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Showing content with the highest reputation since 02/08/21 in all areas

  1. 5 points
    Seems like a good way to keep track of VN playtime and .exes if VNs aren't on Steam or something: Download: https://micah686.github.io/VnManager/ Report Issues: https://github.com/micah686/VnManager/issues Ask for features: https://github.com/micah686/VnManager/discussions
  2. 5 points
    Status update Overall progress: Translation: 20062/43896 Editing: 12443/43896 @d1nte joins as an editor.
  3. 4 points
    It's the time for Getchu's award, and the winner is Cabbage Soft newest detective VNs Sakura no Kumo. It's also interesting to note that there's no Tsui no Sora Remake despite that the new contents did quite well done from what I'd heard, but then again perhaps the focus is on the non-remake VNs that was released back at 2020. Anyway, here's 20 VNs that got the award below and you can view the source from this link. 1. Sakura no Kumo * Scarlet no Koi - Cabbage Soft 2. Dohna Dohna -Issho ni Warui Koto o Shiyou- - Alice Soft 3. Hakuchuumu no Aojashin - Laplacian 4. 9 -Nine- Yukiiro Yukihana Yukinoato - Palette - 5. Summer Pockets REFLECTION BLUE - Key - 6. Amakano 2 - Azarashi Soft 7. Hamidashi Creative - Madosoft 8. Mama x Holic ~Miwaku no Mama to Ama Ama Kankei~ - Atelier Kaguya Bare & Bunny 9. Kara no Shoujo - The Last Episode - Innocent Grey 10. Ren'ai x Royale - ASa Project 11. Kouyoku Senki ExS-Tia 3 - Lusterise - 12. Bishoujo Mangekyou -Kotowari to Meikyuu no Shoujo- - ωstar The fifth and closing story for the Bishoujo Mangekyou series. 13. Akatsuki Yureru Koi Akari - CRYSTALiA - 14. Houkago Cinderella - Hooksoft 15. Nekotsuku, Sakura. - Lump of Sugar 16. Real Eroge Situation! 2 - Jitaku Studio 17. Kakenuke★Seishun Sparking! - Saga Planets 18. Suiren to Shion - Hibiki Works 19. Seishun Fragile - Purple Software 20. HaremKingdom - Smee There's some additional awards for each categories as well, and here's the awards based on the categories. Best Scenario: Sakura no Kumo * Scarlet no Koi Best System: Dohna Dohna -Issho ni Warui Koto o Shiyou- Best Graphic: Amakano 2 Best Soundtrack: Summer Pockets REFLECTION BLUE Best Movie: Hakuchuumu no Aojashin Best Character: Chief from Sakura no Kumo * Scarlet no Koi Best Erotic Contents: Real Eroge Situation! 2 I'll comment more on those VNs later, but overall I can say that I hope some of those will be localized in the future.
  4. 4 points
    Clephas

