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Clephas

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Clephas last won the day on September 25

Clephas had the most liked content!

About Clephas

  • Rank
    Infinite Stomach
  • Birthday 02/24/1982

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    http://clephasstomach.blogspot.com/?zx=719f8f42705b40c5

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    Male
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    ERROR, ERROR, FAILURE TO OBTAIN CONCLUSIVE DATA
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    VNs, anthropology, writing, reading, translation, anime, video games, sharp things, firearms
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    10917
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    High
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  1. Heliotrope- Great theme, horrible execution. The protagonist is a total hetare, and the pacing is pretty screwy. I still replayed it last year, but my impression of it wasn't much better. Hanafubuki- An odd game... just odd. Not what it seems like on the surface. Maji Suki- Good game... not great.
  2. It happens, but you have to understand that people who read these types of games in the first place want to be drawn into a world of complexity and meaning. I never really had any problem with adding to my vocabulary in English or Japanese, so I usually just eagerly try to devour the meanings of any words I haven't encountered.
  3. Koko Yori, Haruka- One of 'those classics', games that generally came recommended when I was first getting started. I played it, I enjoyed it thoroughly (laughed and cried), then I promptly forgot about it. It's not that it isn't a good game (it is a good one), I've just never had the urge to revisit it, since I know all its mysteries. Boku no Te no Naka no Rakuen- This game is a lot like AXL's 'swords fantasy' SOL games, though not in quite in the same style and being less humor-focused. A good game, if not a kamige. W.L.O.- Considered a classic SOL comedy charage, I imagine a big portion of the people who started playing untranslated around the time it came out at least tried to play it. It is an excellent example of what is best about charage... but it is a charage. Baldr Sky Dive1- Does this even need an intro at this point?
  4. A few weeks ago, I picked up the Steam versions of Silverio Vendetta and Silverio Trinity. My reasons in the latter case were pretty self-explanatory... I wanted to read the append after story that Light so cavalierly and cruelly only included with the all-ages version previously only available on the Vita. Considering that the after story append serves as a bridge between Trinity and Ragnarok, as well as giving you what amounts to a four to five hour extension to the true route... I can say it was worth paying for, even though I essentially skipped through the entire game to unlock it. There are two new append stories included. The aforementioned after-story is one, and the other is Ashley Horizon's origin story. For those who haven't read the main game, this will contain major spoilers. The after-story append could have easily become the core of a fandisc for most games. It is extensive (about four-fifths to two-thirds as long as one of the heroine paths) and is action-packed, as well as being chock-full of content of the sort fanboys like me can't help but scream with glee about. (More spoilers below) Say what you want about Light, but their tradition of extensive append stories and gaiden stories is one I think more plotge companies should consider imitating. Too bad they went down with Masada's delusions of glory. Edit: I should note that there is currently no text hooks for the Steam versions of either game, so if you want to use a text-hooker, you'll have to either create an h-code for yourself or beg someone who already knows how. I had a huge headache from the usual Light 'I've got to gather all the rare kanji into a single sentence!' when I was done. If nothing else, it is worth it to see this.
  5. One thing I need to add in here is that the girls do actually love Sora. It's just that he has no corresponding emotion other than obsessive/possessive attachment. As for the rapist thing? Technically only one time applies, since the girls (except for a certain cat-girl) were all luring/manipulating him into it every time for their own reasons ( . It should also be noted that the base nature of the girls is almost identical to Sora's, albeit with more 'colors', because they are not as close to their own natures as he is. There isn't any romance in this because romantic love is fundamentally alien to Sora, and his reactions to the girls are a lot closer to a pet-like fondness or a wolf's attachment to his mate. I advise anyone going into this VN not to consider any of the main characters to be human, as they are only mimicking us at best, lol. It's more like a bunch of half-blood Cthulhu deity descendants than humans.
  6. Devils Devel Concept- The true heroine is Mei, who isn't even present until her own path. There is a recommended route order: Kanata>Akane>Mutsuki>Misora>Mei. Kanata is recommended to be done first because the entire path (the first ending, anyway) assumes that you ignorant due to the protagonist's lack of interest in what is going on when it doesn't effect him directly. Believe me, the art style grows on you as you read. There are really only two truly twisted h-scenes in the entire game (one each from each of Kanata's paths), but the game has a lot of story H (including bits and pieces of characterization and plot into h-scenes). If you don't like H as part of the story, the game might bother some people. Also, Sanity's End got prosecuted for trying to take money to translate this game, which is why the translation was aborted.
