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  1. Inorin

    What are you playing?

    Just finished Majikoi A-2. With that, I've now completed (the translated parts) of the Majikoi series. Thoughts (with minor Symphonic Rain and FSN spoilers):
    2 points
  2. Foreword - Since we already knew that Decay would gonna be busy in regard of Nekonyan seeing that he's one of their staff and admin Tay was still absent (Probably from travelling), predictably we didn't have VNTS for this week as well. So one again I decided to write this week VNTS Review, and I hope that you'll enjoy this week VNTS Review. As for this week title, I understand if most of the user here wouldn't understand it just by looking it alone, so I'll explain the title first. For the information about who is Kirara and Wataru both of those two were the characters from Go Princess PreCure (GPPC), in which the former was a PreCure while for the latter he's the big brother of Kirara's fellow PreCure. As for the shipping, I'd read that the coupling for those two characters were quite well known albeit very subtle because there's more prominence shipping at GPPC there. Obviously I wouldn't talk about the GPPC shippings here, but instead I'd use the shipping as the seiyuu joke here because we have Hello Lady announcement from Nekonyan. For more detail here, the seiyuu for Wataru was Okitsu Kazuyuki who voiced Hello Lady badass MC Shinri Narita using pseudonym Umesaki Charlie, while the seiyuu for Kirara was Yamamura Hibiku and in Hello Lady she was voicing Katsuragi Sorako using pseudonym Mizusaki Lime. My rambling aside, this week we have exciting announcements from Nekonyan and an average one from Sol Press. Other than the announcement from those two companies, we have some updates from both of fan translation and Mangagamer. Speaking about fan translation, seeing that some of the official translator was probably the fan of their work and we saw many of fan translation project going official, perhaps rather than fan translation it would be fitting to call it unofficial translation. But still I understand though if people felt that the word 'unofficial' could be sounds rude for the people who do the translation, so I'll just keep the term 'fan translation' here. Anyway, welcome to this week VNTS Review and let's see what I can write for this week as well. No big update from Sekai at this week, but it seems to be the norm for them so whatever. I know that there's some background work in regard of their projects, but so far there's no visible progress on their bigger announcement such as Senren Banka and Nanairo, with the former is going to be ironic because Nekonyan managed to get first official release of Yuzusoft VN (Sanoba). That aside, even if I say 'no big update' it didn't mena that Sekai didn't have any update for this week because they still have one small update, and it was in regard of the exact release date for Love'S Sweet Garnish aka Koiama. The premise was looks like usual moege with cafe, so I'll just pass on this for now. As for fan translation more or less it's another usual week, although too bad though that Summer Pocket demo release was delayed again and this time they want to look up the script so the estimation release date for now was unknown until it was announced (Hope the best for the team). Speaking about delayed, Astro did say that there's some mess in regard of Clover Days so he couldn't release it because of some legal matter or something like that, so safe to say that perhaps he did messed up in regard of the project. I hope that the mess in regard of Clovers Days were sorted out now that the project was in torpor (Because Astro didn't say that it was dead), if only for the sake of the translator (Ittaku) - sorry for going personal here. For the progress, we have Eustia was at 50.42% translated along with 41.07% edited, Harugi's overall was at 15% translated with Toko's route was past halfway (51%) translated and Branch was at 26% translated (Along with 13% edited), Pure Pure was at 82.31% translated with Tobari's route was at 32.71% translated, and Watamasu show another progress with current progress was at 14% translated. From Mangagamer, we saw in Twitter that they indeed finished the translating and editing processes for Haretaka, and since we already knew about that back at Otakon we can treat the tweet as a direct confirmation from Mangagamer. For now I just wonder when they'll do the beta testing for Haretaka, and I hope that they'll do it in the near future. Other than Haretaka, we have Maggot Bait was at 95% translated (Good job to Kouryuu for almost survive in Maggot Bait), Amrilato was both fully translated and edited, Kyonyuu Fantasy 2 was fully translated, Son Nyl was at 58% translated, Trinoline was at 80% edited, Sukehime was at 10% translated, and Escalayer was at 72% translated along with 56% edited (Good job for the progress there Quof). Also while this is not included in their Twitter, the crowdfund for Overdrive's Swan Song (MUSICA) was already going and right now they almost gathered 90 million yen or in dollar it would be at 800,000. Even though we still don't know much about this, I'll going to keep my eyes on this since looking from the base goal alone it looks interesting. Other There'll be much to talk about Nekonyan's announcements here, but before that let's see some roundup for this section first. Since August here was already ended, obviously the KS for