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  1. Well hello there! In the name of Moral Anxiety Studio I’m glad to announce that we currently work on our second story-focused video game project for Windows. Tales From Windy Meadow is a single-player collection of interactive stories focused on the community of small village set in bittersweet fantasy world. This Visual Novel explores topics like finding your place in life, loneliness, pursuing your goals and dealing with your past and disadvantages. Unlike most VNs, we decided to use to our advantage the world of pixel art. Inspired by games such as VA-11 Hall-A and Sword & Sworcery, we want to create distinctive visuals and combine them with immersive, relatable writing and amazing folk music composed by Doctor Turtle. We also experiment with other features to make the game as pleasant as possible. The text-based narration is going to be replaced by various animations, limiting the on-screen text almost exclusively to dialogues. Significant character decisions, “skip a scene” button, an in-game map... The GameMaker Studio engine is a perfect tool to add to our game everything it needs to entertain you. The game still has a long way to go. We’re currently working on concept arts, story improvements and programming alike, so we plan to release the game in March of 2018. And if you liked our previous game, The Tavern, you may want to know that Tales From Windy Meadow are set in the same universe, though a couple of decades later. Nalia’s cameo is definitely going to please those wondering what happened to her after her struggles. : ) Very soon I’m going to share with you some more details related to the story we want you to experience. Until then, please let us know if you have any questions or suggestions. : ) I also want to know - do you think there is a place for experimental, weird games in the VN community? Especially ones that don't include romance, porn and manga characters (especially waifus/moe)? To stay in touch with us, follow us on Twitter (@MoralAnxiety) and Facebook (@MoralAnxiety) to make sure you won’t miss any updates! Much love, Maciej Aureus Gajzlerowicz Moral Anxiety Studio
  2. Panzer Hearts is a visual novel filled with romance and adventure. The setting is an alternative WW2 where the Third Reich is replaced with a war mongering “Empire” that is terrorizing its neighbors. The Empire has been in existence for a long time and it’s architecture and mythology combine European and ancient Egyptian themes into a unique concoction. The young men and women born and raised in the Empire see the war of aggression as justified. In our protagonist’s case, a chain of events and a cry from his past make him question his loyalty and his side on the conflict. The game contains a minigame where the player gets to build WW2 tanks. In Panzer Hearts you take the role of a young soldier, Bastian. Wounded in battle, Bastian gets a second chance to serve the Empire in a factory producing tanks. Some of the people in the factory are linked to Bastian’s past and some to his future. They say love is blind, but in this case love and where it leads our young protagonist can completely change his future and the course of the war. Progress 78/100 % We are developing our character art from Western Cartoon style to Anime style! Otherwise the game is pretty closed to finished! Staff or Team Members We are three friens from Helsinki, Finland (Europe). Also we have support members all over the world (U.S.A, Brazil, Russia...). Please consider helping us on social media. It would help tremendously! <3 Facebook: https://www.facebook.com/panzerhearts/ Tube: https://www.youtube.com/channel/UC3LM74CiiWragQduYU-OEbA Instagram: https://www.instagram.com/panzerhearts/ Twitter: https://twitter.com/PanzerHearts <3 THANK YOU FOR YOUR INTEREST in Panzer Hearts! <
  3. About Our Feelings (No Pun Intended) “What memories can you trust?” Our Feelings is an engaging Visual Novel about returning to high school life, love, and lost memories. You are a used-to-be college girl Yukimura Hiyoko thrusted into three years prior, as she encounters girls who claimed to be her friends at her high school. And the catch is: Hiyoko didn’t recall knowing them at all. As she struggles to understand her ‘new’ friends while keeping her future self a secret, then came a transfer student complicating matters more at hand. The girl, Ayano, even went so far as claiming to know about who Hiyoko really is. As Hiyoko, what will you do? Is Ayano even telling the truth? Will Hiyoko ever find out what really happened in the past? Her fate is in your hands. Out of the seven possible endings, there will be only one true answer of the mystery. Can you find it? Our Feelings >> kickstarts << into action right now! (This is not a Nigerian Prince scheme. Please trust us. Go click it.) So, YOU will be playing as... Yukimura Hiyoko You are Hiyoko, a girl who suddenly gets thrown to the past by an unknown force, aside from Michiko, she doesn’t really know the other girls who claimed to be her friends. Despite the predicament she’s in, happiness of others is always the utmost priority for her. Features - Seven Multiple Endings! - Your choice definitely matters. - Three Romance-able Girls! - 18+ Hot and Steamy Yuri contents Our Staff Vazurea Studio is a dedicated game circle in creating an amazing Original English Language (OEL) Visual Novel experience that will set a new bar for every OEL Visual Novels. We also have a backing of an established video game publisher to release our games in Steam, Nutaku, and physical DVDs! Along with DEVGRU-P of DPRK fame, we hopes to bring *ahem* Our Feelings into fruition! Project Leader & Story: Y.Piyoko Illustrator: MasaBodo Background Artist: Avyrouz Programming: Azinudin Achzab Music: Farhan's Music Works Public Relations & Marketing (Also the one who loves to abuse this account): Nyasuverse Please spread the word about our project by Social Media, pretty pretty please? Every bit of your support helps us. No, like, freaking really. We meant it. (We should use these cute buttons as our signatures later on, but well...) Updates 12/16/17: SWEET JESUS, WE'VE REACHED OUR GOAL IN A CLOSE CALL Hey, the demo's out. Get it HERE
  4. Itch.io | Game Jolt | Lemma Soft | Deviant Art Summary: It's been 30 years since the last war ended. The people of the world are slowly trying to recover from its devastating effects, but signs of another war are beginning to show themselves. Strange occurrences have been happening throughout the different layers of the world; creatures are running wild and chaos seems to be spreading everywhere. Is it possible that the previous threat to the world has returned? While all of this goes on, you live a quiet life in the Starkwood Forest; completely unaware of what's going on outside of your little patch of Forest. You're about to celebrate your 18th birthday with your parents, when a loud bang upon the door interrupts your party. You soon find yourself on the run, fighting for survival. Discover secrets about your past as you travel the world and come to terms with your role in the upcoming war. Will you be able to help put a stop to the magical disarray that continuously throws the world into war or will you become just another victim? Content Warning: This Visual Novel contains content that might not be suitable for some people: Coarse language, Depictions of Violence, Blood, Depression, Abuse, Suicide, Death, Illness, Disability, Sexuality, and other real life situations. Choose the Name and Gender of the Main Character (Male/Female/Neutral) Choose from 4 Different Story Routes. Each route has its own unique cast and enemies. 13 Different Allies to Romance or Befriend Unlockable Profiles for Each Character104 CGs Total Between Every Route and Character (When Full Game Is Complete) Map that Updates Based On Your Location In Game Clickable Encyclopedia Entries Hidden Easter Eggs Health Bar (Must Keep Healthy or You Will Die. When Full Game Is Complete) 28 Attainable Achievements (When Full Game Is Complete) 6 Good and 6 Bad Endings for Each Route (When Full Game Is Complete) * CHARACTER ART SUBJECT TO CHANGE AFTER GAME DEMOS ARE DONE * Underground Cast: Kaiden - Age 206 - Incubus Demon- Acts as the main guard for the MC. Zander - Age 140 - Dragon - Mercenary who feels like it's his job to protect the innocent (A.K.A The MC).Salem - Age 73 - Vampire - Lone Wolf Assassin trying to save the world. They only protect you because it'll save the world.Whisper - Age??? - Spider Demon - In charge of wrangling spider demons in the Underground. Forest Cast: Felix & Fernie - Age 90/15 - Wolf Demon/Wolf- Guardians of the forest, thus it's their job to defend you. Bennet - Age 28 - Human - Demon Hunter working for the DHA. In charge of protecting civilization from demons/magical creatures.Sylphy - Age 28 - Water Nymph - An innocent nymph caught up in your fight. Chooses to defend you cause you're her new "friend". Fields Cast: Dante- Age 23 - Human - A necromancer who travels the fields to ward off the undead. Hates traveling alone, so he comes with you.Onyx- Age 122 - Deva - The right-hand man of the King of the Surface World. A Family friend who decides to protect you. Iris- Age 17 - Fairy - Spoiled brat who ran away from home and commands you to protect her while she travels. Mountains Cast: Kyo- Age 18 - Halfbreed- Rebellious and harsh teen who wants to see the world. Ryo- Age 18 - Halfbreed- Unlike his twin brother, Ryo is a nice kid who just wants the world to be peaceful. Ebony- Age 138 - Royal Vampire - Cold and Sarcastic, Ebony struggles to find something to live for. She guards the MC in order to protect the world. Each Character comes with a variety of different poses and evolutions. - Plot: 100%- Script: 100% - Character Sprites: 100%- Programming: 30% (1 of 3 Demos Done. Each demo is 2 chapters of the game.)- Backgrounds : 100%- Songs & Sound Effects: 100%- GUI: 100% Update #1- 10/29/2017- Game Demo #1, V1.0, Released! Update #2- 12/20/2017- Game Demo #1, V1.2, Released! Added a history menu, rollback function, made changes to dialogue, added new menus and a little more emotion to the game, all based on BETA tester feedback. Download Demo V.1.0 (Version 2) Through Itch.io: HERE Questions for You: 1.) What made you decide to check out my Visual Novel? 2.) Who is(are) your favorite character(s) and why? 3.) Who is(are) your least favorite character(s) and why? 4.) What did you like least and most about this Visual Novel? 5.) Is there anything you think could be improved? Anything that should be removed? Anything I need to add to this Visual Novel? If you have any critiques, advice, or questions, feel free to message me at: liztehgamer@gmail.com
  5. New Game--Erospace

    Hey there! Come check out the Patreon for Erospace, a new erotic dark sci-fi game coming soon. Our Patreon will have all of the latest updates and versions of the game, so keep a look out! We're new to the game development world, so any feedback/words of widsom would be greatly appreciated. Right now, we're still developing our first version, but plan on putting up new posts just about every day. Thanks for your time and help!
