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  1. With the end of his high school career approaching, Kyou Koyama is a friendless and troubled young man. However, having recently taken an interest in hypnosis, he supposes he can salvage his relationships with his classmates using the power of suggestion. With the help of a modified penlight of his own design, he sets out the change his world, one class rep at a time... Penlight is a visual novel set in a high-school with a heavy hypnosis/mind control theme with some kink sprinkled in. While still in early development, the current release is fully playable from start to finish. It should be noted that all characters featured in the game are in their senior year of high school and are over 18 years of age. Content warning: Occasional nudity, bad language, sexual themes, ethical ickyness, psychological horror Download: Free releases available via my SubscribeStar, Patreon or itch.io Latest release details, including a flowchart game guide to all the available story paths, can be found in this Patreon article. Current public release: July 13th 2024 Next public release due on August 10th 2024 Currently Features: Over 400,000 words More than 180 CGs Five main routes, playable from start to end, with at least one consequential choice for each Over thirty possible endings Hypnosis & Mind Control (Consenting and non-consenting) Mild D/s Dehumanization Petplay Doll play Hypno bondage Tickling Personality alteration Male protagonist Six female characters 2D Animé-style art Languages: English & Spanish Latest Update Notes (July 13th 2024) WRITING: A new ending written for the Sayori Alter path, but for a short outline for the final moments ART: A couple of rooftop scenes from the Delusion storyline have been converted to use the CG assets Word count is now around 423,000 LOCALIZATION: Various edits and corrections to the existing Spanish script Some typo and grammar corrections Please note that I tagged the game 18+ on my Patreon and Itch.io pages, more because of the non-consenting mind control that some might find objectionable (although as mentioned above, some nudity is also present). The content is probably more PEGI 16 / ESRB M were it rated for audiences. Support The Project Penlight is very much a work in progress. Over time I intend to improve the game's writing, art and audio into a more complete game with multiple story branches and additional choices that yield interesting consequences for the player. Check in every second Saturday of each month for a new public release with updated content! While I'm confident I can make a functioning and enjoyable visual novel on a super limited budget, any funding I do get will be invested into making a higher quality product. If you would like to make a contribution, please visit my Patreon and consider pledging. $5 and over patrons get access to new content up to 4 weeks ahead of the free releases. Comments and feedback are welcome, too. I appreciate any support!
  2. Trailer: [youtube]vzdGpkhYkzg[/youtube] - In a world of demanding women, you need to be at the top of your game. - After you apparently disobeyed your Mistress by saving a young-woman, she's so badly injured that she requires a few days of rest and a potion that leaves her in debt. You'll have to find a way to recover her investment while hiding from the "justice". -It´s an Interactive Visual Novel that offers a large number of decisions that will allow you to reach satisfactory endings unless you have chosen wrongly.- Click Here to see Next Changelogs, Next Updates and Walkthrought. WARNINGS: - ADULT CONTENT. - WORK IN PROGRESS. GENRE: - Date-Sim - Interactive Visual Novel - made by Ren´py - TAGS: #Date-Sim, #Interactive, #Male Protagonist, #Sexy Girls, #Small Tits, #Big Boobs, #Genderbender, #Blowjob, #Hardcore Sex, #Mystery, #Romance, #Big Dick, #Public Sex, #Seduction, #Brunette, #Blonde, #Ginger, #Cumshot, #Facial, #Deepthroat, #Doggystyle, #Wet Pussy, #Anal, #NTR, #Femdom, #Inverse-NTR. GAME FEATURES: -"Namable protagonist". -A lot of CGs with expressions and opend/closed mouths. -Resolution: 1920x1080 - Sounds and Music MUSIC in the game by: - Alcaknight - Kevin Macleod - Alexander Nakarada QUESTIONS (I would appreciate if you could answer them after playing the game): - Wich is the most boring part of the game in your opinion? - Wich is the most interesting part of the game in your opinion? - Is there any song annoying for the game situation? - Is there any sound you feel it´s wrong or bad recorded? - What do you think about the english grammer/text? - Even if the main scenes didn´t started yet... Is there an interest for ending the story? - Do you have any other kind of opinion about the game?
  3. Galactic Love Utopia will be an alien/monster girl visual novel with some very simple dating sim elements (choose who to spend time with to narrow down the story to one specific main heroine or sleep around with several minor heroines). Plot The basic concept is that you are a fanfic writer kidnapped by aliens and taken to their base, which turns out to be a rich alien's writing resort of sorts. If you decide to stay you will be the only human on a huge space station filled with different aliens. Of course, many of these aliens happen to be sexy women. Artwork I'm working with an artist for the sprites and CG and another one for the backgrounds. Most sprites and CG will be animated. Characters The plan is to include 12 heroines in total, 4 of them major heroines with their own story/route/endings and 8 minor heroines you can have quick sexual encounters with. Currently the sprites for 3 of the minor heroines are finished. Ai/Os The base's AI as a hologram you can get information or help from. The computer in your dorm has its own separate OS version of her. Opia An alien woman that closely resembles a human woman aside from her grayish skin tone and one -or maybe two- other thing(s)... Maaku A dominant demon-like seductress who gets nourishment from your semen. Development progress The writing for the opening act is mostly done, but because all main heroines, most minor heroines, and most locations get introduced in the prologue it will take some time for the artists to finish all necessary artwork needed for the initial demo. My current intended release window for the first version is Q2 2024. Let me know if you have any questions or suggestions. If you want to follow progress you can do so on X at: https://twitter.com/Kaijoseisoft
  4. Illustrated by the futanari artist Sulcate, Benefitship is a futa x female kinetic novel about two friends with benefits. Fully voice acted by Baku Satsu and Gina Galore, the full game releases in early July of this year. The demo (no voice acting) is available now on Steam and Itch.
