Jump to content


Popular Content

Showing most liked content since 12/22/17 in all areas

  1. 14 points
    On request, I'm making up this list. These aren't necessarily on my absolute favorites list (check my blog for that one), but many of them are among my favorites. These span most of the genres I've played, with the notable exception of nukige (I'll leave that for the true connoisseurs of the genre). Feel free to argue with me. This is my opinion, based on my overall impressions of these games as a whole. This is not in a specific order, since I don't have an absolute favorite VN. This list is restricted solely to untranslated games, so ones that made it into my favorites list that are translated - such as Dies Irae, Ayakashibito, Tokyo Babel, and Tsukihime, are excluded. On the other hand, I am including some that have planned translations, simply because I feel no reason to trust that they will actually ever be finished, lol. Evolimit- There are a number of reasons to choose this, and any other work by Propeller before its main crew disbanded (in other words, everything after Tokyo Babel sucks). The biggest one, though, is that it is a chuunige kamige. This is one of the few games I give the maximum rating for a reason. The story is great, the characters are awesome, and the setting is fascinating. If you like science fantasy, heroic characters, and fascinating antagonists, this is a great VN. Nanairo Reincarnation- This was VN of the Year, 2014, for good reason. Like many kamige, there is a sense that this VN is much greater than the sum of its parts... and the parts are pretty good, at that. This is a fantasy mystery-horror VN with a side of comedy, slice-of-life, and nakige elements. It startles you, it makes you cry, it makes you laugh, it warms your heart, and it engages your mind. What more could you want from a VN? Hapymaher- VN of the Year, 2013. This competed with Komorebi no Nostalgica for the title, and that competition was tight. It is slated for a translated release, but from the looks of it, the translation isn't going to do the game justice. This game is a somewhat psychedelic fantasy nakige, where you spend most of your time following the protagonist and the other characters as they walk through a dreamscape, trying to find a way back to waking life... while the protagonist is never quite sure if he wants to wake up. It is worthy to mention that this game currently holds my title for the number one original soundtrack of all the visual novels I've played, as well as the music direction (placement of the BGMs in scenes). Some say the story loses out to the music, but that is a matter of opinion, lol. Komorebi no Nostalgica- This is an emotionally and intellectually powerful science fiction (not science fantasy) VN based in a world where in the past self-aware AIs fought humanity for their freedom and won. Now they coexist with humanity, and an entire generation has grown up seeing AI self-determination as being a matter of common sense. This game tackles issues of AI human emulation with both heart and intelligence, and the end result is a VN that is intellectually stimulating and emotionally satisfying. Tiny Dungeon (series)- It should be mentioned that the art for these games is retro/behind the times, and this entire series was carried by the genius of its writer. This is a fantasy series about a young man named Hime struggling against fate as he tries to choose the best outcome for his friends. The most powerful element of this game is the characters' growth across the games (each of the games is a story arc based on heroine choice and the resulting fate, save for the fourth game, which is the final episode of the main series). This series is well-written, strongly emotional, frequently hilarious, and definitely worth reading. Haruka ni Aogi, Uruwashi no- Written in the era in which nakige were at their peak, this is perhaps the single best nakige to come out of that time. Many VNs have attempted to imitate it, using more modern art styles in futile attempts to match this VN's quality, but they have universally failed, the narrative never even approaching this game. This is a story of mutual salvation, between the protagonist, a teacher, and his students (the heroines), as they strive against a world that seeks to crush them beneath the weight of their own experiences and fates. Kitto, Sumiwataru Asairo yori mo- For those not into chuunige, this VN is usually the absolute best VN ever produced by Propeller. With the now-legendary Shumon Yuu writing this highly emotional, strange story, it is no surprise that those who read this game to the very end tend to come out singing its praises. Unfortunately, like a lot of games by Shumon Yuu, getting into it in the first place is something of a hurdle, though, lol. Harumade, Kururu- Beginning as a comedy nukige, this game shifts rapidly into a much stranger genre (won't spoil it for you). This game frequently makes you go wtf, from the beginning all the way to the end, but as a whole it leaves you strangely satisfied... if you can get past the first chapter, lol. Ninety percent of the people who try to read this game drop it before the first chapter is over, but those who get past the first chapter will find out why it was done that way fairly quickly, since what comes after wouldn't be a good intro to what is going on by itself, lol. Karenai Sekai to Owaru Hana- It should be noted that the reader shouldn't seek for the setting as a whole to make sense. This is a game of feels, not logic... and immense feels they are. If you have a heart, you will spend most of this game crying, for the heroines, the protagonist... and all the denizens of that world. The sweet and cheery side shown on the surface barely conceals the despair and broken lives and hearts beneath. Houkago no Futekikakusha- Despite its flawed setting, I've never encountered a 'hard' utsuge so perfectly orchestrated to prevent the numbness that is usually born during the progression of such games. The horror of what is going is unrelenting... salvation brutally torn away, love broken in despair. Konata yori Kanata made- It should be mentioned that anyone who spoils any aspect of this game should be crucified, for the sake of everyone around them. That said, I will go so far as to say that this is a classic 'soft' utsuge that has gone unmatched to this day. The utter humanity of the characters in this game, the deep love, the compassion, the kindness, and the suffering... Despite having played this three times in the past, it still hits me like a stone from a catapult every time. Bullet Butlers- It should be noted that Bullet Butlers, until recently, was unique amongst VNs for having a fantasy setting with orcs, elves, dragons, and demon gods, yet also possessing firearms, movie noir style detectives with tommy guns, and zombies. Just the fact that the writer managed to balance so many disparate elements without making them feel off is impressive, but that he did so while writing a powerful story with fascinating characters is all the more impressive. Chrono Belt- This is the only fandisc on this list, with good reason. Despite being a fandisc, this game is almost more impressive than the original material (Ayakashibito and Bullet Butlers), in that it not only brought two immensely popular antagonists forward as new protagonists (Kuki-sensei and Alfred), but it also shoved them into the other's setting and linked them together in a way that was, within the bounds of the setting, believable. It was also just flat out cool to watch Kuki-sensei fighting an army of dragons, orcs, elves, and humans... and winning. Jingai Makyou- I debated with myself on whether to include this game. To be honest, Nitroplus's early works just haven't aged well, and this one is no exception. However, in the end, I had to include this, as one of the three games from Nitroplus worthy of this list. Jingai Makyou follows a young man who literally possesses no heart and only weak emotions in his interactions with a horrific underworld of non-humans, most of which want to eat him (literally). Muramasa- It should be noted that this was the VN where Nitroplus's love of infodumping was perhaps the most ubiquitous outside of Hanachirasu. It is also frequently opaque early on, to the point of frustration. However, as dark chuunige go, there are few that even approach this in quality. Bloody, merciless, and morally ambiguous at all times, this game is a fun ride, if you don't mind that it is devoid of anything resembling a good ending. Tokyo Necro- I was tempted to ignore this one, despite it being my VN of the Year 2016. The reason? I hate zombies, and zombies are portrayed in all their gruesome glory... and in the most horrifying way possible in this game. In this world, technology has allowed humanity to raise and control the dead, the more skilled necromancers managing to retain the dead's intelligence and skill, and even modifying their bodies with various... 'mechanical wonders' as necessary. The story in this game is twisted and frequently confusing, the characters are almost devoid of admirable qualities (other than the true heroine), and I found myself wondering if anything good would ever emerge in the future after the game ended. However, it is undeniable that this game's story is a work of art, despite the writer's lack of taste in subject matter. Otome ga Tsumugu, Koi no Canvas- One of the few charage on this list... and for good reason. Most charage simply aren't good enough to be something you should play before you die, lol. This game is a trap protagonist VN based in a town revolving around art. The protagonist has a lot of personal issues, but they all revolve around art and his own attitude toward it... and how that attitude involves the heroines. Otome wa Boku ni Koishiteiru Futari no Elder- Yes, yet another trap protagonist. It should be noted that I do not recommend the original game. This game is a rare charage kamige, and it should be treated as an entity unto itself. There is little that can be said about games like this except play it. Floral Flowlove- This game competes with Hatsuyuki Sakura - and wins - for the best VN made by Saga Planets. For raw quality, this game and Hatsuyuki are almost even, but Hatsuyuki's flaws drag it down just enough to make it a win for Flowlove. Hatsuyuki Sakura- Hatsuyuki Sakura was the first VN by Saga Planets I played. Sometimes a nakige, sometimes light horror, and sometimes a mystery, this VN was one of the more unusual experiences of my early days reading untranslated VNs. I can honestly say I don't remember every detail of this game (it has been half a decade, after all), but I remember the points I liked most... and what pissed me off about it, lol. Bradyon Veda- This game's biggest flaw is that it is so hard to read, lol. That said, this is a rare hard science fiction game hiding behind a fantastical setting. In fact, the concepts (theoretical physics, chemistry, etc) require so much preexisting knowledge that I doubt most people will get half of what is going on. However, the action in this game is great and the story is fascinating. Too bad that it is so hard to read, lol. Abyss Homicide Club- This game is worth mentioning, despite the fact that its artwork is equally as dated as Tsukihime. A dark, horrific story with a series of mysteries and layers of lies between you and the truth... it is definitely worth reading if you like this kind of thing, though it should be mentioned that this game's setting is as unbelievable as that of the Secret Game/Killer Queen series. Kikan Bakumatsu Ibun Last Cavalier- VN of the Year, 2015. While this was the single weakest VN of the Year I've ever chosen (2015 was a poor year for VNs, overall) it was the single best release of that year, in my mind. This story is based in an alternate Japan, where mystic stones turn women barren in exchange for immensely increased physical and mental capabilities. It follows an alternate Okita and Shinsengumi through a Bakumatsu era warped by mysticism and steampunk elements. Akeiro Kaikitan- Based in the same setting as Nanairo Reincarnation, this story follows a young man who attracts supernatural beings like a magnet but has no defenses against them as he tries to deal with murderous ghosts infesting his school's old campus. With endings ranging from shocking in their excess of sorrow to gentle in their endless kindness, this is a game that draws on your emotions, plucking them like strings. Koisuru Otome to Shugo no Tate- One of the first 'classic' VNs I've played and my intro into AXL's art and style of creation. This duology is interesting as being typical of what is best about AXL as a company (excellent settings, solidly developed characters, and a story worth reading). Since AXL's style for its serious games and the level of quality is relatively identical compared to other companies, I should mention that playing this, Ou no Mimi, or any of their other serious titles will give you a similar experience, if with different emphasis. Inochi no Spare- Making a 'hard' utsuge satisfying is difficult, but sometimes, as in this case, they manage it. Inochi no Spare is a masterfully oriented trip through the characters' own personal version of hell, and the