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  1. 6 points
    Well, I see where you're coming from, but consider that in Japan most VNs are eroge for which the main selling point is the combination of compelling stories and sexual content... And they sell well enough through those two features. VNs with significant gameplay are kind of their own, much more mainstream market and that's fine. That is, if we're talking about adventure game-style gameplay. There's a shitton of VNs that implement RPG and Strategy game mechanics – fairly few get translated to English, but Rance games, Eiyuu Senki, Evenicle and Venus Blood -Frontier- are notable examples of gameplay eroge. You also have a decent number VNs with raising sim and dating sim elements, like Littlewitch Romanesque or Gaokao.Love.100Days. Obviously, there was in the past a huge market for heavily gameplay oriented dating/raising sims in Japan – I honestly have no idea how much alive it is nowadays. To be honest, though, I went into VNs exactly to escape from gameplay, which in narrative games can often just become pointless padding distracting from the parts I actually care about. Of course, that doesn't have to be the case if the gameplay is well implemented and I'm sure it can make stuff more appealing to an average gamer, but I'd hate for gameplay elements to be shoved everywhere just for that reason. And if that means VNs are cursed to stay obscure forever? I can live with that.
  2. 5 points
    Hello everyone, And sorry for not posting any update in a really long time. We've been a bit busy recently, and I couldn't access fuwa for some reason zzz. Other members can access normally, but my internet refused to cooperate with me... Now, as for the update, most of the images are edited, so I think we'll be able to release the full patch sometimes soon, hopefully during summer. With that said, the text edit may not be finished in time. I'm very sorry about this. We'll at least try to fix as much typos and mistakes as possible before the full patch. If we can find the time and make enough progress, we'll update the full patch with the edited text. Next is an announcement regarding us. Our group now has a name! (Finally lol) We've decided to name our group 'Rhapsody Translation' as a tribute to this game, the game that brought all of us together. We'll mostly be focusing on Eushully's games, though we may do VNs from other companies as well in the future. Another news is that we've decided on our next project. This is still KnR thread, so I won't go too deep into it for now. We'll make a proper announcement regarding that another time. Please look forward to it ^^. That's about it for now. Thank you very much for reading, and see you next time ^^!
  3. 5 points
  4. 4 points
    Seraphim88

    What are you playing?

    Yeah, no kidding! There's a ton of information to take into account, some of which contradict each other, so if someone actually manages to figure out the entire mystery simply by playing the question arcs, I'd say they deserve something like this:
  5. 4 points
    Status update Overall progress: Translation: 14425/43896 Editing: 5825/43896 Moemi route is being translated.
  6. 4 points
    Yup, as @Mr Poltroon said, but I'd argue this undersells MGs importance. They're a company with a particularly diverse offering and one that is very consistent with their releases. They also tackle projects that no sane company should be willing to take, like translating Rance X (which is an absurdly large and complex game). While you have companies like NekoNyan focusing purely on moege, Sekai Project trips on its own legs every other month and JastUSA is lost in its own dimension where the timeflow doesn't follow the rules of our universe, MG gets stuff done. Right now, while there's generally more competition on the market and some developers, like Key and Frontwing, translate and publish their VNs in-house, it might not seem that important, but I think it still is. If MG suddenly disappeared, we would feeel it, particularly when it goes to more ambitious/niche VNs reaching the West. So, even though their image definitely suffered through all this drama, they're kind of indispensable and when they take on a project, you can be fairly sure it'll get done unless something really unusual happens.
  7. 4 points
    Plk_Lesiak

