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  1. 6 points
    Hello everyone ^^. I'm back with another update. Now, before we move onto the progress update, I have another members update XD. Yuuko Shionji and Dark_Gamer have joined us as the editor and TL checker respectively ^^. Our team has become quite big now, hasn't it? XD With their help, I'm sure the final patch will be in a much better shape than the partial patch, so please look forward to it ^^. Now, on to the progress: - For the TLC/edit: Zones, stages, gods medals and many others other files have been TLC-ed and edited. - For the images: Images for zones', stages' and characters' names, as well as many others, have been edited. The god medals are also half-way edited. We seriously blasted through the backlog with all the new members, didn't we? lol Before ending the update, I have a small warning for everyone using our partial patch. Thanks to @desdevilize, a crash has been found in Mistoria's normal ending. While I haven't received any other report, this crash may extend to other endings as well. If you encounter this crash, you can delete 'SC0450.bin' from the root directory of the game to progress through the crash. However, since that is the translation file for the epilogue, the epilogue will be in Japanese if you do so. I am very sorry for the trouble. I'm looking into this crash right now, and will update the patch the moment the problem is resolved. So please bear with me until then. Oh, and one more thing, for the people asking if we're doing another project... I'm very sorry, but we have nothing to announce at the moment. I mean, this project isn't even completed yet XD. I'll be sure to make an announcement regarding any potential future project, so please wait until then. Thank you ^^. Well, that's about it for this update. Thank you for reading and see you next time ^^. And for the people celebrating Lunar New Year, an early Happy Lunar New Year! XD
  2. 5 points
    Hey, what's up? Here's some updates for the project: Patricia's second H-scene, and another script after it which was removed, are done. Total lines done: 1287 out of 8586. Rounded up, that's 15% done so far! Editing is currently sitting at roughly 9%. Like Zeph said, much of our team was busy for the holidays, myself included, but we should be picking our pace soon. Here's hope next update we can bring it to 30%.
  3. 4 points
    Hey, your VNDB list is... Quite something. Anyway, I think I have a different problem, because as I'm getting old(er) and becoming more of certified failure at life, reading coming-of-age high school stories becomes kind of taxing. The heroines themselves though, they only rarely feel like actual highschoolers. For example, if I remember well, the main cast of Flowers are all high school freshmen, so 15-years-olds. However, they neither look nor act the part. The notion of age is all so abstract in both VNs and much of anime that I'll probably have to get much older to start feeling that dissonance. On the other hand, I don't really get off to otaku media in the first place, so the "cute little animal" kind of appeal shouldn't spoil my enjoyment. I'll skip the h-scenes either way and the romance should still be satisfying enough.
  4. 4 points
    Clephas

