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  • Kaguya

    Fabulous on Fuwa - February!

    By Kaguya

      Introduction
      Welcome, fellow Fuwamembers, to the FuwaRecognition thread. Starting this March, we’ll be highlighting some of the best contributions made by our members each month. From snazzy blog articles to delicious forum threads, and perhaps even a few things more on the shitpost part of the spectrum, we'll keep an eye out for the cream of the crop. And then we'll gather them here. Just for you.   *holds up giant APPLAUSE sign*   A-hem, so this is the first time we're doing this and it might be a bit rough; next time will be at the end of March. Anyways; without further ado, let's get to our highlights.    By @Zakamutt.   Threads   Our first highlight on threads comes from two Ask Me Anything topics posted in the span of this month: from our dear provisional Tay, @Kaguya, and from the anti-moege task force founder himself, the saltlord himself @VirginSmasher.   It’s now Kags’ fifth year on these dear forums, and members of new ’n old had a lot of questions, climbing over to 50 comments, almost unheard of in this day and age of lacklustre forum interaction. Even after the glory days of lolis long passed, Kaguya still swears close to his heart how they indeed are the master-race that rule over this weeb-dom, mostly in nukige form. Charming.   @VirginSmasher’s AMA, on the other hand, is mostly an appreciation of past glory and his good friends, met before he died out, but he also remembered some newer members who are already becoming an integral part of these forums of today. Quite a lot of internal banter and jokes flew here and there, but it is quite touching to see even older members returning from long breaks of apparent irremovable death.     As you might have seen, we have a new EVN on the horizon, or rather, KickStarter: One Last Crane, developed by @Blissful-Works This visual novel is being developed by an Indonesian team with some members over at Tokyo, Japan, and it has a an odd goal amount of 10,052 dollars, though this is due the publicization of the project being handled from Japan, which also makes the whole project page ask all money in yens. A risky play, let’s see if it pays out for them. The novel is planned on being released for four languages: English, Japanese, Chinese, and Indonesian. Quite the amount for still quite a small goal, but we’ll have to see how it pans out in the end, at least they are in no shortage of ambition. While the art-style itself is quite generic, it does look modern and does its job as presentation well enough, not to mention that the KickStarter page itself is quite stylish, but only time will tell how it’ll go over. All we can do is wait.   @EastCoastDrifter has done something unique on the forums that no one would even think of. He loves space, and he has extended his love to the members of the Fuwanovel community by creating a Fuwanovel Solar System. Using a program called Space Engine, Drifter has taken the liberty to name all planets in this system after very prominent Fuwamembers. It’s a great tribute to the community and you should really check it out. Furthermore, Drifter says he’s not done, and has plans to create more Fuwa solar systems to feature more members in the future. If you want a planet named after you, feel free to post in the linked thread or contact Drifter personally.   By @Arcadeotic and @EastCoastDrifter.   Blogs Hi I'm Zaka and I'm the only one that cares about blogs on the team. Maybe. I didn't actually ask the other guys. Shit. So uhh, here's my recs...   @Clephas writes accessibly about (for the most part) untranslated Japanese visual novels. This time, we have some posts about the recently released third VN in the Otome wa Boku ni Koishiteru series, of which the first actually has a translation by MangaGamer. Unfortunately, the second is where people think it actually got good. We start with a more general note on the series, then move on to a review of Otoboku 3 itself.   While Clephas has been writing for quite a while, @MaggieROBOT is a bit newer to the scene. She focuses on Otome and BL VNs, and for this post we'd like to show you her post on an upcoming BL visual novel (fresh from the pot, baby. That thing is probably the first blog post to come right after this one. Oh yeah. That's how we roll. - Kaguya) as well as her review of the robot-romance Otome VN Sakuya. Go ahead and look for her post complaining about a trap in a moege not having a route if you like things on the more humorous side of the spectrum
      Just For Fun!   During the process of writing this post.     Well you know I’m all about that nepotism baby. That's right, this is just for you. Rising 1.8% female readership (thanks Maggie) local GM and blog post connoisseur Kaguya here. To close the blog review section up, we’ll be highlighting the post where I wonderfully delve into the mind of writer Setoguchi Ren’ya, explaining his past and his involvements with the little-known work The Shawshank Redemption as well as how that work affected the VN industry, finishing things with a bang as I explain his history and the hidden messages within Swan Song. And finishing things off in a suitable grand scale, much like a writer who traps himself into writing continuously larger powerlevels until his shounen manga gets to a point where it doesn't even resemble the original, we will be looking at two posts made by Fuwanovel's current closest figure to Jesus, @Kiriririri (Who unlike our creator, did revive. How about that?) He died for our sins as he bravely made two deep posts about the current state of the VN community that were completely hidden by the evil staff... Until now. Gaze upon them and marvel, this is the true work of a genius!! February is over. We bled. We sweat. Friendships were broken and renewed, and old members revived from their graves and mingled with the new pringles to take us where we are now. And the community persists, as glorious as ever.  March is here. And in this rewind, I declare FebruaryFuwa absolutely Fabulous! 
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Our community blogs

  1. Happiness+
    Latest Entry

    By Happiness+,

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    Enter a world without Christ, a postreligous society

    Enter a dream, that you are fully aware of dreaming

    Enter the birth of 2 new species "Reploids” and "Hybrids"

    Enter Zion, the last Christian missionary on Earth with amnesia

    Enter the mystery of seven extraordinary children and their journey to unlock the past

    Enter The astrofront, Earth's artificial orbital ring.

    Enter Parapsychology

    Enter Transhumanism

    Enter C:\ _Detroit.exe

     

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    This is the first short kinetic novel of a shared visual novel universe. Think of it as a prologue. This visual novel will be on PC, Android, and iOS.


    Right now, this visual novel is 90% complete:
    The story, programming, sound effects, and music are complete!

    I just need three people to help me out.

    I need a background artist to help me out with some additional assets.

    ( You can use whatever art style you like. I am just looking for an aesthetic that resembles their real-life personalities. I will provide you references to help you design them. All of the characters are of high school age. They are all African American and Asian respectively.)

    I need voice actor to voice Elder Zion.

    (For this Zion's, you need to be able to sing.)

    I need a voice actress to voice Alexis Jackson.

     

    For more casting information: https://www.castingcall.club/projects/detroit-exe-chapter-1

     

    Detroit.exe: Chapter 1 will be available on PC, Android, and iOS.

    Summer 2019


    This first chapter is freeware, an unpaid project that will be free for everyone forever. The sequel will be a commercial project. This is just to get people into the series, and if it goes well with our niche market. I guarantee you that you will be compensated awesomely. I am a visual novelist of my word.

    As for me, you can call me Happiness+ I'm an EVN developer that has skills in poetry, prose writing, python programming, and voice direction. Making visual novels is literally my dream and I love doing it. The reason why I love doing it is because visual novels are art. We as EVN developers are on the cusp of a revolution. The revolution being a new renaissance of western visual novels and I want my stories to be the spark that sets the flame ablaze.


    I invite you to join me in the revolution!

     https://twitter.com/happine27386045

     

  2. Since we have Amrilato release that focused on Esperanto language lesson and that our female MC did get trapped in anther world that have Esperanto as the man language, I decided to just using the literal translation Trapped in Another World trope in Esperanto here so we have 'Kaptita en Alia Mondo' as this week VNTS Review. Welcome to this week VNTS Review, and while today we have Noraneko release my focus here would be more on Nekonyan updates along with Amrilato release (I'll try to talk about Noraneko at the next week VNTS Review). What  can say abut this week here would be slightly calm compared to the last week, simply because there's no updates from Sol Press and no new VN announcement. Let's see what I can write for this week as well.

    For fan translation roundup, we have Eustia was at 71.42% translated with Eustia's chapter was at 4.56% translated, Loverable was at 67.08%, and Rhapsody's append and NG+ contents was at 80% translated (Along with some ongoing progress such as menu image work, Chapter 2 TLC and editing, and terminology translation). We have a release from fan translation here, although the release in question is a nukige though in which apparently it's the sequel of a NTR nukige that was released back at December 23rd (I already forgot about it). Speaking about nukige, we also have Cherry Blossom Kiss did release their own nukige in which it tell us about on how both of Shingen Takeda and Uesugi Kenshin are female and that both of them fall in love with the same person (By the way back at Sengoku Rance only Kenshin that was female). Well go get those two nukige if you interested with that and have fun, and by the way those two didn't featured loli heroines although you may didn't like NTR one though.

    Once again we have Mangagamer did have Amrilato release, and once again since they released a VN it mean that they already planned a release at the next month. The release in question is Minagoroshi in which it'll be released at July 18th, so it mean that finally we can have Higurashi's penultimate arc voiced with PS3 graphics. Back to Amrilato, as for the premise we have our female MC Rin suddenly stuck in a world when everyone only fluent in Esperanto. Obviously Rin is in panic seeing that she can't communicate thanks to the language barrier, until she met with a cute girl with the name Ruka who can speak Japanese a bit. From there, both of them teach their own language in order to have better communication. Also curiously Amrilato here is banned by Steam, which to say was quite ridiculuous seeing that it's all age VN and that it's alsp doubled as education VN for Esperanto language. Seeing that I can only guess that perhaps the staffs did have something against Esperanto there, so hopefully next time Valve can standarized Steam's censorship. You can still get it from Mangagamer's store though, so get Amrilato from them if you intetested and have fun.

    Back at last Saturday we finally have Nekonyan decided to use Kickstarter in order to fund their physical copy of Aokana, and they'll launced it on Tuesday. While it's quite an important news in that Nekonyan was finally decided to use crowdfund after saying that they'll try their best to not use it, the more important news to me was that Nekonyan will release Aokana digital version one month after KS ended and the KS itself will going for 42 days, so at most we can speculate that we'll have KS final day at July 30th and Aokana release at August 30th (I'll still keep my eyes on the KS though). While the dates is sounds plausible, for now it's only speculation though so it might be change in the future. Speaking about announcement, we have an info that apparently Nekonyan did have more well known title although currently they decided to hold back the announcements though until they halfway finished with the work. And apparently one of those was already almost finished so that Nekonyan announced that they'll have release it at December later, so obviously we must wait until December (If all goes well) to know what's the release (Duh).

