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  1. H2O √ after and another Complete Story Edition Description In H2O -Footprints in the Sand-, Hirose Takuma is a blind middle school student, though the cause for his blindness is undetermined. After his mother died unexpectedly, it left a deep emotional scar on him, causing him to become lonely and reserved. Due to this, Takuma moves from the city out into a rural area to live with his uncle and Takuma is enrolled into a new middle school. There, he meets several new girls, including the firm and obstinate Kohinata Hayami, the kind and obliging Kagura Hinata, and the cheerful and mysterious Otoha. In √ after and another, there are new after stories for two of the heroines from H2O (Hayami and Hinata), plus new routes for Yui and Hamaji/Yukiji, the latter of which also unlocks Maki's route. A version merging both games into one was later released, H2O √ after and another Complete story Edition. H2O VNDB: https://vndb.org/v473 √ after and another VNDB: https://vndb.org/v561 Where to purchase The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/mnphs_0007/), but a Japanese proxy/VPN may be necessary to purchase it. That is where I obtained my copy. It goes on sale quite often, although it's pretty cheap even at full price, considering its age. Project The English localization project is being conducted by Studio Frisay, fresh off the completed Imasugu Onii-chan ni Imouto datte Iitai! project. As before I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and any engine work that needs to be done (of which is very little). Studio Frisay discord server Progress Programming: The game is built on the BGI/Ethornell engine, as with Imaimo before it, so I'm already familiar with how the engine works and have all the resources necessary to apply any hacks and build the completed patch once everything is done. In fact, there's a lot less work this time around on that front because the structure is a lot simpler, being a NVL game instead of an ADV game. Translation: The translation officially commenced on August 10, 2022, although progress was initially very slow because of the ongoing work for the Imaimo patch at the time. However, I already translated a decent amount of the script (20%) by the time I announced the project a couple months later in October. The game has 73,547 lines across 167 scenario files split up between the common route and six character routes: Common: 6953 / 6953: 100% Hayami: 20620 / 20620: 100% Hinata: 14112 / 14112: 100% Yui: 13151 / 13151: 100% Hamaji: 4973 / 4973: 100% Maki: 5437 / 5437: 100% Otoha: 4973 / 8301: 59.9% Total: 70219 / 73547: 95.5% Progress link on Google Sheets
    14 points
  2. Thank you to everyone for being patient. Here it is, the full patch, ver. 1.00: Download If you like, swing by the Studio Frisay Discord channel during or after playing the game for discussing the game and the patch. The first post in this thread has also been updated to include a download link.
    10 points
  3. So, as of this post, the TLC is finally 100% complete. Yes, finally haha. So sorry for the very long delay, but with my new job and all as mentioned before and some lack of motivation, I haven't had much time for TLC. But now, with the TLC complete, we can finally almost see the light at the end of the tunnel. So what does this mean? Of course, it's still not quite done yet because we have 1 more stage to go through: the QC. This one, I won't be able to tell the estimated time this will be done, but hopefully it can be completed by this year so we can finally release this patch to the public. Once again, thank you all for those who are still sticking around. We're almost there!
    8 points
  4. Siren's Call: A free Denpa visual novel where you escape from an actual tourist trap. Siren's Call is a Denpa visual novel loosely based off of my experiences living in (and escaping) Central Florida as an adult on the autism spectrum. The game was a passion project made by myself, my wife, my best friend, and a couple other close friends and freelancers. It took us roughly four years to complete and is now out on Steam for free. While your millage may vary on how scary you find the game (much of it is based off of my own personal fears), I can say with conviction that you will feel the love and effort put into this project. Steam Download: here Features and stuff: 7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours. 55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer. An original story centered on saying goodbye to friends rather than saying hello to strangers. A dynamic, original soundtrack meant to perfectly capture the feel of central Florida music. A cast of lovely characters that only want what's best for you. A 94% positivity rating on steam with 150+ reviews! (not a feature, but I'm proud of this one} Characters: Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call! Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own! Ashton, a hero in training whose sizable fist is matched only by the size of his heart! Emil, the once timid boy turned man who will not stop until he reaches absolute perfection... and, of course, Violet: your actual girlfriend. We've finished the main game which you can find on steam right here, but my team and I are also making extra story content as well! Prove You Aren't Dead: A Epilogue While it is true that our team succeeded where many others have failed and got Siren's Call out in a playable state, it is far from being "complete." Over the course of the past five months, I've released a few bonus stories acting as a prequel of sorts to the events of the main game. But in terms of the true epilogue...that is what I'm going to be working on for the foreseeable future. If you would like to support this project, there's a link to the kickstarter right here, but I mostly just wanted to create this post as a little home where I can post updates on not just this new content, but Siren's Call as a whole. If anybody has any comments or feedback on the project, I am very excited to hear them and discuss your experiences. This VN has been my wife and I's life for the past few years and if ya'll have any thoughts, don't hesitate to share them. Until then, enjoy your stay in Siren's Call.
    8 points
  5. Imasugu Onii-chan ni Imouto datte Iitai! Release Download the patch (ver. 1.00, dated September 9, 2022) Description This is an all-ages game by fairys, the sister brand of Sprite. It takes place before Koi to Senkyo to Chocolate. Rikuto had a new younger brother Ayumu after his father’s remarriage. However, little did he know that Ayumu was actually his younger sister and it was under her mother’s orders that she pretend to be a boy to him. Every day, his heart beats a little faster around his overly cute ‘brother’ (sister), while her heart aches in having to hide her true identity from her kind brother. With the arrival of spring, Rikuto and Ayumu begin attending the popular private school Asaoka Academy, with Ayumu dressed up as a girl. As he became friends with his classmates, he noticed that they all had something missing. His friend from middle school, Matsuri, has lost sight of what it meant to be a girl. The cool-mannered Mao dresses as a boy even though she is a girl. The extremely shy class rep Kimika wishes to change herself. With Ayumu by his side, he sets out to help them seek out what they are missing. VNDB: https://vndb.org/v7766 Where to purchase The game can be purchased legally from DMM (https://dlsoft.dmm.com/detail/fairys_0001/), but this requires the use of a Japanese proxy to access the website. Not that hard to do, just annoying. That is where I obtained my copy. Project The English localization project is taking place under the banner of the newly established Studio Frisay, of which I (Tooko) am the sole member. That means I am doing all of the translating and editing of the script, in addition to the image editing, and at least all of the (major) engine hacks (there are one or two things on that front I may need help with in the future). I actually have extensive experience translating and editing text and images, although this is still my first ever visual novel translation project (I was previously a scanlator for a number of years in another life). Studio Frisay Discord server Progress Programming: The game is built on the BGI/Ethornell engine, and after an extensive combination of research, testing, trial and error, and just plain dumb (beginner's) luck, I've managed to solve all of the major programming issues, including dumping and re-encoding scripts, dumping and editing of images, altering system images/text, repackaging of system files, and changing how all fonts are handled in-game, including sizing and positioning. I still want to figure out how to incorporate Locale Emulator natively and one or two other things that will improve usability, but none of that will prevent the patch from being completed at this point. Translation: The translation officially commenced on April 4, 2022 and was completed on June 27, 2022. The game has 44,837 lines across 460 separate scenario files split up between the common route and four heroine routes: Common: 8910 / 8910: 100% Ayumu: 12045 / 12045: 100% Matsuri: 8168 / 8168: 100% Kimika: 7719 / 7719: 100% Mao: 7995 / 7995: 100% Total: 44837 / 44837: 100% Images and videos: Aside from minor tweaks, the 164 images in need of editing for text, including 31 for the UI, are now completed. Editing of images is shared between me and nReus, who is also translating and typesetting lyrics onto the OP/ED videos. Editing: The editing of the game's text officially commenced on July 6, 2022 and was completed on July 30, 2022. QC: The quality check phase will commence in two phases: pre-QC and then the actual QC. Pre-QC involves the engine work and recompiling the patch files. The actual QC involves testing the files by playing the patched game. Overall, this phase will take at least a month, so the patch is scheduled for release on September 9. Progress link on Google Sheets Notes Special thanks goes to arcusmaximus over at GitHub for developing both VNTranslationTools and EthornellTools which were absolutely essential in making this project even possible. Also, another shout out goes to Perturbed Pangolin over at Operation Bellflower whose blog posts related to the BGI/Ethornell engine were crucial with the programming in this game.