    The nature of an infodump

    In plotge of all types, whether they are chuunige, kinetic novels, horror suspense, or mysteries, infodumps are ubiquitous throughout the VN world. Infodumping in and of itself isn't a horrible thing to do to the reader (as some people claim), but it is a tool that is often abused by writers who want to expound on their beloved world and its characters. First, the definition of an infodump is a scene with little or no dialogue where background information is provided without directly proceeding with the story. Infodumps can vary in size from as small as forty lines of narration to up to a thousand, depending on the writer and the subject matter involved. There are even multiple types, which I will describe here. The Lump of Infodump The Lump of Infodump (as I put it) is the most common type of infodump in VNs. In the 'Lump, a great amount of information, sometimes with brief bits and pieces of dialogue or character stream of thought, is provided in a single scene, interrupting the story. The 'Lump is the type of infodump most likely to drive people crazy, due to its tendency to create walls of uninterrupted text. When abused, it tends to interrupt and/or destroy the flow of the story, and I've encountered a number of games where a more measured approach to presenting the setting or explanations of the particulars of an event or the 'why' of an action would have been less monotonous. In fact, that is the big flaw of this type of infodump. It is almost impossible to avoid monotony with this kind of infodump, because all it is doing is literally dropping information on you. That said, infodumps often have a reason for existing that becomes clear in coming scenes, so it is not necessarily always a bad thing. The Scattered Infodump 'Scattered Infodumps' are a technique where the writer provides the information in smaller, more digestible asides throughout the story, as it becomes relevant. This technique tends to be received with less irritation and often goes almost unnoticed by the reader, because it doesn't go on long enough to disrupt the flow of the story. Unlike the 'Lump, it is less likely to be abused, though many writers who use it get into the habit of always using it, which can be problematic for those with an allergy to non-dialogue text, lol. The Flashback Infodump The Flashback Infodump is just that, an infodump provided in the form of a flashback instead of an aside. These often fill in the gaps in the motivations of characters or their upbringing, and their purpose is, 90% of the time, to reveal something that would have made things less interesting if it were revealed earlier. Flashbacks are often abused, though. They are common throughout VNs, with roughly 90% of plotge having at least one and 30% of all charage (in my experience) having one. They are a convenient method of revealing a character's past, so many games also use them for character development, particularly in heroine paths. The Prologue Infodump This is probably the least annoying of the 'obvious' infodumping and is a sub-category of the 'Lump. Some games, rather than dumping setting and character information on you mid-story, will instead infodump immediately after you start. This has the advantage of getting around the disruption of the game's flow that is inevitable with mid-game 'Lumps and providing background information without the writer having to remember to include it strategically throughout the story. This technique is, however, rarely used. Games that use it are rare mostly because if the first thing you see when starting a VN is a wall of text, most people will drop the game right then and there. Because of this, most games that use this are directed to a very specific fanbase or niche of the VN community that already has an established interest in the game in question. A few thoughts The reason I decided to make this post was because of a conversation I had with @fun2novel regarding infodumping in Bradyon Veda. In Bradyon Veda, infodumping is integral to the game's battle scenes (incidentally the discussion began with me giving examples of good battle scenes to him). Because the science-fantasy techniques being used by the characters manipulate matter and physical laws, there are infodumps built into the battle scenes, explaining what they are doing. Because of this, I noted that Bradyon Veda's battle scenes were an example of positive infodumping, because it was done in such a way that it enhanced rather than disrupted the telling of the story. Conclusion What am I trying to get at? Nothing, really. I just thought that people give infodumps a bad rap, when they have probably been infodumped without even noticing it.
  5. 4 points
    Plk_Lesiak

    The nature of an infodump

    Well, of course a prologue wouldn't work in a mystery horror story, but that's not what I was talking about. It's particularly meaningful for high-concept fantasy and sci-fi world that can be confusing to the player if it's not explained properly. Giving just enough context to make it comprehensible at the beginning, and minimize the need for infodumps when the action picks up pace is pretty optimal. In the case of your story, I simply think it could've done with a lot less info in general. I'd like it more being vague than just explaining the lore this way. That is a good point, but if you think of it as another method of "scattering" the infodumps to keep the complexity of the world without creating the walls of info in the middle of the story it should still be worth it. I also don't like encyclopedias if they contain information actually crucial to understanding the story – as you said, it can be cool for fleshing out your world, but it can't be a primary method. ...I might also be speaking from one specific trauma of an EVN with a world that was pretty much incomprehensible because of lack of proper exposition, and with encyclopedia which created more questions than it answered. A good prologue could've done miracles for that game.
  6. 3 points
    shiraki

    Greetings from China!

    Hi! I just discovered this community and joined right away. I live in North China, and have been a fan of VN (and anime, manga etc. as well) for a couple of years. Recently I've been reading Saihate no Ima, which I really think is a fantastic work, although I've only finished Azusa's and Sayaka's route. Feeling touched by the work, I decided to translate it (into Chinese, and maybe into English someday if still no one does it by then). But I don't have the knowledge of unpacking and repacking the game archive, so I joined to get some help. I speak fluent English and Japanese. In fact I've been learning Classical Japanese, so I'm quite confident in reading difficult texts. Anyway, Douzo yoroshiku onegai itashimasu.
  7. 3 points
    Damn I'm not even that much of an old hag yet but I feel this thread, this one game I started recently made me go all mom to the high and middle school kids like "I want to adopt them then pat their head, brush their hair and ask how was their day at school" while going all THIRST for those anime dudes in his late 20s early 30s thicc asses so I like ousans now thanks for coming to my ted talk
  8. 2 points
    While the duology isn't new to people who have a PS4 and played the games, the cruising onto PC on Steam is a big thing for those of you who prefer to do everything with their computer (including me). A few days ago, these two games, which are very much a treat for those who liked the original game or anime, became available. For those who have only watched the Utawarerumono animes (both of them), Mask of Deception covers the same area of the story as the second anime, albeit in more detail with some changes. My personal opinion of it was that it was great... but I found myself wanting H-scenes about halfway through (too many mimikko and those mischievously erotic twins). The second game (Mask of Truth/Futari no Hakuoro) is considerably more serious than the first from the beginning until the end. As such, it provides quite a different experience. For those who were annoyed by the sudden way the second Utawarerumono anime ended, this is a good way to see the rest. For those who have already played both... well why not do so again? I know I will.
  9. 2 points
    So, I mentioned this in another thread but I'm currently reading Fata Morgana and dear lord, they weren't lying when they said it's a VN about people suffering. Just finished door 7 and that was really painful. Much like a lot of VNs I rated in the 9s it have pure sadness backstories so it's looking good for the final score of FataMoru. And from those feelings that comes my question. Who are the characters that you think that suffered so much you can't help but want to protect them from all evil? Or well, characters that have the most awful backstories that even if they deserved it because they're awful themselves you still feel pity for them? Alternatively, I know some people might not like to go through stories that aren't only happy feelings all around, then did you ever felt like crying because some route outcome was so so happy and so so satisfying or is it just me? Let's relive those tragedies, bring me your tears.
  10. 2 points
    Ethan404

