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Found 41 results

  1. WATCH THE TRAILER "She's perfect." Clint married the girl of his dreams and moved to a new city with her. He was ready to navigate the highs and lows of their relationship, but nobody expected things to go out of control. Artificial Iridescence is a kinetic visual novel that tells the story of long-time sweethearts, Clint and Ava. In between lifestyle adjustments and a secret project, they learn to compromise. But when the gravity of how far reality is from how they imagined it to be, they realize that there's more to marriage than playing house. Forced to face the consequences of their choices, can they survive as husband and wife?
  2. So I've been working really hard on this VN for the last few months and I'd love to get more feedback of this game. Spectra is a Different Visual Novel that takes your expectation and throws them straight out of the window. You play yourself as you try to help out a mysterious personified color to fix the program they inhabit and to get the Art program Spectra to run again. But beware! Everything isn't always what it seems and things will go crazy the longer you play. The Game is about 2 hours long and features a lot of choices as well as a literally colorful cast of characters. Check it out here: https://daleeny.itch.io/spectra Feel free to tell me what you liked and disliked about the game so I can update Spectra and make it even better over time! Thank you for your time!
  3. My First Castellan

    Project Introduction My First Castellan is Elysium Studios' first visual novel and it's a romance-mystery in an alternate history universe. Visual Novel Synopsis Ever thought you had a bad day at work? Harlequin Beaumont has you beat. You see, he just got a sweet job as Castellan of Vernon and on his first day in town, his family’s reputation as a bunch of party animals precedes him. This, of course, makes him seem like a young, naive fool to his new personal assistant, Ruby Fox. After trying to joke around with the castle’s security staff, he proceeds to his room to retire for the night… only to be held down and injected with a magical elixir. When he wakes up three days later, he finds his best friend, the Crown Prince of Cordonia, at his bed side… and he is now a she. You both work together to try to hunt down the truth of the conspiracy against you as you fulfill your obligations as Castellan. Navigating both the Royal Court and the nobility, as well as Cordonia’s seedy criminal underbelly, you can discover a plot that stretches to the highest levels of Cordonian society that leaves you wondering, can you really trust anyone? In Episode One, you get to know Northwinter, the capitol of Vernon and your new home. And what better way than a festival? After you are installed as Castellan of Vernon, you get thrown into the celebration of the Greater Feast and culminating with the Winter Solstice. However, the conspirators who changed Harley left something very important behind: one of their own! Because of the crowds and tourists, he's having a hard time leaving Northwinter. Your objective is to hunt him down while not panicking the crowd and get the details about what happened to you. Staff or Team Members Apart from myself, we also have Madison Taylor (artist from the Least Likely Magical Girl web comic) doing the background art and DaphInteresting (character artist who did the Panzermadels art) doing the character art. Matthew Myers (L33tMusic) is doing the original sound track, Atomic-Invasion is doing the logo and GUI, and WhiteCharisma is finishing up the trailer. Progress The project is 100% written and since we've gotten to the point where we've gotten as much assets as we could with the resources we have, we're going to be launching a Kickstarter soon. Background art is around 10-15% completed, character art is 7% done, the theme song for the OST is done, and we're working to get started on the GUI. Originally, the game was a one-off, 100,000 word VN but after serious thought and introspection, we decided to make it into a series because the pacing was wrong doing it in one go with only 100,000 words. We're aiming for an August early release on Steam/itch.io and a December full release. Extra relevant information My First Castellan on itch.io Contact info: hewwo@elysium.coop
  4. Produced by MIYU Studio, MIYU is an upcoming commercial episodic kinetic visual novel about depression, mental health awareness, time, space, life and love. One fateful night you’re walking along the beach a few days before your vacation finishes and you see a girl standing by herself. Not wanting to leave her alone you decide to interact with her. For this one simple action it catches the attention of Yahdeus the God Of Gods, it leads to a domino effect that changes your life forever and also the world. An episodic story that expands beyond multiple time and dimension where you must uncover the secrets of the universe and potentially discover a secret that has been kept away from humanity since the beginning of time. CHARACTERS: Takeru: A shy but smart young adult who just finished college and has decided to take a break before setting off and finally starting his career as a Counselor. He's known for being shy and curious with knowing everything that there is to life. However, even his close friend Tomoya finds him distant at times. He loves to play games and read manga during his free time. Unbeknownst to everyone, Takeru suffers from depression and anxiety due to his traumatic childhood. Miyu: She’s a very sweet girl who wants to do her best in the world and leave her mark on it. However, she’s been raised by an abusive father and mother who constantly verbally abuse her for having mental development issues. There’s also this sense of mystery surrounding her life. Sometimes she hears voices in her head talking to her but the only word she hears is “Yahdeus”. She’s never figured out what it means but has decided to not tell anyone about it. Her hobbies consist of painting, bird watching and playing video games. FEATURES: Kinectic Episodic Novel, 5 hours long Screenshots DEVELOPMENT UPDATES * Please check back around 3/31/2019 for the next update! FUTURE PLANS: Demo, Kickstarter, Website Episode 2, Patreon for future projects NOTE: MIYU is an episodic kinectic visual novel that will be broken up to 5 parts. The writing for part 1 is around 60% done. It needs a significant amount of editing and proofreading, but I’m hoping this story should be released in late July/August. The character art that is currently displayed is a place holder until future notice when I am able to swap them out for the final character art. The story will be commercial and should cost around $6.99 For more updates please check this post weekly for weekly updates. I am hoping to have a demo done in a month. Tell me what you think about what is shown so far. We will soon have a website completed for the project.
