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  1. Check out our socials for more content Steam: Soon! Patreon | Boosty | Subscribestar | Itch.io | Discord | YouTube | X (Twitter) | Instagram | VK Greetings! And welcome to our Fluffy Fuwanovel! We’re Fluffy Tail Studio, an indie game developers team that LOVES Furries and Visual Novels. We’re currently working on our newest FREE game - Project Genome. Have a look! Project Genome is a non-linear Adult Furry Visual Novel with an Open-world Map, Turn-based Combat, and Roguelite mode. Help the main character May Rotokowski write the greatest article about her discoveries on an ancient island full of furry creatures and sci-fi human-created machines. The plot unveils the story of a journalist May Rotokowski, a girl who‘s dreaming about writing the best article. As a determined person herself, she decides to take matters into her own hands and purposely searches through her colleagues PC and finds an opportunity of her life - a secret ship with a mysterious place as its destination. She decides to take the chance, sail on the ship, find out where it’s going, and tell the world about that in her next article. May begins her journey, while keeping the journalists’ credo in mind - «The more info I dig up, the better». The ship arrives at an island where she meets its keeper who forcefully enters her body and demands to find all the shards of the island's heart crystal and in return promises to make one of May’s wishes come true. She’s also lucky to find a cute little robot, created by humans, that will be of help, as it takes May for its Mistress. During her adventure she’ll have to experience futuristic and ancient «worlds» as both human and furry, interact with friendly and hostile island inhabitants, team up with them to go through fights, mysteries, quests, and even comic events, as well as do some naughty and perverted things for the sake of her dream. Will the heroine be able to discover the truth about the island and write the greatest article of all time? We invite you all to our ever-changing world of Project Genome to find out! Features of Project Genome: World full of futuristic and ancient stuff Different Furry characters to have love with Animated Interactive H-scenes with various Fetishes Animated Interactions between characters in dialogues Lots of Costumes and Accessories for every character Turning the Main Heroine from Human into different Furries Turn-based Combat and Roguelite mode Forming a team of newly met characters and caught monsters Items that completely Mutate characters’ fighting capabilities Upgrading characters, Crafting, and Buying items in shops Open World Map with Quests and Mini Games ——RUS—— Подпишитесь на наши соцсети, чтобы узнать больше: Steam: Soon! Patreon | Boosty | Subscribestar | Itch.io | Discord | YouTube | X (Twitter) | Instagram | VK Приветствуем! И добро пожаловать на наш Пушистый Fuwanovel! Мы - Fluffy Tail Studio, команда разработчиков инди-игр, просто обожаем Фурри и Визуальные Новеллы. В настоящее время мы работаем над нашей новейшей БЕСПЛАТНОЙ игрой - Project Genome. Взгляните! Project Genome - это нелинейная Фурри Визуальная Новелла для Взрослых с Открытым Миром, Пошаговой Боевой Системой и Режимом Roguelite. Помогите главной героине Мей Ротоковски написать величайшую статью о ее открытиях на древнем острове, полном фурри существ и научно-фантастических машин, созданных человеком. Сюжет раскрывает историю журналистки Мей Ротоковски, девушки, мечтающей написать лучшую статью. Будучи целеустремленным человеком, она решает взять дело в свои руки и намеренно просматривает компьютер своего коллеги и находит возможность всей своей жизни - секретный корабль с таинственным местом назначения. Она решает рискнуть, сесть на корабль и узнать, куда он направляется, чтобы рассказать миру об этом в своей следующей статье. Мей начинает свое путешествие, помня о кредо журналистов - «Чем больше информации я накопаю, тем лучше». Корабль прибывает на остров, где она встречает его хранителя, который насильно проникает в ее тело и требует найти все осколки кристалла сердца острова, а взамен обещает исполнить одно из желаний Мей. Ей также повезло найти милого маленького робота, созданного людьми, который будет полезен, поскольку он принимает Мей за свою Госпожу. Во время своего приключения ей придется познать футуристический и древний «миры» как в человеческом, так и в фурри обличье, взаимодействовать с дружественными и враждебными обитателями острова, объединяться с ними, чтобы пройти через бои, тайны, квесты и даже забавные события, а также делать грязные и извращенные вещи ради своей мечты. Сможет ли героиня узнать правду об острове и написать величайшую статью всех времен? Мы приглашаем всех вас в наш постоянно меняющийся мир Project Genome узнать это! Особенности Project Genome: Мир, полный футуристических и древних вещей Разные фурри персонажи, с которыми можно завести отношения Анимированные Интерактивные H-сцены с различными Фетишами Анимированные Взаимодействия между персонажами в диалогах Множество костюмов и аксессуаров для каждого персонажа Превращение главной героин из Человека в разных Фурри Пошаговая Боевая Система и режим Roguelite Создание команды из новых персонажей и пойманных монстров Предметы, которые полностью Изменяют боевые возможности персонажей Улучшение персонажей, Крафтинг и Покупка предметов в магазинах Открытая Карта Мира с Квестами и Мини-играми
  2. Trailer: [youtube]vzdGpkhYkzg[/youtube] - In a world of demanding women, you need to be at the top of your game. - After you apparently disobeyed your Mistress by saving a young-woman, she's so badly injured that she requires a few days of rest and a potion that leaves her in debt. You'll have to find a way to recover her investment while hiding from the "justice". -It´s an Interactive Visual Novel that offers a large number of decisions that will allow you to reach satisfactory endings unless you have chosen wrongly.- Click Here to see Next Changelogs, Next Updates and Walkthrought. WARNINGS: - ADULT CONTENT. - WORK IN PROGRESS. GENRE: - Date-Sim - Interactive Visual Novel - made by Ren´py - TAGS: #Date-Sim, #Interactive, #Male Protagonist, #Sexy Girls, #Small Tits, #Big Boobs, #Genderbender, #Blowjob, #Hardcore Sex, #Mystery, #Romance, #Big Dick, #Public Sex, #Seduction, #Brunette, #Blonde, #Ginger, #Cumshot, #Facial, #Deepthroat, #Doggystyle, #Wet Pussy, #Anal, #NTR, #Femdom, #Inverse-NTR. GAME FEATURES: -"Namable protagonist". -A lot of CGs with expressions and opend/closed mouths. -Resolution: 1920x1080 - Sounds and Music MUSIC in the game by: - Alcaknight - Kevin Macleod - Alexander Nakarada QUESTIONS (I would appreciate if you could answer them after playing the game): - Wich is the most boring part of the game in your opinion? - Wich is the most interesting part of the game in your opinion? - Is there any song annoying for the game situation? - Is there any sound you feel it´s wrong or bad recorded? - What do you think about the english grammer/text? - Even if the main scenes didn´t started yet... Is there an interest for ending the story? - Do you have any other kind of opinion about the game?