    Hello everyone!

    Hi~ I joined just now, though I've known of Fuwanovel for quite a while. ^^; My name is Ethan and I love VNs, dating sims, and Japanese games in general. I am currently working on my own VNs (BL/Yaoi) and I hope to someday help bring more VNs and Japanese games in general to English. I struggle to keep up the motivation to learn Japanese, though... so it'll be a while... It's nice to meet you! Feel free to send me a message, I would love to meet some people that are also interested in VNs.
  11. 2 points
    You probably saw many cataclysms in stories you’ve read or watched in the past. Disasters that were natural, technological or magical in nature, limited in scale or apocalyptic, resulting in short-lived crises or civilisation-ending. From Muv-Luv through Swan Song to I Walk Among Zombies, plot-oriented visual novels never shied away from presenting these kinds of scenarios, and along with literature, they’re uniquely positioned to explore deeper consequences they could have for both individuals and whole societies. Fallstreak, a free game released on Steam on October 2018 as a debut title of a small studio under the name Centicerise Productions, is one less-common EVNs tackling this topic. It does so by focusing heavily on a group of people affected by such a catastrophic event – mostly average folk, crippled physically and emotionally by the mysterious Fire of Collapse that ravaged their isolated country without a warning or identifiable source. It’s also, generally speaking, a wonderfully-produced piece of VN that I’m wary of recommending to people due to its surprisingly extreme content and open-ended story, quite clearly meant as an introduction to its world and a prologue to future games utilizing the same setting. So, what are the main reasons to check it out, or to skip on visiting the fantasy realm of Socotrine at least until Fallstreak’s continuation shows up? The amount of stories-within-a-story and subplots that are never elaborated upon makes Fallstreak feel more like a prologue leading to a proper story than a standalone experience Fallstreak’s Steam page claims that the game’s protagonist is Adelise Cotard, the daughter of Socotrine’s ruler and a little girl with a mind of an adult. Atypically mature due to the time she spends in the Golden Dream, a lucid dreamworld full of knowledge which she enters nearly every night, Ade is indeed the character through which we initially experience the story. These introductory chapters, rather relaxed and light-hearted, mostly follow her and her group of friends through some everyday situations – a normal life in which only physical scars some of them bear and occasional reminiscence hint at the dramatic past. However, she’s neither sole focus nor the only protagonist of the game. In its second half, when we start learning about other characters’ backstories and the details of Fire of Collapse though flashbacks, she’s not only pushed to the background but mostly absent, with crucial events taking place before she was even born. At this point, the game switches perspectives on a regular basis, focusing mostly on various members of the Lirit family, whose children are Adelise’s classmates in a private school for those orphaned or otherwise affected by the cataclysm. In the meantime, we’re also introduced to a ton of information about Socotrine itself, a land isolated from the outside world by the apparently impassable, magical mist. Its impoverished, but stable history was shaken up by the arrival of a refugee convoy from beyond the barrier, around 20 years before the game’s main events. Bringing with them advanced technology and knowledge of the outside world, refugees affected drastically both the land’s political balance and the way of life of its people. Eventually, the convoy’s “Lost Children” revolted against the ruling aristocracy of Socotrine and brought in an era of prosperity. At the same time, the game opens many questions about their origins, actions after traversing the mist and their connection to the Fire of Collapse which nearly destroyed the whole realm. Adelise’s personal story is also apparently related to much of this, with the Golden Dream, her father’s dethronement of the Lost Children’s leader and her mother’s death all signalized as mysteries crucial to understanding Socotrine’s predicaments, although without many hints on how they’re actually significant. Fallstreak’s story turns bleak without much warning and introduces scenes that wouldn’t be out of place in the darkest of horror stories – it’s not a VN for those faint of heart If this sounds like a lot to fit into a relatively short, 80k-word VN, it definitely is. I also skipped a number of lore details and subplots that could be considered spoilers, and as you can imagine, very few of those receive any kind of answer or satisfying conclusion. The game does not shy away from extensive infodumps and introducing character after character, many of them either signalizing stories that might be told in the future or being little more than exposition props. It also includes allegorical stories told by various characters, which further draw the readers attention away from its actual plot-points and protagonists. At times