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Showing most liked content since 08/10/2019 in all areas

  1. 6 points
    It took me 1 year and 8 months to do it, but I've finally finished translating all 2265 lines of Watashi wa Kyou Koko de Shinimasu - in our localization, This is where I die today. During the most active period (where I did ~85% of the work), I managed a staggering pace of 6 lines per day. Shinimasu is a nakige that doesn't waste time - it manages to present a multifaceted, compelling plot in its 2 hour playtime. It starts with a suicide attempt, and if you've ever felt like it yourself, you might find it intensely relatable. It's not afraid to show its characters weak or indecisive, but that doesn't mean they don't show their strength as well. Two misfits meet, lick each other's wounds, and - if nothing else - at the end of it, they're no longer alone. How do you live on this goddamned bitch of an earth? Maybe you'll find an answer in this visual novel. I've previously livestreamed reading my raw translation of the first episode on Twitch; I'll be doing the same for ep 2 at 8pm CEST on Monday (the 12th). You can watch a recording of the first stream here: Ask me about Shinimasu, translation, my new avatar, or anything else you'd like, and I'll answer you in a potentially spicy manner.
  2. 6 points
    https://fuwanovel.net/reviews/2019/08/10/the-language-of-love/ Feel free to discuss the review/the game, if anyone is actually interested in that, but I created this mostly to celebrate the fact that we have first content on the main site since exactly one year ago (not counting VNTS). And while publishing a single article on August 10th every year would be an interesting gimmick, I kind of hope to see more life there (and not just my EVN reviews too, that would be in really bad taste). If you find in yourself some energy for writing about a recent release, I'm sure no one will scoff at even one-time contributions, if they keep a decent-enough quality. We don't have a review team leader ATM, but if you contact me or @Emi, I'm pretty sure we'll be able to figure it out. And the blog staff recruitment post is also still up. :3
  3. 5 points
    For people who appeared in something like the /r/vns Visual novel no cheating! Ideally I'd want you to use your current IRL traits but if you have an ideal person you wanna be or base yourself more on how you act on the internet you can make that I guess Here's mine: Hair- Black, Short Eyes- Black Body- Young-Adult, Average Height, Dark Clothes- Baggy Pants, Shoes, T-Shirt Personality- Friendly, Serious, Strange, Docile, Pacifist, Kind, Otaku, Loyal, Food Lover Role- Living Alone, Gamer, Phillipine, Older Brother Engages In- Online Chatting, Teasing, Sarcasm, Reading Subject of- Teasing, Bullying, Massage Engages in (Sexual) - None Subject of (Sexual)- None
  4. 5 points
  5. 5 points
    Click here to be taken to it! Demo download links: Windows --- Mac --- Linux 2016.Inre Island. A seemingly idyllic, modern island in the middle of the Atlantic Ocean. A constant tranquil breeze along a mild climate, and a well-off society embracing a harmonious way of life. Its citizens often refer to the island as their very own miracle, counting themselves lucky to have been born on it. Tourism is low despite Inre being a highly desired travel destination, and for good reason. Not only is it a trip only the rich can afford, a rigorous regime means a special visa is required for entry. 2018. Over a course of six months, a lethal biological attack claims a significant amount of lives. While tragedy occupies people's minds to the brim, a controlling governmental plan is constructed and put into motion. All to prevent such attacks from ever occurring again. The following years, Inre Island's citizens face unexpected change from their usual ways. On a sombre day – damp, dark, and horrifying – the internet is shut down, leaving the island disconnected from the world around it. 2020 - present. After a long internet-less spring tinged with uncertainty, a new system to replace it with is introduced. A new "internet" along digital setbacks result in major changes to everyday life. Unable to adapt, many find themselves spiritually stuck in a world that no longer exists. Suddenly, the island appears shrouded in mysteries. The closed hearts are many. A select few want a way out. But most want to reset and forget. People who never would've met, meet. People who never would've loved, love. An island that had never known sadness, knows it now. Cerulean Days is set in 2020, and follows two outliers of society – mellow Michael and competent Séverine – as they discover the true effects of 2018. Amidst tragedy of lost friends and family bonds are grown, solace is found, feelings blossom, truth is discovered, and conspiracies are seemingly unraveled. Hearts in need of mending await you. Welcome to Inre Island. Séverine - A creative and intelligent girl working as a professional pastry chef in a luxurious mall. Due to strict schooling and an arduous upbringing, she has a habit of setting a high bar for both herself and those around her. She has a bold side to her, but typically only lets it show around people she's comfortable with. Her past is filled with loneliness, but found comfort in chatting with like-minded people online. Due to the changes to Inre Island, and their effects on the social landscape, she is put in a position she's unfamiliar with. And she does not like it. Grace - A kind-hearted and bubbly woman working at Inre City High School. For three years, she was Michael's homeroom teacher. After a tragic personal crisis of Michael's, Grace offers him all the support a grieving one could wish for. Since that day, they've lived in harmony under the same roof. Since that day, they've found solace in each other's company. Since that day, they've been an uncommon "family". Rose - A cheerful full-time streamer meets an internet-less society. Confusion about life ensues. Her online community – her everything – is forever gone. Rose is lost, and knows not how to get out of the pit she has been put in. And her stubbornness makes everything all the more difficult! Will she adapt? Or will she remain stuck, holding onto fragments of her past? Greetings, Fuwanovel! I'm Leaf, and I like to create stories in my favorite medium: visual novels! This is my third project, and it has been titled Cerulean Days. And I come bearing a demo! A great deal of effort has gone into it, and I'd love to hear your thoughts on both the demo and the game as a whole! The download links are at the top of the page, but I'll put them below as well. A Kickstarter campaign is also running currently – please give it a look if you like what you see on this page! Windows --- Mac --- Linux If you have any other thoughts or questions – let me know! - Leaf
