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  1. There's a valid point in there, yes, but most of the post is sensationalist trash meant to rile people up. It's rife with speculation and assumptions, and is extremely opinionated.
    3 points
  2. 2 points
  3. I recently came to the sobering realization that I've been editing translations of visual novels for about a year now. I've edited some 40,000 translated lines across large chunks of four works, and in the process I've learned a whole lot. Mostly what I've learned is about the mechanics of how to write well, and correspondingly that's mostly what I've written about on this blog, but today I'm tackling a slightly different subject: how to arrange the time you spend editing. This advice is principally targeted to people working on longer projects. If you're working on something shorter than say 4,000 lines, things change a little bit because it's much more feasible to easily keep the whole thing in your head with just a couple of readings, whereas with longer works, you're going to have to plan for it to be a marathon. Even so, most of this advice still applies to shorter works, but the key difference is that it's much more feasible to knock out an entire short work in a month or so, then let the script rest for a month or so, and then go back and give it all another fairly quick once-over in a week or two, and then call it done. With a longer work, you'll end up working on sections at a time and need to go back and work on random sections periodically over a period of many months. So, that explanation done, here are the various techniques which work for me. It's worth mentioning that most of these are applicable not just to editing, but also to translation: Read It First If at all possible, you should read the whole piece once before you start working on it. If you can't read the original language and you're following closely behind the translator, then you don't have much of an option here of course, but if it's possible for you to read it, do it. Reading first will both save you time and result in a higher-quality product. The benefit of reading first is more easily recognizing broad themes and motifs as soon as you first work on them, and similarly, recognizing smaller-scale things like running gags which need to be set up correctly early on. The earlier you can start handling these things correctly, the less work will be required to go back and fix them up afterwards, and the less likely you are to simply miss something while going back to fix them up. Push Your Changes Frequently Every day's chunk of work should be pushed to a central server for your team (Google Sheets, Git, SVN, whatever). Your team members need to be able to see what you're doing, and hopefully will be reading what you check in and offering critique; no one person has all the answers. Don't sit on local changes and fuss at them until they're perfect. Do a day's work and push it. Always Check Your Whole Set Of Changes Over Before Pushing This is the most important piece of advice I have here, so pay attention. Every time when I sit down to edit new lines, I generally work through about 100-200 lines of translated text, almost always with the game playing so that I can get all the added context (including voice over, but also scripting: scene changes aren't always obvious from your script editor, and sometimes they completely change the interpretation of a line). Once I'm done with that first editing pass with the game, I save my changes locally, and then I go read through all of my edited lines again in order (no game this time, and usually not even looking at the translation). During this second pass, I'm mostly looking for copy editing issues, like typos and grammar errors. I find a lot of them. Like, a whole lot. I'm a very good copy editor, but I've come to grips with the fact that when I'm line editing, I make a ton of mistakes. I rarely do any line editing again during this second pass (hopefully there's not much need to... although I usually do often find one or two lines I want to tweak), but I usually fix a solid 3-4 typos during this second pass, among the 100-200 lines I edited. Given that this second pass is pretty quick to do when the scene is still fresh in your mind, I consider this time very well-spent. My edited scripts still need QC (editing your own work is hard), but a great deal less than they would otherwise. Keep Tweaking After I've gone through that two-pass edit step, I usually won't look at a scene again for at least a month, often longer. However, I'll frequently hit natural stopping points when working through fresh sections of a script (e.g., maybe I finish a whole route, or I simply catch up with the translator on the route I'm working on). When that happens, I will go back and re-edit something I've already done. When I re-edit, usually I find things are fine, but I always find at least a few lines per scene I want to change. This second line edit takes much less time than the initial line edit, but still usually ends up with a fair number of changes. The rule for checking over these changes before pushing applies here, too: whenever you line edit, after you're done, save it all locally and read through the whole diff of changes for the day, mostly looking for copy editing mistakes: you'll find some, nearly every time. The reason to do this is mostly that your perspective on the game will be evolving as you build more of a rapport with it: characters will become better established in your mind, and you'll want to make them consistent. Maybe your preferences around phrasing certain things will change. Because larger VN translation projects typically span a year (or multiple...), there's a lot of time for you to change your mind about