    VNs Mainstream or Niche

    Ok, so I think I can throw in a few observations connected to the EVN scene specifically: some lewd games gained pretty wide popularity with the Western otakus and that's pretty much the closest thing to VNs going "mainstream" so far – people fapping on mass or meme'ing to Nekopara and Winged Cloud's Sakura games. DDLC became a massive meme and brought many people into VNs, but generally, the aggressive gatekeeping drove many of them off and made them organize into a separate community that doesn't really know/understand much about VNs. Most VNs, as a see it, do not have the appeal to bring mainstream crowds, with the prevalence of porn and questionable themes pushing them even harder in this shady, obscure corner. In the West, outside of the particularly dedicated otakus, VNs thrive in basically two places: among women that enjoy romance stories/otome and within the queer crowd. For example, while in Japan yuri is very much created for the male audience, in the West you'll see lesbians/bisexual women being both devs and avid consumers of VNs, simply because it's one of the main forms of media touching on their experience and prefered romantic setups. On the BL side, you'll see more "bara" VNs created by openly gay developers and geared towards male readers. As a medium that is relatively easy to make and story-oriented, VNs in the West became a tool for minority groups to express themselves and create their own brands of entertainment, which is interestingly detached from what they (usually) represent in Japan. This approach, of course, is by default niche, aiming for very specific audiences. I'm kind of stuck thinking that without the specific trajectory and cultural context that made VNs important in Japan trying to push them into mainstream is kind of hopeless. The idea of porn with story has its appeal, but it's not something the Western audience wants in mass (one could argue that it's because they don't know they want it/aren't familiar with how VNs do stuff, but I'm not sure). The storytelling formula of VNs is also not automatically attractive – just observe the bewilderment of people that stumble upon VNs randomly on Steam. Literary buffs usually scoff at the anime aesthetic and cliches inherent with the otaku media. While VNs are growing in the West and people are more aware of their existence, but I just don't see them expanding out of those few, very specific niches they're confined to now.
  8. 4 points
    Uh, yes they are. As much as anybody else. They translate titles into English and that's that. Not much else really matters, despite what loud vocal minorities might claim. Somebody having problems with translations has always been common and underpayment is supposedly getting better but Mangagamer is terrible in that area and for that they deserve all the flak. That all said, as long as they put out titles people who want translated VNs will get them, regardless of the company. Some boycotters exist, but not really a majority and given the piracy levels I'm not sure how much overlap there is between the "boycotters" and the pirates. From the Japanese side they're well placed with headquarters in Japan and, considering the Japanese side often is unaware of the quality of translations (Hello SakuraGame), Mangagamer likely does not have problems landing deals on that front. So, all in all, I'm not sure I understood what you're trying to say. As long as they have money and they continue to want to translate titles, they will do so.
  9. 4 points
    Daydreamer97

    VNs Mainstream or Niche

    To be honest, I think that when it comes to VNs being mainstream, mobile otome games have the better chance of pushing them to the mainstream than traditional PC or console games. For one thing, they're everywhere and their advertising is very on point. A lot are free, some are pay-per-route and it targets its intended audience very efficiently with pretty art, pretty boys, and romance. It's also often the entry point for a lot of players to the better VNs out there. Personally, I got into VNs with mobile otome, and a lot of people in the otome community can say the same. Also, otome players don't necessarily read just otome forever. Some of them, like me, also get drawn into more plot-based VNs like Fata Morgana, When They Cry, or liar-soft's steampunk games. Also, there are a lot of indie otome/bl/moege devs who are doing good work and I've noticed that the number of them are growing and getting better. Like, some devs I've followed for years and you can really see their growth when it comes to art style and writing quality.
  10. 4 points
    Seraphim88

    What are you playing?

    After going on a few emotional roller coasters lately, I decided I should read something lighthearted for a change. Here we go! All jokes aside, I've been looking forward to this for years and have by some miracle managed to completely evade any spoilers all this time. I figure now that the final chapter is just a week away, the 07th mod for it should be released by the time I finish chapter 7 if I play through one chapter every weekend starting now.
  11. 4 points
    I have added spoiler tags to the thread. Please be mindful of spoilers when talking about a title that literally just released! (Incidentally, for people who reply to spoilers, you can put the contents of the quote inside a spoiler tag yourselves, if you feel it necessary.)
  12. 4 points
    Clephas

