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Showing content with the highest reputation since 02/22/21 in all areas

  1. 5 points
    Status update Overall progress: Translation: 20062/43896 Editing: 12443/43896 @d1nte joins as an editor.
  2. 4 points
    It's the time for Getchu's award, and the winner is Cabbage Soft newest detective VNs Sakura no Kumo. It's also interesting to note that there's no Tsui no Sora Remake despite that the new contents did quite well done from what I'd heard, but then again perhaps the focus is on the non-remake VNs that was released back at 2020. Anyway, here's 20 VNs that got the award below and you can view the source from this link. 1. Sakura no Kumo * Scarlet no Koi - Cabbage Soft 2. Dohna Dohna -Issho ni Warui Koto o Shiyou- - Alice Soft 3. Hakuchuumu no Aojashin - Laplacian 4. 9 -Nine- Yukiiro Yukihana Yukinoato - Palette - 5. Summer Pockets REFLECTION BLUE - Key - 6. Amakano 2 - Azarashi Soft 7. Hamidashi Creative - Madosoft 8. Mama x Holic ~Miwaku no Mama to Ama Ama Kankei~ - Atelier Kaguya Bare & Bunny 9. Kara no Shoujo - The Last Episode - Innocent Grey 10. Ren'ai x Royale - ASa Project 11. Kouyoku Senki ExS-Tia 3 - Lusterise - 12. Bishoujo Mangekyou -Kotowari to Meikyuu no Shoujo- - ωstar The fifth and closing story for the Bishoujo Mangekyou series. 13. Akatsuki Yureru Koi Akari - CRYSTALiA - 14. Houkago Cinderella - Hooksoft 15. Nekotsuku, Sakura. - Lump of Sugar 16. Real Eroge Situation! 2 - Jitaku Studio 17. Kakenuke★Seishun Sparking! - Saga Planets 18. Suiren to Shion - Hibiki Works 19. Seishun Fragile - Purple Software 20. HaremKingdom - Smee There's some additional awards for each categories as well, and here's the awards based on the categories. Best Scenario: Sakura no Kumo * Scarlet no Koi Best System: Dohna Dohna -Issho ni Warui Koto o Shiyou- Best Graphic: Amakano 2 Best Soundtrack: Summer Pockets REFLECTION BLUE Best Movie: Hakuchuumu no Aojashin Best Character: Chief from Sakura no Kumo * Scarlet no Koi Best Erotic Contents: Real Eroge Situation! 2 I'll comment more on those VNs later, but overall I can say that I hope some of those will be localized in the future.
  3. 4 points
    Clephas

