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  • Kaguya

    Fabulous on Fuwa - February!

    By Kaguya

      Introduction
      Welcome, fellow Fuwamembers, to the FuwaRecognition thread. Starting this March, we’ll be highlighting some of the best contributions made by our members each month. From snazzy blog articles to delicious forum threads, and perhaps even a few things more on the shitpost part of the spectrum, we'll keep an eye out for the cream of the crop. And then we'll gather them here. Just for you.   *holds up giant APPLAUSE sign*   A-hem, so this is the first time we're doing this and it might be a bit rough; next time will be at the end of March. Anyways; without further ado, let's get to our highlights.    By @Zakamutt.   Threads   Our first highlight on threads comes from two Ask Me Anything topics posted in the span of this month: from our dear provisional Tay, @Kaguya, and from the anti-moege task force founder himself, the saltlord himself @VirginSmasher.   It’s now Kags’ fifth year on these dear forums, and members of new ’n old had a lot of questions, climbing over to 50 comments, almost unheard of in this day and age of lacklustre forum interaction. Even after the glory days of lolis long passed, Kaguya still swears close to his heart how they indeed are the master-race that rule over this weeb-dom, mostly in nukige form. Charming.   @VirginSmasher’s AMA, on the other hand, is mostly an appreciation of past glory and his good friends, met before he died out, but he also remembered some newer members who are already becoming an integral part of these forums of today. Quite a lot of internal banter and jokes flew here and there, but it is quite touching to see even older members returning from long breaks of apparent irremovable death.     As you might have seen, we have a new EVN on the horizon, or rather, KickStarter: One Last Crane, developed by @Blissful-Works This visual novel is being developed by an Indonesian team with some members over at Tokyo, Japan, and it has a an odd goal amount of 10,052 dollars, though this is due the publicization of the project being handled from Japan, which also makes the whole project page ask all money in yens. A risky play, let’s see if it pays out for them. The novel is planned on being released for four languages: English, Japanese, Chinese, and Indonesian. Quite the amount for still quite a small goal, but we’ll have to see how it pans out in the end, at least they are in no shortage of ambition. While the art-style itself is quite generic, it does look modern and does its job as presentation well enough, not to mention that the KickStarter page itself is quite stylish, but only time will tell how it’ll go over. All we can do is wait.   @EastCoastDrifter has done something unique on the forums that no one would even think of. He loves space, and he has extended his love to the members of the Fuwanovel community by creating a Fuwanovel Solar System. Using a program called Space Engine, Drifter has taken the liberty to name all planets in this system after very prominent Fuwamembers. It’s a great tribute to the community and you should really check it out. Furthermore, Drifter says he’s not done, and has plans to create more Fuwa solar systems to feature more members in the future. If you want a planet named after you, feel free to post in the linked thread or contact Drifter personally.   By @Arcadeotic and @EastCoastDrifter.   Blogs Hi I'm Zaka and I'm the only one that cares about blogs on the team. Maybe. I didn't actually ask the other guys. Shit. So uhh, here's my recs...   @Clephas writes accessibly about (for the most part) untranslated Japanese visual novels. This time, we have some posts about the recently released third VN in the Otome wa Boku ni Koishiteru series, of which the first actually has a translation by MangaGamer. Unfortunately, the second is where people think it actually got good. We start with a more general note on the series, then move on to a review of Otoboku 3 itself.   While Clephas has been writing for quite a while, @MaggieROBOT is a bit newer to the scene. She focuses on Otome and BL VNs, and for this post we'd like to show you her post on an upcoming BL visual novel (fresh from the pot, baby. That thing is probably the first blog post to come right after this one. Oh yeah. That's how we roll. - Kaguya) as well as her review of the robot-romance Otome VN Sakuya. Go ahead and look for her post complaining about a trap in a moege not having a route if you like things on the more humorous side of the spectrum
      Just For Fun!   During the process of writing this post.     Well you know I’m all about that nepotism baby. That's right, this is just for you. Rising 1.8% female readership (thanks Maggie) local GM and blog post connoisseur Kaguya here. To close the blog review section up, we’ll be highlighting the post where I wonderfully delve into the mind of writer Setoguchi Ren’ya, explaining his past and his involvements with the little-known work The Shawshank Redemption as well as how that work affected the VN industry, finishing things with a bang as I explain his history and the hidden messages within Swan Song. And finishing things off in a suitable grand scale, much like a writer who traps himself into writing continuously larger powerlevels until his shounen manga gets to a point where it doesn't even resemble the original, we will be looking at two posts made by Fuwanovel's current closest figure to Jesus, @Kiriririri (Who unlike our creator, did revive. How about that?) He died for our sins as he bravely made two deep posts about the current state of the VN community that were completely hidden by the evil staff... Until now. Gaze upon them and marvel, this is the true work of a genius!! February is over. We bled. We sweat. Friendships were broken and renewed, and old members revived from their graves and mingled with the new pringles to take us where we are now. And the community persists, as glorious as ever.  March is here. And in this rewind, I declare FebruaryFuwa absolutely Fabulous! 
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Our community blogs

  1. Happiness+
    Latest Entry

    By Happiness+,

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    Enter a world without Christ, a postreligous society

    Enter a dream, that you are fully aware of dreaming

    Enter the birth of 2 new species "Reploids” and "Hybrids"

    Enter Zion, the last Christian missionary on Earth with amnesia

    Enter the mystery of seven extraordinary children and their journey to unlock the past

    Enter The astrofront, Earth's artificial orbital ring.

    Enter Parapsychology

    Enter Transhumanism

    Enter C:\ _Detroit.exe

     

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    This is the first short kinetic novel of a shared visual novel universe. Think of it as a prologue. This visual novel will be on PC, Android, and iOS.


    Right now, this visual novel is 90% complete:
    The story, programming, sound effects, and music are complete!

    I just need three people to help me out.

    I need a background artist to help me out with some additional assets.

    ( You can use whatever art style you like. I am just looking for an aesthetic that resembles their real-life personalities. I will provide you references to help you design them. All of the characters are of high school age. They are all African American and Asian respectively.)

    I need voice actor to voice Elder Zion.

    (For this Zion's, you need to be able to sing.)

    I need a voice actress to voice Alexis Jackson.

     

    For more casting information: https://www.castingcall.club/projects/detroit-exe-chapter-1

     

    Detroit.exe: Chapter 1 will be available on PC, Android, and iOS.

    Summer 2019


    This first chapter is freeware, an unpaid project that will be free for everyone forever. The sequel will be a commercial project. This is just to get people into the series, and if it goes well with our niche market. I guarantee you that you will be compensated awesomely. I am a visual novelist of my word.

    As for me, you can call me Happiness+ I'm an EVN developer that has skills in poetry, prose writing, python programming, and voice direction. Making visual novels is literally my dream and I love doing it. The reason why I love doing it is because visual novels are art. We as EVN developers are on the cusp of a revolution. The revolution being a new renaissance of western visual novels and I want my stories to be the spark that sets the flame ablaze.


    I invite you to join me in the revolution!

     https://twitter.com/happine27386045

     

  2. 250kLikes_BL_1920_1080.jpg

    I’ll be completely honest: I didn’t have a good opinion of NTT Solmare even before approaching the game this review is about. After exploring their sole non-otome visual novel, Moe! Ninja Girls, I was absolutely stunned with the predatory monetisation and poor quality of that title. I was still curious about their otome projects though and decided to check out one featuring the theme I personally enjoy a lot: vampires. Thus, I ended up playing Blood in Roses+, one of the over 20(!) games in the Shall We Date? series and what I found there was an extension of my Moe! Ninja Girl experience, along with some interesting surprises (which doesn’t mean any of them were particularly pleasant).

                    First, however, a bit of context is required. NTT Solmare is a Japanese company producing e-books and mobile games primarily for the Western market. Shall We Date? Otome games are their flagship product and can be split into two categories: paid apps, which are mostly Android/iOS, English-localized ports of Idea Factory otome VNs and free apps which are produced by NTT Solmare themselves. Since 2011, they’ve released literally dozens of cheaply-made, but aggressively monetized games, particularly in the free-to-play segment. This is also the category where Blood in Roses+ fits in, being a fully free-to-play mobile VN, in which you can theoretically experience an impressive and constantly-expanding pool of content without paying anything. There’s a catch though… Or a dozen, which are all worth discussing in detail due to the unbelievable abuse of the VN format they represent.

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    The consistent setting and a cast of characters shared between the many alternative-universe scenarios are among the game’s few redeeming qualities

    Before I get to ripping the game to pieces for its business model, what is Blood in Roses about? At its core, it’s a supernatural romance featuring a human protagonist becoming involved with a group of powerful vampires and other fantasy creatures – nearly all of them in the form of ridiculously-attractive ikemen, of course. Every one of the 25(!) hero routes (there’s a token yuri one too) revolves around the Hotel Libra Sincera, a castle built at the crossroads between the human and magical world, and a core cast of characters, including Alfred and Rupert, the vampire twins in charge of the hotel. There’s also the mystical rose garden present within the Libra Sincera's walls, which the game takes its title from and which usually proves to be of crucial importance for the heroine. Every arc can be considered an alternative-universe scenario, telling a self-contained, conclusive intrigue and romance scenario. While there are some recommended “beginner routes” that works best as introduction to game’s lore, the only thing you probably shouldn’t do is starting with one of the arcs featuring the “hunter” protagonist – the second version of the lead character, added in one of the later updated to the game, original one being the “witch”. Those play a lot on the previously-established lore and will be more fun to experience if you know the “core” stories like Alfred’s and Rupert’s.

                    While, in general, the game’s writing is generic and sometimes quite uninspired, most routes have their interesting moments and the ability to see so many version of the story and different perspectives is quite fun, making the game more enjoyable the more you play it. The protagonists (they’re explicitly two versions of the same person from different timelines, but are also different enough in their skillsets and behaviour to be considered separate characters) are also rather fine, with a major caveat that I mostly enjoyed them when choosing “moonlight” dialogue options. This is part of the game’s karma system, determining the ending you get: moonlight choices usually involve the protagonist being more decisive, aggressive and openly affectionate towards the hero, while the opposite “sunlight” route basically means her being a bag of wet noodles (or in other words, a stereotypical otome protagonist). Especially in the case of the witch, who starts her story as a prisoner of the vampire brothers, sunlight choices are rather jarring to observe and often lead to submissive endings that rubbed me the wrong way.  

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    The avatar system and all the gameplay mechanics of Shall We Date? games are more roadblocks preventing you from experiencing the story, than actual sources of fun

    Thus far, it doesn’t sound so bad, right? What’s the issue then? Well, the first problem is that you read the story in tiny, 1-2 minute bits (scenes), each of them costing a story ticket. You can get up to 6 free story tickets per day (with up to 5 stored at once), but if you want to read faster, you have to buy premium tickets at an insane price of $2 apiece. This already creates an extremely stilted reading experience, exasperated by the Blood in Roses’ clunky UI and very high input lag – the client acts pretty much as a web browser, with all the nasty implications you might be familiar with if you played old browser games in the early 2000s. If you think, however, that you’d be able to just buy $200 worth of story tickets and read a full route in one go, you’re sorely mistaken. The game also forces you to participate in the crude minigame called “Miss Rose Contest”, where you compete with other players to farm two in-game currencies: Tokens and Lady Level. You require both to bypass “Love Challenges”, literal roadblocks that prevent you from reading the story any further until you buy a specific avatar item for Tokens or reach high-enough Lady Level. This is, of course, another way to extort money from you, although bypassing these challenges with cash is so expensive that you should probably forget about doing so unless you’re a Saudi sheikh.

                    There’s another layer of scummy to Love Challenges: using premium currency to buy special items in some of the challenges will reward you with premium version of the story, with special dialogue and an extra CG that will save to your library (quite often for a price of a full route or two in a much better game). The Love Challenges are also designed to show up often enough and with so high Token prices required to bypass them, that you’re likely to get stuck for literal days farming currency to just continue reading (no matter how many story tickets you might have). And if you wondered there was some aspect of the VN experience that wasn’t monetized yet, the aforementioned moonlight/sunlight endings also have a trick to them. You cannot go back on your choices without resetting the whole route (each consists of ten chapters, or around 170 scenes total) and losing all the story tickets you used and Lady Level you farmed (it always resets after finishing or switching a route). This means that if you mess up the dialogue too many times and don’t get enough points in either alignment, you’ll end up being stuck with a short, bad “Farewell Ending” – that is, unless you use the premium currency to boost your points. What makes all this even worse than Moe! Ninja Girls is that while that game also represented shocking levels of greed, it at least had the decency of consistently awarding you premium currency through events and rewards for finishing story chapters. Here, you can only rely on your wallet to get you any of the game’s premium features.

                    Speaking of events, as you can imagine, those are pretty impossible to complete in without going full pay-to-win – in my first experience, even using up all the very significant starting bonuses (around 70 premium story tickets and other expensive item you get for free in the first two weeks of playing) I could just barely keep myself in the top 1000 ranking and earn some worthwhile rewards. Interestingly enough, after I already invested a lot into said event (they work in 20-day cycles), the game sabotaged me in a way by starting a new character’s launch bonus, giving five times the diamonds for reading chapters in his story, which I had no interest in (and would have to abandon the route I was two-thirds into and actually enjoying). The sudden need for choosing between reading something I had little interest in and shooting myself in the foot gameplay-wise was not something I enjoyed.

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    Some of these heroes might look like abusing assholes at first, but ACTUALLY, they are abusive assholes with minor redeeming qualities, which magically make everything they do acceptable...?

    Of course, the are minor prices in the events that you can get to just by playing consistently and one of the Blood in Roses’ features I actually like comes into play here too – you can get a lot of minor bonuses, like extra diamonds for events, extra energy for Miss Rose Contest and faster story ticket recovery by watching ads. This is something I consider a much more reasonable option that just asking you to pay up, but it hardly changes the predatory nature of all the game’s core features. In this topic, I should probably quickly go through the avatar system, which lets you equip items you get from mandatory Love Challenge purchases, the events, the "Make a Date” gacha (another thing that is fuelled mostly by the Miss Rose Contest, as every 5-win streak will award you tokens for the gacha machine) and unreasonably-expensive premium gachas. For a non-paying player this is another source of frustration, as while there’s a number of cool items you can buy for Tokens, if you also want to read the story consistently, you’ll pretty much never have any extra ones to buy an item you actually want, rather than the ones you need to progress through the roadblocks. Also, there’s a pretty strict limit on how many avatar items you can own, possible to expand through pricey consumables – another limitation that seems to have little purpose other than making you pay up If you’re not lucky enough to earn those from events or gacha and you run out of space.

                    In the end, literally everything in Blood in Roses is an aggressive, meticulously-crafted scheme to extort money from the player. The depth of predatory monetisation is so severe that I have a hard time to consider it a game, or especially a visual novel – it’s a scam disguised as one. It might look and sound decent-enough at first, but quickly shows its ugly face of a cynical money-making machine that puts manipulating the played into spending money over any kind of fun or creative integrity. While the daily routine of interacting with the game might not be wholly-unenjoyable, I find what it truly represents nothing short of disgusting, mostly because it’s not an isolated case, but simply an iteration of NTT Solmare’s utterly corrupt business model. This is mobile gaming at its absolute worst and a gross bastardisation of the visual novel formula – if you care about our niche at all, otome and beyond, please don’t support this company and other ones utilizing similar practices. They don’t deserve it.

     

    Final Rating: 1,5/5

     

    Pros:

    + The art isn’t bad

    + Most routes have their moments

    Cons:

    - All-around despicable business model

    - Overly simplistic, tacked-on gameplay mechanics

    - Clunky UI that makes daily tasks an absolute chore

    - Ultimately shallow storytelling

     

    VNDB Page

    (Please don’t) play Shall We Date? Blood in Roses+ for free on Android or iOS

  3. Foreword: Well, I just liked the cover - looked like today's charming covers. 

    Title: Koijibashi

    Developer: Raccoon

    Date: 2004-08-13

    VNDB link:https://vndb.org/v4247

    Youtube walkthrough:https://www.youtube.com/watch?v=WN2JN8bkyZk&list=PLs4Gp5VU4Fv-YnknXUNJpQwDtOqLsGr9p

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    Synopsis: Yuta Tachibana was supposed to graduate this march, but he decided to do a graduation trip with his childhood friend instead. In their destination, they find Yuta's cousin waiting in a bridge rumored to bring fortune to lovers. What Yuta doesn't know is that even stranger things are waiting around the corner...

    Game type: Mythological school trip

    Character Design rating: 5/10

    Protagonist rating: 5/10

    Story rating: 6/10

    Game quality: 5/10

    Overall rating: 5/10

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    Rating comments: Game with 6 score would mean that it has some interest for me. But it does not. Despite the positive moments game can't offer anything to me.

    Protagonist: Yuuta does not have a face and is our nobody. No point observing him, really.

    Characters: There are as many as six heroines. All the heroines can be roughly divided in two categories - classmates on the school trip and heroines met at the place of destination. Hazuki, Mikoto and Nonoka are our classmates. All of them have pretty much the same flow boring routes with interesting spots only hinted at best. But the other category is much more curious. Karen is our weird half-Japanese who is of unique simpleton personality, but she can actually do miracles thanks to it. The way she handled main conflict of the game is just hilarious. Shiho is Yuuta's pervy cousin. She behaves as a horny OL, but she actually has the most interesting action and mythological scenes inside her route - very similar to Kizuato. Lastly there's one secret'ish heroine Makoto. And I basically can't say anything about her without spoilers. The only thing I'll mention is that she's only available after clearing Mikoto route while all the other heroines are available from the start.

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    Story: The weirdest part of it all. And weirdest it's because of the bridge that hardly really plays any role in the game. It's just a notorious place to visit. In some routes the final scene has something to do with the bridge, but it's pretty stupid to pull it out by the end while keeping in in shadow along the way. There's very little in the story department in the game. A group of five students (two of them are boys) go to a graduation trip to some onsen near some legendary bridge. Classmates heroines pretty much stop there and after some development have their boring ending. Non-classmates have more or less unique stories at the onsen site - well, memorable, at least.

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    Overall comments: Don't really want to take much time discussing Koijibashi. It's the debut work of Raccoon and thus with many flaws. Humor. Boy side character Ryuu. Heroine sprites and majority of CG. Everything is really mediocre. And that cute girl on the cover in reality is chaotic Nonoka with her hair being disturbed at all times. Game has no good story. There is no True route. The list of flaws is so big that I really struggle to find anything really worthy. Well, those action and mythology scenes were nice - but again - terribly short. The only route that stands out for me is Karen's. Her unique personality, development and some really nice CG might be enough reason to try to read her route. A pity that such brilliant cover can be totally misleading.

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  4. So anyone else think that Saya no Uta Steam trailer soundtrack is more fitting as techno song in which it's fitting for dance instead of a trailer for horror VN? I do (Hence the title for this week VNTS Review) and I felt that it make the trailer is quite narm instead of being scary, so much that I felt that it's very funny. I know that it's the remix of the old trailer song, but it's not like they couldn't use the old song from the trailer there. Anyway welcome to this week VNTS Review and since apparently Decay was still busy and thus no VNTS, I'll make a review without VNTS here. As for this week, well actually I didn't quite like that there's many delay here, although if the circumstances are very severe I guess it can't really be helped here. If anything, at least there's still some updates and the releases. Anyway let's see what I can write for this week here.

    As for Saya no Uta remake, other than unfitting trailer song I would say that the release itself is quite redundant because we already have this released twice (And I'm sure that JAST wouldn't change the translation here). While granted it's a HD one, I think most of the people couldn't be able to tell the difference if they use the older laptop (To me the older version is still enough). If anything, at least now that it's available at Steam so if the people prefer Steam to buy the VN then they can buy it from there. Otherwise we can treat this as another redundant release from JAST and wait for JAST to fulfill their promise in regard of their more interesting releases (ie Sumaga, Kimikoi, and Flowers Autumn), which is quite difficult to fulfill if there are many other circumstances such as the problem in the hardcopy factory if they still insist to releases the new releases alongside the hardcopy and thus inevitably delay the releases.