things. You don't want the work to end up inconsistent, so the best remedy for this is to be constantly rereading chunks of it and tweaking them, massaging them until they're more internally consistent. These re-edits are always much faster than the initial edit, and doing them bears a lot of fruit in terms of quality. In short: 10 Line edit 20 Copy edit 30 SLEEP 1 MONTH 40 GOTO 10 Work Slowly But Steadily: Avoid Burnout VNs are long, and the time you can commit on any given day is always going to be a tiny fraction of what it will take to finish the work. If you tell yourself, "This weekend I'm going to sit down and work on this for six hours," you're only going to grow to dislike it before too long (it will feel like too much of a burden) and you're going to start slipping on those promises to yourself very quickly. The only way large projects get done on anything approaching a reasonable timeline is through a constant accumulation of bite-sized pieces of work. Plan to work on the project for 45 minutes a day, six or seven days a week, and you will be much less likely to get burned out and walk away from the project. Maybe every now and then you'll get motivated and work longer, getting more than the usual done on a given day, and that is all well and good, but such exceptional days will turn out to be a drop in the bucket compared to the constant steady progress from doing a regular, fixed amount of work every day. In Summary Working on a VN translation is a lot of difficult work, so treat it with respect. The above is what's worked for me to keep me going at this steadily for a year, constantly getting work done and constantly improving. What works for you? Got any tips to share?
    2 points
  4. Absurd Difference in Quality and Pricing Between Their Clannad Physical And The Rest: For all the Kickstarters and IndieGogo Sekai Project did, there is not much to show in terms of rewards that was delivered, I have almost backed every crowdfunding campaigns Sekai Project did and so far after thousands of dollars spent I only have Clannad, 1/4 of the Grisaia Boxset and Root Double to show for it. Here we compare Grisaia DVD Boxset quality to Texhnolyze DVD Boxset: Comparison Pic 1: The Texhnolyze DVD Boxset is very sturdy while the Sekai Project Grisaia Boxset is flimsy and of low quality (especially for that price) also even though the Texhnolyze DVD Boxset is very sturdy for good measure a solid Styrofoam block was also added to prevent the DVD Boxset from getting bent since the boxset was only bundled with volume 1, while the rest of the space is empty: While the Sekai Project Grisia DVD Boxset "anti-bent protection measures" consist simply of a thin and flimsy piece of cardboard layer: Styrofoam blocks must be too expensive for Sekai Project... And a low quality DVD Boxset with a set of cheap black DVD cases is apparently worth hundreds of dollars! There this is what you got for hundred of dollars... Now I would like to now compare that with Clannad HD Kickstarter Limited Edition from Sekai Project to Majikoi S First Print Print Limited Edition. Comparison Pic 1: Comparison Pic 2: Clannad 1 Guidebook: Clannad 2: Majikoi S 1 First Print Limited Edition Artbook: Majikoi S 2: Now with the Clannad Kickstarter Limited Edition we have something which seems as good as japanese releases, with a big box, a high quality 81 pages guidebook, the game disc in a long jewel case and the mabinogi soundtrack disc in a standard jewel case, not only that it is a numbered edition with only about 4000 units made, all this for 40 USD Early Birds and 50 USD for the rest. So basically for 40/50 USD, you could get something that rival japanese eroge First Print Limited Edition releases with plenty of content, but for hundred of dollars you get a cheap low quality Boxset with censored copies on DVD in cheap black DVD cases? I am not so good at math, but I think something's wrong here. Now it seems that the prices have increased since Clannad Kickstarter by 3x and the quality and amount of content for your buck seem to have diminished? Again either something's wrong with the math...
    2 points
  5. why of course, its like science and stuff. you see, there are virgins and there are non-virgins, you following me so far? virgins are of course what would categorized as the "normal virgins" these are people who have yet to experience the opposite on a more physically intimate level. non-virgins are ones whove experienced sex. very basic so far. now we have levels for each side of the status. whenever one status gains a new level, the opposite must have the same, otherwise this would cause an imbalance. so weve covered the basics, now we go deeper. each level is based on looks and attitude and each level determines the chances of one either losing their virginity or the chances of one engaging in sexual activities solely for the pleasure. these people do not care who they sleep with to either A) lose their virginity or 2) continue to engage in sex for pleasure. i wont go into levels as these are being added all the time but what isnt debatable are the ends. each side has a limit that someone can reach before either being seen as a virgin forever or someone thats a hopeless slut. both of these type of people fool themselves on the level of intimacy theyre having or will have in order to justify their status. mayumayu can explain more. the supers. they can also be known as the hopeless. so anywways, i hope this clears up any confusions anyone may have on the matter. if you have any further questions ask a sex ed teacher because im out.
    2 points
  6. Except we're not Japan, that's the difference and one of the reasons, they are propably surprised. Or at least will be, if this continues. We have the right to demand quality products for our money's worth and this kind of behaviour SP presented is unacceptable, especially if you pay hundreds of dollars for a Collector's Edition.