  5. Hello! I'm here again to represent the original work of my team. We called ourselves The Wrecking Crew. Previously we've created a meme card battle visual novel called Dark Lords Don't Give A . Now, our current ongoing project is called CloudNovel Breakdown. Before we start, you need to know that The Wrecking Crew is basically a gathering of CloudNovel developers who want to have fun by trolling players. Kinda like a stress-reliever break from our actual, serious project. So yeah, from times to times, we gathered together and do a small project like this. A HEAVY WARNING: Do not play our game if you're depressed, stressed or anticipating a serious game. STORY Play as the main character (customizable name), a noob developer in an engine CloudNovel. As she is about to publish her first visual novel, a bug occurred! Now, she is responsible to go on the journey, entering the visual novels' worlds one by one to find a magic button that will reset the server as well as fixing all the bugs. Story Origin Actually, the story is inspired by the actual incident that happens in CloudNovel. At that time, the users of CloudNovel was growing in numbers so we had to move to a new server to accommodate those numbers. However, after we moved, something went wrong with the server where the site would slow down abruptly and sometimes just inaccessible. Thus, while we're waiting for the server company to fix this problem, the only temporary solution to solve this was by asking the site owner, Sonya to press the reset button. SO here comes the actual, real and unofficial description of the game. You create a game, you publish it, a bug happens. Called site owner, wait for the bugs to be fixed, but oh shoot! Your bugs are contagious! You are forced to enter the visual novel world to find that magic button in the hope it will fix the engine. NOTE: Due to your contagious bug, the visual novel worlds you entered would have bugs too. Anyway, we hope you a safe journey. FEATURES: We worked with several artists/developers/writers to do this. Each of them will make their own visual novel inside the game. So we will have different styles of art and for non-artist developers cum writers, they will be using a free art material. So in other words, features we'll be having are: FREE! Different art style from different artists (including unfinished art) or free-to-use art Different genres of story (all-in-one VN) Bugs, many bugs Sometimes, MC would transmigrate to a different body in certain worlds, so MC can also be male sometimes. MAIN CHARACTER is a female character who is eager to try out a visual novel engine and somehow she ended up making a bug while she's trying to publish her first visual novel. Original MC Art by fluffness MC in another visual novel world Art by megumi ART AND SCREENSHOT Yup, we've made the MC cries a lot. Art by Haryu If you haven't realized yet, this is a meme game. We've made this for fun. This is our stress-reliever. If you decide to try playing this game, please do note that YOUR ENJOYMENT IS NOT GUARANTEED! We planned to release this game on the 1st April on CloudNovel site.
  6. KICKSTARTER || TWITTER Welcome to Love Shore, a city that transforms at night. The futuristic metropolis also just happens to also be populated with cyborgs, old gods hidden in the depths of a criminal underground, and humans eager to crawl their way to the top, no matter what the cost. After a fertility crisis changed the landscape of the city for good, a single company stepped in to help the residents: Life S. Incorporated, a biotech firm that claimed to be able to build life out of raw DNA, creating a fully formed human with thoughts, feelings, and morality of their own. Their minds, physical appearance, and personality would be drawn from their parents’ DNA, but the children would be ‘born’ using artificial bodies. This new generation would be called the S.Humans: a non-aging, tough form of new life. Love Shore is a visual novel game that takes concepts we've always loved in sci-fi, action, and horror and blends them together to create something wild. It features a queer, diverse cast, a seemingly endless city, and a story of coming into yourself and doing what you think is right…with a heavy dose of drama and violence mixed in for good measure. Love Shore features two playable protagonists with four romanceable options, each with their own storylines. The cast is entirely LGBT+. The game’s projected features will include 12 chapters, 24 possible endings, 60 CGs, 25 unique locations, and an original soundtrack. Follow one of two protagonists, Farah or Sam, as you investigate the city's criminal underbelly, and help your companions on their quests for redemption, love, and power. Love Shore has a cast of vastly different individuals, from S.Humans to Gods. Each person is unique in their motivations and in the way they interact with the world, and with you. Be careful to choose your friends and lovers wisely. Protagonists Love Shore is a vast and intricate city, and you’re going to need some local help to find out what’s going on. Each of your companions have different strengths, weaknesses, and connections that can either help or hinder you. Your companions can be your love interests, or you can just pursue true bromance: the choice is yours. All companions in Love Shore have an approval rating for Sam or Farah, based on their interactions with them, and these ratings can unlock new dialogue and different paths! If you want to check out all the companions, check out our Kickstarter! THE TEAM The beautiful sprites featured in Love Shore (as well as all the CGs) are done by Kabo. They are the lead character designer with a deep love for fashion and neon. (Hence, perfect for Love Shore). Zi is the amazing individual behind all the environments you see in game! She is an illustrator and concept artist who loves doing promotional work inspired by film. And that beautiful menu you see above? That’s by our UI Designer Sonja, who contributes a retro-sleek and professional look to the game. Besides being a huge memer, they have worked on a variety of design projects and games, both personal and professional. Son M. and Emmett are the co-writers of Love Shore, who additionally moonlight as producers for the game. Jason is a freelance programmer, and founder of indie gamedev studio Stray Basilisk. He's a dedicated sci-fi nerd, and card-carrying Philip K Dick and Stanislaw Lem fanboy. Jason joined the team to help bring Perfect Garbage's creative vision for Love Shore into reality. Jayson is the musical brains behind our soundtrack. He is an independent artist, musician who makes his own music and has worked on sound design for a handful of projects. Our theme song (the one that plays during the credits/menu) was composed and produced by 1X4X44R exclusively for Love Shore. If you like the sound, check out their other music! We are trying to reach $50,000 on Kickstarter! It's a steep goal, I know, but to pay for the art fairly, the music and programming, it's the smallest amount we could ask! The majority of the funding goes straight into the art (53%). Art - 53% UI Design - 4% Game Development / Programming - 22% Sound - 2% Writing - 19% [DEMO FOR MAC OR PC] Features the “First Chapter” of Love Shore and acts as a World/Character introduction to showcase the art, music and storytelling that will be present in the completed game. Two main characters with completely unique, yet intertwining stories to choose from Each character has four romanceable options Rated 17+ for mature language, sexual themes, and violence. THE DEMO DOES NOT INCLUDE MATURE CONTENT. The demo of Love Shore is a work in progress, showcasing our team’s abilities to produce a story of this caliber. There are no save/load options but should take only 30 minutes to play both character introductions. There are an estimated 12 chapters per route included in the final game. Thanks for taking the time to look over this! It's a project I'm very passionate about and I'm still learning my way, even during this kickstarter! Please Enjoy! KICKSTARTER
  7. "We thought we were helping mankind ... but all we did was create another monster." DEVELOPMENT BLOG I FACEBOOK I ITCH.IO In a time where human life is sparse and fragile; Adeline, a prisoner of the government has kept quiet about all she has seen. She was once a unique asset to the government and she participated in a group effort to keep humanity safe. But somehow the organization she was a part of began to crumble and all that was left was a pile of bodies and Adeline. It's been over 6 months of containment for her and she has yet to reveal anything to anyone. Until you come in. *Play as multiple characters to gain alternate perspectives of the story to discover the truth. *Light RPG elements throughout the entire game. *Option to turn off Blood/Gore/ and Horror elements in CG's. *Point and Click options to search backgrounds and new locations. MORE CHARACTERS AND DETAILS TO BE ADDED IN THE NEAR FUTURE. PERTAINING TO DEMO ONLY SPRITES: 20% MUSIC: 15% SCRIPT: 100% PROGRAMMING: 10% RPG PROGRAMMING: 20% GUI: 15% LOGO: 100% BG: 0% CG: 0% ADDITIONAL INFO: DEMO RELEASE IS SCHEDULED FOR MAY 2019 AND A KICKSTARTER CAMPAIGN WOULD FOLLOW 2 WEEKS LATER. WE ARE STILL IN EARLY DEVELOPMENT, BUT QUESTIONS AND SUGGESTIONS ARE MORE THAN WELCOME! WE WILL UPDATE AS DEVELOPMENT CONTINUES. THANK YOU FOR YOUR TIME! QUESTIONS AND FEEDBACK ARE WELCOME! *Are you interested in playing the demo? *Are light RPG elements an enhancement to a game or a distraction? *Is the artwork satisfying for a visual novel so far? *Any tips on improvement, ideas or suggestions as we develop the game?