    From fan translation here, we have Eustia was at 37.99% translated with Eustia's chapter was at 23.22% translated. Other than usual Eustia's update we have Miotsukushi Omote was at 6% translated and more importantly we have Watamasu was fully translated, although it would still take some time before the release though because the editing and QC progress was still at 0% (I assume that the team would certainly take care of that as well).

    To be honest I didn't really like when Sekai announced the release date only to have them delay it for a week here (From 10th to 16th), and that case is happened at Nine 2. And not to mention the reason is quite hard to accept there, in that apparently because we have Comiket. I know that the developer probably attend Comiket, but I think Sekai here is really need to pay attention to that event beforehand before announce the release date, so that the people who already anticipate the release at that date didn't really need to be disappointed to see the release being delayed. I guess there's nothing will change if I rant here, so let's just say that it's good that Sekai here also have Zombie VN 2 release. While granted it's still serial VN and that the premise is still a post apocalypse world where the zombies roam around, at least now that I take a look at it the graphic is really looking good here. So go get the Zombie VN 2 from Denpasoft if you've been looking forward to it for a while (There's no Steam release here), and have fun.

    Almost forget to inform that Steam apparently was going berserk again by removing Loca Love from their store, but apparently the reasons is because it did have rank Adult Only and yet the setting was at the high school. I know that the reason here is quite flimsy, although knowing Valve was quite dislike VNs with school setting that have sex scenes safe to say that it might be what Valve have for the reasoning. In any case, let's see whether they still can release Loca Love 2 at this month or not and hopefully they'll be able to find a new store to sell it.

    Speaking about store, we have poor Mangagamer struggle with their busted deal in regard of the payment processor. I don't really know though on how that work for them, other than it's obviously very inconvenience for them that so much they need to delay Haretaka release which to say was quite a downer. There's a lot to speculate in regard of the busted payment processor here, and more importantly the last time it's happen is back at 2016 in that it also force Mangagamer to delay Haruka release for a month. In any case, for now I just hope that Mangagamer will find a solution for their problem and released Haretaka afterward, and possibly not to let this happen again in the future. 

    Forced Haretaka release delay aside, at least we have a lot of updates from Mangagamer here. As for the updates, we have Uchikano was at 87% translated along with 11% edited, Funbag Fantasy 2 finished the testing, Sona-Nyl was at 20% edited, Sideboob 2 was about to enter the testing, Magic and Slash was at 58% edited, image editing for Escalayer was finished, Mugen Renkan was at 86% translated and 64% edited, 01 was at quarter edited, 02 was at 93% translated and WanNyan was at 70% edited. That's all for Mangagamer's updates here.

    As for Aokana, it's too bad though that it's also delayed as well although seeing that they got almost 1,200 backers they probably need some time to prepare the Backerkit (At least a month). There's also the matter that Aokana was in review at Steam, which would be took some time seeing that they deleted HGB and more recently Loca Love 2 so it's possible that they would tightening the review process (I just hope that the review process will be going well). So in any case, for now we can at least expect September's end release to be safw. Like Mangagamer, Nekonyan here also have some updates in that they have Aokana was fully translated along with 90% edited, Hello Lady was at 80% translated along with 65% edited, Makeover was at halfway translated and edited, and Senren Banka was at 35% translated and edited. Also like both of Mangagamer and Sekai, Nekonyan here also have secret projects and this time they add two more. For the progress, we have the engine for the 1st project was worked on by the developer, 2nd was at a quarter translated and edited, and 3rd was at 7% translated and edited.

    That's all for this week VNTS Review, and sorry for being late here. See you next week.

  5. There are three main routes for this game. They are called “Thanatos”, “Pathos”, and “Campus”. It is impossible to choose your route without using a game guide. Even with a guide, much of the game is randomized.

     

    There are 18 endings in total. A total of 6 are relationship related. The relationship endings are only available on the “Campus” playthrough, which is only accesible by playing halfway through the “Pathos” route and fulfilling some secret hidden conditions. In other words, getting an ending where you marry your waifu will be incredibly difficult.

    The other 12 endings are “Job Endings”. These are determined by your stat values. Intelligence and sex appeal are key factors in what job you get. Regardless of what ending you get, completing the game unlocks a homosexual side story.

    The story follows the Evangelion Anime completely until it splits into different routes. Misato picks up Shinji, he fights the third Angel, he gets to know Rei Ayanami, and the story continues.

    The plot is easy to digest. Compared to the anime, the story is easier to understand because everything is explained in order. For example, from the moment you start the game, you’re given background info on the second impact and Misato’s father.

    While the plot is explained much more clearly, it removes any sense of mystery from the experience. That’s okay though, because this game is clearly focused on pleasing Evangelion fans with tons of fan service.

    The game introduces 3 new characters who are female NERV Technicians. The existing characters are changed to fit a more comedic and relaxed storyline. For example, the nerd Kensuke is now a total deviant and pervert. He takes ecchi photos of girls in class, then sells them to random guys. This makes him far less likable than in the original show.

    Shinji is much more happy in this game. There are very few sad or emotional moments.

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    MORE INFO HERE

  6. Aojiru verse introduction #2: In'Youchuu

    In the last post I listed the current games in the Aojiru verse, (I'm probably the only person on earth calling it this, but it must become a thing!), and I introduced the game that started it all; Hanamaru! Today I will dig deeper into what exactly you should expect from Aojiru games, and introduce In'Youchuu, the most iconic Aojiru-game to date.

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    Introduction:

    Let us begin with a general introduction to Aojiru's games. These games are all fairly dark, both in general writing and story, as well as the H content. That being said there is also usually a decent amount of sol moments in each game, with a proper good ending that can be reached by avoiding a minefield of bad endings scattered throughout the games. For games like In'Youchuu with several sequels, this good ending will be the default canon that will continue to the next installment. Exceptions of this rule would be the standalone horror games, such as Fuka no Jugoku, which is a story of pure madness, with no real "good" outcome. There is just very little room for sol content in a game like that. But, the majority of Aojiru's games will feature at least some of it.
    What's interesting about Aojiru games is that the sol moments are actually very enjoyable, and it really feels like they belong, despite of the dark themes these games have. They really nailed it with having just the right amount of "feelgood" content before shit goes bad, so you have time to get to know the characters before shit hits the fan. You get invested in both the story and the characters. Well I do, anyways. I never get tired of seeing Yamato and Mikoto, two characters from In'Youchuu, shouting insults at each other like an old married couple. The games also have some pretty adorable chibi art:

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    Many might brand the Aojiru games as mere nukige with no substance or plot, but this is inaccurate. Sure, the games have a lot of H-content and I can see a case being made for them being branded as nukige. But, they are absolutely not mindless nukige without any story. In fact, I find most of the stories told in Aojiru games legitimately interesting, and get very invested in the worlds and the characters introduced in them. Of course, I have to admit I am a fan of the dark H content that there is an abundance of in these games, but I also love the stories, and think games where the two elements can be combined are very cool. If you think the same, these are basically made for you.

    In'Youchuu


    Normally Aojiru games will feature some kind of supernatural entity, such as Nightmare from In'Youchuu-we will talk more about him in a second-or Kudan from Kowaku no Toki. (That dude scared the shit out of me when I first played Kowaku.) These two are very different beings, but both get classified as some kind of "youma", which is a monster born from negative emotions. Some are mindless creatures driven by primal urges, while others are incredibly intelligent beings with god-like powers.

    In In'youchuu we follow a group of monster hunters-The Monster Subjugation Division: The Black Cats- who can use different kinds of spiritual and magical powers to destroy these creatures. (Let's make it simple and call them "The Black Cats.")
    The four members of The Black Cats are Yamato, our protagonist, a half-demon who mainly relies on brute force when fighting. He's a big pervert, and is definitely not the brains of the operation. Then there is Mikoto, the oldest of the Shiratori twins, Mikoto and Takeru Shiratori. She might be the "oldest" of the two, but she is also the most immature of the girls. She always gets in arguments with Yamato, and gets scolded by her little sister, Takeru, for not thinking before she acts on a frequent basis. She hates doing paperwork and will do anything to get out of it. While she is not as well-versed in magic as her sister, she wields a powerful weapon, The Spirit Blade Raikou, and likes to fight in close combat like Yamato. Takeru, the youngest twin, is a cool and collected fighter who always analyzes the situation before charging in, unlike the other two. If not for her, Yamato and Mikoto would surely have gotten themselves killed already. Finally there is Yoru, the leader of the Black Cats and the reason for the group's name. He is a nekotama, a cat spirit. I said Yamato is not the brains of the operation due to his pervertendess and well, Yoru is... the same. He might be the leader, but Takeru is the one making the calls when it counts. Meanwhile, Yoru is off doing... this. (Told you there was some goofy content in these games :P )

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    From left to right we have Yoru, Mikoto and Takeru

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    And here is Yamato

    In'Youchuu starts off with Takeru being sent to a school up in the mountains where there have been reports of monsters popping up at night. However, she never reports back to The Black Cats, and goes silent. Concerned about what could have happened, Yoru sends Mikoto and Yamato to the school to investigate Takeru's disappearance, and the nightmare begins.

    Yamato and Mikoto start investigating the school, though find no signs of Takeru on the first night. She simply seems to have vanished. Meanwhile, there are clear signs of monsters hiding somewhere in the school, and the duo heads there at night when monsters are most active. At this point, you are given choices rather frequently, usually with each fight. One wrong choice and you will be sent off to a bad ending, where horrible things will usually happen to the characters. Trying to avoid these bad endings is in my opinion part of the excitment in playing these games. Make a wrong turn and you get "punished", as the characters fails, (though you could see this as a reward depending on how you look at it,) and if you make the right choice the story continues. Though, this does of course not mean you are guaranteed to be victorious. There are times where things just goes south, which is to be expected in games these dark.

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    A standard group of youma that you will encounter a lot. These are the mindless sort, that feeds off human organs and are driven solely by primal urges: hunger and the need to breed.

    At the school we are introduced to some familiar faces, like Momono Momo and Sumire from Hanamaru! And also get introduced to a new face, Sui, a childhood friend of Yamato who gets pulled into the chaos that is unfolding at the shcool.

    Eventually you start to figure out what is going on, and meet the first big bad of the Aojiru games: Nightmare. He is a humanoid youma with horse features, that feasts on the wombs of women and aims to create an army of monsters by making the women he eat into breeding machines. Needless to say, he is not a nice guy. Some of the bad endings with this guy... phew. Erhem, anyways.

    In'Youchuu offers some pretty cool fight scenes, with everything from chuuni chants to epic battle CGs. Of course, I don't want to hype this part of the games up too much. Like, you shouldn't go into these games expecting Dies Irae level fight scenes. But, they are definitely enjoyable, and there is often at least one big climax at the end with some pretty cool stuff. There's tons of fight scenes, but the one big one towards the end often uses a lot more budget in the CG department, heh.

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    Nightmare. He looks both hilarious and terrifying if you ask me, heh.

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    Yamato in his transformed state, during a battle. Being a half-demon, he is capable of transforming himself into a demon for a short time, though it takes a huge toll on his mind and body.

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    Yoru, after going into combat mode. Yes, he is a badass.

    I obviously have not linked too many NSFW images in this blog post. There is a lot of that in In'Youchuu, naturally. A lot. But, you can find them yourselves, I'm sure. What I wanted to do with this post was introduce more of the serious side of In'Youchuu, and in turn, Aojiru games as a whole. These games aren't just tentacle nukige with some dark scenes. Sure, there's lots of that, but there's much more to them. There's actual stories here, with well developed worlds and characters. I fell in love with these games because of the mix of seriousness and dark H. I am also just a huge fan of Aojiru's art in general.

    I really hope an Aojiru game gets picked up for localization one day. Heck, maybe I'll be able to translate one myself down the line. That would be pretty exciting.

     

    Anyways, if you do speak Japanese, I recommend giving one of these games a try. Who knows, maybe you'll enjoy the ride more than you expected. A lot of people see "nukige" and brush the games off as bad right off the bat, which is why I'm not overly fond of that branding. Yes, with the amount of H in these, it probably does fit to call them nukige, but there's also so much more to them.

    That is it for my post on In'Youchuu 1. Next blog post will either be about the sequel, Shoku, or Kowaku no Toki, one of my favorites. I still haven't decided which one to go with yet. Either way, see you again then.

  7. Haruka!! So cute!!! I knew she'd ask me to kiss her if we continued with the topic but that was cute, really cute. How am I supposed to get close to other girls when Haruka is such a good girl?!

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  8. Having just finished all the endings of the Haiyore! Nyaruko-san PS vita VN i figured I would share my disappointment so those interested in know more about the VN.

    The first half of the VN is a retelling of the first season of the anime with a few new scenes and lots of lots of CGs, almost all of which are just art taken from the anime. The remaning half is a decent enough story but nothing special, my main problem with it is that the comedy is very repetaive with things that used to be funny early on being overplayed to the point where it loses most of its comedic value. The really bad thing about this VN however is its route system and endings. There are 8 different endings though 6 of them have 2 variations so quite a lot of endings. These endings are short 2-3 min and the part of the route of the character that leads up to the endings are lackluster with the same events playing out each time but with a different character which means some of the dialoge is changed. The main problem here is how much of a pain in the ass it is to get to a new ending once you have completed the VN. Most of the scenes are the same for all routes and the more routes you do the less scenes are left to read in the other routes. This means a lot of skipping and the problem with this is that the skipping in the VN is a bit slow as it uses time to load the different sprites and background. Because of this skipping through the VN while not reading a single scene will take roughly 1 hour and there are probably 40-50 options to choose between so it will stop you up as you skip through it constantly. This system is a pain in the ass to deal with as you need to read the VN 8 times for all the endings and 6 of these times you need to read from roughly 70% complete to the end twice. So once you are done with your first route you will just switch between reading short segments and skipping with the later ones being pretty much pure skipping until the end. I would estimate I used roughly as long time skipping on this VN as I  actually did reading it and if I weren't a completionist by heart I would have dropped it someplace during my 2nd read through. So the only ones I would recommend to pick this up are people who really just want some more Nyaruko and just plan on reading one route before quiting.

    Front of the vita case

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    Back of the vita case

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    The cartradge

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  9. This is the latest game by Clochette, a company known mostly for four things:  It's decent stories, it's excellent characters, a tendency toward fantasy and sci-fi settings, and the forest of oppai heroines that spring up in its wake.  lol

    Clochette is straight out my favorite plotge/charage hybrid company, mostly because they understand what they do well and don't try to do anything but develop from that perspective.  The result is that I can depend on their games being enjoyable.  Some people will probably go 'eh?  Isn't that a matter of course?', but most companies that always produce the same genre never manage Clochette's level of consistency in quality and type.  To be straight, this is the only charage company whose games I can still enjoy without reservation, even after my burnout. 

    Kokorone is based in a setting where mysterious out of place objects, in the form of underground black pyramids surrounded by unnatural foliage, began granting people mysterious powers about thirty years before.  The protagonist, Komachiya Soushirou, has one such ability that he defines as an affliction.  His ability is indiscriminate telepathic reception (under the theory that people 'project' their emotions and thoughts constantly if they don't try to shut it off).  He suffers from headaches and having to hear people spill their thoughts and emotions into his mind wherever he goes, and he can't shut it off.

    That said, seeing as this is a Clochette game, this 'constant suffering' stage only lasts about five minutes (Clochette games have dark moments, but none of them have an overbearing atmosphere).  It is soon relieved by his experience of the mind of Kamishiro Sumika, one of the game's heroines, and he finds himself drawn into helping out with her club, which tries to build bridges between Magia Saucers (yes, that is the name for them, lol) and normal people.  They are joined by the iai mistress and Sumika's best friend, Tatewaki Chihaya; the genius Magia researcher Tsumuri; her cat-like best friend Leeruxu; and (eventually) the protagonist's senpai-imouto Nazuna (yes, she is both his little sister and his senpai).

    The common route is pretty straightforward Clochette, with ecchi happenings that never cross the line, mild humor, and a few serious story/plot points that serve to properly introduce you to the setting and characters (and give you an idea of what the heroines will be like).  The protagonist does deal with his personal issues in the common route just well enough to provide a baseline for them possibly becoming less important in the heroine routes (or become important again, depending on the path), which was definitely intentional and typical of heroine routes... but I never really thought Clochette would pursue the production of a game with a constantly gloomy protagonist, anyway.

    Chii-chan (Chihaya)

    Because of this route, Chihaya will forever be Chii-chan to me.  I mean, Chii-chan is so adorable that you can totally see why Sumika adores her... and the route is extremely lovey-dovey, even at its darkest moments.  Part of that is helped by Chihaya being a complete open book to the protagonist for much of the path, resulting in an endless cycle of ichaicha that is oddly non-annoying (probably because the ability to see into her head makes it less fake-seeming). 

    Anyway, Chihaya's route focuses, unsurprisingly, on the personal issues for her that surround her Magia and her relationship with her father... as well as the problems Magia can cause for athletes and competitive martial artists (by law, they can't participate).  This route gets highly emotional at times, especially toward the end, but it stays light and cute for the most part.

    Leeruxu

    The obligatory catgirl of this VN, a young woman who possesses a Magia that grants her incredible physical abilities and the visual traits of a cat-person.  She is a friendly and whimsical heroine, closing in suddenly and vanishing on a whim.  She eats a lot (think food-fighter levels), and she can generally be trusted to be smiling or encourage a warm atmosphere wherever she goes.

    Her path circles around her abandonment issues and the protagonist's reaction to them, and as a result, it has less focus on the characters' powers than in Chii-chan's path.  There are some strong emotional moments in this path, as Leeruxu's issues have a very strong basis in her past that isn't easy go leave behind.  That said, it mostly comes off as a moe-focused sort-of nakige route... especially since everything about Leeruxu is built to be moe or ero, right down to her voice.

    Nazuna

    Nazuna is the protagonist's imouto (little sister for the uninitiated) and she is pretty typical of Clochette imouto characters.  How so?  Every single Clochette imouto shares two major qualities... they are a total brocon and they are extremely erotically designed (all Clochette heroines manage to be ero in a good way, despite being oppai monsters).  Nazuna shares this quality with standard-issue tsundere piled on top, in the way of old-style tsundere (right down to the classic tone of voice when denying her affection).  Also typical of routes for these heroines, the incest issue is mostly minor to the heroine and protagonist, though there is a short period of thinking over the difficulties involved.  (incidentally, Nazuna is only #4 on my Clochette imouto list, with Konoka from Prism Recollection being the top so far, mostly because they did so good a job combining her quirks, her high intelligence, and fundamentally tragic innocence... oh yeah, and her perversion)

    As a clarification, one reason why most Clochette sister heroine routes go more smoothly than most is because there is usually at least one other person who is supportive of the relationship, if not the entire group of heroines and sub-characters.  While drama often pops up later on in the path, the initial transition is usually fast and easy, in comparison to blood-related imouto characters in other companies' games.

    In exchange for not being overly focused on incest drama, this path tends to focus on the issues with their deceased parents and their relationship to the school they are attending... and the dreams they left behind for the relationship between Magia Saucers and normies (lol). 

    Note:  I'm doing this VN really slowly, doing a path whenever I feel like it, but one thing I'm noticing is that there is a great reduction in drama from previous games by this company.  While the issues of the prejudice between Magia Saucers and normal people are present in each path, in the ones I've done so far, it has been mostly mild.

    Sumika

    Unusually for Clochette, Sumika is the main/true heroine of this game, though you can play her path from the beginning.  Sumika is a kind-hearted, innocent young woman who desires nothing more than to see others happy.  Her goal is to see Magia Saucers and normal people get along, and she works hard as the club leader to make it happen (while baking cakes and other snacks for her friends).  She is an 'open book', as her spoken words and inner 'voice' don't vary from one another very often, and she is the 'voice' that heals the protagonist of his growing misanthropy early  on in the story.

