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Found 53 results

  1. Website (Intro and download) Hello, TC Kain+ is an evolved form of my previous WIP VN called TC Kain which has a thread here. The reason for "plus" is that the game now runs in Unity3D and I've added space battle mini games to it. This VN is a little different from others. It has no element of anime. It is not about relationships. It is about war and politics as well as life and death based on a sci-fi world I've created. I've built this world based on year 9599 and wrote extensive lore to enrich the world. The title is Two Clusters Kain arc plus or, in short, TC Kain+. Story There are four main characters. Two are immediately introduced. Two others are introduced much later. Kain and Suu who are introduced at the beginning take most screentime. Kain hails from a humble beginning. As an ex-journalist working for a magazine company on Moon, he joins Sol navy just to get away from his financial hardships casued by severe recession. His goal, initially, is simply to feed himself. But he soons finds himself heavily engulfed in war, politics, and women. Suu hails from a strong family. She has powerful parent and background. Having deep respect, almost to a point of being overly zealous, toward his father, she volunteers to join Sol navy to aid her father in achieving his dream. However, she soon finds that the world outside of sheltered life isn't what she thought it'd be. Third character, Juron, is introduced in chapter 6. Forth, and final, character, Magenta is introduced in chapter 8. This VN portrays their lives. Few ingame screenshots Art This VN uses exclusively CG (Computer Grahpics). I use Blender. However, due to large amount of cast, I also use stock CG assets that I purchased. You can generally tell the different on the screen from stock assets and mine unfortunately. Over time, I hope to replace them with my own. But modelling clothes, humanoid figures, and such take a loooong time. Therefore, not all characters are made in Blender and some are from stock assets. VN and its arts are inseparable. Though, in my case, it's CG art. For an example, on a screne. Before render After a quick, simple, test render Full render before being fed into GIMP for post processing Tactical mini space battle A major improvement from my previous TC Kain is an addition of mini space battles. This is the reason I decided to import my VN to Unity. There is a test battle feature where you can just try the mini game. There will be more test battles added in the future. From chapter 8 and onward, there will be story related space battles. Thank you
  2. Beta Demo | Indiegogo InDemand | Kickstarter | Steam Store Page Social Media: Facebook | Twitter | Tumblr | Official Website The Letter Horror/Drama Visual Novel's Store page is now up on Steam! Hey, everyone! The Letter's Steam Store Page and teaser trailer is now up! Please help us spread the word around! Don't forget to follow us on our our official social media pages (Facebook, Tumblr, and Twitter) for quick updates! We still have more stuff to announce once as we get closer to the game's release! Please stay tuned and look forward to it! The Letter is a non-chronological, horror visual novel game with seven playable characters. It is inspired by famous Japanese horror films, Ju-On: The Grudge & The Ring, by the Korean web-comic, Bongcheon-Dong Ghost, and by horror jRPG games such as Mad Father and Corpse Party. Development for The Letter is currently work-in-progress. Once the game is complete, it will first be released on Windows, Mac and Linux. It'll then be ported mobile, for both iOS and Android, shortly after. Features: Non-chronological storytelling with seven chapters, spanning over 300,000 words. Seven playable characters with varying personality and approach to difficult situations. Countless butterfly effects; the choices and endings you get for the previous chapters heavily affect how the succeeding chapters will play out. Full English Voice Acting. Animated backgrounds and sprites. Beautifully painted art style, with over 80 backgrounds and 100 CGs. Original soundtrack, with opening and ending theme songs. Quick-Time Events (optional). Mend or break relationships. A branching tree that keeps track of your progress/route. A journal that narrates the events in chronological order, and jots down the clues found about the Ermengarde Mansion. Over 50 achievements. Synopsis: In the outskirts of Luxbourne City stands a 17th-century English mansion, rumored to be haunted by vengeful spirits. After reading a letter discovered inside on the day of its open house, seven people find themselves trapped in a vicious cycle of madness plaguing the Ermengarde Mansion for centuries. Will they be able to free themselves from it, or will they become another casualty? English Voice Cast: Amanda Lee (LeeandLie) as Isabella Santos Melissa Sternenberg (Mippa) as Rebecca Gales Howard Wang (TehExorcist) as Ashton Frey Anthony Sardinha (Antfish) as Zachary Steele Amber Lee Connors (Shudo Ranmaru) as Hannah Wright Curtis Arnott (Takahata101) as Luke Wright Elsie Lovelock (Sweet Poffin) as Marianne McCollough Amanda Julina (Amanda Gonzalez) as Amy Lorraine Jeff Werden as Andrew Clarke Steven Kelly (Sarifus) as Johannes Schröcken Natalie van Sistine (NvanSistine) as Rose Cooper Jason Marnocha (Lord Jazor) as Norman, G & Lee Brittany Lauda as Kylie Suarez Sample Voice Clips via Soundcloud Beta Demo In-game Screenshots! Download the Beta Demo via Itch.io | Beta Demo Patch Notes | Beta Demo Survey The Letter's Beta Demo (V0.2.0) is finally ready for public consumption! Thank you so much for patiently waiting, and we sincerely hope you'll enjoy the game! The beta demo is a testament to what we've been doing these past couple of months, and we're proud of how much the game has evolved since its alpha phase. This is more or less how the final game is going to look/feel like, and covers the same scenes as alpha. Except for that, every element from the first demo was changed. Beta is now feature complete, but we're continuously enhancing every aspect of the game in preparation for the full release. Please take note that not everything you'll see in this demo is final. After you finish playing the game, please answer this short survey we've prepared. We value your feedback, so please don't hesitate to tell us what you think! We'll use the data gathered to further improve the game. And as a token of our appreciation, all survey respondents will receive a special wallpaper! Questions about this new demo: 1. Do you like it? Hate it? 2. What do you think of the characters currently presented? Do you have someone you like in particular? 3. What do you think of the art style? 4. How do you find the writing style compared to the alpha demo? 5. Any other suggestions, comments, critiques? Thanks so much for your time!
  3. Now on Steam Greenlight! While working on Chronotopia, we’ve decided to make a brand new version of Ambre, one of our oldest visual novel. We got tremendous reviews of the original and we thought a complete overhaul would do the game justice: so, it will now include all new graphics, more languages (English, French and Japanese), as well as a more modern presentation (such as camera zooms or blinking animations). Vote for us on Greenlight so that we can publish the new version on Steam for free! That way, old readers and newcomers alike will be able to enjoy this heartbreaking story. As he is passing by a park, a depressed thirty years old named Tristan Mallory discovers a lost little girl. Touched, he decides to help by taking her in. But something is off about their relationship, very off. Will you be able to figure out their terrible secret? Ambre is a kinetic novel, thus you cannot choose the fate of the characters. However the story will take you on an emotional roller-coaster you won’t quite see coming. Even if things seem wrong, do not ever give up…or you’ll regret it.
