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Vokoca

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Vokoca last won the day on February 16 2017

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About Vokoca

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    ゆっくり流の達人
  • Birthday 01/27/1994

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  1. Don't even bother if you don't speak Japanese. I'd argue the Vita library of VNs is bigger, if you want to include the large PSP library in that as well - but only a bare minimum of these are translated, so it wouldn't really be worth it at all in your case; especially considering the ones that are translated usually have a PC port as well. On that front, the 3DS might be a better choice, as you at least have most of the Phoenix Wright franchise officially localized in English. I haven't tried on the 3DS, but any sort of game-file manipulation usually requires you to hack your device. Thi
  2. Seeing how Dies Irae wasn't quenching my thirst for the #edge, I've decided to pick up Hanachirasu. I was about to just check out the prologue, but that has proven to be a huge mistake... you see, those few scenes before the opening we're all way more exciting and interesting than the entirety of Kasumi's route in Dies.Now this is a super unfair comparison, as I'm essentially putting two opposite approaches to action scenes against each other, but... damn, it only took a single scene to remind me why I like Narahara so much. The fights feel though out, with actual choreography and logic suppo
  3. Finished Kasumi's route in Dies Irae. I should probably first say that this is not the first VN by Masada I've read. I've read Senshinkan before, and that left me with pretty mixed feelings on the author. I consider myself a fan of chuuni, and the darker (even edgier) the story is the more I'm likely to enjoy it. As such, I was pretty excited when I read Senshinkan at first - Masada's works put on the airs of extremely edgy chuuni... but unfortunately, that is all they seem to do, as on the core they're nothing more but extremely cliched shounen. I was baffled by the stark contrast between the
  4. I agree with this, you definitely need some sort of a foundation to work with. That said, reading (or using the language in any other way) is just as important, so doing both is the best way - even if reading is really hard and/or confusing at first.
  5. Your ears also can hear from more than just two static directions, though. Considering the importance of orchestral positioning and the like, that's not much of an argument.
  6. Blu-ray movies in general should support this, but I wouldn't count on (TV) anime doing the same.
  7. Rather than a sequel, Umineko kind of feels like Ryuukishi's answer to Higurashi. He takes everything that he has experienced and learned while writing that and builds upon it; if you read between the lines, Umineko is a really interesting commentary on his previous work and on mystery itself - and you don't even have to look that deep, the story makes no attempts to hide the correlations at all. Silvz calls them references, but that's probably putting it mildly. But as others have stated above, that doesn't mean you should be going into this expecting Higurashi. Umineko is very differe
  8. I'd say go for it, I have the exact opposite opinion from Toranth on this one - F/Z might just as well be my favourite from the series, exactly because of the different tone. I guess that doesn't make me much of a Fate fan, but I do prefer Nasu's earlier stuff like KnK too, which are a bit darker in tone as well. You definitely don't need it to understand Fate at all, which goes for all of the secondary works really, but I suppose more so for this one because it's by a different author... then again, at least this one doesn't waste time on weird fanservice hijinks Nasu loves so much.
  9. Just read Mahoyo if you like the Tsukihime side of things - I do, and I enjoyed Mahoyo much more than I did Fate. Also, Mahoyo is a kinetic novel in the main story, the choices are just in a thing you unlock after finishing it.
  10. Finished 凍京NECRO. It's probably not much of a surprise, given how this VN is presented, but 凍京NECRO is an example of what happens when you have way more flair than substance. Luckily for Nitro+, though - the flair is really fucking cool. This entire visual novel is just a ridiculous budget explosion. From throw-away one-time use sprites to the numerous 3D-animated fight scenes, 凍京NECRO does all it can to impress the reader with its presentation. And for what its worth, it works for the most part - the 3D is pretty iffy, and probably downright shit by western standards, but if you can look
  11. What kind of horror are you looking for? If you're looking for straight-forward horror with ghosts and gore, the Corpse Party series is probably the go-to. There's also Iwaihime on the untranslated end of things. For psychological horror, you might want to look into Higurashi, or something from the denpa genre, like Sayooshi - this one isn't translated either.
  12. Haha, that flowchart just makes it needlessly complicated, YU-NO isn't that difficult at all. Once you get onto a route it is mostly linear, and the game does let you know when you can cross onto a different world-line, so you at least know when to look out for what you pick. As for me, I've took the plunge and re-read Cross Channel in Japanese some time back. I've always wanted to do this, considering its reputation and the... embarrassing TL it has in English. hoping I'd find much more enjoyment in the VN this time around. And I did - the writing was playful and funny, a lot of the laug
  13. Since the patch is out, it's probably a bit too late to edit? Most of the people who wanted to read this have probably already done so. Unless you feel like it really needs a look-over, I think it'd make more sense to just start with the next one.
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