    8 points
  6. None of them because what you do is MTL
    7 points
  7. It's been exactly a month since the first post announcing the project, although you may have noticed I've been updating the translation counts weekly. And so I'm here to give the first major update: Hayami's arc is now fully translated! Her total arc has over 20,000 lines and is the longest by far in the entire game, so getting over that hurdle is very gratifying and makes the rest of the project seem slightly less daunting. But only slightly, since with just under 46,000 lines left to translate, that's almost exactly the entire length of my previous fan translation project, Imaimo. Not that the two are really comparable in any way beyond that coincidental statistic. The fact is that Imaimo was generally easier to translate. That's not to say H2O has a difficult writing style, because it really doesn't. Most of it is very straightforward, but it does tend to be very wordy. That might have something to do with how this is a NVL game and not an ADV game, so the lines can be longer without having to worry about a text box. Or maybe the writers of H2O were just generally more verbose than what I encountered in Imaimo. Either way, I've noticed that it generally takes longer to translate H2O on the whole, but I'm still going at a pretty decent pace. There's also the fact that starting the translation of any decently sized project feels slower at the start because there's so much more left to translate, but that picks up over time, especially after getting over the 50% milestone, which at least for this project is still a little bit ways away. Now for a few other things that I feel require clarification about the nature of the game. As it says in the first post, this version of H2O combines the content from the original game and the sequel that came later, Root after and another. But Root isn't just a fan disc. It essentially doubled the size of the available content from the original game. In fact, the two are virtually the same size in terms of their line counts: H2O content covers 36,901 lines, and the new content from Root covers 36,646 lines. I'm not sure if this was intentional or not, but it's an interesting coincidence either way. Additionally, if you remove the roughly 7,000 lines from the common route from the original game, that means Root actually has more content in the character routes than in the original game. The game's overall structure is also interesting in how it's laid out. There are 13 possible endings, which covers 5 normal routes (Hayami, Hinata, Otoha, Yui, Hamaji/Yukiji) and 8 after story routes (3 for Hayami, 2 for Hinata, and one each for Otoha, Yui and Hamaji/Yukiji (this last one is also Maki's route)). In the original game, you had to first play through Hayami's arc to get to Hinata, and then getting done with Hinata let you access Otoha's route. That's not exactly the case anymore in this version, although Otoha's route is still only unlocked after going through Hayami's, Hinata's, and Yui's normal routes. But you can do those in any order, or even do Hamaji's route first. As for the after stories, they're obviously only unlocked if you go through the normal routes first, in addition to 3 of the 8 after stories only being unlocked when you finish other after stories. That, in addition to the somewhat confusing choice progression, means that a full walkthrough will be provided for this game once the patch is released. But back to the translation. Completing Hayami's arc brings the total content translated up to 37.5%. Not bad for about 3 months of work considering how long this game is. By comparison, the Imaimo translation took me just under 3 months to complete from start to finish. So yeah, I have my work cut out for me. But I've enjoyed it immensely thus far. This is a really solid story with plenty of feels, comedy and...oh yeah, H scenes. There are 26 H scenes, 9 of which are in Hayami's arc. By line count, the 24 scenario files that contain the H scenes (because 2 files contain 2 H scenes) take up 14,479 lines, 19.7% of all content. That's not to say that every line in those 24 files is part of an H scene, but the vast majority of it is. As for the other girls, 6 H scenes are in Hinata's arc, 4 are in both Otoha's and Maki's arcs, and there are 3 in Yui's arc. Next up, I'll be translating Hinata's arc, the second longest after Hayami's, but considerably shorter at just over 14,000 lines. So for now, I'll get back to work.
    7 points
  8. At long last, the editing is now done, including going over the previously mentioned short stories, so the pre-QC phase can finally begin. I'll be doing some preliminary testing and once again going over some of the images to update them from any changes done during the editing phase, in addition to applying engine hacks, translating system text for the UI, and also recompiling the scripts and images back into the engine. All told, this will probably take a week or two, and then the actual QC process will begin when I play through the game with the patch applied. All told, this process will take at least a month, which is why I've set the release date for sometime in September. So the home stretch is finally here. I literally can't wait to finally get the patch out so more people can enjoy this game. It's been a joy to work on over the past four months.
    7 points
  9. Announcement on Twitter: Queen Beast was released on December 5th for free on Steam and Itch! Here is the intoduction: This looks really good and I hope that the devs will get all the support they deserve!
