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  1. The other day I saw some dudes on 4chan talking about some Noratoto's restoration patch and they said this: So it seems that there are some people working on a restoration patch (except for Shachi). I don't know anything more about it or who this Moeanon is (I checked, and it seems he has a profile around here at least). Since I never use 4chan, I just happened to stumble upon this conversation by coincidence the one time I entered the site, so I figured I'd post it here to see if anyone knows anything about it or if any of those guys are active around here too.
    4 points
  2. Mashiro-Iro Symphony is often mentioned as being the peak of the company's moege/charage era games. It was made during the latter-stages of the 'golden age of JVNs', in 2009 (The 'golden age' is generally seen as being from 2005 or 2006 to 2011 or 2012, depending on who you ask), and it was an example of quality in a time when VNs had only just branched out into distinctive genres and sub-genres but before the templates had been set in stone. As games of the type go, it is an excellent choice for localization.
    3 points
  3. Goldenarrow7778

    SNOW

    SNOW VNDB Fan-Tl Patch By Studio Mebius Description: The story of Snow starts when the main protagonist Izumo Kanata visits a small village called Ryujinmura (village of the dragon god) to help his cousin Tsugumi manage a local hotel with hot springs. In the village there is an old legend: In ancient times, the village is protected by the dragon goddess. However, one day the dragon goddesses fell in love with a human, which is strictly forbidden, and this incident finally caused the village to be always covered by snow after that. The game then tells the daily life of the protagonist in the village, and finally links the story to the legend of dragon goddess. Ending Guide Sumino>Asahi>Legend>Shigure>Ouka>Meiko>Mysterious Girl There is an enforced playing order after the first 2 routes. (H) = Hentai scene Sumino Asahi Legend Linear Route. Shigure Ouka Meiko Mysterious Girl
    3 points
  4. Bump the thread again to post the tweet from Nekonyan, with said tweet is relevant to the post because Nekonyan host Irotoridori giveaway. The reason why it's relevant is because Nekonyan will give the Steam key of Irotoridori for free as long as the backer provide their confirmation, so yeah at least it can be assured the backer won't lose the money over nothing thanks to Sol Press incompetency. Oh yes, for the reminder Irotoridori will be released in four days later (In 16th), so you can note the date if you want to get it. PS - Also just in case you wonder on what is the backer confirmation stuff thing, Nekonyan did tweet a bit more in regard of it below. So yeah, it's more or less that you should provide the proof that you're indeed back the project.
    3 points
  5. Time for another update, and the translator stated this is the last update before Yuzuki's patch release. As for the updates, it's simply that the translator will pushing the release on either March or at the very latest April 1st (To honor Bishoujo Mangekyou 2.5 full translation patch release at last year), so yeah it's almost time for Ginharu full translation patch release. For a bit of elaboration, actually the translator tried to push Yuzuki's patch release on February, although he thought it can't be done because the hacker just got through surgery with said hacker bedridden from it. Oh yes, it also has status update, and it simply says 'Finishing QA'. That's all for (Hopefully) the last update before Yuzuki's patch release.
    3 points
  6. You definitely didn't read the title wrong, because they definitely manage to do so with them got the HD version along with Sana side story. While I did keep saying that I hope to see this available in English because of the art (And Kawamura indeed manage to make Tsubasu's art beautiful in the anime), I still can't believe that it finally happen. Anyway, apparently it'll be available in April, although Shiravune change the release time to Q2 of 2024, which is good move if we see on how slow review process in Valve can be (Especially with Amazing Grace). Oh yes, here's the link to the Steam store of the main game and the link to the Steam store of Sana side story.
