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Angela DeMille

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Angela DeMille last won the day on November 14 2020

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About Angela DeMille

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  1. Hey, peoples! This update is, as I teased last time, a mixed bag of stuff. I've poked around at multiple storylines and added bits of new script and outline to each of them as I tried to settle on one or another. All those greyed-out choices are finally starting to get some attention and maybe I'll be in with a chance of actually finishing writing Penlight one of these days xD Artwise it's been another fantastic month. The Redemption storyline has its first illustrations now, and Sayori's Doll story gets a couple more, but the highlight is the new one for Nozomi's Trance story. It's so much fun, and I know a lot of people will appreciate that scene coming to life with the CG in place~ As before, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. Hope you enjoy this one! Next month will see me trying to focus on one of these new story branches with a view to finishing it, and there'll be some more great illustrations to come so look forward to that~ What's New Ticklish Hands: Added the option for Kyou to refuse help and then change his mindTicklish Hands: Added the option for Kyou to refuse help and take advantage of the situation, written up to about halfway through day 5, the "Trickster" pathVillainous Robot: Added the "I can't keep doing this" choiceThe first part of the "Become my girlfriend" choice on Nozomi's Trance path has now been writtenTwo new CGs for Sayori's Doll storylineTwo new CGs for the Redemption storylineNew CG for Nozomi's Trance StorylineEdited the bedroom scene of Nozomi's Trance storyline, expanding it slightly to make better use of the new CGA couple of new scenes outlined for the Reversal storyline, and some edits made to existing scriptWrote a little more for the Villainous Robot storyline, along a previously unavailable path ("No, I need to chill out")Word count is now around 262,000Spanish localisation: Various edits and corrections to the existing scriptMinor typo corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error.
  2. Hey, everyone! We're starting the new year by finishing off the Redemption storyline from last month. I'm really pleased with how it turned out, I think it's another strong story, and I hope many of you will agree! But I'm happy to now be moving on to other things that may be a little more fun generally~ Besides that, there's another trio of excellent CGs to brighten things up, including a first one for the Villainous Sleeper Agent storyline that was long overdue. Penlight's really got a lot of CGs going for it now, huh? And I've got no intention of stopping anytime soon... As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. Anyway, that's about it for this update! Next month's release is going to be a bit of a mixed bag with no clear writing focus, while I have a feeling some of the art additions I have upcoming are going to be very well-received! Enjoy the new release and I'll be back soon enough~ What's New Redemption storyline fully scripted to a conclusion along one path New CG for Sayori's Doll storyline, just before the epilogue New CG for the Villianous Sleeper Agent story path New CG for Hiroko's original storyline, near the end The dialogue for the Villainous Sleeper Agent scene where the CG appears has been revised slightly Word count is now around 256,000 Spanish localisation: Various edits and corrections to the existing script Minor typo corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error.
  3. Hello again! This is another monthly update I'm really proud of. First things first, I've gotten one path through the Doll storyline completely written up to a conclusion! I'm mostly really happy with how this one came out, and I'm sure it'll become a few reader's favourites~ There's "only" three new CGs with this release, but they're all spectacular, and you'll deffo want to revisit the Devotion, Reversal and Hiroko's first storylines to see them! And finally, I also developed an entirely new story path almost entirely from scratch! The Redemption storyline, where Kyou initially starts on the path of villainy (the Devotion path to be exact) only to turn away from it and try to right that wrong, is now available in this release. It's... definitely not what people would expect to find in these kinds of games, but it's a very Penlight kind of story and it's the kind I've wanted to tell for ages. I hope folks will enjoy what's currently written and look forward to a concluding part after Christmas Once again, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. Happy holidays, everyone! I'll be back in the new year with another fun update~ What's New Sayori's Doll storyline is now scripted and playable up to a conclusion! New story path "Redemption" scripted to the end of the eighth day, and outlined to a conclusion New CG for Villainous Devotion storyline New CG for Nozomi's Reversal storyline, near the end of the currently-written script New CG for Hiroko's original storyline, near the end Akiko's sprite has been upgraded, featuring a new pose, casual outfit and some new facial expressions Word count is now around 252,000 Spanish localisation: Various edits and corrections to the existing script Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error.
