Jump to content

Leaderboard


Popular Content

Showing most liked content since 07/03/2020 in all areas

  1. 7 points
    I first started writing this in like 2018 and I finished half of it now but I didn't do it the way I was planning back then and it's a bit of a disjointed mess. I hope it's good enough anyway. - There have been some arguments as to what the definition of a visual novel should be, and that's well and good. But let's look at it from the other direction: what works should our definition of visual novels include? Let us begin our journey with a silly, myopic statement I will nevertheless repeat until @Palas finally calls a hit on me: Phoenix Wright: Ace Attorney is not a visual novel. Okay, bullets fired, I feel better already. But why am I trying to define the boundaries of the visual novel category to exclude the pretty good adventure game series Ace Attorney, and what kinds of criteria am I using? Furthermore, why would anyone disagree with me when I am obviously right? ...Okay, let's back up a bit. Why do I care so much about categories at all? Categories Categories are useful because they allow us to make predictions about something assigned to that category. In the visual novel community, there are there are several important predictions to make: 1. I am likely to enjoy this work if it executes its aesthetic well 2. I would consider a person who reads/plays/likes this more a part of the community than one that does not 3. I would probably enjoy talking to someone who reads this work {about visual novels} We can see straight away that different parts of this would be important to different people. If you want to be part of a close-knit community, getting 2 and 3 right matters a lot. If you can find the visual novels you enjoy without community assistance, 1 matters little. The VN category helps us determine what things are acceptable to discuss, and what things are not our (main) concern. Similarly, the category helps us determine what people will be in our community, and what people will not. It's generally more entertaining to discuss things you care about, and it's better when the people you discuss with are more in tune with you. As such, there are real stakes, and real reasons to want to avoid being maximally inclusive. But what draws people to VNs, and what does that draw mean for their desired definition of the VN category? Let me attempt a list of categories: Archetypes of attraction to VNs Weebs The Weeb likes some part of Japanese culture. The Weeb is very skeptical and/or dismissive of visual novels not made in Japan, though the Weeb might make an exception for things made in Korea or China (Indonesia is probably too Western, however). If we asked the Weeb, the main problem with the visual novel category right now would be that too many people see fit to include a flood of shitty EVNs. The Weeb might grudgingly accept Katawa Shoujo depending on the Weeb's other preferences. Moefuck The Moefuck reads visual novels because they really like cute girls or boys. Often personal aesthetics play a big part here and specific preferences are hard to predict, for example certain Moefucks may reject an entire artist or company due to the artstyle in their works being unacceptable. The Moefuck cluster is often seen as an amorphous, rainbow-vomiting blob ruining visual novels by the more seriously afflicted storycucks, but in truth there is more variation in it than they may expect. Moefucks are not necessarily hostile to works with serious stories, they just prefer those stories to also have cute girls. Storycucks The Storycuck wants to experience good stories, and finds VNs to be a source of such stories. In terminal cases, the Storycuck may not be able to deal with the large amount of filler in many visual novels and bounce right out into the community periphery after initially being hooked by some particularly well-paced VN. The perfectly horrible case is the Storycuck that is too distracted to watch shows, unable to get into books due to lack of visual stimulus, yet also unable to deal with SoL content. Is there any being more cursed? Anyway, I digress. The Storycuck doesn't really care that much about medium conventions like moe or superficial presentation style or whatever: they want a compelling narrative. If we ask a Storycuck, one problem with the visual novel category right now is that it doesn't admit other related genres like walking simulators, or things like Actual Sunlight and To The Moon. Their perspective on more extreme extensions like Phoenix Wright or even JRPGs will depend on their evaluation of gameplay. Degenerate Fappers These gender-neutral guys just wanna have fun, in a way that generally requires at least one hand to be free for use. You're unlikely to actually see pure Fappers in the community as they don't really have stories to discuss. I'd try the f95zone or whatever if I were looking. In mixes with other types, this manifests as disinterest in anything that does not have porn. In their eyes, if it's got no ero, it has no place calling itself a VN — after all, if it can't be fapped to, there's no point in reading it! Ero-JRPG fanboys So now you're thinking to yourself - these guys (still gender-neutral) have got to have a lot of overlap with the Degenerate Fappers. I agree, but I think it's worth separating out the two. The Degenerate Fappers don't really have a need for the visual novel category because of their DF association — they'll be arguing mostly from another type's perspective, with a modifier of Horny — but the Ero-JRPG fanboys have a lot to lose if their objects of passion are cut out of the VN category. Why? Because the wider JRPG community often has a serious intolerance of porn in their games. There _are_ places that specify in just Ero-JRPGs [nekohen], but there aren't that many games in the category, and focus for some may be less on the story contents (often machine translated!) and more on the gameplay (ui only patches!) and porn. This leads to wishing to classify Ero-JRPGs like Toushin Toshi II, Evenicle, etc. as VNs despite them being basically equivalent to your average JRPG if one ignores the sex scenes. The pure Ero-JRPG fanboy doesn't really like to read for long stretches without interaction, and if it could remove something from the definition, it would probably pick first choice-free visual novels, then extensionally VNs with few enough choices to be bothersome. Autists The motivation of the Autist when it comes to the visual novel category is that it be clear and defined by a definition that is as Not Bullshit as possible. This is a meta-motivation that may cause people to go against the naive interests of their other types. For example, observe the Storycuck Zaka's high Autism interaction as he proclaims walking simulators should not be considered VNs, despite him having liked Gone Home quite a bit and being interested in more of the genre. The Autist's greatest gripe is when people goddamn try to shove things in the FUCKING category that obviously don't fit PLEASE STOP IT DAMN YOU. VN Evangelists The VN Evangelist wants to spread the word of visual novels by any means possible, and is not afraid to butt heads with some stuffy Autist if they have to. They can and will use imprecise language like "it's like playing an anime, man", wide definitions (expect Phoenix Wright to be on their list of 'VNs' to play for beginners), and such villainy to attempt to get more people into visual novels. A community member in favor of more exclusion may cringe at their methods and predict that they will overwhelmingly attract annoying orbitals who will finish DDLC or whatever and then fuck up discussion with their terrible, uninformed opinions. The Evangelist will tell said member to loosen the fuck up and not be so elitist, and who knows maybe DDLC-kun will be a productive member of the community one day NOT THAT THEY AREN'T ALREADY BUT ANYWAY. And so on. The VN Evangelist wishes more things were on vndb in general so it could have more arguments to get people to try other 'VNs' out. Artistes The Artiste is probably making a VN. Or two. It's got culture up to here. VNs are a medium, but it's so boring if you just take the conventions for granted, right? They want to break and remake in a Shivan storm of creation, never settling for the mediocrity of the established form. They resent criteria that restrict their medium-busting ambitions, and would like for you to abandon your silly notions of traditional presentation methods. The Artiste wants you to fucking chill out on insisting on any definition, but okay can we have like, The Walking Dead in the category please? (Zaka: No.) Oh and Actual Sunlight should definitely be in the category. (Zaka: Sure) Incredibly half-arsed conclusion Speaking as a person who is a Storycuck and Autist, but has low amounts of Weeb, Moefuck, and Horny, I think we should have a somewhat restrictive definition of visual novels, but we should welcome diverse artstyles and embrace EVNs. As I don't value gameplay highly, I consider the _choiceless visual novel_ the best way to ground the category, even though this is arguably ahistorical. Choices are fine, intrusive gameplay only good if it serves the narrative, and things that are OBVIOUSLY JRPGs FOR CHRIST'S SAKE should frankly just be taken out of VNDB right this minute. That said if something is very close to a VN and also story heavy and honestly it kind of reads like a VN? fuck it IS a VN fuck you include Actual Sunlight actually... then uhh yeah... Maybe we can compromise my ideals. —But your reasons for being into VNs may be very different. And this is why we must fight. I can only hope I will one day prevail, or at least see Actual Sunlight (kino) included on VNDB. Until then, I will attempt to appeal to the Autism in both of us to at least get a sensible — if fragile — boundary established.
  2. 4 points
    Mr Poltroon