  3. In a different world over a lifetime ago, some young and geeky friends made a rough VN about mermaids and magic. The pandemic kicked up my love of storytelling again, and since I was already doing it for fun, I figured I would see if this particular flavor of story was still appealing to folks round here~ Welcome to the proper thread for Aquae ~Crystal Clear Waters~ a fantasy/adventure visual novel. Completely free to play as was the original though now with a much more vivid and expanded world to explore. Still mostly kinetic though now with the ability to change certain course of events through the player's actions and choices. While romance isn't a main focus, it is now an option. The original story was broken up into three separate arcs. Presently, Arc 1 is approximately 18.5k words and average 1.5-2hrs read time. Download for Windows, Linux and Android here! Presently, Arc 2 is just starting! The entire script itself is clocking in at 56,761 words and counting. The winds of fate rush in with the summer breeze. Travelers the land over come to take part in the annual festival and celebrate the lasting time of peace after previous years of war and strife. As paper lanterns begin decorating the coastlines above, there surges a troubling shift of tides through the underwater haven of the nerida below. Join Kaizarel - the wayward prince of the isles - as he embarks on an exciting night at the summer festival. Where he meets friends both new and old, including a mysterious stranger with rare purple eyes just like his own. In his attempts to discover the connection he and this strange visitor have in common, Kaizarel instead finds himself embroiled in both the politics of land and sea, as well as unearthing family secrets long buried beneath the sands. Will history be re-written, as waves upon the sand? Or will bloodshed remain? Early Character Concepts Questions for Lurkers: 1) The original story was released in arcs. After the release of ARC I, would you rather have the story continue to be released in chapters or would you rather wait for a complete game? 2) Does interactivity affect your level of enjoyment/engagement in the story? Does romance? UPDATE 7/3/22 - ARC 1 RELEASED!
  4. https://store.steampowered.com/agecheck/2097960/ Main Premise Welcome to a brand new adventure. Our main hero, Seo, finds himself in a whole new world. Luckily for him, he landed just in the perfect spot to start his new adventure. Seo wakes up in the lap of our main heroine, Kawai. Seo has an immediate problem, though. He can't remember anything other than his name. How did Seo get into this world? Why did he lose his memories? Kawai's Route Seo finds himself in a very remote corner of the world, with just one house surrounded by a large forest for miles on end. Of course, there's a beautiful girl here too... But, why is she here exactly? Stay with Kawai and discover her secret. Nagamatsu's Route We come across Nagamatsu while walking through the forest. Nagamatsu is here hunting a large monster. She doesn't really care about you or your problems. It's better to stay out of her business. The Final Verdict This game is a visual novel. It has beautifully drawn artwork. It takes place in a world filled with magic and mystery. It has an intriguing story with both major and minor choices. It has a gallery where you can view all the backgrounds, CGS, and music tracks.
  5. Welcome! I'm Lynn, and I'm developing Empyreal Dawn. It's a visual novel/role-playing game set in the gothic fantasy world of Edyssa. If you love anime visuals and medieval adventures, you've come to the right place. We have magisterial kingdoms, insidious plots, fabled dragons, and more! 日本語の案内をご希望の方はこちら:blissfulberyl.com/introductionjp Synopsis In the war-torn land of Edyssa, two opposing kingdoms—Bastion and Crescent—devastate the continent with their conflict. With the kingdoms' armies diverted toward the war, a new class of heroes, Adventurers, arise to protect the populace from monsters and crime. You are Albert Cross, Bladeseer of the neutral party Caeruleum. Accompanying you is Alice Starwell, a prodigious Swordsmaiden. As Caeruleum's leader, raise your party to dizzying heights and etch your name into the annals of Edyssian history! Features a grand adventure where you take a fledgling party to soaring heights beautiful, hand-drawn character sprites and event illustrations professional Japanese voice acting classic, turn-based combat focusing on unique encounters multiple routes, each featuring unique heroines, antagonists, and endings original soundtrack by Japanese composer ruha localization in English and Japanese Visit empyrealdawn.com for more information, including character bios! Release Information Empyreal Dawn will be releasing on Steam with an estimated date of 2024. Staff Please click on the "Staff" tab here: blissfulberyl.com/empyrealdawn Links Official site: blissfulberyl.com Patreon: patreon.com/blissfulberyl Twitter: twitter.com/blissfulberyl If you like our project, please consider supporting us on Patreon! It would help us immensely during development. You'll receive a discounted price along with limited edition goodies! Recruitment We are looking for: Programmer (JavaScript preferred) UI Designer Social Media Manager Background Artist Monster Sprite/General Purpose Artist Final Words Thank you very much for reading this far! If you have any questions or comments, please let me know. I'll put my best toward making Empyreal Dawn the best it can be! Sincerely yours, Lynn
  6. The Succubus Throne is up for the taking!? The underworld's power balance has been disturbed and the Succubus Queen dethroned. A certain red-haired succubus' actions have spurred the start of the next Succubus Throne tournament, where a new queen will be crowned! Take the role of a Succubus Handler and train them for the challenges ahead. Will you be a merciful mentor and spoil your succubus or do you prefer discipline? Train them in various mini-games ranging from bondage sessions to filthy hand-holding. In this interactive VN, you will be accompanying your succubus throughout this story of ascension. The player will be revealing secrets, meeting unique characters and participating in events while trying to promote the rightful heir. Rosaria: The former Succubus Queen from the Domain of Conjuration, Rosaria recently lost her throne due to some complex negotiations with rival underworld domains. Will this kind-yet-competitive lady restore her position? Mana: Also known as the Lady of Vices, Mana can be cold and ruthless at times. Not much is known about her ulterior motives, but she is known to have many enemies. Will you lead her to victory despite the potential threats? Yani: A powerful beast from the Domain of Power, this brute succubus has one shot of leaving her life sentence from the notorious prison known as the Burning Pit. Will she take the throne, or will she be isolated for life? Charlotte: Hailing from the Domain of Life and Death, Charlotte wishes to take the throne in order to step out from within her parents’ shadows. Can you help her fulfill this wish? Just be warned that she has an unstable personality… But what about the original cast?! Adjacent to the goings-on of the Underworld, you can also check in with the human girls at the Resting Bean Cafe from the first game! The cafe saga will show players what’s been going on in the human world and provide a slice-of-life gameplay experience as opposed to the chaos of the underworld. Sophie, Colette, Cerise and Mira fans rejoice! There are 8 unique paths planned for Project Cappuccino 2. Each succubus and human will have their own story route to experience. Underworld routes will have your chosen character vying for the Succubus Throne, while the human routes will dive into the day-to-day lives of the Project Cappuccino 1 girls. Our main story takes place in the underworld city of Volga, a sprawling realm divided into four separate domains. Each domain is home to a unique variety of demons, with succubi being the most common in the Domain of Conjuration to the South. From flashy nightclubs to the dark and unsettling dungeons that run beneath the city, the story routes will have you exploring every nook and cranny as you seek entry into the tournament. We’ve also gone above and beyond and are featuring fully animated dialogue portraits with all manner of expressions! The majority of our scenes involving characters are designed to be interactive for the player. Pick up some toys and get to work! Your training methods will increase your succubus’ stats and in turn, give them advantages such as higher stamina or the option to charm characters during dialogue. STAT SYSTEM: The succubi in Project Cappuccino 2 have 4 stats that will alter your gameplay experience. Charm: Influences dialogue decisions and will allow players to talk their way through some situations. While each of the stats have the possibility of adding dialogue branch options, charm is the most direct. Endurance: Affects your succubus’ stamina cap for training. More stamina means longer training sessions, and longer training sessions mean more gains from said training. Lust: Your succubus’ lust stat will affect how fast they can achieve