  6. 4 points
    Rama 裸魔 ♂ A Measurements Height: 174cm Hair - Brown, Long, Ponytail, Straight Eyes - Brown Body - Teen, Younger Appearance, Slim, Body Piercing Clothes - Apron, Blindfold, Choker, Dress, Jacket, Knee-high Socks, Leotard, Maid's Dress, Micro Bikini, Microskirt, Miniskirt, Naked Apron, Nurse Uniform, Panties, T-shirt Items - Computer, Condoms Personality - Deredere, Genius, Kind, Shy, Slut, Sweets Lover Role - Gaymer, Friend, Homossexual, Villain, Prostitute Engages in - Crossdressing, Flirting, Online Chatting, Prostitution, Teasing, Tentacle Rape, Torture Engages in (Sexual) - Anal Fingering, Anilingus, Bathroom Sex, Bestiality, Blowjob, Group Sex, Handjob, Masturbation, Masturbation with Object, Nipple Sucking, Outdoor Sex, Peeing, Sex in Public Places, Sex involving Prostitution, Sex with Monsters, Sex with Others, Sex with Tentacles (Consensual), Sixty-nine, Virgin Sex Subject of (Sexual) - Anal Fingering, Anal Sex, Anilingus, Body Writing, Bondage Sex, Bukkake, Butterfly, Clamps (BDSM), Cowgirl, Cunnilingus, Doggy Style, Inflated Belly, Missionary, Multiple Penetration, Nipple Sucking, Object Insertion, Petplay, Quickie Fix, Reverse Missionary, Seventh Posture, Sexual Blindfold, Sitting Sex, Spit-roast, Standing Sex, Suspension Bondage, Tribadism on Penis, Vibrator, Wooden Horse
  7. 4 points
    Note that there is no all ages version and Steam and Denpasoft both have identical uncut, demosaiced releases. That means you'll need the right config toggles in Steam before they'll let you see it exists. Pick it up with a 10% launch discount on either store: Steam: https://store.steampowered.com/app/1100800/I_Walk_Among_Zombies_Vol_2/ Denpasoft: https://denpasoft.com/collections/newest-releases/products/i-walk-among-zombies-vol-2 The new heroine in this one is really cool, and as with volume 1, the volume 2 is one part post-apocalyptic survival horror one part human drama. This time, I'd say, with a little more emphasis on the "human" angle, as Yuusuke slowly starts to become a little less of a clod.
  8. 3 points
    it's the choice of the other person not wanting to have sex with us
  9. 3 points
    Engages in: Online Chatting, Sarcasm, Vomiting
  10. 3 points
    I should probably point out that whilst Astro left the original project, and there have been no public announcements of any progress, the project is still very much alive. I can't stop you from starting your own project from scratch, but I'd recommend against it.
  11. 3 points
    With the end of his high school career approaching, Kyou Koyama is a friendless and troubled young man. However, having recently taken an interest in hypnosis, he supposes he can salvage his relationships with his classmates using the power of suggestion. With the help of a modified penlight of his own design, he sets out the change his world, one class rep at a time... Penlight is a visual novel set in a high-school with a heavy hypnosis/brainwashing kink theme. While still in early development, the current release is fully playable from start to finish. It should be noted that all characters featured in the game are in their senior year of high school and are over 18 years of age. Download: Free releases available via my Patreon or itch.io Current public release: August 10th 2019 Next public release due on September 14th 2019 Currently Features: Around 62,500 words Three main routes, playable from start to end, with at least one consequential choice for each Hypnosis & Mind Control (Consenting and non-consenting) Mild D/s Robotization Male protagonist Three female characters 2D Animé-style art (In the process of upgrading from placeholder stock sprites) Most Recent Additions: New major route (Villainous) with two distinct story paths New sprite for Nozomi, albeit with limited functionality (selectable on game start) Added a few more assets; a couple new backgrounds, character expressions, sounds and a smartphone graphic, mostly to accommodate the villainous route Tweaked some of the dialogue in the two original routes, mostly to resolve inconsistencies created by the villainous route additions Changed the file format of the music to ogg from mp3, significantly reducing file size General spelling and grammar corrections Please note that I tagged the game 18+ on my Patreon and Itch.io pages, more because of the non-consenting mind control that some might find objectionable rather than the presence of any explicit NFSW content. The content is probably more PEGI 16 / ESRB M were it rated for audiences. Support The Project Penlight is very much a work in progress. Over time I intend to improve the game's writing, art and audio into a more complete game with multiple story branches and additional choices that yield interesting consequences for the player. Check in every second Saturday of each month for a new public release with updated content! While I'm confident I can make a functioning and enjoyable visual novel on a super limited budget, any funding I do get will be invested into making a higher quality product. If you would like to make a contribution, please visit my Patreon and consider pledging ($5 patrons get access to new content up to 4 weeks ahead of the free releases). Comments and feedback are welcome, too. I appreciate any support!
  12. 3 points

