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  2. H-Scenes are part of the story, just like the PC version. The only exception is one additional Misaki H-Scene that gets unlocked after finishing her route.
  3. Today
  4. Clephas

    Seishun Fragile

    I took a look at it and rejected it. To be honest, Fragile's humor was the thing that kept me going, and Saga Planets has never been that good with humor. They are best when they make outright plotge or dark nakige. Whenever they try to make something light-hearted, the quality falls drastically.
  5. Status update Overall progress: Translation: 16661/43896 Editing: 9324/43896
  6. Yesterday
  7. guys, that whole 'MG hates the fans" is like from last year? Maybe before? They've moved on, the community has moved on, so do it too. Every company talks about their custumers, they only had the bad luck of having it leaked. MG does a lot of good for the localization scene, providing a good quality job and a good selection of games.
  8. Thanks dude its a great work ! Switch it's pretty cool because instand of PC you can play anywhere easly. Are the H-Scene only available on replay gallery or you can actually see thoses during story ? Someone know if there is any other R18 patch for switch games ?
  9. Played Disco Elysium recently, does that count as a visual novel ? The weird stats system works really well with the story telling, and although the story doesn't change much with your choices, maybe there's a glimpse of greatness in that game ? Thoughts ?
  10. does someone know where to fing this vn cgs, neither hitomi nor e-hentai sa them
  11. I am wondering a bit about whether or not I should also add the EGS score to the list, anyone think that would be nice to have that as well instead of just the vndb score?
  12. Visual Novel Translation Status (09/20/2020) Seeing that we have Salthe release with Mersin as the main setting place and that we have Wan Nyan A La Mode was released back at 18 days ago, I decided to parodied the old anime Tokyo Mew Mew in that I changed 'Tokyo' into 'Mersin' which ironically quite fitting seeing that the producer for Salthe was also the one who wrote first three Nekopara VNs (Although obviously the tone is very different). For more trivia, Tokyo Mew Mew itself have sequel manga with the sub title A La Mode although the manga itself is quite infamous though. As for this week, I guess I can say that this week is quite active with several releases (Most of those are just nukige releases though) along with some updates as usual. That said, at least I can say that I find that Salthe here is quite interesting to a degree even with the fact that it have a lot of torture and rape and that it's a nukige as well. Let's see what I can write for this week as well, and sorry for being late. I can't comment much on Monster Girl Breeder other than it's yet another isekai nukige VN release from Cherry Kiss Games that focused on Monster Girl, but if you like to play it because of the monster girl then go ahead. Other nukige releases are from fan translation section, with one of those have a very indicative title (Tomodachi Sex). The premise for Tomodachi Sex is that we have female MC was have sex friend who also his childhood friend and yet she already have a boyfriend, so essentially we play as a girl who have sex behind her boyfriend. By the way I want to nitpick about the appearance, in that the childhood friend is drawn more like a nice guy character while the boyfriend was drawn like some usual cool guy rival character, so perhaps the girl was wrong in regard of choosing her boyfriend because she should be with her childhood friend lol. Another releases was in regard of Appetite VN which obviously another nukige as well, although I can't say much on that as well other than it have goddess heroine. Go get two other nukige if you interested with those two as well, and have fun. For fan translation update, we have Loverable was at 91.03% edited, Harugi's Branch was at 87% translated, Reflection Blue was at 15.29% edited, and Eustia was at 96.39% translated with side routes was past three quarter (76.58%) translated. There's also Noe's route patch from Steps to Love VN was released in that it's obviously translate both common and Noe's route, and with that it mean only one route left before the full patch release seeing that it only have two heroines (Although I'm not particularly looking forward to the release of full patch though). Lastly we have Table of N translation patch released, although I don't know much about it though other than it's short otome VN with vampire and that the staffs are experienced in writing otome mobile VN. Go get the patch from this thread here if you interested to know on what kind of story that the short VN have, and have fun. We also have Taisho x Alice Episode 2 release, in that following the previous volume we'll going to have our female MC dating one of handsome version of fairy tale heroine, and this time we'll have the MC dating both of handsome Kaguya and Gretel. Also in case you worry about bad translation and bad dub, worry not because the translator is still Verdillish and that the voice of the heroes is still in Japan. Go get it from Steam if you like otome VN, and I hope you'll enjoy it. Speaking about otome VN, we have Mangagamer announced the release date for Steam Prison Fin's route DLC, and it'll be at October 15th later. From Sekai we have Bokukotsu FD currently waiting for approval, and more importantly we have Nine Episode 4 was halfway translated. About Salthe, first of all it's produced by Soiree who as I see from VNDB is Smile's imprint in that it's the same company that was produced Bokukotsu. Although Bokukotsu here is more or less very light moe nukige with same art as Nekopara (Same artist and all), Salthe here is far from light seeing that it have torture and rape. And apparently the contents of that was quite severe, so much that ShiraVN did need to release uncensored patch outside Steam, with the censored VN itself was already categorized as adult only game at Steam. The premise here is like we have our female MC titular Salthe who find herself act in what the VN call a comedy show in order to reenact on how she find her demise, and turned out that it full of torture and rape. Note that while the VN call it as comedy, obviously the comedy here is not like what we see at Bokukotsu although whether you'll agree that the VN itself is a comedy or not I'll leave it to each of their own. Granted that initial reaction would say that this VN is not a comedy, although I won't know though if the same can be said if you finished Salthe. If you want to see on how Sathe's act will going, find out more about that by yourself and have fun (You can get Salthe at Steam legally for the info). That's all for this week VNTS Review, and see you next week.
  13. KidBuu