    Her path, atypically for Clochette, is by far the most extensive in terms of dealing with Magia-related issues, the protagonist's past, and his problems with his ability.  As a result, this path feels the most like a normal Clochette path, though it is also the only path that doesn't have an epilogue.  It is an excellent path, but, having read it, I have absolutely no desire to be disappointed by Tsumuri's path, so I'll stop my play here.

    Conclusion

    As a charage, this is a top-class game, with all the best elements of a charage (ichaicha romance, SOL, mild comedy, etc) involved without most of the flaws (average/weak protagonist, lack of origin for romantic feelings, excessive dating).  As a Clochette game, however, it falls somewhere below the midline, being just a bit better than Amatsu Misora Ni while falling below all their other works.  That said, even a below-average Clochette game is still much better than the common ruck of charage, so I can honestly recommend it to those who love oppai and charage, lol. 

     

     

  10. HLpcWM4.png

    You should read this over at https://j-addicts.de/vn-of-the-month-december-2003/ as not only does it have (some) juicier screenshots, but the formatting is much better.

     

    First of all, I believe I should thank the j-addicts/Koutou Yuumin team for their knowledge and expertise. This article grew way beyond my expectations, and I would surely have lost my way without them. Also, to the several friends who gave me feedback and helped me out in various ways, thank you very much. Well then, shall we start?

    This month has four masturpieces (get it?). They are Saishuu Chikan Densha 2, Kadowakashi, Christmas★Present, and Kizumono no Shoujo Gaiden. That being said, there are still several other quite decent games. The game that surprised me the most by the positive and my personal masturpiece is Jam 'n Limit, and the games that disappointed me much were Eisai Kyouiku and Yami no Koe III. If you're looking for this month's overall best game, the answer is probably something boring like Saya no Uta (the answer, not the game).

    How are masturpieces decided, you ask? Introducing: the fap-o-meter!
    In Erogamescape, it's possible to vote on how suitable the H-scenes were for fapping material, ranging from "Weren't useful at all" to "Were pretty useful." Thus, I will attribute a numerical score (from 0 to 5) for each of those and tally up the average. This will be known as the fap-o-meter.
    This isn't a fallible and objective method, but it should give an idea of how much cummies the players were able to get out of these games.

    The Games

    To begin with, I decided which games to play based on EGS's database. This is because it's bound to have more games listed than vndb. Out of 107 releases, I checked out 31 games. There were 21 games I would've considered for review, except that I wasn't able to obtain them as nearly all of them are obscure doujin games, which were sold exclusively at Comiket. I blacklisted 55 games: 32 are moege/charage/plotge – basically, games that have too much plot or other crap in the way of my precious porn, 9 were re-releases, 7 were PS2 games or not VNs, 6 were all-ages and thus no porn, and 1 was listed incorrectly.

    Please keep in mind that just because a game is ranked higher or lower, it's not an absolute indicator of its quality. Some games cater to one fetish exclusively, so they're not bound to please everyone.
    The game titles have been localized by me, as I thought that's something that a predominantly English-speaking audience would appreciate. That is if they don't have one already. The same goes for the synopsis. Many of them are translated by me, and at times, I've had to replace what was very obviously nonsensical machine-translated garbage.

    I am still in the process of learning Japanese, and translating is, well, challenging, but I can assure you that there are no lies, falsehoods, or made-up stuff on them. I will put any game descriptions that aren't mine between quotes and credit them appropriately.
    The screenshots are at 75% of their original resolution, except for one of the games where I could only play the widescreen version, so it's at 50%.

    If you're interested in a specific game, I'd advise for you to CTRL+F search for it. If you'd like to read my overall conclusions on this whole venture, search for My Thoughts and Conclusions.
    One last thing: I did not rely on machine translation tools to play these games.

    1. Midnight Sleazy Train 2

    EGS-Score: 74 (442) Atelier Kaguya TEAM HEARTBEAT
    Fap-o-meter: 3.26 (91) Saishuu Chikan Densha 2
    Main appeal: chikan, forceful sex, group sex 最終痴漢電車2

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    "Touch her/Lick her/Verbally abuse her"

    "Some towns have legends of haunted houses or underground communities in the sewers. But in Takumi’s town, the ultimate urban legend is the Midnight Sleazy Train. Desperate for a spot on the train, Takumi waits by the station after hours. But he finds that you can’t just buy a ticket. Only by bringing the perfect female guest can you ensure permission to come aboard."

    http://anidb.net/perl-bin/animedb.pl?show=anime&aid=2444

    Well, color me surprised! For some reason, this game has hundreds of votes, so I was curious about how that came to be. Perhaps a lot of people watched the H-OVA and became interested in the game that way? That's what I call a marketing success.

    But that's not all. The game itself is a pretty good nukige. Beyond the beautiful art and hot H-scenes, the game bolsters a pretty robust map movement system. Unlike most games where you wander at random, hoping you'll run into the characters, the game tells if there's someone at the place you're about to visit. It sounds like something straightforward, but it doesn't matter how good the game's content is if the system doesn't facilitate the access to that very content.

    Besides that, you also have verb-based interactivity during the H-scenes (filling up their lewdness level gauge), and this makes for perfect roleplaying. You're not just playing as a groping protagonist, you feel like the groper yourself. With all of these factors combined, it's no wonder that so many people enjoy this game and the series, yet to this very day.
    Though, if you're not that big of a fan of uh...gangbangs, you might not enjoy it that much. Maybe watch the H-OVA first and see if it's something you'd like.

    2. Kidnapping

    EGS-Score: 65 (41) ZyX
    Fap-o-meter: 3.25 (4) Kadowakashi
    Main appeal: sexual slavery 拐 ~カドワカシ~

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    There was a certain man, an all-girls school art lecturer.

    One day, he came across Tomoko, a student who was being bullied, and saved her from her predicament. However, this very event triggered his innermost sadistic desires. Suddenly, he could no longer hold back, and forced himself upon her.
    To our protagonist who had awakened to his sadistic desires, Tomoko proposed that he sexually train one of her classmates, Yazawa Mizue, a pure girl, ignorant of the ways of the world.

    While being aware that Tomoko was hiding something, the protagonist decided to play along with her plan. Could he become such an individual that could rule others into submission? Not out of simple, mere lust, he earnestly wanted to find the answer to that very question.

    Will he really be able to rule over the heroines as if they were his own possession, or else, will he end up as nothing more than Tomoko's puppet?

    Wow, uh, what a fast development. They really get straight to the action, huh. Within a couple of minutes, the protagonist rapes one of his students, Tomoko. I'm actually not a fan of justifying this as "lol deep dark desires," but I guess that's the setup they were going for.
    The main meat of this game is to sexually train a trio of heroines. True to its name, with Tomoko's help, you kidnap two of your students and confine them in a locked room, starting off with Mizue.

    What really makes this game stand out is the sheer variety in H content. The heroine has stats, most of them sexually-related, and you have to raise them to allow for even kinkier play. You have to be strategic with your options to train the ultimate sex slaves. Though, if you suck, you can play on Easy difficulty.

    When I say variety, I mean that ALL of these options are available at the start (well, as long as the heroine "consents" to it). This means all kinds of play. You can choose to be kind or to be sadistic. You can make her service you or teach her pleasure through shamefulness. Ultimate freedom and variety.

    That doesn't mean you can just do anything. If you're too harsh on her, she'll collapse. Have this happen enough times, and you'll get a game over. So please, be responsible, and take good care of your sex slaves!

    When it comes to the staff members, the spotlight is on the game's artist, Mutou Keiji. He is responsible for the character design and art of many games I have played in the past, from Studio Triumph. It's extremely similar to JAST published Do You Like Horny Bunnies?. Perhaps they had the same teacher? It might seem odd at first, but I grew really fond of this style over time. The sex scenes are also animated, and for once, they actually look good. Nice!

    3. Christmas★Present

    EGS-Score: 70 (62) Ail [Team Riva]
    Fap-o-meter: 3.09 (11) Christmas★Present
    Main appeal: BDSM, forceful sex, comedy クリスマス★プレゼント

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    On the night of December 16th, with Christmas close by…
    In the corner of a town wrapped in the holiday spirit, our protagonist, Sajima Yuuji, was once again completely absorbed in picking fights with delinquents.
    All of a sudden, a girl in Santa Claus's garments fell from the sky, crashing into him.
    Carrying the collapsed girl who to his room, he raped her without waiting for her to regain consciousness.

    And so, the very next morning, this one Santa's apprentice came to her senses. Upon realizing the situation she was in, she was bewildered. "No...it can't be!"
    Not only did he deprive her of her precious symbol of maidenhood, but also the source of her powers: her precious Saint's Crest.
    And so, promising to return the crest, he set the following terms: "Until the day of Christmas, you'll be my slave."

    Abusing these powers, and laying his hands not only on this Santa's apprentice, but also his stepsister Yuzu, stepmother Honami, and other women…what will become of this year's Christmas?

    This was actually the game I was looking forward to playing the most. Considering this is the month of December, I really wanted to play at least one game that would really get me into the holiday spirit. It took me hours to figure out how to get it working, but man, was it worth it!

    While the description is a bit grim and dark, the game is actually the complete opposite. It's always fun and filled with comedic moments. The best way to describe this game would perhaps be "bakage" (silly game) due to its sheer absurdity and ridiculousness.

    Of note, the game has a sort of "affinity" system. Your actions will increase your "evil" points by a certain amount. So, you can abuse the powers of the Saint's Crest, which can make any wish come true, or you can be a good boy and play along as Santa's Little Helper, spreading happiness all over town.

    The art is beautiful, the sex is hot, the banter between characters is great. This game would make for the perfect Christmas present.

    4. Defiled Girls - Campus of Used Goods Side Story

    EGS-Score: 70 (83) Rasen
    Fap-o-meter: 2.82 (17) Kizumono no Shoujo -Kizumono no Gakuen Gaiden-
    Main appeal: blackmail, forceful sex, group sex 傷モノの少女-傷モノの学園・外伝-

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    The "Kazaoto Academy Student Guerrilla Incident". An incident where roughly all survivors suffered greatly. The women, raped. The men who refused to rape, killed. And now, once again, a new humiliation play was about to begin...
    After the terrifying incident took place, part of the students who attended Kazaoto Academy transfered schools. And so, the stage changes to the preparatory school, Mizuto Academy, which two of the incident's victims attended. They were Oomura Takeshi and Shindou Narumi.

    In the middle of winter, when he had just gotten used to his new school life, Takeshi discovered a laptop which contained a video of Narumi being gang raped. While he was in shock at this devastating sight, his friend Kaneda Masaru saw the video by accident. Unflinchingly, Kaneda comes up with ways to use this video to blackmail Narumi. Without being able to refuse Kaneda's suggestion, Takeshi, while holding complicated feelings in his chest, ends up agreeing to blackmail and rape Narumi.

    And so, asides from Narumi, they gradually went on to defile the other girls surrounding them...

    This an insult game. This game has insult scenes, the protagonist and his buddy insult the girls...wait, what? Duh, I mean, rape. Yes, that's the word. This game is basically a side story of the original Kizumono no Gakuen. You don't really need to have played the previous game as it's not a direct sequel.

    Takeshi and Narumi's involvement in the previous incident is briefly explained - Takeshi was forced to film the girls being raped, under threat of being killed, and Narumi was one of the victims. Upon finding one of his old videos, he can no longer contain his excitement.

    I prefer this game to the first one because I like seeing the gap between peaceful school life and the moments of higher tension. That's not to say that the battle royale setting isn't thrilling though. It also feels like more of a personal experience, since you have one protagonist instead of multiple ones/multiple POVs.

    While you might initially think it to be a rape fest...it's just so much more than that. It capitalizes on human emotions: sorrow, anguish, sadness, loneliness...and instead of an abrupt chaotic state, it's gratifying to witness that transition. You can also expect exciting developments such as betrayals when you least see them coming.

    The H-scenes are well, pretty good. There's nothing that bonds friends together any more than doing the same girl at the same time...the story is about the defilement of the girls, as much as it is about the corruption of the protagonist's psyche. Though it helps to have a friend who is crazier than you. At least in this game, the "villains" actually feel like villains as they delve into their intricate plots, instead of your casual rapists.

    Of particular note, this game has a quite nice atmosphere, boosted by a quality soundtrack. Good faps are to be had with this game.

    5. I'm a Booth Attendant - Heisaku and Kenta's Wild Tales

    EGS-Score: 65 (35) Interheart
    Fap-o-meter: 2.75 (4) Oira wa Bandai ~Heisaku & Kenta no Yume Monogatari~
    Main appeal: voyeurism オイラは番台~平作&健太の夢物語~

    logochara-1.jpg

    One day, a police detective suddenly barged in a certain popular public bathhouse that the protagonist was in charge of.

    "Dan Koutarou! You're under arrest, under suspicion of sexual assault!"

    With a clack, he was handcuffed.
    Several months passed, and after a hellish series of interrogations, his guilt was established.

    kouchan-1.jpg

    "Why, why am I the only one serving a prison sentence?
    Why are Heisaku and Kenta getting away scott free?
    But, it seems that is my fate...
    Even if they were to be caught, it does not mean that my punishment would go away, but...
    Is the public bathhouse that I inherited from my pops done for?
    I've really done something awful to him..."

     

    heisaku-2.jpg Man, I can't believe we came out innocent. knta-1.jpg
    I feel kinda bad about pushing the blame solely on Koutarou, but this too is part of fate, huh.
    Kou-chan, just sit quietly in your cell!
    So, we were cleared of suspicion, but what should we do from now on?
    You're right...for now, how about we go back to Koutarou's shop, and peek in the bath once again?!
    There's also videos of those women we filmed that we haven't used yet!
    To begin with, let's change bathhouse's name!

    Enter Heisaku and Kenta's Wild Tales! This is a side story, continuing off the ending of the first game. I really recommend that you play that game first so that you'll get the most enjoyment out of the story.

    Basically, this is a real-time, public bathhouse management game. You take in customers, and you can peek at them while they change clothes, are in the toilet or just chilling in the bath. You'll have to follow the schedule carefully and know the exact times when the heroines visit the bathhouse. The game's system is pretty helpful in this regard, but something like a tutorial would've been much appreciated. It takes some time to get used to the gameplay, as you also have to use and buy items that will help you in your peeping quest, but I find the experience to be worth the trouble.

    If anything, the banter between characters is pretty well-done. Most of the characters are actually adults, which is a nice change of pace. I also like that the previous game's protagonist went to jail since that's what happens when you do bad things. The game is pretty similar to the first one, so once again, that's probably where you want to start.
    Interheart themselves published a walkthrough for this game, and I wish I had noticed it before playing...oh well.

    6. Please Teach Nanami and Konomi the ABC

    EGS-Score: 68 (101) Studio Ring
    Fap-o-meter: 2.61 (18) Nanami to Konomi no Oshiete ABC
    Main appeal: lolicon ななみとこのみのおしえてA・B・C

    84538-1.jpg

    "You're a college student on summer vacation.
    In your neighbourhood live two extremely friendly cute twin girls, Nanami and Konomi Nishimura.
    One day their mother asks you to tutor the two of them.

    "Nanami wants to study with onii-chan!"
    "Onii-chan, will you teach Konomi?"

    Of course, onii-chan immediately replies.
    "Sure, if you want me to, it'd be my pleasure."

    "He didn't say no... thank goodness."
    "Yay!"

    And thus begins your summer "lessons" with Nanami and Konomi."

    https://vndb.org/v1620

    Alright, so uh...yeah. Despite the pretty art and cutesy voice acting, I found this game to be not much more than wish fulfillment for lolicon.
    To begin with, I'm not a fan of deredere, lovestruck heroines, but if you're into this type of content, you're probably going to enjoy it.

    7. Lewd Little Sister BABY

    EGS-Score: 65 (65) Image Craft
    Fap-o-meter: 2.58 (13) Inmai Baby
    Main appeal: lolicon 淫妹BABY

    REALLIVE_NtWdNwutUC-1.png

    "The protagonist is a young man. He lives with his younger stepsister Mana in the same house, together brother and sister discover a lot of games (with sometimes interesting toys) and they have a lot of fun."

    https://vndb.org/v3153

    Right, so, uh...yeah. There are two main points of interest in this game. First, it's the art or overall art direction. Not only are the H-scenes fully animated, but the sprites are also constantly changing very fluidly. The artstyle might seem simple, but it's nice and colorful. Honestly, this game very much feels like an anime, to the point I'd almost unironically call it an "anime game".

    The second point is the sheer amount and variety of endings. You have the freedom to craft the story as you please, but remember that everything you do has a consequence.
    Strictly speaking, I'd only recommend this to fans of the genre.

    8. Children Milk Parfait

    EGS-Score: 66 (28) Shiritsu Sakuranbo Shouggakou
    Fap-o-meter: 2.57 (7) Kodomo Milk Parfait
    Main appeal: lolicon こどもみるくぱふぇ

    %E3%81%93%E3%81%A9%E3%82%82%E3%81%BF%E3%

    "You're a college student and while you love the many beautiful girls you see around you in college you prefer elementary school girls. Your girlfriend is 10 year old 5th grade elementary school girl Ai Hasegawa. She's happy to be your girlfriend but discovers that her best friend Aya Sakurai has a crush on you too!

    Ai loves both you and Aya so she decides it's ok to share! She brings Aya to your apartment and asks you to take her first kiss. Where will you go from there?"

    https://vndb.org/v4244

    I swear, I'm not doing it on purpose! Anyway, for this game, I actually had to make a decision, since if I included the votes of the 2007 DVD release, it would score much higher. To make things fair, I decided not to.
    In my opinion, I found this game to be boring. The children don't act like children (more like naughty adults trapped in a child's body), and most scenes are teasing.

    I also thought that the OP was really catchy, it even forced me to get up from my chair and bust my moves for a few minutes. The UI is also extremely cutesy, which fits the mood of the game.

    9. Matty, the youngest child

    EGS-Score: 61 (22) Complet's
    Fap-o-meter: 2.5 (6) Matty
    Main appeal: straight shotacon まってぃ

    daej8dp.png

    Due to certain circumstances, Ryouta was sent to live with his parent's relatives, becoming a freeloader of the Okano household. However, in this house, he is treated as nothing more than the "youngest child".

    As the youngest child, he is constantly teased, submitted to unreasonable requests, and sent to do errands. However, he is simply not in a position where he can refuse.
    The eldest daughter and office lady, Sena; the second daughter and tomboy, Kana; and the youngest daughter and his classmate, Mana. These three, without exception, do as much as they like with their new younger brother. On the other hand, his aunt Kaori dotes excessively on him.

    In the middle of such an exciting daily life, embarrassing and fortunate events occur...what will happen to Ryouta?

    I actually completed two routes of this game...but it's difficult to call them routes to begin with. Okay, first of all, this is what will usually happen. At school, you get two alternating choices that decide what type of event will occur. When you're back home, you get four choices which are meaningless by themselves (e.g., kill time, go back to your room, watch TV, etc.), and if you're lucky you'll trigger some kind of event with the heroines.
    When it's time to go to bed, you can choose between going to sleep right away, going to the restroom, or reading a porn magazine (there are like four to collect, can you get them all?!). The first two of those choices CAN trigger events, but 90% of the time nothing happens.

    And this repeats every single day until the game ends. You have no idea which choices trigger what, you have to constantly savescum if you want to see events with a certain heroine (and of course, you'll have to try all the choices first, every time), and even then, more than half of the scenes are teasing. So all you're really doing is collecting events.

    I hope I was able to convey the frustration I felt playing this game. Why couldn't they have employed a map movement system, where you could just visit everyone in their respective rooms? Why this lazy, inane system? And even worse, the heroine I was aiming for doesn't even have an H-scene or a proper ending. The game just ends abruptly. What a piece of crap.
    Either way, the art by Mame is definitely the game's high point. I recommend that you read the prologue, download a complete save file, and check out the H-scenes. Or play a better game, by the same company.

    10. Surrender - Ravished Body, Broken Heart

    EGS-Score: 60 (3) X[iks]
    Fap-o-meter: 2.5 (2) Shikkan ~Hazukashimerareta Karada, Oreta Kokoro~
    Main appeal: BDSM, forceful sex, mystery しっかん ~辱められた躰、折れた心~

    shikkan.png

    On a solitary island, somewhere in the distant seas, there laid a certain hospital. Upon embarking on a ship towards the island, and arriving at the facilities, the protagonist received a request from his brother, the hospital's director, to investigate the spy the who had snuck in.