  6. Hey everyone! After a few months of delays, I am proud to finally release my first full-fledged visual novel. https://alonsobetancor.itch.io/so-long-summer-days (Description taken directly from website) "So long, summer days" follows Enrique "Pan" Domingo on his quest to actually do something. Through a potent mixture of laziness and a somewhat inspiring determination, he's managed to live a jobless life in a nameless suburb since before he even got married. It's worn on his wife and he's not really sure if he's tired of it either. There's something a little sad about this life. Between scrounging for cigarettes or nothing at all, you can't help but wonder if there's anything else. But these dog days will end. Thousands of them lay dead on the shore. He knows he can't linger but he has to watch. Summer can't last forever. Featuring -A valid use of a half hour -Full voice acting and an original soundtrack -Fully illustrated (and entirely hand drawn) Starring Vaughan Farrar Ashley Harrah with Julian Bane Wyatt Manieri An original score by George Buccino with samples from One True God and Xavier Cugat Art by Kelley Karlok Diego de Miguel Ally Godsil and a script by Alonso Betancor (also it's my first post here)
  7. Hello! My name's Luther, I'm the game designer on a new game that combines elements of Visual Novels and Roguelikes called 'Ambition: Minuet in Power'. We launched on Kickstarter a few weeks ago and we're already 71% funded. In Ambition, you play at Yvette, a woman of fashion in France right before the revolution. Yvette wants power, wealth and love, by any means necessary. Attend parties, charm guests, seduce powerful people and snub your enemies. However, the revolution is approaching and you must be careful, in order to survive, you'll need to end up on the winning side of history. Some random thoughts about the game: Every playthrough is different! Characters that appear in one playthrough may not appear in another. History is a mystery! The revolution might win this time, or it might not, carefully observe political events and adapt as they unfold, in order to avoid the guillotine. Revolutionary fashion! All the outfits worn in the game are based on actual paintings and fashion plates from the period. Strut like a queen, or march like a Jacobin! Both male and female romance options will be available (hence the GxB&G tag). The game won't be fully voice acted (way too expensive), but we'd like to have voice overs for some of the main story points. Thanks for reading! If any of this sounds cool to you, please check out our Kickstarter and our hi-res story trailer.
  8. Hello everyone! Our two-person team at Woodsy Studio is excited to officially announce Echoes of the Fey - Episode 2: The Last Sacrament. It's actually pretty far along in production right now (about 75% complete), but we're running a Kickstarter to help us to the finish line and fund all of the features we want to implement (such as more CGs and voice acting). The Echoes of the Fey series mixes a high fantasy setting with the mysteries and conspiracies of pulp detective fiction. Play as Sofya Rykov, a private investigator with a secret of her own: she is the only Human able to wield unlimited magic. Her country of Oraz is recovering from a 30-year war between Humans and Leshin (elves) over the use of Fey energy, so her unstable magic is best kept secret. Sofya herself is an unusual protagonist. For starters, we gave her personality traits typically given to the male leads of hard-boiled mystery tales. She sports a sassy, optimistic attitude that laughs in the face of danger, but this is a cover for the fear and helplessness underneath. As a result she sleeps around, drinks heavily, and knows she could die at any moment from the strange magic trapped inside of her. In The Last Sacrament, Sofya’s childhood love and the Emperor’s daughter, Katerina, seeks her protection from threats near the border. Meanwhile Katerina’s rival, Nikolai, needs a dangerous drug stolen from the powerful Krovakyn Church and uses blackmails to force Sofya’s assistance. Nikolai wants a dose of the Sacrament, a mysterious substance from the Krovakyn Church that can cure illnesses and extend lifespans. But repeated use of the Sacrament causes strange side effects, such as hallucinations and physical deformities. Nikolai wants to give the Sacrament to his grandmother, who has already received the maximum dosage allowed. It’s up to you, the player, to solve each case and determine its outcome. Can you track down Katerina’s enemy? And if you manage to steal the Sacrament, what will you choose to do with it? You also have several romance options in The Last Sacrament. If you proceed carefully, you can develop a romantic relationship with Katerina, Arkady, Nikolai, or Heremon. Most of The Last Sacrament consists of traditional VN scenes with choices to direct the story. You can also roam the town of Vodotsk freely as a side-scrolling environment, which opens up side quests and optional investigation opportunities. But the most experimental aspect of Echoes of the Fey: The Last Sacrament is a complex mini-game called RiftRealms. This is a tabletop game that exists in the world of Echoes of the Fey, and as Sofya you can play with other characters. We thought this would be an interesting way to showcase each character’s personality based on how they treat you as a Dungeon master. It also explores the question: what do people fantasize about in a fantasy world? What I'd love to hear from you: 1) Feedback about RiftRealms Via the download-able demo, you can see the first few scenes of the game and try RiftRealms for yourself! We'd love to hear what people think of the mini-game and whether you feel it will be an enjoyable addition to the narrative experience. If you have any other specific feedback about the game right now we'd love to hear that, too 2) Feedback regarding technical game performance Due to the fact that we're building this game in Unreal Engine 4 and implementing some fancy 3D environments, we realize that playing the game will require a better graphics card and CPU than most visual novels. You can set the Overall Visual Quality to LOW in the Options menu if you have a lower-end computer. Either way, we'd love to get a general feel for how the game performs for the average player.