    Hentai games

    Whilst I'm not contradicting any of what you say, because I do not disagree, I am fairly convinced that H-Scenes as we regularly see them in VNs and sex scenes as present in Western games or shows are simply not on the same level in terms of imagery. VNs frequently use extreme angles, exaggerated proportions, and direct shots into (often pixelised) genitals that are clearly not comparable to anything in mainstream Western media. At least that is my impression. Does anybody have any examples to the contrary in the Western mainstream? Whilst I doubt this is the cause for the dismissal (the presence of a few bad eggs and frequent fetishised proportions in most anime art are more likely culprits), it may still be a factor to have in mind.
  3. 4 points
    はいはい to add credibility to this essay, let me, a very loud specimen (gender neutral) of the often neglected otomefolk tribe, affirm this definition is quite accurate. We're just romancedudes (gender neutral) that plays under slight different set of rules, but the pursuit of a moenirvana is all the same.
  4. 4 points
    Daydreamer97

    Anime Expo News Replacements

    Mangagamer announcements:
  5. 3 points
    NowItsAngeTime

    Sanoba Witch Discussion

    I just finished it tonight. I liked it so much more than the other Yuzusoft I read, Dracu-Riot. In fact, I liked it more than I thought I would in general. It had a lot of really good themes related to personal growth and relationships. Shuuji was a very solid protag that emphasized the personal growth thing very well. Thought he was gonna be a simp the whole story. As far as the routes as a whole, I liked how they covered very different themes. I also liked all the datable heroines were basically nice girls. Route rankings: 1) Tsumugi - Had the most unique storytelling. Had some nice emotional moments and development. 2) Nene - So long but quite good. Went in ways most won't be expecting. 3) Wakana- BRAVEMAN. Also generally nice and feel good. No issues, just a fun short romance. 4) Meguru- I liked how it covered the little things of making a relationship work. And it involved the OC as a whole most. Had some nice feelsy scenes. Brought down by Meguru being kinda annoying sometimes. 5) Touko - Had some interesting/funny scenes but was kinda forgettable Main Heroine rankings: 1) Wakana- I really enjoyed her honesty. It was fun and refreshing, she knows how to have a good time but also when to be serious with real advice. I kinda wish she had at least a chapter or 2 more in her route. 2) Tsumugi - Her and Nene is pretty close. I honestly think Tsumugi wins cuz I liked her route very slightly more, and I kinda prefer her more motherly vibe. 3) Nene - Not too far behind. Obviously the main heroine with all the shilling. She had some surprising depth I enjoyed. Sometimes a bit too childish/immature for my liking which only brings her down very slightly. 4) Meguru - She had potential to be my #1 character. She had interesting depth, a usually fun-ish personality, some really nice moments in her route, and the nerd thing was nice. Unfortunatley she's easily the one to be the most annoying in comedy, both in and out of her route. 5) Touko - I sometimes like tease-y characters. But for some reason she felt even shallower than most other characters of her type. She does give good advice and I guess she had a plot reason for being how she is but her route didn't make her that interesting to me. Other notes: -Side characters weren't too bad. Cool dad character, cool bro characters, kinda funny teacher, a few other interesting ones. -Most of the humor was hilarious. Some of it was annoying usually Meguru being obnoxious or characters unnecessarily getting mad of Shuuji -I actually quite liked the OST. Though mostly the slice of life theme, plus a few character themes like Nene/Tsumugi/Wakanas. And a few of the feels songs, especially Setsunakute. Overall.. 8.5/10, Will probably round out to 9. I have a feeling no other Yuzusoft VNs will have storytelling even close to what some of the routes did though...
  6. 3 points
    Zalor

    Hentai games

    What bothers me is when people dismiss VNs because of H-scenes, but then they will turn around and talk about how Game of Thrones and many other TV shows which frequently show sex scenes are their favorite shows. Especially when it comes to 18+ ploge, the amount of sex scenes they typically have is fairly comparable to the amount of sex scenes in many western dramas. So not that much. Therefore I see it as no reason to dismiss them for that alone.
  7. 3 points
    A user asked the Japanese Twitter of Light (the creators of Dies Irea) about Silverio Vendetta and Soushuu Senshinkan Gakuen Hachimyoujin or more specifically about both series and they answered in English. Here is what they said: https://twitter.com/light_staff_tw/status/1268532698336784387 and https://twitter.com/light_staff_tw/status/1268532937592537089 and lastly https://twitter.com/light_staff_tw/status/1268533041565220864 Since their parent Company Greenwood shut down last year, we didn't know if there is any chance for the Light catalogue to see a translation. So this is really good news and if you have any interest in these titles or titles like Dies irae or Fate/Stay Night, please consider telling them on twitter to let them know that there is interest! They also ask about ideas of how to make it happen.
  8. 3 points
    Silvz

    Anime Expo News Replacements

    I'm so happy to see another Liar-Soft game! And this one has "normal" art? That's something.
  9. 3 points
    Mr Poltroon

    What are you playing?