    Birthday thread

    *Clephas gobbles you down in thanks, sending you to the catgirl harem world inside his many stomachs*
  5. 4 points
    “War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner.” ~Judge Holden (Blood Meridian) “My love is destruction. Its flames ache to devour all that exist: Heaven and Hell, God and Satan; all things in Creation, from the first universe that was, to the last that will ever be.” ~Reinhard Heydrich (Dies Irae) The archetype of a sentient embodiment of war continues to persist, and has morphed considerably from its mythological origins. Having finished Cormac McCarthy's Blood Meridian, considered by some literary critics to be the great American novel. I am left transfixed by a particular figure, a haunting presence that defies death: the Judge, Judge Holden. The Judge is a complex figure, and there are many interpretations as to who he really is. One common interpretation is that he is the embodiment of war itself. This, along with his function in the novel, reminded me quite of bit of Reinhard Heydrich from Dies Irae. Reinhard proudly claims to be war itself, and so in this respect he is not subtle. What makes Reinhard standout as a villain, is how evil yet seductively charming he is. He wants destruction for its own sake, or really; for his amusement. To him war is fun, and an eternity spent warring couldn't be a more ideal form of the afterlife in his conception. He would be in complete agreement with the judge on this point: “Men are born for games. Nothing else. Every child knows that play is nobler than work. He knows too that the worth or merit of a game is not inherent in the game itself but rather in the value of that which is put at hazard. Games of chance require a wager to have meaning at all. Games of sport involve the skill and strength of the opponents and the humiliation of defeat and the pride of victory are in themselves sufficient stake because they inhere the worth of the principals and define them. But trial of chance or trial of worth all games aspire to the condition of war for here which is wagered swallows up game, player, all.” Easily some of the best parts of both Blood Meridian and Dies Irae are the speeches and dialogues given by Judge Holden and Reinhard respectively. At some point Reinhard in the midst of battle famously states, “I love everything, therefore I will destroy everything”. The judge says something essentially to that effect as well. Possessing a near expert level of knowledge on nearly every subject (something true of Reinhard as well), he is once asked by a fellow crew member why he always meticulously jots notes of artifacts they pass by. The Judge responds, “to expunge them from the memory of man”. What he's saying there is that he wants to record everything so that he can keep track of what he destroys, with his ultimate goal of destroying everything from the “memory of man”. This ties into another famous quote of his, “Whatever in creation exists without my knowledge exists without my consent.” In order to have dominion over everything (to become a “suzerain” in his own words), you must first know everything. For you cannot conquer what you don't know. There is however a key point of contrast between these two characters who share this same archetype. Judge Holden is visibly terrifying, with the image I included in this post being my favorite depiction of him. Reinhard on the other hand, is gorgeous. Compared to the Judge's bald head and completely hairless body, Reinhard is characterized with a mane of flowing blonde hair. The importance of this contrast in outward appearances is that the two characters signify different aspects of war. Reinhard best represents the seduction of war, and the glory as well as rewards it promises. In the prologue alone, he convinces countless Nazi soldiers faced with imminent defeat and slaughter against the Russian troops storming Berlin, to instead give up their own lives and souls to him. Encouraging them to participate in a group suicide that would put the largest of death-cults to shame. They went along with his command, because he promised the glory that Hitler failed to deliver on. It is also noted when that happened, “This could not have been the first time.” If Reinhard is the seducer of war, then the judge is its rapist. Indeed, there are several instances in the novel where it is heavily suggested that the judge was responsible for a brutal rape, but it is never concretely confirmed. But his fetish for violence is no secret. While the judge is capable of persuasive charm, his preference for violence is clear. Even when he does display his persuasive abilities, the threat of violence that his domineering stature imposes must surely add a feeling of extortion to any request he makes. To list the unfathomably gruesome cruelty of the judge would still not accurately communicate how truly horrifying he is. I think the best example is when he was left in charge of the gang and a group of hostages when the gang leader, Glanton, had to leave for other business. When Glanton finally returns, one of the hostages comes desperately running to him only able to say, “That man, that man.” What Judge Holden personifies, is the horror of war itself. I suppose the last point of comparison I would like to touch on, is how both Reinhard and judge Holden are based on real people. Reinhard Heydrich was a high ranking Nazi official. They tie this in an interesting way in Dies Irae, but obviously the overall depiction of Reinhard in Dies Irae is mostly fictional. Judge Holden on the other hand is much more mysterious. Both the real and fictional Judge Holden was the second in command of the Glanton Gang; mercenaries who in 1849 temporarily worked for the Mexican government to genocide Apache Indians. However, the Glanton gang (lead by John Glanton) also slaughtered peaceful tribes in order to collect more Indian scalps which they could exchange for a higher bounty. At the end of 1849 the state of Chihuahua outlawed the gang, and put bounties on their heads. Samuel Chamberlain, who at one time worked for the Glanton gang wrote about his experiences with them in his memoir: My Confession: The Recollections of a Rogue. Mentioned several times in the memoir, it's the only document that attests to the existence of Judge Holden. In it he is described as, “a man of gigantic size called "Judge" Holden of Texas. Who or what he was no one knew but a cooler blooded villain never went unhung; he stood six feet six in his moccasins, had a large fleshy frame, a dull tallow colored face destitute of hair and all expression. His desires was blood and women.” In the memoir he also notes, “Holden was by far the best educated man in northern Mexico; he conversed with all in their own language, spoke in several Indian lingos, at a fandango would take the Harp or Guitar from the hands of the musicians and charm all with his wonderful performance.” It is the fact that the only testimony of the Judge's existence is in several pages of an obscure, forgotten memoir that makes him more terrifying for me. Given how similar the description of the real Judge Holden, and the fictional one is, it makes it that much more difficult to draw the line between fiction and reality. What can be said though is that “war endures”. As long as there are masses of people desperate for glory, then Reinhard will be there to seduce them. And as long as there are blood soaked battlefields, the towing silhouette of the judge will be there to lead men to their doom.
  6. 4 points
    Emi