  5. Check out the demo here! Check out the Kickstarter pre-launch page! Ikimashou! - Let's go on an adventure! is a visual novel set in the wonderful land of Canada! Set off on the ultimate journey across the North, and make lots of friends along the way! It'll be a blast! The story takes place in 3 different cities across Canada: Montreal, Toronto, and Vancouver. Each has its own unique setting and personality, with lots of places to explore, people to meet, and things to do! You were born and raised in a small town in Northern Ontario, until one day your family decided to move to Montreal, Quebec. You've been living in the city ever since, but you're starting to feel like something/someplace is missing from your life... maybe it's time to try something new? Longing for a happy and independent life, you head out to explore the rest of Canada and what it has to offer. Will you meet someone special on vacation? Or maybe you'll just have a fun trip across The North? Either way, who knows where your journey will take you! Combining Japanese visual novel features such as voice acting, a cute anime art style alongside beautiful backgrounds, with a familiar Canadian setting. Recommended for people unfamiliar with the visual novel medium, or those who want a lighter, feel-good story. Zinnia Jackson ジニア・ジャクソン | Protagonist | CV: 夢前 黎 Height: 160 cm Birthday: ??? Animal Type: Arctic Fox Hometown: Anywhere! "Dreams of travelling across Canada. Brimming with enormous amounts of ambition, self-esteem and confidence, she'll do everything in her power to make her dream a reality. Very opportunistic and won't hesitate to jump on the bandwagon." Claire Hashimoto 橋本 クレール | Main Character | CV: 砂糖 しお (Satou Shio) Height: 168 cm Birthday: 7/1 Animal Type: Dog Breed: Labrador Retriever Hometown: Vancouver, British Columbia, Canada "Easygoing, considerate, and eager-to-please, she puts her friends above all other things. Wants to become a singer, but for now she's stuck with a boring office job." Chiyomi Nishimura 西村 千代美 | Main Character | CV: 眠音 りま(Nemurine Rima) Height: 164 cm Birthday: 2/23 Animal Type: Cat Breed: Mixed Hometown: Kariya, Aichi, Japan "A very amiable & caring person, she's very devoted to her friends in Canada and family back in Japan. Immigrated to Canada along with her brother in search of better opportunities in life. Unfortunately, her brother seems to have gone missing on the way here..." Features Explore the cities of Montréal, Toronto, & Vancouver! Full 1920x1080 HD resolution! Mainly kinetic novel, with minor branches at times. Beautiful backgrounds made from actual, real-life photographs! Maybe you'd even be able to tell where it is? A sugar-sweet story about the power of friendship! Super-duper adorable kemomimi characters! (Currently in a draft state, I will post examples later!) Partial Japanese voice acting! Screenshots & Backgrounds Credits Writing - umineko-chan Programming - umineko-chan GUI - umineko-chan, with additional elements by OKUMONO BGM Production - solfa/luminouscore & BGM DOVA-SYNDROME SE Production - 効果音ラボ (Sound Effect Lab) & BGM DOVA-SYNDROME Movie Production: umineko-chan & OKUMONO + V Backgrounds - umineko-chan & various photographers, a full list can be found in the downloaded game's credits. Sprite & CG - 53C Please visit us at the links below! https://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=64007 https://umineko-chan.itch.io/lets-go
  6. WELCOME TO CAFE MYSTERIA!!! Immerse yourself in the festive season by visiting a mysterious café that only opens for 12 days each year. The handsome well-dressed butlers will stop at nothing to ensure that you have a good time. Pick one and stick with them throughout the twelve days or mess around and see who you like best - the choice is yours! In this café, the 4th wall has been broken down completely - the protagonist is you. Flirt, tease, joke, or cry your way through the murky waters of friendship and love. THE CHARACTERS: SCREENSHOTS: TRAILER: DOWNLOADS: Google Drive - Mac Google Drive - Win / Linux Itch.io Download Links FAQ 1. Why should I play Cafe Mysteria? Cafe Mysteria is a unique one-of-a-kind experience, designed such that the butlers are speaking to you, not just a pre-designed protagonist on the screen. There are not currently many visual novels of this style, so even if just for curiosity's sake, you should check it out! 2. How did Cafe Mysteria come about? It is heavily inspired by the visual novel 'Aloners' by sonnet009 and their style of breaking the 4th wall. It started off as a simple Christmas visual novel to enjoy the festive mood and has gone through multiple revisions since 2015 to what it is today. 3. Do I have to understand Chinese to get the full experience? No!! Knowing Chinese will change your experience in some ways, but ultimately in the final version it will not matter. 4. Are there minigames in Cafe Mysteria? Yes. In the demo there will be four completed minigames. None of these will be mandatory in the final version though! 5. Are there any incentives for me to review Cafe Mysteria? The first three people to comment on Cafe Mysteria on Fuwanovel will be given a free copy of the visual novel upon release. Everyone else will get a free code for the bonus pack when available. Additionally, I may at my own discretion choose randomly from the reviewers to provide a little surprise in the future releases of Cafe Mysteria. (This will be awarded to past winners in the upcoming 2023 demo). 