    2 points
  7. I share this post cause I hope it can be useful for others Since few months ago I've seen a post about this engine in the making visual novel, cause I wanna leave Renpy. Now they planning to release it soon in September: hope it will be good as it looks like https://www.facebook.com/photo?fbid=770485555077052&set=a.476220227836921
    1 point
  8. Job vacancy available hello, my name is Joel, i am from indonesian. i have a company named Visintech studio that is developing a visual novel game, the project has just begun, but in a few days, the active member are gone. so i am here to invite you all if you interested to join our studio for the visual novel game because we lacks of member now, all of them now gone so we need your help to developing this game. we have some slots to work at : 1. audio, SFX, BGM. ( we really need these one because the slots is empty now ) 2. sprites, character, background ( we will work together if you join at this site, i work here ) 3. storyline ( optional, but we will work together to if you join this site because i work here ) 4. programing / enginer ( optional, but we still accept people who want to join ) i hate this site that's all what the studio need for now, please contact me if you interested with that kind of job or you can email me at ( [email protected] ). for more information you can chat me or email me, you can also use another chat aplication to chat me like Steam, Twitter, Facebook, or ETC. we really need you all who interested with this job, please contact me or reply this content. there will have a simple test for the new member. that's all, i hope you are interested to help us, thank you for reading this and see you at the studio, see ya! note: i don't really good at editing or typing, i'm sorry if there is to much mistake because i'm not good at it. i'm sorry.
    1 point
  9. I recently got the privilege to do official PAID Software QA for NUKITASHI 2. This inspired me to do a duology review of both NUKITASHIs, as they are now two of my favorite visual novels of all time. No major spoilers in this review:
    1 point
  10. 060 done and pushed. Might revisit the section about proverbs, that stuff is pretty impossible to translate.
    1 point
  11. Hello! This is my first post on the forum so I'm excited to introduce myself, and my game, Symbol of Sacrifice. Our teaser trailer just dropped which you can view on youtube or steam Plot After experiencing a devastating event, three young siblings find themselves at the center of a struggle between two civilizations that could spell disaster on a global scale. A sacrifice must be made — one that will reshape the entire story and events that unfold. And you, the player, choose what to sacrifice. Gameplay The game begins with discovering the MCs' origins and their first struggle through the first arc. At this point, they are faced with a crucial decision the player must make where the story divides into three different paths with varying locations, NPCs, lore, etc. offering a unique experience and a feeling of real weight to the sacrifices you make. SoS is mainly reading, like a traditional VN, but there are a few turn-based battles that are reminiscent of old-school JRPG combat. Each battle is a puzzle not reliant on levels but on the right sequence(s) of actions. All Characters Voiced The demo includes a cast of 16 voice actors who have delivered amazing performances! You can get a glimpse of Azil's and a few others in the teaser trailer above We are nearing the completion of our demo just in time to participate in Steam Next Fest during the June 24 edition and are excited to begin showing off more of our hard work! As always, wishlists, advice, feedback, and contributors are always appreciated Steam page: https://store.steampowered.com/app/2481470/Symbol_of_Sacrifice/ Thanks!
    1 point
  12. VNDB Page I am starting this translation project and since I don't know any Japanese or programming myself, I want YOU to help and join in! With the help of teamwork from this beloved community, I believe we can make this game get the attention it deserves! Game Sypnosis: We are looking for: JP>ENG Translators... Text Editors... Quality Checkers... Programmers (KiriKiri)... Send your applications to [email protected]. Please include: Your Name/Discord tag Your past experiances on the role you are applying Your overall availability After sending your application we will contact you through Discord. Thank you very much! Recruitment will end in early March so be sure to send your applications before then! Once the positions are filled, we will edit this post.
