Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble


Popular Content

Showing content with the highest reputation since 09/26/2020 in all areas

  1. 14 points
    It is done. The translation is officially 100% done Progress will now move on to post-translation, where there's TLC and QC to be done. I'm hoping to finish everything else and release the patch by end 2020 (unlikely, but hey, you never know). If not, then at least get the TLC done by end 2020. So do refer to the TLC tab of the sheet for progress on the TLC. I will save my translation remarks for after the patch is fully released. For now though, rejoice that the translation is done! Yay!
  2. 7 points
    I personally think that VNs right now are in a sense stuck in a cursed loop. VNs as a medium just really lack variety and as a result appeal to a small number of people. Even most all-ages titles follow the same story structure: even in non-adult titles a male protagonist always has to be surrounded by a lot of female love interests; it almost always has to take place in high-school; even in plot-focused stories there are a lot of slice-of-life scenes, which aren't even well written, and mostly just serve as a way to stall the story for some time rather than developing the characters; finally, the personalities of the protagonist, the heroines and even the side characters typically just follow certain well-known archetypes. So, if you just happen not to enjoy some of these titles and just want to find something more unique, you're much better off watching some anime or reading a manga. Otome games are a bit different, but, from my limited experience with them, they seem to have a bag of different, though slightly similar, problems. There are indeed some unique and experimental VNs that do things differently, but most of these are doujin titles and don't get that much exposure. Most of them aren't even that good, since good authors are likely to join some company at some point and start making a lot more standard VNs, or leave the medium altogether. Also, we, the current VN fans, enjoy these tropes to at lest to some extend, and a lot of us actually prefer them. As a result, in a short run it's not a very good strategy for companies to experiment with story structures, since they don't know if the fans would like these changes, and they just stick to the strategy that worked thus far. And VNs are also expensive to make, so they don't allow for much flexibility. Nowadays, manga and light novel authors don't even have to make any initial investment at all, since they just can start posting their stories online and see how people react to them, or even completely stick to episodic online distribution. In case of VNs, even a single financially unsuccessful product can make a whole company go bankrupt. I personally think that if VNs somehow let this loop, there's a good chance that they would start appeal to a bigger number of people. They probably wouldn't be the same people as the current VN fans. Will they ever do that? I doubt it, but I don't know. EVNs might actually lead to something interesting at some point, who knows?
  3. 6 points
    Hey there all! I will start with saying that I really treasure my time spent writing this blog and interacting with various people involved in the EVN community. You guys were awesome company in this journey and despite the obscurity of this project, I feel like it benefited me personally in many ways and maybe even helped people appreciate the value within the non-JP visual novel scene. I'm really thankful to all the people that read my blog, the devs that offered me their time and gave me their games for review – they all made these 2+ years into something special. When I started this project, there were two main things that motivated me. The first one was the frustration over dismissal of EVNs which is still common sense in the large parts of the VN fan community – belittling of the very games that made me fall in love with the visual novel formula. I wanted to create a space that is fully dedicated to discussion and promotion of EVNs as worthwhile and significant part of the genre. The second part was even more personal – my personal struggles with video game addiction and other issues, my ambition to shift my focus into a more challenging and creative activity. In many ways, I consider both my goals relative successes. While slowly, the perception of EVNs is changing and the scene evolving in interesting ways – while it shares pretty much all the suffering of other indie niches, with PC gaming in general being oversaturated and hard to navigate, I feel that it at least established itself as a significant formula that is attractive for story-oriented devs and appreciated by a significant audience. In other words, EVNs are here to stay and in time fewer and fewer people will be able to easily dismiss them as poor imitations of Japanese games. Whether my work had any impact in this regard? Apart from a bunch of people on Fuwanovel that I know I influenced in personal interactions, I honestly have no idea. I want to think there was some minor impact, but I had enough fun in the process and learned enough that I don't mind either way. I did my best and changed a few things about myself, which was the most important part for me. Of course, I'm in no way saying that I'm putting the blog on hiatus because my job here is done. The real reason is much more prosaic – I just can't keep up with it. The last month was particularly devastating in this regard, with very little time for me to either read or write. And while an obvious answer would be to just work at my own pace and publish stuff whenever I'm able to, it's not really something that would work out for me. Missing deadlines, thinking about future projects, it all became a source of stress rather than a source of fun, and I feel it would only get worse with time. While I really wanted to keep the project alive, I don't want to do so at any cost. I feel burned out. I barely read VNs for fun. I don't watch anime for a few months now. I need a change of pace and ability to rediscover my love for these hobbies. The blog, sadly, became a prime obstacle in this. So, what's going to happen now? The blog will cease to get updates, unless something special happens. I might still do game jam summaries, as those are something I massively enjoy. I might also publish something on Fuwanovel from time to time – I'm theoretically still an editor there. The one part of the project that's definitely here to stay is the Steam Curator account. The devs that sent me their games deserve to at least get a Steam review and, generally, an evaluation of their work. I will also use my Twitter to publish updates about new games listed on the Curator account. The Steam reviews themselves will likely be a bit more polished – not that much though, I don't want to jump straight into the same burnout-inducing rabbit whole. So, once more, thank you for sticking around and I hope my project gave you some amusement. And, of course, see you around – I'm not giving up on EVNs and the community around them any time soon.
  4. 5 points

    Iwaihime coming west October 23

    Publisher ShiraVN and developer DMM Games will release an international edition of supernatural horror visual novel Iwaihime for PC via Steam and Johren on October 23. It will support English, Japanese, and Chinese (Simplified and Chinese) language options. A demo is available now via Steam. Written by Ryukishi07, the creator of the When They Cry series, Iwaihime first launched for PC in January 2016 in Japan. An updated version, which was partially rewritten and contained additional scenario and CG images, was released as Iwaihime: Matsuri for PlayStation 4 and PS Vita in July 2017 in Japan. The international edition of Iwaihime includes the scenario adjustments and CG improvements Iwaihime: Matsuri. https://www.gematsu.com/2020/10/supernatural-horror-visual-novel-iwaihime-for-pc-coming-west-on-october-23
  5. 5 points
  6. 5 points