6. What will be part of the bonus pack? It is still awhile from the final release date, but I expect to release additional side stories that flesh out the individual character backgrounds after the final version of Cafe Mysteria is released. Everyone who reviewed prior to the final release date with obtain a free code for the bonus pack. 7. What questions do you want me to answer? I've listed some questions below. Feel free to address any (or none) of them in your review! What are/were your expectations from Cafe Mysteria? What is your experience with this type of visual novel? Who is your favorite character? Why? Would you play this on full release? Did you find any glaring errors in the visual novel? What did you think Cafe Mysteria did well? Why? What did you think Cafe Mysteria did poorly? Why? What do you think Cafe Mysteria can improve on? 8. Does Cafe Mysteria have a plot? Definitely! You play as a female who has stumbled upon a mysterious Christmas cafe that is only open for 12 days a year. During these 12 days, you'll get to know the butlers, who each have their individual stories to tell and decide whether or not to pursue them. The demo itself is fairly light-hearted, while the final version will go into much more depth and include a story of how Cafe Mysteria came to be. 9. I find certain events to be triggering. Is Cafe Mysteria right for me? Cafe Mysteria may not be suitable for very young children or people who are easily disturbed. However, there is an option to turn on content warning, where the visual novel warns you every time a potentially triggering scene appears. The demo itself is fairly light and shouldn't pose too much of an issue to most people. 10. How long is Cafe Mysteria? This is the most up-to-date Lint report. Please note that the word count also includes scenes that are currently inaccessible and will only be accessible in the final version. Statistics: The game contains 6,287 dialogue blocks, containing 53,215 words and 293,052 characters, for an average of 8.5 words and 47 characters per block. The game contains 359 menus, 48 images, and 46 screens. I would estimate that the 2023 demo has approximately 1 hour worth of content, although this may be significantly more or less depending on how many of the menu choices you wish to explore. 11. When will the latest demo release? The latest demo has been released on 24th December 2023. Please see above for download links. MEET THE TEAM: - AsHLeX (Writer, Basic Programming, Dev) - mudora23 (Programmer) - kathaeris (UI) - vellaude (sprites) - Tsukkiusa (CG) - Hunyo (chibi) - Foxeleos (BG cafe) - Mila (BG street) - Bakjwi Namja (logo) PROGRESS: - The visual novel spans across 12 days of content. Currently 2 out of the 12 days are completed and will be showcased in the demo.
  7. Hoping to save your childhood friend from a lifetime transformed into a woman, you have agreed to four dates with the witch who punished him for trying to rape her. She seems honest and open, but you sense something sinister about her.. -It´s an Interactive Visual Novel that offers a large number of decisions that will allow you to reach satisfactory endings unless you have chosen wrongly.- CHARACTERS: You. (Choose your name.) Neus (The Cutie Witch) Dídac (Sporty Roomate) Dídac (more femenine...) Mysterious Butsy Blonde Woman Click Here to see Next Changelogs, Next Updates and Walkthrought. WARNINGS: - ADULT CONTENT. - WORK IN PROGRESS: 70% FINISHED(mostly in sketches, 3 first days (of 5) in color). GENRE: - Date-Sim - Interactive Visual Novel TAGS: - Gender-Bender - Male protagonist - Small tits - Big tits - Sex - Blowjob - Romance - Mystery - Hardcore PLOT: Your roommate and best friend tries to rape Neus, the most introverted of the whole design school, who bites him just after you save her. You discover that bite was not only for self-defense, it also contains a bewitching that turns your roomate step by step into a girl. Who everyday that pases, she seem forgeting more his past and becoming more attracted to you. To save your friend, you make a pact wit Neus to have 4 dates, and the last night she promises to return his original male form to your buddy. Although it seems that she keeps her word, there are sinister things she had not told you yet. GAME FEATURES: -Playtime: +3 hours aprox (Depending on your choices) -15 endings for now. -"Namable protagonist". -A lot of CGs with expressions and opend/closed mouths. -Resolution: 800x600 - Sounds and Music MUSIC in the game by: - Alcaknight - Kevin Macleod QUESTIONS (I would appreciate if you could answer them after playing the game): - What do you think about the Main Menu Presentation animation? - Did you have more than one different ending re-playing it? - Wich is the most boring part of the game in your opinion? - Wich is the most interesting part of the game in your opinion? - Is there any song annoying for the game situation? - Is there any sound you feel it´s wrong or bad recorded? - What do you think about the english translation? - Even if the main scenes didn´t started yet... Is there an interest for ending the story? - Do you have any other kind of opinion about the game?
