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  1. 8 points
    SuperTest4EVER

    Madosoft is one big joke.

    Man, Madosoft is one big joke (haha same as the title of the thread). Honestly, I never realised I would be invested in one singular company that pumps out visual novels, and it bugs me that I still occasionally check their website for any updates on their projects. But let's start from the beginning. There's a lot to cover here, so be prepared for a wall of text. Madosoft (jap. まどそふと Madosofuto) is a Japanese company that specialises in developing adult games, mainly eroge/galge/visual novels. Not a lot is known about them in grave detail other than the info I provided. So far, they only developed 5 games (one being a fandisc), which are as follows: Namaiki Delation (2013), Yakimochi Stream (2014), the very well-known cult classic Wagamama High Spec (2016), Wagamama High Spec OC (2017, the fandisc I mentioned earlier) and Raspberry Cube (2018). Everything sounds pretty good so far, and as far as plots for each games go, they're mediocre at best, but some are pretty intriguing. I, for one, am the most familiar with WagaHigh, a game that'll forever be in my heart and inspired me to write more, and much better than these guys. Not saying they were necessarily bad writers, but from the English version which we got in 2017 by Sekai Project and Denpasoft, a lot of the dialogue is kinda, unironically, cringe. The real kicker will come soon. Though, keep in mind this colour palette: black, gold, red, white. You will need it to understand this a lot better. Let's talk about Namaiki Delation first. Its plot is as follows: Shinjuurou managed to avoid supplementary lessons by passing the make-up test. However, his joy was fleeting, as he was tricked by his teacher to be a member of the cultural festival committee. Since there was no one else there, he had to find other members to join as well… but why are all those joined so cheeky? Heroines in Namaiki Delation consist of (pictures for reference, left to right): - Nishimura Shiori (the childhood friend of the main character, clingy towards him, used to be shy but has gained confidence over the years and became a lot sweeter, and is trusted by the students and the staff; RED) - Natsushima Misaki (the little sister, cool, serious, scolds the protagonist often to hide her true feelings towards him (you know where this is going, right?); WHITE) - Shinkai Nagisa (I can't believe she shares a surname with the well-known Japanese director! MC's kouhai, she's the violent one and is treated as a delinquent but is actually sweet, also she's into karate; BLACK) - Meia Kreutzerung Hakuhou (a genius inventor, looks like an elementary schooler but is actually a high schooler due to skipping grades, childish but very smart, goes to school just to experience what high school is like; GOLD). Variety between the heroines is wide. Not as wide when compared to games made by another company, but wide enough that I can call "original." Now, what about the main character? Self-insert, donkan, no face, no voice. Standard shit that I've grown tired of. Lemme be a voice actor, damn it! Next game is Yakimochi Stream. Dominant theme is jealousy, naturally. The plot revolves around Takumi, the once-again self-insert main character, who leaves England because his little sister sent him a telegram telling him to come home immediately. Under the impression she was attacked, he comes back home to find that his little sister, Sana, became a shut-in and blames England for taking him away (she literally cusses at the country, what did it do to deserve this treatment?). Takumi decides to halt his studies abroad and transfer to a school in Japan, and ends up meeting his other female friends. Speaking of which, there are four of them and yes, all four are the heroines. Pay attention to this: - Ibuki Kohane (the protagonist's childhood friend, she promised to be beautiful by the time she comes back, and so it does happen, she's the tsundere one; jealousy index: 80%, chest class: Southern Alps; RED) - Yukikura Mutsuki (childhood friend No. 2??? because she knew Takumi even before he transferred to the school in Japan; jealousy index: 100%, chest class: Kilimanjaro; WHITE) - Kirishima Sana (little sister of the main character, a serious brocon that's, imo, beyond saving, and she's also quite an academic chick; jealousy index: idk% (technically 120%), chest class: Mount Fuji; BLACK) - Tania Helvellyn (that's right, transfer student, foreigner, she's an athlete, just like everyone else for some reason, follows the MC back home to be with him; jealousy index: 70%, chest class: Mont Blanc; GOLD). So you starting to see a pattern here? If not, I got you covered, keep on reading. The MC is the same, except a lot denser. All the girls also have giant boobies, which I don't really mind but it's overkill imo. As a wise Steam user once said, "I like my heroines how I like my fruit basket, assorted." And they're right - assorted heroines allow for an easier pick. Not everyone likes them big. Pinnacle of the company everyone! Wagamama High Spec is up, and this one may or may not need any explanation. You know it, I know it, bless Sekai and Denpa for bringing home the bacon! Ahem. WagaHigh is centered around a guy named Narumi Kouki who attends an academy which used to be for girls only. He goes by the name of Potato Salad for his manga series, Deredere Scramble, and works with Mr Deer. He joins the student council after an encounter with the student council president, Rokuonji Kaoruko (BEST GIRL ALERT), who also happens to be Mr Deer. After joining, he's placed in a trial since Sakuragi R. Ashe (the vice president) is skeptical of his skills. The heroines (pay attention once again): - Miyase Mihiro (the childhood friend of the main character, likes to tease him a lot, is actually sweet, best friends with Toa, owns a family restaurant; RED) - Narumi Toa (MC's little sister, lazy, but also a programmer, plays video games, skips school, cold towards the MC but likes him a lot, earns money because of apps that predict the lottery...; WHITE) - Rokuonji Kaoruko (The aforementioned best girl imo, fite me! Smart, beautiful, student council president that is also a secret artist named Mr Deer, has a bad sense of humour, lives in a strict family; BLACK) - Sakuragi Rooflet Ashe (Yet another foreigner, vice president, the classic tsundere character, pianist with a pinch of composer, has a large appetite, her character is too strong; GOLD). While I definitely appreciate the enthusiasm that this visual novel has, something still doesn't quite add up. The protag is a bit better I guess, but he's still the generic old, self-insert kind. At some point, I decided to rewrite the entirety of the visual novel by skimming over some unneeded plots, and it ended up being just as mediocre. I guess I'm not that good at writing fanfics. But Kaoruko was the focus, because she really needs more love... She's completely overshadowed by Toa due to her immense popularity, Ashe due to her route being highly praised, and Mihiro for just being the comedic relief and also having the largest rack. Ahem. My bad. Back to the topic. ... At this point, you should have started noticing that something was going off. I'm skipping over WagaHigh OC because it's technically the game above. Moving over swiftly, here's Raspberry Hexahedron- I mean Raspberry Cube. The plot... The MC, Satoru, regrets being a delinquent and decides to have a change of heart. He goes back to his hometown to help out a few people who he ends up befriending, three being the heroines: he saved Mikoto from thugs, helped Minato with her garden and helped Yuu with her military shop. However, Ruri, the student council president, seemed to have had some grudge against him because he found himself in a pathetic state after falling in a pit trying to chase her down. She also refused to help him out and took a picture of him instead... Damn, reality truly is harsh nowadays, and I'm getting real tired already. ... Well anyway, the heroines... Here we go again... Try and guess... - Kanou Minato (the only member of the gardening club, takes care of it every day while trying to gather new members, sweet, hard-working, lives in an agricultural family, has a lot of friends (translating this from the official website because there's literally no info about this game)) - Sakuraba Victoria Ruri (the student council president that has a grudge against the protagonist, IS the student council, claiming that she can do stuff by herself, actually a troublesome person, ice beauty) - Kaidou Mikoto (MC's far-away relative, does chores, lives in an apartment that isn't doing well financially, a gentle person, but very much worried about debt) - Yuzuki Yuu (not only a tsundere but also a gal, runs a military store, likes coffee, swears... I'm sorry, I have nothing to say, my Japanese is very rusty, check the website for yourself). Haah... haa... Damn, I think that's about it... 5/10, needs more raspberries. Please explain the significance of that title. Noticed it yet? Yes? No? Well, either way, this is it... Here comes the kicker. The characters. The fucking characters of each of these games. Madosoft is "notorious" (quotation marks because nobody cares tbh) for reusing colour palettes for the four heroines for all the games they ever made, and will make in the future. Taking that into perspective, this makes Namaiki Delation, their very first game, look like the, wait for it, Citizen Kane of visual novels. The more you notice it, the more grating it becomes! This is something even I didn't quite notice until a certain accident happened and I decided to do some research... Turns out, they really don't work with different colour palettes. This will (in a comedic way) explain how Madosoft's heroines have (d)evolved throughout the years. Heck, Hamidashi Creative, their newest installment, suffers from the same problems!! I would like this problem to be dubbed the "Madosoft Syndrome" (unless there's another company that has the same practice as them). This is the major problem with this company. Before the conclusion, I would like to let you know a few facts, and maybe some ways you could research along. Madosoft also organised two Madosoft Live events: one in 2017 and one in 2018. I think this was just to promote their products further which wasn't necessarily bad but I can't say much about it because there's no way to find any other info about it. The official websites for both of these are still open, so feel free to check it out: http://madosoft.net/madolive2017/ http://madosoft.net/madolive2018/ Merchandise is literally all over Japan. Body pillows, tiddy mouse pads, stickers, prints, tapestries, stationery... And even with all this, it's difficult to get a hold of any of these unless you're rich, lucky, or rich AND lucky. Well, there's Comicket, so if you happen to come by and see a Madosoft stand, you know what to do. Cafes are also often themed by Madosoft products. I think this is just being a sell-out. I understand you want your products to sell and I see nothing wrong with that, but this is just going completely overboard. You can disagree with me if you want, tbh I did see other companies do that, too. Raspberry Cube also has a Nintendo Switch port. What's in it? Ask God. Obviously the base game is there, but is there any bonus content? I doubt it. Plus it's like 8,000+ Yen. ... Wagamama High Spec will also be ported to the Switch. How do I know this? Well today... THEY FUCKING ANNOUNCED IT ON THEIR WEBSITE. WHY. JUST WHY. I would understand if you were to add content that I can't see in my PC version of the game, but otherwise... WHY WHY WHY WHY WHY- ... What's next, Yakimochi Stream? Is anybody gonna talk about Namaiki? That game is gone, nobody remembers it anymore. "I'm gonna cry. I'm seriously gonna cry. Waaaaaah!" ... ....... ............................... I just had a breakdown, didn't I? Well anyway, that about sums it up. In conclusion, Madosoft is one big joke. OK plots, OK characters even, just BAD practices. Case closed. Lemme know if I missed anything, or if you agree or disagree with my opinion on this company. Thanks you for reading this far, I appreciate it, really! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's a joke for you: Q: What's the difference between Madosoft and a printer?
  2. 7 points
    Status update Overall progress: Translation: 14685/43896 Editing: 6637/43896
  3. 6 points
    Status update Overall progress: Translation: 14685/43896 Editing: 6227/43896
  4. 5 points
    Feel free to leave any feedback you have, positive or negative, in the comments. Ko-Fi Donation Link: https://ko-fi.com/nowitsangetime Notable Links (all SFW): Sol Press blog post about dropping Future Radio and other Laplacian titles - https://solpress.co/blog/846/news-regarding-laplacians-the-future-radio-and-the-artificial-pigeons MangaGamer releases Beat Angel Escalayer R- https://twitter.com/MangaGamer/status/1270930887165739008?s=20 Information on Re:ZERO The Prophecy of the Throne - https://www.crunchyroll.com/en-gb/anime-news/2020/06/09/rezero-the-prophecy-of-the-throne-game-confirmed-for-the-west Master Magistrate on Steam - https://store.steampowered.com/app/1066630/Master_Magistrate/ Master Magistrate 18+ Patch - https://mega.nz/file/bJdgVIZR#pck5Wn8KaHtQ0rWisFzPGug9iyEj1AAj6RsatQVie9w Aokana Extra 2 Japanese announcement - https://sprite.org/information/2020/06/16/id-1453/ Mahoutsukai no Yoru English Patch Trailer - https://www.youtube.com/watch?v=Uf-9w9O5B7o Aokana PS4 Scene Modification Announcement - https://twitter.com/PQubeGames/status/1273539684946325504 ATRI -My Dear Moments- on Steam - https://store.steampowered.com/app/1230140/ATRI_My_Dear_Moments/ Adabana Odd Tales on Steam (blocked in EU) - https://store.steampowered.com/app/1094820/Adabana_Odd_Tales/?curator_clanid=36936933 Maitetsu Anime announcement (JP) - https://twitter.com/rail_romanesque/status/1275715557300547586?s=20 Tomoyo After Switch Announcement site - https://www.prot.co.jp/switch/tomoyoafter/index.html GRISAIA PHANTOM TRIGGER 01&02 Switch eShop - https://www.nintendo.com/games/detail/grisaia-phantom-trigger-01and02-switch/ Alka Translations Monthly Status Report July 2020 - https://alkatranslations.com/alka-translations-status-report-july-2020/ Trailer and information on fault milestone two side: below - https://www.projectwritten.com/post-en/fault-ms2b-new-short-pv Gin'iro Haruka Momoji Route Patch - https://tsurezurescans.wordpress.com/2020/06/29/giniro-haruka-update-30-momiji-route-patch/ Props to AndrewBlackSwordsman for the theme rendition in the intro. Follow him here: https://www.youtube.com/user/andrewblackswordsman Social Media you can find/contact me at: Twitter: https://twitter.com/superange128 MyAnimeList: https://myanimelist.net/profile/NowItsAngeTime Steam: https://steamcommunity.com/id/nowitsangetime Discord NowItsAngeTime👉 👌#5392
  5. 5 points
    I wrote earlier about how I thought when translating a few lines in Shinimasu. This series is going to be in that vein, with an eye to explaining translation decisions and highlighting unusual takes. I’m going to try to make it interesting for people not knowing Japanese, but to save effort I’m not going to be providing literal translation equivalents to lines. Why am I doing this? Because my brain is a fuck and producing blog posts is an interesting motivation for doing a second pass on my translation. Unfortunately for those expecting worthwhile content I feel like digressing a bit into history and methods for this first post, though. This is what my TL setup has looked like for most of the time I’ve worked on the project: I started out doing 64 lines in December 2017, this got Asonn involved, and he introduced me to Porygon, who set up a git repository* and provided the tool you see. My brain swears I tweeted this pastebin, and I know I at least got some comment, but twitter search can’t find it so who the fuck knows? Anyway, I probably did 129 lines just copying from the game or script (can’t remember), then I copied them to the tool and worked there. One of the joys of working with porygon is that he has highly motivating auto-updating progress pages for you to fap to after pushing your new lines. This probably helped me more than I’d really like to admit. Either way, apart from being convenient for reinsertion later**, the tool has rudimentary edict-lookup of the (autoparsed) tl lines, which is convenient if you’re extremely fucking lazy. I’m not going to say I never used it (I am extremely fucking lazy), but going j-j definitely was needed more than once. Other than that I guess it’s ok, though it does have a still-unfixed bug where it’ll fuck up and display too few lines of text in a box due to some miscalculation. It’s certainly missing some features my dream tool would have, though. Personally I’d love to be able to see the script commands surrounding a line through some UI element to expand, as this could partially substitute for actually having the VN open for visual/scenographic context. It doesn’t have EPWING lookup, but that’s high effort since the format is bullshit apparently. It also doesn’t let you play voiced lines associated with spoken lines, though Shinimasu is unvoiced so I guess it doesn’t really matter for this project. Today I had to contact pory since it had stoped working properly; it turned out my build of the tool was old enough that a bug with java 9 (I had recently updated) was making it unusable. He quickly got a fix for the tool, but it took enough time that I lost the energy for revising my tl. Or that’s my excuse, anyway. See you next time for actual tl discussion w *What’s a git repository? Well the long answer is long and full of programmer-speak, but basically it lets you keep an online backup of your files, preserving older versions each time you decide to add a newer version to the server. You can do this while multiple people are working on the same file sometimes, though it can get hairy. I ended up not needing this much, but it’s been good insurance against data loss (and I have changed laptops at least once during translation, also had to reinstall windows once…). Really if you don’t have a backup for any translation of length, you’re probably doing it wrong (but also I am a CS student so it’s… not as hard for me w) **By virtue of saving the line number in the original script where the Japanese line was and associating that with the eventual translated line. I used a simplified version of this myself based on google sheets columns when I did tech for the ichigo & kyuugo tl. View the full article
  6. 5 points
  7. 5 points
    Clephas

