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Showing content with the highest reputation on 02/01/17 in all areas

  1. Watched both seasons of "I Can't Understand What My Husband Is Saying" today.
    3 points
  2. Hello guys im Yui Tsukiya please be nice to me
    2 points
  3. After getting sucked into the game for a few more hours, I came back to the forum literally just to say "Capitalism ho!" only to find that it had already been said for me. Merde. Someday, I hope to meet either whoever wrote this gem, or whoever translated it, and shake their hand.
    2 points
  4. IT'S HERE Things prepared: 550+ loveca (I've never had so many loveca, ever) 19 honor scouting tickets 1 Special scouting ticket (SR or above) additional SR/UR tickets pending Guys, this is it. My over a half year long journey is nearing to an end Wish me luck. edit: お~~ほほほ Fite me  ̄ー ̄
    1 point
  5. It's basically how large the library is. The main issue with the vita is that in the beginning it's library consisted of a handful of vita games and the PSX compatibility wasn't there. Later it came buy giving it a great boost but it wasn't until a few years that the vita took off in terms of the library. Add to this the fact that people aren't going to get a big memory card if the library isn't big = no vita at all. I had one in the beginning cause of the promise of PSX support which didn't come AT FIRST and as such i was on an 8gb for a long time. It wasn't until a few years ago i switched to a 64gb due to the amount I play it now. But you are right, it targets a niche, and if you are in that niche the games are fantastic, otherwise stick with the DS for portable games.
    1 point
  6. The vita, regardless of the support being dropped, is still the console I use the most. I commute 4 hours a day and it's perfect to literally play 4 hours of games a day. Plus the games on it aren't that bad. I mean Soul Sacrifice was fucking amazing (Delta helped it get that way), among many other games and the ability to play PSX games which is why i bought it originally. That OLED Screen is great. Honestly what killed the console is, hands down, the stupid decision from sony to sell the memory cards at ass raping prices. Everyone i know who didn't get the console said it was solely because they didn't want to fork another 100$ on the memory card.
    1 point
  7. Check out the trailer!: Inspired by the likes of Dark Souls, Earthbound, and various tabletop RPGs, Karmasutra is an intense, erotic hybrid RPG/Visual Novel taking place in a rich, detailed, open world. Karmasutra takes place in the world of Tattva - a mysterious, heavenly realm that acts as the final challenge for sinners who seek the call of Nirvana in other worlds. Once home to ancient, sacred civilizations, these eras have now passed; in the wake of this passing, the realm has become an afterlife, a final challenge for restless wandering souls who commit sins in other worlds. As our protagonist awakes in this strange land, he's quickly introduced to concept of Samsara; the journey across Tattva that all "Wanderers" must undergo to cleanse themselves of sin. Confused by this sudden pitch, our Wanderer also learns that this so-called "call of Nirvana" is not absolute; in fact, there are some Wanderers that choose to ignore the call in exchange for the infinite sexual & material pleasures - and dangers - that this mysterious afterlife seems to offer. In this foreign realm however, Wanderers are not the only residents. From the sacred gurus who guide Wanderers and the demonic Asurian tricksters to the monstrous manifestations of sin and the Gods themselves, Tattva is never truly what it seems. But in this mysterious world, where both the path of Sin and the path Merit seem to lead to their own rewards and consequences, which path is truly correct? And more importantly, which path will you, the Wanderer, choose? Karmasutra is a hybrid VN; it plays as an RPG, and interactions with NPCs are done in typical visual novel form.It takes place in Tattva, a large world, filled with many, many unique NPCs - all with h-scnes - and various smaller events and interactions that can be pursued in parallel to the main story. Some features include a morality system, which will change the way characters interact with you and dictate certain events across the world of Tattva, a Dungeons & Dragons-inspired tabletop exploration system, featuring a number of interesting and unique locations, and a turn-based combat system with a unique twist - instead of just fighting, enemies can also be conversed with, randomly generated with one of many possible personalities per-type of enemy. And last but not least, here are a few more peaks at some of the game's characters during visual novel scenes: And some more character art for fun: There's monster girls too! Progress The game is currently scheduled for first quarter of this year, a lot of it is currently finished and holding for art. We're considering a crowdfunding campaign, but nothing is confirmed. Other You can always follow us on Twitter for future updates and stuff: https://twitter.com/TopHatStudiosEN
    1 point
  8. Aha, gz bruddah PTK's what you make of it. Now cough up da dough, get your made in china PTK badge, attend your induction ceremony, participate in weekly meetings and volunteer events, build your network, keep an eye out for scholarships, and lastly aim for a leadership position sometime. I probably did at least 3 of the above so far. I think.
