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Showing content with the highest reputation since 09/12/2020 in all areas

  1. 3 points
    Clephas

    Denpasoft 2020 Survey

    I pushed Akeiro, Silverio Vendetta (since Akabei has an in), and Aoi Tori.
  2. 3 points
    Dreamysyu

    MangaGamer 2020 Licensing Survey

    I'd say there are two reasons: 1. Some translations are actually pretty bad. I mean, I wouldn't mind finally rereading Fate if it actually got a new translation. The problem here is that it never will, and if it does, it won't be done by MG. 2. Some people just want a way to get a way to support a novel they like officially. Not everyone is comfortable buying games on Japanese websites. Especially since many games don't even have download editions, so you have to import a physical copy, which leads to many different problems. And some older games, especially by smaller publishers, are often not available at all. I tried to look for a way to buy Rose Guns Days, but I was out of luck.
  3. 2 points
    Seraphim

    What are you playing?

    Finally done with the Umineko question arcs. It ended up taking a lot longer than I expected (almost two months), mostly because the first two episodes were less exciting than I hoped for, which led to me putting them on hold several times in favor of other games and VNs. Things started getting more interesting in episode 3, and then even more so in the fourth and final episode. I've probably forgotten to mention some things, but this'll have to do for now. I know there's a recent Umineko discussion post here on the forums that I'd love to read, but I haven't dared venture into it due to fear of getting spoiled in some way. I'll probably have to put it off until I'm done. On that note, I think it's about time I move on to the answer arcs, and I'm looking forward to seeing if any of my theories managed to hit the nail on the head.
  4. 2 points
    Forums update will be installed tonight at 8:30 PM EST. Weird time, I know, but c’est la vie. IPB 4.5.2 Stuff copy-pasted from Invision: Major New Features / Enhancements - New Front-End Design - AdminCP Dark Mode - Site Statistics, Search Insights, and Club Statistics - Marketplace now built into the AdminCP - Mobile App for iOS and Android (Beta) - Zapier Integration for Invision Cloud Communities UPDATE: Delaying update until the theme developer updates our themes. The update went fine, but 4.5 has a few rather large changes behind the scenes and our 4.4 themes aren't going to cut it. Rolled everything back to how it was pre-update. Shouldn't be too long before they're updated and we can try again.
  5. 2 points
  6. 2 points
    Mr Poltroon

    Umineko Discussion (SPOILERS)

    But what does my young foolish self do, who took that key and dropped it down the drain? Never read a mystery novel in my life, and frankly, haven't read any since, if not for other mystery visual novels. Regardless, I've decided to give it another try. Here's a stream of consciousness for the first episode of Umineko, which I started on Thursday and only now finished. Spoilers for the entire novel as I've read the whole thing and will be using the bits and bobs I remember as I go through. I'll follow with the tea party and ??? and then possibly clearer thoughts. Also I'll make a blogpost for my everything on Episode 1 at some point.
  7. 2 points
    dannyboo

    Decided to visit again :)

    Hey everybody, I spent some time on this forum like 5-6 years ago and I wanted to spend some free time here again so I'm making a very brief introduction. Because if I don't write even a little, I feel like i'm gonna wait another years before deciding to post something Back then I used Visual Novels to try and learn Japanese, I was also taking lessons at the time and managed pass the N4 exam, yay! I haven't read any VNs since 2017, where I stopped working on my Japanese to focus on other things and now I'm trying to get back into it. I'm 23, male and from Germany. My online times might vary from yours but feel free to send me a message to have a nice chat Nice to meet you all I hope the community has flourished and gained lots of new members over the last years!
  8. 2 points
    dannyboo

    Decided to visit again :)

    Thanks you two! I didn't have much time to look around but I did get the impression that there isn't much going on Still, I'm looking forward to spending some more time on the forums
  9. 2 points
    philipmikh

    Umineko Discussion (SPOILERS)