    Nazi VN Idea

    Mmm... I'm going to be clear that the idea behind this has me a bit skeptical. I'm going to state my reasons below. 1. The Nazis didn't make exceptions for 'useful' Jewish people. During the war, while individuals might shelter or help a Jewish individual escape from the pogrom, you didn't see them being spared from the camps or execution in the open. 2. People who get involved in the kind of dogma you see here don't change their minds easily. A three hour VN wouldn't provide a 'feels real' experience for a Nazi party member from that era changing their colors, no matter how you worked it. Even more so with people in positions of authority, since the party of the era selected loyalists for positions of any sort of influence, and people who showed any sign of wavering didn't make it up through the ranks. This is even more so with women, since women in positions of influence (rare to the extreme) were usually 'mothers of the Aryan Race'. 3. This is a reinforcement of 2, in that it needs to be stated that logical arguments do not change the minds of dogmatists. 4. Timing. This is really, really bad timing. With what is going on right now, Nazi-related fiction is radioactive. It doesn't matter how you handle it, it will backfire against you. Edit: To clarify, I'm not trying to be a jerk about this. I'm merely warning you that this is likely to be the reaction from people who really think about your game's concept. My advice is to eliminate the romantic elements completely or cut out one of the heroines.
  8. 4 points
    HMfan

