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Found 66 results

  1. Hello, We are a small Indie Game studio and developing a Visual Novel Game. Our team consist of programmer, designer, character artist/animator and music composer. We are looking for a Writer. This is a revenue share project. More details and progress of the work will be shared with interested candidates. Kindly share your portfolio and work samples while applying. You can PM or contact through social media. Thanks https://www.freakoutgames.com/ https://twitter.com/freakoutgames https://www.instagram.com/freakout_games/ https://www.facebook.com/freakoutgames/
  2. So I've been working really hard on this VN for the last few months and I'd love to get more feedback of this game. Spectra is a Different Visual Novel that takes your expectation and throws them straight out of the window. You play yourself as you try to help out a mysterious personified color to fix the program they inhabit and to get the Art program Spectra to run again. But beware! Everything isn't always what it seems and things will go crazy the longer you play. The Game is about 2 hours long and features a lot of choices as well as a literally colorful cast of characters. Check it out here: https://daleeny.itch.io/spectra Feel free to tell me what you liked and disliked about the game so I can update Spectra and make it even better over time! Thank you for your time!
  3. My First Castellan

    Project Introduction My First Castellan is Elysium Studios' first visual novel and it's a romance-mystery in an alternate history universe. Visual Novel Synopsis Ever thought you had a bad day at work? Harlequin Beaumont has you beat. You see, he just got a sweet job as Castellan of Vernon and on his first day in town, his family’s reputation as a bunch of party animals precedes him. This, of course, makes him seem like a young, naive fool to his new personal assistant, Ruby Fox. After trying to joke around with the castle’s security staff, he proceeds to his room to retire for the night… only to be held down and injected with a magical elixir. When he wakes up three days later, he finds his best friend, the Crown Prince of Cordonia, at his bed side… and he is now a she. You both work together to try to hunt down the truth of the conspiracy against you as you fulfill your obligations as Castellan. Navigating both the Royal Court and the nobility, as well as Cordonia’s seedy criminal underbelly, you can discover a plot that stretches to the highest levels of Cordonian society that leaves you wondering, can you really trust anyone? In Episode One, you get to know Northwinter, the capitol of Vernon and your new home. And what better way than a festival? After you are installed as Castellan of Vernon, you get thrown into the celebration of the Greater Feast and culminating with the Winter Solstice. However, the conspirators who changed Harley left something very important behind: one of their own! Because of the crowds and tourists, he's having a hard time leaving Northwinter. Your objective is to hunt him down while not panicking the crowd and get the details about what happened to you. Staff or Team Members Apart from myself, we also have Madison Taylor (artist from the Least Likely Magical Girl web comic) doing the background art and DaphInteresting (character artist who did the Panzermadels art) doing the character art. Matthew Myers (L33tMusic) is doing the original sound track, Atomic-Invasion is doing the logo and GUI, and WhiteCharisma is finishing up the trailer. Progress The project is 100% written and since we've gotten to the point where we've gotten as much assets as we could with the resources we have, we're going to be launching a Kickstarter soon. Background art is around 10-15% completed, character art is 7% done, the theme song for the OST is done, and we're working to get started on the GUI. Originally, the game was a one-off, 100,000 word VN but after serious thought and introspection, we decided to make it into a series because the pacing was wrong doing it in one go with only 100,000 words. We're aiming for an August early release on Steam/itch.io and a December full release. Extra relevant information My First Castellan on itch.io Contact info: hewwo@elysium.coop
  4. Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm. Everyone knows to stay away from the wilderness. Most people would never risk a lonely journey. Roadwardens not only accept this struggle, they embrace it. They deliver messages, assist merchants, burn human corpses and, if possible, get rid of beasts and highwaymen. They live on the road, die young or retire early. It’s a dangerous job, but a respectable one. And it pays well. Main Features: Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore. Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests. Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality. Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm. Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds. You can find more information as well as the free demo on the game's website! So, what do you think? Have you got any idea how can we call this game's genre? : P
  5. -- MISADVENTURES OF LAURA SILVER: CHAPTER I -- STEAM COMING SOON PAGE DEMO AVAILABLE Cheb, Czechoslovakia, 1935. During the interwar period, detective and gun enthusiast extraordinaire Laura Silver and her companion, former police officer Orewell Cooper, are sent to Czechoslovakia to a rather peculiar investigation. Their target? A mysterious creature lurking in the murky waters of Cheb. After their arrival, they are ready to investigate, disguised as two journalists. However, following a suspicious death in the hotel, their plans are interrupted. Also, who is this lost child sitting out in the cold? Features >6-7 hours of gameplay. >70.000+ words. >Eight hours of total gameplay. >Over 100 decisions. >Multiple endings. >Available for Windows, Mac & Linux. We are happy to inform that the development of Laura Silver is mostly complete, and you can play a closed beta copy by requesting a key from HERE! Please let us know what you think about our game, we appreciate every comment! Thank you! LINKS INSTAGRAM / TUMBLR / TWITTER / FACEBOOK / ITCH.IO / WEBSITE / VNDB / PATREON / DISCORD