  9. "Between two girls hearts lies a rift. One of misunderstanding, conflicting views and deceit. Each having a dream far too different from that of the other, but somehow keeping themselves ever so similar. Struggling to keep up with your own responsibilities, you stopped being a dreamer long ago. By chance, the lives of these two girls engrosses your world as you unwittingly form new bonds with them whilst trying to mend the broken ones they once held so dear. Maybe then, their dreams can come to fruition as you learn more about them and what matters the most to you." 'Chemically Bonded' is scheduled to be a multi-ending visual novel set in modern day Japan, with mild ecchi scenes spliced into what'll hopefully turn out to be a serious and impacting story. A recurring theme throughout the story is science, although it is purely a romantic story in a realistic environment. CV: Nikki Marie Beyer As an aspiring scientist, Kiyoko prides herself on her ability to control her emotions through the use of logic. At least, that's what she believes. Despite having an overly emotive personality, she's often mistaken for the quiet type despite having a lot to say. Her inquisitive nature usually leads to chaos, as despite enjoying an experiment or two she has no concern for health and safety procedures. Kiyoko is the founder and currently sole member of the "science club" and tends to keep to herself, being known around the school for her outstanding intellect. CV: Amber Barile Naomi is a girl with plenty of passion, most of which she puts into her attitude. She isn't afraid of conversation, however despite her forwardness in one on one situations her social circle is quite limited. She is the captain of the athletics team when she isn't having her say over every sporting club in the school. She'd be considered a tomboy by most outsiders, but those who know her well are privy to her innermost girlish quirks. The following are responsible for what is currently shown in this thread: Jun Project (pixiv.me/jun_project) - Character artwork mB0sco (artstation.com/artist/mb0sco) - Background art Amber Barile (https://twitter.com/Hikari_VA) - Naomi Sato VA. Nikki Marie (https://twitter.com/Nikiki_Chi) - Kiyoko Ishikawa VA. I hope to be able to expand the staff on the project, as it develops after the Kickstarter is launched. The VN will be released commercially with an aspect ratio of 1920 x 1080 for Windows, MacOS and Linux. Planned features include an interactive phone mechanic and encyclopedia for useful bits of information. I plan on launching a Kickstarter around throughout September to help fund the project. Since I have previously developed two VNs prior to this, I hope to be able to improve with the benefit of crowdfunding. Our campaign was successful! Progress: Character Artwork - 30% Background Artowork - 20% Writing & Programming - 12% User Interface - 100% The figures above are rough estimates. I'll also be releasing information about the project via Twitter @dssansVN. I'd love to hear peoples thoughts on the project.
  10. Story: Find someone else is a visual novel about the ever-changing nature of relationships, the hardships of dealing with loss and the unfair inevitability of illness and death. Gameplay: Step into the shoes of Noah, a tired protagonist, trying to cope with his girlfriend’s worsening illness. 1+ hour story with many different paths to follow. Explore the darker sides of Stockholm in the company of complex and lost characters. Is love unconditional? End: This game comes from a very personal place and was in many ways necessary to make, storywise. That said, I've still modelled the gameplay after my own preferences for lots of choices and complex characters in games. The graphical style is a mix of the two pools of inspiration I'm raised on: expressive, japanese manga and dark, nordic comic books. Hopefully you'll find something different in this game. It's available here on Itch.io. Free to download.
  11. Hey everyone! I made a post here a while back about a Kinetic Visual Novel series I'm working on called Viridescent Dragon. A few days ago I released the third chapter of my visual novel on itch.io, gamejolt and indiedb. I used Ren'py and it's available on Windows, Mac, Linux and Android devices. Official Website: http://viridescentdragon.weebly.com/ Here's the general story: After waking up in a forest, meet Charlotte, the smack-talking, amnesic dragon girl who travels with her friends on a quest to regain her memories... Who is she and where did she really come from? The journey won't be easy, as she will have to conquer many obstacles and find out the hidden truths about the world she travels through, the friends she makes, the reigning monarchs, and the deities that are worshiped... Thank you very much for checking out my game! Please be sure to leave feedback as I would love to hear from you! Also be sure to share with your friends!
  12. We're live on kickstarter! Please support us and play the demo! A city on edge as a serial killer roams the streets... Frustrated by one unsolved murder after another, forensics graduate student Rei Kuroshima decides to get his hands dirty to solve the crimes. He resolves to copy the killings to chase the serial killer known as "the Doctor" in order to figure out how the murders were accomplished. Although, he begins to develop certain... urges. Along with his supervisor Aiden Steele, a detective oblivious to Rei’s identity as the copycat killer, he must piece together a trail of evidence to uncover the identity of “the Doctor.” At school, however, Rei must also maintain his normal student life while dealing with his desire to kill, leading him to the ultimate choice - Who will he choose to love, and who will he resolve to kill? Rei is an orphan with an affinity for all things science. He’s a 1st year graduate student with a focus on Forensics at Teikoku University. Rei enjoys staying busy: he’s a Peer Leader for a Forensics Psychology lecture, a part-time crime forensicist at a crime agency, and a home tutor. Although, there’s nothing more exciting to Rei than being able to solve a difficult case. But what will happen when the case doesn’t present any answers? To Rei, it means getting his hands dirty… Aiden is an all-American boy who is Rei’s supervisor at the Crime Agency. He is a homicide detective and accompanies Rei to the crime scenes whenever a murder occurs. He is in charge of both the main cases in this story: Doctor’s Case and Copycat’s Case. Aiden is a widower of five years and has been struggling to quit smoking ever since. He often daydreams about his murdered wife, whose case has yet to be solved. Slowly, he’s starting to open up to Rei about his past. Aiden is extremely tough on Rei, as he tries desperately to keep his distance from anything too personal by maintaining a strict supervisor/employee relationship. Jun is a professor at Teikoku University. He is in charge of the Forensics Psychology course that Rei is the peer leader for, though he often lets Rei teach instead of himself. He is also the professor for multiple human anatomy courses at the school. Jun is in charge of managing the university hospital as well as the morgue and crematorium associated with it. He often toys around with Rei and teases him almost everyday. The two of them had a brief physical relationship in the past, which Jun attempts to rekindle at any possible moment. He is a highly secretive man, but generally allows Rei to get close to him during the day. Minami is a tiny little sunspot. He was raised in a normal, happy family with his two kid brothers. He goes to a highly esteemed high school and is being tutored by Rei to enter Teikoku University for veterinary medicine. Minami tries to make himself seem more manly than he actually is, like working part time to rent his own cheap apartment, learning how to cook from Rei, and even wanting to live on his own to “grow up.” Minami loves spending time with Rei, even though Rei often treats him like he’s a pain in the ass. Minami is a little bit of an airhead and super clumsy, which often makes Rei irritated. However, Minami wants nothing more than to get closer to Rei. Griffith is quite reserved and calm in nature, though developed a small, internal rebellious streak while in high school (as seen by his piercings). He was born and raised by his father in America after his parents divorced when he and his twin brother, Leo, were born. He’s a 2nd year law student with a concentration in forensics at Teikoku University and is currently Rei’s student in the Forensics Psychology course. Griffith enjoys spending his free time with his elder twin brother, though that time spent is mainly just being teased by Leo or… maybe teasing Leo instead? Leo is a 2nd year criminal psychology student at Teikoku University and is Rei’s student in the forensics psychology course, along with his brother Griffith. Unlike his brother, Leo is the wild one. He’s eccentric, and far more forward than his brother. He was born in America but raised in England with his mother when his parents divorced. Leo loves to tease his younger brother but often finds himself receiving the tail end of his game later in the evening at their apartment. Mido is a bit of a know-it-all and acts like his jokes are the most hilarious things he hears all day. He’s a dork and a bit of an airhead as well. Mido works at the same crime agency as Rei and is also involved in both the Doctor’s case and the Copycat killer’s case as Rei’s assistant forensic scene investigator. He often jokes and teases Rei during the work day, he may even harbor some innocent feelings towards Rei that are never noticed. A law professor at Teikoku university who is often seen hanging over Jun. Daichi is a married man with three young children. He is considered to be a gruff and cold professor, though he’s nice to Jun and goes out drinking with him every other week. Kii Age: Approximately 3 years old Owner: Rei Given to Rei by Jun. She's an indoor cat and spends most of her time sleeping and waiting for Rei to come home from his busy schedule. ----------------------------------------------------- ----------------------------------------------------- 1st Degree is a boy's love game in development by Parival, a recently created visual novel development team focused on boy's love visual novels. We're currently seeking a few voice actors. The game will feature 4 routes- Aiden, Jun, Minami, and the twins Griffith and Leo- but, Rei will eventually kill off at least 3 characters. Choose who will live, who will die, and who will end up with Rei! Paradise - Founder/Script Writer/Character Artist/CG Artist/Social Media Manager Mask - Co-Writer Rimia - Coder GlassHeart - BG Artist Irlana - Graphic Designer Chemist - Music Producer VynzFF - Social Media Manager Top Hat Studios - Publisher SOCIAL MEDIA Please follow us on our social media for updates! Twitter Tumblr Instagram Public Discord Is the plot intriguing to you? What are you looking forward to from this project? Does the GUI example look appealing to you? What characters are you most interested in? Would you be interested if this VN includes science terms, or would you prefer scenes without incorporating the science? What do you think of the music previews? What kind of digital rewards would you be interested in backing for when this project goes on Kickstarter? Do you have any suggestions?