  8. Last updated : January 20th 2016 NOW AVAILABLE ON STEAM FOR FREE! Staff list Active members : Diamonit : Project lead, Plot supervisor, Character design Luna Chai : Writer (Common route), Graphics, GUI DavidA. : Writer (Heroine route) Clestae : Writer (Heroine route), Beta, editor AnotherPlayer : Writer (Heroine route) Suna : Writer (Heroine route) Mac : Character design, PR Sean : Side writer, Character design, PR Reika : Editor Rains : Proof-reader Dizzyworld2 : Lead artist, Female Sprites, CGs Elphaze: Male sprites, CGs Yuuko : Backgrounds, GUI Breeze : Composer Ziassan : Composer UltraKitsune : Composer, SFX Yunyunsae : Composer Zander : SFX Zuka : GUI programmer Jbonesy : Narrative scripting programmer Ian : Narrative scripting progralmmer Former members / Inactive members : Blue wolfie : Composer , Arranger danpc : Project Lead, programmer, composer, idea bouncer Hooves : Character design, idea boucer We, at Fallen Snow Studios, are all very motivated and excited to take part in this great adventure that is the creation of a Visual Novel, and we hope we'll be able to create something you will enjoy reading! Thanks for your time reading this, and don't hesitate to reply to this thread if you have any question, or if you just want to show your support! It means a lot to us!
  9. Hello everyone! I'm DinoMan21779, creator and lead developer of Team CBLT. Team CBLT is an entirely free to play visual novel and fan-game based on the anime-esque web series RWBY, created by the Austin-based company Rooster Teeth Productions. CBLT is a game that follows the adventures of an original character team. This is the titular Team CBLT, comprised of Cobalt Blue, Blaze Achen, Lilac Silver, and Teal Brimstone. You start their adventures as they first arrive at Beacon Academy, a school where they'll spend the next four years learning how to become Huntsmen and Huntresses, the protectors of their world responsible for defending the people against soulless monsters known as the creatures of Grimm. As you go through the game, you'll be able to make friendships, bonds and even romances with other characters, both original to the game and from the show RWBY. Some of these bonds will influence your storyline ending, and possibly even have an effect on canon events from the show. Other members of the team include: Arc Alpha 12, Lead Story Writer RainshadowArtist, Concept Artist Bunnyvoid, Background Artist Amaco, Sprite Artist, CG Artist and Concept Artist PlotTwistStudios, Main Composer As well as a much larger writing team comprised of creators of various OCs in the game, which we collaborate or consult with regularly: Arc Alpha 12 RainShadowArtist Keoki Kaderot Dman (No relation to DinoMan.) GeneralMadness Submergedsiren @Meinos Kaen (Nominally. He has no involvement, but he gets credit anyway.) VNDB Link: https://vndb.org/v26863 Game Download Link: This is not endorsed by Rooster Teeth in any way. Views, opinions, thoughts are all my own. Rooster Teeth and RWBY are trade names or registered trademarks of Rooster Teeth Productions, LLC. © Rooster Teeth Productions, LLC. Team CBLT should be played by people aged at least 15+ and up, due to very suggestive themes, crude humour, RWBY-typical violence, bad puns, and strong language. https://dinoman21779.itch.io/team-cblt Progress: We released Versions 0.7 and 0.71 on the 20th of November, 2023, which added in Week 6 of the main storyline, a first route event for canon character Nora Valkyrie, as well as introducing two canon characters from Volume 2 of RWBY, and two original characters. A week after this, on the 28th of November, we released Version 0.72, to fix up some bugs in the combat system and fix some spelling errors. Work will be starting soon on Version 0.8, and some of our commissioned artists have already completed work for this update. Full patch notes for the latest updates can be found on Itch.io: https://dinoman21779.itch.io/team-cblt/devlog/637612/cblt-07-patch-notes https://dinoman21779.itch.io/team-cblt/devlog/638068/cblt-071-patch-notes https://dinoman21779.itch.io/team-cblt/devlog/641941/cblt-072-patch-notes
  10. Welcome! I'm Lynn, and I'm developing Empyreal Dawn. It's a visual novel/role-playing game set in the gothic fantasy world of Edyssa. If you love anime visuals and medieval adventures, you've come to the right place. We have magisterial kingdoms, insidious plots, fabled dragons, and more! 日本語の案内をご希望の方はこちら:blissfulberyl.com/introductionjp Synopsis In the war-torn land of Edyssa, two opposing kingdoms—Bastion and Crescent—devastate the continent with their conflict. With the kingdoms' armies diverted toward the war, a new class of heroes, Adventurers, arise to protect the populace from monsters and crime. You are Albert Cross, Bladeseer of the neutral party Caeruleum. Accompanying you is Alice Starwell, a prodigious Swordsmaiden. As Caeruleum's leader, raise your party to dizzying heights and etch your name into the annals of Edyssian history! Features a grand adventure where you take a fledgling party to soaring heights beautiful, hand-drawn character sprites and event illustrations professional Japanese voice acting classic, turn-based combat focusing on unique encounters multiple routes, each featuring unique heroines, antagonists, and endings original soundtrack by Japanese composer ruha localization in English and Japanese Visit empyrealdawn.com for more information, including character bios! Release Information Empyreal Dawn will be releasing on Steam with an estimated date of 2024. Staff Please click on the "Staff" tab here: blissfulberyl.com/empyrealdawn Links Official site: blissfulberyl.com Patreon: patreon.com/blissfulberyl Twitter: twitter.com/blissfulberyl If you like our project, please consider supporting us on Patreon! It would help us immensely during development. You'll receive a discounted price along with limited edition goodies! Recruitment We are looking for: Programmer (JavaScript preferred) UI Designer Social Media Manager Background Artist Monster Sprite/General Purpose Artist Final Words Thank you very much for reading this far! If you have any questions or comments, please let me know. I'll put my best toward making Empyreal Dawn the best it can be! Sincerely yours, Lynn