    IMHHW(Nintendo Switch)

    Yup, this will be the same broken crap we know from the Steam version. If Pulltop actually cared, they would release the Cruise Sign PS3 port (a high-effort all-ages version that didn't exist when the first IMHHW localisation was made) in English with fixed translation, but that would require actual effort and investment. Why bother when you can make a cheap cash-grab.
  13. 2 points
    Chacha a.k.a. Big Dig the Samurai Nig a.k.a. Chachang a.k.a. The Most Fascist a.k.a. 4Fingaz a.k.a. The Womb Whisperer a.k.a. The Big Shit Woman Height: 1980cm Hair: Black, long, sumputious, cared for, Jew Eyes: Variable depending on coloured contacts Nose: Jew Body: モテモテ Clothes: Columbian drug dealer attire, lennon shades Items: Rescue Remedy, pen lost in hair Personality: sicktwistednasty, not depressed Role: Registered Sex Offender, Deagle Nation Historian, Spirit Scientists, Player 1 Engages in: Tritone Substitutions, Flamboyant Belts, Actual non-meme hiring of prostitutes she was kind of brown it said she was japanese but she was kind of brown i don't know man Engages in (Sexual): DDLG, Choking, Homicide、穴暗殺 Misc: Check out my bandcamp, if you can find it
  14. 2 points
    I’ll be completely honest: I didn’t have a good opinion of NTT Solmare even before approaching the game this review is about. After exploring their sole non-otome visual novel, Moe! Ninja Girls, I was absolutely stunned with the predatory monetisation and poor quality of that title. I was still curious about their otome projects though and decided to check out one featuring the theme I personally enjoy a lot: vampires. Thus, I ended up playing Blood in Roses+, one of the over 20(!) games in the Shall We Date? series and what I found there was an extension of my Moe! Ninja Girl experience, along with some interesting surprises (which doesn’t mean any of them were particularly pleasant). First, however, a bit of context is required. NTT Solmare is a Japanese company producing e-books and mobile games primarily for the Western market. Shall We Date? Otome games are their flagship product and can be split into two categories: paid apps, which are mostly Android/iOS, English-localized ports of Idea Factory otome VNs and free apps which are produced by NTT Solmare themselves. Since 2011, they’ve released literally dozens of cheaply-made, but aggressively monetized games, particularly in the free-to-play segment. This is also the category where Blood in Roses+ fits in, being a fully free-to-play mobile VN, in which you can theoretically experience an impressive and constantly-expanding pool of content without paying anything. There’s a catch though… Or a dozen, which are all worth discussing in detail due to the unbelievable abuse of the VN format they represent. The consistent setting and a cast of characters shared between the many alternative-universe scenarios are among the game’s few redeeming qualities Before I get to ripping the game to pieces for its business model, what is Blood in Roses about? At its core, it’s a supernatural romance featuring a human protagonist becoming involved with a group of powerful vampires and other fantasy creatures – nearly all of them in the form of ridiculously-attractive ikemen, of course. Every one of the 25(!) hero routes (there’s a token yuri one too) revolves around the Hotel Libra Sincera, a castle built at the crossroads between the human and magical world, and a core cast of characters, including Alfred and Rupert, the vampire twins in charge of the hotel. There’s also the mystical rose garden present within the Libra Sincera's walls, which the game takes its title from and which usually proves to be of crucial importance for the heroine. Every arc can be considered an alternative-universe scenario, telling a self-contained, conclusive intrigue and romance scenario. While there are some recommended “beginner routes” that works best as introduction to game’s lore, the only thing you probably shouldn’t do is starting with one of the arcs featuring the “hunter” protagonist – the second version of the lead character, added in one of the later updated to the game, original one being the “witch”. Those play a lot on the previously-established lore and will be more fun to experience if you know the “core” stories like Alfred’s and Rupert’s. While, in general, the game’s writing is generic and sometimes quite uninspired, most routes have their interesting moments and the ability to see so many version of the story and different perspectives is quite fun, making the game more enjoyable the more you play it. The protagonists (they’re explicitly two versions of the same person from different timelines, but are also different enough in their skillsets and behaviour to be considered separate characters) are also rather fine, with a major caveat that I mostly enjoyed them when choosing “moonlight” dialogue options. This is part of the game’s karma system, determining the ending you get: moonlight choices usually involve the protagonist being more decisive, aggressive and openly affectionate towards the hero, while the opposite “sunlight” route basically means her being a bag of wet noodles (or in other words, a stereotypical otome protagonist). Especially in the case of the witch, who starts her story as a prisoner of the vampire brothers, sunlight choices are rather jarring to observe and often lead to submissive endings that rubbed me the wrong way. The avatar system and all the gameplay mechanics of Shall We Date? games are more roadblocks preventing you from experiencing the story, than actual sources of fun Thus far, it doesn’t sound so bad, right? What’s the issue then? Well, the first problem is that you read the story in tiny, 1-2 minute bits (scenes), each of them costing a story ticket. You can get up to 6 free story tickets per day (with up to 5 stored at once), but if you want to read faster, you have to buy premium tickets at an insane price of $2 apiece. This already creates an extremely stilted reading experience, exasperated by the Blood in Roses’ clunky UI and very high input lag – the client acts pretty much as a web browser, with all the nasty implications you might be familiar with if you played old browser games in the early 2000s. If you think, however, that you’d be able to just buy $200 worth of story tickets and read a full route in one go, you’re sorely mistaken. The game also forces you to participate in the crude minigame called “Miss Rose Contest”, where you compete with other players to farm two in-game currencies: Tokens and Lady Level. You require both to bypass “Love Challenges”, literal roadblocks that prevent you from reading the story any further until you buy a specific avatar item for Tokens or reach high-enough Lady Level. This is, of course, another way to extort money from you, although