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  1. So, we are the creative studio "Ray Out"! In short, we are a bunch of enthusiasts who have united in a team for creativity. Thanks to our rich YouTube history, as well as translations, voice acting and songs, we finally have enough connections to dev Visual Novel! Of course, we will tell you about this in this post, but at the very beginning it is worth noting only one thing. We know our business, we know many talented people, and we just have to collect the necessary funds to implement our ambitious idea. We hope for your support! Once a young man who lost his parents a few years ago receives an unexpected call. He is called by a certain Collins Brooks, who reports on a large inheritance awaiting the protagonist in a distant town. Mark Tino, whose role you take on, will certainly go for untold wealth. After all, he just finished his studies as a psychotherapist, and now his future is in question. Life was not easy for him, because he lived in a rented apartment and always worked part-time to feed himself. Study and work absorbed him so much that he did not even have time to rest. But having arrived in the distant town of Akunagi, Mark learns that his deceased grandparents lived in this wonderful place for a reason. Тhe town itself is surrounded by a forest and located behind high walls, far from civilization… Immerse yourself in a world where money does not matter, you do not know who you are, and you are surrounded by persons with mental disorders. Or is it not so? Why did you come? Who are you? Perhaps you will find here the love of your life, or perhaps … your death. Only by knowing the whole truth behind the walls of Akunagi City you can find your true self. "Town" is not the most standard visual novel. Have you ever asked yourself what is missing for you in this amazing Japanese genre? We asked ourselves this question and … Here's what we decided: - Collecting items in different routes (to reveal the truth) - Collection of folklore in different routes (to reveal the truth) - Over a hundred choices and decisions for the player (to make your own story) - Easy puzzles (this is not a game for children) - Romantic scenes (18+) - More than 5 romantic routes (different options and girls) - Two personal routes with an emphasis on yourself (where there is no romance, but crumbs of truth are sown) - Additional root after passing the main (for those who are looking for real freedom) - Displacement map (so the replay value is high) - Different times of the day: Morning, Lunch, Evening (after all, this is how life is … and events can be different) - Choosing where to go (to reveal the truth) - The consequences of your decisions (to make your own story) - Colorful characters (we devote the most time to the player, but the rest of the characters have their own lives) - Thoughtful story where you can be a scientist and rely on facts, or accept the true mystical nature of the city (to make your own story) - Personal scale of character development (and no, these are not levels, it's just your mental state) - You can live in Akunagi without thinking at all, but this will lead to very different consequences (to make your own story) - Each character has from two to seven endings (yes … because your role in their life can be completely different) And most likely we have not even listed everything here (because we are waiting for you …) What have we already done? The novel has been in development for about 2 months, and now we are finally ready to show you what we have already done in hope that the "Town" will be released and will delight many players. So what do we already have? - 40% finished script - 10 prescribed routes - Five+ original sound compositions - Sketches of the main characters (1 ready to go ) - Interface layouts and some menus - More than 30 different endings - City map For more info please visit our wesite! Its here! You can also fallow us on Twitter Or on Itch.io Or on VnDb Or on Indigogo Or just buy me some coffy! Or find us on Tumblr Before you make up your mind, let's just say that we are big fans of the Kara No Shojo and would really appreciate you spreading this news among fans of similar topics! Thank you and have a nice day!
  2. Check out the demo here! Check out the Kickstarter pre-launch page! Ikimashou! - Let's go on an adventure! is a visual novel set in the wonderful land of Canada! Set off on the ultimate journey across the North, and make lots of friends along the way! It'll be a blast! The story takes place in 3 different cities across Canada: Montreal, Toronto, and Vancouver. Each has its own unique setting and personality, with lots of places to explore, people to meet, and things to do! You were born and raised in a small town in Northern Ontario, until one day your family decided to move to Montreal, Quebec. You've been living in the city ever since, but you're starting to feel like something/someplace is missing from your life... maybe it's time to try something new? Longing for a happy and independent life, you head out to explore the rest of Canada and what it has to offer. Will you meet someone special on vacation? Or maybe you'll just have a fun trip across The North? Either way, who knows where your journey will take you! Combining Japanese visual novel features such as voice acting, a cute anime art style alongside beautiful backgrounds, with a familiar Canadian setting. Recommended for people unfamiliar with the visual novel medium, or those who want a lighter, feel-good story. Zinnia Jackson ジニア・ジャクソン | Protagonist | CV: 夢前 黎 Height: 160 cm Birthday: ??? Animal Type: Arctic Fox Hometown: Anywhere! "Dreams of travelling across Canada. Brimming with enormous amounts of ambition, self-esteem and confidence, she'll do everything in her power to make her dream a reality. Very opportunistic and won't hesitate to jump on the bandwagon." Claire Hashimoto 橋本 クレール | Main Character | CV: 砂糖 しお (Satou Shio) Height: 168 cm Birthday: 7/1 Animal Type: Dog Breed: Labrador Retriever Hometown: Vancouver, British Columbia, Canada "Easygoing, considerate, and eager-to-please, she puts her friends above all other things. Wants to become a singer, but for now she's stuck with a boring office job." Chiyomi Nishimura 西村 千代美 | Main Character | CV: 眠音 りま(Nemurine Rima) Height: 164 cm Birthday: 2/23 Animal Type: Cat Breed: Mixed Hometown: Kariya, Aichi, Japan "A very amiable & caring person, she's very devoted to her friends in Canada and family back in Japan. Immigrated to Canada along with her brother in search of better opportunities in life. Unfortunately, her brother seems to have gone missing on the way here..." Features Explore the cities of Montréal, Toronto, & Vancouver! Full 1920x1080 HD resolution! Mainly kinetic novel, with minor branches at times. Beautiful backgrounds made from actual, real-life photographs! Maybe you'd even be able to tell where it is? A sugar-sweet story about the power of friendship! Super-duper adorable kemomimi characters! (Currently in a draft state, I will post examples later!) Partial Japanese voice acting! Screenshots & Backgrounds Credits Writing - umineko-chan Programming - umineko-chan GUI - umineko-chan, with additional elements by OKUMONO BGM Production - solfa/luminouscore & BGM DOVA-SYNDROME SE Production - 効果音ラボ (Sound Effect Lab) & BGM DOVA-SYNDROME Movie Production: umineko-chan & OKUMONO + V Backgrounds - umineko-chan & various photographers, a full list can be found in the downloaded game's credits. Sprite & CG - 53C Please visit us at the links below! https://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=64007 https://umineko-chan.itch.io/lets-go