  6. Anybody here likes monster girls? We develop monster girls game and want some input about the story and how can we make it better, It's free to play About This project is still revolves on a man named "Minoru" yes that is you presumably. He is a net and gaming addict that loves to be the top of everything related to game. He was about to finish his current favorite game only to be abducted to another world. Where in this world he lost and search for the way home. He must collect the lust and libido as a key to become stronger and open the way home. The system is RPG Maker default with some gimmick here and there. While there is a lot of meme and reference we inserting, we still hope you can enjoy this game. [SC RPG-August Release] | Siluman on Patreon there is freebies of art-books and sketchbook if you become a patron for only $1
  7. KICKSTART A LOWLY SQUIRE'S LOVE LIFE! Love Esquire's Kickstarter is live now! The game still has a long way to go, but with your help, we can bring this game to life! Support us on Kickstarter and help us realize our dreams for the game! DOWNLOAD: WINDOWS • MAC • LINUX *Please take note that this is an alpha demo; everything is still a work-in-progress and may change in the final game. If you encounter any problems or bugs, please let us know ASAP! Don't forget to answer the survey found at the end for a special wallpaper! Love Esquire is a romantic-comedy visual novel/dating simulator, with a nostalgic touch of old-school RPG combat. In this game, you're not a famous knight, but a good-for-nothing squire who's on a quest to find man's greatest pleasure. Getting the girl won't be easy though, since most of them are waaay out of your league! To make things worse: you have a few months left before this huge war happens, and the only thing you know is how to milk cows. Good luck cramming years worth of training into four months! If it's any consolation, you get a medal if you die. ¯\_(ツ)_/¯ No one believes that a lowly squire can save the world while banging – err, bagging – the girl of his dreams... but with a shitton of dumb luck, well... you might just prove them wrong! Welcome to the world of Love Esquire, and may the fertility god have mercy on your virginity. Nameable Hero – Whose name will these girls cry out during those scenes? You decide! 5 Dateable Waifus – More than just pretty faces, the ladies of Love Esquire have their own unique personalities, story arcs, and backstories! Turn-based combat with a twist – As a squire, you have a number of “unconventional” ways to assist your needy knight. Properly time your actions to unleash the full potential of your skills which are simply... out of this world! Manage your day – Allocate what little time you have in this world by forcing yourself to socialize or doing your job as a squire barely living on minimum wage. Git gud by raising stats – Stats will have an impact on your skills during combat, and they also affect your relationship with the girls. In other words, shape up to be the ideal man for the best results! Forge Relationships – Get to know your waifu on a personal level by being around her and talking about stuff. Sure, she’ll think you’re a creep at first, but persistence is key! As she eventually warms up to you, find out how there’s more to her than meets the eye. Multiple Endings – What’s waiting for your squire at the end of the journey? Make decisions that will end up great or turn out to be otherwise. Partially Voiced – So you can hear your waifus partially express their partially undying love for you! Mature Content – This game contains subjects and themes your parents warned you about as a kid. Moddable Content – The game will support simple modding on release. To be discussed in a future update. Original Soundtrack – We want you to experience the feels while playing this game, and our soundtrack will see to that! Having lived most of his life as a farm boy, you take control of the inexperienced and carefree Squire. Watch him grow to become the ideal man and overcome the various challenges he's yet to face. His fate (and virginity) rests in your hands. Depending on how smooth the development goes, we're looking at a late-2018 to mid-2019 release for Love Esquire. It will be distributed on Steam and Itch.io (Windows/Mac/Linux), followed by a mobile release (Android/iOS) a few months after. We don't have any plans for a console release, but that's something we might possibly consider once the game is out. The Letter was a successful Kickstarter project and a highly-rated game; it is our validation to everyone that we're not only capable of completing this project, but also delivering it up to standards. With your help, we're hoping Love Esquire to become our best game yet! What do you think of the game's concept? Do you like it? Hate it? What do you think of the characters currently presented? Do you have someone you find interesting in particular? Did you enjoy the RPG elements of the game? What were your favorite parts about it? Any other suggestions, comments, critiques?
  8. This is the sequel to a test Visual Novel I put on Steam a few months ago, but is much longer. Continuing from where Episode 1 left off, the protagonist still believes he is in America. When faced with the truth, however, his world falls apart. What will it take to get him back on his feet ? And what secrets are being kept from him ? It's a comedy/drama/historical visual novel with an over-eager tourist guide (who likes to give lectures about bricks), and the violent (but supposedly) nemesis of the player. Its out on Steam now (with a demo), for those interested