  13. 【 Romance ✦ Psychological ✦ Tragedy 】 A game about love , desperation, and sensitivity. Explore the world of romance with web browsers while being exposed to dark, real world problems. Theme: Everyone is Beautiful Warning: Do not follow if you are sensitive to topics like violence, gender identity and death. Demo Features Over 10 events with at least 20,000 words More than 10 CG's to collect for your gallery Play mini-games to boost your love chances and story progression Re-play value with 7 unique endings Addresses real-world problems 6 Hot Boys & 1 Hot Girl Summary It's a brand new school year and you just transferred into W3 Academy. As you begin your 3rd Year, you meet some very interesting people who have issues of their own. School events and festivals lead to some interesting developments between you and a potential romantic interest. But be careful, there's more than meets the eye. You may struggle, cry, or plead in this not-so-ordinary high school life. Shunned if spoken, ignored when muted 。 Characters Credit The Programmer (Former Known As ProgrammerGuy) ◈ programmer | initial story woobv ◈ director | writer | artist × ui designer Demo Progress Deadline: November 6, 2017 Outline: 100% Script: Arc 1 (100%) Sprites: 1% CG: 0% GUI: 100% Programming: 5% We will only be completing one route from Arc 1 for the demo. If there is enough interest, we will continue the project after November 6, 2017. * We will be using free Backgrounds and Audio under the Creative Commons License Updates Oct. o9 - Decided to make the game and recruited The Programmer Oct. 1o - Finished the Outline for Arcs 1 - 4 & 50% of Arc 1 Script Oct. 11 - Created concept artwork for Chrome Boy and Firefox Lad Oct. 12 - Made character sketches for Netscape, Opera, Safari Oct. 13 - Designed the logo, Microsoft Edge and 2 hidden characters Oct. 14 - Drafted the GUI for (1) choice box, (2) text box, (3) register screen, & (4) quit box | Decided to re-do the scope and only publish Arc 1 for the demo Oct. 15 - Finished Main Menu and (almost) the Gallery Oct. 17 - Wrote up Character Outlines & Backgrounds for 2 characters Oct. 18 - Designed Branching for Route 1 of 5 (Arc 1) Oct. 19 - Composer finished Theme Song: SOUNDCLOUD Oct. 23 - Finished writing Main Events of Timeline (#1-10) and Ending #1 (18k milestone) Oct. 25 - All events and endings are complete (for 1 Route/1 Arc) Oct. 26 - Created the remaining GUI assets: (1) Settings Screen, (2) Mini-game boxes, (3) MC Portrait Questions ◼ What do you think of our approach to handle some very tough topics? ◼ What are you expecting/hoping to see in the game? ◼ If you could sum up the characters' personalities in 1 sentence, what would it be (more character concepts coming soon)? ◼ What is the most appealing aspect of this game thus far? ◼ Please describe your first impressions of this game. ◼ Using your best judgment, what do you think this game will be about mostly? Director's Notes Hello, everyone! Thank you so much for your interest in our game. The goal of this game is mostly to bring awareness to some very dark and sensitive topics that many high school students face today. Of course, there are so many issues that our youth struggles with, so we only tackle a few of the bigger topics that are sometimes swept under the rug (like bullying, sexual assault, gender crisis). This may offend some people, but overall, I hope to bring light on these topics. There are so many very. real. problems that people around us continue to deal with. I would like to dedicate this to those who struggled, are struggling, and will struggle with these things.
  14. Hello! So this is my debut VN made with Ren'Py. It started development since 2015 but will only be seeing its First Chapter after a few days because of some difficulties. I also had to rewrite the entire plot. If you can tell, I'm a one-man crew. Only the writing and programming is 100% me. The rest of the assets are CC. What will be releasing in a few days is the first of ten chapters that will span until mid-2018. Call it 0.98 for now; it just needs some polishing. Release will be on itch.io. Death Roulette focuses on ten students from Maria St. Claire Institute, all of whom are graduating from high school. Everything seems normal at first... until a strange "link" is uncovered. Conspiracy theories circulate around an incident the previous academic year, when a mass murder occurs at Sacred Heart Village. One by one, a student is killed each month, and the mastermind is never unmasked. To top it off, one of MSCI's alumna is involved, but even she is proven innocent... or is she? Come one morning, and the students of MSCI find out that even they have been compromised: someone is re-enacting the Sacred Heart Murders through a long-running game of deadly roulette. This time, they have a chance of unmasking the culprit, but how many lives will the effort cost? The time has started, and the game is on. It draws a lot of inspiration from Higurashi and Corpse Party, but the plot's basis is on semi-true events. Expect to see some neat references there... or not. Parallelisms, maybe? You can follow updates through my Twitter account or Facebook Page (I post my updates and teasers there), though you'll be seeing some images from the VN at this very post (if I can figure it out, that is). I'll be updating this throughout the entirety of the development. It's gonna be a long trip ahead! UPDATE: The game is now available on itch.io! Follow this link to the VN: https://jamiedw-offc0728.itch.io/death-roulette-chap-01
  15. Memory Trees RPG Life+Farming Game the game will be quite big. I plan that there would be shops to buy tools, items for harvesting, planting, fishing, etc. Then there would be mini events to score our crush. I believe that this will take a long time to finish:We want to make a game that make you happy and enjoy it Public version 7.8 is out! Download it here Main Character and Bachelorettes/Bachelors Some some screenshots
  16. The Cold Case of Noella Bejerot

    Hi there! I'm developing my first ever visual novel called The Cold Case of Noella Bejerot. It's a detective story about a girl named Grace Sinclair who gets kicked out of high school, kicked out of her house, and wanders the streets in search of a home. Things start to look up when she gets offered a job as a detective! The only problem is... how can a girl who faints at the sight of blood solve murder cases? If that sounds interesting, feel free to look at exclusive sneak peak into the actual writing of the game here: https://thecoldcaseofnoellabejerot.wordpress.com/2017/09/27/short-excerpt That's a pretty basic of the synopsis I have on the story. Here's a more detailed version of the story here: Grace Sinclair is a less than stellar student. In fact, she’s flunked out of her high school at 20 years old! That’s not even the worst of her problems. Her dad kicks her out, and now starving and homeless, our hero bravely steals a snack from the convenience store on the other side of town. Just then, a masked man comes in! He holds up the store, waving a gun around and demands for all the money in the register or there’ll be consequences.The police show up and out of luck, Grace is able to help them find out the identity of the robber. The head detective, Delilah Araceli, is so impressed she offers Grace a job. Feeling that this may be her chance to make a true difference in the world, she accepts the job! The only problem is, Grace does NOT have good reasoning skills and on top of that has a condition where she faints at the sight of blood! As you progress through the story, it’s up to Grace to solve cases from homicide to domestic abuse to the legends of the mysterious and murderous serial killer known only as “The Banshee”. All while she’s hiding her secret from her quirky co-workers, who I remind you are DETECTIVES, before she ends up back on the street! She’ll have to solve her hardest case yet when she faces, The Cold Case of Noella Bejerot. You'll meet some interesting characters that I will be posting about next week on my wordpress. I post a blog every Wednesday. Next Wednesday, is the start of character spotlights, so you won't want to miss it! Please feel free to check it out here: https://thecoldcaseofnoellabejerot.wordpress.com For more real time updates on the development of the game, I post them here: https://twitter.com/CCNBdev I would love to here feedback on your thoughts about the story! Our demo will be released late November/early December!