    Now hiring : Review staff

    As i didnt have a thread about this i might aswell create one. its always relevant. Positions needed : Reviewers: Barely needs a description, play the vn´s provided and write down a review. experience isnt mandatory but good if you can edit the review yourself. we dont have much people. Leader: As a leader the job is abit more involved then reviewer position You will need to contact developers about review keys. Try keep a good relationship. Keep check on you´re team and hand out keys to people interested. You will need to proof read the reviews and accept the uploads. Leader can also write reviews if they are interested, just not mentioned as the position is already more involved. You will not be forced to write reviews about things you have no interest in or dont like. Just remember being open is always a good thing In times if we dont have leader avaible i will step in and do the work until we can find somebody interested. If you are interested send me an pm or write to me on discord Emi#6056
  7. 4 points
  8. 3 points
    Recently I didn't have much time, so there was looong break. But I hate the thought of abandoning this project. Today finally I managed to go over some 300 lines, thus finishing retranslating Chapter 11 (Valentine's Day) and bringing completion counter up to the 85% Now what's left is Chapter 12 (White Day - Shuuji's reply to girls' confessions), and endings. Around 2200 lines.
  9. 3 points
    There were a few official English announcements and releases, but mostly a bunch of fantranslations or patches.
  10. 3 points
    Looks like TLC for the Eustia route is at 100%, exciting! Very impressive speed! As usual, thanks for the hard work.
  11. 3 points
    I found some nice deals on amazon again Yoake Mae yori Ruri Iro na -Brighter than Dawning Blue- for PC - Windows 7 Support Edition and ToHeart2 DX PLUS - Regular Edition I've read fan-TLs of both titles, but it's nice to have originals. And I think one day I'm going to reread them untranslated. I'm especially curious about ToHeart2, since this edition has some additional content and routes from fandisc (which seems to have very polarised reviews ). Also, H-scenes in ToHeart 2 XRated felt tacked-on and out of character, so I'm looking forward to the all-ages version (After all, in case of this title, original was all-ages, with H version coming year later) BTW, before I noticed, I gathered quite a lot of physical Japanese (and one translated) VNs From left to right: Tenohira o, Taiyou ni Kanon Memorial Edition Natsu no Ame Sakura Strasse Sukimazakura to Uso no Machi (without box) World End Syndrome (the only translated one in this bunch) White Album Kono Oozora ni Tsubasa o Hirogete ~Cruise Sign~ Himawari no Kyoukai to Nagai Natsuyasumi To Heart 2 DX PLUS Mashiro Iro Symphony ~mutsu no hana~ Toradora! Sorairo Kono Aozora ni Yakusoku o True Love Story To Heart PSE Ano Hi no Tabibito, Fureau Mirai Yoake Mae yori Ruri Iro na ~Brighter than a dawning blue When did that all happened? I still remember swearing that I'd never buy physical edition of VN (I'm also currently waiting for PS3 version of White Album 2 and PS2 versions of Yotsunoha and Konneko - they should arrive next week)
  12. 3 points
    Quality is very obviously not objective in the sense that it doesn't exist if there isn't anyone to experience it. It's a perception -- and, like you said, any aesthetic criteria must be validated within someone's experience for that quality to play out properly. That said, there are a few aesthetic parameters that we generally agree on so that we can talk about the games in the first place. Even if someone were to think plot holes make their favorite game better, they make it harder to have meaningful discussions about them. How can I know the experience I have is attainable by anyone else if a game directly contradicts itself? Cohesion gives a solid base for people to enjoy a certain story or aesthetics more or less in the same way, or at least with some common ground to build upon. So quality is a collective construct, both subjective (in that it's made of people's experiences) and objective (in that it means people can find meaning in talking about the game at all). Intersubjective is the word you're looking for here.
  13. 3 points
    Yes, finally a Muv-Luv game is going to have suits with nipples again. The original JP version had nipples in the suits of women, it was removed from the Steam release. Whatever you find stupid or not the fact these suits shows nipples in women I just want to restore the content as should be. Muv-Luv Unlimited TDA had a port to a new engine, and thanks to that with the tool "Special K" I was able to extract and inject back the images/assets without touching the game's files directly, so I decided to personally add back the original sprites and CG from the JP version. Only TDA 00 and 01 was censored (sprites and a few CGs), while 02 and 03 didn't had censorship because the nipples were removed in JP launch (basically it can't be considered censorship, or maybe it's auto censorship but it's debatable). Considering that, I'm wondering if adding the sprites to 02 and 03 just for the sake of consistency; the problem is the new characters starting from 02, I haven't played enough so I can't tell. If you're wondering about original trilogy and fandisk, sadly the tool crash with these games. Can I edit the font?... Nope, the tool detect words as unique images, it doesn't detect any font. The tool is known to be incompatible with some programs, but generally works without problem. BTW, at the end of the TDA 00 there's a sprite of certain character that I wasn't able to extract, for some reason the tool doesn't detect it, everything is fine, I guess. If you get an overlay/message when starting, it means that the patch is working. If you get a crash + followed by a Metal Gear Solid alert, it means there's a program incompatible with the tool that prevents the tool from booting, it can be Rivasturner or an overlay. Download link: TDA 00: https://drive.google.com/file/d/1Oe0RzOUjJqYjMB7M33VZrL_uCypAru4Y/view?usp=sharing TDA 01: https://drive.google.com/file/d/1i3cnYU2ekNarnwOQYE7AOg6p08QtCPdM/view?usp=sharing Steam version TDA00: https://drive.google.com/file/d/1NiTmieB3_3Y-9q_xDrgYNvvhnFR-Oigj/view TDA01: https://drive.google.com/file/d/1ckjNhj4Rvw7-C6zRxT4Zy--dAbNTQOgu/view Thanks to Adamine for testing the game on Steam and uploading the fixed files. Preview NSFW?
  14. 3 points
    Plk_Lesiak

    Now Hiring: Blog Staff

    I don't know whether there's a better place to post it, so let's go for sharing news here. The blog isn't dead completely, so the overall idea behind this thread also isn't dead. I'll probably write more stuff for it too. In the past I was reluctant to do stuff alone to not hijack the frontpage for my EVN agenda, but I think I'm at the point when I'm done giving a shit. Of course, I'll be talking with the rest of leadership about details. Still, other contributors would make the whole undertaking a lot more meaningful. And, here's the freshest piece of content, as interview with maybe the most interesting game jam VN dev I've discovered in the past year or so: https://fuwanovel.net/2021/02/interview-with-punishedhag/ Consider checking it out & checking out her work~
  15. 3 points
    Update: Version 1.20. is now out. @Zakamutt was the editor for this version and he helped a lot. This will likely be the final update to the VN. And if not the final, it is certainly the most significant update. The script has been thoroughly examined and polished of any errors. If any errors do remain they were either intentionally left in as a design decision, or my subconscious just really wants them there lol.
  16. 2 points
    Mangagamer is looking back at the last year in this blog post: https://blog.mangagamer.org/2021/03/01/a-look-back-at-2020-and-the-2021-licensing-survey-begins/ And is asking for feedback in their yearly Licensing Survey linked at the bottom of the blog post or linked directly here: https://docs.google.com/forms/d/e/1FAIpQLSeYh89JpGjmMkIXCbGS0eLgijipb3i1PzJs5qL5O4F3Xi7oBQ/viewform What are the wishes of the Fuwanovel members? Same as last year or did anything change? You can find last years results of the survey here: https://blog.mangagamer.org/2020/09/14/2020-licensing-survey-results/ Last years most wished for title Evenicle 2 has been announced since but the other titles are still unlicensed.
  17. 2 points
    Kirashi

    Mangagamer 2021 Licensing Survey

    I think it was Iwahime
  18. 2 points
    Larxe1

    What are you playing?

