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kivandopulus

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kivandopulus last won the day on September 3 2017

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About kivandopulus

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  1. Updated

    Will be gradually updating old posts and filling this post with links when finished. VN of the Month December 1997 - Universal Nuts VN of the Month November 1997 - Moon. VN of the Month October 1997 - Sweepers! VN of the Month September 1997 - Comic Road VN of the Month August 1997 - Kaeru nyo Panyon VN of the Month July 1997 - Tokimeki Memorial Drama Series Vol. 1: Nijiiro no Seishun VN of the Month June 1997 - Zoku Hatsukoi Monogatari ~Shuugaku Ryokou~ VN of the Month May 1997 - To Heart VN of the Month April 1997 - Canaan ~Yakusoku no Chi~ VN of the Month March 1997 - Ruriiro no Yuki VN of the Month February 1997 - Yatsu no Na wa Diamond VN of the Month January 1997 - Rookies VN of the Month December 1996 - Kono Yo no Hate de Koi o Utau Shoujo YU-NO VN of the Month Noveber 1996 - Mashou no Kao VN of the Month October 1996 - Bounty Hunter Rudy VN of the Month September 1996 - Sakura Taisen VN of the Month August 1996 - Be-Yond ~Kurodaishou ni Mirareteru~ VN of the Month July 1996 - Kizuato VN of the Month June 1996 - Es no Houteishiki VN of the Month May 1996 - Rouge no Densetsu VN of the Month April 1996 - Harlem Blade ~The Greatest of All Time.~ VN of the Month March 1996 - Mujintou Monogatari 3 - A.D. 1999 Tokyo VN of the Month February 1996 - DIES IRAE VN of the Month January 1996 - Ryuuki Denshou Dragoon VN of the Month December 1995 - Lilith VN of the Month November 1995 - Eve: Burst Error VN of the Month October 1995 - Trouble Chaser Dai 4 Wa - Saishuukai VN of the Month September 1995 - Mime VN of the Month August 1995 - Isaku VN of the Month July 1995 - Kuro no Danshou: The Literary Fragment VN of the Month June 1995 - True Love ~Jun'ai Monogatari~ VN of the Month May 1995 - Koihime VN of the Month April 1995 - Mugen Yasoukyoku VN of the Month March 1995 - Cybernoid Alpha VN of the Month February 1995 - Doki Doki Pretty League Dai 3 Wa - Minami no Umi no Kai no Maki VN of the Month January 1995 - Doki Doki Vacation ~Kirameku Kisetsu no Naka de~ VN of the Month December 1994 - Xenon ~Mugen no Shitai~ VN of the Month November 1994 - File: Kokubou Soushou Jouhoukyoku Jouhou Rouei Taisakubu Josei Jinmonin VN of the Month October 1994 - Gao Gao! 3rd ~Wild Force~ VN of the Month September 1994 - Ai Shimai ~Futari no Kajitsu~ VN of the Month August 1994 - Shinsetsu Ooedo Tantei Kamiya Ukyou VN of the Month July 1994 - DESIRE - Haitoku no Rasen VN of the Month June 1994 - Necronomicon VN of the month May 1994 - Tokimeki Memorial VN of the Month April 1994 - AmbivalenZ -Niritsu Haihan- VN of the Month March 1994 - Mirage 2 - Torry x Neat x Roan no Daibouken VN of the Month February 1994 - Dragon Knight 4 VN of the Month January 1994 - Fuzoroi no Lemon VN of the Month December 1993 - Demon City VN of the Month November 1993 - Ooedo Tantei Kamiya Ukyou Vol. 2 VN of the Month October 1993 - Nooch 2 Remy no Gyakushuu VN of the Month September 1993 - Youjuu Senki -A.D. 2048- VN of the Month August 1993 - Houma Hunter Lime Dai 03 Wa VN of the Month July 1993 - Bunretsu Shugoshin Twinkle Star VN of the Month June 1993 - Can Can Bunny Extra VN of the Month May 1993 - Nova VN of the Month April 1993 - Quintia Road 2 VN of the Month March 1993 - Marine Philt VN of the Month February 1993 - Cosmology of Kyoto VN of the Month January 1993 - Mamono Hunter Youko: Tooki Yobigoe VN of the Month December 1992 - Koroshi no Dress 3 VN of the Month November 1992 - Dracula Hakushaku VN of the Month October 1992 - Ginga Ojou-sama Densetsu Yuna VN of the Month September 1992 - My Eyes! VN of the Month August 1992 - Kiss VN of the Month July 1992 - Phobos VN of the Month June 1992 - De-Ja 2 VN of the Month May 1992 - Kurutta Kajitsu VN of the Month April 1992 - The 4th Unit - Wyatt VN of the Month March 1992 - Sotsugyou Shashin / Miki VN of the Month February 1992 - Joker II VN of the Month January 1992 - Himitsu no Hanazono VN of the Month December 1991 - Gidyy VN of the Month November 1991 - Psychic Detective Series Vol. 5: Nightmare VN of the Month October 1991 - Rance III - Leazas Kanraku VN of the Month September 1991 - Cosmic Psycho VN of the Month August 1991 - Kimi Dake ni Ai o.. VN of the Month July 1991 - Nike VN of the Month June 1991 - ELLE VN of the Month May 1991 - Ginsei Senshin Guynarock VN of the Month April 1991 - Psychic Detective Series Vol. 4: Orgel VN of the Month March 1991 - Jesus II VN of the Month February 1991 - Akagawa Jirou no Yuurei Ressha VN of the Month January 1991 - Dragon Eyes VN of the Year 1990 - De-Ja VN of the Year 1989 - Imitation wa Aisenai VN of the Year 1988 - Lipstick. ADV VN of the Year 1987 - Hiatari Ryoukou! VN of the Year 1986 - Gall Force - Eternal Story VN of the Year 1985 - Shiro to Kuro no Densetsu ~Hyakki Hen~ VN of the Year 1984 - Hokkaido Rensa Satsujin: Ohotsk ni Kiyu VN of the Year 1983 - Portopia Renzoku Satsujin Jiken
  2. Yougen Tennyo

    Game incorporates too many traits that I dislike, but it's great to have a full understanding of what awaits prior to diving in! Thank you!