  17. OMEGA PATTERN The content of this post is available both in English and Spanish on http://www.patronomega.com GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. TEASER SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become an unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +6 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 6 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Sound Track: An OST that creates the perfect atmosphere in every situation. GALLERY INTRO VIDEO CG SAMPLE GAME SAMPLE DECISION SAMPLE IN-GAME MENU MAIN MENU SETTINGS DOWNLOAD If you use PC Windows, Mac or Linux, go to: If you use iPad or iPhone, go to: If you use Android, go to: Enjoy! QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website http://www.patronomega.com/en/#faq, but we will be glad to answer your questions on this forum too. You can even use the contact form of the website if you prefer it http://www.patronomega.com/en/#contact. FOLLOW US! Follow us on facebook and twitter and share our publications! http://www.facebook.com/patronomega http://www.twitter.com/patron_omega THANKS FOR YOUR SUPPORT!
  18. (full video trailer coming soon) Download the free demo and delve straight into the adventure...! Kickstarter: Coming Soon! Capital punishment hasn't occurred in the United Kingdom since 1964, but, on the 15th March 2019, a colossal domestic terrorist attack on the state's most prestigious law school leaves the criminal legal system in chaos. With thousands of deaths, survivor Storm Sente, a mere 20-year-old law student, finds himself called to the bar to fulfil his premature duty. But as the so-called People's Movement for the Revival of Capital Punishment grows into an ever-larger, ever-present threat, the bar is by no means a safe place to be. With even the long-standing local police corruption rearing its ugly head, there's more to fight against than the cases themselves as friends become almost indistinguishable from enemies – the very future of law and order hangs in the balance, from forces both inside and out. Join Storm and investigate crime scenes, defend clients in court, achieve justice for the innocent and – with a bit of luck – uncover the truth of the fateful terrorist attack and the sprawling cult behind it. Acquittal: Induction™, the first instalment in a planned series, was born from inspiration from Capcom's Ace Attorney series and is in many ways a homage. Alternating between the investigation of criminal cases at the crime scene and the defence of clients in heated courtroom trials, it inherits its basic mechanics from the classic visual novel series, while taking and running with those core concepts. The game draws more inspiration from both British courtroom dramas and real-life cases, also adapting the genre to a format more befitting the PC/Steam platform, featuring updated, stylish graphics and new Sherlockian game mechanics (such as Testimony Analysis, Brainstorming and Concatenation) in the way of divergent thinking. These new game modes allow for logic and puzzle-solving like never seen before, moving from pointing out simple contradictions in testimonies to deducing complex facts and theories in order to fight your case and uncover the truth. Featuring a distinctive style, innovative gameplay mechanics and an epic story with a colourful cast of characters to match, Acquittal: Induction is comprised of five episodes, each longer and more challenging than the last. The 1st of these (The First Daybreak) is available to be sampled in the demo. The subsequent episodes will be released incrementally (as free updates included in the purchase) as development completes with funding. This law-drama adventure game will be available for PC, Mac and Linux, to be released on Steam. The first episode of Acquittal: Induction has been completed, of which the entire first half is available for free to download as the demo. With further funding, the remaining four episodes will be completed in turn and released incrementally, as updates to the original game. Releasing episodes in this pseudo-agile way ensures security for the project, allowing players to be able to download and start playing content as soon as it's ready, rather than waiting a potentially painfully long time until the entirety of the game is completed. In addition, we'll be launching on Steam in order to get the game released on one of the best and most powerful distribution platforms around, supporting cloud save services, achievements, and much more! Though produced, developed, programmed and written by Procella Games, a great number of hugely talented people have already contributed to the various elements going into the game: Composers |Caleb Cuzner · Sherrick Wiegel Arranger |Ryuno VFX artist |Lazcht (Stellar-Ø) Sound designer |Clea Leshlick (Stellar-Ø) Character artist |Daphne Robinson Character animator |David Fuentes Background/incidental artists |Badriel · Julian Seifert GUI/logo designer |Juan Mojica Videographer |WhiteCharisma Prototype concept artist |Nicole Aniceto Prototype character artist |Karl Rillera Prototype background/animation artist |Alexis Rillera Prototype GUI designer |Angel Wareman Not to mention the wide range of voice talent: Storm Sente |Austin Lee Matthews Sebastian Donovan |David J. Dixon Lizzy Harrison |Kira Buckland Charlie Lawrence |Corey Holland Howard Silberling |Joshua Tomar Terri Wonder |Kristyn Mass The graphical interfaces and sound design for the entire game have already been fully completed. The original soundtrack has been fully composed (available physically as a reward tier...!), while the tracks for the first episode have been fully mastered - funding will also complete mastering for the rest. Here's a sample of the orchestral/electronic soundtrack as composed by Caleb Cuzner/Sherrick Wiegel and arranged by Ryuno. Acquittal: Induction's sleek GUI was designed by Juan Mojica, allowing for streamlined organisation of collected evidence and personnel profiles, with the dynamic screen animations and stylish divergent thinking interfaces being designed by Lazcht of Stellar-Ø. As such, the majority of funding for the remainder of the game will go into producing more of the vibrant character designs and animations and stunning backgrounds. The backgrounds for the courtroom were designed based on real British Crown Courts, expertly brought to life by Badriel, with the colourful cast of characters vividly designed and realised by Daphne Robinson and fluently animated by David Fuentes. - - - - - I've always been interested in English criminal law, and have toyed around with the idea of bringing the magnificent British courtroom dramas into a collaboration with one of my favourite game series, Ace Attorney. I hope fans of Phoenix Wright, Britain, criminal law, visual novels and PC gaming can all come together and hopefully enjoy this exciting project! Please do check out the demo, share your feedback and comments, follow us on social media and help share with others! In particular, liking us on Facebook and/or following us on Twitter is by far the best way to stay up-to-date with all the incoming news.
  19. Hello everyone and uh... nice to meet you! My name is Atlas, or in person i'm known as Austen. I've been mulling around with a Virtual Novel idea for about a year now and not done much with it (Besides one year you'll hear). Now, saying that I must add that I did have a dev team about 6 months ago, but we disbanded. Moving on, we (mostly I but eh) finished up to the beta Prolouge, and of course i've revised it more than I can count haha. The main reason for this though is i'm continuing what I started, and looking for people to do this with. It's purely free so if you want to get paid and look for that kind of stuff then I guess this is the wrong place to look. Now before I get into more specific stuff let me re-iterate No one will be getting paid. Please don't ask for it. Now that I got that clear let's get into it. I'm just looking for maybe an artist, another writer as there's 4-5 routes, and a programmer. I'm being generous as this alone Will still take forever to make it good, but eh i'm not perfect. The game i've been referring to is called Starry Nights, and follows the main protaganist Tyler as he copes with a devastating car crash that kills his family and seriously injures him to the point where if he moves and or exercises to strongly or with to much force a piece of metal from the crash, that they couldn't get out from surgery due to it being to close to the heart, could sever a tension and cause him to bleed out and die. Whew that was a bit haha. All this is subject to change of course, but that's what I have as of right now. Cut me some slack i'm a one man team, and before it was three. Of you're interested just leave a comment and i'll reply within a day or two (givin nothing catastrophic happens) and I'll give you a shot. I mean really, you would have to be two for me to say no at this point. See you all later, and may you always be happy! Ciao~
  20. Now on Steam Greenlight! While working on Chronotopia, we’ve decided to make a brand new version of Ambre, one of our oldest visual novel. We got tremendous reviews of the original and we thought a complete overhaul would do the game justice: so, it will now include all new graphics, more languages (English, French and Japanese), as well as a more modern presentation (such as camera zooms or blinking animations). Vote for us on Greenlight so that we can publish the new version on Steam for free! That way, old readers and newcomers alike will be able to enjoy this heartbreaking story. As he is passing by a park, a depressed thirty years old named Tristan Mallory discovers a lost little girl. Touched, he decides to help by taking her in. But something is off about their relationship, very off. Will you be able to figure out their terrible secret? Ambre is a kinetic novel, thus you cannot choose the fate of the characters. However the story will take you on an emotional roller-coaster you won’t quite see coming. Even if things seem wrong, do not ever give up…or you’ll regret it.