    Its important to mention that episode 8 has extra content in the manga version and the ending is a little bit more satisfying
  10. 2 points
    This is a mix FAQ that is only for information purposes is someone need addition info or just miss something so it has an informal format with me saying my suggestions, however, this doesn't mean it is 100% only way to play or some stuff I wrote might even be inaccurate (as I did it on my own + Japanese wiki). And as a warning: I do have communication issues, that why I prefer to write long and many details. Many grammar errors to be expected as well (seriously, this is only for guide purpose, not an essay). Thinking of playing the game Starting the game Beginning of the game tips. ->Available characters (important to get as soon as possible) ->Runes/states Mid-late game End game (non-story spoilers) NG+ (non-story spoilers) For 100% + link to Japanese web with all the info Thinking of playing the game I start right off with these 2 FAQ: Q: Is this game like Kamidori? A: No. Is very similar to Kamidori because it is the same developer (Eushully) but it is not the same. Extra: Don't compare the games as you play (including writing online how disappointed you are). This game is not Kamidori and move on so you can enjoy the game as it is a good one. (Special extra: if you don't know Kamidori, make sure to play it after this game, but not before however). Q: Is this a music game (Rhapsody)? A: No. Extra: the main protagonist and others do have special weapons that can be used as a music instrument, there are scenes with them using the instruments (visual novel part) now and then, but that's it. There is no music-based gameplay or ambition to become musicians. The only music-related element in battle, are passive skills that increase accuracy and damage (Tip: don't neglect them, you become extremely powerful if, even a pure support unit, has the x4 damage increase to allies and is present in battle). Starting the game Q: How do I run the game? A: To run the game you need to set your PC's location settings to Japanese and install Japanese language code. A more simple solution: instal "Local Emulator" (yep, that's the name of the program), and start the game using use this emulator by simple right-click "AGE Patch.exe" -> "local emulator" as a new option and start as "Run in Japane (Admin)" Q: Do I have an old version of the game? A: The translation patch makes the game say version 1.00.0000 but its actually the 1.01 of the Japanise version (meaning you have the up to date one) Beginning of the game tips. Before continuing to read please finish the beginning of the game (so all test missions + Tutorial) to have a general idea of the game. Mana bar - there is only one for everything: magic, skills, summon units, etc. So it is not advised at all to use high costing mana skills and multiple magic. 1st run - game is easy in the beginning but halfways gets harder and harder. Second Play onwards: You are god mode {you need to screw up really bad or fight DLC NG+ maps to lose} so it is a good idea to decide if you wish to play the games as a challenge or not (aka using or not Loser's Maze) Do 100% early maps, so all quest, including Free battles to have a good start. Once you are set (battles are easy) stop doing any of the free maps (as 1st time clear is the only way to earn runes, aka stats, and only characters you HAVE will receive them. More about runes in the end part of this section) Difficulty - I have not seen them affecting stories or anything other than what they say they do (increase/decrease enemy stats, dis/enable save and undo function) so set them however you wish with not worrys. Do suggest to have the option for save and undo on as it really annoying to make silly mistakes or wanting to test stuff (saving the moment) and need to redo everything (like having 30 mana for the ultimate skills for CG registrations for almost all units) Q: Regarding Loser's Maze, what happens? A: If you open the door you get a nasty title but you will have access to easy to win stages, with many good skills and after completing you get a special passive type skill that gives stat boost + 1 movement for 0 costs for attaching. Q: If I use the Maze, will it affect the story + can I get rid of the title? A: Maze has nothing to do with the story, so no, it won't affect the story regardless if you use the maze or not. Yes, you can get rid of the title, but only end chapter, just clear 100% and it is gone. {end game reward info}: It is worth to play it before finishing the game for the extra copies of the best general skills and extra runes even if you don't plane of using the loser's rings to cheat. Fully exploring the Maze is necessary for 100% list info btw. Avoid the Shops much as you can. You will have a limited amount of skills you can earn per run, and the ones that are worth buying will cost a lot, so save the unless absolutely necessary to advance in the story. You will get everything multiple times as you clear up all areas (like the keys). Extra info {general rules, including end game skills}: Again, don't buy anything from day shop as you will have more copies that you will use (even if they look really good, you will have soon many). Night shop is discussable, It will depend on your playstyle so some might be worth it, I would still buy max 1 and since new maps usually give them anyways. EG: sky or water adaptation at the beginning is handy (but not more than 1 as you will have tons later, don't even bother with the others types). HP absorbed is not worth, it cost a lot, and the damage you do is too little to make it worth, there will be a stronger version late chapter, that one is worth. State increases - not worth it. Obvious but: always attack from the back as you deal extra 50% damage and sometimes (usually if your OP) will bypass the evasion that would protect the enemy if attacked from the front. Q: How do I bypass Evation? A: Attack from behind, have higher accuracy than the enemy has evasion, attack once to deplete its evasion value and then you can give normal damage (unless the enemy unit has a skill to regain evasion) Q: Good strategy to play the game for 100% purpose? A: You have 100 Save slots, so save save save. So many times you might end up advancing the chapter and missing out on events or boss who's CG skill you missed. You only need to load the save file, do what's missing, and its registered, no need to replay the game again. Either get a 100% save file online or be prepered to speed run as you need to finish the game 5 times for 100% CG (a Speed run - so nothing extra aka bad or normal endings only, will take you around 2-3 hours) Q: Can you give an example of how to play for 100%? A: Missable events: Before advancing the story, in order to NOT miss anything: See/read all events in town, leave and enter a free (or cleared) map and straight away withdraw from the map and go back to town. Do this until absolutely no events show up, then do a story dungeon to advance. So never do 2 straight story dungeons in a row without the above step. If multiple story dungeon, obviously focuses on the one having characters, if that makes you advance the chapter, you know to reload your save (like one of that autosave!!!) and leave that for last, don't risk. Like this, I got the best ending with no issues. Q: When to read the Extra story? A: Too early, play the game more. It is just a small side naughty story. No rush, there is no impact on the story. ->Available characters (information spoiler?) There are a total of Here is the Wiki (warning, character names spoiler?) with when or how characters join (since you wish to recruit them as soon as possible for 1st time clear runes). Last 4 are are available for your 1st run. https://w.atwiki.jp/kaminorhapsody/sp/pages/25.html#id_35af481d If you wish just to know who will NOT join, please continue reading (spoiler warning, won't put names so it's just to have a rough idea): Early introduce characters: Anyone who is or joins the dawn team Mr Hero Mr library ( ) Late chapter introduce character: (she does give the vibe for a playable character...not sure why she isn't...) You will be able to tell who is who as you advance in the story. ->Runes/states: Warning, this is difficult at first to understand. Play the game more and come back, it might make more sense later on. But don't advance to much before understanding this game mechanism (reason why its in the begging section). Basics stuff on how to earn efficiently for the long run There is no experience system, meaning killing enemies won't usually make your units stronger (more in a moment - Reson to kill enemies for stats). Q: How do your units gain stats? A: Runes and skills. Extra info: Skills are self-explained so I will go through and explaining how to efficiently use runes. You gain runs from defeating special enemies (see - Reson to kill enemies for stats) or 1st-time map clear. In other words, SAVE FREE MAPS. Do few to get skills and runes for your main characters to be able to clear maps. After safe them, until you have more allies, as any allied joins after you did some maps will lose out on the runes you can get from those maps. Don't do this 100% of times as you won't be able to progress or will struggle a lot, always check what a map drops so you can decide if the skill is worth or not do that map. And if you do an area, do the all from there if you need to choose for extra 5 Weapons points. Q: How to tell whats a free map? A: Read tutorial... Extra A: (the double sword icon in stage selection) How to invest runes If you read the tutorial you'll know you get skills for getting a diagonal line (X), and HP for horizontal or vertical lines (+). So, we have 3 types: "X" & "+" lines as well as scattered ones not connected with anything. 