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Showing content with the highest reputation since 02/04/21 in all areas

  1. 5 points
    Seems like a good way to keep track of VN playtime and .exes if VNs aren't on Steam or something: Download: https://micah686.github.io/VnManager/ Report Issues: https://github.com/micah686/VnManager/issues Ask for features: https://github.com/micah686/VnManager/discussions
  2. 5 points
    I would like to say before anything else, that this project is first and foremost an open love-letter to the visual novel medium. I've officially been reading visual novels (granted, on an on-and-off basis) for 10 years now. Hell, I've been posting on these forums for over 7 years. It's safe to say that visual novels are an ingrained part of me at this point. Whether across discussion threads here or blog posts, I've written a lot about my thoughts on visual novels, especially about those that I like. However, even with blog posts that I took lots of time to carefully write up and polish, I never felt like I was able to truly convey my genuine love for the medium. I think with this visual novel, Digital Seclusion, I've finally been able to do that to some respect. Plot Synopsis: Isolated in a room repurposed into a personal shrine to esoteric Japanese media. Our nameless protagonist has dedicated himself to a collection of retro Japanese computer games, with a particular fondness for early visual novels. Although decaying in a slovenly existence to the untrained eye, his retreat into digital life is enriched by the scripted interactions with various charming 2D girls. His one purpose in life is to chronicle his thoughts and reflections on each of the digital worlds he immerses himself in. However, one day while pulling out another visual novel to review, a girl leaps straight out of the cover art and begins interacting with him, face to face. But perhaps most shocking of all, in a completely unscripted manner. Information: Digital Seclusion is completely free. In terms of its length, I would estimate it to be between 1.5 ~ 2 hours long. The current and most likely final version of this VN is version 1.20. Download: https://thezalor.itch.io/digital-seclusion
  3. 5 points
    Status update Overall progress: Translation: 20062/43896 Editing: 12443/43896 @d1nte joins as an editor.
  4. 4 points
    It's the time for Getchu's award, and the winner is Cabbage Soft newest detective VNs Sakura no Kumo. It's also interesting to note that there's no Tsui no Sora Remake despite that the new contents did quite well done from what I'd heard, but then again perhaps the focus is on the non-remake VNs that was released back at 2020. Anyway, here's 20 VNs that got the award below and you can view the source from this link. 1. Sakura no Kumo * Scarlet no Koi - Cabbage Soft 2. Dohna Dohna -Issho ni Warui Koto o Shiyou- - Alice Soft 3. Hakuchuumu no Aojashin - Laplacian 4. 9 -Nine- Yukiiro Yukihana Yukinoato - Palette - 5. Summer Pockets REFLECTION BLUE - Key - 6. Amakano 2 - Azarashi Soft 7. Hamidashi Creative - Madosoft 8. Mama x Holic ~Miwaku no Mama to Ama Ama Kankei~ - Atelier Kaguya Bare & Bunny 9. Kara no Shoujo - The Last Episode - Innocent Grey 10. Ren'ai x Royale - ASa Project 11. Kouyoku Senki ExS-Tia 3 - Lusterise - 12. Bishoujo Mangekyou -Kotowari to Meikyuu no Shoujo- - ωstar The fifth and closing story for the Bishoujo Mangekyou series. 13. Akatsuki Yureru Koi Akari - CRYSTALiA - 14. Houkago Cinderella - Hooksoft 15. Nekotsuku, Sakura. - Lump of Sugar 16. Real Eroge Situation! 2 - Jitaku Studio 17. Kakenuke★Seishun Sparking! - Saga Planets 18. Suiren to Shion - Hibiki Works 19. Seishun Fragile - Purple Software 20. HaremKingdom - Smee There's some additional awards for each categories as well, and here's the awards based on the categories. Best Scenario: Sakura no Kumo * Scarlet no Koi Best System: Dohna Dohna -Issho ni Warui Koto o Shiyou- Best Graphic: Amakano 2 Best Soundtrack: Summer Pockets REFLECTION BLUE Best Movie: Hakuchuumu no Aojashin Best Character: Chief from Sakura no Kumo * Scarlet no Koi Best Erotic Contents: Real Eroge Situation! 2 I'll comment more on those VNs later, but overall I can say that I hope some of those will be localized in the future.
  5. 4 points
    Clephas