    Birthday thread

    *Clephas gobbles you down in thanks, sending you to the catgirl harem world inside his many stomachs*
  4. 4 points
    “War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner.” ~Judge Holden (Blood Meridian) “My love is destruction. Its flames ache to devour all that exist: Heaven and Hell, God and Satan; all things in Creation, from the first universe that was, to the last that will ever be.” ~Reinhard Heydrich (Dies Irae) The archetype of a sentient embodiment of war continues to persist, and has morphed considerably from its mythological origins. Having finished Cormac McCarthy's Blood Meridian, considered by some literary critics to be the great American novel. I am left transfixed by a particular figure, a haunting presence that defies death: the Judge, Judge Holden. The Judge is a complex figure, and there are many interpretations as to who he really is. One common interpretation is that he is the embodiment of war itself. This, along with his function in the novel, reminded me quite of bit of Reinhard Heydrich from Dies Irae. Reinhard proudly claims to be war itself, and so in this respect he is not subtle. What makes Reinhard standout as a villain, is how evil yet seductively charming he is. He wants destruction for its own sake, or really; for his amusement. To him war is fun, and an eternity spent warring couldn't be a more ideal form of the afterlife in his conception. He would be in complete agreement with the judge on this point: “Men are born for games. Nothing else. Every child knows that play is nobler than work. He knows too that the worth or merit of a game is not inherent in the game itself but rather in the value of that which is put at hazard. Games of chance require a wager to have meaning at all. Games of sport involve the skill and strength of the opponents and the humiliation of defeat and the pride of victory are in themselves sufficient stake because they inhere the worth of the principals and define them. But trial of chance or trial of worth all games aspire to the condition of war for here which is wagered swallows up game, player, all.” Easily some of the best parts of both Blood Meridian and Dies Irae are the speeches and dialogues given by Judge Holden and Reinhard respectively. At some point Reinhard in the midst of battle famously states, “I love everything, therefore I will destroy everything”. The judge says something essentially to that effect as well. Possessing a near expert level of knowledge on nearly every subject (something true of Reinhard as well), he is once asked by a fellow crew member why he always meticulously jots notes of artifacts they pass by. The Judge responds, “to expunge them from the memory of man”. What he's saying there is that he wants to record everything so that he can keep track of what he destroys, with his ultimate goal of destroying everything from the “memory of man”. This ties into another famous quote of his, “Whatever in creation exists without my knowledge exists without my consent.” In order to have dominion over everything (to become a “suzerain” in his own words), you must first know everything. For you cannot conquer what you don't know. There is however a key point of contrast between these two characters who share this same archetype. Judge Holden is visibly terrifying, with the image I included in this post being my favorite depiction of him. Reinhard on the other hand, is gorgeous. Compared to the Judge's bald head and completely hairless body, Reinhard is characterized with a mane of flowing blonde hair. The importance of this contrast in outward appearances is that the two characters signify different aspects of war. Reinhard best represents the seduction of war, and the glory as well as rewards it promises. In the prologue alone, he convinces countless Nazi soldiers faced with imminent defeat and slaughter against the Russian troops storming Berlin, to instead give up their own lives and souls to him. Encouraging them to participate in a group suicide that would put the largest of death-cults to shame. They went along with his command, because he promised the glory that Hitler failed to deliver on. It is also noted when that happened, “This could not have been the first time.” If Reinhard is the seducer of war, then the judge is its rapist. Indeed, there are several instances in the novel where it is heavily suggested that the judge was responsible for a brutal rape, but it is never concretely confirmed. But his fetish for violence is no secret. While the judge is capable of persuasive charm, his preference for violence is clear. Even when he does display his persuasive abilities, the threat of violence that his domineering stature imposes must surely add a feeling of extortion to any request he makes. To list the unfathomably gruesome cruelty of the judge would still not accurately communicate how truly horrifying he is. I think the best example is when he was left in charge of the gang and a group of hostages when the gang leader, Glanton, had to leave for other business. When Glanton finally returns, one of the hostages comes desperately running to him only able to say, “That man, that man.” What Judge Holden personifies, is the horror of war itself. I suppose the last point of comparison I would like to touch on, is how both Reinhard and judge Holden are based on real people. Reinhard Heydrich was a high ranking Nazi official. They tie this in an interesting way in Dies Irae, but obviously the overall depiction of Reinhard in Dies Irae is mostly fictional. Judge Holden on the other hand is much more mysterious. Both the real and fictional Judge Holden was the second in command of the Glanton Gang; mercenaries who in 1849 temporarily worked for the Mexican government to genocide Apache Indians. However, the Glanton gang (lead by John Glanton) also slaughtered peaceful tribes in order to collect more Indian scalps which they could exchange for a higher bounty. At the end of 1849 the state of Chihuahua outlawed the gang, and put bounties on their heads. Samuel Chamberlain, who at one time worked for the Glanton gang wrote about his experiences with them in his memoir: My Confession: The Recollections of a Rogue. Mentioned several times in the memoir, it's the only document that attests to the existence of Judge Holden. In it he is described as, “a man of gigantic size called "Judge" Holden of Texas. Who or what he was no one knew but a cooler blooded villain never went unhung; he stood six feet six in his moccasins, had a large fleshy frame, a dull tallow colored face destitute of hair and all expression. His desires was blood and women.” In the memoir he also notes, “Holden was by far the best educated man in northern Mexico; he conversed with all in their own language, spoke in several Indian lingos, at a fandango would take the Harp or Guitar from the hands of the musicians and charm all with his wonderful performance.” It is the fact that the only testimony of the Judge's existence is in several pages of an obscure, forgotten memoir that makes him more terrifying for me. Given how similar the description of the real Judge Holden, and the fictional one is, it makes it that much more difficult to draw the line between fiction and reality. What can be said though is that “war endures”. As long as there are masses of people desperate for glory, then Reinhard will be there to seduce them. And as long as there are blood soaked battlefields, the towing silhouette of the judge will be there to lead men to their doom.
  5. 3 points
    Quality is very obviously not objective in the sense that it doesn't exist if there isn't anyone to experience it. It's a perception -- and, like you said, any aesthetic criteria must be validated within someone's experience for that quality to play out properly. That said, there are a few aesthetic parameters that we generally agree on so that we can talk about the games in the first place. Even if someone were to think plot holes make their favorite game better, they make it harder to have meaningful discussions about them. How can I know the experience I have is attainable by anyone else if a game directly contradicts itself? Cohesion gives a solid base for people to enjoy a certain story or aesthetics more or less in the same way, or at least with some common ground to build upon. So quality is a collective construct, both subjective (in that it's made of people's experiences) and objective (in that it means people can find meaning in talking about the game at all). Intersubjective is the word you're looking for here.
  6. 2 points
    Nenor5VB

