Welcome to Fuwanovel Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'kickstarter'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Visual Novels Discussion
    • Visual Novel Talk
    • Recommendations
    • Walkthroughs
    • Game Technical FAQs & Solutions
  • Development Boards
    • Creative Corner
    • Fan Translation Discussion
    • Translation Projects
    • Original VN Projects
  • Fuwanovel Community
    • Introduce Yourself
    • Members' Lounge
    • Help Us Out: Active Tasks
    • Community Coordination and Feedback
  • Other Discussion
    • Anime/Manga Talk
    • General Discussion
    • Gaming Talk
    • The Coliseum of Chatter

Blogs

  • AwesomeCurry Blog
  • The Geek Clinic
  • Dev Boards Updates
  • Fabulous on Fuwa
  • Project Recruitment
  • The thoughts of an idiot
  • ExtraMana
  • Kujibiki Unbalance
  • Disearnestly Disearnest
  • fgf
  • tay pls
  • Novel21's Blog
  • FinalChaos' Blog
  • Moeblog
  • Purple Panties
  • Clephas' VN home
  • Mon Chérie, Ma Chérie
  • Lino Does Stuff Too You Know
  • Mr Poltroon's Random Codswallop
  • The Ramblings of a Recluse
  • Anime Was A Mistake
  • Kawaii Games
  • fun2novel's Funtime Hour
  • fun2novel's Spoiler Hour
  • On A Rainy Day
  • Satsuki's Bombard Zone
  • In The Clouds
  • The Writing in Visual Novels
  • RCL's Blog
  • Sanahtlig's Corner
  • Kaguya Does VNs
  • Rooke's ramblings
  • The ECLIPSED
  • Thoughts of a Rookie
  • anigatari
  • solidbatman vs. Metal Gear Solid
  • Lovin' my Vita Loca
  • Unwonted Studios
  • Pursuing Western Genres for VNs
  • Soloist
  • Random knowledges
  • B L O G B O Y S
  • Suika's Space
  • Kitty's Ramblings
  • YandereGirl Blogging & VN Reviews
  • Decay's musings
  • Fuwalegends ~ As told by Fidget Queen
  • starlessn1ght's random stuff
  • Chronopolis' VN Blog
  • firecat's Blog
  • Godline Games
  • AKISEKAI's Blog
  • Shikomizue's Random Game Reviews
  • kingsize male enhancement
  • kingsize male enhancement
  • mattwoods' Blog
  • Zealty
  • Rains' VN and Anime Weather Report
  • Black Rabbit's Coffee Shop
  • The Bookshelf
  • re:Edit
  • MekaMeka Time
  • Seems Legit
  • FuwaReviews Team
  • Micchy's dumpster
  • The Month In Reviews
  • 'What's a tsundere?'
  • solidbatman's Gaming Blog
  • Kaguya does touhou
  • Kaguya Writes Things
  • The Better Than Bad It's Good Blog
  • Random stories of Clephas
  • Imgur reviews
  • Zalor's Seminar
  • The Katawa Shoujo Ultimate Analysis
  • Dergonu's blog
  • CeruleanGamer's Blogs on Visual Novels with Gameplay!
  • Whining
  • Arc's VN Talk
  • Divided by Rei
  • The Utterly Hopeless Blog
  • The Right Way To Pack Large Appliances like Experienced Packers and Movers Firms
  • Holy Church of Incoherence (Fuwa Branch)
  • Jitaku Keibiin: No Longer Human
  • Pretty Cure on Fuwanovel
  • Forgetful Fuwa
  • one piece online game
  • Kawasumi's music dungeon
  • John Smith's blog
  • Vn ramblings
  • Dank Mango's
  • Aizen's Rambling Corner
  • WT Maker Progress
  • The Freditorial
  • Keaton's Terrible Blog
  • Gunpla Blog
  • Many optimists evaluation organization shifting as growth of enterprise
  • Packers and Movers in Noida Employing the particular alternatives of merely
  • Packers and Movers in Hyderabad Specialist packers and moving organizations companies
  • Buy Rakhi Online | Send Rakhi Online to India | Rakhi n Gifts
  • Send Rakhi's Online to india via rakhigiftsideas.net ...
  • Reviews and Rants
  • Uncensored and honest reviews
  • Li-Fei's Indie VN Musings
  • Some random blog
  • I am an artist of backgrounds
  • Reading Ginharu Very Slowly
  • Daily Musings
  • PACKERS AND MOVERS IN PUNE
  • The VN dev sector
  • About jewelry wholesale online shop
  • Berny Hales
  • Aimer beaucoup
  • Alei Translation's Blog
  • sm's Random VN Rants
  • hide photos and videos
  • protect smart phones
  • phone security
  • Social Justice with Sana-chan
  • Tyrviews
  • Exposing Matriarchal Norms in Visual Novels
  • Endless Days, Sleepless Nights
  • need some visual novel to play
  • koresuchan
  • Finding A Really Perfect Jersey Display Cases
  • SJWs leave us gamers & otakus alone & leave what we love alone
  • VNDB.REVIEW
  • Daydreamer's Thoughts & Reviews
  • Animelovers345
  • New Jersey Devil's Top 2011 Pick Adam Larsson Is Hurt

Calendars

  • Community Calendar

Found 66 results

  1. Link to our Kickstarter Here’s the link to the demo (Windows, Linux, and Mac): https://naivesprites.itch.io/a-very-important-date You’re invited to The Looking Glass, Mimsboro’s finest restaurant. Join my four employees and myself as we take you on a wonderful journey through the café world. New in town? The Looking Glass is a grand place to start fresh. Troubling day? Cleanse the nonsense of the world with one of our special herbal teas. Looking to meet new people? When the sun sets, The Looking Glass becomes the most vibrant hotspot in town. But the heart of The Looking Glass isn’t the world class cuisine or nightlife, it’s our employees. Take time to get to know each of us and you’ll make friends for life. Our magical personalities are sure to relieve the doldrums of everyday life. So mark your calendars, my new friend, you wouldn’t want to be late for this will be [A Very Important Date]! - Gwyn Arkwright, Owner of The Looking Glass Cafe A Very Important Date is a café romance set in a strange, yet familiar world, with loose ties to Lewis Carroll's Alice stories. But this isn’t the typical Alice in Wonderland styled story! While A Very Important Date takes a few notes from the Carroll classics, you don't have to be a big fan of them to enjoy this game for its rich dialogue, witty humor, and unique art style! Our story follows Alison Sunderlund, an average small town Ohio girl. By day she can be found working as a server in a local café and by night she takes care of her house and family: her dad and younger brother. Though she doesn't have a lot on her plate, the life she has gives her very little free time. But Alison's life changes one morning when she wakes up sitting under a tree in a brand new world. Confused, Alison sets out to discover more about her new surroundings, accidentally stumbling upon the Arkwright estate, home of Gwyn Arkwright and The Looking Glass Café. With no place to go and a way back home seeming impossible, Gwyn, being the kind soul that he is, gives Alison a job and a place to stay for the time being. Everything's peachy except... now Alison must choose which of The Looking Glass' five employees will train her! Will Alison stick with what she knows and remain a server? Will she a cut a new path as a cook's assistant? Will she wipe away her past burdens as a low-level dishwasher? Will Alison ever figure out what strange world she's in? Will she ever return to her old life? Will she want to? All stories* are written by Noëlle Hyzy, the winner of Voltage Inc.'s 4th Annual International Script Writing Contest for Romance Apps. The full finished release of A Very Important Date will feature: * 5 suitors (with 4 more planned) * Expressive animated characters * 12 chapters for each Suitor's Main Story * 3 possible endings per Main Story * 3 chapter Epilogues for each Suitor * 40+ hours of content across all stories * ≈50,000 words per Main Story * 300,000+ words across the whole game * At least 6 CGs per Main Story * Main character CG options * 14 amazing tracks from Composer Geoff Moore * 60+ beautiful backgrounds * Episodic content * Will be available for Windows, Mac, Linux, iOS, and Android Naïve Sprites is an up-and-coming visual novel developer that makes games for iOS devices. The company is housed in Franklin, Ohio, but it has six talented artisans from all across the world on its team. Our mission is to provide visual novel readers with strong, female-led stories that are entertaining, engaging, and do away with "damsel in distress" cliché. Chibi Subaru: Project Director, Executive Producer, Writer, Conceptualizer Justin V: Co-Writer, Editor, Art Editor, Background Concept Artist Joe "Bonesy": Marketing & Advertising kooriesque: Character Concept Artist darkenmarr: Sprite and CG Arist furude and lordless: BG Artist IchBinJager and WolfBorg: Programmers Geoff Moore: Composer Season 1: Main Stories Current word count: ≈266,000 Gwyn FINALIZED Outline: 100% Writing: 100% Editing: 100% Emil FINALIZED Outline: 100% Writing: 95% Editing: 95% Rory Outline: 70% Writing: 60% Editing: 10% Harlan Outline: 80% Writing: 75% Editing: 25% Sven Outline: 100% Writing: 80% Editing: 0% Season 1: Epilogue Gwyn Outline: 50% Writing: 10% Editing: 0% Season 1: Sequels Gwyn Outline: 20% Writing: 0% Editing: 0% CGs: 5% Sprites: ≈ 50% (For Demo: 95%) - Undergoing Redesign in Live2D Backgrounds: 46/?? (For Demo: 100%) Music: 5/14 In-Gameplay UI: 95% Rest of GUI: 45% Coding: ??% 12/28/2016 12/11/2016 12/6/2016 11/29/2016 11/19/2016 11/18/2016 11/16/2016 11/13/2016 8/24/2016 7/19/2016 4/26/2016 4/1/2016 3/31/2016 1/1/2016 12/16/2015 You can follow our progress and learn more about A Very Important Date by visiting the links below: Facebook Tumblr Twitter DeviantArt