climax during some training sessions, thus reducing the time it takes to gain the benefits of training. Higher lust will also lead to them enjoying more niche fetishes that they may not originally be into. Discipline: This fluctuating stat will vary depending on how hard you push your succubus, and can be increased or decreased by giving them unique items. Discipline will provide a multiplier to some training results, the higher it is, the more you stand to benefit from a training session. There are plenty of ways to train and you’re sure to find what works best for you! There are around 40 toys planned for Project Cappuccino 2, with a good chunk of them available in the demo. Toys and new training scenes can be purchased from our resident Minotaur, Labrys, whose sprawling dungeon is doubling as a shop during the infamous Succubus Throne Tournament. Don’t like what the characters are wearing? Change it! The outfit system will allow players to unlock different looks for the characters and apply them to their dialogue portrait. These looks range anywhere from cute, to edgy, and even completely nude! As the Succubus Handler, you’ll be getting to know your partner more and more as time progresses, and the sparks of romance just might ignite! How well do you pay attention to how they think and feel? Just remember that the succubi will want to know more about you, too! Our robust gallery will feature somewhere around 60-100 art pieces upon completion. A good chunk of the artwork comes from community poll art and in-game story scenes and you're sure to find something up your alley. It even has a fetish filtering tag and can display animated cutscenes from the game. We’re really pulling out all the stops. All of the great music is done by Michi! More information on them down below! You can access the Jukebox from the gallery as well. GAME FEATURES Note that this list includes things that haven’t been implemented yet and we are aiming to include in the finished version. Features that haven’t been fully implemented or may be missing in the latest public build are denoted with a “*” 8 Unique Story routes, 4 for the underworld succubi and 4 for the human characters.* Player Customization. Some parts of the player can be customized such as skin tone, genitals and breasts. You can even pick between a human styled tongue and a forked demon tongue! These changes will reflect in scenes where you are visible. Approximately 4-8 hours of game play depending on how often the player stops to jerk.* Toy based NSFW scenes where you can directly interact with characters to raise their stats. Huge variety of mini games to train your succubus, ranging from dating to a stripping rhythm game. Gallery with 60-100 art pieces upon completion, including variants and a music jukebox.* Animated Dialogue Portraits. Free Play Mode - Pick a character, pick a scene and dive right into the sexy parts. Outfit System* GENRE Our game falls into multiple genres, some of which are: Visual Novel Simulation Rhythm Point and Click KINKS We’re aiming to have a little something for everyone in this game, but our players are really into bondage. Here are a few that you can expect. Please note that this list is not fully complete and we’re likely to add more as development continues. BDSM Public Use Monster Fucking Handholding (Disgusting) Slime Lactation Boob Jobs Anal Body Writing Vanis - Vanis does all of the coding and confusing stuff! Doku - Doku does *all* of the drawing! Michi - Michi is the music master! Ivelog - Ivelog is the intern with initiative! Cat - Cat’s the meowster of marketing! Kickstarter! Discord! Patreon! Twitter! I’d like to use this forum to try and get some feedback! Which of these four fine ladies would you like to see take the throne? What do you think about the mini-games and features? Kinks! We have a plethora of them to appeal to different tastes, have any that aren’t listed? Tell me what you think in the comments, I’ll be checking back often! I'll be sure to also keep this updated with the latest news and demo builds. Thanks, Vanis
  7. Hello, Everyone! I would summon my courage in order to share with you the project I was working on for the past year. "Bottoms Up!" is a LINEAR Visual Novel type of game, which was supposed to serve as an "adaptation" of the fantasy novel with the same name I released (In Bulgarian) a few years back. The setting and the story of the game is not really typical for the genre I would say, but I always wanted to adapt the book into some sort of more visual media and since I really like visual novels I decided that this type of project will be doable for me. And I thought making something kind of different will be cool. My main inspiration was a mixture of eastern european (Bulgarian) folklore and the classic fantasy trope we all know. The plot itself is basically a criminal story. If you are interested you can read a synopsis, check some of the custom soundtrack and more in the Itch Io page here: https://inspiredbynoobs.itch.io/bottomsup I will be really happy if you check the game and give me some feed back. Thank you!
  8. Greetings from Novel Tea Games! We've been working hard on our Visual Novel and we're very close to finishing our demo. I assure you that you won't be disappointed! While we wish to be as transparent as possible and share as much as we can, we also believe in saving some of the content for a surprise when the demo launches so please forgive me if at any point I seem a little vague about certain story details. View our trailer! Now on Steam Greenlight! What's it about!? Runeous is a Fantasy Adventure with 'Steampunk' elements. The story follows a small group of heroes in a world ravished by the wars of its past. Runestones possessing magical qualities are what fuel the industry, their secrets long ago lost. Humans research them to unlock their hidden potential. Overpopulation in cities built for far fewer inhabitants. Homes built atop homes with giant walkways connecting the various levels together. While there is a whole ton of lore that's been written up for the world, we're waiting until the Demo before releasing it as we wish to make it as presentable as possible for you! (I may be willing to give a sneak peek to individuals who can offer genuine feedback and suggestions) What do we have thus far? Well, we're almost done with the demo! There are just a few elements left to add. - In the interests of transparency, we have had a lot of trouble with music. This is an issue that has been addressed with the addition of a new team member! - 90% of artwork is done and that includes the majority of the 'main' assets. All we have left to do is a few more CGs, NPCs and promotional art! As for the writing we're miles ahead! From lore and main plot points to full episodes written! Meet our team! While I would absolutely love to wait until our staff 'Chibi' images are ready, unfortunately we've just not had enough spare time to get them done with the development going on, therefore I'm just going to have to throw some unattractive links at you! Earl Grey - That's me! I'm the project manager, Community manager and Marketing. I wrote the initial story line and lore, however our writer has taken over writing the Episodes! Chamomile - She's our Lead Character Artist! She also works a lot on promotional items and tidbits! Chai - She's our Lead Background Artist. She also collaborates with Chamo on CGs! Jasneymon - Or 'Jas' for short. She's our 'Support' Artist. Working on things like Objects, items or Chibis for the website. Vanilla - She's our Web Designer! You probably can't tell right now, but a lot of work is going on behind the scenes which will improve the site a bunch Kagoshima - He's another amazing artist, however he's working on something 'Top Secret' right now so unfortunately we can't show you any of his content right now Peppermint - Our latest addition. Peppermint is working on Music! Unfortunately I don't have a link to share with you at the moment. So there we have it. That's our small, yet amazingly wonderful team! ^^ If you would like to find out more about our project, please check out our Website You can now also support us on Patreon! We post monthly Blogs! Thanks for reading! Please do let me know what your thoughts are on our projects! Also please consider taking part in our community forum where you can talk, interact and ask questions with the rest of our team! Mail us any time: [email protected] 02 Sept 2015 NPC Update No character is too small or insignificant to us, especially the small insignificant ones We've finished all but one of the 'NPCs' so everyone who speaks within the demo has a face! We've also made some progress on music. While we're not ready to share it with the public just yet, we do have a small 'sample' of the music quality you might expect: https://drive.google.com/file/d/0Bylf1W-RKQ-mZmxGcDRMUUp4TW8/view 05 Sept 2015 Update: Narrator Portraits Since even the NPCs are featured in our VN, it's only fair that our wonderful Narrators be see too. Today we introduce our Narrator Portraits! 18 October 2015 Update: Free Game! We have decided to release Runeous as a Free Game! Check out out blog to learn more and how you can help to support us!