    Fuwanovel Confessions

    Confession: With all my love for computers, I'm apparently a complete idiot when it goes to tech. For like a year now I was getting more and more problems with my PC's tiny (128GB) SSD, always running out of space and bottlenecking my system despite me putting all large apps on the accompanying hard drive and actively trying to keep things tidy. For the last few months I was thinking about various workarounds and only today it occurred to me that I should check out what kind of SSD it is, buy a larger one, make a system backup to an external drive and switch it out... Which will cost me like 70$ and a few hours of work max. Aren't my last two living braincells amazing? Edit: So, the surgery was successful and the patient is stable! Quite possibly, he'll soon be better than he ever was... :3 I had to make a clean Windows install after all, but I guess that's for the better after a few years of continous use. This should make the daily use quite a bit nicer... And my life by extention, considering the coronavirus is going out of control in Poland and I'm likely to sit in this room, looking at this screen quite a lot in the coming months.
  7. 4 points
    Status update Overall progress: Translation: 17186/43896 Editing: 9324/43896
  8. 4 points
    Welcome aboard @Senpai Ken who's offered to help with the translation. He'll be translating Misaki and Sumika's routes and has already begun on Misaki's. Here's hoping the curse is finally broken. Ruu \o/
  9. 4 points
    You guys kind of underestimate the effort and resources necessary to make a decent VN. Art is really expensive, and voice acting even more expensive if it's meant to not sound like shit. VNs are a really good, cheap tool for people that want to create basic interactive stories for fun or are artists and want to apply their own skills in such a way... But when we get to levels of quality that could be attractive to a mainstream audience the difference between VNs and simple 3D game or other types of 2D games isn't that massive. And I'm not sure I have to remind anyone how huge 2D/retro gaming is right now, so we shouldn't really have to use AAA games as the point of reference... Anyway, I think most arguments people already listed are valid (massive amounts on text in aggressively pushed "kamige", questionable porn, anime aesthetic)... But an important point people forget about is how many, often high-quality VNs don't have mainstream appeal because they defy expectation/do not provide the kind of interactivity Western audience wants. Every time I see Steam users complaining about a VN they played not being a game or having too few choices, it reminds my how either bizarre or dull the idea of interactive literature is for an average gamer... And at the same time, people who are not into games in the first place have few incentives to get into this particular niche of otaku media. And the way the industry handle stuff hardly helps. One genuine perk of VNs over other otaku media is conclusive romance, but for example, we in the West never get the anime tie-in titles that let you pursue a non-canon romance from popular shows. We never see VNs coming to the West with a proper marketing budget either. The result is that you have things like Steins;Gate and Clannad, with legendary-status anime adaptations, being the only VNs with proper reach, alongside gameplay-heavy adventure games such as Danganronpa or Ace Attorney and occasional lowest-common-denominator moe crap like Nekopara... I don't know if I'm right about it, but the longer I look at it, the more botched the whole "bringing VNs into the Western market" feels. Mostly because it relies on the existing fan community nearly in 100% and its ideas of outreach stopped at MoeNovel's delusions of 12-years-old French girls playing Pulltop's waifu games. Either VNs truly have no appeal in the West outside of porn and the small crowd of people looking for romantic stories, or they are selected and marketed in an atrocious way. I would hope it's at least partially the latter, because that still can be remedied to some extent... Like not letting this category on VNDB to forever stay massively neglected.
  10. 4 points

    What are you playing?