the memorable, high-quality visual design and solid characterisation are main things preventing it from devolving into an incomprehensible mess. The unique characters and the sheer beauty of all visual assets make it easier to get immersed in the world and look past the absolute overload of story threads the game bombards you with, without ever tying most of them together. While the pacing is definitely an issue in Fallstreak, the most problematic part might still be its tone: it often jumps from rather relaxing slice-of-life moments to unsettling mysteries, and then to over-the-top tragedy and absolutely grotesque violence. The aforementioned backstory of the Lirits is full of gut-wrenching moments, drastic enough to disturb even a relatively experienced and desensitized reader like me. I’m not sure all of them belonged in this story – some very much balanced on the border of absurdity and if they had a real narrative function beyond the sheer shock factor, it’s not clear at this point. It’s not a massive problem if you can handle that kind of content, but it definitely makes Fallstreak not an experience for everyone, especially because the intensity of these segments was not properly signalized by previous events and very much caught me by surprise. The visual design of Fallstreak is impeccable and helps a lot in fleshing out its characters and world, making them surprisingly memorable If what I wrote so far paints a pretty bleak picture, it’s because Fallstreak’s problems could’ve been fatal if not for how just this polished and well-put-together it is. The prose and dialogue, despite the heavy exposition and anachronistic jokes that I’m not sure make sense in the setting, are very solid. Elements such as character’s speech patterns and personality quirks save them from being forgettable in the overcrowded storyline. And in the end, it’s the beautiful visuals and music that really make it stand out. The characters look distinct and expressive, while backgrounds and CGs are hard to take your eyes off. The assets are also pretty abundant for a free VN, with just enough environments, sprite variants and full illustrations to consistently keep things fresh. The original soundtrack is very climatic, with mostly sombre piano tunes underlining the sad reality of the game’s world. It all comes together in a way that I’m not sure I’ve seen in another free VN. So, ultimately, what do I make out of Fallstreak? It’s definitely not a bad game and the main problems it suffers from came rather from the developers being overly ambitious than a lack of effort. They definitely tried to fit too much into one package and didn’t follow up properly with new chapters. If I read it right and it is a starting point for a commercial franchise, we should already be seeing much more concrete signals about its continuation than the sporadic teasers present on the developer's social media. It’s not an abandoned project, considering I was directly approached by the studio behind it not a long time ago and the latest updates on the continuation are fairly recent, but whether you should read it depends mostly on whether you’re ok with reading a story that is essentially unfinished (and is going stay like that for a while), and whether you're willing to deal with its grimdark elements. For me, it was definitely worth the time I’ve spent reading it and as a free VN, that time is all it will ever ask from you. Final Score: 3/5 Pros: + Beautiful visuals + Climatic soundtrack + Memorable main characters Cons: – Frequent infodumps and clunky exposition – Gets over-the-top with the brutality of the backstories – Feels more like a prologue than a full story VNDB Page Play Fallstreak for free on Steam
  12. 2 points
    alpacaman

    The nature of an infodump

    I think infodumps at the beginning are rarely employed because there is no in-story-conflict yet readers can connect it to. At least to me they feel more like homework than useful information most of the time and I tend to get bored before the actual story even begins. A way of infodumping that's rather unique to VNs that can be rather effective is adding opportunities for expositioning outside of the actual story. For example an encyclopedia can be a good way of explaining things characters in-universe wouldn't talk about normally without taking you out of the story for too long. 428 utilizes this feature brilliantly, adding funny side stories to its exposition and even secretly setting up plot devices. VA-11 also has an approach I really like where you read news stories and internet boards inbetween story-sections (although admittedly it's used more for world building than infodumping).
  13. 2 points
    The translation is great. And if you decide to do a translation of another Eushully game in the future I recommend Fuukan on Grasesta. I love the design of this game = x
  14. 1 point
    I used to mainly care about how appealing the looks of the heroines are and only care about personalities when it came to chemistry with the protagonist, but as i got older the anime traits of high-school heroines made me see them more as small animals rather than girls i'd actually bang. Has anyone else experienced something similar?
  15. 1 point
    GXOALMD

