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Clephas

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Clephas last won the day on March 30

Clephas had the most liked content!

About Clephas

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    Infinite Stomach
  • Birthday 02/24/1982

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    http://clephasstomach.blogspot.com/?zx=719f8f42705b40c5

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    VNs, anthropology, writing, reading, translation, anime, video games, sharp things, firearms
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  1. Haruka ni Aogi, Uruwashi no 遥かに仰ぎ、麗しの [Pulltop]

    Pulltop has been getting crappier every year though... their unwillingness to hire writing talent is sabotaging them. Natsuiro Recipe was their last truly enjoyable game...
  2. Haruka ni Aogi, Uruwashi no 遥かに仰ぎ、麗しの [Pulltop]

    Haruuru's translation of the Main routes is long-since done. I was mostly working with @ittaku in an advisory capacity (details, colloquialisms, other stuff that requires a ridiculously long background). It is true, and we both agree, that the Main route is much, much better than the Branch route. Not only are Tonoko, Shino, and Miyabi much better heroines, but everything from the protagonist's personality to how the heroines' emotions and characterizations are handled are so dramatically different in quality that there is no possible comparison. The only real exception is that Yuuna's route has some good drama/story, probably more as a coincidence than anything else (Misaki and Sumika's routes were... basically somewhat above average charage fare at best). I don't quite agree with the reviewer in this case, as I always reviewed based on the Main path and ignored the Branch entirely, simply because my first experience of it was enough to put me off permanently. The Main routes have some truly epic feels, great character interactions, and are the truest to the 'nature' of the school's purpose, which is confinement and segregation from the larger sister school's population and the general population in general. This is ironic, since the Branch school girls are supposedly more of an 'embarrassment' to their powerful families, whereas the Main School heroines are supposedly only problem children after the fact. Perhaps the way the Branch school's writer screwed up the most was that he quite simply didn't manage to match two of the three heroines to the school's purpose. Neither Misaki nor Sumika had any business being in the Branch school at all, considering that they were both capable and had personalities that were not necessarily 'embarrassing' to their families (in both cases, they are loved deeply and don't have any traumas or major issues that should have resulted in them ending up there). Yuuna's route stands out from the other two Branch routes... to a degree that you have to wonder if the same writer had anything to do with it. It is also the most overtly morally distasteful of the paths (not in the teacher-student relations sense though), which is probably why it has such impact. Yuuna's presence there also makes a great deal of sense once you've done her path, which is different from the two redheads. Miyabi's path tends to get deified by fanboys, which I can understand. Tsukasa's actions, the characters' reactions, and the feels are all so well coordinated that it is impossible not to cry numerous times throughout the path. However, it needs to be said that both Tonoko and Shino's paths are of the same level of quality, if having someone different tracks (the last part of Shino's path had me rofling, though).
  3. hi! I used to visit a long time ago!