    I've just played Chapter 4 of Master Magistrate. Extremely satisfied with the outcome of this mystery game! Still have a couple of epilogues to go through, though. Chapter 4 thoughts (spoilers): GENUINELY GOOD ROMANCE WHAT IS THIS Sakura's Route Okita's Chapter Rimu's Route
  10. 2 points
    adamstan

    Hentai games

    Yeah. And it gets tiresome after a while. I disliked most of the WagaHigh's HCGs because of that (and weird nipples). For the contrary examples, some HCGs from Aokana come to mind - some of the Misaki's scenes use angles that don't show genitals at all. It actually feels pretty refreshing.
  11. 2 points
    Anime Expo is usually the place where a lot of the VN Publishers drop their news, but this year AX is cancelled due to the ongoing pandemic. But that doesn't mean that there are no news to share. Âge The first round of news came from Âge the creators of Muv Luv. They had an event live stream on July 1st that you can watch here: https://www.youtube.com/watch?v=ZIc6XHZiDEY Announcements: Muv-Luv Photonmelodies♮ Release: Summer 2020 https://twitter.com/muvluvseries/status/1278506748706357248 and Muv-Luv Unlimited - The Day After Release: 2020 https://twitter.com/muvluvseries/status/1278510380961034241 I guess that this is Alternative Chronicles Vol.1-4 but I can't quite confirm that since I couldn't catch the live stream. Besides that they also announced the translation of the Muv-Luv Alternative manga. Jast USA Jast and Ninetail announced a Kickstarter for Venus Blood -Hypno- named VenusBlood HOLLOW for the international release. The Kickstarter should launch this Autumm. You can find more information on the official website: http://www.ninetail.tk/tde12/index.html https://twitter.com/Intl_Ninetail/status/1278741873306157056 Mangagamer Mangagamer announced an expansion for Steam Prison centering around Fin. https://twitter.com/MangaGamer/status/1278903093376270336 and Jeanne at the Clock Tower ~Jeanne a la tour d’horloge~ from Liar-Soft https://twitter.com/MangaGamer/status/1278903363569098752 Here is the website for more information: http://mangagamer.org/jeanne/ Sekai Project Sekai Project had a panel at the online convention KuroCon on this Twitch channel. (Maybe there will be a VOD later on the channel?) Here are the news posts on Sekai Projects website: https://sekaiproject.com/blogs/news/kurocon-2020-updates-announcements And on Denpasoft: https://denpasoft.com/blogs/news/kurocon-2020-updates-announcements Announcement 1: 9-nine-:Episode 4 https://twitter.com/sekaiproject/status/1279560338522824704 They hope to have Episode 4 quicker than the wait between Ep.2 and Ep.3 Announcement 2: Karakara 3 https://twitter.com/sekaiproject/status/1279560593712672776 Announcement 3: Slobbish Dragon Princess the newest VN by Whirlpool https://twitter.com/sekaiproject/status/1279561225416785921 They are aiming for similar release window as the Japanese release this October. Announcement 4: Please be Happy by Studio Élan https://twitter.com/sekaiproject/status/1279559820316565504 Official website: https://vnstudioelan.com/games/please-be-happy/ They also showed an free HD Update for Hoshizora no Memoria -Wish upon a Shooting Star- and it's Fandisc Hoshizora no Memoria -Eternal Heart-. https://twitter.com/sekaiproject/status/1279558951713964032 Since this news round will be a lot less centralized than usual I am certain that I will miss some news, so please post what ever news I miss in this thread! I don't think Nekonyan had planned to attend AX, so I am unsure if there will be any news from them.
  12. 2 points
    I've always considered the Romancedude a subtype of the Moefuck that specifically wants the romance content in VNs. Part of the appeal for (western) men here is that the romance genre is generally either gender-neutral or female-centered, especially in erotica (or at least that is my perception - and that counts!). A lot of arrow gay are very explicitly male-oriented, which can be hard to get anywhere else. But it's not like otome/bl isn't a thing too — however the Otome/bl/yuri fan is Actually just a subtype of Romancedude (gender neutral dude, remember). That said, while there is so much overlap b/w Moefuck and Romancedude that I'm conglomerating them, we can see examples of the pure Romancedude that doesn't really care for moe that much. Possibly the preponderance of the Romancedude-Moefuck combination is due to the medium primarily offering just that! Yeah, but imagine how bad it could be if we didn't push back????????? Anyway, autism is actually pretty high on VNDB, which has pseudo-authority status, so I'm still hoping for AA to get taken off sometime. Any year now!!! The real solution, of course, is to just not be as engaged in a community of such plebs as would call AA VN to begin with. Considering that such a community will likely also be newbie-friendly and thus filled with such cringe as one so denoted brings, this is a natural motion as one gains experience anyway. It can even be fun to rally around how cringe all the dumb mainstream articles are.
  13. 2 points
  14. 2 points
    MaggieROBOT

    Anime Expo News Replacements

    Oh wow wasn't expecting DLC for Steam Prison. I'm not particularly interested in a route for this character, but hey bonus content for any VN is an idea that I whole hearted support (And I'll get it anyway for the side stories). Also we can never have enough liar-soft, their games are great.
  15. 2 points
    Clephas

    Anime Expo News Replacements

    Ragnarok is very much a downgrade sequel. I don't say this to be mean but simply to state facts. The world in which the characters are operating is a much 'lessened' but still 'the same' world as the one Frontier was in, so it is a bit less exciting... and in general, the whole setup makes less sense than Frontier did, story-wise. It's fine if you are a true diehard fan of Frontier and just want more time in the setting, but it isn't as good a game in general. Not to mention it was released after Hypno.
  16. 2 points
    Clephas

    Anime Expo News Replacements

    Hypno is easily the best Venus Blood game in every aspect, from story to gameplay. Definitely worth investing in. Edit: In Hypno's world, the demons, long confined beneath the earth, unable to access the power they needed to sustain themselves from humans, discovered a way to convert the souls of the weak into artifacts called Tactica that could be used to fuel (literally, since using a Tactica gradually burns through the confined souls) their powers. They then escaped the underworld and invaded Helvetica (a simplification) and killed the Goddess, claiming the lands for themselves. Now, the four major factions have split off, and the stage is set for a new war of demons on demons, all of them wielding the souls of the dead as weapons... Leonhardt and Anora, the game's protagonists, are a brother-sister pair who are so intimately connected (emotionally, sexually, etc) that they are almost literal extensions of one another. Leonhardt is ambitious and ruthless, willing to do anything to escape the control of the Queen, and Anora will do anything to fulfill his wishes, shaving her own soul away bit by bit to serve the ends of her beloved brother.
  17. 1 point
    Philly

    Edit Title bar kirikiri

    Yes. Just a simple Garbro repack ver.2 xp3 with no encryption specified. MEGA Link for the tjs.
  18. 1 point
    For whatever reason, I've been interested in this VN since I saw this review, but I clearly didn't read it because I didn't know Sable was the protagonist. Anyways, I'm finally reading this and goodness me how I appreciate a magic school story of this scale with loads of characters and interactions. I haven't read any route yet. In fact, I have no idea how I'd get into a route, since the choices I've made so far have put me all over the place talking to all sorts. I'm properly warned not to expect romance, and frankly I'm not looking for it if the game isn't trying to tease it (as I've found out, that's the reason I tend to dislike a lack of romance; it's because it's almost always teased and used as a hook to keep one reading until the end). Sable is an absolutely fantastic protagonist as he is. From his interests to his interactions, where he's too honest for his own good and where he gets the exact same impressions from conversations as I do ("Something was strange about her today." or "She has a number of flaws, but maliciousness isn't one of them.").
  19. 1 point
    Philly

    Edit Title bar kirikiri

    The line you're looking for should be in AppConfig.tjs under root of data.xp3.
  20. 1 point
    Clephas