catharsis that comes from reading this the first time is immensely satisfying. Love Kami (the original game)- No, I don't mean those shitty later games focused on kami idols that came out over the last few years. I mean the game from over six years ago that focused on the first co-ed school for the gods of Japan and humans. As an intro to some of the concepts from Shinto, this is an excellent choice, and it also happens to be one of the single best charage in existence. Too bad the sequels are so... not. Tsuisou no Augment- This is a game and its FD as well (same name, different kanji). Honestly perverted, almost constantly hilarious, and frequently hard-hitting emotionally, this game that begins with the protagonist committing suicide in his old age by plunging a kitchen knife through his own throat is one of the more memorable reads I've come across over the years. Vermilion Bind of Blood- The most solid title by Light's second team, a kamige focusing on the vampires of a fictional city called Foggy Bottom in the modern US. It is a dark, violent glimpse into the life of a vampire who, just by being who he is, defies the expectations of those around him, even as he seeks to fit in, as the Guardian of vampiric law in the city. Tenshi no Hane o Fumanaide- Sometimes referred to as the 'title by Shumon Yuu that almost doesn't feel like it was written by Shumon Yuu' this is a fantasy title about a world where god is not only known to exist, but he regularly grants miracles that change the very fabric of reality through chosen humans he takes to his side on a yearly basis. This game takes a hard look at the Christian and Gnostic views of Deus, as well as self-determination as a philosophy. Typical of Shumon Yuu, the characters have their own answers, but you are left wondering whether he agrees with any of them. Semiramis no Tenbin- This game is remarkable for two things (other than its excellent story), its brutally honest portrayal of the essential flaws in Japanese law and society and the uniqueness of its heroines. This is a game full of psychological manipulation, moral ambiguity, and philosophical questions about the fragility of absolutes. Minamijuujisei Renka- The third charage on this list, remarkable for its funny and interesting characters (as is appropriate in a charage) and the excellent heroine paths, this game shows off the largest non-nukige VN genre at its best. Natsuiro Recipe- A rare 'gentle and sweet' VN, based in a backwoods community in Japan. It is a perfect choice for a reader looking for a healthy, soft, and warmhearted read. Kaminoyu- The first thing that needs to be mentioned about this game is that there are no human heroines in this game. It is also a well-written mild romance that manages to be interesting without being excessively complex. Baldr Sky Dive games- These science-fiction third-person action/VNs are notable for being the masterpiece works of Team Baldrhead at its best. They present a dark, thoughtful picture of a dystopian future, where the unification of humanity into a single world state and the advancement of technology has only served to emphasize the ruin humanity has brought upon itself... Baldry Sky Zero- A side story told in a parallel version of the same time period and universe as the Sky Dive games, it is a brutally honest look at how humans can dehumanize one another and themselves, given the chance... and again, how technological advancement is not always a good thing. Ikusa Megami Zero- A grand story that covers centuries, following Serika in his journey from a paladin of the god of storms and adventurers to the legendary Godslayer. This is perhaps one of the three most well-written jrpgs I've ever played, as well as an excellent VN. Sakura, Sakimashita- A science-fiction story about a distant future where humanity has found the secret of immortality... and an asteroid threatens to destroy Earth. Suddenly, the tokoshie (meaning 'eternals') must face certain death. As immortals doomed to die, how shall the characters choose to live??? Gin'iro Haruka- A romance story of immense length and incredible quality covering a decade of the characters' lives. Few visual novels can match this game for character development, romance, or character growth. Kamikaze Explorer- A 'representative' of the Clochette's story-focused charage. Anyone who likes a good story in a VN or likes charage should try this one. Hikoukigumo no Mukougawa- If it weren't for Mishio Eiri's path, I wouldn't be considering this game for this list... but Mishio's path has a force of its own that definitely pushes this into the area of being a 'must play' VN. Akatsuki no Goei series- Say what you want about this series and the writer's bad habits, it is definitely worth playing. Highly amusing, sometimes brutal, and strangely dystopian, this is definitely a world and a set of characters worth experiencing. Reminiscence- Setting aside links to the Akagoei series, this game would be worth putting here on its own... and in particular for the fact that it has the best little sister path I've ever seen in a VN. Soreyori no Prologue- This is Minori's token entry on this list and the game I found to be the most tolerable amongst their lineup. Really, feel free to play any game in this company's lineup... you won't see much of a difference between them, in retrospect. Shirogane no Soleil- The first game and introduction to the heavily Norse Mythology influenced Soleil series. While its art, story, and characters are somewhat retro by modern standards, this game's quality still shines through even today. Izuna Zanshinken- I almost didn't add this VN to the list, but there is literally no other VN in existence that can take this one's place. This is the story about a vigilante assassin associated with a yakuza group, making examples of villains with the sword and the claw. Re:Birth Colony- A dystopian sci-fi based in a post-apocalyptic arcology with a highly stratified society. There are so many reasons to play this and none not to. Bokura no Sekai ni Shukufuku o- This place could go to Sakura Iro Quartet or Otomimi Infinity, but I chose this one for accessibility amongst the three shining stars of the mimikko revolution! Sanzen Sekai Yuugi- The sole otomege on this list and the only one I have read (of about two dozen) that completely escapes the sin of Damsel-in-Distress Syndrome (otherwise known as DIDS). Sengoku Koihime X- This place could be taken by Shin Koihime Musou as well, but I picked this one. Baseson's feminized historical revisionism at its best!
  2. 14 points
    People keep posting their top 10 lists but frankly I can't relate to all this shit. Like, actually reading visual novels before you blast your opinion of them to the skies? Holy shit it's like I'm in good practices central or something. Since that's way too much work and the only way to get me to read things is to literally bait me with stupid bets like "I'll read some of your recs if you finish this buggy totally not moege that you probably can't text hook lul", here's my list of things that I'm totally going to read, sometime next year or so, so I can finally actually talk about them without spewing uninformed bullshit. 1. Muv Luv Series Widely respected, universally 7/10, porn patch never (but it'll probably be out in two years if we're lucky!). It even has a certified fresh translation, so maybe I won't feel like editing every single line. I suppose I should say something about the actual vn but I'll just assume you don't live under a rock instead tbh 2. Dies Irae I was totally intending to read this when the porn patch came out, but then the porn patch took forever and was shite and also I stopped respecting half the translators as much after trying out their version of seabed. So now I'm too elitist to read the loc, and uhh it's kind of hard in Japanese so maybe in five years. However YOU are probably not as picky as me so you should probably read this thing in a year or two! I suppose I should say something about the actual vn but I'll just assume you don't live under a rock instead tbh... actually I'm not sure if anyone has explained it properly without spoilers anyway so whatever really. 3. きっと、澄みわたる朝色よりも、*ahem* uhh yeah Asairo blah blah blah it ends with a fucking comma who DOES THAT? I already put Dies Irae here so I guess I should continue the Kamige train. This VN apparently would be really annoying to translate because it depends a lot on kanji on multiple deep levels or some shit, also the writing is memed to be real good (have u heard of Shumon Yuu), also it apparently made otakus mad because of how it had too few h scenes or something. Since you're a proud western elite free of any silly otaku impulses you're bound to enjoy it. Too bad I'm probably too shit at Japanese to enjoy it. Maybe in four years! 4. Mememasa TL out in 2030 if Peter Payne hasn't died from a cringe-induced heart attack looking at J-LIST ads before then, oniichan. Oh yeah, the ge. Uhh it's probably based on the idea that there are no true heroes, no weapon kills only the malevolent, and it's chuuni or something. Also it has only sad endings apparently. My edge boner is literally piercing the ceiling just thinking about it tbh. Maybe in 2.5 years! 5. Danganronpa Okay so I realize that danganronpa is pleb but it seems to have a somewhat unique aesthetic and I want to at least be able to have an opinion on it, especially when it's popular with people who don't normally read VNs due to their completely reasonable dislike of typical forms of the medium inherent plebness (actually honest question do I even want to associate with these people oh well). But I'm too lazy to set up the fan tl and reading a NISA tl is beneath my dignity so I guess I'm fucked for now. Is there even a jp pc port? I'll do it one day, mum. 6. Cross Channel Wow this one's actually translated, twice, too bad both the tls are terrible. YOU HAVE FAILED ME GEORGE HENRY SHAFT BUT I FORGIVE YOU BECAUSE YOU TRANSLATED THE MOEYURIKAMIGE HANAHIRA AT ACCEPTABLE TIER FOR MOE FLUFF. Written by the other highly memed vn writer after shumon yuu and ou jackson and masada and wait shit umm anyway tanaka romeo is like well known or something also he had an ln or two anime化'd so he's probably actually good (wait shit LNs get turned into anime all the time damn). Uhh so I hear cross channel is a comment on otaku and also the protagonist is insane or something and cool stuff happens or something, that sounds great, also the lolicons are diseased meme is good. Maybe in 3 years! 7. Umineko I was waiting for this to get released by MG but I'm told the fan tl group was mostly holding the strings and they don't seem fully approved by the people I know. Anyway people say Ryuukishi レナ has an either shit or unique writing style in Fapanese and it would be great to be able to have an opinion on this, and if the tl isn't great why not harvest this additional benefit right? But otoh I'd be reading a mystery vn that's longer than the organ that ended the life of mr hands (do google that, very good tbh) at like half speed. Maybe in 1.5 years! 8. Harukuru Ah yes, the vn that starts with like 13 h-scenes that are apparently funny and later goes sci-fi on you or something. Written by certified insane author Watanabe Ryouichi and consistently stema'd here and there, and possibly getting translated but there are no news and everyone's wondering wtf happened. The only real thing stopping me is that I should probably finish Subahibi in jp first tbh, so maybe in a year! 9. Horobikuchiru Sekai ni Tsuioku no Hanataba wo (This is my "doujin cred" title for the list ok) I've thought for far too long about a tl to the title, which should probably be something along the lines of "A Bouquet of Memories in Remembrance of this [Broken, Decaying] World" where the broken, decaying part is what I'm not sure about because how do you even horobikuchiru (the vndb page has it as two words but that seems wrong to me, horobu is in -masu stem form which is commonly done if one wants to combine verbs like say 踏み込む). Uhh yeah so I actually read the prologue and I kind of want to tl it as a teaser one day because it's basically about this scientist that's like "SCIENCE IS AWESOME, BUT I'M GONNA DIE ONE DAY AND NOT SEE THE EVEN MORE AWESOME SCIENTIFIC BREAKTHROUGHS OF THE FUTURE, WHICH IS VERY 悔しい (SORRY KUYASHII IS VERY HARD TO TRANSLATE), SO ILL LEAVE MY WIFE AND CHILDREN BEHIND AND GO IN THIS FORWARD-IN-TIME-ONLY TIME MACHINE, BECAUSE HOLY SHIT SCIENCE IS AWESOME AND I WANT EVEN MORE OF THE AWESOMENESS HUMANS ARE FUCKING GLORIOUS". And then you get six different stories from the future and it's like hard sci-fi and whew it's kinda annoying to read. Maybe in 2.1 years or something. 10. Aiyoku no Eustia Idk what's even stopping me tbh. Oh yeah this one has a translation project in progress which looks merely meh tier rather than actively bad so to any eops that are still reading this (why?) there's hope for you too! If I like it I'll have something I actually disagree with Clephas on which would be good because he's sort of a meme among jops. Oh yeah it seemed to have edgy shit and philosophy and politics or something and a cool fantasy setting. ------- You think I'm memeing, but this is actually my 本音 Read lynne
  3. 12 points