    1 point
  13. No logo to start the thread with, because I'm not 100% sure about the title just yet. Spacebase of Love will be an alien/monster girl visual novel with some very simple dating sim elements (choose who to spend time with to narrow down the story to one specific main heroine or sleep around with several minor heroines). Plot The basic concept is that you are a fanfic writer kidnapped by aliens and taken to their base, which turns out to be a rich alien's writing resort of sorts. If you decide to stay you will be the only human on a huge space station filled with different aliens. Of course, many of these aliens happen to be sexy women. Artwork I'm working with an artist for the sprites and CG and another one for the backgrounds. Most sprites and CG will be animated. Characters The plan is to include 12 heroines in total, 4 of them major heroines with their own story/route/endings and 8 minor heroines you can have quick sexual encounters with. Currently the sprites for 3 of the minor heroines are finished. Ai/Os The base's AI as a hologram you can get information or help from. The computer in your dorm has its own separate OS version of her. Opia An alien woman that closely resembles a human woman aside from her grayish skin tone and one -or maybe two- other thing(s)... Maaku A dominant demon-like seductress who gets nourishment from your semen. Development progress The writing for the opening act is mostly done, but because all main heroines, most minor heroines, and most locations get introduced in the prologue it will take some time for the artists to finish all necessary artwork needed for the initial demo. My current intended release window for the first version is Q2 2024. Let me know if you have any questions or suggestions. If you want to follow progress you can do so on X at: https://twitter.com/Kaijoseisoft
    1 point
  14. I fixed some bugs about two weeks ago but forgot to publish them as a new release. I just updated it, could you check out the new version and see if it works? The file size won't be the same as the original one since my compression algorithm is not as good as the developers'. I just tested the new version and repacked some CGs and it worked for me. If you still have issues, tell me and I will look deeper into the problem with your specific game.
    1 point
  15. For Astral Air, even without info from Discord it's still easy to figure out that Nekonyan still have the translated script, moreso if we follow them ever since they have the name Shinku Translation way back in 2015 to 2016 (Or just search VNDB). So yeah, unless they're very careless so much they lost the script, obviously they should still have Astral Air script. That said, to turned Astral Air translated script into English release took a lot of effort and patience, one of which is definitely can't be helped if they get a random reviewer in the review process who then randomly decide to ban the VN. Another thing to note is the programming, in which they also need to wait because Favorite engine force the user to change the language to Japan (On date and time display) just to play their VN properly, in which its also happen with Sakuramoyu here.
    1 point
  16. In regard of character customization, let's just say that I experienced all three of the modes, although not necessarily in the VNs. For the name, as far as I know only Smee VN that offering the name change feature, and even then their VNs usually have default name in case the player is too lazy to change the name. For gender, I only know Pokemon and Yu-Gi-Oh DS games that has said feature, and the MC are Silent Protagonist so no need to change the pronoun in the first place. For visual customization, I only experienced it in Yu-Gi-Oh DS games, and while it also available in Pokemon it only for 3DS onwards games (My last experience on playing Pokemon is Pokemon Black a DS game). Generally speaking, I never bother with this kind of feature unless there's a need for it (Like in HaremKingdom in which the MC is totally nameless), although I suppose it should be nice feature if someone want to do self insert even more, so that's all for what I can talk about this topic.
    1 point
  17. i was able to get everything to work! thank you so much for your help!
    1 point
  18. If you are dealing with .xp3 files, then you are usually dealing with the kirikiri game engine because the kirikiri game engine typically uses .xp3 files as archives for its game files. However, Itigokuruiza uses an archive format called 'asar' to archive the game files, not .xp3. Garbro, including the fork, has not been updated to support 'asar' yet, so use another archiving program. @electron/asar an actively maintained nodejs project that can deal with 'asar' archives. 1) Install NodeJS (v10+ LTS) from: https://nodejs.org/en/download/ Guide: https://docs.npmjs.com/downloading-and-installing-node-js-and-npm Open an administrative command prompt node --version #double check to make sure node is actually installed npm --version #double check node package manager is installed npm install -g @electron/asar asar --help #double check to make sure it actually installed If the above does not work, try the depreciated version: npm install -g asar, but this should not be necessary. The syntax is: asar extract <archive> <destFolder> The destination folder will be created after running the command. So for Itigokuruiza, you would type something like... asar extract "itigokuruiza_ver1.01\resources\app.asar" "itigokuruiza_ver1.01\resources\app" Important: Adjust your paths appropriately. That would dump all the assets for the game under a folder called "app" in the resources folder. Then rename "resources\app.asar" to "resources\app.asar.backup" for safe keeping. Rename the FOLDER "resources\app" to "resources\app.asar" so that it has a .asar extension (even though it is a folder). Launch the game. It should still work and load normally using the assets from resources\app.asar\* provided there are no game breaking changes. From there, translator++ should understand the tyrano script, or you can just translate stuff yourself manually. Most of the dialogue is in "resources\app.asar\data\scenario\". Tip: Create regular backups.