  11. WISHLIST + DEMO ON STEAM Detective Butler and the King of Hearts is a linear murder mystery visual novel, with emphasis on a fast-paced, character-driven narrative. The story is divided into 15+ chapters, each with its own mystery, while at the same time asking you to piece together a deeper mystery spanning across all chapters. No prior knowledge of the Detective Butler storyline is required to play. Key Features Estimated 20-30 hours of content across 15+ chapters A unique hand-drawn art-style with animated sprites and backgrounds Fully voiced dialogue and narration (both optional, English language only) One big murder mystery, plus at least one small mystery per chapter Case Notes and Lecture Notes to help solve each mystery A large cast of characters with secrets to uncover Thought-provoking themes on truth, happiness, life, and death Original soundtrack A Story of Mystery, Romance, and Adventure Three years after the events of Detective Butler: Maiden Voyage Murder, Gilligan Golder is now CEO of his late father's life insurance company, where Butler also now works as a fraud investigator. At the same time, Gilligan has been attending classes at the prestigious Diamond University. The company's investors have great expectations for Gilligan upon his graduation. One day, Gilligan and Butler learn about a Detection Club at the university. At the same time, a serial killer has been targeting the female students, each victim's heart ripped out from a gaping wound. As none of the hearts have been found -- apparently stolen -- the killer has been nicknamed "The King of Hearts." Tensions have grown on campus as the female students fear becoming the next victim, and the male students fear being falsely accused as the killer. In the midst of all this, Gilligan falls in love with one of the girls, but lacks the confidence to pursue her. Eventually, a new victim is discovered: one of the members of the Detection Club. And the prime suspect? Detective Butler. Gilligan refuses to believe it. With Butler as the brains and Gilligan doing the legwork, they work together to pursue the truth and catch the true killer. The other members of the Detection Club all have secrets they want to remain hidden. Will Gilligan come to regret the truth he ends up discovering? What are the consequences of telling comforting lies over the harsh truth? And what are the consequences of believing them? Think Like A Detective The primary gameplay is within your own mind as you try and solve the mysteries yourself. The game will provide you with Case Notes and Lecture Notes to help you keep track of the characters, clues, and other important information. You will encounter choices to personalize your experience and test your skills of deduction, but they won't influence the outcome of the story. Instead, you'll be taken on an emotional rollercoaster, with many exciting twists and turns as the mysteries slowly unravel themselves. In addition to the overarching mystery of the King of Hearts Serial Murders, each chapter has at least one dedicated mystery for you to solve. Please enjoy solving all of them! More details can be found below: WISHLIST + DEMO ON STEAM JOIN THE NEWSLETTER FOR EXCLUSIVE UPDATES
  12. “One leg was longer than the other. This part of the skin doesn't match the rest of the body — there is something written.. in the intestines.” Story Following the untimely passing of his father, Sasaki Shin'ya and his mother moved to a countryside town called Hinoyama, where they now operate a café together. Apart from his job, he has become withdrawn and no longer has any passion. What he seeks is a peaceful and uneventful day-to-day life. Under the dark winter sky, on a day like any other — multiple people were found dead inside an initially assumed single victim, in a park he passes by everyday. On the same day, by the twist of an inevitable fate, he meets a woman he never should've met. That same night, he died. Then he woke up—40 years later. Version 1.2.0 contains Prologue (Day 1 - Day 0 ) Partial Chapter 1 (Day -1) 50, 000+ words, ~4 hours of reading Screenshots Links VNDB: https://vndb.org/v44219 Itch.io: https://hiera.itch.io/kill-the-night Twitter: https://twitter.com/_hier Progress Prologue- Day 1: 100% Day 0: 100% Chapter 1- Day -1: 100% Day -2: 20% Day -3: 20% Day -4: 0% Day -5: 0% --------------------------------------------------------------- If you're still reading, first of all, thank you for taking the time! I'm Hiera and I handle the story, art (sprites/CG) as well as the programming. Every other asset I use are royalty free stuff (all individually credited.) I've been working on KTN for the past year and developed everything surrounding it in that time. It went from a test project/short story to check out what Ren'py can do and it evolved into the longest project I've ever worked on (many such cases.) As mentioned earlier, the vn is Day-based. Prologue contains Days 1 to -1 (not including -1. at the moment I'm writing -1, I make most of my updates on twitter if you're interested in that.) and Days belong to Chapters. Nothing concrete but in my head there should be something like 5 Chapters, as well as 5 mini-story "Character Story" sections. The entirety of Chapter 1 I plan on releasing for free and everything else sold together, potentially, if a kickstarter campaign succeeds. I'll be happy to answer any questions and receive any feedback or advice!