    Played White Album. I played it in one night since I really liked Ogata Rina (Kinda biased since she seemed like a prototype Setsuna WHO STILL REMAINS MY NO.1 HEROINE IN ANY MEDIA), but while I liked this game enough to burn through it fast, I couldn't honestly recommend it to anyone easily. Objectively, I fucking hate this game as it really threw away its potential, while fucking over what it has left. Yes, I'm disappointed very much so. It shares a lot of themes with White Album 2 but fails to reach the same depths, and even what it has got going for it they do it badly. A love triangle, songs are an important point, and some random side characters that have routes. The game starts with you already with a girlfriend named Morikawa Yuki, an up and coming idol who looks like kazusa, although unlike Ogata Rina which is like prototype setsuna, Yuki is nothing like Kazusa as she has that typical quiet deredere childhood friend personality. Your relationship gets a bit strained by her always being busy at being an idol, and thats where Ogata Rina comes in. She's basically prototype setsuna but more outgoing, confident, and also willing to step on anything if its for their goal which is the MC. Both of them are in situations where they are initially at a downhill battle with Haruki being already in love with Kazusa and the MC of WA1 already having a girlfriend, and they will both naturally do things that betray their close friend Yuki/Kazusa for that MC. Unlike WA2 where the fanbase is cleanly divided between Setsuna and Kazusa, Ogata Rina is just too good for the MC. Seriously, Ogata's one of my favorite heroines which is what let me power through this crap VN. Ogata Rina brought this game a few scores up for me. Now let me talk about what I really hated about this game. Reading the synopsis, you would think this is a story-focused VN, since it has a dramatic love triangle. WRONG. ITS PLAYS LIKE A DATING SIM IN WHICH YOU CHOOSE EVERYDAY WHERE YOU GO. That usually only works with school life romcom that doesnt have a clear-cut story heavy setting unlike this one but in this one its kinda jarring. They even write the dating sim parts badly for me, ITS TOO SHORT. You choose someone to hang out with that day and the scene usually ends 2-5 mins depending on how you fast. The flag system also sucks, you can get locked out of events by simply missing a day you could hang out with them. Also you cant just consistently choose Rina everyday, some dialogue choices are locked behind other activities you do with other characters. I just want to focus on Rina not on the other badly designed characters. EVERYTHING IS TOO SHORT, it tries to write too many scenes while trying to make it short as possible and it sucked. It should have focused on the story aspect and just removed the jarring dating system altogether and removed the side characters since who played this game for someone other than Yuki and Rina. While in WA2, the side characters were good, in WA1 they're cardboard. The side characters are mostly bad. I don't know about Sayoko the new character you unlock after you finish a game no way Im going back in the game. But the designs for me are atrocious on some characters. Haruka looks like a man, and not in a trap way, she really looks like one of the bros I talk to everyday and that bothers me. While it is subjective, this is the first time I seriously did not like a design too much and hated it. Also Mana looks like a literal child. The personalities of the side-characters are plain and has no depth and why did Yayoi the manager of Yuki even had a route? I read this story because I love dramatic love triangle and predetermined relationships like having a girlfriend or an ex in a game, yes I enjoy cheating in VN's yes im trash but usually I see a lot of good angst, and warped romance from that and I love reading about fucked-up romances like cheating. However it even doesn't do that kinda properly in this story. In one scene, Rina suddenly kisses the MC, and the MC didn't even think about Yuki that much. While I understand the MC on that route started to love Rina, I'm sure there must be some kind of attachment to Yuki to induce guilt but no, its just one line saying he feels guilty and god damn where's the angst. Atleast Haruki went almost went insane when shit happens. And all that climax leading up to the confession of Rina cheating with the MC was quick. Yuki just slaps rina and fight a few bit and then... end scene. God damn it where is the drama. The MC is a self-insert in a what should have been a story heavy setting, Usually, if there are predetermined relationships in a VN, the protagonist has a semblance of personality but no, the MC here is a cardboard cut-out with his features that stick out is being a coward in admitting his guilt to Yuki. I guess it makes sense if this really was written as a dating sim in mind but it is simply jarring on how the setting is jam packed with possible stories and it instead becomes a dating sim with a few heavy scenes mixed-in due to its setting. I'm writing this right after finishing the VN and lacking sleep so I think I ranted a bit too long lol. Time to sleep and read again what I said tomorrow.
  19. 2 points
    Nenor5VB