  21. Trailer: https://www.youtube.com/watch?v=BUlDO2Y4A8Y&feature=youtu.be A gruesome murder interrupts an evening party at a secluded mansion and you are the prime suspect! Explore the mansion, search for clues, and interrogate the other guests as you strive to unmask the killer in this open-ended mystery. MMM is a visual novel adventure with an open-ended mystery that puts your deductive skills to the test. A murder occurs in a secluded manor, and if you can't find the killer in time, you just might take the blame for the crime yourself! Gather information and search the house for clues as you form your own conclusions about the evening's mysterious events. FEATURES Multiple Endings: Finding the true killer is ideal, of course, but maybe building a plausible case against one of the other characters is good enough to get you off the hook! Unique and Compelling Characters: Play as Miss Fortune, a delightfully caustic anti-heroine who has already been widowed nine times. But this time, she didn't do it (really!), and she'll have to solve the mystery herself to prove it! Immersive Story: Sharply written dialog full of choices ensures a thoroughly immersive narrative. Voice-acting: Each character is fully voiced, with over 1700 voiced lines throughout the game! Beautiful Visuals: Detailed, searchable backgrounds and slick visual effects like rain, fog and variable lighting enhance the aesthetic experience. Time runs Short: The incompetent police are on their way. Better solve the mystery before they arrive, lest they come to their own (wrong) conclusions. --- MMM is available for Windows, Mac & Linux in English, Spanish and Italian. Check it out on Steam | Itch.io We have a demo! Demo on Steam | Demo on Itch.io | Demo on IndieDB The game features full voice-acting throughout, and has some exploration elements as you gather evidence. At the end of the game, everyone gathers in the parlour, and you can accuse anyone of the crime. The tough part is making that accusation stick. It's taken almost 2 years to develop this game, and I think it's turned out pretty well. The script was written by my brother, and the art was done by a friend. The game was made in Unity, as we wanted to include some extra gameplay that wasn't possible in other visual novel engines. I actually wrote my own framework for it.
  22. Hey Fuwanovel forum folk! I'm Kevin, founder of a tiny independent game studio called Nuclear Fishin' Software, based in NYC. Over the past half year, we've been developing a new visual novel / SLG in Ren'Py. It's called Four Horsemen, and it's not like any other SLG you have played before. To fund development the rest of the way, we're launching a Kickstarter campaign very soon! Before we do that, though, we'd like to get some feedback from players who are familiar with VNs in general and Ren'Py games specifically. And where better than here? (edit 2) The game is out, and is available for purchase on itch.io! Thanks so much to everyone who supported us. Also, please vote for us on Steam Greenlight so we can get the game on Steam! (edit) Our Kickstarter is live!! Please back us if you like what you see. PROJECT INTRODUCTION Four Horsemen is an upcoming visual novel / SLG about immigrant lived experiences, with a touch of magical realism. You play as a group of four immigrants in their mid-teens, the Riders, who discover a long-forgotten, empty World War II-era machinegun bunker on the edge of town. They turn it into a secret clubhouse where they can hang out and do teenagery things like drink booze and play video games without adult supervision, and in doing so, they inadvertently create a new community. What this community does, and what it is for, is up to you. You'll spend much of the game gathering resources and building things to put in the clubhouse, and your choices of what you have the kids do and make will set the kids' priorities and consequently drive the storyline. What's not up to you is the world outside the clubhouse, which will slowly encroach on your burgeoning community. It will force the kids to come to terms with the politics that brought them to their new homeland, and the legacy they have inherited from their parents' country, a land they barely know. Political realities will also impede your ability to interact with NPCs and gather resources. Unlike other SLGs, you can't just stat-grind, buy, and bribe your way to a Good End--institutional racism will harry your production, forcing you to think outside the box and negotiate, borrow, improvise, and steal what you need. (Non-spoiler: What you build doesn't matter nearly as much as how you build it.) The big twist is that virtually everything in the game--the nature of the tragedy that brought these children to foreign shores, what the kids' values are, what language they swear in, what arcs are and aren't available, what the price of a wooden table leg is--all these things are determined by which fictional country the kids are from, and which fictional country they live in. You get to pick which country the kids are from on your first playthrough. On every playthrough after that, the game picks for you. The result will be an SLG with unprecedented replayability. On your second play, you might notice that choices that helped you win the first time around are missing, or that NPCs respond differently to different dialogue options. Resources that were easy to get before might now be hard, characters who were crucial the first time around have been replaced with new, different characters (forcing you to play an entirely different arc), and so on. Like real immigrant teenagers, you will have to figure out each new culture on your own, and constantly make decisions about whether you want to conform to it or stick by your own principles and work against it. This forces you to use real social skills to guide your decisions, rather than just telling NPCs what they want to hear or what sounds like it would produce the best reward. FEATURES Gorgeous art by the immensely talented comics artists Iasmin Omar Ata and Olga Andreyeva Stunning soundtrack by professional game audio designer Alyssa Menes and a variety of very talented independent bands, inspired by punk rock and its conceptual descendants (including postrock, riot grrl, and antifolk). Possibly the most complex treatment of immigration and racism ever to be explored in a video game--half a year of research, interviews, and difficult real-life conversations with immigrants from dozens of different real-life cultures ensure this won't just be a simple morality tale about how people from ethnic majorities should be nice to people from ethnic minorities. Repatriation! Assimilationist paternalism! Shifting historical identities! Historical complicity! Identity in exile! Inspired by both real-life twentieth century history and recent events, this game takes an international worldview, and does not shy away from difficult or uncomfortable questions. (Not in demo) Unique structure: Play through the whole game in a weekend, every weekend, for months; different every time. Meta-motivation tracking: choices are balanced to gently troll players who follow SLG genre conventions instead of their hearts. Lots of animations and other little surprises to keep things interesting. Deliberately broken economy loop -- use your heart and your wits to obtain what you can't get from the item shop! (Not in demo) No wish fulfillment--you can start a romantic relationship between any two PCs, but beware, teenage romantic relationships are just as transient and awkward as they are in real life. Tense, exciting microaggression system (instead of combat), with fancy Phoenix Wright-like animations. Empathy is your only weapon! (That, and your fists.) CHARACTER ARCHETYPES Though you'll play as a different set of four characters each playthrough, they always conform to the same four archetypes, each one inspired by a different Horseman of the Apocalypse from Christian-Islamic eschatological tradition. This reflects the uncanny feeling, common among travelers and schoolteachers, of meeting the same people over and over, with small but significant variations--amplified by the cultural forces of globalization, which draw teenagers of particular temperaments to the same clothes, music, and hobbies all over the world. The protagonists of Four Horsemen are not literal personifications of their religious namesakes, but as war, death, famine, and pestilence are intimately tied to the human experience of immigration, the central conflict of each character is defined by one of these concepts in a way that is meant to resonate with the experiences of people who have experienced them in reality. WAR The leader of the Riders and the only first-generation immigrant of the group, War's haunted eyes and tough demeanor belie the playfulness of a girl who struggles to balance between growing up too soon and catching up too late on her lost childhood. Her future taken from her at an early age, War lives in the moment, burying a deep, implacable sadness in sports and drinking and video games. Her considerable leadership skills, overdeveloped sense of responsibility, and deep fascination with ancient history are overlooked by her teachers at school, who write her off as a ditzy tomboy partybro. Though quick to anger, and extremely protective of her younger sister Death, she is surprisingly slow to violence, due to her early experiences with bloodshed. When she does pick fights, though, watch out! Mercy is not a concept she understands. Because she's the only Rider who remembers the old country, the other Riders see her as a sort of wise-woman figure, a role for which she is woefully unprepared. She spends a lot of time worrying about who she really is. War's storylines deal with themes of personal identity, security, armed conflict, heritage, and nation-building. DEATH A free spirit and incorrigible smartass who talks the same way IRL as she does on the Internet, Death couldn't care less about politics or identity. Death lives for one thing and one thing only: to