bypassing these challenges with cash is so expensive that you should probably forget about doing so unless you’re a Saudi sheikh. There’s another layer of scummy to Love Challenges: using premium currency to buy special items in some of the challenges will reward you with premium version of the story, with special dialogue and an extra CG that will save to your library (quite often for a price of a full route or two in a much better game). The Love Challenges are also designed to show up often enough and with so high Token prices required to bypass them, that you’re likely to get stuck for literal days farming currency to just continue reading (no matter how many story tickets you might have). And if you wondered there was some aspect of the VN experience that wasn’t monetized yet, the aforementioned moonlight/sunlight endings also have a trick to them. You cannot go back on your choices without resetting the whole route (each consists of ten chapters, or around 170 scenes total) and losing all the story tickets you used and Lady Level you farmed (it always resets after finishing or switching a route). This means that if you mess up the dialogue too many times and don’t get enough points in either alignment, you’ll end up being stuck with a short, bad “Farewell Ending” – that is, unless you use the premium currency to boost your points. What makes all this even worse than Moe! Ninja Girls is that while that game also represented shocking levels of greed, it at least had the decency of consistently awarding you premium currency through events and rewards for finishing story chapters. Here, you can only rely on your wallet to get you any of the game’s premium features. Speaking of events, as you can imagine, those are pretty impossible to complete in without going full pay-to-win – in my first experience, even using up all the very significant starting bonuses (around 70 premium story tickets and other expensive item you get for free in the first two weeks of playing) I could just barely keep myself in the top 1000 ranking and earn some worthwhile rewards. Interestingly enough, after I already invested a lot into said event (they work in 20-day cycles), the game sabotaged me in a way by starting a new character’s launch bonus, giving five times the diamonds for reading chapters in his story, which I had no interest in (and would have to abandon the route I was two-thirds into and actually enjoying). The sudden need for choosing between reading something I had little interest in and shooting myself in the foot gameplay-wise was not something I enjoyed. Some of these heroes might look like abusing assholes at first, but ACTUALLY, they are abusive assholes with minor redeeming qualities, which magically make everything they do acceptable...? Of course, the are minor prices in the events that you can get to just by playing consistently and one of the Blood in Roses’ features I actually like comes into play here too – you can get a lot of minor bonuses, like extra diamonds for events, extra energy for Miss Rose Contest and faster story ticket recovery by watching ads. This is something I consider a much more reasonable option that just asking you to pay up, but it hardly changes the predatory nature of all the game’s core features. In this topic, I should probably quickly go through the avatar system, which lets you equip items you get from mandatory Love Challenge purchases, the events, the "Make a Date” gacha (another thing that is fuelled mostly by the Miss Rose Contest, as every 5-win streak will award you tokens for the gacha machine) and unreasonably-expensive premium gachas. For a non-paying player this is another source of frustration, as while there’s a number of cool items you can buy for Tokens, if you also want to read the story consistently, you’ll pretty much never have any extra ones to buy an item you actually want, rather than the ones you need to progress through the roadblocks. Also, there’s a pretty strict limit on how many avatar items you can own, possible to expand through pricey consumables – another limitation that seems to have little purpose other than making you pay up If you’re not lucky enough to earn those from events or gacha and you run out of space. In the end, literally everything in Blood in Roses is an aggressive, meticulously-crafted scheme to extort money from the player. The depth of predatory monetisation is so severe that I have a hard time to consider it a game, or especially a visual novel – it’s a scam disguised as one. It might look and sound decent-enough at first, but quickly shows its ugly face of a cynical money-making machine that puts manipulating the played into spending money over any kind of fun or creative integrity. While the daily routine of interacting with the game might not be wholly-unenjoyable, I find what it truly represents nothing short of disgusting, mostly because it’s not an isolated case, but simply an iteration of NTT Solmare’s utterly corrupt business model. This is mobile gaming at its absolute worst and a gross bastardisation of the visual novel formula – if you care about our niche at all, otome and beyond, please don’t support this company and other ones utilizing similar practices. They don’t deserve it. Final Rating: 1,5/5 Pros: + The art isn’t bad + Most routes have their moments Cons: - All-around despicable business model - Overly simplistic, tacked-on gameplay mechanics - Clunky UI that makes daily tasks an absolute chore - Ultimately shallow storytelling VNDB Page (Please don’t) play Shall We Date? Blood in Roses+ for free on Android or iOS
  15. 2 points
    No problem, I'm stopping the updates. I don't like to make trouble for others, especially a good community like this.
  16. 2 points
    Really? What an unfortunate bug! How did I forget the most important tag?
  17. 2 points
  18. 2 points
    you hear that @Dergonu? get to work. pull on some of your connections over at jast or mangagamer or cherry kiss and give us plebs seisai no resonance!
  19. 2 points
    This does exist, though not translated, sadly. Seisai no Resonance is like this. You play as the new girl who just transferred into an all-girls school, and you can choose from 5 main heroines, as well as three side heroines with short extra routes. (Just a scene or two each, but still nice.) It also has really good story. It's my favorite yuri title to date, and the only one I'm aware of that takes a standard eroge style route system, but makes it yuri.
  20. 2 points
    The only series that has used it super well to me was Kira Kira and Deardrops Stuff like MajiKoi/Tsujidou and Konosora/Miazora are cool and have maybe cool references but dont do much interesting with it.
  21. 2 points
    Trying to give my head some break from everything and draw fuwa-chan v3. we´ll see how badly that will end up
  22. 2 points

