Welcome to Fuwanovel Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


Members (Backer)
  • Content count

  • Joined

  • Last visited

  • Days Won


About Clephas

  • Rank
    Infinite Stomach
  • Birthday 02/24/82

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
  • Interests
    VNs, anthropology, writing, reading, translation, anime, video games, sharp things, firearms
  • VNDB

Recent Profile Visitors

40531 profile views
  1. I never developed a fondness for his books... mostly because I was forced to read them by my uncle when he went crazy over the DaVinci Code when it first came out...
  2. Technically Tokyo Babel, though it is also an apocalypse story. Other than that... I honestly can't think of any more that are translated, though I think Hatsuru Koto Naki Mirai Yori is planned to be localized at some point.
  3. I said 'pure mindfucks'. A pure mindfuck is where every element of the game is designed to trick you into not seeing the surprise while at the same time hinting about it in such a roundabout way that when it is over you go 'oh yeah, so that's why he said that.' Generally speaking, I've yet to encounter a VN of this type that felt replayable, no matter how good it was on the first playthrough. Even Harumade Kururu was borderline, because it was so hilarious even apart from the main story.
  4. Now, I'm well aware that most people don't play VNs twice. Visual novels are a static media, similar to one of the old 'choose your own adventure' novels in interactive terms, so this is only natural. To be blunt, the main reason I go back and play old VNs is because nothing is satisfying one of my itches amongst the more recent releases. That said, there are some pieces of advice I can give for those who habitually re-read their favorite books and rewatch their favorite anime. 1- Wait long enough for your memories to fade: The human brain has a tendency to 'compress' old memories, and it is rare person who, through training or at birth, possesses an eidetic memory. As a result, details do fade over a period of time that tends to vary greatly with the individual. In my case, the base runs from a year to a year and a half for VNs that made a good impression and four months for ones that didn't. 2- Pick your paths: When it comes down to it, most of us are going back for a particular heroine or path. We aren't that interested in rehashing the heroine paths that we didn't find that interesting, and this is only natural. Sagaoz and other sites with complete saves can let you go to the true ending without bothering with the heroine endings, if that is what you want. 3- With gameplay hybrids, make full use of your save data: Most VN hybrids have NG+ built in, and as a result, you can breeze through the game portions of most of them rather easily by simply using your own save data. This is immensely helpful in games with a particularly tedious bent (like srpgs), where re-leveling would take forever. 4- Limit replays to your favorites: While I occasionally get a junk-food-like craving for something crappy that nonetheless remained in memory, in most cases I only really enjoy replaying my favorite VNs (in my case, a list of about fifty). 5- Nakige and utsuge work, but pure charage don't: I'm not kidding. Pure charage are agonizing to replay, no matter how long after you go back. I can still cry for the sad scenes in a Key game, but if you asked me to replay anything by Feng or most games by Navel, I'd rather cut off my balls and hang them out to dry on my windowsill. 6- If you fall asleep, just stop- In my experience, nothing is worse than getting bored of your favorites and then forcing yourself to continue. If you can't pay attention or if you suddenly lose interest, it is time to stop. If you force yourself to continue, there is a distinct possibility you will ruin your own impressions of the game in question for future playthroughs. 7- Stay away from pure mindfucks- I shouldn't have to explain this, but I will... the value of a mindfuck is in its surprise. Games centered on a mindfuck, with the sole purpose of trying to fool you into thinking one thing while something else is going on, are terrible for VN replays. This is because they are probably the most spoiler-vulnerable genre out there. 8- Highly emotional or intellectually stimulating works will often gain more depth: This isn't a fanciful statement. In my experience, a VN that is trying to get across something else besides pure story or something that is trying to make you cry will inevitably make for a better replay than something that is just shoving sex, romance, and comedy in your face. I could probably replay Houkago no Futekikakusha, for instance, three or four times in a year without the emotional aspects fading significantly, and I find new things out about Dies Irae, Vermilion, and Devils Devel Concept with each playthrough. 9- Infodumpers take longer to recover from: Bradyon Veda, I/O, Muramasa, etc... VNs that infodump seriously as part of the storytelling tend to leave a lot of info inside your brain. As a result, it takes significantly longer for your memories of them to fully 'compress'. Don't expect to be able to enjoy anything with frequent infodumps at less than one and a half times that of any of your other favorites. 10- A good night's sleep is your friend: Why am I emphasizing this? Because to get the best out of a truly great VN, a well-rested body and brain is necessary. Nothing kills enjoyment of a good story like being unable to grasp it due to brain-numbness from sleep deprivation. Hope yall enjoyed my little lecture, lol.