    6 points
  10. Back in the day, we had a list of English-language-first visual novels. Unfortunately its OP, nohman, has left us. Fortunately, a lot of good EVNs have been released since then! As Fuwanovel's resident Japanese-knowing, JVN-enjoying EVN reader, I figure I'm in a unique position to moderate this thread. The previous list focused on "notable" EVNs, but to be honest, these days there are arguably so many notable EVNs that the list would get unwieldy. Besides, the reason to read anything is if it's good — or at least interesting — right? I want to see what you like. Anyone can contribute with suggestions. If you think it's good or interesting, tell me why, link the game, and I'll add it to the list. To get us started, I'll seed the list with some of my own favorites . Don't be discouraged if what you like is nothing like what I do, though — that's a sign that we need your help! The Fuwanovel List of Cool EVNs _______________________________________________________________________________ Actual Sunlight by Will o'Neill Notable tags: Depression, Utsuge, Suicide Zakamutt: This is a dark VN, and it came to me at a dark time in my life. It's one of the most uncompromising depictions of depression I have seen, and the writing is as funny as it is cutting. Not for everyone, but for me: one of my two 10/10 VNs. Where to get: Steam, Itch.io _______________________________________________________________________________ An Octave Higher by Kidalang Notable tags: Fantasy, Magic/ESP Combat, Fictional World Zakamutt: This is an honest-to-god fantasy VN made by the Indonesian studio Kidalang. It reminds me a lot of Terry Pratchett: you have a big medieval-ish city, magic and technology combined, and some interesting social commentary. The creators' Indonesian roots show through here, as Indonesia lived through an attempted communist coup, then an anti-communist purge, in 1965 — the story centers around people of different classes dealing with the rise of industry and capitalism, with such fun things as magic used in factory production, and even factory-provided mana potions... This is not an uncritical communist paean by any means — read it and you'll see. Where to get: Steam _______________________________________________________________________________ Blankspace by NoBreadStudio Notable tags: Escape Game, Mystery, Romance Zakamutt: Where 999 flavors its mystery with science-fiction technobabble, Blankspace flavors it with messy human drama. You wake up tied to a pipe, and the only one that can help you is Beryl, a teal-haired beauty who was trapped along with you. As you unravel the mystery to escape, you can also pick how you interact with her, perhaps even fall in love — there's a text-only (no CGs) sex scene patch, and I highly advise you get it, as it's written more like erotica than a normal VN h-scene. Quite interesting. The character writing is some of the best I've seen in a VN, with interactions being both natural and entertaining, but also moving the plot forward. The point-and-click elements aren't bad either, and serve the plot as much as less interactive segments. Where to get: Steam, Itch.io _______________________________________________________________________________ Cinders by MoaCube Notable tags: Lots of Choices, Proactive Protagonist, Fairy Tale Templarseeker: It is a reimagining of Cinderella with unique art style. Bonus: Fuwanovel review. Where to get: Steam, Itch.io _______________________________________________________________________________ Corpse Factory by RIVER CROW STUDIO Notable tags: Thriller, Horror, Modern Day Tokyo Templarseeker: By the title alone you might think its a rip off of Corpse Party, nevertheless give the VN/Game a try and you'll witness a interesting, gloomy, dark, and semi realistic depiction of modern society. A psychological horror VN at its very core. In addition this VN/Game has decent English voice acting in it on some of the important dialogues! Where to get: Steam, GOG _______________________________________________________________________________ Digital: A Love Story by Christine Love Notable tags: Operating System Simulation, Interactive Adventure Game Zalor: "It's not what you say, it's how you say it that matters", is the first thing that comes to mind with this VN. The story itself is quite simple, but the presentation is so excellent that it makes up for where the story might slack. Especially as somebody who is quite fascinated with old computers, I loved how the whole story is told through BBS messages. BBS standing for Bulletin Board System, and was essentially the internet before the internet. Its presentation mimics said environment very convincingly as well. Where to get: Creator's Website (FREE!) _______________________________________________________________________________ Digital Seclusion by Zalor Notable tags: Otaku Protagonist Zakamutt: Digital Seclusion is a story of a person who might be a bit like you — though I hope none of you are as extreme. He's a shut-in collector of old Japanese visual novels, which he posts about on his blog. It's also an (opinionated) history of the medium, introducing many old, and for some, nostalgic, visual novels. One day, a girl that looks just like a heroine from one of his games steps out of the screen. But is she real, and if so, should he trust her — or is she nothing but bad news? Digital Seclusion was written by one of our forum members, Zalor, and we also have a Fuwanovel review of this VN if you're interested. Where to get: Itch.io (FREE!) _______________________________________________________________________________ Doki Doki Literature Club! by Dan Salvato Notable tags: Poetry, Student Club Alpacaman: I know this one is kind of controversial in the community. It's still one of the titles that introduced many people in the west to visual novels. Yes, it's gimmicky, but what it sets out to do it does very well and doesn't overstay its welcome. Many people in the community saw the game as an attack on VNs as a whole, but I think it's more about player agency and the relationship between games and the ones playing them. Where to get: Steam, Itch.io (FREE!) _______________________________________________________________________________ Heart of the Woods by Studio Élan Notable tags: Fictional Modern Day European Town, Girl x Girl Romance Only, Contemporary Fantasy Silvz: Heart of the Woods is amazing! I loved the characters, the art style and the story in general. Iirc there was a voice patch released after I read it, so it may be even better now. It's also good to have some LGBTQIA+ representation in the list! (Also recommended by: Templarseeker, Plk_Lesiak) Where to get: Steam, Itch.io _______________________________________________________________________________ Juniper's Knot by Dischan Notable tags: Multiple Protagonists Zalor: A short, well written story that nearly a decade later still leaves quite a good impression. Focused on the interactions between a lost boy and a demon confined within a magic circle, it has some folklore-ish vibes to it. However, the bouncing between the two perspectives of the boy and the demon girl adds a modern flair to a story that otherwise does feel like it could be within a Grimm Fairy Tales book. This is all not to mention the beautiful art. For more info here's a review. Where to get: Steam, Dischan (FREE!) _______________________________________________________________________________ Katawa Shoujo by Four Leaf Studios Notable tags: Nakige, Romance, Disabled Heroine Zakamutt: Back in the day, there'd be no point in putting this on the list. Literally everyone knew about it, and it was many people's first VN. Today, I think this story is worth recommending anew. The central conceit is the protagonist, Hisao, transferring to an academy for the disabled after suffering a heart attack. But the depth in this VN lies in not the disabled girls he meets there, but in what lies beneath. Pretty much every character has hidden depths to them, and the story arc usually ends up much like a Key tearjerker (without the supernatural hijinx). It's not just nostalgia, mom, I swear. Katawa Shoujo is genuinely a good VN. Where to get: OG, Moddable Fan HD rerelease with accessibility options (both FREE!) _______________________________________________________________________________ Lessons in Love by Selebus Notable tags: Dating Simulation, Student-Teacher Romance, Lots of Choices Alpacaman: A work in progress that at this point is even longer than Umineko and according to its creator is the longest VN in existence, period (each update is about 30-60k words long and there's been about 50). Which shouldn't keep you from reading it. At least to me this one is more about vibes than plot and works very well despite its length. Where to get: Subscribestar, Itch.io (FREE but one of those things where the patreon is further ahead) _______________________________________________________________________________ Lynne by ebi-hime Notable tags: Modern Day British Isles, Utsuge, Psychological Horror Zakamutt: Ebi-hime is a well-regarded VN writer among those in the know, and for a reason: she consistently delivers well-written interesting stories. Lynne is one of her free offerings, and takes place in a lower-class British milieu, with all the stress and envy that often implies. Both the soundtrack and graphics match the griminess of the setting, with ebi-hime opting to work with the electronic music producer sleepy agents for the sound. Lynn, the protagonist, is haunted by nightmares as the national exams she simply cannot afford to fuck up approach. Almost everything around her seems practically designed to stress her out more. In school there is a girl that she feels has everything that she does not, Lynne. Will Lynn pass her exams, or will she break from the stress she is under? And what will happen to Lynne? Find out in this VN. Where to get: Steam, Itch.io (both FREE!) _______________________________________________________________________________ Meeting in the Flesh by inkEthic Notable tags: Monster Hero, Body Horror Alpacaman: An inversion of Saya no Uta's themes, showing you can find beauty anywhere. Where to get: Itch.io (FREE!) _______________________________________________________________________________ Pale Cachexia by Argent Games Notable tags: Dark Fantasy, (Gothic) Horror, Illness Zakamutt: Our protagonist, Esther, is afflicted with the Pale, a disease that causes its victims to waste away at terrifying speed if they do not take medicine every day. Even with the medicine, sufferers are often doomed to a life of slow degeneration and disability, with everything from their mood to too much exercise affecting the condition. Esther has made a desperate bid for a cure, the last step of a journey in search of a cure the cottage of a dead scholar of the Pale in the forest — and the young girl who lives there. They build up a fragile relationship as Esther researches his notes, trying to find something — anything — to help her condition. But those same notes might hold horrors she never knew... I liked this one so much it made me write like a pretentious twat on vndb. So I'm just going to reproduce that here. I'm not sorry. A languid walk, rarely a run, into the terror and beauty of the darkness. The will to be independent yet the need to depend. The intense portrayal of guilt and avoidance in this is sublime — or maybe just too deeply #relatable for me to give it, with its beautiful immersive atmosphere and, for once, solid writing anything else but an "excellent" rating. Where to get: Steam, Itch.io _______________________________________________________________________________ Sensei Overnight by Pers0nas Notable tags: All-girls School, Teacher Protagonist, Memory Alteration Danmaku: it is a "psychological horror mystery grooming dating sim" obviously inspired by Lessons in Love but focuses more on its underlying mysteries and how all of its characters relate to it and without as much of the grind and wiki-searching. Like its contemporary, it has a strong visual flair and strong comedic and story/character writing with a heavy focus on psychoanalysing its characters. It has rather low sexual content, when it does have h-scenes, it will be rather weird and/or focuses on realism. It really creates its own highly unique identity later on, the earlier parts can be a slow burn. Very importantly, the choices you make will matter. Where to get: Itch.io (FREE... but you can subscribe on patreon/subscribestar for early access updates) _______________________________________________________________________________ SHINRAI - Broken Beyond Despair by Gosatsu Visual Novels Notable tags: Detective Work, Murder Mystery, Interactive Adventure Game Danmaku: a murder mystery visual novel with refreshing story pacing due to its straightforward honkaku structure. The character writing is amazing and the tricks used in the murder(s) are unique enough to give it its own identity. Where to get: Steam, Itch.io _______________________________________________________________________________ Solstice by MoaCube Notable tags: Multiple Protagonists, Mystery, Lots of Choices Templarseeker: Post-Apocalyptic Sci-Fi thriller of a VN Where to get: Steam, GOG _______________________________________________________________________________ Soundless by milk+ visual Notable tags: Bullying, Denpa, Cult, Mystery Zakamutt: Mercy sees things. It’s too bad that what she sees are warped distortions, filthy beetles, tentacles, horrifying flesh-beasts and all that, but at least it isn’t permanently on so she’s not quite Fuminori yet. Too bad it’s getting worse, though. Mercy lives in a small, secluded village; the village is strongly religious, ruled by the local church, and all the kids around see her as a convenient punching bag. But hey, it’s probably her fault anyway, she was cursed by sinning at the tender age of ten. She was seeing nice things before that. Mercy is the protagonist of Soundless, a game taking inspiration from the classic in the "denpa" subgenre of visual novels, which tends to concern itself with madness, unreliable narrators, and horror. Every person I've gotten to play Soundless has liked it, without exception. Any denpa fan that hasn't tried it is making a mistake. And I played it back when the well-received rerelease with an extra chapter wasn't even out yet. If you try nothing else, try this one: it's free! Where to get: Itch.io (FREE!) _______________________________________________________________________________ Sweetest Monster by ebi-hime Notable tags: Relationship Problems, Modern Day British Isles, Dark Fantasy Silvz: a very short VN with great art and a plot twist that rivals the best mystery novels out there, at least in my humble opinion :3 Where to get: Steam, Itch.io _______________________________________________________________________________ The Dandelion Girl by /jp/ project / Outis Media Notable tags: Literary Adaptation, Time Travel, Romance Zalor: Another entry in that short and sweet department. Although often overshadowed by it's more successful sibling (the other 4chan visual novel, Katawa Shoujo), I think its charm shines through. And that's really the appeal I find with this VN. It's nothing amazing, but has a soulful charm to it. Where to get: Steam, Itch.io (FREE! — this is a remake by one of the original's creators. Links to the OG are dead.) _______________________________________________________________________________ The Language Of Love by ebi-hime Notable tags: Heroine with Children, Adult Heroine, Only a Single Heroine adamstan: I think The Language of Love by ebi-hime should be added to the list. Short, but very heartwarming and wholesome love story - I loved it. It's also one of the few EVNs that manage to pull off the japanese setting without being all cringey Bonus: Fuwanovel Review Where to get: Steam, Itch.io, Denpa, MangaGamer _______________________________________________________________________________ The Sekimeiya: Spun Glass by Trinitite Team Notable tags: Confinement, Mystery, Hard Science Fiction Danmaku: a highly elaborate ontological mystery visual novel. The music can be jarring and ear-grating at times and the characters can be pretty bland. One thing I can highly compliment this visual novel is the underlying mystery itself. It is highly engaging and may seem perplexing and complicated but the puzzle pieces connect together pretty nicely. You will answer about 50 questions at the end to solve it, you will be ranked with other players to see how you did. The individual mysteries are segmented enough that if you didn't get some of it you still will be able to solve the rest. Where to get: Steam, Itch.io _______________________________________________________________________________ VA11 Hall-A by Sukeban Games Notable tags: Bartender Protagonist, Cyberpunk, Dialogue Based Alpacaman: It's cyberpunk bartender action, what more could you possibly want? It nails the aesthetic with great visuals and BGM, has great characters, some actual depth to its themes without ever getting anywhere close to being pretentious. Also it has some of the best comedy in any VN I've read so far. Where to get: Steam, Itch.io _______________________________________________________________________________ YOU LEFT ME by Angela He Notable tags: Interactive Adventure Game, Surreal, Depression Kawasumi: just because of how absolutely stunning visually it is. Zakamutt: I would definitely recommend trying other Angela He VNs like Missed Messages out as well. She has a pretty unique style. Where to get: Itch.io (FREE!)