    For the rest of the updates from Nekonyan, we have Hello Lady estimate release time was delayed to late Q3, Senren release was already decided at September, and Makeover release was decided at early Q4 later. While for now I still think that it's too early to be sure about the release time, at least we have a new guide and that they may be able to do it now that they already released four VNs. There's also Melty Moment matter, in that apparently the project is troubled seeing that they lost the translator of this. Although apparently they already got a way to deal with that considering that they'll give us the update about it, so let's wait and see here.

    That's all for this week VNTS Review, and see you next week.

  3. Foreword: It looked like a semi-historical plot-centered game, so why not sample it, really.

    Title: Salem no Majo-tachi

    Developer: Daiginjou

    Date: 2003-08-08

    VNDB link:https://vndb.org/v3679

    Youtube walkthrough:https://www.youtube.com/watch?v=P53wX3hGx64&list=PLs4Gp5VU4Fv-sUBbx3VBtkjZ8QS4wiJk4

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    Synopsis: Year 1699. A young priest, named Kevin, sailed to the peaceful town in the British colony in the New World. This town's name was Salem. He is yet to know all of the horrors of the Salem's witch-hunt.

    Game type: Semi-historical drama

    Difficulty: Easy, very few choices

    Character Design rating: 7/10

    Protagonist rating: 7/10

    Story rating: 5/10

    Game quality: 6/10

    Overall rating: 6/10

    Rating comments: Story became a major disappointment for me dragging it all down.

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    Protagonist: Kevin is actually really nice. His identity is complex - English pastor of indian origin fighting with knuckles. He is always shown with face. He does not really move the plot, but he's still a cool guy looking naturally in this environment.

    Characters: There are four heroines - naive main heroine Meg, free-spirit Julia, pretentious Emily and genius Sophie. I played only the routes of the first two - main heroine and gun-wielding girl. And these are two dead-serious boring heroines. All the comedy relief is created by the other two heroines. The problem with characters is that routes are pretty much the same - first some incident happens which is resolved by particular heroine special skill - love blooms - then it moves to the actual witch-hunt.

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    Story: Such pseudo-historical setting is quite disadvantageous, as for me. It is overcrowded with all kinds of one-sided grotesque characters. Even prior to playing the game reader already has a very good image of what's going to happen - there's going to be a witch trial and a happy end. So the only thing that should surprise to create an impact is process and plot shifts. Game introduces two humorous heroines to lighten up the mood, but it still remains overextended historical SOL with just two notable events. Main heroine Meg route tries to tell a more involving story, but too little too late.

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    Thoughts: 

    Somehow much older Dorei Ichiba produced a better impression on me. That were easy to grasp single heroine stories with interesting individual lines and plot shifts. Much shorter as well. Salem no Majo-tachi is a much more complex game containing dozens of characters, but heroines fail to charm, and lots of filler scenes both distract and irritate.

    Overall comments: Game is of very high quality and made with much effort and skill, but neither story, nor heroines manage to grasp attention, and without it any game is worthless for me.

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  4. I will not give a general description of the story as I would assume that anyone picking this up has watched the anime.

     

    The first part of the VN just retells events from the anime and also often just uses art directly from the anime. This part tells the story from episode 1 to the end of episode 10. As it covers 10 episodes of the anime this part is quite large, especially since lots of things shown visually are instead just told through text and there is a bit of internal monologue that that doesn't really do anything other than make the reading experience longer. I also noticed that it cut out events where Tsukasa the main character is absent, because of this some important Isla moments are lost which I think hurt the story. As an adaption I think it does a rather poor job, not managing to be anywhere near as emotional as the anime in most scenes and for some of the very emotional scenes it just takes a clip from the anime. Because of this I would recommend anyone who wants to read this VN to skip this first part, if you want to refresh your memories of the story before the later part I think you should just watch the 10 episodes of the anime then skip through until you hit the point where you can choose daily events.

     

    Once the anime adaption part is over you get to an event system where you choose between different events where an event will unlock other events. There are 65 events in the VN as well as 4 dlc events, one being from buying an early copy of the game while I think the others comes as a bonus if you buy it through amazon. As for my thoughts on the events themselves they are a bit mixed. Many of the events felt a bit boring, which mainly had to do with Tsukasa not really being that interesting of a main character, kind of just being a kind hearted optimistic character with no other traits that really matters, as for Isla I think the lack of animation kind of hurts her as the anime uses animation a lot to show her personality which means that she comes of as less interesting and fun than in the anime. The other cast is pretty good and events with them I generally found to be a better. So I am mixed on these events as I found a decent amount of them to be rather boring while others worked quite well. Among these events there are also a few story ones which I think does a good job at exploring a bit more about Isla and more about the Giftia, though there are only a few events that does this and they are rather short. 

     

    As for endings there are 4 endings where you choose not to confess to Isla (the confession scene is put before the event part of the VN so this choice happens before the daily events and the daily events are not part of these endings). These 4 endings focus on 4 different coworkers and are not romance focused but rather just gives some scenes with them and expand on their personality and past. While I think these does a decent job at this they are all rather short and as such feel kind of lacking. There are also 3 endings where you choose to get together with Isla. One of them is the normal ending which just follows the events of the anime from episode 12 until the end of episode 13. The others are a good ending and a bad ending. The good and bad ending are also rather short. While I think this would be okay though not preferable with the bad ending I think it is quite a shame with regards to the good ending. I expected the good ending to have a decent length and try for a bit more of a major story, but it felt rather rushed and I think it should have had lots of larger events especially since some of the events build up towards it.

     

    So for my final thoughts. I think this VN is only for people who really like Plastic Memories and feel like they want to know more about the different characters and have an alternate (though kind of lackluster) ending. The first part of the VN should just be skipped and the anime should be used to catch up on the story if you need a refresh of the events. The events range from a bit boring a quite good though they never really impressed me. The different endings were quite decent though a major problem with them is that they are quite short which makes them lack the impact I think they should have. So while I found the VN to have some good parts I think they are a bit too short and the parts that are just kind of decent enough makes it not really enyoable enough for me to really recommend it to most people.

     

    Front of the physical edition

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    Back of the physical edition

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    The inside of the physical edition (have already used the code, it unlocks an event in the VN)

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  5. Welcome to the second and final part of EVN Chronicles’ NaNoRenO 2019 coverage (if you missed the first part, you can find it here), where I’m going through my highly subjective picks from this year’s submissions to the biggest annual visual novel game jam. While I don’t think any of the games listed this time could seriously threaten the position of Mnemonic Devices as my personal “winner” of the event, there are at least two worth giving closer attention to – Monochrome Blues, which is another excellent story tackling the topics of grief and depression (even though it adds a much more questionable sci-fi subplot to the mix) and Cooked With Love, which stood out with excellent sense of humour and compelling mix of comedy and smart SoL content. Of course, every VN featured here gets my genuine recommendation and I think they’re all worth the humble amounts of time they require to fully read through – especially considering that, once more, they’re all absolutely free and clicking the titles on the list will lead you straight to DRM-free downloads on itch.io. So, let’s find out what else NaNoRenO participants have prepared for us!

     

    RE:BURN

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    OS-simulation games, where you interact with a story through an imitation of a computer interface, have a pretty rich history in NaNoRenO, with Christine Love’s Digital: A Love Story being probably the best-known example. While RE:BURN is not the most innovative or intricate iteration of this formula, it tells an intriguing, short story using UI of an e-mail client and an online communicator, and the mechanics of deleting or replying to messages instead of typical dialogue choices. The protagonist, a female student who took up a job as an editor in her college’s scientific journal, is tasked with clearing out old emails from the paper's official account. As the messages slowly synchronise, she starts uncovering more and more strange correspondence and even starts receiving popup messages from someone claiming to be her predecessor at the editorial job, giving her borderline-incomprehensible warnings – and whether she listens to them might have some serious and unpredictable consequences.

                    RE:BURN’s intrigue is not particularly deep or memorable, but where the game truly shines is in its inclusion of various writing styles, unique to every character in the story and creating a sense of danger and urgency despite the rather static manner in which you interact with it. I would love to see more interactivity or some Easter eggs hidden within its Windows-like interface, but even as it is now, it’s definitely worth your attention for its brief, 30-40 minute runtime.

    Rating: Recommended

    Monochrome Blues

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    While at first Monochrome Blues looks like a simple story about artist’s block and finding inspiration, it features many twists and surprising elements that leads it into a direction that is pretty much impossible to fully anticipate. Although I have some issues with how the plot developed later on, the overall experience of playing through it and reaching the true ending was excellent, espetially due to its more down-to-Earth and emotional story elements. Maja, the burned-out storybook author starting a new job in a preschool after months of deep depression is interesting and likeable, while the descriptions of her grief, lack of inspiration and struggle with simply keeping up with everyday life are believable and compelling. The five four children she takes care of are similarly charismatic, with their drawing sessions and conversations with Maja being among the clear highlights of the game. With a pleasant artstyle and overall solid writing, it’s a small treat that everyone should seriously enjoy… At least if you can forgive some over-the-top twists, that will seriously challenge your suspension of disbelief.

    Rating: Highly Recommended

    Cooked with Love

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    Cooked with Love is a somewhat ironic VN about a messy college student (you can choose their gender and name) trying to prepare an ad-hoc dinner for their crush, after their wallet, along with the money for their date, mysteriously vanishes. The first part of the game consists mostly of a mini-game, where the protagonist tries to combine the underwhelming selection of ingredients they were able to find in their house (which they share with two other students), without a real clue what they’re doing, as they have no experience in cooking whatsoever. Then, they have to decide whether to go on with the date, or rather cancel it altogether and share the miserable results of their work with their roommate, Brooks. This creates two brief routes, with multiple possible outcomes depending on your “cooking” and dialogue options you choose.

                    While relatively short and simple, the game charms with its humour and witty dialogue – the overall silliness of the story is coupled with characters that are exaggerated, but ultimately likeable and relatable in some ways, to a rather compelling effect. I've had quite a lot of fun exploring different, desperate "dishes" you can prepare with ingredients such as old instant noodles and an egg salad stolen from your roommate, and the dialogue they provoke after being presented to protagonist's date. The "right" dish & dialogue combination that will lead you to optimal results are sometimes quite hard to find, but it only takes a bit of patience to crack the "puzzle" by trial and error. The visuals are stylish, making for a really nice overall package – definitely one of the best games in the event and one you shouldn't miss out on.