  8. Available on Steam: https://store.steampowered.com/app/857470/NEKOKORO One day Mark's life is turned upside-down thanks to unexpected, cute and fluffy roommates! Not only they are catgirls, but also shapeshifting beings from space! Forced to leave their planet, three sisters find shelter on Earth. Charming, but stupid Rose, timid bookworm Lily and calm engineer Iris! Will they be able to return home? How will they change main character's daily life? Find out in this lighthearted romance Visual Novel intertwined with comedy, a bit of drama, science-fiction and fantasy! Game features: Adorable and fluffy catgirls! Three distinct character stories! Partially animated characters and backgrounds! Pleasant and energetic music! Overflowing cuteness! About 2 hours of content! Meet Lily, Rose and Iris: Estimated release date: Q4 2018. Any feedback will be appreciated! What do you think? Do you have any expectations?
  9. Hello everyone! Today I wanted to share with you the VN I've been working on with some friends. After that, i wanted to share the peculiar history behind the development, as we've had many questions that can only be answered by asking you directly. It is important to us that you give us your feedback, whether you like the project or not (especially if you don't!): “Rejoice, brothers and sisters, for The Answer has been proclaimed. Blessed be those who know how to listen.” -Nova City foundation chronicles In a world torn apart by crisis, war and hunger, our old leaders faced a dilemma: either find an answer to the conflict or leave humanity to its imminent destruction. They chose the answer. But this answer was not found, it was built. Nova City, humanity´s new hope Nova City is a vibrant symbol of hope and progress. It stands over the ruins of the war-torn world we left behind. Bursting with life and commerce, it seems unthinkable that the city itself is also a massive computer built to house “The Answer”: a system created to govern in the most rational and optimized way, excluding humanity from the exercise of political power. The Answer has brought prosperity to Nova City, and its citizens have lived devoid of major conflicts for over two centuries. Inside an apartment of this city, you wake up to find a tarot card that someone must have slipped under your door. The message is clear: The Fortune Teller has chosen you as the next victim. Afraid to leave your apartment, you rush to your computer to make a call that will change the lives of many people (or even end them) as the delicate balance of power in the city begins to shift. Embark on this noir tale of mystery and intrigue that will pit humanity’s reason against our own inevitable emotional nature. Game & Features From the start, you have locked yourself in your apartment to hide from the serial killer called "The Fortune Teller". In such a predicament, you’ll be interacting with Nova City and its people through your computer’s screen. From your computer, you’ll be able to make calls, tap into people’s phones and gain access to confidential information. You’ll also be able to hack into security systems in order to, for example, tail someone through traffic light’s camera feeds. During the course of the story, you’ll be able to create alliances with Nova City’s most important factions, gaining powerful friends (and enemies) in the process. Hacklist is currently being developed for PC/Mac. Features: Emotion Compass: Allows you to see how people feel, and how their emotional state changes as you touch certain topics. This will allow you to call bluffs, understand people better, push them to act in certain ways or set the mood for intimate conversations. Profiler: You'll have access to police reports for everyone you speak to. The profiler updates itself as new events unfold, and will give you some insights and hints about your contact's personality, letting you know how people may react differently to the same emotions. Hacklist also presents some new mechanics to the usual VN structure in the form of Apps you can use at any time during your experience: Skall: A videochat app where most dialogues/scenes will happen. Watermelon News: A social network where you'll be able to read people's posts and Nova City News. Remote.hack: Access networks, hack into security cameras, tap phones, and get into other people's computers to reveal their darkest secrets. The story behind the story... (and how your opinion will decide the changes we'll make) So! We're a team of 6 living and working in Caracas, Venezuela. This is a project born a couple of years ago in a itch.io game jam, back when it looked like this: (and yep... that's me!) After the jam, the project leads wanted to continue the project. I couldn't at that time because of my job, so they formed Caustic Games to do it. That's how the second version of Hacklist was born. It was a much more polished product, and it had a new cyberpunk/vaporwave style. This version was approved on Square Enix Collective, where you can still play the demo. (That's Kentai on the center. They grow up so fast! *sniff*) (A screenshot of our pseudo-antagonist Clive Jackson. Remember the name, we'll come back to him in a bit!) The campaign was successful, and we received a lot of feedback that helped us detect some flaws we had. Around this time, 2 of the main artists left the project, and the remaining artist and myself (i had just joined the team) couldn't accurately replicate the previous artist's style, so we were forced to abandon a style we liked in favor of making a new one that we could handle better. Eventually, we rewrote the whole story, keeping the same characters and archetypes mostly intact. But this story was to be set in a futuristic utopia, rather than the bleak future from the previous cyberpunk setting. After some time, we decided that a futuristic Art Deco setting was perfect for the mood of future, progress and empowerment we wanted Nova City to irradiate. ...And then we hit a pretty hard roadblock: none of the characters we were designing were aesthetically cohesive with either the tone and setting, or the environment itself. So we started to make some tests on styles for the characters... ...then we made some more... ...and MORE... We finally set out to define the style and technique we would have for the in-game art, and it went down to these three versions of Clive Jackson (the guy i told you to remember from the previous version!): Aaaand that's where we stand now! we decided internally to go with the third option, as we felt the technique blended better with the background and the character was designed to resemble an Art Deco statue, from the volumetrization to the edgy style from illustrations of the 1920's, 30's and 40's. The thing is, we kind of went open minded about changing the anime style to something that better reflected the world where the story is taking place, but none of us has seen more than a handful of non-anime visual novels, and have no idea if this art style is actually appealing or if it is, on the contrary, something that would disuade readers. Here's where you come into play! We need your feedback and opinion about the project, as asking you guys directly is the only possible way for us to know we're on the right track. We would love it if you took the time to watch the concepts, mockups and screens and tell us, honestly, which images do you find more appealing, and if the current state of art style is something you might want to see in a VN. Do you think non-anime style in VNs is something detrimental? or do you think it-s a welcome change of routine? Please let us know what you think! Thank you for reading through the end! Anything you can comment on the project is a HUGE help for us! -Jorge Veloso AKA "Vel", Artist at Caustic Games Our Team Hacklist on Facebook VNDB entry still in progress...