    1 point
  9. Pretty sure it's that one genre which sells comparably well, if not at times better, on vita than on ps4. Though the only concrete numbers we have are that of SG on vita vastly outselling the ps3-version.
    1 point
  10. I contributed to the Vita count, if the specific numbers ever get released . Though I'll feel bad for anyone who bought launch price, this VN's definitely not worth that much. I'd be surprised if PS4 outsold Vita disregarding Vita's western deadness because who the fk actually wants to play VNs on TV, it's either Tablet or handheld for me. But if i reaaaally wanted Tv for some somes, i got my PSTV sitting in da closet
    1 point
  11. Zalor

    Fuwanovel Confessions

    Sucks to hear that your classmates are ruining the experience for you. Im friends with a girl who was going to be a Japanese major, but then switched majors because the other people studying Japanese in her year where mega weebs. The difference though, is that this girl skipped to the highest level Japanese classes after her first semester because she learned a lot through watching J-dramas in highschool. At first I thought that was crazy, but because she is Chinese she simply watched with Chinese and Japanese subtitles and learned the words while comparing them to the meanings of Chinese characters. My personal advice: If there is a good study abroad opportunity available to you, stick through the classes. If not, then dropping might be the right thing. By going to the county you can ditch your fellow weebs/foreigners and hang around Japanese people which is pretty fun. Also imo, the best language learning happens while abroad in your target country, not in the classroom. Just my 2 cents.
    1 point
  12. I recommend Swan Song too, as it is the closest I can think of to what you want. Maybe Steins;Gate too? I think there are very few/no translated VNs with those themes, and you'll probably be luckier trying to read them in japanese.
    1 point
  13. So yeah, I just got an invitation letter to join Phi Theta Kappa, which I'm both excited and anxious to join. I see it as a good opportunity for growth, but I'm not sure how big of a step that's gonna be for me and how well I'll be able to cope with it. I have made up my mind and I will definitely take advantage of that opportunity, but I'm still nervous as hell.
    1 point
  14. Swan Song starts with a large-scale societal collapse and deals with how a small group of survivors sees the the aftermath of it. It deals with what would happen if the government suddenly stopped working due a big disaster and is probably the closest of what you're looking for, though it doesn't deal with some of what you want. Daibanchou is the wacky story of a protagonist attempting to destroy all of the currently existing governments and let people re-arrange society as they wish once he's done with that, with absolute no intention to rule over anyone afterwards (though he does so by creating an organized military force.) It doesn't actually deal with any themes in-depth since it's mostly comedic, but I figured you might like it.
    1 point
  15. Sorry for late reply ;-; I don't come on here often so I tend to just respond slowly, anyhoo, late welcomings are better than no welcoming so welcome to the community
    1 point
  16. http://i.imgur.com/HtBGwAK.mp4
    1 point
  17. So I was browsing YouTube and happened to stumble onto a guy who fed a recurring neural network (LSTM type) some cute VN girl noises. The girl in question is Hinata from Pure Pure. Needless to say the results are interesting... It's rather interesting to see just what a machine picks up from that, and damn creepy. The amount of iteration on the left signifies how often the network has gone over the 10 minute sample data and is also a good measure of how much it has learned. Also bonus points if you turn on CC and watch a machine try to understand what another machine is trying to say.
    1 point
  18. Hey everyone! Check out the trailer either censored on our YT: or uncensored on our vimeo: https://vimeo.com/198615330 Hope you like it!