    Alright I'm apparently 69% of the way done with 2017 YU-NO Switch ver. , so I'll do a midway thoughts review thing. I went Mitsuki -> Mio -> Ayumi -> currently gonna start Kanna's route ^----- 69% It's been pretty fun so far. A bit "grindy" via the time travel/jewel save point mechanic because you'll have to frequently backtrack to recollect items that are needed to progress through whatever branch you are pursuing, because certain items are once-you-use-them-then-you-lose-them, even if you return to the past where you did not use that item yet, and so you have to return to the point where you actually got the item (did that make sense LOL) and then return to that branching point in order to see the other branch. And then there's also the HUGE vulnerability where you forget to replace a save point (whenever you use a jewel it returns to your inventory AKA that checkpoint is removed from the map and you have to set the checkpoint again if you want to return to that point again but its soooo easy to forget when you're skip-grinding through the VN). AKA you set checkpoint A, load it, checkpoint A is now gone. If you continue the story without setting checkpoint A again, which is very easy to do, then you literally locked yourself out and if you want to go back to checkpoint A then you'll have to start the VN from the beginning and grind back to that point. Very annoying especially when you just want to see the other branch on a lategame decision. One thing I like regarding the flow of the events though is how, uh, consistent? all the heroine routes are with each other. In other VNs with branching paths/multiple heroines it's very easy for the writers to just give whoever's not the main focus the vanish treatment, where in the back of your mind you're always wondering like, "Ok I'm currently flirting with girl A so they're obviously the focus, but I wonder how and what girls B/C/D/E are doing right now"... Well, technically, the vanish treatment still happens, but since all 4 of YU-NO's heroine routes take place over a very, very meager 3 DAYS the writers have the luxury of allowing the reader to keep tabs on what the other heroines are up to, even if you aren't on their particular route. And the vanish treatment is a bit justified because even If you're off flirting with the hot teacher Mitsuki trying to find out what's the deal with Ryuuzoji, you'll still get glimpses of tsundere classmate Mio doing her Triangle Mountain investigations, you'll still see gentle stepmother Ayumi getting shrekt HARD by her Geo Technics controversies, and more often then not you'll bump into enigmatic student transfer Kanna mysteriously appearing and disappearing during pivotal moments as if watching over Takuya. That being said, even though it's just 4 heroines over 3 days you may fall victim to the Time Travelers' Omniscient Burden, where you're burdened with knowing things Takuya technically shouldn't know because his own memories are reset every time you start over, and you can become overwhelmed with keeping track of what's going on/has happened/will happen/only happens in another timeline yada yada yada if you're not taking notes on the side or something lol. The remastered soundtrack is 9/10, very good stuff, idk, most of the BGMs just clicked with me. Very catchy and memorable and I found myself playing them in my head more often than I did any other VN that I've read this year. The heroines all have distinguishing themes appropriately titled after their names. I can't even remember any heroine themes of any VNs I've read in the past... Ok wait I just thought of one. Rewrite's Kotori's piano flower theme. Ok YU-NO's heroine themes have nothing on that tbh lmao, but the main point is that they were distinct and memorable to me and would bring a smile to my face to see Ayumi or Mio pop up on the screen with their accompanying theme. Dialogue/writing/translation feels subpar, it's still readable but there are times where my very limited Japanese familiarity can call out the translation freestyling. One example being Takuya audibly saying he knows a girl's "three sizes" and yet the dialogue instead said he knew her height. I'm like dafuq, is that a result of censorship??. Also sometimes he/she pronoun is mixed up, very confusing when it happens. H-scenes are reduced to Takuya and the heroine professing their love for each other, making out, and then blacking out to post-coitus-cuddle dialogue. I actually prefer it that way, I was never into H-scenes to begin with and would always skip through them. ~~ Ok I'll be honest, I ended up wanting to write this post because I just finished Ayumi's route. Mitsuki and Mio were aight, nothing too special to note. But Ayumi, man oh man Ayumi, there was just something about her that drew me in so I was heavily invested into her. Dare I say it was the whole pretty, gentle, caring stepmother and forbidden love concept LOL. Overall her route wasn't too special either, more infuriating if anything due to the worst scumbag of the earth ever that is Toyotomi, but that bad ending though! Misc. Thoughts/Spoilers! (Ayumi route)
  11. 3 points
    If I had to summarize the experience I had when reading the first half of Umineko for the first time, it would go something like this: At least for the first three episodes I mainly tried to identify the culprit with a typical mystery reader mindset. Even when it became obvious the game told its story from a fantasy standpoint, my focus was on discerning which parts could be taken at face value and which were made up by Beatrice. Even as I was able to see how this approach was getting deconstructed, I was still waiting for Battler to come up with the one logic argument able to solve it all. Even as Beatrice kept repeating "without love it cannot be seen" (or WLICBS, as I am going to call it for the rest of this post)) I took this mainly as an incentive to look at all the romantic and fantastical scenes from the "detective" angle and tried to spot if anyone had unintentionally slipped up. I dismissed the scenes where "real" characters chatted with fantastical ones as merely character building because to me they weren't actually happening. If the discussions of Umineko on this forum and especially in the "What are playing" thread are anything to go by, most readers have a somewhat similar experience. Even the ones whose theories get quite close to the truth usually base them on secondary clues like character designs. Recently I started rereading Umineko, and well, now I know what the "it" in WLICBS is about. The scene where Maria is searching for the wilting rose isn't primarily setup for the first mini-mystery, namely who gave her the umbrella, it's a tale about a small girl who, being overwhelmed by the loss something precious to her and getting abused by the one who should console her, gets saved by love. The first hour or so of episode 2 isn't just Shannon and Kanon bonding with their love interests and a witch, it is important context for establishing the culprit's motive. Which is way more helpful when trying to figure out who is behind the Rokkenjima killings than guessing how the culprit could have killed someone inside a room locked with a key chain. Thinking about why Shannon and Kanon don't see themselves as full humans deserving of love brings you closer to the truth than pondering on some howdunnit. So why do most readers seem to not pick up on this the first time, even when it is right in front of them? Why is everyone reading Umineko the wrong way at first? Yeah I know, it is a polemic question. There is no objective right or wrong way to read something. However, more or less every piece of media contains some form of message or subtext, either explicitely stated or at least implied by its author, often intentionally although it doesn't have to be, and which can be read into.