  4. Hi! I'm here to introduce "Never Let Me Go" an adult VN filled with romance, action and erotic content. This VN is especially geared towards ladies (and gentlemen too of course!) like myself who feel there aren't enough VNs that combine sweet, sweet romance with oodles of steamy eroticism. I have no qualms confessing this VN is pure guilty pleasure. Below you can find some basic information about the project, but please feel free to ask me anything! TEASER SYNOPSIS It’s the year 2084, on the outside with it’s millions of neon lights Cyan city looks beautiful, but under the surface everything is controlled by ruthless criminal organizations. Jeong Moon is celebrating her 21st birthday… alone. She has lost everyone and everything, she feels there is only one way out. As she tries to jump off the Qian bridge she is captured and brutalized by members of the yakuza. They mistake her for her dead twin brother and she’s forced to play along. As she tries to navigate the criminal underworld and plot her escape, she catches the attention of the yakuza leader Yuki Yamaguchi. He’s dangerous and unpredictable, but like a dark abyss he keeps pulling her closer and closer… CHARACTERS More will be added later! IMAGES FEATURES LIVE 2D characters All characters have full body and face closeups that utilize LIVE2D (check our green test face above) Animated backgrounds Backgrounds have small frame animations, light and particle effects to make things a bit livelier Comic-style illustrations Some events in the VN are narrated with several overlay comic panels that move across the screen (worst explanation ever... :| ) Original soundtrack The game features a ton of different tracks inspired by synthwave and new retro music Tons of romance and sensuality! This VN centers on giving you A LOT of romance and (hopefully) tastefully done erotic scenes Interaction You can affect what choices Jeong makes and what the outcome will be A VERY long storyline Instead of branching out into several romanceable character storylines, this VN centers on one love story TECHNICAL STUFF This project will be made with Unity 5 using a custom VN engine. All the full screen images are made with 2560x1440 resolution. We are currently working on a Windows desktop version, but will very likely port the game to Android and OS devices. We are planning to make the game available via Steam (most likely the price will be around 15-25$) TEAM This VN is developed by Pink Potion which is a tiny studio run by me and a veteran coder. This is a project of passion for me so I do my day job in the game industry and then do this on my free time. I take care of everything from 3D modeling to music and my coder is building a custom VN engine. PROGRESS Concept art (100 % complete) Story (80% complete) Location art (5% complete) Character art (10% complete) CG images (5% complete) Chapter 01 (60% complete - ETC 03-04/2017) VN will be released on a chapter by chapter basis until complete (2017/2018) PATREON, GREENLIGHT & KICKSTARTER We are planning on launching a Patreon site when our Chapter 01 is completed. The next step is to possibly launch a Kickstarter campaign and hopefully Greenlight the project on Steam. ADDITIONAL INFORMATION Pink Potion website (under construction and filled with broken links) Pink Potion Twitter (currently dead, but will soon launch) HOW TO HELP? Currently we are not expanding the team, but if you allow me to pick your brains that would REALLY help! Below are some questions I'm trying to figure out currently: What would you want as a Patreon? (Our current plan is a 3 tier system: 1$ for Patreon feed, 5$ early access to chapters + Making of material (timelapse art/code videos etc.), 10$ get name in credits + join private Discord chat. 20$ overall donation gets you a copy of the finished VN. Do you think it's wise to release the VN as two versions? One version would be censored to suit android and OS markets and the other would be an uncut version for desktop users. We are thinking of adding a customization system so the player can control the amount of adult material in the game, do you think this is a stupid idea? This is an interactive VN with a lot of choices to make that will change the outcome, but what kind of decisions would you like to have control over? Our current system is one where you get to choose what to say, what to do, if to have sex, etc. There are also different endings depending on what you do. I will come up with more questions later, but please feel free to discuss anything that comes to mind THANKS FOR TAKING THE TIME TO CHECK THIS OUT! <3 <3 <3 I will keep updating this thread regularly!
  5. Alpha's Adventures is now live on Kickstarter: https://www.kickstarter.com/projects/1847704475/alphas-adventures-an-adult-yuri-visual-novel Please check it out and help spread the word/consider supporting it if you can! Synopsis Follow Alpha as she changes herself and others across 4 unique routes. The setup differs from most visual novels in that there is no common route - you simply pick the heroine of your choice from a selection screen and enjoy their self-contained story. Completing all of the heroine's endings allows you to unlock Alpha's and ??? shared route. Project overview I plan to launch a kickstarter so that I can finish (and if stretch goals are met, extend) this project. I'm aiming for an early January 2017 launch date, which is also when I will release the demo I am currently working on. The demo will cover a portion of each heroine's route. Links Out http://officeryou.tumblr.com/ https://twitter.com/officer_you Information -3 heroine routes -3 choices per heroine route -Each heroine has 2 endings -1 unlockable character/route for completing every ending -10+ CG's -For 18+ only (will contain scenes of an intimate nature and themes some may find distressing) Main Character Heroines Side characters (stretch goal exclusive) ??? CG Previews With all of that said and done, I welcome any and all feedback and questions! *Except the kind of questions that invite spoilers, of course.
  6. DOWNLOAD FREE FROM: TRAILER Did someone ask for: * 90 unique-ish endings? * 30 profound-ish life lessons to learn? * Sock puppet humor and violence galore? The Story of Socks Serena "This isn’t even the worst place I’ve been locked in. * sigh * We don’t think about that, Serena." What would you do if you were trapped somewhere for a long time? Put A Sock In It! dares ask the question: How far would you go to entertain yourself? With all her coworkers gone for the weekend, no way of contacting the outside world, and no hint of rescue in sight, Serena will discover that maybe, just maybe, her best friend is actually herself. And these puppets she just made from her socks... You play the game by selecting each pair of characters, for a total of four combinations: Princess x Wizard, Ghost x Stable Boy, Wizard x Ghost, and Stable Boy x Princess. Each pairing gives you control of the situation and relationship from one of the characters' point of view. For example, in the Princess x Wizard pairing, the Wizard has abducted her and you play as the Princess, guiding the story with her reactions -- do you hate him, or could this be love? Princess Hobbies: Being happy, exploring, upkeep of castles, keeping tabs on neighboring princes. Dislikes: Stuffy high society, imprisonment. Wizard Hobbies: Being powerful, subjugation, kidnapping, stealing, hexing, destroying enemies, summoning magical creatures. Dislikes: Disobedience, paying for things. Ghost Hobbies: Being spooky and mysterious, haunting, revenge. Dislikes: Traitors, killers. Stable Boy Hobbies: Spending time with animals, pitchforking things, dreaming of princesses. Dislikes: Non-vegetarians, the dark past. Summary Having locked herself in a stairwell, Serena is quickly beginning to run out of distractions. Thankfully, she has two colorful socks and a penchant for amusing herself. So, to pass the time she will weave short, humorous skits based on your selections between characters of your choice, with storylines ranging from romantic melodrama between princess and stable boy to violent quarrels with an evil wizard. This game features one setting (Magic Kingdom) with four characters (Princess, Ghost, Evil Wizard, Stable Boy), altogether coming in at a little over 20, 000 words with all the variations. * The game has sock puppet violence, and some suggestively risqué dialogue on the odd occasion. Genres ♦ Comedy ♦ Slice of Weirdness ♦ Romantic Misadventure ♦ Tragic Nonsense Team ♦ Writing: Leonid Pilchin ♦ Character Art & Animation & UI: Leonid Pilchin ♦ Background Art: Alexander Kaloyan ♦ Programmer: Istvan Orosi ♦ Music: Various Wonderful Contributors Progress ♦ Writing: 100% ♦ Sprites: 100% ♦ CGs: What CGs? ♦ BGs: 100% ♦ UI: 100% ♦ Programming: 100% Questions ♦ How did you like the game (and what about it)? ♦ Who is your favorite sock character? ♦ What were some of your favorite endings/developments (use the spoiler tag please)? ♦ What did you think about the lessons (did you learn them all and finish the game)?