  9. Tap It Games presents to you our project - Perseverance, visual novel about survival & redemption ABOUT Release date: AVAILABLE NOW! Screensize: 1920x1080 Length: 20,000 words Genre: Adventure, Horror, Mystery, Drama Rating: 17+ for Violence MAIN GAME FEATURES PLAY At your own pace IMMERSE yourself in a gripping story EXPERIENCE the first installment of a larger plot CHOOSE and create your own version of Jack UNLOCK dozen Steam Achievements STORY BEHIND THE PROJECT Perseverance is a horror & drama visual novel about survival and redemption. The idea for the project came back in 2011. First works were made, such as the outline of the story and first concept art for characters. Unfortunately, the project went into a drawer for many years. The reason behind it was our focus on developing other games, such as 9 Clues and 9 Clues 2. Fortunately, the project survived and was 'resurrected' by at the end of 2017. We approached to the Perseverance with new energy and fresh look. Our aim was to give players a gripping story and show them the drama of individuals in the face of terrifying events. As we decided to make Perseverance an episodic production, we would like to give you some insight of what to expect from the story in Perseverance: Part 1. SYNOPSIS In Part 1 you play as Jack Cutter, a father who is struggling to keep his family together. He's a ‘go-to' guy in his hometown of Grey Ville. On the surface Grey Ville looks like a peaceful city, but research conducted in a nearby military base gives the town a mysterious aura. Residents prefer to stay away from it, however, they love to speculate on what's going on there. Things take an unexpected turn and the area is quarantined. Meanwhile, a mysterious woman is after a fugitive. Her superiors expect her to fulfill her orders as usual. But they are not telling her everything. The person she's after is more than what she appears to be. Soon both Jack and the mystery agent will find themselves in a middle of a crisis that will change them forever. LINKS TRY OUT THE DEMO TEASER VNDB INDIEDB WEBSITE TWITTER FACEBOOK INSTAGRAM QUESTIONS 1.What do you think about the story/setting so far? 2.Any comments or questions?:)
  10. "My name is Guywood Thrilegs, and I want to be a pirate" Join us to discover the secrets of the Caribbean islands, the stories of brave pirates, wise advices of the voodoo maiden, great deeds ... Well, and above all, of drunks drinking grog and, yes, beautiful women! Video Trailer: More than 400 3D FullHD images. Dozens of animations. Game available in English and Spanish. Four full H events. https://discord.gg/MAcgjJY https://www.patreon.com/GrogsDevs
  11. ❅ Update Log ❅ 6 August 2018 - PV release 14 July 2018 - New demo released 13 July 2018 - Script rechecked 29 April 2018 - Demo Release ❅ DOWNLOAD DEMO FOR WINDOWS, MAC AND LINUX FROM ITCH.IO ❅ ❅ KICKSTARTER PAGE ❅ ❅ Demo Gameplay ❅ ❅ Story ❅ The world is full of mysteries and secrets. In the shadows, beyond what the ordinary people can see, demons, witches and other supernatural beings live and fight. But on a night 20 years ago, the balance of this world was offset. Until today, no one knew what truly happened that night. The only sign, one that even normal humans could sense, was the 'Hoshi no Ame': a rain of colorful stars all around the world. Since then, there have been several mysterious occurrences that even supernatural beings could not explain. One of these occurrences is the appearance of the Shin. The Shin is a mysterious special ability granted to a few human children who were born in the past 20 years. However, this power comes at the cost of great misfortune, bringing danger to to the bearer and those around them. Because of this several tragedies happened. Now those children, who have survived such a cruel fate, are slowly gathering in one place to finally reveal the truth: Aurora Academy. Aurora Academy... ... is a famous school with outstanding results in education and sports, but only in the eyes of normal humans. In reality, it's a place designed to protect the children who own a shin. ❅ Main Characters ❅ ❅ Side Characters ❅ ❅ Features ❅ Genres: Fantasy, romance, school life, mystery, comedy, action Rate: 13+, for violence/blood and suggestive themes Screensize: 1920x1080 Commercial or free? Commercial. Platform: PC (Steam), possible iOS and Android Languages: English (French, German later) Possible Endings: 14 (2 endings/love interest, 2 for the common route) The full game will contain: - High replay value, 70+ hours of gameplay through multiple paths . - 6 characters to romance, 20+ side characters - Partly/fully original soundtrack. Opening and ending video. - Engaging character sprites with several poses and variations. - 30+ locations (with season and daytime variations) - 95+ CGs, 10+ chibi CGs ❅ Progress (Demo) ❅ Writing: 100% Sprites: 80% BG: 32% CG: 72% GUI: 100% Music: 100% Programming: 90% ❅ Project Timeline ❅ Demo Release - 2018 April (first version, Features: 2+ hours playtime, 15-18 CGs, ~14 BGs) Op video Release Kickstarter Campaign ❅ The Team ❅ Project Leader, Writer, Main Artist: Raikon Kitsune Composer, Proofreader: Solo Acapello Assistant Artists: Hana Kuro, kamuiji, Piaalit Vocalist: Lunacy Programming: Raikon Kitsune, dansylverstere, Haseo, Dovahkitteh Maya: Promotional and Reward Production Assisstant Engine: Ren'py Proofreaders: AntiquedFae, Anihime, Venom Wolf KeiiPie: Animator ❅ Socials ❅ I'm eager to hear your comments, questions, suggestions, or any feedback! So go ahead and contact me here or on any of these sites Website I Patreon I Discord I Tumblr I Lemmasoft I Twitter I DeviantArt I Instagram I Facebook I Youtube I ❅ Feedback ❅ 1. What do you think of the premise of the VN? 2. Which character(s) captured your interest the most? 3. Any rewards or stretch goals that you would like to see in the kickstarter campaign? 4. Any other comments or questions? Thank you so much for reading and looking forward to your feedback!