  13. Play the game on steam In this aimless darkness of space, this world that we’ve been placed on continues to turn. This world was fated to end since its inception. And on it, we mortals wait for its inevitable end. To travel through time, one must be willing to leave everything behind and be self-centered enough to change one's own fate. And changing one's fate means going against the very same God who placed us here. Genre: Time Travel, Sci-Fi, Adventure, Mystery Retrocausality is a kinetic visual novel where you encounter paradoxes, causal loops and inversions as you strive to make your dream come true. Set in Akihabara between the years 2000-2069, the story follows a group of college students who survive an anomaly only to find themselves in the midst of a temporal war. Game Info: Hello guys! I'm Thanatos and this is going to be my debut visual novel! This is a short game that was inspired by Steins;Gate. The game is now up on steam with Neoclassic Games publishing it. Here's the VNDB link and also my twitter. Let me know what you think about it! Features: Kinetic Visual Novel - In this predetermined world that we live in, there is no free will. We don't afford such a luxury. Cyberpunk setting - Dive into a futuristic cyberpunk dystopian world where everyone resides inside a structure ruled by a strict regime. Temporal War - Fights take place in ways you have never seen before, with characters inverting, completing paradoxes, and sometimes even causing causal loops. "The grandfather paradox is impossible. In fact, all paradoxes are impossible. The Everett-Wheeler-Graham or multiple world theory is correct. All possible quantum states, events, possibilities and outcomes are real, eventual and occurring." - John Titor Now if the grandfather paradox isn't a thing, does that mean that we can we kick grandpa down the stairs? Timeline: circa 2000 - Root timeline is newly constructed with the appearance of its creator circa 2020 - Time travel is proved to be possible circa 2039 - Temporal wars conclude circa 2064 - Temporal wars begin circa 2069 - The world's first time machine is built Did reading that hurt your one-dimensional time brain? In that case, try thinking backwards instead.
  14. Introduction Hello everyone! My name is Zanthos, and I have been been solo developing my OELVN for the past 5 years now (since 2018). My project has finally reached the stage for crowdfunding and I'm excited for the what the future entails! Please check out the links below to download the game, for social media and our upcoming Kickstarter. Thanks for your interest! Any comments are appreciated. Story "Date" one of four girls on the path to enlightenment. Prom awaits. Will you be led astray by an old crush? The realistic dating-sim that "teaches" through its gameplay. Follow Rayen, a young disillusioned teen as he attempts to romance girls based on e-book tutorials. Will desperation win out in this desire for love, or will knowledge, patience, and logic pave the way to success? Features Over 50k words and 4+ hrs of gameplay Robust cast of over 15 Characters 7 CGs (with variations) Glossary, Scene Selection and CG Gallery Partial Voice Acting Links Download for free on itch.io Coming to Kickstarter 2/28/23 Follow us on Twitter Youtube
  15. Hey everyone! This is my most recent game, My Mad Scientist Roommate Turned Me Into Her Personal Robotic Battle Maiden?!? https://store.steampowered.com/app/2121260/My_Mad_Scientist_Roommate_Turned_Me_Into_Her_Personal_Robotic_Battle_Maiden/ This is another RPG/VN hybrid similar to my previous game Alluna and Brie, but it is much more polished and plays WAY better. It's currently in Early Access and the first two chapters are released, and I am aiming to release chapter 3 later this month. If you've played the games let me know what you think! Cheers : ) Lach
  16. Hey everyone! This is my third game, and it's a direct sequel to the first game Max's Big Bust! It's Max's Big Bust 2, Max's Bigger Bust! The game is available here, but due to Steam's content policy you will need to log in to see it. Please note that there isn't any adult content in the game, I just got in trouble for having sexualised characters. The content policy rules aren't exactly evenly enforced. https://store.steampowered.com/app/1432650/Maxs_Big_Bust_2__Maxs_Bigger_Bust/ I was extremely happy with how Max 2 turned out, I was able to expand upon the detective/investigation sections and make them play much more like an old school point and click adventure game, which was always the intention. It's also really funny! Cheers Lach Lached Up Games
  17. Hey everyone! This is the second game I released on Steam under Lached Up Games, called Alluna and Brie! https://store.steampowered.com/app/1003020/Alluna_and_Brie/ It's an RPG mixed with VN elements, similar to the Persona franchise. I was mostly happy with how this game wound up, but I had some development issues and it wasn't as polished as I would like. I've since released a more polished RPG, and I plan to release a free definitive edition update to this game at a later date to fix some of the issues. Cheers Lach
  18. Introduction Hey everyone! I saw on Twitter that FuwaNovel was looking to have more developers post their content on the boards, and I've been looking for ways to connect with more people to discuss our games. I've completed three games on Steam and a fourth game is in Early Access. This is the first game we finished, Max's Big Bust - A Captain Nekorai Tale. Progress The game is complete and released! You can purchase the game here: https://store.steampowered.com/app/416360/Maxs_Big_Bust__A_Captain_Nekorai_Tale/ While this game is fairly old now, I was extremely happy with how it turned out and it's currently sitting at 95% positive reviews on steam (Out of 91 total). I've since gone on to develop a sequel and two spin off games, and a third game is in the very, very early stages of pre-production. I'll throw up some threads for my other games now! Cheers Lach Lached Up Games