  7. = DEMO AVAILABLE NOW: https://falseelegy.itch.io/false-elegy In order to find his lost friend, a divine entity has to bind with a beautiful demon corrupted by sin. With their lives connected as one, the only way to survive is by withstanding heaven and hell together. "This messed up world consists of those who fall and those who thrive off of the fallen. Whatever you choose, you'll be one of the two." Since the dawn of man, Ascendants have been seen soaring in the skies. To the humans, they are ethereal, divine and immortal beings; guardians of earth and protectors of humankind. But even among the Ascendants, there are those who have Fallen. Areon is an Ascendant who hunts the creatures born from sin; the Fallen. Together with his partner Eden, he purges the world little by little. Everything goes effortlessly until Areon is asked to participate in the Divinity project; a project to rehabilitate Fallen. Only the best Ascendants are chosen due to the dangers. During the project, a Divinity Link will be formed between the two until one Ascends, or one Falls. At the selection, the beautiful Ark caught his attention. A Fallen that had been caught three weeks ago, but never approached due to her insanely corrupted personality. Areon, undaunted by her ferocity, forms a link with Ark. However, he did not realize that his powers will be irrelevant. What will be challenged are his wits, resolve, and mental fortitude. What awaits him is a bigger task than he could have ever imagined. Prepare for the release of the demo. Will you change the story? Or will the story change you? Who are we? Hey! We're Team geNe6 and we're an international team striving to make our mark in the visual novel world. Our goal is to create the high-quality visual novel which everyone has been waiting for, while also introducing people to the medium. Inspired by both Japanese and western media, we hope to create something unique, and surprise everyone with our upcoming visual novel; False Elegy. Characters General info: The story will contain psychological, action, fantasy, romance and mature elements We are aiming for around 15-20 hours of reading time. Sprites will have different poses with different expressions. The visual novel will contain original backgrounds. Music will be composed exclusively for the visual novel. Progress We are currently working towards finishing the demo! The demo will cover the first chapter of the story. Writing: 100% of the demo Editing: 100% Character Art: 100% CG Art: 40% WIP CG art: Background Art: 100% GUI: 100% Music: 40% Programming: 90% Feel free to introduce yourself and please share your first impressions! Questions, comments, and criticism are always welcome! Follow us now on twitter!: https://twitter.com/Team_geNe6 Lemmasoft version of this post: http://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=37416
  8. Hey guys! This is a new OEVN by Neat Studios. They've already been fully funded and are reaching their stretch goals. Pitch - Cat girls have gained their independence but you alone have the power to conquer their heart. A secret only you know and a power only you possess. Is a cat girl themed visual novel with a good storyline and gameplay something you want? Well boy do we have a story for you! Summary - It's been 25 years since the nekos were freed, but things are no better now than they were years ago. Most live in slums and some resort back to selling their bodies or doing domestic work. Now with rumors of a conspiracy arising to send them back to slavery, a charismatic, charming, influential, likable, intelligent, and compassionate man is tasked and given the power to help hide the Nekos that poses as students in his school and help close the racial divide in society. Unfortunately however...you got it instead... Genre - Romantic Comedy/Mystery/Ecchi Gameplay - The players will play as Yutei Nagamichi, an angsty, stubborn, and hilarious smart-ass who has to collect clues to help him befriend and earn the trust of his peers and the Nekos in his school in order to convince them to join the Neko Club. Yutei must get them to join before they are captured by Detective Kowayama. The players will be given uneasy choices to choose from to try and achieve this goal. The players will face several obstacles. First and foremost is that the cat girls he has to help start off as very irritating and provocative, which might make the players want to choose certain options like witty comebacks instead of more friendly and submissive choices. Second is that on occasions, Detective Kowayama will interrupt the flow of the story with plot twists in an attempt to put the main character on edge. A third obstacle in this game is the main character himself. If he suppresses his emotions too much, Yutei will begin to detonate and his rash emotions will definitely hurt his chances of befriending the Nekos. In short, it's a balancing act between making friends and being true to himself. The players should pay very special attention to what the characters in the game are saying and piece together the clues to evoke the right reactions. This takes some social skills which Yutei does not have. When provoked, Yutei will start to unravel the dialogue choices the players have made and naturally self sabotage his own goals due to anger and impulsiveness. Andrew Trinh (Writer/Director) https://www.facebook.com/neatvns https://twitter.com/neatvns haxsu (Programmer/Co-Director) https://www.facebook.com/neatvns https://twitter.com/neatvns https://osu.ppy.sh/u/1042325 Frank (Editor/Artist/Co-Director) https://www.facebook.com/neatvns https://twitter.com/neatvns RyThae (Lead Artist) https://www.facebook.com/Ryrythae https://twitter.com/Rytha_e Rosuuri (CG Artist) https://www.facebook.com/Rosuuri https://twitter.com/rosuuri Carlos Figueroa (Composer) https://www.facebook.com/phermatamon https://soundcloud.com/carlosfigueroa-3 Amber Barile (Voice Actor/Casting Director) https://twitter.com/Hikari_VA Kaila Nicole (Voice Actor) https://www.facebook.com/KainicoVA https://twitter.com/KainicoArt John Van Doren (Voice Actor) https://twitter.com/Nintendaholic Ice Queen (Voice Actor) https://twitter.com/IceQueenVA Reichuu (Voice Actor/Singer/Team Mascot) https://www.facebook.com/reichuu15 Griffin Puatu (Voice Actor) http://griffvoices.com https://www.facebook.com/griffvoices https://twitter.com/griffvoices Jaime Aguilar (Animator) Genesis (Programmer) https://vndb.org/v20586 Leave a comment of your thoughts!
  9. We've been Greenlit & funded on Kickstarter! Try our demo, tell us what you think and give a little bit of money to the campaign if you liked it Chronotopia is a dark rewriting of the fairytale Donkeyskin: the young princess lives a peaceful existence in her castle, enjoying her days with her best friend and confidant, Nahima. That is until her father, gone mad since the death of his beloved, decides he should wed the princess instead. Donkeyskin has to find a way to escape from this fate, but how? She doesn’t know it yet, but it’s the beginning of a long nightmare that will take her to the edge of madness. Inspired by a wide range of influences (literature, anime, videogames), Chronotopia is a unique and more mature take on a forgotten fairytale that includes many twists and choices that affect the ending: Donkeyskin can either escape with her servant, become a fairy, or die a horrible death. Multiple times. It’s up to you to save…or doom her. Demo available on itchio (Window, Mac, Linux) (if you click here, there's a more detailed video about exploring the castle) A unique take on a forgotten fairytale with many twists Branching story with around 10 endings and 30 hours of playtime! Beautiful artwork, with animated backgrounds and special stained-glass illustrations Extensive use of RenPy 3D camera for a more dynamic presentation (see that in action here) Several segments allowing you to freely explore the castle to discover its secrets A full original soundtrack with celtic influences Two GxG (Nahima and the Fairy) and one GxB (the "Prince") romances possible! Website | Devblog | Twitter | Facebook | Tumblr | VNDB Writing / Programming / Project Leader: Helia Art: Anako, MelowBee, PyriteKite Music: Butterfly Tea, Roganis English Translation: MelesBadger
  10. Current Progress We're Currently planning to launch our Greenlight Campaign on the 18th - January 2014: 4pm PST (Will update later with the link) and we're aiming to have the game finished off within the next month. Synopsis In a world where spirit creatures are known to visit the human world, an unusual and cheerful plant spirit by the name of Rose has come to make her home among this world. Join Rose as she stumbles her way through her new job at a small indie game studio, while still trying to comprehend the differences of human customs. Her reasons for leaving the spirit realm are unclear, however suspicion rises when another spirit arrives with an ill warning and the intent of hunting down Rose. What mess has she gotten herself into and what secrets could this cute and playful spirit possibly be hiding? You're the only one with a chance to uncover this mystery in this cute and amusing game... Because... you're a human... she won't suspect you. About Project Casually Rose is a story that follows the events of our Company Mascot Rose as she came to be in our employ. It is a comical game that dances on the edge of mystery as a strange girl from an unknown world turns up on the door step of the game studio. We set out to create this game after being approached by numerous fans that had started to see the artworks arise from the concepts of Rose. They were quite vocally passionate in expressing their wishes to see Rose be more than just a mascot, they wanted to see her in the games we make. So we took a break from our major project and set out on the Journey of breathing life into Rose and the world that she inhabits. It didn't take long to fall in love with this project, from the moment we saw Rose smile to when she spoke her first words, we knew that this game was something that needed to be shared with the world. Trailers Characters ROSE Age: 21 Birthday: 9th October Height: 167cm Measurements: 92/54/80 Rose is a plant spirit who found herself lost in the human world and latched on to the first humans she encountered. Consequently that is how she came to be employed as the mascot at a Game Studio, coincidentally named Rose Covenant. She is quite clumsy and is often getting into trouble EMBER Age: 18 Birthday: 7th May Height: 152cm Measurements: 78/52/75 Ember is a Flame Spirit who came to the human world to hunt down Rose. Not much is known about her reasons or motives, just that she is very determined and won't stop until she has succeeded. She can be quite short tempered at times, a trait that isn't too uncommon among her kind. BOSS LADY Age: 23 Birthday: 2nd November Height: 170cm Measurements: 85/54/78 She is the CEO of the game studio, she found Rose and gave her a home. She gets stressed easy and can sometimes be short with Rose, but she does care for Rose's wellbeing and wants to help her find her place in this world. Features Responsive Character Animation: Using Esoteric's 2D animation software (Spine), Casually Rose utilizes real time character animations that provide a rich emotional and immersive experience for the player. Light & Engaging Story: The story of Casually Rose follows the main character Rose through her arrival in a new world and the challenges she faces trying to fit in. The story flirts with a light and playful tone while still harbouring a deep and intriguing tale deep under the surface. 2.5D Background Environments: Adding to the immersiveness of the character animations, Casually Rose supports a number of scenes with an almost 3D like quality and makes use of this to add a whole extra level of depth to the visual novel genre. Dialog Rewind: Knowing how easy it is to accidently skip through a piece of dialog, Casually Rose adds in support to backtrack through previous dialogs, so you can re-experience it without requiring a save point. Enhanced Dialog System: After analyzing normal speech patterns, Casually Rose implemented a system to simulate these patterns in the text to provide a richer experience for the player. Sample Images
  11. The content of this post in available both in English and Spanish on: http://www.patronomega.com FREE DEMO ALREADY AVAILABLE ! It's already here! If you use PC Windows, Mac or Linux, go to: If you use iPad or iPhone, go to: If you use Android, go to: Enjoy! GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. TEASER SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become a unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +8 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 8 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Sound Track: An OST that creates the perfect atmosphere in every situation. GALLERY INTRO VIDEO CG SAMPLE GAME SAMPLE DECISION SAMPLE IN-GAME MENU MAIN MENU SETTINGS QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website http://www.patronomega.com/en/#faq, but we will be glad to answer your questions on this forum too. You can even use the contact form of the website if you prefer it http://www.patronomega.com/en/#contact. FULL VERSION The full version of Omega Pattern's first part will be released after receiving green light on Steam. Please, help us to get green light. Follow us on facebook and twitter and share our publications. http://www.facebook.com/patronomega http://www.twitter.com/patron_omega THANKS FOR YOUR SUPPORT!