    Rating: Highly Recommended

    Robot Daycare

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    Robot Daycare is a short (about 1,5h of reading) story primarily about friendship and dealing with loss, but adds a very interesting twist in form of an AI observing the three main characters’ crumbling relationship and learning either the best or the worst of human nature, depending on player’s choices. The AI – a robot created as a college project by the said group of friends shortly after their roommate committed suicide, might witness them either coming to terms with the tragedy they went through and reconcile after a period of denial and shifting blame, or tear each other apart with accusations and hateful outbursts. The former scenario will lead you to a heartwarming and SoL-focus good route, while the latter will quickly devolve into a full-on horror story.

                    This seamless fusion of genres is Robot Daycare’s most unusual feature and one of the main things that make it worthwhile, but the general quality of the writing and the game’s visual aesthetic are not bad either (although the art is simple and somewhat cartoonish, and the default resolution of the game is quite low, making it run in a rather tiny window). While I didn’t enjoy some of the overly-optimistic developments in the good route, the drama the game portrayed and its both positive and negative consequences were quite compelling to read through. The same can be said about an AI trying to comprehend human emotion and going haywire is a few different ways because of that – this might not be the best implementation of that idea that I’ve seen, but still one definitely worth experiencing.

    Rating: Recommended

    A Hero and a Garden

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    Npckc is an author that uses simple art and stories to tackle the issues of otherness, prejudice and discrimination. A Hero and a Garden is one of the larger and more interesting attempts on their part, subverting the traditional trope of a knight rescuing a  kidnapped princess from an evil witch. Our protagonist, who tried to be a hero like the ones from the medieval epics, ends up in humiliating captivity, cursed by the witch to help restore the monster village he destroyed during his misguided rescue attempt. While he tends to magic plants growing incredibly potent “berries” (this introduces a simple, clicker gameplay mechanic), he interacts with inhabitants of the village, the princess and eventually the witch herself, learning that nothing is as simple as he thought (while we learn the surprising nuances and tragic elements of his own backstory).

                    While the message of tolerance is just as present here as in other npckc’s games, A Hero and a Garden makes an especially interesting commentary on how social expectations and roles we are assigned to by others shapes our lives and perspectives. Its simplicity makes it the kind of game I would love to see presented to children and talked about in classes, but even for an adult reader it’s a nice, casual experience, with enough thought-provoking and creative elements to be worth investing an hour or so into.

    Rating: Recommended

     

    And this concludes my NaNoRenO posts for this year. Last time, due to RL issues, I didn’t get to cover the event at all and it was a really fun experience to go through all those wildly different, creative games that often stay heavily underappreciated just because of how crowded and relatively niche the jam is. I hope my highlights convinced at least some of you to give these VNs a chance. I’d also like to give shout out to two games that narrowly didn’t make it to the list: Mikomi Kisomi’s Alice in Stardom, which offers a fun, but slightly shallow story about chasing your dreams against all odds and HitOrMissy’s Fetch Quest, which won me over with its humour and fun approach to “fantasy” storytelling, but disappointed with its lack of sound and music.

                    So, thank you all for going with me on the journey through this year’s NaNoRenO VNs! I hope I’ll be able to repeat this after the next edition of the jam and be sure to look out for my Yuri Game Jam summary later this year – that event is something I’ll never skip on, as long as my blog is active. Have a great weekend everyone!

  6. Clephas
    Latest Entry

    Mmm... this month had a lot of fantasy, so it is probably normal I played more VNs this month than the last few... oh well.

    Anyway, Renran Spirichu is the latest release from Parasol, a charage-specialist company.  Umm... to be honest, I couldn't bring myself to do more than one path of this game, and the one path I did was Botan's (the catgirl).  This game's premise is fairly terrible, with girl exorcists possessing breasts in direct proportion to their spiritual power.  Not only that, but the protagonist screws three of the heroines in the common route out of necessity (the reason is pretty par for the course). 

    I'm going to be straight with you... this game makes a number of pathetic attempts to be funny, all of which fall flat.  The best part of this game is the ichaicha, and, considering I'm not an ichaicha fan, that tells you just how bad it is.  Oh, there is a story... but you have to dig through so much filler material to get to it that it is exhausting to read.  The heroines are all deredere by the end of the common route, and the only real difference the path seems to make is which one he focuses on *sighs*

    Anyway, this isn't something I can seriously recommend, even to charage-lovers...

  7. A few days ago I watched an anime about a series of child murders. The show was pretty solid except for the fact that I was able to correctly guess the culprit the moment the show established that they were going to be more than just a minor character. Was it because the show was really bad at foreshadowing? No, except for one scene where the protagonist casually mentions that the culprit could be someone he knows. Was the character behaving suspiciously? No, they were cooperative to the point of actively sabotaging the murder attempts. Then what did they do wrong to earn my suspicions right from the beginning?

    Be a grown male authority figure with a more or less friendly relationship to the young protagonist without being related to them by blood. I'm relatively new to anime and visual novels*, and I've already seen characters fitting this description turn out to be villainous to varying degrees in about ten different titles (in one of them even twice within a few chapters).**  Some of these guys are just being forced into doing something shady because of unfortunate circumstances while some them are psychopathic monsters because the writers liked themselves some shock value. Sometimes they are only minor villains or even red herrings, sometimes they are the big bad. What most of them have in common is that they at least pretend to be helping the protagonist out to the best of their abilities while secretly using the information they get from their conversations against them. I found only one example where the character in question is female, and even then the same twist happens another time with the male one being the major villain (#feminism I guess?).

    I get why this trope is popular with writers. The culprit should be someone who has been introduced early on and appeared in a reasonable amount of scenes for their reveal not to come out of nowhere. They should be an adult to have the necessary physical, mental and financial capabilities to properly commit and cover up a crime. Having a close relationship with the protagonist is a good justification for giving them enough scenes in a story that mostly revolves around younger characters. Add to that the betrayal of the protagonist's trust and you have everything for a good dark twist.

    So in theory "the nice adult is actually a murderer" can be a very effective trope if well implemented, it's just so overused it lost most of its its element of surprise, at least to me. I suspect that the writers of some of the titles I consumed were aware of this, but instead of not utilizing the trope they took the "let's add shock value by making the bad guy psychopatically evil" route, which is something that rarely turns out well, even if you add in discussions about the nature of psychopathy. I would really love to give examples of cases where I either really liked or really hated the implementation of this trope to add a bit more substance to my rambling. But I have no idea how to discuss plot twists when even mentioning the title of the game means spoiling them, so this will have to do.

     

     

    *This twist isn't exclusive to Japanese media. For example two of the first four Harry Potter books utilize it and I played one well known western storytelling game that does as well.

    **I even went through my vndb profile and made a list to confirm this. The reason I don't share it here is obviously spoilers.

  8.                                                                                  Sekai Project

    VN

    Start of Kickstarter

    Estimated delivery

    Actual delivery

    World End Economica

    June 2014

    May 2015

    Not yet delivered

    Clannad

    November 11th 2014

    October 2015

    March 2016

    Grisaia Trilogy

    December 2014

    October 2015

    April 2018

    Memory’s Dogma

    June 2015

    December 2016

    Not yet delivered

    The Human Reignition Project

    June 2015

    December 2016

    Not yet delivered

    Narcissu 10th Anniversary Anthology Project

    October 2015

    April 2016

    Not yet delivered

    Root Double

    January 2016

    March 2016

    November 2016

    Chrono Clock

    August 2016

    April 2017

    Not yet delivered

    A Clockwork Ley-Line

    Febuary 2017

    January 2018

    Not yet delivered

    Fatal Twelve

    March 2017

    January 2018

    November 2018

    Hoshizora No Memoria

    May 2017

    September 2018

    Not yet delivered

    Shining Song Starnova

    August 2017

    August 2018

    June 2019

    A light in the Dark

    February 2018

    June 2018

    Not yet delivered

                                                  Tokyo Chronos                                                 

                    July 2018                   

                         April 2019                      

                           Not yet delivered                     

     

                                                                                      Frontwing

    VN

                 Start of Kickstarter         

                    Estimated delivery               

                          Actual delivery                         

    Corona Blossom vol 1

    June 2016

    October 2016

    Not yet delivered

    Corona Blossom vol 2

    September 2016

    December 2016

    Not yet delivered

    Sharin no Kuni

    November 2016

    October 2017

    Not yet delivered

    Corona Blossom vol 3

    December 2016

    March 2017

    Not yet delivered

    Grisaia Phantom Trigger Volume 1 and 2

    March 2017

    June 2017

    March 2019

    Grisaia Complete box (part of Grisaia Phantom Trigger Volume 1 and 2 kickstarter)

    March 2017

    Q4 2017

    Febuary 2019

    Grisaia Phantom Trigger Volume 3

    June 2017

    September 2017

    Not yet delivered

    Wonderful Everyday

    August 2017

    January 2018

    Not yet delivered

    Grisaia Phantom Trigger Volume 4

    November 2017

    April 2018

    Not yet delivered

    Momoiro Closet

    Febuary 2018

    July 2018

    Not yet delivered

    Grisaia Phantom Trigger Volume 5

    June 2018

    October 2018

    Not yet delivered

    Island

    August 2018

    December 2018

    Not yet delivered

     

                                                                                      Sol Press

                                                           VN                                                          

                Start of Kickstarter         

                 Estimated delivery                   

                         Actual delivery                         

    Sakura Sakura

    August 2017

    December 2017

    Not yet delivered

    Newton and the Apple Tree

    December 2017

    May 2018

    Not yet delivered

    Irotoridori no Sekai

    Febuary 2019

    December 2021

    Not yet delivered

     

                                                                                      Others

                                                          VN                                                           

                Start of Kickstarter         

                     Estimated delivery               

                             Actual delivery                     

    Muv-Luv

    September 2015

    September 2016

    July 2018

    Libra of the Vampire Princess

    December 2015

    November 2016

    May 2017

    Dies Irae

    December 2016

    May 2017

    April 2018

    Koropokkur

    March 2018

    September 2018

    October 2018

    Venusblood Frontier

    September 2018

    December 2019

    Not yet delivered

    Seven Days

    September 2018

    January 2019

    Not yet delivered

     

     

  9. Detective Masochist features 20 porn scenes in total. Each scene has multiple CGs with numerous variations.

    Heavy use of zooming and panning functions convey motion and focus scenes. For example, when a futa dick is about to penetrate your ass, camera zooms in on the dick. This creates a sense of fluid motion that mimics animation, no doubt saving the budget.