  2. The industrial country Citelle has been locked in a fierce battle with the military country Martasco for centuries. In order to combat the fighting advantage that Martasco had, Citelle invented the HASBER project, an experiment that genetically alters physical abilities. Follow the story of individuals who struggle to get back on their feet after being hurt by society, in a world where prejudice reigns strong, failure is unacceptable, and the HASBER project governs all. There will be a Kickstarter going live on 5/4/2017 at 12PM EST. Follow us on twitter or tumblr! FEATURES - Free to play - Customizable name - 5 visual novel routes, each with a corresponding kinetic novel route - Estimate word count: 200,000 - 300,000 - 10+ endings - 30+ CGs - Original soundtrack - Opening video CHARACTERS
  3. For complete information check out in our IndieGoGo! >>> https://www.indiegogo.com/projects/nusantara-bermuda-triangle-visual-novel-adventure-fantasy/x/16687918#/ Genre: Otome Fantasy, Adventure, Romance, Comedy, Mystery WARNINGS: swearing, blood, death, psychological, and a little gore Rating: 16+ In 20XX, an enormous earthquake shook the world and caused a triangular crater to suddenly appear in the middle of Bermuda Triangle. The world was aghast with this discovery; even more so when scout teams discovered an ‘invisible wall’ around it, preventing further investigation. As if it wasn’t enough, spiritual events also increased all over the world after this phenomenon occurred. Our heroine, Maya (19), was a young adult who was busy earning her living so this kind of event was of little importance aside from adding an exciting spice into her life. But then her world crumbled when a Goddess came and announced that her family would die in a car accident in the near future. The Goddess offered Maya a deal: She would alter her family’s fate in exchange for closing the Bermuda Crater. To do that, Maya would have to go to a place called Forgotten Isles, find what caused it, and look for a solution. If she agreed, three men will accompany her, acting as bodyguards. Apparently, they each have their own circumstances and a wish to be granted. Characters: Here's our rename-able Heroine -And many more! x'D Background & GUI Samples: Game Info: Hi! This is SweetChiel who is responsible for the fantasy adventure visual novel with winged guys in loin cloths*cough* -I mean, traditional Indonesia Batik clothes. Remember this baby of mine? The warm welcome I received for Nusantara: Legend of the Winged Ones pushed me to make more visual novels with Indonesian elements in it. Please take note that Nusantara: Bermuda Triangle is NOT a sequel of Nusantara: Legend of the Winged Ones. It is set in the same world, but it will be in a wider horizon and a brand new story. I really didn't expect myself to jump head first into becoming a visual novel developer since I didn't know a thing about programming 3 years ago, but who knew! After a trial of errors and tears, I feel that Ren'Py now is like a magic item which allows me to create a whole new world! Features: - 4 Love interests (The last bachelor will be unlocked once you finished with all 3 main bachelors routes, more info later in IndieGoGo) - 9 Endings - 1 Minigame - Casual Status Raising - Regular & Time-Limited Choices - Translation/Definition Notes - Mini Encyclopedia - lots of original CGs & BGs (I haven't calculate the exact number yet) My Honored Proofreaders: - KrystalFlare - crystalscm - Blasé&Voracious I found awesome proofreaders! It's so much fun working with them and I love the result <3 :'3 Game Progress: - Plot: 75% - Script: 25% - Character Sprite: 60% - Programming: 25% (Demo Finished) - Backgrounds : 55% - Songs & Sound Effect: 75% DOWNLOAD DEMO HERE (Windows, Mac, Linux) Questions for you: 1. Which character caught your attention the most? 2. What do you expect to see in Bermuda? 3. Will you guys be happy if I add a route to romance the antagonist? xD 4 It will took awhile until I publish a demo since I still have things to experiment with Ren'Py -but feel free to give suggestion/critiques :'3 I will update once every Monday in lemmasoft forum/facebook fanpage/tumblr/itch.io <3 Oh, I also opened a Patreon: there will be more sneak peeks, step by step WIPs of my backgrounds, behind the scenes, and even a spot for beta-testing without strings attached if you want! I hope to see you around! xoxo, SweetChiel
  4. A paranormal mystery visual novel by Obento Mori Twitter | Tumblr - "My name is Riley, and I used to be just your typical high school student. Demons, ghosts, monsters... until recently, they were just fictional concepts. That is, until I met someone who changed my life. They showed me that the occult was very real... and, what's more, very dangerous. It was a fateful encounter that would end up changing my future, and that of everyone around me. But, first, we should start at the beginning. One Spring day, I agreed to meet my friend at swimming practice. That was the day I discovered who, and what, I really was..." Plot Phantom Ban Detective Agency centers around Riley and Dameon; two high school detectives that fight strange beings known as Phantoms. Phantoms are summoned unconsciously by people known as Espers through their strong inner desires, and emotional trauma. These phantoms act to fulfill these desires and wreak havoc on their victim’s minds. Together they fight to protect their school and solve a strange mystery involving a forgotten friend. Characters Character design, Sprites, CGs, Project lead: Sky Programmer, Project lead: Arti Writer:SundownKid Backgrounds: Xand Music: Alec Shea Demo Link! You can finally give the demo a try by click this link under "features"~ Why we posted Hello and welcome to our first full length visual novel project! We are Obento Mori a small team working towards creating quality content and creating a community around our works. We hope that by sharing our progress with game dev communities we will receive support, feedback and advice on how we can proceed. We are currently in the process of developing a demo (for Phantom Ban Detective Agency) in preparation for kickstarter. Half our team is working on as a commission. In order for us to create a full length version of this game to the maximum of our vision we will require support in all forms. If there is anything you guys can offer please don't hesitate to share with us. We are aiming to update our status on these websites: Twitter | Tumblr Facebook coming soon~ Our current questions: What do you guys think? Advice for how we can improve? Best/prefered social media? How can we get more people to see this project? What are things we can do to generate more interest for our project? Thank you so much for stopping by! The Team
  5. Book of Zhu: Legacy is a visual novel starring Aya, princess, martial artist, and future empress of the Zhu empire, who will find herself faced with the reality of what the future holds for her. The world depicted in-game is inspired by Wuxia films, as well as anime such as Fist of the North Star, Kenichi, and Katanagatari, and is being painstakingly brought to life by my team and I for this Visual Novel and beyond. Over the course of the game you will experience firsthand the upper class of society within the country of Zhu, glimpses of the larger world, and of course many martial arts battles. The game will follow a central storyline focusing on Aya and how her life starts to change over the course of about a year, with differing choices available that change the details presented during the story and what aspects of the world come into focus. In addition to the central storyline there are several side paths focusing on specific characters that are mostly determined by who you spend the most time with and whose story you progress the most during the early parts of the game, though some alternate versions of paths are triggered by hidden flags and events. Some of these will be romantic in focus, but others will allow you to see different sides of various characters, experience different aspects of the world, as well as different fight sequences. The game will also be free. Aya: The protagonist, heiress to both the Imperial Throne and her family's martial arts style. She is a girl eager to prove herself as both a future leader and a fighter to her mother, the Empress. Rin: Aya's cousin and a fellow princess. She is renowned for both her beauty and talent in the magical arts. She doesn't take her position seriously and prefers to indulge in pleasure instead of studying or training. Rani: Aya's loyal bodyguard and best friend. Despite living in the palace she has a reputation as a thug and spends a lot of her free time dealing with low-lifes and delinquents. Dokura : Rani’s mother, loyal retainer for the Imperial family, and one of the Empire's most respected warriors. She is seen by Aya as an aunt of sorts, someone always looking out for her that she can turn to. The Empress: Aya's mother and the absolute ruler of