    New here

    Hi, I'm Nenor, and I love VNs very much and hope for more innovation in this industry! I hope Americans and Europeans too would emulate Japan to make more VN-like games in the future so we can make stories tailor-made to fit our own interests and cultures! : )
  7. 2 points
    Well, I don't want to go too deep into this either, but you wrote mostly about hating tropes it uses which is a lot more in the personal taste/cultural sensitivities category. Just like the complaints @Dreamysyu mentioned, that's kind of a whole another layer of discussion. Plus with production quality... Sure, people may dislike the artstyle or it might age poorly... The same might even happen to storytelling, with VNs as a medium and culture people live in changing. But you can both acknowledge something representing high quality in its original context and it not standing the test of time – but honestly, 2D games suffer from this way less than many other forms of media. Well, I'll have to retreat to the intersubjectivity term that Palas was so nice to introduce to the discussion. Obviously no standards can be truly objective because objectivity arguably doesn't exist at all. But that doesn't mean things like consistent writing or technical prowess are completely up to one's feelings – it's grounded in the societally-created rules on what is considered positive, or sometimes the internal logic of the text itself. I, once more, argue that quality assessment and overall judgment on whether a piece of media is good/enjoyable are interconnected, but separate. Pointing out plotholes and poorly directed shots that make everything into blurry mess – these are as close to factual statements as you can ever get in media criticism. You can use the word "valid", "grounded" or whatever to avoid the misleading framing, but it's still the same principle. Like, the only possible riposte you would have for the asshats you mentioned above would be "these things don't matter as much as you make them seem", which is a fair opinion, but in no way invalidates their complaints. People freak out about the "culture of nitpicking" nowadays but if you don't have a counterargument against the nitpick, it means it pointed out a flaw. And small flaws can combine into a deeply flawed experience – which might still be very much worthwhile or effective, but that doesn't mean those are not worth discussing or can't ruin the experience for some. That final assessment, of course, is a lot more subjective and requires a lot more elaboration than sheer quality assessment can ever provide. That's why a review which tries to be as objective as possible will not only fail to achieve that goal, but will likely also be a very crappy thing to read. Or is, indeed, a pose assumed in bad faith/to mask one's opinions.
  8. 2 points
    I don't think saying Grisaia is the Twilight of VNs is that wrong... Maybe slightly exaggerated. But let's focus on Kajitsu for the time being. I think there are many positive things about it you'll be able to get most people to agree about. Like it's humour being well-done, the art and music being consistently high-quality and the common route effectively building up towards the dramatic character routes. The trashy and over-the-top parts of it, mostly showing up in the later parts of the experience, are what's most contentious about it – and it'd be easy to argue they wouldn't work, even for their intended audience, if they weren't preceded by the genuinely well-done aspects of the game, building the necessary emotional investment and slowly exploring the crucial characters. Also, from what I've seen, you'll find more people claiming it's a very enjoyable VN or a good entry-level one (for people who are not yet sick of the tropes it relies on), rather than seriously saying it's a masterpiece. In my ideal world, the statements "Kajitsu's heroine routes are trashy and over-the-top" and "Kajitsu is a great/touching experience for those that enjoy its stylistic" are completely compatible with each other and non-controversial. And we should, indeed, put all popular media to similar scrutiny. Edit: TBH, this is kind of a heavy(?) topic for me personally, as someone who plays with reviewing stuff. We're living in a world where things that I find objectively atrocious, like the Transformers movies, are wildly successful. And in a world where media critics fetishise technical competency and subversion of tropes that something as awful as The Last Jedi could become a critical darling. But still I don't think that we should give up on certain baseline quality standards. I mean, you can make various excuses and adjustments when it goes to specific genres and storytelling formulas, but for example, are teens too dumb to enjoy better prose and better-constructed characters than what Twilight offers? Nah. Its even on different level than Kajitsu, that very deliberately builds it's cascade of ridiculousness and ends up with something pretty unique despite remixing overused tropes – it's just lame writing, and that's the part that no amount of context can nullify.
  9. 2 points
    adamstan

    What are you playing?