    Seishun Fragile

    Well, we all agree that the drama and impact this time were toned down a lot compared to previous titles so I didn't judge it based on that this time. I did expect some intensive magic battles and heart breaking moments too at first but it turned out a light-hearted charage with just a little bit drama as spice. Still, I think it did a good job as a change of pace for their trademark of nakige and utsuge at some points in the past. At least it made me laugh a lot and I love the chilled atmosphere the entire game more than the others from Purple Soft. So are you going to read Kakenuke from Saga Planet next? It has the same theme and lot of other elements. I prefer Seishun Fragile but I think you will like Kakenuke more.
  14. Clephas

    Seishun Fragile

    What bothered me most about Liz's path is that her issues are issues that should have hit more in the common path than in her own path, save for the encounter with 'you know who'. The central conflict of the story, that which makes Setsuna as the main heroine, pops up in all the paths. However, I felt that Liz's issues should have been partially addressed in the common route then given complexity and depth in her own route, instead of treating it as a nonexistent issue outside of her own path. To be blunt, this was an issue that came up with all the heroines. All of the heroines have at least some issues that should have come out in the common route but instead were restricted solely to their own paths. Moreover, while Liz's reactions make a LOT more sense after you've seen the flashback chapter in Setsuna's path, it is not really addressed in her path, which makes little sense. In other words, this was a case of poor handling of the game as a whole on Purple Software's part, which is why I gave this lower than an 8 rating on vndb (meaning it wouldn't have been a VN of the Month candidate under my old rules). There were a ton of ways this issue could have been handled more effectively than it was, and it seemed like they made a lot of terrifyingly amateurish mistakes considering the polish seen in more recent entries.
  15. Well I admit that those three are not bad choice either, especially when I know that I like Aoi Tori opening song.
  16. Last week
  17. Localization companies have a lot of constraints. The business requires co-operation with the Japanese side of things. No game can be released without the consent and involvement of the rights holders. The Japanese IP holder can't just sign on the dotted line and take easy royalty money. They have to do work. Legal work, chasing down VA contract clearance. Graphics work, uncensoring the artwork and finding original assets. Programming work, updating the game engine to handle incompatibilities with Western OS default settings and the fact that Western languages use characters that, in Japanese, nobody ever uses so you're free to use things like apostrophes and commas as game scripting commands. Witness Kara no Shoujo and Koihime initially releasing with no VA because they couldn't afford to pay the VA fees. Witness a certain game I know of not ever getting an editing pass to fix issues, even though company staff privately admitted to me they wanted to - because the Japanese side didn't want to give the localizer their script compiler, and didn't want to be bothered because they'd already provided one fix and seemed to feel 'why jerk us around fixing one thing at a time'? Witness Pulltop, releasing Princess Waltz under Jast USA (great game by the way) then deciding to start MoeNovel. Or Jast USA getting Steins;Gate but not being the ones to release it on Steam, or anything else by them. Navel pulled out of a partnership with MangaGamer to release Shuffle! on Steam all by themselves. The licensors have a lot of pull, and they absolutely will use it. And the truth is, VNs sell a truly pitiful number of copies in English. Koihime had no VA because they didn't think the game could sell two thousand copies. It eventually did, after close to two years. After they decided to cheat a bit and include the size of their hard copy print run in the 2K (assuming it would eventually sell through) because they didn't want to do a hard copy release of it with no voice. Things are somewhat better if your game can get on Steam, but after Steam opened the floodgates suddenly there's lots of games on Steam and so few nowadays get the eye-popping sales figures IMHHW or Nekopara did once upon a time. So even though sales are declining slowly but steadily in Japan, as mobile inexorably cannibalizes everything else people used to spend money on, they're still - even far removed from what they used to be at the peak, like they are nowadays - still far higher than they are in English. This makes it a tough sell for most companies.
  18. The recent discussions about Umineko here on the forum made me want to pick up the whole damn thing again. Only this time I'm going spend even more time on it because I'm taking notes. I'll take the game's advice though and not focus on the howdunnits (which it argues are trivial and unimportant), but rather on what meaning is hidden inbetween. I'm doing this mostly for myself, though every now and then I might feel like turning my thoughts and interpretations into a blog post like this one. The German realist author Theodor Fontane (1819-1898) once said "the first chapter is always the main point, and within the first chapter the first page, almost the first line." While I think he is exaggerating a little bit and tbh I only opened with a quote of his to get a chance to mention how much I hate his writing (some of his novels are required reading in high-school in parts of Germany), it is true that the opening to a novel or any piece of fictional media can be a more important part of the work than it is often given credit for. Which brings us to