make something even cooler than the last thing she made. She has a gift for electrical engineering, but talent doesn't necessarily equal competence--at her early age, she's still kind of figuring out how everything works, and sometimes everything, well, doesn't. Everyone but her thinks her talent is going to make her rich and famous someday, a perception against which she constantly struggles. A few early, horrifying years in a refugee camp made her keenly aware that she's never going to have the same opportunities as other kids her age, and she often has to balance her pathological fear of missing out with her obsession with catching up. These experiences, and the toxicity of online communities, bestow on her both an acerbic wit and an unbearable loneliness. Death's storylines deal with themes of lived experience, erasure, self-determination, industry, and the meaning of labor. FAMINE A wide-eyed, impressionable, easily impressed little dude, Famine has it pretty good compared to War and Death--he's a naturalized citizen who grew up in his new country, speaks with the local accent, and could almost pass for a native if given the chance. But this "almost" is what torments him: he's the only child of a single dad, he's an unremarkable student, he's just a little too awkward to be well liked at school, and there's always just barely not enough money to get by without cutting corners. Fortunately, or unfortunately, Famine doesn't believe the deck is stacked against him. A better world is always within reach! He believes that with a little gumption and a lot of hard work, anything is possible! ("Anything" includes winning the affections of Death, who he has a massive crush on, and who, of course, will not give him the time of day.) Famine wears a French maid costume when he dusts the clubhouse because it is a practical outfit for dusting. Shut up. You would too, if he wasn't the only one who ever bothered to dust this fucking sty. You slacker. He is best bros with Pestilence and looks up to him immensely, which is a little mysterious since Pestilence has no ambition. They like weed. Famine's storylines deal with themes of opportunity, entrepreneurship, gender roles, equality, respectability, and institutional privilege. PESTILENCE Pestilence is an enigma wrapped in a shroud of pot smoke. The son of two unremarkable, well-off parents from the old country, Pestilence has spent his entire life in his new homeland, and is widely reviled. His family was part of the community that welcomed War and Death out of a refugee camp in their early childhood, and the sisters consider him a family friend. Everyone else, except for Famine, seems to distrust him--his teachers insist he's trouble, though he rarely makes any; the police hassle him at every opportunity; taxi drivers and social workers are struck by a sudden and terrible deja vu. Pestilence is accustomed to this reaction and takes it in stride. He is very friendly and sees himself as a sort of Mister Rogers figure, preaching simple, occasionally grim aphorisms from doctor's office brochures. Naturally, Famine thinks he's the chillest person ever, and they are best bros. Though he generally comes off as a carefree gentle giant, Pestilence has strong convictions and will passively resist anyone who stands against them. It is rumored that when the immigration bureau sent his parents the eighth late notice for his resident alien registration, Pestilence mailed them a drawing of a smiling cockroach flying a UFO. Pestilence's storylines deal with themes of religion, conquest, demography, social justice, and the spread of ideas. WHO WE ARE Nuclear Fishin' Software is based in Brooklyn, New York, and our core creative team consists of: Kevin Chen (writing, programming, direction, design) -- that's me! Iasmin Omar Ata (character design, CG illustration) Olga Andreyeva (background and item illustration) Alyssa Menes (music and sfx) We are professionals with years of game industry experience, we are all immigrants, and we love SLGs--so being able to work on a game about a subject so close to our hearts is a real treat! PROGRESS So, while development on the Kickstarter playable WIP demo continues apace, we made a pre-Kickstarter preview build just for Fuwanovel, Lemmasoft, and some other VN forums. What's already done as of demo preview build v0.400: All the PC expressions and the vast majority of the NPCs as well Country system - play as characters from any of 10 different countries, with significant and far-reaching effects on dialogue and the choices available to you Economy loop and rewards - we won't spoil anything here, but this includes a lot of surprises One main route, complete except for the ending, which we have intentionally omitted (we wouldn't want to spoil anything before the final release!). We plan to do at least two more for the final release, perhaps more depending on funding Three minor routes, one of them fully complete, the rest nearly complete. There are also stubs for several others Microaggression system, in two different play modes, including an endboss An absurdly sophisticated profanity system - characters codeswitch naturally and swear in their native languages Dynamic BGM system - in addition to some incredible tracks across several different genres from our talented musician friends, each of the main characters has its own instrumental motif. Waaaaay more than we can list -- most of the game's systems are complete! What's not done yet: New Game+ - all the ingame integration is in place, though since we only have one main route so far, we can't show you the depth of our New Game+ system just yet Replay is going to be more meaningful and varied once we have fully implemented the New Game+ system UI - we plan to do a massive overhaul if we're funded Day phase world map - we're working on making this even prettier and more intuitive, stay tuned! Tons more content - we plan to add at least two more main routes at the very least, each with unique NPCs A bunch of the higher tier items don't do what they're supposed to yet If we're funded, we'll keep iterating on the game's systems incrementally, improving playfeel and UI messaging, making the animations cooler, and generally making everything prettier, more polished, and more fun to play We welcome any feedback you might have--especially if there's anything that might be a major dealbreaker in a decision about whether or not you'd buy the game. The latest demo preview build can be downloaded from our Kickstarter page: https://www.kickstarter.com/projects/2119676637/four-horsemen Please back us if you like what you see!
  23. Kickstarter Live now! https://www.kickstarter.com/projects/1183318884/false-elegy-the-dark-fantasy-visual-novel In order to find his lost friend, a divine entity has to bind with a beautiful demon corrupted by sin. With their lives connected as one, the only way to survive is by withstanding heaven and hell together. "This messed up world consists of those who fall and those who thrive off of the fallen. Whatever you choose, you'll be one of the two." Since the dawn of man, Ascendants have been seen soaring in the skies. To the humans, they are ethereal, divine and immortal beings; guardians of earth and protectors of humankind. But even among the Ascendants, there are those who have Fallen. Areon is an Ascendant who hunts the creatures born from sin; the Fallen. Together with his partner Eden, he purges the world little by little. Everything goes effortlessly until Areon is asked to participate in the Divinity project; a project to rehabilitate Fallen. Only the best Ascendants are chosen due to the dangers. During the project, a Divinity Link will be formed between the two until one Ascends, or one Falls. At the selection, the beautiful Ark caught his attention. A Fallen that had been caught three weeks ago, but never approached due to her insanely corrupted personality. Areon, undaunted by her ferocity, forms a link with Ark. However, he did not realize that his powers will be irrelevant. What will be challenged are his wits, resolve, and mental fortitude. What awaits him is a bigger task than he could have ever imagined. Prepare for the release of the demo. Will you change the story? Or will the story change you? Who are we? Hey! We're Team geNe6 and we're an international team striving to make our mark in the visual novel world. Our goal is to create the high-quality visual novel which everyone has been waiting for, while also introducing people to the medium. Inspired by both Japanese and western media, we hope to create something unique, and surprise everyone with our upcoming visual novel; False Elegy. Characters General info: The story will contain psychological, action, fantasy, romance and mature elements We are aiming for around 15-20 hours of reading time. Sprites will have different poses with different expressions. The visual novel will contain original backgrounds. Music will be composed exclusively for the visual novel. Progress We are currently working towards finishing the demo! The demo will cover the first chapter of the story. Writing: 100% of the demo Editing: 100% Character Art: 100% CG Art: 100% WIP CG art: Background Art: 100% GUI: 100% Music: 100% Programming: 100% Feel free to introduce yourself and please share your first impressions! Questions, comments, and criticism are always welcome! Follow us now on twitter!: https://twitter.com/Team_geNe6 or on facebook!: https://www.facebook.com/FalseElegy/ Lemmasoft version of this post: http://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=37416
