Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

Search the Community

Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Visual Novels Discussion
    • Visual Novel Talk
    • Recommendations
    • Walkthroughs
    • Game Technical FAQs & Solutions
  • Development Boards
    • Creative Corner
    • Fan Translation Discussion
    • Translation Projects
    • Original VN Projects
  • Fuwanovel Community
    • Introduce Yourself
    • Members' Lounge
    • Help Us Out: Active Tasks
    • Community Coordination and Feedback
  • Other Discussion
    • Anime/Manga Talk
    • V-tube Discussion
    • General Discussion
    • Gaming Talk
    • The Coliseum of Chatter

Blogs

  • AwesomeCurry Blog
  • The Geek Clinic
  • Dev Boards Updates
  • Fabulous on Fuwa
  • Phase 10
  • Project Recruitment
  • The thoughts of an idiot
  • Disearnestly Disearnest
  • fgf
  • tay pls
  • Novel21's Blog
  • FinalChaos' Blog
  • Moeblog
  • Clephas' VN home
  • Mon Chérie, Ma Chérie
  • Lino Does Stuff Too You Know
  • Mr Poltroon's Random Codswallop
  • The Ramblings of a Recluse
  • Anime Was A Mistake
  • Mana
  • fun2novel's Funtime Hour
  • fun2novel's Spoiler Hour
  • On A Rainy Day
  • Satsuki's Bombard Zone
  • In The Clouds
  • The Writing in Visual Novels
  • RCL's Blog
  • Sanahtlig's Corner
  • Kaguya Does VNs
  • Rooke's ramblings
  • The ECLIPSED
  • Thoughts of a Rookie
  • anigatari
  • solidbatman vs. Metal Gear Solid
  • Lovin' my Vita Loca
  • Unwonted Studios
  • Pursuing Western Genres for VNs
  • Soloist
  • Random knowledges
  • Rapscallions' Quarter
  • B L O G B O Y S
  • Suika's Space
  • Kitty's Ramblings
  • YandereGirl Blogging & VN Reviews
  • Decay's musings
  • Fuwalegends ~ As told by Fidget Queen
  • starlessn1ght's random stuff
  • Chronopolis' VN Blog
  • firecat's Blog
  • Godline Games
  • AKISEKAI's Blog
  • Shikomizue's Random Game Reviews
  • kingsize male enhancement
  • kingsize male enhancement
  • mattwoods' Blog
  • Zealty
  • Rains' VN and Anime Weather Report
  • Black Rabbit's Coffee Shop
  • The Bookshelf
  • re:Edit
  • MekaMeka Time
  • Seems Legit
  • FuwaReviews Team
  • Micchy's dumpster
  • The Month In Reviews
  • 'What's a tsundere?'
  • solidbatman's Gaming Blog
  • Kaguya does touhou
  • Kaguya Writes Things
  • The Better Than Bad It's Good Blog
  • Random stories of Clephas
  • Imgur reviews
  • Zalor's Seminar
  • The Katawa Shoujo Ultimate Analysis
  • Dergonu's blog
  • CeruleanGamer's Blogs on Visual Novels with Gameplay!
  • Whining
  • Arc's VN Talk
  • Divided by Rei
  • The Utterly Hopeless Blog
  • The Right Way To Pack Large Appliances like Experienced Packers and Movers Firms
  • Holy Church of Incoherence (Fuwa Branch)
  • Jitaku Keibiin: No Longer Human
  • Pretty Cure on Fuwanovel
  • Forgetful Fuwa
  • one piece online game
  • Kawasumi's music dungeon
  • John Smith's blog
  • Vn ramblings
  • Dank Mango's
  • Aizen's Rambling Corner
  • The Freditorial
  • Keaton's Terrible Blog
  • Gunpla Blog
  • Many optimists evaluation organization shifting as growth of enterprise
  • Packers and Movers in Noida Employing the particular alternatives of merely
  • Packers and Movers in Hyderabad Specialist packers and moving organizations companies