Frontier was delayed and therefore they'll set up the new month in which it'll be at this month - I just hope that they didn't keep delaying it to the next month each time the month ended. There's neighbor as well, in which they already released the demo for the backer. While I did saw some good news about this, unfortunately the graphic was quite bad so I would pass on this. Although of course it might have some potential, just like Fata Morgana. We also have Punchline VN release, in which it was adaptation from the anime series with new scenario. While the staff behind it looks promising with Uchikoshi work as the writer with both of Nakazawa (As senior director) and Abo (As other composer), it would be quite hard for them to have Punchline to be equal to Ever17 (Those three people were work together in Ever17) because the premise itselves were quite absurd in the first place. The premise for Punchline itself is that we have a boy who have a curse that if he saw woman's panties twice he'll be dead and a meteor would destroy the Earth (There'll be alot of that seeing that this is one of fanservice anime), and yet it shouldn't be a problem to a boy himself because he have an ability to travel back in time as a ghost to fix up his mistake. I'm definitely don't make up the premise here, because it's the real premise itself. So if you want to see of how both of Nakazawa and Uchikoshi handle the game itself, you need to approach it with open mind very much just to accept the premise. Anyway, as for the release it was released for Europe back at August 31st, with both of USA and PC version coming later. Have fun if you've been interested with the anime and want to try the VN itself. Once again back at this week we have big two announcements from Nekonyan, and those two were the projects that most people were been wanted to be localized. In regard of Nekonyan itself, I think so far they show that they'd eager to improve more in regard of the release so I would like to see more of them in the future, especially in regard of their two additional secrets announcement after Sanoba release. For now I just hope that they'll be able to handle the works himself seeing that they currently have to work on nine projects with three were working on and the other six (Including two big announcements and two secret projects) were in work, and hopefully the won't suffer the burnout too much because of too much projects. For the first announcement itself, it was Hello Lady in which it's one of the VN that I've been interested into as GPPC fan, mainly because of the seyuu themselves like I said before lol. Although if one want to see it from the VN itself, it was a chuuni VN which told the story about Narita who is quite capable transferred onto the high class school and managed to become the member of student council which mostly comprised girls (Eroge and all). Of course seeing that Narita himself is quite capable and badass, naturally he'd have dark past which cause him to have one goal in his mind and it was revenge. Almost forget that we also have some sort of special ability seeing that it's chuuni VN and all, so we'll see more action just like back at Comyu (Same developer). For unrelated notes here, from what I saw usually the MC from Akabei Soft and it's branch (Including Hello Lady developer Akatsuki Works) were quite capable and well developed, so once again if one want capable MC then Hello Lady should be good enough. As we know, their second announcement is Aokana in which it did go through drama road before finally saw the chance to be localized here. Before the announcement, most of the people were correctly predict that it'll be localized by Nekonyan seeing that Sprite already tweet that it'll be localized overseas, although their wording is questionable though (Overseas transplant) so I'm worried that SG might get this. For the drama, it's interesting to mention that both Ren and Astro did work together, and it's quite unfortunate that they didn't managed to finish the project properly because of the discord that happened, so much that the project was cursed. Enough about the past and let's try to talk about the premise, in which we'll gonna have the heroines will do Flying Circus (FC) with magical girl like tight body suit along with MC as the retired FC athlete did the coaching. The FC itself did have enough detail for a fictional sport, so perhaps Japan can make an exhibition match for that at Olympic 2020 later lol. Seeing that the girl was look like a magical girl in their suit, I'll look forward to the release. For the release plan of those two Nekonyan announcements, they said that they'll launch it at Q2 2019 later with Hello Lady first and after that Aokana at summer later, which is quite fitting flr the latter case seeing that Aokana time setting was in summer. Also they plan to release it a console port version and they'll add 18+ patch for the releases, which is not a big deal more than it sounds because both announcements did have low sexual content and I'm sure that there's no problem if they cut the sex scenes. They also work together with Hikari Field, in which if we remember was responsible with Tayutama 2 infamous translation, so Nekonyan here may have license Tayutama in the future. That's all that I can write for now, and see you next week. PS - I'd just realize that I forgot to write about Sol Press announcement (Daresora), so I'll write about that at next VNTS Review.