  7. Suzunone Seven was the first of Clochette's good oppai charage and still considered a classic by many readers. Having replayed it last year, I can say it has aged well, and while the story isn't great, I liked the protagonist well enough.
  8. Since I'm still messing around with Cabbit's new game, I thought I'd drop a short review of a litrpg series I just finished reading. Project Crysalis is based in a future where Earth has been abandoned (not because it is ruined anymore, but because the first non-Terrestrial human nation forced people to leave) in favor of living in colonies all across our solar system. The main political and scientific power in the first three books is Lunar, a nation built on the Moon that began when a private corporation morphed into its own nation-state and managed to completely defeat the Terrestrial nations when they tried to challenge their independence. That said, it is still a solar system of many nations, with Lunar essentially being the mammoth whale in the room that everyone pretends not to be scared by. The protagonist of the story, known for most of the story by his preferred game handle of Sagie, was one of many orphans that were presented with their first parents - in a virtual realm - at the age of twelve, when he was first allowed the use of a full immersion pod. While he experiences a brief period of blissful happiness (mostly due to how good of a fit he is with his new family), a horrid betrayal by someone he trusts ends up with him exiled to the in-game Hell, where he is subject to the kind of suffering (and the pain is real) that is really, really hard to picture, even with vivid descriptions from the author, John Gold. As for how he handles it... well, Sagie isn't exactly a fragile sort. Rather than rerolling, like most would expect, his desire to return to his virtual (but realer than life) family drives him to climb his way up through a very horribly realistic Hell, inuring himself to suffering and gaining power along the way. For those with a weak stomach, most of the ways he gains power are pretty morbid. He uses blood rituals, necromancy, eats demons, and deliberately goes out of his way to strengthen his resistance to the various types of damage and pain Hell can dish out. Sagie, while he was extremely focused even before his fall into Hell, becomes focused to the point that it is almost painful to read his story at times. The first four books basically focus on his adventures in Project Crysalis, as the virtual world essentially shits on him at every turn (Shield Hero had it easy in comparison). He tries to help people, he's seen as a monster. He tries to defend himself, he is seen as a monster. To be honest, I cried more than once for him, just because it was so godawful. The last two books are... a different animal entirely. To be honest, in order to avoid spoiling it, I'll only say that those who came to love Sagie in the first three books will be frustrated for large portions of the second three. I know I was. That's not to say it wasn't interesting, it was immensely so. However, I often felt cheated, because I loved following that manic little demon while looking over his shoulder in fascination to see what crazy idea he will come up with next (and many of his ideas really are insane). The last two books are full of conspiracy, horror, and self-sacrifice on a grand scale. Even just taken on their own, they would be first-class books. There just isn't that much of Sagie there until the final entry, where you get to see him up to his usual craziness, albeit in a way that is quite different from before. Overall, it is an excellent book series. It has its bumpy parts and can be frequently frustrating or emotionally painful to read, but for those willing to delve into it, it is completely worth it.
  9. While there are some genres I prefer not to get involved with (mystery, sports), I reviewed a rather large number of non-nukige over the years in my blog. The truth is that JVNs aren't that diverse in terms of genre. Most that get released are your standard slice-of-life, with a minority being plot-centric, mystery, or action-focused. The reason that so many minor sub-genres have been formed in VNs (nakige, utsuge, etc) is precisely because of a lack of diversity on that end.
  10. Ayakashibito and Bullet Butlers both had this. In Ayakashibito it was more innocent, but there was a rather... interesting romance Edit: I generally consider h-scenes to have limited utility in telling a story, and I don't go out of my way to 'collect' them in normal VNs. I pretty much only bother with h-scenes that fit my fetishes, and the rest I just blow through without even really looking. Some h-scenes add a great deal to a story, but these are generally an exception to the rule. There are also some writers who delight in h-scenes that are fundamentally humorous (Jingai Makyou's Kaze no Ushiro ni Ayumu Mono - yes, that is her name - has only one, very hilarious, h-scene that definitely adds to her characterization).
  11. My first Gundam was Wing... but my first mecha was Voltron.