  12. I've been working hard on this visual novel for the past 3 years, and I was hoping to find some people to read over the rough draft. Please tell me about spelling errors, grammar errors, plot holes, I want to know everything. If you think a line should be written better, or even if you have an idea for a scene that should be added, please tell me. If you help me make the visual novel better, by finding mistakes or adding suggesting, I will add your name to the credits. I'm mainly concerned about plot holes and making sure the entire story makes sense to everyone. I would strongly like to note that this rough draft does NOT contain the character development episodes, which aren't required for understanding the characters or the story, but they do help you understand the characters a little bit more. I have them done, but I want to re-write them to make them better. Inside the folder you may notice a TXT document labeled, EXTRA INFO. It contains information and questions on the things that happened in the story that are not explained. I plan on adding this to the visual novel later as an unlockable "Ask Rika" mode. Please don't read it until after you read the visual novel, it contains spoilers. Summary: Devil Corp is holding a set of sexy tournaments to show off their newest armor, REN. When equipped, a user can spawn weapons, change clothes, and even defy death itself. But not everyone in the universe is happy with Devil Corp’s newest product. Highvote, a nation with an extreme democracy, has voted to end everyone’s fun. To make things worse, Nicole is going berserk, and there doesn’t seem to be any way to stop her. Could she have found a glitch in the armor’s programming, or could there be something bigger going on? Either way, the REN users aren’t just going to sit around and have their freedom taken away without a fight. Word Count: 65,000~ This visual novel is rated +16 Please do not read this visual novel if you are under the age of 16. This visual novel contains - Blood and Gore - Censored Nipples - Intense Violence - Mature Humor - Partial Nudity - Sexual Violence - Strong Language - Strong Sexual Comedy - Use of Alcohol Download: http://www.mediafire.com/download/ukj76bqdni5uu7s/MW-MAINVN_ROUGHDRAFT-1.1-all.zip For more information please check out the Moe Wars game blog: http://moewars.com/blog/ Also you can easily get in contact with me on the Moe Wars forum: http://moewars.icyboards.net/ or by visiting our Discord channel. I know that it may take some people a few months to read it since it's a very long story. It would mean a lot to me if you simply posted if you plan on reading it, so I don't have to look at an empty thread for 3 months in depression wondering if anyone is actually reading it or not. Screenshots
  13. Hello everyone! I thought I'd post here about the project I am currently working on: Echoes of the Fey - Episode 0: The Immolation We're currently in Steam Greenlight! ABOUT WOODSY STUDIO I (Jenny Gibbons) run Woodsy Studio along with Malcolm Pierce, and this will be our fifth released visual novel. You can find more info about our previous games on our website, which include Serafina's Saga, Serafina's Crown, Quantum Conscience, and Echoes of the Fey: Episode 1. Although we're usually the sole developers of our projects, we hire out for voice acting in our games, and we occasionally recruit other people such as artists and sound designers to help us out. INTRODUCTION TO EPISODE 0: THE IMMOLATION "Echoes of the Fey" is a visual novel series following a flawed but forcefully optimistic heroine, Sofya Rykov, trapped amidst the conflict between Humans and Leshin (elves). For thirty years, the continent of Oraz has been wracked by the great war between its peoples. The East is ruled by the kingdom of the Humans, divided up into counties and family houses. Beyond the great forest of the west is the Leshin, undying men and women with a strong connection to the Fey, capable of powerful magic. Humans cannot wield Fey magic on their own, but they know how to channel it into machines called Fey reactors and manipulate it for their purposes. Deeply offended by this use of Fey energy, the Leshin have been fighting for decades to disarm Humans of their Fey reactor technology. "Echoes of the Fey: Episode 0 - The Immolation" is a short prequel to "Echoes of the Fey: Episode 1 - The Fox's Trail," already released. It reveals the origin of Sofya's strange abilities and how she came to meet Heremon. Although Episode 1 is a commercial project, Episode 0 will be released for FREE upon completion. DEVELOPMENT PROGRESS Currently the project is about 75% done, and the remaining 25% primarily consists of UI touch-ups, bug fixing, and adding features. The script is written, VA is complete, *most* artwork is finished, most of the code foundation is in place, and almost all the scenes have been coded in. This is the first visual novel we've made in Unreal Engine 4, so it has been an interesting adventure so far! Naturally, it was difficult getting started setting up our own visual novel engine within UE4, but now that we've got the hang of it, we're really loving the engine altogether. We've actually had a lot fewer problems so far than we experienced with Game Maker, our previous engine. Before that we used Ren'Py, which is still a fantastic engine for people who don't need to add complex elements to their VN beyond normal branching and dialogue. We've been sitting in Greenlight for awhile, but we're hoping we can get Greenlit by the time we're finished with the game, so we can release it free onto Steam as soon as possible! I'll try to update here as we progress. In the meantime, you can check out Episode 1 of the series, currently discounted for Steam's winter sale!
  14. Hello everyone, I just wanted to announce a project, Which I have been developing for 2 weeks, Is Danganronpa if. From light novel to visual novel. And release chapter 1. but it's in Spanish. The language of my country In any case I need help. Add English language I use the renpy engine Yes, I know, I need to correct mistakes. And if possible others add other languages. thanks for your attention.