    1 point
  3. Index Disclaimer: I am not being paid to promote any of these apps. From here on out, I’ll be shifting the focus of this blog to the more indirect methods of improving learning efficiency. While these techniques aren’t designed for learning Japanese specifically, they can greatly enhance your ability to retain information and study consistently. Sorry I won’t be able to write more posts like the one from last week, but I’m still learning at a snails’ pace due to college-imposed time constraints. Hopefully I'll be able to write another post like that in the future as I continue to study. Pomodoro Technique The pomodoro technique is an effective learning method that can not only improve your concentration and motivation, but help you manage your time more reliably. The way this technique works involves setting a pomodoro duration for somewhere between 20 and 45 minutes (25 is recommended), taking a short break (typically 5 minutes) between each pomodoro, and taking a long break (typically 15 minutes) after finishing a set of 4 pomodoros. Concentrating on any kind of learning material is going to be taxing on the brain, so you’ll want to let it cool down at times to make studying more productive and enjoyable. It’s thanks to this technique that I can study for 8 hours in a day without getting a migraine, and I am finding it easier to not get lost in thought. There are specialized pomodoro timers you can use that will give you a timer for both the study and the break duration, and they'll be able to keep track of when you need a longer break instead of a shorter one. You should be able to find one just fine in Google Play or App Store, and you can buy a physical pomodoro timer on Amazon if you don’t have a smart phone (a kitchen timer and pen and paper can work if you don’t want to buy this). I don’t know much about the options for App Store or physical timers, but I do like Pomodoro Timer Lite on Google Play since it has a minimalist design, decent customization, and only shows a single popup ad asking you to buy the pro version once per day (it's a minor annoyance, but can be removed for just a few bucks (USD)). Habit Development One of the most effective ways to commit yourself to studying Japanese is by making it a regular habit. It takes roughly 30 days for something to become a habit, and 66 days to become fully committed to it. The key to making this work is setting realistic goals for yourself and overemphasizing the importance of following through with them every day. You’re free to choose whatever method fits you best, but I like to take a baby steps approach by setting small goals that only require a trivial amount of time, and gradually building on them by increasing the duration after a successful 66-day commitment. Even on the most miserable and depressing days, I can bring myself to study Japanese for one Pomodoro duration at the bare minimum, and aim for three pomodoros when I’m not down in the dumps. While going for the minimum may not produce the most optimal results, it’s still better than doing nothing. I recommend using a habit tracker app so that you can reliably measure the number of days you commit to a habit without the frustration of noting everything on paper. For both App Store and Google Play, I recommend using Habit Bull since it’s ad free, gives you reminders to update your habits, and provides a good interface to work with. I’d advise staying away from the pro version since you shouldn’t be tracking more than 1-3 habits at a time (anything more than 3 is difficult to sustain), and I’ve come across several reviews and posts from their in-app forums talking about how the devs aren’t very responsive when it comes to purchase issues. Developing habits can also serve as a useful method of measuring success when learning Japanese, and being able to measure progress is an excellent way to keep yourself motivated. As I mentioned in the introduction post, learning Japanese will take years of commitment, but developing a habit is something that can be done in a matter of months. Daily Routine Checklist It’s never a bad idea to give your lifestyle some form of structure, especially when you have issues committing to tasks you want to do. Even though I’ve been doing it for years, making lifestyle changes has always been a struggle for me because I didn’t have a good point of reference to look to. But that has changed drastically since I started writing down the steps to a workable daily routine using a checklist. That’s not to say I didn’t at least try to follow a routine before, but oftentimes I would either add too many changes to adjust to or I would forget to do something I wanted to. Given how unreliable the human brain is when it comes to extracting details from memory (usually), it’s much better to see the steps you need to take written out for you. Doing so can also make it easier to adjust to whatever changes you may need to incorporate. For this particular task, I can really only recommend ColorNote on Android. Unfortunately, I’ve not been able to find a reasonable alternative on iOS for managing a daily routine, so I’m afraid you may be out of luck if you own an iPhone (if anyone has suggestions, please let me know). And managing something like this without a smart phone is probably more trouble than it’s worth. As far as ColorNote goes, it has an easy-to-work-with interface that allows you to add checklist notes from the top or bottom, uncheck everything on the list through menu commands, rearrange notes using an edit mode, and organize a list of notes through color coding mechanisms. That way I can write down my entire