  9. “In a medieval world where magic is a forgotten power, how would a young witch wandering through the lands interact with people from all walks of life?” Our trailer here: https://www.youtube.com/watch?v=zOt2giXtZT8 We're on Steam Greenlight!Vote for us here!Check us out on Kickstarter!Click here! A More Beautiful World is a kinetic visual novel set in a medieval world where magic is a forgotten power. A young witch wanders through the world of ordinary humans and interacts with people from all walks of life, inspired by such novels as Spice and Wolf as well as Maoyuu Maou Yuusha. These are stories where much emphasis is placed on relationships, money and politics.A More Beautiful World is no different--we will immerse the reader in a medieval fantasy world with many things you will be able to relate to as you join our young witch in her vagrant journey.For history buffs, readers will also see several real world events reflected in the story, from China, Europe, and the Americas.Not a fan of history? No worries - You will still find many literary references in this story of ours. Will you not join Violetta in her journey? You can play our finished demo if you are curious about the visual novel! Please follow this link to download it. This demo spans 60% of the actual length of Act I. There are four Acts in total. Act II is similar to Act I in length while Act II and III, combined, are three times longer than the total length of Act I and II. The estimated length of the demo is 60-80 minutes.You can get the demo right here: https://www.copy.com/s/aXf3UjvxgRlj40dLA More Beautiful World is a dialogue only visual novel that brings you on a journey along with our protagonist, Violetta, a self-proclaimed witch who is wise. In Act I, Violetta meets the Merchant and in Act II, III and IV, Violetta would meet many other interesting characters while saying farewell to her previous companions. Afterthought Studios’ aim is to create stories that will touch the hearts of our readers and let them take away a lesson or two, or better yet, apply it to their daily lives. Afterthought Studios is made up of a group of visual novel enthusiasts from around the world who came together in hopes of creating a story worth being retold and re-read.The team at Afterthought Studios is comprised of experienced creators.Our author, Darren Kwok, is based in Singapore. He has assisted in the marketing and greenlighting for several visual novels and games.Under our music team, we have Steven Melin, a video game, film, and television music composer based in Atlanta, GA. He is the Assistant Composer for Penka Kouneva (Gears of War 3, Prince of Persia: The Forgotten Sands) and has previously assisted industry veterans Garry Schyman (Shadow of Mordor, Bioshock series) and Joel Goodman (Being Elmo, The American Experience). ‘harmonicblend’ is a music circle founded by Trass. They have worked on several indie games and other projects, including some personal projects. They are currently most known for their works featured in the indie horror gameDreaming Mary soundtrack, as well as Sol=Akata, the album which they prepared for Comiket and was sold out in just two hours - More recently, COSMOCRYSTAL, another one of their productions sold out at M3-Fall in Japan.As for our art, we are working with the talented Yuuki, who will be responsible for all the sprites and CGs in A More Beautiful World. Sillyselly will be creating our background art. ameliori and artsvan, from Fervent are the folks behind the successful visual novels Who Is Mike and CUPID are also assisting in the artistic process.Our programmer, MysteryCorgi, has several visual novels under her belt, including Culina: The Spirit of Cooking and Hands in the Kitchen. She also did work for That Cheap and Sacred Thing as well as logos and GUIs for various indie projects. Special thanks if also accorded to Krystian Alabrudzinski, our partner.The logo for A More Beautiful World was made by Luna Li and the GUI designed by Camille Arana and part of the main menu was designed from the resource created by TsukinoHikari20. Additionally, A More Beautiful World will be fully voiced in English. Sound Cadence Studios is a freelance indie Casting & Production Studio, founded by Amber Lee Connors, professional voice actress, director and writer and it is also partnered with Team Four Star, who supplies some of the in-house talent. They have an extensive portfolio which includes Dead Island: Epidemic as well as Dread Out.ViolettaCV: Amber Lee Connors (Hayami Koto in Exogenesis: Perils of Rebirth, Ava in Sunrider)ElenaCV: Natalie Van Sistine (Midori Suzuki in Exogenesis: Perils of Rebirth, Anna Kelso in Deus Ex: The Fall)MerchantCV: Kanoff (General Gaius in Dust: An Elysian Tail, Cole Madsen in Meridian - New World)MarquisCV: Ryan H Nelson [Commander B.D in S.W.A.T, John Barrymore in Sherlock Holmes: Hound of The Baskervilles (Theatre)]Head HealerCV: Melissa D. Sternenberg High MagicianCV: Steven Kelly (Lord Pel Harmond in Dragon Age: Inquisition, Mayor Bram in Dust: An Elysian Tail)MilitiaCV: Howard Wang (Toshio in Exogensis: Perils of Rebirth, Rico in Dead Island: Epidemic)GuardCV: Anthony Sardinha (GUNTHER in Exogensis: Perils of Rebirth, Claudio in YIIK)BanditCV: Daman Mills (Shinta Mizumura in Holy Knight, Selnia's Father in Ladies versus Butlers!) $2 - Thanks (Offering)$15 - Copy of the game (Digital) (Early Bird) (The Grimoire)$20 - Copy of the game (Digital) (The Late Reader)$25 - Above + Set of Wallpapers made specially for A More Beautiful World (Digital) (The Encyclopedia)$30 - Game + OST (Digital) (The Singing Storyteller)$40 - Above + Physical copy of a map of A More Beautiful World (The Navigator)$55 - Game + OST (Physical) (Blessing of the Heavens)$65 - Game + OST (Physical) + Physical copy of a map of A More Beautiful World (Heavenly Compass)$120 - Heavenly Compass + Coloured sketch of you (The Imperial Artist)$300 - Heavenly Compass + Join the game as a minor character! (Limited 5) (Heavenly Mimicry) $500 - Heavenly Compass + Join the game as a major character! (Limited 3) (The Blessed Grimoire)$1000 - Game + OST (Physical) + Physical copy of a map of AMBW + Join the game as a major character! (Limited 1) and go behind the scenes with the team at Afterthought Studios - And at the end of it all, get an artbook that shows our journey towards finishing A More Beautiful World. (Favour of the Heavens) All creative projects come with some amount of risk. However, we believe that by already having the script completed at the time of our Kickstarter’s launch, we hope to have circumnavigated past the common pitfall of not seeing a project through to the end. The project is also run on a tight and strict financial discipline to make sure no funds are squandered. All funds raised from the project will be used to pay for assets for the game.If you are interested in our project or want to learn more about us, please feel free to visit us on our various social media outlets, also if you have any questions, do ask us!Find us on: facebook.com/afterthoughtstudiostwitter.com/afterthoughtVNafterthoughtstudios.org Please check us out on Kickstarter! We'd be happy to answer any questions you might have about the project too!