  12. Hello! We prepared the first localization of the alpha version of our new game. This game is a genre of visual novell - clicker - dating simulator. We look forward to your feedback and ideas! The main heroine is tsundere; so be careful... Thank you ) Alpha version (Android): https://drive.google.com/file/d/1j3-yuy8_TPTeg7ih3q2Zwvm-BvzrIw7A/view Twitter: https://twitter.com/sugoi_studio
  13. We are happy to introduce Lisistrata, an unforgiving and unconventional RPG-Visual Novel hybrid that elevates the importance of Tactics, Choices, Character Progression and Resource Management. Immersed in an ancient Greece setting, you will recruit, train and lead a team of Athens’ young girls through battles, challenges, critical choices and beyond. It will be up to you to organize an effective rebellion against every man of Athens. It will be your responsibility to stop a war that has been endured for decades. Once inside the Acropolis everything will be in your hands. Choose different skills, improve buildings, elaborate new tactics, betray, seduce, be a diplomat or a warrior. The game (and its characters) will be shaped entirely by you. Inspired by Aristophanes’ great work Also known as the “Father of Comedy” and “The Prince of Ancient Comedy”, Aristophanes lived between 446 - 386 BC and inspired thousands of people in ancient Greece. We would like to do the same by bringing his legendary work back to life and expanding upon its original linearity while still remaining faithful to the source. “I’ve had enough of these wars!! Enough! We can not keep living like this!” “I'm tired to be neglected by my husband!! His sword will not warm his bed for sure! I've made up my mind: Starting from now we say no more! We shall strike!" “If they won’t listen to us, they will sleep alone from now on. It will be a torture for them!!” And so every woman in Athens left their home and took the Acropolis - the heart of the city, as well as the place where the most important resources are held. They decided to offer no more company or affection whatsoever to those man who have been so busy making war. Finding the means and forcing them to declare peace is your objective… ... but managing the Acropolis and your group at the same time while keeping the morale high, won’t be an easy task. Unlock new abilities, forge your character, make the Acropolis a safer place and assemble your team! Level up and make your build unique During the game you will be able to choose different abilities by gaining experience and leveling up your character. Feel free to choose what you like based on your playstyle, there is no best way to beat the game. 34 Skills gathered in 4 different branches. - Athletics - Intelligence - Charisma - Luck Of course it won’t be possible to unlock them all. Choosing your specialties and making decisions will be incredibly important and it will also increase the game replayability. (the image has been drastically reduced so it lost a big chunk of its original quality, sorry for that) Build the Acropolis Better walls, easier access to water or maybe earning the favor of the Gods? Everything counts! But consider… It will take time, which you won’t be able to spend to acquire new skills. Hmm, decisions, decisions… Every time you level up and/or between chapters the game will give you the following option: What shall we do? What you decide to do it's up to you. A better Acropolis will mean a better defense against incursions, better morale for your heroines and other buffs. There is a lot to build but those kind of improvements are designed to make the general environment a better place for you. On the other side, skills bring more specific bonuses. Of course the angry men and the soldiers will not remain idle for long. They didn’t like Lisistrata’s little plan one bit and they will do everything in their power to sabotage your rebellion. They will strike back quickly and it will be quite challenging to survive. Your Skills under a magnifying glass Everything you do, every path you take, every decision you make will present the player with small challenges to overcome: Skill checks. On a successful skill check the player may acquire various advantages that will help the game progression in general; upon a failed skill check the consequences may vary from minor to catastrophic and they may be suffered immediately or later in the game. Therefore, it’s not advisable to Swim if your character has not yet unlocked that ability, you may regret this... Death in this game is permanent. Turn Based Combat Strategize with party order, party composition, and unlocked skills against a huge variety of enemies. When diplomacy fails, it’s time to put your abilities to good use! Each one of our heroines have their own strengths and weaknesses so be careful and evaluate the situation very carefully before choosing who to bring with you in combat. Managing a good mix of abilities is the key to victory. Also we've added some modern RPG concepts on top of this structure; these include AoEs, DoTs, grapples and combos, creating a tactical battle full of depth. Who will oppose you... Our heroines! More characters to come! Also our game will feature voice acting and handmade frame by frame animations. Like some old anime we decided to refrain from using automatic lip sync and blinking. Here is the result: Thanks for reading so far! We are a young indie studio but this is not our first Visual Novel! We are always looking for new ways to improve so this time we decided to be as much open as possible towards the community. We learned from past experiences that getting some honest feedback is the most important part and this time we will apply this to the letter. - What do you think about our project in general? - Do you like our skill system and the possibility to build your character as you like? - Do you believe the RPG-VN mix could work? - Is there anything you would change or improve? We are eager to work with you guys and keep discussing with you about this project. This is our most ambitious work and we are very passionate about it, we really want to create something that will not be forgotten after a week... at least we hope so! =) We are on Kickstarter! https://www.kickstarter.com/projects/2044603064/lisistrata For daily updates check out our Twitter! https://twitter.com/NeoclassicGames If you don't use twitter so much, we have just created a Facebook page. (it's literally brand new). https://www.facebook.com/neoclassicgames/ Thanks and have a great day!
  14. On December 31, 999 AD, the Pope Sylvester II, an infamous blasphemer, who received his post by beating the Devil at dice, solemnly celebrated the last Mass. The bell rhythmically tolled the last moments of mankind before the Judgment Day. “Our Father in heaven, save and protect us sinners from the infernal flames and the hellhounds that bared their fangs to tear our souls.” It didn’t help. The end of the world came right on schedule and showed no mercy. Only a few fortunate managed to escape the cataclysm on a remote and unknown island. This community subsequently spawned the first Pastor, the hierarch under whose government the new state grew and flourished with time. Eventually, new Pastors came, and with them changed the flock. Changed until the handmade paradise was stricken with the deafening thunderclap — a murder was committed. Then another one and another one… At that time arsons, cattle rustling and robberies began. Gradually, the darkness superseded the sunlight… Lambs grew weary of being laid under a hatchet, so they cried and crawled to their Pastor, begging the Father to hurriedly deal with the flayers, restore order in the common house. Thus, the Devoters appeared, the hope and support of ordinary people, their defenders and protectors, making silver linings seen to the hearts tormented by injustices. There is no cold fierce enough, no heat hot enough, no storm or hurricane deadly enough to stop the Devoters from fighting the wicked with seething zeal and ready swords. They live for the sake of their people. And for the sake of their people, they would die. This is their story, unveiled and unadorned, exactly as the Pastorate chroniclers told it over many generations. Howdy, dear ladies and gents. So, that's how it starts. How it ends will depend on your choices made during the game. As of now we're about 80% ready and plan to release the first episode in april. YOU CAN ALREADY CHECK OUT THIS DEMO ON ITCH.IO It's worth giving a shot I promise. Our TWITTER is out there too. To cut is short: you serve in a special force service that resembles both FBI and Inquisition. You're given an elder partner who is really street-smart and has been doing these drug busts and crib raids for too long. Together you gotta figure out who offed the Prefect of the province and why they did it. That's you - Leonard Pinterro That's your partner - Vinnie Boyd That's what the gameplay actually looks like Also we do have a battle system. It's done in the form of a card game. To reveal more info about the setting, the universe we decided to include the Velvet book which is the encyclopedia of the world. It encompasses most important concepts and notions. I would describe this game as a mix of The Wire + Training day + Mad Max + The Wicker man and maybe some "best" parts of GULAG. Please stay tuned for updates and new info for Project Pastorate. Soon we will have other news. Thank you very much for your attention, ladies and gents. ONE FAITH. ONE FAMILY. ONE FORCE. ALL HAIL PASTOR!