  3. Non-yuri VN blogs/sites worth following?

    I'm collecting visual novel reviews sources to fill in my reviews database (except for yuri, otome, BL) with the overall number surpassing 100 already. But active ones are very few. Here are the non mentioned active ones: https://otakuoverdrive.com/ https://awesomecurry.wordpress.com/ http://jhipst3r.blogspot.com/ https://vengilikes.wordpress.com/
  4. Viper-F40 [Sogna]

    Foreword: Why review a Sogna game? Aren't those just short mindless animated H episodes? Those were my thoughts as well. And that was actually true for the earlier series. Then something happened in 1994. Instead of the usual numbers alongside "Viper", game Viper-GTS appeared and it was a one-story episode based on earlier V6 short story. Then followed titles with numbers, as usual till Viper-BTR which is a one story game based on short V12 story. But same as GTS, BTR is indeed ero-centered. And that concludes PC-98 era for Viper games. First Windows Viper is Viper-CTR ~Asuka~ which is as usual based on another previously featured short story in V10. And I actually consider Viper-CTR ~Asuka~ "almost" a masterpiece. Its only problem is that it only takes 50 minutes to clear it, but it's stuffed with four H scenes. So why I'm retelling information that's easy to get from VNDB? It's because Viper-F40 is a totally different game and it's absolutely wrong to measure it by past Sogna experience. First of all, Viper-F40 has only one big story. That's not a new thing, of course, after GTS, BTR and CTR. But it is not based on any previous short story which means the setting and characters are created anew. And now the main part - the game takes almost 4 hours. And that's at least three times longer than any previous Sogna game. And I aspire to prove my point by showing that contents-wise it's also an absolutely new game. Title: Viper-F40 Developer: Sogna Date: 1997-11-07 VNDB link:https://vndb.org/v977 Youtube walkthrough:https://www.youtube.com/watch?v=GESdVh2RfTY&index=49&list=PLENAECnNmAq_3TQ0rXcu0n95aygm3PPQU Synopsis: A police investigation unfolds as detective Lilia and her freelancing friend Raika attempt to solve the mystery of three missing persons. Their investigation draws the ire of a small gang... Structure: Single route divided into 6 days. Length: Took me 3 hours 45 minutes Game type: Normal ADV with location choices. Difficulty: Easy - one single road route. Character Design rating: 7/10 Protagonist rating: 7/10 Story rating: 9/10 Game quality: 9/10 Overall rating: 8/10 Rating comments: The scores speak for themselves. An absolutely superb game where I only missed protagonists depth and additional sub-characters. Game's full voiced and animated and only inability to properly level down BGM volume gets a quality penalty for me. Story also gets a small penalty since it resembles EVE: Burst Error in too many ways. Protagonist: There are two protagonists in this game. And the game changes protagonists' perspective from time to time at certain points. First protagonist is a more traditional police woman Lilia. She has her small secrets like an affair at work but overall she's normal. That's basically our EVE Marina and she also works not just in police, but in special investigation unit. The second protagonist is female detective Raika and things have been running slow for her, so she agrees to try and help Lilia with the case. That's our typical Kojiroh, but in female form (since Sogna games need women!) - untidy, careless, but with a spark of detective genius. She also has an assistant Seela who is a daughter of police department chief. Raika used to serve in police, but quit it when the killer she caught was released due to killing under the state of affect. Both main heroes are nice and they interact in an amusing way, but they're not Kojiroh and Marina and the length of the game does not let to develop characters further. Characters: All the other sub-characters are males who represent police station. Pretty great characters. Police chief is a brutal old-school guy. Laboratory expert Lloyd is an intellectual who is surprisingly perceptive (he actually solves all the cases by himself). Police office clerk Mark is the guy Lilia dates, quite a charmer. I really like it when the game has strong male staff. Story: Game starts quite slow with some not so exciting disappearance case, walking around the town and questioning the people. And all that hardly bears any results so Lilia asks Raika for help. And Raika basically does all the same - visiting the same areas and talking to the same people. She finds some clues, but basically stalls as well. Then Lilia recieves a letter with threats delivered to the police office - the demands are to stop this investigation. And then Seela disappears which is seen as implementation of the threats... It would be a spoiler to say anything more, cut exciting part of the story only begins from that moment. I've counted three big plot twists and treacheries alone. And now the main reason why F40 can't be treated as other Viper games. There is no erotic content for the whole first half of the game which is over one and half an hour. Is not a good enough reason? Then what you say to this - both first main H scenes are shown not as fun interlude, but as disasters with actual deaths of characters happening as a result. It's a very serious drama that traumatizes both main characters. But it's also not an nakige as things smooth up a bit towards the end of the game. It's a very serious story touching difficult social matters. Theme: Main theme of the game is the same as in Eve: Burst Error, but explicit explanation can easily become a spoiler. CG: I'm fully content with the number of CG. Due to the game relatively big length there is no animation in every scene and sometimes only months are animated, but that's more than enough. Sound: I already complained about inability to decrease sound level. Well, there is such config option with three different volume tabs, but decreasing any of it lowers down the overall sound in the game, but not voice of BGM sound. Game is fully voiced, but I found couple unvoiced scenes, like dialogues during memories recollection. Also I'd like to not that there is no narrator in the game and narration consists of dialogues that are all voiced. Overall comments: I would not consider F40 to be a degraded clone of EVE: Burst Error. In the end those are absolutely different stories with only archetypes of protagonists and main theme being the same. Sogna has a unique approach that is implemented in dialogues driven story and high animation level. There are so many twists in the story that I happened to blame the same persons for criminals then rehabilitated then blamed again for several times. But there aren't extra scenes in the game. If some seemingly unnecessary scene is shown, it has some meaning - and it's satisfying to notice those short scenes upon watching the game for the second time. As I see it, Viper-F40 is Sogna's attempt to go away from fanservice works towards serious stories. Whether Sogna succeeds in it or not we shall know from its remaining games and hopefully my reviews of them.
