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Turnip Sensei

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    596
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About Turnip Sensei

  • Rank
    Fuwa Elite
  • Birthday March 27

Profile Information

  • Gender
    Male
  • Location
    Next to cabbage
  • Interests
    VNs, Anime, JRPGs and video games, Jpop and all that good stuff.
    Also cooking (when I feel like it), Art books, Vita and Aigis.
  • VNDB
    92421

Recent Profile Visitors

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  1. Finally got around finishing Riho's route. And what a way to end my time with Deardrops it was! The concert scenes were probably the best in the game and the passion for music and the different forms it takes was really intense. Too bad the auto-play scenes went little too close to being excessive near the end, but otherwise I'm very satisfied. Can't see any other way it could have ended. On the whole I'm not too sure how I feel about Deardrops, but it's certain that I don't regret reading it. The amazing concert scenes and passion for music alone was worth it. And I think it's best I leave it at that.
  2. Fitting for a music themed story, the music has been my favorite part too. Especially how it isn't just about playing music, but how music plays a big role in someones life. Music shapes who the characters are. The concerts and performances are the pinnacle of that. They are not just performances to show good music, but more about the feelings the music evokes in the performers and listeners. More often than not the performances are the conclusion of a story ark or a character development, where they bare their feelings, dissolve their doubts, anything through songs. Music ties everything together and it works so well. I'm pretty sure all of the major performance so far have managed to move me in some way, which is actually really cool and something I really didn't expect. Kanade's route especially was full of such powerful scenes. The autoplay in concert scenes is really nice, mostly because I read way too fast for what's intended. Being "forced" to listen through the whole song at least for me makes it easier to concentrate on it, and so enjoying it more. But more after I'm done with Riho's route.
  3. AKIRA's art has this mesmerizing charm that I really like.
  4. Finally got around reading more. I've been spoiled by books so much lately that I managed to read 5 books in the time I spent thinking when to continue with Deardrops. Anyways. Yayoi's route was pretty weird that it's made just like a cop-out side-route (short, skims around the main story/themes), but despite these it wasn't that bad. The drama was interesting enough that I almost forgot they should still have a band and the ending was really cool. Kanade's route seems pretty good. I really like how Kanade itself narrates about half of her route (so far), makes it feels like it's actually her story too. But it also makes me wish even more that Shoichi would have more personality. He already drowns under others during group scenes, partly due to not being voiced and not having enough presence because of that. Contrasting that with Kanade makes it even more obvious.
  5. I've been thinking exactly the same. Gigs are definitely the stand-out part so far, but the meantime between them is not always that interesting. Bit more of youthly hijinks wouldn't be bad for a chance.
  6. Got till the title drop/OP and I'm kinda liking this. Don't know about the rest, but the music scenes surprised me with how engrossing and powerful they are. It's not easy trying to express the atmosphere of a music performance through text and BGM so I'm glad Deardrops nailed that for me. The characters are pretty interesting and cool, except Chika, who luckily hasn't shown up much after her horrible introduction. Most of the cast being (young)adults is also pretty nice. The start was pretty promising, so here's hoping the rest holds up too.
  7. Hell yes, NieR:Automata is the best game I've played in a while. Not only is it fun game on it's own to just play, but it's also really deep with it's story themes and actually utilizes the fact that it's a game to it's fullest potential. The amount of topic it touches is unbelievable and it gets better the deeper you dive in to it. At first I thought the writing was bit shallow, not bad but still. But in retrospect everything starts to fit together and you start to appreciate the minimalism, you could say, in context. I should play Automata again from the start and see how much more I can get out of it now, but at the same time I kinda don't, as I feel like I'm betraying myself in some extent towards the game. Not going to explain more because of spoilers!, but Automata is fantastic at making messages through it's mechanics. And as it touches so many themes (like really, I've heard people saying that NieR:Automata is game about everything in life, and it's not necessarily wrong) there's bound to one that touches you on a personal level, or you find something about yourself. I know I did, and I wish I could talk more about, but... Maybe later. NieR:Automata is the kind of game that, if it really clicks with you it won't leave your mind and you just keep constantly thinking about it. And yeah, the music is fantastic. I might have been mashing F5 on iTunes impatiently waiting for the release of the Original Soundtrack. Very heartily recommend!