    Congratulations, you played yourself But, jokes aside, I'm also looking forward to the sequel Luckily, for this VN I managed to go spoiler-free. BTW I think that weird character limit for protagonist's name is there because developers couldn't be bothered to properly adapt the system from the Japanese version for English release - in Japanese number of characters would be enough for almost any possible name, when writing in kanji. BTW I have to ask - if I enjoyed this VN, would I be okay with Higurashi? (I'm almost 100% sure that Subahibi is a no-go for me, but Higurashi doesn't seem so fucked-up based on reviews) Yes it is, no doubts about it
  10. 2 points
    1. People mix up quality and their personal enjoyment all the time which makes the discussion about it very loaded. Quality is somewhat quantifiable, while enjoyment is purely personal. It's utter snobbishness to claim you only enjoy good-quality things, or to not be able to appreciate the quality of something you personally despise. At the same time, it's easy to understand why many people do not have that kind of distance towards media they consume – they affect our emotions and can become so important that we see every critique of our favourites as personal attacks against us. 2. Quality isn't objective, as Palas nicely explained, but I also hate the perspective that it's 100% reliant on context. We get to something like claiming that Twilight is a quality series because bland self-insert protagonists and shitty, sappy writing are not considered negative traits for a teenage romance novel (and I've seen a writer that I semi-respect spewing that). I think that the "does it do its job?" question is important, but shouldn't be the end of the discussion. Otherwise, once more, we lose all difference between something being of good quality and just being popular. 3. And as the same time, the pedantic approach of overanalysing pieces of media by some (even well-developed) set of technical standards, and creating some kind of "mean score" assessment is absolute nonsense too. A piece of media is never just a sum of its parts, so to say something meaningful about it you need to include contextual knowledge and subjective impressions about its effectiveness in whatever it tried to achieve. So, to sum it all up... I'd argue that quality, if the word is meant to have any meaning at all, is a bit more objective than some people make it out to be – arts that develop over decades and centuries create their canons of good practices and techniques that are worth utilizing, and should be used as points of reference. But it's also not as important as some make it out to be – both because something doesn't have to be high-quality to provide entertainment and because high quality by itself doesn't create meaning. And that's good, because otherwise art and popculture would be awfully dull.
  11. 2 points
    Fixed it. Also what Fiddle says.
  12. 2 points
    I found some nice deals on amazon again Yoake Mae yori Ruri Iro na -Brighter than Dawning Blue- for PC - Windows 7 Support Edition and ToHeart2 DX PLUS - Regular Edition I've read fan-TLs of both titles, but it's nice to have originals. And I think one day I'm going to reread them untranslated. I'm especially curious about ToHeart2, since this edition has some additional content and routes from fandisc (which seems to have very polarised reviews ). Also, H-scenes in ToHeart 2 XRated felt tacked-on and out of character, so I'm looking forward to the all-ages version (After all, in case of this title, original was all-ages, with H version coming year later) BTW, before I noticed, I gathered quite a lot of physical Japanese (and one translated) VNs From left to right: Tenohira o, Taiyou ni Kanon Memorial Edition Natsu no Ame Sakura Strasse Sukimazakura to Uso no Machi (without box) World End Syndrome (the only translated one in this bunch) White Album Kono Oozora ni Tsubasa o Hirogete ~Cruise Sign~ Himawari no Kyoukai to Nagai Natsuyasumi To Heart 2 DX PLUS Mashiro Iro Symphony ~mutsu no hana~ Toradora! Sorairo Kono Aozora ni Yakusoku o True Love Story To Heart PSE Ano Hi no Tabibito, Fureau Mirai Yoake Mae yori Ruri Iro na ~Brighter than a dawning blue When did that all happened? I still remember swearing that I'd never buy physical edition of VN (I'm also currently waiting for PS3 version of White Album 2 and PS2 versions of Yotsunoha and Konneko - they should arrive next week)
  13. 2 points
    There is no such thing as objectivity in art, and anyone who thinks otherwise is just trying to justify their deep-seated opinions. Grisaia no Kajitsu is objectively bad, though.
  14. 2 points
    Finhir

    SUP SUP

    Sup sup, people. Been here for awhile but haven't made an account. Finally made one, nice to meetcha, folks of fuwa! Juicy Yuuji best girl
  15. 2 points
    I've made an archaeological discovery today.
  16. 1 point
    Seraphim

    What are you playing?

    Reading the English Steam version is definitely a safer bet then. If you want to delve into the console arcs later, all you need to play them on PC is a copy of Chapter 4.
  17. 1 point
    Seraphim

    What are you playing?

    That might work, yeah. I haven't actually gotten started on the console arcs myself yet, since I want to read them all in one go. Most of them are available in English on PC by now, but there are a few still in the pipeline.
  18. 1 point
    adamstan

    What are you playing?

