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Finally finished euphoria. I have to say it's been a good read, and while the ending's good I can't  help but feel a little less than satisfied. I'd say it's a combination of wanting to see Keisuke do a little more after what was explained  in the epilogue and the last scene feels a little on the short side.

One thing though...

Spoiler

After the credits rolled something about the game became strangely similar in feel to NO, THANK YOU!!! from the whole secret organization bits to the bittersweet tone (though if you count Ryu's route as the true ending NTY arguably ends on a happier note than euphoria). Of course there's also the fact that it's the same artist, but still...Seeing as ClockUp and parade have the same parent company it kind of has me wishing for a crossover :makina:

 

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Sakura no Mori Dreamers – 

 

Was a bit surprised to see on how much of a happy note all of the individual routes ended on. \m/ 

12 no Tsuki no Eve – 

 

IDK why I have been sitting on for a while but finally got around to it. With something like time travel it can always fall apart and lose you sometimes. This managed to not go off the rails, too much, and was understandable. I enjoyed the format the story was told in, the different paths playing out and what resulted from that specific timeline playing out. There were some lingering things that I would have liked to know more about but eh. Overall alright OST, good art (glad they toned down the sizes in other games, cause those things are huge), and an okay ending.

Astralair – 
With FD this year decided to revisit. I did not really like Kotori all that much at first. Her attitude at times was annoying but now I think she is fine. Corona I like her and all but she does not deserve the worst ending ever created. Ichika is too damn adorable, nothing major happens in her route but who cares? She is the best. Rinne = yes. Descriptions of after stories sound great, especially the main route.

 

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thanks to tyrosin (ill-willed) recommendation movie-wise i´m now mentally unable to proceed reading kagerou , so i switched over to fictional hero gin gaia instead. took me alittle for warming up to it, but now i´m having a blast.

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18 minutes ago, DarkZedge said:

Just finished Majikoi A-1 and now I'm playing Grisaia no Yuukan..afterwards I'm gonna finish the before route from Root Double then finish The House In Fata Morgana.

Made it my mission to finish up all the stuff I've started. :saber:

a noble task, which i utterly failed to accomplish myself...

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9 minutes ago, XReaper said:

a noble task, which i utterly failed to accomplish myself...

Don't suffer, we all fall prey to this kind of behavior..we just need to get fired up and not let stuff we started pile up just because some other things came out or we found out about them.

You can do it, I know you can just like I will do so. :sachi:

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Don't know what others think, but VA-11 HALL-A is enough of a visual novel for me.

And it's pretty damn good. The characters are quirky and interesting and so is the dystopian setting. The random conversations in the bar are really engaging, flowing really naturally between silly and serious topics, much like random conversations normally tend to do. It also looks really dope, the soundtrack is a blast and the game just oozes character.

Can't think of a better way to spend a nice summer evening. Time to mix up some more drinks, turn on the scan-lines, up the volume a notch and get back waifu bartending!   

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Same for me. Valhalla is definitely an old-school VN, with choices replaced with mixed drinks. Have a vibe similar to Snatcher. Also another good retro-style VN Adventure is Read Only Memories (this one looks even more like Snatcher and Policenauts).

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After hearing about how good Higurashi is, I bought the Chapters 1 and 2 bundle on Steam last week and started playing. I finally finished Chapter 1 yesterday and I'm on Chapter 2 now. Now, I understand the hype. It's really good. Even the lighthearted comedy stuff at the beginning didn't bother me much, I still liked reading it. Chapter 1 really creeped me out and scared me. I reached a point in the vn when I was reading at maybe 4:30 in the morning, closed it and waiting until dawn before playing again because I got so scared. Still, I've enjoyed Higurashi more than any otome game I've played even if it's horror and I generally don't touch horror stuff.

The Steam Sale starts tomorrow so I'm probably buying The House in Fata Morgana and possibly G-Senjou no Maou or maybe World End Economica.