    Birthday thread

    *Clephas gobbles you down in thanks, sending you to the catgirl harem world inside his many stomachs*
  6. 4 points
    “War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner.” ~Judge Holden (Blood Meridian) “My love is destruction. Its flames ache to devour all that exist: Heaven and Hell, God and Satan; all things in Creation, from the first universe that was, to the last that will ever be.” ~Reinhard Heydrich (Dies Irae) The archetype of a sentient embodiment of war continues to persist, and has morphed considerably from its mythological origins. Having finished Cormac McCarthy's Blood Meridian, considered by some literary critics to be the great American novel. I am left transfixed by a particular figure, a haunting presence that defies death: the Judge, Judge Holden. The Judge is a complex figure, and there are many interpretations as to who he really is. One common interpretation is that he is the embodiment of war itself. This, along with his function in the novel, reminded me quite of bit of Reinhard Heydrich from Dies Irae. Reinhard proudly claims to be war itself, and so in this respect he is not subtle. What makes Reinhard standout as a villain, is how evil yet seductively charming he is. He wants destruction for its own sake, or really; for his amusement. To him war is fun, and an eternity spent warring couldn't be a more ideal form of the afterlife in his conception. He would be in complete agreement with the judge on this point: “Men are born for games. Nothing else. Every child knows that play is nobler than work. He knows too that the worth or merit of a game is not inherent in the game itself but rather in the value of that which is put at hazard. Games of chance require a wager to have meaning at all. Games of sport involve the skill and strength of the opponents and the humiliation of defeat and the pride of victory are in themselves sufficient stake because they inhere the worth of the principals and define them. But trial of chance or trial of worth all games aspire to the condition of war for here which is wagered swallows up game, player, all.” Easily some of the best parts of both Blood Meridian and Dies Irae are the speeches and dialogues given by Judge Holden and Reinhard respectively. At some point Reinhard in the midst of battle famously states, “I love everything, therefore I will destroy everything”. The judge says something essentially to that effect as well. Possessing a near expert level of knowledge on nearly every subject (something true of Reinhard as well), he is once asked by a fellow crew member why he always meticulously jots notes of artifacts they pass by. The Judge responds, “to expunge them from the memory of man”. What he's saying there is that he wants to record everything so that he can keep track of what he destroys, with his ultimate goal of destroying everything from the “memory of man”. This ties into another famous quote of his, “Whatever in creation exists without my knowledge exists without my consent.” In order to have dominion over everything (to become a “suzerain” in his own words), you must first know everything. For you cannot conquer what you don't know. There is however a key point of contrast between these two characters who share this same archetype. Judge Holden is visibly terrifying, with the image I included in this post being my favorite depiction of him. Reinhard on the other hand, is gorgeous. Compared to the Judge's bald head and completely hairless body, Reinhard is characterized with a mane of flowing blonde hair. The importance of this contrast in outward appearances is that the two characters signify different aspects of war. Reinhard best represents the seduction of war, and the glory as well as rewards it promises. In the prologue alone, he convinces countless Nazi soldiers faced with imminent defeat and slaughter against the Russian troops storming Berlin, to instead give up their own lives and souls to him. Encouraging them to participate in a group suicide that would put the largest of death-cults to shame. They went along with his command, because he promised the glory that Hitler failed to deliver on. It is also noted when that happened, “This could not have been the first time.” If Reinhard is the seducer of war, then the judge is its rapist. Indeed, there are several instances in the novel where it is heavily suggested that the judge was responsible for a brutal rape, but it is never concretely confirmed. But his fetish for violence is no secret. While the judge is capable of persuasive charm, his preference for violence is clear. Even when he does display his persuasive abilities, the threat of violence that his domineering stature imposes must surely add a feeling of extortion to any request he makes. To list the unfathomably gruesome cruelty of the judge would still not accurately communicate how truly horrifying he is. I think the best example is when he was left in charge of the gang and a group of hostages when the gang leader, Glanton, had to leave for other business. When Glanton finally returns, one of the hostages comes desperately running to him only able to say, “That man, that man.” What Judge Holden personifies, is the horror of war itself. I suppose the last point of comparison I would like to touch on, is how both Reinhard and judge Holden are based on real people. Reinhard Heydrich was a high ranking Nazi official. They tie this in an interesting way in Dies Irae, but obviously the overall depiction of Reinhard in Dies Irae is mostly fictional. Judge Holden on the other hand is much more mysterious. Both the real and fictional Judge Holden was the second in command of the Glanton Gang; mercenaries who in 1849 temporarily worked for the Mexican government to genocide Apache Indians. However, the Glanton gang (lead by John Glanton) also slaughtered peaceful tribes in order to collect more Indian scalps which they could exchange for a higher bounty. At the end of 1849 the state of Chihuahua outlawed the gang, and put bounties on their heads. Samuel Chamberlain, who at one time worked for the Glanton gang wrote about his experiences with them in his memoir: My Confession: The Recollections of a Rogue. Mentioned several times in the memoir, it's the only document that attests to the existence of Judge Holden. In it he is described as, “a man of gigantic size called "Judge" Holden of Texas. Who or what he was no one knew but a cooler blooded villain never went unhung; he stood six feet six in his moccasins, had a large fleshy frame, a dull tallow colored face destitute of hair and all expression. His desires was blood and women.” In the memoir he also notes, “Holden was by far the best educated man in northern Mexico; he conversed with all in their own language, spoke in several Indian lingos, at a fandango would take the Harp or Guitar from the hands of the musicians and charm all with his wonderful performance.” It is the fact that the only testimony of the Judge's existence is in several pages of an obscure, forgotten memoir that makes him more terrifying for me. Given how similar the description of the real Judge Holden, and the fictional one is, it makes it that much more difficult to draw the line between fiction and reality. What can be said though is that “war endures”. As long as there are masses of people desperate for glory, then Reinhard will be there to seduce them. And as long as there are blood soaked battlefields, the towing silhouette of the judge will be there to lead men to their doom.
  7. 4 points
    Emi