    6 points
  11. If you have followed the TGS2022 and did not get overwhelmed, then you are probably made of steel and you have capacities that I would be proud of. There have been more than 470 companies present and most big publishers and AAA companies announces a ton of amazing things. This definitely overwhelms our website's field of interest, so we told @Hiromi to go research a little into the relevant part for us. And hey, the amount of shown (not exclusively announced there) new visual novel projects is still overseeable. Without further ado, let's begin! So, I've done some research. English sources seem to focus on AAA titles like CoD and Tekken. And when they do bring up anime style games, these are mostly RPG and action games. I googled "TGS 22 ノベルゲーム" and was rewarded with some discoveries: Indies 1) Binary Syndrome https://store.steampowered.com/app/2003300/_/ PC-98 style ADV. The game system reminds me of titles you find on Asenheim (Ring Out, Scoop titles, etc.) (so obscure it is not even on VNDB LOL) 2) Coffee Talk Ep. 2 https://store.steampowered.com/app/1663220/Coffee_Talk_Episode_2_Hibiscus__Butterfly/ Pixel art OELVN. VA-11 Hall-A, but as a barista. Not newly announced, but not released yet. Slated for 2023. 3) Ihanashi no Majo https://store.steampowered.com/app/1950570/_/ "Kinetic Novel" with around 10 hr length. Cute art. A boy moves to an island in Okinawa and meets a tanned girl from overseas. (JP/CH only Download release in October!) 4) Trolley Problem Inc. https://store.steampowered.com/app/1582680/Trolley_Problem_Inc/ Text adventure with narrative choices. Philosophical themes and dark humor. (Not on VNDB, most likely doesn't qualify? Out for a while now, still interesting. Even got a video by xqc) 5) Chigau!!!+ https://studio-thursday.work/chigau+/#/ Orthodox Bishoujo-ge... But with meta elements like DDLC: Some heroines remember what happens in their own route, even when you're in another girl's route. These are some of the indie VN titles which were represented on the TGS in the section Indie Games Selection. https://tgs.nikkeibp.co.jp/tgs/2022/jp/contents/indie81.html I think I've caught all the VNs from these 77 titles. That's barely 6% of the total. Big announcements 6.) Aoishiro & Akai Ito After like 20 years, there is a remaster bundling Akai Ito & Aoishiro in one for Switch & PC. We have already seen this announcement in another thread and the VNTS, but it might be worth announcing it here too. It contains Mystery-Folklore setting with gay girls. Also it supports English language! 7. Seabed Audio Novel Collection Speaking of gay girls, @PhleBuster(Fruitbat Factory) was also at TGS2022 and they announce that they will be releasing the Seabed Audio Novel Collection. It has been translated by Steiner, so it will be more quality. The original game is a Conjueror work, rip him Here's everything. While only the last two are proper announcements and the other games earlier were just showcased in that event, I still believe just for Aoishiro & Akai Ito this year's TGS was worth it. Maybe it is also worth it to keep paying attention to such events in the following years..? Missed anything? Please comment!
    6 points
  12. Yeah the thread title here is definitely rhymed all right. Anyway the tweet in regard of it below. Initially Steam did list it as October release, although right now it already change into Q4 2022, so it mean that at the latest we'll get the VN in December's end. That aside, as we know this is Laplacian VN which we know was released Aojashin back on February with one tiny fault that caused one tiny controversy that still enough to annoy me here (At least it won't happen with Mirai Radio here), so if possible I prefer to less talk about it for now. Anyway it's good that we finally have the long wait for it is finally almost over, especially if one already waited for it ever since Sol Press announced it (When they still have enough spirit before realized that they didn't allocate enough money to pay taxes).
    5 points
  13. Success announced a remaster for the two games, coming to Switch and Steam in 2023, as well as a Chinese and English localisation.
    5 points
  14. I'm back once again for another update, this time the penultimate translation update with the completion of both Hamaji's arc (about 10 days ago) and now Maki's arc, bringing the total lines translated to 65,246 at 88.7% complete. That also makes it through 22 of the 26 H scenes, and all of the content that was from the sequel, Root after and another. Hamaji's arc was especially interesting mainly because of how different it felt compared to the rest of the arcs. That's because at the time, it was a sort of preview of what would later become Sakura no Uta, which was originally in development at the same time as H2O, but because the development of that game took so long (about a decade), it basically shows the direction that Sakura no Uta was going at that time around 2006-07, and it features some of the characters from that game for that reason. It was also the densest part of the script. To put this in perspective, Hamaji's arc is 4,973 lines and 98,503 characters long. Maki's arc, despite being 464 lines longer, is only 87,214 characters, a difference of about 11,300 characters. In addition to that , Hamaji's arc has no H scenes, so there's none of those typical H scene lines where it's just spamming "Aaaaaaah" over and over. So if Hamaji's arc was the most literary, then Maki's arc is the most focused on sex and is basically the nukige arc of the game. So kind of a weird contrast between the two. Now there's just one final arc to translate, Otoha, at only 8,301 lines. It's been challenging, but also a lot of fun reading through and translating H2O over the past 5 months, and you can imagine that I'm looking forward to finally being done with the translation. But after that comes image editing (of which there are plenty), video editing (of which there are 9), in addition to editing and QCing the text over the period of many months. But the light can be seen at the end of the translation tunnel at least, so that's something to be pleased with for now. So I'll get back to work and see you at the next update.
    5 points
  15. If you follow the VNTS you will have noticed that one of the projects on there was inching closer and closer to completion. This title was Eushully's Soukoku no Arterial, another high quality gameplay eroge. This game contains a full card game of which you have to learn the rules of and it is quite fun to play. Requires a lot of strategy actually, or maybe I just suck at card games. Either way, after investigating the google drive files we could determine that the one releasing the patch is called RedBeard and he frequents the Eushully Crew Discord. Unfortunately, this project is confirmed edited MTL, so there might be oddities and a degree of scepticism is healthy. Report sections that are completely off in the #tl-feedback channel on the Eushully Crew Discord to help them fix it up. Amayui Castle Meister was also EMTL, but people said it read well... hmmm.... who knows! The game does require more than a simple patch, instead you need to install a lot of files that are all collated in a google drive. They laid out the order in which stuff needs to be installed, so this is not quite as easy as other game patches. The translation work apparently began two years ago and finished today, quite the pace. We'll see if this game can gain some popularity despite being edited machine translation. Google Drive Screenshots
    5 points
  16. Hey there. I'm making a tutorial for ONScripter-EN aimed towards people with only a very little amount of programming experience. It's currently a collection of text files, and while I'm going to turn it into a website, for now the content is done (although sections may be revised later). It can be viewed in its current state here.
    5 points
  17. Adze

    Hi, I'm Adze

    As the title says, I'm Adze. Unlike most of you, I'm actually pretty new to weebery and I'd never actually watched any kind of anime (except for Pokemon because what 90s kid hasn't?) until I was in my 20s. In fact, it was visual novels that got me into Japanese media altogether, and I only got into VNs because someone convinced me to try out "the cripple dating sim made by 4Chan." So yeah, my entire involvement with this community is essentially a happy accident resulting from a misunderstanding. I'm also a small-time Youtuber who focuses on critical analysis of video games and VNs, though I don't want my presence on this site to be just shameless self-promotion. If you've seen anything of mine, it's probably either my Touhou video that went viral or my Muv-Luv video that made the rounds on VN Twitter. I feel like it'd be in poor taste to drop links here, but you can find a link to my work in my profile if you'd like. Aside from that, I like video games, reading actual books (most recently, I read through the Lightbringer series and aside from some weirdness towards the end, I absolutely loved it. Highly reccomended), and interacting with like-minded people online. Just today, I was involved in an impromptu group discussion on worldbuilding on Discord and it was absolutely incredible. Hopefully I can become friendly with some of you here and have some good fun with this niche interest of ours. Despite my staggering backlog, I'm always happy for more recommendations.