  15. Hello everyone. I have just updated my kickstarter campaign by adding a link to the demo (just the first few scenes). Please be aware that the music is just a temp track for the moment. Thank you for your patience. I hope you find it of interest. If there are any issues please let me know. I'll try to fix it as soon as possible. Thank you again. Joel Portillo Yelth+Zhana (Prologue: Dawn of Descent) KS yelthzhana01.zip Deep within the jungles of Mesoamerica, sometime after the Spanish Conquistadors established a foothold in the New World, a young man bent on vengeance accidentally calls down an evil as old as the universe itself. The consequences are not his alone to bear. Gameplay Yelth + Zhana is a visual novel. Similar to the adventure books of the 70s and 80s, the player is given an opportunity to interact with the story by choosing a path for the protagonist to follow. The path can lead to a "good", "bad" or "neutral" ending. Depending on the ending, the story may or may not continue onward. The ultimate goal for any player and completest is to discover all the endings. Game Art
  16. Hello everyone We are a new indie game development studio that is launching a Kickstarter for our first visual novel: Analog Fantasy! Please check it out here: [link] This is a small preview of what the characters will look like: Some of the game art: More information and images can be found on the campaign page: [link] We'd be happy to answer any questions here !
  17. RockTheClockGaming, an independent game company of two, Caty Herndon and Marty Duff, presents to you, its first game, The Cold Case of Noella Bejerot! We've been working hard at this game for almost 2 years now and we're still not done! So please keep in mind that everything you see here may change in the future. The Cold Case of Noella Bejerot, is an exciting point and click adventure game where you search for clues, question witnesses, and put together the facts to figure out who dun it! In addition to this, it is also a visual novel with a rich story driven by the ever optimistic protagonist Grace Sinclair! Available for PC, Linux, and Mac. Download here!!! Please Support Us Here: Kickstarter Trailer Synopsis Grace Sinclair is a less than stellar student. In fact, she’s flunked out of her high school at 20 years old! That’s not even the worst of her problems. When she gets home later that day, her dad kicks her out! Now starving and homeless, our hero bravely steals a snack from the convenience store on the other side of town. Just then, a masked man comes in! He holds up the store, waving a gun around and demands for all the money in the register or there’ll be consequences.The police show up and out of luck, Grace is able to help them find out the identity of the robber. The head detective, Delilah Araceli, is so impressed she offers Grace a job. Feeling that this may be her chance to make a true difference in the world, she accepts the job! The only problem is, Grace does NOT have good reasoning skills and on top of that has a condition where she faints at the sight of blood! As you progress through the story, it’s up to Grace to solve cases from homicide to domestic abuse to the legends of the mysterious and murderous serial killer known only as “The Banshee”. All while she’s hiding her secret from her quirky co-workers, who I remind you are DETECTIVES, or else she’ll end up back on the streets! She’ll have to solve her hardest case yet when she faces, The Cold Case of Noella Bejerot. Here's what other people thought of our game when they play tested it! Characters Grace Sinclair Very optimistic, caring, and naive. She’s terrible at English (held back twice because of reading problems and started school a year late). Absolutely, adores her dad and takes care of him when he has episodes of intense depression. Faints at the sight of blood. Lem Yasui Very perceptive and sarcastic. He finds others in awkward or uncomfortable situations funny, and takes great enjoyment in placing them there though he’d never do anything to cause others harm. Has a lot of confidence and this can sometimes lead him to do odd things that he is convinced is normal such as ride elevators with his back turned to the door. He is also not very good at expressing his feelings or hearing feelings from others and can be rightly classified as a tsundere. Delilah Araceli Smart, clever, beautiful, and kind. Though she is intelligent and fun to be around, she is unaware of these qualities and as a result is self doubting and socially awkward. She believes that using the younger generation’s lingo will make her seem younger and more attractive but often comes off as trying too hard. George Poppell Family-oriented, can’t talk enough about his kids. Even carries around their sonograms and birth certificates. He’s not very social, and usually declares dramatic statements incorrectly when excited. For example, when he proposed to his wife, he told her he was having heart failure. When she insisted on bringing him to the hospital, he frantically apologized and said he meant that she had stolen his heart and he wanted to spend the rest of his life with her. Bernard Bejerot At his job, Bernard is very enthusiastic and no rule is too small to break. Off the clock, he is very endearing and kind. He cries at every movie where a county law is broken. He can’t get angry without tearing up and sincerely believes world peace can be achieved. Game Mechanics Finding Clues The Cold Case of Noella Bejerot isn't about clicking everything on the screen hoping you'll find everything. When you search for clues, everything that Grace thinks is important to the case will light up! This is done when you scroll your mouse over an important item. Everything you find is kept in the little evidence folder in the top left corner. Blood Meter Not all evidence is pretty. Sometimes they're covered in blood! Since Grace faints at the sight of blood, she can only look at 4 bloody items before passing out! It's up to you to decide which pieces of evidence will help your case or drive you around in circles! Don't worry though, the game will ask you whether or not you want to look at an item if it has blood on it. Questioning Witnesses Questioning witnesses is an important way to find clues and catch the villain! If you play good cop, some witnesses may feel comfortable opening up to you, but other witnesses will use it as a chance to take advantage of you and completely ignore your questions! If you play bad cop, some witnesses may feel scared and completely gush all the juicy details of the case! But! Other witnesses will get offended and not want to speak with you! It's up to you to figure out what kind of personality your witness has and what kinds of things you'll have to say to make them talk! If you don’t get any information out of your witness, the case will be that much harder to solve! Please support us here! Our Development Blog: https://thecoldcaseofnoellabejerot.wordpress.com Our free demo comes out this December so please follow us here so you don't miss its big release! Twitter: https://twitter.com/CCNBdev Facebook: https://www.facebook.com/TCCNB/
  18. Hey everyone! I made a post here a while back about a Kinetic Visual Novel series I'm working on called Viridescent Dragon. A few days ago I released the third chapter of my visual novel on itch.io, gamejolt and indiedb. I used Ren'py and it's available on Windows, Mac, Linux and Android devices. Official Website: http://viridescentdragon.weebly.com/ Here's the general story: After waking up in a forest, meet Charlotte, the smack-talking, amnesic dragon girl who travels with her friends on a quest to regain her memories... Who is she and where did she really come from? The journey won't be easy, as she will have to conquer many obstacles and find out the hidden truths about the world she travels through, the friends she makes, the reigning monarchs, and the deities that are worshiped... Thank you very much for checking out my game! Please be sure to leave feedback as I would love to hear from you! Also be sure to share with your friends!