  12. *yawns* nothing but crap in the way of Servants (in the English version) lately... guess nothing interesting until Shuten-Caster charity later this month. I also hate this Halloween re-run... because no Lostbelt mats in the shop. I really need stuff to finish up Skadi and Valkyrie, and I'm too lazy to grind the Lostbelt.
  13. Laplacian's games never really do a good job of making me feel the love. Midori no Umi is pretty heavy on the psychological horror, and what has been done to the characters involved is about as awful as it gets. I can recommend it if you like that kind of thing, but it is a pretty surreal+stressful experience.
  14. I haven't decided which of these VNs I will play this month, but I thought I'd let yall in on my thought processes. Basic Impressions (based off of previews, official pages, and Getchu pages) Hamidashi Creative- This looks like a solid charage, just from the way they actually decided to handle the intros. https://vndb.org/v27449/chars?view=2S-7Nx23xHY#chars 1) No protagonist intro- Speaking from experience, when the protagonist doesn't even have a brief introduction on the official or Getchu sites, that usually means there is a good chance of a kusoge. This is because it usually signals the writers' intention to twist the protagonist's personality to fit the heroines in each path, rather than giving him an actual solid characterization. 2) The story summary actually describes something valid to the story, giving you at least an impression of what the game might be like- This might not seem that important, but games that avoid giving such impressions, focusing 90% on introducing the heroines only, are basically moe-whore-bait. Very few aren't kusoge in those cases, and the ones that aren't are because the writers were actually hiding a story behind the fluff they put up beforehand (a tactic that tends to have negative consequences, but still some companies do it). 3) The existence of an imouto heroine- Very few charage that don't have an imouto heroine or imouto support character are any good. I don't say this because I love imouto characters (though I am moderately fond of them), but rather because for some reason, imoutos as support characters tend to help characterize the protagonist and heroines both. For some reason, charage writers seem to have trouble making heroines feel real if there isn't a token imouto standing by in the wings. 4) One of the heroines is presented as being 'whimsical'- This might seem like a weird sign for me to mention, but if at least one of the heroines (preferably an older one) or support characters is a whimsical and influential individual, the game tends to be more amusing and/or interesting. This is because the whims of this character can break up the monotony that plagues the average SOL game in ways that keep the reader interested, even if it isn't their favorite genre. Sakura no Kumo * Scarlet no Koi https://vndb.org/v26664 1) NOT based in the modern era- This in itself can make things interesting, depending on how it is handled. Generally speaking, the 'present-day SOL school setting' is the most abused and overused setting in all of JVNs and visual novels in general. 2) Possibly a mystery VN? To be honest, this isn't that much of a draw for me. However, sending a modern-day guy back to the Taishou era (twenty years previous to WWII, before the extremist fires of Imperial Japan reached their peak) sounds like an interesting premise (technically Hachimyoujin did something similar, but it isn't the same thing). As such, I will definitely play this eventually, even if it isn't picked for this month. 3) Protagonist is introduced in the official and Getchu pages AND he has a sprite- This really is important, because it shows how much, in the way of resources the makers of this game are putting into it. Most of the time, even if the best friend and support characters have sprites, the protagonist won't, mostly using a FP perspective as an excuse (and it is an excuse). That he doesn't have VA is a downer, but VAs for protags outside of chuunige are rare, at best. Kagi o Kakushita Kago no Tori https://vndb.org/v25670 1) Cabbit game- All Cabbit games are weird. No, I'm not kidding. They can be SOL one moment, with mild-mannered heroines doing normal things, then turn creepy as all hell the next moment, depending on choices or the events of the story. Midori no Umi was creepy from the beginning, but their other games were a bit more up and down. You can never tell what a Cabbit game will be like just by looking at it, so I'm interested to see what they'll do to my brain this time. 2) Androphobic heroine- This might not seem like a positive element, but the act of slowly getting past the guard of an androphobic heroine can be extremely therapeutic for the reader. It is also often interesting (unless they go the dark nukige route) to watch. Of course, depending on how it is handled, this can destroy the game too, lol. 3) Murder Mystery- This isn't the first time I've played a Cabbit game with a murder mystery, and, considering how they handled it in the other games, it is probably going to surprise the hell out of me. That said, I've already guessed the two most likely perps, but I'm still interested to see if I'm right (cues in character descriptions).
  15. lol, don't spoil it for the newbies. We want to make them buy Drakengard and Drakengard 3, after all.
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