    Kono Oozora H-Scenes Porting Project

    New Year is coming - time for some news. ^^ We finished the 1st QC pass. We still need to tweak some stuff, fix a few issues and then playtest the (hopefully) final version of the patch so it will take some time, but we're getting close~ish to releasing it.
  4. 11 points
  5. 11 points

    Dating Fuwo members [round 1]

    With all due respect, I think it is best not to judge or express a disapproving tone toward others for their sexual preferences, nor anyone's desire to know the sexual preferences of fellow Fuwa members. A forum functions best, in my humble opinion, when members are open and transparent with each other. It encourages not only a personal atmosphere but also one where words and emotions flow freely from the heart rather than having to pass through the traditional roadblock thoughts of "Should I say this here? Or will I be judged?" that pass through our brain at such times. As such, Asonn and Fiddle, I encourage you to continue discussing your respective sexual preferences and desires liberally and openly. Fuwa is a safe place. actually im just upset because i love anal. threeway?
  6. 11 points
  7. 10 points
  8. 9 points
  9. 9 points
    People have been making "top X" lists recently, but no one has made any lists for dark games. Since I'm a big fan of dark themed games, I figured I'd make one myself. Now, I couldn't fit 50 games onto the list, so I made a shorter one. I did have around 50 candidates, but honestly, many of them are just "meh" nukiges, that really don't deserve a spot on a "top VNs" list in my opinion. Know that this is just my opinion, and since I haven't played all the dark VNs out there, there is a good chance I missed some good ones. That being said, here is my list: 1. Chrono Box This is a denpa mystery game with superb writing and plot. If there is any dark themed game I'd recommend you play right now, it's this one. Since the element of surprise is a huge factor in enjoying this game, I don't want to get much into the story. For this particular game, I urge you not to look up any CGs or any summaries before reading. Just start reading, and let the VN do its magic. My favorite part of this game was honestly just the insane twists and turns it throws at you throughout the story, and the fantastic ending that just wraps the game up perfectly. As far as dark themed games goes, this is truly one of the best ones out there. If you are interested in knowing "how dark" the game gets, I'll put some info on that below. No real spoilers, but for those who wants to read it blind, don't open this. (I do personally recommend you read it blind, but I figure some people might be a little interested in the type of content in the VN before reading.) 2. Maggot Baits Maggot Baits feels like a bizarre mix of a dark chuunige and a guro nukige. But hell, it works. With a pretty solid story, good writing and enjoyable action scenes, Maggot Baits definitely deserves a spot high up on this list. But, it certainly is not a game for everyone. Despair is a keyword in this game. There aren't really any good guys in the story. It takes place in a city abandoned by laws and government, where crime and chaos rules. Torture and guro is so common in this game, I think it's pretty much impossible to enjoy the game if you are completely turned off by those things. Even though the story is good, like I said, it's impossible to escape from the guro element, which is present in like, 90% of the H-scenes, (and many of the action scenes,) so this one is probably a bit too extreme for some. But yeah, if dark stuff is your cup of tea, this is pretty much made for you. (And a TL is in the works, so English only fans of dark games, rejoice!) 3. Shiniyuku Kimi, Yakata ni Mebuku Zouo Similar to Maggot Baits, Nikuniku is a game that is difficult to enjoy if you hate guro. The game's story is really good, and the music and writing combines well to create a very immersive atmosphere. But, at the end of the day, guro scenes are so common in this game, you can't read it without going through tons of them. (And skipping them will mean you lose out on some pretty important exhanges between characters, that becomes important to the game's true end.) Nikuniku is a horror/ mystery, which clearly draws some inspiration from vampire lore and stories. It's an interesting read with a satisfying true ending. A very solid dark themed game. 4. Tokage no Shippo Kiri Tokage no shippo Kiri is a tragic love story story about a pair of teenagers who are standing on the edge of insanity, forced to face their own mortality. It's a very "psychological" story, which really gets in your head. It's difficult to sum up what this is about in just a few sentences, so I'll link my review of the game instead, where I talk more in detail about the game's story etc. (Without spoiling it, of course.) 5. XX of the dead Now we take a step away from guro, and move into a different domain. XX of the Dead is one of the coolest, most unique and bizzare VNs I have ever played. Your choices have a huge impact on the story, as you essentially choose who lives and dies in a very large cast of characters with each choice you make. After a zombie virus breaks out, the main character and a group of other survivors are trapped in a school, where they have to fight to survive. But, these are no ordinary zombies. Instead of craving human flesh, they seek pleasure. They mutate in unique ways, growing tentacles and such, which they use to... well, rape humans to death, lol. As silly as this sounds, the story is actually really cool, and the suspense is kept up through most of the game, as the characters try their best to hang on in this messed up world of... tentacle zombies. It has a nice variation of endings, depending on what choices you make through the story. Overall, a super weird, but really entertaining, dark VN. 6. Euphoria A pretty obvious pick. Euphoria is a pretty solid dark game. It has an interesting story, and a nice variation of dark H-scenes, without getting too extreme like some of the games above. This is a pretty good gateway into the world of dark VNs, and since it's TLed, it's a good starting point. 7. Natsu no Kusari I will admit, I haven't finished this yet, but this game fits so perfectly on this list, I just have to mention it. I have seen so many positive reviews of this, and based on what I have personally read, it truly does deserve a spot on this list. (Perhaps even a much higher spot. But, since I haven't finished the whole thing yet, I won't set it too high up just in case.) In terms of realistic dark games goes, this is your go to pick. But, this might also be one of the things that drives some people away from the game. From what I could tell based on what I read, and what I hear people say about it, it's truly a very realistic rape story. 8. Rettou Kan ~Yuuryoushu no Mii mo Kokoro mo Kowasu Rettoushu~ In terms of pure "darkness" in the form of H, this game is your #1 pick. The previous games have all had good stories. But this is just a pure nukige, without any light at the end of the tunnel. The only focus of this story is the main character and his group of thugs, as they rape and torture an angel and a demon. That's it, the end. It has some of the better dark scenes I have read in a VN like this, so if you're just out for some straight up guro porn, look no further. (While we're at it, I'll also mention Dustmania Grotesque, which also qualifies for this particular role, but isn't as good as Rettou Kan. That being said, Dustmania is TLed, so for the English only crowd, you can check out that for a pure guro nukige.) 9. Majo to Tsurugi to Sen no Tsuki A pretty solid tentacle rape game, with a cool story and pretty good writing. It's about a group of magical girls, who fight against evil beings spawned by black magic, evilised, threatening to destroy the world. The action scenes in the game are nothing super special, but can be pretty enjoyable at times, especially towards the end. The biggest strength of this game is the genuinely interesting origin of the evilised, and the story of the main character and her inner conflicts. She is an artificial being, created by the soul of another human, and she is meant to just be turned off again once the evilised are defeated. But, since she has a soul of her own, she grows more and more reluctant to the idea of just disappearing once the fight is over. The art is also pretty nice, and the game offers a big variety of dark H-scenes. You can also choose to avoid most of the dark scenes for the story by playing just the true ending first, then going back for the bad ends after, if you want. 10. Beat Blades Haruka Although this game's story isn't that impressive, in terms of dark games currently TLed it is definitely among the better. It has a huge roster of different dark H-scenes. Honestly, that's about it for this one. I felt like mentioning it because it's honestly a pretty good nukige, but if you're looking for a good story and interesting characters, look elswhere. (I will admit, a few of the bad endings are actually pretty cool, but they are way too short for my taste.) It also has gameplay, which is a hit or miss depending on your stance on gameplay in VNs. I tend to dlislike gameplay in VNs, but I will admit, I did like it in this one. (During my first playthrough, at least.) Honourable mentions: Sukui no Serenade Bug System's first game, and another interesting, dark themed VN by them. Although the story isn't as solid as Nikuniku's, it does have some interesting horror/ mystery elements. This is definitely closer to the nukige tag than Nikuniku, and it's also shorter, but still a game worth picking up if you like VNs with horror/ mystery elements. (With lots of dark H mixed in.) Kami sama no game This VN is pretty similar to Euphoria. It's about a group of people trapped in a mysterious underground facility, where they have to complete obscene challenges to surivive. Well, kind of. This game has a pretty different set of rules, setting it aside from Euphoria in structure. (Ohh, those stupid rules made my head spin, lol.) I'm not even going to try to explain the rules now, as it would just be confusing, but just know that it's a similar death game to Euphoria, but with some interesting twists because of the difference in the structure of the game. In terms of dark scenes, it's quite the solid pick. Ryakudatsusha no Inen Although this game has some pretty big flaws, it is a pretty solid dark nukige. The biggest problem is though, at times it doesn't feel like it's meant to be a nukige at all. It was like the writers couldn't decide on whether it should be a pure nukige, or just a dark, story-driven game. The result was... this. It has some seriously good dark H-scenes, giving off strong nukige vibes, but then it also has hints of a good revenge story, that wants you to get invested in some of the characters. (Even though the nukige elements tell you the opposite.) If this game actually commited to just one of its two "genres", it would have been on the list, instead of this section. Another issue is that this is meant to be the prequel to a story-driven game, so that is another reason why it's a bit hard to brush it off as just a nukige. Still, if you can look past that chaotic mix of genres, it's a pretty solid read with some cool characters. Kutsujoku One of the most recent games on this list. Well, didn't make it on the list, but in the thread, at least. It's a story about a guy who suddenly obtains the power to control people's bodies with his mind. He then uses this ability to rape hot girls. That's it, lol. Despite essentially just being hentai.jpg, the solid art and nice H-scenes made me put it in this section, simply because it's a pretty high quality rape nukige. It also has more meat to it than most similar games, so if you're going to go with something like this, I'd recommend checking this game out.
  10. 9 points
    Fred the Barber