    5 points
  18. We have the honor to say that "Fleeting Heartbeat Studios" reached out to Fuwanovel, so we help them announce their long-time project via our channels! #KatawaShoujo: Re-Engineered, a fan-made accessible port of the classic visual novel.
    5 points
  19. Gore Screaming Show JAST Steam Required: 18+ DLC For Steam Big BIG thanks to @shiro1217 for providing me their guide to format on here! Summary “I hate everything and everyone,” the girl sneers. Hatred, despair, envy, bloodlust, pessimism, compassion, persistence and anxiety—burdened with all manner of negative emotion, she mutters to herself…. “I want to be happy.” With his parents moving to America for work, Jinno Kyoji returns to his hometown, Kurehito City, after several years of absence to live with his mother's cousin, the free-spirited Saitama Yamiko. There, he encounters several girls he shares a history with. Kazuyagi Akane, the strong-spirited tomboy he grew up with. Namiki Aoi, a gloomy girl who's Akane's best friend. Misono Kiika, a graceful, good-natured classmate of his from his old school. In three years of absence, his hometown and its people have changed ever so slightly. Despite some hiccups, Kyoji's peaceful days in his hometown begin. At least until he meets a mysterious girl on his way to his first day at school. Violet hair. Large, striking eyes. Skin that's paler than the driven snow. "Welcome home," she says. "My name is Yuka. Remember it." And wherever Yuka is, one mysterious, inexplicable figure is always nearby—a monstrous man by the name of Gore Screaming Show. Kyoji's encounter with these two figures marks the end of his peaceful days—as they bring chaos, violence, madness and despair into this world. Will Kyoji and the girl he loves be able to escape the madness and return to their peaceful days? Or will they— Ending Guideline / Suggested Route Order Basic Extended Route Guideline Bad + Good Ends Included. Kazuyagi Akane Namiki Aoi Misono Kiika Saitama Yamiko (UNLOCKED AFTER AKANE, AOI, AND KIIKA ARE COMPLETED) Yuka (UNLOCKED AFTER YAMIKO) CG Collection Attribution This walkthrough is based on one created by @shiro1217 who used plala.or.jp as a reference. Summary from official JAST page. All images from VNDB. “Come on, why are you so obsessed with me?” “Well that’s simple… It’s because I love you. What else could it be?”
    5 points
  20. Hello everybody, my name is Jacob. I'm the head writer and programmer of the OELVN Siren's Call. It took about four years, but we recently completed the project. I'm pretty new to fuwanovel, but can see there's a lot of creatives floating around here that are either trying to make their own VN or are at least interested in the process of what it takes to make one. Because it's such a daunting process (at least for me it was), I want to do what I can to answer any nagging fears or inquires the community has about what it takes to really get to the point where you can finish making one of these things. Lately, I feel like my experiences have just kind of been rotting inside my own head, so I want to use what I've learned for something other than just working on my second project. If you're making a VN and feel lost/confused about what to do next, how to stay motivated, or even if you wanna know more about what the process is like, then let's talk about it! Be it programming, asset creation, marketing, story-boarding, expectations,...let's get a conversation going about what it's really like to make one of these!
    5 points
  21. Brought to you by the creators of ATRI with Konno Asta as the writer and Yusano as the artist. The title of the game is Ginka
    5 points
  22. Another update, and it's in regard of what PyroCyan said on Reddit. I'll quote his statements fully below. So yeah our PyroCyan here has the full translation patch that also have the TLC change up to Chapter 3, and in case there's a heavy emergency such as the team decided to abandoned this then he'll drop the patch as the leak. As for whether we can see this on Spring or Fall next year, we'll see. If anything else, at least we already have someone who will leak the patch later if things goes awry, although of course the leak should be treated as the last resort only and so we should wait to finally have the programming be done. PS - Oh yes in case anyone wonder on how much final TLC on Chapter 4 (Licia's chapter) ongoing, currently it's been at 92.24% done (By the way I mentioned this as 'in programming' in my VNTS Review because there's some earlier mention that the TLC is already done for all chapters).
    5 points
  23. It's finally released! I feel pretty emotional about this, since it was my first ever editing job. I'm so grateful to both VS and Ittaku for letting me work on this project and allowing me to get my foot into the industry. (I doubt I would've had my current job if I hadn't worked on this and met the people I've met through it.) To recap, I worked on the prologue, the main school common branch, and Miyabi's route. Unfortunately, due to time constraints (and the fact that I worked very slowly), I wasn't able to work on Tonoko's route, but I'm sure it'll still be great! I also want to thank Marche100 for helping me out by editing the branch school common route, Yuuna's route, and Shino's route. I know he did a really solid job on those! Anyway, I hope you guys enjoy it! I've been really looking forward to reading Yuuna's story.
    5 points
  24. And now, for something new and a little bit strange. I'm Hatch, the creator of "Outis Media," an eroge-producing brand determined to raise the bar of quality of the eroge produced in the West. I've been working on making this type of content for roughly 10 years, though it's only over the last two that we've finally begun to gain traction. I am someone who is generally disappointed in the low-quality eroge Westerners produce, and it has become my life's mission to change this and co-opt as many competent people as possible to help me in my crusade. There's no obligation to pay for our content, but it would be wonderful if you could at least keep an eye on us to see if you like what you see. We're on Twitter, Subscribestar, Newgrounds and Itch. We produce doujinshi, short VNs and LNs at the moment. We're in the process getting into other forms of game production, too. I generally don't go on about this sort of thing, but my biggest influences are the early Type Moon Works (I haven't really consumed much post-Fate), all of the 07th Exp catalogue and the Infinity Series (especially Remember 11). If you comb through our catalogue, you may pick up on those influences in some of our longer-form content. I really enjoy interacting with fellow enthusiasts, so if you have any strong opinions about anything by us feel free to leave a comment. I personally read through every response we get. I was invited to post here by a committed member of this community and I'm happy to keep my ear to to ground and see what kinds of things come from this community, as well. Thank you for your time, eroge-enjoyers.