  4. Hello once again! I'm excited about this latest public release ^^ While I didn't manage to complete the Doll storyline as I hoped, I made some huge strides and I reckon it's going to be another reader's favourite. Sayori really does get the best stories xD Besides that, we've got the usual range of CGs illustrating scenes past and present, so look out for those. And for our Spanish readers, the script is still bang up to date with all the latest script translated and minor corrections and edits made elsewhere. Overall, I think this is a pretty solid update! As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. Next month, the last public release before Christmas, we'll see the ending of the Doll storyline (although my Patrons have seen it already, hint hint~) and should have some progress made on another storyline. It'll be good to move onto something else after working on the doll stuff so long. Anyway, hope you all enjoy the new release! What's New Sayori's Doll storyline is now scripted and playable up to the fourteenth day, and outlined to a rough conclusion New CG for Sayori's Doll storyline New CG for Nozomi's Trance path New CG for Sayori's Alter storyline New CG for Hiroko's "Ticklish Hands" storyline CG for the Delusion storyline's rooftop scene has been expanded New character, Akiko, who appears in the Doll storyline Added a couple of new sound effects, which play during the Villainous Sleeper Agent and Sayori Doll storylines Word count is now around 235,500 Spanish localisation: Various edits and corrections to the existing script Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error. The rooftop CG that displays during the Delusion storyline will have to be unlocked again if you unlocked it previously
  5. The next public release of Penlight is upon us! Although to be honest, there's not much new writing to be found this month :/ I've been spending my time developing Sayori's Doll storyline, and it was very slow going. Still, the first in-game week is done now, including its first CG. It's not as much as I wanted, but what's there should serve as a decent taster for what's to come. Besides that, the Spanish localisation's been tidied up a bit and there's been another round of CGs added to various routes. The one on Hiroko's second storyline is especially good. As always, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. For next month I'm cautiously optimistic about having the Doll storyline written to a conclusion, so look forward to that. In the meantime I hope you enjoy this update, such as it is~ What's New New CG for Sayori's route, on the new and in-progress Doll storyline Added a new CG scene on the Villainous Devotion storyline, towards the end New CG for Hiroko's route, at the end of the "Ticklish Hands" storyline New CG for Nozomi's route, during her "Trance" storyline Sayori's Doll storyline has been scripted up to day 7 Word count is now around 223,000 Spanish localisation: Various edits and corrections to the existing script Updated the end credits with the latest backers Lots of typo corrections (did a sweep of the whole script to find them) Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error.
  6. New public release time! Since last month Penlight's had a lot of little changes and updates. There's script edits, another load of new CGs, a few little additions to storylines old and new, and the full translation of the game into Spanish! There are some issues with the script in its current version, but Spanish readers should now be able to read and enjoy Penlight and I'm proud to be able to offer that to people in what is still a free indie visual novel ^^ I really hope there are people out there who will find it useful. But back to the other stuff. Nozomi's main storyline got some significant edits to strengthen the narrative and fix an inconsistency or two. The villainy stuff got another looking over as well, with the Robot storyline getting a new scene and Sleeper Agent a new ending that I'm not totally pleased about, but whatever. It's something. Also, Hiroko's most recent storyline might also be worth reading again just for the new art that got added this month~ Oh, and following from the progress I made on the Reversal storyline last month, I made a start on another anticipated storyline this time. It's the part where Kyou suggests turning Sayori into a doll o.o There's a scene or two to get things started, and there'll be more to come next month. Should turn out to be fun~ As usual, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. That's all for now. Hope you folks enjoy the update and I'll see you next time! What's New New CG for Nozomi's route, near the beginning TWO New CGs for Hiroko's route, on the "Ticklish Hands" storyline New CG for the third of Sayori's Alter storyline endings New CG for the Villainous Robot storyline Spanish localisation: The entire game is now playable in Spanish! Expanded the Robot path by making some script edits and adding a whole new scene Edited a number of scenes on Nozomi's Trance storyline Completed a version of the alternate ending on the Villainous Sleeper Agent storyline where Kyou chooses to fight Began writing the Doll storyline on Sayori's route Added music and ambient sound to Hiroko's "ticklish hands" storyline ending scene Added one new piece of music. It plays during the first scene of Sayori's Doll storyline Added a language select screen when people start the game for the first time Inserted a disclaimer message that appears at the start of the game Fixed several bugs in the CG gallery that prevented certain CG variants from unlocking Fixed a display bug that occurred during Nozomi's Reversal storyline Word count is now around 217,500 The usual miscellaneous spelling and grammatical corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error