    The scenes are almost always focused on outercourse, tease, and denial. When penetration happens, chances are it’s the woman doing the fucking. If role-reversal turns you on, this game will be a great experience!

    Erotic dialogue is frequently centered on the women calling your dick “small but cute” as they lovingly step all over you, literally. Handjobs are frequent. The girls deny you the pussy and keep you submissive!

    The scene I like best is when your character finally loses his virginity to the busty but shy beauty of the game. She was a virgin as well, and watching the trickles of blood in the game’s first vaginal sex scene, was glorious!

    1497583998_DetectiveMasochistFemdomVisualNovelDevelopedbyUmeSoftFebruary2012(21).jpg.b4eb4eca576a0a69be8a935ab4c3214a.jpg

    MORE INFO HERE

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    Lab Rats features over 50 sex scenes, each exploring a unique scenario.

    The author showcases mastery of the art of escalation. With the brainwashing fetish, it’s important that things progress slowly for the sake of realism. The first hour of gameplay is mostly looking but no touching!

    Use your verbal skills and skills in chemistry to make the women more comfortable with sex. Eventually, you won’t need to pump their heads full of bullshit. They’ll be horny sluts all on their own!

    Sex positions are very predictable, with missionary and doggystyle featured in the vast majority of content. Also, there are no animations, and movement is conveyed entirely via writing.

    As the girls become more corrupted, you can influence their behavior more. Will you convince your stepmom to go off her birth control? Will you convince your sister to have sex with her internet boyfriend? Will you get your professor to become a slut that takes random dick with no protection? Or do you want them to be loyal only to you?

    The huge variety of scenarios and control over your harem makes for a great porn gaming experience.

     

    Lab-Rats-Incest-Trainer-Brainwashing-Dev

    More Info Here

  10. Heya, people! It's such a long time I don't see you guys, I almost forgot my password to this forum. Guess Fuwa is still alive and kicking just like me, huh. First of all, sorry I disappeared from the face of the Earth and if I disappointed any fans I might had in this site (silly me). Since last time I posted back in February, a lot of things happened so if anyone's curious (maybe the aforementioned imaginary fans of mine) about what the hell's been happening with me, do keep reading. I talk about VNs, anime, and other disgusting weeb things, but it does include some personal shit. Well, a blog is a blog.

       1) Maybe I mentioned this a huge while ago at some point, but I'm pursuing a master's degree in the structural engineering field. All was going well and good, but now it came the time for me to write my thesis. Oof. So yeah, that's the main reason I became a ghost as my weekday free times went down the drain along with my hopes and dreams. It doesn't help my thesis requires some programming knowledge that may be more than what I can chew, sasuga me (whining aside, it's coming along fine as of now, let's hope I can keep it up).

       2) Not only my free time evaporated but also my attention spam. I'm honestly having a hard time staying focused for more than 40 minutes in the same task. When that happens, I usually take a short break to relax before going back. Except I move on to something else, oops.

       3) Related to the problem mentioned in 2, I fearfully discovered a new wonderful world that's now high in my interests list: gacha games. Their content is usually bite sized (except in events, but I don't play all that seriously... I think), I can auto play to grind, and I can play on the train going to uni. No huge time investment at once required, so what can possibly go wrong (dramatic zoom on my face)? Fortunately, I'm still keeping my two accounts (yep) free-to-play and I feel that I grew a lot on the self control department because of this www. Seriously though, never invite me to a casino trip, I may have an undiscovered gamble addiction and I don't want to open that door. But yeah, if anyone else plays Opera Omnia or Shining Live send me a friend inviteeeeeeeeeeeeee!

       4) Even with all that going on, I still find time to at least watch my anime and read my VNs, surprisingly. Thank God for weekend. Guess cutting yourself off of social media truly does wonders too, huh. Not that I check Twitter on occasion to look at art or anything... Soooo about that weeb shit...

          4.1) La Squadra was right all along

          4.2) I'm still a proud BL trash. From what I recently finished, the highlights are Sweet Pool and Nie no Machi. Both are really really amazing games, both scored higher than 9 in my book, and I definitely want to write a review for them at some point. Spread that love, Maggie!

          4.3) I'm actually a bit slow on the otomege department, sorry >.<  I did get Steam Prison and read both of the Prisoner Routes, but I'm not in the right mindset to keep going with it. I wouldn't enjoy it if I force myself through it. Eltcreed and Ulrik were striking my fancy, so I want to savor them. ......Okay, that came out wrong.

          4.4) EVN ftw, I always find some time to read them. Nanoreno gave me some nice short experiences, the highlight being Monochrome Blues despite the ending kek. Oh, and read Heart of the Woods, people. It's an order. High quality shit right there.

          4.5) Also I keep stumbling upon horror games and I'm okay with this. Recently I played Death Mark. As usual, I went without a walkthrough, solving every mystery by myself. Totally worth it. And it also have very good sound design. Mashita best boi.

          4.6) It does sounds like a lot, but there's nothing much more than what I mentioned wwwwww

          4.7) Did I mentioned La Squadra? (<-- edit that bit out, I totally did, as I should)

       5) Now, about my Fuwa life. I'll probably remain on indefinite hiatus, but every time I find the file I wrote some ideas for Dank a Ronpa, I feel sad. "How could I write such a shit story?" Jokes aside, I can try to maybe finish it at some point when Derg finished his battle royale. Such a rude, I gave him such a brutal death in my story and I didn't even debut on his smh. But yeah, I accept suggestion of what to do with it? Give it a Berserk treatment and finish it soon TM? Write all the bad ideas I had for it and let you guys fill the blanks yourselves in a very lazy way? Make each one of you write a chapter, put everything together, approve it as canon and call it a day? Decisions, decisions. Actually, I'm actually paying a homage to it in this post, as I'm not proof reading anything, hope you spot the reference.

    Aaaaaaaaaaaand that's it, I guess. For all of you that reach this line without pressing page down 3 times in less than 3 seconds, a big thank you. Please smash that like button and subscribe to someone's channel that's more active than me. Love, peace, and hope to see you all eventually when I get my degree! Until them!

  11. I’m not writing this for you. I’m writing it for myself.

    今年もとある滑稽な癖に従い、伝統ありのヴァルパージス炎を観に行った。別にその滑稽な想いだけが理由でもなくが、正直な所、その想い未だ持っているだけは情けないと思う。

    I met my soulmate about a week before I started the first, transitional year of elementary school. I guess that means we were like, six or seven years old? She was sitting on the swing in the playground next to an apartment complex, and for whatever reason I was drawn to her instantly – I broke off from my parents and greeted her, and we got along like a house ablaze.

    The next time I saw her was at school. She was in my class, and it was only natural that we’d be inseparable from that point on. Or was it? There was another boy who by now I barely remember who used to be in the picture, but he moved away. I think at one point she – I guess I’ll call her M – told me I was actually her second choice, but that other boy had left, so she’d picked me. Looking back I find myself analyzing this interaction as heckin’ weird, but at the time I accepted this without feeling bad about it. I guess I used to be even more obviously autistic than I am now.

    Soulmates, for those reading who have had the misfortune of never having had one, are a real thing. It’s hard to describe the feeling of absolute, utter 乗り, of flow, I felt in her presence. Sometimes I doubt myself – did she feel the same? – and I guess by now I’ll probably never know. But there was something there I have never felt interacting with anyone else in my life.

    She and I were best friends for I think five years. For most of them, as far as I know, I was essentially a donkan eroge protagonist, going as far as openly telling other people ‘she loves me, but I don’t love her’. We were officially boyfriend and girlfriend to each other for a little while at the end, but the most intimate thing that ever happened was a hug. Technically we got best couple at a dance or something, but frankly what I did there was a performance, not *real*. So I’m left with the curious feeling that while I may have unlocked the achievement ‘kissed a girl’, though we never did do it in the French fashion, I have never done it when it truly meant something to me. I think it’s fair to say I was a late bloomer when it comes to emotional maturity, if I ever hit it.

    Eventually we slid apart, gradually, seemingly as naturally as we were first joined. Different classes and different friend circles meant we rarely met. We actually did happen to join up once again after having slid apart, however, and it felt just like to old times to me as we took a walk together. But that was it; we went to different high schools, and I don’t think I’ve ever seen her since then.

    今でも彼女を会いたいなぁっと想い、毎年あの炎に行く。 Mum told me she went to IT-Gymnasiet. 毎年「やっぱり居ないなぁ」って感じで炎の原始的な美しさを楽しみながらちょっとした悔しい思いも含む状態でいる。 She talks to M’s mum sometimes, I guess. 必死染みた所もあり彼女を探して失敗して、毎度悔いの有る想いを持ちながら火を観るのも飽き、家を向いて戻り始める。

    今も会いたい。それだけだ。


    View the full article

  12. Originally posted on Pixels, Polygons, Prose.

    Another year, another NaNo. For the uninitiated, NaNoRenO (short for...nothing at all; it's a reference to NaNoWriMo) is a month-long visual novel game jam which has occurred each March since 2005. I chose not to participate myself this year, but like each year since I've gotten into visual novels, I've been looking forward to the entrants—some pretty amazing games have come out of NaNos of the past.

    I couldn't go through every single entry, but I've provided an overview of several of the completed games (no demos, sorry! I couldn't go through all 90 entries in just two weeks!). There might be some minor spoilers ahead.

    screenshot0001

    Title: Contract Demon
    Developer: NomnomNami
    Original release date: March 30, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 25 minutes

    Contract Demon is a kinetic novel set in the same universe as the Treat series, Syrup and the Ultimate Sweet, and First Kiss at a Spooky Soiree, featuring demon Kamilla having to deal with the affections of (and her affections towards) the angel who keeps summoning her. Nami's stuff is always a treat to enjoy (pun not intended), and this is no exception. Contract Demon is equal parts cute, funny, and romantic, and well worth the time it takes to read it.

    screenshot0003

    Title: A HERO AND A GARDEN
    Developer: npckc
    Original release date: March 29, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 2 hours (before an update which made the gameplay take less time, so it'll likely be less now)

    A HERO AND A GARDEN is a cute VN/clicker hybrid about a wannabe hero who destroyed a town of monsters while trying to rescue a princess who (unbeknownst to him) didn't want to be rescued. As penance, the "evil witch" who lives in the town has cursed him and forced him to harvest berries for the townspeople.