    2 points
  7. If you would check my Kickstarter profile you would notice that I have been supporting the localization Visual Novel effort since it's beginnings on Kickstarter with The Grisaia Trilogy and The Clannad Crowdfunding campaigns being the first things that I have ever backed on Kickstarter, since I was eager to see more Visual Novels translated in english, I have spent thousands of dollars in the last few years on supporting pretty much every major japanese VN crowdfunding campaign since the beginning of the trend. However as these localization companies grow, they get more and more bold with their schemes, false advertisements, cheatings, lies and coy word play which in the ends result in them royally screwing over the very same people that helped these localization companies grow as big as they are now. I would prefer to say nothing and just keep things as they are now, but I feel that if I did that these companies would see that they can get away with this and grow bolder and bolder with their schemes aimed at screwing over their customers out of their money for all they are worth, so they need to be called out on it and since no one seem to have noticed and/or mentioned this and I feel that at least someone has to do it. Sekai Project's False Advertising Scam and Creating Demand Schemes: Sekai Project had recently launched another Kickstarter Campaign, this time it was for A Clockwork Ley-Line Trilogy, on this Kickstarter the only way to get a physical edition of the Trilogy was to pay a minimum of 135 USD, it is a similar system to what they used for their ChronoClock Kickstarter Campaign which was the first Sekai Project Kickstarter Campaign where they finally dropped the false pretenses of it being for the sake of the game localization and more for the sake of manufacturing physical goods, in the Clockwork Ley-Line Trilogy Kickstarter you could get a I quote "The Physical Limited Edition" for a premium price of 135 USD not any less, the 135 USD tier is a tier that include both digital copies and physical copies of the rewards, HOWEVER, the I quote "Physical Limited Edition" could not be obtained as stand-alone, they were exclusives to these higher premium tiers and were exclusively sold bundled together with digital codes, which brought the price to a minimum of 135 USD for a I quote "Physical Limited Edition". A few people had (rightfully) complained about this in the past and mentioned how it was not fair to keep the Physical Edition exclusively bundled together with digital which raised the price by x2 and how a choice should be offered to backers who only wanted a physical edition without any of the digital rewards, to which Sekai Project basically replied to them that they should go take a hike and they they wouldn't change anything and that if they wanted a physical edition it was 135 USD+ or nothing. The Clockwork Ley-Line Trilogy raised a total of 135,430 USD during a 31 days Kickstarter Campaign, which ended on the 19th March 2017 (less than a month ago), however unlike usually it seems that Sekai Project has gone into a new direction unlike before and decided to open an Store Page on the Backerkit Pre-order Store for A Clockwork Ley-Line Trilogy. See here, Backerkit Preorder Store: Now look here on the original Kickstarter Crowdfunding Campaign page: You would notice the following things: - On Kickstarter it was only sold for 135 USD minimum bundled together with digital codes, On the Backerkit Store it is sold stand-alone for only 75 USD. - On Kickstarter it was advertised as a "Limited Edition", on the Backerkit Store the words "Limited Edition" have been completely removed, yet according to the description it is the same physical set of the trilogy in a slipcase. This is what is called a "False Advertising", by falsely putting the words "Limited Edition" next to a non-Limited Edition they would create more demand for it and as such garner more money even though their intention is to keep making money on their Backerkit Store by having it readily available for purchase in a non-limited capacity, this is called "Artificial Creating Demand", see this example to easily understand this scam: That's basically what Sekai Project has sold you on Kickstarter if you backed for their "Limited Edition" of a Clockwork Ley-Line which was "Limited" in name only and for a limited time, the only thing "limited" about it is the limited amount of time it took for it to lose it's status of "Limited Edition" (only after they got their 135k from the Kickstarter funds mind you) as you saw on it's Backerkit Pre-order Store. Some info on the Backerkit Preorder Store https://www.backerkit.com/preorder_projects What they don't tell you is that the "Backerkit Pre-order Store" is a "Pre-order store" in name only, as it is not restricted to only preorder projects, no, even if something has been released years ago you can still let your Backerkit Pre-order Store Page open for business for an indefinite amount of time no matter how long ago the project has already been done with and released. So if Sekai Project wanted, they could use Backerkit as their very own cheap Online Store to sell their fake "Limited Editions" in a seemingly inexhaustible numbers of supply for an indefinite amount of time. So basically here you see that Sekai Project royally screwed over their Kickstarter physical backers (the very same people that made their Kickstarter a success), by lying and selling to them a non-Limited Edition as a "Limited Edition" and by overcharging these same Kickstarter Backers a minimum of 135 USD for a physical edition, while they now offer the same physical edition