    IMHHW(Nintendo Switch)

    The majority of Ninty fans won’t care and won’t notice what’s been left out. Plus, I’m sure MoeNovel can find lots of 12-year old “French Girls” in the Nintendo world, their intended audience.
  23. 2 points
    Thanks, this will be helpful for my eventual Japan trip.
  24. 2 points
    Google Doc List Anki Deck So as many people know about me, I'm open about how much I like H-scenes. Since I started learning Japanese a while ago, I figured I'd take things to the next level and learn some H-scene specific vocab and even create a list to help people who are interested. Some of these words may apply to H anime or H manga, but for the most part I based a lot of these on various H-scenes I liked. This list is far from comprehensive, because believe it or not not ALL H-scenes are exactly the same. There are different types of words and situations that can't be covered in just 100 words that accounts for all types of writers. Even if a lot of H-scenes are just moans, sound effects, and kimochiis. That said, I believe my list of words covers words/kanji you'll be seeing a good amount in most vanilla H-scenes. Speaking of which, this list is mostly based on eroge vanilla H-scenes. Eroges tend to be pretty vanilla so if you want more fetish-y words you'll have to find a different source which I'm sure exists. I tried to only include words that are specifically used for H-scenes, common every day words that would have different meanings in H-scenes, or words that are used so much they had to be included. Also, this list expects you to know a basic level of Japanese like knowing plain form of u and ru verbs, i and na adjectives, etc. If you see conjugations that aren't in plain form you'll have to figure out what those are yourself. If anyone has any comments, questions, or critiques on words I'm missing, or incorrect readings/meanings feel free to say so.
  25. 2 points
  26. 2 points

    IMHHW(Nintendo Switch)

    Switch Restoration Project when?
  27. 1 point
    Release page & instructions: http://otomevn.com/diabolik-lovers-limited-v-edition-english-patch/ VNDB: https://vndb.org/v9846 Platform: Playstation Vita Note: You need a jailbroken/hacked playstation vita to install the patch.
  28. 1 point
    that did the trick. ty. also how do you supposed to figure that one out??? im sure teXas dice ask the same question in to heart 2. do you like "of these cute girls wearing cute clothes are adorable, let me stare it for few minutes" or something like that?
  29. 1 point

    lazy fuwa-chan 3.0

    lazy fuwa-chan 3.0
  30. 1 point
    Hair: Brown, short. Full Beard. Eyes: Brown Body: Pale, Slim, Cleft Chin, Circumcised Clothes: Jeans, T-Shirt, Sneakers Personality: Cynical, Optimist, Smart, Reserved, Sharped-tongued, Blunt, Eccentric, Girls' Love Fan Role: Adult, Teaching Assistant, Full-time Worker, Not a Virgin, Older Brother Engages in: Online Chatting, Teasing, Sarcasm, Sadism Subject Of: Disappointment, Teasing, Confinement in a Simulated Reality
  31. 1 point
    I'll be leaving out the sex tropes, I would be here all night.
  32. 1 point

    What are you playing?