  • Buy Rakhi Online | Send Rakhi Online to India | Rakhi n Gifts
  • Send Rakhi's Online to india via rakhigiftsideas.net ...
  • Reviews and Rants
  • Uncensored and honest reviews
  • Li-Fei's Indie VN Musings
  • Some random blog
  • I am an artist of backgrounds
  • Reading Ginharu Very Slowly
  • Daily Musings
  • PACKERS AND MOVERS IN PUNE
  • The VN dev sector
  • About jewelry wholesale online shop
  • Berny Hales
  • Aimer beaucoup
  • Alei Translation's Blog
  • sm's Random VN Rants
  • hide photos and videos
  • protect smart phones
  • phone security
  • Social Justice with Sana-chan
  • Tyrviews
  • Exposing Matriarchal Norms in Visual Novels
  • Endless Days, Sleepless Nights
  • need some visual novel to play
  • koresuchan
  • Finding A Really Perfect Jersey Display Cases
  • SJWs leave us gamers & otakus alone & leave what we love alone
  • Vndbreview
  • Daydreamer's Thoughts & Reviews
  • Animelovers345
  • New Jersey Devil's Top 2011 Pick Adam Larsson Is Hurt
  • Internet marketing could be the act of promoting over the Internet.
  • Non chan's moe corner
  • Wholesale Halloween Costumes
  • EVN Chronicles
  • Maggie's journal
  • avoid adidas pas cher femme using an
  • DLC pandora disney uk characters
  • because winter ugg clearance boots is here
  • Nobody Cares: The Blog
  • Biased Reviews and Painful Truths
  • Ranzo's Rancid Ramblings
  • Akshay Attempts Reviews
  • VNs, Streamers, and Exercise!
  • Chuuni Philosophy
  • Mitch and Gaming
  • Discount Nfl Jerseys - Youth Basketball Jerseys Cheap
  • Weiterfechten's Clockworks
  • Anti-Blonde Blog
  • That feeling when someone doesn't mod "le Watakushi"
  • Phantom Visual Novel Reviews
  • Maggie's fics
  • New Balance Shoes Review
  • Adidas Supernova Distinct Running Shoes for People
  • Adidas Commander Lite TD Golf ball Shoe Review
  • The Kyonyuu Kingdom
  • Word Line Divergence
  • Ramaladni's Gift
  • ABADOX
  • Review of VNs that I have a physical copy of, including pictures of the physical copy
  • Emi´s wastebucket
  • Banter with Asonn.
  • A Closer Look
  • Learning How To Learn Series
  • Kuu's Words Manufactory
  • DivinityCure's Logs
  • onoramblings
  • Bad VN gossip blog
  • Monthly physical visual novel news
  • Lemurian Ruins
  • VN Thoughts
  • Exploring Visual Novels [Pixels, Polygons, Prose VN Feed]
  • Orglings of an Alpacaman
  • A compilation of quality VN from 2000 to 2018
  • Visual Novel Game Reviews
  • HentaiReviews.moe
  • Kickstarters and delays for physical releases
  • Former Spammer's Ramblings
  • Hypnotherapy for Smoking Cessation
  • Benefits of Industrial Cleaning
  • Infinity Hole
  • Chaos;Head Review
  • Clephas' VN home
  • Tsujidou San virgin road
  • Critically Subjective
  • High Profile Mumbai Call Girls
  • About self satisfaction while playing VN's
  • Shampoo For Permed Hair - Sulfate Free Shampoo
  • Hire sweet and fabulous kittens from Jaipur Escorts Service
  • Mind Of Jardic
  • Sparteh's Philosophy corner - Visual Novel Reviews and Thoughts
  • EVN Chronicles' V-tube Corner

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Skype


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Discord


Location


Interests


Projects


VNDB


My Anime List (MAL)