    Taking on the guise of a doctor, he will interrogate the various suspects through any and all kinds of methods.
    However, in the midst of the swamp where anticipation and expectations intertwine, the evil that remained dormant within the darkness reared its ugly head.

    This is a mystery game where the objective is to uncover the spy and the island's other mysteries. Who is the spy, and what are they after? What secrets does this hospital hold?

    The navigation is done through a map movement system. I usually dislike these, but you can at least trust the characters to hang out in a specific place. There's the doctor who hangs out at her own office, the patient that stays inside her room, the two nurses in the nurse station and the nurse in the psychosomatic ward. If you check out the other areas, you can find out more about the game's world, side characters, and... special tools.

    When you talk to the characters, there's also this interactive system, kinda like the old verb-based games. Except that it's with nouns, people's names, locations and so on.In conclusion, the game's system is kinda annoying, and honestly, I don't feel like doing bad things to the characters when they're so lovely... The dialogue and voice acting are built in such a way that they actually feel like real humans. Speaking of voice acting, it's pretty good! You might recognize some industry veterans...
    I'd say that despite some annoyances, the journey does feel worth it. It's definitely a game I'd like to spend more time with.

    11. Good Girl's Worries Counselling Room - Fantasy World's Immoral Guidance

    EGS-Score: 65 (15) Collection
    Fap-o-meter: 2.33 (3) Yoi Ko no Nayami Soudanshitsu ~Mousou Sekai no Haitokuteki Shidou~
    Main appeal: group sex, forceful sex よい娘の悩み相談室~妄想世界の背徳的指導~

    3jXCfVU.png

    The game's protagonist manages a counselling website called "Good Girl's Worries Counseling Room". Officially, it is a well-renown website where volunteers give counsel to its female users, easing their worries. However, if you seize their trust by giving them appropriate advice, you will be able to meet them directly for a sexy time!

    In the meanwhile, the protagonist, upon reading the contents of their e-mails, flies off to a fantasy world, where his imagination takes hold of the events they describe.

    Essentially, when his brother collapses from overwork, by sheer coincidence the protagonist manages to find out that he was in charge of a counseling website. The gameplay is simple: you check your inbox on the website, pick the e-mail you want to read, read it, and then the protagonist imagines the H-events described on the e-mail. After that, it is your job to give the girls advice through a series of choices.

    I was initially disappointed, thinking it was kinda lame to not engage with the heroines directly, but I find this to be a really novel idea. They take what would be generic H-scenes and give them a backstory, aftermath, and the female character's perspective. The most fun I had with this game was reading those very e-mails and challenging myself to give good advice.

    For example, there's a high school student who talks about how several boys confessed to her at once, and she ends indulging their wish of wanting to create "pleasant memories" with her. I told her that she needs to value her body more and that she should be responsible and pick only one of the guys to be her boyfriend. It really feels like a very personal experience, where I am crafting my own story, almost as if I was actually talking to a real high school student.

    I did not get that far, but it seems, later on, you'll actually be able to meet the girls, so there's something to look forward to. After all, most of the game's H-scenes only occur inside the protagonist's fantasy world, not in reality...or do they? ;)
    Another point I'd make is that while the art might seem kinda amateurish, I actually think it's pretty hot. I like it!

    12. Bright Future - Wet 'N Messy 2nd Time

    EGS-Score: 70 (93) FlyingShine Black
    Fap-o-meter: 2.17 (12) Akarui Mirai ~Wet And Messy 2nd time~
    Main appeal: forceful sex, group sex, wet and messy アカルイミライ Wet And Messy 2nd time

    nuru_cJQmofp8nl.png

    "In Azami High School, the stage of this game, there is a rumor about a ghost. According to witnesses, that ghost is surprisingly beautiful and her scent is luscious. Masaki starts to examine the fact about the ghost and one day, he happens to talk with a girl who exists in the past, Sakura. But the fact is that she doesn't exist in the present. She was killed in the past and Masaki tries to change her future to save her...."

    https://vndb.org/v546

    This is a mystery/drama game that also doubles as a nukige. You, as the leader of the newspaper club, are initially given the task to investigate the so-called "Honey Ghost." The rest is according to the description: you start talking to a girl from the past and then realize that she died. Your objective is to find out what happened and change her terrible fate to a bright future.

    But that's not all. There are also several peculiarities happening in the present. There's the mysterious psychic treatment (psychosomatic) school club, which is in fact just a front for a group of rapists. While you are busy with your investigation, be careful not to let the heroines fall into their grasp...

    True to its name, you can expect things to get really wet and messy, by a variety of fluids...be it water, essential oils (aromatherapy), milk, SEMEN...But while the art is beautiful and the story seems promising, the game actually suffers from the excessive H-scenes. Before you really have time to care about a heroine, you end up peeking on them having or being forced into sex by a group of guys. If the scenes were more spaced out, the game would actually feel like it has some tension. Overall, I Just feel like it's trying to do too many things at once.

    While you get plenty of choices, only very few of them branch out the story. Most of them just give you an alternate or slightly different scene. They don't really have an impact on the story. The series was rebooted as the Kurai Mirai (Dark Future) or Crime Rhyme series. By the name alone, you can see the new direction that they took with the games, which I'm not of a fan of. Because no matter which manners of cruelties they must endure, at least the title name "Bright Future" gives you the hope that there is a way for the heroines to avoid their awful fate...even if not entirely.

    I'm not a fan of these quasi-NTR gangrape games, where you're just walking around, peeking on others having sex, and not really doing much about it. That's not to say that some of the scenes aren't hot, especially if you like it...wet and messy. I like this scene where your previous choice changes whether the heroine calls you senpai or onii-chan. It's, uh, a nice touch since you're pretty much defining the relationship you have with her.

    13. Mansion, the Prison of Lust

    EGS-Score: 60 (12) Girl's Software
    Fap-o-meter: 2 (1) Ingoku no Yakata
    Main appeal: BDSM, sexual slavery, maids 淫獄の館

    61613.jpg

    The ultimate immoral adventure game - combining extreme humiliation and sexual assault elements with the component of sexual slavery. Taking a remote western-styled mansion as the game's stage, train these beautiful and lovely maids into your sex slaves!

    Will you accept your fate, exhausting the limits of rape and sexual slavery? Or else, will you continue opposing those who hold you captive until the very end?

    If you were to take a single step within this mansion, you too would end up becoming its prisoner...

    First, I suppose I should start with what I liked about this game. The art is gorgeous when it comes to the character design and HCGs, drawn by one of my favorite eroge artists. The sexual slavery scenes are quite varied, but there's also a good number of vanilla scenes. You basically get the choice to give in to your "deep dark desires," or to defy your captor.

    To be honest, despite this being a nukige, what I enjoyed the most were the slice-of-life scenes and banter between characters. The music is a great mood-setter, but what made these scenes that much more enjoyable was the stellar voice acting performance. I'm sure that if you look at their names, you'll recognize several industry veterans. I'd point out Isshiki Hikaru, who voices the protagonist's sister in Cartagra as especially memorable. However, all of them were really good, and I also liked their performance in...other parts of the game. That's the thing, though. After spending all that time growing fond of the characters, I don't really want to do awful things to them.

    For this game's negative points, I'd say that getting a good ending is really difficult without using a walkthrough, and otherwise, it just gets frustrating. I also disliked the spontaneous H-scenes during the first part of the game. This is because they are all "dream sequences," more like showing a possible future for the protagonist.

    It feels as if those scenes were just thrown in there because the slice-of-life and comedy sections were too long, and they thought people would get bored if they didn't get some fap material, but eh. They feel entirely out of place because there's no context and no build-up for those scenes.Another point is that when I train my sex slaves, I don't like sharing them with others...especially dirty old men.

    14. Stray Sheep - Disgraceful Confession Room

    EGS-Score: 55 (4) Panda House
    Fap-o-meter: 2 (1) Stray Sheep ~Chijoku no Zangeshitsu~
    Main appeal: BDSM, mystery STRAY SHEEP ~恥辱の懺悔室~

    ScrPlayer_jEhIl9h5af.png

    For yet but an ephemeral moment, a rape scene that makes one's sadist heart boil strongly with passion.
    A tale that does not confine itself to the boundaries of desire.

    In order to solve the mystery surrounding his sister's death, our protagonist headed towards St. Raffine Mission Girls' High School. And for the sake of his unsatisfiable, boundless desire, he infiltrates the school, takes on the mantle of a clergyman.
    In this place, there yet wandered innocent lambs...however, a feast that would push the very limits of shame and disgrace was awaiting them.
    These Stray Sheep will kneel before one who borrowed God's name to find the truth at any cost.

    Stray Sheep doubles as mystery and hardcore BDSM game. The protagonist makes use of his privileged position as the school's new Father to search for the truth, little by time, at times employing more forceful means.
    I did not find myself able to empathize with the protagonist and his revenge-filled heart. It's not that I'm not fond of revenge stories, but if you're going to do awful things to someone, then at least do it to people who deserve it.
    If one thing though, both the CGs and character sprites sure are pretty. Reminds me a bit of Mink's artstyle of that time.

    15. Masquerade

    EGS-Score: 64 (14) Soft Circle Courreges
    Fap-o-meter: 2 (1) Masquerade
    Main appeal: maid, pure love story MASQUERADE

    MASQUERADE_GZ9Sp2T3vA.png

    Under the strong duress that was succeeding my father's legacy, my life resumed itself to dedicating myself to my work. Finding absolutely no joy to this monotous, repetitive routine, I soon found myself to be a mere husk of a man, caring about nothing but maximing profits and running a successful business. But then, there she was.

    Elena Garshis. Following the death of her mother, she was taken into my household, working as a maid.

    I want to see her scream and shout, to dye her pure white skin with my jet black desire. Yes, the very same Elena who does not lose her perfect, radiant smile, no matter what the task...If it's her, she will accept me with no protest.

    Over time, I came to be consumed by such feelings, and finally, I was able to satisfy my desires.

    Taking shelter from the coldness of Winter, a small story took place in a certain mansion. And with it, so did develop a pure yet depraved love that taught me the warmth and true meaning of Christmas, together with the one most important to me.

    While the setting seems to be grimdark, it's actually kinda wrong to call it a nukige. In fact, you could complete the game while avoiding most of the sexual content.
    I actually completed this game as it's relatively short, about one to two others long. I found the main story to be sweet and very much worth the time I spent with it. Some might find it generic, but I guess I'm fond of these pure love type of stories.

    You can choose to either engage in sexual acts with your maid or to have conversations with her about a variety of topics, getting to know her better. By sexual acts, I mean that you don't force yourself upon her and that everything is done consensually, even if the protagonist is in a position of authority. On that front, it's kinda weak as a BDSM/sexual slavery game, but I appreciate the variety of content and the hot HCGs.

    The negative side is that both these conversations and H-scenes repeat themselves. For example, if you want to unlock further conversations, you'll have to approach specific topics an X number of times. The problem is that the conversations are the exact same the second or third time, so you're gonna be skipping them. It's just annoying. Did they run out of content even though the game is so short? Why force you to repeat conversations? Anyway, you'll probably want to follow a walkthrough.

    The similar happens with the H-scenes, where you can unlock extra scenes or variations of the same scene. Anyway, this is a pretty decent doujin game if you like maids, sweet but kinda corny love stories, are willing to press the skip button half the time, and use a walkthrough.

    16. A Naughty Doctor

    EGS-Score: 58 (7) Sol-fa-soft
    Fap-o-meter: 2 (1) H na Oisha-san
    Main appeal: lolicon Hなお医者さん

    103196.jpg

    "A somewhat naughty doctor has come to take medical examinations.
    He is supposed to inspect their bodies, but all he's doing is touching the young girls all over."

    https://www.dlsite.com/ecchi-eng/work/=/product_id/RE039687.html

    So I booted up this game, which is unvoiced and has the same looping soundtrack all the time. And on the very first few choices, I hit a little girl, was sent to jail and got a premature Happy Ending. Great game.

    %EF%BC%A8%E3%81%AA%E3%81%8A%E5%8C%BB%E8%

    "HAPPY ENDING...hell if it is!"

    But it's actually an enjoyable game. You touch the characters in places where you're not really supposed to, but get away with it with some convincing persuasion, and eventually get to do a more direct inspection.

    I actually like this type of games where you play as a doctor and interact with a patient, deceiving them, and abusing their trust. For example, Studio Triumph's games. But well, this one doesn't even compare since the game is too damn short, as the whole thing is about 20-30 minutes long.

    Apparently, there's a voiced version, but I couldn't get my hands on it. The game is decent for what it is, but it's nothing special. I think there should've been more bad endings.

    17. Jam 'N Limit - LOCKED/ROOM/CON/FINE/MENT

    EGS-Score: 53 (18) Studio Jikkenshitsu
    Fap-o-meter: 2 (2) Jam n' Limit ~Mis/shitsu/Kan/kin
    Main appeal: roleplay, forceful sex ジャムアンリミット~密/室/監/禁

    JAM_xi0C2IFa8T.png

    Ever since I was a child, I had always questioned myself. Yes, I've always hated those so-called moral lessons. "Do not hate or harm others. Try to be mindful of other people's feelings. Plants and animals are living beings too, so treat them kindly." I wonder if there is anyone who actually puts these lessons in practice?
    To begin with, it is impossible for one person to adequately understand the feelings of another person. Also, treat other living things kindly, they say? Should
    such a line come from someone who eats meat? Who gave them the right to preach such hypocritical nonsense?
    Even if I were to narrow down the topic to human beings…for example, a person who raises funds for the sake of the homeless or those in greater need…I wonder if they're as great as they seem to be.
    Helping elderly people cross the street, giving directions to those who ask, offering your seat on the bus or train… wouldn't that be nothing more than feeding one's superiority complex, feeling of self-satisfaction, or just your typical social propaganda?
    Considering that I ponder these issues on a daily basis, I'm quite certain that society would just say I'm "going crazy". However, as far as I'm concerned, this is completely "normal" to me.
    If the world is to think that I've gone crazy, then I must prove that they are the ones who have gone mad. Thus, I shall find a suitable target for this "experiment", to show the world that I am the one who is normal.

    The only reason I went ahead and made the description this long is that this is the type of philosophical musings that are constantly present in the game. You can only imagine my surprise, playing this game after I almost considered skipping it - from the cover it seems like a generic nukige, and the score reinforces that assumption. I'm very glad I did not.

    Honestly, I can only do this game justice with a full review, which I'd like to do in the near future (maybe), so this will be a bit of a sample of what's to come. It comes with a fair warning though: this game isn't for everyone. It's probably only for sexual deviants like me.

    I've played this up until I was done with the first heroine's section of the story. Instead of having character routes, you "conquer" one heroine after the other, so you follow the protagonist's journey through madness. That is to say, this is more the protagonist's story than anything else, but you only truly understand the depth of his madness when you have a "normal" person as a reference. But that isn't all, as they too will find their own "madness."

    Your choices in-game have to do with the course of actions you take as much as the preparations you have to make. For example, for your plan to succeed, what kind of precautions should you take, what should you be most concerned about, how will you create the perfect locked room while avoiding suspicion, how will you psychologically corner your prey, how will prevent their escape, and what will you do in the event something unexpected happens.
    Accompanied by an in-built flow-chart, you'll be making these decisions as you try to avoid the game's multiple bad endings.

    I don't want to spoil the content of the H-scenes, but they've mostly based around..."personalized roleplay."For me, this is the best game I played this month and my personal master and masturpiece, or at least the one which surprised me the most, making this whole venture worth it. Please don't overlook it just because it has the "nukige" label.

    It could also be that the game simply left a lasting first impression, which lead me to overhype it slightly. Either way, I look forward to finishing it and publishing a more detailed review, whether it lives up to my expectations or not. Maybe.

    18. Gifted Education Frenzy

    EGS-Score: 65 (89) Kuzuryuu
    Fap-o-meter: 1.93 (14) Eisai Kyouiku
    Main appeal: BDSM, sexual slavery 英才狂育

    G29jKA2.png

    "Certain subjects being taught these days at college aren't always on the curriculum... Sex education is one of them. Here at our all-girls school, one male teacher takes it upon himself to best educate students in the ways of carnal knowledge. Using (and abusing) his authority, he lures the hottest students into his lair and has his sleazy way with them. In the end, these girls will learn some lessons they'll never forget."

    https://www.animenewsnetwork.com/encyclopedia/anime.php?id=8497

    You might know this from the H-OVA "Study a Broad." With beautiful art from Innocent Grey's CEO Sugina Miki, renown artist responsible for Cartagra, Kara no Shoujo series and Flowers series, coupled with BDSM and sexual slavery themes, what could possibly go wrong with this game?

    Put simply, this game sucks. Sugina Miki's art and the seiyuu's talents were put to waste with this game thanks to an awful gameplay system.
    So, you have three phases during the day: morning, lunchtime, and after school. During those periods, you can visit different locations during the game, taking up one, two, and five time slots respectively. Oh, and I fail to mention that there are ten locations in the game? So, you have to visit the heroines at the RIGHT TIME in the RIGHT PLACE to trigger the events. What a load of crap.

    This game is the ultimate proof that no matter how good your game's content is (in this case, H-scenes), it doesn't matter if it's locked behind a nonsensical and overly complicated system. Sure, you have an idea of where the characters are likely to hang out, but who would've thought that the flower arrangement club member likes to hang out on the rooftop?

    So, definitely use a walkthrough. And don't try to pursue more than one heroine at a time, as the timeslots often clash. That's not everything, though. If you fuck up too much in the beginning, you can get a bad ending. And even if you follow a walkthrough, you probably won't get to see every event.

    This game is as sadistic to its players as it is to the heroines. I actually completed one of the routes - the twins. And there I witnessed some of the most stupid teen drama I ever had the displeasure of going through in recent times. At the very least, the H-scenes are hot, but I don't think it's worth seeing them without the context behind them. How frustrating!

    19. Erosion

    EGS-Score: 74 (21) Black Package Try
    Fap-o-meter: 1.8 (5) Shinshoku
    Main appeal: sexual slavery 浸蝕

    shinshoku.jpg

    The protagonist, Kokubo Toshiya, is adopted by the loving Kitagawa family. In truth, he was in cahoots with the orphanage's director, and aimed to turn the women of this family into his prey.
    Despite conducting himself as a mature and overly polite child, Kokubo Toshiya secretly harbors dark thoughts, this twisted personality being a result of a traumatic childhood experience.

    Gradually, he starts to show his true personality just before starting his plans on his stepmother and stepsister.

    While his stepfather is away from home, Toshiya puts his plan in practice. Using a photo of his stepsister shoplifting, he starts with her stepmother, and soon he also reaches his hand on his stepsister.

    I actually edited the first part of this synopsis from vndb because it was filled with lies, so I claim it as my own. Ahem.

    This game unceremoniously starts with four H-scenes in a row. It sure doesn't waste any time, huh? On the very first scene, the setting is established. Toshiya, despite being of high school age, is somehow a hardcore sex slave trainer, all because his mother was a whore when he was a child. The orphanage's director is already his sex slave, as are other girls in school, and then he "infiltrates" this loving family intending to make them his sex slaves just for the lulz.

    You witness the mother, who knows the protag for nothing but a few days (or like, 10 minutes in-game), masturbate while calling his name. I mean, what the fuck. Already? She hardly even knows him! This protagonist is literally the equivalent of an isekai anime protag who one-shots everything in sight on the first episode.

    I did not find the art or the voice acting appealing either, but there's plenty of variety when it comes to the training scenes, I guess.
    If I had to mention any positives, it would be that the game is quite technically advanced. There's an in-built flowchart, a read text marker, the ability to jump to the next and previous choices, and voice lines on the backlog.

    All in all, this game is nothing more than rape fantasy and is completely disrespectful and demeaning towards women.