  10. Please note, Arosia only supports Windows (32/64 bit) in 1920 x 1080 resolution at this time. Arosia is an erotic storybook; it’s a nontraditional visual novel (OELVN). Fully-voiced; written & illustrated by two female artists. We release free updates monthly, adding new characters, stories and paths. VNDB link Arosia will only become more expensive over time. Read more about our pricing plan. You can play Arosia right now by becoming a Patron. We’ll release a free demo and launch early access on Itch.io in April 2018. We will be running a Kickstarter with Early Bird specials in May 2018. Arosia will be available on Steam in June 2018. Join our Community Discord server! Features – Arosia is a non-traditional visual novel, featuring a growing collection of short, erotic tales that can be completed in 20-40 minutes. – We release free updates every single month – Each story offers multiple paths with at least two different endings. – All stories are fully narrated by female voice actresses. – Each story features 5+ gorgeous illustrations by IvyFetish. – All writing by Lily Black, a master storyteller. – Play with your choice of: keyboard, mouse, or gamepad; touch probably supported (but untested atm) – The game runs on a custom game engine that features a clean, functional UI and minimalistic features; the engine is coded and maintained by Lily Black and is developed using Unity 3D. – Our game is not pornographic, but we do offer a free patch that adds in additional, erotic content. Please note, Arosia only supports Windows (32/64 bit) in 1920 x 1080 resolution at this time. Our Growing List of Content March 2018 - The Witch Tree - Summer Route | 7 scenes | 3,300+ Words | 35m+ audio | 8 illustrations April 2018 - Teen Succubus - Poison Route | Work In Progress! More Info We are launching our demo and alpha next month (April 2018)! We decided on pricing for our game. We committed to doing free, monthly updates. We announced a free patch to uncensor our game. Help Us! We really need you! And no, this isn't a plea for patrons. We created a mission statement for partnering with others. This definitely includes you! Please take a moment to read it. And when you're done with that, join our new Community Discord!
  11. Turmoil of the Seven is live on Kickstarter now! Please check it out and play the demo if you're interested! Link to the demo: https://files.fm/u/x7gtdtye In the distant future, humanity embraces the end of the Crusade of Man an intergalactic war that left the entire galaxy unbalanced. The most weakest population, the humans, have now became the most powerful and dominant race in the galaxy. Xenophobia for many humans is a thing of the past, but now as a new era is ushered in, this encourages much nationalism and free thinking for many humans. The Alliance of Free Systems which is the most powerful nation out of the now emerging seven, no longer has its firm grasp on the universe. For many, it was perhaps the end of the Crusade of Man that caused humanity to split, but for others it was during the conflict that instigated a division of humanity. As this new era of revolutions and ideologies dawns, what are the chances of the full unification of humanity like in the past? Or perhaps humanity will be chastised by the other races of the galaxy, once the humans finish fighting among each other? Here are the main characters of the story: For more information on the characters and factions please check out the Kickstarter! Thank you all for taking time to view this post! I tried to make this post short and simple for everyone to read.
  12. NOW LIVE ON KICKSTARTER: https://www.kickstarter.com/projects/borokaistudio/omega-pattern-visual-novel OMEGA PATTERN The content of this post is available in Spanish on http://www.patronomega.com/es/kickstarter/kickstarter-patron-omega/ KICKSTARTER VIDEO FIRST PART The Omega Pattern's first part and free demo are already available on Steam (it has been Greenlit by the Community), Itch.io, Google Play and the App Store: http://www.patronomega.com/en/#download ANALYSES Cubed3 (7/10): "Omega Pattern HD is delightful, interesting, and above all else, worth the price of admission... It's going to be a lot of fun to see how this story progresses as the future episodes come out, as Shaiel's story is definitely going to feel unique amongst the many other entries in this genre." GameRamble (7,7/10): “The story is genuinely intriguing and the choices you get to make actually impacts the story, which is a nice touch... The soundtrack is really solid... Fans of the genre who don’t mind trading in length for replay value should definitely try out Omega Pattern.” Softpedia: “A very promising visual novel... Play your part in a strange world controlled by a powerful corporation and make the desired choices to steer the plot... Fight against an evil organization bent on ruling the world... Nice artwork and many choices to be made.” CGR (7,75/10): "At this current point, Omega Pattern is already a great title and it has me awaiting what comes next for my multiple versions of Shaiel and the decisions that have affected the men that he has become." Español Multianime (8.5/10): "La toma de decisiones es un apartado ampliamente diferenciador, ya que en Patrón Omega, dependiendo de las opciones que vayamos tomando, nuestro personaje irá evolucionando, incluso hasta en sus poderes, ya que El Patrón Omega depende de la personalidad del humano, y gracias al abanico de opciones, podemos rejugarlo y en serio se agradece bastante." Uvejuegos (7/10): "Buena historia, personajes interesantes (en su mayoría), critica social recurrente, lenguaje puramente español así como notable diseño visual y musical. Sin duda es un juego que debería llamar más la atención al público, y no sólo al experto en visual novels." WHAT MAKE IT DIFFERENT? Omega Pattern seeks to offer a more personal and deeper experience in the visual novel genre. In Omega Pattern, we ‘reinvent’ the visual novel concept by giving you the opportunity to choose the main character’s personality in a prologue where you will recall his past. Every personality defines a character with his own storyline which will change as you advance on the story and keep making decisions. The results will depend on the consistency of the character and the impact that your decisions have in the world. In addition to this, the narrative style is different from other visual novels, letting you get into the main character’s head instead of being a mere spectator. We avoid the use of tedious descriptions to explain what’s happening and make use of the main character’s reactions and thoughts to make the scenes more realistic. For example, we prefer to use ‘Shit, my jaw!’ instead of ‘He punches me on the chin’.” GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become an unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +6 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 6 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Soundtrack: An OST that creates the perfect atmosphere in every situation. GALLERY CG Event Gameplay Decision Game Menu Main Menu Settings ORIGINAL SOUNDTRACK Game Rumble: "...A really good soundtrack. None of the thirteen songs featured on the soundtrack sound like your typical visual novel fare and they all complement the mood of the game nicely. From sinister tracks like “Gurdjief Lessons” and “Death Valley” to melancholic ones like “In Memory Of” and whimsical ones like “Kids,” the songs are all really good..." Listen to the OST! THE FINAL PART: WHY KICKSTARTER? This Kickstarter campaign expects to get funding for the big final part of the visual novel. Borokai Studio is an indie group and Omega Pattern is his first indie visual novel. Besides being indie, Omega Pattern intends to be a very long visual novel (+40 hours). It’s impossible to afford this kind of project by an indie group without economic support, and here’s where the first part of Omega Pattern appears. We covered the first part expenses and released it without Kickstarter, Patreon or any kind of crowdfunding campaign because we wanted to show you the main concept of Omega Pattern (a visual novel where you define the main character’s personality and Pattern) before using this kind of resources. Omega Pattern is not an episodic visual novel. Our current intention is to release DLCs and bundles with the full Beast, King and Astral routes. The decisions you make in the first part give you access to these routes, but they won’t affect their course. This means that you don’t have to replay the first part again when we release the routes DLCs. The decision system that we’ll use for the routes won’t allow us to separate them into more parts since we want that every decision you make can cause an impact on the story as it advances as well as in the endings. Every route will be different and we’d like to give them an estimated duration of 12 hours or more. But don't worry, if we don't manage to fund the final part in this campaign, we will divide the final part into several DLCs depending on the amount pledged by the bakers and we will relaunch a new Kickstarter campaign with a lower goal in order to release the next Omega Pattern's DLC. COST BREAKDOWN Art (35%): Over 85 CGs, 85 BGs, 8 new major characters and several minor characters. We could decrease the number of BGs and increase the number of CGs. Writing and Translation (30%): The original Omega Pattern's script is written in Spanish and we will have to cover an English professional translation. Programming, implemmentation and administration (10%). Music (10%). Kickstarter (10%). Rewards (5%). STRETCH GOALS The Omega Pattern Kickstarter's main goal is 33.000€. If we reach it, we will try to improve the visual novel with these stretch goals. 38.000€: MORE ART. Over 100 CGs and 100 BGs. We could decrease the number of BGs and increase the number of CGs. 43.000€: R-18 CONTENT. We will include some erotic, soft and non-explicit content/scenes (Hollywood style). 65.000€: PROFESSIONAL ENGLISH VOICE ACTING. REWARDS Thank you (1€): Every dollar matters! Thank you very much! First Part (5€): Omega Pattern's first part key on the platform of your choice and access to backer-only updates. Final Part (25€): Key of the final part of Omega Pattern on the platform of your choice (retail price $34,99), access to backer-only updates and your name in a special "thank you" section in the end credits. Beta Access (35€): We really recommend this reward if you have played the first part and you can't wait any longer to play the final part. We will upload an updated version of the game every time we finish a chapter's development and you will be able to play that new chapter and continue your gameplay! It includes access to backer-only updates and your name in a special "thank you" section in the end credits. Digital DVD and Poster (40€): International delivery is expensive and we want to invest as much as possible in the visual novel development. Therefore, we propose you this reward which will allow you to print the DVD cover, disc cover and the A3 size poster on your own. It includes the Beta Access reward. OST+Beta Access (50€): Digital Original Soundtrack (retail price $19.99) and Beta Access reward. OST+Digital DVD and Poster (55€): Digital OST and Digital DVD and Poster reward. Art Lover (60€): The artbook will include creators' anecdotes, development information, sketchesand concepts, etc. This reward includes the Digital artbook and Digital DVD and Poster reward. Multiplatform (65€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates and your name in a special "thank you" section in the end credits. Multiplatform+Digital DVD and Poster (70€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital DVD, disc cover and A3 size poster. Art Lover+OST (75€): Digital OST and Art Lover reward. Full Multiplatform (85€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover and A3 size poster. Full Digital (100€): Omega Pattern's first and final part on PC and mobile. It includes the first part keys, the last part beta keys, access to backer-only updates, your name in a special "thank you" section in the end credits and the digital OST, DVD, disc cover, A3sizeposterand artbook. Physical (350€): The physical goods included on this reward will have an exclusive and limited edition design and they will be personally signed and dedicated by the creators! It includes the physical limited edition DVD, A3posterand artbook personally signed by the creators and the Full Digital reward. Easter Egg (500€): We have already included our own puns, jokesand nods in the first part. Now it's your turn! This reward allows you to introduce an easter egg in the game. It could be a subtle pun or joke in a dialogue, an object in a background, etc. It includes the Physical reward. Junior Character Designer (1000€): We will guide you in the design process of a minor character's appearance, name, alias, personality trait, etc. It includes Junior Character Designer credit and the Easter Egg reward. Junior Graphic Designer (2000€): We will guide you in the graphic design process of one of the major characters. It includes Junior Graphic Designer credit and the Junior Character Designer reward. Executive Producer (3000€): The Omega Pattern's universe is quite big. We already have great material that we would like to use in the future to create a prequel and we don't rule out the idea of working in a sequel too. This reward will grant you access to all these future projects! It includes copies of all our future games, Executive Producer credit and the Junior Graphic Designer reward. QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website and Blog but we will be glad to answer your questions on this page too. You can even use the contact form of the website if you prefer it. HELP US SPREAD THE WORD! Follow us on Facebook and Twitter and share our publications! THANKS FOR YOUR SUPPORT!