    Always glad to see someone return to the fold. *hides the silently screaming souls embedded in the wall behind a tapestry*
  4. Orefuka is the newest game by Hulotte, a company infamous for making extremely ecchi charage with actual plot. In this game, the protagonist, Haruki, is given pills that make him invisible by a net idol named Kusunoha Chitose, and he begins using it to stand in the same room while the heroines get naked, masturbate, etc without even a hint of hesitation. Haruki is a young man who sees everything around him as an opportunity for fun, and he sees not having fun as a waste of time. If he finds an idea or activity interesting, he will do it without hesitation, and he doesn't hide the fact that he wants to see all the heroines naked at all. That said, he is not just an open pervert protagonist. Rather, he uses his open perversion to hide a tendency toward quietly helping those around him, though he isn't always aware that is what he is doing. The common path is an endless series of him sneaking in to see the heroines naked along with comical reactions, and SOL scenes full of heroines either going along with his 'nori' or acting in the tsukkomi position. Nayuri Nayuri is the student council president, a brilliant young woman with an eidetic memory, as well as one of the heroines who goes along with the protagonist, constantly dropping hints that she doesn't have any problem with him going through with his openly-stated desires involving her. Her route is... extremely ecchi. There is serious drama in toward the end, but it is resolved in a classic manner that was so predictable I had to shrug and give a wry smile. I did like that she turned out to be a total nympho and she wasn't kidding at all in the common route. Ame Ame is the protagonist's cousin who lives with him and her older sister. She refers to him as 'nii-san' and is fairly obviously in love with him, even before a certain scene in the common route. She is very serious and straight-laced on the surface, but under the surface is an endless lake of deredere brocon imouto jelly. As the game's resident tsundere, quite naturally her dere is pretty ridiculously adorable. However, the sheer amount of effort it takes to get to that point in her route is seriously ridiculous. It doesn't help that her route is one of those 'sex before confession of love' routes. Kohaku On the surface, Kohaku is what is referred to as a 'cool beauty'. She doesn't show her emotions, and she has a tendency to just quietly do what is required of her without complaint. However, she is actually has the most common sense of all the heroines (including Ame, who is essentially a pool of molten dere inside whose common sense melts away when it comes to nii-san), and it shows in the way she gets together with Haruki. Unlike the two paths above, it isn't a 'sex before confession' route, and it makes sense that way, seeing as she is the most 'distant' of the four heroines initially available (Chitose being locked). The lack of intensive previously-existing intimacy (emotional or physical) means their relationship comes together in a more natural form. Kohaku's path after the romance is formed is a bit more of a 'kandou' (touching in a non-cathartic way) type, as opposed to the somewhat nakige (and nearly identical) drama at the end of the previous two paths. Kohaku is also a lot more straight-up adorable than Ame and Nayuri from the beginning (Ame being a tsundere and Nayuri being a mischief-making oneesan type). Towa Towa is what is called a 'gyaru' heroine, a heroine who dresses and does makeup in such a way that it is both flashy and fashionable (by Japanese standards). One thing I should note about these heroines is that there is a huge gap between them in nukige and charage/moege. Gyaru heroines in charage/moege are usually using their fashion-love to cover up a fragile but kind/sweet heart and/or some kind of trauma. In nukige, they are usually nymphos who are selling their bodies on the side. Keep in mind that this is one area where the two umbrella genres split rather dramatically. Towa is a kind-hearted kouhai with a love of gaming who is very weak to peer pressure. She is pretty obviously deredere over Haruki (like most of the heroines) from the beginning, but she isn't self-aware enough to realize it. Her path stands out in the way it handles the plot device that played such a huge role in Nayuri and Ame's paths, as well as the 'different' approach it had. Sorry I can't go into specifics without spoiling it, but this particular template was used in a very conventional fashion in Nayuri's and Ame's paths, whereas Towa's path gives it something of a twist. Towa and Haruki's relationship is something of a traditional 'transition from good friends to lovers' path, albeit without quite as much in the way of relationship drama as such situations tend to bring up in charage that don't have a story to provide real drama. Towa does have a personal issue that becomes central to the path in general, but it isn't quite as severe as Nayuri's or Ame's. Overall, it was a good path, though not a godly one. Chitose Chitose is the game's true heroine and the provider (AKA drug dealer) who provides Haruki with the invisibility pills. She is a virtual idol who attracts her followers through a mix of random daytime talk, cute mannerisms, and humorous interactions with them through paid comments. Haruki is also one of her most devoted followers. While she seems whimsical and easygoing on the surface, underneath lies an endless sea of desperate loneliness and self-denigration. That said, her path seems to be one of hope regained, despite the way it begins (incidentally, the scene where things start to tip toward romance is unbelievably rofl-worthy, hahaha), up until the point where you run into her underlying trauma... though, needless to say, this trauma is resolved to an extent (as you would expect, since this isn't an utsuge) and she is 'saved' (truthfully, after playing this path, I wince to think of her fate in the ones besides Towa's). Harem Scenes This is basically an extra scenario where you can pick from a number of sub-heroine and threesome 'endings' that don't have any story. It doesn't add anything but fap material and laughs, lol. Conclusion Overall, this is a decent game for someone who wants a charage with high ecchi and H content and a central storyline. I'll probably forget this game fairly soon (charage are usually forgettable, even when they have stories), but I can still honestly say it is a good VN. In particular, the way the protagonist uses the invisibility and gets used to staring at Ame naked regardless of the path (it becomes routine, which his funny in and of itself) makes me laugh.
  5. Someone played Love x holic? (Spoil)

    *shrugs* with truly (not nerfed) non-human heroines, there is a tendency toward extremes. You either get extreme free-spirit or extremely bound by obsession or their own nature. I honestly don't remember that part, but as I recall, the yuki-onna version of Kuon is essentially a controlling, obsessive type. Even if she threatened it, I doubt she would go through with it if he kept her satisfied (that said, if he gets to the point where he needs viagra, things would probably change).
  6. VN where mc isnt the poor one