    5 points
  25. Operetta Due and Dramatic Create announced that Koezaru wa Akai Hana (en: The Crimson Flower that Divides: Lunar Coupling) will be released on Switch and Steam in Japanese, English, and Chinese next year. Here is the announcement on Twitter. Koezaru wa Akai Hana was originally released in 2012 as an 18+ Otome Game. Two years later an all-ages version (17+) was released for PSP and later for PS Vita as well. We don't know yet if the Steam version will be the original 18+ version or the all-ages version. But to be save we should expect the all-ages version. Still, as there are very few 18+ Otome Games playable in English I hope there will be a way to play the original version as well. I personally know of the game from review/summaries made by JP players. I don't know if I'll like it due to the subject matter but I will try it out! I recommend Otome Kitten's article for more detailed information. Plot summary: [source: vndb]
    5 points
  26. A friend last year recommended the VN Gnosia to me. I, being who I am, resisted for a while. VNs had hurt me. They had abused me. Pancaked my love for storytelling. But then, I saw the artwork for Gnosia and said "Screw it, letsago." I grabbed it for the Switch and went to town playing it. It is the perfect type of VN to play in short bursts. For me, that meant before bed usually for 20-30 minutes a night. For those that don't know, Gnosia is a social deduction VN that plays out a bit more like Town of Salem than it does Among Us. For starters, the game's story is told in loops. You wake up at the start of a loop on a spaceship, assigned a role. The ship AI has detected a Gnosia may be on board. These parasitic aliens seek to infect each crew member and make it to a space port to continue spreading as far as they can. The goal of those not infected to to find the Gnosia and put them into cold sleep where they can spread no more. Each character is assigned a role on each loop. Some may be engineers that can find out who the Gnosia is each night. There may be a doctor who can discover the identity of anyone put into cold sleep. Those with Guard Duty are those who never left the ship and therefore cannot be Gnosia. AC Followers worship Gnosia and do everything they can to help them. Then, anywhere from 1-4 characters can be Gnosia. They can lie, cheat, and steal their way to survival in order to either put every crew member into cold sleep, or kill each person. They can select one person each night to kill. The main bulk of the gameplay is made up by debates, where characters discuss and vote on who they must put into cold sleep. Engineers and doctors share their reports, though Gnosia and AC Followers can like about their role to muddy and confuse the debate, or convince others that the true engineers or doctors are in fact Gnosia. Each character has stats that dictates how they will act during debates. One character, for example, who hates lying and is super perceptive, may be able to immediately tell when someone is lying, but has low charisma and as result, struggles to convince others of the truth. You yourself also have stats that go up against other characters stats to see how convincing you are, or how trustworthy. The story is told in between the debates, as you can visit parts of the ship to talk to characters. Under certain conditions, you may get character events that shed more light on their character and their story. As you are only one of two people aware of the looping, you must discover as much information as you can to find a way out of the loop. For me, this took about 130 loops. Later in the game, you will be able to alter the starting conditions to better set up the conditions needed to trigger character events. And the game will auto-set them for you to nearly guarantee the character events as well if you so choose. The game is addicting, pretty to look at, and the story quite engaging. It is the type of game better suited towards short bursts rather than hours long sessions as the loops can feel repetitive as you try to trigger events. As each loop normally only takes 5-10 minutes, playing for 30-40 minutes at a time can net a solid 3-6 loops which I think is a solid amount for a single sitting. To sum up my thoughts, allow me to simply state, Setsu masterrace please play gnosia do it for setsu thoughts?
    5 points
  27. Heya, I used to be very active here many years ago, looking to catch up with the many wonderful people I met here but sadly lost contact with along the way. A bit about me: I used to be a casual reader, did a few reviews for the website here back in the day. My fav VNs are Rewrite, Song of Saya and G-Senjou no Maou. These days I spend a lot of my time working (argh), playing magic the gathering (irl? woah!), playing table tennis and a bit of video gaming here and there when I have the time. Glad to be back!
    5 points
  28. All prooreading and graphic edits are in. Working on creating patch now, release soon.
    5 points
  29. Sorry for asking this but specifically what timezone is sept 9, 2022 on your release? So that I or we don't get confused on the timezones we are having in our own country
    5 points
  30. Hey there. I'm the translator of the remaining routes of Gin'Iro. Thanks for covering the progress over here. Just as I mention in the website, the translation work is finished. Though there's still other passes that need to be made, as well as editing and proofreading, the hardest part is done. We'll release Mizuha once she's done, then Yuzuki. We won't wait for both to be released at the same time. For more updates either go to Daybreak's website or discord. Either are fine and we'll answer any other questions you may have. Website: https://daybreaktl.wordpress.com/ Discord: discord.gg/daybreaktl
    5 points
  31. It has been so many years so I don't see any reason to drop this But yeah, I barely had any free time cause of work hence the lack of time to focus on this project. No worries though, I plan to release this as long as it's done and free of any errors. I won't be looking back on this after all.
    5 points
  32. Hello to everyone who's been following this project over the past several months. I'm now over halfway through the QC at 55%, having completed the common route, along with Matsuri's and Kimika's routes. So far I've fixed over 500 lines (out of around 25,000), which amounts to about 2% of the lines on average that need fixing. About half of those involve some sort of typo, grammatical error, or a word that needs to be added or removed. The other half has to do with a quirk with the engine where punctuation hangs over a line, being placed onto the line below it instead of the whole word its attached to automatically being bumped down like it normally does for long words at the ends of lines, which are easy enough to fix by just adding a line break, but those are definitely the most annoying bits of the QC. Also, on my way through the QC, I noticed several mistakes/bugs the devs didn't catch when they released the game. Two of which were problematic when recompiling the script, but I found a solution for them. Another 2 had to do with voiced lines, and there is at least one obvious sprite that should have been something else. Other than that, there are some stylistic decisions I've found a bit odd at times, like parts of certain scenes where I would expect there to be music but instead there's silence, or how that Rikuto isn't voiced throughout the entire game. Oh, and there's no video playback option in the extra menu, sadly. Speaking of videos, it's likely that the subtitled OP/EDs for the game won't be done by the time the patch is released, so they'll be released later as a kind of bonus extra. They'd have to be released separately from the patch anyway, since the videos make up 1.32 GB in the game folder, whereas the patch will be around 450 MB. And so, this will probably be my last post here before the release, which I can now give a definite date: The English patch will be released on September 9. And I even managed to get it out before the game's 10th anniversary in December, so that's at least something, seeing as how I originally thought it was going to take me until next year to release it. So until then. Edit: The subtitled videos were completed on time and will be released with the completed patch.
    5 points
  33. No, and I don't expect there to be any such offer. If Koichoco never got officially localized, the possibility of it happening to Imaimo is even less likely, just based on the niche nature of the game and that it's not even an eroge. For what it's worth, I know I'm putting out a quality translation, but I'll let it speak for itself once it gets released next month. Percentage wise, I'm currently 38% through the QC.
    5 points
  34. Yesterday I finished Loopers. What can I say - it's pretty typical KEY story in a short format, with all pros and cons that come with it. I loved it - but I'm easily moved, and I like KEY formula, so the fact that this VN adheres to it didn't bother me at all I think the fairy tale prologue sets the mood perfectly, and it tells what this story actually is, allowing to adjust expectations. Because I have to admit, seeing the premise and R07 as main writer, it's easy to expect more, and then get disappointed - which can be seen in some reviews. I think it's a similar case like with ATRI and PARQUET - the setting isn't the main point, it's just a stage to tell a story. And while surely R07 added his own flavor to it, especially in the early chapters, this is still unmistakably KEY story. Needless to say, it fulfilled its "nakige" mission, making my eyes teary many times. I think the closest to this from the "big" KEY VNs would be Little Busters - there are some clearly visible parallels. But at the same time it isn't just "LB! abridged" I think this was first VN I read that in addition to voiced MC featured third person narration. That was nice, made it more "novel-like" I guess Art is nice, music and voices too, although the voices have too much of dynamic range - some shouted lines are waaaay to loud. To sum it up - YMMV, but for me it was 8/10. If you're not tired of the KEY formula yet, want another dose, but don't have time for behemots such as Clannad or Summer Pockets - go for it There's English translation available in Switch version, and unofficial patch that ports this translation to the PC version. There's also multi-language Steam version in the works, but no release date yet I played Japanese PC version, so I cannot say much about TL quality. Reportedly there are some errors, but it's not bad.