  3. Trapped in an evolving death game, he chooses to rebel. One by one, the Rules must fall. Trailer: Demo: https://gj-staff.itch.io/beyond-r-rule-ripper VNDB page: https://vndb.org/v39825 Hello! Beyond R: Rule Ripper is an indie VN I've been working on for a few years now with a small group of freelancers, with a Kickstarter starting June 1 and a release sometime in 2024. It's a suspense drama story about 10 strangers that awaken in a mysterious luxury bar, the Golden Jack. They have been poisoned by their kidnapper, The Owner, and only victory in their game will give them their lives back. There are 10 Rules, each one assigned in secret to each player. They must follow all rules except their own, and their death will eliminate the rule from the game forever. However, a young man among the players refuses to play along. The cast The project is more than halfway done overall, especially in regards to the script and music, with the Kickstarter aiming to fund the remaining visuals (backgrounds and more character expressions/body poses) and see if we can go beyond (pun semi-intended) the initial humble goal of simply finishing it. With enough success, we'll be able to make CGs and raise the production values, though for its current size there's plenty of features already, including some gameplay elements based on Danganronpa/Ace Attorney trials, a multi-layered soundtrack, 3D constructed backgrounds, more than a handful of endings, two language options (English and Spanish), and more. I could go into a lot more detail, but the demo can do that job a lot better, as it covers the first few chapters of the game in full with mostly finished assets. Update log (May 27th, 2023): -New demo and trailer -Updated post Character Profiles Screenshots GJ Staff credits:
  4. The Succubus Throne is up for the taking!? The underworld's power balance has been disturbed and the Succubus Queen dethroned. A certain red-haired succubus' actions have spurred the start of the next Succubus Throne tournament, where a new queen will be crowned! Take the role of a Succubus Handler and train them for the challenges ahead. Will you be a merciful mentor and spoil your succubus or do you prefer discipline? Train them in various mini-games ranging from bondage sessions to filthy hand-holding. In this interactive VN, you will be accompanying your succubus throughout this story of ascension. The player will be revealing secrets, meeting unique characters and participating in events while trying to promote the rightful heir. Rosaria: The former Succubus Queen from the Domain of Conjuration, Rosaria recently lost her throne due to some complex negotiations with rival underworld domains. Will this kind-yet-competitive lady restore her position? Mana: Also known as the Lady of Vices, Mana can be cold and ruthless at times. Not much is known about her ulterior motives, but she is known to have many enemies. Will you lead her to victory despite the potential threats? Yani: A powerful beast from the Domain of Power, this brute succubus has one shot of leaving her life sentence from the notorious prison known as the Burning Pit. Will she take the throne, or will she be isolated for life? Charlotte: Hailing from the Domain of Life and Death, Charlotte wishes to take the throne in order to step out from within her parents’ shadows. Can you help her fulfill this wish? Just be warned that she has an unstable personality… But what about the original cast?! Adjacent to the goings-on of the Underworld, you can also check in with the human girls at the Resting Bean Cafe from the first game! The cafe saga will show players what’s been going on in the human world and provide a slice-of-life gameplay experience as opposed to the chaos of the underworld. Sophie, Colette, Cerise and Mira fans rejoice! There are 8 unique paths planned for Project Cappuccino 2. Each succubus and human will have their own story route to experience. Underworld routes will have your chosen character vying for the Succubus Throne, while the human routes will dive into the day-to-day lives of the Project Cappuccino 1 girls. Our main story takes place in the underworld city of Volga, a sprawling realm divided into four separate domains. Each domain is home to a unique variety of demons, with succubi being the most common in the Domain of Conjuration to the South. From flashy nightclubs to the dark and unsettling dungeons that run beneath the city, the story routes will have you exploring every nook and cranny as you seek entry into the tournament. We’ve also gone above and beyond and are featuring fully animated dialogue portraits with all manner of expressions! The majority of our scenes involving characters are designed to be interactive for the player. Pick up some toys and get to work! Your training methods will increase your succubus’ stats and in turn, give them advantages such as higher stamina or the option to charm characters during dialogue. STAT SYSTEM: The succubi in Project Cappuccino 2 have 4 stats that will alter your gameplay experience. Charm: Influences dialogue decisions and will allow players to talk their way through some situations. While each of the stats have the possibility of adding dialogue branch options, charm is the most direct. Endurance: Affects your succubus’ stamina cap for training. More stamina means longer training sessions, and longer training sessions mean more gains from said training. Lust: Your succubus’ lust stat will affect how fast they can achieve climax during some training sessions, thus reducing the time it takes to gain the benefits of training. Higher lust will also lead to them enjoying more niche fetishes that they may not originally be into. Discipline: This fluctuating stat will vary depending on how hard you push your succubus, and can be increased or decreased by giving them unique items. Discipline will provide a multiplier to some training results, the higher it is, the more you stand to benefit from a training session. There are plenty of ways to train and you’re sure to find what works best for you! There are around 40 toys planned for Project Cappuccino 2, with a good chunk of them available in the demo. Toys and new training scenes can be purchased from our resident Minotaur, Labrys, whose sprawling dungeon is doubling as a shop during the infamous Succubus Throne Tournament. Don’t like what the characters are wearing? Change it! The outfit system will allow players to unlock different looks for the characters and apply them to their dialogue portrait. These looks range anywhere from cute, to edgy, and even completely nude! As the Succubus Handler, you’ll be getting to know your partner more and more as time progresses, and the sparks of romance just might ignite! How well do you pay attention to how they think and feel? Just remember that the succubi will want to know more about you, too! Our robust gallery will feature somewhere around 60-100 art pieces upon completion. A good chunk of the artwork comes from community poll art and in-game story scenes and you're sure to find something up your alley. It even has a fetish filtering tag and can display animated cutscenes from the game. We’re really pulling out all the stops. All of the great music is done by Michi! More information on them down below! You can access the Jukebox from the gallery as well. GAME FEATURES Note that this list includes things that haven’t been implemented yet and we are aiming to include in the finished version. Features that haven’t been fully implemented or may be missing in the latest public build are denoted with a “*” 8 Unique Story routes, 4 for the underworld succubi and 4 for the human characters.* Player Customization. Some parts of the player can be customized such as skin tone, genitals and breasts. You can even pick between a human styled tongue and a forked demon tongue! These changes will reflect in scenes where you are visible. Approximately 4-8 hours of game play depending on how often the player stops to jerk.* Toy based NSFW scenes where you can directly interact with characters to raise their stats. Huge variety of mini games to train your succubus, ranging from dating to a stripping rhythm game. Gallery with 60-100 art pieces upon completion, including variants and a music jukebox.* Animated Dialogue Portraits. Free Play Mode - Pick a character, pick a scene and dive right into the sexy parts. Outfit System* GENRE Our game falls into multiple genres, some of which are: Visual Novel Simulation Rhythm Point and Click KINKS We’re aiming to have a little something for everyone in this game, but our players are really into bondage. Here are a few that you can expect. Please note that this list is not fully complete and we’re likely to add more as development continues. BDSM Public Use Monster Fucking Handholding (Disgusting) Slime Lactation Boob Jobs Anal Body Writing Vanis - Vanis does all of the coding and confusing stuff! Doku - Doku does *all* of the drawing! Michi - Michi is the music master! Ivelog - Ivelog is the intern with initiative! Cat - Cat’s the meowster of marketing! Kickstarter! Discord! Patreon! Twitter! I’d like to use this forum to try and get some feedback! Which of these four fine ladies would you like to see take the throne? What do you think about the mini-games and features? Kinks! We have a plethora of them to appeal to different tastes, have any that aren’t listed? Tell me what you think in the comments, I’ll be checking back often! I'll be sure to also keep this updated with the latest news and demo builds. Thanks, Vanis