    20. Last Order

    EGS-Score: 70 (50) 13cm
    Fap-o-meter: 1.75 (8) Last Order
    Main appeal: sexual slavery, group sex ラストオーダー

    REALLIVE_r8ulgD2Hdc.png

    The stage of this game is a family restaurant named flóreal. As an able floor manager, the protagonist enjoys the trust of his fellow staff members and respect of his superiors.
    However, there was another side to this man. He gets closer to the female employees while feigning kindness... By the time he has attained their trust, he discovers and exploits their weaknesses, and forcefully makes them his own possession.
    In reality, all of the women who work at this restaurant have already become his sex slaves. However, one day, two new job applications had come, and at that very moment, the protagonist had already decided on his next prey.
    Although she seems to be a quiet, docile girl, in reality, she keeps hidden an unparalleled lewd side of hers. Not letting this go unseen, the protagonist comes up with numerous ploys in order to completely put his new prey to shame.

    This is a game which seemed to be nothing more than a generic nukige, but ended surprising me. If there were such a thing as a theme for this game, it'd be moratorium, the postponement of social responsibilities. The protagonist and other characters deal with this issue on different degrees: feeling like they're growing up too fast, being afraid to become a full-fledged adult, or being too attached to things of the past. As someone finding themselves within this very period of transition, I felt I was able to connect to the game on a personal level, if even slightly.

    The sexual content mostly revolves around the use of devices for sexual training and bondage. With two new waitresses bolstering floréal's ranks, so are there two new prey for the protagonist to lay his hands on.

    I have mentioned this several times before, I believe, but I'm not fond of sharing my sex slaves. After the slaves' training is cumplete, you have them serve the customers, often multiple at once, and this happens when you had just thought they became yours. I'd say that might be why the fap-o-meter is so low, even though this is actually a quite decent game.

    21. Intense Pregnant Belly - Senpai, Please Acknowledge My Child!

    EGS-Score: 41 (18) Acme X
    Fap-o-meter: 1.67 (3) Hageshiku Botebara! Senpai, Watashi no Ko, Mitomete Kudasai!!
    Main appeal: forceful sex, group sex, yuri 激しくボテ腹! ~センパイ、私のコ、認めてくださいっ!~

    img-1.png

    "It's a creampie without contraception!"
    Thus were the words of the savage brutes who targetted her…

    Nami, a pure and naive who always has her head up in the clouds, whose only noteworthy feature is her liveliness. Letting her heart be filled with high hopes and expectations, she begins attending the same school as the senpai that she admired.

    The very picture of a typical shoujo manga heroine, Nami lived her life blissfully ignorant of how truly scary men can be.
    However, nothing but terrifying fiends awaited her in this school, be them men or women.

    Her volleyball club adviser, fellow club members, classmates, dormitory roommates and the dormitory manager… Even the surrounding neighbourhood's bums, all of them constantly aimed at Nami's fresh and ripe body.

    Will she really be able to offer her chastity to her beloved senpai?

    First of all, I gotta ask. Who the hell came up with such a dumb title?

    This game is just a tasteless and senseless complete rapefest. It is disgustingly evil and cruel. I'm sorry, but I don't have much else to say. I dropped it because I'm not a masochist and there's hardly a redeeming factor to this piece of crap. I guess some people might be into it, but I'm not. Moving along.

    22. Say Yah! Happy New Year 2003!

    EGS-Score: 55 (9) Authoring Heaven
    Fap-o-meter: 1.6 (5) Say Yah! 2003
    Main appeal: comedy, straight shotacon Say Yah! 2003

    ICRxmUS.png

    This is a sequel to Say Yah!.

    This time around, in order to pay back Old Man Klaus, Aria has officially acquired her Santa Practitioner License, and distributes presents all over town to various houses.
    There reside a shotacon mother, a lesbian chick, and even a sister got dragged into it! This Christmas Eve, you'll be cumming down their chimney!

    This game is not only a sequel to first Say Yah!, but it also features characters from other Authoring Heaven and Complet's games, as they're both imprints of the same stock company. You can expect similar kind of content and humor from the same games.

    Basically, you have a map, and you choose which house to deliver presents to... in the form of sex. It's not really my cup of tea, but the game is kinda funny, if you're into that type of humor...

    23. Married Woman Slave Coffee Shop 2

    EGS-Score: 60 (20) Black Lilith
    Fap-o-meter: 1.6 (5) Hitozuma Dorei Kissa 2
    Main appeal: sexual slavery, group sex, forceful sex 人妻奴隷喫茶2

    HST2_ZrCQyAyTXf.png

    "To think that you'd really take pictures like these...you're scum, human scum!"

    Wild beasts lust after the body of a beautiful married woman, who manages a coffee shop. With a new sacrifice being offered to these very beasts, they will squeeze out every single drop of these two cows' lewd tits!

    I played the first game too just so I could understand this game better. Thus this will serve as a review for both games. They're about 20 mins each, so that wasn't an issue. But well, there isn't that much to say, except that the games suck.

    On the first game, these three high school students with nothing better to do than wander around town manage to spot a lady shoplifting. And somehow, they make use of that knowledge to blackmail her into becoming her sex slave. After the first H-scene, it's scene after scene until the game ends.

    On the second game, this chick finds The Three Stooges talking about how much they love sex, and apprehends their sex toys. After calling them human scum, she ends up fapping with those toys inside the classroom, and she follows them to the coffee shop because she's secretly a colossal pervert, I guess. The rest plays out the same as the first game.

    The games have slight ero animations which kinda look good, but since it's a zoomed up close-up, they end up covering most of the CG. These games are cheap, they're too short, and they suck.

    24. The Voice in the Night III - Summoning Circle Pentagram of the Three Desires

    EGS-Score: 60 (45) Black Cyc
    Fap-o-meter: 1.5 (14) Yami no Koe III ~Gobou San'yoku Mahoujin~
    Main appeal: corruption of characters 闇の声III ~五芒三欲魔方陣~

    20180210_092017_capture001.png

    "K is trapped within the academy, and recruits a passerby to find girls in various locations outside the academy in order to break the barrier. To accomplish this, she lends him her bag containing clothing and apparel with a degenerating influence."

    https://vndb.org/v3336

    Wait, what is a Black Cyc game doing at the very bottom? To truly understand this, you'd have to play the first two games, as this one is part of the original Yami no Koe trilogy. Thankfully, I am perfectly suited for this review as I played all of the three games. However, this is a game that I would like to review at a greater length, so I'll try to keep this short.

    Basically, this game sucks. No, it would be more correct to say that this would just be an average nukige, if not for its preceding legacy. Because it bears the Yami no Koe name, anyone who plays this game expects high-quality nukige, the same as the first two. But it's the complete opposite.

    Here's how the gameplay goes: you have a box with several magical items, starting with five, and each one of them is supposed to awaken a dormant fetish within the heroines. Once you reach the second stage, you get up to ten items to use on the heroines.

    Sounds awesome, right? Well, not really. The heroines are only receptive to one or two of the items in each stage. Most of your time is actually spent trying out different items, getting a generic "this item wasn't very effective" message, reloading, trying out a new item, getting the same crap all over again until you get it right. That's not all. While a heroine might've been receptive to an item at first, it might happen that they will not be interested in it in the future. So, it's save, reload, save, reload, save, reload. How about I just quit, uninstall this piece of crap, and never play it again?

    Even worse, the protagonist doesn't interact with the heroines directly. Thanks to K's powers, he makes the item magically appear in front of the heroine, and they'll make up a suitable excuse on their own for why the item is there. What a load of bullshit. The only time you have sex with them is at the very end (if you managed to corrupt them all fully), on what feels like the developers' way of mocking and trolling the player.

    You know when you play a sequel to one of your favorite games, and it's complete shit? Except that here, you can't blame EA, like with its sudden takeover of Bioware franchises such as Mass Effect or Dragon Age. No, it's literally the same writers, the same director, the very same team. They knew what they were doing with this game, and it's nothing more than a quick cash grab.

    I hope I was able to convey my feelings on this matter accurately, and looking at the scoring, it's no surprise. Everyone felt let down by what is the weakest game of the Yami no Koe series.

    The only good point to this game is the amazing art, by one of the best eroge/nukige artists. Even Conjueror agrees! However, he gave the second and third games the same score, so I wonder if he actually played them at all.

    25. Rape Secretarial Office 2 -Midou Shirou's Chapter

    EGS-Score: 65 (12) Maika
    Fap-o-meter: 1.5 (2) Ryoujoku Hishoshitsu 2 ~Midou Shirou Hen~
    Main appeal: sexual slavery, mind control, forceful sex 凌辱秘書室2 ~御童志狼篇~

    RAPE2_1C7jkujXQf-1.png

    Midou Shirou manipulates females' body and mind at will, as the legitimate successor of the dreadful, evil fist, the "Obscene Vortex Core Fist".

    Of course, that is nothing but his secret identity. He worked as a respectable employee of a high-tech development enterprise, until...

    One day, the situation suddenly changed, ever since he was confronted with a mysterious conspiracy.

    He receives a missive from Yuuzuki Yukino, Internal Investigation Bureau's top agent dispatched directly from headquarters, to settle this incident once and for all.

    This game is about rape. It has rape in the title, and even the game's executable file is called "RAPE2.exe".
    Basically, you have Midou Shirou, who can use some sort of mysterious power, which translated literally would be something incomprehensible such as "Obscene Vortex Core Fist." Probably some kind of wordplay.

    When he says specific keywords, it triggers something within the heroines - there are no tools that need to be used, so it's just a special ability of his. And by special ability, I mean that it's a complete cheat.

    After you meet all the heroines, you can choose one of them to be your trained sex slave, as in, it's something that already happened. I found that to be interesting at first, but it's actually kinda lame. Let's say you were interested in a character, would you want to conquer her or would you want the game to gift you her as your already trained slave?

    Your objective is to obtain sensitive financial information and have lots of sex while you're at it. Your chosen sex slave will assist you in this task, so you already have six slightly different ways of playing the game. This all sounds awesome, but it's simply too easy. It's too easy to make the heroines fall thanks to Shirou's ability, having them call you "Master" by one H-scene's time.

    To begin with, the protagonist is already a cool stud, does he really need this power? He doesn't have any interesting motivations or something you can empathize with. This game is just a trashy rapefest, which puts its beautiful art to waste.

    26. I'll Grant Your Wish - A Gift Received in Winter

    EGS-Score: 58 (17) High Soft
    Fap-o-meter: 1 (1) Kanaete Ageru ~Fuyu ga Kureta Okurimono~
    Main appeal: group sex かなえてあげる~冬がくれた贈り物~

    MERRYCHRISTMAS_9PAUVJ3VfT.png

    The protagonist is a university student, a complete bookworm who has been enamorated with reading ever since he was a child.

    He was confessed to by his bright and cheerful childhood friend, Shiraishi Yuri, and they became a couple just before highschool graduation. However, even to this day, the two have yet to engage in lewd acts, as Yuri has developed some sort of complex, thanks to her huge breasts.

    Ever since he was a middle schooler, he eased his worries and feelings of gloominess by engrossing himself in reading.

    Being immersed in that world, he was able to reduce his stress with the power of his imagination. However, as one would expect of one who had just become a university student, such a thing is simply no longer possible.

    His accumulating sexual desire. His increasing sexual fantasies. That wasn't only towards his girlfriend Yuri, but other women as well. However, one day, with the day of Christmas approaching.

    A group of women, introducing themselves as Santa Claus, suddenly appeared. "In exchange for helping us, we will make your dreams come true." And so, taking on a four-year period contract, the protagonist accepts their proposal. Will his sexual fantasies remain in the world of dreams, or else...?

    The premise is rather simple. The protagonist wants to have sex with his girlfriend, but it's totally not happening any time soon, and he faps to his sexual fantasies all day. Wow, he and I are not so different after all!

    So, these girls suddenly appear in his room and make the proposal as mentioned earlier. The story is well, as you could imagine, nothing special. It's nothing but senseless H-scene after H-scene, without any thread linking the events together. Put simply, it's just boring to read/play.

    You literally play as Santa's little helper, as you go from house to house, and research which present to give to the residents. Depending on the presents you pick, your relationship will improve with one of the heroines. This is a quite cumbersome system, and not very easy without a walkthrough. I wasn't able to find one...

    Since the protagonist is the only one who can see the girls, it could also be that he's simply had one fap too many, and none of this is real. Yep, that's probably it.

    27. Let me fuck 'ya, teach!

    EGS-Score: 50 (11) Tryset
    Fap-o-meter: 1 (3) Yarasete! Teacher
    Main appeal: straight shotacon やらせてっ!てぃーちゃー

    63437.jpg

    "Ishibasha Yuuta is young, but already way too much interested in erotic things, to the point that at school he is considered a pervert!
    There is a new temporary teacher at school: her name is Riko Okamoto and she's there to assist the actual teacher during 2 weeks.
    She makes the perfect target for Yuuta to tease..."

    https://vndb.org/v5884

    For a while, I thought I was playing a Complet's game, as this one has similar art, humor, and sexual content. You play as an overly perverted brat and constantly tease the new assistant teacher. Instead of proper routes, just like Matty (ugh), you collect events. The difference is that you trigger those events by moving around the school, as you pick the location you want to visit. I find this blind guessing system to be annoying, so I'd recommend a walkthrough once again.

    I actually liked the H-scenes, and I'm pretty surprised this game is sitting here at the bottom, especially when you consider that it spawned a whole series. Maybe Tryset were off to a bad start with this one, or the players just found the system to be too cumbersome.

    28. Day-care worker <3

    EGS-Score: 45 (9) Triangle-delta
    Fap-o-meter: 1 (1) Hobo-san Chu!
    Main appeal: roleplay 保母さんちゅ!

    wpho56F.png

    Kasuga Shin'ichi works at the Kazamizawa Daycare Center. Together with Osamura Natsumi and other daycare workers, their daily routine resumes itself to taking care of and supervising the growth of multiple children.

    One day, the cute and lively Shima Chiaki joins them as a new daycare worker. However, she ends up causing lots of problems as she can't get used to the various tasks related to taking care of the children's needs.

    As her senior on the job, Shin'ichi is instructed to put into practice a special curriculum, which they came to mention as "night training". Witnessing Chiaki in low spirits over not being able to perform at her dream job, he steels his heart in order to turn her into a proper daycare worker.

    Thought I'd start by giving a warning that, despite the protagonist's profession and the game's setting, all participants in sexual activities are consenting adults.

    That already makes for strange setting though. Who thought about mixing up daycare work with...roleplay? The worst part is that they do a pretty poor job at explaining the need for such a thing in the first place. I mean, I don't think it helps her understand the kids' feelings any better by changing adult diapers or making her piss on the ground.

    Overall, the setting just feels at odds with the game's sexual content, but it does make for an interesting premise, I guess. I do commend them for trying out something different, and I do find the H-scenes to be not that bad...
    The main highlights are the beautiful OP (no need to listen past 2:10) and yet another casting by Isshiki Hikaru.

    29. Petite Idols - Disgraceful Fan Appreciation Day

    EGS-Score: 52 (14) Black Lilith
    Fap-o-meter: 1 (3) Puchi Idol ~ Chijoku no Fan Kansha Day
    Main appeal: lolicon, cosplay, forceful sex, group sex ぷちアイドル~ちじょくのファン感謝デー

    PID_LSWykkN61u.png

    "It's time for fans to punish these two little selfish idols!"

    https://vndb.org/v6957

    This is just bad. I feel like I really hit the bottom of the barrel with this one. It comes with a really stupid reasoning for revenge: the two idols are cheeky and foul-mouthed and treat their greasy, sweaty, disgusting otaku fans with the disrespect they deserve. But then came fan appreciation day...

    30. Nestle Close III - Manager Hibiki

    EGS-Score: 70 (3) Haikara Kissa
    Fap-o-meter: 0.5 (2) Nestle Close III
    Main appeal: onee-san, big breasts, glasses Nestle Close III

    66892.jpg

    "A pretty girl who is a daughter of your apartment house's owner is asked to take care of the building during the owner's two weeks absence. How do you get along with her?

    https://www.dlsite.com/ecchi-eng/work/=/product_id/RE024315.html

    I physically cannot play this game, as short-haired heroines with glasses are the worst. Next.

    31. Soft and Tender Lesson

    EGS-Score: 50 (11) Trabulance
    Fap-o-meter: 0 (1) Pururn Jugyou
    Main appeal: breasts, big breasts, big tiddies, tits, oppai ぷるるん授業

    GFn22Jk.png

    The ultimate game for lovers of huge, enormous breasts! The heroines are all female teachers, mature beauties featuring a bust size of over 100cm! As it is the specialty of Trabulence, the H-scenes are fully packed with all sorts of juicy big tiddies!

    As advertised, the heroines have enormous breasts to the point that it's sure to cause back problems. If you're into this type of thing, you might get some enjoyment out of it. However, I found the game to be a completely average nukige.

    Of particular note, there is a toggle correct choice indicator. Interact with the same heroine enough times, and you'll have sex with them. Wow, now that I put that in words, it seems that'd describe most games. Either way, despite being thrown to the very bottom, it's certainly not THAT bad. Then again, there's only one vote which is... mine.

    My Thoughts and Conclusions

    First of all, thanks to everyone who stuck with me until the very end. Or perhaps you're one of the people who scrolled down to the very bottom? It's alright, I don't blame you.

    The truth is, this format sucks. Usually, you'd first find a game you like, play it, and then maybe review it, not the other way around. This would've worked much better if I had a team of perverts working with me. Each one of us could pick a game that we might like, play it, and then review it. This was way too much work for one person, as this was all my own, original commentary, but I did my very best for the quality not to suffer.

    The very idea of reviewing eroge and excluding nukige would be ridiculous, as despite bearing the "stigma" that comes with the nukige tag, there are some pretty good games amongst those that I reviewed. Making people aware of that was my initial objective, and I hope to have realized it.

    Not surprisingly, there's a good number of games focused in particular fetishes. I think it's interesting that there wasn't a single Netorare game amongst these, perhaps the genre hadn't taken off yet. There's a big divide between games with consensual sex and games with forceful sex. The first usually focuses on lighter fetishes, while the second group often goes all the way with hardcore sexual slavery.

    I play my games on fullscreen, so I wasn't bothered by the resolution. And there are plenty of games with beautiful art, mood-setting soundtrack, and stellar voice acting performances nonetheless.

    The most significant conclusion I'd take is that most of these games, well, suffer from too much gameplay at times. Like I've said on my very first review, it doesn't matter how good your content is if the system is cumbersome in a way that players have too much of a hard time accessing it. You can have a map movement system like Eisai Kyouiku's, which forces you to check a walkthrough every 10 seconds, or you can have one like Saishuu Chikan Densha 2's, where you can worry less about optimization and focus more on having fun. The second is one where the creator really thought about the player experience, how would people actually feel playing the game.

    I also found it interesting that most protagonists are actually adults. There are several university students, but you have them do all kinds of jobs: ordinary salarymen, teachers, daycare worker, clerk, doctors, idol manager, grocer, businessman, restaurant floor manager, tutor, even a priest... You also have many different kinds of settings, as if everyone was trying hard to carve their own niche. Makes me feel warm and fuzzy inside thinking about how everyone, even the little guys, was working hard, giving up precious time during the holiday season to provide us with great fapping material. God bless you.

    Oh, you’re probably wondering why I didn’t talk about Saya no Uta. Well, it’s the title that needs no introductions, so I decided to go ahead and not talk about it at all to make my job easier. The point of this article was to have short reviews and summaries for lesser known games of the month, so I can’t just feature the most popular ones and not or just dismissively ignorant talk about the rest. The fap-o-meter is astonishingly low, which is complete blasphemy. This is one of the hottest english published eroge out there, with also one of the best translations available. There’s a story about how Makoto wouldn’t sell his translation until his writer parents approved it, so you can be certain of its quality.

    As a closing statement, please, by all means, do try some of these games and enjoy yourself to your heart's content. If you have any questions you'd like to ask me, please go ahead and message me or leave a comment below. As always, thank you for reading, and I appreciate any and all feedback.