  10. Hi, I am writing on behalf of my team at Star Maiden Games. Mystic Destinies: Serendipity of Aeons is an urban fantasy romance novel focused on the journey of twenty-year-old Tsubasa Fujimoto from human to legendary sorceress. It's first route scheduled for release in Q1 2016. We have been greenlit on Steam and will also be releasing on mobile devices. Download demo here Story
  11. https://chemsem.itch.io/huehuecoyotl-can-we-see-each-other-again-after-i-die hello everyone. I’m currently developing an oelvn (also as a light novel on tapas) and I would like to ask the community for their input. I’m thick skinned and need honest feedback. Game is free. I hope you can take a look. Thanks -Chemsem
  12. Roadwarden is an interactive fiction in which you explore and change a hostile, grim realm. Everyone knows to stay away from the wilderness. Most people would never risk a lonely journey. Roadwardens not only accept this struggle, they embrace it. They deliver messages, assist merchants, burn human corpses and, if possible, get rid of beasts and highwaymen. They live on the road, die young or retire early. It’s a dangerous job, but a respectable one. And it pays well. Main Features: Explore and change the world. Travel through a detailed fantasy setting filled with secrets, challenges and uniquely harsh lore. Have immersive conversations. To gain support of dozens of NPCs, you need to earn their trust during complex dialogues and sidequests. Create your own character through role-playing and decisions. Shape your background, abilities, beliefs and personality. Unveil the local mysteries. Investigate, use your wit and make connections to understand the true nature of this realm. Overcome your weaknesses. The wilderness is full of dangers and you can trust nobody. Find your path to success against all odds. You can find more information as well as the free demo on the game's website! So, what do you think? Have you got any idea how can we call this game's genre? : P
  13. Greetings, Fuwanovel! Welcome to The Tales of Bayun thread! Summary It's a visual novel / narrative adventure game with RPG elements set in a grim fantasy world based on eastern european and slavic myths and legends. Still in development by me and Flyin Dogs indie team, aiming for the release till the end of 2022 for Windows and MacOS. Gameplay The core gameplay is like the most of VNs: choosing different actions and dialogue options. But we also have stats and inventory management, world exploration through Point and Click elements, additional features like bestiary. World All the action takes place in the original fantasy world called The Side. Even though we drew inspiration from different folklore pieces, The Side has it's own rules and stories, there is place for all kind of things: love and hatred, joy and sadness, poverty and wealth, life and... death. It is the place where you will meet many different characters, including some supernatural creatures and our beloved Bayun the Cat. None of them are good or evil, they simply have their own feelings, ideas, fears and ways of living. Happiness of one character can easily become a death sentence for another. Choose wisely, but don't forget that the main character has his own goals! Visuals Characters, backgrounds and all other items have been created from the scratch. The main idea was to create authentic and dark art that will catch the spirit of the original fairytales and legends. Sound There will be more than 20 ambient tracks created specially for The Tales of Bayun, sound effects for different actions (like footsteps, bells ringing, birds singing and etc.). We also plan to record the voice acting for the characters, but still have some doubts about this. Trailer: Gameplay: Some screenshots and arts: Hope, you got interested in The Tales of Bayun! As it is stated in the title of the thread, we have released a demo version on Steam a couple of days ago. Anyone can take a look and form their own opinion. Keep in mind that the work is still going, demo may have some bugs and lack some features (e.g. voice acting). But we will very grateful for any kind of feedback: bug reports, suggestions, ideas and all the thoughts you wish to share. You can share them via our small Google Forms survey, Discord or here in comments. Look forward to hearing from you and don't forget to Wishlist us if you like the game! P.S. If anything is wrong with the post, don't hesitate to tell me - I will do my best to fix it.
  14. The Nameless Braves is a kinetic-style Visual Novel. A linear story that will be updated in "Episodes" and "Books". An "Episode" is a release, essentially. Episode 1 is approximately a 3-5 hour read depending on your speed. A "Book" is the equivalent of a show season. Episodes 1-4 can be considered Acts or Parts of a singular story chunk. Set in the fantasy continent of Ankh-Seah during a dour era referred to as "The Dark Age", one young man strives through trials and heartbreak to accomplish his dream of becoming a hero. You will follow the story of Elijah, a rookie member of a mercenary organization known as "The Braves". The lands of Ankh-Seah are wrought with dangers both human and inhuman. Elijah and his allies will be pit against the various threats that creep in the shadows of Ankh-Seah, uncovering secrets while being forced to confront harsh truths about their world and even themselves. Characters Progress Log Episode 1 of Book 1 ("Heaven") is released! It can be downloaded and played for free from my itch.io page or from patreon! As of the initial creation of this post, I am: -Currently writing Chapter 6/11(?) for Episode 2 of Book 1 -Planning out what commissioned art will be required as additions for Episode 2 -Expected release month for Episode 2: October/November Screenshots Team While written and coded by myself, I cannot claim credit for the art. I commissioned a few artists to do the character art and cgs, bgs, and the logo. Character Art and CGs - @terebozu92 on Twitter Commissioned Background Art -thinhnguyen91 on Fiverr Ankh-Seah Map - cloudcrow on Fiverr Logo - dr_design96 on Fiverr Some other bg assets, as well as my music, are all licensed and credited in-game. itch.io page: https://arssanctum.itch.io/the-nameless-braves Twitter: https://twitter.com/TNBraveOfficial
  15. Good evening. The EbonSoft team is getting closer to the release (October 27,2022) of our first VN called Where the Stars Brough Us. We'd like to tighten up something and and get feedback from the community about what we have. Below are links to the Windows and Mac versions of our latest builds. We've left the skip feature present in case you want to play through the demo twice and try out another combination of choices. The UI design is locked in, so making changes to that, is out of the question. We look forward to hearing your honest feedback and we hope that you enjoy Chapter 1 of the story. The icon marked for Kickstarter should redirect to the Steam store front. Windows WTSBU Windows Download Mac WTSBU Mac Download
  16. The Scorchfarer: A Scarred Earth Record Welcome to the scarred kingdom. The story of The Scorchfarer is set on a post-apocalyptic high fantasy world. A cosmic event known as the 'fire rain' destroyed most life on the surface of the planet. It was soon discovered that the flames were so magically dense that it would take a millenia for them to die on their own. Both of the continents, Uzu and Zuhaar, joined forces to bring back balance to their world. A new breed of magus was born, the Terramagus, tasked with healing the world and to give every living creature hope for the future. Mikaela and Yukiharu, two novice Terramagi are about to set off into the heart of the continent after finishing their training. Their journey is about to become much more complicated than they could ever imagine as the secrets of their world slowly unravel. Hello, we are Michiyuki Project! We are a team from Mexico, working on our main project 'The Scorchfarer'. Please enjoy the first episode of our visual novel and leave a review! https://store.steampowered.com/app/1617580/The_Scorchfarer/ https://michiyukiproject.itch.io/the-scorchfarer https://vndb.org/v35013 Current project progress The first episode has been released on Steam and itch.io, we expect to release more episodes in the future. Current features 17 unique hand drawn characters 45 hand drawn backgrounds (+12 variations) 15 original songs 3 to 4 hours in length (first episode) A point & click system to learn more about the world by searching for clues A journal mode to learn more about the characters and places A sound test mode Screenshoots Staff Julieta Perez: Character art, backgrounds, backgrounds colouring, UI designer and elements creator, story co-author Jorge Preciado: Programming, scripting, characters animations, backgrounds, story co-author Fernando Gonzalez: Programming Martin Firbacher: Social media NPC: Editing & proofreading Omar Gerardo Arriaga: Composer Tomeo: Composer and SFX Harda Hatta: Composer Irismaria Doherty: Musician Eric Matyas: Composer and SFX Various freesound contributors (full list in-game): SFX How to support us We have a patreon which you can find here! https://www.patreon.com/thescorchfarer You can also buy the DLC that is currenctly available in Steam. An artbook and the OST are available there. https://store.steampowered.com/app/1947410/The_Scorchfarer_Soundtrack/ https://store.steampowered.com/app/1959290/The_Scorchfarer__Digital_Artbook_Episode_1/ Please enjoy!