  19. Panzer Hearts is a visual novel filled with romance and adventure. The setting is an alternative WW2 where the Third Reich is replaced with a war mongering “Empire” that is terrorizing its neighbors. The Empire has been in existence for a long time and it’s architecture and mythology combine European and ancient Egyptian themes into a unique concoction. The young men and women born and raised in the Empire see the war of aggression as justified. In our protagonist’s case, a chain of events and a cry from his past make him question his loyalty and his side on the conflict. The game contains a minigame where the player gets to build WW2 tanks. In Panzer Hearts you take the role of a young soldier, Bastian. Wounded in battle, Bastian gets a second chance to serve the Empire in a factory producing tanks. Some of the people in the factory are linked to Bastian’s past and some to his future. They say love is blind, but in this case love and where it leads our young protagonist can completely change his future and the course of the war. Progress 78/100 % We are developing our character art from Western Cartoon style to Anime style! Otherwise the game is pretty closed to finished! Staff or Team Members We are three friens from Helsinki, Finland (Europe). Also we have support members all over the world (U.S.A, Brazil, Russia...). Please consider helping us on social media. It would help tremendously! <3 Facebook: https://www.facebook.com/panzerhearts/ Tube: https://www.youtube.com/channel/UC3LM74CiiWragQduYU-OEbA Instagram: https://www.instagram.com/panzerhearts/ Twitter: https://twitter.com/PanzerHearts <3 THANK YOU FOR YOUR INTEREST in Panzer Hearts! <
  20. Itch.io | Game Jolt | Lemma Soft | Deviant Art Summary: It's been 30 years since the last war ended. The people of the world are slowly trying to recover from its devastating effects, but signs of another war are beginning to show themselves. Strange occurrences have been happening throughout the different layers of the world; creatures are running wild and chaos seems to be spreading everywhere. Is it possible that the previous threat to the world has returned? While all of this goes on, you live a quiet life in the Starkwood Forest; completely unaware of what's going on outside of your little patch of Forest. You're about to celebrate your 18th birthday with your parents, when a loud bang upon the door interrupts your party. You soon find yourself on the run, fighting for survival. Discover secrets about your past as you travel the world and come to terms with your role in the upcoming war. Will you be able to help put a stop to the magical disarray that continuously throws the world into war or will you become just another victim? Content Warning: This Visual Novel contains content that might not be suitable for some people: Coarse language, Depictions of Violence, Blood, Depression, Abuse, Suicide, Death, Illness, Disability, Sexuality, and other real life situations. Choose the Name and Gender of the Main Character (Male/Female/Neutral) Choose from 4 Different Story Routes. Each route has its own unique cast and enemies. 13 Different Allies to Romance or Befriend Unlockable Profiles for Each Character104 CGs Total Between Every Route and Character (When Full Game Is Complete) Map that Updates Based On Your Location In Game Clickable Encyclopedia Entries Hidden Easter Eggs Health Bar (Must Keep Healthy or You Will Die. When Full Game Is Complete) 28 Attainable Achievements (When Full Game Is Complete) 6 Good and 6 Bad Endings for Each Route (When Full Game Is Complete) * CHARACTER ART SUBJECT TO CHANGE AFTER GAME DEMOS ARE DONE * Underground Cast: Kaiden - Age 206 - Incubus Demon- Acts as the main guard for the MC. Zander - Age 140 - Dragon - Mercenary who feels like it's his job to protect the innocent (A.K.A The MC).Salem - Age 73 - Vampire - Lone Wolf Assassin trying to save the world. They only protect you because it'll save the world.Whisper - Age??? - Spider Demon - In charge of wrangling spider demons in the Underground. Forest Cast: Felix & Fernie - Age 90/15 - Wolf Demon/Wolf- Guardians of the forest, thus it's their job to defend you. Bennet - Age 28 - Human - Demon Hunter working for the DHA. In charge of protecting civilization from demons/magical creatures.Sylphy - Age 28 - Water Nymph - An innocent nymph caught up in your fight. Chooses to defend you cause you're her new "friend". Fields Cast: Dante- Age 23 - Human - A necromancer who travels the fields to ward off the undead. Hates traveling alone, so he comes with you.Onyx- Age 122 - Deva - The right-hand man of the King of the Surface World. A Family friend who decides to protect you. Iris- Age 17 - Fairy - Spoiled brat who ran away from home and commands you to protect her while she travels. Mountains Cast: Kyo- Age 18 - Halfbreed- Rebellious and harsh teen who wants to see the world. Ryo- Age 18 - Halfbreed- Unlike his twin brother, Ryo is a nice kid who just wants the world to be peaceful. Ebony- Age 138 - Royal Vampire - Cold and Sarcastic, Ebony struggles to find something to live for. She guards the MC in order to protect the world. Each Character comes with a variety of different poses and evolutions. - Plot: 100%- Script: 100% - Character Sprites: 100%- Programming: 30% (1 of 3 Demos Done. Each demo is 2 chapters of the game.)- Backgrounds : 100%- Songs & Sound Effects: 100%- GUI: 100% Update #1- 10/29/2017- Game Demo #1, V1.0, Released! Update #2- 12/20/2017- Game Demo #1, V1.2, Released! Added a history menu, rollback function, made changes to dialogue, added new menus and a little more emotion to the game, all based on BETA tester feedback. Download Demo V.1.0 (Version 2) Through Itch.io: HERE Questions for You: 1.) What made you decide to check out my Visual Novel? 2.) Who is(are) your favorite character(s) and why? 3.) Who is(are) your least favorite character(s) and why? 4.) What did you like least and most about this Visual Novel? 5.) Is there anything you think could be improved? Anything that should be removed? Anything I need to add to this Visual Novel? If you have any critiques, advice, or questions, feel free to message me at: liztehgamer@gmail.com
