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alpacaman last won the day on February 25

alpacaman had the most liked content!

About alpacaman

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    Fuwa Senior

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  1. My favourite VN (Umineko) doesn't have any routes, but now I want to know what the Erika route in a dating-sim spin-off would be like. Probably quite BDSM-heavy and completely insane.
  2. True, but are endings without any hope that common outside of stories where them being mean spirited is the point? Even in something like Narcissu the main characters get at least a little bit of positivity out of the things they go through.
  3. Root double

  4. Root double

  5. Of course an ending can be fitting or unfitting for a theme. When a story is about the protagonist learning how to grapple with the loss of a loved one, bringing back the loved one at the end makes his whole arc pointless. The most important thing for an ending imo is that it fits the arcs of the plot and the characters. If every character learns an important lesson and becomes a better person, I'm totally fine with them getting a happy ending, as long as the character development feels earned and the VN doesn't force you to suspend your disbelief much more than it did before that point.
  6. What are you playing?

    It's completely common in fictional media to have a protagonist who isn't the focus of the story. Most comedies have a straight man character as protagonist who gets thrown into other peoples shenanigans. Detectives in crime stories usually aren't the center of attention. Mad Max in Fury Road just happens to tumble into someone else's story. It seems to be even more common in Japanese media (which is one of the reasons I like VNs). The protagonist's role in these stories is mainly to be the perspective the reader or viewer witnesses the story through. That's why so many VNs with character routes have weak protagonists. If the protagonist just went along and solved everyone else's problems the heroines' routes wouldn't be very interesting most of the time. If you just switched to a character's perspectives once you enter their arc the story would feel very disjointed, which is why it's usually only used for short sequences or in fandiscs. It can make a lot of sense to have the protagonist mainly be a spectator depending on what kind of story you want to tell. Which isn't to say they shouldn't have a personality or their own arcs.
  7. VNs like Saw (2004 film)?

    The Danganronpa series, the Zero Escape series and euphoria come to mind. Umineko follows this premise to some degree, but I guess it's probably not really what you're looking for (although I still highly recommend reading it).
  8. Root double

    I have played it using the walkthrough in this forum and can't remember it ever being wrong or missing something.
  9. Why do you play Visual Novels?

    I started to really get into VNs when my depression was at its worst. But even dark stories usually make me feel better as they at least evoke an emotional response. The reason I read VNs is a different one though. I like reading, but need auditory stimuli to really concentrate, so VNs are the perfect compromise between those two things.
  10. There are already programs like DeepL that are very good at this, just not for Japanese to English, as far as I'm aware.
  11. What are you playing?

    Read and finished Fatal Twelve over the last couple of days. I really liked it. Building a Battle Royale scenario around the regrets of people who already died, despite being not exactly revolutionary, is an interesting spin on the genre, allowing the storytelling to focus on the characters instead of action and suspense (although there still is plenty of both). And the characters (at least the ones that make it beyond the first few rounds) really are Fatal Twelve's strong suit, especially the ones who are framed as villains at the beginning. I wasn't that much into the love interest, but I think that's due to personal tastes and not bad writing. The only weak part in FT is its final act, which is too reliant on info-dumping and deus-ex-machinas. But it's not that long anyways, so I don't care that much.
  12. What are you playing?

    So I read Aviary Attorney, and basically it's Ace Attorney with BoJack Horseman's sense of humor and a pretty unique art style set in France in 1848. The gameplay mainly focuses on the investigations and not the actual trials. Aviary Attorney's shortness is its main flaw (Ace A has cases that are longer than all of Aviary A), leaving little time for character development and even most major characters are pretty flat. Still, it's a fun way to spend a few hours, especially if you're suffering from Ace Attorney withdrawal or would like to see a more mature take on the lawyer game genre.
  13. Alternative works well enough as a standalone story. There is very little exposition in Extra or Unlimited that you need to understand the plot of Alternative and it's not that hard to fill in the blanks yourself. That being said I'd still heavily recommend reading MuvLuv first as otherwise you won't get the protagonist's complete arc and his motivation remains kind of abstract when you haven't seen him and certain characters in their original environment. Also there is some emotional payoff in Alternative that works better when you've been through Extra.