1: As you advance in the story, you'll get more books, meaning more runes needed to fill in (as it said in the tutorial, filling the whole book, will increase the max amount of Weapons Point you can allocate) so its better to fill out the 1st few book (2-3) until post game. 2: Ignore the scattered runes most of the time, unless you are in the late in chapters or have extra spare runes (usually mage have extra red and wariours extra blue), ignore as much as you can the scattered runes as you might need them for line runes. The reason why I say to ignore as much as you can despite [filling page increase max weapon point that can be allowcated] is that some units you might decide to not use them for battle, you will barely have enough to fill in the X lines for unique character skills needed for skill info list (though you can use save and load methought). 3: For X lines, save before investigating, if its a general skill, it is usually not worth (like pierce is an absolute good skill, but you get tons of copies to end game you don't wish to waste runes for it). Character skills, again, check if they are worth like the mana cost might be too much so you might wish to leave it alone until 2+ playthroughs when you have more spare runes. 4. For + lines: use the point whenever you can. Why? because you get more HP and each line add 1 level. Extra level = stat increase and addition point per level for max skill points available (max Level/Points is 50). So to have strong units, level them up, how? invest in + lines, not x lines or scattered runes. Reason to kill enemies for stats: Runes: The one who gives the FINISH blow will get a rune (so not everyone) if they defeat the Boss (story usually but not all the times) or that [Element] Forest Fairy Forest Fairy: that fur? covered hidden unit there is usually 1 in every free map. I don't see the worth of searching for them, the time you waste to find every last one, you could speed run another if not more playthrough and give runes to everyone. It will stay until you start attacking it (as in reducing its remaining evade states, once it is low or 0 it will leave the battle, FOREVER for this playthrough - unless you withdraw before its gone. Once defeated, it is gone forever as well for this playthrough. 3 Skills that give more states (HP, Attack or Magic) based on the number the united killed, You need a good 300+ kill (single unit) to make a noticeable difference to use that skill instead of a different (as in its not worth to spend hours farming kills). Mid-late game (so once you have chosen a girl - unavoidable choice) Q: Ok. How DO I get the endings? A: Routes/Endings (long text): Please pay attention: There is just 1 story, with 3 outcomes (ending) were you are with one or the other character (none for bad) Ending possibilities: Best x2 (for each girl) - you recruit all* characters + love scenes for main girl Normal x2 (for each girl) - Don't recruite adittional characters, DO all love scenes for girl of choise. The bad ending - Don't recruite everyone and miss Love events with the girl of chose (so just do if you can't advance otherwise, I got it this way) * non-NG+ characters and clones don't count I'm not sure of the following: - if the Super boss is included as I managed to get her from the start. - if you only need to recruite them all or actually see every last events they have. How to get the best ending for sure: Return to town after battle -> do all conversations -> Enter a free battle -> Withdraw from battle immediately -> repeat all steps over and over until no conversation are available when you return to town -> do the Main storys battle -> repeat all previous steps. Don't forget, if you have 2 or more events, and the one you saw 1st advance the chapter, just use the autosave section to load your save just before the battle/event. Q: When to read the Extra story? A: The event is related to the Dragon girl, so read it after doing all her events chapter 5-6 (forgot exactly when exacly). Non-specific timing (to avoid a spoiler): end of chapter 6 if you saw all her events. If you want more specific: after her . I'm surprised she got this extra, as in why exactly her? Though she is one of my favourites so its a nice bonus {{{NG+ tip, she is a wind character + flys = will be extremely useful in NG+ dungeons}}}. Q: How to beat Ultra boss? A: Use Mr Tree as a tank + great HP regeneration + conterstike, more healers to keep him alive if needed. At least 2 archer's snipe skill to stop Boss movements. Alternative: complete as many maps for runes and 100% area quests for WP and you should be able to beat her like that just bearly (not advise since new units will miss out on runes). End game (has non-story spoilers) Don't forget to clear any area for WP and buy whatever you think is good from the Night shops (as you might need them for NG+ stages as the shop resets - so skills for sale based on the chapter you are in) and Loser's Maze (for the extra general good skills, bonus runes and Info registration of the units and skills found there. Q: Point of no return? A: The chapter's title will clearly say its the finale. You will be able to tell as the completion will be "---%". If you need however a name its called NG+ (has non-story spoilers) What carries over? Everything (clones are suggested so that they keep getting the 1st time clear runes). Maps need to be redone (including free maps) but you will be able to see everything (so you will see where you need to go with flying/teleporting units. It depends on yourself if you wish to clear every last map 100% or just for the 1st time clear rune bonus and maybe for any good skill, you really will be OP anyway so it's not worth doing 100% (only if you feel the need like myself:3 ). If you aim for 100% CG, your better off speedrunning the 2nd playthrough (do get all NG+ characters and try and clear those stages, except BugBug, you only get an almost all landscape adaption skills for clearing it, nothing game-breaking) as you will have nowhere near enough runes in 2 playthroughs, I had enough for my main units, and just enough to get all character skills for units I don't use after 2 best route runs despite 100% everything (actually, my mains had full books because of the forest fairy and boss kills). For 1st-time map clear rune farming (aka recruiting NG+ characters as soon as possible): 2 you can get as early as chapter 2 (suggestions to win more down if you have difficulties), 1 Chap 3 and last one Chap 7, however for this you need to do the exclusive maps (The SP town evens + dungeons they unlock) as they show up since if you advance the chapter you might end up being locked out of them. The second reason to do them as soon as possible: You get extra book page with scattered runes to place. The stats bonus for filling everything is no joke. Tips on beating NG+ stages as you get them (for fast recruitment) DON'T waste your time reading this unless youhave tryed the stages already but still have difficulties as I'm assuming you know them (so no spoiler issue) and have a general idea And again, this is just general idea how to beat them straight away (since the more you continue to play the more OP you will be) so work around depending who you use and your gameplay, you might not even need any of this info in the 1st place. {{{{{Tips again the Robo Maids}}}}} {{{{{Books}}}}} {{{{{Chainsaw Clown}}}}} This dungeon is worth doing as soon as possible. You get more or less 4 Double actions (2 from the chest, 1 for defeat, and 1 from the new character) plus teleportation and more. Strategy: {{{{{Hot spring}}}}}: Nothing really, but if you really need to {{{{{The questioner}}}}}: Sorry...I pretty much slaughtered them all since is end game battle so not real tip other than the general rule against all bosses: For 100% Jap Wiki is your best friend https://w.atwiki.jp/kaminorhapsody/sp/ Q: I'm missing [CG] A: If you did the 2 routes on the best ending, it means you are missing 1 CG slot. For that, you need to get 1 of the other 3 endings, all 3 if you want 100% variations. For 100% CG, you need to do all 5 possible endings + almost all Characters skills (use the gallery to check who you need...yes, I love to point out the obvious). Extra: So, you have everything (so including NG+ events) but lack CG variation were characters clearly is attacking, that means you need to perform (make them if enemy) their character skills. eg: Laurie has a CG with an Ax right at the beginning of the game. In the gallery (unlock after beating the game once) you'll see it has 10 variations. You will only get all 10 by using her skills in battle (if i'm not wrong its just the 30 mana cost, I did use all her skills and got 10/10). Same with ALMOST every character - again, check CG list, make your own list, do a map, save when you have 40? mana, summon character, perform skill, load save and do same with different character. This way, you shold have everyone but enemys (good luck, play hard so they have no need for mana to cast thir skills) otherwise load and use different skill. Q: I'm missing unit X in the list A: 1. The 2 under Zombie Dragon: In chapter 5, DON'T trigger the event next to the corps (since this is the post-game section of the guide I'm sure you know who that event is). Then in chapter 6, you will have a mission were the 2 missable units will appear. Optional: DON'T attack them and they will join you after the battle. 2. The 3 units under Reza-Bozua are re-enforcement units that appear during the Last Story boss fight (so don't rush). 3. If you miss 1 unit, it means its definitely one that shows up after you clear the map once so make sure you revisited maps, start with main and move on to free - sorry, don't have a list of this kind of units. Copyright: This is only for Fuwanovel web so no posting on other website. I will update (if I can) if requested but for now I'm done with the game so i won't spend any more time. Additions are welcome, criticise aren't ( I mentioned from the start that I have communication issues so it is absurd to think what I wrote is without issues. I wrote to help to fill any missing piece people have. I played and done the game without any, so anything I wrote is really just my own suggestions and stuff I considered writing)
  11. 1 point
    Silvz