their people. She is loved as a living representation of Zhu tradition and feared for the swift and harsh retribution that tradition demands. For better or worse every action she makes is part of a legacy she will leave behind for Aya someday. There are many more characters than just those, so expect more soon. Lekkuen (me): Head Designer/Head Writer - The creator of the setting and main creative voice behind the project. Mahenbu: Lead Artist - An artist who has worked on several games and other projects. He draws the character sprites and the fight sequence, and dictates the overall art style. http://mahenbu.deviantart.com/ Kopianget: Artist - An artist for several games (most notably Huniepop), he mostly does the full screen CGs but also helps with character design. http://kopianget.deviantart.com/ Missing: Artist - An artist who has been a part of several visual novels, he is drawing all of the backgrounds present within the game as well as helping with overall world design. http://lordless.deviantart.com/ Startwo: A pair of artists who have been essential toward bringing the overall look of the setting together. They put in a lot of work towards helping to design the outfits and general look/feel of the setting. While only a select few things will be drawn by them, a lot of their work will be in the art book and related projects. http://www.startwo.net/ For more info and stuff, visit the Kickstarter: https://www.kickstarter.com/projects/1070798205/book-of-zhu-legacy
  6. We are Seventh Heart Studios and we want to announce our first game to you! Demo on our Greenlight page: https://steamcommunity.com/sharedfiles/ ... =922681685 Kickstarter link: https://www.kickstarter.com/projects/73 ... nal-hour-0 What would you do if you gained the power to manipulate time? Eternal Hour is a Visual Novel set in present day, in a remote Japanese town named Tokya. Desperate to give his life more meaning and in hopes of adding to his list of achievements, Yasu Fujimoto is ready to take on any challenge from his friends. Yasu's trustworthy friend Katashi comes up with a great opportunity: To climb Epoch Tower, a mysterious stone monolith near Tokya. Things turn sour when Yasu meets an unexpected but disturbing thing at the top of The Tower: His own ghost. In a struggle to get down faster, Yasu slips and falls from the Epoch Tower but is saved by his best friend Daisuke. Soon after, Yasu will discover that he has the power to manipulate time. You're invited to guide Yasu as he changes the lives of his family and friends, finds love and unveils the mysteries of Tokya and Epoch Tower. Will Yasu be heroic and altruistic, risk his life for others, or will he become selfish and corrupted, turning is hometown into a modern dystopia? Eternal Hour is made for Windows, Linux and Android. Eternal Hour will run at Full HD (1920x1080) native resolution, will feature both animation and English Voice Acting! We have prepared more than 20 hours of adventure and fun for you, many routes and an intimate ending to each route! Characters: Features: - Over 24 different endings - Native English voice acting - Live2d animated CG scenes - Live2d animated HCG scenes - Windows / Linux / Android / Mac availability - FULL HD resolution - Time manipulation - R-18 Content Screenshots: You're invited to experience the rush and adventure of Eternal Hour! The demo is available on Steam through the download button on our Greenlight campaign and is hosted by our publishers: https://steamcommunity.com/sharedfiles/filedetails/?id=922681685 We invite you to support us in our Kickstarter as well! https://www.kickstarter.com/projects/737960919/eternal-hour-0 We're here to ask for your help! If you like Eternal Hour and if you'd like to help us bring it to life, please support us on Kickstarter and Greenlight! We have a few questions for you: - Do you like Eternal Hour?^^ - Who is your favorite character so far? - How do you feel about our demo? - Do you have any questions or advice for us? Thank you very much for reading! Be safe and happy! Best regards,
  7. Hello guys. I wanted to introduce you to my work, still in development: General Practitioner. As the name suggests this is a game where you will be impersonating a medical doctor who works and manages a small clinic in a small town. The style is that of a visual novel, but it has elements of an RPG (choices WILL matter as you progress into the story. Plus it will feature an inventory management), of a simulation and of management. You will meet many characters, not just the patients (which are all scripted and each one will be dateable) but also staff members, occasional acquaintances and more. You will earn money for each visit and with that you'll have to pay your staff and medical instruments. More instruments will unlock more patients (Dermatology, Pediatrics, Gynecology, etc. etc.). The medical part is a simulation. I'm working with a real doctor, friend of mine, who tells me what happens in medical clinics (Italian ones, since I'm Italian) and all the medical informations are real. My inspiration are the old medical simulations like the "Emergency Room series" from Legacy Games. Of course the game will feature sex and nudity. But you won't be able to just fuck everything that moves, because you could scare patients away and the clinic could close due to debts. Being a doctor, though, is a good way to make people undress, but that depends on the purpose of the exam, the patient's trust in you and even their mood. The game is still in development, I began working on it some weeks ago (I'm all by myself) and right now the introduction and the first medical examination is complete. I expect to release a pre-pre-pre-pre-pre alpha version in a few days. Since I work and have a family I can't put all my spare time on the project, but progress is smooth, since I'm a programmer and writing code is on my genetics If you wish to know more about the project (and why not, support it) take a look here: www.patreon.com/generalpractitioner These are some screenshots of what's avalaible for now, you can find others on the patreon page. Let me know what you think and thanks for just reading this. VERSION 0.0.2 is out! https://drive.google.com/open?id=0B3FP7ZM52OC9c2xTV1V1WnVrdW8 Please share your thoughts. It's a pre-alpha build which includes the intro, Erika and Rita characters, one full examination. Point system is already there but still not useful, so it is the money system. In the next version I will add graphics (the guy at the bus stop), another examination (Clara) and improvements to the user interface (i want to make players click on a hotspot instead than choosing a text option) Some screens:
  8. Hi everyone! We're a u7committee — a small team of people from different parts of the world with backgrounds in gaming and video industry. We'd like to announce our Kickstarter project on Fuwanovel. It's called Minotaur, and it's a crossover between visual novel and point and click adventure/puzzle game. Zero escape and Danganronpa series are, of course, a big inspiration (the other side being LucasArts classics... And The Neverhood. Did anyone play The Neverhood?) Please take a look at our Kickstarter trailer. It's pretty short, but it tells a lot about the game: If you like the trailer, you can actually give the game a try. We have a one hour playable demo (which has a complete voice over from some great actors, by the way) for Windows PC and Mac available. You can download it from: Game Jolt | itch.io | IndieDB | Our website Remember: that's VN/adventure game — you'll need to solve puzzles, use inventory etc. But if you don't like that part (or get stuck doing it), jsut use this spoiler-free walkthrough that we wrote. We'd be happy to hear your feedback about the game. And if you liked it, you can check out our Kickstarter page and consider supporting Minotaur (at the moment of writing this, we're nearing €20K of our €30K goal): Our Kickstarter page A couple of words about the game... Minotaur is a sci-fi murder mystery set in the world we've spent two years creating. The game is now 50% done, and we expect to release at the end of this year. (If you're interested, you can read more about it here.) The game is split into five routes and features nine characters. The cast is pretty diverse... there's even a penguin (no EVA reference, I swear): These poor creatures wake up to find themselves trapped in their own apartment building, and (naturally) try to get out, struggling to understand what had happened in the process. More often than not, they die. Graphics are a mix of hand-drawn artwork and 3D modelling. Here are some screenshots from the game: (Did I already tell you there are no EVA references?) And that's that... I hope that you give Minotaur a try. If you happen to have any questions or feedback, let me know and I'll be there. Cheers and thanks for your time! Nick PS: I just can't not say it... Fuwanovel UI is really sexy. And the editor is one of the best I've seen. Writing this post was a pleasure!
