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Showing content with the highest reputation on 04/19/19 in all areas

  1. alpacaman

    pick one for me

    Haven't read any of these, but Steam Prison's main villain (?) is called Sachsen Brandenburg, which is the German equivalent of calling a character Wyoming Nebraska, making it the obvious choice.
    3 points
  2. Zakamutt

    pick one for me

    unironically katawa shoujo (@Palas feel free to back me up)
    2 points
  3. Yeah, a good protagonist should be a super manly badass who doesn't give a fuck about anything. And he should curse, smoke, drink beer and after drinking the beer, throw the bottle at some bitch's head.
    2 points
  4. Thanks. Criticism is much needed for any project. Actually I agree with some of your points. I agree, and I didn't do that. It is wrong to say that these games have nothing to do with Sakura no Kisetsu or Tiare, as they all SHARE many of the assets (backgrounds and tachie) done by the same artists. Looking just at the screenshots one could even be forgiven to think that they all have same setting. So in some way, those pictures are kind of "unused assets" - they definitely come from the same "pool". If they were completely unrelated I would have never used them. And I haven't added that much - just few backgrounds from residential districts, so scenes outside girls' houses would hapen truly outside the house, and not on one generic street background used over and over, and train station. All those just appear briefly in few scenes. Do you feel that way? If so, thats exactly opposite of what I aimed for I wanted to do as little smoothing etc as possible, and to preserve original pixel art character. I explicitly wanted to avoid the "Memorial Edition look". Seems that I've failed at that... Using original versions or adding them as an option is certainly a possibility I will look into. Actually I'm not fully satisfied with current look either. I actually played DOS version, and I ejoyed it, indeed. I am used to adventure games. But in this case that system often felt as a chore and distraction - having to click "talk" > "look" > "think" many times while figuring correct order just to read whole scene isn't good for VN. Especially since anyways you HAVE to read it all to progress to next scene. So I was just curious, if it would be possible to remake it in a "modern VN" format. I just don't think that actually the gameplay system should be considered main feature of this VN, or what makes it unique. I liked it because of the characters, story, art and music. The system, well... it just was there... Also, currently Asenheims web version is playable for free directly from JAST site (including original and Memorial Edition gfx) - so anyone can still enjoy it in close to original form too. I'd like to do it if possible as well. Unfortunately, AFAIK it isn't possible for me to insert new translation into DOS or PC98 version. While there's a tool to decompile scripts, I'm not aware of a recompiler. And coding all that adv-gameplay system with ren'py would be suicidal mission, at least for me... I'm sorry that you feel like my project is disrespectful towards the original, as I feel exactly opposite, but well, there's nothing we can do about this... Anyway, thanks again for your feedback. But certainly, I shouldn't call it a port - it's more of a remake. Will update text in signature...
    2 points
  5. YEEEEEEEEEEEEEEEEEEEEES! after not having a route in the original version of if my heart had wings, akari got a route in the ps3 and psvita versions. of course these were never translated and so fans of the routeless heroine could only sob as they lacked the resources to have their very own akari route. well no more! akari is now coming to the steam version of the fan disk flight diary! touche, moenovel. i was against buying your game at first but.... i cant resist her. some good news is her route most likely will barely be touched since her route was always sfw since it was on the ps3 and vita... unless they released some content on those versions that sony arent aware of. >.>
    1 point
  6. Note: To learn more about this series of games, check out my reviews of Loren: The Amazon Princess and Tales of Aravorn: Season of the Wolf Winter Wolves’ series of RPGs set in the fantasy world of Aravorn, starting with the highly-appreciated Loren: The Amazon Princess, have a long and rich history, with three “mainline” games released over six years and many visual novel and dating sim spin-offs, and a direct sequel to The Amazon Princess, Reigns of War currently in development. Combining expansive, turn-based RPG adventure with compelling VN-style storytelling and multiple romance options (including sex-same ones), they were a particularly ambitious and notable additions to the EVN market – especially in 2012, where the first