  15. (11/15/16 -- CAMPAIGN IS CURRENTLY LIVE AT: http://kck.st/2fSVMXm MAID MANSION VNDB AT: https://vndb.org/v20191 Background When the Great War ended seventeen years ago, things were looking grim for the formerly proud nation of Zipang. Defeated by the forces of the Western Coalition, they fell into a state of constant civil unrest and uprisings against the foreign forces. Eventually, a new nationalist movement claiming to restore the old order managed to establish itself and forced the Coalition troops off the mainland within a decade after the end of the war, with only the westernmost island of Honto remaining firmly under control of the foreigners. In the rest of the country, the established democratic structures were abolished and replaced by a pseudo-democratic feudal system in which everybody still has the right to vote but the vote of someone not born into a low class is only worth one tenth of that of higher blood. Of course, with large parts of the Western world against them, the government of Zipang (calling itself the Gohzoku) has more than enough problems running the country, especially economically. Many people live in poverty, and the Gohzoku blames that on the influence of saboteurs, spies and traitors working for the foreign devils. Each week, people suspected of collaboration are arrested and disappear. Every week, someone found guilty is publicly executed. Basic Plot In this bleak world, Yuu has lived a relatively sheltered life. His father died during the war, and his mother took him with her to her parents's house in the countryside until she disappeared in the years of civil unrest in Zipang. Yuu's grandparents on his mother's side raised him, but neither of them could replace his real parents, and he grew up a self-absorbed and egotistical young man. Now his life has suddenly taken a turn for the better. His grandfather on his father's side – a former navy admiral who managed to keep both his fame and wealth during the years of turmoil – recently died and left Yuu his mansion and his wealth under the condition that he never fires the head maid, Takako. This seems quite strange since Takako is still a young woman – could she have meant something more than just a maid to the old man? As Yuu moves in and finds himself in the position as the household's master, he slowly learns that the mansion is more than he thought: Some of the maids act in strange manners, and a government inspector of the Gohzoku is keeping a close eye on the place, determined to uncover its secrets. Rumours say that Yuu's grandfather was a dissident to the government, and that he actively used his mansion as a grounds to hide his co-conspirators. However, now with Yuu taking over the household, many in the government and local townsfolk question whether or not there was any validity to such tales to begin with. Having said that, the fact that Takako was specificially mentioned in his grandfather's will that she not be fired, is troublesome to Yuu, and makes him especially curious about why she's so important. Can she be trusted? He wasn't even all that close to his own grandfather to begin with, as the shared a troubled, strained relationship. How can he trust anyone at this newly-inherited mansion? When the story begins... While playing, you will get to decide whether or not Yuu will tread carefully with his newfound lordship over others. Based on your own actions and actions with other characters, you may end up with one of several different endings (10) for the initial game... Will you allow yourself to be easily influenced? Or will you be harsh and stern, demanding "favors" in return for your hospitality? Are you sympathetic to the government's rebels or are you a staunch protector of the status quo? Regardless, its made clear that the government is watching you, and is keeping tabs on where your loyalty lies - that their secret police examine your every move. The safety or yourself, your maids, and the Gohzoku government may rest with you - all because you inherited a mansion in the countryside. Will the transition to you as the master of this Maid Mansion be tranquil and easy, or downright chaotic? The choice is yours. SPECIAL NOTE: Misaki and Reiko are stretchgoal characters of the game, as shown by stretch goals below. They are not in the main game unless their goal is reached during initial funding next month (November 2016). In addition, there are some editing errors in the character profiles listed above that are known to me, and are being fixed at this time. SPECIAL NOTE#2: Editing errors in the character profiles have been fixed as of October 24th, 2016, and Miyuki sprite profile has been added to this list. © Crazy Cactus Entertainment LLC, 2016 Project Lead: M-G @ Crazy Cactus Entertainment LLC Character Concepts: Hakei Character Sprites (clean-up): Bonkiru CG Artwork: Shunkaku Backgrounds: Ruderoo Lead Writer: B E A N Graphics and GUI: Atomic Invasion Programmer: Bonesy Music: MellowNightz and (other) Trailer: Sunasrose Partnership with: DEVGRU-P FEATURES/NOTES: - The whole point is to choose to be good, deceptive, devious, or downright bad, and these choices will critically change how the story unfolds, both positively and negatively. Based on what you do, you might get the perfect ending with the lady of your dreams and a harem of your own, or be five feet under. Its up to you. - The early focus is on well developed, intricate, and fleshed out romantic pursuits. Further funding helps give all romances a lot of development, growth, and individuality. - Two (2) romance-able characters (quickly expands to 5 with stretch goals). - Story has a focus on light and dark elements, with lots of drama! - Multiple endings (10) for main game, including perfect, neutral, and bad endings (some very bad)... - Some story elements, are both mildly violent but more often than not, very risque. [18+] PROGRESS: - Art (100%) - CGs for demo are complete. - GUI and Coding (95%) - GUI is fully completed, awaiting final assets and demo programming will be finalized tonight (11/15/16). - Writing/Story (95%) - Demo writing is all complete, main story is about 42.5k words down, with half of endings still to go. - Graphics (100%) - All planned graphics are done, but if I need more, this will change. RELEASE DATE: Tuesday, November 15th (LIVE NOW!! -- LINK AT BOTTOM OF PAGE) This will be launched on Kickstarter on that date, and the demo will be ready beforehand, thus abiding by rules set here when the project launches and I will link directly to the campaign. My goal is to be much more active here in the community and will continue to support as many other projects as I can, both with my own feedback and financially. You can even check out my Kickstarter name by searching it, where you will see I have helped fund over 100 different projects, with half or more of those being visual novel projects. But enough of that... Here are my questions for this community. Any help/feedback/support you all give is very much appreciated. I wish I could've gotten this thread up sooner, but I felt I didn't' want to post anything until I had more. As a matter of fact, I do have more I could post here, but I don't want to overwhelm. Anywho, onto the questions!! CAMPAIGN IS CURRENTLY LIVE AT: http://kck.st/2fSVMXm
  16. SYNOPSIS With only one week to complete an important project, you help Natalie manage her busy schedule and decide which activities to prioritize and sacrifice. INFO "Natalie" is a short story with multiple endings. The choices you make directly affects the outcome of the story. Please consider providing a critique if you play the game. Thanks! Download from itch.io PREVIEW PROGRESS Complete, but updates will be made if necessary PROJECT PAGE/DOWNLOAD https://kenibatz.itch.io/natalie
  17. Well, hello there minna, i am...oh please, everyone know about me, the shity tsundere who always brags about his favourite show and has a big urobuchi fetish. Well, what do you have to expect from this shitty fanfiction? Cringy english, poorly done fights, non-existant drama, shitty romance and a ton of stupid memes, i don't even know why am i doing this, but guess i have to do it. And, of course, please correct me if my english is terrible (it is, there's no if) (Really, feel free to give me any criticism, i need that in order to improve my english) Prologue : the epitome of the genesis. Typical japanese street, Akihabara, 26 Mars 2017 The sun was bright, too bright for my NEET eyes, the air is cold, too cold for my NEET skin and the streets are crowded, too crowded for my NEET mind...And here i am, in Akiba, the anime mecca, the holy land of the perverts, the sacred ground of the eroge and... ??? :Oi oi, gaijin-san, why the fuck are you standing like this? is that a gaijin tradition or what? I got suddenly interrupted by mister Takao. I know it sounds weird, but he's actually my japanese pen pal, i just recently got to meet him, and since i discovered he was also an otaku, it was even easier for me to talk to him, i mean, it's been only 3 days since i got my vacations for Japan, and i'm already hanging out with a bunch of japanese dudes. Gaijin-san : You can speak with yourself Mister Takao, it was just thinking about...stuff, stranger stuff as you may think, you know, i'm not really a NEET, i do have a job and all, but i prefer to drow myself into otaku stuff and all. Japanese dude A : Hahaha Takao-kun, your gaijin-san friend is kinda right, i never expected to meet a gaijin so open about otakuness. Japanese dude B : haven't you heard about the new big eroge? with lot of