  5. Introduction Hello everyone! My name is Zanthos, and I have been been solo developing my OELVN for the past 5 years now (since 2018). My project has finally reached the stage for crowdfunding and I'm excited for the what the future entails! Please check out the links below to download the game, for social media and our upcoming Kickstarter. Thanks for your interest! Any comments are appreciated. Story "Date" one of four girls on the path to enlightenment. Prom awaits. Will you be led astray by an old crush? The realistic dating-sim that "teaches" through its gameplay. Follow Rayen, a young disillusioned teen as he attempts to romance girls based on e-book tutorials. Will desperation win out in this desire for love, or will knowledge, patience, and logic pave the way to success? Features Over 50k words and 4+ hrs of gameplay Robust cast of over 15 Characters 7 CGs (with variations) Glossary, Scene Selection and CG Gallery Partial Voice Acting Links Download for free on itch.io Coming to Kickstarter 2/28/23 Follow us on Twitter Youtube
  6. Siren's Call: A free Denpa visual novel where you escape from an actual tourist trap. Siren's Call is a Denpa visual novel loosely based off of my experiences living in (and escaping) Central Florida as an adult on the autism spectrum. The game was a passion project made by myself, my wife, my best friend, and a couple other close friends and freelancers. It took us roughly four years to complete and is now out on Steam for free. While your millage may vary on how scary you find the game (much of it is based off of my own personal fears), I can say with conviction that you will feel the love and effort put into this project. Steam Download: here Features and stuff: 7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours. 55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer. An original story centered on saying goodbye to friends rather than saying hello to strangers. A dynamic, original soundtrack meant to perfectly capture the feel of central Florida music. A cast of lovely characters that only want what's best for you. A 94% positivity rating on steam with 150+ reviews! (not a feature, but I'm proud of this one} Characters: Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call! Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own! Ashton, a hero in training whose sizable fist is matched only by the size of his heart! Emil, the once timid boy turned man who will not stop until he reaches absolute perfection... and, of course, Violet: your actual girlfriend. We've finished the main game which you can find on steam right here, but my team and I are also making extra story content as well! Prove You Aren't Dead: A Epilogue While it is true that our team succeeded where many others have failed and got Siren's Call out in a playable state, it is far from being "complete." Over the course of the past five months, I've released a few bonus stories acting as a prequel of sorts to the events of the main game. But in terms of the true epilogue...that is what I'm going to be working on for the foreseeable future. If you would like to support this project, there's a link to the kickstarter right here, but I mostly just wanted to create this post as a little home where I can post updates on not just this new content, but Siren's Call as a whole. If anybody has any comments or feedback on the project, I am very excited to hear them and discuss your experiences. This VN has been my wife and I's life for the past few years and if ya'll have any thoughts, don't hesitate to share them. Until then, enjoy your stay in Siren's Call.
  7. BUNNY BOND is an upcoming 18+ chat simulation otome game! In BUNNY BOND, you’ve been selected to participate in a study regarding human connection through online interaction. You'll get paid for it too! All you have to do is hole up in a fancy apartment for 10 days and talk with other participants through a chat system. And just by happenstance, you’re the only girl in the group, and all of the other participants just so happen to be, like, really hot. It seems you've hit the jackpot in more ways than one! Enjoy fun daily interactions with the group, send DMs to whoever catches your eye, and collect all of the pictures they send to you! You can expect some steamy talk and revealing images from the boy you decide to get serious with. I've been writing for the game since the beginning of the year, and I'm scheduled to finish the writing in February! The GUI is currently in the works, and the programmer is implementing some fun mechanics to make the play experience a memorable one. My artists are focusing on Hugo's CGs this month (he's the little pink firecracker pictured above)! If you’d like to learn more about this project and maybe support it’s creation, you can check out our Kickstarter here! You can follow updates on the project on here, Tumblr, and Twitter If you have any questions, please don't hesitate to let me know!
  8. Hey, guys! I'm Nayru, the creator/lead of SoulSet and Blankspace, and I'm here to share with you a new project I'm working on together with KleeBentz and Xolf! >> Kickstarter link << (Successfully funded on November 25th, 2021) The Elevator Game with Catgirls is a horror visual novel with point-and-click elements, inspired by the Korean urban legend, Elevator to Another World. Many chances to make terrible mistakes The elevator game is all about following the rules and treading forward in a strictly specified manner. Are you sure you'll be able to get everything right on your first try? Short sessions with multiple endings A playthrough may take you a single sitting, but it's all about exploring different options. Can you solve all the mysteries? What lengths will you have to go to to find some clues? An eerie atmospheric setting Immerse yourself in the narrative with the help of a unique, sketchy art-style, carefully chosen music, and sound design. There are situations in this game some might find disturbing or triggering. Player discretion is advised. The game will be available for Windows and Linux. The Elevator Game is a ritual that is said to give the player access to another world by following a strict set of rules. Motivated by a bet made with her classmate, Asahi's girlfriend Kirin decides to give the game a try, and drags her along for company. As Asahi waits outside of the building that Kirin chose to perform the ritual in, she starts to experience some confusing and unexplainable things... Kirin fails to return that day, or the day after. Feeling somehow guilty as though Kirin's disappearance might be her fault, Asahi determines to try and find her missing girlfriend... by playing the elevator game herself. Where will your choices take her? Credits: Nayru - Story & Script / Coding / GUI Design KleeBentz - Art / Character Design / 3D Modeling Xolf - Co-writing / Coding Assistance Music/Sounds from Audio Alchemist OddTillTheEnd will join us as the composer for an original soundtrack, thanks to a successful Kickstarter campaign! Planned release date: Q2 2022 Thank you for your time, meow! ^^
  9. In Catch Canvas, you start your adventure as you arrive at your uncle's cabin. Your uncle, a world-renowned artist, has agreed to take you under his wing and help push your art to the next level. Under his tutelage, your work may even be put on display at a prestigious, upcoming art exhibition, known for the instant fame it brings anyone lucky enough to participate. After your arrival, however, you discover that it won't be so straightforward. Your uncle is nowhere to be found, and he has left you with the task of getting three young girls, all aspiring artists, to finish their Mars sculptures in a mere two weeks; or no exhibition for you! Worse yet, the girls are highly unmotivated, and have no desire to listen to you, a complete stranger. Features: Romance any girl as a male or female Interactive choices that change the result of the game Choose your gender and name your character!! Can you help the girls finish their sculptures before the deadline? Director: Kyle Tyner Art Director: Razz Kickstarter Video: Bio Dio GUI: KingV Kickstarter Op Song: Sebastion Skaf We here at Unwonted Studios hope you can help us fill our empty canvas!!!
