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alpacaman

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Everything posted by alpacaman

  1. As far as I'm aware there is a limit for 5k characters at a time. If you want to translate a longer text you need to feed it to DeepL in portions. Which might have a negative effect on translation quality as the AI works better the more context it has to work with.
  2. Only going by lines of text, they are about the same. Little Busters contains a couple of minigames though that you can spend quite some time on (or skip if you don't like them).
  3. Would your experience with Clannad have been ruined had you known beforehand that I'd say that would have about the same impact on someone's enjoyment of that VN as knowing what you do would on Little Busters, maybe even less. LB is even more atmosphere and vibes than Clannad.
  4. Over the last couple of weeks I watched the anime adaptations of Key VNs I hadn't seen yet, namely Air, Little Busters and Rewrite. Air: This is the only one out of the three where I haven't read the VN so I can't really comment on how good of an adaption it is. What I can say is that I enjoyed it quite a lot despite the rushed pacing at times. I feel like three or four more episodes to properly establish the heroines and backstory could have worked wonders for its general quality because what is there in the anime is in no way weaker than Kanon imo except maybe for the one route b
  5. Great video! I've been looking for content creators (tbh not very thoroughly) in the VN-fandom who take a more analytical angle regarding themes and this kind of stuff, and I like Key, so this was right up my alley. Have you watched/read anything else by Key? If Kanon's core themes resonated with you, their other titles might as well. I'd suggest going chronologically though as each game somewhat builds on the ideas of the previous one, something I realised only very recently when I finally got around to watching the Air anime.
  6. I'd say the second part is worth reading on its own. It's a lot better than the first one and its main plot is pretty much self contained anyway. Most of the overarching plot and worldbuilding is kind of lame anyway, so I wouldn't mind it never being completed as long as AiD manages to put out at least one or two more episodes on the level of M2S:a (is that how you abbreviate the title?).
  7. And Silvz is dealing with people having different opinions by voicing an opinion, so what is your point?
  8. So does this imagined VN show any of the the war crimes and genocides or nah? I mean apparently everyone did them so it would be unrealistic not to include them. Or is it more about sexy waifus being kickass while wearing Wehrmacht uniforms?
  9. Is your second paragraph referring to G-Senjou no Maou again? If so, first you should probably hide it behind a spoiler tag. Second, I'm not saying it's a great twist, just that it makes at least some sense in the context of the narrative so the twist itself doesn't bother me as much. Also, is it even true there is no proper setup?
  10. I don't even think plot elements and twists being properly explained or foreshadowed is that important as long they are consistent with what a story attempts to communicate. In a conventional whodunnit a big part of the enjoyment comes from the idea that the audience is given enough clues to figure out the solution themselves, so asspull twists are a complete no go. Other types of stories have different aims though, so there doesn't have to be the same degree of consistency on a purely logical level but rather in terms of ideas/mood/themes and so on. The twist at the end of Planet of the Apes
  11. I know I already got a hat a few years back, but Rad Shiba reeeaaally wants a candy cane to chew on.
  12. A few days ago I finally finished Muramasa. My feelings towards it are complicated. It seems like Nitroplus applied their own law of balance where for each brilliant idea in the game they had to put in a bad one as well. To name one example, one of the core ideas Muramasa poses is how using violence / killing someone evil for the sake of good actually makes you evil as well, making the case that those one considers evil have different ideals for which they deem using violence justified, like you do for yours, putting you on the same level morally. While I personally don't agree with the conclu
  13. I was just able to access the site from Germany although there still seem to be technical difficulties, as each page takes very long to load and my old account on the site has seemingly disappeared. I was able to make a new one though and am currently downloading the game. I'd say I'm cautiously hyped for Muramasa. It's the 8th highest rated title on vndb, but then again Baldr Sky Dive 2 sits at 9, and I found that one pretty mediocre. Also from my few experiences with Nitroplus I got the impression that they have a tendency to put style and edginess over substance in their stories.
  14. So I've been doing some reading over the last couple of weeks. I finished Musicus!. In my opinion it deserves most of the praise it's receiving. It feels to me like the kind of novel you'd read in literature class that everyone found extremely boring except for the literature geeks, so being this highly rated on vndb despite reaching a more mainstream audience thanks to the hype surrounding it is a pleasant surprise to me. I usually dislike it when people defend a boring story by saying it has ~themes~ (cough, Himawari, cough cough), but in the case of Musicus! I'd say it actually is them
  15. I think I found the reason it's tagged adult-only on Steam.
  16. So I read Ciconia When They Cry - Phase 1 over the last few days. I know it's kind of a stupid idea to start reading the first episode of a series that's just been delayed until the end of the pandemic (whenever that is supposed to be) for dubious reasons, but I was in the mood for a murder mystery VN without wanting to buy one so I picked the most promising option from by backlog. As it turns out Ciconia isn't a murder mystery, which I could probably have guessed beforehand, given the Sci-Fi military setting. So it's less of a sequel to Umineko in terms of subject matter, but rather tries to
  17. For some reason the Steam version isn't available in Germany and as I don't have a credit card I can't get the game from Mangagamer itself either. So it seems like I'll have to put off reading it for the forseeable future...
  18. Isn't the English release already based on the PS4 version? Anyway, I don't think Iwaihime could be salvaged by a few rewrites.
  19. I don't really want to get too deep into discussing Grisaia as I don't want to derail the thread, but is it really the character routes that are the most contentious? I managed to really not like it in the common route, and some of the aspects you mentioned as objective positives played a big role in that. The comedic scenes all basically culminate in a "women are irrational, amirite" or "Yuuji is so badass" punchline and most of them are accompanied by the same music track so at some point every time it started playing I automatically zoned out, which imo isn't what proper sound direction sho
  20. As to your second point, I think quality being 100% reliant on context or whether something does its job are different categories. The former is more is more about the assessment of quality depending on which subset of the potential audience you ask while the latter is more about resonating with the intended target audience. To pick Grisaia as an example: Many in the VN fandom regard it as one of the must-reads, yet there is a subset of readers who hate it passionately (including me). I'd say that has to do with it committing to a certain set of VN tropes and turning them up to 11. For the peo
  21. According to this list Little Busters has about 5-10% more lines of text than Clannad. There's also a bunch of minigames you can choose to spend quite a lot of time on (you're free to skip most of them though iirc).
  22. Isn't the presentation closer to point and click games or rpgs with story elements rather than any written or live action media? You have a static background and every time you click, you get a new piece of information, often accompanied by a line read, reaction shot or sprite or whatever. The soundtrack keeps on playing continuously until you reach a cue where it's supposed to change, and if you reload a point in the middle of a scene, the music starts over from the beginning, and not from the point you left it at when you saved. Also, you can't just revisit scenes at will unless you want to
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