* Depending on your own view of the handled topics and which motive you assume the author to have, your interpretation can change (as well as your overall enjoyment of the work). To name one example and shamelessly plug one my other blog posts**, in my analysis about Steins;Gate I argue the common interpretation of its message that fate can't be changed doesn't really get at the core of S;G but that rather it's a story about growing up and learning to make your own fortune. I came to this conclusion based on the true ending contradicting the former reading. If you assume it wasn't included for some deeper reason, but rather the writers feeling like that is also valid, keeping the "inescapable fate" interpretation as the most reasonable one (although a message definitely becomes weaker when it gets contradicted by the story itself).*** Of course that doesn't mean all interpretations of pieces of media are created equal. They should be somewhat rooted in the plot, characters, themes and so on.**** If your main takeaway from Steins;Gate is that microwave radiation is evil, you are either a troll or should seriously work on your reading comprehension skills.***** So is there even one "correct" reading of Umineko? Not really, though luckily the game more or less directly states that it wants you to read "with love" for lack of a better term, and not just Umineko but in general. The concept is pretty complex and it takes Ryukishi07 the whole 60+ hours of Chiru to explain it. The basic idea is to base your mindset while reading on the motivations of the characters and the author. Umineko is not even secretive about this or makes it some unexpected twist. Beatrice says WLICBS for the first time at the beginning of episode 2, and over the course of the VN this sentence gets repeated many, many times. So why does it often take readers so long to adapt this mindset, besides it seeming somewhat abstract at first? I would say it is because Umineko intentionally tricks you into reading it as a mystery story at first. It deliberately frames itself as a murder mystery. This begins with its setting where a rich family fights over an inheritance while at a remote mansion with a mysterious backstory and then people start dying under strange circumstances. Of course you would want to know what is going on there and the seemingly easiest and most logical way to do so is to look for inconsistencies in the alibis and shown series of events. If Umineko wanted to be read as a story about love from the beginning it would have built up the interpersonal drama first and then culminated in the serial killings. Also each episode has a new set of murder mysteries, constantly giving your inner detective more fodder. After the first game board the battle of wits between Battler and Beatrice gets presented as the central conflict. The latter is a witch claiming to be the culprit and killing people in the most ridiculous and unrealistic fashion possible, so of course you would take the viewpoint of her opponent who tries to explain the killings as "real" murder mysteries and try to solve everything his way******. Umineko's structure caused me (and presumably others too) to not really think about what all the scenes of characters talking about the nature of love and miracles and such are trying to convey, but rather search them for clues for the whodunnits and howdunnits, which made me miss the core of the story. Which is the point of telling it this way: "Mystery literature" thought patterns don't just not help you to solve Umineko. In fact they get you further away from being able to see the truth, even though it is right in front of you the whole time. Umineko basically forces you into adopting the "mystery" mindset to make its deconstruction hit you harder. By gently, but decisively shoving you into taking a certain perspective you start to have a personal stake in the story, which makes the takedown of said viewpoint so much more effective.******* Only by utterly defeating your own seemingly logical default approach it becomes apparent why the alternative Umineko proposes is superior.******** There is one huge downside to this approach though: Most readers wont get even half of what is going on in Umineko on the first reading. Which is a big deal when your VN is so long most people won't bother going through it a second time. Those that do though get rewarded with an experience that is even better than the first readthrough. Or as Kinzo would put it: The bigger the sacrifice, the greater the magic that results.********* * This topic does a great job exposing (probably, hopefully) unintentional subtext in a certain subgenre of VNs. Not to say this only happens in trashy media, whenever something is considered to "not have aged well" it usually has to do with some its implicit assumptions about how the world works not being considered acceptable anymore in today's society. ** Originally I thought about naming my blog "Paca Plugs" which would have been an amazing pun, if I dare say so myself. I decided against it because I didn't actually plan on doing any plugging. I don't orgle on here either though so maybe I should have gone with my original idea… *** I have to admit that after having read Steins;Gate 0 and Chaos;Child, both of which seem very confused about what they want to communicate, I've become much more inclined to accept this admittedly more cynical interpretation, and have started to see Steins;Gate as more of a case of a broken clock showing the right time twice a day within the SciAdv series. I hope Robotics;Notes manages to prove me wrong… **** I mention this mainly for the sake of completeness, to preemptively invalidate the "if any interpretation is possible, no interpretation can be true, thus interpretation is pointless" argument, not because it ties into where this post is going. ***** Here, have another footnote where I apologize for the length of the sentences in this paragraph and for adding so many footnotes. There's just too many possible ways to get sidetracked with this topic. I thought about adding another one later on where I would rant about Kimi to Kanojo to Kanojo no Koi and why I thought the way it forces the reader into becoming complicit doesn't work, especially when compared to how clever Umineko achieves this, but then decided not to. ****** One of the greatest ironies in Umineko is that the "real" murder mysteries in the games are just as made up by Beatrice as her fantasy explanations. And just like she keeps adding characters to a closed circle, I keep adding footnotes to a post that would work just as well without them. Without my boredom during proofreading "it" cannot be seen. ******* So about why Totono doesn't work in comparison: Where Umineko lets you make the choice how you want to read it in your head, Totono literally forces you to take the approach to its choice system it is trying to deconstruct if you want to progress beyond its first few hours. Because of this it is easy for you to divorce yourself from your in-game decisions. So when the game scolds you for picking them, you can rightfully shrug it off because your only alternative would have been dropping the VN. I can't imagine Nitroplus praising you for asking for a refund in that case though. ******** The more I think about Umineko's concept of love, the more I find myself actually disagreeing with it. No, I won't go into more detail here because it would take me another blog post of this length to properly explain why. Weirdly enough despite this my enjoyment of the VN hasn't suffered at all. ********* Oh my, this post has gotten really really long. Thanks a lot to everyone who actually bothered to read through all of it! Yes, all three of you!
  12. 3 points