Kitsu


Anilist


Anime News Network (ANN)


Steam Username


Japanese language


Development skill

Found 252 results

  1. Hey guys, So after seeing how big Tasogare no Sinsemilla is, I decided that it may be better to train in the mountains with much, much shorter VNs first. I want to see if I can tackle Summer Surprise, which runs on the Artemis Engine. I'm able to extract the resources and edit the scripts, but how do I repackage it into the root.pfs.xx archive? I've looked around, and there aren't very many resources for the Artemis Engine, and GARbro doesn't create those archives. Thanks for any help and advice you can provide!
  2. Hello I would like to ask for help to translate Hoshizora and Kakaru Hashi Since I extract it with ExtractData but the files where the dialogs go seem to be encrypted or corrupted if someone could help me I would be very grateful
  3. I need help to know if it can be changed and how to change the font of the game
  4. im fairly new to coding and have only ever worked with renpy and the game im wanting to translate uses kirkiri, ive managed to extract the .xp3 file but have no idea where the scripts are/how to edit them. im working alone on this game so i can get better at japanese and coding the game im working on is a horror dojin game called "Kazura Uta", and ive managed to translate the first few lines already can someone please explain how it works?
  5. Dear friends, now i want to implement Live2D in my engine, for Fading Sky. Someone know any usefull materials about OpenGL and Live2D Cubism SDK on english?
  6. Hello, I'm attempting to translate some Tanuki Soft games, the game I'm testing right now is Shoukoujo. So far I've been able to extract all the files using Garbro and since the game reads files from folders inside the installation folder without needing to repackage them I've also been able to insert edited images. The problem I'm having is with the .bcs script files, I took a look at the script files from Hatsukoi by Rune and I noticed they seem to share the same engine, both games use .bcs script files and if I open the files on a hex editor they seem to have the same header. Given how Hatsukoi has a fan translation where the .bcs files were converted to plain text saved as .csv, I believe doing the same for the script files of Tanuki Soft games would allow me to translate them. My question is if there's anyone who can point me to where I could learn how to decrypt the .bcs files into plain text, maybe a way to reverse engineer the encryption given I have the original and decrypted files from the Hatsukoi patch, I would also like to know if there's anyone here from the Hatsukoi translation team, or anyone that knows what tools they could have used, that could maybe help me out. Thanks.
  7. Hey all! I'm dealing with a particularly tricky asset extraction for a very old, very short KiriKiri-based VN, and was hoping someone might be able to shed some light on it. As is sometimes the case with these old KiriKiri games, there are no separate .XP3 files; they're embedded right into the .EXE. I've used KrkrExtract to handle extraction on titles like this before. But this time, it just silently fails. Digging into the hex code, I see the author has obfuscated/compressed the .EXE using a command line tool called UPX (Ultimate Packer for eXecutables). Great ! I grab that and successfully unpack the .EXE. Progress! But nope, KrkrExtract still silently fails. Okay, then how about manual .XP3 extraction via hex editor, which is something I've had to do once or twice? I know the signature string I'm looking for (58 50 33 0D 0A 20 0A 1A 8B 67 01), but unlike in most cases, I only find the first part (58 50 33 -- i.e. "XP3"). The rest is an unfamiliar set of values. I manually extract the data anyway and give it a whirl, but it doesn't function like a proper .XP3 file. So no luck there. So is the embedded .XP3 encrypted? I guess anything is possible, but I'm thinking probably not, since I can see bits and pieces of plaintext script here and there via the hex editor. I'm temporarily stumped. Any other approaches I'm not thinking of here? Should I just beat it like a piñata until all the delicious assets fall out? Is that how computers work?