    What are you playing?

    nah, didn't mean to say they are wrong. Just teasing you.
  12. 1 point
    I have to confess - I love their G.R.N.D. album.
  13. 1 point
    New entry in my collection of ambivalent j-pop/anison fascinations, GARNiDELiA's music is kind of trashy... Or maybe very trashy even, but it's catchy and the vocalist... She's not just a good singer, but also has tons of charisma and seems to be the person behind the band's visual style, which is pure kitsch, but also elaborate and polished to the point where I can't help but appreciate it. Also their life performances are just SO TIGHT. ^^
  14. 1 point
    There are two categories: 1. random moege n4-kun translator joining a project with 4 other people without even having finished the game in Japanese and somehow the project eventually finishes with everyone firmly hating the game these are pretty bad at picking their game 2. Chad picking what they WANT to translate these are good at picking their game if they finish
  15. 1 point
    Seraphim

    What are you playing?

    I have. While the reply makes it seem like my theories are off, which could be considered a spoiler-ish statement in itself due to process of elimination, I still don't know if I'm wrong on all accounts or just some, so I guess it's not too bad.
  16. 1 point
    Mr Poltroon

    What are you playing?

    @Silvz I don't know if Seraphim has seen your reply yet, but as obvious as it may seen, I would put it in spoiler tags so as to not affect the person's experience. Maybe I'm very wrong and they don't mind, but if you don't know how they'll react, directly replying to their theories, whether it seems obvious or not, may affect them negatively somehow.
  17. 1 point
    Kenshin_sama

    PS5 Full Reveal Discussion

    I'd be careful buying consoles at launch. Let everyone else be the beta testers.
  18. 1 point
    ...and wow a UI update? That's neat. Has anything changed in the months I've been gone?
  19. 1 point
    alpacaman

    What are you playing?