  11. If you thought that I was actually going to finish something I'd started before moving on to something else, then you don't know me very well. So here I am playing Tsukikana instead of Ginharu!

    Spoiler

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    ???: "Don't forget"

    After a short prelude we have a girl pointing a plastic gun at herself.

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    ???" "Bang..."

    And then we go to the less abstract real world.

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    Japanese Teacher: "Make sure to review this part during summer break, alright?"

    And while the protag is busy writing down some notes unrelated to class

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    Japanese Teacher: "Kurono Kanata... please read the next page to the class"

    He closes his notes leisurely, because if he were to quickly close them that'd make it seem suspicious. But as he begins reading while thinking about how every day seems just like the last

    mPRy33E.jpg

    "Suddenly my reading was interrupted"

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    "By a voluptuous listless student peeking out from the back door"

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    JP Teacher: "You're late again, Araya!"

    2lQVCUo.jpg

    ???: "... Good morniing..."

    That has to be the most exasperated greeting I've ever heard.

    r1mYxJP.jpg

    JP Teacher: "Don't "Good morning" me! It's already been 2 hours!"

    bEMaCBR.jpg

    ???: "...Sorryyyy... I couldn't wake up..."

    Lt8Bx9b.jpg

    "This lateness is also a daily thing. Actually, only 2 hours late is early for her."

    yqpBELZ.jpg

    "A girl who regularly leaves early or skips class entirely, Araya Touka is... frankly, the class' problem child."

    WoUTGfG.jpg

    "She had transferred in just this spring."

    After he's done reading, the teacher hands out a test printout. Once the MC turns around to pass it to Touka (who is obviously sitting right behind him)

    d7rNvpj.jpg

    She's already gone back to sleep, and he decides not to wake her.

    Then Kanata receives a text from his friend, saying that he's heard a rumor about Araya, according to which she bullied a classmate until she killed herself, but Kanata says that the rumor is absolutely untrue.

    ZQpv6WU.png

    "There are a bunch of nasty rumors floating around about Araya Touka."

    TkXFaUK.jpg

    "Supposedly, she goes out at night, and gets her hands on dangerous drugs."

    Sdg3eIo.jpg

    "Supposedly, she sells her body to married men."

    6dbGmr8.jpg

    "And this time, apparently bullied a classmate into committing suicide."

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    "Nobody wants to ask her directly about it, so the rumors are passed along as though they're true."

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    "She doesn't interact with anyone in class, and doesn't attend any after-school activities."

    Back in the world of non-rumors, the test is over and she's still asleep. So Kanata signs her test with her name, figuring that that would be better than just handing in an unnamed test, even if she's going to get a 0 anyway. How nice of him, but maybe he should have woken her up in the first place.

    He then goes to the rooftop to eat lunch with the friends he was texting, and they discuss new smartphones because Kanata's seems to be running out of battery quicker than before.

    QmKWxHa.jpg

    "Kento is a huge gadget geek and knows a lot about IT equipment."

    gOSNxiS.jpg

    "Madoka joined the conversation while eating his mom's homemade bento"

    They then discuss the rumor some more, with Madoka, having been the one who texted about it in the first place, insisting that it's true. Apparently the fact that there's records of her going to a completely different school is just proof that there's been a cover-up about it. But then he proceeds to immediately deny believing the rumor because there's not enough evidence. Apparently he's not the brightest dude.

    L701VNj.jpg

    Kento: "Don't bother with it. It probably started with someone saying they heard it from Araya's old school friend's senpai's younger brother's friend."

    iwbZVe5.jpg

    Madoka: "No, it was Araya's old school senpai's clubmate's younger brother's friend's friend!"

    5v1RAl0.jpg

    Madoka: "So, what about you, Kanata? Do you believe the Araya rumor?"

    DkvM5Mt.jpg

    Kanata: "Huh, me?"

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    Kento: "Yeah, what do you think, Kanata? You're the closest to Araya after all."

    NqBeTRG.jpg

    Kanata: "Only in that my seat is close to hers..."

    He finally says that he doesn't believe the rumor at all, and when pressed for a reason says that it's because of the impression she gives off, even though he's never actually spoken to her. And the reason he has the impression is because a month into the semester he was sitting in the literature club, alone. Then suddenly someone entered the clubroom...

    f154CRW.jpg

    Touka: *panting*

    sinIgv8.jpg

    Touka: "Hide me!"

    04KYnVf.jpg

    Touka: "I'm being chased!"

    cz4abNq.jpg

    Kanata: "Ch-chased... by whom?"

    K6ELKoc.jpg

    Touka: "The guidance counselor!"

    He essentially ends up shoving her into a closet and when she complains about the rough treatment he tells her that she should be more quiet if she doesn't want to be found. So far this dude is like the polar opposite of Ginharu's Mr. Nice Guy Yukito. And as soon as they close the closet door the guidance counselor comes barging into the clubroom.

    3FiA578.jpg

    Guidance Counselor: "I know you're here, Araya!"

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    Touka: "...hey"

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    Kanata: "Shh! What?"

    fPuLhH1.jpg

    Touka: "Why are you hiding in here with me?"

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    Touka: "Wouldn't it have been better for you to stay in the room and tell the counselor that I'm not here?"

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    Kanata: "...I had no time to think"

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    Kanata: "For some reason, I felt like I was doing something wrong."

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    Touka: "Hmmm... is that so"

    QglF29X.jpg

    Touka: "By hiding me... you're an accomplice?"

    Eventually after some more back and forth Touka decided she couldn't handle the dusty book smell in the closet and wanted to leave so Kanata held her back and pinched her nose. Eventually the counselor figures he got the wrong room and leaves.

    LCl1L5s.jpg

    Touka: "I thought I was going to die there!"

    She opens a window to get some fresh air and when Kanata mentions that she might be seen that way

    2Lo7MhE.jpg

    Touka: "If that happens, just hide me again"

    MHASJWZ.jpg

    Touka: "I think I recognize your face from somewhere"

    t8bGZFE.jpg

    Kanata: "You should at least be able to recognize your classmates' faces."

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    Touka: "Whaaaat?! Really?"

    mjkuDit.jpg

    Touka: "Oh, uh, Satou-kun?"

    eF8StN1.jpg

    Kanata: "Wrong."

    Hbp21F2.jpg

    Touka: "Right, right, it's Tanaka-kun!"

    Well, she got it right, but backwards.

    1RTcRlh.jpg

    Kanata: "Now you're just guessing blindly"

    LQa0xo8.jpg

    Touka: "Umm... where do you sit?"

    gicscQX.jpg

    Kanata: "Right in front of you"

    C8nTpli.jpg

    Touka: "Ah... haha, sorry. I'm really bad with faces"

    She also says she's bad with names, but for some reason says it very proudly.

    4b4DK6w.jpg

    Touka: "My name is Araya Touka"

    XIkb2CM.jpg

    Kanata: "No... I already know that"

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    Touka: "Ah, are you one of those people that are good with names and faces!?"

    WMqvdDa.jpg

    Kanata: "I remember my classmates. And transfer students are rare."

    rUcW0JL.jpg

    Touka: "I see, I see"

    WRYl5ta.jpg

    Touka: "But before I ask someone what their name is, I have to introduce myself."

    sKkiXKU.jpg

    Touka: "So tell me your name"

    t3Tupg5.jpg

    Kanata: "...Kurono Kanata"

    0rEByT8.jpg

    Touka: "Kurono Kanata... Kurono Kanata... Okay, I memorized it! Can I call you Kanacchi?"

    He says no, because nobody ever calls him that. When she asks what people call him, he just says "Kanata".

    EVNPpfX.jpg

    Touka: "Kanatacchi"

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    Kanata: "Drop the "cchi""

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    Touka: "Kanata, then"

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    Kanata: "You didn't add a honorific"

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    Touka: "You don't have to use an honorific for me either. "Touka" is fine"

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    Touka: "So then, Kanata"

    cdzTbTO.jpg

    Touka: "Thanks for helping me"

    They then talk about the literature club and what they do. Touka asks if they write anything themselves, and Kanata says he doesn't, to which she starts quoting something he wrote. He suddenly realizes he'd been leaving his literary notes on his desk.

    41xtwHe.jpg

    Touka: "You wrote that, didn't you?"

    She then proceeds to grab his notes and starts reading, and he gives up on trying to stop her. Apparently they're ideas for novels he plans to write. Eventually she gets thirsty and tells him to go grab her a drink. When he tries to argue she says that the counselor might still be looking for her, so she can't, and hands him a 500 yen coin.

    1gF0Jwb.jpg

    Touka: "Get me something sweet"

    As he's grabbing the drinks, he imagines her sitting in the club room laughing her ass off about his short story about a girl on a lighthouse getting hit by a shooting star and becoming a single creature, neither alien nor human. But when he gets back, she's reading intently, too busy to even acknowledge him or take the coffee he brought her.

    QVWoTc9.jpg

    Touka: "Why was there an alien in the shooting star?"

    LNlgk82.jpg

    Kanata: "No, it's... a spaceship that looks like a shooting star... if you read a bit further you'll understand..."

    4preKAA.jpg

    Touka: "Why does it understand words? Isn't it odd that it can speak Japanese?"

    BvlJd5a.jpg

    Kanata: "...with their advanced technology they've made a universal translator... but explaining all that would just make it tedious..."

    Finally, she finishes reading and drinks her coffee.

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    Kanata: "So... how was it?"

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    Touka: "It was interesting"

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    Touka: "Really interesting"

    Md2AMiH.jpg

    Touka: "But what happens at the end?"

    He tells her that he hasn't written that far yet, so she asks him to just tell her. He worries that she just wants to tease him about it but she insists that she really is interested.

    aE4bDgm.jpg

    Touka: "So when are you going to finish it?"

    He says that it's still a draft and it won't be done anytime soon.

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    Touka: "In that case, show me once it's finished"

    Thus ends the flashback. I have to agree with him, she doesn't looks like a drug-addicted prostitute who bullies people to suicide.

    This is probably a good stopping point for now. I don't know how far I'll be able to get in Tsukikana, because this seems a bit more story-based than Ginharu which is all slice of life, so I might just get to a point where I have no idea what's happening. That is if I don't just quit it halfway and start their next VN when it comes out in 2022 or something. :makina:

     

  12. Playing through Never7 after going through Ever17 and Remember11 made me come up with a theory that i don't even know if the author had in mind when he first wrote Never7: what if a being from either the 4th or 0th dimensions had the protagonist and his girl of choice go back in time to save them? With the interference in the two other games, if wouldn't be that surprising.

    Coming up with this theory led me to even more thinking, because those interferences can lead up to a interesting timeline, like so:

    Remember11 (2011 in game): Humans go up against 0th dimension being to get rid of his influence on the world.
    Ever17 (2017-2034 in game): Humans cooperate with 4th dimension being to save their friends.
    Never7 (2019 in game): 0/4th dimension being helps humans from afar.

    That way, we have a timeline where beings beyond this dimension went from being in opposition with humans to being friends with them and helping them when needed. However, time might not flow that way for them, and if you change the timeline to the release date of the games, things get a little more somber:

    Never7: 0/4th dimension being helps humans from afar.
    Ever17: 4th dimension being interacts with humans for the first time, even being friends with them.
    Remember11: 0th dimension being accidentally makes the lives of the humans worse, leading to backlash via infinite loop trap.

    That way, we have a timeline where beings beyond this dimension went from watching humans from afar, helping them at random, to being friends with them, to becoming their enemy by accident.

    Overall, it's pretty interesting how you can come up with stuff like this because of how the world works in that trilogy.

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    Recent Entries

    Alright! I recently got into reading visual novels again, and while I wait for the impending demise of this website, I thought about paying homage to it before it goes away for good by using it for what it was originally intended to be for --- visual novels! Because I'm too lazy to look up the appropriate threads to place my thoughts about specific games, this will be their resting place. What better way to start off a blog dedicated to memories with a game placing emphasis on them in the subconscious plane?

    I'll warn you before you continue: The blog is full of my ramblings, so I'm gonna stop paying heed to what's a spoiler and what's not. It's not a review, so don't read it if you don't want to get spoiled! If you're fine with that, be my guest.

    Start of Rambling

    Da Capo. To be honest, I thought the name was pretty funny because I could only visualize one thing from it.

    Image result for capo

    While I may have missed the mark, I at least got the type of thing the title is right. It's referring to a musical term where one repeats the piece from the beginning until the first symbol that functions as the sort of end of that repetition. While I was skeptical of how the term would come into play in the game due to how I perceive some titles to have been chosen just because they sound cool (I'm looking at you, Fate/Stay Night), I was pleased to have encountered the concept in almost every route the game had. To better remember whatever I read, my thoughts will be focusing on each route and the emerging themes in them, and how the concept of "Da Capo" seems to have applied to them overall. But first, I'll think about the common route.

    Common Route

    Zi93zSk.png

    Time Taken: 2 - 3 hours

    Common route felt like a real dating sim. You have around 10 days to guess your way throughout the places to meet and trigger flags with the different heroines of the game, with the changing of the illustration of the 'calendar' as your guide to whether you're approaching the route you want or not. I tried to actually guess my way through the game blindly at first, but after one route and four failed attempts to get into any other one, I gave up. It's pretty hellish guessing where you can meet the people. After a few attempts though, you kinda get a feel of where they have the highest chance of being based on their personalities, so if you're a guy who hates walkthroughs, don't give up. Just a few more graduations with your best friend Suginami, and you'll be able to grab the girl of your dreams.

    Dialogue was full of quirky fun. My favorite characters by the end of the common route were probably Moe and Suginami with how absurd the kind of situations you find yourself with them are. Miharu comes close to them because of how downright stupid she is. Nothing too special with the dialogue though. Plenty of content here that reminds me of high school life, but that's the majority of Japanese media out there. If anything, it was at least entertaining enough to keep me awake in the wee hours of the night. 

    Now, since the common route was short and filled with SoL content, I'll be moving on from that to the meat of the rambling: the heroine routes. I'll discuss them according to the order in which I think they should be played, based on the kind of content they had.

    Yoshino Sakura

    Related image

    Time Taken: 2 - 3 hours

    Sakura's your obnoxiously annoying imouto-type character, more so than your actual little sister in this game. Combined with her childish aesthetic and speech pattern that makes you go nuts in the head, she's the perfect example of why you sometimes want to just close your machine and get out of the house to get fresh air. While I thought that her mannerisms were pretty damn annoying (as is with a lot of characters that try to be over-the-top cute), I ended up liking how she was made because of its significance to who she is as a character in the game.

    While she's innocent and downright mischievous in the majority of the game, you get glimpses of what lies under her facade every now and then. This is particularly obvious whenever the fantastical aspects of the game, such as the dreams and the never-fading cherry blossoms, are of particular importance to the route. In her own route, you directly experience the consequences of the magical cherry blossom tree, as well as the significance of the encounters in Jun'ichi's childhood. Sakura stops being just your annoying little sister, starting to show her fangs as one of your love interests.

    The gap between the innocent Sakura and the Sakura that harbors malicious feelings gives me satisfaction because of the realization of how they played me like a fool all throughout the common route. While it's obvious that she has magical roots in her bloodline (as well as Jun'ichi's), you don't really get to see the significance of those roots until you're faced with the dangers that accompany the magic they possess. Through the image of cherry blossoms, the magical underpinnings of the game finally come out, and you're faced with a situation where the heroine is actually the source of the different misfortunes that happen throughout the route, especially poignant in Nemu's case.

    What I find most interesting in the route, besides the information dump, is the conflict within Sakura's character. The gap is there, yes, but it didn't come from a desire to create that gap, in which case it would have been placed to hide something. The gap is there because of the responsibility that Sakura bears, and with it, the suffering it entails for her and for the people around her. What needs to be done in order to stop it is to end the source, that is, to end the miracle of dreams --- to free Sakura from the burden of helping people reach their own dreams. It serves as a wake up call for the people of the island, and a form of liberation from the suffering Sakura.

    To be honest, the concept of magic here is pretty shaky. But I get that not knowing the entirety of how the magic works is exactly what makes it so magical in the first place. This encounter with the magical is exactly what I believe to be the best start to the experience with the game, because the death of the cherry blossom tree proves to be significant in the different routes that follow.

    Asakura Nemu

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    Time Taken: 2 - 3 hours

    Nemu is the trademark capable imouto character who puts up a reliable facade when with other people, only revealing her weaknesses to her beloved big brother. She also has the added bonus of being a stepsister, so hurrah to those who are into that. If there's any one of the heroines who's the most believable love interest for the protagonist, it has to be Nemu. Along with Sakura, she's one of the heroines with the longest association with Jun'ichi, so it makes sense to have her as a love interest with the time given to them to nurture their budding feelings for one another.

    I thought Sakura's route was hard to understand because of how it talks about things in such a subtle way, but Nemu's was somehow able to make everything even harder to understand. Her sickness was kind of explained in the prior route, but goddamn, they suddenly make it into an internal struggle for Nemu when I already have the culprit in my mind as Sakura. It makes Sakura look worse than ever, even going as far as getting rid of Nemu's memories just to try and lessen the effects that the magic has on her.

    To be honest, the whole struggle with Nemu had a lot of emotions going on for her route, and it really enriches the experience. You finally find true love with your stepsister, then she encounters a potentially terminal illness that you have no idea what to do with. Sakura enters, tries to ruin your relationship with Nemu, but love is stronger than everything. I thought it was pretty nice, to the point that I found myself in tears during her last scenario before the epilogue. The feeling of dreaming about the goodbye, and it finally happening in real life to the two of them, was so overwhelming that the sadness you feel for their situation just pours out.

    ...Then they decide to step on your feelings by ending it in the way they did. Nemu's alright. I mean, it should be obvious for the readers that the death of the cherry blossom tree means the survival of Nemu, but after being faced with stakes as high as that prior to the epilogue, I can't help but feel that they discarded what they've built up for the past 9 pages of scenario in favor of a happy end with Nemu. If the aftereffects or any explanation was at least shown to justify the end, it would have been okay. But they just thrust it at you, as if they wanted to say 'sike' as you were reading it. It really took me out of her route, and it really downplays the whole experience. Frankly, it was pretty disappointing.

    Shirakawa Kotori

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    Time Taken: 1.5 - 2 hours

    Kotori's the typical 'most famous girl in the school that falls in love with you for some reason'. She's the type of heroine that swoons because someone finally treated her like she was a normal person, because every other man out there is a beast that seeks romance with her. Her route is probably the most romantic out of all of them, but also the least believable in my opinion. In a laughable span of 10 days, Kotori and Jun'ichi develop feelings for one another, which finally comes into fruition after another week. A relationship that only took 17 days to start. Pretty damn amazing, with the lack of high stakes and all.

    Why is her route romantic? Well, it's full of scenes where they tease and flirt with each other! Compared to the others, Jun'ichi actually sees Kotori as a proper love interest from the start, which is probably why it felt so romantic compared to the rest. It actually made me embarrassed with myself while reading through it, pushing me to a point where I almost developed type 2 diabetes. I'd like to continue on with how embarrassingly sweet it was, but it's a topic not worth rambling about.

    Main conflict in her route was how she's unable to understand other people, and in return, unable to let other people understand her. By now, it's obvious that the game loves overturning the stereotypes it lays out for its heroines by associating the stereotypes with a sort of facade to deal with their inner struggles. For Kotori's case, I was not able to see it coming from a mile away. It comes in and suddenly slaps me in the face because of how casually Kotori mentions it after the end of the matter. With how dissociated I was with her struggle prior to the death of the cherry tree, I ended up feeling that her conflict was kind of shallow and lacking substance, being justified with the use of a special power that I would never have guessed she had. Would have loved to been more exposed to the inner workings of her conflict, especially outside that of dreams.

    Mizukoshi Moe

    da_capo167.jpg

    Time Taken: 1.5 - 2 hours

    Your standard dojikko. I found her very cute in the common route, and she did not disappoint in her route as well. The gap in her character this time was not exactly a gap, but an underlying reason behind her being a dojikko --- a deep-seated trauma from her past. Moe tries to hide this behind a general face of clumsiness and airheadedness, literally sleeping her problems away.