  10. A Visual Novel set in Space. Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett. OVERVIEW Quantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series. In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors. Boasting over 50+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive. Quantum Suicide is a commercial game scheduled for sale on Steam late 2017. https://www.kickstarter.com/projects/cccn/quantum-suicide-a-visual-novel-in-space-kill-or-be http://www.mediafire.com/download/7x9xbsqzhjgsscs/QuantumSuicide-all.zip http://steamcommunity.com/sharedfiles/filedetails/?id=556943619 STORY The year is now 2117. You are a second generation ship-born researcher studying inter-dimensional travel. Your choices change the fortunes of all aboard the Everett. Friendship and love lay waiting at your feet, but you should be wary. The road to the stars is full of hardship. A malprogrammed A.I. dedicated to preserving resources pulls you into a twisted, murderous game. When tensions are high, who knows what even the kindest crew member will do? How will you protect those you love? Will you betray friends to save yourself? Will you be slaughtered in cold, empty space? Will you slaughter? It's time to ask yourself: what would you do to survive? CHARACTER ART Quantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. BACKGROUND ART Ah, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson. The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way! GRAPHIC USER INTERFACE Our Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li. MUSIC What would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski. ABOUT US Cotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags. We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason. WHY ARE WE POSTING ON FUWANOVEL There are a multitude of reasons that we are posting on the Fuwanovel Forums. Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us. Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! If you are interested, it would truly mean the world to us if you would back us on Kickstarter or upvote us on Steam Greenlight. And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.
  11. What is Seiyuu Danshi? Seiyuu Danshi is a Japanese-style Visual Novel / Dating sim (whichever you prefer) with voice acting as its main theme. In this game, you’ll play as a newbie voice actor who strives for the Seiyuu Award. On his way to reach his goal, though, he will still live his daily life and YOU get to make the choices on how he should spend the days. Do you want him to take on extra lessons in order to reach the goal faster? Or, would you like to go on a romantic date with the guy you accidentally met at shopping mall? It’s ALL your choice. The game is highly interactive and there’s no usual restriction in plot that you get in ordinary VNs. If you don’t feel like working, feel free to slack. If you feel like being single for the rest of your life, yes it can be done (why would you do it in a DATING sim, though?). Just keep in mind that ALL your actions matter and will decide how the game ends! You’ll play as a newbie voice actor, who’s also a runaway, who’s on the verge of being kicked out from his agency. Going back home is not an option, thus begin his journey to become a good-enough-voice-actor-to-not-get-kicked-out-of-the-agency! Join his journey and woo some guys on the way! REVERSIBLE ROLES In Seiyuu Danshi, you are able to choose whether you want to TOP or BOTTOM. Even better, you are NOT restricted to one role in a relationship and can freely choose your preferred role in EACH intercourse! FOREPLAY MODE Are you tired of those intercourses without preparation? In Seiyuu Danshi, you have to go on “FOREPLAY MODE” and prepare your partner before the actual intercourse! Each character has different preferences in what parts they want to stimulate! Don’t forget to keep your role preferences in mind when stimulating your partner! DRESS-UP SCENE Before going on a date, you can choose which clothes you want to wear. Each of the guys like different types of clothing, so keep that in mind! Psst, you may get additional affection bonus when you “accidentally” wear the same clothes as your partner! There’ll be 500+ kinds of clothes consists of casual, preppy, funky, elegance and sporty. LOVERS LIFE Unlike other dating sims, in which the game ends after the main character gets a lover, in this game you can still play even after you get a lover! Not only experiencing the intimate moments, you also get to argue and fight like actual couple! JOB SYSTEM In this game, there is a unique range of voice acting jobs, starting from anime gigs to BL game works, whether to accept them or not is your choice! Keep in mind, though, that you have to go on an audition first before you get the job! ROAM THE TOWN Our game features the clickable town map that you can travel through. Spend time with your love or spend your own sweet time in the nearby cafe… it’s your choice! WALLPAPER SYSTEM Your phone has a wallpaper that will change depending on your level of relationship with someone! When you have a crush on someone, your wallpaper will be that of your crush and when you get a boyfriend, your wallpaper picture will be that of your boyfriend and you! DATE SYSTEM On weekends, you can take on the guys on a date on various date locations. Spend your time and energy carefully so that you can increase the most affection! CG GALLERY & SCENE REPLAY SYSTEM Every dating sim will not be complete without these two features. This game will have a CG gallery where you can view CGs that you have obtained and replay the scenes! The game is still in development, so feedback, critiques, and comments are highly appreciated!