    Sadly, most of console versions newer than PS3 are no good for me. I don't own any console (and I'm not ready to go without text hooking yet since I have to look up lot of words), so I have to rely on emulators. PS4 isn't emulated yet, so that version is out of question. As for Switch - there's an emu, and I managed to play World End Syndrome with it, but the performance was far from stellar, and I'm not sure how hook-friendly Switch emulation is But then maybe I should try my luck with PS3 version? It looks like I could get it (used) from amazon for ¥4400 (incl. shipping). Just have to check if it's hookable beforehand, since some VN engines are weird, and don't have separate memory area for textbox contents. In those cases, or when the game uses non-standard text encoding, hooking is impossible.
  19. 1 point
    Seraphim

    What are you playing?

    Too bad you don't own a Switch, or you could've picked up that version for a measly ¥3960. It's, to my knowledge, the only release that includes the story in its (current) entirety ("all 19 console arcs, the drama cd arc, Hajisarashi-hen, plus the three Hou exclusive arcs", to quote VNDb). That's some serious bang for the buck. (Dunno if you're at the point where you can read Japanese without a text hooker though, so maybe it wouldn't help you even if you had the console.) EDIT: I just noticed that the Switch version was apparently later ported to PS4, so maybe that's an option for you.
  20. 1 point
    Looks like TLC for the Eustia route is at 100%, exciting! Very impressive speed! As usual, thanks for the hard work.
  21. 1 point
    As to your second point, I think quality being 100% reliant on context or whether something does its job are different categories. The former is more is more about the assessment of quality depending on which subset of the potential audience you ask while the latter is more about resonating with the intended target audience. To pick Grisaia as an example: Many in the VN fandom regard it as one of the must-reads, yet there is a subset of readers who hate it passionately (including me). I'd say that has to do with it committing to a certain set of VN tropes and turning them up to 11. For the people who love VNs because of these tropes this makes Grisaia on of the best things out there. For people like me who got into VNs for other reasons and are only bearing with some VNisms because other aspects make up for them, Grisaia can be unbearably bad. I can totally acknowledge that if a certain type of experience appeals to you, chances are you are going to love Grisaia. Stuff that might be considered an indicator of quality for Grisaia's target audience might be the opposite for others. So is Grisaia a masterpiece? No! It completely depends on who you ask. I don't even want to know what my mother or the average newspaper critic would think of it. Which is no different to something like Twilight. If you ask your 14 year old niece, it might be the greatest thing in the history of things. If you ask anyone else, not so much? So am I calling Grisaia the Twilight of the VN community? Yes. But my point is, you could basically do a similar mental exercise with any popular and/or highly regarded piece of media.
  22. 1 point
    I really appreciate the review and the fuwa-endorsement! Thank you for spending time to write up your thoughts!
  23. 1 point
    Novel21

    Rei-Jin-G-Lu-P

    I want to give Rei-Jin-G-Lu-P a try but I'm not sure it's good VN or not. How good it's Rei-Jin-G-Lu-P?
  24. 1 point
    Stormwolf

    Rei-Jin-G-Lu-P

    While its major twists might leave people disappointed, the vn itself was a blast and a half. I was binging it, it was just so entertaining and i had to know what happens next.
  25. 1 point
    Seraphim

    Rei-Jin-G-Lu-P

    Hands down one of my top 5 VN experiences last year, so I highly recommend it! You can rest easy. There are a lot of major plot points to unveil, and what you mentioned in your spoiler isn't entirely accurate anyway.
  26. 1 point
    Seraphim

    What are you playing?

    Finished World End Syndrome a few moments ago. I'm a big mystery fan, but I ruined the experience for myself here to some extent by unintentionally spoiling myself. Anyway, despite this and the cliffhanger-ish ending, I found the VN quite enjoyable as a whole, and I'm looking forward to see what they do with the sequel.
  27. 1 point
    AngstyNarrator