    Silverio Ragnarok

    The final game in the Silverio series enters with a whimper and exits with a bang. First, this game absolutely requires that you have played the previous two to appreciate. Too much of what is going on requires understanding of concepts that aren't reintroduced but constantly referenced throughout the game. This game is based only a few years after Trinity in Canterbury, the theocratic state ruled by a Japanophilic religion based on seeing old Japan as a sort of El Dorado. I should note that the brief summary of the concept I am about to give WILL spoil parts of Trinity and Vendetta, so I am going to ask that anyone who wants to avoid these skip down past the next paragraph.. I also recommend that anyone who has played the previous two games that wants to start Ragnarok avoid the official website and store pages' descriptions and character profiles at all costs. While most of the information there is revealed within the first hour or two of play, it does hurt the experience that so much is revealed just by reading up on the game in advance. Ragnarok starts as a revenge story, wherein the protagonist - Ragna - and his childhood friend - Misaki - set out to take revenge on the four immortal gods who founded and have ruled Canterbury for the past thousand years. They are accompanied by Cecile, the current head of the Liberati family of Antalya and they are allied with Angelica, an Inquisitor of the Church. Now, I should note that a recurring theme throughout the story is that the four immortals are not, as is standard to most stories, full of weak points that can be easily used against them. They are immortals who have long-since left behind the weaknesses of their youth. They have such an immensity of experience behind them that they have literally seen (in a general sense) every variation on rebellion, love, hate, betrayal, etc that humans have to offer. In addition, their brains are still young, so they are constantly learning, and they instantly process everything around them based on preexisting experience. I feel the need to make the distinction partly because it is constantly emphasized at every point of the story and in part because my own assumptions were sort of left in the dust by this approach to immortality. I'll be blunt, while the first scene is dramatic and awesome, the pacing of the early part of the game is pretty abrupt. I think this is worth noting because it is out of character for Light, which tends to produce games that start out at a pretty deliberate pace before accelerating rapidly as you approach path splits. This led to an uncharacteristic disconnect with the characters for me during much of the common route, which is perhaps the most negative part of this game. In addition, there are a lot of aspects of this game that are more... intimately gut-wrenching and visceral than either of the previous two games. In particular, any major scene that involves Izana threatens to give me nightmares, because she seems like someone you would normally see in a Clock Up game. I also felt a constant sense of pity for all the people used by the antagonists. To be honest, the degree to which the antagonists quite naturally manipulate people without it seeming like manipulation makes Gilbert from Trinity look open and honest. Now for the main characters. One thing I liked about this game is that the main characters had actual reasons for being so deadly beyond mere 'fate' or natural talent. Ragna and Misaki are mercenaries (with Ragna having been an unwilling comrade of Dainslief at one point), Cecile was raised from birth to her role, and Angelica both has unmatched talent and has worked to polish it. One problem that constantly hurts many chuunige is the obsessive tendency many games have to give massive power to someone who has no training, no knowledge, and no skills to use it. It might make newbies find it easier to empathize with them, but for someone a bit more jaded it can be highly irritating. The music in this game utilizes a mix of music from previous games in the series, as well as new tracks. In this case, it works to the game's advantage, because it provides a distinct sense of continuity between the three entries in the series. This is especially the case for the few SOL scenes and the less climactic battle scenes, where a new track would be unlikely to help. Angelica For people who hate Izana as much as I do, Angelica's path can be seriously depressing at times. Of the three paths, it pushes the plotting aspects of the four immortals into the forefront the most bluntly and in the most distasteful of ways. There is no sense of the glorious (a common experience in Trinity and Vendetta) in the battles, save for one midway through, and there is a lot of devastation left in the wake of the story's progression (even by Light standards). Angelica is an Inquisitor, as well as being the one in control of the foreign pleasure district, and she has a good brain to match. This is a girl who has survived by hiding her rebelliousness and utter hatred for the four immortals for the entirety of her young life, always acting the obedient servant of the gods. As such, she is as twisted up inside as some of the series' antagonists, and she makes Chitose from Vendetta seem simple and straightforward. That said, she is an Amatsu, so she is predictably extreme in her loves and hates. This path's most excellent moments mostly concentrate near the end, with there being a lot of plotting and losing battles (which can get frustrating) in the middle. That said, without the buildup of all those tragic and frustrating moments, this path wouldn't have turned out nearly as good. Cecile Cecile is the head of the Liberati, one of the Ten Families of Antalya, an oligarchic nation ruled by laissez-faire capitalism at its worst. As such, she has a definite dark side... but with Ragna and Misaki she is easygoing and loving. In fact, with Ragna she aggressively shows her loving side... while showing her bloodlust in private whenever they speak of the antagonists. Other than Ragna and Misaki, she has the most intense hatred for the game's antagonists, and the impression of her as a blood-hungry avenger is only enhanced, rather than weakened, by her friendship with the other two avengers. Her path is more straightforward than