routine and check each item off as I go through them. That’s not to say I’ll spend the whole day looking at a checklist; I mostly find myself using it during transition periods. Another neat aspect of ColorNote's list design is that you can skip certain tasks when you're not able to do them and come back to them later when you're able to. Distraction Management Unfortunately, many of the methods you’ll use to learn Japanese (especially as a beginner) will require a computer to use. This means that you’ll be subject to a number of potential distractions a computer can provide. Thankfully there are a couple solutions available to help you stay focused. If you’re anything like me, you’ll likely have some kind of obsessive compulsion to browse through various social websites, hoping to find that one voluptuous post that caters to your lust for immediate gratification. Thankfully, LeechBlock provides a solution to that. This addon is surprisingly well-designed, given how it allows you the freedom to block specific web pages at specific times and days, and even prevents you from accessing the options to change settings when it meets the conditions you set. Oh, and did I mention it has different block sets for multiple conditions? Yeah, it’s sexy. Unfortunately this plugin only works with web page loading on Firefox, so you’ll want something like Stay Focused (which isn’t as good, in my opinion) for Chrome if you’re ever inclined to use that. Since I’m mainly a Firefox user, I only use Stay Focused to keep myself from switching browsers when my blocks go up. I haven’t found anything for Microsoft’s browsers, but I would like to think no one is desperate enough to fall back on those. Now for any applications you have installed locally, you’re going to need something that can directly interact with your OS, which is where Cold Turkey comes in. As with LeechBlock, you can have this set for specific times and days, but it works for applications in addition to web pages. Sadly, this does come with a $25 price tag, but at least you’ll have the option to try it for a week before buying it, and you only have to pay for it once (not a bad deal, really). Once you’ve entered a time period you’ve set for a program/webpage, Cold Turkey will terminate the program or block the page on the spot, and it will kill blocked programs immediately if you try to start them back up. That way you can keep yourself from accessing distracting games and desktop apps and focus more on your studies. Unfortunately, you are still going to need some semblance of discipline to not distract yourself with something that isn’t on your computer, or find a workaround to get to your blocked content. But at least you won’t be as easily distracted as you were before. Afterword Thanks again for your continued readership! Ya know, this article was a lot shorter before I started editing it, which is unusual since my edits mostly involve cutting content. But yeah, this time I wanted to add in a few other applications I didn't have originally since they were also very helpful to me. Also, if any of you are wondering why I kept the title as is despite the nature of this post, it's mostly because I consider the Learning How To Learn series a documentation of my own personal development in the form of a guide. It's definitely not the most conventional way to write a guide, but I think there are more than enough of those already, lol. I'm just going to keep writing what I want to and hope someone finds them useful. In part 4, I'll go over some methods of coping with depression in order to keep it from significantly interfering with your learning goals. Hope to see you there!
    1 point
  4. Just watched part 13 of Demi-chan wa Kataritai. I had no big expectation on this anime thought it was just gonna be another generic harem school romp, but ooooohhhh my, was I wrong. This anime is so good! I was seriously surprised in a really good way by this anime. Hikari, Yukki, Macchi, Satou-sensei and the MC Takahashi-sensei and their trials and tribulations was really heartwarming and likable. A 8.5 on my rating. Now I need a second season of this anime so come on A1 make it happen
    1 point
  5. Winged Cloud’s early hentai VNs appeared at the moment of company’s greatest creativity (obviously, speaking in the relative terms) and during what could be described as a slow improvement in the overall quality of their titles. The two latest ones, however, came as a syndrome of an exact opposite tendency, one which becomes very clear when we look at pretty much any of the Sakura releases after Nova – the whole formula becoming increasingly stale and cynical, and WC’s games turning into little more than low-effort cash grabs, feeding on the loyal fans of the series. Still, while they might represent the lowest moment in Winged Clouds' history, did these games at least keep some of the entertainment value you would hope for in a trashy fanservice VN? Spoiler: Not really… Sakura Agent A prime argument for my thesis that if you don’t want to put actual resources into creating an interesting setting, you’ll be better off just sticking to high-school SoL drama – at least then your laziness and corner-cutting won’t be completely obvious. While Sakura Space managed to make the theme of space mercenaries unbearably unexciting and generic, Agent achieved something maybe even harder – making an alien invasion and a secret agency fighting it completely dull and laughable (not to be confused with “funny”), mostly by never showing anything but fanservice and presenting the whole plot through WCs typical, cliched and bland narration. Beyond that, the