  5. Foreword: I really can't stand multiple stories visual novels. But this is C's ware work and the first story was really sweet, fast (just one hour long) and only included several non-significant choices, so I went for other two stories as well. And I promised myself that I would write a review on any game visual novel that I play to the end and that takes me over three hours to finish. So here it is - my first and hopefully last multiple stories visual novel review. Title: Ai ga Mie Hajimetara Developer: C's Ware Date: 1997-06-27 VNDB link:https://vndb.org/v2014 Youtube walkthrough:https://www.youtube.com/watch?v=4sV_PLFkOIo&list=PLENAECnNmAq91tN-XYUjNz3EOx6KQw6s0 Synopsis: 1. Vice. Katsuyuki is a vampire detective who is a big fan of beautiful women. One day he saves girl Azusa from nanpa guys and she clings to him temporarily as she has nowhere to go. At the same time Katsuyuki is offered a new case by a hot babe. Even thought the case looks like an easy one, there is something fishy about it... 2. B.B. Bridal breaker is the profession of Shin. He specializes in ruining other people weddings for money. There is little demand for his specialization and he accumulated quite a debt. Finally a new job shows up and he dives into a whirlwind of complex human relations during the wedding ceremony. 3. Kyoto love affair. Kyoto, 2052. Kagura is a demon hunter serving in the Department of the Temple government, Demon specialization Section 1. She's in love with a noble Hayato, but his social position is too high for her to have any prospects for him. One day Miyano, one of shrine maidens to goddess Amaterasu, telephones Kagura and offers an opportunity to participate in a divine test with a chance of becoming a goddess as an outcome. Kagura grasps the chance immediately as it's her chance to gain superior social status and confess her feelings to beloved Hayato! Length: Took me 7 hours Game type: First story is normal visual novel with fake choices, the other two stories are command selection visual novels. Difficulty: First story is a breeze. Second story is a horror as there are at least 7 endings and with command selection formula and lots of locations to visit it's very difficult to notice any branches and there is NO walkthrough around... Third story turned out to be one-way road with command selection and fake choices, so easy. Character Design rating: 7/10 Protagonist rating: 7/10 Story rating: 6/10 Game quality: 6/10 Overall rating: 6/10 Rating comments: Stories aren't really bad, but length is unsatisfying. You just get comfortable with characters when the new story starts. There are three protagonists and while Katsuyuki and Kagura make great protagonists, Shin from the second story is a sore loser and he's plain miserable at times. The same stands for characters - some are superb, some average and some have too little screen time to shine. I rate quality as average for the too loud BGM that has only two states - on and off - as well as for relatively small size of pictures and just for format of multiple stories. Impressions: So here I don't really get how to make a proper formal review for three stories, so I'll just write of my impressions as I moved on. First story is called Vice and that title does not look appropriate. Well, from the very beginning we see how Katsuyuki pays for women and his inner voice constantly tells him to attack Azusa, but the story is not really about it. The story is about tender relations of a mature detective and a mysterious girl who has nowhere to go. It really looks cute how Katsuyuki constantly tries to send Azusa to her home town and how she finds dozens of reasons to prolong her stay or to return back to his apartment under various pretexts. The whole situation looked VERY much like that of Koriroh and Pudding in the beginning of Eve Burst Error. Also the drawing looked so warm and so familiar as it's something in-between Eve Burst Error sharper style and Eve Lost One smooth animation style. I had to turn off BGM after the first 10 minutes since I wanted to hear Azusa cute voicing properly. But Vice is also a great action story from the second half of it. The whole story only takes one hour, so I see no reason spoiling it. First story really hooked me and I thought that if the other two stories were same fast, bright and easy, then why not seeing it to the end! Second story started plain horribly. For first 20 minutes the guy just stays at his littered flat, sleeps, dreams and has pretty paranoiac thoughts. Then he finally gets a call and gets to the wedding and here I discover that it's suddenly command selection now and I need to click through all the look, speak, think over and over again as well as to pick the locations that I want to visit manually. I'm no stranger to command selection, so I pressed on. Then after some talk with couple characters I just went back to the dining hall, filled my belly with delicious food and upon returning to the corridor I was told that the time was up and I failed which followed with a bad ending. And that ending was saying ending №7! I was hugely shocked by both the fact that there can be time limit on my actions and by the huge number of endings in just one of the three "short" stories! Tried to find a walkthrough and there was none! And I know how horribly difficult it is to try and find different endings in command selection game. Eve ZERO taught me that all right! So I decided just to do things right and not waste time and get at least one good ending. And that was no easy feat. I stumbled into bad endings couple more times before grasped the happy ending with the bride girl. But there are two more girls who you make H with during the main route and who are destined to have their own endings. I've no idea how to get to their endings though, so it ended for me with the bride ending. This second story also required quite a lot of bruteforcing as only visiting all locations and exhausting all the options allows to move further and that must be repeated multiple times. So even though the girls were much to my liking in the second story, the gameplay and the horrible protagonist definitely weren't. I was quite sure that the final third story would be just a one hour breeze since the second story was supposed to be the main one. And C's Ware managed to turn everything upside down once again. The third story turned out to be the main one out of the three and it also lasted the record 3.5 hours. C's Ware no baka-a-a! So third story is more like a mix between first and second story. It has few, cut very cute characters and easy to understand plotline just like Vice story, but at the same time it's of command selection type and you need to go through the same five locations over and over exhausting all the options to move forward. Then finally the day finishes and the next day the routine continues. There's no aim in Kagura actions. We just go around outside of the Amaterasu yashiki. And only on the 7th day or so suddenly the trial time arrives followed by game over. But the third story is the main one not just because it's the longest. It has two absolutely fabulous heroines - protagonist Kagura and shrine maiden Miyano. Both are fully voiced with just a gorgeous voicing. They fool around all the time creating a really top notch comedy mood in the air. The talking demon sword and gossiping maidens make up for a huge number of comedy situations and comments. Third story is a great pleasure to read if only not for the constant checking the same areas over and over. The only good japanese review just skips the first two stories entirely and gives a thorough analysis on all the references on other works found in this third story. Overall comments: So overall I enjoyed the stories united by the love birth theme, but just can't approve the short stories format where many elements have to be sacrificed and H events must be stuffed up tightly. C's Ware again managed to produce a superior game that was too difficult for the general public to like and had faults not in the game elements, but in systems. That BGM that can be either ON or OFF really hurts the game evaluation as you either have to sit in the silence waiting for the characters to speak again or to listen to fantastic BGM that roars and suppresses all the brilliant seiyu work. But it's the C's Ware I love - with bugs, system shortcomings and really challenging gameplay, but nurturing real gems inside that stay hidden from the general public and show up only for you.
  6. I'm not doing either. Going directly to blogs page each time... Absolutely agree with Plk_Lesiak that dev update feed should go from front page. But I'm also concerned about blogs page since Dev Boards Updates have not been updated for a year and FuwaReviews Team for over two years and they keep on being pinned and require scrolling down each time not to mention the image in Dev Boards Updates hanging for a year and my eyes really get weary of it. There's already Featured Entries on top of the page so why also having two ancient pinned threads as well...
  7. Rabyni ラブィーニ [C's Ware]

    Fixed! All that machine translation starts to dwell on me.