Angelica's, but it still has a ton of plotting by the path's two primary antagonists. What would be a perfect plan to the antagonist of a normal chuunige antagonist is only the first of many layers for the antagonists of this game, and this path shows the sheer cold-blooded nature of that plotting without the more grotesque aspects you see in Angelica's path. I'd say that the battles in this path are slightly improved from that of Angelica's. Misaki ... it is fairly obvious that this is the true path from the beginning, but even without that, the fact that this path is literally 2.5 times longer than the other two heroine paths would tell you that in any case. Misaki is Ragna's childhood friend, partner, almost-lover, and best friend all wrapped into one silver-haired package. Normally, she is a cheerful, easygoing country girl with a slight tendency toward eccentricity. However, in the worst kind of battles, she can show a cold harshness that is at odds with her normal persona. This path has so many turn and turn about moments that I won't bother to explain them here. Just let it be said that this path was a fitting... a more than fitting end to the series that I wished would never end. There are so many points where you think things are over and suddenly the apparently losing side turns the tables that after a while, I just felt like I was going to drop from sheer emotional exhaustion. Conclusion This is, by far, the most complex of the three games. As such, it is also the most challenging for the reader to keep everything that is going on straight. Considering that both Vendetta and Trinity were fairly complex, even as chuunige go, that is definitely saying something. I will say that, while the pacing can be choppy toward the beginning, once things really get going in the heroine paths, that clears itself up pretty quickly. This game, like most Light chuunige, has great battles, great characters, great writing, and a great story... and it probably will never get translated, lol. I'm sad to see this series end, and I am even more sad not to know the future of Light's staff or even the Light name (I'm still hoping that Akabei will keep the team together). However, if it had to end, it does end on a bang.
  13. 4 points
    Editing is now at 20%.
  14. 4 points
    It's pretty much just me at this point, and I have a real job so that takes up a lot of my time. Don't expect a release anytime soon, but it is still being worked on.
  15. 3 points
    Yukikoi Melt has been just released on Steam, and there's freeware +18 patch downloadable from JAST. Steam release seems to be dual-language (EN+JP) which is nice bonus
  16. 3 points
    I was so excited that I wanted to share this because Inuyasha was a huge part of my childhood and the reason I got into anime in the first place that I wanted all of you to know so I'll be posting the video on here that is reliable when it comes to anime news. Hopefully there's a lot of Inuyasha fans on here! Inuyasha Sequel Manga in Progress!
  17. 3 points
    You have to accept what I said earlier. Not everyone can get Yuzusoft/sprite on board. Are we supposed to shun a company just because they can't make a big name studio give them the rights to their titles? Besides, I don't think many famous companies are left for picking. Maybe Eushully and August, but that's about it. Everyone else is as obscure as you can get. That sounds like some tech problems or lack of QOL features. I don't know which VNs you mean, but I'll assume it's Sakura Sakura/Yotsunoha or that Laplacian VN. Whatever the case, not every VN is going to be like that. I guess they're limited by what they can do with the original VN engines, which by the way, most of the time suck and is one of the reasons why NN wants to have and use their own homemade engine for all their future VN releases. And here I thought OniKiss was a big name. Damn. I guess it boils down to who considers what famous. Yeah, they are "literally who"-games, but it's very likely that Sol doesn't have the means to pick up anything else. You usually pick up some smaller stuff just to get off from the ground, but apparently, it didn't work for Sol. Not to mention, they had to use a Kickstarter for their first two titles, Sakura Sakura and Newton. Obviously, they are very small, and they had no means to pull off what NN did. I beg to disagree. For the first month Fureraba was out, I saw quite a few discussions about it, and I had an impression it was doing very well as NN's first VN. I agree it may have been a "literally-who"-game (although even that is arguable... I had an impression SMEE titles weren't all that obscure in the first place), but it still put NekoNyan on the map. Can't say the same for Sol Press. They did at least 3 VNs at the beginning, and none of them seemed to have put them on the map. Not Newton, not Sakura Sakura, and not Under One Wing. And somehow, even Onikiss seemed to have been received poorly. I don't know how they managed to do that, but I guess their poor PR hit them in the ass, as well as lack of ability to put it on Steam (still... MG never needed Steam to make Imopara a success story). Anyway, my point is - not everyone can get a well-known publisher. You talk about that, but if we go by that logic, most companies should just buckle up and leave when they are unable to get any big name stuff. It's very unfair, especially towards some new companies that may want to enter the market one day. Aside from the fact that there aren't any many really famous companies left for picking, you also have to accept that it's literally impossible to get some stuff. And besides, other localization companies used to survive on some obscurer titles than what Sol is putting out. That's why I am 100% convinced it's not their licenses that hurt Sol the most, but the way they handled them, how they advertized them, etc. That's their biggest problem even today. I mean, Nukitashi and Iroseka should be at least decent, even if we disregard how famous they became in Japan. But Sol's handling of them is... "eh" at best. That's one of the things that puts NN and Sol Press apart. The way they handle their projects and licenses. Neither has bad picks, it's just that Sol has no fucking clue what they are doing. I attribute this to poor leadership and management.
  18. 3 points
    Fiddle