    Now hiring : Review staff

    As i didnt have a thread about this i might aswell create one. its always relevant. Positions needed : Reviewers: Barely needs a description, play the vn´s provided and write down a review. experience isnt mandatory but good if you can edit the review yourself. we dont have much people. Leader: As a leader the job is abit more involved then reviewer position You will need to contact developers about review keys. Try keep a good relationship. Keep check on you´re team and hand out keys to people interested. You will need to proof read the reviews and accept the uploads. Leader can also write reviews if they are interested, just not mentioned as the position is already more involved. You will not be forced to write reviews about things you have no interest in or dont like. Just remember being open is always a good thing In times if we dont have leader avaible i will step in and do the work until we can find somebody interested. If you are interested send me an pm or write to me on discord Emi#6056
  8. 4 points
  9. 4 points
    Emi

    FuwaChanges : The update log

    Still work-in-progress, but the recommendation quiz can now be used on mainsite. https://fuwanovel.net/quiz/
  10. 3 points
    There were a few official English announcements and releases, but mostly a bunch of fantranslations or patches.
  11. 3 points
    Looks like TLC for the Eustia route is at 100%, exciting! Very impressive speed! As usual, thanks for the hard work.
  12. 3 points
    Quality is very obviously not objective in the sense that it doesn't exist if there isn't anyone to experience it. It's a perception -- and, like you said, any aesthetic criteria must be validated within someone's experience for that quality to play out properly. That said, there are a few aesthetic parameters that we generally agree on so that we can talk about the games in the first place. Even if someone were to think plot holes make their favorite game better, they make it harder to have meaningful discussions about them. How can I know the experience I have is attainable by anyone else if a game directly contradicts itself? Cohesion gives a solid base for people to enjoy a certain story or aesthetics more or less in the same way, or at least with some common ground to build upon. So quality is a collective construct, both subjective (in that it's made of people's experiences) and objective (in that it means people can find meaning in talking about the game at all). Intersubjective is the word you're looking for here.
  13. 3 points
    Yes, finally a Muv-Luv game is going to have suits with nipples again. The original JP version had nipples in the suits of women, it was removed from the Steam release. Whatever you find stupid or not the fact these suits shows nipples in women I just want to restore the content as should be. Muv-Luv Unlimited TDA had a port to a new engine, and thanks to that with the tool "Special K" I was able to extract and inject back the images/assets without touching the game's files directly, so I decided to personally add back the original sprites and CG from the JP version. Only TDA 00 and 01 was censored (sprites and a few CGs), while 02 and 03 didn't had censorship because the nipples were removed in JP launch (basically it can't be considered censorship, or maybe it's auto censorship but it's debatable). Considering that, I'm wondering if adding the sprites to 02 and 03 just for the sake of consistency; the problem is the new characters starting from 02, I haven't played enough so I can't tell. If you're wondering about original trilogy and fandisk, sadly the tool crash with these games. Can I edit the font?... Nope, the tool detect words as unique images, it doesn't detect any font. The tool is known to be incompatible with some programs, but generally works without problem. BTW, at the end of the TDA 00 there's a sprite of certain character that I wasn't able to extract, for some reason the tool doesn't detect it, everything is fine, I guess. If you get an overlay/message when starting, it means that the patch is working. If you get a crash + followed by a Metal Gear Solid alert, it means there's a program incompatible with the tool that prevents the tool from booting, it can be Rivasturner or an overlay. Download link: TDA 00: https://drive.google.com/file/d/1Oe0RzOUjJqYjMB7M33VZrL_uCypAru4Y/view?usp=sharing TDA 01: https://drive.google.com/file/d/1i3cnYU2ekNarnwOQYE7AOg6p08QtCPdM/view?usp=sharing Steam version TDA00: https://drive.google.com/file/d/1NiTmieB3_3Y-9q_xDrgYNvvhnFR-Oigj/view TDA01: https://drive.google.com/file/d/1ckjNhj4Rvw7-C6zRxT4Zy--dAbNTQOgu/view Thanks to Adamine for testing the game on Steam and uploading the fixed files. Preview NSFW?
  14. 3 points
    Plk_Lesiak