bishoujo and cute traps? Takao : you may be the only one here into cute traps, i mean, what are you, gay? Gaijin-san : nah, i don't think traps are gay, since they are girly and all. And we continued, laughing and talking about stupid shit and anime...everywhere on screens, you could see the new Berserk anime made by Ufotable, new ads for some weird eroge as well as ads for creepy maid café...on the streets, you could see some Jietai patrols, equiped with modern, but they completely feel normal, compared to the HUGE amount of cosplayers roaming the streets, cosplay of every thing, from lusty maids to some crazy characters. In short, Akiba was a heaven for me...if only, it didn't happen, my biggest fear... Takao : Eh, why did the sky suddenly turn dark? Gaijin-san : what do you...what... In one instant, the whole scenery changed, the peaceful akiba turned into hell, as the sky darkened, multiple....things fell to the ground, struck to towers, buildings or even the streets, the debris fell over us, and...nearly killed us. Gaijin-san : guys! we must get the fuck out of here, run to the metro station! Now! But as i was yelling, one of the things well on our position, crushing the ribs of one of Takao's friend...it took us a whole minute to awake again...unfortunately, one of us didn't make it. Takao: Kuso kuso kuso! what do we do now?! what the hell is happening here! We didn't even have the time to think of something, a ship approached us...no doubt was possible. Gaijin-san : Aliens...FOLLOW ME! WE must get the fuck out of here! ..... Meanwhile. TV Journalist : as we speak now, the same scenes repeating everywhere, Paris, London, Tokyo, New York and many, many other big towns were assaulted in the same way, what was first mistaken as an meteor shower was, in fact, and trust me, this is not a joke, an Alien invasion, one of our journalist caugh the picture of one of these...things...before he got killed and.. the TV got interrupted and, a blurred face appeared...the counsilman, why am i not surprised. Counsilman : Hello comma...eh wait, you're not the Commander...thanks to you i look like a stupid guy, get me your commander, now. ???: We still have no information regarding the commander, sir, it's his holiday and. Counsilman : Wait, didn't he tell you? he's in Japan and...oh...ok, i'll tell them. Change of plan mysterious soldier, the UN has activated the FuwaCOM cell, unfortunately, your commander is missing. As the Counsilman continue to speak, another guy entered the room, it was C.O Bradley, he's in charge of the logistic and supplying the field units with intel and orders, his nickname was Texas Dice, a rather weird nickname in my opinion. Bradley : Oh sorry lieutenant Tsundere, didn't knew you were with the super secret counsil everyone on the base knows his existence. Counsilman : Mh...seriously, why such people are our only chance?...speak, mister Bradley, why are you even here. Bradley : We got a transmission from the commander...he's being under assault by the aliens, he's in Japan, i tried to pinpoint his position, he's near the Akihabara trainstation...why the fuck is he so fond of trains?..oh, and he asked Tsundere to lead the recovery team, so...good luck Lieutenant. Tsundere : You know, i have a name, my name is Christina, not Tsundere!...Oh sorry Counsilman, but we have to recover our commander, i think it's the right course of action, you agree? Counsilman : You could go fuck yourself, i don't care anymore...just go recover the Commander, i'll talk with him about the future operations, Dismiss! We had no time to lose, i ran as fast as i could to the armory, the mission was vital, if we dont recover our rightful leader, we'll lose the war...it's your fault, stupid otaku! As i arrived to the armory, only 3 soldiers were here: The first of them, a tall slavic guy, with long white hairs, a big scar on his left cheek, and an adidas-inspired strips on his armor, a sniper rifle -the PGM Hecate II, with the inscriptions "Vodka for life", his name : Corporal Vlad "Voko" Brejnev, a fine soldier from the czech army, even if he's...rather lunatic, and mostly speak with dank memes. The second soldier, a bit shorter, with a brown skin, black hairs and a juvenile, beardless face, his name : Ahmed "HuMaN" Iskander, a Palestinian soldier under the Jordanese army...with an israeli flag...yeh, the flag was my idea, i wanted to mess up with him, if you've seen his face, magad it was funny. It's a tradition to do a bit of tease with new soldiers, and he wasn't the exception to the rule. He was our demolition experts, always carrying a standard FuwaCOM assault rifle and X-04 explosives. And Finally, the last of them, a rather generic size(But a very big..."size" i can tell you), with anime-esque blue hairs, a rather generic brown skin, he is...oh, right, i remember now, Lance-Corporal Noel "Big Gun" Ferrara, a proud portuguese special forces member, bearing a big ass minigun ...i'll have to deal with that grotesque team. Oh, who am i? Lieutenant Christina "Tsundere" LaRoche, even if i'm not a tsundere. I used to work for GIGN, and got promoted to this...ultra secret anti-alien project, FuwaCOM, our objective is to assure planetary defence, we're the first...and the last line of survival, if we do not save our leader, the world is doomed, with that in mind, i had only one order to give them. -soldiers! we are humanity's last hope...let's save our Commander! And this is the story of how humanity's trash dealt with the biggest threat even faced by earth since Donald Trump's Election. END ....I'm sorry, sorry!
  18. HQ and Finished Banner Coming Soon! Hello, everyone! One of our fans mentioned he posted on this site and told me about it and I'm super happy to see how much support FuwaNovel offers for OELVNs! I suppose I should tell you a bit about the game. ZodiaX is in extremely early development. Currently, the game is targeted towards Yaoi audiences, though when we finally begin a KS, we plan to add a funding goal that, if met, will allow us to use a female character as the main protagonist. Ah also! The banner above is just our first designs of our characters. Already they're all going through changes; just wanted to give you guys a bit of an idea as to our very rough sketches. You can find all of our currently released characters, as well as their bios on our TUMBLR CHARACTER PAGE. FEATURES:: • 12 Romantic Pairings to Choose From! • 3 Routes for each Character! Some Romantic, some Lust-filled, and some Violent. • Over 36 Different Endings! Good, Neutral, and Bad for each character. • High-Def Still CGs! • CG Gallery & Scene Replay! • Gorgeous Original Character Models, Backgrounds, and Soundtrack! • Expansive Decision Making. • Your Choices Determine Relationship Status, Dialogue, Consequences, and the Outcome of the Main Story! We also hope to have partial or full voice acting for the game, but that's something we plan to address when we're closer to release. PLOT:: Your choices will play an absolutely integral role in the story. This game is a huge undertaking, and as there are over 36 different endings, we want to make each route as different as possible, so there's little to no repetition. We want to keep the replay value high, and offer our players the most interaction possible between characters. There will be an in-game meter that will keep track of your relationship status with each character, whether negative or positive. Each choice you make will cause that meter to rise or fall, depending on said character's preferences and feelings towards Aster. ZodiaX will have many different branches, and each character's route will intertwine with one to three others, so that the player gets to see different sides and facets of each character depending on who they choose to pursue. Not only will players make romantic choices, but they'll also be making big decisions that affect the world around them. Do you save a little boy, and let Voidwalkers destroy and kill a family-run shop? Do you sacrifice one of your friends to keep the Barrier up and Elune safe? Do you side with the Company and figure the world needs a reset, or do you simply choose to wash your hands of your hometown and run away with your lover? With a myriad of different decisions, we want to keep our players as engaged as possible. TIMEFRAME:: We estimate that making enough content for a demo will take 4 - 6 months, which is when we'lll begin a CrowdFunding campaign, and the full game [ seeing as how huge it is ] should be in early Beta within 12 - 16 months. ZodiaX was created by Noxius and Binary. The idea was formed in mid 2015, and they officially began working on the project in August of this year. They both came up with the concept, characters, and story. All art, music, and other media belongs to their respective artists and ZodiaX. We will be needing people to help spread the word, as well as Beta testers to give us feedback. Character Art:: Noxius Programmer / Social Media:: Binary Background Art:: Spocar Original Soundtrack:: Glitch Nix Seeing as how I'll be the one doing most of the talking, I'm pleased to meet you all! Feel free to call me Binary or 001. Right now, we're looking for people to help us spread the word about the game, as well as those familiar with Unity, and people who are interested to do a test-run on our early Alpha when it's available. Obviously, people who help us will be given lots of goodies~ I. Is the art style appealing? As a VN, our game will ride primarily on the quality / style of our work. II. How do you feel about the story? We get that the whole 'mysterious company' crap has been done before. Cliche? Could it work with a spin? Should we rework that part of the concept entirely? III. 12 characters. It's a lot. Do you think this is a good or a bad thing? How can we be sure to make each interesting? We plan to put in the same amount of time and effort into each route, but aside from that? IV. What do you think of the world building / story setting? We want the game to have an eerie feel to it the majority of the time as the Void creeps slowly closer to Elune. V. Have any general thoughts / questions? We'd be happy to answer and converse with you! We mostly update everything through our TUMBLR. Links to our Twitter, FB, and Instagram can be found there as well. Currently, we're looking for people to give us their opinions and thoughts on the game, as well as to connect with other indie developers who create OELVNs! We hope to be a huge part of the Fuwa community, and sincerely look forward to it! -- Binary, Co-Creator / Writer / Programmer