    Random VN: Baldr Sky Zero

    Baldr Sky Zero is an entirely different animal from Baldr Sky Dive. I say this as a warning for those who are looking for a complete duplicate of the experience. Baldr Sky Dive was very much like a post-apocalypse apocalypse story in some ways, with a bunch of revenge thrown in. There is much to recommend to both duologies but they are fundamentally different in some ways. This review is of the first half of the Zero duology, which covers the Sakura, Kei, and Fran paths. I chose to review it separately because the time between each game’s release was enough to make some differences to the experiences between the two games… enough to require me to feel a need to separate them into two different reviews. This path focuses on amnesiac Edward, a Simulcram pilot who is discovered in a corporate virtual space by the members of Squall, the SAS (Southeast Asian Sector) branch of Fenrir. He is ‘rescued’ (he mostly rescues himself) and brought back to the base, where – after some ‘interesting’ events – he joins Squall, which is probably one of the more interesting mercenary teams I’ve seen in a VN or anime. A few notes on the setting. This story is based a few years before the events of Sky Dive (which is why it is called Zero). The path that most fans believe to be canon to Sky Dive is Sakura’s (for reasons that become obvious during the last part of the path), and the rest of the paths are essentially parallel world paths similar to how Dive treated the non-true paths. The SAS is a different animal from the city Dive is based in. Unlike that city, people spend far less time in virtual space in the SAS, due to a psychological phenomenon that causes homicidal paranoia in those who spend too much time confined there called Black Dog. The SAS is in a constant state of low-level warfare, with people being born and dying at an exponentially faster rate than the rest of the world. The setting itself is in many ways far more brutal and cruel than the one you see in Sky. In the SAS, human experimentation is as common as soylent green, the body parts of debtors are sold on the open market (often by the debtor themselves before they are killed), and children are produced in lots to be trained as soldiers. Every newborn child has a chip similar to Kou’s in Dive, and the sheer rate of death has resulted in a far higher aptitude for Simulcram piloting than in the outside world. Squall, in this harsh setting, is a rare small elite unit… of what would seem to be complete psychopaths if you didn’t have a constant window into their daily lives and personalities. Squall has a horrible reputation for blackmail, extortion, and general carnage, but their abilities make them too valuable to be disposed of. As one character puts it, ‘The people in Squall seem perfectly normal, but once they get on the battlefield, they laugh and joke as they spread slaughter and carnage.’ To members of Squall, even more than to the average citizen of the SAS, war is just a daily activity, and killing not something to get concerned about to any significant degree. In just the common route, Edward likely kills more people than Kou does in both Dive games combined. However, outside of battle or preparation for such, the character interactions in this game are often humorous, regardless of the subject of conversation. Edward has very little impulse control beyond a certain point, Sakura has a serious potty mouth and a gambling addiction (really, all of them are gambling addicts), Kei is constantly eating, Merrill has no common sense, Reena is constantly ragging on the Commander about his brothel bills, Dmitri is a sadist who never loses at gambling and uses invisible floating turrets to get his point across, and the Commander is a whimsical bastard who loves war, women, and alcohol far too much. In other words, this cast of characters, and the atmosphere of the game in general, will be something of a shock to anyone coming straight from Dive or expecting a similar experience. Moreover, the shift to polygon-based 3D graphics for the combat makes the gameplay a significantly different experience. The gameplay is somewhat less fluid and streamlined than the traditional Baldr battle system, and the Giga team obviously didn’t have the programming talent at the time to really handle Unity (which means save frequently and expect random crashes even with the last game update). Kei Kei... is on the surface a stubborn genkikko with an excessive fondness for food in a world that has a serious dearth of good cooking (though Riina can make soylent green palatable through nanomachine reprogramming). However, underneath that somewhat fluffy exterior is a will of iron and a typically-SAS pragmatic attitude toward the mercenary life of risking her life and killing people on a daily basis for money. I mention the latter because, while all the characters share this attitude to one degree or another, it is an unexpected element to her personality in particular, given the template she seems to fill at first glance. Kei's route is, as should be obvious to anyone who reads through the initial encounter with her, a trip into her past with Edward (it is so blatantly obvious she knows him from the very beginning, so her efforts to obfuscate make no difference at all). It is pretty interesting and exciting, and it provides the most intimate view of what it is like to grow up as a normal child in the SAS (hint: It is horrifying even by the standards of a tin-pot dictatorship/banana republic). It is the route most often recommended to be played first, in part because of this fact. For most people who play this game, Kei is the least liked heroine, because she does better as a joke character and Merril's sidekick. Sakura Sakura is... a surprisingly complicated girl. Your first impression of her is as a foul-mouthed wildcard who has no self-control and a horrible gambling habit (all true), but she is also surprisingly innocent about some things and sensitive about the others on her team in a way that is only rivaled by Riina, who fundamentally misses nothing. Her path is focused on her own past and Church 22, a half-religious organization of virtual drug-addicted wounded and retired soldiers who constantly go on suicidal rampages throughout the SAS network. Let's just say that Church 22 is very much like a cult, and the Kool-aid is CGH (the virtual drug in question). It is also the canon link path to Sky Dive, for those who are interested. Fran Fran is Commander Goodman's daughter, an underdeveloped girl (the story calls her a loli, so she's a loli, lol) who has a tendency to take solo missions and act on her on recognizance more often than is probably wise. She is highly intelligent, but her social upbringing (in a mercenary organization that has a high rate of psychological cripples) has left her with a speech impediment when she is outside the spheres of warfare or hostile/semi-hostile interactions with her fellows. This is the only path I'll mark for its romance, though Sakura's was interesting that way too. This path's romance is very much a seduction by Fran. She essentially wears Ed down (not emotionally, since he falls in love with her early on, but rather H-wise) over time through sheer persistence. It is fairly hilarious to watch, though this path may be the reason this game will never get brought over here. This path is also about equal in length to the previous two combined (it adds an extra chapter and each chapter is around 25% longer). The reason for this is because the scale of what is going on is so much bigger than in the previous two paths. Elements of Sakura's plotline are included in this path, but those are incidental to what is going on, for the most part. Fran has a rather obvious grudge against Wotan and WALRUS, who are considered the most dangerous group in SAS's net wars (and that's saying a lot, considering how many threats exist). This path plows a really complicated path through the ins and outs of SAS politics, science, and history, and it has a great deal of potential for traumatizing the reader if they have a good imagination. If it weren't for Fran's and Edward's relationship being so utterly hilarious, this path would be downright depressing. However, the comedic parts of this path serve to lighten the atmosphere just enough to strike a balance between it and the darker elements. Conclusion If you go into this game thinking to see a carbon-copy prequel to Baldr Sky Dive, then you really need to change how you are thinking. In reality, this is a drastically different story, though it is still a Baldr story at heart. Horror, humor, and warfare all in one package... so whether the reader likes it or not will depend mostly on how the reader takes in the content. Short Guide to text-hooking Baldr Sky Zero I'm just going to come out and say it... all games that use mono or its successor Unity (VNs, that is) have text-hooking problems, for those of you who can't wait for translations but don't quite have the skill or the patience to read the kanji or just want the furigana for reference. Pretty much your only real options are Textractor and VNR (ITHVNR no longer being workable on Windows 10). The h-code up on the h-code wiki is a fake, so don't bother. Textractor is my recommendation for this game. VNR doesn't reliably pick up the threads that have the text in them, and it has a tendency to cause freezes, because you can't delete the excess threads that VNR continually detects, causing freezes, load problems, and general annoyance all around. It makes the game almost unplayable. Here is the guide to hooking this with Textractor without making it crash. 1. Start Baldr Sky Zero and either start a new game or load an existing one that is in the middle of a story portion. 2. Start Textractor (whether you have already hooked this game before or not, you have to do it this way or the game will crash before you can do the next few steps) 3. Hook the game then proceed one line forward in the text. Do NOT click like crazy to try to get it to work. Click once, then leave it alone until it proceeds. 4. As soon as it has proceeded to the next line, go back to textractor and click on 'remove hook'. 5. Look through the drop down list of threads until you find ones that seem to contain most or all the text. 6. Delete ALL hooks (by double-clicking on them) that don't contain the text in question. 7. Close the remove hook box. 8. Open it again after proceeding at least once more through the text, then repeat the process on any excess hooks that might have popped up. 9. Generally speaking, the textractor thread-linking function is unreliable with mono/unity games, so you'll probably have to deal with a few cut-off symbols in the thread that contains all lines (in my experience, it usually cut off the last one to three symbols, varying upon the line). 10. Configure game does not work properly with this game, so don't use it.
  21. 1 point
    Speaking as someone who disappeared as well - and feel horrible about it, because I was involved with what I believe were the coolest projects Fuwa has ever had - I can say Fuwa's model is very, very exhausting. It's like running a business, but without, well, the business. The main site has to attract viewers and then retain viewership enough to have them interested in becoming part of the community. That, or the community has to be attractive in itself by virtue of being helpful or productive. Torrents brought a TON of viewers, so low retention rates were a problem. Without them, the only alternative was to make much more engaging content. VNTS, Reviews, articles and the reommendation site were all incredible efforts, but engagement didn't improve all that much, while the effort increased exponentially for everyone involved. So everyone I guess just kind of... burn out? And I mean, BunnyAdvocate is an absolute genius, right. Social media have a lot of advantage over forums on that, really. People can still be around even if they don't participate as much in a specific community anymore. Forums can be difficult to navigate, compared to -- say -- Reddit. People come and go, but joining a community this way when there are so many easier ways to do it nowadays is increasingly counterintuitive, and fostering a community made of people who take counterintuitive actions is an uphill battle.
  22. 1 point
    HMfan