    Now Hiring: Blog Staff

    I don't know whether there's a better place to post it, so let's go for sharing news here. The blog isn't dead completely, so the overall idea behind this thread also isn't dead. I'll probably write more stuff for it too. In the past I was reluctant to do stuff alone to not hijack the frontpage for my EVN agenda, but I think I'm at the point when I'm done giving a shit. Of course, I'll be talking with the rest of leadership about details. Still, other contributors would make the whole undertaking a lot more meaningful. And, here's the freshest piece of content, as interview with maybe the most interesting game jam VN dev I've discovered in the past year or so: https://fuwanovel.net/2021/02/interview-with-punishedhag/ Consider checking it out & checking out her work~
  15. 3 points
    Update: Version 1.20. is now out. @Zakamutt was the editor for this version and he helped a lot. This will likely be the final update to the VN. And if not the final, it is certainly the most significant update. The script has been thoroughly examined and polished of any errors. If any errors do remain they were either intentionally left in as a design decision, or my subconscious just really wants them there lol.
  16. 3 points
    Emi

    Report bugs for recommendation quiz

    With me importing the recommendation quiz to the mainsite. https://fuwanovel.net/quiz/ if you find any bugs with it report it here or send me an pm. 5/2/2021 : fixed not being able to open vndb/steam links etc.
  17. 3 points
    To note regarding plays, there are plays that were primarily designed to be read, not acted: https://en.wikipedia.org/wiki/Closet_drama. In fact, the moderately well known Faust was originally written as one.
  18. 2 points
    Nenor5VB