    Just figure I should mention that there's an InvertMouse bundle on sale at Indiegala.com right now, if anyone's interested. Without Within 2 and 3 (the first one is already free), Unhack 1 and 2, The Last Birdling and Cursed Sight, for a total of $3.99. Digital artbooks are included for all titles as well (although that doesn't really interest me). Out of the batch, I've only read the Without Within series so far, but I really like them. 1 and 2 are mostly lighthearted and cute, while the third one has a more serious and emotionally engaging story. Since I purchased the bundle but already own Without Within 2 and 3, I can gift the keys for those to anyone who wants one. I'll give one each to two people, so tell me which one you want.
  33. 1 point
    ah, right. nurse love addiction series. weeeeeeell, like with regular vns, i rarely read stuff thats all ages. idk what it is but i just rarely do it. maybe i see the sex scenes as some kind of reward at the end of it. despite me saying that, im not a fan of just fan service stuff. grew tired of the sakura games i played very quickly for their large amount of fan service. read a vn in japanese that kind of played out as a yuri nukige but kind of got bored of that as well. i want some build ups! i want meeting characters for the first time and slowly spending time with them until you or the other girl confesses her feelings to you! but hey! thats great to hear about your upcoming titles! wish you the best of luck and hope you feel better!
  34. 1 point
    I'm afraid the only thing that connects those vns are tears.
  35. 1 point
    Uhh, so, to get the first post-ending scene, you just wait at the title screen for a while, and then it'll take you straight to a short post-ending scene. After you've seen that, you just start a new game (either from prologue or the other option, I don't have it handy), and the new options are available.
  36. 1 point
    I have been making some blog posts on one series that does this recently, Tinkerbell's "Aojiru verse." I think one thing that is key is shared staff across the games, especially writing staff. It's common for each game to have a short summary of what has transpired in previous games so that you can start anywhere in the series, though it's not recommended to jump into the middle of the franchise. Routes and choices helps, as you can do a lot with the story that does not have to get picked up in the next installment. For In'Youchuu-games that are a part of the Aojiru verse-there is always one canon ending, and many branches which aren't considered canon in the next game. This way it won't be as hard to keep things consistent in the sequel(s). That is one strength of visual novels, you don't need to make everything that transpires in the game "canon" to the shared universe.
  37. 1 point

    Dear My Friend [light]

    Foreword: This is going to a slightly unusual review, because I'm going to totally ignore main three heroines and focus solely on two side heroines because of Masada scenario writing and uniqueness of these two heroines compared to conventional ones. Title: Dear My Friend Developer: light Date: 2004-07-09 VNDB link:https://vndb.org/v519 Youtube walkthrough:https://www.youtube.com/watch?v=KvEtF1Nh89A&list=PLs4Gp5VU4Fv-vEHq8MQwNWKJi9NyRbYch Synopsis: This light-hearted, high school eroge surrounds the exploits of a soon-to-be non-average student named Kyoichi Morikawa. The son of the odd paring of a nurse and a poorly-selling novelist, he’s been living his life in mind-numbing virtuosity. One auspicious day his father returns home after running errands with a girl (about Kyoichi’s age) claiming to be orphaned. Being the good Samaritan, our hero’s father adopts the hapless girl. Now Kyoichi must explain the extraordinary circumstances to his one and only friend. Furthermore, seeing the main character with a girl has caused several of the female student body to take notice of him... Game type: Charage Character Design rating: 9/10 Protagonist rating: 8/10 Story rating: 6/10 Game quality: 8/10 Overall rating: 8/10 Rating comments: I was pleasantly surprised with the quality of the game. The two heroine routes I saw were unique and charming, protagonist contributed to gags a lot, and side characters really shined in here. A firm masterpiece, I say. Protagonist: Kyouichi is not really our usual nobody. He has a face and a strong personality. He does not have piety towards girls and plays jokes on them a lot. He's almost as fun as Taichi from Cross†Channel, just less pervy. Characters: There are five heroines. Kushiro Mai is our main heroine. And - according to To Heart tradition - the most boring one. She's blushing at every second line and is extremely shy overall. But even she has something fun about her - she leans to Kyouichi all the time despite the environment. That becomes the source of some nice joyful moments. She's the only naive heroine in the game. Kurihara Tsukuyo is the second heroine that's available from the start. She's our traditional ojou-sama, polite and kind. It's good that she's serious and not naive, but all the other heroines look more interesting to me. Kitazawa Miyako is the last of three heroines available from the start. She's a genki heroine, but really intelligent at the same time, kind of Ayaka from To Heart. She would be my natural first choice if not for the other two heroines... Kurosaki Komugi is our crazy alien or so she's introduced in the game. The cute girl with bunny ears swears like a sailor and picks up on everyone. She makes every scene whirl around her. By To Heart analogy she's definitely Multi. Nagamura Saeka is kind of joker of this game. She looks like a serious sempai, but she turns out to be of mischievous kind. Masada went a long way to invent all kinds of plot twists for her route. The one fact is that in her route Kyouichi dates.... drums-drums... Mai! And Saeka kind of tries to support them. Finishing with To Heart analogies, she's definitely Shiho. Story: Don't think there is integral story. Mai just starts living in Kyouichi family and attending the same class. Game starts with the choice between heroines, but if we start following Mai route there's later branching to Komugi and Saeka routes. I especially want to take notice of Kyouichi parents - they're marvelous and really funny. Guess now it's time say a few words about my attitude towards heroines. Both Komugi and Saeka routes were really good for the comedy part and quite good for the drama. Not really should game would make it to the masterpiece status for me without these two brilliant routes written by Masada. Overall comments: I'll be brief since it's not a plotge. I never really cared for charage and grew a disgust towards the titles with great evaluation like Mashiro Iro Symphony or White Album 2 (I hope to bitch about it some day too). I got assured that I can appreciate a charage only in conjunction with some great story like in SubaHibi or Cross†Channel. So Dear My Friend really took me by surprise. There's no great depth or drama in here, but it's an absolutely enjoyable cozy read. And it's not all Masada's praise as Kyouichi's parents written by main author are equally enjoyable. Guess Dear My Friend produced a little revolution in me, and I've yet to know how to live with this thought.
  38. 1 point
    im sorry but this just sounds like a quitter's excuse to me being me, I have a lot of familiarity with the concept w
  39. 1 point
    When will you play KIRIKOI!?!!?!?!?!?!?!?!?!!?!?!?!?!
  40. 1 point