    Aokana Release by Nekonyan [UPDATED]

    I meant more in the sense that she starts out completely useless but is able to overcome all obstacles through the power of friendship and plot devices.
  16. 1 point
    kokoro

    Goodbye

    I will miss you. Thanks to you I found a reason to live uwu
  17. 1 point
    Ramaladni

    Goodbye

    Sad to see you go bro. Do keep in touch!
  18. 1 point
    Zakamutt

    Goodbye

    k
  19. 1 point
    Infernoplex

    Goodbye

    Goodbye AlchemicalHaze. ...And welcome, ????????? Anyway, I understand you. I value my privacy too. See you in the future as someone else then
  20. 1 point
    ChaosRaven

    Aokana Release by Nekonyan [UPDATED]

    So, I've finally finished this VN. Though, I've only finished Misaki's and Asuka's routes, Rika didn't interest me and Mashiro, despite being adorable, was a bit too loli for me for a romance route. Overall, this was certainly a well made VN, where a lot of effort was put into it by the creators. Not only in terms of art, but also the whole flying circus scenario was well-developed. Regarding the art, the VN doesn't only convince with its detailed backgounds that even include background characters, but also with its massive CG count. There are well over hundred of them and the flight scenes aren't even included in those. The flying circus scenario also lifts this above your average school life moege. Although some descriptions and diagrams didn't really make sense, the sport itself was well-thought out with specific rules, equipment, tactics and the whole media spectacle around it. The quality of the side characters also deserves praise. Aoi was a convincing mentor, Saki an impressive opponent that really had a special aura around her, Madoka was just hilarious and Satouin not being a main heroine was almost a crime. But not only the female side characters did impress, Shirase was a pretty cool dude I could really imagine to hang around with and Shindou... honestly, he should have been the protagonist. Which brings us to some of the not glowing aspects of the VN. First and foremost, the protagonist. While he wasn't bad personality-wise, the VN clearly set itself a goal to bring Masaya back to flying, and to be frank, the VN completly failed in that regard, at least in the routes I played. The whole thing wouldn't have been so bad if they wouldn't rub it in your face the whole time. Everyone is literally worshipping him for his apparent greatness in the past, Irina even considering 'him' the only true opponent worthy to face Saki and everyone else being pretty much just small fry. You also see Shindou being a real team with Satouin and Rika and not just the lazy coward on the ground. I think I was still fine with it in the common route, but in the heroine routes it started to get really on my nerves. Another negative aspect were some of the main heroines. I think Misaki and Mashiro were fine overall, and I really liked their funny interactions. But I have no clue why Rika was a main heroine, she's a rather bland character, not part of Masaya's team and doesn't even have a lot of screen time in the common route. And there's Asuka, the supposedly main heroine. But even if she grows on you after a while, there are some aspects about her that just didn't add up. On the one hand she's introduced as being super-clumsy and on the other hand she's supposed to be the next super-genius. As a result you get some akward display of clumsiness with a Deus Ex Machina thrown in every now and then, like 'accidentally' making a back-flip out of full sprint. And it got even worse in her route when the duels with Saki develop more and more into over-the-top chuuni battles with glowing halos, teleporting and what not. And Asuka never really looked like sporty type anyway. Her true and most admirable strength was her positive attitude and never-give-up mentality. They should have focused more on that and let her win against the odds instead of coming up with that whole Deus Ex Machina bogus. Misaki was a lot more convincing as genius girl hold back by lazy attitude. Heroine ranking: Satouin > Misaki > Mashiro = Madoka > Saki >> Asuka > Rika Overall rating: 7/10 During the common route the I had the VN mostly rated at a 7.5, but the routes itself were a bit underwhelming, mainly because of the protagonist and the VN's obsession to make Asuka someone she really isn't. Nevertheless, this is certainly a good moege well-worth checking out, even if it doesn't reach 'very good' level in my book.
  21. 1 point
    For this ScreenshotSaturday, I have a rather large update. And a lot of pictures to show. Too many for a forum post. Oh dear, that must mean... It’s devlog time! And here it is! I wrote about the map updates, the new armor system, UI adjustments, the new Journal, the most recent WIPs, and recapped the stuff related to the game over screens and the new font.
  22. 1 point
    Dreamysyu