  8. Rabyni ラブィーニ [C's Ware]

    Foreword: A C's Ware game at the mature period of company development, past DESIRE, Xenon and Eve:Burst Error. That's already enough to hook me. It has other attractiveness factors like title mystery that is Russian word Рабыни for "female slave". But why bother with Russian title in a nukige? Another reason is that cover has absolutely no premise for slavery. So mayhaps it's a sly puzzle that the company prepared for us? I'm more than willing to discover. Title: Rabyni Developer: C's Ware Date: 1996-06-21 VNDB link:https://vndb.org/v9048 Youtube walkthrough:https://www.youtube.com/playlist?list=PLENAECnNmAq_g_IirpxlYgTVj7C3WhmKz Synopsis: Reiji is a loser high school student. He likes to peek after girls and girls detest him for that. He only has one childhood friend Misaki who brings him to school and helps him with studies. But everything changes after Reiji is caught by the teacher red-handed taking camera shots in girls' changing room... Structure: Single road. Length: Took me 9 hours Game type: Command selection ADV Difficulty: Easy, but all the command selection moving around the same areas over and over again makes it exhausting Character Design rating: 8/10 Protagonist rating: 5/10 Story rating: 5/10 Game quality: 4/10 Overall rating: 6/10 Rating comments: I can divide the whole game into three parts. Beginning part prior to being caught red-handed was actually a blast. First first five minutes of the game hero just decides on a very important question - to go to school or to skip school. That's a very amusing monologue. Next he picks up on every girl discussing their body proportions and each girl gets angry in her own way. It's a very nice comedy in the first part with nice characters and dialogues. I put a firm 8/10 to the first part. Middle part changes the game drastically. His teacher blackmails him into becoming her slave under the threat of kicking him out of school with making his secret camera shots public. But it's not about sexual slavery that much - she rewards him with intimacy if Reiji has excellent marks and does the home chores like cleaning and cooking properly. In just couple days Reiji evolves greatly and becomes the best student in the class and starts to attract different girls attention. That's a hard to believe change, but still this part is very close to a romance work with getting to know girls better and helping solve their problems. I'd rate this part below the masterpiece level, but still quite highly, at 6/10. Then comes the last part and the title of the game starts to kick in. Reiji becomes dissatisfied with constant treasons of Yoko-sensei and one day just coerces her to his will putting her to slave position instead. And from then on this master-slave attitude starts to shift to girls. Girls stop being subjects. Even though there is nothing about sexual slavery, Reiji starts to behave like a master easily punishing any of girls for misbehavior. That stopped looking good anymore and ending failed to impress. So this part is worth 4/10 for me. The sum of those marks is 6/10 and the overall quality of the game prevents it from reaching masterpiece level. Game has no voice, repeating command selection gameplay, few locations and even fewer non-HCG. Protagonist: Reiji is a nice protagonist while he's a looser. Then he's suddenly reliable good guy with a secret in his his closet. And then he's a master who treats girls around him like punishable objects. That's a bit of too much change for a single game, isn't it? That quickly severs the link between him and the readers. Characters: There are some 6 girls, I think. But surprisingly enough two girls don't really have their H events. I don't really want to focus on girls since neither of them has their own route. Still girls are cute and dialogues with them makes the most enjoyable part of the game. Story: I happened to retell the story in the rating comments section. CG: Very few CG and few locations make the game look bleak. Animated H scenes don't help much since same scene may repeat over and over at different times and there's no dialogue in the mids. Palette is dim. Sound: Nothing special and no voicing really hurt. Overall comments: Game was not bad while I tried to evaluate it in the beginning and middle part, but final part spoilt it all creating an inevitably poor impression overall. Still I felt C's Ware puzzling feeling. There was even one scene when you suddenly make it from №300-sh to №1 in grades and have to participate in spontaneous test to prove your ability. It took me some 20 minutes to answer 8 out of 10 repeating questions correct, because many of those questions were different each time and I failed to understand how the knowledge of japanese baseball or which coin can be put to an envelope actually qualified as school knowledge. Game has a complex nature and is a treat for C's Ware fan like me. I'm really glad it turned out to be a quirky romance comedy rather that fall into fetishism.
  9. Foreword: Game has a very strong start and intriguing concept which made me play to the end. It differed from my initial expectations, but it's a very original and good-looking game, so I don't regret playing it. Title: Angel Halo Developer: Active Date: 1996-10-25 VNDB link:https://vndb.org/v6958 Youtube walkthrough:https://www.youtube.com/watch?v=c39QbpcwcZs&list=PLENAECnNmAq-m-9QhCmoIlz4DWBEqTwHq Synopsis: The protagonist, Kusakabe Makoto, is living a normal school life without knowing he is the reincarnation of Lucifer. One day an angel named Sofia and a demon named Lilith come to him. They are the messengers of Heaven and Hell. The day of Lucifer's judgement is approaching. Structure: Two routes depending on choosing Angel or Devil side with total number of endings being 5. Length: 5 hours Game type: AVG Difficulty: Branching is actually very easy as only 2-3 first choices determine the ending, but there are many fake choices, so it can look confusing. Character Design rating: 6/10 Protagonist rating: 5/10 Story rating: 7/10 Game quality: 7/10 Overall rating: 7/10 Rating comments: Game barely makes it to 7 which is still considered a masterpiece by me. The first route story was really impressive worth 8 or 9, but all the others were the very same route with some minor variations, mostly just before the ending. Characters are good-looking, but aren't developed. Protagonist is a pushover, as usual. But naked angel girls with gorgeous wings help the evaluation a lot. And there's some charm in seeing all the endings. Protagonist: Makoto is an ordinary high school student who gets to know from one of the transfer students Lilith that he's an incarnation of the Satan and is going to destroy all life on the Earth in two weeks on Christmas Eve of 1999. And another transfer student Sofia says that Makoto is a savior of humanity. He does not believe either of them. But Sofia shows him her wings and Lilith introduces him to the world of pleasures, so he ends up taking one of the sides. I did not like protagonist since he was just killing time in school. He was hating his dull life and wanted for this unexciting life on Earth just perish one day even before meeting transfer students. He has an osanajimi Marimo in the same class and with all the otherworldly business he just forgets about her completely only stumbling upon her by pure chance in one of the routes. In Angel route he's passive, in Devil route a total dick. Characters: There aren't really character routes, so individual characters aren't developed. We get an angel Sofia, a devil Lilith, a childhood friend Marimo, a teacher Ruida who comes from the descendants of angels and male friend Shinichi. The rest of the characters are one-time thing and no female character stays without a H event. Ruida is actually a character who undergoes a lot of development. She's a natural ally of Sofia, but gets seduced by Lilith in the beginning who amplified her lust. So Ruida gets into a difficult position where she does not want the world to end, but can't resist Lilith's will as well and that leads to unexpected results in some endings. Shinichi is also worth mentioning as he's a stoic and benevolent character - he acts as a sempai in relations with Makoto. Story: There's actually not much in the story department after the opening sequence. Both Sofia and Lilith invite Makoto to their houses in the evening and this choice determines the side while following sub-choice determines the ending. Then for about two hours goes a fixed part of the story with Makoto finding indecent activities at school and in the part and also discovering a bonded missing girl in the church who craves for intimacy. Only being able to repress this temptation opens up the best angel ending. And the second half of the story depends on the chosen side. As a devil apprentice Makoto is encouraged just to do as he likes and wait for the world demise and following an angel path he needs to get intimate to several school girls who have are angel descendants. Doing that is supposed to restrain the Satan in him from breaking loose. This part is