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Cursed Lands (RPG/VN Hybrid Game Review)

Plk_Lesiak

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tales-of-aravorn-cursed-lands-logo.png

Note: To learn more about this series of games, check out my reviews of Loren: The Amazon Princess and Tales of Aravorn: Season of the Wolf

Winter Wolves’ series of RPGs set in the fantasy world of Aravorn, starting with the highly-appreciated Loren: The Amazon Princess, have a long and rich history, with three “mainline” games released over six years and many visual novel and dating sim spin-offs, and a direct sequel to The Amazon Princess, Reigns of War currently in development. Combining expansive, turn-based RPG adventure with compelling VN-style storytelling and multiple romance options (including sex-same ones), they were a particularly ambitious and notable additions to the EVN market – especially in 2012, where the first title appeared and the Western visual novels were still at their infancy, they had few serious competitors within the niche and gathered enough attention to establish Winter Wolves as a major brand within the niche.

              Still, while many VN fans have been charmed by the epic story of Loren, a lot of them also expressed their disappointment towards the different tone and smaller cast of its immediate successor, Season of the Wolf. While I personally found that game much more competent when it goes to RPG mechanics and having a different, but very interesting appeal story-wise – rather than a grand adventure, it was a very personal story of two elves twins living on the fringes of the world of Aravorn and overcoming hardships with a small band of companions – it undeniably underperformed both when it goes to sales and reception by the players. The third game in the series, Cursed Lands, was released in may 2018 and quite visibly aimed to return the series closer to its roots, at least when it goes to scale and climate of the story. With a main intrigue that can decide the fate of whole kingdoms, a set of locales already well-known from Loren and the player leading a team of up to 9 companion (5 of them romanceable), it looked like a project that could recapture the magic of the first game and convince the previously-disappointed fans to give the Aravorn RPGs another try. And considering the developer’s claims about its sales and my impressions, they might’ve actually pulled it off.

Read the full article at evnchronicles.blogspot.com



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