  19. Siren's Call: A free Denpa visual novel where you escape from an actual tourist trap. Siren's Call is a Denpa visual novel loosely based off of my experiences living in (and escaping) Central Florida as an adult on the autism spectrum. The game was a passion project made by myself, my wife, my best friend, and a couple other close friends and freelancers. It took us roughly four years to complete and is now out on Steam for free. While your millage may vary on how scary you find the game (much of it is based off of my own personal fears), I can say with conviction that you will feel the love and effort put into this project. Steam Download: here Features and stuff: 7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours. 55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer. An original story centered on saying goodbye to friends rather than saying hello to strangers. A dynamic, original soundtrack meant to perfectly capture the feel of central Florida music. A cast of lovely characters that only want what's best for you. A 94% positivity rating on steam with 150+ reviews! (not a feature, but I'm proud of this one} Characters: Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call! Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own! Ashton, a hero in training whose sizable fist is matched only by the size of his heart! Emil, the once timid boy turned man who will not stop until he reaches absolute perfection... and, of course, Violet: your actual girlfriend. We've finished the main game which you can find on steam right here, but my team and I are also making extra story content as well! Prove You Aren't Dead: A Epilogue While it is true that our team succeeded where many others have failed and got Siren's Call out in a playable state, it is far from being "complete." Over the course of the past five months, I've released a few bonus stories acting as a prequel of sorts to the events of the main game. But in terms of the true epilogue...that is what I'm going to be working on for the foreseeable future. If you would like to support this project, there's a link to the kickstarter right here, but I mostly just wanted to create this post as a little home where I can post updates on not just this new content, but Siren's Call as a whole. If anybody has any comments or feedback on the project, I am very excited to hear them and discuss your experiences. This VN has been my wife and I's life for the past few years and if ya'll have any thoughts, don't hesitate to share them. Until then, enjoy your stay in Siren's Call.
  20. Hey, guys! I'm Nayru, the creator/lead of SoulSet and Blankspace, and I'm here to share with you a new project I'm working on together with KleeBentz and Xolf! >> Kickstarter link << (Successfully funded on November 25th, 2021) The Elevator Game with Catgirls is a horror visual novel with point-and-click elements, inspired by the Korean urban legend, Elevator to Another World. Many chances to make terrible mistakes The elevator game is all about following the rules and treading forward in a strictly specified manner. Are you sure you'll be able to get everything right on your first try? Short sessions with multiple endings A playthrough may take you a single sitting, but it's all about exploring different options. Can you solve all the mysteries? What lengths will you have to go to to find some clues? An eerie atmospheric setting Immerse yourself in the narrative with the help of a unique, sketchy art-style, carefully chosen music, and sound design. There are situations in this game some might find disturbing or triggering. Player discretion is advised. The game will be available for Windows and Linux. The Elevator Game is a ritual that is said to give the player access to another world by following a strict set of rules. Motivated by a bet made with her classmate, Asahi's girlfriend Kirin decides to give the game a try, and drags her along for company. As Asahi waits outside of the building that Kirin chose to perform the ritual in, she starts to experience some confusing and unexplainable things... Kirin fails to return that day, or the day after. Feeling somehow guilty as though Kirin's disappearance might be her fault, Asahi determines to try and find her missing girlfriend... by playing the elevator game herself. Where will your choices take her? Credits: Nayru - Story & Script / Coding / GUI Design KleeBentz - Art / Character Design / 3D Modeling Xolf - Co-writing / Coding Assistance Music/Sounds from Audio Alchemist OddTillTheEnd will join us as the composer for an original soundtrack, thanks to a successful Kickstarter campaign! Planned release date: Q2 2022 Thank you for your time, meow! ^^
  21. http://41.media.tumblr.com/a9af17dda2d13b9e96f71063acc13cc6/tumblr_njgj3eFpJW1u9q9ewo1_400.png http://i.imgur.com/7zH9JW9.png We are now on Indiegogo! Click here to support us. Get the demo here WHAT IS MONSTROUS LOVERS? Monstrous Lovers is an upcoming boy's love visual novel with a focus on dating non-human characters inspired by classic horror movies. You play as Christopher Wells, a young government employee whose job is ensuring the peaceful coexistance of monsters and humans. Tired of being stuck in what he considers an unimportant bureaucratic position, he requests a transferal to Saint George, the city with the highest population of monsters. FEATURES 4 romanceable characters 8 different endings Professional voice acting Theme song by Aurelio Voltaire English & Spanish versions CHARACTERS http://i.imgur.com/qzR9lx7.jpg http://i.imgur.com/kyarZOt.jpg http://i.imgur.com/ep0O6Pf.jpg http://i.imgur.com/3sr8Gbr.jpg http://i.imgur.com/n0DywKT.jpg http://i.imgur.com/NxpRlD1.jpg http://i.imgur.com/NXQFOB9.jpg SCREENSHOTS http://i.imgur.com/evI1B8j.pnghttp://i.imgur.com/nODtBJQ.png http://i.imgur.com/LtZNyTB.pnghttp://i.imgur.com/HYQvL6w.png http://i.imgur.com/5q8X2zk.pnghttp://i.imgur.com/IJ7AxgK.png PROGRESS For a more detailed progress report, follow us on twitter or tumblr. Sprites: 100% Script: 60% CGs: 60% Backgrounds 80% Music: 50% CREDITS Writing: KillerQueen Backgrounds & GUI: Badriel Sprites, CGs & additional art: Tash Greenhalgh Theme Music: Voltaire Logo: DesertFox
  22. VOTE YES ON GREENLIGHT Do you remember that high school crush you never confessed your love to? Do you ever wonder what could have been if things had gone different back then? This Visual Novel/Dating Sim explores those questions that we constantly ask ourselves. It’s about star crossed lovers, missed opportunities and taking chances to find true and ever lasting love. Featuring: - A romantic and endearing story in the style of “romance movie greats” like Nancy Meyer and Richard Linklater set in Martha’s Vineyard, Massachusetts. - Enchanting new age piano soundtrack. - Beautiful anime style art. - Fully voiced by professional voice actors. - 6 different endings.