    Golden Marriage
  7. It is a relic from the early years, when most protagonists were meant to be self-insert, to the point where you could name them. However, as SOL VNs evolved, it was found that people were more likely to purchase VNs if you couldn't name the protagonist and the protagonist actually had a personality of some sort. Later, the lack of VA for the protagonist was just a relic of the past that happened to coincide with the convenience of being able to cut the cost of one character's worth of voice-acting (the one that most likely has the most lines, at that). I should note that most trap protagonist VNs now have protagonist voices, as do many chuunige. However, these are niche/minority games even amongst non-nukige...
  8. Don't worry. As long as you properly present the master of all existence with treats and food, I am sure he will refrain from devouring your insolent body and permit you to caress him. I'm playing VNs and video games, mostly... re-reading old favorite books too.
  9. I'm having a problem with VNR

    Use Textractor instead. The base version goes directly to bing if you don't eliminate the function.
  10. can u recommend me some dark n depressin visual novls

    The one you mention is Konata yori Kanata Made... or perhaps Tapestry. Neither is translated, both fit your description. To a lesser extent, so does Inochi no Spare.
  11. Someone played Love x holic? (Spoil)

    I completed it... but that was right after it came out. I don't recall much beyond the vampire ending.
  12. To be clear, I dropped this game today after about nine hours of playtime, mostly because I wasn't getting any joy out of it. That's not to say the story wasn't interesting, but... Anyway, Soushin no Ars Magna is the most recent release from Ninetail, the rpg-focused sister brand of Dual Tail, the makers of the Venus Blood series... and it shows. This game reuses a modified version of the gameplay from Venus Blood Brave, which was a more dungeon-exploration oriented game than previous entries, which tended to split between conquest strategy and dungeon defense or invasion. To be blunt, this was probably a poor choice for a game where alchemy plays such an integral part. The dungeon exploration in the game is focused on you moving your party down specified paths one point at a time, hitting traps, enemies, treasure, or materials based on the point. This isn't necessarily an awful idea... except that for purposes of gathering materials for alchemy, it makes things unnecessarily tedious. While alchemy-based rpgs and dungeon crawlers are generally at least a little tedious at times, the relatively low returns for dungeon exploration, whether in terms of money and resources or in terms of experience and materials, makes it necessary to abuse the free dungeons... and since you can't just get what you want then leave immediately and the materials aren't always the same, this can be frustrating. This also means that there is no real sense of exploration, which is one of the attractions of a dungeon explorer game in the first place. Story-wise, the game definitely has possibilities... but the sheer amount of grinding it takes just to strengthen your party through level gaining, finding crests, and alchemy makes it feel like you do a lot for relatively little reward. Considering that I'm comparing this to Venus Blood games at their worst, that should tell you a lot. My impression of this game is a half-hearted attempt to reuse a more polished version of a previous system to make a few extra bucks. While the story has possibilities, the game balance is iffy at best, and the lack of better customization items speaks of laziness on the part of the makers.
  13. Apparently I hate myself. Looking for more Nakige.

    Bokuten is an utsuge.
  14. Apparently I hate myself. Looking for more Nakige.