  21. Risqué Vice is an adult game about Rebecca and her journey to become a successful girl and (hopefully) pay the rent. Rebecca - or Becca, if you prefer - will start as a hot humble girl and with your help, she'll become a true star of the porn industry! ~ Start from the bottom: build your destiny. From a broke girl to a Porn Industry's Diva. ~ A journey-driven adventure with arcade aspects. ~ 3D rendered scenes with post-processing to assure not only sexy but also creative and beautiful scenes. ~ Manage your own Porn Studio! ~ Gather materials for the artisan and she'll create everything you need for your studio! ~ Meet famous pornstars, such as Elisa Lan, Natasha Gray and Jewel Jetson! ~ Lots of fetishes! ~ And much more! Risqué Vice 0.1.3 for Windows Risqué Vice 0.1.0 for Mac If you honestly enjoy the game and also would like to support what I'm doing, please, consider supporting me on Patreon. There are some cool rewards there! Thanks a lot for making it possible, people! Yous truly, Langdon Alger
  22. The Cold Case of Noella Bejerot

    Hi there! I'm developing my first ever visual novel called The Cold Case of Noella Bejerot. It's a detective story about a girl named Grace Sinclair who gets kicked out of high school, kicked out of her house, and wanders the streets in search of a home. Things start to look up when she gets offered a job as a detective! The only problem is... how can a girl who faints at the sight of blood solve murder cases? If that sounds interesting, feel free to look at exclusive sneak peak into the actual writing of the game here: https://thecoldcaseofnoellabejerot.wordpress.com/2017/09/27/short-excerpt That's a pretty basic of the synopsis I have on the story. Here's a more detailed version of the story here: Grace Sinclair is a less than stellar student. In fact, she’s flunked out of her high school at 20 years old! That’s not even the worst of her problems. Her dad kicks her out, and now starving and homeless, our hero bravely steals a snack from the convenience store on the other side of town. Just then, a masked man comes in! He holds up the store, waving a gun around and demands for all the money in the register or there’ll be consequences.The police show up and out of luck, Grace is able to help them find out the identity of the robber. The head detective, Delilah Araceli, is so impressed she offers Grace a job. Feeling that this may be her chance to make a true difference in the world, she accepts the job! The only problem is, Grace does NOT have good reasoning skills and on top of that has a condition where she faints at the sight of blood! As you progress through the story, it’s up to Grace to solve cases from homicide to domestic abuse to the legends of the mysterious and murderous serial killer known only as “The Banshee”. All while she’s hiding her secret from her quirky co-workers, who I remind you are DETECTIVES, before she ends up back on the street! She’ll have to solve her hardest case yet when she faces, The Cold Case of Noella Bejerot. You'll meet some interesting characters that I will be posting about next week on my wordpress. I post a blog every Wednesday. Next Wednesday, is the start of character spotlights, so you won't want to miss it! Please feel free to check it out here: https://thecoldcaseofnoellabejerot.wordpress.com For more real time updates on the development of the game, I post them here: https://twitter.com/CCNBdev I would love to here feedback on your thoughts about the story! Our demo will be released late November/early December!
  23. Hey what is up guys! My name is Stone and i am a visual novel creator. Currently i am looking for a character design artist for our upcoming visual novel. We do Pay you per character design. If you are intrested please reply to this post or email me at simplyappproductions@gmail.com THANKS FOR READING!
  24. Hello, we are Broken Hammer Games. Our current project in development is: All is Fair in Dust and Air. VNdb: https://vndb.org/v21699 We are originally a fan team, turned indie developer who has a contract with Muse Games, the creators of Guns of Icarus. Our VN is based on the Guns of Icarus world. A steampunk/dieselpunk kind of world where airships are the main method of travel. Our story currently spans every nation faction within the world of Guns of Icarus and is expected to clock in past 700,000 word count. Being based within the world of Guns of Icarus, Dust and Air attempts to tell a story based on the pieces of lore that Muse has created. Their world lore is very open and vague, giving us plenty of room to flesh it out with this story. Our story is not canon, but it is within the realm of possibility and Muse could certainly choose to make some of it canon later. For more details you can check out our website: https://www.brokenhammergames.com or visit our IndieGoGo page: https://www.indiegogo.com/projects/all-is-fair-in-dust-and-air-visual-novel-anime/x/16780722#/ Our current progress is we are in active development on our initial neutral arc story. Between 40-50%. There is an alpha demo up here which offers the first day of that story: https://www.brokenhammergames.com/demo-download The story arcs are all finished in at least draft format. Edit passes are taking place in prep for production. Recruitment is open but we are looking only for serious people who are interested in long term commitments with the project. Most of us work day jobs or have college so we're understanding about limitations for workloads. But more than that, we seek people who will mesh well with our current team. Art styles/writing styles/etc. We want this project to be as much your project as it is ours. You can drop us a line at feedback@brokenhammergames.com . Most recruitment decisions will take place on conclusion of our IndieGoGo campaign. Thanks! SCREENSHOTS!