  9. Hey Fuwanovel forum folk! I'm Kevin, founder of a tiny independent game studio called Nuclear Fishin' Software, based in NYC. Over the past half year, we've been developing a new visual novel / SLG in Ren'Py. It's called Four Horsemen, and it's not like any other SLG you have played before. To fund development the rest of the way, we're launching a Kickstarter campaign very soon! Before we do that, though, we'd like to get some feedback from players who are familiar with VNs in general and Ren'Py games specifically. And where better than here? (edit 2) The game is out, and is available for purchase on itch.io! Thanks so much to everyone who supported us. Also, please vote for us on Steam Greenlight so we can get the game on Steam! (edit) Our Kickstarter is live!! Please back us if you like what you see. PROJECT INTRODUCTION Four Horsemen is an upcoming visual novel / SLG about immigrant lived experiences, with a touch of magical realism. You play as a group of four immigrants in their mid-teens, the Riders, who discover a long-forgotten, empty World War II-era machinegun bunker on the edge of town. They turn it into a secret clubhouse where they can hang out and do teenagery things like drink booze and play video games without adult supervision, and in doing so, they inadvertently create a new community. What this community does, and what it is for, is up to you. You'll spend much of the game gathering resources and building things to put in the clubhouse, and your choices of what you have the kids do and make will set the kids' priorities and consequently drive the storyline. What's not up to you is the world outside the clubhouse, which will slowly encroach on your burgeoning community. It will force the kids to come to terms with the politics that brought them to their new homeland, and the legacy they have inherited from their parents' country, a land they barely know. Political realities will also impede your ability to interact with NPCs and gather resources. Unlike other SLGs, you can't just stat-grind, buy, and bribe your way to a Good End--institutional racism will harry your production, forcing you to think outside the box and negotiate, borrow, improvise, and steal what you need. (Non-spoiler: What you build doesn't matter nearly as much as how you build it.) The big twist is that virtually everything in the game--the nature of the tragedy that brought these children to foreign shores, what the kids' values are, what language they swear in, what arcs are and aren't available, what the price of a wooden table leg is--all these things are determined by which fictional country the kids are from, and which fictional country they live in. You get to pick which country the kids are from on your first playthrough. On every playthrough after that, the game picks for you. The result will be an SLG with unprecedented replayability. On your second play, you might notice that choices that helped you win the first time around are missing, or that NPCs respond differently to different dialogue options. Resources that were easy to get before might now be hard, characters who were crucial the first time around have been replaced with new, different characters (forcing you to play an entirely different arc), and so on. Like real immigrant teenagers, you will have to figure out each new culture on your own, and constantly make decisions about whether you want to conform to it or stick by your own principles and work against it. This forces you to use real social skills to guide your decisions, rather than just telling NPCs what they want to hear or what sounds like it would produce the best reward. FEATURES Gorgeous art by the immensely talented comics artists Iasmin Omar Ata and Olga Andreyeva Stunning soundtrack by professional game audio designer Alyssa Menes and a variety of very talented independent bands, inspired by punk rock and its conceptual descendants (including postrock, riot grrl, and antifolk). Possibly the most complex treatment of immigration and racism ever to be explored in a video game--half a year of research, interviews, and difficult real-life conversations with immigrants from dozens of different real-life cultures ensure this won't just be a simple morality tale about how people from ethnic majorities should be nice to people from ethnic minorities. Repatriation! Assimilationist paternalism! Shifting historical identities! Historical complicity! Identity in exile! Inspired by both real-life twentieth century history and recent events, this game takes an international worldview, and does not shy away from difficult or uncomfortable questions. (Not in demo) Unique structure: Play through the whole game in a weekend, every weekend, for months; different every time. Meta-motivation tracking: choices are balanced to gently troll players who follow SLG genre conventions instead of their hearts. Lots of animations and other little surprises to keep things interesting. Deliberately broken economy loop -- use your heart and your wits to obtain what you can't get from the item shop! (Not in demo) No wish fulfillment--you can start a romantic relationship between any two PCs, but beware, teenage romantic relationships are just as transient and awkward as they are in real life. Tense, exciting microaggression system (instead of combat), with fancy Phoenix Wright-like animations. Empathy is your only weapon! (That, and your fists.) CHARACTER ARCHETYPES Though you'll play as a different set of four characters each playthrough, they always conform to the same four archetypes, each one inspired by a different Horseman of the Apocalypse from Christian-Islamic eschatological tradition. This reflects the uncanny feeling, common among travelers and schoolteachers, of meeting the same people over and over, with small but significant variations--amplified by the cultural forces of globalization, which draw teenagers of particular temperaments to the same clothes, music, and hobbies all over the world. The protagonists of Four Horsemen are not literal personifications of their religious namesakes, but as war, death, famine, and pestilence are intimately tied to the human experience of immigration, the central conflict of each character is defined by one of these concepts in a way that is meant to resonate with the experiences of people who have experienced them in reality. WAR The leader of the Riders and the only first-generation immigrant of the group, War's haunted eyes and tough demeanor belie the playfulness of a girl who struggles to balance between growing up too soon and catching up too late on her lost childhood. Her future taken from her at an early age, War lives in the moment, burying a deep, implacable sadness in sports and drinking and video games. Her considerable leadership skills, overdeveloped sense of responsibility, and deep fascination with ancient history are overlooked by her teachers at school, who write her off as a ditzy tomboy partybro. Though quick to anger, and extremely protective of her younger sister Death, she is surprisingly slow to violence, due to her early experiences with bloodshed. When she does pick fights, though, watch out! Mercy is not a concept she understands. Because she's the only Rider who remembers the old country, the other Riders see her as a sort of wise-woman figure, a role for which she is woefully unprepared. She spends a lot of time worrying about who she really is. War's storylines deal with themes of personal identity, security, armed conflict, heritage, and nation-building. DEATH A free spirit and incorrigible smartass who talks the same way IRL as she does on the Internet, Death couldn't care less about politics or identity. Death lives for one thing and one thing only: to make something even cooler than the last thing she made. She has a gift for electrical engineering, but talent doesn't necessarily equal competence--at her early age, she's still kind of figuring out how everything works, and sometimes everything, well, doesn't. Everyone but her thinks her talent is going to make her rich and famous someday, a perception against which she constantly struggles. A few early, horrifying years in a refugee camp made her keenly aware that she's never going to have the same opportunities as other kids her age, and she often has to balance her pathological fear of missing out with her obsession with catching up. These experiences, and the toxicity of online communities, bestow on her both an acerbic wit and an unbearable loneliness. Death's storylines deal with themes of lived experience, erasure, self-determination, industry, and the meaning of labor. FAMINE A wide-eyed, impressionable, easily impressed little dude, Famine has it pretty good compared to War and Death--he's a naturalized citizen who grew up in his new country, speaks with the local accent, and could almost pass for a native if given the chance. But this "almost" is what torments him: he's the only child of a single dad, he's an unremarkable student, he's just a little too awkward to be well liked at school, and there's always just barely not enough money to get by without cutting corners. Fortunately, or unfortunately, Famine doesn't believe the deck is stacked against him. A better world is always within reach! He believes that with a little gumption and a lot of hard work, anything is possible! ("Anything" includes winning the affections of Death, who he has a massive crush on, and who, of course, will not give him the time of day.) Famine wears a French maid costume when he dusts the clubhouse because it is a practical outfit for dusting. Shut up. You would too, if he wasn't the only one who ever bothered to dust this fucking sty. You slacker. He is best bros with Pestilence and looks up to him immensely, which is a little mysterious since Pestilence has no ambition. They like weed. Famine's storylines deal with themes of opportunity, entrepreneurship, gender roles, equality, respectability, and institutional privilege. PESTILENCE Pestilence is an enigma wrapped in a shroud of pot smoke. The son of two unremarkable, well-off parents from the old country, Pestilence has spent his entire life in his new homeland, and is widely reviled. His family was part of the community that welcomed War and Death out of a refugee camp in their early childhood, and the sisters consider him a family friend. Everyone else, except for Famine, seems to distrust him--his teachers insist he's trouble, though he rarely makes any; the police hassle him at every opportunity; taxi drivers and social workers are struck by a sudden and terrible deja vu. Pestilence is accustomed to this reaction and takes it in stride. He is very friendly and sees himself as a sort of Mister Rogers figure, preaching simple, occasionally grim aphorisms from doctor's office brochures. Naturally, Famine thinks he's the chillest person ever, and they are best bros. Though he generally comes off as a carefree gentle giant, Pestilence has strong convictions and will passively resist anyone who stands against them. It is rumored that when the immigration bureau sent his parents the eighth late notice for his resident alien registration, Pestilence mailed them a drawing of a smiling cockroach flying a UFO. Pestilence's storylines deal with themes of religion, conquest, demography, social justice, and the spread of ideas. WHO WE ARE Nuclear Fishin' Software is based in Brooklyn, New York, and our core creative team consists of: Kevin Chen (writing, programming, direction, design) -- that's me! Iasmin Omar Ata (character design, CG illustration) Olga Andreyeva (background and item illustration) Alyssa Menes (music and sfx) We are professionals with years of game industry experience, we are all immigrants, and we love SLGs--so being able to work on a game about a subject so close to our hearts is a real treat! PROGRESS So, while development on the Kickstarter playable WIP demo continues apace, we made a pre-Kickstarter preview build just for Fuwanovel, Lemmasoft, and some other VN forums. What's already done as of demo preview build v0.400: All the PC expressions and the vast majority of the NPCs as well Country system - play as characters from any of 10 different countries, with significant and far-reaching effects on dialogue and the choices available to you Economy loop and rewards - we won't spoil anything here, but this includes a lot of surprises One main route, complete except for the ending, which we have intentionally omitted (we wouldn't want to spoil anything before the final release!). We plan to do at least two more for the final release, perhaps more depending on funding Three minor routes, one of them fully complete, the rest nearly complete. There are also stubs for several others Microaggression system, in two different play modes, including an endboss An absurdly sophisticated profanity system - characters codeswitch naturally and swear in their native languages Dynamic BGM system - in addition to some incredible tracks across several different genres from our talented musician friends, each of the main characters has its own instrumental motif. Waaaaay more than we can list -- most of the game's systems are complete! What's not done yet: New Game+ - all the ingame integration is in place, though since we only have one main route so far, we can't show you the depth of our New Game+ system just yet Replay is going to be more meaningful and varied once we have fully implemented the New Game+ system UI - we plan to do a massive overhaul if we're funded Day phase world map - we're working on making this even prettier and more intuitive, stay tuned! Tons more content - we plan to add at least two more main routes at the very least, each with unique NPCs A bunch of the higher tier items don't do what they're supposed to yet If we're funded, we'll keep iterating on the game's systems incrementally, improving playfeel and UI messaging, making the animations cooler, and generally making everything prettier, more polished, and more fun to play We welcome any feedback you might have--especially if there's anything that might be a major dealbreaker in a decision about whether or not you'd buy the game. The latest demo preview build can be downloaded from our Kickstarter page: https://www.kickstarter.com/projects/2119676637/four-horsemen Please back us if you like what you see!