    Saimin Yuugi translation project

    It's been too long since my last update, but quite a lot has happened! 1. SpookySaint joined the project as an editor. 2. Senpai Ken and Spirited Away joined the project as translator and editor respectively. Senpai Ken has decided to translate Keika's route, so we'll be working in parallel on different routes. I'd like to also thank Fiddle for providing the first ~25% of Keika's route that was done several years ago for a now dead translation project Project Status: (Counting lines to find a percentage was a bit more trouble than it was worth. The below should still be an adequate estimate) Common Route translation: 100% Common Route editing: 1/6 scenario files Maiya Route translation: 5/23 Maiya Route editing: pending Keika Route translation: 6/21 Keika Route editing: pending
  9. 4 points
    On another note, the main reason that forums are failing is, of course, because of the major social media giants. The other reason is that forums are from the age when people actually were willing to be civil with people who disagreed with them. In the age of dogmatic shout-outs, there is a lot less demand for a deliberative setting, which is pathetically sad. It's almost like we went back to the age before the car or even the age before the printing press, when people acted like the entirety of the world is their small village or neighborhood (in a psychological sense). As for fantranslation, there will always be a small number of people who like to translate things on their own, but most will be willing to sell the translation to an existing localization company at the drop of a hat. After all, translating VNs is a ton of work that eats away at time no matter how much you pace yourself, and it is extremely lonely, because very few groups stay together long enough to get things done (there is always someone who ends up doing much more than their part and burning out and a bunch of others that feel ashamed they aren't doing enough and fade away). Is Fuwa irrelevant? At present, the answer is a qualified no. No forum with members is ever irrelevant to the community, however small, it serves. However, because Tay didn't hand over the keys to the front page or most of the other parts of the site, there is no way for anybody to run this place anymore. If he had at least let someone else have the authority to do everything involving the front site, Fuwa probably would have stayed much more relevant to the larger community. Unfortunately, without that ability, there is literally nothing Emi was able to do to keep things running. Discord and Twitter are useless for forming communities, for different reasons than Facebook or Reddit. Essentially, whoever shouts out the most or the latest is the one who 'wins' there, so there is no 'discussion'. There is only a bunch of shout-outs that it is too much trouble for most to sort through. This is also the reason why individual Discords become irrelevant so fast... once people realize there is no way to catch people's attention without being an ass, they feel empty and decide to go elsewhere, where they repeat the same cycle over and over.
  10. 4 points
    Ok, here we go! I mean, almost ... I released a beta demo of my project and I'd like you to take a look. It is still rough as a visual novel, many things are missing, but I am confident! This is the link: https://onedaytodisappear.itch.io/one-day-to-disappear Obviously it's a free game, I don't do it to earn money, but to give someone some fun, I hope!
  11. 3 points
    I thought I'd share this simply because it's so cute! This lady right here has some thoughts about C;C and the science adventure series. Generally speaking, this is a great review. It's in line with the praise and criticism I've heard about the novel and it's incredibly thoughtful. The video is very calming as well.
  12. 3 points
    Umineko is a beast of a work that I've been putting off for many years now, probably around a decade. I first learned about it after watching the Higurashi anime back in 2010. At first I stayed away because I wasn't a fan of Ryukishi07's sausage-finger art. However these days it seems that most common ports of Umineko utilize updated art. But, that still left one other huge factor for why I was so intimidated by Umineko for so long. The estimated reading time of both the Question and Answer arcs is around 150 hours. That's a huge time commitment, and I am not a particularly patient or fast reader. If a book doesn't grab my interest within the first couple of chapters I feel no remorse in dropping it. And I apply that same rule to everything I read or watch. So works that have slow starts but supposedly “get better, I promise it gets way better if you continue with it!”, are works I generally avoid. But hey, Subahibi proved to be exceptional and I had a hunch that Umineko would prove to be as well. Essentially the whole coronavirus lockdown presented me with a rare opportunity to finally tackle Umineko. My last semester of Uni got delayed by over a month, and I figured if ever in my life I would have time to read Umineko it would be now. So I purchased the Steam releases of the Question and Answer arcs and installed the voice patch. Which by the way was a slight pain in the ass to do, since the voice-patch is banned in Japan for some copyright protection reasons. However using a VPN managed to solve that problem. To date I've read the first 5 episodes of Umineko including their associated tea party chapters. Which according to Steam clocks me in at 88 hours (I wasn't kidding about being a slow reader). I admire the balls it took for Ryukishi07 to literally take the most cliched premise of a “dark and stormy night in an isolated mansion” mystery setup, and to turn that premise so much on its head that my attention is wrapped entirely in the web of the narrative he has setup. And without being pretentious about it, Umineko makes it clear that the mystery genre, and literature in general, is something that Ryukishi07 holds dear to his heart. It is very much a love letter to the mystery genre, while also being a complete deconstruction of it. More than that though, it isn't just the plot which is masterly crafted, but what makes it standout is that it truly fleshes out its entire cast. Characters aren't just there to be pieces in a puzzle to solve, even if at first they may all seem to be fairly generic. Gradually as the layers peel, you will see the facade in much of the interactions between the family and all the conflicting and complex motives various characters hold beneath the surface. And above all, they are all sympathetic despite being quite flawed. If I had to pick one character in particular that was surprisingly much more complex then I anticipated, it would be the 9 year old Maria. I fully expected her to be a simple little kid character, who was there mostly to just be cute or maybe to be used for cheap tragedy. No, far from it. Even Maria has complex motives of her own that reach surprising levels of depth. And so if even the initial impression of a 9 year old can be deceptive, I think we can easily imagine that being true for the rest of the cast as well. What I found consistently very impressive about the work, is that as I mentioned previously I am not a patient reader. I hate it when stories have segments of seemingly dull character interactions to establish build up. This usually gets me in an irritated mood where I think, “This better be building up to something great, because I'm in no mood to settle for good.” And invariably, every single time so far that Umineko ordered for my extended patience, it was rewarded well beyond my expectations. A story that I initially found off putting precisely because of its length, is now a story I don't want to end. The irony, huh.
  13. 3 points
    Clephas

    Random VN: Komorebi no Nostalgica

    Yes, it is another Takaya Aya game... to be specific, his joint work with Morisaki Ryouto (known for his sci-fi bent and work with Applique). This work is also considered to be one of his penultimate masterpieces, which is ironic, since the company he created got bought out almost immediately after this game was released, hahaha. Anyway, Komorebi no Nostalgica was one of two contenders for my VN of the Year 2013 and lost out to Hapymaher. However, given how Hapymaher has proven somewhat difficult to replay (the Christmas arc puts me to sleep every time), and the way I find new things in Komorebi every time I replay it, I'm going to go ahead and say that that decision was probably a mistake, lol. Komorebi is a meticulously-written game, with so much attention to detail on the part of Takaya and Morisaki that it is literally impossible to pick up everything on one playthrough... and more importantly, it has a strangely powerful emotional impact that can't help but make you reflective on the issues it brings up. The setting of Komorebi no Nostalgica is based in the twenty-fifth century, long after the changing climate sank wide swathes of the world's land beneath the oceans and fifty years after a humanoid AI rebellion that resulted in what amounts to a negotiated draw (mostly because the AIs didn't want to wipe out humanity). The AIs in question are self-aware machines that possess human looks and emulate human emotions using a quantum processor and a unique set of self-developing algorithms. They are called the Metosera and live alongside humans in a larger society that coexists with human society while they dwell in 'Arks', large towers in the major cities that take on the maintenance and 'procreation' of their race. The government is now a world government, mostly because the nations that existed before the war were utterly dependent on Humanoids for most forms of manufacturing and manual labor and couldn't continue to exist on their own. This VN focuses on a group of friends that discover an extremely high-spec pre-war Humanoid hidden in the walls of their school building, and the discoveries they make as they rebuild Cinema (the Humanoid in question) and learn from her. Cinema is not a heroine, but she is undeniably the centerpiece of the story. The mysterious 'Store Manager' that customized her (to the extreme) and his intentions become central issues in several paths, and her unique aspects come into play in others. However, the universal aspect is that her presence sparks a number of issues that were dormant to rise to the surface during the course of the paths. Main Characters Shimazu Shouta is the protagonist, a guy who loves retro machines and is great at repairing old hardware and jury-rigging solutions to mechanical problems. By default, he is the homemaker of the family, since the two women living with him (his stepmother Kagari and his adoptive sister Akira) are both programming geniuses incapable of taking care of themselves. What stands out in regards to his character is his adaptability and his acceptance of the way the world is. This is important because it is what makes him an excellent partner for Fluorite in her path and gives the perfect perspective on Cinema. Shimazu Akira is Shouta's adoptive little sister, a natural-born hacker with a neural implant and way too much talent for her own good. Unfortunately, her impulsiveness and intolerance of 'inelegant' solutions to programming problems lead to constant trouble, since she has no impulse control. She is utterly dependent on her brother, to the same extent as her mother, without the wisdom of years to stabilize her. Fluorite Alvega is a Metosera who has spent most of her formative years with the 'group of friends', making her somewhat unusual for her kind, who usually end up spending more time with their own than with humans. While she has the Metosera tendency to think in straight lines and constantly analyze the world around her, she is more self-reflective and tolerant of the flaws and foibles of humans than many, who tend to be overly straight-laced. Kaja Fruhling is the daughter of two of Kagari's (Shouta's stepmother's) coworkers and was born in Germany. She is an easygoing girl who shares Shouta's love of motorcycles and scuba diving, and she is generally easy to get along with. While has some tomboyish aspects, she is surprisingly perceptive and compassionate beneath the surface. She is an all-around athlete who often gets recruited by the athletic clubs for help, but she isn't interested in joining any of them permanently. Sawatari Itsuki is a sharp-tongued young woman who is the most reserved and bookish in a group that is full of straightforward people. Of the group, she is the most 'balanced' in terms of talent, being a general prodigy (as opposed to one-point monsters like Seijuurou/male-Momoka, Flow/humanoid AI, or Akira/genius hacker). She is bookish and tends to get put in positions of responsibility, but this is mostly because she has a surprisingly forceful personality that is at odds with her appearance. She is also feared because of her tendency to wield 'correctness' as a weapon while being perfectly willing to ignore it if it is inconvenient to her personally. Cinema is the Humanoid uncovered in the school's secret room. Last active the year the Two Years War began, she was designed by someone even Akira describes as a 'genius'. She displays reactions that can only be described as 'emotional' and 'alive' in a fashion even the Metosera have difficulty managing, and certain aspects of her design indicate an extremely unusual design philosophy. However, she is undeniably too low-spec to gain sentience in the same way the Metosera did... so the question is just how is it that she leaves such a non-mechanical impression on those who see her...? Samon Seijuurou is the last member of the 'group of friends', a muscleheaded martial artist who is infamous for knocking the classroom door off its rails as he runs in just before the bell. At one point in the past, he wanted to become the strongest fighter in the city and went around picking fights with delinquents from other schools, but he eventually ran out of people to challenge. He is very simple-minded and straightforward and disinclined to question things. He has a good heart, but his inability to understand subtlety often trips him up (not to mention that he is an idiot and an open pervert). Important Side Characters Shimazu Kagari- Akira's birth mother and Shouta's stepmother. A genius programmer who is utterly incapable of taking care of herself (a quality her daughter shares). She has a very childlike manner and tastes, but she is in actuality very intelligent and mature (if in an odd way) beneath that appearance. Her attitude toward parenting is very much a 'wait and see while taking everything in' approach, and this has resulted in her daughter becoming a hacking wild child (who is essentially good natured) whereas Shouta became a mature homemaker despite his natural tendencies. Samon Munenori Seijuurou's grandfather and the master of the dojo that Seijuurou, Shouta, and Kaya attend. He is a veteran of the Two Years War and one of the few veterans who managed to get past his resentment of what amounts to humanity's defeat by their creations (it was only a draw because the Metosera avoided killing humans directly, though some died due to complications later or because they helped the Metosera). Celes is Fluorite's 'mother' and the Elder of the New Capital's Ark, the home of the city's/region's Metosera. She is a veteran of the Two Years War and one of the first Metosera to obtain sentience. She has a gentle manner and is deeply compassionate, and her attitude toward Fluorite and her friends resembles that of a gentle grandmother, as she merely laughs off the antics and trouble they got into in the Ark as kids. She sees Fluorite's oddities, born of her mixed socialization, as a source of hope for the future of her race, and she treasures the relationships that her 'daughter' has formed. Fluorite Path If you want the joy of discovering the details of the setting for yourself, do not open the spoiler box. I'm essentially getting extremely nerdy in the paragraphs in the spoiler box, so if you want my usual completely spoiler-free commentary, just ignore it. I considered just leaving it in the open, but I concluded that some people would not want to be spoiled about the setting to this degree. As I say above in the spoiler box, Flow has a rather stunning gap-moe thing going in her route, with her normally calm, almost flat manner showing serious cracks when she is around Shouta (hints of this can be seen in her reactions to Cinema in the common route as well). The early part of this route is very telling about both Flow personally and the Metosera as a whole, revealing a great deal about how they think (analyzed partially by Shouta himself, who has spent most of his life around Flow as a friend). The latter half is fairly action-focused, with Cinema's issues taking center stage (really, in all the paths this happens), and it is very strongly focused on the legacy of the Two Years War. The climax of the path would have anyone in tears, and I honestly found my heart breaking each of the four times I played this game and this path in particular. The box below has a very general setting spoiler involved with this path. Itsuki Path First I'll say that the romance in this path is fairly conventional. Itsuki and Shouta have known one another for a long time, and they already care about one another, so there is a lot less of a hurdle for Shouta in getting together with her than with Flow, where he had a moral dilemma born of him worrying about how he affected Flow. As such, I won't comment on the romance any further, since it is little more than a device to help the story along in this path. There is an excellent fight scene (by non-chuunige standards) toward the end of this path, and that is something to look forward to for action fans. However, the true spotlight of this path is Yep, that was me geeking out again. Essentially, this path contrasts the Metosera's evolution with Cinema's once again. This is one of the primary themes of the game, and Itsuki's path provides another point to build things up for the reader. Also, the epilogue to this path is as good as Flow's if in a different way. Kaja Path One thing that is interesting about replaying VNs is that you realize the reasons why you forget things and remember others. All of the heroines in Komorebi no Nostalgica are extremely close to the protagonist, and all the ones other than Akira can be considered 'osananajimi' (childhood friend) characters. However, Kaja fits the most perfectly into the osananajimi template, especially in the romantic elements of her path. Kaja's role with Shouta is as the 'friend he doesn't really see as a woman', a trope that gets pulled out a bit too often in VNs for my taste (it isn't so bad when they aren't heroines, but when they are heroines, the romance is usually wince-worthy at best). Because of this, it is no surprise that I avoided this path on future playthroughs, despite the insights it provides on Cinema. I should note that this path is one of those where there is a massive wall of text between the actual love confession and them becoming lovers (meaning the 'worrying about this and that' period is that long). Unlike the previous two paths, this path doesn't have a major action scene, though it does have some drama. While this is a much better path than charage equivalents of the same trope, I still hate that trope, lol. The epilogue, like the previous two, is a 'several years later, after graduation' epilogue, which is always nice, since it is great to know how things turn out for the characters central to the path. Akira Path If Komorebi was based on D&D rules, Akira would have an intelligence stat of 40 and a wisdom stat of 5. To be blunt, Akira is something of a spoiled brat whose talent, mother's social position, and Shouta's tendency to spoil her have shielded her from most of the sticks and stones that would have hit someone like her. Her hacking ability is extremely high (helped by her uncontrollable curiosity and disinterest in restraining herself), but she tends to outright forget common sense in any number of situations. One thing that stands out about the romantic part of this path (other than Shouta over-thinking things, as usual) is Kagari is a great mom, despite being incapable of cooking, cleaning, or doing the laundry (Shouta does all these things, lol). Her tendency to see through Shouta and the others is present in all the paths, but it is particularly in the open in this one. Let's just say that this path has less of a philosophical bent than Flow's or Itsuki's and less of a romance/SOL focused bent than Kaja's. This path's drama is mostly focused around the search for 'Tenchou's' identity and fate after he concealed Cinema. While there is some action, the actual stakes involved are far less than in Flow or Itsuki's path. Last Episode Last Episode is a chapter unlocked by completing all four heroine paths. It is very revealing about how and why 'Tenchou' vanished from the public world, and it also provides a conclusion to the story as a whole. Certain aspects of this chapter change based on which heroine you choose at the very first part of the chapter, as this determines which heroine is your canon heroine, lol. Of course, I always choose Flow... if there is a choice between human and non-human, I will always choose non-human. There are some seriously teary moments in this episode... particularly To be blunt, this chapter is really about Cinema and the final purpose for which she was created. If you, like me, have come to love Cinema by this point, you will probably break down in happy tears. Extra There really isn't anything to the extra chapter (accessed using the usual Takaya Aya code nkmr). It's basically a short joke skit written for people who have finished at least one of the paths. Conclusion A few stylistic comments first. Each chapter of this game has an episodic preview that hints at a key aspect of the next chapter. It is done using the second opening song and credits, and I thought it was worth noting, because while it hints at what comes next, it does so without spoiling things. It is also notable that the second opening song is just as beautiful as the first one (in retrospect, the music in Komorebi is top-tier, but Hapymaher's god-tier BGMs are so beyond the pale that comparing them at the time couldn't help but be a win for Purple Soft's flagship game). Komorebi no Nostalgica is one of a very small number of VNs that is 'complete' in every conceivable way. For better or worse, most VNs leave an opening for fandiscs, sequels, or dlc. However, Komorebi ties off all the loose ends and provides the answers any sane reader having experienced this story would want to know. Moreover, it does so in a manner that is not detrimental to any of the four heroines or their paths, which is, in itself, an incredibly unusual thing (essentially providing a true path that applies to all the heroines). Komorebi no Nostalgica also touches on a wide range of philosophical and ethical topics, in particular relating to AI and information technology in general. That this was done without compromising the emotional aspects of the story at all is a tribute to the genius of the writers. Final Comments If I have any advice for someone playing this game, is that the magic (not the devil) is in the details. This is a game that rewards people who actually take the time to think about or look up things they don't quite understand from what they are reading, and both Takaya and Morisaki rather obviously created this as a work of love and art, not just business. There is food for both the intellect and the heart in almost every (non-H) scene, and the characters, especially the main ones, are all well-written and brought to life well in the course of the story, which is in and of itself both touching and food for thought.
  14. 3 points
    Silvz