  7. Hello, again! New release time~ The highlight of this month's release is that an eagerly-awaited storyline's gotten a significant update for the first time in, uhh... eight months? ^^; Yeah, Nozomi's Reversal storyline is readable up to the first weekend now. Hoping I won't need another eight months to finish the rest of it, but no guarantees~ Besides that, I did some outlining to one of the unwritten Villainous Sleeper Agent choices and added another batch of new CGs across the game. There's some little fixes and improvements here and there, plus the Spanish localisation continues apace. The first four days of all storylines are translated now, about two fifths of the whole game, and I'm optimistic about some of the storylines being fully readable from start to end by next month's release! As usual, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. I've also linked the most recent flowchart guide on the public news post on Patreon. Anyway, hope you all enjoy the update! What's New Nozomi's Reversal storyline has now been fully dialogued up to day 7 Outlined one of the previously greyed-out Villainous Sleeper Agent choices through to a conclusion Added a new CG to Nozomi's Trance path and the Villainous Devotion path Added a new CG to Sayori's Alter path Added a new CG to Hiroko's original storyline Added new CGs to Nozomi's Reversal storyline Upgraded Risa's sprite with a new outfit, a second pose and a couple more expressions Added a few more assets to Hiroko's basic CG set, and re-wrote a couple of early scenes on the Villainous route to make use of them Added a laughing face to Kyou's sprite (rarely used, but it's in there) Added a fingersnap pose to the couch scene CG Added one new music track that plays briefly during the Reversal storyline Fixed Nozomi having two left feet for one of the CGs in her Trance storyline Spanish translation: Game is now fully translated up to day 4, with some typos corrected from previous days Fixed a minor visual issue on the CG Gallery screen Word count is now around 210,000 Usual miscellaneous spelling and grammatical corrections Known Issues Changing the language on a line where an animation occurs (like screen shake) will throw up an error Some code changes on the Villainous Robot path will mean any old saves will produce errors. Sorry about that ^^;
  8. Oh, neat~ Thanks for sharing what thoughts you had. It might be an old build now, but I think those observations are still pretty relevant. And I'm delighted you enjoyed what you saw of the game!
  9. Hi, everyone! This past month has had me making little improvements and additions to the game that didn't involve an awful lot of writing. Not that there isn't any new written content, but most of what we're looking at here is a lot more art (including a proper title screen at last!) and something I'm particularly happy about: The beginnings of a Spanish localization for Penlight! It's in its early stages, and you need to go through the game's menus to get to it, but the first two in-game days are now available to play in a second language, and I'd be thrilled if it helps to open up the game to new readers. There'll be more to come, with the hope of making the game fully dual-language in the near future! As for the rest of the new content, there are now four new CGs spread across the game, and if you check out Hiroko's and Nozomi's newest storylines again you'll find they've had some more work done to their script, with Hiroko's now written to a full conclusion and Nozomi's having her ending tweaked among other things. There's more little writing updates here and there (check the update notes), but like I said not an awful lot of new writing here. Just little incremental updates that hopefully make the overall game just a little bit better. As usual, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. For next month I'm cracking on with a storyline I left hanging some time ago while the art upgrades continue. Plus we should see more progress with the Spanish localization. Stay tuned! What's New Fully written the scenes for Hiroko's newest storyline Penlight is now partially playable in Spanish! Language select is available via the preferences menu, and Spanish text is present for the first two in-game days Replaced the placeholder title and main menu screens with new art Added a new CG scene for Nozomi's main (Trance path) ending Added a new CG scene for Hiroko's route Added a new CG to the start of Sayori's route Added a new CG for the ending of the Villainous Devotion route Made numerous edits throughout Nozomi's Trance path storyline, including some changes to the final scenes Added a few new background musics. They play during Nozomi's Trance