    Riddle Joker Release Date Revealed

    Nekonyan's next release will be Riddle Joker on the 18th of December, so we'll have something new to play over the holidays which is always nice. More Yuzusoft Moeges . Havent completely finished Senren yet though lol. Blogpost: https://nekonyansoft.com/blog/aokana-extra1-riddle-joker-release-date I wonder if they are having issues with Hello Lady's engine or something since the base game has been done for months now and i believe even the fandisc is almost done (already TLed/Edited), hopefully thats their February release
  13. 3 points

    True Love's Lily Dyes Red/Manakashi | 18+

    Hey all, thanks for the replies and encouragement! I realize that if one only uses this forum as their information source, the progress on this will probably have seemed rather scarce And I admit, I haven't updated the thread at all to create any additional hype or expectations, but that's kind of been on purpose - I'm the sort of the person to typically walk the walk before talking about it. That way I can't let anyone down, heh. Actually nothing in particular prodded me to post this update either, and I don't have a grand announcement to make right now, I just thought I'd pop in to say hi while coming to the forum to answer a few PMs. So, how's it going? Well I'm not dead and the project certainly isn't either, all in all it has chugged along very well. I've been pretty active on a few big VN Discords and received a ton of help from a ton of absolutely awesome people, but for the past month or two I've unfortunately been very tied up in some other responsibilities. Such is life! However, I'm trying my darndest to get back to the Manakashi project right about now, so don't worry. I will, also, actually create a new teaser video of some sort soon to show off the quality and progress we're working with, as well as how I solved certain technical challenges. I don't like talking line counts - and actually I don't keep or know exact line counts, either - but while there's a whole ton still to translate, I can at least say that I am rather proud of the quality of what has been done so far. So anyway, I guess all I wanna say to you lovely people is that if you want to see this project happen, please don't hesitate to keep letting me know Reply to this thread, talk to me on Discord (yumi#0163), PM me on Fuwanovel, whatever - It does help me gauge interest and thus my own time allocation to the project, and actually means more to me than I'd like to admit. I might've started the project for entirely selfish reasons, but due to the sheer volume of material alone it's not going to end that way. So, in addition to the previous paragraph, I guess I'd like to put out a lazy call for reinforcements. Translation (and the editing that follows) is the job I'm most picky about, but if you happen to be a proficient translator/writer and would want to help with this project, don't hesitate to get in touch. I also periodically need a few trusted people to QA/test the project while it is in progress. If you'd like to do that and think you'd be good at it, feel free to DM me on Discord, preferably. Additionally we will need a real TLC down the line, but that's actually not very critical right now. So yeah, alright, that's the Manakashi project right now! Talk to you again later Maybe I should ask for a developer role on the forums to create one of those dev diaries...
  14. 3 points

    Kiriri (きりりw)

    Kiriri is a newer self substained vtuber and is not part of any network. Kiriri can be a troll at times and is an big otaku.
  15. 3 points

    Taking the first topic in this Forum😎

    Yo, Yuuko here with another spicy topic. Please watch Natsume Eri. She is very kawaii. Also watch my sheep friend Ps. I'm dumb.
  16. 3 points


    Well, to be honest, I really don't care about v-tubers, but this app (game?) kind of caught my attention. I wonder if it's possible to use it to create original characters for RPG Maker games with it. The design feels a bit too moe for something I've been thinking of, but maybe it's possible to do something like that. PS. I was thinking about something like face portraits or in-game CGs. In-game sprites, obviously, would have to be done some other way. Edit. Well... I really should've used the translation patch...
  17. 3 points
    Yes, writing is actually super important for moege. Charage is actually just moege with good writing, but people just call them charage because their ego does not allow them to like moege.
  18. 3 points

    Hi everyone!

    Hi all, Long time lurker over here. I've been around since 2014 but don't really post or comment (I'm kind of a shy guy hahaha). I may not be present in words but I'm still here. You can call me River or Alphy (I forgot who called me this but I got the nickname back when I was watching and commenting on Meph and Ren's Cocoro@Function stream a looong time ago. I think it might have been Zaka but not sure). I'm interested in all sort of Japanese media from the typical manga to anime to WNs, VNs and LNs. My first ever VN was One (from Tactics) but the VN closest to my heart is Key's Little Busters (I really resonate with the theme, the characters and I had followed it from the time translation started to when it finished). My favorite VNs are probably moeges and charages. I read some nukiges also but I tend to avoid ones with dark plotlines (with a few exceptions). Out of the VNs I've played recently (within the last year), I'd have to say AnoHare has got to be my favorite so far overall (I love rockets and space and I learnt a lot). My favorite VN heroine so far is Inamura Rio from Dracu-Riot. (she's my waifu :3). And my favorite protagonist is Ninomiya Hajime from IxShe Tell for being hilarious. My translation wishlist is Kurano-kunchi no Futago Jijou (where my profile pic comes from), Natsuyume Nagisa, Karumaruka Circle, Mashiroiro Symphony, Fortune Arterial, and Natsu no Ame. My favorite developers are Key (for general story) and Saga Planets (for general visuals). If you have any recommendations, feel free to leave it down below. I'll be around! Cheers! P.S. Zaka and littleshogun are 99.9% of the reason I'm even still lurking around (I read littleshogun's blog every week hahaha and kudos to Zaka for the VNTS). Please notice me Zaka-senpai and littleshogun-senpai >.< P.P.S. For anyone curious enough, I have a list of played VNs at VNDB under the same username (https://vndb.org/u116199/ulist?vnlist=1).
  19. 3 points

    Fuwanovel Confessions

    Hey, those are the brain cells that count!
  20. 3 points
    Status update Overall progress: Translation: 16661/43896 Editing: 9324/43896
  21. 3 points
  22. 3 points

    Hello from (old) new guy

    Hello everyone, Actually a long time lurker here, as I remember browsing Fuwa around 8-9 years ago, so sorry for late introduction. I played my first "big" VN at that time, it was G-Senjou no Maou (2011?), I think, maybe I played something smaller earlier but I don't remember. Out of all "otaku" media, I like VNs the best, but it's also very on and off hobby lol, sometimes I play 1 or even 0 VNs a year, sometimes many. In the early days it was often like this: "wow this game looks cool, can't wait to play it 4 years later (or never), after fan translation comes out" or "heyy can't wait for that muramasa release from JAST (xD)" Nowadays, there are a lot more english releases but now it doesn't matter much I guess, because I'm learning Japanese because of (but not only) those stupid porn games. Lately, I finished (not VNs, JRPG? whatever) Rance 01, 03 and 4, so this year I'm somewhat into VNs/JRPGs with VN elements again. Now I'm playing Chusingura46+1 Bushi no Kodou. Here's my vndb list, although it's not complete and dates are incorrect: https://vndb.org/u44878/ulist?vnlist=1 My favourite is probably Umineko but I never did any proper rankings in my head, so it's hard to tell. I find it funny how I ended up, considering I disliked any kind of "anime" artstyle when I was a kid... In my country I never met anyone who played VNs but I also never made any significant effort to find someone who does. In my experience, even for people watching a lot of anime or reading manga, VNs are somewhat obscure with exceptions like Doki Doki or something. All things considered, I will probably still rarely post there, but if the site ever dies and then, on a funeral you will see a stranger in a coat leaving some flowers on a grave, it's probably me... Cheers
  23. 3 points

    Umineko Discussion (SPOILERS)

    this is exactly the message of Umineko! Glad that you reached it
  24. 2 points

    What are you playing?

