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Chronopolis

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Chronopolis last won the day on May 21 2016

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About Chronopolis

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  1. On Writing: Creating a World vs Telling a Story

    Yeah, like a living world where certain parts of the setting seem to be moving their own way. I can only think of one story I've read which fits that bill. Even in a story with much smaller world-building I think a setting and it's characters needs to be something the protagonist wanders through and bumps into, not something they finish like an RPG dungeon. I enjoy stories focused on a cast of characters because they tend to naturally fulfill this criteria. Perhaps having primarily consumed VN's and JP media, I'm not that picky about behind-the-scenes logic and minor plot inconsistencies, but when a story breaks its own rules... that just weakens it.
  2. On my journey to try and write a complete story, I found it incredibly satisfying creating my story's universe. Mostly characters, relevant parties, and cause and effect. So after a few months of creating, I end up with a decent amount of details and a fair chunk of my story plot filled in. But I haven't written a story. In fact, I haven't even completed a single scene in it's entirety. Strange. These "details", feel so integral to the story. I feel like I'm creating the story. And yet when I google "how to writing", everything is dead focused on the scene: making the perfect scene, the build-up of scenes, scene dialogue, etc. It seems like our focuses are different. Anyways, without going into how modern writing is too presentation focused, let me lay out these two contrasting features which constitute a story. A World The world of a story is its own characters, and their thoughts, interactions, histories, and details. And a timeline of events with explanation cause and effect. To me as a writer, a world is already the story. Creating the locations, characters, and happenings. Just like how facts and forensic evidence can tell a story, the existence of this separate world, it's characters and events makes it a story to me. Telling a Story However, there is another huge element in stories. That is, how we convey them. When we talk about a good writer, we often applaud their gripping text, captivating storylines. A good part of that is the art of presentation. The first implication of presentation is that of selection. Not every fact and character's thought reaches the reader's eyes, and certainly not every cause and effect is layed out. A story consists of a series of scenes which convey the journey, and also bring the reader through the build-up and through the climax of the story. Beyond that, a story has description, which helps the reader to imagine the scene and put them there. A scene can have a mood, which immerses the player. It's possible to like a scene just for it's mood. Note this mood is a very subjective thing which is both conveyed and imagined. A mood might also might suggest something about the character's lines of thoughts, or it might connect to the punch line of the scene. A narrator can use different tones, which achieve similar effect to a mood. For example, the ironic tone in the narration of the post apocalyptic world SukaSuka encourages us to grin painfully as we hear about curious history and the downfall of foolish parties, deserving and tragic alike. A caustic tone in another post-apocalyptic story could be emphasizing to the reader that human lives matters little here. Of course, the writer could offer up these ideas directly, but a tone or mood simply hints at them. Mostly what these things contribute to is to bestow an experience to the player. This is a subjective experience which is distinct from the world that the author created. Before you think I'm saying "objective rulz", I note that it is possible for a story's universe to have certain emotions or ideas that permeate through it, which the author was trying to convey in the first place. I guess this is why they talk about stories often having an over-arching message. I personally am not a big fan of stories having a primary message, though that it is definitely something which can be done. However, even without having a message, stories usually end up effectively talking about something. This is because they inspire us to think about the phenomena/conflict that they depict. In closing, my fellow VN readers, I leave you with this. Think about a story you've read or are writing. Does the world exist for the sake of the telling, or does the telling exist on behalf of conveying the world?
  3. Feeling Uneasy near human

    I agree with what Plk_Lesiak said. Popular and corporate culture says a lot about what should be glamorous, what success/happiness should look like. None of is grounded in objective reality, and shouldn't be taken to heart. If people insist, it might be good to just keep a diplomatic face, acknowledge what they are trying to do, and assert that you have right to believe in whatever the heck you want, without being berated.
  4. How many do you play at once, if any?