  13. What if accomplishing the task you always dreamed of turns into your worst nightmare? For Kazu, a young technophile struggling to make a living in the corporate-owned future of 2065, that question suddenly becomes reality. All he wanted to create was an entertainment system that proves he has the skills to make it as a cybernetics designer. But his creation, the Virtual Machine, turns out to be more than that – dangerously more. Hunted by enemies with both the skills and the assets to turn his life upside down, Kazu has to face the criminal underworld, corrupt corporate officials and the suddenly real dangers of virtual worlds designed to weed out the weak. And not only his own life is at stake, but also that of the only person Kazu truly cares about... Warped Reality is a gritty, hard-boiled cyberpunk visual novel set in a future where chrome skyscrapers bathed in the light of holographic adverts tower over alleyways of blood and grime. Money literally rules the world, and most people only have a choice of submitting themselves to the goodwill of a corporation or scrounging on the leftovers of the world's rich and powerful. In this world, you take the role of Kazu, trying to stand your ground against impossible odds and becoming your own person, independent of others. Your journey will take you from the dregs to the glistening heights of luxury. You will journey through a multitude of virtual worlds, from a mythological age that never was to a future where humanity is a memory long gone by. Will Kazu survive? Will he make it despite everything working against him? Can he trust the people he considers his friends? Will he be able to save the woman he loves? Your choices decide your fate in Warped Reality.
  14. The industrial country Citelle has been locked in a fierce battle with the military country Martasco for centuries. In order to combat the fighting advantage that Martasco had, Citelle invented the HASBER project, an experiment that genetically alters physical abilities. Follow the story of individuals who struggle to get back on their feet after being hurt by society, in a world where prejudice reigns strong, failure is unacceptable, and the HASBER project governs all. There will be a Kickstarter going live on 5/4/2017 at 12PM EST. Follow us on twitter or tumblr! FEATURES - Free to play - Customizable name - 5 visual novel routes, each with a corresponding kinetic novel route - Estimate word count: 200,000 - 300,000 - 10+ endings - 30+ CGs - Original soundtrack - Opening video CHARACTERS
  15. Hi everyone! We're a u7committee — a small team of people from different parts of the world with backgrounds in gaming and video industry. We'd like to announce our Kickstarter project on Fuwanovel. It's called Minotaur, and it's a crossover between visual novel and point and click adventure/puzzle game. Zero escape and Danganronpa series are, of course, a big inspiration (the other side being LucasArts classics... And The Neverhood. Did anyone play The Neverhood?) Please take a look at our Kickstarter trailer. It's pretty short, but it tells a lot about the game: If you like the trailer, you can actually give the game a try. We have a one hour playable demo (which has a complete voice over from some great actors, by the way) for Windows PC and Mac available. You can download it from: Game Jolt | itch.io | IndieDB | Our website Remember: that's VN/adventure game — you'll need to solve puzzles, use inventory etc. But if you don't like that part (or get stuck doing it), jsut use this spoiler-free walkthrough that we wrote. We'd be happy to hear your feedback about the game. And if you liked it, you can check out our Kickstarter page and consider supporting Minotaur (at the moment of writing this, we're nearing €20K of our €30K goal): Our Kickstarter page A couple of words about the game... Minotaur is a sci-fi murder mystery set in the world we've spent two years creating. The game is now 50% done, and we expect to release at the end of this year. (If you're interested, you can read more about it here.) The game is split into five routes and features nine characters. The cast is pretty diverse... there's even a penguin (no EVA reference, I swear): These poor creatures wake up to find themselves trapped in their own apartment building, and (naturally) try to get out, struggling to understand what had happened in the process. More often than not, they die. Graphics are a mix of hand-drawn artwork and 3D modelling. Here are some screenshots from the game: (Did I already tell you there are no EVA references?) And that's that... I hope that you give Minotaur a try. If you happen to have any questions or feedback, let me know and I'll be there. Cheers and thanks for your time! Nick PS: I just can't not say it... Fuwanovel UI is really sexy. And the editor is one of the best I've seen. Writing this post was a pleasure!
  16. Hi there, I'm currently free for commissions and am a keen bg artist I have a very adaptable style and a great grip on perspective, and frankly, I really enjoy it! I'm UK based so work in £s, but paypal handles this very easily so dont let that deter you!! Email me at: itstalburt@gmail.com with any questions you may have! Portfolio Link: chsmith11.carbonmade.com Min Cost of 1 BG: £100 (negotiable) Max Cost of 1 BG: £250 (negotiable) Cost For Variations: Day / Night / Weather £50 Max Cost of 1 CG: N/A Turnaround Time: It takes me 10-20 hours per image depending on complexity. have competed 3 backgrounds in the space of 1 week for another company. Royalties Desired: No Resume: please check out my profile for some of my recent artwork. I'm also creating my own comics tapastic.com/series/bajo-mano Please inform me how many images you need for your project! BG artwork in a comic page Lineart BG in a comic page lineart BG solo
  17. Military Liaisons

    “For thousands of years we have fought bloody wars that have cost millions of lives. Do you know why we had so much conflict? Simple. Resources. We killed and maimed each other so we could have a bigger piece of the pie. So we could have more. Today we have grown more resource hungry than we have ever been and we are milking our planet dry. So what can we do to satisfy the extreme thirst we have developed? War? No, no need for such savagery. The answer does not lie here on earth but in the heavens above us. We must look to the stars for the ore we so desperately need. Yes, I am talking about asteroid mining. Now I see you all have your hands raised, no doubt you will scream at me that this is not possible and that we do not have the technology available to us. That is where you are wrong… ladies and gentlemen, I present to you the world’s first fully functioning cold fusion reactor…” Sir Alfred Richardson CBE, FRS, – Research & Development Director of the Royal Holloway Space Corporation VOTE YES ON With the perfection of the cold fusion reactor under their wing the Royal Holloway Space Corporation has it’s eyes firmly set in the stars. Well, better said, they have their eyes firmly set on nearby asteroids. Why? Asteroid mining for precious and rare metals of course! They’ve developed the ships that will conduct this mission, now all they need are the pilots… “Military Liaisons” is an arcade space-shooter/Visual Novel where you play as Flight Lieutenant Colin Michaels, an ace RAF pilot that is sent to the Royal Holloway Space Corporation’s secret test facility in Switzerland for a competition to see which country’s pilots are best qualified for this strange but marvellous mission. Featuring: * A delightful and charming story * Multiple endings * A fun and addicting space shooter minigame * Beautifully drawn sprites * Enchanting soundtrack Official Homepage
  18. A collaborative group of friends and I decided one summer's day to begin creating a visual novel like no other. Turmoil of the Seven is a sci-fi RPG visual novel that takes seven factions of cultures widely known around the world, and places them in a futuristic, but chaotic universe. The protagonists of the Visual Novels depend on which of the four characters you would choose to pick. Tristen Talon, Ryou Hidekari, and Heinz Ritter are currently the three protagonists we have right now, the fourth protagonist is still being decided. The seven factions in the game are: The Alliance of Free Systems, The Honorable Shogunate of Hidekari, The Imperium of Weisslande, The Holy Mandate of Alvan, The Absolute and Royal Systems of Arthuria, The Galacian Empire of Alyssandria, and finally, The Union of Ursan Republics. These seven factions are the primary forces in the game right now, while we are currently creating minor factions that will be somewhat nomadic during gameplay. Magic is in this game, and we are also devising how that will turn the tide of battle in the game. The game is currently in development and we need your support and feedback to make it a reality! Feel free to check out our Kickstarter at: Feel free to follow us on Twitter, where most of the game's updates will be posted Twitter: https://twitter.com/OfficialToTSVN Thank you all so much for taking the time to look through our Kickstarter. Your contributions won't go to waste