game offers a protagonist with no presence or charisma whatsoever (but who was, I guess, meant to be a badass), no routes, unconvincing heroines, distinct lack of humour and Sakura Maid’s levels of random fanservice (including a hentai scene with a kidnapped heroine in the middle of an enemy base and possibly the dumbest tentacle sex scene in the history of VNs). As a result, Agent is one of the saddest entries in the whole Sakura series, in which WCs attempts to give context to the porn CGs does not add any kind of appeal to them, but rather makes you cringe from how bland and stupid the whole setup is. Also unlike some of the Sakura games that preceded it, like Fantasy, Nova or Dungeon, it simply feels cheap, missing the visual flair and assets necessary to communicate its theme and storyline properly. In the end, it's a highly unfulfilling experience – find the pics online, save your time and money. Final rating: Smelly Poo Sakura Magical Girls The first example of Winged Cloud reusing a whole theme in something that isn’t a direct sequel (if anyone needs a reminder – Sakura Angels was a magical girl story with no actual angels involved) might suggest the studio running out of ideas, but is definitely a proof of it running out of creative powers. With two main heroines so shallow and similar to each other it’s seriously hard to differentiate between them, and a third one only remarkable by being their vague opposite (and whose darker philosophy is strangely also reflected by being black – though, as bad as it sounds, it’s at least a piece of visual variety previously rather absent from the Sakura franchise and I wouldn’t mind it becoming more common), this game already missed out on the most important part of the ecchi formula – appealing female cast. Without it, there was already little Magical Girls could do to stay memorable, but it didn’t make itself any favours by also being short and linear. And while it might only be my impression, even Wanaca’s visual designs are among the poorest in the whole series, with magical girl outfits looking like a random, overly colourful mess (and this is made even worse by the ability to contrast them with relatively good-looking sprites from Sakura Angel). The aforementioned “dark magical girl”, Ayame, might be the closest thing to an actual “positive” here, but in the end, she is also way too over-the-top and one-dimensional to hold any serious appeal beyond hentai scenes. With a bland, "delinquent" protagonist and nonsensical plot added to the mix, it's another thoroughly skippable Sakura game, which only makes the cliffhanger ending, signalizing a possible sequel, laughable. Of all VNs in the series, this is probably the last one I would like to see continued and I wholeheartedly recommend avoiding it at all cost. Final rating: Smelly Poo ---------------------------------- There’s no escaping from one simple fact – the latest straight hentai games by Winged Cloud are terrible. And they’re not terrible in the meaning that would apply to pretty much all Sakura games, with their thin plot, pretty much just pretext for fanservice and h-scenes, poor writing, short length etc. They’re simply devoid of any kind of entertainment value that usually accompanies WCs stream of anime boobs – the bare minimum of characterization and humour that make these VNs more appealing than just writing “Wanaca91” in a Google search or browning random anime fanart. And this time, even Winged Cloud’s fans seem to agree with me in that assessment – both games received relatively poor reviews on Steam and VNDB, and most likely had their role in the company’s move towards hiring a new scenario writer and focusing on yuri content. Will the het-porn formula come back in the upcoming Sakura titles? I have no doubts about it, but hopefully in a much, much better style – at least within the WCs scale of being “good”. After all, no miracles will happen within the world of trashiest Western eroge, even when magical girls are involved. PS This time too, my special thanks go to Bosskwar, whose videos made preparing this post much less painful then it would otherwise be.
    1 point
  6. 1 point
  7. Oh yeah, the post-key depression syndrome, a classic. Good luck dealing with that. I remember when I first watched Clannad (the anime, this was way before I got into VNs) and for a week I felt like a zombie
    1 point
  8. Err, what? Every decent business in every industry develops projects based on internal schedules that are only rarely exposed to the public.
    1 point
  9. Works for me, even better than no dick. Quick and dirty edit was great.
    1 point
  10. Maybe transparent dicks? as no dicks would be a little weird in most scenes.
    1 point
  11. You don't need motivation to read, you're supposed to enjoy it. If you have to force yourself to continue, then just drop it. For example, I waited years for Clover Day's TL, but in the end, once I decided to read it in Japanese I dropped it after one route because I found it just meh. I don't have to force myself to read everything because I waited years and many people praise it. If I can't enjoy myself I'd rather read something else. On the other end, reading Baldr Sky Dive (2) right now, around 80+ hours in and I'm still enjoying the hell out of it, so I can read non-stop. To finish, yeah you might miss something by dropping it because perhaps you'd come to like it later after struggling a little, but if you're reading something else you enjoy instead, the end result is the same. You read to have a great time, it's not a duty, so as long as you're enjoying yourself it doesn't matter what you read.
