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Chronopolis

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Everything posted by Chronopolis

  1. Would add Fault as high fantasy, no magic academy but royalty, magic, and teenager characters.
  2. Most presentation elements (like plot twists, vfx, voice acting, art) has a effect it's aiming for. In a narrower sense, quality is extra effort/good execution that puts it above the standard mediocre approach. Quality is production values, attention to details, actual proficiency of the writer, well-developed character/setting/story EXCEPT where things are intentionally kept simple for a smoother experience. What I call skillfulness is how well the the author worked within the bounds of the format/genre to make an exciting/interesting story. How well the visuals and music managed up
  3. It's like a play with (mostly static) avatars instead of live people. Putting quality aside, the difference between novels is that it's much more distinct when a character enters/exits the scene. That and the locations are more defined because they can't be vague like in a novel. I mean a play still has music, sfx, script, and choreography (scripting in case of a vn). I'd say it translates pretty well.
  4. I realized I haven't played many romance-focused vns. Some obscure titles, but here we go: Haruka ni Aogi, Uruwashi no (main branch routes) Hateshinaku Aoi, Kono Sora no Shita de (pretty somber mood) Noel (Serious yuri, though it only takes up about 40% of the story)
  5. You're welcome! Kami no Ue is one of my favourites, I liked the 幻想的な atmosphere and the soft art style too.
  6. Hmm, when it comes to games with a colorful soft artstyle.... Kami no Ue no Mahoutsukai (plot game) Haruka ni Aogi, Uruwashi no Gurenka (A nice comfy chuuni-supernatural game) 白詰草話 -EPISODE OF THE CLOVERS- (the story's pretty ??? but the art's pretty cute.) And lastly an indie free game which I played and quite liked: ReIn∽Alter (Note: Despite appearances, it's NOT an eroge/light novel. The story gets very serious later)
  7. Congrats on your release!! Tempted to check it out when I have time. I like how you have different routes with different atmospheres. Can make for some interesting storytelling when routes aren't roughly symmetric.
  8. Hah, that's about the same time I started playing VN's too. I struggle to play them regularly nowadays, even though it's my favourite medium too. Nice to meet another fellow VN lover! GL on your JP studies!
  9. Hey, welcome to fuwanovel! It's fun getting super into the characters with VN's. I'd recommend Katawa Shoujo if you haven't read it yet. It has a bit of realism in the characters and is pretty wholesome overall.
  10. The dice marker is pretty neat, I've never seen it in a VN before, except like a stats marker "Try to break the door": {STR}. It's helpful for the player, but it does give them a sort of clairvoyance that the character wouldn't have.
  11. Elipsis shows a pregnant pause, it can show long hesitation, skeptism, disbelief, a flatlined joke. If used with an third party in a conversation, "..." in combination with a character sprite emphasizes the fact that they are silently observing. Often this means they saw an important but unpleasant detail. "...!" shows surprise, positive or negative. I really liked the use of non-dialogue in the work Mahou Shoujo. The text is almost completely dialogue, and so elipsis do a lot of heavy lifting. Also particular to that work is that the conversation beats are very pronounced. Anyways,
  12. That's cool. As long you are studying Japanese on the side you should improve pretty decently.
  13. Zaka's right, it's actually depends more on your grammar level, however reading and encountering grammar in actual works is how you internalize them and understand what type of tone different language is used for (angry/sad/uncertain/being sarcastic/etc.) My first VN TL project was when I had read about 1 full VN and knew up to N3, it was OKAY for slice of life, but I also am very analytical about grammar and spent a lot of time thinking about the translations. Anything less than knowing N3 and it's a waste of time -- you're going to make mistakes everywhere. To make it clear, learning tr
  14. 4 VN's isn't good (You really want like 10-12). But I know many people who tried getting into translating after about that much (myself included).
  15. Generally, you have three things: branches, flags (inactive or active), branches, and number parameters (such affection or trust level). So you have a common route, and they branch off at some point to the main routes. How the branches split off is totally up to you. If you mainly want to tell a story, I'd recommend just having a very simple branching structure (you can have optional side events though.) A single choice in an critical part of the story can be way more effective than pointless choices every 10 minutes. If you want to make something more game-like, like a western
  16. There's no comparison to an actual translation. Maybe if you just want to enjoy the moe and atmosphere. MTL can be helpful for reading description if you have no intention of learning Japanese, but it also tends to butcher dialogue horribly. You can see a random MTL for reference.
  17. I used to read like 2-5 hours a day. Nowadays I only read like 30min-1hour per day. Usually I get distracted by other media too. For some reason I find it easier to marathon web novels... probably there are less distractions reading them on my phone.
  18. Yep, there are smart/clever ways to mix the two (Freespace 2 was great) But they are the exception. In Freespace I imagine they had to consider what type of scenes they could portray within the gameplay. Using missions + briefings is a great gameplay+narrative link. For a good hybrid, you generally want to include meaningful dialogue during gameplay, and you also need to work to un-ambiguously frame the gameplay within the narrative (know what exactly happened in story terms).
  19. Thanks, it was cool to see an objective description of the novel after finishing it. I enjoyed the good heroine characterization and voice acting, though the taboo/messed up relationships made for a rocky experience. Bit unsettling, though I guess the heroines having initiative most of the time was intentional by the authors.
  20. Been reading VN's for over 8 years, but according to VNDB I've only finished 57 VN's (tried a lot more though). Nowadays, I got other hobbies, and I also like to read light novels and web novels, which kinda takes the place of VN's once you get into the story. I mainly get through long works by prioritizing them (whoops) over other responsibilities. You just go straight to reading when you have free time. That being said, I rarely read super long VN's, and I almost never finish all the routes unless its a plotge and doing so is required.
  21. Blade Rondo is a fast-paced 2 player card game featuring beautiful gothic anime art. The gameplay is simple but sharp, a nice change from the usual collectable card games. A game takes around 10-15 minutes. There are also a few expansions out which haven't been translated yet. In order to play the mod you need Tabletop Simulator on Steam. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1895115999 Thanks to the original mod creator sakuya4667 and @Cyrillej1 for her awesome image editing work. PS: I actually did this TL last year but never got around to
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