    I felt like her route had the most potential. You have the ingenious idea of making dojikko not just a stupid trait, but a sort of coping mechanism to deal with the loss of a beloved one in the past. Then you go and end it in like one scene. The deep-seated trauma is warded off with the words "Live happily for him" or something like that. Amazing. If it was that easy to deal with depression and trauma, then therapists would probably be raking in money with the least effort. Or we wouldn't even need them in the first place.

    While I understand that it's the early 2000s and the awareness that comes with these kinds of conflicts is not as fleshed out as it is in our current time, it's still disappointing to see one of those with the most impact being easily solved through mere words. If it was that easy, Moe wouldn't have needed sleeping pills. It honestly makes everyone around her goddamn useless, especially considering she's part of a family that manages a damn hospital.

    Mizukoshi Mako

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    Time Taken: 1 hour

    I don't get it. It's so out of place in the game.

    Spoiler

    Image result for nisekoi

    Nisekoi, but worse.

    Amakase Miharu

    da_capo137.jpg

    Time Taken: 1 - 1.5 hours

    Probably my best girl. I love Miharu so damn much. And I loved her damn route. It's everything I wanted from Nemu's route. The ending is exactly what I was looking for in Nemu's --- one that did not disregard the main conflict of the route. The build up ultimately leads to an end that is full of emotion; a satisfying conclusion to their short love story. I cried myself to sleep reading this route. It's so damn good. And the epilogue? My god! I cannot begin to imagine the pangs of pain the heart of Jun'ichi might feel seeing a stark reminder of the love story that ended as quickly as it began. Incredible.

    There's only one picture that can encompass the entirety of this route's glory.

    Spoiler

    Image result for mechanical banana

    However, as much as I loved the route and its conclusion, I still had qualms with it. First qualm focuses on the event that triggers the route --- Miharu's accident. I can't believe Jun'ichi doesn't even mention feelings of remorse for the way things transpired. She fell from a tree, and you were in a perfect position to prevent it, had you not left her to her own devices. While not directly culpable for it, it's kinda hard to imagine thoughts about 'what could have been' not surfacing every now and then. Second would probably be about the memory of their past, which led to the unearthing of the time capsule. While it is an emotionally-packed scene, I can't help but to wonder where that places the real Miharu. The feelings between the two might be real, but the promise that the real one and Jun'ichi made as kids seem to have been trampled on, and that just doesn't seem right with me. In a setting where you're trying to act as a substitute for the real one while they're out of commission, directly interfering with one of their most intimate memories kinda feels like a strike to me, because of the implications it has on the prior relationship the real Miharu and Jun'ichi had.

    Sagisawa Yoriko

    da_capo212.jpg

    Time Taken: 1.5 - 2 hours

    Spoiler

    Image result for kitten cherry blossoms

    It was weird, but nonetheless enjoyable. Not much to say here, because it's mostly a feel-good route. You have a catgirl, and you know she was originally a cat but you still fall in love with her. Nice. The most notable thing about her route is probably the loneliness that surrounds it near the end of the scenarios, before the epilogue. Honestly, felt a lot similar to what Miharu's route was, with how abrupt the love story ends. The difference between the epilogue of this route and Nemu's is that the epilogue is properly substantiated, grounded with enough reason (even though it's magical) to be at least a bit believable. It doesn't discard the build up of the conflict prior to it, rather, adds to its significance with the kind of character Misaki is.

    That sex scene was hella unnecessary though.

    Da Capo

    da_capo095.jpg

    So what made me like the game so much, despite all my qualms about the routes? Well, I think it's how they were able to tie in the title with the main themes of the game, such that they become more meaningful when put against one another. Da Capo, like I mentioned earlier, is essentially a repeat of the beginning, until a point where the end comes. After the end, a new segment of the music begins. This beginning at the end is the main paralleling idea behind the routes of the game (yes, even the disaster that is Mako's). Each route focuses on a particular dream, and these dreams, by the end of the route, mostly end with the death of the cherry blossom tree around May. With its end, the dream the characters live end, and a new reality begins. This idea was especially poignant in Miharu's and Yoriko's routes, where the dream with them literally ends because of how fantastical their existence is in the first place. The others also followed this pattern, with Sakura and the tree, Nemu and her illness, Kotori and her ability to read people's minds, Moe and her repeating dream, and lastly, Mako and the fake relationship (lol).

    With a game following its structure so faithfully, the experience of playing it becomes ever more meaningful because of what you can draw out from the content that it gives you. The little things you encounter in the SoL scenes become ever more meaningful with the theme of dreams and their end lingering behind your mind as your read them. Even the common route itself follows the same pattern, with the focus on graduation and the things that end with it. But as the characters say, with the end, new things begin, and it's exactly that kind of association it has with the majority of its elements that made it such a fun read. The subtleties and symbols that it shows become ever more beautiful, similar to how the cherry blossoms bloom in such an elegant manner, culminating in a shower of fleeting emotions that are rich in their passing.

    Final Thoughts

    Da Capo is far from being perfect, but it's an enjoyable experience. Fresh from the outside, Da Capo is a great VN to start with given its quirky cast, its reputation, and the way it plays with its overarching thematic elements. While full of fantastical stuff, it also doesn't fail to deliver in the romance aspect, although there are some that are quite questionable in their initiation. I'd recommend people starting out to pick it up, such that they may be better acquainted with the type of games that would follow should they decide to read more.

  13. A few days ago I watched an anime about a series of child murders. The show was pretty solid except for the fact that I was able to correctly guess the culprit the moment the show established that they were going to be more than just a minor character. Was it because the show was really bad at foreshadowing? No, except for one scene where the protagonist casually mentions that the culprit could be someone he knows. Was the character behaving suspiciously? No, they were cooperative to the point of actively sabotaging the murder attempts. Then what did they do wrong to earn my suspicions right from the beginning?

    Be a grown male authority figure with a more or less friendly relationship to the young protagonist without being related to them by blood. I'm relatively new to anime and visual novels*, and I've already seen characters fitting this description turn out to be villainous to varying degrees in about ten different titles (in one of them even twice within a few chapters).**  Some of these guys are just being forced into doing something shady because of unfortunate circumstances while some them are psychopathic monsters because the writers liked themselves some shock value. Sometimes they are only minor villains or even red herrings, sometimes they are the big bad. What most of them have in common is that they at least pretend to be helping the protagonist out to the best of their abilities while secretly using the information they get from their conversations against them. I found only one example where the character in question is female, and even then the same twist happens another time with the male one being the major villain (#feminism I guess?).

    I get why this trope is popular with writers. The culprit should be someone who has been introduced early on and appeared in a reasonable amount of scenes for their reveal not to come out of nowhere. They should be an adult to have the necessary physical, mental and financial capabilities to properly commit and cover up a crime. Having a close relationship with the protagonist is a good justification for giving them enough scenes in a story that mostly revolves around younger characters. Add to that the betrayal of the protagonist's trust and you have everything for a good dark twist.

    So in theory "the nice adult is actually a murderer" can be a very effective trope if well implemented, it's just so overused it lost most of its its element of surprise, at least to me. I suspect that the writers of some of the titles I consumed were aware of this, but instead of not utilizing the trope they took the "let's add shock value by making the bad guy psychopatically evil" route, which is something that rarely turns out well, even if you add in discussions about the nature of psychopathy. I would really love to give examples of cases where I either really liked or really hated the implementation of this trope to add a bit more substance to my rambling. But I have no idea how to discuss plot twists when even mentioning the title of the game means spoiling them, so this will have to do.

     

     

    *This twist isn't exclusive to Japanese media. For example two of the first four Harry Potter books utilize it and I played one well known western storytelling game that does as well.

    **I even went through my vndb profile and made a list to confirm this. The reason I don't share it here is obviously spoilers.

  14.  

    Sekai Project

    VN

    Start of Kickstarter

    Estimated delivery

    Actual delivery

    World End Economica

    June 2014

    May 2015

    Not yet delivered

    Clannad

    November 11th 2014

    October 2015

    March 2016

    Grisaia Trilogy

    December 2014

    October 2015

    April 2018

    Memory’s Dogma

    June 2015

    December 2016

    Not yet delivered

    The Human Reignition Project

    June 2015

    December 2016

    Not yet delivered

    Narcissu 10th Anniversary Anthology Project

    October 2015

    April 2016

    Not yet delivered

    Root Double

    January 2016

    March 2016

    November 2016

    Chrono Clock

    August 2016

    April 2017

    Not yet delivered

    A Clockwork Ley-Line

    Febuary 2017

    January 2018

    Not yet delivered

    Fatal Twelve

    March 2017

    January 2018

    November 2018

    Hoshizora No Memoria

    May 2017

    September 2018

    Not yet delivered

    Shining Song Starnova

    August 2017

    August 2018

    June 2019

    A light in the Dark

    February 2018

    June 2018

    Not yet delivered

    Tokyo Chronos

    July 2018

    April 2019

    Not yet delivered

     

    Frontwing

    VN

    Start of Kickstarter

    Estimated delivery

    Actual delivery

    Corona Blossom vol 1

    June 2016

    October 2016

    July 2019

    Corona Blossom vol 2

    September 2016

    December 2016

    July 2019

    Sharin no Kuni

    November 2016

    October 2017

    Not yet delivered

    Corona Blossom vol 3

    December 2016

    March 2017

    July 2019

    Grisaia Phantom Trigger Volume 1 and 2

    March 2017

    June 2017

    March 2019

    Grisaia Complete box

    March 2017

    Q4 2017

    Febuary 2019

    Grisaia Phantom Trigger Volume 3

    June 2017

    September 2017

    Not yet delivered

    Wonderful Everyday

    August 2017

    January 2018

    Not yet delivered

    Grisaia Phantom Trigger Volume 4

    November 2017

    April 2018

    Not yet delivered

    Momoiro Closet

    Febuary 2018

    July 2018

    Not yet delivered

    Grisaia Phantom Trigger Volume 5

    June 2018

    October 2018

    Not yet delivered

    Island

    August 2018

    December 2018

    Not yet delivered

     

     

    Sol Press

    VN

    Start of Kickstarter

    Estimated delivery

    Actual delivery

    Sakura Sakura

    August 2017

    December 2017

    Not yet delivered

    Newton and the Apple Tree

    December 2017

    May 2018

    Not yet delivered

    Irotoridori no Sekai

    Febuary 2019

    December 2021

    Not yet delivered

     

    Others

    VN

    Start of Kickstarter

    Estimated delivery

    Actual delivery

    Muv-Luv

    September 2015

    September 2016

    July 2018

    Libra of the Vampire Princess

    December 2015

    November 2016

    May 2017

    Dies Irae

    December 2016

    May 2017

    April 2018

    Koropokkur

    March 2018

    September 2018

    October 2018

    Venusblood Frontier

    September 2018

    December 2019

    Not yet delivered

    Seven Days

    September 2018

    January 2019

    Not yet delivered

    Aokana

    June 2019

    December 2019

    Not yet delivered

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    Lab Rats features over 50 sex scenes, each exploring a unique scenario.

    The author showcases mastery of the art of escalation. With the brainwashing fetish, it’s important that things progress slowly for the sake of realism. The first hour of gameplay is mostly looking but no touching!

    Use your verbal skills and skills in chemistry to make the women more comfortable with sex. Eventually, you won’t need to pump their heads full of bullshit. They’ll be horny sluts all on their own!

    Sex positions are very predictable, with missionary and doggystyle featured in the vast majority of content. Also, there are no animations, and movement is conveyed entirely via writing.

    As the girls become more corrupted, you can influence their behavior more. Will you convince your stepmom to go off her birth control? Will you convince your sister to have sex with her internet boyfriend? Will you get your professor to become a slut that takes random dick with no protection? Or do you want them to be loyal only to you?

    The huge variety of scenarios and control over your harem makes for a great porn gaming experience.

     

    Lab-Rats-Incest-Trainer-Brainwashing-Dev

    More Info Here

  15. Heya, people! It's such a long time I don't see you guys, I almost forgot my password to this forum. Guess Fuwa is still alive and kicking just like me, huh. First of all, sorry I disappeared from the face of the Earth and if I disappointed any fans I might had in this site (silly me). Since last time I posted back in February, a lot of things happened so if anyone's curious (maybe the aforementioned imaginary fans of mine) about what the hell's been happening with me, do keep reading. I talk about VNs, anime, and other disgusting weeb things, but it does include some personal shit. Well, a blog is a blog.

       1) Maybe I mentioned this a huge while ago at some point, but I'm pursuing a master's degree in the structural engineering field. All was going well and good, but now it came the time for me to write my thesis. Oof. So yeah, that's the main reason I became a ghost as my weekday free times went down the drain along with my hopes and dreams. It doesn't help my thesis requires some programming knowledge that may be more than what I can chew, sasuga me (whining aside, it's coming along fine as of now, let's hope I can keep it up).

       2) Not only my free time evaporated but also my attention spam. I'm honestly having a hard time staying focused for more than 40 minutes in the same task. When that happens, I usually take a short break to relax before going back. Except I move on to something else, oops.

       3) Related to the problem mentioned in 2, I fearfully discovered a new wonderful world that's now high in my interests list: gacha games. Their content is usually bite sized (except in events, but I don't play all that seriously... I think), I can auto play to grind, and I can play on the train going to uni. No huge time investment at once required, so what can possibly go wrong (dramatic zoom on my face)? Fortunately, I'm still keeping my two accounts (yep) free-to-play and I feel that I grew a lot on the self control department because of this www. Seriously though, never invite me to a casino trip, I may have an undiscovered gamble addiction and I don't want to open that door. But yeah, if anyone else plays Opera Omnia or Shining Live send me a friend inviteeeeeeeeeeeeee!

       4) Even with all that going on, I still find time to at least watch my anime and read my VNs, surprisingly. Thank God for weekend. Guess cutting yourself off of social media truly does wonders too, huh. Not that I check Twitter on occasion to look at art or anything... Soooo about that weeb shit...

          4.1) La Squadra was right all along

          4.2) I'm still a proud BL trash. From what I recently finished, the highlights are Sweet Pool and Nie no Machi. Both are really really amazing games, both scored higher than 9 in my book, and I definitely want to write a review for them at some point. Spread that love, Maggie!

          4.3) I'm actually a bit slow on the otomege department, sorry >.<  I did get Steam Prison and read both of the Prisoner Routes, but I'm not in the right mindset to keep going with it. I wouldn't enjoy it if I force myself through it. Eltcreed and Ulrik were striking my fancy, so I want to savor them. ......Okay, that came out wrong.

          4.4) EVN ftw, I always find some time to read them. Nanoreno gave me some nice short experiences, the highlight being Monochrome Blues despite the ending kek. Oh, and read Heart of the Woods, people. It's an order. High quality shit right there.

          4.5) Also I keep stumbling upon horror games and I'm okay with this. Recently I played Death Mark. As usual, I went without a walkthrough, solving every mystery by myself. Totally worth it. And it also have very good sound design. Mashita best boi.

          4.6) It does sounds like a lot, but there's nothing much more than what I mentioned wwwwww

          4.7) Did I mentioned La Squadra? (<-- edit that bit out, I totally did, as I should)

       5) Now, about my Fuwa life. I'll probably remain on indefinite hiatus, but every time I find the file I wrote some ideas for Dank a Ronpa, I feel sad. "How could I write such a shit story?" Jokes aside, I can try to maybe finish it at some point when Derg finished his battle royale. Such a rude, I gave him such a brutal death in my story and I didn't even debut on his smh. But yeah, I accept suggestion of what to do with it? Give it a Berserk treatment and finish it soon TM? Write all the bad ideas I had for it and let you guys fill the blanks yourselves in a very lazy way? Make each one of you write a chapter, put everything together, approve it as canon and call it a day? Decisions, decisions. Actually, I'm actually paying a homage to it in this post, as I'm not proof reading anything, hope you spot the reference.

    Aaaaaaaaaaaand that's it, I guess. For all of you that reach this line without pressing page down 3 times in less than 3 seconds, a big thank you. Please smash that like button and subscribe to someone's channel that's more active than me. Love, peace, and hope to see you all eventually when I get my degree! Until them!

  16. I’m not writing this for you. I’m writing it for myself.

    今年もとある滑稽な癖に従い、伝統ありのヴァルパージス炎を観に行った。別にその滑稽な想いだけが理由でもなくが、正直な所、その想い未だ持っているだけは情けないと思う。

    I met my soulmate about a week before I started the first, transitional year of elementary school. I guess that means we were like, six or seven years old? She was sitting on the swing in the playground next to an apartment complex, and for whatever reason I was drawn to her instantly – I broke off from my parents and greeted her, and we got along like a house ablaze.

    The next time I saw her was at school. She was in my class, and it was only natural that we’d be inseparable from that point on. Or was it? There was another boy who by now I barely remember who used to be in the picture, but he moved away. I think at one point she – I guess I’ll call her M – told me I was actually her second choice, but that other boy had left, so she’d picked me. Looking back I find myself analyzing this interaction as heckin’ weird, but at the time I accepted this without feeling bad about it. I guess I used to be even more obviously autistic than I am now.

    Soulmates, for those reading who have had the misfortune of never having had one, are a real thing. It’s hard to describe the feeling of absolute, utter 乗り, of flow, I felt in her presence. Sometimes I doubt myself – did she feel the same? – and I guess by now I’ll probably never know. But there was something there I have never felt interacting with anyone else in my life.

    She and I were best friends for I think five years. For most of them, as far as I know, I was essentially a donkan eroge protagonist, going as far as openly telling other people ‘she loves me, but I don’t love her’. We were officially boyfriend and girlfriend to each other for a little while at the end, but the most intimate thing that ever happened was a hug. Technically we got best couple at a dance or something, but frankly what I did there was a performance, not *real*. So I’m left with the curious feeling that while I may have unlocked the achievement ‘kissed a girl’, though we never did do it in the French fashion, I have never done it when it truly meant something to me. I think it’s fair to say I was a late bloomer when it comes to emotional maturity, if I ever hit it.

    Eventually we slid apart, gradually, seemingly as naturally as we were first joined. Different classes and different friend circles meant we rarely met. We actually did happen to join up once again after having slid apart, however, and it felt just like to old times to me as we took a walk together. But that was it; we went to different high schools, and I don’t think I’ve ever seen her since then.

    今でも彼女を会いたいなぁっと想い、毎年あの炎に行く。 Mum told me she went to IT-Gymnasiet. 毎年「やっぱり居ないなぁ」って感じで炎の原始的な美しさを楽しみながらちょっとした悔しい思いも含む状態でいる。 She talks to M’s mum sometimes, I guess. 必死染みた所もあり彼女を探して失敗して、毎度悔いの有る想いを持ちながら火を観るのも飽き、家を向いて戻り始める。

    今も会いたい。それだけだ。


    View the full article

  17. Originally posted on Pixels, Polygons, Prose.

    Another year, another NaNo. For the uninitiated, NaNoRenO (short for...nothing at all; it's a reference to NaNoWriMo) is a month-long visual novel game jam which has occurred each March since 2005. I chose not to participate myself this year, but like each year since I've gotten into visual novels, I've been looking forward to the entrants—some pretty amazing games have come out of NaNos of the past.

    I couldn't go through every single entry, but I've provided an overview of several of the completed games (no demos, sorry! I couldn't go through all 90 entries in just two weeks!). There might be some minor spoilers ahead.

    screenshot0001

    Title: Contract Demon
    Developer: NomnomNami
    Original release date: March 30, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 25 minutes

    Contract Demon is a kinetic novel set in the same universe as the Treat series, Syrup and the Ultimate Sweet, and First Kiss at a Spooky Soiree, featuring demon Kamilla having to deal with the affections of (and her affections towards) the angel who keeps summoning her. Nami's stuff is always a treat to enjoy (pun not intended), and this is no exception. Contract Demon is equal parts cute, funny, and romantic, and well worth the time it takes to read it.

    screenshot0003

    Title: A HERO AND A GARDEN
    Developer: npckc
    Original release date: March 29, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 2 hours (before an update which made the gameplay take less time, so it'll likely be less now)

    A HERO AND A GARDEN is a cute VN/clicker hybrid about a wannabe hero who destroyed a town of monsters while trying to rescue a princess who (unbeknownst to him) didn't want to be rescued. As penance, the "evil witch" who lives in the town has cursed him and forced him to harvest berries for the townspeople.