    Nanairo Reincarnation Hapymaher
  15. Kami-sama no You na Kimi e

    Kami-sama no You na Kimi e is the latest game by Cube, and it is based in a near-future setting where AIs run just about every aspect of society. In this society, people have gotten past that raw terror of AI horror stories and have pretty much accepted the the ease and luxury of having AI run most of the important things that make civilization possible. At the beginning of the story, the protagonist, Kaito, is hacking into Central AI, the AI based on the Moon that runs most of the world's infrastructure. Triumphantly, he succeeds, essentially gaining control over the AI that rules the world... and the one thing he asks for before getting out of the system is for it to find his ideal girlfriend, which the system then says doesn't exist. Kaito, quite naturally, is a bit down after this, but he goes to sleep more or less normally... only to answer the door in the morning to find his ideal girl standing outside. Quite naturally, this ideal girl is Tsukuyomi, the game's flagship heroine and the embodiment of Central AI in girl form. As requested, she is already completely deredere over him, and a great deal of the common route has him running from her excessively sexual approaches. In the days after this, like dominoes falling in a row, he meets a number of attractive heroines, and he shows off the usual donkan protagonist routine almost constantly when it matters. Now, just from this, you'd think this was your standard charage... but in actuality, it is a lot closer to a plotge in structure. The heroines have real issues, the protagonist doesn't flake out or become less interesting as you proceed, and the paths actually have solid stories that involve most of the game's cast of characters. For someone who wants an SOL plotge with some decent drama in a futuristic setting, this game is pure crack. Tsukuyomi I probably should have left her for last, but I played Tsukuyomi's path first. Tsukuyomi is the game's obvious main heroine, the girl who is most prominent on the package and in the advertising, and in general is the one most central in the common route. In most cases, I don't like 'no common sense' heroines, but Tsukuyomi manages to pull it off without it feeling excessively contrived, which is actually a feat, considering she is a robot heroine. It is helped along by the fact that Kaito generally accepts that Tsukuyomi is what she is, has no illusions about her nature, and is perfectly fine with her being a different existence from himself. Her story is your usual deredere heroine romance at first, but it quickly goes dramatic about midway through, for reasons that should be fairly obvious. While the templated turn of events in this path is not revolutionary, it is well-executed and interesting. There is even a truly surprising and emotional moment near the end that had me crying. That, in itself, makes this path a success. My only real complaint is that this path lacked an epilogue to tie off the story. Rein Rein is the cold-hearted student council president, an honor student with a black heart and an overabundance of pride. Her path branches off from Tsukuyomi's path and is a great deal weaker, at least in my opinion. To be honest, this path was kind of 'meh' for me, since it never revealed anything important about the details of what was going on with Rein beyond the basics that were revealed in Tsukuyomi's path, which is a huge weakness in a plotge or a charage. While the protagonist remains a cool and interesting character, the failures of this path are really glaring. Worse, the same as Tsukuyomi's path, there is no real epilogue, meaning you don't get to find out what happened after. Rana Rana... Rana is the heroine on the cover dressed like Sherlock Holmes, a cosplay uniform she wears nearly constantly. As it indicates, she is a private detective and extremely intelligent... but also fairly perverted (she has a thing for Kaito's butt). Her path... let's just say it is surprising and diverges widely from the events in Tsukuyomi's path (I didn't really like how Tsukuyomi almost became a non-entity in her path, but meh...). This path... is a bit depressing, to be honest. Oh, if you choose the Rana-only good ending, it is actually pretty good and heart-warming at the end, but the process you go through to reach that point is pretty hard if you came to like Rana. Sophia/Sophia & Rana At first glance, Sophia seems like your standard 'yurufuwa oneesan', but she is actually a fairly intelligent adult (yes, she is the adult heroine in this game). She is Rana's older sister and one of those involved in developing the S-CHIP, an AI chip designed to be implanted into the human brain as an aid to those who have brain diseases. Sophia's 'path' diverges from Rana's during the darkest period of Rana's path, and... to be honest, while it is easy to understand why it happens, this path is fairly unusual/stand out for a modern VN for reasons I'm not going to spell out here. Anyway, toward the end of Sophia's path, you have to decide whether you want the protagonist to be with just Sophia or with both Sophia and Rana... of course, after a seriously awkward set of events. Generally, I recommend the Sophia and Rana choice... the guilt-trip you get from choosing just Sophia is pretty awful. Kirika Kirika is the protagonist's fellow loner, a girl who accuses him of stalking her because they keep meeting whenever they are trying to find places to be alone. Her secret comes out relatively early in the common route, but I'll keep it quiet since it is funnier if you don't know in advance. Her path actually begins very much like a charage path. It is only toward the end where it becomes as deadly serious as the other paths above. Indeed, in some ways it is the grimmest and most shocking of the paths, even compared to the depressing aspects of Rana's path. It is also the path where the other heroines showed the least amount of relevance, a fact that I have mixed feelings about, considering how powerful the characters are. Similar to most of the paths above, this path's greatest weakness is the fact that while it does have a conclusion, it doesn't have an epilogue or after-story to tie off the last few loose ends. For that reason, I'm pretty sure they are planning a fandisc, as I can't see them leaving things as is. Airi Airi has the dubious honor of having the single weakest path in the game. She is a net idol that the protagonist meets in the course of interacting with Kirika, and her main focus in life is on her work, despite being the youngest heroine. Unfortunately, she is also the least unusual personality in the group, meaning that her character is by far the weakest... and her path follows suit. Where the other paths had somewhat grandiose episodes that showed off the darkest aspects of an over-connected society, Airi's path's drama feels like an extension of internet trolling, so I had trouble getting into it. Conclusion A good game with a solid setting and characters, this is probably a good choice for those who want a decent near-future sci-fi plotge who have already played Komorebi no Nostalgica and Missing X-Link. Tsukuyomi is an above-average AI heroine, though she falls short of the genius of Cinema and Fluorite from Komorebi or the raw emotions experienced with the AIs in Missing X-Link. It's greatest flaw is how it handles the endings, a common flaw in modern VNs that seems to be born of the bad habits of the fandisc-loving charage companies. It's greatest strength lies in the way it manages to keep the protagonist, the heroines, and the story interesting while balancing it with enough SOL to make them feel real in the first place.
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