    So I Bought a Switch

    Last night I enjoyed a PERFECT TEATIME with my waifu in Fire Emblem: Three Houses. Are you virgins jealous of my alpha tea party skills? I thought so.
  19. 3 points
    Kamukan

    Rewrite - PSP English Patch

    Hey! Yes, we started QCing a while ago but since me and the QCer is very short with free time, it's being a slow progress. The scripts are all done, but we need to check and correct the errors (there is a lot of them, believe me) and we need to translate the images. The images are in a unknown format and we still need someone capable to extract and repack them, so it's been zero progress on the image side. And we are recruiting QCers to help us finish this project! We only have one by now and we are really needing it. You only need to have a PSP or PPSSPP and of course, love for Rewrite. Thanks everyone for the patience!
  20. 3 points
    Except this game is MUCH different than DDLC aside of like one single thing/gimmick. It's NOT the same experience.
  21. 3 points
    Today I just finished Chapter 9 (Christmas one), so we're now at 73%. There are three more to go - New Year onsen trip, Valentine's Day and endings. By the way, the chapters are as follows: (These are original title images - I merged the text from JP and EN versions together)
  22. 3 points
    Yes well you see i consider every work which got something cut or deleted as butchered. Because it is interfering with author vision of his work It's like having a cake without cherry on the top. If i'm paying for full cake i expect for this cake to have everything in it even the cherry. Because the person who maked this cake wanted this cherry to be there and i want to go with the author interpretation rather than translator vision who thinks that he knows better. You can take my opinion as nitpicking but i just love complete works with everything without censorship. Cause that's how it was intended to be. If people won't give a damn about such treatment soon tm we will get everything censored like that, to appease normies. And we will still be taken as minors even if we are over 18.
  23. 3 points
    I have been remiss in one thing. Now that this thread has been necro'ed, I see it. I never formally announced I wasn't going to be updating here anymore. The updates just stopped. I didn't even provide the link to the real status tracker pasted half a page or so above. So here goes... This project is not cancelled. I am editing it. This thread will not receive periodic updates with percentages anymore. That was mostly useful because VNTS pulled numbers from here, and VNTS was high profile so feeding it accurate numbers was useful. But there is no more VNTS and never will be again (the 2 updates last July only hammer that point home). So there's no point in manually compiling percentage data to dump into posts here. All that data is automatically tracked at the project official tracker: https://cookie4.com/projects/skm1/progress/ Progress is slow. I wasn't happy with the original work I'd done, so I started over. The percentage didn't reset to 0, so all the lines I edited before still show as edited. Consequently a bunch of work doesn't show up there, and that will stay a problem more or less until I finish Shoku.
  24. 2 points
    I was kinda curious if there was some kind of policy for Visual Novel streaming since it's becoming a more popular thing and there's so many companies releasing visual novels now. From my research and asking around here's what I found: MangaGamer - They have a Policy on their website. Short version is full Streaming is OK, but Full VODs are only allowed for 20% of the VN or whatever covers any demo content. Any other saved videos have non-sequential clips that are a few minutes long at best. JAST - The exact words from a representative "As long as the VOD is transformational, including your reactions and commentary, it's fine. We can't have a video up of the complete, unedited game that would serve as a replacement for the original work. But as long as you are adding to it, that's your work. Basically, fair use rules: https://www.youtube.com/about/copyright/fair-use/". So basically Stream/VOD away as long as you add to it. Sekai Project - They actually have a list of which specific Visual Novels have limitations or not. TLDR, most of them are fine to fully stream/record. A small handful can only be done up to first route or demo content or non-18+ version. Some are fully banned. Sol Press - Streaming/VODs fully allowed. Nekonyan- "It's okay for us if you want to stream the game but we aren't fans of 100% playthrough VODs. VODs of the common route/trial route are totally okay though. " ShiraVN- TLDR "respect the devs' wishes". Since most of ShiraVN's releases are linear VNs, it may be safer to only do the first 20% of the VN or so. In all cases, you HAVE to provide a link to the company's store (assumedly direct link to buy the VN). And obviously explicit sexual content on any Streaming Site would likely get you banned so just avoid that. I have no idea what to do with fantranslated stuff. And I'm not sure what the other companies do, these are the main companies I was most interested in finding out about.
  25. 2 points
    Dreamysyu