    Saimin Yuugi translation project

    Latest Update (June 24) Common Route translation: 100% Common Route editing: 1/6 scenario files Maiya Route translation: 5/23 Maiya Route editing: pending Keika Route translation: 6/21 Keika Route editing: pending Rui Route translation: pending Rui Route editing: pending Current Staff: Me (Translating, Hacking) SpookySaint (Editing) Senpai Ken (Translating) Spirited Away (Editing) Currently seeking additional translators, and a more competent hacker for UI translation. Original Post ↓ Hello. I've decided to translate Saimin Yuugi, my favorite eroge. Well written hypnosis with Sayori's art? Holy shit, yes please. Really, nothing else compares. Now, I'm a solo, amateur translator, and I acknowledge we're an inherently unreliable lot. With that being said, I wouldn't be making this thread unless I was committed to finishing. Why make this thread? 1) On the off chance someone else is interested in translating, I'd love to have your help. No long-term commitment necessary. 2) If anyone is interested in editing my translated scripts (checking my grammar and watching for awkward descriptions or stilted dialogue), I'd love to have you. Also no long-term commitment necessary. 3) On the off off chance someone else was partway through translating this eight year old eroge, I may as well find out about it now before sinking too much more time into this. In short, I love this game and am asking for help to make the translation the best it can be. What have I already done? - Unpacking and repacking the game files is confirmed working with a partial patch tested both on my machine and others. - Maiya's route is 17% translated, which includes an introduction common to all routes. Not a lot, but it's only a week's worth of effort. I'm confident that this pace will let me finish without burning out. On that note however, my main goal for this project is the translation of Maiya's route. I think the completionist in me will make sure I see the project through to the end, but I expect significantly slower progress on the other routes. Especially Keika's. If you have questions feel free to ask.
  23. 1 point
    [Hun]Lepto

    Hentai games

    Anywhere else than a visual novel forum, whenever an eroge is brought up, people put the label "hentai game" on it. It's so goddamn annoying, it completely puts a bad spotlight on most of the great eroges. They call it that simply, because there are sex scenes, which is the dumbest shit I have ever seen. Are people seriously that unaware of the medium that they can't differentate them?
  24. 1 point
  25. 1 point
    Dreamysyu

    Spring 2020 Anime Discussion

    Aaaaand... Done with the season. I ended up watching two series: Bookworm season 2 and Bakarina. I'm not really in the mood for Kaguya-sama for now, so I'll watch it later. Well, Bakarina anime is still hilarious; it's been a while since I laughed so much while watching an anime! In the end, I'm probably not going to read the LN, at least, for now, since I don't really see this story working as well in a written format. Characters like Catarina are the best when you are a bit detached from their perspective rather than watch everything through their eyes. Also, this type of comedy tends to get a bit tiresome after a while. I don't know, I may watch the second season. As for Bookworm anime, I more or less already said everything that I think about it. It's pretty good on its own, but honestly, if you're interested in it, I'd rather recommend to just read the LN. Also, is it just me, or did the art and the animation turn particularly ugly in the last few episodes? If it's true, I guess we have the pandemic to blame. PS. Also, the pictures in the end of each episode are the best thing about this series. If that actually happens, I'm going to be quite impressed. For some reason, harem manga or LNs tend to either go for the most boring heterosexual couple, or, even worse, for status quo endings.
  26. 1 point
    sanahtlig