good as girls have their own wills and require some evidence or persuasion. But Makoto is such a failure protagonist that he can only whine. Sofia encourages him to use his super messiah power to make girls believe he is the Chosen one, but she does not know how that works and Makoto is not able to find that out, so the fate of the world depends on a chain of random events mostly. I hope I did not spoiler too much by now, but I also need to emphasize the endings. I started with the devil ending and it was impressive. The second devil ending was of the same pattern, but Makoto got his own malicious will to aggravate things even more. But finishing angel route I also got a bad ending... WTH? Second angel ending was also a failure. I'm glad I left the final best angel ending for the final... and it was impressive and impactful - that's all I can say without spoilers. Since I got a video of playthrough up, it's not difficult to see for yourself now. CG: I absolutely liked this dim retro palette and gothic uniform. There's a lot of attention to the dressing and those corsets, black t-shirts, long stockings and church-like gowns impress indeed. There is a substantial number of CG. Sound: Game is fully voiced (apart of the narrator). I found some exceptions to this rule when Makoto tells a long history of one city district and he's not voiced at that time. But it was really exciting to find a 1996 game with full voicing. BGM are actually nice, but the level can't be adjusted. I had to turn it off at times where the dramatic loud melody prevented from listening to the characters. BGM volume is not adjustable and it's a bit too high to my liking. Themes: Game's based on thy hype over millennium shift. I personally like apocalyptic theme in visual novels - I liked Subarashiki Hibi, Shuumatsu no Sugoshikata and will definitely review Tsui no Sora one day. There is also a nice fallen angel theme with its logical realization in one of the endings. Overall comments: Game of big unrealized potential. My biggest complaint that there is no action in the game even though there all prerequisites for it. For example, there's this Lilith butter servant with a sadistic face. He's destined to be a villain, but he only participates in on rape scene and then shows up several time in Lilith room and... that's all. But Angel Halo also failed as love drama. There this supercute Marimo childhood friend who loves the hero, but she only plays a very episodic role literally occasionally bumping into the hero in one of the evil routes and thus getting her ending by pure coincidence and inside an evil devil route. So it all gets down to listening the explanation of Makoto role and just waiting or trying to fix his fate by mating with angel descendant girls. And Sofia with Ruida act more like pimps to drag girls to Makoto and threaten the girls with the end of the world in case of resistance. That's hardly much different from Lilith approach especially in the light that Sofia uses her body to attach Makoto to the light path and not the Heavenly means or reasoning. But as this unnatural situation gets underlined by all 5 endings the game gets some charm over it, not a logical conclusion type of charm, but that of the chaos solution for the chaos situation. And we also love Japanese visual novels for this impactful and affectionate chaos.
  10. Bounty Hunter Rudy バウンティはんたぁルディ [Scoop]

    妖幻天女 looks very promising indeed, but year 2001 looks like an eternity away from where I stand - patiently cutting through 1996 games. Already played Mahou Shoujo B-ko and Ojou-sama o Nerae!! so far. But 1996 has its surprises as well - just finished Angel Halo by Active and hopefully will post review tomorrow. A game with an impact, although I still hoped it would be more positive.
  11. Foreword: Game's obscure, but it has one absolutely overwhelming Japanese review (giving 8/10 score btw) which claims that the game has references to dozens of media sources. I'm not good with media of 1996 year and earlier, but even I could discern 5 sources. Visual novel is easy to read and it's a great laugh at times while preserving a solid and intriguing plot with lovable characters, tonns of CG and almost full voicing. I say it's a neglected masterpiece. Title: Bounty Hunter Rudy Developer: Scoop Date: 1996-10-25 VNDB link:https://vndb.org/v7168 Youtube walkthrough:https://www.youtube.com/watch?v=xUUFqi-M6JU&t=0s&list=PLENAECnNmAq_3TQ0rXcu0n95aygm3PPQU&index=46 Synopsis: Rudy is a famous space bounty hunter with top notch skills. But she's famous mostly for her ability to fall into troubles because of uncontrolled destruction power. In order to deal with the debts she goes to casino, but drenches down into even deeper debt. She undertakes a top secret military case as her last resort to get big money fast. Structure: One route Length: 4.5 hours Game type: AVG with dialogue choices Difficulty: Game does not have branches, but getting 100% CG is not easy. Character Design rating: 7/10 Protagonist rating: 8/10 Story rating: 8/10 Game quality: 7/10 Overall rating: 7/10 Rating comments: Can't really call it the game for 8/10, but it's decent enough to be called a masterpiece. Main heroine is impressive, characters charming (yet not developed), space opera story grappling and numerous CG and almost full voicing make up in the quality department. It has flaws, but I shall elaborate later. Protagonist: Rudy is our hermaphrodite strongest in the universe space bounty hunter. She blames in her failures anyone else but her and picks fights in dialogues with everyone. Being of simple and cheerful mind, Rudy enjoys drinking, money, a good company and space adventures. Characters: The only other significant heroine apart of Rudy is Anna who is an alien taking human girl form and who is waiting patiently for Rudy to drop her home. But Anna appears quite late in the story, after a third of it passed already. She's helpless and exists mostly as a comic relief - she always acts straightforward and answers honestly ruining Rudy's sly schemes. Other characters only make episodic appearance, although all of them are a colorful bunch and fun to have around. Story: Much of it is in the synopsis. Rudy gets into a huge debt after a passionate mafia boss chase around the city and being outwit at the casino house. She's only offered poor jobs by the bounty hunter guild leader, so she decides to steal the big job from another guild member Reike. That involves investigating anti-planetary missile weapon. And while on the task, Rudy comes upon an alien in cryogenic chamber who takes the form of human girl Anna. The whole game adventures actually only start from here, but as game adapts to the role of bakage events start to lose ultimate aim. That's the best part in the game - you don't wait for the ending, but just enjoy crazy funny dialogues. And my deepest regret is only that I failed to trigger all the foolish CG and all the extra dialogue lines. CG: Game lasts around 5 hours and does not use sprites for the characters... yes - it's all done in CG only. Hundreds of CG! Sometimes such CG would only last for a few seconds! I was really favorably surprised by the effort. Sound: Protagonist is a woman and all women in this game are voiced. That actually means that almost everyone is voiced considered that game only has bounty hunter guild boss and robot Freddy as male characters as well as some nameless episodic characters. At times I forgot it was partially voiced since only scenes with girls proceeded. Voicing is done here very well and helps a lot the playful mood of the game. Humor: It's just everywhere. Mostly in form of verbal insults and crazy dialogue lines. But I really like it when the game breaks the 4th wall and Rudy does it quite often in hilarious ways. Here's one moment where I laughed out loud and could not stop laughing. Rudy faces a military robot and is presented with three choices. I choose third one with ridiculous phrase "Once upon a time there lived a grandfather and grandmother". Next lines showed on the screen: "Grandfather went to a sauna, grandmother went to a host club". Next we see Rudy getting punched and she shouts "Do not pick this choice"! Then I picked the same choice again. What I got was "Then grandfather went to refresh". And next we see Rudy punched and she shouts "Reality is severe"! Overall comments: I have not enjoyed a bakage that much for a long time. The best thing is that you don't need to care for the plot much or for branches or saves - just enjoy what's happening on the screen at this very moment and that's it. It's a game for relaxation. I feel like some of the spice is lost in machine translation and some cultural layers lost since I am not a Japanese native of the 1990s. Also I appreciated that H events are playful, short and totally forgotten a second after. Well, H events aren't usual as well - they are fun and memorably inventive. It's rare to see a game that puts a player first and everything else second. It's a game that leaves a lasting warm impression and is worthy to be called a masterpiece and a hidden gem.
