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Everything posted by adamstan

  1. I just found nice easter egg / reference in DameKoi. Do you remember a game they played in chapter 7 during the Buntarou says that he remembers this game being a VN, while Yoshinori says that he grabbed the assets of said VN and remade it. Actually, all the locations they mention and the music that is playing is from first Hermit's VN - Folklore Jam (also written by Maruto).
  2. That's a tough question. Sora is for me definitely the best character, as she shines throughout the whole series, and brings light into every episode But when coming to the "choose your best waifu" problem, that's another dimension To put it simply, I loved them all. And each episode was better than the previous one. In first episode I thought that Miyako was very sweet girl, and I wouldn't mind a girlfriend like her. But then came Sora's route, and I found it to be very good too. Haruka was also lovely, and I really liked how she developed as a character. And then there was Noa. I didn't ca
  3. While most of the characters were rather tropey - which seemed to work perhaps thanks to fantasy elements in the setting? - there's one exception, and that's banter between Kakeru and Sora, which, at least to me, felt surprisingly natural. And maybe that's what makes Sora the best character As for your complaints towards Sora's route - that's where all-ages version shows its superiority Unfortunately, I cannot recommend Steam editions without adult patches, since there are parts where they are overly censored (especially the Haruka's chapter). The only "proper" all-ages version
  4. Yeah, the executable with "CHS" in its name was Chinese patch.
  5. It's the first time I see such glitches. With badly set locale you'd usually just get garbage instead of Japanese text (or the game refuses to run at all) When I played Mashiro Iro Symphony I had to fiddle a bit with various patches to make it start, but once it started, it ran without any errors. Maybe that's compatibility problem with newer Windows versions? I played on Win 7.
  6. Thanks for another VN added to bookmark/wishlist
  7. They're the same - all versions of Nine use Kirikiri engine. As for my playing - I reached sixth chapter in Damekoi, and in the meantime it all started to come together and make sense The very beginning was perhaps a bit too chaotic, but after getting used to that style now it's okay.
  8. That looks like something that I might like. Thanks
  9. Which version of Shuffle do you have? I have Steam version from YumeHaven, which is apparently a port of PS2 version, but haven't read it yet. AFAIK currently none of the translated versions is available because licensing agreements have ran out.
  10. Yesterday I got an actual PSP and tried it - the game runs perfectly fine on real hardware, so it's purely an emulation issue. Unfortunately for now I have to rely on PPSSPP since I need text hooking - retyping words manually into dictionary from PSP screen would be too much of a hassle As for the Damekoi itself - I'm around third chapter and all heroines have been introduced. Protagonist is slowly improving himself. Somehow I start to like Kaya, and I'm really curious how in hell that cunning Himeo could become a heroine - so far she seems rather villainous I'd also perhaps prefer if As
  11. And so, as planned, today I started PSP edition of DameKoi I just finished first chapter of prologue/common route. I see some comedy and drama potential, but I'm already a bit annoyed and tired by the protagonist. It seems that in the meantime my tolerance for the hetare protagonists has dropped significantly Well, it's too early to judge, so let's see how it unfolds. Mitoko is nice, and the three guys living at the house are funny Also, MC's traits seem to be so exaggerated, that perhaps it's best taken tongue-in-cheek? I have to say that language-wise this is much harder to read
  12. Okay, I found the solution, using 'expressions' field of the DCODE. Since original function pointed to rax+rbx, I just changed it to rax+rbx-1, to shift captured area one byte 'left'. Now it works as it should So here's working D-CODE for PSP version of DameKoi: $shift_jis,1|50|00,|rax+rbx-1|440FB64C03??E919????????????????72073D0040010072E78D00 (It has to be attached after starting the game)
  13. Hello, @0xDC00 Could you perhaps help me with another PSP title? This time I'm trying to work out the D-CODE for PSP version of DameKoi I found the signature that almost works: 44 0FB6 4C 03 00 - movzx r9d,byte ptr [rbx+rax+00] 44 0FB6 4C 03 00 E9 19000000 3D 00000100 72 07 3D 00400100 72 E7 8D 00 $shift_jis,00,440FB64C0300E9190000003D0000010072073D0040010072E78D00 But it has one little problem - it keeps truncating the first byte of the captured string, which leads to garbled up first c
  14. Not much news from me, but the project is not dead - @Plk_Lesiak is gradually proceeding with proofreading and editing But today I stumbled upon interesting thing on vndb - which further confirms my theory about common pool of assets shared between various TIARE/JAST games. Just look at this screenshot from Muchimuchi Sexy Parfait Onee-sama You which was released on Windows only (no PC98 version). And compare with this:
  15. Today I finished 9 -Nine- Haruka's route (Ep.3) was sweet, one of the better executed romance parts in this VN. Also, in this episode the plot thickens, and we finally meet the actual villains. Overally great episode, and I gave it 8.5 score - but it was totally overshadowed by the grand final that the Episode 4 is. That was truly an epic ride. In this part we also finally get closer to Noa and see her sweeter and cuter parts, as well as the hardships she faces. I got really attached to her, and the bad ending hit me right in the gut. Actually, my experience of this part was similar
  16. That's good to know, thanks From what I remember, there were some routes that were focused more on the mystery, and the others where focus was more on the characters. But when taking the game as a whole, I think it was more or less balanced. If memory serves, main story reveals were in Miu's route, and then in true, and I think that's why guides recommend playing Miu's route as the last one. While I gave WES "only" 7.5, I also loved it - it lost some points mostly because of the map system and its associated woes.
