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Everything posted by Kenshin_sama

  1. Okay, so I saw this post on reddit after looking up some guides , and now I immediately regret a few of the statements I made in this forum. I shouldn't have bragged about my Venti pull. I got caught up in the moment and I unintentionally promoted unhealthy consumerism. If anyone here has any sort of gambling tendency, I sincerely apologize for that. The game's gacha rates might be more generous than FGO's, but that comes with its own slew of issues. They're not doing it to make the game more fair and enjoyable, but to encourage awful spending habits by conditioning the player. I always wanted to downplay the gacha pushback because people were making shit arguments to attack it (and I still think they're shit), but thankfully I did run into the one logical argument as to why the system they have in place is actually worse than FGO. The fact that I still love this game is something that bothers me somewhat. I know that I don't have to keep playing this game, but I'm already so invested that I can't pull myself away. I want to build more characters so I can experiment with their skill sets; I want to progress further in the abyss so I can earn more primo gems and get more characters to tinker with; and I want to experience that same high that I got after pulling Venti (I'm literally chasing the dragon at this point). Because of this, I am already feeling the effects of the game's conditioning. I would most definitely want to start off with the monthly primo gems, and I might not have much resistance at all if a generous sale happens to come up (I've fallen for this in Granblue Fantasy and FGO). I would really want to support a game like this too, except I don't want to support this kind of monetization. Personally, I would value the game at $60 and would happily buy it at this price if there were no MTX, but now that I realize what this game is doing, I won't give it a dime. The game is fun, but the monetization is just as scummy as any other gacha game. Anyways, just thought I'd share my two cents. TL;DR: The gacha system is more scummy than you might think.
  2. Huh, I see. I haven't encountered a book that drew me in with the use of complex writing as opposed to engaging storytelling. I'm pretty sure I won't get that experience from the English TL of Dies Irae due to its frequent misuse of advanced terminology.
  3. Do even native speakers struggle to read stuff like this? Seems like it'd be a major hassle to read. I don't remember any off the top of my head, but I remember running into a few English novels where I constantly needed to look up words, and I usually hate them, lol.
  4. Idk if I'd go so far as to call it a shit game, but I really wish it wasn't f2p. There is still a lot of HQ content that isn't hindered by the game's major flaws. You can make a really solid team with guaranteed characters by the time you reach AR 20, and getting a good 5-star character is not that hard thanks to the pity rule and the small pool of characters (which I would argue is better than any other gacha). I would also argue that the writing, the production values, and the exploration mechanics lend a lot to the game's overall enjoyability. The only thing I would criticize about the game's main story content is that the characters don't really leave a strong impression on me. I do also have a thing for resource management and progression strategies, but I know that's not a thing for everybody since it can break immersion. There are a lot of things I wish the game would do better, though. I don't like the idea of Barbara only being easily attainable to people who join early (although Noelle is fine as a healer), co-op needs a lot of work, and there should be an inclusion of non-restricted repeatable content for people who don't wanna wait for the next content patch.
  5. Mine would be Agents of Shield. It has a lot of interesting scenarios and fun superhero stuff that are enough to keep me engaged. The characters are also pretty relatable (even when they aren't in the main cast). I do still tune in to western TV shows once in a while since my Mom and I share a Netflix account. I still very much prefer anime, though.
  6. omfg yes this is awesome I can't believe I actually got him iwegfhbiqwnfpoiiwbghfqpwh
  7. Woah, nice, Keqing! She's wouldn't be my first choice for a 5-star roll, but I definitely wouldn't mind having her in place of Razor.
  8. Really? I thought it was supposed to be cross-platform and international.
  9. Did you mistype that? You can copy your UID from the ESC menu. Mine's 604142826 if anyone wants to add me. My username in GI is Ahlor.
  10. I've mainly been focusing on Razor and Xiangling, but I'm dumping resources into Barbara when my limiting factor is adventure rank. Those are probably the 3 I'll end up using for the quests.
  11. I got Amber to 40, but I'll probably keep her there because leveling after that is really frekin hard. Niiiiiiiice, grats.
  12. Most of the community would disagree with you, but yeah, I like using Amber. Plus, you need to have either her or Venti to fight that electro cube boss since a non-electro bow user is needed for the last phase, and I can't imagine many f2ps lucking out on Venti just yet.
  13. Oh yeah, that's true. Heck, I still keep Amber in my party despite her apparent "uselessness" because she's cute and I like to have some fun with her E, lol. I really like Barbara too not only because she's a nice healer, but because she is absolutely adorable (and yes, I'm playing this with the English dub). That being said, I really like Diluc. This guy is cool af; he's like the Batman of Genshin Impact. I don't want him just because he tops the tier lists.