  12. “In a medieval world where magic is a forgotten power, how would a young witch wandering through the lands interact with people from all walks of life?” Our trailer here: https://www.youtube.com/watch?v=zOt2giXtZT8 We're on Steam Greenlight!Vote for us here!Check us out on Kickstarter!Click here! A More Beautiful World is a kinetic visual novel set in a medieval world where magic is a forgotten power. A young witch wanders through the world of ordinary humans and interacts with people from all walks of life, inspired by such novels as Spice and Wolf as well as Maoyuu Maou Yuusha. These are stories where much emphasis is placed on relationships, money and politics.A More Beautiful World is no different--we will immerse the reader in a medieval fantasy world with many things you will be able to relate to as you join our young witch in her vagrant journey.For history buffs, readers will also see several real world events reflected in the story, from China, Europe, and the Americas.Not a fan of history? No worries - You will still find many literary references in this story of ours. Will you not join Violetta in her journey? You can play our finished demo if you are curious about the visual novel! Please follow this link to download it. This demo spans 60% of the actual length of Act I. There are four Acts in total. Act II is similar to Act I in length while Act II and III, combined, are three times longer than the total length of Act I and II. The estimated length of the demo is 60-80 minutes.You can get the demo right here: https://www.copy.com/s/aXf3UjvxgRlj40dLA More Beautiful World is a dialogue only visual novel that brings you on a journey along with our protagonist, Violetta, a self-proclaimed witch who is wise. In Act I, Violetta meets the Merchant and in Act II, III and IV, Violetta would meet many other interesting characters while saying farewell to her previous companions. Afterthought Studios’ aim is to create stories that will touch the hearts of our readers and let them take away a lesson or two, or better yet, apply it to their daily lives. Afterthought Studios is made up of a group of visual novel enthusiasts from around the world who came together in hopes of creating a story worth being retold and re-read.The team at Afterthought Studios is comprised of experienced creators.Our author, Darren Kwok, is based in Singapore. He has assisted in the marketing and greenlighting for several visual novels and games.Under our music team, we have Steven Melin, a video game, film, and television music composer based in Atlanta, GA. He is the Assistant Composer for Penka Kouneva (Gears of War 3, Prince of Persia: The Forgotten Sands) and has previously assisted industry veterans Garry Schyman (Shadow of Mordor, Bioshock series) and Joel Goodman (Being Elmo, The American Experience). ‘harmonicblend’ is a music circle founded by Trass. They have worked on several indie games and other projects, including some personal projects. They are currently most known for their works featured in the indie horror gameDreaming Mary soundtrack, as well as Sol=Akata, the album which they prepared for Comiket and was sold out in just two hours - More recently, COSMOCRYSTAL, another one of their productions sold out at M3-Fall in Japan.As for our art, we are working with the talented Yuuki, who will be responsible for all the sprites and CGs in A More Beautiful World. Sillyselly will be creating our background art. ameliori and artsvan, from Fervent are the folks behind the successful visual novels Who Is Mike and CUPID are also assisting in the artistic process.Our programmer, MysteryCorgi, has several visual novels under her belt, including Culina: The Spirit of Cooking and Hands in the Kitchen. She also did work for That Cheap and Sacred Thing as well as logos and GUIs for various indie projects. Special thanks if also accorded to Krystian Alabrudzinski, our partner.The logo for A More Beautiful World was made by Luna Li and the GUI designed by Camille Arana and part of the main menu was designed from the resource created by TsukinoHikari20. Additionally, A More Beautiful World will be fully voiced in English. Sound Cadence Studios is a freelance indie Casting & Production Studio, founded by Amber Lee Connors, professional voice actress, director and writer and it is also partnered with Team Four Star, who supplies some of the in-house talent. They have an extensive portfolio which includes Dead Island: Epidemic as well as Dread Out.ViolettaCV: Amber Lee Connors (Hayami Koto in Exogenesis: Perils of Rebirth, Ava in Sunrider)ElenaCV: Natalie Van Sistine (Midori Suzuki in Exogenesis: Perils of Rebirth, Anna Kelso in Deus Ex: The Fall)MerchantCV: Kanoff (General Gaius in Dust: An Elysian Tail, Cole Madsen in Meridian - New World)MarquisCV: Ryan H Nelson [Commander B.D in S.W.A.T, John Barrymore in Sherlock Holmes: Hound of The Baskervilles (Theatre)]Head HealerCV: Melissa D. Sternenberg High MagicianCV: Steven Kelly (Lord Pel Harmond in Dragon Age: Inquisition, Mayor Bram in Dust: An Elysian Tail)MilitiaCV: Howard Wang (Toshio in Exogensis: Perils of Rebirth, Rico in Dead Island: Epidemic)GuardCV: Anthony Sardinha (GUNTHER in Exogensis: Perils of Rebirth, Claudio in YIIK)BanditCV: Daman Mills (Shinta Mizumura in Holy Knight, Selnia's Father in Ladies versus Butlers!) $2 - Thanks (Offering)$15 - Copy of the game (Digital) (Early Bird) (The Grimoire)$20 - Copy of the game (Digital) (The Late Reader)$25 - Above + Set of Wallpapers made specially for A More Beautiful World (Digital) (The Encyclopedia)$30 - Game + OST (Digital) (The Singing Storyteller)$40 - Above + Physical copy of a map of A More Beautiful World (The Navigator)$55 - Game + OST (Physical) (Blessing of the Heavens)$65 - Game + OST (Physical) + Physical copy of a map of A More Beautiful World (Heavenly Compass)$120 - Heavenly Compass + Coloured sketch of you (The Imperial Artist)$300 - Heavenly Compass + Join the game as a minor character! (Limited 5) (Heavenly Mimicry) $500 - Heavenly Compass + Join the game as a major character! (Limited 3) (The Blessed Grimoire)$1000 - Game + OST (Physical) + Physical copy of a map of AMBW + Join the game as a major character! (Limited 1) and go behind the scenes with the team at Afterthought Studios - And at the end of it all, get an artbook that shows our journey towards finishing A More Beautiful World. (Favour of the Heavens) All creative projects come with some amount of risk. However, we believe that by already having the script completed at the time of our Kickstarter’s launch, we hope to have circumnavigated past the common pitfall of not seeing a project through to the end. The project is also run on a tight and strict financial discipline to make sure no funds are squandered. All funds raised from the project will be used to pay for assets for the game.If you are interested in our project or want to learn more about us, please feel free to visit us on our various social media outlets, also if you have any questions, do ask us!Find us on: facebook.com/afterthoughtstudiostwitter.com/afterthoughtVNafterthoughtstudios.org Please check us out on Kickstarter! We'd be happy to answer any questions you might have about the project too!