    Hentai games

    In a Venn diagram counting releases (especially Japanese PC), "hentai games" and "visual novels" have a great deal of overlap. However, "hentai games" includes a variety of games without a narrative focus, including gameplay-focused titles and sex sims. These are more familiar to some audiences than visual novels. "Visual novels" include non-adult releases, especially in English. Which term is used also signals what is most salient or important to the speakers. To the casual onlooker, the presence of hardcore porn in this genre is more striking than the narrative format in use. To someone who doesn't appreciate the narrative format or is ambivalent about it, there's little reason to emphasize it (except to distract from the adult content). From my perspective, whether the games contain porn or not, it is striking that the vast majority in this genre focus on the interaction of the protagonist with pretty girls (or guys). Given that, whether the games contain porn or not is almost a technicality.
  27. 1 point
    Crimson Gray ( and the female protagonist is a yandere to the root )
  28. 1 point
    Finally we have progress for Yuzuki's route, and here's the update for this week. Common: 100.0% Bethly: 100.0% Mizuha: 0.0% Yuzuki: 5.4% Momiji: 100.0% Hinata: 100.0% Total: 63.39% I agree with Irru that Yuzuki is quite cute, and that's all for this week update.
  29. 1 point
    Silverio Ragnarok (the 3rd game in the series) was already in production when the parent company of Light Greenwood went under. Even in the statement of closing down they alluded to a plan to still finish Silverio Ragnarok, and that came true with the help of Ares, the parent company of Windmill. (They are also listed on the page for 1st and 2nd game but I don't what role they played back then, possible the All Age console releases?) At some point apparently also Nexton got involved in getting Silverio Ragnarok out. Silverio Raganarok released this year in April a year after Greenwood closed down and the Twitter account has been active all this time to promote Silverio Raganrok. We also know that the store of Light has been handled by Akabei Soft since Greenwood closed down. (That was in the statement when they closed down.) So in the end we don't really know who holds the licenses for Light games and who we are talking to on Twitter, but Light as we know it doesn't exist anymore. Masada and G Yuusuke are working on Avestan, the story that was supposed to become Pantheon. I don't know if the team behind the Silverio series is still around after finishing Raganrok for example. My guess is that we talked to someone from the Ares side of the Business that probably have the Silverio rights (maybe not alone who knows) and that's why the person said: That sounds like the rights to Senshinkan series are in different hands and that company doesn't have the means to do a translation. (In contrast to the Silverio series). But who knows. That is only my interpretation. At least we know that the rights to Silverio and Senshinkan are in someone's hands and they are considering translating them and looking for feedback. That is at least better than what we knew before and the rights don't look they are in limbo or in the hands of company that doesn't want to do anything with them. Of course that doesn't mean that anything comes out of this.
  30. 1 point
    senhua1980

    Anime Expo News Replacements

    Pardon for the confusion, yes what I mean is I bought Photonflowers and will pass on Photonmelodies as I prefer to read Altered Fable standalone directly because AFAIK in Photonmelodies there are some missing Altered Fable content
  31. 1 point
    adamstan

    What are you playing?

    No idea why it does that. I read console version with emulator and didn't have any problems. But I don't remember any problems with running PC version either. If it was locale problem it should crash with error message, not freeze. Still I consider PS3 version to be superior. Akari's route is much better than pretty lame Himegi sisters threesome scene it replaced. Replacement scenes in other routes are also cute.
  32. 1 point
    Note: I was provided with a free review copy of the game by the developer. All opinions are solely my own. Sequels to obscure, low budget EVNs are always a slightly awkward topic to tackle. They are inevitably tied to games which few people are familiar with and which can be, at least in some aspects, of subpar quality simply due to their indie nature. This makes giving a meaningful rating and recommendation for potential readers tricky – at the very least, any kind of conclusion about them will be served with a good number of caveats, related to the interplay between titles in the particular series and the value proposition they represent both together and on their own. The latest title to create such a conundrum for me is Eldritch University by Jackkel Dragon. Released on Steam in June 2020, this game is a sequel to early 2019’s Eldritch Academy, a supernatural horror VN combined with a fair dosage of high-school yuri romance. While amusing in its romantic arcs, the prequel had several issues: unlikeable protagonist, repetitive routes, below-average visual and, in my opinion, an unreasonably high price for the level of quality it represented. University, while borrowing the setting and tying itself loosely to the core intrigue of that game, represents a major improvement in most aspects – a better-looking, more focused experience with a price tag way more representative of its entertainment value. Is it, however, good enough to make the whole series worth it, or to be a viable read as a standalone experience? Well, it depends on what you want from it… The troubled relationship between the protagonist and her girlfriend is the most interesting part of the game – and the most satisfying, when you finally see them succeed Eldritch University follows the story of Kasumi, a college freshman that was recently reconnected with Misaki, the girlfriend she was separated from three years earlier. A secondary character from Eldritch Academy, Kasumi was the person who unwittingly unleashed the supernatural threat that game's story revolved around and nearly got killed in the process. Still bearing some emotional scars from the incident, she was mostly able to regain her easy-going attitude and is happy to work on rebuilding her relationship with Misaki. However, when the wound she sustained back then starts giving off strange symptoms, and creepy stories of apparitions begin popping out around the campus and the surrounding town, it becomes clear that the horror is far from being over. I won’t try to hide it: if there’s one thing I deeply enjoyed about Eldritch University it is the love story between Kasumi and Misaki and the way it is tied with the overarching supernatural intrigue. Initially, Kasumi herself is a bit of a bubbly airhead, while Misaki is more timid, but also kind and friendly. As, in the prequel, we briefly observe the couple in their high school days, they are outgoing and over-the-top affectionate to each other. However, the circumstances of their separation (forced by Misaki’s conservative mother) and the time they spend apart change that significantly. Misaki’s is weighed down by the social stigma and rejection she suffered due to being a lesbian, while Kasumi struggles to adapt to her changed behaviour and the doubt on whether the connection they once had can be fully rebuilt. In both of the non-dead-end endings, this dynamic gets resolved in a satisfying and heart-warming fashion, while never overdoing the drama and keeping the emotional and psychological profiles of both girls very believable. Coupled with a romantic, non-explicit sex scene, this makes Eldritch University a real treat for yuri fans such as myself – I was genuinely surprised and impressed with how impactful it was. The game’s supernatural story feels somewhat rushed and underdeveloped, but also avoids repetition and filler content that plagued Eldritch Academy The horror intrigue is less developed and is probably the only aspect of the game which I would consider weaker than it was in Academy, which focused a lot on stress and desperation of fighting against a supernatural threat. It ties directly to the events of the first game and creates a few genuinely tense scenes, but its main value is, once more, in the well-executed interplay with the love story. The character most important for the horror arc, Kasumi’s friend Hinata, plays into her insecurities and confusion about Misaki’s behaviour – this leads to a few interesting choices influencing the main couple’s relationship. On the other hand, the are also blind choices with unpredictable consequences in horror scenes and the pacing of the whole mystery plot feels rushed. With frequent time skips and rapid story developments, the sense of looming danger and despair, for which the game was definitely aiming, is only half-there. Also, surprisingly little was added to the series' overall lore and worldbuilding – it neither showed anything truly new about its supernatural elements nor opened interesting story threads for possible continuation. Then we get to the issue of secondary characters, who can be hardly described as anything more than plot devices. Two girls helping the protagonist and Misaki, Yuri and Shizuka, are a tie-in from the author’s book, Shireishi, but without the extra context someone who read that would probably have, they’re simply exposition props. Other minor characters barely show any personality either – Kasumi’s other friend, Hiroshi, is probably the only meaningful one among them. And at last, there’s the issue of actual relevance of knowing Eldritch Academy, as the really important parts lay not in the main plot of that game, but in the unlockable bonus content – short episodes showing the circumstances of Kasumi and Misaki getting separated and the way they adapted to their new situation. They add weight to the drama of University, but hardly justify investing time (8-10 hours) and money ($12) in the prequel. Honestly, I would just prefer to see a recap of Eldritch Academy and the scenes expanding on Kasumi’s and Misaki’s stories in University, as a skippable prologue – it would make it much easier to recommend it not only to people familiar with the first game (or interested in reading it), but also those that want to jump straight into the sequel. Outside of Kasumi’s two friends, Hinata and Hiroshi, the secondary characters in the game are more plot devices than anything else – and even these two receive relatively little development The visuals are a clear improvement over Academy, but are still pretty basic. While the sprite designs look more clean and expressive than they did in the prequel, the low amount of detail and simple shading are still very much visible. CGs look solid most of the time, but are ultimately on the same level as the sprites and occasionally even struggle with perspective. The end effect is hardly an eye candy, but very serviceable. The same can be said about music, which… Exists. It’s a very generic set of background tunes, but never gets in the way or fails to match the climate of the scene, which is good enough in my mind. So, what’s my conclusion on Eldritch University? It’s a game that struggles a bit with its identity, stylising itself as a horror story but hardly committing to this theme. However, for yuri fans that enjoy a more grounded approach to LGBT+ issues, it has enough to offer to easily justify the $6 price tag (for 3-4 hours of content). Also, for people that enjoyed Eldritch Academy or specifically look for the combination of supernatural thriller and GxG romance, it should prove satisfying. For anyone else, it might be a much harder sell… But if anything I wrote here sounded interesting to you, I still suggest giving it a chance – if not for the full price, then at least grabbing it on sale. And if this dev’s work continues improving in this manner, their next game might be very easy to recommend, even to a broader audience. Final Rating: 3/5 Pros: + Excellent romantic subplot + Likeable and well-developed main cast Cons: – Average-at-best visuals – Rushed/underdeveloped supernatural horror storyline – Underdeveloped secondary characters VNDB Page Buy Eldritch University on Steam or Itch.io
  33. 1 point
    Zalor