  8. Si i'm trying to unpack file from "Innocent bullet the false world",, and i think the engine is siglus engine .... When i open the arc file with garbro it worls fine, but the file for translate text is .bin and i don't know how to unpack or open with. I already try with this GitHub - marcussacana/SiglusSceneManager: A C# Version of translation tool for SiglusEngine and somehow not working Example: I really appreciate if you guys can help me, thanks
  9. Hello, I'm fiddling with a game made with YU-RIS right now, and because the script is originally designed for Japanese characters, there is no word wrap. I figured I should do the word wrapping myself by putting line breaks, but I can't for the life of me figure out how to do it. By the way, I'm using Ozmafia Script Tool to extract the text. What I know so far is: 1. The newline macro (\R) listed on the YU-RIS manual (http://yu-ris.net/manual/eris/) do not work for me. 2. If I put a newline directly (\n, \r\n), it gets converted into a space. I would appreciate if someone could point me to the right direction.
  10. So I've spent the better part of the last 14 months working on a new English translation of Fate/stay night, and I've reached a point where I'm trying to learn how to insert what I've written into the game's code, so that I can start working on that as I get through the rest of the story text. I've already translated about three quarters of Fate, roughly a third of Unlimited Blade Works, and the majority of Heaven's Feel. Anyway I can dump the game's scripts with GARbro, and edit them without any difficulty, but I'm having trouble getting them repackaged in a way that the game will actually read. I've tried a bunch of different ways to create a patch.xp3 file, but with everything that I've tried it either throws me a script exception or refuses to read the patch at all. My technical skills are limited, to put it kindly, and I'm about ready to start pulling my hair out, so any help would be very much appreciated. For reference I've attached the script for Day 1 of the Prologue that I'm trying to get the game to read. Oh, I suppose I should also clarify that I'm working from the old three part PC release of Realta Nua. https://drive.google.com/file/d/10QxgVSmsOPPW5BjV_DLZzdRrhR7ehvpR/view?usp=sharing
  11. So I extracted the files and everything of a TyranoBuilder game to edit the images as showed here BUT, I don't know how to like, "Recompile" it (I don't know if you say it like that, my engrish is broken today it seems xD), put everything back, but as I said, I don't know how to do that, of course the "extra_data" is easy to do, because you just need to turn it into a zip file and delete the ".zip" (don't know if that works through) but the rest I really don't know, so, someone know if I can put everything back with the Arc Unpacker or I need another program? Thanks!
  12. Hello everyone, a friend asked you to ask for help. He decided to dig deeper into the archives (.mrc) of the novel Natural -Duo- (https://vndb.org/v4704) He extracted the data, found the scripts, but ran into the problem that he could not open the scripts in the normal format so that he could transfer them to the translator. And asks for help from the community Here is an example script .mes https://fastpic.ru/view/114/2020/1013/_31b8dda0a7903bf39d1b9b0c390725ae.jpg.html and https://fastpic.ru/view/114/2020/1013/_3542940577362f95f3540731f6f35b00.jpg.html File: - https://drive.google.com/file/d/12zFfY5RhuvprEHwLzwHaO7xHzyauUWvb/view?usp=sharing f it's not difficult, help
  13. I would like to translate an otome called Sin Nombre ~ La única cosa que debes recordar~ to my native language and that game has that kind of file (.m), if someone has the knowledge of some tool or way to work with that kind of file, I would appreciate it.
  14. First of all, I would like to thank all the fuwanovel members who helped me with my previous question. So far, because of all your help, the translation that my team is doing is nearly complete Now I am preparing to translate next visual novel using AmuseCraft engine Extracting the pac text file, I have successfully used Marcus Tools but unfortunately I had problems trying to extract the PGD File (Image) extension I tried using PGD2PNG and PNG2PGD from Niflheim. unfortunately I don't really understand how to use these tools ... "PNG.H no such file or directory exist" Is there any other way to extract the file or maybe someone understands how to use it? Thanks, Gilang
  15. I'm trying to translate "eroge h mo game" but I have problems with .ybn files