    1 point
  19. I guess it's time to post some mini reviews of the VN's I've played in the last half year or so, before I forget about them. I list them in the order how much I liked them. The last VN I read is the first episode of Tokeijikake no Ley Line and it's also the one I liked the most. I haven't read a VN so far that managed to capture the feeling of a Hogwarts magical school so well like this one. The art style is really great, even if the sprite dynamics felt a bit too static if you're used to Yuzusoft stuff. The music is also decent most of the time, even though some tracks felt a bit repetitive after a while. The protagonist was a pretty cool dude and the heroines were also very likable. The VN does focus mostly on the story, with the heroine stories being rather short. But the VN did actually commit to the story, so almost everything was drawn that was actually happening, which is in no way a small feat. According to Steam it took me about 25 hours to read, which is pretty fine for the prelude to a trilogy. Heroine ranking: Tsubaki > Fuhito > Ushio > Rito > Neko Overall rating: 7.5/10 (Could get even better depending on how the trilogy continues) Tokyo Nekro was a VN I had a particular technical interest in, because it's using an actual game engine. Meaning it has a lot of animated characters and stuff. And in general I'd say the VN did succeed in what it tried to achieve. While the background textures did feel rather PS2 area outdated, the characters itself turned out surprisingly well. The combat scenes in particular deserve praise. At least the third person scenes, because they were pretty well done, while the ego scenes felt a bit too much like cheap Doom imitations. Nevertheless, the VN had a visual fidelity that bordered on an anime. Story wise it was a bit hit or miss. I was actually lucky to accidentally end up in Con Su's route, which actually felt like the true route. It wasn't really a romance route and more of a platonic friendship route focused on Con Su and Ilia and their origins. I was also lucky that an update had overwritten the adult patch. I restored it for the other routes and I did regret it. The H-scenes felt completely random and all over the place ranging from vanilla to disturbing. I heard that Ilia's route would be the main route, but I'd definitely disagree. It was just running after Milgram forever. It shared a lot with Mitsumi's route, but Mitsumi's was better since it was shorter. Something that was irritating about the VN were the two protagonists. I'm not a big fan of that in general, but this was really exhausting. The protagonists did switch so frequently that they were almost rotating. Sometimes even other characters got protagonist which made it even more confusing. Another annoying thing was the helmet view, that blocked almost half of the screen. It did took me almost 50 hours to finish the VN with only the Kiri route left, which felt a bit too long for my taste. I'd also give a small warning that this VN has some VERY gory scenes, that can easily compete with Kara no Shoujo. And I'm not talking about simple zombie splatter, but stuff like opening the skull of an arguably living person to manipulate its brain. Overall rating: 7/10 (Could have been better with single protagonist and less edgy content) Next is Hello Lady. The highlight of this VN is probably the protagonist and the male voice actors in general. The story is a bit of a spin off of the Count of Monte Cristo. While the protagonist was kinda cool, his frequent Casanova phases of excessive sexual harassment got old and tedious pretty fast. Another problem of the VN was the lack of commitment towards the story. It felt like they took the CG set of a pure moege and tried to twist it with a half assed story where barely anything plot relevant was drawn. Another problem was the lacking chemistry between the protagist and the heroines. I never got the feeling that they are more than just playthings for a few days to have some fun with until they are thrown away. His maid Hishia Mori felt like the only one he seemed to have some feelings for. The routes therefore felt very lackluster since neither the romance nor the plot was convincing. Especially since the routes felt extremely repetitive and the true route wasn't much better either. In total it did cost me almost 60 hours to finish the VN and it was in no way worth that time. Maybe 30 hours, but not 60. Heroine ranking: Somehow none of them really clicked with me, even if I didn't dislike them... Overall rating: 6/10 Next was Cyanotype Daydream. This was a rather odd VN, since it's