  13. Hi, I am writing on behalf of my team at Star Maiden Games. Mystic Destinies: Serendipity of Aeons is an urban fantasy romance novel focused on the journey of twenty-year-old Tsubasa Fujimoto from human to legendary sorceress. It's first route scheduled for release in Q1 2016. We have been greenlit on Steam and will also be releasing on mobile devices. Download demo here Story
  14. Story Toshio Nagao is an average, 26 year-old man—but he's stuck in a rut. Working as a part-time convenience store clerk is easy and provides good money, but the routines are becoming predictable. The days are getting longer, and nothing ever seems to change. The fact that Tokyo always seems to be moving only highlights that, making it worse… One night, on a whim, Toshio goes drinking with a friend. When he returns home, a girl in a high school uniform is lingering in the street—so he offers her a place to stay and passes out. The next morning, the girl introduces herself as Miyoko. She explains that she traveled from Okinawa to Tokyo, hoping to escape an abusive family situation. Ultimately, Toshio decides to let her stay, despite the potential ramifications for both of them, in exchange for housekeeping. They might just be exactly what the other needs to make changes in their lives—but only time, their interactions with others, and your choices will tell if those changes are positive… Ultimately, the game will focus on more than just these two! Tokyo is a big place, with a diverse array of people in unique (sometimes positive, sometimes negative) situations! Our goals: more then 100 erotics scenes and 20 interactive sexual scene more then 20 side characters, plus individual stories for each (incl. erotic scenes and different endings). Extension of interactions with Miyoko more then 60 locations RPG system - apartment customization, needs system, shops, quests and more... Mini-games Main quest multiple paths Animated NSFW scenes If you like our idea, please support us! We currently have two working prototypes and we are currently developing a third -> the last one, then we start working on production version => every month new character, quests, nsfw scenes If you like our idea / our vision, please support us on our Patreon. Purchasing a tier ($5,$10,$15,$25) will help us with development. As a reward you will get the latest prototype B (includes e.g. blowjob scene, 2 jobs system, shopping, cooking etc..) If you are interested in our project and want to support us (also read post about our vision / what are we doing) here: https://www.patreon.com/posts/development-5-73609747 Thanks!!! Shifi
  15. Love Cypher vndb | Official Website | Kickstarter | Itch.io Demo "We do not 'come into' this world; rather, we come out of it, like leaves on a tree." In the 2040s, advancements in artificial intelligence have blurred the boundaries between man and machine. Algorithms, computers, and software have all been optimized to the point of understanding individuals more than they do themselves. This technology re-sculpts one's identity, while keeping the individual unaware of their transformation. As a new student at the prestigious Wattasu University, you and your classmates wrestle with this notion, and seek to discover and define their authentic selves - outside of the pervasive influence of technology. Will you rediscover your humanity and find love along the way? Brief Plot Synopsis: You play as Satoru Aimoto - a new student a a prestigious tech University sometime in the near future (2040s). Technology, Machine Learning, and AI have exploded in application and capability in the past few decades - so much so that it's become pervasive and inextricably interwoven in day-to-day life. Love Cypher tells the story of how it can be difficult to come to terms with what it means to live an authentic life - outside of the (oftentimes manipulative) effects of technology. Satoru will attend Wattasu Academy in search of answers to what he ultimately would like out of life in a setting like that. Love Cypher is about understanding, finding, and defining friendship, individuality, love, family, and an authentic self. 4 Routes, each following the story of a different heroine, with multiple endings Partial Voice-Acting Adult (18+) content and artwork. 120k-word Story full of unexpected twists 20+ CGs of memorable story moments Genre: BxG Romance, Fantasy, Sci-Fi, Comedy, Ecchi Rating: 18+ Unlock more content by supporting the project on Kickstarter! This is a work of fiction. Names, characters, business, events and incidents are the products of the author’s imagination. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Every appearing character is over 18 years old. Even if you can't pledge to the campaign, you can still contribute by helping spread the word! The more people know about the game, the more likely it is we will reach the funding and stretch goals! You can submit fan-art to Reddit, Discord friends, do let's plays of the demo, or tell your favorite Youtuber/Twitch Streamer/Press/Media about it! Download Demo here: https://star-lake-studios.itch.io/love-cypher Community Questions after playing the demo: 1. Who was your favorite character? 2. What could possibly be going on with the realistic portraits of the characters? 3. As a bonus route, would you like for me to add Sensei or Kazuki? :X Again, please consider taking a look at the Kickstarter if you have a chance, it's kinda flat-lined: https://www.kickstarter.com/projects/davidloebman/love-cypher-visual-novel Love Cypher is a standalone R-18 Visual Novel written, coded, and illustrated by me, David L, and features sci-fi ideas and themes I have found philosophically compelling. Sources of inspiration include Alan Watts, Buddhism, Hinduism, theories of the mind and self, and the works of Isaac Asimov. Growing up, I was drawn to art, comics, anime, and telling stories. From DM-ing D&D campaigns to creating my own tarot card deck. I've always loved creating worlds in miniature. As such, making my own game and creating a Visual Novel has turned out to be an ideal fit. Thank you for joining me on this adventure! Staff: Writing, Coding, Art, QA: Just me! DLDigital Music: Licensed Audio Packs from across the interwebs VA talent: Licensed Audio Packs from across the interwebs Progress: The 30-minute playable demo is available at Itch.io! I currently am running an active Kickstarter to support this as a full-time project, but pledge support has altogether stagnated. Please consider backing today! <333
  16. Hello, I joined this forum a few years back and have sense started my own Visual Novel Project out of a story I have written with some friends over the years. We all created a Production Company out of this and are now nearing a point with our first project where I want to start throwing it out into the Visual Novel community more. We already have a very early build up on Steam, Itch.io, Discord and the Google Play Store. My team and I have built this entire project with the idea of taking community feedback and trying to add things in through what the community gives us. Anyway now that explaining what exactly is happening is out of the way I want to post our game's description and some of our art here to get feedback and possibly interest from the community. A fully complete demo build of our first Chapter is nearing completion and will be the point where we move the initial development out of Alpha. We hope to have a web based version of the VN, support Windows, Android and Linux in the future which with the engine we are using shouldn't be that hard to do. Anyway... on with it... In the distant future where Humanity has expanded far beyond Earth into a war-torn, conflict filled galaxy a young woman struggles through her life and adventures gaining friends, learning about herself and working to save her galaxy. The New Universes Project's Eine Neue Reise Beginnt First Chapter follows Sumire Rembrant an estranged princess whom moves to an academy in space in an effort to help her sister and learn more about herself. As she moves through her adventures Sumire encounters her past, finds love and builds a new future for herself. This story is the adaptation of the first set of The New Universes Project Eine Neue Reise Beginnt stories. Now for some links: This is a thread on our community forum that showcases art from the VN and from other parts of our story: Click Here This is a link to our information page on our website: Click Here. We are always looking for additional people to join our community, support our concept or just lurk. We have a Discord community as well.