  5. Semiramis no Tenbin (love from blackmail) Reminiscence (Aki path) Devils Devel Concept (all paths) Satsukoi (dinner and his girlfriend) Draculius (vampire protagonist... master-servant relationship) Haruka ni Aogi, Uruwashi no (teacher-student relationships) Ryuukishi Bloody Saga (harem, accepted by society) Dies Irae (Kei and Ren, enemies... Marie and Ren, weapon and master...) Vermilion Bind of Blood (Ariya... vampire-Vampire hunter)
  6. After discussions with the other contributors to this month, we decided that the VN of the Month for March 2017 is Haruru Minamo ni by Clochette. The reason is fairly simple... nothing else met the standards for a VN of the Month pick from the March releases we played. Now, Haruru isn't a kamige (except that the heroines are kami, lol), but it is an excellent 'charage with a story', and it is definitely the type of VN I'll remember years from now. As such, I didn't really have an reservations about picking it. As I mentioned, I am still looking for contributors to the VN of the Month. In particular, I'd like at least one person besides myself to play Amayui in May, so that I can have a counter-opinion. My opinions on Eushully's games tend to be either endless praise or harsh condemnations, so it would be nice to have someone to provide a nice companion or counter to my point of view. For April's releases, I'm also looking for people to provide alternative points of view on the two candidates set for release on Friday... in particular, the one written by the same guy who wrote Nanairo Reincarnation and Akeiro Kaikitan, made by Palette (the one with all the nines in the title). April is pretty bare, but what is there looks interesting, lol. Understand, I can work from bare opinions, and the more opinions I have, the better a post I can make. My personal opinion is all well and good... but I'm not going to be playing everything personally from now on.
  7. Kagome from Comyu. Sadly, the protagonist thinks she isn't serious, though.
  8. Some VNs that work with ITH won't work for ITHVNR, VNR, or any other hooker I know of.
  9. No, Ryukishi really is annoying and incompetent.
  10. To put it simply... in about 70% of the story narration I've read in Japanese, there is no distinction made between first and third person. A lot of this seems to be because the philosophies that drove the development of our linguistic bases are distinct and come from two differing vectors (incidentally, the biggest reason why experienced tls will often say 'Japanese doesn't translate into English') that don't always intersect (think of the languages as two formless blobs that are attached at some points but not at others). Generally, when they teach you Japanese, the deliberately do so in a first-person manner, because that is how one converses with others. However, in Japanese narration and story-writing, the language can be taken as being third or first-person most of the time, and there might be only a single sentence in an entire scene or chapter that defines which it is (meaning that there are times when you are required to grasp the scene as a whole to understand which form it is taking). Ironically, the times when it is most likely to take on a distinct first-person perspective are when the 'alternate perspectives' come into play, since many writers deliberately alter their styles subtly to give an impression of really looking through another person's eyes. Edit: At least part of the basis for my statement lies in the fact that I've come across scenes in the past where statements that seemed to be in first person were also mixed up with clearly third-person wording. At the time, I thought this was some kind of mistake (this was fairly early on), but as I read on, I realized that it was just a part of the style. While a writer might choose to define an entire scene as first-person, he might switch back between the first and third person repeatedly in a single scene, making it confusing if you are still translating Japanese into English in your head while reading. Edit2: Perhaps the only Japanese VN I've ever run across done almost entirely in third-person is Noraneko Heart.