  10. Summary: One day, the face of the Earth was changed permanently when it came into contact with a mysterious force known as the “Alpha Nebula”. With it, humans developed various unexplainable abilities, and divided themselves based on those traits. The main factions include: The Tonitrui, the Excedente, the Praecantator, the Permuto, and the Northmanni. All have their own set of unique abilities that came with infamous Alpha Nebula collision, with the exception of the Northmanni who remain largely unchanged. Among these races however, existed a special group of people who managed to retain all the other race’s abilities. They were a very powerful, but small isolated group of people, called “emulators”. Arin Arlento was one of these people, living in a remote village with his grandfather and other emulators. All was going peacefully, until it was attacked by the Northmanni empire, who slaughtered his entire race and kidnapped his childhood friend, Aria. Being the only other survivor, Arin escaped into the Northmanni empire, hiding and plotting his revenge. That is until finding out that Aria is still alive, and is being experimented on by the Northmanni. Resentful of the world that took everything away from him, Arin begins his quest to retrieve his friend, and exact retribution on those who destroyed all that he held dear. It’s one misguided man against the world. Genres:[action, adventure, superpower, psychological, romance, war.] We are now up on Kickstarter! Support us here! The GUI, done by Trey Fletcher; A preview trailer done by Amy for our Kimochi launch! [youtube]OqjcHxpttD4[/youtube] Our new trailer for Kickstarter! [youtube]CNJnux-d_nw[/youtube] https://ksr-ugc.imgix.net/assets/015/868/023/ddefe9be39a467094de04526d17f6713_original.png?w=680&fit=max&v=1489534245&auto=format&lossless=true&s=801c76cd2a0d0c7ee78361e781c7b0d3 [/img] And many more to come! Structure: the story would be mostly linear as the choices mostly appear during battle and have their instant bad ends attached to it. The common route before each branching point is not very long as it serves to introduce the heroine who you would be branching into. It has an enforced playing order of Alacria->Aniam->Luxia->Salia->Aria. Once the reader branches into the four other heroines the main story ends there and it focuses on the specific problems of the heroine. Aria’s route is the one true route and continues the main story to the epilogue. Setting: one of the main features of this story is that it is adventure styled. The protagonist and his posse of troubled combat capable girls move about on the various continents to seek new shelter. Each continent represents an ethnicity or fault of human nature. Northmanni- Mordern day society. Styled after Japan and America. Fulgur- represents humanity’s scientific progression and the harm it causes. Tribus- represents African tribalism and the cultural implications it puts on its people. Militum- represents medieval society and the militant nature of humanity. It shows the unnecessary need of humanity to go to war for power or greed. Salutem-represents humanity in it’s unevolved stage. Survival of the fittest. Progress: story- 1) prologue- 100% (will be used for demo) 2)part 1- { common route 100%, Alacria's route 10%} 3)part 2- {common route 100%, Aniam's route 10%} 4)part 3 - {common route 100%,Luxia's route 10%} 5)part 4- {common route 95%,Salia's route 0%} 6)part 5- {Aria 0%} art- 1) sprites - 25%( 100% of demo) 2) bgs - 60%(25% of demo) 3) cgs - 7.5% 4) GUI- 100% 5) Character designs- 30% (100% of demo) music- 95%( 100% of demo) programming - 25% (100% of demo) Team; Kotario (me) - Lead dev and main writer Snailmusk - Assistant dev and secondary writer Tristan Hallihan (Cipher) - Secondary writer Rudy Katten - Secondary writer Tim Reichert - Composer Nathan Cleary - Composer/Sound designer Leo Flores - Concept artist and character design Zhao - Main Character Artist and character design Hanh Chu - Secondary Character Artist Kertasu - Secondary Character artist Alais Legrand - Backgrounds Artist Joe "Bonesy" - Programmer/Marketer/PR Valhalla - Graphic Designer miscellaneous - we're planning on going commercial with the project but will be crowdfunded with kick starter. Please show your support for the Episicava visual novel by becoming a patron! thank you! https://www.patreon.com/user?u=3731847 check out our website at : http://epicworksnovels.com Some of our recently done CGS: Some previews of the backgrounds by Sergey Savvin. Some of the backgrounds done by Alais Legrand; Thanks!
  11. Beta Demo | Indiegogo InDemand | Kickstarter | Steam Store Page Social Media: Facebook | Twitter | Tumblr | Official Website The Letter Horror/Drama Visual Novel's Store page is now up on Steam! Hey, everyone! The Letter's Steam Store Page and teaser trailer is now up! Please help us spread the word around! Don't forget to follow us on our our official social media pages (Facebook, Tumblr, and Twitter) for quick updates! We still have more stuff to announce once as we get closer to the game's release! Please stay tuned and look forward to it! The Letter is a non-chronological, horror visual novel game with seven playable characters. It is inspired by famous Japanese horror films, Ju-On: The Grudge & The Ring, by the Korean web-comic, Bongcheon-Dong Ghost, and by horror jRPG games such as Mad Father and Corpse Party. Development for The Letter is currently work-in-progress. Once the game is complete, it will first be released on Windows, Mac and Linux. It'll then be ported mobile, for both iOS and Android, shortly after. Features: Non-chronological storytelling with seven chapters, spanning over 300,000 words. Seven playable characters with varying personality and approach to difficult situations. Countless butterfly effects; the choices and endings you get for the previous chapters heavily affect how the succeeding chapters will play out. Full English Voice Acting. Animated backgrounds and sprites. Beautifully painted art style, with over 80 backgrounds and 100 CGs. Original soundtrack, with opening and ending theme songs. Quick-Time Events (optional). Mend or break relationships. A branching tree that keeps track of your progress/route. A journal that narrates the events in chronological order, and jots down the clues found about the Ermengarde Mansion. Over 50 achievements. Synopsis: In the outskirts of Luxbourne City stands a 17th-century English mansion, rumored to be haunted by vengeful spirits. After reading a letter discovered inside on the day of its open house, seven people find themselves trapped in a vicious cycle of madness plaguing the Ermengarde Mansion for centuries. Will they be able to free themselves from it, or will they become another casualty? English Voice Cast: Amanda Lee (LeeandLie) as Isabella Santos Melissa Sternenberg (Mippa) as Rebecca Gales Howard Wang (TehExorcist) as Ashton Frey Anthony Sardinha (Antfish) as Zachary Steele Amber Lee Connors (Shudo Ranmaru) as Hannah Wright Curtis Arnott (Takahata101) as Luke Wright Elsie Lovelock (Sweet Poffin) as Marianne McCollough Amanda Julina (Amanda Gonzalez) as Amy Lorraine Jeff Werden as Andrew Clarke Steven Kelly (Sarifus) as Johannes Schröcken Natalie van Sistine (NvanSistine) as Rose Cooper Jason Marnocha (Lord Jazor) as Norman, G & Lee Brittany Lauda as Kylie Suarez Sample Voice Clips via Soundcloud Beta Demo In-game Screenshots! Download the Beta Demo via Itch.io | Beta Demo Patch Notes | Beta Demo Survey The Letter's Beta Demo (V0.2.0) is finally ready for public consumption! Thank you so much for patiently waiting, and we sincerely hope you'll enjoy the game! The beta demo is a testament to what we've been doing these past couple of months, and we're proud of how much the game has evolved since its alpha phase. This is more or less how the final game is going to look/feel like, and covers the same scenes as alpha. Except for that, every element from the first demo was changed. Beta is now feature complete, but we're continuously enhancing every aspect of the game in preparation for the full release. Please take note that not everything you'll see in this demo is final. After you finish playing the game, please answer this short survey we've prepared. We value your feedback, so please don't hesitate to tell us what you think! We'll use the data gathered to further improve the game. And as a token of our appreciation, all survey respondents will receive a special wallpaper! Questions about this new demo: 1. Do you like it? Hate it? 2. What do you think of the characters currently presented? Do you have someone you like in particular? 3. What do you think of the art style? 4. How do you find the writing style compared to the alpha demo? 5. Any other suggestions, comments, critiques? Thanks so much for your time!