    So I finished the YU-NO remake. My main takeaway is that it was a poor decision to do a shot for shot copy (minus the h-scenes) imo. Not in the sense that the things that they reworked are necessarily bad, although the visuals certainly aren't perfect. I haven't played the original so I have no nostalgia for its artstyle or voice acting. But rather there is a disconnect between its updated packaging and its script and gameplay system which are both barely able to hide their age. For example the pacing, story progression and plot construction are pretty weird from today's standards. They totally made sense when the original came out. The multi-route mystery was a novelty at the time and I imagine employing a point-and-click adventure gameplay mechanics for progression probably made the most sense at the time but in a 2019 release the pacing feels excrutiatingly slow at time when you have to click different places on screen to get lots of tiny pieces of information, especially as most of what you learn doesn't really have an impact on the true route. I think a reworked script that employed a more modern VN-route structure and got rid of some its more dated aspects could have worked wonders for a YU-NO remake and made it worthwhile for both fans of the original and new readers. As for the remake we actually got, just upscaling the original art and adding the QOL features to the gameplay would probably have carried better results imo. The current Umineko discussion has made me kind of want to re-read it next. Originally I planned to wait for Umineko Gold, but that project sadly seems to be dead in the water (pun somewhat intended).
  20. 1 point
    Formlose Gestalt

    Denpasoft 2020 Survey

    Denpasoft has opened their survey for this year. https://twitter.com/Denpasoft_pr/status/1305662564752338946 And here is the direct link: https://www.surveymonkey.com/r/HDSDLQR Please vote for Akeiro Kaikitan and some Chuunige while you are there. ^^
  21. 1 point
    Acrylic7

    Denpasoft 2020 Survey

    I vote for Shinigami no Testament and Evolimit. Looks interesting.
  22. 1 point
    Emi

    9/14 Forums Software Update (Cancelled)

    you was too fast
  23. 1 point
    Oh snap, that's awesome! If that pre-order sale is going after the end of October, I won't have to worry about my budget at all. That really made my day. Thank you!
  24. 1 point
    Yes. At the very least, you should use PONScripter-fork as the engine. For the script: decrypt it with nsdec, re-save the text as UTF-8, and replace the ` symbol with ^ for text lines because of PONScripter syntax.
  25. 1 point
    Now I guess a few things will need to be changed, based on what I'm seeing. You're translating to French, so Shift-JIS text encoding won't work. We want the script to be stored as unicode (like UTF-8), but the existing ONScripter build doesn't seem to read UTF-8. Use a different engine such as PONScripter-fork: https://github.com/sekaiproject/ponscripter-fork/releases Get the file named narci2-windows.exe (find it under the "Assets" label) and put it into the game's folder. You will use this exe to play the game. I made a few changes to the script to run with PONScripter. Get the file here and put 0.utf in the game folder At this point, the text should look like this. You can translate the text in 0.utf and play without needing to encrypt it again, so just forget about nsdec and nscript.dat from now on. Next is the font, the file called default.ttf which can be replaced with something else. Here's what it looks like with Arial. (PS: the "pointers" you mentioned are called accents. Shift-JIS can't encode them, so we needed unicode.)
  26. 1 point
    Tay

    9/14 Forums Software Update (Cancelled)

    Rolled everything back. Will wait for theme updates. You're safe for now, Fuwa.
  27. 1 point
    Silvz

    9/14 Forums Software Update (Cancelled)

    another apocalypse in like one month? My heart can't take this much adrenaline btw where are the new emotes? :<
  28. 1 point
    Ah, you installed the game into Program Files, so doing anything in there would've required admin access. You should copy the game folder to somewhere you have regular write permissions, such as your desktop. From there, I expect the tool to work normally.
  29. 1 point
    Clephas

    9/14 Forums Software Update (Cancelled)