    1 point
  19. Does that ring a bell?
    1 point
  20. Ask and you shall receive VNDB: https://vndb.org/v11033 So, Gahkthun was my introduction to Liar-Soft's "Beautiful"/Steampunk series, and I must say I am very much looking for all this series has to offer. Anyhoo, Gahkthun was a very rich experience: I was hyping this game to no end, and as it finally marathoned it in about 3 days (or about 27-ish hours). I was feeling very fufilled but also quite empty after this adventure. As this game is at the moment fresh in my mind, I though it would be a great time to tell you beautiful people my honest feelings for this game. Now then, let us begin. Story The story of Gahkthun is a rather good one. Basically, one man declares a rebellion against the leading force of Marceilles Offshore Academia, the Governing Counil, and within, the leaders, The Supreme Six. Before that our dear protagonist, Nikola Tesla, saves our main heroine, Neon Scalar Smilja. Together these two solve all sorts of supernatural mysteries, evildoers, and perhaps, maybe something even more vile. The story progresses at an comfortable pace and introduces characters in a pace that isn't too fast nor too slow. As the story progresses it never gets stale and keeps getting progressively more serious, but also gives the player breathers so that the player can chew what has just happened. Gahkthun Brings many odd titles and names, which for me brought great deal of confusion, but Gahkthun has a handy Encyclopedia to look up these alien terms and names, so they shouldn't prove any major issues. At the start Gahkthun has a lot of loose ends. These loose ends get enlightened when the story progresses, but most of them are in sow form connected to the chapter you're reading. In the final chapter, all the loose ends that are leftover (there are a lot) get answered, and the conclusions are earth-shattering, at least for me, giving the story fulfillment. The ending of Gahkthun is nothing extremely special, but gives you fulfillment, completion. A happy end, in other words. I quite enjoyed the ending of Gahkthun. Honestly, Gahkthun is kind of shounen-esque and repetitive, but as it was fresh to me, I liked it. Characters Almost all of the characters in Gahkthun are either interesting or enjoyable, if not both. One of the main characters, Tesla is hands-down my favorite MC to this day. Neon had her fair share of cringe-worthy moments, but I overall liked her in the end. The Governing Council's Supreme Six all have unique individualistic personalities and traits with clear motives most of the time, making them all quite likeable, some more than others. Other minor characters have their moments, but most of them are rather bland, but still somewhat likeable in the end. Extra mentions to the stern, yet kind Anna, always cheerful Izumi, and the kind and sweet Odenne. Characters are for the most part fantastic. Voice Acting The voice acting in Gahkthun is great. All of the characters voices are well fleshed out and quite good. As Gahkthun has a lot of fighting scenes, the voices don't sound awkward in those, rather they sound aggressive, intense and serious, just how they should. Voice acting in the H-scenes is average: In some scenes it is great, but in some scenes it sounds awkward. Most of the time awkward, but at the same time really well done. But they aren't a major part of the story, nor the voice acting, it shouldn't pose as something you can't overcome. Art Art in Gahkthun is maybe the best I have ever seen in a Visual Novel. The lines are crisp, the colors are vibrant and colorful, full of emotion. The character designs are somehow in the norm, yet different. They are fantastic: The eyes, proportions, robust, anatomy, almost everything. The CGs are really well made and usually have action-like cut-ins, which are nice. As said before, the fighting scenes are made beautifully with the help of these vibrant, intense CGs. The H-scenes' art is rather average comprared to the rest of Gahkthun. They have only one or two still-picture CGs, but they are brilliantly colored and the faces are really well done, albeit these scenes' art is somewhat dull. The backgrounds are done extremely well. Writing The writing in Gahkthun is honestly the best I have seen in a long time in a VN. The words make the dialogue flow rather nicely, it is easy to follow and the lines aren't cramped nor full, just spacious and easy on the eye. The translation was very well done, professional work, however I felt that the translation was kind of over-explaining things. When I listened to the Japanese voice acting, sometimes the lines we're almost doubled in contrast to the voice acting, and sometimes the voices ended way before I finished reading the lines through, which doesn't happen often to me. This however is just minor nitpicking, and shouldn't affect the experience, but for me it did, even if it did for just a little bit.. Music Gahkthun's music was great. Most of the tracks were great for background music and for creating an atmosphere, but nothing more. The OP, ED and two fighting scene tracks are good enough for me to listen them when doing something else. UI and Mechanics The UI and mechanics we're slightly different than usual. The Encyclopedia is one thing, and that is almost for all the mechanics, which is rather disappointing for an expansive, fleshed out world like this on, but it still is more than your average VN. The UI was honestly a let-down. The placement of the different buttons was cleverly made, but the negatives outweighs the positives for the most. There is no backlog per se, there just is the past dialogue if you scroll up or press the button. The Auto mode works rather well, but disables itself if you press anything and skips to the next line, which was a little annoying when I was playing through it. Other than that it had an average UI, nothing special. Settings These were really lackluster. They were as bare-bones as you could get. The simplest sound settings: just sliders. Fullscreen or 600x800 windowed, nothing special. Text speed has three options. Honestly, I would've hoped for a slider, but oh well, you get what you get. Disappointing, to say the least. So, when all that is rated, Gahkthun gets an 9 from me. This VN is truly fantastic in my opinion. I have not been interested in a VN in a long time, and Gahkthun honestly surprised me in its quality. This Visual Novel more than deserves all the hype it has accumulated. I am honestly glad that it was my introduction to this "Beautiul" series, and I will not stop here. I hope you too will go get Gahkthun and enjoy it just as much as I did. Trust me, it is really good.
    1 point
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