on their Backerkit Store for only 75 USD. I urge everyone who backed the A Clockwork Ley-Line Kickstarter for a physical "Limited Edition" to send a message to Sekai Project to request a refund here: [email protected] Unless off course you like being overcharged and taken for a fool. Sekai Project And Frontwing Screwing Over The Grisaia Trilogy Kickstarter Physical Backers: As you probably know, we now are going to have 2 different Grisaia Boxset in english, not one, but two. However one is clearly inferior to the other as I will explain in a few line below, now it's been confirmed that Frontwing will release an English version of the Grisaia Complete Box, which basically screws over every one of the Backers that backed Grisaia Physical Kickstarter in Q4 2014-Q1 2015, So who's to blame for this? Frontwing? Sekai Project? Both of them? Who knows, but Sekai Project shares the blame in this as they are the holders of the license and only they could give the greenlight to Frontwing for producing physical copies of the Complete Box and so they did even though they damn well knew that if they did this, that it would instantly screw over the thousands of Grisaia Trilogy Kickstarter Backers who have as of yet not even received 3/4 of the physical game rewards. Why is this situation so bad? I will let you judge for yourself: Frontwing 2017 Boxset: Sekai Project 2014 Boxset: So what happens now: 1. Thousands of Grisaia Trilogy Kickstarter Backers are now going to be stuck with to the clearly shittier Sekai Project Boxset compared to the Frontwing Boxset. 2. Thousands of Grisaia Trilogy Kickstarter Backers have as of yet only received only 1 (Fruit) of the physical game out of the 4 (Labynrinth, Eden, ChiruChiru Michiru) 3. The Frontwing Boxset has about 14 different goods included (including the high quality collector's box), while the Sekai Project Boxset has only the measly DVD physical games cases in a flimsy DVD Boxset. 4. The Frontwing Boxset will be 18+, While the Sekai Project Boxset was censored. 5. Now that the Frontwing Boxset has been announced this has totally devalued the Sekai Project Boxset to nothing and made it worthless. 6. Because of point "5.", thousands of Backers are now stuck with the Sekai Project Boxset that they will never be able to sell off, especially if they wish to upgrade to the clearly superior Frontwing Boxset, because who will now pay hundreds of dollars for the Sekai Project Boxset now that there is going to be a Frontwing Boxset that is clearly superior in every way? 7. Frontwing has shown a complete lack of professionalism and care by basically telling their gaijin customers to buy again and again different versions of Grisaia Boxsets because "That's as good as it's going to get for non-japanese" to only release new ones who were better than the last, some people had to buy Grisaia Boxsets 3 times between 2014 and now (Sekai Project 2014 Boxset, Japanese 2017 Frontwing Boxset Provided by Frontwing who used J-List as their very own online store, English 2017 Frontwing Boxset who will use Backerkit as their own Online Store). This sort of unprofessional behavior certainly wouldn't fly in Japan as it would have been called out real quick in the otaku eroge gamers circles and would have ruined the reputation of said infringing companies, but they do it here because they know they can get away with it in gaijinland. In retrospect, there is only ONE Grisaia Boxset in Japan that was produced in an actual limited quantity. I am not gonna lie, I am not crazy about the physical library of titles from MangaGamer or JAST, but at least these have never tried to royally screw over so horribly their customers like Sekai Project does and I never had any problems with the few times I dealt with them.
    1 point
  8. Very basic cover shooter gameplay, reduced role playing elements, a basic script with more holes than a swizz cheese, template characters without much depth, a tone of bugs (even after five patches), not the best graphics, outdated/broken (facial) animations, bad voice acting and an obvious lack of quality control / interested both during, after and before release by Bioware. Those are things I can shit on somewhat objectively. On a personal level, I despise everyone working for Bioware for shoehorning their political agenda both into their games and every facet of social media, even if it's unrelated to said media. Look, if you are anti-trump, you can make an anti-trump post on your facebook. That's fair and no one should stop you, because it's your facebook. But if I visit the OFFICIAL Mass Effect Twitter, I don't want to see a lazy photoshop with Mass Effect characters telling me to vote against Trump. Keep this bullshit out of my fucking video games, you desperate, pathetic tools. Politics aside, I despite (the mass effect section of) Bioware for stubbornly refusing/accepting any kind of criticism against Mass Effect 3. They not only never apologized for the ending everyone on the planet hated, no they hired the same guy who wrote it for their next game. I hated Dragon Age Inquisition and have a LOT of issues with Dragon Age, but those teams actually listened to some of the feedback with some modesty and intrigue. The Mass Effect team(s) haven't learned a single god damn thing. Furthermore, EA is still EA and selling a 300$ special edition of a game without actually putting the game into it, is laughably EA. Not even Ubisoft could do something that EA. Purely on a technical level, I consider Andromeda as unacceptable in the same day and age as The Witcher 3. Fuck, I consider it unacceptable in the time-frame as Fallout 4. And everyone hates Fallout 4. On the plus side, the alien worlds and weapons/technology designs are kind of pretty, I'll give it that.
    1 point
  9. Jade