    *Clephas cackles wildly as the dark energy begins to gather, his tentacles writhing with mad joy as his orange-eyed followers bestow love in the form of a feeding frenzy upon the world* And so it begins... the Fuwapocalypse.
  30. 1 point
    Thank you! We have some amazing fans, definitely! We plan on opening the pre-order store some time after the KS ends, where you will be able to purchase the add-ons after the Kickstarter ends for a limited period of time (VBFI's pre-order store was open for a few months, but we aren't sure how long we will leave it open for VBHI)! Some add-ons are time-limited though, and may be removed from the pre-order store early before it officially closes, so do keep that in mind if you are aiming for those specific add-ons! (time limited add-ons and those that aren't are both listed on the Kickstarter page) However, apart from the shikishis, most if not all of the physical goods should be available for purchase from the pre-order store, so do give that a look if you are interested but do not have funds in time for the KS!
  31. 1 point
    I have to say, I am quite shocked about the fact that someone managed to overthrow Kanbe Kotori as Ange's #1
  32. 1 point
    The last time we talked about a “modern fairy tale” VN with a yuri spin to it, it was a very special one – Studio Elan’s Heart of the Woods, which I confidently gave my first and, so far, only 5/5 rating. The way it mixed relatable, modern characters with an emotional fantastical plot resulted in experience in many ways unmatched within the EVN scene. It also showed the huge potential of this formula, handling the clash between mundane and supernatural in a different way than typical fantasy or horror stories. Today we’ll be looking at a game that took similar themes and utilized them a more low-key, light-hearted way – ebi hime’s newest yuri VN, The Fairy’s Song. Released on Steam and Itch.io early August 2020, this project is a slight departure from ebi’s usual, angst-filled storytelling, focusing more on cute romance and comedy. Fairly similar in tone to 2016’s Strawberry Vinegar, which also combined modern-day slice of life story and supernatural elements, it plays on classic themes of knights, monsters, magic and sleeping beauties, but puts them in a configuration that gives the whole setup a very different meaning… Which doesn’t necessarily mean The Fairy’s Song manages to offer many surprises or that it feels particularly fresh in how it utilizes those tropes and story elements. But why is that exactly, and is it really a bad thing? But have they really…? There is certain sloppiness to The Fairy’s Song's lore and the overarching fantasy plot, but thankfully it can’t overshadow the charm of the characters and the yuri romance The Fairy’s Song's protagonist is Marnie, a goth teenager who tries to make up for her small stature and naturally cute looks with dark clothes and a (slightly) mean attitude. We meet her when she’s being dropped to her grandmother’s house in a small, remote village, quite unhappy with the time she’ll have to spend there while her parents travel abroad. Her grumpiness is only strengthened by the fact her grandmother, struggling after the death of her husband a year earlier, is a shadow of her former self – not just frail and weighted by her loss, but also disturbing her family with frequent talk of fairies and other magical phenomena supposedly present in the surrounding forests. However, what was meant to be a boring and depressing stay is turned on its head when Marnie ignores her grandmother’s warnings and walks deep into the forest. There, she is confronted with several inexplicable events, but most importantly, she discovers an unconscious girl dressed like a knight – Leofe, who apparently spent centuries sleeping in the enchanted grove and is now determined to repay Marnie for waking her up. The story from this point is slightly messy and strangely-paced but also has quite a lot of charm. The fantasy subplot suffers from quite a few inconsistencies (like Leofe claiming her magic comes from the forest’s fairies and later describing them as untrustworthy and hostile to humans) and rather predictable mystery elements. Its interplay with the slice-of-life moments also left a little bit to be desired – the premise would make you expect the main couple spending quite a lot of time in the enchanted forest encountering various magical phenomena, but those moments were few and far between and felt a bit disjointed from the mundane drama. This mild sloppiness and lack of dedication to the theme felt uncharacteristic for ebi’s writing, but thankfully the story worked much better in the most crucial departments: the characters and the relationship between Marnie and Leofe. …also, at no point fairies show up on screen and there’s no trace of the titular fairy songs, but there’s enough fay magic and enchanted woods in the story that you’re unlikely to feel cheated Marnie represents the angsty teenager archetype that can easily become irritating, but she is actually a nicely balanced character, with enough self-awareness and compassion to never become off-putting. Her fierce attitude also makes her adapt pretty quickly even in extreme circumstances, which comes in handy a few times when she encounters supernatural dangers. She does not change much during the story, her attitude softening rather in response to specific circumstances than due to some internal epiphany, but she’s compelling enough as a character for that not to be a problem. Leofe, even outside of a few secrets and plot twists she’s involved in, is an interesting character that only over time I fully appreciated. Her over-the-top, knightly persona and constantly-declared devotion to Marnie might feel absurd at first, but the role of that facade becomes more understandable later on. Stranded in an unfamiliar world, one in which she has no place to call her own, falling back to her ambition of being a knight is a defence mechanism that she initially relies on to keep on going. As her relationship with Marnie deepens, we can see her attitude and mannerisms becoming more natural – this aspect of both girls gradually lowering their defences and becoming honest with each other is one of the most compelling aspects of the whole VN. A lot of good can also be said about the supporting cast, particularly Marnie’s family. Her parents have fun personality quirks that make them believable and fairly defined despite their limited screentime. Her grandmother is a little bit more one-note (same can be said to characters connected to Leofe/the enchanted forest), but full of warmth and she supports Marnie in crucial moments of the story, which makes her plenty likeable. Then, there’s the yuri relationship itself, which includes choices that may or may not be to your taste. While the game is fully kinetic and ends on a very positive note, it doesn’t go very far in developing the love story, as the girls end up still slightly uncertain about their feelings and what their future will look like. There’s also no epilogue that shows them being together, which is a bit of a wasted opportunity in a story that is in large part about finding a place for oneself in an alien world. Just a little glimpse to how Leofe was going to adapt would be very satisfying. Overall, there are enough cute moments and kisses to satisfy most yuri fans, but I hoped for something a bit more conclusive. The game also mostly avoid explicit LGBT themes – while Leofe’s past as a girl going against social norms and striving to become a knight has a clear feminist/empowerment angle to it, neither hers nor Marnie’s attraction to women is ever elaborated upon. While I know some readers prefer things to be this way, for me at least acknowledging the issue makes the story more immersive, so I wish the game was at least a little bit less vague. In a major way, The Fairy’s Song is also a tale of waking up in an unfamiliar world and trying to find a place for oneself – with all the troubling and ultimately-heartwarming implications The game’s visuals are kept relatively close to standard anime art and they are overall very cute and colourful, setting an appropriately light tone. The level of detail didn’t amaze me at any point, but the character art, backgrounds and UI are all nicely stylized and fit together very well, creating an overall very pleasing effect. Music caught my interests a bit more, as it mixed typical slice-of-life VN ambient tunes with more dynamic ones reminiscent of JRPG soundtracks. The switches in style complemented the transitions between more mundane and more adventure-filled segments of the story – a choice that felt well thought out and deliberate, which is not necessarily true with most EVN soundtracks. Generally, the VN left nothing to complain about from the technical standpoint, a few typos scattered throughout the story being the biggest issue I can think of – and even those were relatively few and far between. So, do I recommend buying and reading The Fairy's Song? Generally speaking, yes, but it's also not an offering that will completely satisfy fans of ebi's usual storytelling, or those seeking for a cohesive and engaging plot. With how casual the flow of this VN was and with some of the quirks in its art reminding me of Winged Cloud's Inma Ruiz's work, I sometimes couldn't suppress the feeling like I'm reading clean, better written fragments of a Sakura game. Personally, I'm all for that kind of low-brow fun, as I can easily get past some messy plotlines and enjoy cheesy romantic moments, but you need to adjust your expectations properly to not feel at least a bit disappointed approaching such a game. The Fairy's Song will occasionally ask you to embrace its silliness and go along with a few overly-convenient plotpoints, but if you're able to do that much and enjoy cute yuri romance, you'll have tons of fun with it. Final Rating: 3,5/5 Pros: + Fun main couple with good chemistry + Lovely visuals + Good soundtrack Cons: – Mild inconsistencies in the game’s writing – Very standard plot that adds nothing fresh to the formula VNDB Page Buy The Fairy’s Song on Steam or Itch.io
  33. 1 point
    Mr Poltroon

    The Fairy’s Song (Yuri VN Review)