  17. The plot revolves around a group of classmates who are entangled in a dangerous social game that threatens their friendship, principles, and questions their nature. With one person leaving the game each day, friends are forced to choose between who stays and who’s eliminated while something sinister gathers around them. Visual Novel “306” was inspired by Umineko no Naku Koro ni (written by Ryukishi07). It's been in development since 2016 and we are proud to show the results. A lot of hard work has gone into this game. I hope you all enjoy it. Every asset used in the game was created by this team, minus the majority chunk of the BGM and SFX. Created by: ReDHoddie/レッドフディー Art: Gegi Petriashvili, Marie Mzareulishvili Code: ReDHoddie/レッドフディー, Mari Babakishvili Original Score: Gegi Kirtadze (But most of the game music is placeholder OST from various official franchises) Voice Cast : Levan - Ryan Pratt Achi - Josh Portillo Marie - Sam Slade Pavle - Vincent Fabbri Teona - Loganne Digma Tako - Katie Otten Irakli - Josh Portillo Gvanca - Rebecca Chiara Marano Salome - Shakyra Dunn Miranda - Kelly Greenshield and Jenna Oliver Nino - Mari Chavez Mari - Cat Protano Giga - Mylo Reid Lika - Veronica Laux Natuka - Bella Sapphire and Kelsey Jaffer Veronica - Cat Protano Tatia - Kelly Greenshield and Jenna Oliver We hope you enjoy our game. ARTWORK Levan, one of the main characters, member of Tsubame. Achi, one of the main characters, member of Tsubame. Marie, one of the main characters, member of Tsubame. If anyone is interested to be a beta-tester, please let me know. None of us on the team are native English speakers so if anyone wants to help out, it'd be much appreciated. LINKS https://redhoddie.itch.io/306thesecondlap
  18. My name is Ziczin About me: - I write in many genres, I experiment a lot. More than 4 years of experience. - I consider awareness to be an important part of the process of creating a composition. Those. the performer is obliged to fully understand all the details of the process of creating a track, since in most cases, this is exactly what is the key to high-quality sound design. Work process: - Make the most detailed TK. Be prepared to write a little more, maybe I'll ask about the project. The quality of the composition depends on the fullness of the TK. - Indicate in advance whether the track is being written for a specific scene or will be used many times, whether this track will characterize a character, root, location, or should simply accompany the mood. It is important. - As a reference (mastering | post-processing) I can request a couple of finished tracks. It is important that the tracks have the same audible volume and are not altered by the engine sequencer (or altered equally). - Edits are accepted only from one person. - Edits must be specific, i.e. phrases like "This is not the mood here" will not be quoted. - The price may depend on the complexity and duration of the composition, as well as on the number of renders sent. Examples of my tracks on SoundCloud: - Plays (Free use) - Experiments - Old tracks - Once upon a time for a short story (Free use) - About~trailer tracks - Tracks for the visual novel "Amalgamms" - Tracks for the visual novel "Golden Leaves" - Tracks for the "Splitlands" Competitive Novel (10th out of 136 by the "Audio" criterion) - Tracks for Anivisual Jam3 Novel "Singularity of Hearts" - Tracks for the modification of Katawa Shoujo: Letters to Venus You can contact me in VK - https://vk.com/ziczin Or by discord - Зишка#7806 Or by mail - [email protected] Well you get the idea/
  19. https://store.steampowered.com/app/1677590/Jakes_Paralysis/?utm_source=FUWANOVEL Hey everybody! How is it going? I'm a solo game developer from a small country called Uruguay, and for a few months I've been working on a VN. This past week I was honoured, alongside 11 other studios, to represent our country in the GDC 2021 with my project. During this week my game store page on Steam was approved and it's now online! I'm super excited because this is going to be my first commercial game!! Jake’s Paralysis is a dating sim visual novel with animated backgrounds and Live2D characters with multiple choices to determine different endings.. The theme is fantasy, of the Bishōjo genre, where the story focuses on the romance between a boy and a girl in the 90s and an unknown event that makes the main character teleport back and forth onto a universe set in the 20s. Could you please help me out and check the store page and maybe give me some feedback on how it's looking? Thank you all I really appreciate it! The demo will be out soon (it will be the first chapter), I'm still working really hard on it to finish it asap! To support me on the development here's my patreon for the game: Patreon
  20. Hi everyone! I already know some of you through Discord server, I've been talking about this game my friends and I are working on, but let me introduce it to everyone in more detail here! Unwritten: How will your story end? is a F2P visual novel game that 15 of us worked together on, for more than 10 months! It will feature hybrid gameplay with interactive elements and choice-based system that WE KNOW will make a difference! We're hoping to bring something new to the world of visual novels, be it through the beautiful art, unique personalities of each series, or compelling storytelling that combines different interactive elements to create a truly exciting narrative. Also, featured series will be diverse with genres and will range from modern love and romance to mystery, fantasy, horror, comedy, drama… The first four series of the game have already been announced! Those are: Second Society (a paranormal/vampire story), Triple Scoop (a high school comedy setting), Gears of Snow and Cinders (a very cool fantasy/forbidden love series) and Business with Pleasure (set in a steamy, passionate location of a popular club!) The series first to be released is Business with Pleasure, and I'm happy to introduce Camila and Ignasi, main protagonists of the series! Keep in mind that these are not their only looks! (you can pick the gender, race, clothes, hair etc) The game will be released very soon, both on Google Play and App Store! We'll make sure to update you about that, ofc! But while we're waiting for the release, I'm inviting you to join our official subreddit! There you'll get the newest content and learn more about the game, read the full synopsis of these series, details about the development of the game, fanart etc. Link to our sub ---- Unwritten Some more info about Unwritten: Choices WILL make a difference! Based on the choices you made in the game, the plot shifts to a different version of the same path. Those new paths triggered by the choices are creating a much larger story, and an entertaining experience that will be similar to reading the book or watching a TV series. Points based structure, which dictates the progression of the game. They are not implemented to add to the difficulty of the game, but to truly immerse players into the storyline and give them higher control while playing. The authenticity of the characters and the situations. Often, main characters and NPCs in games are lacking the backbone, or the conviction when doing something. We tried to counter that in the game and give them their own mindset, backgrounds, traumas and triggers, with some more realism woven in the plot. Ofc, the series and scenes will have trigger warnings when applicable! Diversity! We want our app to be inclusive, affirmative, and positive! We're aiming to become an app that will set a new standard on the market and be universally enjoyed by everyone, no matter the cultural background, religion, gender, race, sexuality, or age! More TBA! I'm looking forward to all of your comments and questions here, I'll try to answer each one of them! But to make sure we're seeing your messages, please contact us directly on our sub, or through our social media channels: Instagram Facebook Tumblr Thank you!!!!!!