    HoshiMemo review discussion

    Oh, christ, I forgot about Libra. I only saw like five screenshots of that, and I'm still sure it's vastly worse than HoshiMemo was. So... let's go with calling HoshiMemo the second-worst thing I saw this year. Regarding this doubt: Either the screenshots I posted show obvious problems to you, or they don't, I guess. But to be clear, all screenshots in the review are representative, none more so than "Mare's face is instantly shrouds in a hue of weariness." There are so many problems with that line, but let's try to break them down: "weariness" is a typo, given context: it was supposed to be "wariness" "is shrouds" was obviously supposed to be "is shrouded", so, another typo "is shrouded" is passive voice, which usually you want to avoid. I'm not going to say it's something you should always avoid: that would be a stupid and incorrect thing to say. But I will assert that passive voice is incredibly common in this script and it consistently weakens lines, this one included. "instantly" is a totally unnecessary adverb, which is one of the most reliable ways to weaken prose. There are many rough guidelines in writing, and this is one of the most important: if you're reaching for an adverb, use a better verb instead. Unfortunately, such weakening adverbs are all over this script; they're probably the biggest problem I have with it. Play the game and count the number of occurrences of the words "literally" and "considerably"; I bet there are no fewer than 20 combined. Then read a short novel by your favorite English genre fiction author and count occurrences of those same words. I'll bet you don't find more than one (Jim Butcher seems to always have exactly one "literally" in every Harry Dresden book, presumably just to tweak people's noses...). This is not a coincidence: those words are baggage, weighing down good writing. It also bears mentioning that adjectives can be just as bad as adverbs, and are also overused in this script. "hue" is a blatantly overly literal translation of 色, and it appears as such many, many times throughout HoshiMemo. What the heck color is a "hue of wariness" supposed to be? I'm sorry, I'm just not synesthetic enough to relate to using color words for emotions like that. I want to stress: this line is representative. I have hundreds of screenshots I took from the game, the vast majority of which bother me in the writing department almost as much as this line does, often for the same reasons cited up above, often for different ones (notably including redundancy, awkwardness, and unreadability). It took me a solid half hour to pare my HoshiMemo screenshot folder to a shortlist of 46 bad screenshots, and then another half hour to trim that down to the five I finally ended up using in the review (the hard cap I set for myself so the review wasn't just a pile of screenshots). It frustrated me that I had to sacrifice a screenshot that could have gone to bad prose on showing an untranslated line, but I needed one untranslated line screenshot to drive that point home, unfortunately. So, instead, here are a few choice lines from my screenshot folder (typos theirs, not mine): "It is literally just like a flood." "Maybe it is the atmosphere surrounding Asuho that's sealing my mouth." "Just like yesterday, the night sky is flocked with twinkling stars." A pair of lines which have to be taken together to see the nonsense: "Sure gets your heart racing, huh?" "True, anxiety's making mine shoot up like crazy." "It is quite literally just like a flood." "I directed my field of vision, which, unlike as it is with the naked eye, is quite narrow, over towards there." "I don't let even the faintest, most slightest of sounds slip by my ear." "A opportune chance to ensure the survival of Astro Circle that I mustn't let slip out of my grasp." "We are essentially tossing in all of our cards towards this massive, risky gamble." "Will You-san start up one of those trifling chats with me that almost personify peace in itself while wearing a wry smile on his face all the while in response to his sister?" "Wait, is this all because I said you wouldn't be? Would you have turned Chinami down "defiance-causally" if I'd instead said you'd be all for it?" "Belatedly so, I learned that while one grain of light may be small, if they amount to near the number of stars in the sky, it reflects like a big light." "The overwhelming amount of red everywhere renders her unable to grasp where she's falling to and from where." "Even if our surroundings were to be painted in the black night, so that neither the sky nor the sea remained, the horizon line alone would still retain its faint glow." "It was undoubted that Isuzu was unaware of what exactly had happened." "The wind, pregnant with moisture, that blows over it is really refreshing and softly makes Asuho's bangs wave." If you can't see the problems in these, then HoshiMemo will probably be fine for you, honestly. But if you can't see substantial problems in every one of these lines, and you're unwilling to try to learn why all of them are problematic, you shouldn't be involved in a creative writing endeavor.
  11. 8 points
    A Sky Full of Stars - +18 Restoration 1. VN Info 2. Synopsis 3. VN OP 4. Project Introduction 5. Staff 6. Recruitment 7. Progress 8. Asking for Feedback
  12. 8 points
    You guys are sooooooooooooo cool. I wish I could be a lonely weeb living in my mom's basement so I could spend all day shitposting like you guys.
  13. 7 points
  14. 7 points
    Fuwanovel has this tagline both here on the forums as well as the main site; if you were to Google Fuwanovel, the first result proudly exclaims "Fuwanovel – Make Visual Novels Popular in the West!". I haven't seen too much discussion about it, though, so I thought I'd stir up a conversation to hear everyone's opinions on what needs to happen in order for VNs to appeal to a larger portion of the Western audience, or if it's possible at all. Popularity is subjective, of course, so for our purposes just consider what would make VNs more popular, rather than reach any particular standard of renown. I'll present a few general topics that I feel are relevant to provide a base, but of course don't be afraid to present any thoughts that may pertain to something else. 1. Sexual Content - This post and associated podcast by NowItsAngeTime brought up some good points on this topic. Do you feel that the presentation of sexual content, or the idea of pursuing heroines as a requisite feature, that is so common in VNs needs to be changed, altered, or removed somehow? Dreamysyu noted that visual novels with sexual content are separated from those without completely in Japan - to the point that they are essentially different genres. 2. Setting and Japanese Influence - Naturally, a lot of VNs are set in Japan, frequently in specific settings like a high school. This even extends to OELVNs, where it is not unusual to see a VN that takes place in Japan or has characters with Japanese names, honorifics, and so on. Do you think VNs, particularily OELVNs, need to break away from this standard in order to appeal to a larger Western audience? 3. The Format in Itself - Does the nature of a visual novel make it forever doomed to be a niche genre? Would VNs with gameplay features appeal more in the West? Are there possible changes to the existing format that can be altered while still retaining the core of what a visual novel is? I look forward to hearing your opinions!
  15. 7 points
    You know, I used to think you were a nice guy. Or at least a /funny/ dick. But after seeing your true face this night playing Uno, I can no longer bear your presence upon these forums, nay, the Internet, nay, the world itself. In the voice call you destroyed me utterly, scheming my demise together with your so-called "waifu" @HMN as well as that dastardly brit and the "SECRET" SHITPOSTER YOU LITERALLY INVITED PURELY TO INCREASE YOUR SERVER'S SHITPOSTING POWER. It started out innocent enough when you made a fucking meme because I said "childhood" like "childhoods". I mean fine, it was funny, for the first three fucking seconds. TOO BAD YOU KEPT IT UP ALL NIGHT. But you weren't satisfied with that, were you? You just had to fucking kill my dog too. Okay let's back up here. You know how Zaka writes about his cooking sometimes? https://disearnestlydisearnest.wordpress.com/2016/05/10/cooking-with-zaka-a-super-legit-tomato-sauce-narrative/ I used to think it was funny, too. But what you don't realize is how he uses these concoctions. Well, he gave a batch of that awful salsa to us, and just as fucking expected it was bland as shit. We ended up giving half of it to the family dog, and now you realize his ingenious plan - yeah, he was actually trying to poison poor Mahmood to death. YOU INSULTED ME ALL NIGHT AND KILLED MY DOG. You know what I want now, don't you? It's time for a battle at the crack of dawn, 1v1, random starting order, ACKNOWLEDGE ALL DRAW CARDS, no stacking, Final Destination: Egypt. I'm going to destroy you at uno so hard you won't know what hit you, until you realize that addition by four is triggering your PTSD. Have fun passing your math classes, you god damn conniving wannabe cat. 1v1 me in uno tonight or I will give you a taste of your own FUCKING SALSA AND SHOVE IT DOWN YOUR FUCKING THROAT.
  16. 7 points
    https://fuwanovel.net/reviews/2018/01/03/hoshizora-no-memoria-3/ I really don't know why there's a "3" in the review link, but I can't help but wonder if it isn't because the last FuwaReview was for "Karakara 2".
  17. 7 points

    top 0 vns of all time

    With its delicious humor, skillful localization and delightful court antics combined with slightly above okay tier ADV gameplay, Phoenix Wright: Ace Attorney is a good contender for the top 0 vns of all time list, since it isn't a visual novel.
  18. 7 points

