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bakauchuujin

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bakauchuujin last won the day on June 18

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About bakauchuujin

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    Male
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    Norway
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    Anime, Manga and VNs, well that is pretty obvious when being on this site I supose. I also used to play a lot of WOW before, but lately I just occationally resub.
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    131689
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    Bakauchuujin

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  1. Guess it is just an other thing to add on to the list of why Sekai Project/Denpasoft sucks.
  2. Looking for a Romance VN I have not read

    Haven't read it so not sure how good it is but eden* PLUS+MOSAIC seems like a title a lot of people like and looking at the description it is a love story, so maybe that.
  3. I have reviewed all the japanese vita ones I have currently read and it will probably take some time before my next since I have started reading Hanasaki Work Spring! which is listed as 30-50 hours, and I don't want to read more than one VN in japanese at a time. Though I will get to other PS vita and PS4 VNs some time in the future Here are all of my physical VNs which is what I make reviews of, so you can see the different titles I will make reviews of in the future. This both includes my english ones and my japanese ones.
  4. Ye really looking forward to reading it myself, pretty much the main one that made me buy a vita and japanese VNs for the vita. Have waited before starting to read it though since I asume it is going to be a bit difficult to read.
  5. Hello!

    Welcome to the forum, if there is anything you wonder about just ask, most likely someone will have a somewhat decent answer for you, at least if it is related to visual novels.
  6. Sony New Censorship Of Everything

    Ye but even a small amount of people screaming at the top of their lungs about something that the majority of gamers agree with them on isn't really good PR. Getting negative coverage can actually damage future sales, for instance Activision Blizzard has had massive stock drops after their last Blizzcon due to investors losing faith in their future due to all the negative PR they got for Diablo Imortal. Even if Diablo Imortal gets much more money that what is used to make it they might lose customers for other games because the negative press related to it and how it showcase how out of touch they are. For instance some people that maybe resub to WoW every once in a while to see if the game gets better, might see this as a red flag showing that they are too out of touch to actually make the game they want to play. If we bring this back to Sony, if people see Sony as someone who is unstable with censorship and may potentially start attacking AAA titles next, then people are likely going to go to their competetors the next console generation either in protest against censorship or to avoid potential problems of censorship, so ye what Sony are doing atm is just poor PR, the sales of the VNs might not hurt them, but the community backlash might.
  7. Sony New Censorship Of Everything