    Birthday thread

    Happy birthday to @adamstan!
  41. 1 point
    Those horror games today... They go too far.
  42. 1 point

    Birthday thread

    Happy belated 31st birthday to our admin @Nayleen and happy 35th birthday to @adamstan there. I hope both of you will have a good year ahead.
  43. 1 point
    As for Hinatabokko, the last line that was added in the English premise is really corny if not ridiculuous and uncanny. First of all while the twin sister here is sexy, the art is definitely not show that because Fue's art here is more focused on the cuteness. Second while granted it's normal VN where the man was need to choose a girl, I don't really think that Natsuki here is really confused when he chose a girl. And by the way the new lines about sexy and confused MC here is really added for English version, because when I checked Japanese version synopsis it tell us on how Natsuki's parents dead and the first paragraph of the English premise. Oh and they got the title wrong as well, because Hinatabokko actually mean 'Basking in the sun'. That said, it's understandable though if the staff got it wrong on the translation (Actually it shouldn't be happen) because back at 2008 Mangagamer was still newbie and they probably lack of English speaker translator. Also for more trivia, actually Mangagamer was formed by four Japanese companies with Tarte was one of the company so maybe they only have Japanese staffs back then. Other than mistranslation on the title and the unneccesary addition of the uncanny premise, I guess it's more or less okay as long as you try to tolerate Mangagamer's early bad translation (I'm okay with it, although other people need to mind on that here).
  44. 1 point
    Yare yare daze
  45. 1 point
    Foreword: There are a lot of praising reviews of this untranslated game (1 2 3), which was a great surprise for me. Are we really observing a great mistreated masterpiece in this case? Title: MinDeaD BlooD ~Shihaisha no Tame no Kyoushikyoku~ Developer: Black Cyc Date: 2004-06-11 VNDB link:https://vndb.org/v1060 Youtube walkthrough:https://www.youtube.com/watch?v=hr5YBK4CASw&list=PLs4Gp5VU4Fv8DxlQByl9ojtAByJ-gdpN6 Synopsis: Just off the coast of mainland Japan is the island of Chisakura, home to a city of the same name, where the heralds of darkness are slowly gathering. Host to a prosperous economy, with a nationally renowned academic institution for young women and an equally upstanding medical research facility, the community has unwittingly attracted the attentions of dreaded supernatural creatures with few equals: vampires. Yet even these immortal predators have daring individuals who hunt them, and a secret war between the two powers is quickly racing to an apocalyptic conclusion. At the center of this nightmarish struggle is a man who has the potential to tip the scales in favor of one side or the other. His choice of allies - the hunters, the vampires, or none at all - may very well determine the fate of humanity and the undead. Game type: Vampire amnesia action nukige Character Design rating: 6/10 Protagonist rating: 7/10 Story rating: 6/10 Game quality: 6/10 Overall rating: 6/10 Since there are other reviews, just some personal impressions are enough. NO. This game is NOT a masterpiece. It was a huge mistake on my part to even launch this game without checking it out properly. Let's try to observe some of its elements. MinDeaD BlooD does have an ok story, but it's not a great one. The only "events" of the story is getting closer to different heroines and together triggering some kind of ending, often with action scenes. The "events" of bonding are dozens of H scenes with each heroine, over a hundred of events overall. Is there anything worthy about this game - action scenes / heroine stories / amnesia information recovery ? Nope. So why do all these people praise the story? Just one reason - because this game is a nukige. If nukige has some kind of plot involved, it's already treated as a great feat. And if there are complex routes and multiple different endings to contain mystery elements - it's fresh, it's new. Compared to Yami no Koe and Mushitsukai this game really has a good story. But compare it to any normal plotge - and MinDeaD BlooD becomes just an average nukige. Game has over a hundred of H events, many have the same CG or slightly different CG. Those events are absolutely devaluated. They become mundane means of communication that repeat over and over during the 60 days course of the game. More than that, they are drawn in absolutely disgusting way, so it's no wonder reader gets an immunity over those and just skips them. When real heroines have their final bonding event, there's no emotion left for it, it gets skipped as well. Nukige nature of the game leaves a stamp of disgust on all its elements and really hinders evaluation of the story. The only way to get game and story interesting is to introduce really interesting characters that start to live on their own creating meanings. I absolutely can't see serious heroines behind these chunks of meat. Protagonist Shizuru with his cool attitude is ok, but basically he is a serial rapist, and I don't have the slightest desire to get to know his psychology. Game composition is absolutely horrible. For each of 60 days we get to choose where to go both for Shizuru and vampire twins Mana and Mayu. It's absolutely impossible to do anything without a walkthrough here. Even with walkthrough it's very easy to screw something up. There are some 27 endings (don't cite me on that) with some 15 being named ones. But among those named ones most are still bad endings. Some endings only take couple minutes. Some are only accessible through normal mode (not easy mode) and only prior to clearing the rest of the endings. It's really a mess. There aren't heroine endings, just some named ones. Gameplay is such a torture. Hopefully, I covered all the big branches in my video. I really wanted to see all the meaningful branches to be able to evaluate the story properly, but this game does not care about readers at all. In the raw outcome, MinDeaD BlooD can't be compared to normal plotge like 3days ~Michiteyuku Toki no Kanata de~. It has such gross nature, that it can be compared only to fellow nukige games, and these review scores of 7/10, 8/10, 9/10 should be treated as 7/10, 8/10, 9/10 among nukige games where having any kind of plot is already a boon. Vampire theme got a boost after Tsukihime, but none of the vampire visual novels were able come close to it. I call it Tsukihime curse.
  46. 1 point
    A handful of reviews have popped up (undoubtedly from free keys, but what can you do), in case they help anyone make a decision: https://www.tech-gaming.com/the-witchs-love-diary/ https://honeysanime.com/the-witchs-love-diary-pc-steam-review/ But for my money, the best is this half-English half-Chinese review I spotted from a Steam user.
  47. 1 point
    Being outdated and buggy is still the main feature !
  48. 1 point