    1 point
  12. Eclipsed

    VNDB Tips n' Tricks

    Heya Fuwanovel, Eclipsed here, ready to do another trolly trolls filled with pure enlightenment and innocent funzies. First, let's talk about VNDB: Vector Newton Digimon Battlefield. With this site, you can diary-style all of the Visual Novels that you've read over the course of your career. I. Linking your VNDB profile to Fuwanovel "Want your profile & sidebar to look sexy (and taller) while roaming the forums? Load it up with your VNDB!" Create your VNDB account over at https://vndb.org/ Go to your VNDB profile, make note of your ID number, then go to your Fuwanovel profile -> Edit Profile and input that number under the VNDB section (without the letter "u") You can also link other things such as your MAL and Steam!sdfdsfsfs II. Commentating on your listed Visual Novels "Want your VNDB list to look SEXY (& cluttered wall-of-texty) as hell?" Tick the Visual Novel you want to comment on "Set Note" Type in your comment "Update" III. Rating Visual Novels with "Fractionals" (cr. palas), Because Whole Numbers Are Too Mainstream & Hipster "Sometimes, you just wanna rate things the SEXY way using decimals!" Go to your desired Visual Novel's profile. Select "Other" from the voting menu. Input your desired score, ranging from 1.0 to 10.0 (one decimal place only!) IV. VNStats! "It's all about dem stats." "Noslyl from Reddit made VNStats, a cool site that hooks into VNDB's api to analyze its data. It gives some broad data on VNDB's overall voting habits and then it allows you to dig deeper and see data on individual VNs, tags, character traits, and users of VNDB. My favorite feature of the site is the way it gives you an analysis on the VNs you've voted on and your own reading habits. " -Decay V. The English-only Pleb's Odyssey for the TL'd Vector Newtons (Search Filtering for Translated Visual Novels) cr. Nosebleed VI. The Power of Chaos, Disorder, and... Randomness! cr. Final Chaos "Sometimes. the only way to find what you are looking for, is to not look for it!" Select "Random Visual Novel" from the upper left menu on VNDB. ~~ Feel free to add any VNDB tips n' tricks that you think the public should know about, and I will compilethemtotheOPTM
    1 point
  13. Sharin no Kuni, Himawari no Shoujo Rated 18+ In the near future. In a not so distant place. There exists a society where law is based upon deterrence and criminals are assigned "obligations" fitting for their crimes. Within this society, a man named Morita Kenichi aspires to the position of Special High Class Individual, one who holds authority over said criminals. For the purpose of fulfilling his ambition, Kenichi returns to the town he once called home. There he will encounter three girls bearing "obligations" and there he will encounter the past he left behind. Won't you join him in this story about how people relate to their society? In this story about how a society relates to its people. In this story about the girl amid the sunflowers growing in the country spinning like a wheel. ENDING GUIDE Sharin no Kuni doesn’t have the kind of routes you might except from a Visual Novel. Rather, after the introduction you will see the girls’ stories in the following order Sachi, Touka, Natsumi. Entering a heroine’s route doesn’t affect anything except the epilogue after the ending (and in the case of Sachi and Touka you get some extra scenes during the main story). After you’ve begun a relationship with Sachi or Touka you won’t be able to switch in later chapters. If you’re planning to do several routes it is definitely recommended to do Natsumi’s route first. ***Game Routes*** Natsumi Hinata Sachi Mitsuhiro Touka Oone Harem End Secret Heroine For a spoiler-free walktrough simply follow the walktrough for Natsumi or Harem End and instead of choosing (2) Live peacefully with Natsumi and the others, choose the other choice. For a more detailed walktrough (but with spoilers) read this: This walktrough is based on info aquired from GameFaqs.com and This Walktrough with some editing and additional info by me. Edit: Some stylistic changes made for posting in walkthrough section. -Tay
    1 point
  14. Key's formula really is like a drug, withdrawal symptoms included. Some people even start seeing ghosts
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