    Fallstreak (Free VN Review)

    Looks pretty interesting, added it to my wishlist. Thank you for the review.
  23. 1 point
    Ds-sans is a British VN developer whose work I've been following since the times I started writing my blog, first being charmed by his free romance game Sounds of Her Love, (check out my review of it here). Released on Steam March 2017, this very tame and heartwarming, small love story was extremely by-the-numbers and rather cliched, but stood out through its solid execution and likeable heroine. Later, I’ve checked out this author’s first VN, Lost Impressions, which also proved enjoyable despite being something of a mess visually and including edgy story elements typical for many beginner VN writers – a rather standard amateur project, but showing traces of genuine talent. As you can imagine, I was quite interested in reading ds-sans’ first commercial VN, Chemically Bonded, announced and successfully crowdfunded in late 2017. It promised to continue the wholesome, romantic climate of Sounds of Her Love, but with a more in-depth, branching story and better production values – pretty much a product catered exactly to someone like me, who enjoys fluffy slice-of-life content in VNs over pretty much everything else. After a full year of delays, the game finally came out on November 2019, proving to be… Very much a mixed bag. But, what could go wrong with a concept this straightforward and such a promising background? Read the full article at evnchronicles.blogspot.com
  24. 1 point
    Maybe, but the main reason I'm finally not attracted to high-schoolers is perhaps their behaviour. So I might see cute or hot girl and feel attracted, but that lasts only until she speaks (Actually that extends to other age groups of course. For me the way of speaking, and general behaviour is very major factor of attraction - perhaps even more important than appearance)
  25. 1 point
    It would be weird if they weren't. I've yet to meet a heterosexual man, regardless of age (unless they were impotent), who didn't have an interest in 18 year old girls, even if he didn't have any intention of doing anything about it. Males are predisposed toward it. Moreover, eroge girls are eternally young and far more attractive than filthy 3D females. *smiles innocently*
  26. 1 point
    I often thought about it. I feel like in many aspects (relationships included) I haven't grown up, whatever that means. I have quite weird (?) memory, as I'm still remembering school days like it was maybe a year ago, not over 20. Also, never being in a romantic relationship, I kind of didn't have the opportunity to "progress", I'm still at level 0. I often still feel like that shy 17-18 yo I was back then. So while I'm mostly not attracted to actual high-schoolers for various reasons, I can relate pretty easily to characters in JVN high-school settings. Also, because I've been kind of "frozen" for the last 20 years, I have somewhat skewed age perception. By that I mean, that when I think a girl is just a few years younger than me, she turns out to actually be 18-19, when I think she's roughly my age, she's often actually in her mid 20s, and when I look at girls that actually are my age, I often feel like they are much older than me Back to VNs - while, like I said above, I can relate to high-school characters, I also can appreciate adult settings. I loved The Language of Love.
  27. 1 point
    You're probably in your thirties lol. It'd be weird if you were attracted to girls that are 20 years younger than you.
  28. 1 point
    Personality-wise, I am tired of the 'usual' archetypes like osananajimi variations and the like. I'm also tired of high schools as settings. However, if you ask me whether I can still get it up for them... the answer is yes. Most of them are no longer waifu material though, lol.
  29. 1 point
    cryonic84

    Looking for translation project

    No thanks, but I'd like to buy that orange scarecrow with the golf club set behind it for $115.000.000 please.
  30. 1 point
    alpacaman

    Baldr Sky (Out now!)

    The routes diverge sooner and to a higher degree the further you get into the game, so there will be less overlap between them. You have to read most flashbacks again though with little additional content added once you finish the fourth route.
  31. 1 point
    cryonic84

    Looking for translation project

    Gonna ask those guys from the Yosuga no Sora project from now on, not one of you shady and untrustworthy guys. :-D
  32. 1 point
    Mr Poltroon

    What are you playing?