  21. Innocent Witches Languages: English, Russian Engine: Renpy Platforms: Windows, Android, MAC OS No Mosiac (Uncensored) Overview: This is a Harry Potter parody VN that has many old school point and click elements that a reminiscent of Monkey Island and the likes. You play as the protagonist Marcus Redblack, who is now in Azkaban for his crimes while at Hogwarts. Just what has he done and why is he there? That's what you will find out, as you dive back into the pensieve with him, to be guided by Sonya through your memories. You will meet with four lovely girls, each representing the houses at Hogwarts, where your goal should be to solve the mystery of what has happened and corrupt these girls while in the process. Download: https://my.teamsadcrab.com/0-6-5f/ Patreon: https://www.patreon.com/Sad_Crab/ Wiki: https://innocent-witches.fandom.com/wiki/Home VNDB: https://vndb.org/v20556
  22. About Kisekimura Kisekimura is a turn based RPG that features adult content and collaborations with NSFW content creators. Accompany diverse characters along their journeys in a vast fantasy world full of dangers, magic and interesting choices! Kisekimura features a rich turn-based combat system that's combined with an idle gameplay that lets you farm in the background. We strive to make a game that features diverse content as development continues. You have the option to disable specific content within the game, which will be swapped with an equivalent SFW scene. Game features Meet Rahasya and Rinka in the base game, befriend them and unlock NSFW scenes. Turn based combat with recruitable companions Upgrade & Crafting System Unlockable NSFW content when completing missions Befriend multiple characters when partnering on their adventures All NSFW content can be swapped with SFW content according to your preferences This game is for you if you like: JRPG Visual Novels Clicker/Idle Games LINKS Download Kickstarter Discord Screenshots Current Status We are currently developing the base game that includes two episodes with two different characters and making the Kickstarter campaing a reality! Thank you for all your support and see you in Kisekimura! <3
  23. (UPDATED ON APRIL 22ND 2020 INCLUDING MY OC DESIGNS FOR USE IN MY VISUAL NOVEL PROJECT ) Currently, I am longing so much to play a VN with a Black Male Protagonist, so since I can't wait any more longer for any companies from America or Japan to make it happen, I now want to take matters into my own hands and solve the lack of a commercial VN product with this setting by making it myself. The problem is, I currently now lack funds, resources, expertise, personnel and many other factors that would be necessary into turning it into at least a B or A-class ranked commercial VN product. It doesn't have to be triple A class rivalling some Japanese VN eroges like Grisaia or Sorcery Jokers, but something like this >>> So, of course I have now come to the realization that I can't do this alone, so I want to recruit at first volunteers to work and cooperate with me in our VN project that'll star a Black Male Protagonist. If any of you guys here are interested or know anyone that you think could help me get men for my project, can you please reply here ? By the way, while I'd like to be the Lead Project Director that'll make key decisions in the game's story and setting after discussing and getting some important suggestions from other experts in the project members list, here are staff members I'm recruiting for : 1. Investor(s) Making a proper VN that'll be a great commercial product takes a lot of money, especially if we want to hire music composers, background artists, theme researchers and technical experts on some fields related to the game's story and settings, programmers, etc, so I could use a few investors willing to contribute a collective amount of at least a minimum of $25,000. 2. Music Composer Music is an important part in any game, especially for a VN that relies only on a non-playable reading aspect, so the music has to be good to draw you in to the story and make it memorable. For that I need the services of an experienced professional music composer. 3. Writer I need a very experienced professional writer to write the dialogues and overall plot of my VN's story and characters. I am aiming for a very long and gripping main plot involving conspiracies surrounding the main antagonist, all in a fantasy setting with a magic academy, so I want at least a total playtime of 50 hours if one aims to play all 5 Romanceable Heroine routes plus the Common Route. 4. Expert Field Researchers Any story element thought of by the writer that contains specialized information of specific fields like in scientific terms/knowledge and the like requires for it to be based on true facts, so some experts in that field can be recruited for my project for him to check and confirm the authenticity of the Writer's points in the facts written of those specific elements. 5. Background Artist and Character Artwork Illustrator ( UPDATED ON 22ND APRIL 2021 ) While I can draw my art is still not Pro-Level yet, so require the services of a pro illustrator for my project. He needs to be able to draw cute Heroines in anime Moe-style design, as well as being able to draw character artwork for my Black Male Protagonist, which must have curly hair, very dark skin, wears glasses and looks like an intelligent nerd who can fight well(Think of a Black and slightly muscular version of Bleach's Uryuu Ishida)and with Black facial features(His face can look somewhat similar to that one Black character named Hermes from Square Enix's Front Mission 4). Among my 5 Romanceable Heroines, 3 of them will be White or European-looking girls(since my target consumer audience would be Americans and Europeans, as well as Japanese who would be interested since I'll be adding Japanese language version too only for the text ). Of the remaining 2, one of them would be a Black or dark-skinned girl, and the remaining would look like a Japanese girl with fiery red eyes, black hair and long ponytail wielding a Katana and wearing pitch-black tights with her school uniform's mini skirt. As for the 3 White Heroines, one of them would be an Ara-Ara type elder Senpai kind of girl who's older than the MC and loves to tease and flirt with the MC sexually, and she would have a hairstyle with braids tied around her head with long wavy hair flowing down to her butt. I'll tentatively name her Christine here. I have just finished the character design of one of the 3 "White" romanceable heroines in this VN project of mine that features a Black-looking Protagonist who is an individual from one of the fictional races in my VN's fantasy world, and this art was drawn using my own amateur art skills drawn with a mouse. She's not Christine but the Main Heroine, whose name is Mary Garson which you can see below. The story is set in a Magic Academy and Mary's primary weapon is her small size staff here which she can use like a wand to cast magic.At close ranges, she can also fight hand-to-hand in unarmed martial arts and specializes in kicking techniques, which are useful when the enemy closes in on her. She is the sole daughter of Duke Carius Garson and heiress of the House of Garson.As for her personality, she is the stoic and quiet type and rarely smiles, but very diligent in her studies at the Landhurst Royal Magic Academy. She also feels somewhat of a huge pressure to perform well since her father demands of it as she would succeed her family's leadership position one day as a member of a noble house.Therefore, once you as the player enters her Heroine Route, I would like to give players a huge catharsis once your relationship with her is that close to the point you can enjoy her smiles to you. She rarely smiles to anyone except those closest to her like her parents, so once you she falls in love with the player you will finally get to see her cute and refreshing smile more often. She is 17 years old and is a first-year student at the Academy, which has up to 3 years of curricular material before graduating. After graduating they'll get a certificate of sorts which would allow them to get employed as a recruit in the Royal Mage Forces of the Landia Kingdom. Depending on their score upon graduation and their magic skills, they can easily rise up to officer level within just a few weeks upon enlisting. The Landian Kingdom is embroiled in territorial disputes with 2 neighbouring kingdoms, and has "Phantasmic Beasts" monsters to worry about, so they need all the mages they can muster for national defense.Finally, I'd like to mention that I drew this one with a mouse so it looks a bit stiff the pose and the sketching process was quite slow, but I will try harder next time : ) https://www.artstation.com/artwork/WK5kZ3 This is another illustration of my OC, Mary Garson in a scene I want to write in my VN where she fights against the Protagonist in a duel. I have yet to give my Protagonist a name, character design or background yet as I'll save that for later as it's harder for me to draw male characters at my current skill. I intend for this scene to take place around the time the Protag attends the Landhurt Royal Magic Academy during the first day. He was rushing to the school as he got up late, and when he was running through what at first seemed a deserted path leading to the academy gates, he saw that there's also one girl who turned up late to walk to the school in front. She seemed to walk at a slow and almost nonchalant pace, so the Protag slowed down a bit to approach and greet her, but suddenly, he felt like as if someone pushed him from behind. Pushed by the invisible and undetectable "person", he unintentionally tripped and pushed Mary to the ground with which one of his hands accidentally grabbed her chest. Of course, the Protag tried to explain, but Mary being one of the daugthers of noble houses felt that her dignity as a lady has been defiled even by that accident, so she challenges him to a duel so she can have an excuse to beat him up real good to feel compensated for the accidental "hand on her....chest". She also felt somewhat irked that the protagonist who groped her chest inadvertently in that accident seems like a commoner from one of the minority ethnicities of the kingdom, from the Kun'yapeh race, and while she doesn't feel any particular discriminatory feelings towards minorities nor care too much about differences of skin colors, she does feel somewhat bothered that a commoner regardless of his/her race would touch her in her private areas considering that she has not even had a male fiance from another equal noble house touching her yet. So accident or not, she just wants to set the record straight and teach MC a lesson in a duel. The plot point of who was the one who pushed the protagonist while invisible, would be revealed later as the story progresses. I changed her uniform to include long sleeves and other details. Since I have to draw with a mouse it really limits the speed and accuracy of my lines during the sketching process, so I am still unsatisfied of my stiff drawings. For this pose, I drew on my own using imagination as it is hard to find a relevant image that matches this one, and I also don't have a phone or recording device to capture myself doing this pose for reference. 6. Lead Project Adviser This position will help give me advice on specific details that need tweaking from all efforts made by the other staff members. 7. Voice Actresses for all 5 Heroines and several other male characters. That is all I can think of for now. For Return On Investment ROI profits, I aim for it to be sold on Steam at a price of $60, and aim to sell a lot to break even and still earn so much profits beyond that, so the story and characters has to be that damn good to generate massive interest and publicity around it. The investors can take most of the profits along with the rest of all the staff members, and I am content to enjoy only around 5 percent of the total earnings.