    What are you playing?

    mine says 37 hours, so I get your struggle
  15. 3 points
    Hihi~ I just made a guide that explains all the -ge visual novel terms. I am aware there are many other guides for that out there, and many of them were discussed before, but I tried to make mine more detailed and easier to understand. Specially for people new to visual novel who came from Anime world (and they are many). Hope my guide is to your liking, and it's the definite guide I want it to be, and of course, any feedback about it is welcome. Here's the link for my guide:- https://SweetMonia.com/The-Lost-Konpeitos/a-guide-for-visual-novel-terms-genres-charage-moege-plotege-chuunige-ichaicha-kamige-kusoge-nakige-utsuge-eroge-nukige-lolige/
  16. 3 points
    I hate childhood friends routes, they're so samey, bland and boring.
  17. 3 points
    Zalor

    Nazi VN Idea

    Going to agree with Clephas here generally, but I'll add my two cents. When it comes to any work of fiction that focuses on a particular time period/setting, they tend to be best when they are really well researched. If you focus the story less on being a dating sim and more on the mystery of German/Nazi research, not only would it be potentially more interesting. But it could mitigate some political backlash. Specifically if you avoid any sort of moralizing of Nazi characters, and display careful and meticulous research into the horrors of their research (might want to look into this guy as well as his associates a bit), you could avoid most pitfalls in public opinion and still tell an interesting story.
  18. 3 points
    Hello Everyone! My name is Darren and I'm a freelance composer. Over the last few years I've been writing free to use music in my off time for anyone to use in their projects, even commercially. Currently, I have just over 150 tracks spanning multiple genres available to download here: darrencurtismusic.com Each track you download comes with a signed Materials Release so you can prove you have my permission to use the music, should you ever need to. A couple of my latest releases: "Time's Up" is a tension building theme with dark strings, brass and some clocks. "Eternal Sleep" is a sad medieval type track featuring the Bazantar. If you have any questions or concerns, feel free to write me at desperatemeasurez@yahoo.com and I'll get back to you as soon as I'm able. I hope everyone enjoys and finds something useful Best wishes, Darren
  19. 3 points
    Clephas