  23. In Catch Canvas, you start your adventure as you arrive at your uncle's cabin. Your uncle, a world-renowned artist, has agreed to take you under his wing and help push your art to the next level. Under his tutelage, your work may even be put on display at a prestigious, upcoming art exhibition, known for the instant fame it brings anyone lucky enough to participate. After your arrival, however, you discover that it won't be so straightforward. Your uncle is nowhere to be found, and he has left you with the task of getting three young girls, all aspiring artists, to finish their Mars sculptures in a mere two weeks; or no exhibition for you! Worse yet, the girls are highly unmotivated, and have no desire to listen to you, a complete stranger. Features: Romance any girl as a male or female Interactive choices that change the result of the game Choose your gender and name your character!! Can you help the girls finish their sculptures before the deadline? Director: Kyle Tyner Art Director: Razz Kickstarter Video: Bio Dio GUI: KingV Kickstarter Op Song: Sebastion Skaf We here at Unwonted Studios hope you can help us fill our empty canvas!!!
  24. http://i2.wp.com/www.highhorseentertainment.com/wp-content/uploads/2015/11/greenlit.jpg?resize=627%2C136 PLEASE CLICK HERE AND FAVORITE+FOLLOW FOR UPDATES “Love in the Glen” is a romantic otome visual novel/dating sim with a fun interior design minigame. Follow in the steps of Zoe Richardson, an interior designer living and working in Los Angeles’ exclusive and stylish Westside, as she explores the true meaning of love, commitment and passion and how it exists on so many different levels and planes. Featuring: Dialogue and story in the style of films by Nancy Meyers e.g. “Something’s Gotta Give”, “The Intern” & “It’s Complicated” Contemporary and cool soundtrack. 7 different endings. All decisions influence which ending you will get! High quality anime art style. Elite and stylish West Los Angeles setting (Beverly Hills, Santa Monica, Malibu etc.) Fun and charming interior design minigame http://media.indiedb.com/images/games/1/48/47891/1134900unknown.png http://media.indiedb.com/images/games/1/48/47891/unknown.png http://media.indiedb.com/images/games/1/48/47891/930594unknown.png
  25. A Visual Novel set in Space. Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett. OVERVIEW Quantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series. In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors. Boasting over 50+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive. Quantum Suicide is a commercial game scheduled for sale on Steam late 2017. https://www.kickstarter.com/projects/cccn/quantum-suicide-a-visual-novel-in-space-kill-or-be http://www.mediafire.com/download/7x9xbsqzhjgsscs/QuantumSuicide-all.zip http://steamcommunity.com/sharedfiles/filedetails/?id=556943619 STORY The year is now 2117. You are a second generation ship-born researcher studying inter-dimensional travel. Your choices change the fortunes of all aboard the Everett. Friendship and love lay waiting at your feet, but you should be wary. The road to the stars is full of hardship. A malprogrammed A.I. dedicated to preserving resources pulls you into a twisted, murderous game. When tensions are high, who knows what even the kindest crew member will do? How will you protect those you love? Will you betray friends to save yourself? Will you be slaughtered in cold, empty space? Will you slaughter? It's time to ask yourself: what would you do to survive? CHARACTER ART Quantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. BACKGROUND ART Ah, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson. The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way! GRAPHIC USER INTERFACE Our Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li. MUSIC What would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski. ABOUT US Cotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags. We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason. WHY ARE WE POSTING ON FUWANOVEL There are a multitude of reasons that we are posting on the Fuwanovel Forums. Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us. Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! If you are interested, it would truly mean the world to us if you would back us on Kickstarter or upvote us on Steam Greenlight. And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.
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