    Rei-Jin-G-Lu-P

    Very good. I finished the first route and I wonder what will happen next, though I already prematurely seen some (admittedly contextless) spoilers such as the fact that I hope that's not all of the major spoilers.
  28. 1 point
    To unlock the true end for the original Eiyuu Senki, all you needed to do was occupy all territories and unlock all heroes. However, what are the true end requirements for Eiyuu Senki Gold, if any? In Gold, challenge missions occupy their own "territory", rather than just a dungeon, but are they necessary for the true end?
  29. 1 point
    Currently, I am longing so much to play a VN with a Black Male Protagonist, so since I can't wait any more longer for any companies from America or Japan to make it happen, I now want to take matters into my own hands and solve the lack of a commercial VN product with this setting by making it myself. The problem is, I currently now lack funds, resources, expertise, personnel and many other factors that would be necessary into turning it into at least a B or A-class ranked commercial VN product. It doesn't have to be triple A class rivalling some Japanese VN eroges like Grisaia or Sorcery Jokers, but something like this >>> So, of course I have now come to the realization that I can't do this alone, so I want to recruit at first volunteers to work and cooperate with me in our VN project that'll star a Black Male Protagonist. If any of you guys here are interested or know anyone that you think could help me get men for my project, can you please reply here ? By the way, while I'd like to be the Lead Project Director that'll make key decisions in the game's story and setting after discussing and getting some important suggestions from other experts in the project members list, here are staff members I'm recruiting for : 1. Investor(s) Making a proper VN that'll be a great commercial product takes a lot of money, especially if we want to hire music composers, background artists, theme researchers and technical experts on some fields related to the game's story and settings, programmers, etc, so I could use a few investors willing to contribute a collective amount of at least a minimum of $25,000. 2. Music Composer Music is an important part in any game, especially for a VN that relies only on a non-playable reading aspect, so the music has to be good to draw you in to the story and make it memorable. For that I need the services of an experienced professional music composer. 3. Writer I need a very experienced professional writer to write the dialogues and overall plot of my VN's story and characters. I am aiming for a very long and gripping main plot involving conspiracies surrounding the main antagonist, all in a fantasy setting with a magic academy, so I want at least a total playtime of 50 hours if one aims to play all 5 Romanceable Heroine routes plus the Common Route. 4. Expert Field Researchers Any story element thought of by the writer that contains specialized information of specific fields like in scientific terms/knowledge and the like requires for it to be based on true facts, so some experts in that field can be recruited for my project for him to check and confirm the authenticity of the Writer's points in the facts written of those specific elements. 5. Background Artist and Character Artwork Illustrator While I can draw my art is still not Pro-Level yet, so require the services of a pro illustrator for my project. He needs to be able to draw cute Heroines in anime Moe-style design, as well as being able to draw character artwork for my Black Male Protagonist, which must have curly hair, very dark skin, wears glasses and looks like an intelligent nerd who can fight well(Think of a Black and slightly muscular version of Bleach's Uryuu Ishida)and with Black facial features(His face can look somewhat similar to that one Black character named Hermes from Square Enix's Front Mission 4). Among my 5 Romanceable Heroines, 3 of them will be White or European-looking girls(since my target consumer audience would be Americans and Europeans, as well as Japanese who would be interested since I'll be adding Japanese language version too only for the text ). Of the remaining 2, one of them would be a Black or dark-skinned girl, and the remaining would look like a Japanese girl with fiery red eyes, black hair and long ponytail wielding a Katana and wearing pitch-black tights with her school uniform's mini skirt. As for the 3 White Heroines, one of them would be an Ara-Ara type elder Senpai kind of girl who's older than the MC and loves to tease and flirt with the MC sexually, and she would have a hairstyle with braids tied around her head with long wavy hair flowing down to her butt. I'll tentatively name her Christine here. 6. Lead Project Adviser This position will help give me advice on specific details that need tweaking from all efforts made by the other staff members. 7. Voice Actresses for all 5 Heroines and several other male characters. That is all I can think of for now. For Return On Investment ROI profits, I aim for it to be sold on Steam at a price of $60, and aim to sell a lot to break even and still earn so much profits beyond that, so the story and characters has to be that damn good to generate massive interest and publicity around it. The investors can take most of the profits along with the rest of all the staff members, and I am content to enjoy only around 5 percent of the total earnings.
  30. 1 point
    littleshogun

    Hey~!

    Welcome to Fuwanovel and you can ask for VN recommendations if you need it. I hope that you'll enjoy yourself here.
  31. 1 point
    Well I mean, KEY is popular because of its drama. But it wont be for everyone. Might as well try Clannad, it's the most well-known KEY VN Or try Planetarian for a very short experience to dip your toes in but will give you an idea on how the writer exectues things
  32. 1 point
    Fiddle

    Hey~!