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Finished Kara no Shoujo 2 some days ago. I was kind of let down by the true ending and overall less ambitious structure (no complex bad ending routes) compared to the first one - that coupled with there being almost no twists that would really surprise me made me enjoy it a little bit less than the first entry in the series.... is what I feel tempted to say, but the superior character interaction and presentation of the sequel put it at the same level as its predecessor in the end. I would give it an 8/10, although that doesn't really mean anything anyway, haha. I expected to be depressed more, hopefully the last entry in the trilogy can deliver on that when it comes out.

Speaking of unfinished trilogies, upon some masochistic impulse I've decided to start reading Mahoyo. I'm really enjoying it so far.... which makes this entire experience that much worse, because we all know Nasu is never going to finish that thing anyway. :komari: If anything, Mahoyo truly sets the new standard for what a chuuni VN's presentation should be like - a stndard that probably no one will be able to follow, unfortunately. Also, whoever decided it was a good idea not to include VAs despite how ridiculously high-budget everything else is deserves a whack over the head - and if it was Nasu he deserves at least two.

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3 hours ago, Vokoca said:

Finished Kara no Shoujo 2 some days ago. I was kind of let down by the true ending and overall less ambitious structure (no complex bad ending routes) compared to the first one - that coupled with there being almost no twists that would really surprise me made me enjoy it a little bit less than the first entry in the series.... is what I feel tempted to say, but the superior character interaction and presentation of the sequel put it at the same level as its predecessor in the end. I would give it an 8/10, although that doesn't really mean anything anyway, haha. I expected to be depressed more, hopefully the last entry in the trilogy can deliver on that when it comes out.

Speaking of unfinished trilogies, upon some masochistic impulse I've decided to start reading Mahoyo. I'm really enjoying it so far.... which makes this entire experience that much worse, because we all know Nasu is never going to finish that thing anyway. :komari: If anything, Mahoyo truly sets the new standard for what a chuuni VN's presentation should be like - a stndard that probably no one will be able to follow, unfortunately. Also, whoever decided it was a good idea not to include VAs despite how ridiculously high-budget everything else is deserves a whack over the head - and if it was Nasu he deserves at least two.

I'm pretty sure lack of voice acting is Nasu's thing, though I don't remember where I read that (perhaps in ancient history somewhere in this very thread) - F/SN didn't have them until it was forced on him for the Vita Realta Nua release.

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19 minutes ago, Fred the Barber said:

I'm pretty sure lack of voice acting is Nasu's thing, though I don't remember where I read that (perhaps in ancient history somewhere in this very thread) - F/SN didn't have them until it was forced on him for the  Vita  PS2 Realta Nua release.

Fixed :)

Speaking of which, calling @bogdankl how F/SN coming along for you? Or have you had a chance to go through any more of it?

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5 hours ago, Suzu Fanatic said:

Fixed :)

Speaking of which, calling @bogdankl how F/SN coming along for you? Or have you had a chance to go through any more of it?

 

I lost broke my glasses and stopped reading cuz I was half blind and did not want to put my nose 2 cm away from the monitor :))

now that I got some new glasses and a new monitor it's time to restart tho...

 

Spoiler

Illyasviel's brutal death and archer kidnapping Rin afther betraying her left a pretty bad and depressing taste in my mouth

 BTW I was saying that it was ridiculous felling bad for Caster but I absolutely adore Illya even tho she is basically just as bad as caster :))

 

it's time to restart... tomorrow cuz i can't hold my eyes open, too tired, too sleepy

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Just now, bogdankl said:

 

I lost broke my glasses and stopped reading cuz I was half blind and did not want to put my nose 2 cm away from the monitor :))

now that I got some new glasses and a new monitor it's time to restart tho...

 

  Reveal hidden contents

Illyasviel's brutal death and archer kidnapping Rin afther betraying her left a pretty bad and depressing taste in my mouth

 BTW I was saying that it was ridiculous felling bad for Caster but I absolutely adore Illya even tho she is basically just as bad as caster :))

I know what that's like all too well ;_; (glasses breaking)

@spoiler - that just means the writer is succeeding at his job :)

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VA-11 HALL-A turned out to be pretty excellent.