  11. Some VNs use perspective change really effectively to enhance the experience, even when using the first-person (though the distinction between first-person and third-person in Japanese is far less distinct than it is in English). Light and Akatsuki Works, in particular, tend to use this to give vital perspectives at key moments of the story. However, some games spend too much time in alternate perspectives (Nora to Oujo to Noraneko Heart), and the results can be... unpleasant.
  12. I've been friendly with the Shin Megami Tensei series for over twenty years now, since the release of the incredibly crappy localization of the original Persona on the ps1 (believe me, it is one of the worst localizations of all time). That said, I saw the series as just a darker than normal jrpg series... until I played SMT: Nocturne for the PS2. Nocturne is frequently referred to, both seriously and derisively, as 'Pokemon with demons and a cohesive story'. Seriously. While the Persona series has some of the same atmosphere (collect all the Personas! lol), it is Nocturne that introduced me to the extreme difference between the series and the common ruck of jrpgs out there (which were almost universally swords and sorcery at the time). I was blown away when, in the first half hour of the game, the world is destroyed, turned inside-out, and the protagonist gets a centipede-like bug planted in his eye, giving him demonic powers. To say the least, this was an... unusual turn of events in my experience. The game wasn't about saving the world... it was about determining what came afterward... and everyone in that world wanted you to jump on their bandwagon. The game also introduced me to the staple scenario of the series... ****WARNING, the following is offensive to some of the more sensitive religious types out there**** To say the least, I was shocked. I mean, as I dug deeper into the optional dungeon (which is how you access the true ending), I was forced to a realization of just where things were going... and it was more than a bit of a shock to the system. The game itself was enjoyable, and it was the very first game I literally leveled up to the max... and still had trouble with the final boss (lol). It also introduced me to the harsher battle mechanics of the main series, which was the main reason why the 'in-crowd' tended to refer to the Persona series as 'Kiddy-Tensei', both for the less mature themes and the more brutal difficulty levels. The next two shocks to my system were Persona 3 and Digital Devil Saga... Persona 3 hit me just as I began to take an interest in VNs on the periphery of my vision, so it is no surprise, in retrospect, that I enjoyed it so much. However, it is Digital Devil Saga which, in my eyes, still represents the best qualities of both sides of the SMT series. It had the high difficulty levels of the main-series games, along with a story that still, even after I just finished P5, leaves every other game in the series in the dust. It was dark, interesting, and brutal in the extreme. Persona 4 was kind of a letdown after that high... though it was still good. To be blunt, when the original version of P4 came out, my basic standard for SMT was DDS, period. P3 was, to my mind, an interesting game in its own right but inferior in comparison, despite its social links. The somewhat goofy nature of some of the characters (the party members) only emphasized that attitude on my part. Persona is the only SMT sub-series that tends to make me feel like I'm playing a 'normal' jrpg, albeit one on a tight schedule. Understand, it is all relative, in the end. Last but not least, we come to my most recent experience (SMT IV was something of a dud in comparison to Nocturne, so I'm ignoring it), Persona 5. Persona 5 embodies both the best and the worst of the last three Persona games. It allows you to form deep personal bonds with various interesting characters (ironically, the non-party ones are much more interesting than the ones you fight with, for the most part), and it also manages to combine imagery of rebellion and imprisonment with deep themes of self-determination and personal justice. In addition... it shows rather blatantly the worst aspects of the Japanese legal system (for those who played the game... yes, Japan's police and judicial system really can be that messed up, if you get on its bad side). Japan is a country where almost all convictions come from confessions and plea deals... that should tell you a lot about what it is like behind the scenes. Not to mention that it is a country where it is extremely hard to argue self-defense (if you give someone a defensive wound, you can be sued), insanity defenses earn you permanent social stigmatization, and even a single smear on one's record can lead to a permanent inability to get any job that pays above minimum wage outside of day labor. As a game, it makes some improvements on the Persona formula as defined by Persona 3... in