  12. Hi there, I'm currently free for commissions and am a keen bg artist I have a very adaptable style and a great grip on perspective, and frankly, I really enjoy it! I'm UK based so work in £s, but paypal handles this very easily so dont let that deter you!! Email me at: itstalburt@gmail.com with any questions you may have! Portfolio Link: chsmith11.carbonmade.com Min Cost of 1 BG: £100 (negotiable) Max Cost of 1 BG: £250 (negotiable) Cost For Variations: Day / Night / Weather £50 Max Cost of 1 CG: N/A Turnaround Time: It takes me 10-20 hours per image depending on complexity. have competed 3 backgrounds in the space of 1 week for another company. Royalties Desired: No Resume: please check out my profile for some of my recent artwork. I'm also creating my own comics tapastic.com/series/bajo-mano Please inform me how many images you need for your project! BG artwork in a comic page Lineart BG in a comic page lineart BG solo
  13. Note: We are 100% funded on kickstarter and we are trying to raise enough funds for our stretch goals. If you can please talk to your friends about pledging and possibly pledge yourself! Our first stretch goal is eroge scenario for the Kachuna! Plot: You are a Game Designer! Play as Jun Mizushima, a gaming school student who suffers from "chuunibyou", or "eighth grade syndrome", a condition in which the afflicted genuinely believe that they posses superpowers. Aside from that, Jun is a charismatic young man, who is really determined to create a video game of his own. Join Jun and his eccentric, yet talented, group of friends to win the annual International Youth Game Development Competition! Kachuna Demo Demo Kickstarter Kickstarter link Steam Greenlight Steam Greenlight Link Video Who is the character of Kachuna? Features: 1920x1080 resolution. Ability to switch between English and Japanese in text. (Japanese text is now be a stretch goal) Japanese VO(Stretch Goal) Map feature( Players are allow to clicks in map for different scenarios) Screenshot: Development Staff: 馬洽卡Yan - Character artist Bo Ri - Background & CG artist & Logo artist Ran08 - Writer & Programmer Avagrande (Ayano) - Gui programmer Nyanime - PM, Composer, Gui artist & Graphic Designer UPA - Editor Bat-tan/Zero -Project Leader Comments Fill free to leave your comments and feedback here.
  14. Pixel Pineberry Studios Presents... Idols are the most popular thing in the media right now, and the top idol manufacturer Lyriq has a convention to run this weekend. One catch–the virtual idol, Aiko, is malfunctioning. Only one thing can fix Aiko, and that is finding the person who programmed her. But it isn’t easy for a sapient computer program to find her creator–that is, without help. That’s where superfan Hana and a ragtag team of convention attendees come in to save the day. Kickstarter Steam Greenlight Website Twitter Facebook IndieDB Format: Visual Novel Genre: Slice of Life, Friendship, Light Scifi Platforms: Windows, Linux, OSX Engine: Unity AIdol: Artificial Intelligence Idol is a visual novel that is programmed in Unity. Features include light character animations, panning backgrounds, and an interactive story involving a virtual idol, a PR team, and a pack of misfit convention attendees. Featuring relaxing, upbeat music as well as cute art, we hope this will be a visual novel to enjoy. Characters More coming soon! Demo on Itch.io! AIdol will be coming soon to Kickstarter and Steam Greenlight! Team Pixel Pineberry is the creative force behind AIdol. With the help of a few freelancers, the Pixel Pineberry team hopes to bring AIdol to you. Creator, Director, and Manager Mystery Corgi, or Morgana, is the head of Pixel Pineberry and the original creator of AIdol. She has assisted in the writing, programming, and other creative tasks of various visual novels. Some of her previous works include Afterthought Studios' A More Beautiful World, Forgotten, Not Lost, and When Our Journey Ends. Look forward to her upcoming project Connection Pending. Writer Ebi-hime is the writer who helped make the script of AIdol a reality. She has penned a good many visual novels. Some of her previous works include The Way We All Go, The Sad Story of Emmeline Burns, Asphyxia, Strawberry Vinegar, This World Unknown, and Empty Horizons. Her latest projects, Sweetest Monster and Once on a Windswept Night, are now on Steam. Sprite, CG, and GUI Artist Melow is the artist who helped bring the GUI and characters of AIdol to life. She has drawn for several visual novels, including When Our Journey Ends and Chronotopia. Look forward to her newest project Once on a Windswept Night on Steam. Background Touchup Artist JWhitney is the artist who is helping us touch up our background art for AIdol. She has worked on Caramel Mokaccino as an assistant artist. Look forward to her as the lead artist in the upcoming project Connection Pending. Musician and Composer Mock Off is the musician who composed the soundtrack for AIdol. He has lent his talent to Syrup and the Ultimate Sweet, Sickness, and Sweetest Monster. Look forward to his work in the upcoming project Connection Pending. Programming and Engine provided by Talemason
  15. Hi! I would like to introduce our indie game : The Horizon of Stars. The Horizon of the Stars is (Live2D) Visual novel game that is combined with shooting game. In a world where they can use the supernatural powers, high school students get into incident. Decades ago, mankind had found the new materials that can yield human to use supernatural powers. Only selected inborn children can use the powers, and they mostly choose to enter the military academy. The protagonist Eugene was only ordinary military school student, but he inevitably joins the military when the war begins. However, he encounters unexpected truth from the incidents.. *More synopsis & features beneath! Horizon of the Stars is visual novel and text adventure game. Here, we introduce you our characteristics. 1. Live2D. Every character in our game stays alive in the screen. They can blink their eyes, or smile, or breathe. Through using this technique, we are making our visual contents more animate. These moving is not made by video editing, but is by Live2D technology. 2. Shooting. Throughout The Horizon of Stars, Each character has to face the battle, to find their hidden secrets or, simply, to survive. Our game is turn-based shooting game. Player has attack & defense turns. 3. Text Adventure. Story flows only when you can find the clues from the scene. Through clicking the objects and talking to the people in the background, you can continue the investigation and find the clues from the scenes. keep your suspicion, never let your guard down! You are the one who can help main characters to figure out their ways. 4. Miscellaneous. There are the moments you have to decide whether to fight against the enemies, or run away. At the battle, your game control decides characters' battle skills and their fates. Enjoy other various game systems! Synopsis The protagonist Eugene enters the military academy with his supernatural power 'Guard'. However, nowadays he frequently has nightmare about his childhood. While the students in Military Academy still attend the classes, unexpected raid by giant gimmicks attacks the school. Although Eugene and his friends do not know what's going on, he has to fight against. While Eugene participates in the war, he even finds suspicious points on his close people.. Why does he have nightmare? what is the secrets that lies beyond the future? About Background Decades ago, mankind found the materials that they have not seen previously. While all the scholars have been vigorously discussed about materials, a great number of newborn babies were reported for their abnormalities: making jewel-like materials in their hands. Researchers managed meticulous examination on the babies. Researchers soon found out when they merge two materials, selected people can execute the supernatural powers. They called it ‘birthstone’. From that discovery, mankind have established a great development in every field, especially in science, and military. About Birthstone Only 0.1 percents of people born with the birthstone. Children who has their inborn talents are sent to organizations to educate their supernatural powers, and refine their birthstones. Through using their stones as media, they can execute supernatural powers. Supernaturals are divided into three categories: Attackers, Guardians, Amplifiers. The form of weapon is limitless, from swords to the dual wield pistons. They usually hold their stones in the form of accessories, and transform it to weapon when it’s necessary. However, battle planes can only be operated by inserting their stones. Military Academy Only top 0.1 percent inborn talent children enter National Military Academy. Eugene belongs to this school. Student usually joins the military right after the graduation. Relations Between Countries Heden (where Eugene belongs) and Sira have long history of the war. Nowadays, they have built the convivial relationship in various ways. However, when the ambassador was assassinated by the other, they quickly changed into combative relations. This incident influenced the relationships in extremely negative ways, that now they are about to raise the war. The Horizon of Three Seconds Enormous beam of light that covered the sky a decade ago. No one knows the exact reason for this phenomenon. *All these screenshots appear as real CG in gameplay. (live2d supported) *More screenshots available in our homepage : (www.thehorizonofstars.com) I feel very fortunate to share our project in this forum site. Please check our Kickstarter if you are interested in our game. Thank you so much!