  24. Genre:Adventure, Investigative, Management, and psychological Visual Novel Platforms:PC, Mac, Linux, PS4 Languages:English (Fully Voiced), English (Text) Visual Style: DreamWorks style graphics mixed with dark and mythological themes. Progress:~20% of the game completed. (20 hour game) Estimated release:~Summer 2017 “Whether friend or tyrant, I will become a King!" Welcome to the Rift, a dimensional tear located in Canaan where the ancient gods were created and where you must prove your worthiness to lead the world of men. You have allies and the training needed to fight, but nothing will prepare you for the wonders and horrors of the unstable plains in the Rift. Manage Respect, Relationships, and Mental will when making decisions. Assigning team members to missions best suited for them. Discovering weaknesses to epic enemies through investigations. Collecting real world lore and in game lore by discovering hidden items. Unlocking secrets of the past by collecting memory gems. Making timed decisions and avoiding damage in high intensity situations. Leveling up your characters to specialize in unique skills. Time In the game, everything will cost time to complete and characters may be away, unable to do a task available. Time is managed by the player and he has 6 months to prepare to face Nun. Special events will happen at certain times such as full moon cycles, changing of season, etc. This will give the player a level of management that makes them feel immersed. Leveling Each character has core stats which helps them succeed in feats. Completing certain missions and training will gain you very limited talent points to specialize your character in lore friendly ways. Respect You are a leader. You must earn the respect of your soldiers! Decisions you make and the success of those decisions will affect the confidence your allies have in you. If you fail a lot, they will lose confidence and go rogue during critical decisions. You may even lose command. A true Pharaoh never loses command… Kinship While how successful you are in decision making and your sense in the field affects the way they see you, it does not help one bit on how they think of you as a person. In order to get on their good side, you must appeal to their innate personalities. One cannot please everyone so make your choices wisely. It is worth noting that Kinship affects how allies act when not around you or when not commanded. Stability You are the strongest. Unfortunately, you are also the most flawed… You have an issue with Dementia and you must suppress these voices throughout your time in the Rift. The tradeoff is considerable though because when you were young, and you let the voices run wild, you could do things others could only dream of. In these dark days, will you allow your mind to slip in order to wield more power or will you avoid such pleasures and rely on knowledge of self? The rift has stood for thousands of years, since the day Nun arrived from the planet Nibiru. Located in the barren lands of Canaan, this void was created to keep the outside world uncontaminated while Nun worked on his creations. He spent centuries studying the humans and when he figured out this world, he created ancients similar to the life found on his home planet. They warred with each other inside the Rift until only 3 families remained. When they left the Rift, Nun used a stability gem to alter reality and hide the incomprehensible damage done. But now, thousands of years since the great sundering, Nun has created another race of beings to combat his creations from ions past. In order for them to prove themselves, they must survive the Rift, as it were during the time of the ancients. Stability is no more! Can the mortals survive the Trials of the Rift? There are many different types of quests in Black Sands. We will briefly go through some of them to better understand the gameplay mechanics involved in each. In Black Sands, time, health, and deployment all work against you as you stride to prepare yourself for the final battle with Nun. Scouting - designed to seek new quests exclusively. Minimal danger Investigation - A quest that requires discipline and perception. Player must decipher material and decide what is important and not. Proper investigation rewards secrets. Tracking - This is an extremely heavy skill check category that requires quick decision making and a little luck. These missions are available only once before they go back into the quest pool. Social - This is a quest where you develop relationships with the other characters and learn more about them. Instant Events - Automatically happen when certain criteria are met. May have nothing to do with prior tasks. Group Events - The entire group must participate. Nun will go over your notes and inspect your facility whenever this happens. Epic Events - Storyline Events that are either triggered by actions or chose by the player. These tend to have more decision making then other events. Exploration - A quest designed to explore unknown locations. These quests have no prior knowledge so player must use their wits to move forward. The farther you get, the better the rewards. These missions can be ended at any time but there is no guarantee you can return. This game is directly inspired by Dragon Age and Telltale. Their strong narratives and crucial game changing decisions inspired me to design a visual novel unlike any before it. Additional motivation was found in the way Hollywood depicts middle eastern and Saharan people. We do a lot of research and use annotations in game to teach the actual history behind the fantasy of our world. Future We will be converting all sprites to Live2d and making them look a bit more realistic and 20x more brutal. The goal is to make this like Conan while having the art leveling of pixar, dreamworks. How can I help? Follow us on facebook, Cosplay our characters, Share the hell out of this, and Pay homage to the gods by buying some of our merchandise. Don’t forget to sign up for the newsletter and remember, Nun sees all. We have these posters and more. You can support us while getting something tangible that will uplift both you and your families. Facebook Twitter Official Page Official Store Youtube
  25. Beta Demo | Indiegogo InDemand | Kickstarter | Steam Store Page Social Media: Facebook | Twitter | Tumblr | Official Website The Letter Horror/Drama Visual Novel's Store page is now up on Steam! Hey, everyone! The Letter's Steam Store Page and teaser trailer is now up! Please help us spread the word around! Don't forget to follow us on our our official social media pages (Facebook, Tumblr, and Twitter) for quick updates! We still have more stuff to announce once as we get closer to the game's release! Please stay tuned and look forward to it! The Letter is a non-chronological, horror visual novel game with seven playable characters. It is inspired by famous Japanese horror films, Ju-On: The Grudge & The Ring, by the Korean web-comic, Bongcheon-Dong Ghost, and by horror jRPG games such as Mad Father and Corpse Party. Development for The Letter is currently work-in-progress. Once the game is complete, it will first be released on Windows, Mac and Linux. It'll then be ported mobile, for both iOS and Android, shortly after. Features: Non-chronological storytelling with seven chapters, spanning over 300,000 words. Seven playable characters with varying personality and approach to difficult situations. Countless butterfly effects; the choices and endings you get for the previous chapters heavily affect how the succeeding chapters will play out. Full English Voice Acting. Animated backgrounds and sprites. Beautifully painted art style, with over 80 backgrounds and 100 CGs. Original soundtrack, with opening and ending theme songs. Quick-Time Events (optional). Mend or break relationships. A branching tree that keeps track of your progress/route. A journal that narrates the events in chronological order, and jots down the clues found about the Ermengarde Mansion. Over 50 achievements. Synopsis: In the outskirts of Luxbourne City stands a 17th-century English mansion, rumored to be haunted by vengeful spirits. After reading a letter discovered inside on the day of its open house, seven people find themselves trapped in a vicious cycle of madness plaguing the Ermengarde Mansion for centuries. Will they be able to free themselves from it, or will they become another casualty? English Voice Cast: Amanda Lee (LeeandLie) as Isabella Santos Melissa Sternenberg (Mippa) as Rebecca Gales Howard Wang (TehExorcist) as Ashton Frey Anthony Sardinha (Antfish) as Zachary Steele Amber Lee Connors (Shudo Ranmaru) as Hannah Wright Curtis Arnott (Takahata101) as Luke Wright Elsie Lovelock (Sweet Poffin) as Marianne McCollough Amanda Julina (Amanda Gonzalez) as Amy Lorraine Jeff Werden as Andrew Clarke Steven Kelly (Sarifus) as Johannes Schröcken Natalie van Sistine (NvanSistine) as Rose Cooper Jason Marnocha (Lord Jazor) as Norman, G & Lee Brittany Lauda as Kylie Suarez Sample Voice Clips via Soundcloud Beta Demo In-game Screenshots! Download the Beta Demo via Itch.io | Beta Demo Patch Notes | Beta Demo Survey The Letter's Beta Demo (V0.2.0) is finally ready for public consumption! Thank you so much for patiently waiting, and we sincerely hope you'll enjoy the game! The beta demo is a testament to what we've been doing these past couple of months, and we're proud of how much the game has evolved since its alpha phase. This is more or less how the final game is going to look/feel like, and covers the same scenes as alpha. Except for that, every element from the first demo was changed. Beta is now feature complete, but we're continuously enhancing every aspect of the game in preparation for the full release. Please take note that not everything you'll see in this demo is final. After you finish playing the game, please answer this short survey we've prepared. We value your feedback, so please don't hesitate to tell us what you think! We'll use the data gathered to further improve the game. And as a token of our appreciation, all survey respondents will receive a special wallpaper! Questions about this new demo: 1. Do you like it? Hate it? 2. What do you think of the characters currently presented? Do you have someone you like in particular? 3. What do you think of the art style? 4. How do you find the writing style compared to the alpha demo? 5. Any other suggestions, comments, critiques? Thanks so much for your time!
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