  17. About Kisekimura Kisekimura is a turn based RPG that features adult content and collaborations with NSFW content creators. Accompany diverse characters along their journeys in a vast fantasy world full of dangers, magic and interesting choices! Kisekimura features a rich turn-based combat system that's combined with an idle gameplay that lets you farm in the background. We strive to make a game that features diverse content as development continues. You have the option to disable specific content within the game, which will be swapped with an equivalent SFW scene. Game features Meet Rahasya and Rinka in the base game, befriend them and unlock NSFW scenes. Turn based combat with recruitable companions Upgrade & Crafting System Unlockable NSFW content when completing missions Befriend multiple characters when partnering on their adventures All NSFW content can be swapped with SFW content according to your preferences This game is for you if you like: JRPG Visual Novels Clicker/Idle Games LINKS Download Kickstarter Discord Screenshots Current Status We are currently developing the base game that includes two episodes with two different characters and making the Kickstarter campaing a reality! Thank you for all your support and see you in Kisekimura! <3
  18. demo | website | twitter | facebook | kickstarter From the deepest Miasma to the shimmering Veil, everything is in its place. The Peakborn rule, the Sunken toil, and the Unmoored trade. But Clear Skies Technology could rewrite the atmosphere, and with it the culture of planet Zé. It all depends on how you use it. The Sky Left Us is a sci-fi visual novel about climate change, classism, and how relationships shape our politics. Play as Spire Risan, an off-worlder scientist who becomes entangled in the drama of a mountain they came here to save. Fall in with the denizens of the three castes, and find that things are more complicated than they seem: from love, family, to the systems that shape us. Our Kickstarter is live and we also have a short demo (10-15 min) that gives you a taste of the art, storytelling, and music. Key Story Features Exploration of systemic forces through personal relationships The connection between environment, class, and power Interrogation of outsider savior stories Charming, flawed queer characters Politics as personal Nonbinary protagonist Ethics of technology No easy solutions Key Gameplay Features Writing-focused game with few bells or whistles Quality of choices over quantity An original, pop/trip-hop OST | Listen Here! Multiple endings for each route Platonic, sexual, romantic, aromantic, and polyamorous relationships Ren'py accessibility features such as alt-text, self-voicing, and text size Development Progress We have a short demo with all art assets, animation, and music. If we fund our kickstarter, our estimated game release date is July 2022. We will be releasing the game all at once. The base game has around 63,000 words and 10+ endings, but we have stretch goals for two additional routes we're really hoping to put into the game!
  19. Super/Human Identity is a dark superhero origin story RPG/visual novel hybrid featuring complex companion group dynamics, romances, action, tough choices and vast variability. Me and my wife have been working on this game for more than a year now, and would love if you checked out the demo on Itch.io and gave us your thoughts. Anything you could do to help us spread awareness of our Kickstarter would also be greatly appreciated. Genre: Dark Superhero Drama Platforms: Demo available on Steam and Itch.io for Windows and MacOS. Release: Oct 2021 Website: www.rockarolegames.com Twitter: @RockARoleGames Facebook Indiedb Warning: This game contains mature themes, including violence, strong language, use of alcohol, and optional consensual sexual content. Available on Kickstarter now! ABOUT In Super/Human Identity, you wake up with superpowers in an unfamiliar facility, the designation “Subject 5" your only clue to a former life you have no memory of. On the run, fighting for your life, you join up with Subjects 1-4. Together, you must cross a ruined city to get to safety and find answers. Beset by an external threat as well as internal conflict, you have to navigate alarming revelations and difficult choices, before finding your freedom. The choices you make as Subject 5 will have a significant impact on your experience. They will – directly or indirectly – affect your companions' attitudes, identities, and relationships with each other, making for major differences in the group dynamics form one playthrough to the next. Any two characters can end up as friends or bitter enemies, and no one is safe from death. Super/Human Identity also allows you to play as the character you want to play. Plenty of dialogue choices means that Subject 5 only says what you want them to say, without being forced to act a certain way. Your control extends to your physical appearance, with two different avatars to choose from, and your pronoun, with three options. As a queer studio, it is also important for us to be inclusive to the LGBTQIA+ community, and try to ensure that no matter who you are, you will be able to play a character who is like you. One aspect of this is our six romances, with both male and female love interests who are available for all genders, and a choice of whether to turn the relationship sexual or not. KEY FEATURES • Choose your avatar, pronoun and name as you develop your main character into who you want them to be with nuanced choices. • Influence each of your companions' fates. Will they live or die? Who will they become if they survive? • Experience different group dynamics as a consequence of your choices. Any two characters can be friends or bitter enemies. • Romance one of 6 different characters – 3 male and 3 female – available for all genders. • Think fast and use your telekinetic powers on the environment to defeat enemies. Choose between 4 difficulty settings ranging from Narrative to Superhuman. • 7+ hours long, highly interactive, narrative gameplay. One story with vast variability. • Stylized, cel-shaded characters and backgrounds, with gorgeous painted CG artworks illustrating key story moments. • Epic, emotional, soundtrack from composer Edwin Montgomery (Warhammer 40,000: Regicide, Wasteland Remastered, Ghost In The Shell, Neverwinter). CHARACTERS CGs
  20. Good evening everyone. It's a pleasure to meet you all. My team and I are developing an OELVN, Where The Stars Brought Us, which will be going into Beta Testing(October 15 - October 22). We'd love to have the community give their feedback on the demo. The demo is staged for the iOS, Android, Windows, Mac, and Linux platforms. We'd also love to get your opinion on the Kickstarter rewards. We look forward to hearing everyone's feedback and hope that you enjoy what we've created thus far.
  21. Hi i'm indie developers, I currently have a small project, need financial support to translate it into English and publish it on steam, I hope you can take a moment to take a look.if you want to contact me: [email protected] if you want to support me or you want know more about the project : GoGetFunding
  22. Hi! I would like to introduce our indie game : The Horizon of Stars. The Horizon of the Stars is (Live2D) Visual novel game that is combined with shooting game. In a world where they can use the supernatural powers, high school students get into incident. Decades ago, mankind had found the new materials that can yield human to use supernatural powers. Only selected inborn children can use the powers, and they mostly choose to enter the military academy. The protagonist Eugene was only ordinary military school student, but he inevitably joins the military when the war begins. However, he encounters unexpected truth from the incidents.. *More synopsis & features beneath! Horizon of the Stars is visual novel and text adventure game. Here, we introduce you our characteristics. 1. Live2D. Every character in our game stays alive in the screen. They can blink their eyes, or smile, or breathe. Through using this technique, we are making our visual contents more animate. These moving is not made by video editing, but is by Live2D technology. 2. Shooting. Throughout The Horizon of Stars, Each character has to face the battle, to find their hidden secrets or, simply, to survive. Our game is turn-based shooting game. Player has attack & defense turns. 3. Text Adventure. Story flows only when you can find the clues from the scene. Through clicking the objects and talking to the people in the background, you can continue the investigation and find the clues from the scenes. keep your suspicion, never let your guard down! You are the one who can help main characters to figure out their ways. 4. Miscellaneous. There are the moments you have to decide whether to fight against the enemies, or run away. At the battle, your game control decides characters' battle skills and their fates. Enjoy other various game systems! Synopsis The protagonist Eugene enters the military academy with his supernatural power 'Guard'. However, nowadays he frequently has nightmare about his childhood. While the students in Military Academy still attend the classes, unexpected raid by giant gimmicks attacks the school. Although Eugene and his friends do not know what's going on, he has to fight against. While Eugene participates in the war, he even finds suspicious points on his close people.. Why does he have nightmare? what is the secrets that lies beyond the future? About Background Decades ago, mankind found the materials that they have not seen previously. While all the scholars have been vigorously discussed about materials, a great number of newborn babies were reported for their abnormalities: making jewel-like materials in their hands. Researchers managed meticulous examination on the babies. Researchers soon found out when they merge two materials, selected people can execute the supernatural powers. They called it ‘birthstone’. From that discovery, mankind have established a great development in every field, especially in science, and military. About Birthstone Only 0.1 percents of people born with the birthstone. Children who has their inborn talents are sent to organizations to educate their supernatural powers, and refine their birthstones. Through using their stones as media, they can execute supernatural powers. Supernaturals are divided into three categories: Attackers, Guardians, Amplifiers. The form of weapon is limitless, from swords to the dual wield pistons. They usually hold their stones in the form of accessories, and transform it to weapon when it’s necessary. However, battle planes can only be operated by inserting their stones. Military Academy Only top 0.1 percent inborn talent children enter National Military Academy. Eugene belongs to this school. Student usually joins the military right after the graduation. Relations Between Countries Heden (where Eugene belongs) and Sira have long history of the war. Nowadays, they have built the convivial relationship in various ways. However, when the ambassador was assassinated by the other, they quickly changed into combative relations. This incident influenced the relationships in extremely negative ways, that now they are about to raise the war. The Horizon of Three Seconds Enormous beam of light that covered the sky a decade ago. No one knows the exact reason for this phenomenon. *All these screenshots appear as real CG in gameplay. (live2d supported) *More screenshots available in our homepage : (www.thehorizonofstars.com) I feel very fortunate to share our project in this forum site. Please check our Kickstarter if you are interested in our game. Thank you so much!