    While there were still people buying VNs from steam when they started trying to ban mildly sexual VNs, the backlash was quite large and made them reconsider and as such open up steam for actual sexual content. I am not saying that the same will happen with Sony, but I think using the steam suituation to say that backlash from people doesn't matter to the people running the platform seems odd.
  8. With Date A Live: Rio Reincarnatio being confirmed for an english release I figured I should make a review of it. Date A Live Rio Reincarnation is actually a collection of two Date A Live VNs that released on PS3 as well as a new story that I think can kind of be seen as a fandisc. The two PS3 VNs are Date A Live: Rinne Utopia and Date A Live: Arusu Install while the extra story is just called Date A Live Rio Reincarnation. For this review I will focus on each individual part on its own. A quick summary of Date A Live Rinne Utopia Date A Live Rinne Utopia takes place sometime after the first season on the anime and includes the characters introduced in the first season. Other than this there is also a new character Rinne a mysterious girl who seem to be Shido's neighboor as well as his childhood friend (they were never reunited, she was always there). Other than this there are some other odd things going on, for instance there is a huge tower in the middle of the city that only Shido finds odd and he has these dreams of a spirit appearing before him. During the common route there are of course also date events where you can choose between Kotori, Origami, Kurumi, Touka and Yoshino. After some of these date events you get into their routes and get an ending with them. After having gone through all the different endings you then unlock Rinne's route where I would say the meat of the story can be found. For my opinion of it I would first like to say that I think this is a really good Date A Live VN. It takes full advantage of the setting of Date A Live and I think it does an excelent job both telling a large impactfull story while also giving lots of nice moments with each of the different heroines and pretty satisfying endings with each of the heroines. For the heroine routes there is always something going on whether there is an internal conflict for one of the girls or it is something else going on, because of this it felt like each of the routes managed to carry themselves as their own story and also make the romance between the heroine and Shido feel satisfying. For the overarching plot I think they do a good job building it up throughout the VN during the different routes and I think the story it tells is something that works perfectly within the setting of a VN. Rinne's route at the end then works as a great climax for the story with lots of epic as well as emotional moments. A quick summary of Date A Live Arusu Install Date A Live Arusu Install takes place sometime after the second season on the anime and as such also includes Miku and the Yamai twins. The main setup of the story in Arusu Install is that Ratatoskr has made a new dating sim for Shido to practise on which is a fulldive experience that has a recreation of the city they live in as well as the people living there. There Shido is supposed to go on dates with AI's with the same personality and looks as the spirits. However early in the game he meets an odd girl called Arusu, that he has never seen before and shouldn't exist in the game, she ask him what love is as she is curious about it and don't understand it. As this happens Kotori who has been talking to Shido when he was in the game loses contact with him and the people on the outside are unable to get him out of there, meaning he is stuck within the game. This then makes all of the girls hook themselves up to the machine to enter the game so that they can save Shido. This means that they are all stuck in a replica of their city going to the same school and living in the same house. So this means that it is essentially as if they were in the real world other than the fact that side characters are npc, they are forced into roles that fit a dating sim and there is Arusu using her powers to make special date events that happens in the dream of Shido and the heroine that puts them in special suituations with the aim being for them to get closer so she can learn what love is. As for my review of Date A Live Arusu Install I guess I should start with the begining. I think that the way they use the setting of Date A Live to set up the story is really cool. Referencing my little Shido with the fulldive machine is really fun and I think it is a really smart way of getting the characters into suituations they otherwise wouldn't be. Other than this it also sets up a nice overarching mystery with Arusu and them being stuck in the game. Also because of the game's setting there are lots of things that are able to happen that wouldn't otherwise make sense and this is used to make lots of different scenarios with the girls. This I would say works well as fanservice for the girls not necessarily sexual fanservice, but more so seeing them in lots of different suituation like magical girl Kotori or shrine maid Origami which also provides some nice interesting artwork. A problem with this though is that these scenarios don't really do any job with building a good emotional story for the girls or get you connected to them, it just feels like pure fanservice with no substance. This made the routes for the individual heroines seem quite hollow, something that really hurt my enjoyment as this is the majority of the VN. The true route I feel does a good job on the emotional side and just in general having a pretty good and satisfactory story. So overall I would say that the setup and the true route are really good, but that it suffers from the other routes feeling empty only offering hollow fanservice that mainly just show different suitations with the characters in what seem like what if scenarios, though they do have good art and I would say some are quite enjoyable (magical girl Kotori is one that comes to mind). Date A Live Rio Reincarnation works pretty much like a fandisc for both of the previous VNs. I don't think I can really go much into it without spoiling things from the other VNs, but what I can say is that they meet a small girl named Rio who looks for the most important thing (she doesn't know what it is just that she is looking for it). As for the content of Rio Reincarnation it features a few nice scenes with the heroines as well as give a bit more of a proper ending for each of the VNs. I very much liked this addition as I really liked the different endings in it as well as the story it told in general being interesting. Just some quick remarks about the visuals, the visuals are really nice looking, which is to be expected as the artist is Tsunako, the artist behind the Neptunia series and Fairy Fencer F as well as being the illustrator for the original Date A Live light novel. However I found some rather annoying problems with the PS4 CGs. While most of them were as they should be, some of the CG variations had parts of the art that had been missplaced by a pixel or two or there being a difference in colour between two parts of the CG put together. Under are two examples with some red circles added just to show the area you need to look at. While these aren't really that noticeable I found it annoying as I like to screenshot all of the different CGs and have them on my PC to look at later and I don't want them to have these kinds of flaws. Cover of the limited edition Back of the limited edition Everything included with the limited edition Cover of regular PS4 edition and regular PS vita edition Back of regular PS4 edition and regular PS vita edition Side of limited edition and regular PS vita edition
  9. Something I find interesting is that I think Date a Live Rio Reincarnation might be able to have a large reach. Compile Heart and Tsunako is quite popular mainly due to the Neptunia series and there is also the popularity that DAL has due to the anime and LN. As such I would imagine that many people that aren't typically into VNs will end up reading it. Hopefully it ends up getting more people into VNs in the english market as well as show japanese companies that VNs based on an established series can do well in the west.
  10. Something I want to mention is that Tsunako, the artist for this VN as well as other games from Compile Heart (Neptunia series and Fairy Fencer F) is also the original illustator for the Date a Live light novels. So it has art from the original artist.
  11. Top 10 Reasons To Learn Japanese (or not)