    Random VN: Semiramis no Tenbin

    Semiramis no Tenbin is a game by Caramel Box, best known in the West for the Otoboku series but who is more generally famous in Japan for being the home of Takaya Aya, one of the better writers in the industry. This game... is unique. I say this outright because there literally is no other VN like this. It isn't the characters or the themes that make it unique (though those are part of it), but rather the sheer impact of Takaya Aya's 'side trip into thinking like a chuunibyou patient' as he put it. Semiramis no Tenbin is a game with two sides, Law and Chaos. Law is represented by the Fortune-Telling Club's president, Eru, and Chaos is represented by Kamio Ami, the 'demon' of the story... a transfer student who appears in the prologue. The other heroines are placed at various points of balance between the scales (Sunao for Chaos, Touko for Balance, and Fumika for Law), with Eru and Ami serving as the absolute points of their alignments, as defined by Takaya Aya. The game really begins with the protagonist, Hayami Reiji, being blackmailed by Ami after she tricks him into having sex with her by using her circumstances to manipulate him (this is not a spoiler). Ami is the penultimate pragmatist, an individual who puts results above means, and while she can't (quite) be called ruthless, she comes pretty close to it. She is a heroine type that is rare to unheard of in Japanese VNs, an extremely manipulative person who wields her genius level IQ throughout the story to create situations in her immediate vicinity that would otherwise never have occurred. Much of the common route (two-thirds of which is standard, with the last third being split into Chaos and Law branches) is spent with Ami proposing a result she wishes to achieve, with Eru presenting her argument against it, and the protagonist acting or arguing in favor of one side or the other to decide things. Eru and Ami are both extremely intelligent individuals, whose conversations provide a lot of food for thought, not the least of which because Ami is ingenious at manipulating conversations to go her way, whereas Eru is good at seeing through these manipulations. While there are only five of these direct 'debates' in the common route itself, they leave a strong impression and provide a reason to come back later, if only to ruminate over what is said. Ami Calling Ami evil would be easy. She is pragmatic to a fault, doesn't believe in valuing the 'process' of doing something over the results, and she has a tendency to manipulate situations when there is no apparent need to do so. One thing that is striking about Ami's character, other than the obvious, is that she has extremely good reasons for being the way she is, reasons that are ironically similar to why Eru is the way she is. Ami does have a (very limited) sense of ethics, but these ethics are extremely narrowly-defined. It is her viewpoint that even if she manipulates a situation and people in a way that has negative results, it was the people involved who made the choices that led to that situation, so it isn't her concern what happens after. However, if an unexpected factor gets involved to cause such unpleasant results, she is willing to act to counter that unexpected factor. In addition, she does have a strong affinity for helping those she gets close to, though this also usually involves manipulating and controlling them into better results, because this is apparently the only way she can really involve herself with others. Eru Eru, throughout much of the game, has a tendency to react with a logical interpretation of standard morals and ethics. This is not necessarily because she believes in them blindly but because of how she was raised (it is more complex than stated in the common route). She is referred to as a 'wall of ice' by Ami and at least one other person during the common route, as she fundamentally defaults to keeping people at arms length and reacting using that same logical attachment to common morals and ethics. That's not to say she isn't fond of some people... she likes the members of the Fortune-telling Club and values her time there, but it also needs to be noted that the situation is unique for her, as she apparently doesn't hold the rest of her positions in life in the same esteem, apparently. Fumika Fumika plays the role of the sweet-natured kouhai with a speech impediment. She is very good at worming her way into the affections of Reiji and the few others she trusts, but she is surprisingly detached from most others. She is also one of only two characters other than Reiji himself who manage to worm their way into Ami's heart in any of the paths (which is notable, since while Ami might become fond of someone, it usually doesn't extend to actually caring about their life and fate). Her path... has so much impact you would never guess that she isn't one of the characters in the foreground of the game's cover. To be blunt, Fumika's quotes in this path have an impact that have stayed with me for the past six years, often serving to me as an example in the best uses of powerful phrasing at key points. Fumika rarely speaks in full sentences, so the sheer impact when she forces these quotes out of her mouth without stumbling is...staggering. Touko Touko is the game's erstwhile narrator, (though it isn't apparent through much of the game) and the character presented as being the writer of a novel based on the events in the story at the very beginning. She is also the heroine who has potentially the most intimate friendship with Ami, which says a lot about her hidden perceptiveness at important points. Normally, she is presented as a 'yurufuwa' character, a bookworm who sleeps through much of the day at school while speaking in slow but clearly enunciated sentences when awake. She is Reiji's osananajimi and many fans of the game consider her the 'hidden true heroine', as she is the heroine that represents Balance. Sunao Sunao is the weakest of the game's heroines. There are a number of reasons for this, but the most obvious one is that she is deliberately a derivative of Ami (a more normal/healthy minded version). The most powerful one, though, is that her ending can be considered a second bad Ami ending (there is a bad ending in Ami's path). I won't go into details, but once you get accustomed to Ami's quirks, you quickly realize what she is doing with Sunao and Reiji, which makes it hard to even maintain an interest in Sunao... much for the same reasons Reiji puts forth if you pick the conversational path that leads away from a relationship with Sunao. I honestly don't recommend playing Sunao's path unless you are just a completionist. Notes on the Common Route progression One thing that will probably strike anyone who picks the Law route is that the conflicts are... darker. To be blunt, the last few arcs of the common route are much darker in nature in the Law route than they are in the Chaos Route, which can be seen as the world bearing out that Ami's viewpoint of results over process being a better choice might be correct. Ami is not, by any stretch of the imagination, a 'good' person. However, the story itself states that the results she get are more likely to create a good situation. I found this an interesting - and possibly telling - choice on the part of Takaya. In addition, this game has a tendency to rile 'pure-hearted weaboos'. I say this because the picture of Japanese society it presents is as unflattering as that of Yume Miru Kusuri... if not moreso. If nothing else, the portrayals of how 'officials' react to domestic violence are telling of the flaws built into their legal system. Conclusion If you are wondering why I don't go into more details on the routes and the like, it is because it is impossible to do so without spoilers. I focused on giving each heroine a proper introduction and telling you what to expect from them. This game is not meant for those who want sweet and romantic. Most of the paths aren't romantic, except in a really rough sense. There is love, there is affection, and there is sex. However, it tends to come in a fashion that is 'dirtier' than most VN readers will be accustomed to, unless they dig into the borderline dark nukige out there.
  20. 2 points
    Daydreamer97

    What are you playing?

    I played KonoSora and it's the first (only?) moege I played. The best part of the game for me was the common route and even though I used the retranslation patch, I skipped every H-scene because honestly, it felt like it ruined how I perceived the characters. I played Kotori's route first, which was good, then Asa and Yoru, then Amane. After playing Asa and Yoru, both routes left a sour taste in my mouth so I skipped Ageha after reading that a lot of it revolves around sex and stupid drama. I'd rather just leave her and Aoi as best friends. Amane's route was the best one I think because it explains a lot about the Soaring Club, their motivations, and their teacher's motivations. Also, I feel like Aoi had the best chemistry with Kotori and Amane. I did enjoy the friendship dynamics and the high points where they were flying in the glider. I also decided to watch Amane's route in the fandisc on Youtube just to see Isuka and Tatsuya get together. A small rant, but I disliked how the scene replay was exclusively all sex scenes. I wish there was some romantic fluff in there somewhere. Overall, I felt like the game was okay. As I said, it was the first moege I played and while the art looks good, I felt like the character designs were a little lackluster. Although, this might be because I'm used to otome games and more plot-heavy games with elaborate character designs. I did enjoy parts of the game, but I think I'd stick to otome games and plot-oriented VNs.
  21. 2 points
    Status update Overall progress: Translation: 14685/43896 Editing: 7160/43896 It's on the first post on the first page of this thread.
  22. 2 points
    Yeah, there's more focus on ATRI's "internals" (and her past) later on, with some interesting twists as well. But still, at it's core it's nakige and the setting is just that - the setting I still think that it's best to treat is as a fairytale, that just happens to use technology instead of magic ところで I just finished True Ending, and I'm in tears This VN is nakige that seems to be very good at tugging at my heartstrings. It was great read, and while I recognized tropes from many other works, it just all worked well together. Judging by the length and unknown publisher, I seriously didn't expect it to be that good. Some of the ATRI's backstory reminded me a bit of Tanaka Romero's writing. Obviously there are also many KEY influences - it's almost unavoidable when you're making nakige All in all, it was great, I can rate it on the same level as Kanon or Summer Pockets with confidence - so it's 8.5/10 from me.
  23. 2 points
    https://j-addicts.de/master-magistrate/ After a couple months of wait, the full version of Master Magistrate was released! This review is an update of my early-access review. I removed or corrected outdated information, polished my thoughts a little and added my thoughts on the final chapter and the epilogue. Master Magistrate is a pretty cool murder mystery detective visual novel with a historical setting.You'd be hard pressed to find something quite like it, the closest would probably be Great Ace Attorney or Elf's Mikagura Shoujo Tanteidan. Overall, it has a bit of a weak start with its introductory chapter, with the pacing picking up on the second one. Third chapter is hands down the best for me, in terms of gameplay, plot and character development and the last chapter makes for a great finale, tying perfectly all the loose ends and expertly resolving all of the unsolved mysteries. Exciting revelations and myriads of twists await you. And if you're a fan of the more SoL parts, the heroine routes are nicely integrated in alternate epilogues for the story. There's porn too (it's optional, just buy/don't buy the Adult DLC).
  24. 2 points
    HMfan