Umineko's first scene. While it might not be the most spectacular example out there, I think it does what it sets out to do so well that it is worth taking a look at it from an analytical standpoint. I'm going to mention one or two twists that happen at later points in the VN, so you might not want read any further if you do not want to get spoiled. The scene takes place at an unspecified point in time in Kinzo's study with him, Nanjo (his doctor) and Genji (his head servant) present. It starts out with Nanjo telling Kinzo to lay off the alcohol as the medicine he prescribed to keep him alive won't work otherwise. Kinzo responds by saying the liquor (which has a sweet scent and a venomous green colour) has been with him longer than Nanjo, and that it is what is actually keeping him alive, not the medicine. Then he orders Genji to serve him another glass, but water it down a bit. Kinzo asks Nanjo how much time he has left, to which the doctor replies by comparing it to their chess match which is apparently entering its final stages and where Kinzo managed to corner Nanjo's king. The physician suggests Kinzo should write a will, which the latter one heavily objects to: "...And what is a will, Nanjo? Handwritten instructions to the vultures on how to devour and scatter my corpse?" He wants to leave nothing behind and insists everything he built up during his life shall disappear with him, as it is part of the deal he made. He goes on to speak about his only regret, which is not being able to see the smile of the witch Beatrice once more, resulting in him screaming at thin air offering his remaining life to her for her to appear before him one last time. Opening Credits roll. The main thread running through the scene is a lingering conflict between what is "real" and what isn't, already introducing one of the main themes of the VN. This starts with the setting and props: There is no real indication if what you see takes place in the real world or some fantasy realm nor does it properly fit into any specific timeframe. The occult study, Kinzo's gown and the venomous green liquor all make the whole scene look surreal, but then there is also a real world physician doing standard medical examinations. In this sense the whole dialogue between Nanjo and Kanzo can be read as a conflict between material reality and fantasy, with Nanjo and his medicine or science representing the former and Kinzo having completely embraced the latter. Nanjo tries to bring Kinzo to care about his own physical wellbeing and his remains (stand-ins for material reality), both of which the latter one doesn't care at all about. The liquor in this context is basically a metaphor for fantasy. It has an inviting scent but looks like venom. It poisons Kinzo and according to him is what actually keeps him alive at the same time. His addiction turns his health and life miserable (as well as those of his children), while it is also what keeps him going. The booze or rather fantasy keeping him alive is also rather funny imo considering we later learn that, while he is part of all the "non-real" scenarios, in "real life" he has already been dead for quite a while. [It has been some time since I read the VN the first time so I don't really remember if the booze motif gets used at other points but it is one of the things I am going to keep an eye on this time around.] One of the main and more obvious purposes of an opening scene is to make the audience want to read on, usually by using a narrative hook. In this case it is the question about Beatrice's existence. You immediately ask yourself what the deal is with a witch that might or might not be real and that some weird and menacing old man is apparently trying to summon. Her (non-)presence is one of the main threads running through the whole VN and it gets established in the very first scene. This hook also ties right back into the overarching uncertainty of the scene about what is "real" and thus one of the main themes of the VN. The whole scene imo exemplifies pretty well what Umineko excels at, namely tying its separate narrative layers together. From the outset, characterization, plot, horror, fantasy, metaphor and theme are never truly separable but form a coherent and interwoven whole. I only implicitely talked about characterization and didn't even talk about why Genji is present in the scene at all or about the introduction of the chess motif (or the Kinzo being dead before the end of the game part). But since I already spent too much time writing this I'll keep it with one of Umineko's core messages and let you figure out how these things tie into the rest yourselves.
  19. I don't think I dare click on that spoiler box, since I really want to avoid anything that can either confirm or deny any of my theories ahead of time. I'm basically not looking for any sort of discussion at this point, but rather just jotting down thoughts as they come to me. I've been jumping back and forth between a lot of different theories and have a hard time deciding exactly what to believe. Some stuff seem to hold up pretty well, but then something shows up contradicting it or leading me onto a different track every so often. It was the same with Higurashi, but Umineko's mystery feels even harder to get a grasp on.
  20. Don't think too much about the last topic, as although they are related somehow, the how is meant to be foggy. There will be another character who will help you understanding the relation between the two stories, though. About your theories, this time I will tag it. Not a spoiler, but a tip
  21. Okay, I'm done with episode 5 of Umineko. Things are starting to clear up somewhat and I've revised some theories as well as made up some new ones. I might just be pulling things out of my ass here, but that's part of the fun. Oh well, time to move on to episode 6!
  22. KidBuu