pretty much split in 3 side stories and a final true story. I've seen comments comparing this to The House in Fata Morgana due to its plot structure. However, I beg to disagree. While the introduction stories of Fata Morgana have a lot to do with the actual plot, introducing most of the main characters, the same can't be said about the ones in this VN. They share a bit of a 'broken romance' theme, but besides that they are so unrelated to the actual main story that you could just pick a few random VN's from VNDB and read those instead. Even worse, none of them was particular convincing and I skipped most of them after a while since I found the characters not particular likable and the storys somewhat boring. That said, the actual main story is actual quite decent with likable characters and an interesting world. However, it suffered from the fact that a lot of resources were wasted in some rather mediocre side stories. The VN would have been a lot better if they would have fully commited to the main story and flesh out the world with more characters. Heroine ranking: Yonagi > Izumo > don't care Overall rating: 6/10 (I'd rate the main story higher, but forcing those mediocre side stories on me demands punishment) Okay, I wish they would have stopped the Flowers series with the last part -Le volume sur automne- on a high. Instead we got this. So, there are two main problems with this VN. First, there's no romance arc this time, so the VN has to rely on its final revelation plot to justify its existence. Which leads us to the next problem, that the revelation plot was a complete joke and it came extremly late. Even some of the micro mysteries of the predecssors were better than that. Furthermore, it tried to antagonize some of its best characters which just made no sense. There were also almost no new characters, and the whole slice of life that was left felt like copy & paste from the previous VN's. Overall, this was a fan disc at best and even for that it did a poor job. My personal recommendation would be to just skip this VN, since it adds nothing of worth to the series. Overall rating: 5/10 So, that was it for now. Currently reading the recently translated TypeMoon VN Mahoutsukai no Yoru, with the second episode of Tokeijikake no Ley Line next in line.
    1 point
  20. Flutterz

    Symphonic Rain

    Symphonic Rain Summary Symphonic Rain takes place in a fictional city of apparently Italian heritage, where rain falls everyday. The locals there have adapted to this peculiar phenomenon, and carry on with their lives as if the rain was never there. No one takes an umbrella, no one wears a rain coat. The main character of the story is 17 year old Chris, a Fortelle student of the famous Piova Communal School of Music (Scuola Comunale di Musica Piova, in Italian). Separated from his childhood sweetheart Arietta when he left his home town for the city, he keeps in touch with her through the means of weekly letters. Penning their thoughts on those letters, Chris treasures and keeps her weekly writings, for he had promised her that should his drawer become totally filled with them, he would return to her. The game starts during Chris's third year as a student, a few months before he has to take the school's final graduation examination: a staged performance. As an instrumentalist, he is required to search for a vocalist partner before he is eligible for the examination. Ending Guideline / Suggested Route Order The recommended route order is Fal -> Lise -> Torta -> Al Fine 1 -> Al Fine 2 -> Phorni. Fal and Lise can be completed in any order but you should only do Torta's route after the other two, and Al Fine 1 can be skipped but it is a bad idea to do so. About the music minigame: The gameplay consists of pressing the right button when a note enters the column in rhythm with the song that is being played. Keep in mind that "+" is actually ";", "<" is actually "," and ">" is actually ".". There are three difficulty settings which can be selected in the options menu. On Easy you only need to worry about the "D", "F", "J" and "K" keys, Normal also adds "A", "S", "L" and ";", and Hard uses all the letters on keyboards. Alternatively you can turn Autoplay on, then the songs will be played for you which is the closest you can get to skipping them. Route Guideline Falsita Fawcett Good End Bad End Liselsia Cesarini Good End Bad End Tortinita Fine Good End Bad End Al Fine End #1 End #2 Phorni Attribution This walkthrough is based on info attained on Gamefaqs.com with some adjustments made by me.
    1 point
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