    Saimin Yuugi translation project

    Latest Update (June 24) Common Route translation: 100% Common Route editing: 1/6 scenario files Maiya Route translation: 5/23 Maiya Route editing: pending Keika Route translation: 6/21 Keika Route editing: pending Rui Route translation: pending Rui Route editing: pending Current Staff: Me (Translating, Hacking) SpookySaint (Editing) Senpai Ken (Translating) Spirited Away (Editing) Currently seeking additional translators, and a more competent hacker for UI translation. Original Post ↓ Hello. I've decided to translate Saimin Yuugi, my favorite eroge. Well written hypnosis with Sayori's art? Holy shit, yes please. Really, nothing else compares. Now, I'm a solo, amateur translator, and I acknowledge we're an inherently unreliable lot. With that being said, I wouldn't be making this thread unless I was committed to finishing. Why make this thread? 1) On the off chance someone else is interested in translating, I'd love to have your help. No long-term commitment necessary. 2) If anyone is interested in editing my translated scripts (checking my grammar and watching for awkward descriptions or stilted dialogue), I'd love to have you. Also no long-term commitment necessary. 3) On the off off chance someone else was partway through translating this eight year old eroge, I may as well find out about it now before sinking too much more time into this. In short, I love this game and am asking for help to make the translation the best it can be. What have I already done? - Unpacking and repacking the game files is confirmed working with a partial patch tested both on my machine and others. - Maiya's route is 17% translated, which includes an introduction common to all routes. Not a lot, but it's only a week's worth of effort. I'm confident that this pace will let me finish without burning out. On that note however, my main goal for this project is the translation of Maiya's route. I think the completionist in me will make sure I see the project through to the end, but I expect significantly slower progress on the other routes. Especially Keika's. If you have questions feel free to ask.
  25. 2 points
    Hello and welcome to the second part of my NaNoRenO 2020 coverage, where I’ll be going through the most noteworthy games submitted to the most recent edition of the biggest EVN game jam. While in the first part I focused on otome and other GxB romantic VNs, this time I’ll tackle the niche that, in my opinion, contained some of the best projects in the whole event – horror. Once more, I’ll be focusing on complete projects, rather than many demos and prototypes that get submitted to NaNoRenO – and thanks to the extended deadline devs worked with this year, that’s still a lot of interesting content. One game from the previous post, Dream Dilemma, also fits into this week’s theme besides featuring GxB romance – however, it was a rather unremarkable, simplistic game and most of those I’ll be writing about today are anything but that. So, please join me in this quick overview of NaNoRenO 2020 horror VNs – and as always, whenever one of them catches your attention, clicking its title in the list will get you straight to its Itch.io games. Of course, all the titles I’m covering are completely free to play. Let’s have some scary (and slightly messed up) fun! Divilethion Divilethion is far from your typical scary VN, tilting more to the side of grotesque horror-comedy, with visuals and writing style that contrast heavily with the grim essence of its story – and do so in a brilliant, at times hilarious way. The game follows Lynn, a young high priest in an isolated village “protected” by a monstrous god named Divilethion. While the entity is the only guarantee of survival for the community surrounded by monster-infested swamps and regularly plagues by disasters, the price for its “miracles” is steep – every time, a villager has to be sacrificed and his heart fed to Devilethion. Lynn, cynical and disturbingly diligent about his duties, is soon put to the greatest test yet by the apparently bored deity, asked to sacrifice one thing he might not be willing to give up… As serious as this story setup might sound, what sets its tone as primarily a dark comedy is Lynn’s warped perception of the reality around him and the grotesque enthusiasm Divilethion requires from his worshippers. This combined with an unrelenting writing style, never shying away from harsh language and disturbing story developments, creates a striking experience that will likely keep you engaged all the way through, to either a relatively-positive or deeply unsettling conclusion. While overall the game is relatively short, it’s just so full of personality and meaningful story developments it’s hard to not be satisfied with it. I deeply recommend checking it out – very few hour-long VNs left me with such a strong impression. Final Rating: Highly Recommended My Bunny My Bunny is well-stylized horror VN about a troubled girl accompanied by a sinister imaginary-friend character in the form of an anthropomorphic bunny. Isolated and bullied in school, with hints on traumatic past on top of it, the protagonist is fighting desperately to improve her life against all odds, while her every failure results in the stronger presence of the bunny, always whispering depreciating and violent thoughts. A chance meeting with a local graffiti artists finally offers her some respite and hope for the future, but a tragedy so long in the making is not easily averted… A solid premise and presentation of My Bunny is sadly at least partially wasted due to a rushed and poorly written ending – while I understand what the devs were going for, the behaviour of certain characters and options offered to the player at the end of the game are underwhelming. The bunny himself is also strangely underutilized, not influencing the plot as much as you would expect and rarely receiving genuinely interesting dialogue. Ultimately, while not bad, My Bunny is another one of those NaNoRenO VNs that leave you pondering its lost potential at least as much as its actual story – which is a shame, but maybe shows the possibility for its authors to produce something truly memorable in the future. Final Rating: Cautiously Recommended Eislyn’s Apocalypse Eislyn’s Apocalypse is arguably the most narratively-involved and complex games in this year’s NaNoRenO, and my personal highlight of the event. While similar stories of a secret conflict between cosmic beings over the future of humanity, along with the quasi-Lovecraftian stylistics have been done in VNs countless times, this one is noteworthy for its uncompromising approach to horror – confronting the reader with disturbing, genuinely apocalyptic scenarios, unavoidable outside of the unlockable true ending. Each of the four bad routes shows something crucial about the game’s world and characters, giving context and emotional buildup for a deeply satisfying “real” conclusion. This structure by itself, of course, is also not new, but it’s a while since I’ve seen it done in a game jam project in such a deliberate and effective way. What is it exactly about, though? The VN follows a few protagonists, often switching perspectives, although the central character is always Adrianne – a strange young girl with an inexplicable connection to the monsters lurking the dark corners of the once-idyllic city of Memora. While the whole intrigue starts with an investigation to a series of murders, performed by a private detective recruited by concerned citizens, it escalates rapidly in every route, reaching often truly epic proportions. All the major characters, whether supernatural or average people, will be involved in an ancient battle between good and evil – and one in which the balance of power is definitely skewed in favour of the evil, while its corrupting influence makes the distinction between friend or foe less than clear. Outside of very average visuals and a pretty limited set of CGs, there’s little to complain about here – characters are compelling, the world-building fascinating and the plot emotionally involving with constantly-rising stakes. I won't write anything more to avoid spoilers, but if you wanted to read just one VN from this year’s NaNoRenO, this one would be a good choice. Final Rating: Highly Recommended #Influenced Once more touching on the recurrent NaNoRenO theme of great ideas with half-assed execution, #Influenced is a short horror story about an aspiring social media influencer frustrated with her lack of progress. After meeting with a trending Instagram model that recently moved to her area, the protagonist is given the contact to the girl's mysterious manager – one that can deliver near-miraculous results, but every time asks his client to sacrifice something... Honestly, I find this topic extremely compelling, as not only those looking for fame and money on the web, but even small creators such as myself are often exposed to similar pressures – the drive to find recognition and reach an audience, with techniques most effective in this regard not always being in line with personal integrity and self-respect. I still remember the grossed out feeling when the owner of a site I wrote an article for showed me a search-engine-optimized version of my work, and that's hardly the biggest compromise one can make to get traction as an internet personality or creator... However, there are few things in #influenced that prevented the cathartic feeling I was hoping to get from it. The first is the protagonist herself, as I think she is unnecessarily shallow and envious of other people's success. It would be a lot more interesting to see someone more sympathetic and hard-working fall into the same traps, as the social media sphere in its current, oversaturated state is not exactly fair or easy to break through even with good ideas and genuine effort. The second and most damning issue is the pacing – then the game starts being truly unsettling and tense, it doesn't build up the atmosphere and properly represent protagonist's descent into madness, but simply rushes to the conclusion in a rather unsatisfying fashion. That part left me deeply disappointed, as even the slightly preachy feel of the story didn't prevent it from becoming genuinely interesting at certain points. So, while I don't necessarily discourage giving this one a chance, set your expectation appropriately low if you decide to read it. Final Rating: Cautiously Recommended Epistle in a Bottle No NaNoRenO since Digital: A Love Story can be complete without an OS-simulation-style VN, and Epistle in a Bottle fills this obligation in a pretty standard, retro-stylized fashion. The protagonist is an office worker handling communication in what seems to be the early 90s. Handling company email and distributing information between his co-workers, he starts his day doing mundane tasks, until a strange, unsigned message launches a chain of increasingly disturbing events. While this game does not always do a great job when it goes to building a narrative, I can't help but appreciate the feel it has and the way it approaches the user interface – you switch between your computer, the telephone and physical messages that end on your desk in a pretty immersive way. As you control the main line of communication between your company's boss and various parts of the office, you have a central role in both the mundane workflow the game starts with and the emergencies that soon follow. Eventually, things get way too over-the-top and the game sadly lacks genuine ways of influencing the plot, which kind of goes against its highly-interactive storytelling formula and various ways in which it could accommodate player choice. Still, for me, it was a fun little experience and if the aforementioned interface gimmicks are something up you alley, it should be the same for you. Final Rating: Cautiously Recommended Honourable Mentions: Spellbroken Spellbroken is more a supernatural thriller than a straight-up horror story, but it’s something that should be satisfying to fans of the genre due to its themes and effective writing. The game is set in a modern fantasy world where the society was deeply transformed by the appearance of witches – women born with powerful magic abilities, often hard to control and extremely destructive. The protagonist is a handler – a member of a militarized formation dedicated to subduing witches. Working under the Church, the de-facto ruling organisation of her city-state, she’s convinced that she’s performing grim, but necessary work for the good of her people. However, her next mission into the wilderness will shake that conviction in several different ways… Like this developer’s first project, Package Chat, Spellbroken is above all an excellent piece of mature writing, full of uncompromisingly-crafted characters and minimalistic, but effective worldbuilding. Without excess exposition, it manages to construct a complex and original fantasy setting, along with some compelling axes of conflict for the main story and a few arguably brilliant twists. The crude personalities and motivations of Collie’s handler companions sometimes balance dangerously on the line of becoming caricatures, but for the most part, they’re refreshing in their naturalism. The art, while simple, is nicely stylized and enhances the isolating, desolate feeling of the “Wild”, where the vast majority of the story happens. On top of all this, Spellbroken offers some yuri romantic elements, which were a bonus for me, but they were also pretty minor and I recommend checking it out to everyone regardless whether or not they care about w/w romance plots – it’s just that good of a (short) story. Final Rating: Highly Recommended Limbokin The last game on today's list is also not "true" horror, but something the visuals and narrative choices of which should appeal to many fans of the genre. Limbokin is an interesting short VN telling a story of a boy who dies with a lingering regret and ends up in purgatory. There, with help of another “limbokin”, as the inhabitants of this realm refer to themselves, he sets to connect to the living world for the last time and reconcile with his beloved older sister, an argument with whom let to him his untimely death. While utilizing horror-like, creepy imagery and a somewhat disturbing premise, Limbokin is above all a bittersweet slice of life tale, including some really wholesome and uplifting moments. Despite having just an hour of content (with three paths/endings), the game explores in an interesting way the relationship between the protagonist and his sister – an older teenager struggling with her identity and first serious love. On top of that, it briefly touches on the backstories of other inhabitants of the purgatory and offers a particularly amusing twist for Rafa, the girl that acts as protagonist’s guide in the world of the dead. The end effect is quite unorthodox and compelling – with the strong presence of LGBT+ themes, it reminds of the more original, high-quality Yuri Game Jam VNs. And if that sounds like something that you might enjoy, you should definitely check this one out. Final Rating: Recommended And this is it when it goes to horror VNs in this year's NaNoRenO – there are a few ones which I purposefully skipped on listing, mostly due to them being too simplistic or low quality, although there are two I still owe a shoutout. The first one is Sleepy Agent's Unfamiliar Work, which kind of overwhelmed me with its abstract visuals and confusing storytelling, to the point I'm not sure what to make of it – still, it's definitely very different and I encourage anyone curious about it to try it out and maker their own mind. The second one, the Saya no Uta fan game by Arcane City, I didn't touch, as I simply haven't read the original game yet and thus wouldn't be able to assess it properly. I'm still pretty convinced though that the three games I did cover and strongly recommend in this post are among the very best projects in this year's NaNoRenO. Also, in the cases of Divilethion and Spellbroken, they come from authors with highly developed styles, who I'm pretty sure will deliver more of such excellent stories in the future – apart from checking out their current work, I strongly suggest following their future endeavours. For the time being, I'll be taking a short break from NaNoRenO coverage, while I tackle the latest slice-of-life VN by ebi-hime: nothing & nowhere. However, you can expect at least one more post in a few weeks, where I'll be focusing on non-otome romantic stories. I hope you've enjoyed this overview so far – for me, NaNoRenO is a celebration of the creativity within the EVN scene and it's hard to overstate its value, both as a training ground and promotional space for devs, and a gathering place for the fans of the genre. Sharing the message about the exceptional games that show in it every year and engaging with their authors is deeply satisfying to me and even if a fraction of that enjoyment passes onto you guys, it makes all this work worth it. Thank you for reading and, hopefully, see you next time around!
  26. 2 points
    Might want to take the 'e' out of plotge. *smiles dryly* A small correction on moege vs charage... moege is a generalized term for all games that carry the 'stylized cuteness' that is 'moe'. As such, similar to charage, it is closer to an umbrella term than an actual genre. If one were to show a family tree, it would show that charage and nakige both come from moege but sometimes edge themselves out of the larger umbrella. Charage are a product of the mid-2000's, whereas moege and nakige first began to appear just before the turn of the century as they dragged themselves out from the nukige muck. Charage are essentially an evolution of moege born of the fans wanting deeper characterization and character interactions (as opposed to the purely surface-level interactions that were common early on). Tsukihime created the chuunige genre, though most people consider Dies Irae the flagship game of the genre as a whole (as in, the one that went the farthest off the deep end, lol). One stipulation about utsuge and nakige... the greatest difference between a nakige and and utsuge lies in the endings. Nakige almost always have happy endings (there might be a bad ending or a normal ending, but these are exceptions). Their purpose lies in catharsis born of release from stress and joy in renewal. Utsuge, however, are essentially games with similar (but darker) themes that don't end well for the characters in general. There are supposedly two different 'levels' of utsuge, 'soft' and 'hard'. Soft utsuge tend to focus more on sorrow and loss, and they don't necessarily drive the characters off the edge, though the endings are sorrowful and/or bittersweet at best. A few examples of a soft utsuge are Konakana and Tapestry, both of which are focused on a protagonist with a terminal illness as he tries to come to terms with his inevitable death and what it will do to the people around him. 'Hard' utsuge are focused more on despair and extreme suffering. Swan Song is an obvious example of this 'level' of the genre in English, whereas Houkago no Futekikakusha is an ideal Japanese-only example. Even a 'hard' utsuge might have one ending with a certain level of salvation, but it usually comes at a massive emotional cost for both the reader and the characters involved.
  27. 2 points
    Childhood marriage promise. Imagine not only remembering but also taking seriously some dumb shit you said at an age where you were still eating sand off the playground.
  28. 2 points
    Clephas