    New here

    Hi, I'm Nenor, and I love VNs very much and hope for more innovation in this industry! I hope Americans and Europeans too would emulate Japan to make more VN-like games in the future so we can make stories tailor-made to fit our own interests and cultures! : )
  19. 2 points
    Well, I don't want to go too deep into this either, but you wrote mostly about hating tropes it uses which is a lot more in the personal taste/cultural sensitivities category. Just like the complaints @Dreamysyu mentioned, that's kind of a whole another layer of discussion. Plus with production quality... Sure, people may dislike the artstyle or it might age poorly... The same might even happen to storytelling, with VNs as a medium and culture people live in changing. But you can both acknowledge something representing high quality in its original context and it not standing the test of time – but honestly, 2D games suffer from this way less than many other forms of media. Well, I'll have to retreat to the intersubjectivity term that Palas was so nice to introduce to the discussion. Obviously no standards can be truly objective because objectivity arguably doesn't exist at all. But that doesn't mean things like consistent writing or technical prowess are completely up to one's feelings – it's grounded in the societally-created rules on what is considered positive, or sometimes the internal logic of the text itself. I, once more, argue that quality assessment and overall judgment on whether a piece of media is good/enjoyable are interconnected, but separate. Pointing out plotholes and poorly directed shots that make everything into blurry mess – these are as close to factual statements as you can ever get in media criticism. You can use the word "valid", "grounded" or whatever to avoid the misleading framing, but it's still the same principle. Like, the only possible riposte you would have for the asshats you mentioned above would be "these things don't matter as much as you make them seem", which is a fair opinion, but in no way invalidates their complaints. People freak out about the "culture of nitpicking" nowadays but if you don't have a counterargument against the nitpick, it means it pointed out a flaw. And small flaws can combine into a deeply flawed experience – which might still be very much worthwhile or effective, but that doesn't mean those are not worth discussing or can't ruin the experience for some. That final assessment, of course, is a lot more subjective and requires a lot more elaboration than sheer quality assessment can ever provide. That's why a review which tries to be as objective as possible will not only fail to achieve that goal, but will likely also be a very crappy thing to read. Or is, indeed, a pose assumed in bad faith/to mask one's opinions.
  20. 2 points
    I don't think saying Grisaia is the Twilight of VNs is that wrong... Maybe slightly exaggerated. But let's focus on Kajitsu for the time being. I think there are many positive things about it you'll be able to get most people to agree about. Like it's humour being well-done, the art and music being consistently high-quality and the common route effectively building up towards the dramatic character routes. The trashy and over-the-top parts of it, mostly showing up in the later parts of the experience, are what's most contentious about it – and it'd be easy to argue they wouldn't work, even for their intended audience, if they weren't preceded by the genuinely well-done aspects of the game, building the necessary emotional investment and slowly exploring the crucial characters. Also, from what I've seen, you'll find more people claiming it's a very enjoyable VN or a good entry-level one (for people who are not yet sick of the tropes it relies on), rather than seriously saying it's a masterpiece. In my ideal world, the statements "Kajitsu's heroine routes are trashy and over-the-top" and "Kajitsu is a great/touching experience for those that enjoy its stylistic" are completely compatible with each other and non-controversial. And we should, indeed, put all popular media to similar scrutiny. Edit: TBH, this is kind of a heavy(?) topic for me personally, as someone who plays with reviewing stuff. We're living in a world where things that I find objectively atrocious, like the Transformers movies, are wildly successful. And in a world where media critics fetishise technical competency and subversion of tropes that something as awful as The Last Jedi could become a critical darling. But still I don't think that we should give up on certain baseline quality standards. I mean, you can make various excuses and adjustments when it goes to specific genres and storytelling formulas, but for example, are teens too dumb to enjoy better prose and better-constructed characters than what Twilight offers? Nah. Its even on different level than Kajitsu, that very deliberately builds it's cascade of ridiculousness and ends up with something pretty unique despite remixing overused tropes – it's just lame writing, and that's the part that no amount of context can nullify.
  21. 2 points
    adamstan

    What are you playing?

    Congratulations, you played yourself But, jokes aside, I'm also looking forward to the sequel Luckily, for this VN I managed to go spoiler-free. BTW I think that weird character limit for protagonist's name is there because developers couldn't be bothered to properly adapt the system from the Japanese version for English release - in Japanese number of characters would be enough for almost any possible name, when writing in kanji. BTW I have to ask - if I enjoyed this VN, would I be okay with Higurashi? (I'm almost 100% sure that Subahibi is a no-go for me, but Higurashi doesn't seem so fucked-up based on reviews) Yes it is, no doubts about it
  22. 2 points
    Seraphim

