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PyroCyan last won the day on August 27 2022
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Garken reacted to a post in a topic: Aiyoku no Eustia Translation Project (Partial Patch is Out!)
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Aiyoku no Eustia Translation Project (Partial Patch is Out!)
PyroCyan replied to eplipswich's topic in Translation Projects
Just echoing what eplipswich said, we're still working on the project and it will get done. The leak hasn't discouraged us from seeing Aiyoku no Eustia to the end. -
The Dub Lover reacted to a post in a topic: Complete English Patch for Inochi no Spare is now released!
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HataVNI reacted to a post in a topic: Complete English Patch for Inochi no Spare is now released!
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https://pbs.twimg.com/media/Fj1AActXkAE6ZmH?format=jpg On December 26th, the Visual Novel Lovers podcast will be hosting a podcast regarding fan translations. If you are interested, please check it out!
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I'm interested in translating a VN using the KiriKiri engine. However, I am not knowledge when it comes to anything engine related, so if anyone could help me out in regard to extracing the scirpts and putting them back into the VN after, that would be great. The VN in question is Inochi no Spare. Thanks in advance!
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Aiyoku no Eustia Translation Project (Partial Patch is Out!)
PyroCyan replied to eplipswich's topic in Translation Projects
Didn't realize there was so much discussion here, so I thought I would come here to clarify things. The TLC for Eustia is 100% done. I would know since I completed it! The reason why the spreadsheet does not match what I'm saying is simple: I don't have editing control of the spreadsheet. As of right now, what's being done is programming and QC, and the TLC progress on the spreadsheet more accurately reflects the programming percentage as opposed to the TLC percentage. Once programming is done, then we'll move onto the final round of QC. From there, Eustia should be complete. As for any timeline, there is none and work is being done slowly but it's by no means dead. However, it is not something you should expect anytime soon, hence my "Spring 2023" comment, as it's a way to temper people's expectations (and I realistically don't expect it to be done until then anyways unless something drastic happens in either direction). Hope I cleared things up! -
I tried using the tools that were linked in the megathread (https://github.com/lennylxx/IG_tools), but there are no releases, so there's nothing useful for me to download. I could download the mastercode, but I have no idea how that works because I have no knowledge regarding that. The VN in question is https://vndb.org/v916 and it would be great if anyone could help me figure out to extract the script files properly. Also, I tried using GARbro, but I can't open the script files in any meaningful way. Thanks in advance!