    Persona

    The Sixth chapter ( Dungeon 5) is probably gonna be my favorite chapter. Persona 5 certainly didn't disappoint, so hype for how this chapter end
    1 point
  10. Ceris

    Requst to translate a VN.

    To give a better answer, you can't just request a translation of a VN. Depending on length, it takes a team of multiple people months, and on longer VNs, upwards of a year to multiple years to come out with a quality translation.
    1 point
  11. Funyarinpa

    Books!

    Currently reading 1Q84 and it's really good.
    1 point
  12. Asonn

    Requst to translate a VN.

    I'll do it for $24,999!!!!!!!!!!!
    1 point
  13. akaritan

    What are you playing?

    Just finished The Shadows of Pygmalion. It's an absolutely gorgeously produced VN; the character designs, the CGs, and the music are all quite good, if not the best I've experienced. Furthermore, the pacing and tone were absolutely spot-on. I do so love a good utsuge, and the true end had quite the impact. However, a few things sort of spoiled the experience for me... the biggest problem I had with Pygmalion was that the characters could feel incredibly flat, and by the end I just couldn't bring myself to care deeply about them. My favorite was Yang, and that was because I liked her character design more than anything. The fact of the matter is, as a general rule I'd rather read a VN with amazing characters and a bland plot than the other way around. And sadly, I found issue with Pygmalion's plot as well. As stated above, it has fantastic pacing and the tone is just right, but many of the plot twists felt far too sudden and forced. Pygmalion introduces information that changes the nature of its story several times, and it started to feel nonsensical by the end to say the least. Sometimes these twists were executed well enough to make me more interested, but more often than not they just seemed too far out of place, and it reached a point where the VN became a tad bit difficult to keep track of... But I suppose if you expressly want something unpredictable, it could do the trick for you. And again, I seem to be in the minority as far as not loving this one, so take this with a grain of salt
    1 point
  14. Eyyy, I'm back. Sorry I missed the start, I was away for a week. However, I just got back and binged on Pygmalion for four hours until I finished, so there is nothing stopping me from partaking in Deardrops. It's been on my list for a long time, and both the art and what I've heard from the music are genuinely appealing (as is important for a VN about a band), so I very much look forward to it.
    1 point
  15. ... This is just a question in general... does he really add anything to this 'discussion' of SP's infamy? I thought that it was common sense by now that SP is the evil demonic corporation of the VN localization scene... I saw nothing to be surprised about above, considering the company's past. I do think it was a bunch of cheap tricks, but that kind of cheap trick is part and parcel of anything 'limited edition'.
    1 point
  16. Since you actually want the school setting with superpowers, definitely Ayakashibito. Oh, if you can read untranslated stuff you're lucky, there are tens of great recommendations.
    1 point
  17. Tokyo Babel was the first thing that I think. Other than that, you could try both of Kikokugai and Demonbane. Hope it could be help here.
    1 point
  18. Upload the scripts somewhere and I'll give it a try for you.
    1 point
  19. I found this one that branches all over the place, it's very pretty:
    1 point
  20. Jun Inoue

