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sanahtlig last won the day on October 22 2016

sanahtlig had the most liked content!

About sanahtlig

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    The Philosopher

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    Gameplay VNs
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  1. Fuwanovel Confessions

    That's genuinely interesting. Ok, now I see the resemblance.
  2. Fuwanovel Confessions

    My confession is that I pay Nutaku to pay me to play a free-to-play game, and I've spent the past year writing a pseudo PhD dissertation on this game.
  3. You have it backwards. You only knew the scene was censored because there was voice to compare to. What is it that you care about? That the scene was hamfistedly altered (without notifying users), or that the text doesn't match the voices? The latter is just a symptom of the former.
  4. VNR no longer works with PPSSPP?

    Huh, some of my games still hook after the Windows 10 update. I have had problems with ITH lately. ITHVNR still seems to work though.
  5. Help - VN history

    Doubtful. The English VN scene has been influenced as much by choose-your-own-adventure books and MUDs as it has been by anime games. It's not like the Japanese invented the concept of using a video game to tell a text-driven story. What the Japanese DID pioneer is using the VN medium to create a bustling market for professional story-driven porn, something Westerners haven't even come close to emulating.
  6. Help - VN history

    The history of visual novels in Japan is sort of irrelevant if your project will be translating an original English VN. Japanese and English VNs are almost two completely different genres: the former are primarily eroge, while the latter are not. English VNs also tend to be more focused on interactive elements and choices. To contextualize your topic, I would start with the introduction of visual novels on Steam, which was relatively recent: 2012 or so? If you want to discuss Japanese VNs, you can narrow your scope to something doable by focusing on the ones that have been released on Steam. For extra credit, discuss the censorship that occurs when media crosses cultural boundaries, and how that's impacted the genre.
  7. AGTH wiki Closed

    I've encountered multiple games that required one text-hooker or another. The very game I'm playing right now hooks correctly with AGTH, but not ITHVNR. In any case, I'm glad the text-hooking community found a solution to this. I've written a short article about it. Sanahtlig's Corner: AGTH H-code wiki resurrected
  8. Sanahtlig's novella in progress (Memory's Wounds)

    I still think about it, so it's not like I've completely abandoned it. For reference, the first chapter was written 15 years ago. I do plan to continue the story at some point, but at best it'll be a weekend project once I've settled into my current job. But thanks, interest from others makes it more likely I'll pick this back up sooner rather than later!
  9. Kyuuketsuki no Libra TL quality

    It sounds like MiKandi JP had no connections in the English VN scene and ended up overpaying for the sort of contract English translation services you'd find in Japan. Typical rookie error. Rates for VN translation (and Japanese pop culture media in general) are especially low because fans are willing to work for far below market rates, and sometimes devote more energy to the work as well. MiKandi Japan failed to leverage that to their advantage. This is disappointing and serves as a stark reminder that new publishers can't be trusted to meet even basic quality standards. We've seen this over and over again from just about every new company to the business.

    Good job. Now time to move on to graduate school. A Master's Degree is the new Bachelor's.
  11. There's the larger demographic trends in Japan too. Fewer young people mean the target market for eroge is slowly shrinking. There's even been news of school closings over it. Also, free-to-play browser and mobile games like the ones Nutaku peddles (largely from DMM) compete with commercial eroge as well. Such games appear to be much more profitable, as they're cheap to make and exploit players' greater willingness to pay for gameplay incentives rather than content. They can also milk players for far more per customer than traditional games, which have a fixed price.
  12. MangaGamer will release free uncensor patches for future Steam releases of eroge, following the lead of MiKandi JP and English indie developers. MangaGamer commits to free uncensor patches for Steam releases Discussion thread From MangaGamer's official blog:
  13. MangaGamer will release free uncensor patches for future Steam releases of eroge, following the lead of English indie developers. MangaGamer commits to free uncensor patches for Steam releases From MangaGamer's official blog:
  14. The bigger problem is that I don't think ANY of the hooking tools are being maintained anymore. ITHVNR recognizes most of the engines you'll typically encounter, but new support isn't being added. On top of this, the AGTH code database imploded ~2 years ago, taking with it a large stash of custom H-codes, and the HongFire community--a hub of H-code generation and discussion--seems to be slowly suffocating due to crippling server issues. The outlook for text hooking over the next few years is looking a bit grim.
  15. Can someone please help me to learn japanese?

    What do you plan to use it for?