    Shuffle! Episode 2

    To be honest, I had great hopes for this game, based on the fact that Agobarrier wrote up the drafts for the story before his unfortunate passing. I thought I'd see the peculiar humor, the deredere-MAX heroines, and the wacky antics that I associated with the original game. I expected running jokes (frequently used as accents to various scenes), and I hoped that Navel would finally regain some of its original 'magic'. Unfortunately, it seems that those hopes are a bit too high. Perhaps it was inevitable... the team that did this game was partly made up of the writers that have been doing the Da Capo games, which should have told me they would have a less amusing approach to things (though it saddened me that Ou Jackson didn't manage to force things into his style more often...). The loss of Agobarrier's unique style is sadly all-too-clear in this game, as, while it does channel some parts of the original, the way the most important scenes is handled is far more fumble-fingered and lacking in flare, which is just sad. That said, there were some parts where the writing quality suddenly jumped up massively, such as in any scene where Primula was involved (for some reason). To be honest, it was that very jump in quality that illuminated just how poorly some parts of the game - in particular the prologue and large swathes of the common route - are handled. What is truly sad is what they got perfectly right... the characterization of side characters. Primula, despite being, and all the side characters are really well-done. So it kind of amazed me that the heroines were so sloppily done. There is far more effective character development done in the common route for the side characters than the heroines (other than Lims, who has good characterization for the most part) considering their roles, which struck me as a horrible approach. Rishia in particular is a horribly awkward character from the very beginning, and while some of that comes from her character concept, more of it comes from everything from her VA to her sprite poses... not to mention an odd lack of face time in the common route. Her voice actor is a familiar and excellent one, so I can only imagine that it was the director that screwed things up... To clarify, the heroines that had the strongest characterization in the common route go in this order Lims>Kohaku>Kirara (I hate Kirara anyway though)>Rishia>Nelia. I say this because Kohaku gets more face time due to living with Raito and Kirara's characterization is so blatantly obvious that it can't help but be effective, if annoying. Nelia has the least amount of face time in the common route (even if you pick her 'side' of things in the various choices) than the other heroines, and Rishia suffers from her initial introduction. What is canon? Without spoiling the important stuff: 1. It is 100 years since the end of Shuffle. 2. A great disaster happened sixty years in the past. 3. Primula is apparently an eterna-loli and is still alive and well. 4. The current King of the Gods is the son of Shia's much younger (born after Shuffle) brother. 5. All characters other than Primula from the original have long-since passed away. 7. At least some of the events in each path actually occurred. 8. Rishia was very close to her great-aunt, Shia, who passed while she was still a child. 9. Neria was very close to Nerine, who died childless and was her adoptive grandmother. Primu- errr... I mean Limstone Lims was the first heroine I went after. This wasn't because of any fetishes on my part (my fetishes lead me to Nelia), but simply because she had the best characterization of the non-human heroines in the common route. Her development and even her story pretty much mirrors that of Primula's, up to a point. More is revealed to the protagonist than was to Rin in his time, and the development of their relationship - up to a point - feels natural and even touching. Unfortunately, the romance is handled... awkwardly. Considering this comes from a team known for having at least minimal skills in this area (if few others), I was awed at the way the romance in this path felt so unnatural. While this isn't a path-killer for me (because romance isn't that important to me as part of a story), it was a disappointment. On the other hand, the drama in the last part of her path and the path up to the actual relationship formation were both excellent... too bad the ending was a little wince-worthy in terms of quality. Nelia Nerine's adoptive granddaughter is a seductive young woman who has horrible characterization in the common route (if you read the official character profiles and compare them to the actual heroine in the game, there are almost no similarities). She has inherited her grandmother's recipe for tamagoyaki, and her path has some eerie similarities to Nerine's in Shuffle (in a generalized sense) without having the same impact. I won't spoil the original game for you, but I had to wince at the drama used in this path. I'll be honest, if more effort had been put into making Nelia into a real character instead of a caricature in the common route, this would have been a good path. Unfortunately, very little time was spent on Nelia in the common route relative to the other heroines, and this has an unfortunate dampening effect on the reader's emotional investment. I have to wonder after finishing this path if they just intend to partially mirror the paths from the original game... Rishia Rishia's scenes in the prologue are the single most awkward introduction scenes I've seen from a heroine in a commercial VN from a major name in over ten years... no, ever. To be honest, considering that intro scenes are something most charage writers do well, I didn't expect the awkwardness I experienced. I mean, I almost dropped the game inside the first half hour, which I wasn't expecting, considering how much I loved the original. Rishia's character eventually sheds the awkwardness created by the introductions, but I thought my feelings toward her would be ruined by the introduction to the very end. However, her actual path is a complete turnaround from my experiences in the common route. Suddenly (and jarringly) the quality of presentation goes up and Rishia goes from being a thin caricature of a heroine to an actual person. To some extent, this also happened in Nelia's path, but part of the reason this path suddenly took on depth for me was the way it tied into the story of Spiral. In fact, it feels like a direct extension of the political elements of Spiral, which is why it felt much deeper to me than it probably is if you haven't played Spiral. That said, the impact it had was enough to overcome the awful introductory scenes... but it still needs to be noted that this game is horribly flawed, not the least of which by the difference in style between the four writers (why they combined the writers of Tsuki ni Yorisou, Otome no Sahou and that fluff-fest series - Da Capo- I'll never understand). Conclusion Understand, I have no interest in the human heroines in this game. Kohaku is ok, but I find Kirara to be so annoying that the idea of romance with her makes me want to vomit. Anyway, this game's primary flaws lie in the common route, which is, to be blunt, mostly fluff. The character introduction for Rishia was botched, and there was a severe lack of face time for the two main heroines. These flaws don't make the game unplayable, but for fans of the original, it can't help but be a disappointment. Rishia's route manages to overcome most of the weaknesses of this particularly mismatched group of writers, but that is more because of the existence of Spiral than the inherent value of the story. Also, there should have been a path for Marine and Citron. Extra To add to the canon above, I should note that Spiral was apparently written as a prequel to this game. It occurs a few months before Rishia's arrival in the human world, and it is centered around an agent from the Divine Realm. I originally thought it was a prequel to Shuffle, but it turns out that it was a prequel to this game, lol.
  29. 2 points
    Speaks volumes.
  30. 2 points
    nihilloligasan

    Madosoft is one big joke.

    the real question is, when the hell is madosoft going to produce a meta vn where it turns out all the heroines are the same people being reincarnated into different games
  31. 2 points
    Clephas