    The clicker mechanic is very simple, but the VN as a whole is a heartwarming experience, with the protagonist learning about the town and the monsters who live in it, and realizing that what he thought the world was like isn't really what the world is like at all.

    aftertheend

    Title: After the END
    Developer: Stomach God
    Original release date: March 28, 2019
    Platforms: Windows, Mac
    Availability: itch.io (free)
    Approximate time for completion: 30 minutes

    After the END takes place a decade after the start of a zombie apocalypse which killed or turned nearly every person in the world; protagonist BB believes they are the only person left alive and spends their time exploring the wasteland. The current town they're in has 12 houses to explore, but there's only enough time to explore 8; you're all but guaranteed to die a few times before managing to get the good ending.

    I'm not a huge fan of zombie apocalypse stories, but After the END manages its setting fairly well despite some technical issues (the "skip read text" function also skips unread text) and a few text errors.

    screenshot0001

    Title: Cooked with Love
    Developer: STARDUSTSODA
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 30 minutes

    College student Perry (nameable) finds themself in a dilemma after they finally ask their crush Lily out—their wallet goes missing the night they planned to take her out to a fancy restaurant! They come up with the idea of a home-cooked meal instead, but Perry has never cooked before, and there's not a whole lot for them to work with. Luckily, Perry's roommate Brooks is there to provide emotional support (not during the date. That would just be weird).

    A fun, short VN with a crafting minigame and a great sense of humor, Cooking with Love is extremely polished for a jam game, featuring animations and simple customization (name entry, short/long hair, pants/skirt, he/she/they pronouns). If it weren't for its short length, I wouldn't be surprised to see something like this as a commercial game.

    One of the highlights of the game is trying out different combinations of food to see what "dishes" you get; I didn't think you could turn all that into...those.

    Also, I think I have a crush on Lily too. Oops.

    screenshot0004

    Title: Seven Seasonings
    Developer: Sleepy Agents
    Original release date: March 30, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 30 minutes

    A surreal VN with a unique aesthetic and an interesting soundtrack. The game makes use of an inventory system, randomized stats, map movement, and a simple trading mechanic; I'm not entirely sure how (or if) they affect the story. Seven Seasonings is one of those stories where I'm not quite certain what happened or what any of it meant, but it provides an interesting topic to think about.

    screenshot0002

    Title: One Last Salty Kiss
    Developer: fullmontis
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 50 minutes

    A kinetic novel about a newly-single man who finds an unconscious woman on the beach one night; what results is an emotional vignette about life, death, and the roles our memories play in our well-being. I felt the whole thing moved too fast; I'm not a fan of stories where the couple goes from zero to True Love in the space of two days.

    screenshot0035

    Title: Charles 2.0
    Developer: Team Conwolf
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux, Android
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 40 minutes

    Charles 2.0 has what's probably the best logline of the jam:

    You're the President, but you have no memories. Crap.

    Short, sweet, and to the point. This isn't an amnesia story; you're playing as a clone of Charles Denton, President of the United States, and must gather enough information about "yourself" and the country to bluff your way through a press conference without arousing any suspicion. Nobody can know that you're a clone, not even Charles' husband Lorenzo or assistant/polyamorous boyfriend Jonas. The result is a story that kept me on the edge of my seat throughout and is one of my favorites of the jam.

    screenshot0003

    Title: Enc and the Flying Machine
    Developer: TangledVirus
    Original release date: March 30, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 20 minutes

    Enc and the Flying Machine tells the story of a mushroom girl tasked to write about machines. While the setting is interesting, I found the story hard to follow at times, with the occasional confusing wording. Besides that, though, it's a lighthearted story about friendship and love, and hopefully some polish on the text can help bring that out more.

    screenshot0002

    Title: RE:BURN
    Developer: Jane Titor
    Original release date: April 1, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 25 minutes

    Closer to interactive fiction than a traditional visual novel, RE:BURN finds you in the shoes of Charisse LaFlamme, newly-minted part-time editor for an academic journal. One of your jobs is to delete all the old emails that have been accumulated over the past few months. However, things soon start to get really weird. The game was written by one of the writers of DemiDato, one of the projects I'm working on—but trust me, they're two very different games. RE:BURN is something closer to horror; it does a good job at unsettling you just enough to make you wonder if you're really making the right decisions.

    screenshot0002

    Title: this was for you.
    Developer: Watercress
    Original release date: April 1, 2019
    Platforms: Windows, Mac
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 50 minutes

    this was for you. is one of the more technically-advanced entries of the jam, featuring lots of animations, voice acting, and general polish. Our nameable protagonist is grieving the loss of their best friend, Ji-min, whom they only knew through a VR world. While it works for its duration, it ends abruptly, without a satisfying conclusion, leaving me in a weird limbo where I don't really know if I can recommend it or not.

    screenshot0002

    Title: Robot Daycare
    Developer: Kigyo
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free)
    Approximate time for completion: 1 hour 40 minutes

    One of the longer non-gameplay entries in the jam, Robot Daycare follows a trio of college students as they create and raise a robot child for an assignment. How the story goes from there is based on a handful of choices—not exactly revolutionary for visual novels, but the two paths are very different, with the good path being a story about friendship and trust and the bad path being a straight-up horror story. (Some of the descriptions in the horror path are...eurgh. No wonder there's an option to disable gory text.) Both paths are good, but in different ways, obviously.

    screenshot0002

    Title: REDD War
    Developer: Good Tales
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux, Android
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 1 hour

    Hm, so this is a story about murder being legal for 12 hours...

    No, that doesn't remind me of anything at all.

    Parallels with famous movie series aside, I just couldn't get into this one. A high school student gets caught up in a REDD War, where Earth-occupying murderous aliens are legally allowed to murder any human they want for 12 hours (whereas humans are bound by normal laws and cannot kill REDD except in self-defense). Ultimately, the "killer aliens" trope doesn't do anything for me, and I spent most of the story being vaguely uncomfortable (in a bad way). Watching two of the bloodthirsty REDD call the timid REDD a pussy over and over is just annoying (and yes, I know that the other two REDD are supposed to be unlikable, but they're not the fun kind of unlikable that makes hating them enjoyable).

    I also thought it was strange that it includes a warning for violence after the cold open where some aliens murder a guy in cold blood.

    screenshot0001

    Title: Alice in Stardom
    Developer: Crystal Game Works
    Original release date: April 1, 2019
    Platforms: Windows, Mac, Linux, Android
    Availability: itch.io, Steam (free)
    Approximate time for completion: 1 hour 40 minutes

    The best part of Alice in Stardom is the writing during the performances themselves (aside from the pointless minigame); everything else is hit-or-miss. I had a hard time getting into the entire concept thanks to my distaste for idols, made stranger by the decision to set the story in what appears to be the USA in 2019, where the idol culture Alice in Stardom depicts really doesn't exist (source: I live in the USA in 2019).

    I'm a bit confused by the minigame. I failed it the first few times since the game doesn't explain what you're supposed to do (click on the lyrics in the order in which they appear). It doesn't really add anything except making going for your second/third route take a couple minutes longer.

    Additionally, the "romance" is limited to about three lines (total, across all three routes, although the end of Taylor's route can be interpreted as romantic subtext). There's nothing wrong with a story about friendship or friendship-that-could-lead-to-romance—but I think it makes the "lesbian" and "yuri" tags on itch more than a bit misleading.

    screenshot0007

    Title: Mnemonic Devices
    Developer: Minyan
    Original release date: April 2, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free)
    Approximate time for completion: 1 hour 30 minutes

    I'm generally not a huge fan of the amnesia trope, but Mnemonic Devices has one of the more interesting takes on it that I've seen: the (customizable) protagonist (default name Quinn) eventually finds out that they are actually an extremely advanced android assassin, whose current mission is to kill corrupt hot-shot lawyer Caesar Rivera—who also happens to be Quinn's husband. (They had to get close to him to gather information on him, you see.) The person who breaks the news to you is Quinn's partner Alto, who does a really bad job of hiding how madly in love with them he is.

    The game itself, however, does a really good job at balancing both routes to make them equally satisfying, although I personally preferred Alto's route. There's a lot of moral ambiguity regarding whether or not to kill Caesar; the game doesn't really say that either is more or less right than the other, though they lead to different endings depending on which route you're on.

  13. I've been seeing people wondering about Daitoshokan's translation, so I'm making this compilation of screenshots just to show what the experience is like in English.

    The further down you go, the further into the game you are. But these screenshots are all from the first half of the common route and earlier, so I wouldn't worry terribly.

    Spoiler

    Wp3x0WY.png

    Incidentally, the advice was that if you give an inch, they'll take a mile; or all the space in the train, as it were.

    QjdHEYT.png

    I mean, what else would a student be doing in a Geology class? Wait, this was actually a Math class?

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    Finally a game I can empathise with.

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    Thank you for your help picking up the rubbish with us. Goodbye.

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    Being able to read your book whilst executing any task or walking anywhere is a genuine skill, Ms. Suzuki!

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    Bless you.

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    I don't even like oysters.

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    I've met the character in question. Can confirm.

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    The face of innocence.

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    Operation: "Call her tiny"

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    What slander.

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    Sluggo is lit 8)

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    You have my tacit agreement.

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    Everyone has a limit to what they can take, and she has unfortunately reached it...

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    Common sense? What's that? Can you eat it?

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    We needed to fill our quote of quintessentially Japanese conversations.

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    Whatever. Femininity isn't worth this...

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    Today's youth is hitting tragic levels of cynicism.

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    These things happen... you know.

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    I love the member(s of the Library Club).

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    Alas... Farewell, Reggie.

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    The (not tiny) face of innocence.

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    People should fix their habits of asking questions before thinking.

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    Sakuraba is the manliest in the room at any point. Including in the toxic depravity. Down girl!

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    A nice, polite talk between nice, polite girls.

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    I do love a protagonist capable of talking back.

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    How he is loved by his junior.

    A story in two parts:

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    Ms. Suzuki has the dubious honour of sharing the butt monkey position with Takamine:

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    But it's not like she isn't crazy enough to bring it on herself.

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    I feel like I'm on the cusp of a realisation... but... what is it...?