    Eldritch University (Yuri VN Review)

    That's why we read VNs
  34. 1 point
    Plk_Lesiak

    Hentai games

    It's not intuitive for an average person in the West for porn games to offer anything more than a bare-minimum story. Porn and meaningful stuff just don't go together in our culture and romance itself is not a particularly respected genre either... So unless someone has decent insight on what high-budget eroge actually look like, disregarding them as dumb fodder for horny weebs is the most natural thing to do. This might change with time, as Japanese eroge get more prominent in the West and people stop being such prudes... But I wouldn't hold my breath. :>
  35. 1 point
    It's such a weird feeling that I agree and disagree with something at the same time. On one hand, I'm pretty much a "storycuck" myself, and I kind of agree that there is a big number of VNs that would work better if they were linear. At the same time, I personally quite like having choices in VNs, as long as these choices aren't so confusing that I'd have to use a walkthrough. I quite often enjoy experimenting with the choices in VNs, trying to do things a bit differently to see if it makes any difference. Moreover, I'd say, a good system of choices can complement the story quite well. Take Fate, for example. This VN has a massive amounts of bad endings, and some choices that lead to these bad endings are pretty random, but that's exactly the point. It shows just how close to failure the characters always are, and makes the plot armor basically nonexistent. As a result, the reader feels that the route where they avoid death is just one of the many. The anime adaptations can't do that, for obvious reasons. PS. Most likely, AA and Danganronpa are indeed not VNs. I don't really have anything against having them on vndb though.
  36. 1 point
    Wish you would put as much work in TLing more lines over making magna-autistic posts :kek:
  37. 1 point
    The original draft of the post I had in my head was more specific on noting that we should consider the archetypes more a "motivating quality" for inclusion or exclusion that would operate on a sliding scale. As such, you need to be able to assign some kind of intensity to every category to really make it work. Would be lit af to give myself the ol' Autist 9/10 tho The thing that motivated me to actually finish the post was unironically a philosophy-adjacent article, though I ended up realizing I was sort of incorporating the viewpoint anyway in my draft and not feeling like making the definition explicit. The starting motivation was another philosophy-adjacent article, fwiw.
  38. 1 point
    Fair enough about the shovelware thing. I actually do frequent DLsite's doujin section fairly often and while there is plenty of shovelware to sift through none of their artwork ever hits the bottom of the uncanny valley the way that the 3D VNs do. The sheer repulsiveness of the 3D artwork is mainly what gets to me. I actually don't encounter many VNs on steam at all. My interaction with them (EDIT: the 3D VNs specifically) is limited mostly to seeing them clog the Just Released feed on VNDB with a public version, a patreon version, an android version, and an incest patch all at once which is also irksome. There's plenty of Japenese shovelware flowing through there too, obviously, but at least they usually only take up one slot.
  39. 1 point
    This and TyranoBuilder. I don't like it and its save system. Visual Novel Maker and TyranoBuilder games don't feel nearly as nice to play as Ren'Py games for some reason. Ren'Py requires some coding but the games built on it are usually more user-friendly and polished. I think we're a little bit used to being ignored by the general VN fandom lol. The otome and bl community have some overlap, but not that much and do tend to be more insular. I do wish more people would pay attention though, especially since both communities have thriving indie scenes that are very far from the common misconception of what the EVN scene looks like.
  40. 1 point
    Welp, just like wanting people to stop throwing Unity asset packs on Steam as original games... Shovelware will be Shovelware. Quite likely the only reason you don't get fed up with miserable-quality crap made by Japanese people is that it doesn't show up in the storefronts/sites you use.
  41. 1 point
    Fortune Arterial was the game that came to be the base for the 'August Game Rules'. 1) August games have good concepts, good protagonists (heroines tend to be hit and miss). 2) August will always make their games look pretty. 3) August will always fumble the execution for the last third of the game. Tsuki to Majo to Taiyou to is a Silver Bullet game... that in itself says a lot, but I'll elaborate. Silver Bullet games always make serious attempts to escape the mundane trends that were beginning to take over when they were formed, but they always fail, due to a lack of writing talent. Poor Silver Bullet. Their last three games were almost total disasters (I should know, since I played them) and Consome is the best game they've made... and it is still not something I would go out of my way to play now. Hanafubuki and Kachou Fuugetsu (based in the same setting) are interesting games that nonetheless inevitably feel derivative, even if they are sometimes eerie in atmosphere. Setsuei is one of those games that would satisfy the mild horror romance crowd and few others (ironically, this was one of their few games I felt escaped being mediocre in concept, if not execution).
  42. 1 point
    Clephas

    Anime Expo News Replacements

    The mind-break is pretty extreme in Hypno though... because while it is the best Venus Blood, it is also the darkest, potentially. Chaos Leonhardt is easily the freakiest villain protag ever (especially with his beloved Chaos Anora by his side). It is a lot like if you extracted the comedy from Soul Nomad & the World Eaters Demon God ending and slapped a bunch of tentacle sex and mind-breaking/soul-corruption into it.
  43. 1 point
    Great timing, I just finished Hina's route a few weeks ago and was worried I'd have to wait months
  44. 1 point
    StringM

    What are you playing?