    From Sociopaths to Pygmalions

    (Or Dream Daddy, Doki Doki Literature Club and The State of Our Clichés) @@@ SPOILER ALERT @@@ This post contains spoilers of: Katawa Shoujo, Dream Daddy, Kimi to Kanojo to Kanojo no Koi and Doki Doki Literature Club @@@ SPOILER ALERT @@@ Here is an interesting thread on Twitter. It argues that Doki Doki Literature Club succeeded as a critique/subversion of the traditional dating sim/stat juggling model, but this model has been discarded in the scene, both Japanese and Western, decades ago and only ever persists outside the genre Dream Daddy did the same things DDLC did and more, actively trying to avoid tropes associated with visual novels, but people criticized it and its "cult end" DDLC only ever succeeded and is exempt from criticism because it has cute girls, not really subverting anything as it reinforces the stereotypes even with all its shenanigans Thus, it shouldn't be assumed that DDLC appeals to those interested in subverting visual novels Let's dissect these talking points, because I feel they can give us insight into what are VNs right now as a genre, particularly in the West. So, first, let's talk about the dating sim model. It's true that as visual novels evolved, they stripped themselves from any and all exposed mechanics (you don't see the numbers that you have to use in order to win the girls' hearts, you have to "feel it"). Flags are still a thing, of course, but several VNs came up with several solutions to try and make the immersion in the story matter more than the material act of playing, be it associating story branches to characters (Fate/Stay Night); totalizing and neutralizing player agency before proceeding with "what really matters", that is, enforcing a playing order by exhausting player possibilities (Clannad); or doing away with any kind of choice (Kinetic novels in general). Still, materializing relationships as numbers never stopped being a staple of how games deal with romance and no ove ever cared about it. Even Catherine, a game about these things, never dropped a flavored number system to determine your relationships throughout the game in favor of the player's subjectivity. But one thing absolutely didn't change -- even in the absence of numbers, people still play to win, not to express themselves. When Katawa Shoujo presented itself to the visual novel community as a deconstruction of the genre, it did so through the sheer power of its morals and stories. It is still, structurally, the most basic of the visual novels. The general idea behind the routes' writing is that by choosing what you'd choose in any other romance VN, you'd get a bad end. So what is subverted here is not the material act of playing, but the values you put in and get back by playing. What Four Leaf Studios never expected was that the great majority of players wouldn't play according to a supposed self that was in line with other visual novels (as in, men thought they should save women and that's why they picked choices accordingly), but according to the rules the game presented; most people, even seasoned visual novel players, got good endings the first time they played. The common story about the game isn't of getting the face smashed in by a bad ending and learning from that, but is that of adapting to the values and rules the game had in order to win, due to our notion that a good ending is a truer ending than a bad or a neutral one. That is to say, the moral values were always second to the rules of the game, even when the bad is more "genuine" to you and your choices. So by subverting values but not rules, Katawa Shoujo ended up not being a subversion at all. What's more, we learned something about games: we'll assimilate a game way before we'll try to make it assimilate us to see what happens. And that means we'll be sociopaths, as has been pointed out by Dream Daddy developers. So here, this will start to get complicated. The developer tried, in Dream Daddy, to address inherent values of the material act of playing, or at least how he perceives them. So in Dream Daddy, you choose who you'd like to date so as not to fuel players' unavoidable sociopathy. Also, the game tries to deny the players the feeling that good ends are necessarily about conquering love and also that they are more valid to the game's system than bad endings. In short, "winning" not necessarily meant "good things happening", as we're all aware is the case with many visual novels the cool guys like to call utsuge, but necessarily meant "choosing to win", which is not the case of said visual novels. Dream Daddy does dismantle the genre's traditional structure at first, but untimately its subversion lies in values. The important point to discuss here is that the stereotypes associated with visual novels -- that they are romance games made to satisfy desires by allowing a player to date whoever they want -- were challenged as values in most successful Western visual novels. Most prominent titles try their best to be unconvential. In fact, there's no successful conventional visual novel made by Western developers. The closest the community has ever had to offer in this aspect was -- oops! Huniepop, which is not a visual novel but a full-on dating sim, accepting the mechanical nature of love in games and embracing it as much as its budget and (probably) the law allowed. The rules behind how values are accepted by players in visual novels were never really challenged. Not until Doki Doki Literature Club. The Untranslated VN Club had already seen Kimi to Kanojo to Kanojo no Koi, sure. KKKK is a game in which winning ultimately depends on deleting an entire route and character from the system and this is done through a lot of shenanigans that don't really matter here, but that escape the traditional magic circle. One of the characters talks to you as a player, you're forced to go through a rape/NTR scene simply because it's on the gallery and you have to complete the gallery to continue and, in the end, the girl you don't choose is completely erased from existence, forever. This can be seen in a number of ways. It's a very extreme tactic to make immersion in the story overcome the system, the final frontier of visual novels' history of rejecting numbers by finally accepting but swallowing them, as the system as a whole and the material act of playing are now part of the story; it's also a very casual dismissal of any value the player may want to put in the game, since you absolutely have to win, you have to choose everything in order to progress even in you don't like it and there's a conflation of good and bad endings: the good ending of a girl is necessarily the bad ending of the other. No excuses, no mercy; it's the strongest attempt in visual novels yet, after all, to try to make the player "feel it", the romance, even beyond the ability or will to win. However, KKKK is still bound by its own rules. The mechanical nature of love was finally accepted, but ultimately the game still tries to dissociate its values from the fact that you're playing. Doki Doki Literature Club doesn't. DDLC first accepts the mechanical nature of its system, but places winning as a value within the story, not the other way around. Winning is how you get closer to the characters, even if the game has to completely ignore the traditional systems, stat juggling or otherwise, it first presented to you. And the characters never try to be more than files in a folder. In fact, it's by laying its numbers completely bare once again (though not really; as far as I know ren'py games don't have .chr files for characters. They're just dummies) that Doki Doki Literature Club subverted the rules of visual novels although it didn't subvert or even try to subvert its values. After all, maybe cute sad girls helped, and we already have lots of cute sad girls around. What DDLC did, though, was present them to you as rules, as numbers, not as moral or romantic values. By burning the rules into its skin, Doki Literature Club subverted them. And to subvert the material act of playing is universal -- it's not restricted to a genre, people don't really care if they're psycopaths here or elsewhere. This is the real reason why it appeals to more people, people who don't really care what visual novels are usually like. Where every other deconstruction tried to hide their nature as games, DDLC embraced it, and this is why it succeeded. I'm not saying it's the greatest, not at all. Far, far from that. Including and especially Katawa Shoujo, there are a lot of visual novels made in the West that are better. However, Doki Doki Literature Club may be the first true Western visual novel. (Or maybe it's all just because it's free.)
  19. 7 points
    Fred the Barber

    HoshiMemo review discussion

    These kinds of questions are generally really hard to answer unless you're intimately involved with the project, or at least the company, which I'm not. I will say that localization is really hard in general, and that in cases like this, it's usually a combination of many things going wrong, rather than something you can lay on any one individual's shoulders. One thing you learn from professionally doing pretty much anything is that you're better off blaming processes, rather than individuals. Sekai Project's localization process wasn't working very well in this case, which could have led to this kind of result through any number of avenues. Some of the possible things that could have resulted in include: insufficient time given to individuals to complete their work (I would guess this is the most common contributor to game localizations gone awry in general) insufficiently experienced individuals working on the project (probably the second-most common) insufficient oversight and checking of individuals' work (because everybody makes mistakes, so you need enough checks and balances across the board to keep things in line) too many people working on the project without enough centralized decision-making power to steer it in the right direction And probably there are tons of other things I'm not thinking of. I have no way to know if some or any of these are applicable to this particular case, but probably. The money is probably a big part of explaining the root cause for these problems. It's easy to look at the HoshiMemo Kickstarter numbers and assert that SP must have made tons of money, but a pretty huge portion of their actual take from Kickstarter funds goes towards paying for the goods. For the remainder, well, localization takes a whole lot of people a whole lot of time. Most of the people doing translation and editing work on visual novels (and probably other roles as well, though I'm less familiar with them) are making somewhere in the ballpark of minimum wage, or less, in spite of it being a highly skilled profession. Evan (lead translator for Muv Luv) had good comments on this topic (click through for a couple more replies closer to the "what could have gone wrong" question):
  20. 7 points
    If you guys put Sakura games on a top 50 best VNs list, I am commiting sudoku.
  21. 7 points
  22. 7 points
    First, a short intro... this is the second Clock Up game where Kurashiki Tatsuya (one of Light's second team of writers) has been involved, and those who played the previous one, Maggot Baits, will recognize the atmosphere and 'flavor' of the story instantly. This is a game devoid of salvation in any real sense. The protagonist and the other characters are universally the scum of the Earth (Mirei being the only exception, though she is a bit screwy too), and their lifestyles and pasts range from the distasteful to the outright disgusting. While there are relatively few of the violent h-scenes that defined Maggot Baits, they do exist, so I do feel a need to warn you that a lot of the content in this game is graphic and not for those with a weak stomach. The protagonist (who never reveals his true name in the entire story) is a professional killer who needs to kill people in order to sleep (it is more interesting if you read it yourself, so I won't go into detail). One day, he gets the order to investigate/find the killer of a paparazzi killed at the love hotel at which he works most of the time. What he finds is... Azami, a serial killer, whom he gets into combat with immediately. The end result of the battle is them having sex... and her getting obsessed with/attached to him. He returns the obsession in part due to the fact that, after having sex with her, he can sleep. I'll be blunt, there is no point in this game where the characters can really be said to 'shine'. There are three endings, two of which are different based on how the protagonist pursues his relationship with Azami. The final path, the true path, brings their relationship to the final stage (visibly inevitable, if you get to know Azami), and you are presented by a predictably depressing ending. This game has excellent writing, which goes without saying really, since it is done by Kurashiki Tatsuya. However, the unending dark atmosphere that infuses the story is energy-draining in the extreme. This is made worse by this general sense that the game is just trying to say 'humans are worthless' throughout its entire length. While the battle scenes are excellent, there were too many points in the story where cruel turns of event occurred simply to push things forward or to titillate the reader. This was true of Maggot Baits as well, but this game lacks the 'sort of good ending' you saw in that one, which gave you a sense of satisfaction, even if it was only in comparison to the rest of the game.
  23. 6 points
  24. 6 points
    Congrats, man! Have a diploma for your achievement
  25. 6 points
    so i've been eyeing this telescope for a good 2-3 years now, and well i now some how own it! its called a Vixen Optics 39952 A80Mf Telescope here's a link to get your own https://www.amazon.com/Vixen-Optics-39952-A80Mf-Telescope/dp/B0027VSSUE/ref=sr_1_8?ie=UTF8&qid=1515760152&sr=8-8&keywords=vixen+telescope heres Vixen's site - https://global.vixen.co.jp/en/ heres the US site - https://www.vixenoptics.com/ this is a $400+ telescope. i did do a unboxing and puting it together video. i cant wait to use this telescope!
  26. 6 points
    Mmm... Decay or Poltroon would probably be better advisors on this matter. However, I can give you a few pieces of advice. First, unify your terminology and name-spelling... when translating from Japanese to English, this is always an issue, especially with fantasy and sci-fi types. As an example... the term 汚染獣 (romaji: osenjuu) from the anime Koukaku no Regios. First, ask your translator how many variations on the translation of the jargon term he can think of, then figure out if you can find or create a term that fits and doesn't feel awkward to you when reading it. In this case, we picked 'Taint Beasts', though the official translations picked something different. Second, decide whether you are going to keep honorifics. This issue tends to make purists go bonkers... but a good rule of thumb is, if it is based in Japan, keep them. If it isn't based in Japan or an oriental culture, don't. Another issue... one that is probably going to pop up a lot. Line consistency and line awkwardness. A lot of translators don't take context into account when translating, so if you find inconsistencies between lines in a scene, mark it down and ask for clarification. Many translators also go to insane lengths to keep the entire meaning of a sentence in every last detail, including the 'rhythm' in their translation. Unfortunately, this frequently results in grammatical abominations. Be prepared for a fight with your translator if he is attached to his work, because no one likes reading awkward lines, but no translator likes to see meaning cut out of a sentence. Often, simply rewording the sentence is sufficient (I dunno how many times, as a translation-checker, I've simply rearranged a sentence to make it sound like real English), but sometimes you really do have to rewrite the line because it just makes no grammatical sense (ask any editor on a fansub project and they'll probably nod to this). Don't be afraid to break up run-on sentences. Japanese allows for much longer strings of concepts in a single sentence than English does, and I've actually run across sentences in Japanese that have gone on for five or six lines before concluding. The natural tendency for a translator is going to be to try to replicate this in English, but that won't work *states this bluntly* If it looks like a stream of thought is continuing across multiple lines, it is perfectly fine to rearrange the order of them, if the new order works better. Readability is important. Implied subjects pop up a lot in Japanese... and as a result, you'll probably come across a lot of lines where the translator might have completely misunderstood who the subject of the sentence was, because he failed to take the entire context of the series of lines into consideration. If this occurs, ask your translator to go over it again, pointing out inconsistencies that bothered you. Some translators are too stone-head stubborn to do this, but a good translator will be willing to accept they might have made a mistake. Last of all... my condolences for picking one of the most thankless jobs in the fantranslation community. Edit: One nasty little secret translators tend to use any excuse not to speak about... Edit2: There is a lot more that I could say, but this is all from the two perspectives I've experienced most often, translator and translation-checker. With anime it isn't so bad, but with VNs, the difficulty level for an editor increases exponentially simply because you have to keep track of so many different factors. Also... how is your prose? That is going to be important when dealing with narrative. I don't know how many editors I came across over the years that could write lines that were perfect grammatically but were pure s*** as prose... the same for translators.
  27. 6 points