    Like, certainly, I appreciate that The Heart of the Woods masterful experience, but I know what I'm getting into if the premise is 'a goth girl meets a fairy girl and yuri ensues'. I was not expecting ebi's usual stuff, and actually hoping it wouldn't be in. This is all great news to me.
  34. 1 point
    New public release time! Since last month Penlight's had a lot of little changes and updates. There's script edits, another load of new CGs, a few little additions to storylines old and new, and the full translation of the game into Spanish! There are some issues with the script in its current version, but Spanish readers should now be able to read and enjoy Penlight and I'm proud to be able to offer that to people in what is still a free indie visual novel ^^ I really hope there are people out there who will find it useful. But back to the other stuff. Nozomi's main storyline got some significant edits to strengthen the narrative and fix an inconsistency or two. The villainy stuff got another looking over as well, with the Robot storyline getting a new scene and Sleeper Agent a new ending that I'm not totally pleased about, but whatever. It's something. Also, Hiroko's most recent storyline might also be worth reading again just for the new art that got added this month~ Oh, and following from the progress I made on the Reversal storyline last month, I made a start on another anticipated storyline this time. It's the part where Kyou suggests turning Sayori into a doll o.o There's a scene or two to get things started, and there'll be more to come next month. Should turn out to be fun~ As usual, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. That's all for now. Hope you folks enjoy the update and I'll see you next time! What's New New CG for Nozomi's route, near the beginning TWO New CGs for Hiroko's route, on the "Ticklish Hands" storyline New CG for the third of Sayori's Alter storyline endings New CG for the Villainous Robot storyline Spanish localisation: The entire game is now playable in Spanish! Expanded the Robot path by making some script edits and adding a whole new scene Edited a number of scenes on Nozomi's Trance storyline Completed a version of the alternate ending on the Villainous Sleeper Agent storyline where Kyou chooses to fight Began writing the Doll storyline on Sayori's route Added music and ambient sound to Hiroko's "ticklish hands" storyline ending scene Added one new piece of music. It plays during the first scene of Sayori's Doll storyline Added a language select screen when people start the game for the first time Inserted a disclaimer message that appears at the start of the game Fixed several bugs in the CG gallery that prevented certain CG variants from unlocking Fixed a display bug that occurred during Nozomi's Reversal storyline Word count is now around 217,500 The usual miscellaneous spelling and grammatical corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error
  35. 1 point
    Plk_Lesiak

    Decided to visit again :)

    Welcome back to (now much less alive) Fuwanovel! Hope you'll have fun. :3
  36. 1 point
    Emi

    Decided to visit again :)

    Welcome back
  37. 1 point
    alpacaman

    Umineko Discussion (SPOILERS)

    Umineko does have a pretty clear conclusion, both in terms of plot and themes, it just doesn't bother to explain all of its murder mysteries in way that satisfies anyone looking for clear-cut "logical" solutions, which is kind of the point. My theory for why Umineko is more controversial in Japan is that its critique of a certain hyper-rationalist mindset hits a lot closer to home with a larger portion of the consumer base there. Ryukishi07 reacting to a possible need for answers to the howdunnits based on material reality by effectively shrugging and saying "I gave you Battler's and Ange's "truth", if you are not satisfied with that, go figure it out yourself" is a big middle finger to these people (if the inclusion of Erika didn't piss them off enough (and I could go on about how great of a character she is)). Especially since Japanese popular media, or at least the parts I know, tend to package their social commentary in a way that mostly spares out the individual consuming it.
  38. 1 point
    Zalor

    Umineko Discussion (SPOILERS)

    The funny thing for me is that my impression of Japanese creatives (writers, mangaka, game devs, etc) is very positive and I think they have a lot of brilliant minds working in those fields. But my impression of the Japanese consumer base lowers with every year. I think the oppressive education system makes a minority of people snap and a subset of that minority express it through art, which is why their fiction can be so good. But the majority of Japanese manage to conform to the system, and for those who conform I think it permanently damages their creative thinking abilities. It's interesting how Higurashi is the favorite Ryukishi07 work in Japan, and Umineko (which is comparatively a more experimental and imo overall a deeper work) is somewhat scorned in Japan but highly praised in the west. Maybe at my core I'm fundamentally westerncentric, but I think the west is right on this one. Umi > Higurashi. Although without a doubt both are very good. I think Ryukishi07 was tongue and cheekly referring to his Japanese audience in these quotes: pic1, pic2
  39. 1 point
    I've moved the thread to the Original VN forum. This seems interesting. Glad to see you've hit your goal.
  40. 1 point
    Heavy metal girls from the band Show Ya Whole album is good:
  41. 1 point
    A commercial flop only faintly hints at something actually being bad.
  42. 1 point
    Today I got another physical JVN from Amazon - this time it's Sakura Strasse by Palette.
  43. 1 point
    Emi

    PSO2 - Phantasy Star Online 2

    necro posting because im stuck playing this now years after everybody else atleast i can play dress up like everybody else because i dont understand shit about endgame
  44. 1 point
    Tay