    Rei-Jin-G-Lu-P

    Hands down one of my top 5 VN experiences last year, so I highly recommend it! You can rest easy. There are a lot of major plot points to unveil, and what you mentioned in your spoiler isn't entirely accurate anyway.
  23. 2 points
    1. People mix up quality and their personal enjoyment all the time which makes the discussion about it very loaded. Quality is somewhat quantifiable, while enjoyment is purely personal. It's utter snobbishness to claim you only enjoy good-quality things, or to not be able to appreciate the quality of something you personally despise. At the same time, it's easy to understand why many people do not have that kind of distance towards media they consume – they affect our emotions and can become so important that we see every critique of our favourites as personal attacks against us. 2. Quality isn't objective, as Palas nicely explained, but I also hate the perspective that it's 100% reliant on context. We get to something like claiming that Twilight is a quality series because bland self-insert protagonists and shitty, sappy writing are not considered negative traits for a teenage romance novel (and I've seen a writer that I semi-respect spewing that). I think that the "does it do its job?" question is important, but shouldn't be the end of the discussion. Otherwise, once more, we lose all difference between something being of good quality and just being popular. 3. And as the same time, the pedantic approach of overanalysing pieces of media by some (even well-developed) set of technical standards, and creating some kind of "mean score" assessment is absolute nonsense too. A piece of media is never just a sum of its parts, so to say something meaningful about it you need to include contextual knowledge and subjective impressions about its effectiveness in whatever it tried to achieve. So, to sum it all up... I'd argue that quality, if the word is meant to have any meaning at all, is a bit more objective than some people make it out to be – arts that develop over decades and centuries create their canons of good practices and techniques that are worth utilizing, and should be used as points of reference. But it's also not as important as some make it out to be – both because something doesn't have to be high-quality to provide entertainment and because high quality by itself doesn't create meaning. And that's good, because otherwise art and popculture would be awfully dull.
  24. 2 points
    Fixed it. Also what Fiddle says.
  25. 2 points
    I found some nice deals on amazon again Yoake Mae yori Ruri Iro na -Brighter than Dawning Blue- for PC - Windows 7 Support Edition and ToHeart2 DX PLUS - Regular Edition I've read fan-TLs of both titles, but it's nice to have originals. And I think one day I'm going to reread them untranslated. I'm especially curious about ToHeart2, since this edition has some additional content and routes from fandisc (which seems to have very polarised reviews ). Also, H-scenes in ToHeart 2 XRated felt tacked-on and out of character, so I'm looking forward to the all-ages version (After all, in case of this title, original was all-ages, with H version coming year later) BTW, before I noticed, I gathered quite a lot of physical Japanese (and one translated) VNs From left to right: Tenohira o, Taiyou ni Kanon Memorial Edition Natsu no Ame Sakura Strasse Sukimazakura to Uso no Machi (without box) World End Syndrome (the only translated one in this bunch) White Album Kono Oozora ni Tsubasa o Hirogete ~Cruise Sign~ Himawari no Kyoukai to Nagai Natsuyasumi To Heart 2 DX PLUS Mashiro Iro Symphony ~mutsu no hana~ Toradora! Sorairo Kono Aozora ni Yakusoku o True Love Story To Heart PSE Ano Hi no Tabibito, Fureau Mirai Yoake Mae yori Ruri Iro na ~Brighter than a dawning blue When did that all happened? I still remember swearing that I'd never buy physical edition of VN (I'm also currently waiting for PS3 version of White Album 2 and PS2 versions of Yotsunoha and Konneko - they should arrive next week)
  26. 2 points
    There is no such thing as objectivity in art, and anyone who thinks otherwise is just trying to justify their deep-seated opinions. Grisaia no Kajitsu is objectively bad, though.
  27. 2 points
    Finhir

    SUP SUP

    Sup sup, people. Been here for awhile but haven't made an account. Finally made one, nice to meetcha, folks of fuwa! Juicy Yuuji best girl
  28. 2 points
    I've made an archaeological discovery today.
  29. 2 points
    Now I can represent my favorite weirdo VN waifus
  30. 2 points
  31. 2 points
    Stormwolf

    What are you playing?

    Muv Luv Alternative
  32. 2 points
    Tester

    Data extraction thread

    I have created a new GUI tool SLGSystemDataTool for quite obscure for hackers or coders engine — SLG System. Legendary series Sengoku Hime and Sangoku Hime are on this engine (probably all Gesen 18 games are on it, but it'll need some testing). Unlike of my previous tools, this one does not support scripts (I did manage to decompile Sengoku Hime 1's scripts, but they are rather tricky, and there was some complications, so I did not release it). What can it do? - Extract all types of archives (szs, and SFP (SPD+SPL). - Repack all archives. - Convert all types of images (tig, tic, TIM or even alb) to standart formats. - Reconvert all types of images from standart formats. - Convert and reconvert VOI audio (it has ogg and some technical data). - Reconverted alb are half (or less than a half) of original size. It was reached by abusing technology used in this exotic image format. It also has a help module, which has info about working with video mdm and mda (the tool is not required) besides other formats. It would be appreciated if the top post would be updated accordingly. Supported formats: szs, SFP (SPD+SPL), tig, tic, TIM, alb, VOI. Engine: SLG System.
  33. 2 points
    Emi