    A bunch, but I can testify that it's more satisfying when I'm just concentrating on 1-2 VN's.
  5. What are you reading? Untranslated edition

    The VN I dropped was Sakura no Mori Dreamers (just played the common route). For Aozora I played 3/5 routes and am planning to finish it. The game has some pretty depressing events. On some routes, you get hints of what happens to the other heroines, and its usually not happy. You should really play it if you are curious. Fumino is best girl.
  6. Hello everyone

    That's awesome! Don't worry, your first untranslated VN is always going to be really hard. But it's very rewarding as well. I recommend new learners focus on grammar the most. There is a very useful set of tools called ITH and Translation Aggregator which will automatically grab the novel's text and let you read their english definitions (more info here https://forums.fuwanovel.net/topic/8239-how-to-install-and-run-untranslated-visual-novel-text-hooking-tools/) There are two reasons I don't have a score for a VN. First are VN's which I played a long time ago. I used to have ratings for them, but I removed them because my rating criteria changed over the years (would have to review them). Otherwise, I leave the score blank if I don't know how to judge the VN, or it's way different from my tastes.
  7. Hello everyone

    Welcome, glad you joined us. It's great that you are thoroughly interested in VN's. They are perhaps the most immersive genre, because they can have art, voices, music, text, while being able to span 30+ hours. So much room for variety. I remember when I first started reading I got hooked pretty quickly too. Looking at your list, I've only read Tsukihime and G-senjou no Maou. Fatal Twelve looks interesting though, I have it on my desktop. I'm sure you'll be able to find the discussion you are looking for.
  8. What are you reading? Untranslated edition

    Playing 果てしなく青い、この空の下で (vndb). I got interested when I saw it on a 2ch top 100 VN's list (youtube). It starts out with the MC living in a small countryside village in the recent past (1990's perhaps). The MC and mere 5 other students of the village school find out that this year will be their last. Hints of modernization are present, urged on by a tycoon scoundrel Doujima who seeks to take over the village. But as the MC spends time and gets to know some of his female schoolmates a bit better, he can't help but think they have a connection to the supernatural occurrences he starts experiencing. Art direction is more realistic, sort of like Kara no Shoujo. All the heroines have black hair(!). There's lots of little sfx, and periods without music. The CG feels a bit underwhelming because of the art style having few details. But it doesn't feel like the developers cut any corners. The sprite variations are expressive and the background CG blends well. Voice acting is fitting for the characters, is quite good. If I have to say, the story is not really moe. There is some moe appeal in there, but the heriones are quite... hard to approach. They have their own way of thinking, and often defy or baffle the protagonist. That and the VN can be a bit heavy. Not a relaxing or happy VN, instead a bit contemplative and unsettling. I would say it is similar but in many ways better than Kizuato (vndb), and compared to Higurashi it is much more subdued (no comedy, less edgyness). Would recommend if you want some interesting older work with decent plot. PS: speaking of no comedy, it reminds me of Sakura no Mori Dreamers which I played a while back. Full length action/horror with no comedy to lighten the mood. It was so stifling I dropped it.
  9. What’s the longest Visual Novel?

    A JP player said that it was annoying playing it since there are branches whose text only differs slightly but that counts as unread text. The script size is definitely bloated but it's still long as hell.
  10. Game is finally out on steam, mega hype!!! https://store.steampowered.com/app/946560/Dont_Forget_Our_Esports_Dream/https://store.steampowered.com/app/946560/Dont_Forget_Our_Esports_Dream/
  11. What are you listening to right now?

    Super into this game and its setting despite not playing it.
  12. Cannot decide what to read first from this four

    What's wrong with Island? Haven't played it.
  13. (8/1 update) Results of the honorifics survey

    Thanks for running the survey and summarizing the results. It's pretty neat to the predominant arguments, in particular. People who start reading untranslated novels are going to stop reading translated novels, which is probably the reason. Also, 25 visual novels played is quite a lot. If you just consider full-length VN's, that 500+ hours.
  14. A nakige is an emotional vn, literally one that has some scenes that will move you to tears. A utsuge is a depressing game, it feels like there is no hope. Often there is no good ending for the characters. Or the mood can just be very gloomy.
  15. Plotge recommendations?

    Gosh, like nothing I've read falls under that category. Kami-sama no Game (constant tension, and a degree of realism) Fault (fantasy adventure) 終末なにしてますか? 忙しいですか? 救ってもらっていいですか? (is a LN, but is fantasy with strong pacing and world development)
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