particular, the benefits of a social link are more clearly defined and useful in the game. The Tower Confidant, especially, has an ability you'll be extremely happy to have when hunting rare personas. Story-wise, it is at its strongest near the end. It is sadly predictable throughout much of its length, in comparison to 3 and 4, and the last boss was not that hard to predict given the tendencies of the series. That said, I honestly felt a much larger emotional connection to even the most annoying characters (all of whom were party members, incidentally... which is probably the worst aspect of the Persona series) than I did in 3 and 4. I played the game without using walkthroughs, and as a result it consumed ninety hours of my time to finish and I missed finishing three of the Confidants. However, I find myself feeling rather satisfied, over all. The way the last part is done, however, gives me definite feelings they'll probably do an FES-style sequel. They simply left too many openings for it, and, while the big bad dude is no longer around, it isn't like the SMT universe is the kind of place for pure happily-ever-afters...lol
  13. ... JAST and their game-localization schedule... I remember hearing about the localization for Hanachirasu back in 2010, right after the translation patch came out... it's amazing how just editing the script took them five years.
  14. Played and written by Dergonu, edited for grammar by Clephas Amanatsu Adolesence is a moege that might seem very average at first glance. And, well, I'm not going to lie, it kind of is. But, at the same time the game has quite a few fun aspects that breaks away from the norm that is the "standard moege". This, alongside a fairly enjoyable cast, made me like this game more than I expected to. You won't find any seriously engaging drama, or super intellectual writing in this VN. But it does a good job of making you laugh with its goofy humor, smile at the rather enjoyable romance and cringe from the... less than good usage of Russian, lol. The game is centered around our main character, Akira, and the light music club that he is a member of. Or, well, was a member of. The light music club gets disbanded at the start of the game because of a certain incident with a guitar/ flamethrower that kinda sorta burnt down parts of the school. (Yup.) As the members of the light music club gets scattered over several different clubs, a stunning exchange student from Russia enrolls at Akira's school, and moves into his house due to a deal with his parents who currently resides in Russia. Turns out the girl, Sasha, is a very talented guitar player, and the president of the light music club, Ryou, sees this is as a perfect opportunity to rebuild the club. If they could snag someone as talented and well liked as Sasha, surely the school would have to approve of the recreation of the light music club. And so they start trying to make Sasha join their club while ... other thing starts happening. I don't want to go into any more details about what comes next plot wise, as the little plot this VN does have should be left unspoiled. Like I mentioned above, I liked the heroines in this game quite a lot. Although all four do go under the "standard moege heroine" templates, they have some unique quirks that make them feel less like stereotypical heroines you have seen a trillion times before, and more like actual people. Because the game doesn't have that much plot, the main focus of the game's routes lies with the characters themselves, and I therefore don't want to talk too much about what makes them all "unique." So, I'll just give a very short introduction to the characters. (I mean, at the end of the day this is still a moege, but I do think each heroine has some pretty nice aspects to them that sets them apart from most of the standard heroines I have encountered before, at least.) First, you have the goofy and energetic childhood friend, Natsu, the vocalist of the light music club. Not a tsundere, believe it or not. (Thankfully.) Bit of an idiot, but an adorable idiot. Then, there is the president of the club and Akira's senpai, Ryou. My favorite heroine of them all. She is actually a refined lady, though she rarely plays the part, and she mostly spends her time coming up with new idiotic stunts for the club. The mix of an ojousama and a crazy daredevil is pretty damn great. Third is Amane, a weird little girl with a thing for electronics. Bit of a closet pervert. Super adorable VA that is basically made for her character. Last of all is Sasha, an intelligent and talented exchange student from Russia who doesn't exactly blend into the goofy group at first. Another nice quality to the game is the confession scenes and the introduction to the romance. The main character is actually not a complete moron (Clephas: In other words, he isn't as dense as the average charage protag, lol) when it