  19. Elsewhere High - Chapter 1 Welcome to Elsewhere High, "a school for exceptional children." In this visual novel, players are able to immerse themselves in the world of the outcast. Each student at Elsewhere High has fallen short of expectations at their original high school; they've flunked out, skipped class, wrote threatening notes, or grew to be a reprehensible bully. The only prerequisite to admission is failure. Friendships spawn, and feuds arise, but amidst the teen drama and angst it quickly becomes clear that Elsewhere is much, much more than it seems. Chapter one is the first chapter in a planned multi-chapter series that is releasing absolutely free of charge. Subsequent chapters will be sold at a small cost. Main Characters: And here's some screen shots just for fun! Elsewhere High is also running a Greenlight campaign over on Steam! If you'd like to support this project, please consider giving it an upvote on Greenlight. You can reach it's page here: http://steamcommunity.com/sharedfiles/filedetails/?id=782686123 The first chapter will take fast readers about an hour to complete, and slow readers upward of two hours. The novel is mostly kinetic: it offers the reader choices in dialogue and optional scenes, but ultimately will lead all readers to the same place. So, with all of that said, if you'd like to check out the first chapter of Elsewhere High, here is a link to the download page hosted at itch.io! https://penholder.itch.io/elsewhere-high-chapter-1-a-visual-novel-
  20. Hi! Recently I have been creating a new world to set stories in. I am creating a series of shorter games and comics exploring this world. While I am not completely done, I feel as though your feedback would be very much welcome. I want to include you peeps in the development process. What is it? Rooted follows a town built on top of a giant creature wandering through the world. The town is mostly self sufficient - they grow crops and trees on the creature, harvest the giant fur to sew clothes and other materials, and mine the horns of the creature to create more sturdy things such as weapons and foundations. Every once in a while, the creature ceases its endless trot to slumber. For a short while, the giantfolk can visit the ground to trade and mingle before the creature wakes up. To the people living on the creature there are two worlds. The familiar and constant soft and furry world of the town set in the fur of the creature, and the ever changing, moving world of the ground. The world of the ground is always different , forever changing as the creature continues walking onwards. The creature folk are forever moving this way, but also forever rooted to the creature. Intent I want to explore how life on the creature is. To explore their world and use that in context of my own worldview to gain a better understanding of myself. Does the townfolk ever feel trapped? Do their youth run away to the unknown ground world? Does the town traditionally reproduce with people from the ground world to increase their gene pool? What does the ground world think of the creature? What if a city is trampled down, does people get angry and what do they do about it? What happens when they meet another creature with a townt? What if their giant is a predator, for example a spider? Those are some potential plotlines set in this world. For now I am still creating the world and establishing just how it works though! View from a small settlement on the edge of the giant. What do you want from me? I am involving you in the development of Rooted, if you would like to! Here is how it works; Every week or every other week, I will post a new update on the project. I will give you guys a script, a comic, a prototype or simply some artwork. In the same run, I will provide a feedback form, you will hopefully give feedback, and based on your feedback I will pivot accordingly! While I have a vision, I believe it is important to listen to your audience and iterate from there. If you’re into it, I would love to take your opinion into consideration. Okay, let me join! You can leave some feedback and sign up as a tester here - https://docs.google.com/forms/d/e/1FAIpQLSfs_tElhyRJ2VJ0tuiVjBKdcRynAH2Zihld8DfQm_xjpVZe9Q/viewform Who are you? My name is Sebastian Larsson. I am a game design student from Sweden. I am into creating things ranging from games, to comics, to stories. I have been working on Rooted independently for the past couple of weeks. You can follow the development of Rooted here - http://rootedstory.tumblr.com/ ..or hit up my twitter here https://twitter.com/Mnniska Thanks a ton for reading, let me know what you think :)
  21. A thriller-themed story driven linear visual novel with some gameplay elements allowing you to interact freely with characters, clues and locations to offer a deepest comprehension of the story. Due to the story structure, it's nigh impossible to tell the story without spoilers, hence for now only a small "outline" can be shared : The hero is Susumu Tokunaga, a substitute teacher back to his hometown for what might be his final course as he becomes unwilingly involved in a series of dissapearances and grisly murders. Story-driven Linear Visual Novel. Original 3 acts story divided into 7 chapters. Over 40 characters (with a total of 400 facial expressions). 1 good ending, 4 bad endings. Investigation minigames. Photo Minigame based on The Idolmaster Gravure For You!. 5 to 8 hours to beat. 70 000 words. 200 high-quality backgrounds. 40 music tracks. English and French language. Screenshots Gameplay : Analyzing clues : Suspects Interrogation : CG : CG : Game status : 100% QA : 25% English translation : 32% Steam Greenlit Youtube channel
  22. Genre:Adventure, Investigative, Management, and psychological Visual Novel Platforms:PC, Mac, Linux, PS4 Languages:English (Fully Voiced), English (Text) Visual Style: DreamWorks style graphics mixed with dark and mythological themes. Progress:~20% of the game completed. (20 hour game) Estimated release:~Summer 2017 “Whether friend or tyrant, I will become a King!" Welcome to the Rift, a dimensional tear located in Canaan where the ancient gods were created and where you must prove your worthiness to lead the world of men. You have allies and the training needed to fight, but nothing will prepare you for the wonders and horrors of the unstable plains in the Rift. Manage Respect, Relationships, and Mental will when making decisions. Assigning team members to missions best suited for them. Discovering weaknesses to epic enemies through investigations. Collecting real world lore and in game lore by discovering hidden items. Unlocking secrets of the past by collecting memory gems. Making timed decisions and avoiding damage in high intensity situations. Leveling up your characters to specialize in unique skills. Time In the game, everything will cost time to complete and characters may be away, unable to do a task available. Time is managed by the player and he has 6 months to prepare to face Nun. Special events will happen at certain times such as full moon cycles, changing of season, etc. This will give the player a level of management that makes them feel immersed. Leveling Each character has core stats which helps them succeed in feats. Completing certain missions and training will gain you very limited talent points to specialize your character in lore friendly ways. Respect You are a leader. You must earn the respect of your soldiers! Decisions you make and the success of those decisions will affect the confidence your allies have in you. If you fail a lot, they will lose confidence and go rogue during critical decisions. You may even lose command. A true Pharaoh never loses command… Kinship While how successful you are in decision making and your sense in the field affects the way they see you, it does not help one bit on how they think of you as a person. In order to get on their good side, you must appeal to their innate personalities. One cannot please everyone so make your choices wisely. It is worth noting that Kinship affects how allies act when not around you or when not commanded. Stability You are the strongest. Unfortunately, you are also the most flawed… You have an issue with Dementia and you must suppress these voices throughout your time in the Rift. The tradeoff is considerable though because when you were young, and you let the voices run wild, you could do things others could only dream of. In these dark days, will you allow your mind to slip in order to wield more power or will you avoid such pleasures and rely on