    Milf Heroine

    I have a great list of pretty much all that is available with shotacon and 90% of the time those novels focus on milfs. Let me know if you'd like me to post the list! : )
  49. 1 point


    Hello, Good-bye You can buy the game uncensored at NekoNyan's website "Toubu Kaito" That is the fake name assumed by a young military officer from the United Provinces of Japan. He has been tasked with infiltrating Tenshudo Academy, located in Special District Morino, impersonating a transfer student. He is to cast aside his former identity, and 'become' Toubu Kaito. Special District Morino, also known as the neutral zone, is a region of historical significance, and right now, it is the one area which 'both Japans' have their eyes on most. Upon first entering Morino, Kaito decides to walk around and familiarize himself with his new home. After visiting many different places, he then ends up in a park harboring a memorial statue that honors a certain peace treaty. Kaito wanders a little too far, and finds a remote area where he is presented with a vast flower bed that covers every inch on the ground. And he is not alone. There is a single girl there, tending to the flowers. "Why hello there. How do you do, sir. Ah, I suppose I ought to say 'good evening' considering the time of day. " The girl gently smiles at Kaito, and asks for his name. "Toubu Kaito's my name... at least, it will be during my stay here." He responds to her, quickly, and in doing so, inadvertently reveals his 'secret.' Little did Kaito know, but this slight 'slip of the tongue' would be the single action to put an end to his hapless fate. One tiny mistake, and his life forever changed... "If it was a mistake that came about through love, then I think there can be nothing more wonderful than that." [From The English Website] *Game Info (Read before using the guide!)* HGB has very few options to choose, the only thing that you have to keep in mind is that Koharu only becomes available after finishing the initial routes and clicking 'continue', also keep in mind that after finishing a path and starting a new game the choices will have changed to the same options as behind the continue screen. The game also has an built-in achievement system and a mini-game, both are located at the bottom of the guide. *Route-Ending Walkthrough* Yukishiro May Rindou Natsume Saotome Suguri Hiiragi Koharu Only becomes available after finishing all of the above. Select 'Continue'. *Achievements* *Find Azrael! (Minigame)* Credits: Based on Otaku Lair's guide.
  50. 1 point

    I need Loli VN

    Someone like this? If so, https://vndb.org/v14805 Be careful about what you say around here, some people might take it for granted