  8. Totally! The previous reading clubs had some really cool discussions (while it lasted) and were tons of fun. It also happens that I'm not going to be as unreasonably busy anymore and I've been kind of itching to get back to reading VNs, so this is good chance as any. If needed I would gladly help brainstorming and coming up with themes or ideas.
  9. Thanks! I kinda found my love for books again through Japanese novels and LNs, and lately I've been spending more time reading books than on games or VNs. I still need to figure out some place (other than my twitter) to post impressions and spread the joy, but in a way these "normal" books are way more niche than even VNs if you interact with the western world, so quite uncertain what to do.
  10. Yeah, SeaBed is gem, one the best VNs I read last year. It's pretty hard to categorize or even explain properly, but SeaBed is a cool exercise in psychology and very atmospheric story. A mystery, but not really. Adults living with their problems. And even though the game is Yuri that's never the focus. In fact if someone were to pick the game just expecting yuri they would probably be disappointed. (Unless they'd fell for the it's other wonderful qualities) But that said, even though I really took a liking to it I can see that SeaBed is not really for everyone. Some might find the dreamy, diary-like narration boring, but for those looking something different, little unusual SeaBed can be an amazing experience.
  11. Got some more LNs and "real" novels as a late Christmas present for myself
  12. Like last year I voted for more Liar-soft games. Fairytale Requiem being fairly recent is not totally impossible for them and Hikari no Valusia is the next logical step if Mangagamer decides to work on more Steampunk games after Sona-Nyl. (Gahkthun fan-disk isn't bad choice either, but I rather have the main games first) And then a stellar doujin VN in form of SeaBed for good balance, not that I actually think it's going happen, but one can always hope.
  13. It's unbelievable how on point MGS2 is, especially now when it's more relevant than ever. What a great game.
  14. Spent the last week playing through Metal Gear Solid 1, 2, and 3, something I've been meaning to do ever since I played Metal Gear Rising and took a liking to the crazy world and story telling. If I had played MGS1 when I was smaller I'm pretty sure that would have been a mind blowing experience. Sure, the graphics are really rough, but man. Frosty breath effects, lighting, the atmosphere... I can't even imagine what people thought when playing that in 1998. Too bad the gameplay hasn't aged that well. It's clunky and more often than not Snake gets stuck in the surroundings rather than doing what you want him to do, but luckily the game is paced really well with segments of different gameplay. The boss battles especially are pretty cool. But the best part of the game is the story. I love how it manages to create such cohesive narrative combining serious and silliness, conspiracy theories and real nuclear politics, gene manipulation and super soldiers. Not to mention the titular Metal Gear. Codec conversations and numerous cut scenes present the story really well. All the twists and intrigue kept hooked till the end. MGS2 made some much needed improvements to the gameplay. Now it actually felt like a proper sneaking game, but at the same time these improvements made the already annoying fixed camera even more unbearable. There's nothing more annoying than failing a perfect infiltration because an enemy shows up from a place you can't even see or when camera transition fucks up your movement. But luckily the story is once again really interesting, so the little frustrations weren't that much of a problem. First thing I noticed in MGS3 was that it's actually fun to just play. 3D camera makes moving around much less of hassle and now it feels you like you are actually in control; getting caught is only a result of your own mistakes. I personally found the jungle more interesting location as well, the methods of approaching objectives are more varied and that's only a good thing. The Sniper duel boss battle demonstrates this especially well and was one of my favorite moments of the game as a result. The story was as good as in the others and the Cold War setting was nice change of pace. And Paramedic is the best Codec contact ever! In conclusion: MGS games are cool, why didn't I play them earlier?