  12. Shizuku 雫 [Leaf] VS Kizuato 痕 [Leaf]

    That's a pretty poor choice for first UTL VN! Kizuato is still quite lengthy and lacks excitement. Its composition is lackluster as I did not feel there was a core story - more like several shorter action stories that spring out out of blue rather than being the product of synthetic development. And the ending... I felt I was scammed while watching credits and that's not a good thought at the final moments of the game. I hoped for Higurashi predecessor to be more like Higurashi and not like a charage. Well, maybe it's because I set my hopes too high and never liked charage much.
  13. Shizuku 雫 [Leaf] VS Kizuato 痕 [Leaf]

    Foreword: Who does not know of Leaf company? Who does not know that its games Shizuku and Kizuato are considered the first modern type visual novels? But how many of us actually played those? There are some good English reviews of those (1 2 3 4 5 6 7) and I initially only relied on those as well. But the historical significance of Kizuato made me change priorities. Throughout the rest of 90-s and the first half of 2000-s I encountered quite many story-focused visual novels that are described by Japanese reviewers as "degraded version of Kizuato", so I really needed to see the original myself to get the proper idea. As for Shizuku... it came first and is a curious blend of old and new types of visual novels. Why did Leaf bother to make two remakes of it if it's a plain nukige about radio waves? Or maybe it's a dark-themed masterpiece akin to Moon by Tactics? I hope to answer those questions here. And I decided to make a comparative review to spice things up. Screenshots on the left belong to Shizuku, on the right - to Kizuato. Title: Shizuku | Kizuato Developer: Leaf | Leaf Date: 1996-01-26 | 1996-07-26 VNDB link: https://vndb.org/v235 | https://vndb.org/v184 Youtube walkthrough: https://www.youtube.com/watch?v=y4ivg044iMI&list=PLENAECnNmAq-I8SGBuae4loVKdMDk6axP https://www.youtube.com/watch?v=3ixMxD4DBko&list=PLENAECnNmAq-5p0JujfLT9jK9_CSDAulN Synopsis: When one of his classmates suddenly gets mad in the middle of the class, the protagonist's uncle, one of the teachers in the school, asks him to investigate this matter after school. He starts the investigation with the help of one of the girls from his class, an investigation that will lead them to many horrors... The protagonist is visiting his four cousins' home. He starts to have weird nightmares. Soon, he finds out that their family has non-human genes and the beasts in them want to hunt, and the ones who hunt are the males. Will he be able to help his cousins, will his love be enough or will he be devoured? Structure: Three routes + Omake with total number of endings being 12 | Six routes + Omake with total number of endings being 26. Length: 25 hours | 40 hours Game type: NVL AVG | NVL AVG Difficulty: Easy as there are few routes and branches, but to get all 12 endings best to follow walkthrough | Moderate as there are many routes and endings and it's easy to miss some of bad endings and some omake routes Character Design rating: 5/10 | 9/10 Protagonist rating: 6/10 | 6/10 Story rating: 5/10 | 8/10 Game quality: 7/10 | 9/10 Overall rating: 6/10 | 8/10 Rating comments: Nukige-like story really hurts Shizuku. All the main events happen during just one day and there's not even remotely enough time to get to know the girls. Girls also aren't too cute or interesting. Protagonist is a faceless embodiment of the player and we make all the decisions for him, so his presence is not felt at all. Still the game manages not to fall into nukige category and maintains its storyline which is worth praising. Kizuato characters are totally adorable - every one of them! Each route follows a different pattern. Story is a fascinating one and each roots adds new details to the overall story. Protagonist is a faceless one and without much presence, but a good game does not need the protagonist to be great. So the question hangs in the air - why not 9 or 10 score then? As for me the routes are rushed and follow the same pattern - general route up to the half of it, then getting to know one of the girls better, then something bad happens and we hurry to help. And even though some details are added in consequent routes, those don't add much to the story and after first exciting route - second, third and fourth routes look really plain. True route was also disappointing for me as it added finally something new to the story, but failed to present a satisfying finalizing mark just freezing the state of events as it was. Protagonist: Nagase Yuusuke is quite a failure as protagonist and being called Nagase-chan by the girls makes him even more humiliating. A totally generic high school student. Kashiwagi Kouichi is a young adult, so he is at least mature. He's also not really a generic protagonist since he has quite a background behind him. He comes from an ancient Kashiwagi clan and his father mysteriously died as well as the girls father. So he has some mystery behind him, but I don't remember his face being shown and he does not show special personality traits in the dialogue, so I'd call him generic protagonist. Characters: Saori is a red-hair cheerful volleyball team member. Her route comes first and it's a really good route. And not just because of novelty as we see the carcass of the story for the first time. First - Saori has a bright personality and laughs a lot. Second - there is only one H event in her route and it's a voluntary one. Third - her route has the most of life essence as Saori and Yuusuke openly oppose the enemy, put up hell of a fight and emerge victorious from it. If only the other routes were similar. There is also one strong and shocking moment in the route bad ending, but it's the only bad ending that has nothing to do with H events, so it's really nice. Mizuho is short brown-hair student council secretary. Being the filler mid-game route it is the most miserable route. Mizuho cries often, feels miserable about herself, admits lying all the time and is drawn as a totally self-insufficient personality. She has no friends but Oota and was dragged after her to the student council. Mizuho has no motive to help with the investigation but to help Oota. And on top of that the route is full of helplessness and rape with it ending only thanks to external factors, but not the heroes. Ruriko is a mysterious short blue-hair girl who turned from a school idol to a weird goofy girl a year ago. She's more like a robot than a girl, but she has a very strong sixth sense, a mysterious aura around her and she gradually gains human traits throughout her route which looks really satisfying. Her route is a true one answering many questions, but it's also a route that features a lot of bad endings with all of the three girls and in that regard is very tiresome to get through. I would also like to notice the absence of sub-characters in this game. There aren't friends, schoolmates or some external characters. All we have is Yuusuke's uncle and the three girls under influence of radio-waves - one of them being Oota and the others aren't even given names. Chizuru is the oldest of sisters and the route is the most exciting one as it's full of action and cool-looking CG. Many other people as well as myself call this route a favorite one. Azusa is a tsundere and has a misfortune to present one of the middle routes - and the result is truly grievous - route is full of H events and adds nothing to the story. Kaede is a cold-hearted calm sister who devotes her life to a shire. And for the whole route we try to reveal her human traits. Her route tells us the clan story and gets to understand the routes of the problem. Yumiko is a side-character who works as