    Currently starting january 27. Pretty interesting so far but I'm having the feeling I should have went for other route. I mean, Mai's one is great but I really wanted to check on Ayu better.
  45. 1 point
    Daydreamer97

    Anime Expo News Replacements

    I'm actually surprised that they announced two things I'm interested in. I haven't bought Steam Prison yet, but I will once the expansion's out. Also, liar-soft titles are probably the plot-heavy VNs I'm interested in the most so I'm definitely getting Jeanne at the Clock Tower once it releases.
  46. 1 point
    kiingalyk

    Info on Natsu no Kusari (Clockup)

    I just read your wall of text on Natsu no Kusari which Deep Blue reposted below. It blew my mind. I joined this forum just tell you that analysis of Natsu no Kusari was amazing. I really enjoyed this vn, not really because of the rape scenes, but I couldn't really gather my thoughts on exactly why that was, until I read your post. You have put into words what was at the back of my mind but I had not the ability to form into coherent thoughts and words to express. Honestly I downloaded Natsu no Kusari for a nukige and I wouldn't have touched it were it not for the premises of rape scenes, but after I read it, something about it stayed with me that's not about the sex at all. You mentioned Natsu no Kusari is one of your top three vns of all time. I really want to know, what are the other two?
  47. 1 point
    SeniorBlitz

    A Sky Full of Stars

    A Sky Full of Stars VNDB Steam Official Website Restoration Patch Project (By @marcus-beta) *Summary* When Akito was small, he would gaze at the stars every night with his childhood friends Hikari and Saya. He felt excited seeing the twinkles of countless stars through the telescope lens, so close that it felt like he could reach out and grab them with his hand. It inspired dreams of journeys into space, exploring the Milky Way and solving the mysteries of the galaxy. However, now he no longer looks up at the night sky and was called the ‘astronomy club member who doesn’t watch the stars’. He received an invitation to attend the revival of the ‘Pleiades meeting’ with astronomy clubs from other schools in the area and decided to go to their next meeting to turn it down in person. There, he had an unexpected reunion with Hikari, whom he hadn’t seen since she moved some place far away. Together with Saya, senpai Orihime and kouhai Korona, his long-lost desire to look up at the stars has been rekindled and their star-filled youthful days full of new precious memories begin. The starry sky spreads far and wide overhead... This story full of love, comedy, and excitement follows our protagonist and his stargazing friends as they grow together. "A Sky Full of Stars" is a coming-of-age astronomy tale by the same team who brought you "If My Heart Had Wings". *Ending Guideline / Suggested Route Order* A Sky Full of Stars has 4 character routes (Hikari, Saya, Orihime, Korona). There is no Enforced Playing Order, so you may start with any route you wish (beware though that there is two common routes that branches from the first choice, the first common route is for Hikari\Saya and the second for Orihime\Korona). Naturally you’ll also unlock all CGs and make all choices. Save before Making any choice! Read the notes left inside the spoiler boxes! *Route Guideline* Houkiboshi Hikari Amanogawa Saya Shiratori Orihime Kusakabe Korona *Achievements* A lot of the achievements are story releated, so you'll get them as you proceed through the story and the routes, if you go for an all endings\choices playthrough and check all extras (like sound test, gallery and such) you should unlock all of them, but, here is a list anyway: *Attribution* This walkthrough is based on info attained on Otaku Lair, Exophase.com and some random let's plays that I saw on youtube with some adjustments made by me.
  48. 1 point
    Eclipsed

    Noble☆Works

    Noble☆Works English Translation Patch (by The Oxford Comma is Superior Subs) Summary "Well, I'll just come out and say it. We want you to... become Shuri's body double!" Fujishima Takumi is a regular high school student just trying to make ends meet via his part-time jobs. Unfortunately, one day his employer becomes bankrupt and bails without giving Takumi his pay. Depressed and now broke, Takumi wanders the streets and eventually bumps into someone... who looks exactly like him! Turns out this clone of his is Kanemoto Shuri who is from a rather wealthy family. Due to very, very special circumstances involving Shuri's medical condition and constant harassment of kidnappers, Takumi is asked by the Kanemoto household to attend the prestigious Rokuroku Academy in Shuri's place. Initially only accepting due to his financial needs, Takumi slowly but surely finds himself enjoying his new life as the doppelganger of Shuri... Ending Guideline / Suggested Route Order There are five heroines and one bonus route: Akari, Sena, Hinata, Shizuru, Maya, and The bonus route is unlocked after completing at least one route. Extras (CG + H-scene viewer) are unlocked upon completing at least one route. Sprite viewer is unlocked upon completing all routes + bonus route. You may play in any order you like (besides bonus first), I'm going Akari -> Hinata -> Sena -> Maya -> Shizuru -> bonus Route Guideline Beware: there are three "return-to-title-screen" gameover choices: Kanemoto Akari Tsukiyama Sena Kunihiro Hinata Masamune Shizuru Nagamitsu Maya ~~ Bonus Route (accessible upon completing at least one route) Attribution This walkthrough was created and formatted by Eclipsed with information based on trial-and-error (10%) and the Fiddler (90%). Special thanks to Fiddle for his suggestions, edits, facts, and in general for letting me fiddle with his diddle
  49. 1 point
    Rance, from Sengoku no Rance. Why? Because he was a rapist asshole. I thought he was the villain when he was first introduced. -_-'
  50. 1 point
    Ryoji

    Muv-Luv (Extra/Unlimited)

    Muv-Luv (Extra/Unlimited) Shirogane Takeru is a typical high school student with a lazy attitude and a love for the virtual reality mecha battle game Valgern-on. Even though he didn't really wanted it, he is popular in school mainly due to his daily fights with his osananajimi (Sumika) attracting too much attention. His life takes an unexpected turn when he finds a girl (Meiya) he doesn't remember ever meeting in his bed one morning. Whom later revealed to be the heiress of one of the biggest zaibatsu. She immediately moves to his house and starts changing his life for the good with her one-track-mind and unlimited resources... ***How this Walkthrough will work*** This Walkthrough will be presented in 2 Parts.. Muv-Luv Extra: ***(Extra) Ending Guide*** There are six Routes in Extra. Sumika, Meiya, Tama, Sakaki, Ayamine and Marimo. There is no forced order for the routes and you can play which ever of the girls you like. They are all fun. Here is a detailed walkthrough for each. Sumika Meiya Tama Sakaki Ayamine Marimo Muv-Luv Unlimited: ***(Unlimited) Ending Guide*** Click New Game on the main menu and select 2) Start Muv-Luv Unlimited Unlimited Common Route Unlimited Sakaki Route Unlimited Meiya Route Unlimited Ayamine Route Unlimited Tama Route Unlimited Mikoto Route Unlimited Yuuko Route This walkthrough is based on info attained from Assembla with minor adjustments made by me.
×