    FuwaChanges : The update log

    mainsite is undergoing heavy visual edits and will continue doing. still have to find the css keywords for stuff to make custom css but progress have begun. -upcoming days: will do some cleanup in most sections of informations not being relevant (ex staff not active anymore, like sidebar decay & tay in vnts) -for future thinking of having bg contest like previously done logoocontests. (dont have to make all themself googling is fine) *note that these bg´s will stick around for longer as its alot more work for me to implement.
  34. 2 points
    I only read like the initial 20 mins before RL interrupted me, but I have to say, the visual style and music are spot-on. I love how thematic all the screams are, along with the ambience and sampled visuals and voices it really transports you to this eerie hikikomori world. I will comment more on the story when I get further into it. One technical comment I have is the flickering screen in the blog sections... I know it's for authenticity's sake, but it low-key gave me a headache and I'm usually not very susceptible to such stuff. I wonder if it would be complicated to create an option to toggle it off? It might just be me overdosing on coffee or something though.
  35. 2 points
    This doesn't seem that excessive TBH. The part that generally baffles me in Japanese media is protags being called perverts for simply being attracted to a girl and expressing that in some mild manner. It makes me wonder whether it's just an anime/comedic trope or something cultural. It particularly caught my attention in Bunny Senpai anime, where the protag and the main girl were explicitly a couple. "You want to f*** your own girlfriend and reference that fact in a mostly inoffensive ways? You PERVERT".
  36. 2 points
    From my understanding when Evenicle 1 came out on Steam it was during the time Steam allowed just about anything regardless of content, if they tried to release that today it would likely get rejected, Steam is just very inconsistent with it's policies related to such content but I've also heard they banned a bunch of all-ages visual novels for no reason at all. I don't think Evencile 1 will ever be removed from Steam unless the license expires, it wouldn't be in Steam/Valves best interest to try to remove it for any other reason, the backlash for that would likely be pretty big. This just means Evencile 2 will be released uncensored and DRM-free on a different storefront.
  37. 2 points
    Are there any like this? A romance/wholesome VN with monster girls that has a plot and specific routes (not translated is fine)
  38. 2 points
    Status update Overall progress: Translation: 19727/43896 Editing: 10482/43896 Noted, thanks for your comments, then if we can't manage to get a new editor in the near future we'll be releasing the common route patch with some unedited lines.
  39. 2 points
  40. 2 points
    Muv-Luv Unlimited: The Day After is out on Steam, but it is quite expensive and they sell each part separately. Maybe there will be a discount during the seasonal sales. Another problem is the font size. I have no idea why they didn't stick to the one that was in MLA.
  41. 2 points
    When it comes to presentation in VNs, one discussion that i've seen is that VNs are more like plays than novels. I'd agree with this take because authors that become overly descriptive with every action as if writing a novel makes the reading more tiresome than if a visual or sound effect was used. Thinking about it a bit more, i went a step further and now i think that sprite presentation in VNs may be akin to puppet plays, because the art limitations make it to that the characters can't have the same amount of expressions as regular plays do. Add that to my tiny experience with messing with VN engines where if you're making a conceptual script beforehand, making it in a play format feels more confortable than in a novel format. Finally, the way CGs and sprites are combined work similarly to comic books, where the cooldown moments make more use of certain angles and tricks that the present medium has to make the scenes more interesting while the big key moments have more complex imagery, with the definition of a big key moment being up to the narrative genre. I'd like to know more thoughts about it. What storytelling media would you compare VNs to from a presentation standpoint?
  42. 2 points
    UPDATE: Just updated all the files, lets call this version 1.10. Zakamutt kindly did some work as a proofreader, and I've fixed various typos for this version. There may still be some typos that stubbornly escaped attention, but at least the majority of them should have been taken care of in this release.
  43. 2 points
    Well, I wrote you a PM, but I might as well share my thoughts on it here as well.
  44. 1 point
    Hello everyone, i am translating a game name "Kami-sama no You na Kimi e" (VNDB) But the script was encoded with Shift-JIS so all Unicode letter i put in (á, ơ, ứ, ồ,...) become "??" How can I put the unicode characters into the Script? And does it have anything to do with the font? Thank you all! *Sorry for my bad English*
  45. 1 point
    I generally enjoy them. Sometimes it does go a bit over the top but there are genuine issues in there that are interesting.
  46. 1 point
    littleshogun

    Birthday thread

    Happy 26th birthday to @Silvz, and I hope you'll have a good birthday.
  47. 1 point
    Fujoneko

    What are you playing?