  17. Ah, actually I'm not a big fan of puzzles, and YU-NO is the only "multi route mystery" of that scale I played so far (with the walkthrough on hand all the time ). There was also World End Syndrome, but it was pretty light. What I meant, that it has been well integrated into the story - as in having consistent and somewhat amusing in-story justification. Other VNs when routes were justified in-story that I played were two of the Key classics - Clannad and LittleBusters - but those were of slightly different kind. Amber Quartz seems to have a bit similar structure to 9 -nine-, but t
  18. Yesterday I finished Ep. 3 and immediately started Ep. 4 of 9 -Nine-. Ep. 3 was great, and Ep. 4 is very promising. I think I'll write more when I finish all parts. For now let me just say that Sora is probably the best character in this VN And the way route structure is incorporated into the story itself is IMO on par with YU-NO.
  19. BTW Yesterday I finished second episode of 9 -Nine-. It was so engaging that I almost binged it - started on the late Sunday morning, and kept going at it until 2AM. 2 hours of sleep, go to work, and after I got back home I finished it, with ~16 hours on the counter. In this episode there was more focus on the mystery plot than a romance. Also the overall tone got a bit more serious. Relationship with Sora was kept rather on the wholesome side in the all-ages version, and I can't really complain about it - it was good route, and had good flow. Ep2 also seems to serve as a m
  20. I had Angel Beats on my radar, but what discourages me is that it's the first episode of the series that got discontinued I really liked the story, characters and the atmoshpere of WES. The biggest downside for me was map movement system, which got quite tiresome, and the fact that "less important" scenes during map movement segments were unvoiced.
  21. Yeah, it sounds very competent. But at the same time, if this really reflects the original writing, then I'd say it's horribly pretentious I probably couldn't stand whole game written like that
  22. @Seraphim Thanks for your review. I guess I'll skip Muramasa then - most of the things you mentioned would probably bother me as well, no matter how smoothly written it is.
  23. I just finished first episode of 9 -Nine-. I found it really engaging and enjoyable. If that was indeed the weakest part, then I see that I'm in for a treat And while some people say that Miyako makes for a rather bland heroine, I found her absoutely cute, and could definitely fall in love with her . Besides, the confession scene was amazing - very awkward and at the same time feeling very natural. I'd probably act very similar in such situation The way how the relationship between siblings Kakeru and Sora is portrayed was also brilliant - I loved their constant banter. Another nice
  24. Yesterday I started 9 -Nine- and reached the end of the prologue of the first episode. (BTW, in Complete Edition you select the episode at the "New Game" screen, but each episode needs to be unlocked by finishing previous one) It seems very promising - I like this kind of "School-slice-of-life suddenly turned upside down by supernatural danger" settings. Other VNs where I enjoyed that were Folklore Jam, World End Syndrome or Amber Quartz - although, at least for now, 9 -Nine- seems to be more lighthearted than those - if not for other reasons, then because of the Sophitia And Yoichi is o
  25. Meanwhile, the 9 -Nine- Complete Edition has just arrived in glorious All-Ages 1080p HD Let's see what all the hype is about
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