correspondent. Her route is a very short one (just one hour long!) and is basically a single long H event. Hatsuno is the true route to my deepest regret. She's the youngest loli sister with bright personality and affection for her onii-chan. I really hoped she would not have her own route, but I guess developers needed an imouto route as well - and Hatsuno makes a great imouto. Rikka route added only in the last remake of 2009. She's a totally new - maid - character that comes with a totally new after-story with a new villain. And it's a totally good route that adds lots of new cool everyday life scenes for old characters. But just remember that it was not meant to be in the original game and should thus be treated as a sequel with old characters, but since it's just one route it was not wise to release it stand-alone so it was released together with original. Story: Shizuku story is almost entirely retold in the synopsis. Oota gets mad one day and goes to the hospital. When uncle asks us to investigate strange gatherings of students at night school we can either investigate it or ignore it. If we choose to ignore, we're showed the graduation ceremony that becomes a huge orgy because of commands passed by radiowaves. So radiowaves use is not the mystery of the game - it's showed in the very first hour of the game. Only the mystery of personality of the villain persists, but it also becomes soon uncovered as we come with one of the girls to the night school to bear witness of the events happening there. Each girl has her own reasons to accompany the hero to the night school, but those don't change anything - a confrontation happens followed by game's end. So the game has no mystery, no story and no likable characters (maybe apart Saori) - what's the game for then? My guess is that the game is a thrilling eroge in unusual conditions, nothing more. It barely manages not to fall in the depths of nukige and presents mostly a historical interest. Kizuato story is not really special. First half of each route takes nice and warm slice of life with only distant sings of the beast living in Koichi. In the second half something happens - either a mysterious enemy shows up or someone gets kidnapped or like in true route we just get to find an ancient cave and explore it. So it's a simple enough composition. But through the dialogues we get to uncover many secrets of the past and get to know the girls well. The most intriguing question is what about the beast part? I'd say it does not have that much emphasis in the game, actually. We get to have strange visions and people torn apart, but there's no telling if those are of Koichi doing. And thankfully beast instincts aren't used as a pretext for rape scenes - that happened only once. There aren't bad endings when Koichi would wreak havoc and kill everyone. Mostly beast instincts only show up during confrontation scenes. And the main theme of the game is learning to control those instincts. So as I see it Kizuato is more of a charage with a fancy intriguing plot rather than a full-scale action driven story. Rikka route is so big that it can easily qualify for a different game. It has a new serious story with some new characters and and presents a very satisfying development with a lot of interaction with all the heroines. CG: I only played the remastered version, and there are only some 10 non-HCG there which is a dreadfully small number. But what I really liked in Shizuku is the use of camera focus and animated camera shifts. Those really help to put emphasis on dialogue situations and show better what's going of from hero's perspective. Overall there are few outdoor daytime scenes in Shizuku and omnipresent dark areas make up for the gloomy pressure atmosphere. There is a moderate number of non-HCG in Kizuato, but both CG and HCG look great and really refined there. Most of dialogues take part in well lit areas or on sunny days outdoors which contributes to good impression. Sound: BGMs are very few and I grew tired of listening to the same main tune each time something important happened. Voicing is good, but due to the game nature those moans really get stuck in the head. BGMs are sufficient and pleasant, but not special. I totally liked the voicing since the four sisters have very different personalities. Hatsuno voicing is just perfect and always enjoyable to listen to. Themes: Shizuku is not a too complicated game, so it's useless to search for concealed meanings there, but I liked that each character route had a different theme. Saori route has the power of reason and overcoming even hardest obstacles for the right thing. Mizuho route is based on friendship with Oota and has a nice resolution of friendship prevailing all the odds (even though it's the the most weird ending as everyone just forgets about the villain). Rikka route is centered around the inner connection of two siblings. The curse makes the make theme of Kizuato. The whole clan is cursed with transformation affinity, but the males of the clan also subject to madness at some point of their lives. Koichi is the last male descendant of the clan with the rest of males taking miserable deaths full of suffering. Noone was ever able to cure it or control it. This desperation makes the theme of the game, but on practice the beast problem does not stand as grave in the game. Humor: So Shizuku is not our usual galge, but it has an absolutely awesome part. That's omake. Main game suffers from lack of slice of life part and omake makes up for it. It's a total bakage that breaks the fourth wall constantly. It looks like seiyu and scenarist just wanted to fool around and had their full at it. Basically heroines discuss the game and what kind of character everyone is which leads to forcing Yuusuke to choose the girl he likes the most. And since he can't make a decision girls participate in sport and cooking competitions. There was some humor in 2009 Rikka route, but can't remember any of the original. But that awakening scene with two sisters getting embarrassed by the state of Koichi body was nice. Overall comments: So here are first Leaf visual novels. What makes Kizuato a contemporary visual novel? Different long route for each heroine Long enough main part with heroines introduction Heroines aren't isolated in their routes but act alongside other heroines in the main course of the story. Text-heavy narration for which NVL system was introduced Has erotic content (which distinguishes from sound novels). Rich sub-character cast. Branched routes and multiple endings including bad ones. And here's what's wrong with Shizuku: Almost no sub-characters No introduction to heroines (no slice of life part) Too short time period taken Abundance of H events Each girl route follows absolutely the same pattern Game has 12 endings (10 for main game and 2 for omake) and a lot of parts are shared between them, so it gets very repetitive and there's a constant deja vu feeling. Repetitiveness is aggravated by the use of same phrases for countless times with different intonation. There were at least 5 such spots in the game when the characters may repeat the very same phrase for over 10 minutes. It may look fresh for the first time, but later on it only irritates. Both games systems remind contemporary visual novels, but Shizuku as the first test bullet contains numerous flaws. My plank for masterpiece games is a bit low - 7/10 is enough to get there, so I consider Kizuato with 8/10 a masterpiece. It has great heroines cast, solid intriguing story and it surpasses nowadays charage a long way. As for Shizuku, it holds mostly a historical significance, but it still a worthy game if only read Saori route, then the very end of Ruriko route and the hilarious omake, of course.