    Fuwanovel Confessions

    Today I had a nightmare that seemed to be very loosely based on Saya no Uta. And you know, I don't really remember the details, but now I kind of feel like writing a proper story with a similar plot.
  26. 2 points
  27. 2 points
    Jardic47

    Hello All You Beautiful People

    I know I am late to post one of these, but I thought I would do one anyway. My name is Jardic and I am a writer. I got some things on the back burner of my mind and I dream to have some VNs to share when I am done. I have a ton of ideas for my works and I can always take any ideas you may have to consideration. I'm currently working on some stories I have written last year and I have been thinking about putting them on the net after I get them published. I mainly play VNs now. Before, I would play video games and be done with them. I put down the controller and started writing when I was in high school and I never looked back since. I still play games on my pc, but not as much anymore. My love for VNs happened 3 years ago and I got into them by boredom from playing video games. I found my calling from this medium and I have written a lot of stories that my be a base for VNs. I found purpose through them and I have been happier the past three years than the time before finding VNs. I hope you all can learn a few things from me and I want to learn a few things from you guys. If you guys are wondering, I am always on here, so if you want to chat, I am here. So take care and i will be wandering this place called the net. Take care.
  28. 2 points
    DeepL is by far the best. I might now have told anyone this, but all my doujins are translated this way. I even fooled (((professional))) translators and they think I know Japanese. LMAO what a bunch of morons.
  29. 2 points
    TexasDice

    Sakura no Mori Dreamer Release

    This has been pretty alright so far. The story is pretty cool and I like the protagonist and his clear, understandable motivation. However, I am feeling a bit of tonal whiplash with the girls. The cute girls aspect keeps getting in the way of the plot every now and then. Furthermore, after the common route is over, there is a unique problem: If that makes any sense, great. If not, why did I bother writing this down?
  30. 2 points
    I'm not quite sure what you mean, but I would like to note that I have the best words; nobody else's words even compare.
  31. 2 points
    Daydreamer97

    What are you playing?