  19. Website (Intro and download) Hello, TC Kain+ is an evolved form of my previous WIP VN called TC Kain which has a thread here. The reason for "plus" is that the game now runs in Unity3D and I've added space battle mini games to it. This VN is a little different from others. It has no element of anime. It is not about relationships. It is about war and politics as well as life and death based on a sci-fi world I've created. I've built this world based on year 9599 and wrote extensive lore to enrich the world. The title is Two Clusters Kain arc plus or, in short, TC Kain+. Story There are four main characters. Two are immediately introduced. Two others are introduced much later. Kain and Suu who are introduced at the beginning take most screentime. Kain hails from a humble beginning. As an ex-journalist working for a magazine company on Moon, he joins Sol navy just to get away from his financial hardships casued by severe recession. His goal, initially, is simply to feed himself. But he soons finds himself heavily engulfed in war, politics, and women. Suu hails from a strong family. She has powerful parent and background. Having deep respect, almost to a point of being overly zealous, toward his father, she volunteers to join Sol navy to aid her father in achieving his dream. However, she soon finds that the world outside of sheltered life isn't what she thought it'd be. Third character, Juron, is introduced in chapter 6. Forth, and final, character, Magenta is introduced in chapter 8. This VN portrays their lives. Few ingame screenshots Art This VN uses exclusively CG (Computer Grahpics). I use Blender. However, due to large amount of cast, I also use stock CG assets that I purchased. You can generally tell the different on the screen from stock assets and mine unfortunately. Over time, I hope to replace them with my own. But modelling clothes, humanoid figures, and such take a loooong time. Therefore, not all characters are made in Blender and some are from stock assets. VN and its arts are inseparable. Though, in my case, it's CG art. For an example, on a screne. Before render After a quick, simple, test render Full render before being fed into GIMP for post processing Tactical mini space battle A major improvement from my previous TC Kain is an addition of mini space battles. This is the reason I decided to import my VN to Unity. There is a test battle feature where you can just try the mini game. There will be more test battles added in the future. From chapter 8 and onward, there will be story related space battles. Thank you
  20. Hello fuwa community. This is PervyGames with our official announcement for our first visual novel entitled, Quantum Crusaders. Quantum Crusaders is an epic, scifi/fantasy, comedy about three brothers whom are recruited by the Cosmic Federation to fight against the forces of the Kor. The visual novel will have the choice of choosing between James Alderic Knight, Robert Knight, and David Knight. We also have a yuri route planned if we get into stretch goal territory. Progress: Writing for demo ~ 66% complete. Missing David Knight's route. Characters for demo ~ 15% complete. Using mostly placeholders for characters while we work on the story. Music for demo ~ 0% complete. Working with composer, Emanuel Abrudean on the main theme. Trailer for Kickstarter campaign ~24% done. Voice overs are done. Waiting on animation team to create the visuals for the anime trailer. Also waiting on Emanuel for main theme. Rewards for Kickstarter campaign ~ 0% done. In planning stages for all rewards both physical and digital. The visual novel and it's trailer are in development. We have slated the Kickstarter campaign to begin October 31st, 2017, and end December 9th, 2017. For more information you can listen to my long winded podcast on Souncloud here --> Quantum Crusaders 1st Podcast Or you can stay tuned to this forum post for future updates. I can't wait to share this visual novel with all of you. Have a great weekend, PervyGames
  21. Hi! I've been working on the UI for some days and I could use a bit of feedback. I want to set the UI up before I start drawing the characters so I don't have to move or resize anything in the future. Both the character and the side images in this screenshot are just placeholders. So, does it looks good? It's too big? It's pleasant to the eyes? And finally, (I can change this latter but...) what about the font, easy to read? Cheers!
  22. Link to Trailer When a withdrawn virtual reality nerd has the opportunity to beta test a neural device that feels more “real” than reality itself, everything she assumed about the nature of existence is thrown into question. Download the Demo If you play, please take our feedback survey! Steam Page Story Supernovas blaze in the night sky and major natural disasters are commonplace, but the gaming world is abuzz over a revolutionary virtual reality console. The Penta, developed by InterMense founder Jacob Lessard, promises a direct, neural connection more “real” than reality itself. But what does it truly mean for something to be real? When VR nerd Lilya Martel arrives at InterMense as a beta tester, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter Vitalia, the flagship Penta simulation.But the creatures of Vitalia seem more intelligent than any current AI could possibly simulate. And between the physical side-effects of the device and suspicious explanations from the developers, clearly all is not as it seems at InterMense. Ben Evers, another beta tester, claims that Vitalia is the world in which he belongs - permanently. When his life is threatened, Lilya sees that she has become involved in something much riskier and more eye-opening than she realized. As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own beliefs and perceptions of the nature of existence. Features A Thought-Provoking Narrative - with several mind-bending twists and two perspective characters, the story is both philosophically ambitious and deeply personal. Choices That Matter - a heavily branching story line makes the game re-playable. Your decisions have major consequences - ranging from shifting a character’s attitude, to placing them on a different story branch, to re-directing the outcome of the entire game. Expressive Character Art and Visuals - 14 characters (each with various poses and expressions), 12+ background scenes, 17+ CGs/special illustrations, 15+ ending panels. Character and Relationship-Building - rich character development, affected by your choices, and with opportunities for both romantic and non-romantic relationship-building. Romance is optional, and may be pursued from either Lilya or Jacob’s perspective. ^ Work in Progress CG Original Music and Sound Design - by the talented composer Chase Bethea. Characters More character sheets on the way!! [Updated Oct. 26, 2016] Writing: 95% Editing: 25% Character Art: 65% Backgrounds: 50% CGs: 40% GUI: 60% Music/Sfx: 15% Programming: 70% </reality> is being made by the folks at Fancy Fish Games. We are a tiny indie gamedev studio, passionate about making thought-provoking games. Art & Writing: Natalie Maletz (RedOwl) Code & Story: David Maletz (terra0nova) Music & Sound: Chase Bethea What we hope to get out of this thread - Let you know we exist - Share our progress, updates and announcements - Receive feedback, comments, and critique Does the story interest you? Why or why not? Which part(s) of the story description entices you the most? Is the character art appealing to you? Why or why not? How do you feel about the character descriptions? Did they make you interested to know more about the characters? Why or why not? What do you think of the background art? The game focuses on plot/character development (romance is optional) - is that a downside for you? Have you played or are you planning to play the free demo? Any other comments, observations or critique? We want to hear it all! Follow the project on Tumblr! Follow us on Twitter!