  25. 2 points
    Good evening. We've put our upcoming visual novel, Where The Stars Brought Us, demo into open beta. This will be rolling out to production at the end of the month. We'd love to get your feedback. This VN will be full voices, however; the demo will not be. The game is currently in English, Japanese, and Traditional Chinese(Taiwanese). We hope you enjoy. Story: “Where The Stars Brought Us” is a visual novel game about a boy, Ryo Yung, who is from Seoul, South Korea. He and his family (mother, father, and sister) take what was meant to be a week-long trip to Tokyo, Japan. This begins Ryo’s many adventures. Though he does not embark on these adventures alone; Mae, a non-human girl with healing powers whom he met by chance in the Narusawa Ice Caves, joins him on his journey. This very journey begins with Ryo searching for the aforementioned ice caves, where he meets Mae along with another odd being. In that time, Ryo’s sister, Nam, has gone missing. Mae uses this opportunity to strike up a deal: she will help Ryo find Nam, if Ryo helps her in return. Ryo agrees, and the events of the game are set in motion. iOS https://testflight.apple.com/join/Lc5GjYRy Android https://play.google.com/store/apps/details?id=com.EbonSoft.WhereTheStarsBroughtUs2D (Android link) https://play.google.com/apps/testing/com.EbonSoft.WhereTheStarsBroughtUs2D (Web link) Windows http://www.mediafire.com/file/k8oc07fxn7v54st/WTSBU_Windows_v0.29.7z/file Mac http://www.mediafire.com/file/ktfjtifhzzdki3j/WTSBU_Mac_v0.29.app.7z/file
  26. 2 points
  27. 2 points

    SaDistic BlooD released now!

    SaDistic BlooD was released today. It's the first ever Black Cyc VN to get translated, if you like to see more make sure to support them . You can buy it here: https://jastusa.com/games/sadistic-blood
  28. 2 points
    I've always been kinda disappointed that visual novels aren't more popular. I thought of different reasons of why that may be and made it into a video, analyzing why.
  29. 2 points


    So, introductions are not my thing but I don’t want to leave a bad impression. I’m Allan, also known as AsGryffynn or AstonGryffynn throughout the internet. I’m dedicated to, strictly speaking, content. After being totally disaffected by my career of choice (yeah, a lawyer that regretted his choice is writing this), I decided to indulge the creative side of me that I neglected for millennia and dedicate myself to creative pursuits, of which writing is my favorite and I’ve been doing for at least eight years now. As a result of a major windfall, I was always able to quit my day job early on and dedicate myself to writing a book series. However, I also dedicated space for gaming and have had a fascination with narratives like that of the Ori duology and the lore of the Elder Scrolls series. I’m a Microsoft fanboy and total Xbot by the way. Visual novels are, however, something that emerged as a response to my dissatisfaction with the PSVita and general Sony VN catalog: all otome games unless you were willing to jailbreak the thing like with iPhones, which have a similar issue (no wonder I’m an Xbot bruh!) and I wanted to resolve. I first started by launching a side gig to a much larger project (launched as a way to support my platform of choice and show the world you don’t need to be Final Fantasy to be a great, graphically impressive RPG): developing something I call “VN on Rails” which is more of a method than program. The idea you could run VNDS within a DS emulator on an iOS device. I’m still working on that. Which brings me to side gig B: translating. I happen to have staff/colleagues with Japanese knowledge and have a fascination with modding games, including Visual Novels and wish to translate some projects and test them out. So that sums up the wagon of infinite to-do lists that is me... greeting and good Foodrum!
  30. 2 points
    Absolutely stoked. If this comes out during winter break this year, it'll be a real treat for us during the holidays. If it doesn't the wait will be a little more painful, but with the amount of care you're putting in, all will be worth it. Congrats!
  31. 2 points
  32. 2 points
    You know, The Sims predicted that I'd piss my pants as an adult far more often than I actually do, so I guess you could say I'm pretty successful.
  33. 2 points
  34. 2 points
    I thought I wouldn't be able to watch these with my pitiful Japanese skills, but I've discovered a life-saving new feature on YouTube: auto-generatated Japanese subtitles auto-translated into English. It's like reading MoeNovel's Cross Channel, but somehow even less intelligible.
  35. 2 points

    V-tube board info

    A virtual YouTuber or VTuber is an online entertainer, typically a Japanese-speaking YouTuber or live streamer, who is represented by a (usually anime-inspired) digital avatar generated by computer graphics such as Live2D. [Wiki] Program board will only be for program specific related discussion. keep in the provided thread. if the program dont exist make a thread about it. V-tuber board will be entertainer specific threads & discussions, if the vtuber in question dont have a thread make one. all other threads, general chat about it, modding, sharing should be in this category and not the sub categories. If you need icons or tags added give me a pm and well fix it.
  36. 2 points

    What are you playing?

    Just finished AIR.... man this is the first time i've loved an ending, and yet still i can't come to a conclusion about what the ending means
  37. 2 points

    Coronavirus discussion thread

    https://www.nytimes.com/interactive/2020/science/coronavirus-vaccine-tracker.html You can find info about all of them under this link. Honestly, things are advancing at a very good pace and I heard rumours that in the EU the vaccine might start appearing around late December/early January. Of course, it will be a while before it reaches wide availability – it will be used for medical personnel and high-risk groups first. And if that's indeed how things will go in the EU, India won't be far behind with its massive pharma industry. Still, this means there might be many, many months before you'll have the opportunity to get the vaccine yourself. Stay safe everyone!
  38. 2 points