title appeared and the Western visual novels were still at their infancy, they had few serious competitors within the niche and gathered enough attention to establish Winter Wolves as a major brand within the niche. Still, while many VN fans have been charmed by the epic story of Loren, a lot of them also expressed their disappointment towards the different tone and smaller cast of its immediate successor, Season of the Wolf. While I personally found that game much more competent when it goes to RPG mechanics and having a different, but very interesting appeal story-wise – rather than a grand adventure, it was a very personal story of two elves twins living on the fringes of the world of Aravorn and overcoming hardships with a small band of companions – it undeniably underperformed both when it goes to sales and reception by the players. The third game in the series, Cursed Lands, was released in may 2018 and quite visibly aimed to return the series closer to its roots, at least when it goes to scale and climate of the story. With a main intrigue that can decide the fate of whole kingdoms, a set of locales already well-known from Loren and the player leading a team of up to 9 companion (5 of them romanceable), it looked like a project that could recapture the magic of the first game and convince the previously-disappointed fans to give the Aravorn RPGs another try. And considering the developer’s claims about its sales and my impressions, they might’ve actually pulled it off. Read the full article at evnchronicles.blogspot.com
    1 point
  7. Hi fellas, Chronopolis here. I want to rollout to you guys this new videos series I'm testing: The VN Guided Tour Project. The idea is that I'll do a read-through of VN prologues, reading aloud the unvoiced text, and explaining the vocab and grammar. Reading VN's is very difficult when you first start out. One of the challenges, is that there are a lot of expressions and grammar patterns (out-of-my-ass number, like 33%-40%) which aren't covered by JLPT, but which show up commonly in novels. You can find a lot of grammar guides on the web, so I want to offer something which is dead focused on reading Visual Novels. This series is for people who have down some reading in Japanese, but who still maybe struggle on tackling different titles. If you've haven't or have just started reading VN's in Japanese, it might be difficult to follow, but you could try anyways. I explain almost all of it. So far, I've recorded two videos. Thoughts on this format, anyone? I'd especially like to hear your feedback if you are someone who might use this series. Edit: Started adding some grammar notes for the lessons. Edit 2: Link to the full folder. I'm going to add some longer guides for JP grammars that need full explanations. Not going to cover everything, just a few select topics. So far there is just one super-guide on conditionals.
    1 point
  8. It is all on the site readable just fine but I guess complex puzzlers just can't read it...
    1 point
  9. Some examples I can think of: * Ageha in a couple scenes in the original Konosora/If My Heart Had Wings * Tsubame in the route where she takes the lead in S... kinda * Riho in Koisuru Natsu no Last Resort in a scene or 2 * Riho in Deardrops in the first scene * Kotori Love Ex P though it's mostly the cheating route with Ayumi * Newton and the Apple Tree one scene with Haru * ONe of the scenes with Tanomura and Hibari for maybe half the scene in Swan Song
    1 point
  10. The engine is bugged. On all newer OSs, starting from Vista at least, you get constant fullscreen freezing in both Shiny Days and School Days. The game seems to be, as Sanah said, more stable when played windowed. Back in the day, during my testing on School Days, I discovered that you can somewhat lessen the amount of freezing if you play the VN using Borderless Windowed. That's by far the best solution I could find, and it still freezed from time to time. I heard that running on Windows XP virtual machine solves the freezing altogether.
    1 point
  11. How dare you. It's the best part of girls. Anyway, maybe those girls might help you: https://vndb.org/c3507 https://vndb.org/c5318 https://vndb.org/c26600 Kinda... https://vndb.org/c17824 https://vndb.org/c21011
    1 point
  12. The upcoming Shitsuji ga Aruji o Erabu Toki / Choose Your Mistress should offer what you are looking for. Beside that I don't know.
    1 point
  13. MIUUZICK

    pick one for me

    Steam Prison is an excellent otome with a badass MC, the story is really really good and it's a rather quick read.
    1 point
  14. Chronopolis

    pick one for me

    Daitoshokan no Hitsujikai cause Pooltron keeps spamming screenshots from it, and it looks hilarious. But Katawa Shoujo is a good read. It's on the shorter side and the routes are varied and pretty interesting.
    1 point
  15. Ranzo