It's those kind of games with lot of heart that I really like. It's obviously made with lot of love for Cyberpunk and Japanese popular culture, a weird mix that works. The setting both parody and depressing portrayal of itself, as well as parody of modern times. Waifuboom 2010s, click-bait newspapers, VR-porn... There's lots of anime references, but mostly as secondary punchline.

Core part of the game is just talking with various clientele. The characters are wonderfully varied, some more important than others, but seeing new ones is always exciting. There might be few that rub you the wrong way, but it's strange how fast your view of the people might change after talking a bit a sharing a drink. Much of it is thanks to the writing, which is witty, engaging and very life-like. They dialogue is snappy and entertaining, and manage to be clear and not unnecessary complicated while talking about more heavier themes like politics. Through dialogue with the clients you get to know them better and learn about their stories. And while It's interesting to learn more about them, at some point I just started look forward to seeing the familiar faces again, hearing what silly things they have to say. Or serious topics too, VA-11 HALL-A doesn't shy way from more darker themes. Depression, insecurities and so on, these are handled pretty naturally, but never become too overwhelming. 

VA-11 HALL-A is just nice heartful game about human interaction. It's silly and little grim at the same time, but very humane overall. People don't change fundamentally that much, be it dystopian future or whatever. There's good and bad times, work sucks and future is scary. And there's always a need for a cup of alcohol and someone to talk. Sometimes you might even find a friend that way.

The developers suggestion is very apt, VA-11 HALL-A is best enjoyed by getting comfy, maybe with drink in hand. And just enjoy the good music, great atmosphere and have fun with the story and the characters.   

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OH MY FUCKING GOD

I stopped reading literally less than 10 fucking lines before the reveal of who archer is, fuck my life... that twist tho :))

 

fate/stay night could have easily been one of the greatest jrpg's of all time, hell you've got a perfect foundation with all the stats and special powers that the servants have

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I picked up VA-11 Hall-A earlier today and played through the first day so far. The prologue grabbed my attention right away, and the game is fun and engaging. There's gameplay elements, yes, but ultimately the game is basically just about reading character dialogue, so as Turnip said, it's enough of a VN for me. And I'm quite pleased to say that the writing does not suck, which is crucial given that the game is, well, pretty much just dialogue. The gorgeous pixel art and excellent soundtrack sure as hell aren't hurting my impression of the game, either.

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5 hours ago, bogdankl said:

fate/stay night could have easily been one of the greatest jrpg's of all time, hell you've got a perfect foundation with all the stats and special powers that the servants have

Well, Fate/EXTRA is a thing. :sachi:

 

I've deiced to work on my Vita backlog and read something on the side with Mahoyo, so I've started the PSP edition of Hayarigami. The main subject matter of this VN are urban legends. Have you ever thought about what would happen if you took Phoenix Wright and replaced all the cases with creepypastas? Yeah, probably not, but the authors here apparently did. :wahaha: The main mechanics of the VN are as follows - collecting Database entries (sometimes this feels more like wikipedia itself, I am pretty shocked how detailed they are), managing your Courage Points, which functions as a very limited currency allowing you to select specific choices; and lastly filling out the Inference Logic chart, which basically asks you to fill out people'S relations and identities. You can do this optionally at any time, but at the end of each case you are asked to check it for the last time, and your performance will be graded. I've only finished the first case so far. At first, it seemed strangely short - and only then I found out that the arc actually has multiple ways you can go through it. You can even get an ending without seeing much of the truth behind the crime at all, or flat out get an bad end too. 

The story was pretty interesting so far. The art is strange, kind of water-coloury, but it fits the atmosphere. The soundtrack is surprisingly good... and the OP is... liveaction:marie: That, coupled with no voiceacting, gives the entire VN that obscure, almost janky feel that's somehow very enjoyable in the end - pretty curious where it goes from here.

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