  25. (full video trailer coming soon) Download the free demo and delve straight into the adventure...! Kickstarter: Coming Soon! Capital punishment hasn't occurred in the United Kingdom since 1964, but, on the 15th March 2019, a colossal domestic terrorist attack on the state's most prestigious law school leaves the criminal legal system in chaos. With thousands of deaths, survivor Storm Sente, a mere 20-year-old law student, finds himself called to the bar to fulfil his premature duty. But as the so-called People's Movement for the Revival of Capital Punishment grows into an ever-larger, ever-present threat, the bar is by no means a safe place to be. With even the long-standing local police corruption rearing its ugly head, there's more to fight against than the cases themselves as friends become almost indistinguishable from enemies – the very future of law and order hangs in the balance, from forces both inside and out. Join Storm and investigate crime scenes, defend clients in court, achieve justice for the innocent and – with a bit of luck – uncover the truth of the fateful terrorist attack and the sprawling cult behind it. Acquittal: Induction™, the first instalment in a planned series, was born from inspiration from Capcom's Ace Attorney series and is in many ways a homage. Alternating between the investigation of criminal cases at the crime scene and the defence of clients in heated courtroom trials, it inherits its basic mechanics from the classic visual novel series, while taking and running with those core concepts. The game draws more inspiration from both British courtroom dramas and real-life cases, also adapting the genre to a format more befitting the PC/Steam platform, featuring updated, stylish graphics and new Sherlockian game mechanics (such as Testimony Analysis, Brainstorming and Concatenation) in the way of divergent thinking. These new game modes allow for logic and puzzle-solving like never seen before, moving from pointing out simple contradictions in testimonies to deducing complex facts and theories in order to fight your case and uncover the truth. Featuring a distinctive style, innovative gameplay mechanics and an epic story with a colourful cast of characters to match, Acquittal: Induction is comprised of five episodes, each longer and more challenging than the last. The 1st of these (The First Daybreak) is available to be sampled in the demo. The subsequent episodes will be released incrementally (as free updates included in the purchase) as development completes with funding. This law-drama adventure game will be available for PC, Mac and Linux, to be released on Steam. The first episode of Acquittal: Induction has been completed, of which the entire first half is available for free to download as the demo. With further funding, the remaining four episodes will be completed in turn and released incrementally, as updates to the original game. Releasing episodes in this pseudo-agile way ensures security for the project, allowing players to be able to download and start playing content as soon as it's ready, rather than waiting a potentially painfully long time until the entirety of the game is completed. In addition, we'll be launching on Steam in order to get the game released on one of the best and most powerful distribution platforms around, supporting cloud save services, achievements, and much more! Though produced, developed, programmed and written by Procella Games, a great number of hugely talented people have already contributed to the various elements going into the game: Composers |Caleb Cuzner · Sherrick Wiegel Arranger |Ryuno VFX artist |Lazcht (Stellar-Ø) Sound designer |Clea Leshlick (Stellar-Ø) Character artist |Daphne Robinson Character animator |David Fuentes Background/incidental artists |Badriel · Julian Seifert GUI/logo designer |Juan Mojica Videographer |WhiteCharisma Prototype concept artist |Nicole Aniceto Prototype character artist |Karl Rillera Prototype background/animation artist |Alexis Rillera Prototype GUI designer |Angel Wareman Not to mention the wide range of voice talent: Storm Sente |Austin Lee Matthews Sebastian Donovan |David J. Dixon Lizzy Harrison |Kira Buckland Charlie Lawrence |Corey Holland Howard Silberling |Joshua Tomar Terri Wonder |Kristyn Mass The graphical interfaces and sound design for the entire game have already been fully completed. The original soundtrack has been fully composed (available physically as a reward tier...!), while the tracks for the first episode have been fully mastered - funding will also complete mastering for the rest. Here's a sample of the orchestral/electronic soundtrack as composed by Caleb Cuzner/Sherrick Wiegel and arranged by Ryuno. Acquittal: Induction's sleek GUI was designed by Juan Mojica, allowing for streamlined organisation of collected evidence and personnel profiles, with the dynamic screen animations and stylish divergent thinking interfaces being designed by Lazcht of Stellar-Ø. As such, the majority of funding for the remainder of the game will go into producing more of the vibrant character designs and animations and stunning backgrounds. The backgrounds for the courtroom were designed based on real British Crown Courts, expertly brought to life by Badriel, with the colourful cast of characters vividly designed and realised by Daphne Robinson and fluently animated by David Fuentes. - - - - - I've always been interested in English criminal law, and have toyed around with the idea of bringing the magnificent British courtroom dramas into a collaboration with one of my favourite game series, Ace Attorney. I hope fans of Phoenix Wright, Britain, criminal law, visual novels and PC gaming can all come together and hopefully enjoy this exciting project! Please do check out the demo, share your feedback and comments, follow us on social media and help share with others! In particular, liking us on Facebook and/or following us on Twitter is by far the best way to stay up-to-date with all the incoming news.
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