    Train loli censorship, thus there's a reason to learn japanese.
  12. Date A Live: Rio Reincarnation got announced today, which is partly the reason I decided to do these reviews (my review of it will come a bit later). Anyways I think it means that there is a chance for other titles based on series that already had an anime before the VN, though Compile Heart is a bit special since they already have such a large focus on localizing their games.
  13. Over a few years now I have read some japanese VNs on the PS vita that are based on series that already had an anime before the VN. These VNs are Gochuumon wa Usagi Desu ka?? Wonderful Party!, Himouto! Umaru-chan Himouto! Ikusei Keikaku, Nisekoi: Yomeiri!?, Sakura-sou no Pet na Kanojo, and To Love-Ru Trouble Darkness: True Princess. Since I have the physical version of all of them I figured that I would do a review of them, however it has been a while since i read them so I don't think I would be able to make a proper review for each of them without rereading parts of them. As such I decided that instead I would do short reviews of each and put them all in one blog entry. By the way these titles are aimed at people who have watched the anime or read the manga. Gochuumon wa Usagi Desu ka?? Wonderful Party! is in my opinion a good Gochuumon wa Usagi Desu Ka? VN. It does a great job at properly representing the characters as they are in the anime (haven't read the manga) and manage to execute well on the relaxed atmosphere found in the anime. The main story of the common route is that Kokoa wants to make a surprise birthday party for Chino, after this the character that interact most Kokoa (who you play in the common route) will be inspired to themselves hold a party chrismas for all of the other girls. The main thing then is how each of the girls thinks about how best to hold a party and what will make the other girls the happiest. There is also a mini game in the common route where you play as Kokoa working at Rabbit House, this is quite short but can be annoying when you just want to get into another route. I also want to mention that I prefered it to the anime as many of the jokes in the anime seems to be too slowly phased and therefore become boring while they work pretty well in the visual novel. One thing I should also mention is that it of course feels quite childish which is to be expected since the series in Gochuumon wa Usagi Desu Ka? Himouto! Umaru-chan Himouto! Ikusei Keikaku managed to surprise me by being better than I had expected. It released before the 2nd season of the anime, but I would say that the general vibe of it is more similar to the 2nd season rather than the first season, something that I think is a good thing, btw didn't hate first season just thought the 2nd season was better. As for the common route I would say it was pretty decent and had some nice comedic moments, really liked the interactions between Taihei and Alex. As for the routes I would say those were the highlights of the VN. There are 3 different Umaru routes, one for UMR, one for her chibi form and one for her outside form as well as a route for Ebina, Kirie and Sylphinford. The routes did a good job at telling a story (mostly focusing on the relationship between siblings, not the incestious kind) and the comedy was what you would expect from Himouto Umaru (Sylphinford had some amazing comedic moments). Also after the end of the route there is an extra ending, this ending is just a few lines and a CG and tells what Umaru ended up as later, something that depends on lvling stats in the common route (just give her items that she use to lvl skills and have her use them). Again this is an annoying mini game and you probably need a guide to find out the stat combination needed for all the extra endings, but at least I think the extra endings are quite fun even though they are really short. Nisekoi: Yomeiri!? is the first VN I ever read and where my profile picture is from. As for the VN itself I think it is really good, though it could in part be nostalgia since it is the first VN I read. The VN starts with Raku encountering a loli fox spirit named Otama who I would say works as a mascot for the VN. After the introduction you get a map of the school and of the city and then use that to choose who you want to have events with, after a few normal date events with a girl you get a larger data event that lasts longer and has a bit more impact and you continue with this until you get to the last event which can probably be considered her route. Each of their routes start with the girls going to the shrine connected to Otama and making a wish, Otama then fufills this wish in a way often not really expected or thought through by the one wishing it, thus creating a suituation that needs to be solved. As for the routes there are 6 in total, with 4 main routes that are romance focused one for each of the main heroines Chitoge, Kosaki, Marika and Seishirou and then extra routes unlocking after you have completed a route, one being the Ruri route (not romance but mainly about not making her hate you as Shuu involves you in things that piss her off) and the Raku route which can be considered the harem end, or rather the end where nothing happens. Chitoge's route is really emotional and something I think would fit in a nakige, Onodera's route is very nostalgic having many