    5 points
  35. Finally, after 12 weeks of daily work, the translation is officially complete as of today, June 27. But all of that will have to be edited later on this summer. In the meantime, image editing will commence immediately, starting with the UI images, of which there's 33 individual images that have text that needs to be translated/edited. Then there are a bunch of other background CGs with text that have to be done, too. I'm not sure how long the images will take. Also, thanks to nReus for offering to translate and typset the OP/EDs. I wasn't originally planning on doing them since I've never done that sort of typsetting before, so I'm really thankful that the patch will have that little bit extra bonus. Also, it's crazy that we had coincidentally started translating the game independently of each other at almost exactly the same time, but I appreciate being allowed to translate the entire game on my own. nReus has also kindly offered to help me edit some of the images, so hopefully that will speed things up a little on that front.
    5 points
  36. It's not an unusual concept. To be blunt, Sunao's ending in Semiramis no Tenbin is basically a bad ending that happens if you miss the flag for Ami's ending. As for bad endings that are longer than the good endings... less common but also something that happens regularly in utsuge in particular. Sora no Baroque comes to mind, for instance. However, you have to ask yourself... do you really want a bad ending to be the one thing people remember when it is all over? Because the longest and most detailed endings are the ones people remember the most. In good VNs, the true ending generally is never shorter than the other endings and is often longer many times over for this precise reason. It is also why - if a heroine exists for the true ending - picking a poor quality heroine for the true ending usually damns the game to the kusoge pile.
    4 points
  37. Hello, just a short information post that we revived both the Fuwanovel Steam Group as well as the Curator page again. While it is hard to produce long-form reviews on the blog at high frequency, we can probably do small pitches or disavowals more quickly on the Steam page. Keep tabs on them! https://steamcommunity.com/groups/fuwanovel https://store.steampowered.com/curator/4774130-Fuwanovel/about/
    4 points
  38. Personally, I never got into this series, but the girls are cute and there is a huge amount of Da Capo games out there. A former member of this forum called @ParanoidGegnar, who is now a christian missionary of sorts was a giant fan of the series and had written a review of the Sakura Edition with most of the Da Capo games and soundtracks on Visual-novel.Info. Since I got nothing valuable to contribute to this, you can check the review here and be overwhelmed how much stuff you have to play before D.C.5 becomes relevant to you. Eindruck von erworbener ~Da Capo~ Archives Sakura Edition – Visual Novel.Info (visual-novel.info)
    4 points
  39. auntwitch

    Introduction!

    Hi everyone! I'm AuntWitch. I came up with that name as a reference to me being an Aunt, who likes witchy stuff. Anyway, I'm 24 years old and I got into visual novels when I was a young kid exploring Newgrounds like an oblivious fool and found weird games that parodied popular visual novels/anime, except with a bucket full of dark humor to them. Probably inappropriate for me to have read, but it started my love for visual novels. Sadly, at the time there wasn't much to read! Ended up taking a break from VNs until I found out about Dangan Ronpa while it was being fan-translated on a forum. Katawa Shoujo was the first VN I played through by myself, but I believe Dangan Ronpa is what got me motivated to play them properly. Anyway, with that said......it was a slippery slope. I don't know what happened, but now I have a metric ton of visual novels in my steam catalog. My favorite is probably the Nekopara franchise for how easy it is to read when you're down in the dumps, but I also love Fata Morgana and the Grisaia series. Still need to finish Eden of Grisaia and then start the Phantom Trigger series. I like both bishoujo games and otome games, though I have a preference for bishoujo games. It's nice to meet you all!
    4 points
  40. Been playing for a while and still have yet to finish a single route, but I wanted to thank Tooko for the hard work that went into it. Thus far it's a very enjoyable read, so GG and thank you!
    4 points
  41. To put it bluntly, I'm staking my reputation on this translation. I wouldn't have started such a huge project if I wasn't confident I could release a quality product, and I wouldn't release it unless I was sure of its quality. I didn't just start translating yesterday. As I mentioned in the first post above, I was a fan scanlator for manga for a little over 10 years. I am very meticulous about the translation, editing and QC process. All I can say is if you're wondering about its quality, play the game yourself once the patch is released on Friday.
    4 points
  42. HataVNI

    Wordpress, my beloved.

    It is not easy to be a blogger, especially not when you start working for multiple blogs at once, try to raise translation company with your best friends and do a lot of management stuff on your own. Thankfully, Zaka is a super helpful person who even shocked me today by throwing a script that was almost ready-to-publish right in my face. I remember that back in the day I loved checking out the fuwanovel VNTS post and it deeply saddened me when it suddenly ended somewhere around the time where Eiyu Senki GOLD released. Funkily enough, Eiyu Senki GOLD was my first project I have ever worked on for JAST and it was to this day one of the funniest and simplest games I played. I should eventually review it, but then.. so far there is not a single of the 6 games I QCed for JAST that I have played privately... maybe I should do Majikoi: Love me Seriously! again with full-voices... I don't really know. I think I missed a lot of entertainment factor that this game loses when you are only playing with the 7+1 voices that JAST could ship it with - bless the Majikoicord overlords. And here we have it again, I went on a tangent. This is actually a statement that someone made about me today after reading my musings on the VNTS post. They're totally right, but my brain operates differently. It operates at double the speed and this is not necessarily good. Well, let's get to the point of this post: When writing for the VNTS I realized that fuwanovel does not use the Gutenberg-Editor, which I have gotten used to while writing more than 500 articles for VN.Info. This means that I had to look at the questionable deception of a WYSIWYG editor again today. Unfortunately, such an editor definitely lies to you, because when making THICC H2/H3 headings it looks bigger and less orderly than it ultimately looks in the published post. Also I got memed by the fuwa Wordpress backend being setup to follow U.S. timezones so my suspenseful hitting the publishing button with my big left toe did not work... REE, Wordpress, my beloved ...
    4 points
  43. Insertion is 100% done but we are still in the process of testing everything. We had some crashes here and there due to bad word wrapping and insertion.
    4 points
  44. So after two years not being held, finally we have Anime Expo returned and for the first panel Sekai here bring some interesting title such as Hamidashi Creative or Parfait (At least GIGA still willing to localize their VN I suppose). I'll list the announcements here later on. PS - Here's all of the announcements for AX 2022 below, and I'll try to sort it based on the order of the panel. Sekai Project Aksys Games Spike Chunsoft JAST USA Mangagamer That's all for the announcements for the first AX since the pandemic happened, and of course I'll write my comment on those later on.
    4 points
  45. Who doesn't like talking about some unpopular opinions or hot takes sometimes? In this video I'll highlight just a few of them I have related to visual novels.
    4 points
  46. The team was just announce that it's their current project, and yes it's after CODA. That said though, the project for it was just started so it should be obvious that there's no release time estimation for Mini After Story here. It's quite short though from what I see, so at least the wait shouldn't be as long as original White Album 2 here.
    4 points
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