    25 Otome Games Worth Reading

    After Silvz's idea to make a new list of recommendations, I decided to make one just for otomege, because the general list will not have a single one. Probably. So you can look here if you're in the mood for some romance games with female protagonists. First of all, this list is MY OPINION so it's not like only those are good, the rest is trash (Or "you put xyz in here, this game is trash!"). Also, I tried to put all types of things in here, from dating sims to plotges, even if some of those titles aren't thaaaaaaat good for me simply bc it didn't fall in what I usually like (I prefer plotges than charages, mind you). Of course, you're free to add some feedback, this list is not definitive. The order is completely random, nº 1 game is not necessarely better than nº 7! It's too much work to add descriptions, so I'll put at least important tags for you to see what can interest you. Of course I didn't include the "Romance" tag bc every single one of these games have it. The only ones that have sexual content are the ones I said. This list contains both translated and untranslated stuff. I'll probably do one for BL games too... Translated Otomeges 01 - Code: Realize ~Guardian of Rebirth~ Notable tags: Steampunk, Strong Female Protagonist, Alchemy 02 - Hakuouki ~Demon of the Fleeting Blossom~ Notable tags: Edo Era, Hero based on Real Person, Sword Combat 03 - Black Wolves Saga ~Bloody Nightmare~ Notable tags: Medieval Fantasy, Madness, Discrimination 04 - Nameless ~The One Thing You Must Recall~ Notable tags: Modern Day Korea, Living Doll Hero, Drama 05 - Collar x Mallice Notable tags: Terrorism, Police, Mystery 06 - Amnesia: Memories Notable tags: Unique Routes, Drama, Alternate Dimensions 07 - The Second Reproduction Notable tags: Fighting Protagonist, Fantasy, Demons 08 - Heart no Kuni no Alice ~Wonderful Wonder World~ Notable tags: Literary Adaptation, Trapped, More than Seven Heroes 09 - Cinderella Phenomenon Notable tags: Proactive Protagonist, Curse, Fairy Tale (This one is an OELVN) 10 - Ayakashi Gohan Notable tags: Youkai, Countryside, Multiple Common Routes 11 - Dandelion ~Wishes Brought To You~ Notable tags: Kemonomimi Hero, Dating Simulation, Non-Japanese Voice Acting (Seriously, use a walkthrough for this one) 12 - Norn 9: Var Commons Notable tags: Protagonist Selection, ESP, Dystopia 13 - Ozmafia!! Notable tags: Dramatic Love Triangle, Same Roof, Amnesia 14 - Fashioning Little Miss Lonesome Notable tags: Slice of Life Comedy, Joke Endings, Sexual Content 15 - Bad Apple Wars Notable tags: Afterlife, High School, Nakige 16 - Cupid Notable tags: Gothic Romance, Mystery, Protagonist with Psychological Problems (This one is an OELVN) Untranslated Otomeges 17 - Shinigami to Shoujo Notable tags: Brother/Sister Romance, Philosophy, Episodic Story (Several times I heard people said that this one is the "kamige" of the otomes) 18 - Ken ga Kimi Notable tags: Edo Era, Youkai, Sword Combat 19 - Clock Zero ~Shuuen no Ichibyou~ Notable tags: Nakige, Post Apocalyptic Earth, Genre Shift 20 - Yoshiwara Higanbana Notable tags: Drama, Brothel, Sexual Content (Bring tissues) 21 - Kokuchou no Psychedelica Notable tags: Life and Death Drama, Trapped, Monsters (Aksys will localize this one next year!) 22 - Watashi no Real wa Juujitsu Shisugiteiru Notable tags: Otaku Protagonist, Same Roof, High School (Super easy to self insert here, but I don't really play for that) 23 - Sakuya Notable tags: Robot Hero, Future Japan, Sexual Content (The free version, without the sexual content and with only one route, is actually translated with VNR user-submitted subs) 24 - Danzai no Maria ~The Exorcism of Maria~ Notable tags: Christian Church, Magic, Timed Choices 25 - Bloody Call Notable tags: Action, Fantasy, High School (the "chuuniest" of the bunch) Extra Stuff If you think that 25 is not enough, you can also try these novels recommended to me by awesome forum guys! 26 - Cinders (EN) Notable tags: Fairy Tale, Lots of Choices, Proactive Protagonist (suggestion by Plk_Lesiak, confirmed to be an otomege by Tamaki Sakura, but Palas added that it's not really focused in romance, thanks everyone for the feedback! Btw, this is an OELVN) 27 - Tokimeki Memorial Girl's Side 3rd Story (EN) Notable tags: Dating Simulation, High School, Threesome Ending (suggestion by onorub) 28 - Arcana Famiglia (JP) Notable tags: Mute Protagonist, Comedy, Italian Mafia (thanks onorub to make me remember that it exists >.<) 29 - Café 0 Series (EN) Notable tags: Death of Protagonist, Multiple Routes Mystery, Life and Death Drama (suggestion by SeniorBlitz) 30 - The Confines of the Crown (EN) Notable tags: Fighting Protagonist, Strong Female Protagonist, Multiple Route Mystery (suggestion by Palas. This is an OELVN)
  28. 6 points
    In the past week we had one translator working exclusively on translating images. Images are not part of the lines, which are counted for statistics and this will screw the numbers for this week. Image editing turns out to work much faster than I had expected and more than 200 images have been edited already. However getting them back into the VN is not trivial and once again I have resorted to scripting to avoid crashes. So far scripting this has been slower than editing the images themselves, but my focus is not daily progress, but rather getting any images to work at all and from that perspective it has been a complete success. 46.6% TOTAL +0.5% 28528/61164 +313 81.3% Routes +1.1% 30.1% Side Stories 21.7% Training Routes 96.0% Common 57.2% Karin +7.6% 13.3% Ichigo 100.0% Mikan 100.0% Yuzu 100.0% Suika 100.0% Twins 100.0% Zakuro
  29. 6 points
  30. 6 points
  31. 6 points
    Seeing that we have many threads in regard of recommendation, and the sources was a thread that asking if we should have a new 50 VNs list that was created by mod Kaguya, I thought that perhaps I should make the one as well. As for the list, I decided to joined both of the old and new lists because after all even some of the old stuff should still have some relevance even now. Anyway, for the personal list list I decided to just limit it into no nukige and no yaoi for now here but feel free to suggest those later, and I'll consider to add those in the list and change one of initial title to honorable mention. So obviously for the initial lists I'll just list 50 translated VNs for now - also I'll just limit it up to 2017 releases for now. Oh and before forgot, the number here was not referring to my preference here. Also when you in doubt in regard of play that or not and didn't want to browse VNDB, I'll add the scores for both of Bayesian and average from VNDB. Note that the score was pretty much quite subjective, so don't let the score deter you to try the VN all right. 1. Umineko (Average 8.75, Bayesian 8.72) and the sequel (Average 8.72, Bayesian 8.67) 2. Symphonic Rain (Average 8.22, Bayesian 8.14) 3. Ayakashibito (Average 7.75, Bayesian 7.65) 4. Hakuouki (Average 7.98, Bayesian 7.81) 5. Comyu (Average 7.68, Bayesian 7.63) 6. Yume Miru Kusuri (Average 7.46, Bayesian 7.44) 7. Ever17 (Average 8.63, Bayesian 8.60) 8. Steins Gate (Average 9.04, Bayesian 9.02) 9. Norn9 (Average 7.54, Bayesian 7.19) 10. Pygmalion (Average 7.48, Bayesian 7.06) 11. True Remembrance (Average 7.75, Bayesian 7.69) 12. Quartett (Average 7.28, Bayesian 7.20) 13. Kamidori (Average 8.20, Bayesian 8.17) 14. Yumina the Ethereal (Average 7.47, Bayesian 7.39) 15. Romanesque (Average 7.36, Bayesian 7.20) 16. Eiyuu Senki (Average 7.68, Bayesian 7.39) 17. Chaos Child (Average 8.72, Bayesian 8.39) 18. Kana Imouto (Average 7.50, Bayesian 7.44) 19. Princess Waltz (Average 7.07, Bayesian 7.04) 20. Snow Sakura (Average 7.05, Bayesian 7.01) 21. Root Double (Average 8.14, Bayesian 8.02) 22. Princess Evangile (Average 7.47, Bayesian 7.43) 23. Noble Works (Average 7.36, Bayesian 7.30) 24. Aoishiro (Average 7.75, Bayesian 7.59) 25. DDLC (Average 7.62, Bayesian 7.57) 26. Cho Dengeki Stryker (Average 7.35, Bayesian 7.29) 27. My Girlfriend is the President (Average 7.17, Bayesian 7.15) 28. Yoake (Average 7.49, Bayesian 7.25) 29. VA-11 HALL-A (Average 8.01, Bayesian 7.84) 30. Kanon (Average 7.73, Bayesian 7.69) 31. AIR (Average 7.70, Bayesian 7.61) 32. Duel Savior (Average 7.44, Bayesian 7.33) 33. To Heart 2 (Average 7.41, Bayesian 7.26) 34. Konosora (Average 7.77, Bayesian 7.74) 35. Dal Segno (Average 7.30, Bayesian 7.11) 36. HatsuKoi (Average 7.56, Bayesian 7.42) 37. 11eyes (Average 7.45, Bayesian 7.34) 38. Clannad (Average 8.70, Bayesian 8.68) 39. Dies Irae (Average 8.57, Bayesian 8.45) 40. Subahibi (Average 8.84, Bayesian 8.75) 41. Koichoco (Average 7.48, Bayesian 7.42) 42. Chrono Clock (Average 7.46, Bayesian 7.36) 43. Saku Saku (Average 7.55, Bayesian 7.40) 44. Wagahigh (Average 7.64, Bayesian 7.49) 45. Fata Morgana (Average 8.78, Bayesian 8.62) 46. Himawari (Average 7.98, Bayesian 7.82) 47. Enigma (Average 7.72, Bayesian 7.16) 48. Gahkthun (Average 7.70, Bayesian 7.55) 49. Hakuai (Average 7.69, Bayesian 7.20) 50. Yurirei (Average 7.95, Bayesian 7.77) Keep in mind that in regard of the score, it might be change in the future. I think that's all in regard of 50 VNs that I could think for now, and once again feel free to suggest what kind of VN that I should add here. Hope the list would be help to anyone else here who need some VNs recommendations. Edit - Now that I think of it, I should add that it's only English release here for the title in the first place. So no Japanese only release here, and that's final.
  32. 6 points
    First status update of the year and lots of stuff happened starting around when I posted the last update. @RaurosFalls continued translating Karin's route @UnusuallyNormal joined and started translating stuff related to Ichigo starting with some side stories @Naurlas joined and started adding English text to button graphics and similar @Rossignol joined and started making png files with names in English for whoever is speaking @tymmur had a busy week providing everybody with everything they need in order to work This mean progress has gone from faster to way faster and we now have progress in other stuff than just number of translated lines. The most eye catching change this week is that names have now started to be translated ingame, both in the main screen (png files) and backlog (pure programming by me), mainly because it's the only ingame graphic change I have had time to add so far. Despite the good progress, we can still use more people, particularly related to the text (translators, editors, TLC etc). Graphics is another story. I can't think of any unassigned tasks apart from decensoring. Last, but not least, the "usual" progress table. The line count is great and you can really tell the number of translators has doubled. However I suspect the time of year and days off plays a role as well. 46.1% TOTAL +0.9% 28215/61164 +561 80.2% Routes +0.6% 30.1% Side Stories +5.5% 21.7% Training Routes 96.0% Common 49.7% Karin +4.4% 13.3% Ichigo 100.0% Mikan 100.0% Yuzu 100.0% Suika 100.0% Twins 100.0% Zakuro