    The clicker mechanic is very simple, but the VN as a whole is a heartwarming experience, with the protagonist learning about the town and the monsters who live in it, and realizing that what he thought the world was like isn't really what the world is like at all.

    aftertheend

    Title: After the END
    Developer: Stomach God
    Original release date: March 28, 2019
    Platforms: Windows, Mac
    Availability: itch.io (free)
    Approximate time for completion: 30 minutes

    After the END takes place a decade after the start of a zombie apocalypse which killed or turned nearly every person in the world; protagonist BB believes they are the only person left alive and spends their time exploring the wasteland. The current town they're in has 12 houses to explore, but there's only enough time to explore 8; you're all but guaranteed to die a few times before managing to get the good ending.

    I'm not a huge fan of zombie apocalypse stories, but After the END manages its setting fairly well despite some technical issues (the "skip read text" function also skips unread text) and a few text errors.

    screenshot0001

    Title: Cooked with Love
    Developer: STARDUSTSODA
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 30 minutes

    College student Perry (nameable) finds themself in a dilemma after they finally ask their crush Lily out—their wallet goes missing the night they planned to take her out to a fancy restaurant! They come up with the idea of a home-cooked meal instead, but Perry has never cooked before, and there's not a whole lot for them to work with. Luckily, Perry's roommate Brooks is there to provide emotional support (not during the date. That would just be weird).

    A fun, short VN with a crafting minigame and a great sense of humor, Cooking with Love is extremely polished for a jam game, featuring animations and simple customization (name entry, short/long hair, pants/skirt, he/she/they pronouns). If it weren't for its short length, I wouldn't be surprised to see something like this as a commercial game.

    One of the highlights of the game is trying out different combinations of food to see what "dishes" you get; I didn't think you could turn all that into...those.

    Also, I think I have a crush on Lily too. Oops.

    screenshot0004

    Title: Seven Seasonings
    Developer: Sleepy Agents
    Original release date: March 30, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 30 minutes

    A surreal VN with a unique aesthetic and an interesting soundtrack. The game makes use of an inventory system, randomized stats, map movement, and a simple trading mechanic; I'm not entirely sure how (or if) they affect the story. Seven Seasonings is one of those stories where I'm not quite certain what happened or what any of it meant, but it provides an interesting topic to think about.

    screenshot0002

    Title: One Last Salty Kiss
    Developer: fullmontis
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 50 minutes

    A kinetic novel about a newly-single man who finds an unconscious woman on the beach one night; what results is an emotional vignette about life, death, and the roles our memories play in our well-being. I felt the whole thing moved too fast; I'm not a fan of stories where the couple goes from zero to True Love in the space of two days.

    screenshot0035

    Title: Charles 2.0
    Developer: Team Conwolf
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux, Android
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 40 minutes

    Charles 2.0 has what's probably the best logline of the jam:

    You're the President, but you have no memories. Crap.

    Short, sweet, and to the point. This isn't an amnesia story; you're playing as a clone of Charles Denton, President of the United States, and must gather enough information about "yourself" and the country to bluff your way through a press conference without arousing any suspicion. Nobody can know that you're a clone, not even Charles' husband Lorenzo or assistant/polyamorous boyfriend Jonas. The result is a story that kept me on the edge of my seat throughout and is one of my favorites of the jam.

    screenshot0003

    Title: Enc and the Flying Machine
    Developer: TangledVirus
    Original release date: March 30, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 20 minutes

    Enc and the Flying Machine tells the story of a mushroom girl tasked to write about machines. While the setting is interesting, I found the story hard to follow at times, with the occasional confusing wording. Besides that, though, it's a lighthearted story about friendship and love, and hopefully some polish on the text can help bring that out more.

    screenshot0002

    Title: RE:BURN
    Developer: Jane Titor
    Original release date: April 1, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 25 minutes

    Closer to interactive fiction than a traditional visual novel, RE:BURN finds you in the shoes of Charisse LaFlamme, newly-minted part-time editor for an academic journal. One of your jobs is to delete all the old emails that have been accumulated over the past few months. However, things soon start to get really weird. The game was written by one of the writers of DemiDato, one of the projects I'm working on—but trust me, they're two very different games. RE:BURN is something closer to horror; it does a good job at unsettling you just enough to make you wonder if you're really making the right decisions.

    screenshot0002

    Title: this was for you.
    Developer: Watercress
    Original release date: April 1, 2019
    Platforms: Windows, Mac
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 50 minutes

    this was for you. is one of the more technically-advanced entries of the jam, featuring lots of animations, voice acting, and general polish. Our nameable protagonist is grieving the loss of their best friend, Ji-min, whom they only knew through a VR world. While it works for its duration, it ends abruptly, without a satisfying conclusion, leaving me in a weird limbo where I don't really know if I can recommend it or not.

    screenshot0002

    Title: Robot Daycare
    Developer: Kigyo
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free)
    Approximate time for completion: 1 hour 40 minutes

    One of the longer non-gameplay entries in the jam, Robot Daycare follows a trio of college students as they create and raise a robot child for an assignment. How the story goes from there is based on a handful of choices—not exactly revolutionary for visual novels, but the two paths are very different, with the good path being a story about friendship and trust and the bad path being a straight-up horror story. (Some of the descriptions in the horror path are...eurgh. No wonder there's an option to disable gory text.) Both paths are good, but in different ways, obviously.

    screenshot0002

    Title: REDD War
    Developer: Good Tales
    Original release date: March 31, 2019
    Platforms: Windows, Mac, Linux, Android
    Availability: itch.io (free/PWYW)
    Approximate time for completion: 1 hour

    Hm, so this is a story about murder being legal for 12 hours...

    No, that doesn't remind me of anything at all.

    Parallels with famous movie series aside, I just couldn't get into this one. A high school student gets caught up in a REDD War, where Earth-occupying murderous aliens are legally allowed to murder any human they want for 12 hours (whereas humans are bound by normal laws and cannot kill REDD except in self-defense). Ultimately, the "killer aliens" trope doesn't do anything for me, and I spent most of the story being vaguely uncomfortable (in a bad way). Watching two of the bloodthirsty REDD call the timid REDD a pussy over and over is just annoying (and yes, I know that the other two REDD are supposed to be unlikable, but they're not the fun kind of unlikable that makes hating them enjoyable).

    I also thought it was strange that it includes a warning for violence after the cold open where some aliens murder a guy in cold blood.

    screenshot0001

    Title: Alice in Stardom
    Developer: Crystal Game Works
    Original release date: April 1, 2019
    Platforms: Windows, Mac, Linux, Android
    Availability: itch.io, Steam (free)
    Approximate time for completion: 1 hour 40 minutes

    The best part of Alice in Stardom is the writing during the performances themselves (aside from the pointless minigame); everything else is hit-or-miss. I had a hard time getting into the entire concept thanks to my distaste for idols, made stranger by the decision to set the story in what appears to be the USA in 2019, where the idol culture Alice in Stardom depicts really doesn't exist (source: I live in the USA in 2019).

    I'm a bit confused by the minigame. I failed it the first few times since the game doesn't explain what you're supposed to do (click on the lyrics in the order in which they appear). It doesn't really add anything except making going for your second/third route take a couple minutes longer.

    Additionally, the "romance" is limited to about three lines (total, across all three routes, although the end of Taylor's route can be interpreted as romantic subtext). There's nothing wrong with a story about friendship or friendship-that-could-lead-to-romance—but I think it makes the "lesbian" and "yuri" tags on itch more than a bit misleading.

    screenshot0007

    Title: Mnemonic Devices
    Developer: Minyan
    Original release date: April 2, 2019
    Platforms: Windows, Mac, Linux
    Availability: itch.io (free)
    Approximate time for completion: 1 hour 30 minutes

    I'm generally not a huge fan of the amnesia trope, but Mnemonic Devices has one of the more interesting takes on it that I've seen: the (customizable) protagonist (default name Quinn) eventually finds out that they are actually an extremely advanced android assassin, whose current mission is to kill corrupt hot-shot lawyer Caesar Rivera—who also happens to be Quinn's husband. (They had to get close to him to gather information on him, you see.) The person who breaks the news to you is Quinn's partner Alto, who does a really bad job of hiding how madly in love with them he is.

    The game itself, however, does a really good job at balancing both routes to make them equally satisfying, although I personally preferred Alto's route. There's a lot of moral ambiguity regarding whether or not to kill Caesar; the game doesn't really say that either is more or less right than the other, though they lead to different endings depending on which route you're on.

  18. I've been seeing people wondering about Daitoshokan's translation, so I'm making this compilation of screenshots just to show what the experience is like in English.

    The further down you go, the further into the game you are. But these screenshots are all from the first half of the common route and earlier, so I wouldn't worry terribly.

    Spoiler

    Wp3x0WY.png

    Incidentally, the advice was that if you give an inch, they'll take a mile; or all the space in the train, as it were.

    QjdHEYT.png

    I mean, what else would a student be doing in a Geology class? Wait, this was actually a Math class?

    uLdz69f.png

    Finally a game I can empathise with.

    t8KgsEy.png

    Thank you for your help picking up the rubbish with us. Goodbye.

    cCRWXQz.png

    Being able to read your book whilst executing any task or walking anywhere is a genuine skill, Ms. Suzuki!

    azdzAHP.png

    Bless you.

    QEO7KwK.png

    I don't even like oysters.

    kdBfrhu.png

    I've met the character in question. Can confirm.

    gh3BVsU.png

    The face of innocence.

    l8tBtWK.png

    Operation: "Call her tiny"

    g7Q47WR.png

    What slander.

    T6hvZDW.png

    Sluggo is lit 8)

    SqOHuOF.png

    You have my tacit agreement.

    qWSBqhc.png

    Everyone has a limit to what they can take, and she has unfortunately reached it...

    C9tJOYG.png

    Common sense? What's that? Can you eat it?

    bzg1TZB.png

    We needed to fill our quote of quintessentially Japanese conversations.

    5HhdSK3.png

    Whatever. Femininity isn't worth this...

    JoMRnbx.png

    Today's youth is hitting tragic levels of cynicism.

    Ui3zXs3.png

    These things happen... you know.

    p4LkOUt.png

    I love the member(s of the Library Club).

    cqlp6wH.png

    Alas... Farewell, Reggie.

    I587pH0.png

    The (not tiny) face of innocence.

    oi75I12.png

    People should fix their habits of asking questions before thinking.

    s1lM487.png

    Sakuraba is the manliest in the room at any point. Including in the toxic depravity. Down girl!

    GeB8WnX.png

    A nice, polite talk between nice, polite girls.

    4je4p9L.png

    I do love a protagonist capable of talking back.

    noDUc5j.png

    How he is loved by his junior.

    A story in two parts:

    kBhyUQ4.png

    boCqVi2.png

     

    Ms. Suzuki has the dubious honour of sharing the butt monkey position with Takamine:

    m0So7BE.png

    9JarZx9.png

    DwwcFkN.png

    But it's not like she isn't crazy enough to bring it on herself.

    U0o4jWz.png

    I feel like I'm on the cusp of a realisation... but... what is it...?

    HHcEpeL.png

    Croak

    I think the VN is super fun, and really, that's all I care about, to be honest.

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    This is the prologue of the book I'm currently writing (though, given my procrastinating habits, it will never see the light of day). 

     

    It was a foggy night on the research center docks. A front came through during the day, dropping the temperature and raising the humidity. As a result, the ferry to the mainland was forced to delay for a night, and the ‘guests’ scheduled to leave were forced to stay for another night.

    Unfortunate for the slightly overweight security guard watching the entrance to the restricted sections of the center, not so unfortunate for his assailant.

    The middle-aged white man with the brown beard never saw the small clawed hand that swept across his throat, opening it in a spray of arterial blood that splattered across the bulletproof glass of his station.

    Uzume, his killer, wiped her bloodied fingers off on his clothing, shoving his still warm hand down on the biometric pad in front of his corpse to give authorization for the temporary security ID she’d set the system to print. A small plastic card with a magnetic strip and another, much older, woman’s face on it slid out of the output socket and into her other hand.

    With no visible emotion, her glowing golden eyes regarded the corpse for a moment before she vanished into the mists, gliding through them toward the restricted building.

    Uzume’s features were elfin and delicate, showing traces of her mother’s land of origin, but what truly stood out were the two triangular furred ears sticking out of her pitch black hair, flicking back and forth as they caught faint noises in the distance. The two sinuous furred tails emerging from just above her buttocks only gave more evidence to her inhumanity, if the eyes were not a dead giveaway.

    The catlike demihuman moved with a grace and speed that no human could match, killing each security guard she came across with perfect strikes of her clawed hands, leaving their corpses to cool on the concrete. The client specified havoc and slaughter, and she had every intention of giving him just that.

    When she finally reached the outermost doors, she slid her new ID card through the reader, causing the thick metal door to click open and swing outward. She slid inward and rushed the guard standing just inside before he could cry an alarm, slamming her left palm into his belly to prevent him from crying out before thrusting her right index finger into his left eye, using the grip this gave her on his head to draw the head back to bear the throat, which she bit into without a second’s hesitation, ripping his throat out with her razor sharp canines.

    The taste of salty, warm human blood upon her tongue threatened to send her in to a state of excitement, but she forced it downward with the same iron will that allowed her to survive her life so far. She dropped the human to the ground at her feet, pocketing his sidearm for later use, along with his two spare magazines of 9mm ammunition.

    In the next room, she found another guard sleeping, and, using the claw at the end of her right index finger, precisely pierced his voice box without harming the nearby arteries, ensuring he wouldn’t be able to cry out an alarm. Two slashes of her claws separated the tendons at the elbow, and she jammed the edge of her hand into the wound before using a spell to force-heal it, sealing the skin, flesh, and bone around the damage without undoing it. She couldn’t afford for him to die just yet, but she didn’t want him able to struggle effectively.

    With impossible strength, she dragged him to the nearby biometric scanner , forcing him to activate the combination palm print and retinal scan, opening the doorway into the center’s inner sanctum.

    With the same carelessness a child gives to a discarded toy, she snapped his neck and dropped him to the floor, flowing through the open doorway before it could shut.

    There was no guard at the station inside. Unsurprising, as by all accounts the facility’s security budget was cut by the current project manager only weeks before. The assault rifle armed guards on the grounds and the two layers of biometric scanners probably seemed more than enough to prevent intrusion in the eyes of a scientist.

    A young woman, most likely in her mid-twenties, stepped out of a nearby room, rubbing bleary eyes, her labcoat stained with chemicals that smelled sour to Uzume’s oversensitive nose. Without hesitation, Uzume slammed her right palm into the woman’s nose, forcing her back into the room she left, even as she drove stiffened clawed fingers deep into her belly, tearing through her innards viciously, shredding her stomach and ripping deeply into her left lung.

    Seeing two other scientists behind the woman, looking stupefied, she leapt over the woman with a display of inhuman agility and tore the face off one, twisting in midair to hit the metal wall feet first before launching herself to tear the throat out of the other. The gurgling noises of the dying were all that signified the three terrible blows dealt, and Uzume noted that she had cut half of face-torn one’s tongue out, causing him to choke on his own blood.

    With a sigh, she slammed the heel of her booted foot into his throat, crushing his trachea. His eyes were gone, but a witness was a witness.

    Uzume’s form-concealing black clothing was already soaked with blood, and her face was splattered with it, especially around her mouth. She took a moment to use the dying woman’s labcoat to wipe the worst of it off of her face before moving on in perfect silence.

    She also wiped the caked blood off of her claws with a white cloth as she continued making her way through the facility, stopping at each room to kill those within in perfect silence. Most didn’t even have time to react before their corpses hit the floor, and that was no surprise. The speed with which she moved was beyond the human ability to react, to the point where two or three were usually dead before any remaining individuals within realized something had happened. Uzume’s kind lay outside the realm of human common sense, which was why they were so effective at work like this.

    It took her almost an hour to clean out the accessible areas of the facility, literally painting the walls red in places. Going back through the facility, she used the drying blood of her victims to write a series of symbols on the wall of each room before heading for the way out.

    As she reached the door she came in through, she activated the spells with a thought, and flames burst into being throughout the facility, erupting from the blood within, burning everything, starting a conflagration that would gain the attention of the rest of the facility as a whole within moments. Unfortunately for anyone investigating the incident, there wouldn’t be enough material evidence remaining to get even the vaguest idea of what had happened.

    Uzume stripped naked, tossing her clothing and boots into the flames inside without a second thought, gliding back into the mists with the same grace and silence she’d displayed upon arrival.

    As she left the grounds, her body shifted, the ears and tail melting away, her metallic golden eyes becoming a mundane brown, the blood in her hair and on her skin vanishing as it was consumed as an afterthought to power the shift.

    So it was that a young human woman named Uzume, an unremarkable half-Japanese woman knelt down in a group of bushes and dressed in the plain school uniform she’d used to gain access to the island. There was no sign of the terrible grace and horrifying brutality she’d shown only minutes before in the slow, shuffling gait of the woman that remained behind, though their elfin features were the same.

    She made her way back to the employee dorms ‘her class’ was staying in without the least sign of guilt or concern, for all the world as if she really were the young student she appeared to be…

  19. Hello. I am the guy who wrote that review of Little Busters that everyone hated because I did not like the game. Those poor people are doing just fine, however, even with my evil, vile, disgusting review out there still. I, on the other hand, have never been worse off. You see, I've been overwhelmed with guilt. I feel bad for what I did. I took a beloved visual novel, one that has changed the lives of many people, and slandered it with my negative review. Then I continued to ride that infamy I gained into relevancy allowing my hatred of Little Busters! to manifest itself as a false representation of my true opinion of it, much like I am doing right this moment. 

    The truth about my time with Little Busters! is that I enjoyed the VN. It had some bad routes (like all of them) and had a really unremarkable ending. But can I say I did not enjoy my time reading it? Not really. The 24 hour stream was a blast, and subsequent streams were a lot of fun, especially when people were involved in the jokes and discussion of the routes as I read them. For example, Lewycool's Sexy Seagull Legs during Mio's route was light in an otherwise forgettable, boring route (protip: a character with no personality other than "I like books" is not a recipe for a fun route) and allowed me to actually have fun with the route. Likewise, discussions of Kurugaya's Balloon Tits carrying me off into the sky made her Bill Murray wannabe route more enjoyable. Refrain was a blast to read right up until the ending. I didn't hate Rin and simply wished we saw far more development from her than what we got. She was a fun character. 

     

    The experience of reading Little Busters! was good. I had a good time. While my opinions on Little Busters! remain the same, that it is a bad VN (not horrid at least), I do not regret the time I spent on it and I sometimes wish I could read it over again on stream with everyone like I did before. 

     

    So, I owe everyone an apology. I'm sorry your favorite VN is so shit I had to bring in friends to enjoy it instead. I can't wait to get my hands on the official Rewrite release in 600 years. 

    Also, a review of an InvertMouse VN is coming very soon to this blog near you, assuming I'm not blocked first. 

  20. Sol Press managed to get Irotoridori no Sekai funded so congratulation for all that hoped for the kickstarter to succeed (I already have the japanese physical editions, but I am glad for those who wanted an english release). For those who for some reason didn't notice the kickstarter and want the physical edition there will probably be a backerkit up soon and I would assume that it is somewhat likely that they plan to sell some physical copies through Hyourin.

     

    The voting for the wallscroll bundled with Magical Marriage Lunatics (hardcopy) has now ended and they decided that instead of only having one winner the two wallscrolls with most votes will be made. This includes the wallscroll for Luci and for Yuna. They are also available through Luci bundle and Yuna bundle.

     

    Some people have now gotten their physicals for Volume 1 and 2 of Grisaia Phantom trigger. Really nice to see that Frontwing are finally able to deliver on physicals for their kickstarters, even though it it quite late and seem to get going rather slowly.

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