    Love Triangle Trouble is most certainly not a set of random skits with no connection to each other, if that's what you fear. It's the daily life of a club, some things happen with a character moving into the protagonist's home, once that's settled with them all feeling like family again the the protagonist gets into a love triangle (in that two people are interested in him and aware of one another) and finally he makes his choice, resolving the drama by subverting expectations. Finally there's a couple of hours of them as a couple but it's basically just an excuse for h-scenes. Still, romance! It is no more random than something like Fureraba in its plot, but it has decidedly less romance, I think.
  33. 1 point
    Been awhile since Ao's patch route released, and yes this time we have Kamome's patch released (I know that I'm late for this, because they released this back at Sunday). Go get the patch from their site as usual, and have fun. As for the future plan, obviously it's to translate the true route (ie Alka and Pocket) and currently they already have five script files translated. With this we have all four heroines routes translated, and if you want to play it because of the heroines then perhaps this is the best time to play Summer Pocket here (In this case, have fun).
  34. 1 point
    Fiddle

    Which Switch Game Should I Play?

    I experienced the controls issue as well, but sure enough, it eventually resolved. Also, I don't know if this is a common issue, but I failed to realize for a very long time that physically moving the controller/Switch adjusts your aim when using a bow, and upon realizing this, my marksmanship finally stopped sucking. Also, please don't go around talking to everyone and doing every darn side quest. Open worlds are meant for freedom and adventure, not completionism.
  35. 1 point
  36. 1 point
    yes correct that one seems good https://vndb.org/v23199 but these ones also nice : https://vndb.org/v18683 Sankai Ou no Yubiwa https://vndb.org/v14325 Kenseiki Alpha Ride https://vndb.org/v16629 Sengoku Hime 6 ~Tenka Kakusei, Shingetsu no Kirameki~ n series like dragoon, aswell bunnyblack 3 no one working on it yet it seems thanks so much to @flamepaladin for letting me enjoy 1 of best game from eushully. i enjoy the game from ur translation n able to finish 2 of endings. only sad because the story is not as wide as kamidori n i finish it faster than kamidori. kamidori has 3 route with 3 different story, as for kami no rhapsody, "no spoiler" only ones who alrdy finish it will know the difference
  37. 1 point
    alpacaman

    The nature of an infodump

    Yeah, I think there are worse ways to do exposition than dumping it right at the start, and I know quite a few TV shows and movies that do this and are still quite good. It's just very hard to do in a way that keeps the reader invested enough that they remember the important information. As for the encyclopedia thing, I don't think reading an encyclopedia entry is worse than a wall-of-text dump or some character monologueing exposition, at least as long as it's not information that's new to the protagonist. Of course none of these options should be the primary way of expositioning, as imo a story should always try to tie every important piece of information to its characters' motivations or its themes or whatever makes sense through a scene where something actually happens imo, but if that's not possible or highly inconvenient, putting it outside the main text often is a better choice imo. Do you think this particular VN could have gotten a good prologue when the writers weren't able to write an encyclopedia that actually explains things?
  38. 1 point
    Since this is a spin-off, it's fine to read it without any prior knowledge, but you might not appreciate the characters as much, and, as wyldstrykr said, some references will go over your head. I still think you should read the original trilogy first though, simply because it's awesome (or at least it was to me). Grisaia no Kajitsu is by far the best out of the three, but the sequels are still worthwhile reads, although they're not nearly as good as the first one.
  39. 1 point
    Plk_Lesiak

    The nature of an infodump

    If it flaws properly with the story, I wouldn't even call it an infodump. I think when people talk about those, they mostly mean the first kind you mentioned: just walls of information bringing the story to a hold for a significant amount of time. But for this reason, I kind of feel an infodumping prologue is underutilized in VNs. You can quite easily avoid putting clunky exposition in the middle of your game by explaining the basics of the universe at the beginning. Maybe devs avoid it because it's cliched to do a narrated introductions like that, but particularly in EVNs, I feel like a lot of storytelling issues and confusion could be avoided that way...
  40. 1 point
    i think you dont need to read grisaia. you will only miss some references
  41. 1 point
    ArgentstR

    Baldr Sky (Out now!)

    The way it goes is if you're close range and not holding down the movement buttons but have already used the close range attack it will use the attack that is listed below it in the equipment menu and if that one is also used, the one below that etc. It can be rather helpfull once you get used to it since you can't use an attack again until your heat gauge has depleted anyway.
  42. 1 point
    Clephas

    Baldr Sky (Out now!)