    HHcEpeL.png

    Croak

    I think the VN is super fun, and really, that's all I care about, to be honest.

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    This is the prologue of the book I'm currently writing (though, given my procrastinating habits, it will never see the light of day). 

     

    It was a foggy night on the research center docks. A front came through during the day, dropping the temperature and raising the humidity. As a result, the ferry to the mainland was forced to delay for a night, and the ‘guests’ scheduled to leave were forced to stay for another night.

    Unfortunate for the slightly overweight security guard watching the entrance to the restricted sections of the center, not so unfortunate for his assailant.

    The middle-aged white man with the brown beard never saw the small clawed hand that swept across his throat, opening it in a spray of arterial blood that splattered across the bulletproof glass of his station.

    Uzume, his killer, wiped her bloodied fingers off on his clothing, shoving his still warm hand down on the biometric pad in front of his corpse to give authorization for the temporary security ID she’d set the system to print. A small plastic card with a magnetic strip and another, much older, woman’s face on it slid out of the output socket and into her other hand.

    With no visible emotion, her glowing golden eyes regarded the corpse for a moment before she vanished into the mists, gliding through them toward the restricted building.

    Uzume’s features were elfin and delicate, showing traces of her mother’s land of origin, but what truly stood out were the two triangular furred ears sticking out of her pitch black hair, flicking back and forth as they caught faint noises in the distance. The two sinuous furred tails emerging from just above her buttocks only gave more evidence to her inhumanity, if the eyes were not a dead giveaway.

    The catlike demihuman moved with a grace and speed that no human could match, killing each security guard she came across with perfect strikes of her clawed hands, leaving their corpses to cool on the concrete. The client specified havoc and slaughter, and she had every intention of giving him just that.

    When she finally reached the outermost doors, she slid her new ID card through the reader, causing the thick metal door to click open and swing outward. She slid inward and rushed the guard standing just inside before he could cry an alarm, slamming her left palm into his belly to prevent him from crying out before thrusting her right index finger into his left eye, using the grip this gave her on his head to draw the head back to bear the throat, which she bit into without a second’s hesitation, ripping his throat out with her razor sharp canines.

    The taste of salty, warm human blood upon her tongue threatened to send her in to a state of excitement, but she forced it downward with the same iron will that allowed her to survive her life so far. She dropped the human to the ground at her feet, pocketing his sidearm for later use, along with his two spare magazines of 9mm ammunition.

    In the next room, she found another guard sleeping, and, using the claw at the end of her right index finger, precisely pierced his voice box without harming the nearby arteries, ensuring he wouldn’t be able to cry out an alarm. Two slashes of her claws separated the tendons at the elbow, and she jammed the edge of her hand into the wound before using a spell to force-heal it, sealing the skin, flesh, and bone around the damage without undoing it. She couldn’t afford for him to die just yet, but she didn’t want him able to struggle effectively.

    With impossible strength, she dragged him to the nearby biometric scanner , forcing him to activate the combination palm print and retinal scan, opening the doorway into the center’s inner sanctum.

    With the same carelessness a child gives to a discarded toy, she snapped his neck and dropped him to the floor, flowing through the open doorway before it could shut.

    There was no guard at the station inside. Unsurprising, as by all accounts the facility’s security budget was cut by the current project manager only weeks before. The assault rifle armed guards on the grounds and the two layers of biometric scanners probably seemed more than enough to prevent intrusion in the eyes of a scientist.

    A young woman, most likely in her mid-twenties, stepped out of a nearby room, rubbing bleary eyes, her labcoat stained with chemicals that smelled sour to Uzume’s oversensitive nose. Without hesitation, Uzume slammed her right palm into the woman’s nose, forcing her back into the room she left, even as she drove stiffened clawed fingers deep into her belly, tearing through her innards viciously, shredding her stomach and ripping deeply into her left lung.

    Seeing two other scientists behind the woman, looking stupefied, she leapt over the woman with a display of inhuman agility and tore the face off one, twisting in midair to hit the metal wall feet first before launching herself to tear the throat out of the other. The gurgling noises of the dying were all that signified the three terrible blows dealt, and Uzume noted that she had cut half of face-torn one’s tongue out, causing him to choke on his own blood.

    With a sigh, she slammed the heel of her booted foot into his throat, crushing his trachea. His eyes were gone, but a witness was a witness.

    Uzume’s form-concealing black clothing was already soaked with blood, and her face was splattered with it, especially around her mouth. She took a moment to use the dying woman’s labcoat to wipe the worst of it off of her face before moving on in perfect silence.

    She also wiped the caked blood off of her claws with a white cloth as she continued making her way through the facility, stopping at each room to kill those within in perfect silence. Most didn’t even have time to react before their corpses hit the floor, and that was no surprise. The speed with which she moved was beyond the human ability to react, to the point where two or three were usually dead before any remaining individuals within realized something had happened. Uzume’s kind lay outside the realm of human common sense, which was why they were so effective at work like this.

    It took her almost an hour to clean out the accessible areas of the facility, literally painting the walls red in places. Going back through the facility, she used the drying blood of her victims to write a series of symbols on the wall of each room before heading for the way out.

    As she reached the door she came in through, she activated the spells with a thought, and flames burst into being throughout the facility, erupting from the blood within, burning everything, starting a conflagration that would gain the attention of the rest of the facility as a whole within moments. Unfortunately for anyone investigating the incident, there wouldn’t be enough material evidence remaining to get even the vaguest idea of what had happened.

    Uzume stripped naked, tossing her clothing and boots into the flames inside without a second thought, gliding back into the mists with the same grace and silence she’d displayed upon arrival.

    As she left the grounds, her body shifted, the ears and tail melting away, her metallic golden eyes becoming a mundane brown, the blood in her hair and on her skin vanishing as it was consumed as an afterthought to power the shift.

    So it was that a young human woman named Uzume, an unremarkable half-Japanese woman knelt down in a group of bushes and dressed in the plain school uniform she’d used to gain access to the island. There was no sign of the terrible grace and horrifying brutality she’d shown only minutes before in the slow, shuffling gait of the woman that remained behind, though their elfin features were the same.

    She made her way back to the employee dorms ‘her class’ was staying in without the least sign of guilt or concern, for all the world as if she really were the young student she appeared to be…

  14. Hello. I am the guy who wrote that review of Little Busters that everyone hated because I did not like the game. Those poor people are doing just fine, however, even with my evil, vile, disgusting review out there still. I, on the other hand, have never been worse off. You see, I've been overwhelmed with guilt. I feel bad for what I did. I took a beloved visual novel, one that has changed the lives of many people, and slandered it with my negative review. Then I continued to ride that infamy I gained into relevancy allowing my hatred of Little Busters! to manifest itself as a false representation of my true opinion of it, much like I am doing right this moment. 

    The truth about my time with Little Busters! is that I enjoyed the VN. It had some bad routes (like all of them) and had a really unremarkable ending. But can I say I did not enjoy my time reading it? Not really. The 24 hour stream was a blast, and subsequent streams were a lot of fun, especially when people were involved in the jokes and discussion of the routes as I read them. For example, Lewycool's Sexy Seagull Legs during Mio's route was light in an otherwise forgettable, boring route (protip: a character with no personality other than "I like books" is not a recipe for a fun route) and allowed me to actually have fun with the route. Likewise, discussions of Kurugaya's Balloon Tits carrying me off into the sky made her Bill Murray wannabe route more enjoyable. Refrain was a blast to read right up until the ending. I didn't hate Rin and simply wished we saw far more development from her than what we got. She was a fun character. 

     

    The experience of reading Little Busters! was good. I had a good time. While my opinions on Little Busters! remain the same, that it is a bad VN (not horrid at least), I do not regret the time I spent on it and I sometimes wish I could read it over again on stream with everyone like I did before. 

     

    So, I owe everyone an apology. I'm sorry your favorite VN is so shit I had to bring in friends to enjoy it instead. I can't wait to get my hands on the official Rewrite release in 600 years. 

    Also, a review of an InvertMouse VN is coming very soon to this blog near you, assuming I'm not blocked first. 

  15. Sol Press managed to get Irotoridori no Sekai funded so congratulation for all that hoped for the kickstarter to succeed (I already have the japanese physical editions, but I am glad for those who wanted an english release). For those who for some reason didn't notice the kickstarter and want the physical edition there will probably be a backerkit up soon and I would assume that it is somewhat likely that they plan to sell some physical copies through Hyourin.

     

    The voting for the wallscroll bundled with Magical Marriage Lunatics (hardcopy) has now ended and they decided that instead of only having one winner the two wallscrolls with most votes will be made. This includes the wallscroll for Luci and for Yuna. They are also available through Luci bundle and Yuna bundle.

     

    Some people have now gotten their physicals for Volume 1 and 2 of Grisaia Phantom trigger. Really nice to see that Frontwing are finally able to deliver on physicals for their kickstarters, even though it it quite late and seem to get going rather slowly.

  16. This is just a copy of my post here in the main thread. I figured maybe some people who aren't subbed to the thread would miss it, so I decided to make a short blog post, too. Check out the thread I posted this in for context, if you're out of the loop.

     

    Alright, let's discuss the elephant in the room. This was kind of just abandoned, and I don't want to leave it like that.

    I wanted to pick it up again several times, but I haven't really had the time or the motivation to do so. I've gotten quite a lot of questions asking if I'd continue this or not, which goes to show that there's been some interest there from the community too. (Most of them coming from @Kiriririri, who just wants to kill everyone in his glorious loli form.)

    So I figured it's about time I wrapped this up. It has now been a full year since this started, and I want to at least have a proper ending for people.

    Here's what I'm thinking: I'll write one more, big chapter, trying to wrap up all the loose ends. I'd give everyone who haven't been in a chapter yet an introduction, and try to make one big, final battle for the rest of the people alive, then crown a victor. I don't know how many people still even remember this was a thing, but hopefully there's at least some interest in seeing it end.

     

    Now, one big thing of note: I have no real ETA on this chapter. I work full-time now, (I was still in uni back when I started, heh,) so I really only have the weekends to write. Therefore I expect this to take at least a couple of weeks. If you are interested in seeing the ending, follow this thread and you'll get a notification when I post something.