    I've been reading another indie otome called Dark Nights. It's like Cinderella Phenomenon in the sense that it's a high-quality medium-length indie vn which probably should have cost money but is free. It's also something I've been looking forward to for years because the art is really pretty and Pinlin, the solo dev who worked on it is seriously talented and her art is absolutely gorgeous. So far, I'm only on my first route but it's been doing a good job at setting this horror tone and a multi-route mystery. I also played another free-but-should-have-been-commercial indie I've been looking forward to- Ebon Light. There are love interests but it's not a traditional otome (although I do count it as one) because the romance is more of a side thing than the main thing. It's more plot-focused and is a little more game-y with stats. It also has beautiful western-style art and a dark fantasy aesthetic which really kept me hooked. You get to shape the MC's personality in this one so there's a lot of branches and ways to get a good ending.
  32. 2 points
    Others may disagree, but I've always believed Attack on Titan has a profoundly dumb premise, like it was pulled from a weird nightmare somebody had after sleeping for 10 hours. But somehow it turns into something amazing*. *this is probably the part that others will disagree with.
  33. 2 points
    Mr Poltroon

    Spring 2020 Anime Discussion

    Here's a little update on that topic, @Dreamysyu. As of episode 5, I am actually of the opinion that the anime is better. Whereas the strength of the Light Novels is in entering a character's head outside of Catarina, the anime finds way of making a lot of this content into events that actually take place in Catarina's presence. From what I'm seeing, it involves giving roles to characters that previously didn't have any in a given part, which is great. Better still is the fact that it's not like it doesn't dive into backstory when it wants to, so it's the best of both worlds, in my opinion. Also seeing the characters being cute is fantastic. My initial reservations regarding the pace of the first few episodes (there were no transitions between scenes!) ended up being because they were trying to reach the school phase within the three episodes, so they cut transitions rather than rush the scenes they covered. A few scenes were rushed, but it's calmed down since.
  34. 2 points
    Leonor

    What are you playing?

    Oh boy... Honestly, chapter 3 is my favorite so far <3 It's not as long as chapter 2 (I think?) but it's the hardest one to theorize about I just gave up on theories as soon as I finished that one but I'm gonna get my theories back as soon as I re-read everything before chapter 5
  35. 2 points
    They are still my favorite localization company. I've purchased more than 50 titles from them and I'll continue to purchase more in the future - including Musicus. I've been looking forward to Musicus for a long time and I'm glad it finally got officially announced. I agree with some of the other posters that most people who complain are a small minority, people who don't know much about the localization process, and pirates. Same with the people who complain about JAST, NIS America, xseed, and the other localizers - the complaints are almost always very similar to each other, regardless of the specific localizer or the game or the genre.
  36. 2 points
    Mangagamer releases an VN that interests me, I buy it just as always. On the points in that thread. Dude can definetely work as a TL in the right circumstances but it was kinda blanket TLd which isn't really optimal, the pressure the translator felt could probably have contributed to forgoing a more nuaced approach. Lot's of TL criticisms are rather uninformed imo, when people kick up a fuss about a noun -> noun TL choices and then point to some stilted TL that include all their favorite Japanisms but bungle the JP grammar and context in ways that completely change what's being said at points as "how a good TL is done" it becomes somewhat hard to take them seriously. I mean if it wasn't framed as some crusade against the evil "localization" conspiracy so often and people presented their questions in a more open manner it would be fine I guess. On the working conditions point, that is concerning but it's extremely hard to judge from the outside though, so I'm just hoping that things resolves in a way that no one gets screwed over. On the discord stuff, I just think people are being divas and should calm down and not be so easily offended. And on the Fatamoru stuff, outrage outlet saw lots of easy add money to be made and whipped up people who have no idea what they are talking about into an fit.
  37. 2 points
    Seraphim88

    What are you playing?

