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Makudomi

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Everything posted by Makudomi

  1. I'm pretty sure every single starter has been greeted with "they look bad this time around" by the more vocal part of the fandom. They'll grow on us, just like the last 6 sets. But yeah, Nyabii/Litten is definitely my pick. Who could say "no" to a face that's...pretty much saying "no" to you already? Cats are great, I swear.
  2. Indie VN devs 'gotta stick together. Send it over if you want.
  3. Hey, I remember you from /evn/. Glad to see everything is still progressing. Wishing you the best.
  4. Not to be a total hipster, but I'm liking Saint Germain.
  5. A very relateable situation. I only got into visual novels as a reading medium, myself, because of the more "gamey" ones (mystery-adventure games like Gyakuten Saiban and Kara no Shoujo). Enjoy your stay.
  6. I never thought something like this would happen as I'm not really the type to seek out mentors, but for a good 6~ months of my life I actually had a "senpai" and can remember seriously trying to win his respect. I just looked up to him a lot, and I recall feeling thoroughly accomplished after being "noticed" and subsequently becoming his close friend.
  7. Following this thread because I'm curious myself. I can't really give you any reasonable suggestions as my own keyboard is pretty low-quality (http://www.dsi-keyboards.com/wp-content/uploads/2014/11/kb-ack260jp.jpg), but hopefully someone knows a source for a nicer one. I can't say I'm particularly knowledgeable in computer hardware...:p
  8. Best of luck out there. Feel free to pop me a message if you need feedback; us small-scale content creators gotta stick together.
  9. I completely agree with this assessment and think that more VN readers are anime fans than gamers. In particular, I think the ero element is paramount to a lot of people -- I don't care for it myself, but the immersive narration style coupled with voices, art and music definitely provides a different sensual experience than someone who is simply watching two characters or people do it on screen. It makes the reader feel like they are there, or at least that's the intent (heavily evidenced by the use of first person in most eroge). That said, I would like to mention that the reason I personally like VNs is because they are not anime, specifically. I've been gaming my whole life and, when sitting down to watch a 13~26-episode anime, usually find myself dropping out from the slow pace and lack of user interaction. I've never liked cartoons or movies, either, as I'm simply an antsy person who loves feeling semi-responsible for the events of the story. The reason that VNs as a medium are so effective for me is precisely because of their similarity to the "Choose Your Own Adventure" books of old; knowing that the story result (the route, or the ending) I've gotten is directly related to my choices in-game thoroughly immerses me. For instance, while they are closer to the adventure genre than VNs, games like Kara no Shoujo or Gyakuten Saiban appeal heavily specifically because, unlike a mystery novel/film/television series, the one in charge of solving the case is me, and the story will not progress if my deductions are incorrect or my investigation is insufficient. That kind of immersion is difficult to replicate. I seriously wish that there were more mystery games created in this medium as I think it's one of the places it thrives the most, but in the genre in general (including point-and-click games) is pretty barren nowadays...
  10. Agreed. They're a niche medium of presentation for fiction that finds itself competing with all of the following on different levels: -Books -Video games -Anime/Cartoons -Films They offer "a little of everything" (assuming we're talking about VNs and not KNs, since the latter of which sacrifices user interaction), which is exactly what a small market wants, but for the most part consumers would rather see one aspect done fantastically than all of them done passably.
  11. I like staying at hotels. I get to feel like a rich person with a very clean home for a short period of time. Otherwise, I'd rather be home. Does that count?
  12. Hm, I'll be keeping an eye on this. Looking forward to seeing the designs of the bachelors; the art looks exceptional so far. Best of luck to your project.
  13. I can only speak for myself, but because of the kinds of games I played in my early childhood, the process of hitting two buttons simultaneously has always been my preferred alternative to hitting them sequentially. It feels more natural for my fingers. On the subject of holding Shift, though, at least those of you who prefer to hit Caps Lock before and after a capital letter haven't needed to deal with this.
  14. Macでカタカナを入力する時、Shift押しながらすると便利です
  15. Yep, agreed entirely. Super Paper Mario was a departure in gameplay and difficulty to the point of feeling like it was comprised of cheap gimmicks -- not to mention it simplified partners to just Mario's "inner crowd", which was a big minus in my book -- but it still kept a good half of what I grew up with (and loved) in the first two. The world-building was expertly done, the writing was superb and it got more than a couple laughs out of me. Sticker Star, on the other hand...eugh. On the subject of gameplay, stripping level-ups from the game and implementing a punishment-based (limited consumable items without a basic attack to default to) combat system basically made regular battles into something you avoided. Additionally, partners were completely removed and the game world largely consisted of copied-and-pasted NPCs without any distinguishing characteristics at all -- on a world map, no less, eerily reminiscent of Tales of Symphonia: Dawn of the New World, another horrifically disappointing sequel. I digress. At least we can always enjoy the classics.
  16. If you got off-board the series at Super Paper Mario, it's probably for the better since you never had to experience Sticker Star.
  17. Damn it, @Nosebleed. You beat me to it!
  18. Edelweiss got some laughs out of me. To tell you the truth, I would have been satisfied if there was a full route dedicated to staying single and hanging out with your bros. Those guys were hilarious -- more than wingmen, they were their own unique characters who made for a great comedic trio. (To clarify, however, I'm hesitant to claim Edelweiss as a "great visual novel" by that virtue alone. Regarding the focus of the game, the girls themselves, it pretty much fell flat for me.)
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