path Replaced the outline for two of Nozomi's Trance path sub-paths with proper writing Numerous edits to previously-written scenes in Hiroko's new storyline Tweaked the Villainous Devotion route script slightly, and altered the ending a tad Added a tiny bit more outlining for the Villainous Redemption path Played with the menu colours a bit so they work with the new title screen better Android Version: Added an option to the UI allowing players to hide the UI until the screen is touched again The legacy sprite option has now been removed as maintaining them in the game was causing too many issues Word count is now over 200,500! Miscellaneous spelling and grammatical corrections Miscellaneous spelling and grammatical corrections Known Issue Changing the language on a line of script where an animation occurs (like screen shake) will throw up an error
  10. Hey, peeps! This month's mostly about Hiroko's new storyline, which was teased last time around. The whole thing's been written as a very seat-of-my-pants kinda way, borne purely of a desire to write more stuff featuring her. I think there's some fun ideas in there, even if I haven't managed to put it all together yet... Yeah, I wasn't able to finish the thing in time and as a result there are still some sections left outlined in lieu of having proper script. It's playable start to end in this release, but it's far from the finished article I was hoping to get done. Not to mention the finished ending is going to be very different from what's outlined in this release. Elsewhere I've made some little script tweaks here and there, and new artwork has continued to roll in. A couple more of the earlier storylines now have images to accompany their endings and I'm pretty chuffed about that~ As before, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. Next month's update is going to be more about polish, as I work to finish and amend existing storylines while continuing to populate the game with more CGs. The art gallery is starting to look pretty full of life now ^^ Anyway, enjoy the update and I'll see you next time! What's New Written Hiroko's second storyline to about 80% completion, with some scenes (including epilogue) in outline form only Completed the CG for the Villainous Robot path main ending Added a new CG scene for Hiroko's main ending on her original storyline Added a CG for Sayori's original ending on her Alter path Added some additional text for the Villainous Robot path ending Corrected a minor graphical issue during Hiroko's original storyline where Kyou was wearing the wrong outfit on his sprite during one of the scenes Some minor textual changes to the start of Hiroko's route Made some minor edits to Hiroko's ending dialogue on her original storyline Added a little more dialogue to one or two of the early scenes in Hiroko's route Replaced the school bell sound commonly heard throughout the game Word count is now over 198,000 Miscellaneous spelling and grammatical corrections
  11. Hey, all! This month I feel is a bit light on new content, both on the writing and art front, but I did at least do what I set out to do this month: Finally pen a conclusion to Nozomi's rewritten main route. I think there are a lot of problems with it, and I'd hope to address at least some of them on a second writing pass, but there's one complete path from start to end and I hope you folks enjoy reading it! Outside of that, I've dropped some teasers for two new storylines. There's one examining a decision Kyou can make to walk back his villainy, but the one I hope to work on over the next month is an alternative path for Hiroko. I haven't written an awful lot for her this year, so I'm keen to focus on the little spitfire for a bit~ On the art front, my artist didn't have the time to get as much done for me as I'd have hoped, but I'm sure what's there will interest some of you. Besides finishing the Delusion route CG from last month, we got started on the ending scene for one of the game's villainous storylines, specifically the robot one. No spoilers for those who haven't read it yet, but for those who want to see it in game, make sure you select #001 as the final choice to guarantee its appearance. As ever, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. So that's it for another month! There's five weeks before the next release, so I really hope I can get Hiroko's new story done in time for then~ What's New Completed Nozomi's reworked route to a single playable path from start to end Tinkered with some of the game's introductory dialogue Extended some of Nozomi's scenes slightly in her rewritten path, and implemented the option for Kyou to use a finger-to-forehead gesture instead of a hand wave when the opportunity arises Added Hiroko's version of the Delusion route scene CG on day 6 Added the first of three variants of the Robot route main ending CG Started work on an additional path for Hiroko's route. To see it, choose "Convince her she's ticklish in a place she's not", during the third day Started work on an outline for a Kyou redemption arc, during the Villainous Devoted path (there's barely anything written, though) Word count is now over 187,000 Usual miscellaneous spelling and grammatical corrections