  16. I'm using Garbro to extract CG from Atelier Kaguya Honky Tonky Pumpkins but I always stuck with .PLT files since Garbro refuse to open it. I extracted those .PLT files and tried using arc_unpacker. It did extracted but the pictures that appeared is like what I expected. It's full of grains and noises. Is there's a way to open .PLT files on Garbro or do I need another software do deal with this issue?
  17. I want to write fanfic, since I have idea for one. I'm not good to write in English and I could write in my language so are Norwegian but then I need to translate it in English and I don't know how to do that. So it's it possible to have someone look through my fanfic and fix my grammar or do I need do it one my own?
  18. Hello, I'm having difficulty on trying to repack .ks files to .xp3 so the translation can apply. I translated one or two lines and the Krkrextract had issues repacking with the "missing" whatever .ks file that I edited. I thought that the .ks files were encrypted so I used hex editor and put FF FE into every single script, however that doesn't really solve anything either. https://gyazo.com/21bdb2aa38c12baed34c3ca260c1dbbd (Here is the image of the game directory) Since the .ks files aren't located in data.xp3 anymore for newer visual novels using the Kirikiri engine and I couldn't find any useful post about how to resolve this issue, if anyone knows a way to fix this. It would be greatly appreciated. The scenario.xp3 and patch.xp3 both contain the .ks files that contain the in-game texts, however scenario.xp3 does seem to have more .ks files then the patch.xp3.
  19. Hello fuwanovel members/users. I've been using VNR to machine translate novels, but I just wanted to try translating some novels permanently (at the moment I have 11 I'd like to complete, but for now I'm starting on one). At the moment I decided I wanted to start with an eroge, Sister Lesson https://vndb.org/v28016#main Now, after reading through some posts on this site and the others I began my attempt to translate. This visual novel I chose uses the .fpk archival format. I used GARbro to extract the data.fpk file and then edited the ACT_A_JA.txd file, which opened with the script in japanese. I then used google translate to translate a portion of the beginning text to test if translation of the script is possible, inserted the translated text into the file where the previous text was, and finally I repacked with AE (GARbros is unable to create .fpk files.). I then replaced the "data.fpk" with the new "data.fpk" file I created in the games directory and tried loading the game. The game loaded and incredibly, the translated script did in fact appear. However, the script for some reason no longer appears fully within the confines of the text box in the game and sentences are fragmented as a result. I already tried translating the larger ACT_A.txt file, but I discovered that translating that and repacking the data.fpk file with it won't cause the translation to appear. It seems only translating the .txd files causes the translated text to appear (although translating the .txt file as well doesn't seem to change anything in regards to game running and the translation from the .txd file still appears). At the moment only the ACT_A_JA.txd file is translated and repacked into data.fpk. Please provide some advice on what to do to make the text appear within the confines of the text box properly if you can. I've attached screenshots of the game running depicting this problem, along with a screenshot of the txd file I edited. https://ibb.co/HHpCMnk https://ibb.co/mTbFVJ2 https://ibb.co/rm6JsSG
  20. I've been doing some translation work on Jinki Resurrection for my own personal use (I'm no mean proficient in Japanese despite taking 3 years of Japanese classes during HS. I'm just using a machine translation and using dictionaries like Jisho to find the meanings for Kanji and other stuff). However, the translated sentences gets too long compared to the Japanese original. The in-game text thats in English usually goes out of the actual dialogue box. The in-game text scripts are in .AST however the functionality side of the game are all coded in Lua. I was wondering if there is anyway to adjust the font size so the full sentences fit inside the dialogue box or something on that line. If the answer is that I have to make a custom code to do so, then it'll be hard for me as I have no prior knowledge of coding. Note: I was also wondering if the translated english sentence gets too long that it breaks the game (I usually do some translations then test the game to see if it runs properly, I ran into some issues where the game crashes and I checked any issues for syntax errors or misplacing. Nothing seems to be out of place but I'll make sure to double check once I wake up. Note: JINKI RESURRECTION runs on the Artemis Engine.