    New here

    Hi, I'm Nenor, and I love VNs very much and hope for more innovation in this industry! I hope Americans and Europeans too would emulate Japan to make more VN-like games in the future so we can make stories tailor-made to fit our own interests and cultures! : )
  20. 2 points
    Well, I don't want to go too deep into this either, but you wrote mostly about hating tropes it uses which is a lot more in the personal taste/cultural sensitivities category. Just like the complaints @Dreamysyu mentioned, that's kind of a whole another layer of discussion. Plus with production quality... Sure, people may dislike the artstyle or it might age poorly... The same might even happen to storytelling, with VNs as a medium and culture people live in changing. But you can both acknowledge something representing high quality in its original context and it not standing the test of time – but honestly, 2D games suffer from this way less than many other forms of media. Well, I'll have to retreat to the intersubjectivity term that Palas was so nice to introduce to the discussion. Obviously no standards can be truly objective because objectivity arguably doesn't exist at all. But that doesn't mean things like consistent writing or technical prowess are completely up to one's feelings – it's grounded in the societally-created rules on what is considered positive, or sometimes the internal logic of the text itself. I, once more, argue that quality assessment and overall judgment on whether a piece of media is good/enjoyable are interconnected, but separate. Pointing out plotholes and poorly directed shots that make everything into blurry mess – these are as close to factual statements as you can ever get in media criticism. You can use the word "valid", "grounded" or whatever to avoid the misleading framing, but it's still the same principle. Like, the only possible riposte you would have for the asshats you mentioned above would be "these things don't matter as much as you make them seem", which is a fair opinion, but in no way invalidates their complaints. People freak out about the "culture of nitpicking" nowadays but if you don't have a counterargument against the nitpick, it means it pointed out a flaw. And small flaws can combine into a deeply flawed experience – which might still be very much worthwhile or effective, but that doesn't mean those are not worth discussing or can't ruin the experience for some. That final assessment, of course, is a lot more subjective and requires a lot more elaboration than sheer quality assessment can ever provide. That's why a review which tries to be as objective as possible will not only fail to achieve that goal, but will likely also be a very crappy thing to read. Or is, indeed, a pose assumed in bad faith/to mask one's opinions.
  21. 2 points
    I don't think saying Grisaia is the Twilight of VNs is that wrong... Maybe slightly exaggerated. But let's focus on Kajitsu for the time being. I think there are many positive things about it you'll be able to get most people to agree about. Like it's humour being well-done, the art and music being consistently high-quality and the common route effectively building up towards the dramatic character routes. The trashy and over-the-top parts of it, mostly showing up in the later parts of the experience, are what's most contentious about it – and it'd be easy to argue they wouldn't work, even for their intended audience, if they weren't preceded by the genuinely well-done aspects of the game, building the necessary emotional investment and slowly exploring the crucial characters. Also, from what I've seen, you'll find more people claiming it's a very enjoyable VN or a good entry-level one (for people who are not yet sick of the tropes it relies on), rather than seriously saying it's a masterpiece. In my ideal world, the statements "Kajitsu's heroine routes are trashy and over-the-top" and "Kajitsu is a great/touching experience for those that enjoy its stylistic" are completely compatible with each other and non-controversial. And we should, indeed, put all popular media to similar scrutiny. Edit: TBH, this is kind of a heavy(?) topic for me personally, as someone who plays with reviewing stuff. We're living in a world where things that I find objectively atrocious, like the Transformers movies, are wildly successful. And in a world where media critics fetishise technical competency and subversion of tropes that something as awful as The Last Jedi could become a critical darling. But still I don't think that we should give up on certain baseline quality standards. I mean, you can make various excuses and adjustments when it goes to specific genres and storytelling formulas, but for example, are teens too dumb to enjoy better prose and better-constructed characters than what Twilight offers? Nah. Its even on different level than Kajitsu, that very deliberately builds it's cascade of ridiculousness and ends up with something pretty unique despite remixing overused tropes – it's just lame writing, and that's the part that no amount of context can nullify.
  22. 2 points
    adamstan

    What are you playing?

    Congratulations, you played yourself But, jokes aside, I'm also looking forward to the sequel Luckily, for this VN I managed to go spoiler-free. BTW I think that weird character limit for protagonist's name is there because developers couldn't be bothered to properly adapt the system from the Japanese version for English release - in Japanese number of characters would be enough for almost any possible name, when writing in kanji. BTW I have to ask - if I enjoyed this VN, would I be okay with Higurashi? (I'm almost 100% sure that Subahibi is a no-go for me, but Higurashi doesn't seem so fucked-up based on reviews) Yes it is, no doubts about it
  23. 2 points
    Seraphim

    Rei-Jin-G-Lu-P

    Hands down one of my top 5 VN experiences last year, so I highly recommend it! You can rest easy. There are a lot of major plot points to unveil, and what you mentioned in your spoiler isn't entirely accurate anyway.
  24. 2 points
    Zalor

    Should I avoid games by Key?

    My personal favorite KEY work is Kanon (their first title). I mean this as a huge fan of Kanon when I say that you should probably watch the 2006 anime adaptation of Kanon instead of diving into the VN. In general I think its a good introduction to KEY. For one, every major work of KEY has mostly been derivative of Kanon (and ONE, which is a VN many of the founding staff of KEY made for another company). So if you like Kanon, its safe to say you will like their other stuff. The reason I recommend the 2006 anime, is because it hits all the high notes of the original VN, but cuts a lot of the fat. This is one of those few cases where not only is the anime adaptation good, but arguably (at least in my opinion) a bit better than the source material. It is also only 26 episodes long, compared to Clannad's anime which in total is 52+ episodes long. And the real core of Clannad is really in the last quarter. So if you don't want to invest in a huge VN to first dip your toes with KEY, this is what I personally would recommend. Planetarian as others have been recommending is also a fantastic starting place.
  25. 2 points
    1. People mix up quality and their personal enjoyment all the time which makes the discussion about it very loaded. Quality is somewhat quantifiable, while enjoyment is purely personal. It's utter snobbishness to claim you only enjoy good-quality things, or to not be able to appreciate the quality of something you personally despise. At the same time, it's easy to understand why many people do not have that kind of distance towards media they consume – they affect our emotions and can become so important that we see every critique of our favourites as personal attacks against us. 2. Quality isn't objective, as Palas nicely explained, but I also hate the perspective that it's 100% reliant on context. We get to something like claiming that Twilight is a quality series because bland self-insert protagonists and shitty, sappy writing are not considered negative traits for a teenage romance novel (and I've seen a writer that I semi-respect spewing that). I think that the "does it do its job?" question is important, but shouldn't be the end of the discussion. Otherwise, once more, we lose all difference between something being of good quality and just being popular. 3. And as the same time, the pedantic approach of overanalysing pieces of media by some (even well-developed) set of technical standards, and creating some kind of "mean score" assessment is absolute nonsense too. A piece of media is never just a sum of its parts, so to say something meaningful about it you need to include contextual knowledge and subjective impressions about its effectiveness in whatever it tried to achieve. So, to sum it all up... I'd argue that quality, if the word is meant to have any meaning at all, is a bit more objective than some people make it out to be – arts that develop over decades and centuries create their canons of good practices and techniques that are worth utilizing, and should be used as points of reference. But it's also not as important as some make it out to be – both because something doesn't have to be high-quality to provide entertainment and because high quality by itself doesn't create meaning. And that's good, because otherwise art and popculture would be awfully dull.
  26. 2 points
    Fixed it. Also what Fiddle says.
  27. 2 points
    There is no such thing as objectivity in art, and anyone who thinks otherwise is just trying to justify their deep-seated opinions. Grisaia no Kajitsu is objectively bad, though.
  28. 2 points
    Finhir