knowledge of self? The rift has stood for thousands of years, since the day Nun arrived from the planet Nibiru. Located in the barren lands of Canaan, this void was created to keep the outside world uncontaminated while Nun worked on his creations. He spent centuries studying the humans and when he figured out this world, he created ancients similar to the life found on his home planet. They warred with each other inside the Rift until only 3 families remained. When they left the Rift, Nun used a stability gem to alter reality and hide the incomprehensible damage done. But now, thousands of years since the great sundering, Nun has created another race of beings to combat his creations from ions past. In order for them to prove themselves, they must survive the Rift, as it were during the time of the ancients. Stability is no more! Can the mortals survive the Trials of the Rift? There are many different types of quests in Black Sands. We will briefly go through some of them to better understand the gameplay mechanics involved in each. In Black Sands, time, health, and deployment all work against you as you stride to prepare yourself for the final battle with Nun. Scouting - designed to seek new quests exclusively. Minimal danger Investigation - A quest that requires discipline and perception. Player must decipher material and decide what is important and not. Proper investigation rewards secrets. Tracking - This is an extremely heavy skill check category that requires quick decision making and a little luck. These missions are available only once before they go back into the quest pool. Social - This is a quest where you develop relationships with the other characters and learn more about them. Instant Events - Automatically happen when certain criteria are met. May have nothing to do with prior tasks. Group Events - The entire group must participate. Nun will go over your notes and inspect your facility whenever this happens. Epic Events - Storyline Events that are either triggered by actions or chose by the player. These tend to have more decision making then other events. Exploration - A quest designed to explore unknown locations. These quests have no prior knowledge so player must use their wits to move forward. The farther you get, the better the rewards. These missions can be ended at any time but there is no guarantee you can return. This game is directly inspired by Dragon Age and Telltale. Their strong narratives and crucial game changing decisions inspired me to design a visual novel unlike any before it. Additional motivation was found in the way Hollywood depicts middle eastern and Saharan people. We do a lot of research and use annotations in game to teach the actual history behind the fantasy of our world. Future We will be converting all sprites to Live2d and making them look a bit more realistic and 20x more brutal. The goal is to make this like Conan while having the art leveling of pixar, dreamworks. How can I help? Follow us on facebook, Cosplay our characters, Share the hell out of this, and Pay homage to the gods by buying some of our merchandise. Don’t forget to sign up for the newsletter and remember, Nun sees all. We have these posters and more. You can support us while getting something tangible that will uplift both you and your families. Facebook Twitter Official Page Official Store Youtube
  23. Tears Yggdrasil Windows 1.0 Description Our story revolves around our protagonist Yamakazi Kusanagi, an ordinary boy whose life was dramatically altered upon waking up in Alfheim, the land of elves, after a colossal Earthquake. Upon arriving in this magical land, our protagonist strives to find out if there are any connections between a phenomenon in Alfheim known as the universal tremor and the earthquakes back home while attempting to stay alive and discover who is trying to assassinate the princess of Alfheim and usurp the throne. Or perhaps, he has intimate connections with the very mysteries of the world itself... Features Tears of Yggdrasil is a fantasy themed, slice of life Visual Novel with a some elements of dating-sim and of course some echi and fanservice. It is fully voiced and extensively interactive! Each path you take will get you to a unique ending.– A unique story with unique plot. 1. Full Voice Acting 2. Original Soundtrack 3. High Quality Artwork 4. Full HD 1080p 5. Fluid Gameplay 7. Every Choice you make has impact on the story 8. Multiple Unique Endings 9. Music Gallery 10. CG Gallery 11. Scene Gallery( aka scene replay gallery) Artwork Characters Yamakazi Kusanagi While he's a lazy ass pervert who dreams of having a harem of girls at his feet, Kusanagi has a surprisingly kind hearted side. When he sees someone in trouble, he feels compelled to help them whether they be a family member, close friend or even a stranger. He started practicing jujutsu(an old kind of martial art) and kendo together with his childhood friend Kogara Sachi at the age of five, but stopped after breaking a bully's arm in a fit of rage. Besides his fruitless dreams of having his own harem, all he wants to do is become a NEET/hikikomori. It is not to be though, as Sachi has made a habit of waking him up and dragging him off to school whether he likes it or not. Kusanagi can be a charming, intelligent man when he has to, and knows how to carry himself in a fight whether it be fought with the sword, shinai, or his fists alone. Kogara Sachi Sachi is Kusanagi’s childhood friend since she was five, when Kusanagi saved her from a pack of stray dogs (which she believed to be wolves.) From then, she has helped him with everything from preparing his daily meals to helping him study. They both started martial arts around the same age, a sport that fostered their friendship and rivalry. Alvaerele Ikeshia Ikeshia the elven princess of Alfheim, who after the death of her brother she was declared the next heir to the throne by her father. She is very cold in nature and trusts no one else other than her father and her maid Elisven. Elisven Elisven is a maid at the elven palace (and Princess Ikeshia’s personal and most trusted maid, despite being somewhat awkward.) Due to her more darker skin tone, she has always been seen as a spy of the dark elves; thus, she has always been bullied and persecuted while growing up. Even now, after many years in service to Princess, she is often threatened and sometimes beaten by prejudiced individuals who still believes she’s only a spy. She is extremely loyal and feels indebted to the princess for seeing what she truly is beyond her physical appearance. Tears of Yggdrasil Staff Main Staff: MoonStar and Mafuda Artists: Character Design: pinguin-kotak Backgrounds: Uncle Mugen and Aswaforce. CG: Artemisumi Logo: LucaMadison GUI: Aleema Writers: Writer: MoonStar Voice Actors Scripter: Marisa Lenti and MoonStar. Music: Composer: Florenz Dominic Sison and N.H.C Voice Cast: Yamakazi Kusanagi: Matthew Curtis ( En-Vision America; The Adventures of Lord Dinby, Duke of Space!; Conquest of Champions; LEGO Harry Potter and the Order of the Phoenix.) Kogara Sachi: Helen Ni Alvaerele Ikeshia: Marisa Lenti (Hasbro/Playdate Digital: My Little Pony: Twilight's Kingdom App: Princess Celestia & Cadance; ScrewAttack: DEATH BATTLE!: Noin; MirageV: Sacred Earth: Promise: Relima; A Wolf's Tale: Lina; The Mouth: Dragon , Libra & Eclipse Libra Fairy Tail(Funimation dub)) Elisven: Adoxographist Please feel free to provide any feedback you may have! What im looking for so far is feedback critic preferably honest cruel and honest opinions with arguments why you think that. http://strawpoll.me/3069411 https://www.surveymonkey.com/s/BZVH3GY Follow the development of the story here :yggdrasil.vnovel.com/ Also Like; Rate and Follow us on Indie DB: www.indiedb.com/games/TOY Facebook: www.facebook.com/YggdrasilVN Twitter: twitter.com/YggdrasilVN/ Patreon
  24. Hey there! I am super new to VNs but as soon as I discovered them I knew that I needed to create one of my own. It has been months in the making but I am finally ready to announce my VN. It is called Elsewhere High and chapter 1 is coming out very soon (no firm release date yet.) The first chapter is actually going to be released for free, with subsequent chapters being sold for a small cost. It will be released on Android devices through Google Play, and on PC and Mac through itch.io. I put together a small trailer for the first chapter and will post it here. I don't want to give away too much about the plot, but I'm sure I will answer any general questions if any get left in the comments. Let me know if there's any specific information that I should include/release in anticipation for the launch as I am quite new to all of this. Thanks so much for taking time to read this and have a good one. Trailer:
  25. Along the Edge is a visual novel set in the European countryside, where your choices impact the main character's personality and appearance. Story: Daphné is at a dead-end. She's unsatisfied by her personal and professional life. So, when she inherits an old family house in a remote part of the country, she jumps at the opportunity to start anew. Does she decide to embrace her legacy or does she hang on to her old way of life? Along the Edge is developed by a small team located at Bordeaux (France). It's our second narrative project, and our first one for desktop computers. Here's a link to our website: http://alongtheedge-game.com/ Trailer: Progress: Finished. Available on itch.io: https://nova-box.itch.io/alongtheedge Now available on Steam : http://store.steampowered.com/app/504390/