  14. Lilith リリス [Four-Nine]

    Foreword: Game's totally obscure and there just one quite shallow Japanese review exists, so I'd probably miss this wonderful game unless saw Four-Nine as developer. And I'm really happy I did! Title: Lilith Developer: Four-Nine Date: 1995-12-16 VNDB link:https://vndb.org/v8949 Youtube walkthrough:https://www.youtube.com/watch?v=t_1nGf0P0-M&list=PLENAECnNmAq8obEJUzYJkNq8XOxyNZ-0s Synopsis: An intense night battle between kunoichi clan leader and evil biblical spirit Lilith ends with kunoichi falling into coma state. A cat gets into an ordinary student Koketsu room, transforms into a girl and claims that Koketsu got her master kunoichi spirit and must help her master and defeat Lilith. The problem is that nothing is known about Lilith but the name and together they set to uncover its secrets. Structure: One route Length: 11 hours Game type: Command selection adventure Difficulty: Challenging since there are gameplay elements introduced with walking on schematic map and triggering events including traps, some of which result in game over. Once I even managed to trigger game over during a H event! And there is no scene replay - you'll have to replay from the last save game. Character Design rating: 7/10 Protagonist rating: 8/10 Story rating: 9/10 Game quality: 8/10 Overall rating: 8/10 Rating comments: I can't praise this game enough. Lilith came a year after Gao Gao 3rd and it fully inherits the spirit of Gao Gao series, just with a slightly different setting. The story is surprisingly solid and long. Protagonist is the strongest compared to all the Gao Gao series games. Characters serve the story purpose mostly, but they spend so much time with Koketsu that we get to know everyone very well. The gameplay elements are really annoying when encountered, but those get easier and easier as story goes on, so the impression gets balanced. Being PC-98 exclusive, game is not voiced and can feel monotonous at times and only for that it's not a perfect score. Protagonist: Koketsu is a normal student proficient in Kendo. And I can only admire how he manages to beat all kinds of beasts, demons and undead all by himself with his wooden sword! That kitten girl is absolutely useless in battle and strong allies join up quite late in the game. There are strategic retreats at times, but mostly he just beats crap out of anything! It's been a while since I encountered protagonist that strong. He's funny, cool and takes decisions himself. He reminds Wolfy from Gao Gao 3rd-4th a lot. Characters: I'm not really sure for transcription, but cat-girl is Miya. There is also childhood friend Minoru. Eventually a fox girl comes into stage and kunoichi Sasame comes out of coma, so we get quite a harem here! And most of enemies are girls, of course. What actually delighted me is that not every female enemy gets a H event unlike Gao Gao series. There are also numerous neutral/episodic female characters in the game, so there's not enough time to devote to separate heroines. Story: I absolutely liked the story since it was absolutely unpredictable and full of great enemies, battles and blood. There are so many civilians and enemies killed violently that Gao Gao does not come into comparison even remotely on the matter. I also liked that at some point story got some structure as heroes needed to get all three spiritual stones. So each of these spirit stones parts and next fighting parts have each a beautiful legend in the core. Some of those stories are even about our enemies which totally blasts. Since I divided the videos by structural parts, it's well worth to mention those when talking about the story, but without too many spoilers, of course. So Koketsu with Miya just gather information about Lilith from various sources and work out a course of actions in introduction. Then gathering of three spirit stones follows. And second half of the game is devoted to numerous encounters with old and new enemies. That's the gist of it, but there there is a lot of content for 11 hour story. CG: Relatively big number of CG, but as usual for Four-Nine, only HCG are full screen size. What I especially liked is that there aren't many H events in the game. And H content is filled by inserting many random H events that are peeped while investigating some locations. Quite a lot of H events with Koketsu are packed by the end of the game since he needed to restore a lot of energy and we know an absolutely best way to give an injured bleeding hero energy! Sound: About 10 tracks, but those are totally different and very nice non-mechanic. BGM really adds to the charm of the game. Themes: 1) Lilith is the supposed first wife of biblical Adam, so religion has an important role in the game. Humor: I was surprised to see so much mild humor in the game. It's totally the Gao Gao type. Some cases that come to mind to get a taste of it: 1) Christian priest says he studies Japanese culture and he already knows of ninja, geisha and hara-kiri! 2) One heroine was found in the bushes and she just can't excuse Koketsu for stealing her first breast! As it turns out it's the the same thing as the first kiss, but about touching a breast. 3) An exchange student is asked if she knows something about Lilith. It's a girl who went through a mirror to the wonderland (No, it's "Alice")! It's a game where you turn blocks and stick them together (No, it's "Tetris")! It's a fighting game between monsters where king is the mummy (No, it's "Anakaris")! It's shameful to say it as a girl, but it's what men have between the... (PLEASE STOP RIGHT THERE!) Overall comments: This is a masterpiece and the exact kind of hidden gem that I would like to find in visual novels. A rich event-driven story with very unusual, but appealing characters (most of characters are half-bests as in all the Four-Nine games). So why is it so obscure then? There are many versions: command selection gameplay, trap/puzzle sections, bad endings, slow start of the game. But I also blame December - there are so many visual novels issued each December that it's sometimes difficult to find the place in the top 10 and the rest are deprived of attention.
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