    Summer Anime List 2019

    Not me as I've been a huge fan of the manga for Hitoribocchi so I am really enjoying it so far My only problem with it is that for some reason in episode 2 Aru is called an unfortunate girl instead of a loser which is just easier to say.
    1 point
  16. have you tried textractor
    1 point
  17. Honzuki no Gekokujou/ Ascendance of a Bookworm
    1 point
  18. Clephas

    Trinoline

    Written by Kiririri and edited by fun2novel and Me Trinoline If there ever was a time when the quality of a story was judged purely on its aesthetics then minori’s games would be tough opponents to defeat. Trinoline continues in the same tradition as many other minori games. High-budget top-quality visuals with a ridiculous level of attention to details. This includes blinking eyes and well done lip syncing, top-notch high quality CGs, and unusual camera angles, where you walk and look to the side at a character walking next to you while a long non repeating background scrolls by. All that and more put this at the top of one of the most visually polished games around. Fortunately, visual novels aren’t judged purely on how good they look. Not usually at least. Trinoline asks valuable questions and explores some very interesting themes and ideas. It is set in a world where the science has advanced far enough to manufacture real, lifelike androids. Events become more complicated when our protagonist’s little sister dies only to later come back as an android. She is just an android and not his real sister of course, only an illusion of the real thing. However, the twist is that she has all of the little sister’s memories inside her, and the question is, 'does it matter if she is real or not?' Do memories make her his sister or is she just a replacement for what was lost to tragic events? What happens if your loved one comes back in android form? Are they the still the same person? Are androids even capable of love, even if they don’t have a heart? Do they dream of electric ships? Trinoline features three heroines. Yuuri, the childhood friend, skips school often. However, nothing is what it seems on the surface. What does she hide behind that cheerful upbeat smile of hers? Her route was the least interesting, and it is a bit of a downer for much of it. Shirone, plays the role our protagonist’s “little sister”. She is the Trino (android) with the protagonist’s little sister’s memories inside her. It explores how and if love can bloom between a human and an android. Sara is the other childhood friend. She had a leading role in developing the Trino, a new kind of android. Because of her work, she and the protagonist haven’t seen each other in a long time. Her route is considered the true route and it explores the difficulties of developing an android and the problems in their thinking. The game is pretty equally divided between the common and all the other three routes, and it touches on very interesting issues. However, at the end of the day I don’t know how I really feel about it. I can't help but wonder if I actually enjoyed the game or not. It doesn’t help how stupid the protagonist acts in some scenes and changes his opinions about androids from one route to the next with no consistency, with no regard for his personality. I wanted to like the game because I thought the heroines are really great. In addition, if it wasn’t iterated enough previously, the game is really beautiful. Unfortunately, the constant depressing atmosphere kept up throughout the game pretty much crushed me and every false hope I had for it. I don’t want to further elaborate on that to avoid spoilers. The game has a lot of great moments, but it also has many points that will split opinions. If you’re looking for a deep and exhilarating science fiction story, you won’t find it here. The narrative is slow-paced and takes its sweet time to build up. This is a game for those looking for a character driven nakige with some light sci-fi elements. However, it might keep you depressed most of the time, so take care if you don't like that sort of thing.
    1 point
  19. Do not worry, it is perfectly natural to not realise it when you die.
    0 points
  20. Just taking VNDB first character reading takes me astray in at least 50% of the time. Google search finds it at completely different sound category. Also doujin circles belong to different than usual sounds.
    0 points
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