    It's Nice To Meet You All

    Good evening everyone. It's a pleasure to be part to the community. I've played a few visual novels over the past few years before deciding to start a business in developing them. I plan on having more of a presence among the boards as I get more time during the development and QA process. With that being said, I'd love to get input from individuals within the community about our Kickstarter and the visual novel, Where The Stars Brought Us, that my development team currently has in Alpha Testing for iOS, Mac, Linux, and Windows. Once again, I look forward to interacting with you all more and helping the American Visual Novel community grow. WTSBU Website https://wherethestarsbroughtus.ebon-soft.com/
  39. 2 points
    I think that one of the problems with VNs is that so many of the heavily recommended VNs are very long. So many of the ones that are really often recommended and very highly rated are 50-100 hour titles and I just don't think that getting into something where those types of titles are seen as an introduction is easy. Another thing is how so many in the community tries highlight VNs as some sort of high art superior to every other medium and completely disregard anything part of the VN market that doesn't adhere to what they consider good, like calling moege and nukige trash and trying to make it out to be as if VNs would be way more amazing and mainstream had it not been for those damn genres. I personally think that one of the ways to get people into VNs would be to actually get people into things like moege or nukige as I think there are a lot of people who would want harem anime and manga to actually have conclusive endings and based on the amount of 18+ doujins of popular characters there is a demand for ero content with characters you actually get emotionally attatched to during a story. I think trying to highlight VNs as having good stories won't really do much as every medium has good stories to offer, I think instead it is important to highlight the things which makes VNs special and the types of content you either won't find in other mediums or you won't find done as well. Some I would highlight is integration of porn in the story, harem stories with branching routes and romantic development as well as mystery which can be enhanced by route and choice systems. Take nekopara for instance, in the realm of moege it was well done but nothing special, but it managed to go sort of mainstream and there seems to be quite a large base of people who are fans of it outside of the VN communities. I think some of this love people have for it comes from how it has done stuff they haven't seen before as they haven't gotten into VNs.
  40. 2 points

    Genshin impact

    The gacha system is total BS. I don't find it particularly disadvantageous to use 4* characters to progress the game, but the barrier to fully utilizing 5* characters is absurd. Diluc isn't even worth using until he's at max constellation, and he is one of the most sought after DPS chars in the game. In that regard, Genshin Impact really does have the worst gacha. I've never encountered a game that expects you to roll multiple high-tier characters to make them usable (I couldn't even imagine the outrage). I don't think the resin system is as restrictive as the post makes it out to be, but it could definitely be better. I'm able to get more resources than I need just from exploring, and I never felt like I ran into a progression wall (which already puts it ahead of Dragalia Lost), but man do I hate running out of mora all the time. It ends up taking away from the time and resin I could be spending on acquiring artifacts with better set bonuses. Mihoyo's censorship of critical feedback is deplorable. No matter what people may think of a product, their feedback should never be tossed aside and ignored. China might not have that many qualms with censorship in general (at least going by what a Chinese friend in college told me), but for the international community blocking feedback is only going to make matters worse when people look outside the company-owned platforms for criticisms. Normalizing shitty gameplay aspects is never productive. You might think that Genshin Impact is great by modern standards of f2p gacha systems, but that is a really low bar for the mainstream gaming audience. I've played enough gacha games to understand how relatively good Genshin Impact is in terms of enjoyability, but I've been divorced from them long enough to understand people's frustration with it. Bad mechanics should always be called out. If a game wants to market itself to a mainstream audience, it needs to hold itself to a higher standard. It's like marketing KFC-tier food with a few fancy doodads to people who are accustomed to 4* restaurants. No matter how well you try to dress it up, crap will always be crap. The feedback on artifacts is kinda meh. Finding favorable main stats are not that hard to come by; heck, it's not even that hard to find good set bonuses with favorable stats. And as for the substats? Even good rolls will barely contribute to your overall effectiveness. Finding a good artifact with the best substats is essentially min-maxing to an extreme. Yeah, it might be worth doing eventually, but only when you've already maxed out everything else. I strongly disagree with the argument that 99% of the game is locked behind resin. It's not the kind of game where your progress is completely halted when running out of stamina. I do think the resin system should be done away with entirely, but there are better arguments for that. There's still a lot of content to enjoy while waiting for resin to refill. I also think the chests argument is a little eh. I don't mind frequent chests with half-decent rewards, and I kinda like the way they're implemented in the game. The process of finding chests is, itself, fairly enjoyable, and the loot is never useless (unlike many other RPGs I've played). That said, I think it'd be nice if the precious/luxurious chests had better rewards considering how rare they are. The criticisms are fair, tbh. There are some points I do disagree with, but there are plenty of ways the game can improve.
  41. 2 points
    EVN, a term that stands for English Visual Novel, and it refers to Visual Novels that were developed by English-speaking developers. Other similar terms that might be used are OELVN (Originally English Language Visual Novel) or Western VN. Examples consist of Highway Blossoms or Mutiny!!, and, of course, the titles in his Steam Curator page.
  42. 2 points

    What are you playing?

    Aight, finished YU-NO. I actually only had 1-2 more hours of readtime when I made my prior post lol. Overall enjoyable. My failure to appreciate the final route as much as I could've was more due to my tendency to come into final routes waaay too overhyped. I blame Ever17. Ever since that VN I've always expected true routes to be mind blowing braingasm experiences so it can be very easy for me to bamboozle myself and end up disappointed. One of the things I liked the most was the jigsaw puzzle plot revelation format, where every heroine route focuses on a core mystery and you only get the complete picture once you've read everything. It's a great way to keep the reader hooked. Not gonna do too much of an indepth misc. thoughts, I'm kind of out of mental power atm sorryz (Spoilers): And that's that. Love reading VNs. Every time I finish one I get antsy because it's like, damn that was good, I wanna read another one like this, will the next VN i read even be as enjoyable? Then I pick a completely different genre and setting and then come to enjoy that and the cycle repeats. Question is... what shall the next VN be..? (and no, it's not gonna be AoKana, sorrz no pureblood high school SoL for me plx) *Looks at the date* Oh, I know!
  43. 2 points