references to the main series while the other routes mainly focus on comedy (found most of them hilarious). As for gameplay there are a few minigames where you have to avoid being seen by someone (often the gangsters), then there are a few times where you get a few different hiragana that you need to combine to make a word that is your answer to something and lastly there is a health bar which mainly go down if a certain character gets mad at you and punches you or you eat something you shouldn't. I feel like these are the best implemented mini game systems I have seen so far in these kinds of VNs and while these unnecessary minigames that slow you down when you want to read other routes are annoying this one didn't feel all that annoying and a few times actually worked pretty well within the story. Just to end this of I wanted to say that it does a really good job using the characters to their full potential and that anyone who is a fan of Nisekoi, has a PS vita and know japanese should pick it up. Sakura-sou no Pet na Kanojo is something I am a bit more mixed about. On one hand it does a pretty good job with the characters, comedy and story and on the other hand the art is kind of plain (colours are pretty bland) and the gameplay system is really annoying (the most annoying I have seen so far) which I think is somewhat detremental when doing the different routes. The general story is about the people at Sakurasou starting to work together on a game for a game competition. How this plays out in the VN is that you spend time working with them and depending on who you work with you end in their route, though you also need to ensure that all of them manages to get their required tasks done and I found it to be a bit more complex than it sounds. Other than that there are lots of scenes with the different people at Sakurasou as well as a new character that was the one who got them to enter the competition. As I mentioned I found the comedy to be well executed and the characters to be handled well so these scenes are pretty fun. As for the endings there are only endings with Shiina and Aoyama, though there are 3 variations for each of them which I think just depend on how many times you cleared an ending with them (bad type first time, better 2nd time and the best the 3rd time). They have also built in a stupid new game+ thing making it so you have to complete it from scratch to get the better endings, other than that there is an event for each character that includes a CG that requires you to go through each of the 6 routes twice meaning you have to go through it and the stupid gameplay system at least 12 times in total if you want to have all the CGs. In conclusion I would say it is a pretty good VN though it is held back by plain art with bland colours and a stupid system forcing you to go through the VN 12 times to get all the scenes while you navigate a semi difficult annoying system for each route. To Love-Ru Trouble Darkness: True Princess is the only of these titles that I found to really be a disappointment. There is a wide variety in how good the routes are, some I would say are actually somewhat good while others are quite bad (especially Yami's route). While there is a lot of VN original content some of the scenes feel like pretty much a copy of things in the manga/anime just toned down due to it being on PS vita. The general plot is that that Rito loses his memory due to one of Lala's machines, then he spends time with the different girls and at the end of it he regains his memory after having gotten close with a girl and happy end. Other than some routes being generally poorly written and lending too much from the source matterial I would say a huge problem is the limitation it has being on the vita. Since To Love Ru generally rely on perverted comedy it can't really do as good of a job with it due to Sony even before their recent censorship crusade not really accepting anything as lewd as things found in the manga and anime. Other than this there are also some really annoying technical problem, for one all of the art has been compressed which is quite clear when comparing it to other vita titles, this makes it look much worse than it should have (art quality is pretty good), also one really annoying problem is that it seems it has memory problems, as you get close to having done all the scenes it just goes black everytime you try to save regardless of savefile and refuses to save after the VN is complete. This is a problem I found other people also had when I googled the problem in japanese though I didn't find a solution, as such I have everything other than the ending CGs of the Nemesis route (at her ending part but won't save after the credits) when I have the memory card in and without the memory card I have done the Nemesis route so I could get all CGs, even though I don't have them all in the same place. Front cover of the five VNs Back cover of the five VNs Side of the cover of the five VNs
  14. Agree, unless Sony changes their approach I will avoid buying games on PS4 as much as possible.
  15. Two CG scenes were modified for the PS4 release, while the Steam version will remain unedited. Please note that the gameplay for both games has not changed from the Japanese version. Found at http://ideafintl.com/updates/2018/11/08/6425.html
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