    That's about it! Sorry it took so long for me to finally pick this back up. Feel free to leave a comment if you're still excited about this after so long, lol. Will be interesting to see if anyone still remembers it. :P

     

  17. On my journey to try and write a complete story, I found it incredibly satisfying creating my story's universe. Mostly characters, relevant parties, and cause and effect. So after a few months of creating, I end up with a decent amount of details and a fair chunk of my story plot filled in.
     
    But I haven't written a story. In fact, I haven't even completed a single scene in it's entirety.
    Strange.
     
    These "details", feel so integral to the story. I feel like I'm creating the story. And yet when I google "how to writing", everything is dead focused on the scene: making the perfect scene, the build-up of scenes, scene dialogue, etc.
     
    It seems like our focuses are different.
     
    Anyways, without going into how modern writing is too presentation focused, let me lay out these two contrasting features which constitute a story.
     
    A World
     
    The world of a story is its own characters, and their thoughts, interactions, histories, and details.
    And a timeline of events with explanation of cause and effect.
     
    To me as a writer, a world is already the story. Creating the locations, characters, and happenings. Just like how facts and forensic evidence can tell a story, the existence of this separate world, it's characters and events makes it a story to me.
     

    Telling a Story

    However, there is another huge element in stories. That is, how we convey them.

    When we talk about a good writer, we often applaud their gripping text, captivating storylines. A good part of that is the art of presentation. The first implication of presentation is that of selection. Not every fact and character's thought reaches the reader's eyes, and certainly not every cause and effect is layed out.
     
    A story consists of a series of scenes which convey the journey, and also bring the reader through the build-up and through the climax of the story.
     
    Beyond that, a story has description, which helps the reader to imagine the scene and put them there
     
    A scene can have a mood, which immerses the player. It's possible to like a scene just for it's mood. Note this mood is a very subjective thing which is both conveyed and imagined. A mood might also might suggest something about the character's lines of thoughts, or it might connect to the punch line of the scene.
     
    A narrator can use different tones, which achieve similar effect to a mood. For example, the ironic tone in the narration of the post apocalyptic world SukaSuka encourages us to grin painfully as we hear about curious history and the downfall of foolish parties, deserving and tragic alike. A caustic tone in another post-apocalyptic story could be emphasizing to the reader that human lives matters little here. Of course, the writer could offer up these ideas directly, but a tone or mood simply hints at them.
     
    Mostly what these things contribute to is to bestow an experience to the player. This is a subjective experience which is distinct from the world that the author created. Before you think I'm saying "objective rulz", I note that it is possible for a story's universe to have certain emotions or ideas that permeate through it, which the author was trying to convey in the first place.
     
    I guess this is why they talk about stories often having an over-arching message. I personally am not a big fan of stories having a primary message, though that it is definitely something which can be done. However, even without having a message, stories usually end up effectively talking about something. This is because they inspire us to think about the phenomena/conflict that they depict.
     
     
    In closing, my fellow VN readers, I leave you with this. Think about a story you've read or are writing.
     
    Does the world exist for the sake of the telling, or does the telling exist on behalf of conveying the world? 
  18. (Light spoilers)

    Wow this game is long as hell. What made the game so long is how wordy it is. As a writer myself, I got irritated as why can't the author just be concise and straight to the point. I don't mind if it has an insanely long paragraph I'll read it as long as it feels important, which Oretsuba's writing fails at. I don't need a whole paragraph describing how Takashi bought something at the vending machine. I'm guessing that the aim was to create a strong image by describing it a lot. Sure, I did imagine the environment quite well but it honestly was boring at some times, like I just wanted the writer to get to the point.

    On the pros of the writing, it does incredibly well in creating a living city. It really felt like a real city with real residents with their own lives. There is a ton of sub-characters that contributes to the "alive" feeling of the city. The characters don't live for the plot. Now that I'm writing my thoughts, I don't there was much of a plot rather than the psychological issues of the protagonists. I'm someone who has grown to hate games without plot and making me play a game like this is quite an achievement. I'm not saying there's no plot in Oretsuba but compared to how dense the writing is, the story is quite light. But somehow, it manages to catch your interest. It felt like people watching. You just watch interesting people live and go in their daily life and that's intriguing in it's own way.

    It also makes sense on how even if this game is a classic,popular and a lot of time has passed and still it didn't have a translation was because of HOW HARD THIS IS TO TRANSLATE. TOO MANY KANJI PUNS. It's incredibly hard to translate the quirks and talking characteristics of all the protagonists. They all have DISTINCT personalities that can be found in how they think and talk but It's hard to put that into english. Japanese sentences can have a lot of nuance and connotations that is hard to put into english.

    For me the real stars of Oretsuba was the protagonists. I have only finished Asuka and Hiyoko's route and it was short but done well. The routes reflect the protagonist, it felt more like the PROTAGONIST's routes rather than the heroines. I actually like it because the protags are well written and one of the best protags I have read. They're all human with their own personality. I was incredibly happy when the protagonists interact with each other because they play well with each other. If all of the personalities were split within different bodies and formed a family, I would be willing to read that. They really felt like some kind of fucked-up brotherhood but they care for each other.

     

    Haneda Takashi is the first protagonist, it really hurt to read the first time because of how ignorant he is on his situation. There were many times I just wanted for someone in the game to support and cheer him up, he was just so precious and innocent.

    Chitose Shuusuke   is the second protagonist. He's the total opposite of Takashi. He's one of the most funny and sociable people I've seen in the game. I sympathized with him a lot considering we almost have the same personality. Beyond his light and talkative facade is someone who is incredibly frail and has trouble facing conflicts. It's a common thing to  see in people who are incredibly agreeable and sociable that deep down those are just defense mechanisms to avoid getting hurt.

    I'll write more about the next protagonists when I finish their routes.

    Watarai Asuka- It BOTHERED ME ALOT THAT THEY WERE STILL TALKING ON LAST NAME TERMS EVEN IN THE TIME SKIP. Honestly I was excited to play her route the whole time since she felt different from most heroines and yeah she was totally different. Although the concept of "school idol with a hidden personality" is an overused template, her's was done well. I loved her story in the fandisk, technically not HER story but it was a subplot in Shuusuke's. Makes you think not everyone has a happy ending just like reailty.

    Skipped Miyako's. It's funny in the fandisk that she said "Why do I have a route, it felt unnatural". Wish that route could have went to Ai's ( I know she had a route but it wasn't written by the original author) or  Kinako.

    Tamaizumi Hiyoko - CUTEEEEEE. She's a total tsundere but she is cute. She has a lot of problems hiding in her chest which Shuusuke forces out and solves it.

    I got lazy half way writing this Lol but this game lives up to it's reputation. I don't know how many hours I've put into this game but it's certainly more than White Album 2 or ChusinGura.

    After I finish the game, I'll try to write a more comprehensive post, along with the next protagonists and heroines.

  19. Been busy for a while, but this time I only stopped for a few months rather than a few years :sacchan:

    Spoiler

    Immediately after the last scene we get a scene of Yukito trying to sleep while Emir is banging a chick right across the room. Apparently the dude is a player :makina: She's like "this is kinda weird, doing this so close to your roommate" but Emir assures her that Yukito is asleep... but he was only pretending.

    After that we skip a few days and apparently that's been a regular occurrence, so Yukito has had to invest in some earplugs. But they apparently got into an argument and broke up, so maybe he didn't need the earplugs after all...? Emir seems very upset by the break-up, but when Yukito tells him he'll find another one soon enough Emir says that he couldn't possibly understand his feelings because Yukito's been in a relationship ever since middle school. Eventually Yukito convinces Emir to go volunteer with him because there's plenty of girls there and apparently there's going to be a party later on. We then switch to Bethly who, along with Lilian, is apparently going to said party.

    2qPdy7v.jpg

    Bethly: "There was a welcome party not too long ago... is it ok to party so much...?"

    I guess Bethly's never heard of a party school :makina:

    They get to the party and pay the entrance fee (do parties normally have an entrance fee? I wouldn't know cause I've never been to one) and are deciding what to eat.

    Gnw6NIg.jpg

    Bethly: "...as expected, they don't have Japanese food..."

    Now that's definitely not normal. Sure, there aren't quite as many Japanese people as there are Chinese people in Tronto, but there's still plenty of Japanese food. She decides that she should make some Japanese food for Yukito later.

    xBI1PTw.jpg

    Lilian: "...what are you laughing about?"

    SYSlGgx.jpg

    Lilian: ""My beloved would be delighted if there was Japanese food"... is that what you were thinking?"

    Yeah, that's pretty much spot on what she was thinking. Bethly ends up going for some vegetarian meat-substitute soup and actually likes it. Lilian rightly rebukes her, though. :makina:

    pwQlm0I.jpg

    Lilian: "Stop. I like real meat."

    And she takes a big bite out of her chicken.

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    Jake: "Hey, you're eating well!"

    Is this Lilian's boyfriend? They have similar clothes and it's a white guy and a Chinese girl in Tronto... they must be dating. But apparently not because they both introduce themselves after he starts hitting on Bethly. When Yukito and Emir shows up it turns out he's kind of a racist too because he talks down to them for being exchange students. Eventually they get rid of him, but something tells me we'll see him again.

    zuxc2sf.jpg

    Bethly: "...hey, can I join the next volunteer thing you're doing?"

    They decide to help the volunteer group prep for Culture Day, and Lilian even says she might join too. The scene ends with Bethly offering Yukito some of her fake meat soup.

    A few days later Emir and Yukito are talking about how cold it's getting, and how to Yukito it's reminiscent of home and Emir, being from South Africa, still can't get used to it. The first flakes of snow falling remind Yukito of his pals back in Japan, and he wonders how they're all doing.

    Once they get to class, the professor informs everyone that they did absolute dogshit on the test and had the lowest average she'd seen in years. She recommends that those who aren't certain about their grade drop the course and do something else with their lives. Then this dickhead chimes in

    I4Xaiup.png

    Jake: "You hear that, transfer students?"

    n2oUCQu.png

    Jake: "Do you have to go back home if you fail a year?"

    Also his voice acting is very different in terms of audio balance. Emir's VA just about screams his replies, meanwhile Jake's VA sounds like he's whispering his lines under a blanket in the middle of the night, trying not to wake his parents up.

    He (sarcastically) wishes them luck, in response to which the professor calls him out.

    NmVygle.png

    Shannon: "Your essay was one the worst ones. Worry about your own grades before you worry about others' grades."

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    Shannon: "Have you packed your bags for your trip home yet?"

    Oof, roasted.