comes to his own and the heroines' feelings, believe it or not. The confession scenes in the routes actually took me by surprise, as they were surprisingly enjoyable and well done. Sadly, the game does fail a bit at the follow up to the confession scenes, and rushes the romance in all the routes flat out, which is a shame. After the confession is over, the game has a real strong urge to shove H-scenes down your throat without more than a few minutes of reading, which I don't really like. I think having some more build up is nice before jumping into that aspect of the relationship. Another issue I had with the routes was the frequency of H-scenes. Like, don't get me wrong, the art in the game is great and the H was nice and all, but they just kept on adding H-scenes in the routes without adding any real depth to the relationships. This was particularly a big problem for Sasha's route, because Sasha is definitely the character that has the best potential for enjoyable romance and plot among the four heroines. This "plot" is sadly not pursued at all, and it is just kind of thrown out the window and overshadowed by sex left and right. If this was a nukige, I'd be all for that, but it isn't... so it was a bit too much for me. In a game where the main focus lies with the characters and their interaction, they should have put more focus on actual interaction beyond just H. The last complaint I have about the game is the musical element... Or, should I say, the lack of it. This is a musical themed VN, and, as one would expect, there is a lot of musical scenes scattered throughout the game. However, for some strange reason, whenever the bands perform in the game, we don't actually hear anything else than some boring guitar tracks left on in the background. The VAs don't sing, and we don't hear any of the songs they talk about in the story. They just skip over that element, despite it being so relevant (Clephas note: This is actually almost universal to all games where the characters are musicians... one of the big weaknesses of the sub-genre). Moreover, what is even more confusing is that they actually have several songs made for the game, in the form of unique outro songs performed by the heroines' VAs, that plays after you finish their respective routes. These songs are quite good; so I don't understand why they couldn't put half the effort put into those songs into something for the actual band performances in the story. This isn't a low budget game, based on the other aspects of the game, so it really is quite puzzling why they just cut out the music in this musical themed VN (Clephas: Sounds like a lack of forethought plus the usual failure to properly use the tools available that you tend to see in most charage). Overall, if you are looking for a fun and lighthearted game to read, this is definitely a nice pick. You won't find any seriously heavy drama or a super intriguing story in this VN. Instead, you can just turn off your brain and enjoy the goofy and silly ride. The main character isn't so clueless that he makes you want to rip your own eyes out, and the heroines have some personality to them, making the cast pretty enjoyable overall. Despite the romance feeling a bit rushed at times, it does make up for it with some nice and unique confession scenes, and a pretty enjoyable common route leading up to the routes. As long as you don't go into this game with overly high expectations, Amanatsu Adolesence should definitely be a good pick if you just want something lighthearted and fun (Clephas: Though, just reading this, I get the impression that there are a hundred better-executed charage out there that I've read in the past... I'm so glad I shoved this off on someone else, lol) Suisou Ginka no Istoria (Canceled) Well, I tried. A lot of the reason I couldn't get into Suisou Ginka no Istoria is because of timing... to be blunt, combining a game this depressing with playing Persona 5 at the same time was seriously making it impossible to enjoy either one properly. This game starts out depressing and continues that way up to the path split (where I basically dropped it and couldn't go any further). I'm not saying the story is bad... at any other time, I probably would have made it a priority to get through this. I would have enjoyed the suffering of the characters immensely, and I would have been waiting with bated breath for the inevitable ruin of the characters (which is constantly foreshadowed by Kureha, who is the protagonist's sadistic employer/slave-master). Unfortunately, trying to play this put me into overload on depressing stories when combined with Persona 5. If someone else is willing or has already played this through, please give me detailed comments... as I can't bring myself to play it this month (considering how few in number April's releases are going to be, I might get around to it sometime in the beginning of May...).