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  1. Hello! I'm looking for help with the game Dynamic Chord feat. apple-polisher (VNDB page). I've already translated to spanish Dynamic Chord reve parfait and I'm working on Liar-S right now, both of which have an older version of the engine (the one with the .wsc file extension). It's a honeybee black otome game that uses the AVDHD engine (a new version of the Will co. engine, it seems). It uses a .ws2 file extension for the script files (these are packed into the Rio.arc file, but I was able to extract them). The problem comes when repacking the text into the .ws2 files and repla
  2. I have been playing around with the idea of translating Ruitomo (Full Voice Edition), and for that I have tried to look around for tools that can help me extract the data files. So far, I have tried: 1. KrkrExtract - managed to extract data.xp3 (archive itself is unencrypted) into the original file structure, but all files seem to be encrypted/gibberish. All .png files cannot be viewed with an image viewer. Opening .ks files with Notepad++ and switching to Shift-JIS encoding does not yield readable text. 2. GarBRO - same result as KrkrExtract 3. Kirikiri Tools (https://github.co
  3. Hello. I've been ripping sprites from Visual Novels for a bit, but I'm still new to it. I haven't ripped sprites from ps4 before so I'm confused. Opening the .pkg and .cpk files was relatively easy, so I didn't have any issues with that. However, the files are from ID00000 to ID01867. And that's only the character files. I have no idea what files those are as it doesn't say, so I have no idea what to do atm. Here are how the files look: I'd really, really appreciate some help. I've been trying for some time now and nothing.
  4. I'm looking for people who would teach me the ropes, and help me achive my dream of translating VNs that I love to people outside japan or people who prefer reading VNs in english, without the hassle of using VNR or Textractor
  5. So, currently I'm trying to extract files from a game based on Kirkiri. When I try to drag and drop onto KrkrExtract.exe I'm getting the following: My first thought was the System locale - but that's all set to Japanese. I tried every possible option to find out what causes the error, and I noticed the following: With KrkrExtract.exe alone in the folder the Game starts up fine. If I copy KrkrExtract.dll too the game exe itself doesn't even start anymore except for showing me the error. (I hope that makes sense what I say here, just copying the .dll to the directoy f*cks this g
  6. I have The game "Mahou Shoujo Ai plus" and i wanted to see if i can translate it but i can't extract the files. anyone knows how to extract .bnd files? Thank You.
  7. Recently I've been attempting to figure out how to patch Rejet games on PC. I learned how to access and edit the scripts using AnimED and everything was going well until it came to repacking the files back into their original .rpd format and replacing the game's scenario.rpd for the game to run again. I was using Bad Medicine as a test and whenever I attempted to run the game with the edited .rpd it would stay stuck on a black screen after getting past the MC naming screen. I know AnimED is partially abandoned at this point but otherwise it had worked well and I'm unsure if I'm just missing so
  8. Hello everyone, I'm currently trying to translate an older EAGLS novel made by OLE-M: Oppai no Ouja 48 https://vndb.org/v3356 I managed to extract the .pak files using arc_unpacker but from what more I tried, game needs repacking of translated Script files and this is what I'm having issues with. Found a tool online called HSHINTAI_decrypt which is supposed to be for EAGLS but whenever I use it I get an array out of bounds exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at scriptthingy.ScriptFile.TryToFindDataFileKey(Byte[]
  9. so i wanted to extract the songs from this vn https://vndb.org/v31136 i tried kirikiri tools and other stuff but my brain fried ( due not having clear instructions ) i only just want the music/ost or whatever u call it any help with that guyz?
  10. Hello, I don't have much knowledge in this kind of stuff. I want to try to translate the game in Greek but the font in-game shows symbols when I edit the dialogue. I already extracted the nss.npa with nipa. Also, I think the game uses the font "Tahoma" and "Lucida console". Thanks for your attention.
  11. Sorry for the duplicate post, the other one was posted in the wrong forum. This is the VN https://vndb.org/v15802 The game have ".dat" format file. This is the entire folder structure of the game. AnimED method doesn't work. Extractdata method can only extract the SE.dat (sound effect). Many thanks in advance!!
  12. I would love to know what you think about a question I have I am working on a project that mixes funny things, humor, high school, many crazy and funny people and stories with black humor like south park... I would like to know what kind of dating level would you like to have? something light with simple references or something more explicit? I wait your opinions
  13. Hello everyone, this is my first time dealing with the kirikiri engine. I tried to find the font of the kirikiri engine but couldn't. Please help me find it, thank you very much.
  14. As the title suggests, I'm having trouble going about starting my own personal Visual Novel project. I have experience playing Little Busters and I am truly inspired by how much content is in the game. My only question is how they manage to include different and unique content in each route and each different choice you make. I was wondering if someone could explain a strategy that is used prior to writing the script that could help me manage a flowchart well. Thanks!
  15. EDIT: I have found a way to interpret the file now the only problem is figuring out how to repack it back to its original form...
  16. Hey everyone, Some time ago I created a topic for some tool to extract .pck files from the game "Psychedelica of the Ashen Hawk", there someone created a tool, with that I extracted the files but in these there are .bin files. I searched all kinds of methods to decrypt them but none has been feasible. Sample of .bin files: https://drive.google.com/file/d/1BQOuu9zDlN8PxUqpUzmmfxyjJeiXYA_U/view If anyone knows of a tool that can help me with this I would be very grateful.
  17. I am creating my own Visual Novel, but I am wondering - what kind of art style should I peak. My love for anime and manga is out of the roof, but I am not sure if i want to create a game in its style. I was planning more of a semi-realistic approach...What do you think?
  18. I have already translated the text file but I can't repackage it, does anyone know how it can be done?
  19. when I open the "scenario.arc" (arc_conv https://github.com/3licie/majiro-tools ) many ".mjo" files are opened, I pass those files to "notepad ++" and I put "condification / character set / japanese / shift-jis" and I see the text in japanese and everything opens perfectly. The problem is that when I edit the text and open the game, it sends me an error and the game dies. I would like you to help me to fix this please.
  20. Hi! I have a question about Nekopara Vol.3. I am the translator of this game into Polish. I would like to translate all graphics into Polish. I managed to extract them to .png format and here is my question. How can I change the file format back to .hg3? I am asking for help. I am waiting impatiently for an answer.
  21. Hi guys, as you guys know the english patch of aiyoku no eustia is a partial patch, so can I have the Chinese patch? The download links are all down in their official website, so someone help pls
  22. I've started an Aiyoku Translation project spanish but i need help to edit the game font. In fact I have already edited it. But he does not read it. Does anyone have knowledge about this issue? Any help I will be grateful.
  23. sorry for the inconvenience but does anyone here know where the source is found in the old BGI / Ethornel novels such as FORTUNE ARTERIAL?
  24. I'm trying to translate "eroge h mo game" but I have problems with .ybn files
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