    The only really challenging battle on normal is the final battle of Dive 2... the rest can be handled fairly easily if you have a good combo set up, with fairly minor adjustments for tactics on occasion. I won't make any suggestions on combos, because this game provides a decent array of weapons/attacks that can be stringed together in ways that suit your temperament. In my case, I used the basic sub-machine guns, homing missiles, and the grenade launcher the most.
  43. 1 point
    Dreamysyu

    Baldr Sky (Out now!)

    If you press the same button several times, it switches to a different type of attack. I don't remember the exact sequence, but if it starts with a short-range attack, it will later switch to a long range. There will be more tutorials soon, so that will be explained.
  44. 1 point
    TheMode

    Baldr Sky (Out now!)

    What I heard is that after completing all good endings (baldr 1 & 2) you'll obtain a way to be teleported anywhere you want in the story so you can do the other ends
  45. 1 point
    This fool is happy to have their question answered I'm jealous.
  46. 1 point
    In the original “Roadwarden’s” Design Document, there were no game-overs. You could get significantly hurt during your journeys, but never to the point where you’d face a brick wall that would make the further progress impossible. You need to rest and heal your wounds to participate in some events, but you can always move forward. I’ve finally decided to change it. In most situations, reaching 0 HP won’t result in an instant death. But in some scripted encounters - usually when facing an overwhelming opponent while being completely unprepared - your character will be broken. Still, I hope to make it as player-friendly as possible. Did you forget to save your game? Was autosave ran in an inconvenient spot? You can jump back in time a bit, no strings attached. The game now also involves some new systems, like a redesigned “armor level”. I’ll talk more about it in the next devlog.
  47. 1 point
    Haruka ni Aogi, Uruwashi No - VNDB Link A translation project by Inbou Translations OP: VN Description: (VNDB Description with slight tweaking on my part. Sorry for it being so awkward to read) Team: Project Leader/QC - VirginSmasher, yours truly. Translator - @ittaku Translator - Unnamed Editor (Main School) - @Pomelo Editor (Branch School) - Recruiting TLC - (Position yet to be filled) Extra QC - @Arcadeotic Extra TLC - @Clephas Hacker - @Porygon2 Image Editor - @Blake Translation Example: Recruitment Live Translation Updates can be found here - https://cookie4.com/projects/haruuru/progress/ Well, that's all I have to say for now. I'm pretty passionate about making this project succeed and we just need some more help on this project than we currently have. That being said, I will catch up with you guys soon.
  48. 1 point
    Cold Steel III is finally here
  49. 1 point
    Sankaku Renai || Love Triangle Trouble || スキとスキとでサンカク恋愛 **Summary** This Walkthrough is based on the Official Western release of Suki to Suki to de Sankaku Ren'ai, published by NekoNyan and is available for Purchase on Steam And NekoNyan Store as well as other 3rd party storefronts. The VN was originally Developed and Published by ASa Project. **Description** Suki to Suki to de Sankaku Ren’ai is a game by Asa Project. A game in which protagonist Sousuke, his stepsister Nanaru and their parents make up their small 4 person family. Living a normal life, and enjoying their school days. All of that changes however, once his real sister Suzu comes back in their life. A love triangle unfolds whereby both of his sisters try to win his favor. Nanaru being open and energetic one, while Suzu is more reserved yet gentle. Then the story heats up even more once his childhood friend Maho and the mysterious senpai Shiina join the battle. So with 2 different love triangles happening around him, what will become of Sousuke? **Ending Guideline / Suggested Route Order** This VN has 4 Main Heroines and 2 Side Heroines. Each Route can be completed in any given order. The save system in this VN is slightly different from your standard save system. It uses Bookmark system. The Bookmarks can be further filtered according to various categories of your choosing. You will need 5 bookmark slots for the Purpose of this walk through. Note that Bookmarks cannot be overwritten, however they can be deleted. The guide follows the following Route order Shiina > Maho > Cara > Akane > Suzu > Nanaru. The Route order needs to be followed in order to make use of the Bookmark points used by this guide **Route Guideline** Kisu Shiina Narutaki Maho Cara Olivia ( Side Heroine ) Warota Akane ( Side Heroine ) Komorie Suzu Komorie Nanaru **Attribution** This Walkthrough was referenced from Seiya-Saiga, Chuee's Guide on Steam as well as my own playthrough of the VN
  50. 1 point
    If you already know you lose motivation quickly, then I'd know not to give you a test, unless you actually want to take it.
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