    This illustrates the situation for myself: They also pretty much completely dismissed the notion that girls might want to read this VN.
  38. 2 points
    Can't believe google lied to me
  39. 2 points
    Novel21

    So I Bought a Switch

    Thats good to hear and i hope you enjoy playing Fire Emblem Three House. I'm going to play it tomorrow since I'm busy watching TV right now. By the way congrats with new Nintendo Switch
  40. 2 points
    Silvz

    So I Bought a Switch

    I haven't played it yet, but it is pretty much a consensus that it is one of if not the best Fire Emblem ever
  41. 2 points
    Novel21

    So I Bought a Switch

    I love Fire Emblem Three House, it's my favorite game and I really enjoy play it a lot. I recommend it a lot. So I recommend to give it a try:)
  42. 2 points
    Silvz

    So I Bought a Switch

    Dragon Quest XI has its best version ever on the Switch. You could also try Bayonetta 1 and 2 (if you buy 2, you get a discount in 1), Astral Chain, Okami HD, Mario + Rabbids, Splatoon 2, Yoshi's Crafted World, Fire Emblem Warriors, Hyrule Warriors, Zelda: Link's Awakening, Smash, Trials of Mana, Animal Crossing, Cuphead, both Yooka Laylee, Good Job!, GRIS, Xenoblade Chronicles (1 is being released this month, while 2 is already available), Hollow Knight, Pokémon Let's Go, New Super Mario Bros U and Mario Kart 8 And there are thousands of indie games and other major games that I did not play
  43. 2 points
    Dreamysyu

    What are you playing?

    If my memory serves me right, each chapter is about 10-15 hours, with the exception of chapter 4, which is a lot shorter. Also, good luck with Higurashi! It's been years since I read it, but I think it's still one of my favorite VNs. Actually, I read it soon after I finished the anime, which was okay, but I can't say I liked it that much, but the fact that I already knew the story made me realize just how well constructed the story in Higurashi is. Everything makes sense in the end, and even small details in the beginning may hint to the bigger picture in the end. I will probably replay it myself at some point, now that the new translation is almost finished.
  44. 2 points
    After a delay tomorrow is the day! YOU and ME and HER (Kimi to Kanojo to Kanojo no Koi.) releases tomorrow May 5th! https://twitter.com/jastusa/status/1257491308115042304 You can find the game on JAST USA and on J-List. The game has been send to Steam for approval, but it seems as of right now there are no news on that front. If you preordered the physical edition you will get the digital key tomorrow since shipping is delayed with all that is going on in the world. Here is the opening: As a side note the YouTube page lists 05.12.2018 as the upload date for that video. It was just unlisted since then. (Really makes you wonder if there is a Muramasa video just beside it is...) And for those of you looking for a walktrough here is a word from Verdelish the translator. https://twitter.com/verdelishJP/status/1257534198312665088 She also recommends going for Miyuki route first.
  45. 2 points
    While I generally agree with you, I thought the analogue gameplay was nicely inserted and fun, not to mention thematically appropriate and immersive as you play an investigator and there's data to be found with the commands. However, I'm used to using command line interfaces, which I imagine is a rare quality these days. Personally I'd like to extend your sentiment even further though. A lot of visual novels created EVN wise are (at least in marketing) incredibly and unhealthily obsessed with frequent choices (when they're not kinetic... but I'm fine with that extreme, so whatever). I don't think they ever really deliver on the freedom they pretend to be giving, and even if they did I'd rather not have to replay a zillion times to see the full text. Especially if there's no flowchart to use as a guide. I'd rather people focus on making good stories than providing unneeded agency. On a vaguely related note, Shinsetsu Mahou Shoujo is p good gameplay hybrid w
  46. 2 points
    I'll actually advise against skipping FF2. Although I like Lute as much as any other person, I actually prefer Ruin (FF2's Protagonist) as the protagonist because he actively participates in the plot, rather than simply stumbling through sheer dumb luck. Some of the ways that he deliberately talks circles around his foes as well as around the heroines are also actually very endearing. I also prefer the heroines and the political landscape of FF2, but that's personal preference. I do believe that FF Gaiden 2 is the best entry in the series though.
  47. 2 points
    I find it very funny and interesting tbh really enjoying it so far .. The Characters are cute and great
  48. 2 points
    @MaggieROBOT WHERE IS MY "Maggie's #1 fan" PROFILE BADGE
  49. 2 points
    I think it's a good place for another progress report. I just reached the end of Chapter 8. That means I crossed the 10k lines mark, and it brings the progress counter to the 66%.
  50. 2 points
    Aiming for a Christmas release *fingers crossed* I hope everyone is well.
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