  23. Cyberpunk VN

    Hello! First of all, this is my second post (but is like the first one) so I want to say: hey everyone. This web is like a VN paradise, I love it haha I've been working on a Cyberpunk VN for a month, mostly on the script but I have some art already and I wanted to show it to you. Hope you like it. I have a lot more but of couse I can't post it. So, thats the art but I want to talk a bit about the story and all of that, just because this is my first VN and I'm excited about it. As is said on the title the game will have a Cyberpunk/Sci-fi thematic with some soft philosophy on it and a lot of robots. All the protagonists are girls (with a bit of Yuri even if this is not an eroge~) Right now I'm thinking about using TyranoBuilder as engine, because I don't know anything about scripting, I'm not sure if is the best option though. I'm a bit worried about the music and the translation because: even if I have experience drawing and writing, this is my first time composing music so I will upload a couple of tracks in the future and you can tell me if they are any good. And since I'm spanish, I need to translate the script but my english is nowhere near perfect, so I may need help to correct the mistakes I will make translating the script. Thats all for now, I'll gladly answer any questions ;D Thanks everyone for reading me. Cheers.
  24. We at 7 Keys Studios have finally launched the crowdfunding campaign for Angels - our vision of a next generation SciFi VR Visual Novel. This comes in parallel to making Chapter 1 available for free on Steam. Find the media kit here. The goal of the campaign is to raise enough money to finance the production of the rest of the story, which is fully voiced and works on a variety of platforms. The production began when Milan Kazarka the creator of the Invisible Apartment visual novel series met with Stan Kuhn who’s been creating virtual and augmented reality products for an assortment of clients. Angels & Demigods was a story which Milan had in store for years, waiting for the right platform to release it on. Stan had the software platform ready to create a new visual novel engine that would bring the genre into VR. The plan was not to reinvent the genre in 3D, but rather to use the best of the principles from making traditional visual novel games, keep the art number one priority and work around the fact that high resolution illustrations are better than 3D textures. We managed to create an immersive experience by carefully working with high-resolution illustrations rather than 3D models. This focus on art-style, the atmosphere makes the experience so authentic and the game so unique and fit for VR. Unlike many current VR games we designed Angels & Demigods around the idea of storytelling in VR, so it’s not just straight up port of existing game mechanics. It’s a unique experience. We work with some great artists and musicians - Henrique “Kite” Xavier who has worked on the Invisible Apartment series, Roly Porter who’s been recognized by Rolling Stone as a musician you should know, Sebastian Bach combining classical and electronic music and voice actors like Sally Feng and JB Coleman. Angels & Demigods is a tribute to both SciFi and anime. It’s a manifestation of ideas collected over the course of many years. - “Angels & Demigods is a story and a set of ideas I had on my mind and on paper in my drawer for a long time waiting for the right moment. I’ve been writing down ideas for stories for fifteen years now. I’m a huge fan of sci-fi, anime. My huge inspiration are movies like The Dune, The Fifth Elementand manga like Battle Angel Alita and works by Tsutomu Nihei. I like to imagine worlds far in the future, beings with superpowers and a the environment a cultural mix. I never really wanted to release any of my stories on paper, since I found the book form of publishing quite limiting. I’m a huge fan of comics, though I never embraced the medium myself for my own work. Still, I like to express my ideas visually. Discovering the visual novel medium was a blessing. I realized that I was able to publish a story in an interactive format and that opened new possibilities. My first visual novel was Invisible Apartment, which transformed to a series of four parts over the course of the last years. With Angels & Demigods we’re taking things further. I was blown away by the first prototypes in which we just experimented with putting a few characters and music into a 360° space. As someone who writes interactive fiction I couldn’t imagine a better platform.” - Milan Kazarka - - in the media: https://versions.killscreen.com/new-game-studio-making-visual-novel-vr/ - pre release article on Killscreen http://www.mobilevrdaily.com/coming-soon/angels-and-demigods-preview/ - pre release article on MobileVRDaily Gameplay videos: https://www.youtube.com/watch?v=uPmyrZ50a4c https://www.youtube.com/watch?v=bo-NoYjJB1U https://www.youtube.com/watch?v=ZHSk7DVvq8Y
  25. A Sun Of Salt Kickstarter / Greenlight A character-centric, horror/romance game made in RPG Maker MV that draws inspiration from Persona 4, Saya No Uta, and To The Moon. - - - - - - - You are captain of a 4 man ship out on a year-long mission. Unbeknownst to your crew and the rest of humanity, the mission acts as the first test of a new technology that will allow you access to your crews thoughts as they sleep. How you use this information, if you use it at all, is up to you. What would you do if you knew the every thought of those around you? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FEATURES - Live life among crew-mates who have relationships, thoughts, and lives of their own that you'll grow to understand as you become friends, rivals, lovers, and enemies. Experience passion and despair in the 4+ endings and branching dialogue. Learn what people truly think with the ability to see the deepest secrets and most revealing thoughts of those around you Solve social puzzles. Use your hidden knowledge of each character's mind to resolve problems and help the crew, manipulate and control OR ignore temptation and follow your heart. A Sun of Salt will launch early to mid 2017 for $5.
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