    Persona

    Same here, I think Ryuji is a superior version of Yusuke. It's still a tired cliché (CAN WE GET A "BEST FRIEND" WHO'S NOT THE CLASSIC LOVABLE IDIOT PLZ), but at least he's not the punchline of every single joke in the game. Btw, went to the cinema with him and found it really funny that the film we watched had Catherine's OST. Nice touch. What do you mean? Tae Takame has been available since almost the very beginning
    1 point
  21. Jade

    Persona

    Anybody think Ryuuji is annoying inferior version of Yosuke or is it just me
    1 point
  22. I'm a backer of the Clockwork Ley-Line campaign, and the physical standalone add-on caught my attention in the backerkit as well. However, there's some context here that's needed. First, people asked during the Chrono Clock campaign if there'd be a standalone physical option, and Sekai Project said that they would consider it (by the way, I've never seen SP dismiss anyone's request for this option like you suggest), but they didn't end up adding one, so anyone who wanted that option was out of luck. As for Clockwork's campaign, the limited items will definitely be limited. Suggesting that the backerkit will be some infinite store is ridiculous. It's going to be locked down eventually, they're going to produce a specific number of goods, and then ship those goods out. If there are reprints, they won't be anytime soon since Sekai Project has yet to reprint any of their limited edition items from their Kickstarters, and they have never made any plans to. In terms of cost, the Physical Limited Edition tier includes the physical games + physical OST and digital copies of the games, the OST, the artbook, and the light novel. In order to match that price with add-ons alone, that'd cost $175, or $40 more than the price of the Physical Limited Edition tier on the Kickstarter (and after experimenting with the add-ons, if you got the Physical Limited Edition + Physical Artbook tier during the Kickstarter, it costs more shipping to recreate that tier with add-ons in the backerkit, so that tier was a better deal for Kickstarter backers). I think the one complaint you can make is that we didn't know exactly what add-ons would be made available after the campaign other than the physical artbook. If you are interested in digital items, you saved a good bit of money by backing the Physical Limited Edition tier during the Kickstarter. If you're not interested, you could try to get a refund or change your pledge in backerkit to the $0 tier and only go for physical add-ons and possibly get more physical items with your money than you could before. As for Clannad being less expensive than later physical releases, Sekai Project has said in livestreams that they lost money producing the physical versions and that it was something special for that campaign. Given that they've never had a more successful visual novel Kickstarter since Clannad, it's understandable that physical editions aren't as cheap anymore. The SP vs Frontwing Grisaia physicals situation is an interesting discussion to have, though. Clearly both companies are working at different paces in order to reach different objectives with the Grisaia property. The one thing I will say is that while Frontwing's complete box is better in quality, it's also quite a bit more expensive than Sekai's. It is a bit of an awkward position to put backers in, though, since Sekai won't be shipping the last of the physical items until possibly the middle of this year. Can't believe I wrote this giant response but hopefully it's more concise than OP's, at least.
    1 point
  23. SP is/was/and always will be in for the money first and the fans will in 99/100 cases get the sour apple. They took the path of least resistance (a.k.a. quick money and DGAF about what those "fans" or "supporters" say) and it works, and well, they aren't wrong. There will always another horny pre-teenager that will buy their games in hope of animu pr0n. And if you look at steam THOSE GUYS are where the money is. Throw in a few cheap OELVN and some games that appeal to those that had contact with VNs before the golden(-painted shit) age of steam and try to milk those guys (a.k.a. us) as much as you can (since let's be honest, the fan TL scene was killed by sekai and thus they can do whatever they want as jast is as fast as a killed zombie and MG is still working to ge rid of their image as pron-only supplier) and 1,2,3 PROFIT. If SP tells you something just
    1 point
  24. Don't see anything he's wrong with pointing at, though. It's obviously clear now SP turned into a bunch of corporate leechs that care little about their consumer base. We're on a shitty internet forum, for god's sake; there's no point in calling this "sensationalist trash" and we're talking about people who literally got screwed over hundreds, if not thousands of dollars. I myself would feel extremely cheated, to say the least and this gives me no more actual reasons to support them anymore, mostly because I can get - actually, I am sure I will - obtain the goods I want at a later date, without a hassle and propably of much better value. Which instantly brings us to the beginning - why even support them right from the start in the first place? That aside, I'm also concerned with the ammount of games they are currently trying to push through the whole crowdfunding process. This short period of time saw more games being prepared for release, than throughout the whole previous years. Can they even actually handle it? Won't it affect the quality of both products and customer handling?
    1 point
  25. Higanbana is FUCKED UP, jesus
    1 point
  26. Is it really shitpost though? I think he has a point lol
    1 point
  27. Jade