    Seishun Fragile

    This is my first time posting in this forum and I don't know if I can discuss without spoiling here so I will keep it as vague as possible. I have been waiting for your review about this game for so long and I wasn't disappointed. I agree with you this game lacks of emotional impact than their latest titles. However, like you said it's top tier as charage and the comedy is quite good. About your opinion on heroines, I mostly agree with you about Hio and Toune. Liz's route is best route for me despite she is not main heroine. In my opinion, her bright personality and lacking of common sense fit every well with her situation. I mean at least if I was in her shoes I would be like her and act the way she does in the story. About the forced drama you said, I think it does make sense considered the it's the problem she has to face sooner or later and she did grow up a lot after getting together with Yuuto so I can sympathize with how she thinks and feels. I'm satisfied with the finale as well as determination of Yuuto to completely solve all of her problems along with her way of thinking about magic. I really think her route is the most consistent in this story. Meanwhile I'm a bit disappointed with Setsuna's route. The drama is good and all but I feel like it's a bit forced here instead of Liz. I can't help but think they just try hard in making her issue worse and worse to push us readers into the emotional train wreck. After all of that, she has zero growing up as a character not to mention main heroine until the very end. And what she realizes is just something she should have done it from the beginning. Unless I missed something, the only thing she does in her entire route is making troubles for Yuuto. Complains aside, this game for me is very good at pacing and mood making so I didn't feel bored at all while reading. The comedy is top notch too so it's easily my top favorite of this month. Btw, I wrote a review (more like a walkthrough lol) in vndb so I would be happy if you spend time to read it too. I'm not veteran VN reader like you so my understanding level maybe not as good as you. I'm still learning so I would appreciate if you can give me your opinions on it. Have a good day.
  23. I am playing the Fruit of Grisaia. It is a very interesting read.
  24. This is such an amazing post. Very well done, op.
  25. I figured. The issue was that the PC targets 1440p, while the switch version targets 1080p, and scale textures accordingly on the screen. The packed hi-res assets as such were made with 1440p in mind for PC and 1080p for the switch. Using the 1440p assets on the switch caused stuff to scale incorrectly on the switch. I've resized all hi-res assets to 75% of their original sizes (1440 * 0.75 = 1080) so now they'll scale properly. The patch is also now smaller because of that (~52mb smaller). I've updated the main post with more screenshots and the new download link. New download link: http://www.mediafire.com/file/yf86ywni65n6ki8/file Thanks for reporting!
  26. #screenshotsaturday Working on the "Dissonance" Chibi artwork for our Concord Library Exhibition here in Sydney, Australia. The aim of this scene is to capture the characteristics of the characters in an instant. #otome #indiegame #gamedev #indiedev #visualnovel #exhibition
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