    Meta - Fall 2020 Site Chat

    Hi everybody. My name is Tay. I’m the site admin, and I’m writing this post to share a few thoughts and to apologize for what has been a very difficult period for the site (and many of us in the real world, myself included). Please note that I am actively working on the site today (01:26 update: currently waiting on Nayleen’s help on a mysql issue that I don’t know how to solve) and will be available in this thread and on Discord throughout the day. Why did you disappear? I was overwhelmed by real-world responsibilities and the real-world issues affecting the site. I feel deeply that it’s my responsibility to keep an appropriate baseline amount of support (server, forums fees, forums UI theme subscriptions, front site plugin subscriptions), and have mostly done so, but not being here in a full, active manner means that I was unaware of even large issues, such as Invision losing my auto-pay details. I feel really bad, guys. I'm sorry. Why didn’t you more proactively pass along the keys to other community members instead of just ghosting us? Dropping torrents caused hundreds of real-world issues that made a site hand-off – even partially – unconscionable until resolved. It makes me happy that they feel like an ancient memory to most of you, but they have been my lived reality for a long time. Only this summer did that chapter fully come to a close. Fuwa is in the clear, for what it’s worth, and for the first time I feel like I have options. What the &$% is going on with site/forums updates? I’m working to fix some issues in how I access the various databases on the server. Once that’s fixed everything will be updated and troubleshooted. It’s going to be another Fuwapocalypse. But it’s gotta be done. I give you my word that, so long as I can get @Nayleen’s help, this will be done by week’s end. As regards the forms, specifically, Invision, the software company who made our forums software, deleted the auto-pay credentials I’d given them and the software license lapsed for several months. It’s been renewed and everything will be updated as soon as I get Nay’s assistance and make a bunch of meticulous backups. What is your plan for Fuwanovel going forward? It may not be appropriate for that to be my call. I need to touch base with all the core users still active and sort out what’s best. I love Fuwanovel. It’s been a work of love spanning more than ten thousand hours (and much more than that in dollars). But my focus and passion -- help bring visual novels into the wider gaming community – has been realized. I’ve been fortunate enough to facilitate or be part of some major, tectonic shifts in the industry. It’s a different world and I am likely not the best equipped to pick a direction. Maybe I’m wrong, but I don’t think so. What I’m confident about, however, is that the way I went about building Fuwa, while successful, is unsustainable. Palas put it incredibly well last month: “It’s like running a business, but without, well, the business.” Perfectly said. For better or worse, I’m wholly or largely responsible for the projects he highlights: enormous and technical VNTS posts which took two people 5 or so hours to do every Friday night, an ambitious reviews hub scouring VN reviews from across the net, a VN reviews team, forums projects, etc. A lot of what I did on Fuwa amounted to spending ungodly amounts of time watching trends in both the industry and site traffic and building ideas around what I thought would bring interest to the community and the VN player base. It worked well: we had huge traffic and played an important role in bringing VNs out of obscurity. But the lived reality was often me researching, designing and proposing these projects, and asking others to step up and either run or contribute to them without compensation. We’d have people putting in 20 hours a week, some weeks, on top of core admin staff working 30-40 hours weekly, and it STILL wasn’t enough. Most pitched in because we liked the cause, and liked hanging out with each other, and liked the dopamine rush of user engagement. Some did it because I asked them. And some did it because they felt like they had to. I’m still working on pulling apart my feelings on this issue. I don’t know how to fix this part of being a fan site. I do know that it is wrong to ask so much of members without paying them. Fuwa has never made money and I was never able to pay for help. This isn’t going to change anytime soon, so any new site reality is going to have to take into account the need for a lessened human cost. Anything else you want to say? Tons. But that’s good for now. I’m spamming Nayleen on all the usual channels and mostly just want to get the site fully updated. We can chew on the site’s existential questions in the meantime.
  45. 1 point
    Absolutely savage take, and completely agreed.
  46. 1 point
    Clephas

    Meta - Fall 2020 Site Chat

    As I was one of the members that burned out a while back (too many VNs played for the sake of my blog on the site), I know something of where you are coming from. I was spending something like 50 hours a week playing VNs, many of them I didn't like or whose concept I found boring and pedestrian, to be able to be fair when doing my VN of the Month column. I was using a tiny scoop to try to get through the piles of hot steaming brown stuff to get to the stuff that shone regardless of genre, and my satisfaction levels kept falling until I just fell apart. I was even working on one screen while playing on another at times, while using meal times as a time to get caught up on a VN. To this day, I have to be careful not to play too much in the way of VNs, or my trauma comes back, despite the fact that I am loving what I'm reading. Heck, I'm currently recovering from another bout of that while doing something else to put myself back together. More recently, I was becoming increasingly depressed that the only community I still enjoyed being a part of was doomed. With the increased rl stress that hits every time I leave the house over the last four months, I was on the verge of collapse when I decided to get online and do my latest scan of the forums... and saw this. To be honest, just the fact that you are getting involved in the site again at all eased a lot of the pent-up stress that has been weighing on me every time I come online of late, so thanks for coming back.
  47. 1 point
    After spending yet ANOTHER 10 hours on it, I finally made it to work! So that no one else has to suffer from it, I explain it here : Take ALL THE FILES from the .xp3 archive. Put them in a folder. Take one of the .scn files. Put them in FreeMote Toolkit. TICK EVERY "UNBLOCK" FROM FreeMote Toolkit FILES'S PROPERTIES. Drag-Drop your scn on PsbDecompile. Modify one line in your .json. Drag-Drop your .json in PsBuild.exe. Pick the .pure.json, put it in the original expanded .xp3 folder. Replace .pure.json's title with simply .json . Select all the files in the folder with Garbro, NOT THE MAIN FOLDER. Select "Archive", with all boxes ticked. For the file, SELECT THE ORIGINAL .xp3 FILE. (It wasn't working for me if I simply made a new .xp3 file)
  48. 0 points
    Tay

    9/14 Forums Software Update (Cancelled)

    I lied. The update is happening NOW. Please panic.
  49. 0 points
    This is what I got for the result.txt file: link here. And for what it's worth, I did try it on Windows 8.1 which worked fine. (I ran the second command twice to test one more edit.)
  50. 0 points
    In my case i think it was some PTSD-ish trigger. My first relationship went that way when i was young and i guess you don't easily forget such a thing Now i'll happily avoid the content, but i don't react to it.
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