    SUP SUP

    Sup sup, people. Been here for awhile but haven't made an account. Finally made one, nice to meetcha, folks of fuwa! Juicy Yuuji best girl
  29. 2 points
    I've made an archaeological discovery today.
  30. 2 points
    Now I can represent my favorite weirdo VN waifus
  31. 2 points
  32. 2 points
    Stormwolf

    What are you playing?

    Muv Luv Alternative
  33. 2 points
    Tester

    Data extraction thread

    I have created a new GUI tool SLGSystemDataTool for quite obscure for hackers or coders engine — SLG System. Legendary series Sengoku Hime and Sangoku Hime are on this engine (probably all Gesen 18 games are on it, but it'll need some testing). Unlike of my previous tools, this one does not support scripts (I did manage to decompile Sengoku Hime 1's scripts, but they are rather tricky, and there was some complications, so I did not release it). What can it do? - Extract all types of archives (szs, and SFP (SPD+SPL). - Repack all archives. - Convert all types of images (tig, tic, TIM or even alb) to standart formats. - Reconvert all types of images from standart formats. - Convert and reconvert VOI audio (it has ogg and some technical data). - Reconverted alb are half (or less than a half) of original size. It was reached by abusing technology used in this exotic image format. It also has a help module, which has info about working with video mdm and mda (the tool is not required) besides other formats. It would be appreciated if the top post would be updated accordingly. Supported formats: szs, SFP (SPD+SPL), tig, tic, TIM, alb, VOI. Engine: SLG System.
  34. 2 points
    Emi

    FuwaChanges : The update log

    mainsite is undergoing heavy visual edits and will continue doing. still have to find the css keywords for stuff to make custom css but progress have begun. -upcoming days: will do some cleanup in most sections of informations not being relevant (ex staff not active anymore, like sidebar decay & tay in vnts) -for future thinking of having bg contest like previously done logoocontests. (dont have to make all themself googling is fine) *note that these bg´s will stick around for longer as its alot more work for me to implement.
  35. 2 points
    I only read like the initial 20 mins before RL interrupted me, but I have to say, the visual style and music are spot-on. I love how thematic all the screams are, along with the ambience and sampled visuals and voices it really transports you to this eerie hikikomori world. I will comment more on the story when I get further into it. One technical comment I have is the flickering screen in the blog sections... I know it's for authenticity's sake, but it low-key gave me a headache and I'm usually not very susceptible to such stuff. I wonder if it would be complicated to create an option to toggle it off? It might just be me overdosing on coffee or something though.
  36. 2 points
    This doesn't seem that excessive TBH. The part that generally baffles me in Japanese media is protags being called perverts for simply being attracted to a girl and expressing that in some mild manner. It makes me wonder whether it's just an anime/comedic trope or something cultural. It particularly caught my attention in Bunny Senpai anime, where the protag and the main girl were explicitly a couple. "You want to f*** your own girlfriend and reference that fact in a mostly inoffensive ways? You PERVERT".
  37. 2 points
    From my understanding when Evenicle 1 came out on Steam it was during the time Steam allowed just about anything regardless of content, if they tried to release that today it would likely get rejected, Steam is just very inconsistent with it's policies related to such content but I've also heard they banned a bunch of all-ages visual novels for no reason at all. I don't think Evencile 1 will ever be removed from Steam unless the license expires, it wouldn't be in Steam/Valves best interest to try to remove it for any other reason, the backlash for that would likely be pretty big. This just means Evencile 2 will be released uncensored and DRM-free on a different storefront.
  38. 2 points
    Are there any like this? A romance/wholesome VN with monster girls that has a plot and specific routes (not translated is fine)
  39. 2 points
    Status update Overall progress: Translation: 19727/43896 Editing: 10482/43896 Noted, thanks for your comments, then if we can't manage to get a new editor in the near future we'll be releasing the common route patch with some unedited lines.
  40. 2 points
  41. 1 point
    Free to Play for win10, MacOS, Linux: https://coffeedripstudios.itch.io/soul-union This journey is about overcoming cynicism and loneliness. Explore the soul labyrinth, develop a friendship or romance, and collect clues in this stat raising fantasy adventure visual novel. Choose your path and decisions carefully as the journey to enlightenment is filled with mystery and danger. One play through is about 6-10 hours. There are currently two completed companion choices available, 4 different chapters/maps to explore, 13 endings, 200,000+ words, 200+images and 600+ choices. I am a 41 year old full time working mom who started making this as my first game at the beginning of 2020. I'm really proud of what I've been able to accomplish and I hope you will be willing to try it without bias. Thanks so much for looking at this post and having a place in these forums for OELVNs. Forgive me if I did anything wrong. <3 Jen
  42. 1 point
    adamstan

    What are you playing?