  16. Hey, all! I finally decided to do a post on Fuwanovel about TsukiWare's latest projects! We've reached our original $3,000 goal, and there is a stretch goal or two that could be met if enough people are interested! The spoilers below contain information about both of our titles - let us know your thoughts! If you're interested in backing us, our Kimochi Red Light campaign ends on March 24, 2017, at 1:55AM EDT. I will start to post more information once the campaign has ended, including a few updates regarding our UI, Programming, and a couple other links that I need to update once I confirm a few things. We will be releasing demos of these titles, which I will also link here as well! (Images in this spoiler are NSFW)
  17. Alpha's Adventures is now live on Kickstarter: https://www.kickstarter.com/projects/1847704475/alphas-adventures-an-adult-yuri-visual-novel Please check it out and help spread the word/consider supporting it if you can! Synopsis Follow Alpha as she changes herself and others across 4 unique routes. The setup differs from most visual novels in that there is no common route - you simply pick the heroine of your choice from a selection screen and enjoy their self-contained story. Completing all of the heroine's endings allows you to unlock Alpha's and ??? shared route. Project overview I plan to launch a kickstarter so that I can finish (and if stretch goals are met, extend) this project. I'm aiming for an early January 2017 launch date, which is also when I will release the demo I am currently working on. The demo will cover a portion of each heroine's route. Links Out http://officeryou.tumblr.com/ https://twitter.com/officer_you Information -3 heroine routes -3 choices per heroine route -Each heroine has 2 endings -1 unlockable character/route for completing every ending -10+ CG's -For 18+ only (will contain scenes of an intimate nature and themes some may find distressing) Main Character Heroines Side characters (stretch goal exclusive) ??? CG Previews With all of that said and done, I welcome any and all feedback and questions! *Except the kind of questions that invite spoilers, of course.
  18. Hello all!Today is a super exciting day! It's our indie gaming company's first game and kickstarter launch day. I would love to present to you, Love Mythos: Sanctuary Island!!! Love Mythos: Sanctuary Island is an all-inclusive, one of a kind Visual Novel and Puzzle game for PC, Mac, and Linux. This venture features a balance of immersive story, as well as a mini game to progress both relationships and dialogue. But Love Mythos isn’t just pure titillation (not that there’s anything wrong with that, amirite?). As the main character, you can help guide your fellow wounded companions through rehabilitation, or let them slip into bitterness and revenge. Your decisions, your words, your actions shape the entire world and who these fey will come to be.This is an indie game created from the love of a very small team. Our goal is to create a dynamic, immersive experience with story that leaves you wanting more, and enough game play to provide an engaging challenge. We hope to bring a new type of sexy to the table, one that’s frank, honest and well-written. A type of sexy where fetishes aren’t shamed or vilified, and there’s a little som’something for everyone. We believe there’s a real demand out there for erotica with substance, which is exactly what Love Mythos will provide. Features include:· Choose how you want your main character to be represented, with Male Pronouns, Female Pronouns, or They/Them!· 8 love interests to choose from, 4 female and 4 male, hailing from all over the world. Craving a beefcake bara daddy? Check. Looking for a total nerd with killer hair? Check. Whatever your flavor, you’ll find something you like here.· 25+ in-game locations that you can explore with the other inhabitants of the island. Swim in the ocean with a mermaid, run through a meadow with a centaur, go to physical therapy with a minotaur. There are even special, hidden locations unlocked through certain endings.· Interact with mythological creatures from all over the world, ranging from Alkonosts to Manticores!· 19+ unlockable endings, with drastically different outcomes. You can save characters, or send them teetering over the edge.· Friendship options in case doing the down and dirty isn’t your scene. Ace and Asexuals are welcome in our party.· A bubble-shooter game, with consequences to characters and the storylines you’ve unlocked so far.· A catchy, mood-driven sound track guaranteed to pull you in and immerse you in the world of Love Mythos. Here are some of the characters that hopefully you'll come to know and love! Support our Kickstarter Here! Support our Steam Greenlight Here! Thank you so much for coming on this journey with us, and supporting us! If you have any questions or feedback, feel free to leave it below!
  19. A collaborative group of friends and I decided one summer's day to begin creating a visual novel like no other. Turmoil of the Seven is a sci-fi RPG visual novel that takes seven factions of cultures widely known around the world, and places them in a futuristic, but chaotic universe. The protagonists of the Visual Novels depend on which of the four characters you would choose to pick. Tristen Talon, Ryou Hidekari, and Heinz Ritter are currently the three protagonists we have right now, the fourth protagonist is still being decided. The seven factions in the game are: The Alliance of Free Systems, The Honorable Shogunate of Hidekari, The Imperium of Weisslande, The Holy Mandate of Alvan, The Absolute and Royal Systems of Arthuria, The Galacian Empire of Alyssandria, and finally, The Union of Ursan Republics. These seven factions are the primary forces in the game right now, while we are currently creating minor factions that will be somewhat nomadic during gameplay. Magic is in this game, and we are also devising how that will turn the tide of battle in the game. The game is currently in development and we need your support and feedback to make it a reality! Feel free to check out our Kickstarter at: Feel free to follow us on Twitter, where most of the game's updates will be posted Twitter: https://twitter.com/OfficialToTSVN Thank you all so much for taking the time to look through our Kickstarter. Your contributions won't go to waste
  20. Heya. I don't know if this is the correct place ~ if it's not allowed please feel free to let me know or delete it of whatever! I'm currently trying to raise funds towards my visual novel, Akuma no Ken. I need funds for voice actors and translators and such and there's only 3 days, only being 42% funded. If you could share around or help me out at all, I would be honoured! I really want to make this as good as I can just being on my own so any help would be appreciated! Once again, if this is in the wrong place or just not what you like here, feel free to delete. I've just run out of social platforming to place it on, and you seem like a cool bunch! http://kck.st/2jVtFch
  21. Hey guys! This is a new OEVN by Neat Studios. They've already been fully funded and are reaching their stretch goals. Pitch - Cat girls have gained their independence but you alone have the power to conquer their heart. A secret only you know and a power only you possess. Is a cat girl themed visual novel with a good storyline and gameplay something you want? Well boy do we have a story for you! Summary - It's been 25 years since the nekos were freed, but things are no better now than they were years ago. Most live in slums and some resort back to selling their bodies or doing domestic work. Now with rumors of a conspiracy arising to send them back to slavery, a charismatic, charming, influential, likable, intelligent, and compassionate man is tasked and given the power to help hide the Nekos that poses as students in his school and help close the racial divide in society. Unfortunately however...you got it instead... Genre - Romantic Comedy/Mystery/Ecchi Gameplay - The players will play as Yutei Nagamichi, an angsty, stubborn, and hilarious smart-ass who has to collect clues to help him befriend and earn the trust of his peers and the Nekos in his school in order to convince them to join the Neko Club. Yutei must get them to join before they are captured by Detective Kowayama. The players will be given uneasy choices to choose from to try and achieve this goal. The players will face several obstacles. First and foremost is that the cat girls he has to help start off as very irritating and provocative, which might make the players want to choose certain options like witty comebacks instead of more friendly and submissive choices. Second is that on occasions, Detective Kowayama will interrupt the flow of the story with plot twists in an attempt to put the main character on edge. A third obstacle in this game is the main character himself. If he suppresses his emotions too much, Yutei will begin to detonate and his rash emotions will definitely hurt his chances of befriending the Nekos. In short, it's a balancing act between making friends and being true to himself. The players should pay very special attention to what the characters in the game are saying and piece together the clues to evoke the right reactions. This takes some social skills which Yutei does not have. When provoked, Yutei will start to unravel the dialogue choices the players have made and naturally self sabotage his own goals due to anger and impulsiveness. Andrew Trinh (Writer/Director) https://www.facebook.com/neatvns https://twitter.com/neatvns haxsu (Programmer/Co-Director) https://www.facebook.com/neatvns https://twitter.com/neatvns https://osu.ppy.sh/u/1042325 Frank (Editor/Artist/Co-Director) https://www.facebook.com/neatvns https://twitter.com/neatvns RyThae (Lead Artist) https://www.facebook.com/Ryrythae https://twitter.com/Rytha_e Rosuuri (CG Artist) https://www.facebook.com/Rosuuri https://twitter.com/rosuuri Carlos Figueroa (Composer) https://www.facebook.com/phermatamon https://soundcloud.com/carlosfigueroa-3 Amber Barile (Voice Actor/Casting Director) https://twitter.com/Hikari_VA Kaila Nicole (Voice Actor) https://www.facebook.com/KainicoVA https://twitter.com/KainicoArt John Van Doren (Voice Actor) https://twitter.com/Nintendaholic Ice Queen (Voice Actor) https://twitter.com/IceQueenVA Reichuu (Voice Actor/Singer/Team Mascot) https://www.facebook.com/reichuu15 Griffin Puatu (Voice Actor) http://griffvoices.com https://www.facebook.com/griffvoices https://twitter.com/griffvoices Jaime Aguilar (Animator) Genesis (Programmer) https://vndb.org/v20586 Leave a comment of your thoughts!
