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Clephas

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Clephas last won the day on March 12

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About Clephas

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    VNs, anthropology, writing, reading, translation, anime, video games, sharp things, firearms
  • Japanese language
    High
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  • Visual Novel Database (VNDB)
    10917

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    http://clephasstomach.blogspot.com/?zx=719f8f42705b40c5

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  1. The two girls you listed above have deliberately designed speech patterns, incidentally. That particular type of deliberately cute speech pattern in VAs went out of fashion back in 2006, so if you are looking for more distinctive stuff like 'uguu' and the like, you probably won't find it.
  2. Anything by Key or Favorite will have similar characters. Also, I would be more careful with your choice of thread titles... it sounds like you want girls you can trick into bed instead of asking for a VN recommendation.
  3. mmm... As a dark parody of the 'friend' trope: https://vndb.org/v18142 In that one, the protagonist is cursed to be the 'best friend/childhood friend/etc' (Sunohara role) for a bunch of eroge protagonists. He has to deal with the darkness that lies behind eroge and the fates of heroines who aren't chosen.
  4. *Clephas nods with satisfaction as Mitchhamilton is enveloped in her new purple tentacle suit, knowing he has once again done a good deed.*
  5. *Clephas bestows the Fragilistic Perfectio Shining Twinkling Mega-Frazzlestick upon Mitchhamilton's replace- clon*
  6. Clephas opens his mouth and a wave of kilometer-thick tentacles emerge, enveloping Mitchhamilton, who mysteriously turns into a gigantic mahou shoujo before being dragged inside the open jaws. A moment later, Clephas spits out a small tentacle, which grows into a perfect mahou shoujo clone of Mitchhamilton, who takes over the account with a dead smile* The only opinion that matters is the gigantic tentacle monster's, lol
  7. I put the above in spoilers because it is somewhat negative commentary from someone who only played the game halfway through, so if you want to ignore it, I have no problems with it in this case. For more positive commentary, the ero was good (better than most h-anime these days, which have become so similar to each other that you can't tell the difference between different series anymore).
  8. Isekai Maou-... Kvan, that was another inappropriate assessment. Except in that it is an isekai anime, it has nothing to do with Konosuba, which is an anime that uses ridiculous situations and characters to lampoon isekai. Please actually watch the anime in question before you make comments like that. This is an ecchi-oriented isekai with a communication-challenged protagonist who stays in his character from the MMO he was playing when he was summoned. It has a decent story and is well-presented. The first season is actually really well-done, but the second season was a disappointment. Satsuriku no Tenshi- A pretty incomprehensible death-game style horror where most of the main characters are murderous psychopaths. Yuragi-sou no Yuuna-chan- Ecchi comedy focused around a ghost inhabiting a ryokan and a psychic protagonist. Lots of lucky-sukebe moments and slapstick humor. Hyakuren no Haou- A pretty cruddy isekai anime that starts in the middle of the story, leaving the watcher detached from what is going on. Jashin-chan- Brutal slapstick comedy in the style of the early 2000's, if a bit more extreme than anything other than Bokusatsu Tenshi. Happy Sugar Life- Psychopathic yandere yuri lolicon heroine murders people like crazy to hide her relationship with the little girl she has locked up in an apartment owned by one of the people she killed. It was like watching a train-wreck in slow motion.
  9. My first JVN in Japanese was Jingai Makyou. I stumbled over some of the language in Dies Irae at the time, because most of my vocab was standard textbook and anime-related stuff at that point. A lot of Dies Irae's difficulty lies in Masada's wider vocabulary and his tendency to write like a regular novel-writer (not a light novel writer). As a result, whether it is his characters' dialogue or the narration, the language difficulty tends to be higher than you would see in most other VNs.
  10. For me, about twenty-two to twenty-nine hours on Dies Irae, seventeen hours for a complete playthrough (all endings) of Paradise Lost. Edit: I'm not a good reference though. Those times were from my most recent playthroughs in 2018 and 2015 respectively. My first playthrough for Dies Irae took 43 hours, when I was first starting to play VNs in Japanese back around the time Acta Est Fabula version came out.
  11. Polyamory, whether it is harem or multi-directional, is a difficult issue for people raised in the modern era in first-world countries. While it is beginning to be normalized in some countries, it has been demonized for so long that it will probably be a long time before the stigma associated with it fades away, if ever. In VNs, I think the one that takes polyamory to its ideal end is Draculius, one of my favorite VNs. While Jun, the protagonist, is central to things, each of the heroines has a defined role within the family that can't be played by any of the other girls. Belche is the mother, Xeno is the protector, Rika is the attacker, and Lian is the representative. I do agree that in most cases a harem should stop at three (one primary and two secondaries with a relationship aside from that possessed by the primary). To be blunt, there is only so much time one person can put into other people, and expanding to the ridiculous size some VN harems have is just undoable. Traditionally, there were any number of reasons for a harem to exist. One was in the case of royals and high nobles, where numerous heirs were necessary to solidify power and ensure passage down to the next generation. Then there were rich merchants and leaders of settlements. In both cases, this prevented too much wealth being permanently settled into one bloodline and reduced resentment from the population at large. It also provides a larger supporting family for the raising of children, reducing individual burdens for child-rearing and making things more flexible without going outside the family group. Generally speaking, early human civilizations didn't place emphasis on and in some cases didn't even have the concept of romance. That is why some cultures retain arranged marriages and defacto polyamorous relationship setups. (for JVN fans, the example would be the way it is tacitly understood that powerful Japanese men - like high-ranking politicians and corporate leaders - will have lovers outside of their wives).
  12. Mashiro-Iro Symphony is often mentioned as being the peak of the company's moege/charage era games. It was made during the latter-stages of the 'golden age of JVNs', in 2009 (The 'golden age' is generally seen as being from 2005 or 2006 to 2011 or 2012, depending on who you ask), and it was an example of quality in a time when VNs had only just branched out into distinctive genres and sub-genres but before the templates had been set in stone. As games of the type go, it is an excellent choice for localization.
  13. I was hesitant about Hakkenden because the original story of the nineteenth century novel by Kyoukutei Bakin was a bit too moralistic for my tastes. It was the second Japanese classic novel that I read (after Genji Monogatari). It was also the most annoying to read, since the version I got hadn't been redone in modern language (unlike the version of the Tale of Genji I read), probably because the original version was still readable (barely). Lots of bad memories there...
  14. Basically, UQ Holder is a sequel focusing on the after-effects of the manga-only chapters that led to the end of the original series. The most important remaining character from the original is Evangeline. It is a more action-focused and darker-natured series than the original Negima.
  15. Ragnarok is decent, but it definitely falls a step behind Frontier story-wise. Normally, in Venus Blood games, you are presented with a choice between Chaos and Law (more direct translation being Conquest and Rulership), with numerous available endings on either end. However, Ragnarok is the first game to directly add in the 'Ruin' element to the story. Certain choices in heroine scenarios are presented that can incur Ruin as well as Chaos or Law. In order to get the Chaos path, you have to have a certain amount of Ruin, whereas the opposite is true of Law. Sadly, if you fall short of either, you get a bad ending at the game's turning point. Ruin is generally incurred by choices that would 'break' the heroines (think of it as being similar to the Madness choices in Hypno/Hollow) past the standard 'turn to darkness' level. Generally speaking, the story of Ragnarok would be 'average' for the series as a whole, being better than Empire but falling short of Frontier or Hollow. The gameplay is basically a slight update on Hollow's (and like all new VB games, whether it is an improvement is entirely subjective). Given a choice, I would probably skip to Lagoon, because it is just more interesting, but I suppose they have their reasons.
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