    I also forgot to mention, that yesterday I finished Himawari no Kyoukai to Nagai Natsuyasumi. It took me ~90hrs over three weeks, so perhaps half or one-third of my "normal" (translated) reading speed It was great story about friendship, family and time, with a bit of magical undertones - a little KEY-like. In my previous post I mentioned Daiya's route - it was quite typical ojousama moege route, but very enjoyable. Then I read Ruka's route - it had very different mood, with a bit of mystery and magic, and quite interesting twist. Tsukiko's route (console only) was again more lighthearted, but it also featured some additional foreshadowing for Yomi's route. Yomi's route, unlocked after completing those three above, is kind of pre-true route It made the most use of the supernatural parts, and was quite nakige'y. I loved it. Completing Yomi's route unlocks Hina's, which is The True Route. Hina is much younger than the rest of the cast - when we meet her, she's little girl who just came to the Oboshiro church after loosing her parents (or so it seems), and Father Arakawa is taking care of her - just like he did for Yousuke (protagonist) years ago. Hina is really cute, and quickly becomes friends with Yousuke and the girls. It's really heartwarming to watch how they all are doting over her in common route and some parts of the girls' routes . Hina's actual route branches off early part of Yomi's route. It covers an (unexpected) link between Yousuke and her and ultimately ends with Yousuke becoming her guardian, and them living in (now closed) Oboshiro church. (I think the conclusion itself isn't that big of the spoiler, since the most interesting parts lie inbetween.) Luckily, Yousuke isn't lolicon, so there isn't any H stuff in this route in any version of the game Overally, this route was very heartwarming. But that's just a first part. After completing little Hina's route, the following part of the true route unlocks from the main menu. It is continuation of Hina's route after ten years timeskip, following the struggles of Yousuke's and Hina's family life and her growing up. It was really nice family-focused coming of age story. I think we could draw some parallels with Matsuri's route from Kazoku Keikaku, although it is a bit different. But the common point of two people with considerable age gap falling in love remains. Here we also get to know more about Hina's family. Daiya, Ruka and Tsukiko also come back as supporting characters. It was quite a ride, definitely pinnacle of this VN. And the ending was very fulfilling. Art and music is gorgeous. Voices were also nice, I'd just wish that all characters were voiced. As it is, only female characters are fully voiced. For male characters, only three of them are voiced - Father Arakawa, Daiya's grandfather and one other guy who's identity should remain secret, since it's a bit of a spoiler Other male characters are unvoiced and spriteless - those two things combined often tripped me up a bit, since I had to stop for a moment to check if the line I'm just reading is protagonist or one of those characters But that's just a minor complaint. It would also be nice, if common route had some more variety/branches. As it is now, while it has lots of choices, those choices are just convoluted way to select the route, and in common route they change just a few lines, if anything. So after a first playthrough, common route consist mostly of skipping I also skipped through +18 PC version. I didn't like placement of most of the H-scenes, and also I strongly dislike the style of HCGs this VN uses, with big focus on the genital area often taking up to the half of the screen. It's fine in the nukige, but in romance story I'd prefer something less obviously porny. Aokana did great job at that with most of its HCGs. So with that considered, I'd take additional Tsukiko's route of the PS3 version over those dubious H-scenes Time to sum up this horrible wall of text - HimaNatsu is definitely one of the charage gems, and I'm really glad I read it. 8.5/10
  43. 1 point
    Plk_Lesiak

    Hoshimachi Suisei (星街すいせい)

    Hoshimachi Suisei (星街すいせい) is a female Japanese Virtual YouTuber associated with hololive. While originally an independent VTuber who eventually was recruited into hololive, she is currently part of "hololive 0th gen" alongside fellow solo debutants: Tokino Sora, Roboco, Sakura Miko and AZKi. Suisei is a modest, multitalented singer and aspiring idol who is among the more level-headed members of hololive, though she also has a childish streak. After her unexpectedly compelling performance as a traitor in a game of Project Winter, she gained a reputation for remorseless sociopathy behind a facade of polite sweetness. No one seems to know how much of the "Psychopath Suisei" persona is real or not, but Suisei herself acknowledges that it is extremely funny and has referred to the incident on multiple occasions. YouTube | VTuber Wiki
  44. 1 point
    Kickstarter and Demo launch on March 16th, 2021! Less than three weeks away! Follow the project on Twitter @DokiDollmaker to stay up-to-date.
  45. 1 point
    xiporudi

    SUP SUP

    Welcome aboard!
  46. 1 point
  47. 1 point
    Larxe1

    What are you playing?