  22. ✧✧✧✧✧ In this barren world of endless deserts, almost all live their lives upon large fractions of land floating above the surface. Here there are two types of people: Normals and Abnormals. ✧✧✧✧✧ Buffalo Seer is an eccentric Abnormal who wants nothing more than to use the magic ability within them; future seeing. However, even within their society where everyone has a special power, future seeing is considered dangerous and advised against. Unable to be swayed, Seer finally gains permission to look into their own future, only to receive an unbelievable revelation. Not only have they left Abnormal society, they're married to someone they've never met before. With visions of happiness in their mind, Seer leaves everything behind and ventures to the part of the land fraction where those without magic live; Normal society. Seer is going to convince this stranger that they are meant to be together no matter what it takes, even if it means tagging along on an adventure. In only a few days Seer will learn just how far away that pleasant future is. -Game Purchase Page- Full game features: A 145,000 word script 3 romance-able characters (one male, one female, one agender) Choosing the name and pronouns (he, she, or they) of the protagonist Lite sprite and background animations A variety of choices, all of which are worth selecting (there are no ‘incorrect’ options) 20 beautiful CG images 25 gorgeous background locations (complete!) A lovely soundtrack with almost 40 minutes of original music (complete!) Extra unlockable scenes Buffalo Seer is a driven, goal oriented individual. For most of their life their goal was to use their ability at least once. After that was achieved there was no plan, Seer simply expected to be satisfied with life. However, upon seeing what the future holds Seer immediately created a new goal, finding their future spouse. But then after finding them Seer decided they’d have to get married before they could be fully content. Once that inevitably occurs, who knows? Seer has an odd habit of phrasing things in unnecessarily suspicious ways, that coupled with the way they dress causes them to come across as creepy within Normal society. Seer doesn’t seem to mind. Kea is a police officer who recently transferred to the capital of Vespen in order to work undercover. The job requires an officer to infiltrate a street gang that mainly recruits young teens off the street, hence the outfit they’ve got on. Kea was requested specifically due to their youthful stature and fitting personality, since in informal situations Kea is chatty, fast-talking, and can easily come across as rude or uncultured. While on the job Kea speaks and behaves (somewhat) more seriously. Despite technically being in charge, they are the black sheep of the group. While everyone else is perfectly comfortable bending or even out right breaking the law Kea is, naturally, not so keen on that. But, no matter how often Kea intentionally or accidentally isolates themselves from the others and how much they cause disagreements, they don’t actually want it to be that way. They’d like to get along with the team and have a positive impact on situations, it just seems impossible because of their position. Mapmaker and item collector extraordinaire Piper wouldn’t normally have a reason to be in the capital, however this is an unusual time for her. She is currently on hiatus. She chose to take a break because constant work had worn her down. Before she felt duty call and joined the adventure she had been spending her days wearing nice clothing and drinking tea while discussing good books with pleasant ladies. However, Piper has no intention of wasting time sulking over the loss of the last part of her time off from ruin trekking. In fact, she doesn’t seem to ever spend time being in a poor mood. Piper treats others in a friendly and casual manner but is nothing near an open book. She’s deeply enigmatic. Her courteous nature stems entirely from social obligations rather than genuine interest and that fact becomes rather obvious if you try speaking with her for any extended period of time. January is a man of massive importance and wealth in the region of Vespen, though only due to inheriting it. He has been the Duke of a significant family ever since his mother passed away a few years prior. That title is no longer bestowed and every other house in Vespen that had the title at one point has had the lineage die out. With an heirless only child as a Duke, January’s family is currently one step away from joining those other houses in being stripped of their clout. The weight of being the last true noble in the region has not been lost on January. The entire point of the trip is escorting January to a safe house, so in that sense he is an important member of the team. But only in that sense. January isn’t allowed to do anything, much to his frustration. Because of his sheltered upbringing January has spent his entire life having people assume he’s useless or an easy target. It is unclear if the group thinks the same way or if they are simply overprotective. Upon first meeting January he comes across as rather skittish. After Seer shows him his future he resolves to change the way he lives his life. From then on he begins to act more indignant and reckless. He is going to be a contributing member of the team, whether the rest of the group wants him to or not. *Not Pursueable* Trinette is the leader of a bounty hunting gang. The group is famous for its efficiency and willingness to work outside what is legal. However, lawlessness is the last thing you’ll find within the group itself. It is highly organized and functions essentially the way a normal business does. Every employee has a set wage, time off, health coverage, etc. The reason this criminal gang functions this way is because Trinette’s background is mainly in finances. After working for many reputable companies she decided to start a company of her own. She chose a bounty hunting gang simply because it was a position that needed to be filled in the area. If you can look past all her wrongdoing and not take what she does in her job personally, Trinette is a rather amiable woman. Thanks for checking this thread out! Feedback is always appreciated~ ✦Twitter (updates daily) ✦Facebook (updates multiple times a week) ✦Tumblr (updates weekly)
  23. Osozaki 遅咲き Late Blooming - Rewrite is a romantic comedy about drama and tragedy set in Thais, a quiet little town lost in the world. But what at first seemed as an opportunity to disconnect from worries, will become an unavoidable source of misfortune, danger, commotion, mystery and romance. Currently we are in development process: 14 CGs / backgrounds / costumes, and around 50.000 words left. From the producers of: Osozaki 遅咲き Late Blooming - First (90% positive reviews) Book Series - Alice in Wonderland (100% positive reviews) Please help us on Greenlight Please help us on Indiegogo Or visiit us on: Deviantart Facebook Twitter YouTube
  24. TRAILER: Check out the demo! We've developed a pre-alpha demo for a brief look at the project. It features two backgrounds, one pose per main sprite, and a brief selection of music and story. While there are some placeholders and limited features, we hope it provides a glimpse of our vision! The main goal of the demo is to convey the overall atmosphere of the game in how we handle visuals and music. The demo is 2500 words long (around 7 minutes of material). We'd like to shoutout Youngha Hwang for programming the demo via the Ren'Py engine, and putting truckloads of work into custom functionalities! S T O R Y Here's the rundown: you play as Alison Hart, a fresh-out-of-college journalism graduate who is desperate for a job. In fact, you're so desperate that you're willing to apply for an infamous (yet successful) online tabloid that specializes in "supernatural events"—though, really, it's just a collection of tinfoil hat conspiracies. So, when you're assigned to investigate six people who are rumored carry the Spirits of the Zodiacs—whatever that means—you're not worried. After all, the whole idea is just sheer nonsense. Right? A light and fluffy adventure ensues in which you: Are almost crushed by a chandelier. Find yourself in a burning house. Witness an execution. And somewhere along the lines, you start to think that journalism is a lot more complicated than you expected. A B O U T Zodiac•Axis is a commercial visual novel game that will be developed in Ren'Py and released for Mac, PC, and Linux. It is a fusion of suspense, romance, and supernatural fiction with a splash of psychological horror. With a thoroughly developed worldlore, it mixes a contemporary environment with whimsical Asian fantasy. Romance five guys! (Not simultaneously.) Pick from an array of choices. Feign insanity, write a cheesy love song, and assimilate with cardboard boxes. Choices shape Alison’s skillset and allow her to stay alive. Er, that is to say, write good articles. Experience a narrative begins with humor and intrigue, then evolves into heartwarming depth. C H A R A C T E R S L I N K S Dev Blog / Tumblr Twitter
  25. We've been Greenlit & funded on Kickstarter! Try our demo, tell us what you think and give a little bit of money to the campaign if you liked it Chronotopia is a dark rewriting of the fairytale Donkeyskin: the young princess lives a peaceful existence in her castle, enjoying her days with her best friend and confidant, Nahima. That is until her father, gone mad since the death of his beloved, decides he should wed the princess instead. Donkeyskin has to find a way to escape from this fate, but how? She doesn’t know it yet, but it’s the beginning of a long nightmare that will take her to the edge of madness. Inspired by a wide range of influences (literature, anime, videogames), Chronotopia is a unique and more mature take on a forgotten fairytale that includes many twists and choices that affect the ending: Donkeyskin can either escape with her servant, become a fairy, or die a horrible death. Multiple times. It’s up to you to save…or doom her. Demo available on itchio (Window, Mac, Linux) (if you click here, there's a more detailed video about exploring the castle) A unique take on a forgotten fairytale with many twists Branching story with around 10 endings and 30 hours of playtime! Beautiful artwork, with animated backgrounds and special stained-glass illustrations Extensive use of RenPy 3D camera for a more dynamic presentation (see that in action here) Several segments allowing you to freely explore the castle to discover its secrets A full original soundtrack with celtic influences Two GxG (Nahima and the Fairy) and one GxB (the "Prince") romances possible! Website | Devblog | Twitter | Facebook | Tumblr | VNDB Writing / Programming / Project Leader: Helia Art: Anako, MelowBee, PyriteKite Music: Butterfly Tea, Roganis English Translation: MelesBadger