    Persona

    Oh god Persona 5 is ruining my social life. And i only just finish the 2nd dungeon orz
    1 point
  28. Shikomizue

    Persona

    Of course, Persona always has great music. This happens to be my favorite track so far:
    1 point
  29. Fiddle

    I got a cast-off figure

    WARNING: NSFW images below:
    1 point
  30. Funyarinpa

    Persona

    I FUCKING WISH
    1 point
  31. Darklord Rooke

    Persona

    Now I feel bad for mocking you ... because the game is legit awesome ATLUS should port their games to PC
    1 point
  32. Dreamysyu

    What are you playing?

    So, I (finally) finished episode 1 of Himawari. And my reaction for it is... mixed. It's definitely too early to judge the whole VN, because basically, from what I understand, I've basically finished the common route, and I heard that it's worse in quality than the rest of the game. Still, there are some things that make me extremely cautious at this point. On the other had, there is more or less an equal number of things that make me intrigued, so I hope for the best. The protagonist is my least favorite part of the game so far. He is just a stupid sexually insecure coward, and I wouldn't really want to follow his perspective throughout the whole game, but we get what we get. Aries is another character I really don't like, but she got me intrigued at the end of the chapter, so, I don't know, I'm giving her a chance. Ginga is fine. Well, if we forget that he is ~16, looks like he is ~25, and acts like he's 10. In a more or less realistic scenario he would probably be considered mentally ill, but for a VN such character is nothing unusual, so I don't care. Asuka is ok. Aqua is the only character introduced thus far that I liked, though she also shows some signs of being not totally ok with her head. The sci-fi elements so far don't seem as good as I hoped before starting, but it's too early to judge that. On the other hand, it's take on the theme of space travel is quite interesting. From what I understand, this VN takes a more pessimistic approach to it, and it's a plus. Because, space travel today doesn't really seem like it's going to develop much further in the near future. <rant>I know that there are still some new project in development, like Falcon, but all of them are directed to the near surroundings of the Earth. On the other thing, people haven't been further in the space when they were in the 70's. Far space travel just doesn't have any applications as of yet, and even fully automatized stations like New Horizons require serious money investment. Manned flight to Mars would probably be too much. And nobody even knows what to do with the radiation in space, so it could also be physically impossible.</rant> Another thing, despite all the flaws I mentioned, the first chapter still works somehow. It's nothing amazing, but it was still kind of enjoyable to read, when I tried not to notice all those flaws. So, I don't know, I hope that the 2nd episode is better. 5-6/10 so far.
    1 point
  33. Funyarinpa

    Books!

    After trying to balance At The Mountains of Madness (by Lovecraft) and The New York Trilogy (by Paul Auster), I ended up having to stall both of them since I have to turn in an overdue term project by Sunday, which is concerned with Thomas More's Utopia. Reading it currently and it's a stunningly boring read.
    1 point
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