    When I like something and I'm bored, I read really fast and in long bursts so I usually finish medium length games in a few days and by finish I mean certain routes only. I only tried the route of Orihime, and I didn't even expect to like her. My mind was set on Bernadette, the obvious main girl and in which the common route spends a lot of time on her own monologues. I seriously really liked her personality, although the way she were set-up with the MC is a trope I really don't like which is the "I met this hot girl one time when I was a child and I played with her and I promised *insert a promise that makes the girl blush and will never forget*" It feels really cheap for me as seriously ONE OF THE BEST PARTS OF THE VN FOR ME IS WHEN THE HEROINE AND THE MC FALL IN LOVE WITH EACH OTHER and if it is predetermined at the start without the reader it feels rather cheap and forced, which is sad as I really liked Bernadette's character which is the strong and capable heroine being cool in the outside but inside and personally is extremely cute, gap moe is real. Since the VNDB doesn't have a synopsis, I'll provide one. MC is in one of those families that has lineages that exist to serve the royalty in which they are the butlers, maids, etc. He meets this blond royalty girl who is crying, and he plays with her a short while and the girl's bodyguards take the MC away thinking he was a bad person or some shit, and while being taken away he promises to be by her side and if you read VN's a lot, its pretty easy to know where this is going. Seriously, why the fuck you keep a life-changing promise to a girl you met for only a while lol, is it because she's hot? Yes I really don't like this kind of settings but that aside the VN is actually a pretty good read considering I read a lot of charages and I drop them like flies. I'll discuss the good things about it that I seriously want to see a lot in VN's. This is very big for me and which is having a good side male character, one that actually the writer respects and doesn't make a constant joke of. Instead of having a best friend character that is a total bro, the VN has you have a male friend that takes on a mentor role to the MC and its a good variation on the trope as he is actually capable and isn't a total musclehead as his looks seem to imply, although he does muscle his way a lot. Second, it's actually having a world that moves on its own, rather than having the MC be the kickstarter of literally all events. For example, On the Orihime route, while Orihime was the focus, all events were not centered around her, a non-spoilery event that happened is the revelation that two friends of the MC became real good friends enough to reveal their secrets to one another without the MC, so it implies that they actually do something and have a life without the MC and I actually like that instead of having the MC having to do everything. Also, the presence of smart characters particularly, Orihime and Ella which is the sister of Bernadette, have you guessing what their motives are every time, but particularly its usually Ella you have to be wary around as she is pulling the string out of everything. She pretty much used the MC cleverly for her own gains and that's a plus, too bad she is a side character, she deserved a route. I guess smart characters and intrigue is a staple to this kind of setting which is an academy centered around nobles but it's not given much focus but when it's talked about it's a topic treated with respect. Third, I would normally give this a 8 but Orihime's route elevates it for me since I actually liked this kind of romantic development. Orihime is an ojou-san character that is a game otaku with a group of friends that attend to her and they all do it willingly since she has some good charisma. She talks rather in a archaic japanese which unnecessarily made the reading difficulty harder for me but she speaks in a normal way with other classmates. Orihime only had a low level of attraction towards the MC and the MC too likewise. They just tried each other out by hanging out and dating and that feels rather real to me instead of confessing and reaching max 100% love but rather a slow gradual attraction that explodes to real love. Orihime's conflict at the start pissed me off which is the point of it since it points out her immaturity. In the date, she has her circle of loyal otaku gamer friends/servants to act out a hostage situation and to see if the MC will save her first instead of the other hostages, and it pissed the MC off. It actually made sense from Orihime's perspective as while she may be incredibly smart, she is immature and treats everything as a game and has never had anyone really angry at her before so the MC got pissed at bam, Orihime tries to change and its the explosion that started off their love. And thats why I gave it an 8.5, other VN's should really just execute their tropes better. Also I checked the writer out and its insane for me he also wrote Doshikuro which is like long ass vn dedicated to long hair fetishes and parallel worlds . Didn't expect to write something long but its more of a rant on the things I like to see in VN's rather than the VN itself lol
  48. 1 point
    1P1A

    Problem trying to login on DMM in K3

    Disable your firewall and any security software, and then run the game as administrator and try again. If that doesn't work try submitting the information while connected to a Japanese VPN. I've also found, by googling, that you may need to open Internet Explorer (the browser) and reset the settings. Why this would work is beyond me, tho. Good luck!
  49. 1 point
    Plk_Lesiak

    Ayunda Risu (アユンダ・リス)

    The longer I research the more I'm convinced of one thing: to say that Risu is underrated is not saying much~ And a nice take on v-tubing in general as a bonus. I don't think it applies to all of v-tubing (there are definitely people that try too hard or rely on a gimmick), but it definitely captures much of Hololive's success – they pick up people with personalities that easily shine through their v-tuber personas. Ones that use their gimmicks as tools to create entertainment rather than be defined by them. Risu and the whole ID gen 1 are good examples of that, but I think Risu can get particularly chaotic... The "prisuner" theme for her members and the latest Paper, Please playthrough showed me that much.
  50. 1 point
    yumi

    What VN do you wish to translate?

    I get that this is not strictly on topic, but... It's perfectly fine to learn things as you go! My philosophy is to never wait around for something until you're "good enough to do it" under some arbitrary measure, because then you're wasting time, and time is the most precious resource of all. Additionally, I firmly believe that hands-on work is the fastest way to learn practically anything. Of course it helps if you can be realistic about where you are skill-wise and what you need to do to grow (i.e. you're past the first Dunning-Kruger peak), but there's no reason not to start whatever it is you want to do right now. Now, if your work is atrocious, people will tell you for sure, but very few are actually malicious enough to fault you for trying. You can safely ignore those few and try again or keep going. Coincidentally, I'm translating Manakashi no Yuri wa Akaku Somaru. Why that one? Meh, no particular reason, really.
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