    [Majikoi] Oh! I wasn't expecting to finish Momoyo's route this fast! Oh my GODS!! This route was amazing for sure! My pals told me this would be mostly Yamato being Momo's plaything so I didn't have my hopes up but nope, it was much better! I mean, as much as I like seeing Yamato being toyed with, I wouldn't have cared much for this route if that was all it was. I'm reading Moro's route right now and will probably read the other before I write my updates here! Toodles!
  48. 1 point
    onorub

    Noel [FlyingShine]

    I liked it a little more than you did, but i have to agree that the people that made this VN had no idea who to market it for. It kinda fails as a action spy story because the yurige scenes fuck up the pacing and it kinda fails as a yurige because most of the H-scenes are between men and women. Fortunately for me, the way the relationship between the two main girls developed and the ramifications of a certain death in the story were enough for me to consider it a pretty good VN.
  49. 1 point
    I dont like the concept of true heroines, feels like other routes waste of time and have to treat them like "what if?" and of course one cant help but disappointed if not fav girl got that status
  50. 1 point
    As Eiyuu*Senki and Eiyuu*Senki GOLD are completely different games, I thought I'd make a separate thread so there is no confusion as to which game is being discussed. First off, if you have a moderate amount of Japanese, as in have watched anime/played galge for a years, you'll find that the interface patch is enough to get you through the game and not miss as much as you'd think. If you've trying to learn kanji, reading along as the lines are spoken is helping to take me from "sounding out" words in kana and kanji to seeing whole words as I do in English. If you played and liked the first one, the lack of a full translation at this time isn't the hurdle to enjoying the story you might think. The help/info thread on Bunny Black was a great asset to me when making my way through that game, so I thought I'd start something similar for Eiyuu*Senki GOLD, although you shouldn't expect this post to have as much info as the amazing OP did there. I'm still making my way through this one. I have a few things to share that might help people as they struggle through it. (^_-) Q:(Insert area here) is too hard and I get creamed right away! A:I hit a few of these snags in the first game. The easiest/cheapest way to deal with this is to take the 1 action every 5 turns approach. Accumulate as much money as possible and constantly pour it into more troops for your core 6 characters. Using this approach I've steamrolled just about everything in my path in the main quest up until this point, with only the EU, Babylon and Dark Area to complete. I saved up all of my events and ran through them 1 every 5 turns before my imminent invasion of the EU and now have 6 characters over 20000 troops and close to 20 million gold on hand. Q:Why can't I conquer Irkukst no matter how much I attack it? A:Do the character events you have stockpiled. Eventually you'll get a mission in Sendai that will come up with a plan to deal with this. Q:Why can't I invade the EU? A:Same as a above, when the story progresses enough you will get an event in Sendai. Q:What is the best way to get the Strategy King achievement? A:You can do what I did and go balls to the wall for the first 50 actions of the game, which gets difficult in a few points, or save up a bunch of events with the girls and then run through them all when not at war with anyone. This one seems to be a bit on an anomoly, as I used up all of my action points on 50 straight turns just to make sure I got it, and the graphic never appeared. I also have a few questions if anyone would be kind enough to help me out. (^_^) On the 6th floor of Shambala you fight 6 Montezumas with 333,333 HP each. How are you supposed to beat them in 50 turns? I can't believe that you're supposed to waste enough time to get 6 characters 300k+ troops each. What's the deal with Wakuwaku? When I pick one of them I get a super easy fight, nothing happens and the mission will repeat like that forever. If you keep a hero in New Game+, do they keep the HP they gained during previous runs of the game? And does the Seiso patch give you option to keep Seiso in NG+? And for all off you hackers out there, create a patch that will let me trade Eiyuu*Senki Benkei for MajiKoi Benkei. (^_^)
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