    Birthday thread

    Happy belated, littleshogun! And happy birthday to you, Mr. Tiag!
  44. 2 points
    Hello everyone. My name is Jardic and I just thought of something that I got me thinking tonight. I was looking around the internet and I was reading Reddit and here on Fuwanovel and I was wondering what the deal is with people saying that they like a visual novel and it is always the same visual novels time and time again. I know people like the medium for different reasons, but when I look up a list of VNs people like, it is the same ones as another person I saw. I also know that it is a niche market for people to like these games but come on. If I was wanting to know what VN to play, chances are I already have that game on my hard drive. No one talks about the obscure visual novels and I was wondering why that was? It just bugs me to see the same the same VNs on someone’s list and I don’t see a person to give me a reason to purchase more visual novels. I know the previous paragraph was a little harsh, but it’s the truth with some of the things this genre of games gives me. I wish that there were more visual novels compared to video games so that people can recommend me a visual novel that can raise my interest a little more. I wish more people could be more interested in VNs so that there would be more games to offer. Sadly, I wish I could see that happening, but I know it will remain a niche market. I remember when I got into this medium of games three years ago and I thought it was a million times better than what I was playing at the time. Most of the games I played before visual novels were your typical action games like GTA or shooters like Call of Duty, but I digress. All I am saying is that I wished the visual novel community was more diverse in what they play. I’m not trying to say that everyone’s list is a bad list, I’m just saying that putting some games on a pedestal is not a good thing sometimes. I come to these communities to find out when some VNs are being released and to see if there is another visual novel to raise my interest. Sorry for saying stuff that might trigger some people, but I thought this blog would be a good idea to vent a little bit. Let me know what you think, and I will see you guys next time.
  45. 2 points
    Hello everyone, Jardic again. I told myself that I wasn’t going to post something so soon after my last one, but I was going through my old computer and I found some old stories I have written over the years and forgot I have written. Most of them were either fanfics or stuff I have written about and scrapped. It was probably sophomore year in high school that I have started writing that I started writing stories and thought about taking it seriously. I never took anything so seriously before and I didn’t have the drive to do anything until my English teacher taught me about not limiting myself. I was an outcast and didn’t like anything I was reading at the time, so I took up writing so I could read what I have written. I found it fun and a lot of people told me that I was good at my craft and I thought about doing this for a living. Then in 2015 or 2016, I found VNs for the first time through a flash game I found on the internet. I was looking for an escape since I lost my job a few months earlier and I was looking for something to play. I think was a crappy game made by Dharker Studios. I forgot the name of the game, but I remember the maker. I didn’t get into VNs honestly until I started buying games from Mangagamer, Sekai and Jast more frequently. I used to be a massive fan of anime when I was a kid and I never had a reason to go back until then. I didn’t grow up with people who watched the same stuff I did, I felt alone in that sense. But I’m getting off topic. Those stories made me a better writer in the process and I felt like I have found my purpose in life. I felt like the world was against me since I was diagnosed with Asperger’s Syndrome. I was told that I was never going to be normal and I accepted that. I knew I was different, but I didn’t let that stop me. I wouldn’t be talking to you all if I was scared of what people would say. I don’t want people telling me that I’m not good enough to be a writer and throw it down the drain for nothing. My entire family thinks I’m crazy anyway, so I spent most of the time with my thoughts alone. Eventually, I will do something that they will accept me, but right now, they can just hate me for all I care. I’m writing all of this because I am fixing to do something I may regret, or it may turn out awesome. I’m working on my first VN. It’s called Kazoku No Watashi No Sentaku or My Family of Choice. I’m working on it for a while and I am currently working on the script for the VN and I will post it when it is finished. If anyone is an artist or a musician or knows someone who is, let me know. I can’t draw at all due to my motor skills and I’m looking for some music anyway. I’m currently working on the script and trying to work some things out on Ren’Py. If you want to get in touch with me, look for me on discord. Hopefully, I can get this done and into your hands in the future. Until then, I’ll do what I can with what I got. Take care and I will see you next time.
  46. 2 points

    Writing and VNs: Life's struggle.

    This reminds me, I myself was kind of into writing when I was in high-school. I was really bad at first, got a bit better after a few novels. Though I recently found one of the novels I wrote back then, and it was still pretty awful. But then the uni started, and I started having a lot less free time, so I eventually just stopped. Ever since then I never really got motivation to sit down and actually write something. Probably never will. I still liked making up stories in my head without actually writing them on paper, but a few years ago I stopped doing even that. Though, who knows, just a couple of days ago a had an idea of a story (which, incidentally, is a lot more openly weebish than anything I imagined before), so who knows, maybe I'll get anywhere with it.
  47. 2 points

    Hi everyone

    Hi everyone my name is arad ralami, Recently I've read the language of love, it is a really pleasant Love Story, combined with a very cute Family Life, I got really attached to the main characters, then I searched about the other your novels and I found your community so I decided to register, my other hobbies are playing games, watching anime and movies, so I hope we have a great time with each other here. Sorry if i have any mistake in my grammar English is my second language.
  48. 2 points

    Iwaihime coming west October 23

    Yeah, I wasn't aware them either, but I took a look at their Steam page, before downloading the Iwaihime demo and they seem like they might be a really good publisher. I don't see any of the bad translation or "only offering all ages" complaints that some publishers on Steam have. This "Master Magistrate" game looks like it might be something I'd enjoy. Despite being on Steam it has an easily accessible free restoration patch. It seems like they're trying to do everything right based on my first impressions at least. https://store.steampowered.com/publisher/ShiraVN
  49. 2 points

    Genshin impact

    my main one atm
  50. 2 points

    Fault Milestone Series

    A short preview video for side:below got released. Looks like we're (finally) getting somewhere.
  • Create New...