    Yo yo yo!
  33. 1 point
    usuallly i find the logic of encrypting the assets kind of stupid because it just requires to find the function loading them, and once done we can inject code from the game calling the function loading them and extracting the assets this way directly from the code inside so we completely bypass the encryption since the game willingly gives us everything decrypted lol
  34. 1 point
    i'd say the main annoying thing is that i can't find hardcoded references to the cpz files so it's a bit hard to track exactly where they are being parsed and the cpz files seem either compressed without header to help, either encrypted so i can't just look at them I'm right now working on detouring calls from the game to the CreateFileA function of windows in order to be able to intercept the file loadings from the game and know what calls it
  35. 1 point
    Personally these are my criteria and the order in which I consider them important: 1. Writing 2. Presentation (of all elements) 3. Artwork 4. Audio elements (BGM and VA) 5. Program stability You saw what I did there, right? Essentially, that is a possible subjective view of quality... while ignoring the parts that I didn't admit were important, such as world-building (construction of the setting) and character design (which includes elements of the writing, VA, and artwork to make the whole), both of which I consider important. The fact is, 'quality' is both an incredibly subjective term - one that doesn't lend itself to clear and objective assessment - and something that, in a general sense, be quantified by that same subjective viewpoint (which is where you get reviews. Speaking as someone who reviewed a whole truckload of VNs over the years, I can tell you that trying to be objective is a trap. Objective quality is one of the most irrelevant types of quality in the eyes of readers. It's ok to admit where you are biased, but true objectivity isn't something a reviewer should indulge in when playing something they like. It takes all the fun out of it. In retrospect, I think I wrote most of my best reviews near the beginning of my 'career' with VNs. I recommended VNs based on what a reader is looking for, rather than some abstract objective assessment of quality, and I generally got more feedback in general... which is kind of what trapped me. Also, reviewing SOL games became so painful toward the end that I was completely cutting off my emotions when reviewing them, which kind of defeated the point.
  36. 1 point
    SeleDreams

    Looking for some engines to reverse

    I'll take a look at it, since the engine itself is available as well that's kind of nice as it would make it a bit easier to reverse
  37. 1 point
    Fiddle

    SUP SUP

    NOTHIN MUCH, NOTHING MUCH.
  38. 1 point
    Dreamysyu

    Birthday thread

    Belated happy birthday to @Silvz!
  39. 1 point
    Emi

    Birthday thread

    late happy bday @Silvz or late for me i guess
  40. 1 point
    littleshogun

    Birthday thread

    Happy 26th birthday to @Silvz, and I hope you'll have a good birthday.
  41. 1 point
    Eclipsed

    What are you playing?

    I actually enjoyed Danganronpa solely because of the loud, obnoxious, over the top characters and bombastic class trials , but can totally see how it can be off putting to some. Definitely think just watching the Class Trials is a bit of a disservice though, that stuff should be played! Aaaand there's another person who vouches pretty heavily for VA-11 HALL-A, I'm definitely gonna bump it up priority wise on my to read list, it's been on my backlog for years now. ~~ So I was supposed to read Flowers, but work started picking up again for me yay 2021 so I did jack all in terms of reading this month. Also realized that Flowers is not a trilogy, but instead a quadrilogy or w.e you wanna call four entries, so I've decided to hold off on it since the last entry le volume sur Hiver apparently isn't EN yet. I did pick up some really random short VN called Prison Princess. It was aight. Just like Neko Para you expected a short VN about cute cat grills and !animated! pr0n, Prison Princess is a short VN about helping two princesses escape a dungeon. Some of the puzzles can put the heroines in some pretty... provocative situations, and there's standard live2D animations going on and !touch support! so if you get tempted enough you can totally just say fk the puzzle and tap away on the heroines to hear all of their moaning goodness. Which, not surprisingly, will lower your compatibility with said heroine(s) and lock you into the bad endings. Escape first, play later! ~~ I also picked up Yumeutsutsu Remaster. I think this will be my first Yuri / girl's love VN? The protagonist is (first) Ai Ohtori, a 21 year old naive cutie country girl who moves to the city to work at a small game development company. You'd think this VN would thus be heavy game design jargon infodumpy and maybe Ai would be this genius programmer with mad skillz or perhaps SOMETHING technical, but unfortunately Ai's position is circumstantial: she has never worked a job in her life prior, has absolutely 0 game design knowledge, and she was mainly approached by the company's President, Honoka, to work as an Assistant Director under her younger sister, 19 y.o Director Kokoro Yanagiya who I guess has been in some sort of slump and so the President went out of her way to set this up to rectify things power-of-sisterly love-style. Unfortunately, Ai and Kokoro are not on the greatest of terms, and that seems to be the core conflict of this VN: Ai's a really nice girl, it's great to have a female protagonist with moege-tier / casual / first world problems inner monologues for once. Most of the otomes I've read were mature story based so the protagonists and their inner monologues often reflected that.
  42. 1 point
    Eclipsed

    What are you playing?

    Guess what I'm reading now! Hint: it deals with ninjas Hint2: it's an otome Hint3: It's Nightshade / Hyakka Hyakurou Sengoku Ninpou-chou It's actually fascinating how many otomes are getting localized in the west... I've read some big otome titles like Code;Realize and CollarxMalice and they've always excelled at having a mature, interesting story with high stakes and Nightshade looks to be another contender You play as female protagonist (first) Enju Ueno, a 16 year old shinobi who is the symbol of peace between two once long-feuding-but-are-now-united shinobi clans, being the daughter of the clan heads. She's the coming-of-age modest, naive, "I'm a princess but please treat me like a normal person" type who's eager to prove her worth, but everyone insists on pampering her: The first tag listed on VNDB is "Life and Death Drama", this oughtta be interesting...
  43. 1 point
    Eclipsed

    What are you playing?