    Visual Novels are a Hot Medium

    One thing I've noticed about the best Japanese VN companies is that they manage to keep all elements of their VNs at a high level or at least an aesthetically pleasing level. Visual elements are pleasing (though the Japanese baseline is much, much higher due to a near-standardization of the art quality in commercial vns, than the Western one), music direction is still a thing (you know, the thing that vanished after the PSX era from regular games, due to the arrival of voice acting), and voice-acting is even more refined (for the most part, though there are exceptions) than what you see in anime. The area where the Japanese stumble is writing. Due to the 'crutch' of voiced dialogue, there is a tendency for many writers to try to tell most of the story with dialogue and sprite poses. However, that is like using only black and white when you have a full color palette available. If there was one thing that struck me immediately playing my first VNs, it was the sheer impact of combining first-class narration with the other elements of a visual novel (as well as coordinating those elements). Heck, I've even encountered games where the appropriate use of music, narrative, and voices have carried the game past lower quality artwork to startling heights (Devils Devel Concept being a premier example) that only get better the more times you play it. When everything is high level, however, you wouldn't believe the degree to which it blows you away... the first time I played Dies Irae (In Japanese) it destroyed me completely. Everything about it quite simply was so different from what I'd experienced previously, while using many of the same elements. Bradyon Veda did something similar to me, as did Sakura, Moyu and Kitto, Sumiwataru Asairo yori mo,. To put it simply, there are works out there that utilize the full 'palette' of what the medium is capable of. However, I can tell you that very few companies would have the wherewithal to gather the talent that can create such games. First, writers with that kind of sheer brilliance are rare. Second, companies that might gather such writers would not be able to handle them, because each one needs different things to work at 100%. Third, maintaining all the other parts of a game (Art, VA, Music, and direction) at the same high level even if you have the writing staff has got to be a serious pain in the rear. To be blunt, Visual novels have a lot of moving parts, and just throwing extra people at it doesn't usually work (very few games with multiple main scenario writers or artists have turned out well, though assistants sometimes work out fine). In retrospect, is is amazing that I can name double digits worth of games that have drawn on every element of the medium to its fullest, considering what a pain it must have been to put it all together.
  32. 2 points
    Freestyle80

    Madosoft is one big joke.

    Their eyes are so big
  33. 2 points
    Dreamysyu

    Madosoft is one big joke.

    Wait, isn't this whole medium one big joke to begin with?
  34. 2 points
    It’s been a while. About 4 years since I was last an active member of the community, but I have been logging in and stocking your profiles occasionally ever since then For those who don’t know me I was a board mod albeit for a very short time. Also tried to lead some translation projects, all at probably the worst time as I had been accepted into my biochemistry major at that time (and that’s why you haven’t seen me) I haven’t been reading a lot of visual novels lately. Though I’m planning on going through Summer Pockets soon if I can find the time. Still watching lots of anime, have spent over 100 hours of my existence in front of Japanese cartoons. I will probably pitter around the light topics from time to time. See you out there~
  35. 2 points
    Seraphim88

    What are you playing?

    Just finished chapter 7 of Higurashi, somewhat later than expected due to me being pretty busy this past weekend. As of right now, the 07th mod for Chapter 8 has yet to be released. The previous ones have been completed roughly a month after the release of the chapters themselves, and if that's the case this time as well, I'm still on schedule to read that chapter this coming weekend. Otherwise, I'll have to put off reading it until the mod is released.
  36. 2 points
    The route which I played had H-Scenes I liked, somewhat rare in visual novels, largely because of the context. They frequently made sure to maintain consent during the act and one didn't just ignore what the other was saying due to their "urges" or whatever. They often experimented in their private life, and discussed what they liked and didn't like about it. It is strangely down to earth in a very enjoyable way.
  37. 2 points
    They are voiced, as is everything else but the protagonist. (I also really like what I've seen of them due to various reasons such as consent and honesty and discussion of likes and dislikes.)
  38. 2 points
    Well, they claim they dodged it, but actually it just bounced off the plot armor.
  39. 2 points
    Hi everyone! It's been quite a while since any of us posted on this thread. To be honest, I had actually forgotten it existed. I'm unsure if many people still visit here, but I felt I should post a quick update about the project. It's been almost four years now, and if you haven't been following our official blog or social media accounts, you might be surprised to hear that Lucid9 hasn't died yet. Since the release of Inciting Incident back in 2016, we've been working on finishing the heroine routes. A lot has happened since then--far too much to write here--but in short: members had come and gone, and some time after the Steam release we faced quite a big hurdle that almost ended the project. Somehow we managed to get through it. Four years, and we're nearly finished with development. Much of the scripts have been written, and almost all of the assets have been uploaded with the exception of CGs and such, which we're planning to do last. I'll share some of our progress below. One important thing that I also wanted to mention concerns the recent update to the game. Some months ago, we released what we like to call the Heroine Prologues. To access them, all you need to do is to finish Inciting Incident and receive the Steam Achievement (if you've downloaded the game on itch.io, there should be a separate file to download). A new button labeled "Undo" should appear in the main menu. The heroine prologues are prologues to the heroine routes. Obviously. They're told from the heroines' perspective, and should take about two hours to read. You can find more info here at our blog if you want to know more before playing: http://lucid9.weebly.com/blog/of-voices-and-prologues We hope you enjoy the short taste of what's to come. Do let us know your thoughts on the new content. If you have any further questions about our progress and what we've been up to, don't hesitate to ask. I'll be sure to keep an eye out for comments. For now, au revoir ~ David A. "CardioPen" Promotional Art drawn by Elphaze Prologue Soundtrack Screenshot of characters Recent Dev Twitch Stream https://www.twitch.tv/videos/531650932
  40. 2 points
    Well, I'm writing on a phone so I'll be brief... 1. You probably through your absence missed the worst times of institutional paralyses due to Tay's disappearance. This was partially resolved by Emi taking charge, but generally, nothing could be done on Fuwa for literal years because Tay went AWOL. When it got (partially) fixed, there was no energy left to ressurect the site as something more than the Forums, which is also staying alive through inertia more than anything else. Because no main site content = no traffic and no new people. 2. The main roles of this site are not as important as they once were. People get news and discuss them on Reddit. Socialise on Discord. Organise fan translation... Pretty much nowhere because those are dead. I'm being hyperbolic, but only a little. Fuwa is a cool community... But is in no way essential as it once was. The "fix" I was hoping to spearhead for that issue was making it something like an editorial/review hub once more... But few people, me including, had any kind of energy for it, and none had enough for long-term commitment. 3. When it goes to the community itself and the atmosphere on the site, I think it's overwhelmingly positive. I'm not objective here of course, but I don't think it's toxic members of any kind of cultural flaw that keeps Fuwa down. Unless you count lethargy as one. I don't want to discourage you and any initiative to energise the community is welcomed. I'm not sure there's an answer to this crisis though, different then the community being old, slightly anachronistic and really not having time or energy for all that reforming/rebuilding business. :>
  41. 2 points
    Because passione produced a subpar season (DxD Hero), while you may be able to bash TNK for the last season (BorN) and their decision to cut content from it plus the pacing being all over the place, passione did no better in their first attempt plus while more faithful to the LN the art style was also lost and downgraded. Overall I don't think Passione did a good job, personally I would've gone with a different studio tbh. TNK was out because they couldn't shoulder it financially anymore either.
  42. 2 points
    You'll need to modify scene.sdb with an application like DB Browser for SQLite. Look under the 'name' table, and modify the 'name' field values accordingly from Japanese to whatever language you wish.
  43. 2 points
    I see that Alka decided to work on this as well, so good luck. Also while I just prefer to patch the original version seeing that I remember that the initial restoration patch for Konosora mess the CG viewer badly, if you already find a way to port the CG viewer from the original version along with scene viewer to Steam version then go for it. I'll looking forward to whatever update that we can have at year's end.
  44. 2 points
    Silvz

    What are you playing?

    huh, first, I didn't like the end of Raging Loop. As for Higurashi, all I can say is that some of your theories are spot on, but others are far from the truth. Chapter 7 explains A LOT and will probably answer your questions, tho. About Chapter 1, After you read Higurashi and Umineko [and possibly Ciconia, although it's far from finished], I'd recommend you to take a look into the Infinity Series. I won't spoil you or anything, but if you liked When They Cry you'll definetely enjoy Infinity. [Never7, Ever17 and Remember11]
  45. 2 points
    If you want to see the list yourself you can check https://erogamescape.dyndns.org/~ap2/ero/toukei_kaiseki/toukei_median.php Here I copy-pasted the first 100 titles with more than 200 votes: And here's a list with more than 500 votes:
  46. 2 points
    It says everything in the beginning 1990 January to 2019 April More than 200 data points Ranked by median but in case the rating is same between titles then using average If there are remakes/rereleases then using the one with more data points Only 18+ titles
  47. 2 points
    No Clannad, Planetarian or Rewrite either, but Venus Blood -Frontier- somehow made the list, while sitting on 7,5 average and 7,2 bayesian on VNDB... Maybe they don't list games without 18+ content? That's the only way I can explain differences this deep. It would also influence the kind of people that used the site in the first play, attracting mostly seriously ero-oriented players... After all, there's not really a "VN fandom" in Japan the same way as there's one in the West, so probably it's more useful to see this ranking as one from eroge fans specifically?
  48. 2 points
    Hello everyone, this is one of the CG of my visual novel "one day to disappear" what do you say? The style is not manga, but the designer is very good. I'd like you to play my demo, find it here! thanks! https://onedaytodisappear.itch.io/one-day-to-disappear
  49. 2 points
    this is fantastic news! we desperately need more Eushully's games translated right now all we get is stupid interface patches and well i want story.
  50. 2 points
    Hello everyone, And sorry for not posting any update in a really long time. We've been a bit busy recently, and I couldn't access fuwa for some reason zzz. Other members can access normally, but my internet refused to cooperate with me... Now, as for the update, most of the images are edited, so I think we'll be able to release the full patch sometimes soon, hopefully during summer. With that said, the text edit may not be finished in time. I'm very sorry about this. We'll at least try to fix as much typos and mistakes as possible before the full patch. If we can find the time and make enough progress, we'll update the full patch with the edited text. Next is an announcement regarding us. Our group now has a name! (Finally lol) We've decided to name our group 'Rhapsody Translation' as a tribute to this game, the game that brought all of us together. We'll mostly be focusing on Eushully's games, though we may do VNs from other companies as well in the future. Another news is that we've decided on our next project. This is still KnR thread, so I won't go too deep into it for now. We'll make a proper announcement regarding that another time. Please look forward to it ^^. That's about it for now. Thank you very much for reading, and see you next time ^^!
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