  12. Hey, gang! The writing focus on this past month has been solely on getting Nozomi's rewritten storyline shipshape, and while progress has been way slower than I'd have liked, there's now some meat on its bones this time around with some all-new scenes fully developed and even a CG to go with them. And talking about CGs, the new art is the thing I'm most proud of this month. We managed to cram four new CGs into this (Hiroko's new one is my fave), and even got to replace the last of the placeholder sprites which I'm really pleased about~ As always, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. Anyway, that's all for now! Next month, the battle to finish Nozomi's rewrite continues... What's New Written Nozomi's reworked path with proper dialogue up to halfway through the eleventh day (of a likely thirteen plus epilogue) New CG featuring Nozomi during one of her new story path's weekend scenes New CG featuring Hiroko at the start of her route New CG featuring Nozomi and Sayori in the Delusion route, day 6. New CG featuring Kyou and Sayori for one of Sayori's Alter path endings Added Atsuko's new sprite to the game for her scenes Added a few new sound effects to play during Nozomi's new scenes Added a couple more backgrounds for use in Nozomi's rewritten path Added a couple more sound effects for Nozomi's new path, and one that replaces a sound in the Villainous Robot path Fixed a minor issue where Nozomi's sprite failed to display during the Delusion route when Kyou chooses to pursue her directly Fixed a minor bug that meant several CG variants weren't being unlocked in the CG Gallery Word count is now over 179,000 Miscellaneous spelling and grammatical corrections
  13. Ah, thanks for giving it a look! I'm pretty happy if it plays well to a general audience and people can follow what's going on. And if your experience with the game so far is anything to go by it seems to do well on that front~
  14. Alrighty. It's been five weeks since the last public release of Penlight, and the game's been in a bit of a transitionary period. My time's mostly been focused on rewriting Nozomi's main path, with the intention of increasing its length, working some more fun kinky scenes and generally fleshing out Nozomi's character some more. I'm hoping by the time I'm done, Nozomi's paths will hold up as well as her friend's, and provide a more satisfying journey into consensual kink than her original route offered. Nozomi wasn't my sole focus, though. Sayori's Alter path from last month has had a second ending written for it which I'm sure is going to provoke some responses, and there's been a lot of minor tweaks and fixes throughout the game. Penlight's CG gallery is also growing nicely now, with a handful of new images this month. As always, you can find this month's release in PC, Linux, Mac and Android versions, on my Patreon or itch.io pages. So, I hope folks enjoy the new additions! Next month I hope to have made significant progress on Nozomi's rewrite and I'll see where to go from there~ What's New Begun re-writing Nozomi's route, allowing for a longer runtime. Fully written up to day 5, with very rough outlining and recycled script up to the epilogue (expect major changes for next time) Written a second ending for Sayori's new Alter path, where Kyou sides with Sayori's alter personality New CG featuring Nozomi taking part in last year's culture fest stage show. It appears in the first scene of the game Added a new CG featuring Sayori with Kyou, during her newer Alter path Expanded Hiroko's and Nozomi's basic CG sets, allowing for a greater range of expression Most of Hiroko's penlight and couch scenes now use the new CG assets Added some more music to Penlight's soundtrack, which play during the newly-written parts of Nozomi's path Tweaked a line or two of dialogue in the earlier parts of Nozomi's route Lots of little tweaks to the dialogue during Hiroko's route and the start of the Villainous route Made some minor textual and visual tweaks to Nozomi's zombie path Fixed Kyou's sprite not appearing after he refuses to comply with Sayori's request, at the end of the original Alter path Fixed a text error on one line where Kyou called Sayori's alter "Megumi" regardless of the name Kyou actually gave her During some of the earlier-written parts of Sayori's route, Kyou's sprite wasn't showing any expression at all. That's now been corrected Corrected a few instances where Kyou's sprite wasn't showing on some lines in Nozomi's route Fixed an oversight that had Hiroko's sprite show over her CG during the start of the Villainous Sleeper Agent path Word count is now over 170,000
  15. Oh, that'd be neat! I guess out of the consensual material the path I just wrote for Sayori (choices from game start: Try to talk to her, Talk about the show she mentioned, Visit the study club, then don't change Sayori back from her altered state) would probably be the most useful to look at currently. I haven't had much critique about it from many people yet, not even my regular Patreon backers That DOES require a little ethical ickyness on the player's part though, so if that sounds too uncomfortable then reading her other path (where you DO change her back) would also be pretty helpful to look over.
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