    Wait a minute, I just finished World End Syndrome, which delved into Yomibito lore pretty thoroughly, and now I gotta deal with it AGAIN for Raging Loop? Is Yomibito a common folklore thing(I didn't even know about them before reading WES), or did I just supermassive coinkydinky read two VNs back to back that decided to involve them lol Pffft, I'm Takeru Umisho, a certified Yomibito expert, and I can definitely say that Haruaki Fusaishi ain't no Yomibito. Anyways, protagonist 24 yo. Haruaki Fusaishi gets into a recent breakup, takes a one way motorcycle trip to the middle of nowhere to clear his mind, gets into an accident, and eventually finds himself in a remote, desolate village called Yasumizu where the villagers are extremely cold to "outsiders". There is one friendly face though: Chiemi Serizawa, a 21 year old college student who returned here for vacation. She finds the lost Haruaki and vouches for him. Raging Loop already lives up to its name, as the game takes the time to explicitly tell you, "Hey, you'll run into a lot of necessary bad ends to progress the story, glhf" Without further ado, time to go die~
  44. 1 point
    Lycoris20

    What VN do you wish to translate?

    Definitely Sakura no Uta, Dekinai Watashi ga, Kurikaesu ( read that it was a real tearjerker) and Re:lief.
  45. 1 point
    Eclipsed

    What are you playing?

    I'm about midway, or maybe in the final stretch of Yu-No's lategame/true/final route, and wanted to drop some comments before I finish It basically pulls a Muv-Luv Unlimited, or Rewrite post common route/Terra route in terms of the story and pacing just flipping on its head And unfortunately it doesn't do it too well Main complaint being the pacing, the story events themselves are passable though definitely not what I was expecting. Pacing-wise it'll take you a solid 20-30 hours to read through a mere 3 days worth of events for 4-5 heroines. The final route in YU-NO? in just 4-5 hours you'll go through 4-6+ YEARS worth of events. It's jarring af. Characters like Illia, Kun-Kun, Amanda, even Celes, feel so insignificant since they're introduced so damn late into the VN and then only get like 30min - 2 hrs of screentime. The connection to these characters who are supposed to be really important just isn't there. And then you meet the G-M and it's like HOLY SHIT I MISSED YOU JFC I SPENT THE LAST 5 HRS 5 YEARS WITH STRANGERS WHO I DIDN'T CARE ABOUT The sad thing is even though I'm complaining that the pacing is bad because too much happens in too little readtime, I actually don't think padding the 4-6+ years of events to take like 10-15 hrs of readtime or something would've helped, because when you're this late into the game on the supposed final, all revealing route that extra padding to flesh out these characters would probably instead just make you feel like it's too dragged out lol.
  46. 1 point
    yumi

    What VN do you wish to translate?

    I get that this is not strictly on topic, but... It's perfectly fine to learn things as you go! My philosophy is to never wait around for something until you're "good enough to do it" under some arbitrary measure, because then you're wasting time, and time is the most precious resource of all. Additionally, I firmly believe that hands-on work is the fastest way to learn practically anything. Of course it helps if you can be realistic about where you are skill-wise and what you need to do to grow (i.e. you're past the first Dunning-Kruger peak), but there's no reason not to start whatever it is you want to do right now. Now, if your work is atrocious, people will tell you for sure, but very few are actually malicious enough to fault you for trying. You can safely ignore those few and try again or keep going. Coincidentally, I'm translating Manakashi no Yuri wa Akaku Somaru. Why that one? Meh, no particular reason, really.
  47. 1 point
    Menu image editor here, this project was a lot of fun to work on, and thanks for flamepaladin for allowing me to help out! I hope you all enjoy the fruits of our labor, now if you excuse me, I have some Rhapsodys to kami...
  48. 1 point
    GXOALMD

    How much do you play VN a day/a week?

    Y'all read vns? I just save them to my folder then alter my binary file to access the data directly. That said, if I (hypothetically of course) were to read vns, I would say that my time spent with entertainment media is split based on my relative interest level in the current things I am consuming. I'd say I spend on average twenty hours per week consuming entertainment media and on average about 40% of that is spent on reading vns, so about eight hours per week.
  49. 1 point
  50. 1 point
    don't is good, but you can make a fully repack of the game.. Extract all xp3 and recreate with simple xp3 tools... after this delete the tpm plugin ... the game run's wihtout problem...
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