  24. Team Beyond has started developing its Fading Sky pilot project! Fading Sky is a visual novel storytelling game. This is a tragic and sad story set in a fantasy world after a global magical catastrophe. We were inspired by a series of games like Fate (Fate/stay night, Fate/Zero), Science Adventure (Steins;Gate, Chaos;Head), and of course Utawarerumono. GAMEPLAY The main features of the Fading Sky gameplay: - narration in the style of a visual novel with full voice acting (in English and Russian). - two main characters, the player's choice. - non-linear story with a choice. - the ability to influence the fate of two worlds at once. - Thoughtful and detailed dark fantasy setting. - study of the history of the world and characters. - torn pages of the book "The myths of Arret" describing the history of the world of Arret, which can be found in the most unexpected places in the game world. - more than 10 story endings. - eroge-element for PC versions of the game as a separate patch. GRAPHIC ARTS Fading Sky is a 2.5D RPG with fully animated scenes and characters. FullHD native resolution (1920 x 1080). A team of talented artists is working on this. PLOT AND CHARACTERS Fading Sky will tell you a tragic tale of the last moments of Arret's world. A story about those who will witness this, together with whom you will learn the history of the rise and fall of this once beautiful world. The tension of our story will strike from the very beginning of the narrative and will increase as the reason for which three of our contemporaries ended up in this dying world is clarified. In an attempt to understand what is happening, they will somehow close the last chapter of this mysterious story. LORE Inspired by various fantasy stories and a little bit of Celtic mythology, we created our own universe, which we called Fading Dimension or simply FD. This is elaborate lore, at many the era before the events of this game. We hope that Fading Sky will become just a small island in the Sea of Void of our history and a starting point for the implementation of all our ideas. We are also working on a card game in the FD universe rewound several eras before the start of the disaster. TECHNICAL PART The game is being developed on the studio's own engine FadingEngine, which is built on C++, OpenGL, and FMOD technologies, which allows the project to be ported to almost any of the well-known gaming platforms, from Windows/Linux to iOS/Android and even PS/XBOX. AS AN INTRODUCTION TO STORY History turns into legends, legends into myths, myths into fairy tales that are quickly forgotten. Perhaps once the world was different, lived according to different laws and unspoken rules, carried other creatures and other plants on its body. Served as a book for thousands of forgotten but massive stories. One of these stories has not yet received a full ending. Although its beginning has long been forgotten, the trace still stretches from the depths of eras and grows with a heavy echo with each shift of hands of the world clock. The beginning of the story has long been forgotten... but its end is near, and it will touch the three inhabitants of the city of Bristol, which is located somewhere in the British Isles. 2026, May 13th. From the very morning, it was raining, and the sky did not clear up that day again... NEAREST PLANS Soon, we plan to release a demo version of the game (Fading Sky: One dream before), which will become the zero chapter of the whole story, i.e. it will be a separate short backstory a few hours before the main plot of Fading Sky. We are also planning to release a trailer, where we are ready to show both an animated introduction to the game and some of the gameplay itself (where we will try to do without story spoilers). After that, we hope to launch the company on Kickstarter or Pathreon (we haven't decided exactly yet, but we already have interesting material rewards for our future bakers). We are glad that we have begun work on this project and sincerely hope that you will like it. Subscribe to us on social networks: www.facebook.com/groups/fadingskygame www.vk.com/fading_sky_game Follow us on Twitter: www.twitter.com/tea_beyond Leave your feedback - we welcome any opinion from our future audience, especially if it helps us expand our universe and, as a result, will interest you! See you soon in the spaces of FD! With you was a game designer and programmer, composer and screenwriter, and a little more the head and producer of the Fading Sky project German Espoir.
  25. LINK TO EARLY DEMO BELOW! In the year 20XX, space travel and exploration is a common occurrence. Astronauts venture to other planets and meet aliens for trade and treaty. Our player is one of them, he/she sets out for a mission on day but unexpectedly finds romance across galaxies.The player can choose to play as a Female or Male. The player can visit which planets he/she wants to explore. Ultimately after experiencing them all, the player can only choose one option. But that's where the early demo ends. -Early Demo includes 10K words-Different worlds/scenarios for each celestial body-Mini explorations to talk to the characters or learn about the world.-Multiple Choices-5 Route + 1 Hidden Route-3 Endings per Character Route (for finished product) Aeiki is from a natural satellite called Zirom. Shunned from society, the people all seem to despise him. 'What have I done wrong?', he would wonder with eyes filled with sadness. This led him to become a broken individual who grieves day after day. All he wishes for is to be accepted into society. Farrako is from Serheca, the land of the desert. In this barren land, he travels as a wandering nomad. He's a chivalrous man with manners. Sometimes he break away from his gentle facade to show his real emotions buried within. Behind that smile hides disgust and hatred. A persona that he tries to hide from everyone. Venalla is from the planet Yinarus, which is home to two species. Those on land, the Keses. And the sea people, the Mareas. Venalla is a proud commander of the Mareas Army. He is prideful tend to flaunt his position often. Though he can be hot-headed and arrogant at times, he care deeply for his people. Rekua is one of the two ministers that rule Lilitu. Lilitu is a dying star. No one knows how it hasn't exploded in millenniums or how it even have inhabitants. Not only does the star have a mystery but so does Rekua with his mischief. He likes a little bit of entertainment now and then to take a break from his duties. Qusaven is an innocent young man from the dwarf planet, Xenshi. He's from a small village and he treats the people like family. He loves to play around and care for the weak. On the outside, the village looks like an ordinary cheerful tribe, but something sinister is occurring on the inside. Nikolai is a comrade that you can rely on. He will accompany you on every journey. He acts like an older sibling at times, worrying and taking care of his teammates. But maybe his feelings will change to something less platonic depending on the choices. -Audio credits to Zapsplat.com and Dova Syndrome-Download on Itch! https://crownea-vn.itch.io/my-celestial ... -earlydemo -Twitter: https://twitter.com/crownea_vn
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