  33. 6 points
    Are you sick of immersing yourself into a good story when a wayward, stiff penis drags you out of the plot and into an entirely different dimension? Do you think H-scenes are deplorable and exemplification of how far humanity has strayed from God's original vision for mankind? Does it upset you when your virtual chaste relationship with a VN character is progressing well when you suddenly open the door on her while she is changing, without any player input? Fear not, then, my friend, for you are not alone. Gaze upon the forthcoming list without need to fear even a single ounce of sin weighing upon your eyes. 1: Gaokao.Love.100.Days "Getting a girl-friend before the National College Entrance Exam... I know it's crazy, but from today on, we will face everything together." Have you ever wanted to experience the stress of being a Chinese high school student facing the most important exam of his life? Have you ever wanted to disappoint not only your parents in real life, but also your virtual Chinese parents when they both find out you are diddling anime girls in your spare time instead of studying? Want to experience the meta sensation of being yelled at by your parents as you are yelled at by your parents? Boy do I have the VN for you. Feel the intense passion of a non-sexual relationship with your chosen girl, feel the platonic bonds between you and your male friends also struggling with their life-school balance, and feel the hole burning in your pocket as you struggle to make an income while buying gifts to purchase your chosen girl's affection. Who needs a good personality? 2: Lucy -The Eternity She Wished For- If there was a robot that could laugh, cry and smile... Does it have a soul? In the world of Lucy -The Eternity She Wished For-, genetic ingineering has made robot anime girl slaves possible. All the better, they possess no emotions or feelings whatsoever. However, the protagonist stumbles upon an abandoned android servant; one that appears to have emotions, dreams, and feels pain just as humans do. How will you treat Lucy? Banish her back to the dumpsite as just another robot? Treat her as an equal human? Close the game and look up fanmade H-scenes of her on Google like a degenerate? Somewhere in between? No matter what you choose, PG-13 tears await you. 3: Crystalline Crystalline is a comedy-centric, fantasy adventure visual novel with an intricate romance system. It's pretty much universally accepted that Western OELVNs are superior and better written than their original Japanese counterparts, and Crystalline is no exception to that. Rather than the traditional godless trope of having a "harem" of many girls to choose from following "routes" in Asian VNs, Crystalline emphasizes Western morals and values by only offering a single female "route". Unsurprisingly, that single route is far more developed and intricate than routes present in "harem" games. Go on meaningful dates as you travel around a fantasy world, interacting with a host of interesting and humorous characters as you attempt to find your way back to the world you came from. I look forward to hearing everyone's opinions! Thanks so much for reading!
  34. 6 points
    2017 has been a pretty cool year in terms of VN releases. I'm not even close to Clephas' level of reading, so I have only scratched the surface of what was released this year, but I did still read what I think is a pretty decent chunk of VNs, and now that the year is coming to a close, I'd like to go through some those games and talk about which ones I liked the most etc. This blog post will only cover NEW releases in 2017. I might make a separate blog post about VNs that weren't released in 2017, but that I still read this year later on. I started the year with Ryuu Kishi Bloody Saga, a cool fantasty game by Akabeisoft 3. The prequel to this game was a dark nukige-ish story, which didn't really impress me. But, Ryuu Kishi went into a completely different direction, and ended up being a really entertaining read. I wrote a blog post about Ryuu Kishi around the time I finished it, so I'll link that here if anyone wants to read it. Summing up though, Ryuu Kishi is a good fantasty VN, with great action scenes, an interesting plot, and good romance. (With a functional harem aspect, which was interesting.) It's by no means a kamige, but it was definitely among the better games released this year in my opinion. After this I played a few games, but none of them were anything special. Amanatsu Adolescence had some aspects I liked, but fell flat on its face with the heroine routes, which was disappointing. The next game worth mentioning is Majo to Tsurugi to Sen no Tsuki. This was my first time playing one of Kai's Mahou Shoujo games, and the only reason I picked this one up was because Ban'ya had helped write it. (I love Ban'ya's stuff.) The game honestly blew me away. I'm not saying it's a kamige or anything, (not by a long shot,) but considering that this is meant to be a nukige, it really went beyond my expectations. The story was legitimately interesting, the characters were great and the writing was satisfying. Reading this game made me interested in checking out the rest of the works in the series, which I'll get around to reading at some point. Hopefully they are similar in structure, as I took quite the liking to the way this game's structure. You basically have a nukige with a story, where making the right choices lets you skip most of the H-scenes, and move through the true route. But, if you make the wrong choice, you are thrown down "bad routes", filled with bad endings and H-scenes. So, depending on what mood you're in, you can choose what type of game you're playing, essentially. (There are of course still a decent number of H-scenes in the true route, but the bulk of them are in the bad routes.) My review of this game can be found here, on Clephas' blog. Now, next on the list is Chrono Box, and well, I'm just going to come out and say it right away: This game is amazing. It's without a doubt one of my favorite VNs of all time. Actually, it's tied for 1st place with the ChuSinGura series. I went into the game without knowing much about the story, and I got sucked into the game right away, finishing the whole thing in about 4-5 days. (Considering it's a rather hard game to read in Japanese, that's pretty crazy fast for me.) The ratings on VNDB aren't the best, which is to be expected tbh. It's a hard game to read, and it's a denpa game where every single small detail matters. I'd imagine a chunk of VNDB votes comes from people who try reading JP games with machine translations, and well, that is not recommended for this game. In fact, there are many parts of the game that cannot be hooked, as they are either in image files in the game itself, or in voiced lines without any text. In addition, it's a game with some pretty dark content here and there, and I know some people just rate games badly because of that. (This is a story driven mystery/denpa game, and similar to SubaHibi, all the dark elements are there for a reason, driving the story forward.) I don't mean to come off as an elitist saying "EOP's opinions doesn't matter!" here, by the way. I do think the difficulty of the game, and the content in it might have caused a bit of a change in the votes from English readers, though. In comparison, the game is rated very highly on EGS, being #23 of the whole year so far, (and it also has a rather high amount of votes, in comparison to some games above it on the list, which just has a handful. Like, seriously, 2 of the games on the list only have 5-6 votes, kek.) Overall, this is just a fantastic read. I strongly recommend it to anyone who can read it. It truly just blew my mind. If you ARE going to read it, do yourself a favor: Do NOT look up anything about it. No CGs, no story summaries, no nothing. Just go in blind, and enjoy the ride. Seriously, you have no idea what's in store for you. Moving on from Chrono Box, we have Pure Song Garden, the first "normal" charage I played this year that I feel deserves a spot among the "better" releases I've read in 2017. This is Pulltop's newest "club-themed game", similar to Konosora and Miagete Goran, focusing on a future world where AI and VR has become an important part of our lives. It has fantastic romance, (in the true route at least; I have to admit, I skipped the other routes for the true route. It was all I wanted,) the story is surprisingly good, and the characters aren't just stereotypes, like they tend to be in similar games. Suzu and Iroha, the characters with the main focus in the true route, definitely makes the game worth it by themselves. The MC also isn't bad, though I do wish they added a bit more to his backstory. They introduced an interesting conflict with him, which just kind of resolved itself rather quickly, something that irked me a bit. But, definitely a solid game overall. You can read more of my opinions on the game here, on Clephas' blog. Finally we have Biman 4. This was my first Biman title, and I didn't really know what to expect of the game. And honestly, I was blown away by it. The writing was fantastic, and felt nearly poetic at times, even. The drama was well handled, and some of the scenes made me take a break from the game for a bit, as they made me feel so many different emotions. These scenes were so well done. At the end of the day, the game is still a nukige, and I won't call it a kamige or anything, but man, this game is so much more than first meets the eye. Almost makes me sad that it's a nukige, as there could have been even more potential there had it been a little longer, and a little more story focused. Either way, this is another truly good VN that I strongly recommend people read. Also, it's completely possible to read it without having read the other Biman games, just like I did. You can read some more details about my opinion on the game here, on Clephas' blog. Overall, this has been a great year with many solid releases. My backlog still has a good chunk of the games that came out this year, many of which might have made it on this list, if I had the time to read them. But, oh well. I'm still happy with the amount of VNs I got done this year, and look forward to seeing what 2018 has in store for us.
  35. 6 points
    Mr Poltroon