  23. KICKSTARTER LINK: https://www.kickstarter.com/projects/thehiddenlevels/cosplay-convention-crisis-0 From the links below you can download a demo and a patch for demo (18+ only!) for it: STEAM / itch.io / Mirror / Mirror (mac) | 18+: Patch / Mirror (win) | Patch / Mirror (mac) Cosplay Convention Crisis is a Visual Novel that puts you in the shoes of Jacob Kirby: middling athlete, student, and casual nerd. Guide Kirby over a handful of days across the paths of three strange and powerful women. Think the convention scene is easy? Try to survive magical girls, aliens, robots, femme fatales armed with eldritch artifacts, and convention cafeterias. You might be proven wrong! Manage your schedule, collect trivia, and try not to die as circumstances spin wildly out of control. Attend panels, acquire merchandise, trade barbs with super-fans, ponder the meaning of life, watch the latest super hit’s trailer, and attempt to romance strange and powerful girls. Assemble a quirky ensemble costume for a contest and try to get back home! CCC: It's a great time in the making! Genre: Sci-Fi, Parody, Comedy, Romance Sim. Platforms: PC and Consoles. (Xbox One & Series X, PlayStation 4 & 5, Nintendo Switch). Language: English & Русский. Launch Price: $19.99 Release date: around September 7, 2021 About 100,000 words of text. 4 or more endings. 3 beautiful girls. More than 5 backgrounds and 20 CG are in the demo and more are planned! MAIN MENU THEME: https://soundcloud.com/user-763184136/cosplay-convention-crisis-main-menu KICKSTARTER LINK: https://www.kickstarter.com/projects/thehiddenlevels/cosplay-convention-crisis-0
  24. Hi, guys! This is Nayru writing. Here's my new solo project! >> Play the DEMO on itch.io << >> Wishlist Blankspace on Steam << >> Kickstarter link << (Successfully funded on November 28th, 2019) Not sure what he's been doing the night before, Chris wakes up in a strange room, handcuffed to a pipe. He doesn't recognize the girl that wakes up next to him, but it seems they're both in a similar predicament. What's their story? Can they get out? Blankspace is an escape room visual novel with point-and-click elements. Interact with Beryl, investigate your surroundings, solve puzzles, and find your way out of a strange-looking room! Genres: mystery, puzzle, suspense, romance Romance: BxG Features: - 2-5 hours of playtime - A story-rich, character-driven narrative - Choices that affect your relationship & ending - Multiple endings - Optional free H-patch (available upon release) - Available for Windows & Linux - Content warning - This story will contain general mature themes, strong language, blood, alcohol consumption, sexual content, and will explore some dark topics, including abuse, depression, and suicide. Please take note of this if you're sensitive to such things. Player discretion is advised. Credits: Nayru - Creator Xolf - Proofreading / Coding Assistance Planned release: Q2 2020 Characters: Screenshots: Follow NoBreadStudio on: Twitter | Tumblr | Instagram | Facebook | Discord | Itch.io | VNDB
  25. TEASER TRAILER Hey! I'm Bee, an indie developer working on a game that I figured you guys would be interested in. This game started as what was to be a web comic, but later developed to fit into a visual novel style format. We're both students from Michigan hoping to pursue game development as a prospective career in the future. We're working on this project alongside a talented cast of voice actors to help make it a more immersive experience. Keizu is a visual novel style adventure about forest spirits, corrupt businesses, family heritage and a story of undying love. Some of the biggest inspirations for this title are game's like To The Moon and Phoenix Wright that feature unique adaptations of the classic VN genre. Keizu is inspired by the art direction and storytelling of the studio Ghibli films as well as that of other narratively driven adventure games such as Ori and The Blind Forest and Night In The Woods. The game has something for everyone featuring a story involving the main character Rowan's struggle to find her place in the world after a tragic accident leaves her fiance dead. When she feels hopeless and lost, the spirits of her ancestors help guide her back to finding herself. Rowan meets new friends, finds new hobbies and helps save the woods near her town from destruction in her journey to recovery. Keizu features full voice acting and a diverse cast of characters. Representation is an important factor in the game's development for us. I know some of you want to hear this so I'll just out and say it. It's gay Some features in the game include things like -Fishing -2D Side scrolling exploration segments featuring hand drawn art and tons of unique locations to see. -A diverse cast of characters and NPCs to meet as you venture through the town of Udosa. -Over 10 hours of content with more coming in DLC updates that will be free to Kickstarter backers upon the game's release. -A full length webcomic following the game's characters in their day to day lives in the same time span as the game's story to help broaden the game world. The game is in an early stage of development and should be fully completed by this time next year. When we started this project and up to now all development expenses have come out of pocket with myself working an extra job to help pay for it. Starting my Freshman year of college this upcoming fall semester, it's not realistic for us to continue doing this. To help aid the game's development, we're taking our game to kickstarter! If you'd like more info check out my studio's website at https://sdsvgame.com/ Our twitter page at https://twitter.com/sdsvgame Itch.io sdsvg.itch.io/keizu Don't miss the Kickstarter campaign's launch July 5th where limited edition merch and rewards will be available! https://www.kickstarter.com/projects/sdsvg/keizu-a-life-in-the-woods
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