  14. The gacha system is total BS. I don't find it particularly disadvantageous to use 4* characters to progress the game, but the barrier to fully utilizing 5* characters is absurd. Diluc isn't even worth using until he's at max constellation, and he is one of the most sought after DPS chars in the game. In that regard, Genshin Impact really does have the worst gacha. I've never encountered a game that expects you to roll multiple high-tier characters to make them usable (I couldn't even imagine the outrage). I don't think the resin system is as restrictive as the post makes it out to be, but it could definitely be better. I'm able to get more resources than I need just from exploring, and I never felt like I ran into a progression wall (which already puts it ahead of Dragalia Lost), but man do I hate running out of mora all the time. It ends up taking away from the time and resin I could be spending on acquiring artifacts with better set bonuses. Mihoyo's censorship of critical feedback is deplorable. No matter what people may think of a product, their feedback should never be tossed aside and ignored. China might not have that many qualms with censorship in general (at least going by what a Chinese friend in college told me), but for the international community blocking feedback is only going to make matters worse when people look outside the company-owned platforms for criticisms. Normalizing shitty gameplay aspects is never productive. You might think that Genshin Impact is great by modern standards of f2p gacha systems, but that is a really low bar for the mainstream gaming audience. I've played enough gacha games to understand how relatively good Genshin Impact is in terms of enjoyability, but I've been divorced from them long enough to understand people's frustration with it. Bad mechanics should always be called out. If a game wants to market itself to a mainstream audience, it needs to hold itself to a higher standard. It's like marketing KFC-tier food with a few fancy doodads to people who are accustomed to 4* restaurants. No matter how well you try to dress it up, crap will always be crap. The feedback on artifacts is kinda meh. Finding favorable main stats are not that hard to come by; heck, it's not even that hard to find good set bonuses with favorable stats. And as for the substats? Even good rolls will barely contribute to your overall effectiveness. Finding a good artifact with the best substats is essentially min-maxing to an extreme. Yeah, it might be worth doing eventually, but only when you've already maxed out everything else. I strongly disagree with the argument that 99% of the game is locked behind resin. It's not the kind of game where your progress is completely halted when running out of stamina. I do think the resin system should be done away with entirely, but there are better arguments for that. There's still a lot of content to enjoy while waiting for resin to refill. I also think the chests argument is a little eh. I don't mind frequent chests with half-decent rewards, and I kinda like the way they're implemented in the game. The process of finding chests is, itself, fairly enjoyable, and the loot is never useless (unlike many other RPGs I've played). That said, I think it'd be nice if the precious/luxurious chests had better rewards considering how rare they are. The criticisms are fair, tbh. There are some points I do disagree with, but there are plenty of ways the game can improve.
  15. Perhaps you can abuse your admin rights a little?
  16. Hey, those are the brain cells that count!
  17. You know, if it weren't for you, I might not even consider reading EVNs. I still haven't, but I will eventually! I've got Highway Blossoms sitting in my library! And yeah, mate, enjoy your break. Maybe in the meantime you could try watching something like Bofuri? That might help to alleviate some of your stress.
  18. Happy belated, littleshogun! And happy birthday to you, Mr. Tiag!
  19. Ya know, this is actually not too bad. I guess I've just played a few too many gacha games and maybe had one too many discussions about said games that it's hard for me to know what to expect when someone says something about "optional spending." Because yeah, spending money is technically optional, but most of the games I've played with optional spending almost always come with a heavy-handed approach to force money out of your wallet. But you're right on this one. In some ways it reminds me of Another Eden in that it plays a lot like a real game and only tacks the gacha elements on for people who want to buy stuff. I suppose I was also turned off by this initially because of the language used in some of the reviews I've seen. I've heard the same things being said about so many other games that turned out boring after just one week. And see, even when they do get boring, I still find myself easily addicted to them too, so it's hard for me to trust games like these. Thankfully it's turning out to be nothing like what I was expecting it to be. It's fun, it's engaging, the art is gorgeous, and the exploration bits are quite nice. I'm glad I didn't shy away from this one.
  20. That was such a good ending. Really enjoyed the anime overall. Felt like it did just about everything to resolve the main conflict in this arc and didn't leave me wanting for much. It was the kind of anime where I wouldn't mind more content, but I was happy with what I got. The characters and plot were interesting in this series, too. I'm also glad that the protagonist being overpowered made sense within the context of the plot and didn't diminish the weight of the main conflict.
  21. Going off the trailer, this almost looks like something I would like, but I'm skeptical. Between the MTX and the daily system, this seems like a game that is going to either be a colossal grind for resources and possibly timegated to oblivion. In games like these there's almost always a gameplay incentive to spend money, and I'm not sure I need something like that right now. That said, the gameplay does seem unique and interesting, and I am a sucker for exploration mechanics. And even though I find most gacha games deplorable, I do enjoy the gacha system itself. Idk, I'm kinda on the ropes on this one.
  22. I finished playing VA-11 Hall-A recently and it was quite enjoyable. The bartending mechanics were nicely woven into the story and surprisingly challenging at times. The protagonist, Jill, is adorable and relatable and made for an overall enjoyable experience in the game. She has these weird quirks that contrast with her serious demeanor and makes her all the more endearing. The rest of the cast also have some interesting personalities that kinda make them stand out in their own way, and it was interesting to hear about their views on society. I always made it a point to serve the right drink at the right time so I don't miss out on any good dialogue. Oh, and Dorothy is a lot of fun :3 The ending managed to make me cry a bit. It was bittersweet, but still left me feeling hopeful for Jill. I'm very much content with how things turned out overall and how well the game managed to leave an impression on me. The game may or may not need a guide depending on how observant you are, but some choices are just really difficult to get without one. That said, whenever I did find the most optimal answer, I'm always able to trace it back to subtle hints in the dialogue. If any of you go in blind for your first playthrough, I'd recommend paying extra careful attention to each client's preferences and to Jill whenever she talks about a drink's history. Thankfully the game is fairly forgiving on mistakes, so you'll be fine as long as you're not a total jerk. Overall, I highly recommend it!
  23. The only reason I would want to own an Xbone is to play that Lost Odyssey game Microsoft is holding hostage. But then if I wanted to play just that, I'd run it on a 360 emulator.
  24. I'd be careful buying consoles at launch. Let everyone else be the beta testers.
  25. Tay's back, so all of our freedoms are gone again.
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