    Merry Kurisu-masu

    Happy Christmas. It just occurred to me I barely have any images on my computer, so why the hell would I have Christmas themed ones? Oh, I have an idea:
  36. 5 points
  37. 5 points
    Best story VN: Best moege: Best slice of life & drama VN: Best comedy VN: Best ero VN: (NSFW) Biggest disappointment: Best art: Best female characters:
  38. 5 points
    Hello Ladies & Gentlemen! The western visual novel market, unlike the high-budget JP scene, thrives mostly through amateur passion projects and products of small, indie development teams. While this causes most of the Western VNs to be of relatively poor quality, it also promotes creativity and good stylization over huge word-counts and high production values, which are simply unattainable with highly limited budgets and manpower. This philosophy is further supported by various events oriented towards indie developers, such as NaNoRenO and Yuri Game jam – and while most games produced there might be extremely simple and rather forgettable, there are important exceptions to this rule. And, what’s probably worth mentioning, the rare, memorable games coming from these contests are still just as free as all the other ones. Today, I’m presenting you a list of top 5 Yuri Game Jam VNs – although short and often minimalistic, these games will provide you with enjoyable and creative f/f romance stories, without asking for anything more than a few hours of your time (you can download each game for free through the links in the titles). The Sad story of Emmeline Burns The Victorian drama by Ebi-Hime is the best know and probably most-appreciated Yuri Game Jam entry - and not without good reasons. While short and, as a kinetic novel, following a purely linear formula, this tragic story offers excellent writing, emotionally impactful storytelling and a great aesthetic, all way above the level you would normally see in a contest like this. It also doesn't rely on shock value or leave the reader with a depressing conclusion - with all the titular sadness still in place, it's a hopeful, touching story of love cut short by fate and a great reading experience - one which might have yuri romance as its main theme, but offers much more than just that. Syrup and the Ultimate Sweet While extremely sweet when it goes to artstyle and even the main theme (candy), Syrup and the Ultimate Sweet by Nami is a wonderful short story about prejudice and friendship, that delivers much more than its cutesy exterior might suggest. With well-written dialogues, charming atmosphere and cast of quirky characters it’s a great casual experience – in many ways a polar opposite of The Sad Story of Emmeline Burns, but equally worth reading. Also, with romance being implied rather than in any way explicit, it can appeal to anyone looking for a funny, warm story, rather than just fans of the genre. Once on a windswept night Once on a Windswept Night is most likely the most ambitious Yuri Game Jam VN, with an intricate meta-narrative and multiple mysteries for the player to uncover. With two touching romance stories, multiple hours of content and very solid writing, it delivers much more than you would normally expect from a free game. The visual side of things suffered slightly from the relatively short development cycle, but it doesn’t change the fact that it’s a very creative and in many ways unique experience and, for a game jam entry, an impressive artistic achievement, in many ways on par with Ebi-Hime's commercial projects. First Kiss at Spooky Soiree While not as interesting and brilliantly-written as Syrup…, this tiny VN has a lot of the same charming artstyle and heart-warming mood as the previous Yuri Game Jam game by Nami. Even if it’s too short to offer a comprehensive story of any kind, it works great as an amusing distraction between “serious” readings, with some great lines and creatively-designed characters. Closer to what you would typically expect from a game jam entry, it’s still a pleasant, worthwhile experience. To Libertad This story of a runaway slave and a warrior who saves her life and leads her to a safe haven of Libertad is a pretty standard, but well-written fantasy tale with mild f/f romance added on top of it. The author’s focus on the main characters’ journey and fight for survival, and the bond that forms between them during that struggle effected in something rather universal, that should prove appealing not only for fans of yuri VNs or love stories, but anyone looking for a solid, short adventure tale. -------------------------------------------------------------------------------------------------------- Once again, I hope you’ve found this list interesting and if you want to see more recommendations for short VNs, that are too small to offer material for full reviews, but are still worth looking into, please let me know by liking this post or sharing your thoughts in the comment section below (as YouTube'y as this might sound, I'll be really thankful for feedback). Have a great week everyone!
  39. 5 points


    Hi there! My names Tatunaka, although my nickname currently disagrees ;v I used to be a member here like 2 years ago but I wasnt active or anything so I thought Id reintroduce myself. I havent played vns in a LOOOOOOOOONG time and I want to get back to it so here I am again. ^.^ Love you all already <3
  40. 5 points
    idk about you guys but harem vn's accurately portray my life.
  41. 5 points
    That tagline is literally what brought me here after I've (re)discovered visual novels and decided to devote more of my time to them. What makes me a weirdo is that from the very beginning I was actually infatuated with OELVNs and I'm only very slowly digging into the "proper" VNs. My personal view is that VNs will always be a niche genre in the West because of their strong connection to "weeb culture", which grosses many people out (that very much includes OELVNs) and to a lesser extent because of the stigma connected to sexual content in them. And because people playing video games or watching anime around here are not really that much into reading. Apart from the super undemanding titles like Nekopara or Sakura games, there's simply no mass market for them. I'm also pretty sure that VNs will never go far in the West without a healthy OELVN market. The actual "hardcore" VN community is very niche and hermetic, like most fandoms of this kind and as long as people are told to learn Japanese if they want to get involved and western stuff is treated with disdain, the community like ours really won't help things much. Progress is obviously happening thanks to more and more major JP titles being translated, but those also might hit a wall quite soon, if the fanbase doesn't expand steadily - I don't think those horrible sale numbers of A Sky Full of Stars are just because people were bitter about h-scenes - there's simply not that many people interested in buying quality JP VNs and the market is getting saturated. I think an interesting question is what we, as a community, can do to popularize VNs in the West. I desn't look like we're doing much right now, because outside of the forums, the site is rather stagnant. While the VNs in the West are booming, at least in some respects, we're just cuddled in our own, super-niche corner, ignoring the filthy masses roaming around Steam and other places. Optimally, we should do something to reach people outside of our own little circle, how and who should do it is a nice topic for discussion. EDIT: And when it goes to setting and giving VNs a "western" feel, definitely. But I don't think I've seen a VN developer that didn't come from the "weeb" culture and wasn't heavily inspired by some JP VNs. It would be extremely hard to escape that association because it's a core feature of the genre and part of its identity. The thing that we should do away with is mindless copying - there are situations where using Japanese setting adds something to the game (DDLC is a good example because it tried to look as generic as possible to make the twists more powerful and unexpected), but usually, it's just lack of imagination IMHO.
  42. 5 points

    Dating Fuwo members [round 1]

    Hello there best fuwo members, today we have some bois including me looking for some cuto non 2D girls. Are you a girl and want to date a Fuwo member? Well today is your lucky chance! 1. The Dabber @hsmsful 2. The typical weeb @Asonn 3. Your average looking terrorist? @HMN This are the members for the first round? any question for any of these handsome guys? Just mention them and ask away!
  43. 5 points

    Kono Oozora H-Scenes Porting Project

    I'll make a new thread for it (and link it here), since this one is quite cluttered.
  44. 5 points
    Vixen's got some next-level marketing going on.
  45. 5 points
  46. 5 points

    A Sky Full of Stars - +18 Restoration

    I'd be willing to help out with TLC, depending on the skill of your current TLer. The fact that he apparently struggles with H-scenes is a little bit concerning. I'd need to take a look at his work before I can decide for sure whether or not I'm willing to help out. (If the work would be 90% re-TLing the lines instead of TLC, I'm afraid I don't have the time for that.) If you guys have started working a bit already, I'd be happy to take a look at the current work and decide from there.
  47. 5 points

    A Sky Full of Stars - +18 Restoration

    Honestly? I find it pretty sad that you are so small-minded as to criticise his font choice when he is taking it upon himself to lead a team to produce a NSFW patch, even though he doesn't speak Japanese or English well, to restore a good nukige game that was sadly censored by the MoeNovel bastards, who also ruined the experience of IMHHW. The poor guy even claimed that it was his favourite font, so lay of a little eh? Speaking of which, your use of Arial makes you seem like an uninteresting follower of societal norms, a product of being a cog of the machine for way too long. If you had suggested this same project, I don't believe I could follow you as you are too petty to reject someone you would help even if you had the skills to do so. That sounded pretty illogical? That's how your insensitive comment hurt Infernoplex and his poor japanese skills, as he wouldn't even need to assemble this team if it weren't for his inability to translate said visual novel.
  48. 5 points

    Why are we still here

    So we can like Fiddle's posts.
  49. 5 points
  50. 5 points
    This is the third game in the series that began with Chuusingura (please don't judge that particular work by the utterly shitty translation). I do highly recommend that you play both Chuusingura and Bushi no Kodou before you play this game, because it is necessary to fully understand some of the events that occur (particularly in the true Hijikata ending). First, a bit of background about the Bakumatsu period. Essentially, after Admiral Perry forced open Japan with the threat of his cannons, the Bakufu (also known as the Tokugawa Shogunate), was forced to sign the usual set of unequal treaties Western nations forced on Eastern ones with less advanced tech during that period of history. Japan's peculiar double-headed political structure at the time, with the Emperor 'lending' his authority to the Shogun of the time in order to rule Japan and the then-emperor's stated wish for the exclusion of foreigners lent anti-Tokugawa factions and ambitious feudal lords the justification they needed (mostly to convince their followers) to start moving against the Bakufu. This was made worse when one of these factions succeeded in assassinating Chancellor Ii, who directed the political purges and authoritarian political moves of the Bakufu immediately following Perry's actions. This gave others the idea to do similar things to anyone they saw as supporting the Bakufu, and Kyouto became the center of a bloody series of assassinations of officials and merchants who sided with the existing authority or benefited from foreign contacts. The Aizu Clan, which was given the authority and rather nasty job of bringing peace to Kyouto, recruited ronin (masterless samurai) in order to form a police force that would capture or execute the other ronin making trouble in the city. This resulted in the formation of the Roushigumi, which later became the Shinsengumi seen in Hakuoki, Peacemaker Kurogane, and the Rurounin Kenshin OVAs (Saitou Hajime in the main series was also a member). Historically, the Shinsengumi, despite having suffered a number of internal disputes and factional splits in the years leading up to the fall of the Bakufu, were amongst the few who fought to the end against the new government, and Hijikata Toshizou's final death and his death poem are one of the most incredibly romanticized objects amongst samurai-loving weaboos of the classic stripe. Some left-leaning history buffs in Japan blame the romanticization of the Shinsengumi and the characters from Chuusingura for the intense rise in nationalism and insane glorification of samurai culture that occurred leading up to WWII. Now down to business... it should be stated that this game is about fifteen times more violent than Chuusingura was. The protagonist and other members of the Shinsengumi killed people on a daily basis with swords in broad daylight, and they don't really hold back when it comes to portraying that. This game is also just as long as Chusingura (maybe slightly longer) was, despite being essentially one long path for most of its length (with about a third of it devoted to individual paths). This is because the story covers about six years worth of chaotic events, both political and personal. Going into this game with a full knowledge of the fates of the Shinsengumi members, I couldn't help but wish some of their fates would be changed (hint: of the original membership, only Saitou Hajime and Shinpachi live to see old age), and there are a lot of characters I honestly wept for... no matter what game I see him/her in, Sakamoto Ryouma is always an admirable character and seeing the pointless deaths of a number of clear-eyed individuals with an eye toward the future is just as bad. However, this game follows history to the end in the Hijikata path and for most of the game otherwise... and while the Shinsengumi might be cultural icons now, their lives were colored with blood and tragedy. There are four main paths, three side-paths (paths for heroines that die or are otherwise separated from the main cast for some reason), and one true path (Hijikata Ending 2). The main paths include Okita Souji, Kondou Isami, Hajime Saitou, and Hijikata Toshizou. Okita's path... well, if you've seen any of the many anime (except Gintama) where he pops up, you'll know what I mean when I say it ends on a sad and somewhat empty note. Kondou Isami's path is marginally better (if you know about Kondou's historic fate, it is nice to see it changed). Saitou's path is significantly better and more detailed, as are the three side-paths (which is somewhat ironic). Hijikata's paths are, of course, the most complete-feeling and satisfying, though the first one left me in tears for a solid ten minutes. This game does have some major flaws... there was an obvious history buff's obsession with detail when it came to portraying a lot of the historical events involved, and that aspect could start to feel interminable in the space between the story's main turning point and the heroine paths. However, I found myself willing to forgive that flaw in the end. Overall, this was an excellent story, and it takes relatively few liberties with history (beyond feminization of historical figures), which is unusual in Shinsengumi portrayals. The most unusual aspect of the game (the protagonist's ability) was mostly a dormant issue for the greater part of the game, so it often left me with a nice illusion that I was seeing through the eyes of a real Shinsengumi member. I was surprised at one revelation in the true ending, though... HUGE SPOILERS