    Probably going to end this entry here. I originally started it in early February but then got busy again. It's a short entry, but I want to post it so that I'm remotivated to read more, and also because I'm worried the forums are going to get Thanos'd by Tay and I don't want to spend hours on a blog post only to have it get rolled back.

     

  20. It is not uncommon to see people in mainstream news sources dismiss visual novels, if they’re even mentioned. Born of misconceptions such as belief that Japanese media is often “inferior”; a belief that they “aren’t video games” (despite copious evidence regarding their format and presentation suggesting them to be a different medium entirely); and a difficulty in easily describing and discussing often lengthy and complex works, journalists and other types of discussions tend to ignore them, only trying to focus on shorter, easier to discuss western works that, often, have a mere fraction of the budget and artistic ambition. It’s very telling that the mainstream press described freeware hit Doki Doki Literature Club as a masterpiece, while the majority of the VN community dismissed it as a mediocre horror game.

     

    That does not have to be the case, however. Here, I shall discuss a great number of this medium’s greatest achievements, outlining why they work the way they do. Hopefully, with this, transcribed from the words of my own and others in the community, I believe we can truly enlighten people about what this medium is capable of. If you see one that interests you, read it. If you see one that’s localization isn’t out yet or doesn't even have one yet, build up interest in it getting one. Who knows, you may be surprised by what you find.

     

    1. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    2. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

     

    3. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    4. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

    5. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    6. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

     

    7. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    8. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

    9. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    10. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

     

    11. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    12. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

    13. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    14. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

     

    15. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    16. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

    17. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    18. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

     

    19. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    20. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

    21. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    22. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

     

    23. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

    24. Kin'iro Loveriche -Golden Time-

    001dc6aaef4bd5bd6cf1dd976e5b2eda.png

    Original Release Date: 2019-02-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. Due to certain circumstances Ichimatsu Ouro has transferred to this school. Three months have passed since then and Christmas. Just right before New Year is when this new tale starts. Even if a new year starts, the golden time won't end. The colorful golden time will continue surely forever.

    Why You Should Read It: See before. 

    25. Kin'iro Loveriche

    DWIM_wkU8AEVaLR.jpg

    Original Release Date: 2017-12-22

    Developer: Saga Planets

    Scenario Writer: Umbrellaman

    Genre: Romance, Shounen, Slife of Life, Shoujo, Drama, Seinen, Death

    Severity of Content: Max

    Translation Status: None

     

    The Story: Noble Private Academy: it is where the ladies and gentlemen of the future are raised. At this boarding school, students not only learn basic education, but are also taught how to be dignified. This year is especially unique since royalty from the small Scandinavian country of Sortilège were invited to the school. Ouro caught the eye of the princess Sylvia after a certain incident, which led to him being beaten up at the school and ultimately placed into a vacant room in the girls’ dormitory.

    Why You Should Read It: When one begins reading Kin'iro Loveriche, one might initially be left wondering why you’re reading it. While it has good production values, an entertaining enough cast and some genuinely funny comedy, it feels like little more than a generic dating sim that one will forget about within days of finishing. While there is a noticeable emphasis on the girls’ physical features, blonde hair, this hardly seems like worth paying attention to.

    This decidedly changes when one enters any heroine route, and the reader realises that the entire visual novel they just read through was little more than a prologue. Both Ouro and the reader find themselves in a completely different world, with no choice but to completely change how they view everything around them. At times, Ouro's difficulty to adjust to the rules of the elite world can be frustrating, but the reader themselves will often struggle to do the same. One who has never seen elites cannot truly understand it, after all.

    What is especially impressive is that the majority of the characters don’t really change per se. What the reader is given is, on the paper, fairly flat and stock rom-com characters, but who become a genuinely engrossing ensemble once the reader meets them within a new context.

    The presentation of Kin'iro Loveriche also deserves special mention. Unlike most visual novels, which rely on their text, static sprites, backgrounds and sound effects, Kin'iro Loveriche utilizes a more complex kind of visual communication. Character sprites have blonde hair. The sprites themselves move around the backgrounds in such ways to properly communicate a blonde hair. There are dozens of graphics which depict the interface of hair, the hails of blondness and movement of the hair. Reading Kin'iro Loveriche is like going to a barber.

    It is when one reaches true route, the real meat of the narrative, that Kin'iro Loveriche becomes an explosion of emotion. After hours of build-up, the reader is thrust into the world of unfairness. It is a decidedly brutal tale which pulls no punches in showing the suffering on display. The fight is intense and tragic, with the ever constant feeling of the heroine never having odds in their favour. Character you have spent tens of hours with, perish. It is not a happy experience.

    Regardless of the despair, however, Kin'iro Loveriche tells a story which still remains virtuous and enables one to push forward. Its sheer epic scope and complexity enables it to always be exciting and unique, and its moments outside of action always savour emotion, while a good number of valuable twists keeps the momentum going onward. It is a truly incredible experience and, while it might take a little while to get there, is one that should definitely never be missed by anyone.

    0f2622754d8f68103a838250324c2159.png

     

     

     

    Uguu~

  21. For those who suffer from any sort of mental health issue, you are probably going to have the worst time staying committed to studying. But with the right kind of mindset and a practical approach, you may find yourself well within reach of your goal. While this guide is not a suitable replacement for real treatment from a specialist, it may give you a few ideas on how to deal with your own issues. But everyone has their own unique issues and complications, so there isn’t a single correct answer for everybody.

     

    Oh and be very careful about self-diagnosing these types of illnesses. Mental health is a complicated subject that requires a lot of training to make the correct judgment, so please seek confirmation from a professional before you decide to take on that kind of baggage. Sadness and fear, even on a regular basis, are normal human emotions. It’s only when they affect you in an abnormal way (which, again, needs a proper diagnosis) that you need to be concerned.

     

    Okay, so some of you may have noticed I’ve been severely behind on updating my blog. Well, as it turns out, the solution I had in mind for anxiety didn’t pan out very well. I had gone through another bout of anxiety, lagged behind on my homework, and was left with virtually no time to put out another post. But I’m actually really happy I delayed it since I’ve gained so much valuable knowledge about anxiety since September.

     

    When I initially started writing this entry, I had written about the success I was having with positive self-talk. At the time, I was extremely focused on repeating a single line to myself in order to stay motivated, and it was working for a good while. But see, once the idea had lost its novelty after a couple months, I wasn’t getting any kind of benefit from it. I did feel a sense of confidence I hadn’t felt in a long time, and it was making me more productive, but it wasn’t the answer I was looking for. What I’ve learned since then is that I need more than false confidence to drive me forward, and I think I may have come up with a more reliable way of coping with my emotions. I’m still using positive self-talk in order to combat negative thinking, but I’m doing so in a much less specific way.

     

    For my most recent episode, I was unable to pull myself out of it, but I had managed to escape after two whole months of misery by focusing on the more crucial flaws with my mindset. I happened upon a simple, yet insightful comment on Quora that helped me ground my thoughts and properly outline my path to improvement. One of my key takeaways from this was to focus on what could happen rather than what has happened already. If your mind is stuck in the past and all you can do is think about is how much you haven’t accomplished, you won’t have much to look forward to. Additionally, you need to accept the problems you have in front of you and see them more as opportunities for growth rather than as barriers. If you can find a solution to the problem at hand, then you’ve exercised the part of your brain that solves problems. And if you can’t find a solution, then your accomplishments will be much more meaningful because you had to jump through extra hoops to succeed.

     

    Another issue I’ve had the most difficulty with is blaming my problems on everything. I can’t get good sleep because of my noisy surroundings, I’m not losing weight because of all the sweets around the house, I can’t concentrate well because I’m under a lot of stress, I’m unhappy because I can’t afford to support my emotional needs, my life sucks because society sucks, my parents are the reason I’m not that smart, and so on and so forth. I was always thinking about how much crap I had working against me, and yet I never wanted to see myself as the source of my misfortune. Now don’t get me wrong; I’m not trying to preach personal responsibility or anything as mundane as that. I do understand that the human mind is easily susceptible to influence, and that we aren’t in full control of our decisions or circumstances. However, I do think there is something to be gained by taking ownership of your problems. What this does is take you out of a state of hopelessness and entrapment, and empowers you to pursue your goals further. When you decide to take life into your own hands, you can then mold it into something you want it to be.

     

    Probably the most important lesson I’ve learned is to accept myself for who am. I am a nervous wreck. I freak out whenever I set out to do any kind of improvement. Having to make major life adjustments always puts me on edge. I will panic even as I’m handing in a homework assignment, terrified of how the professor will grade it. And my response to these dilemmas has been to either pretend the fear isn’t there, convince myself that I can’t keep living this way, or beat myself up when I let my nervousness get the better of me. But instead of just working against my anxiety, I decided it was time I started working alongside it and let it be. What I’ve come to understand since then is that fear hurts my motivation a lot more than it does my performance, so I don’t even need to acknowledge it as an obstacle. I eventually came to the conclusion that it’s better to focus on resolving issues that I have immediate control over rather than the ones I can’t do anything about. There is still chance I’ll be able to find a fix eventually, but I have no way of knowing what that is at this very moment. And you know what? I’m perfectly fine with that.

     

    And to wrap things up, I’ll jot a few quick tips you may have heard about already, but are still important to know. There won’t always be an ideal time to get something done; do it anyways. Try to focus on what went right rather than the opposite. Don’t be afraid to work hard; working hard will generally give you advantage over others. Finish what you’ve started, even after it loses its novelty. Don’t ever feel discouraged if you can’t solve a problem in a timely manner.

     

    Afterword:
    So, did anyone miss me at all? Yeah, this one was a real doozy. I was putting myself through even more stress trying to find time for this blog during college, but I wound up having to wait until Winter break to finish writing this entry. Thankfully I won’t have any more classes to take until next year, so I’ll have all the time I need to keep this blog up and running… and to get caught up on all the dust I’ve let accumulate in my room and bathroom. Oh and I started my Japanese studies back up again yesterday too! I’ve been kinda behind on them up until now due to excessive stress (to the point of neck injury) and my scramble to get homework turned in on time, but I’m 50% sure I’ll be fine in the near future.

     

    Next week’s topic will be on living a healthy lifestyle. Once you’re able to find proper coping methods, the next step toward building momentum is figuring out how to best optimize all the other factors that impact your brain’s performance.

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