  21. Hi, i need people with coding / HEX editing / hacking experiences to solve (many) problems with my English TL Project (Prologue 100% Betatest Patch is out in my Fuwa thread .For testing/fixing bugs purposes only) Basically , i have to use Russian UI patch to solve some problems temporarily (and it works with Prologue translation) .But later on when i edit/translate Gameplay-related Text ( like Skill/building/Character/Unit names ....) i've found out new problems 1/I can't edit/inserting those Gameplay names ,the Russian can do it because they hacked the game files , modified it and add in more .DLL files >> to insert Russian name into hard-coded Aoi engine of SofhouseChara JP dev (if you take a look into RUS InterfacePatch , you can see those modded extra files like rumod.DLL for example) 2/If i'm trying to overwrite my obj.vfs (contains Gameplay-Names) into RUS UI Patched game >>> the game would crash at somepoint no matter what i do . I guess my English translated names are conflicting with RUS names , because when i copy my obj.vfs into Original unpatch JP game ,they displayed normally and not clumping up together/very hard to read like in RUS UI Patched game With RUS UI Patch -Gameplay Text like this JP Original Game-without RUS patch .Gameplay-Text look normal and easy to read like this 3/Prologue text and Dialogue text would become too large and can't fit in message box in-game ,if you are not using RUS Interface Patch (as my temporary fix ) But if using RUS patch ,i can't translate /insert texts relating to gameplay ,like those listed above inside obj.vfs (due to crashing/text hard to read or clumping up together/RUS modded files conflicts with my ENG text) @Gust (Leader of Bunnyblack3 UI Patch TL Project) and @tester( a Russian hacker on VNDB) gave me an advice that i would need a person who have time and hacking/coding skills to mod/creat game files like RUS Team did.These text has been encrypted/ hard-coded into game files,and i need to edits these texts in order to complete UI Patch!! So if anyone can help me /participate on myPJ in anyways,contact me on Fuwaforum or my FB /Discord .Thanks in advances ! (add me on Discord @Pika_Terminator)
  22. I am able to extract the necessities such as sprites, CG, BG, sounds, etc using GARBRO for the root.pfs files, however I am having difficult on how to extract the scripts to able to configure in-game texts and such for the game. The game uses Artemis Engine and there really isn't much insight or guides on how to extract scripts from games that uses the Artemis engine. I'm hoping someone could help me out as this is my first time doing data and script extractions. Edit: I was able to find scripts with different . endings. .AST, .Lua, .asb but I'm not sure what they exactly are besides the .Lua and still am struggling to find the actual in-game texts. Edit Again: I was able to find the in-game texts as they are all located in .AST files. However, I was wondering on how to repack them into the root.pfs so I can overwrite the original root.pfs folder in the game directory. Edit: Solved this issue. Post closed.
  23. Good day I'm translating a game from Appetite called ダメダメなボクに舞い降りた全肯定ママ女神!~すごいね、いっぱい頑張ったんだね♪♪~ I've translated half of the story but when I try to search to modify the system menus I can't find a way to translate them. Eg: System(S), クイックロード(&W), and so on.....
  24. Hello guys, I'm just joined this forum today after 5th try to sign up xD Currently i and my team is translating visual novel called "kanojo no seiiki" to our languange and its goes smoothly. But when i'm trying to edit The Title bar in the appconfig.tjs it does nothing and not working. do you guys know how to edit this title bar or i missing something else ? Thanks, Gilang4321
  25. Trying to unpack a Black Lilith game using xmoe's KrKrextract, when I move the game exe to the program it produces link below error, occurs whether .dll and/or just exe in game folder or not. Uninstalling LE doesn't help. System is set to locale, Unicode box ticked. What to do? 2nd link is unclear on how exactly it was solved.
×
×
  • Create New...