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Clephas

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Clephas last won the day on January 13

Clephas had the most liked content!

About Clephas

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    Infinite Stomach
  • Birthday 02/24/1982

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    http://clephasstomach.blogspot.com/?zx=719f8f42705b40c5

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    Male
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    ERROR, ERROR, FAILURE TO OBTAIN CONCLUSIVE DATA
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    VNs, anthropology, writing, reading, translation, anime, video games, sharp things, firearms
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  1. What is your favourite VN store?

    Getchu.com when I can get dl copies from them, dlsite for older games.
  2. Guys, I finally made a twitter

    Twitter is evil. Immediately erase it so that you can escape the chains of the monster that is big social media corporations.
  3. After ten years playing VNs, you would think I would have completely lost faith in them by now, especially considering just how many I've played (744 not counting most of the nukige, replays and incomplete/dropped ones). Most VNs that aren't nukige are SOL-fests that exist solely to promote nostalgic fantasies about life in high school and getting into bishoujos' pants... not that that is an entirely horrible goal, but it isn't something I want to see five hundred times over. The romance is usually puerile and has no relation to reality, the characters have all their hard edges filed away by the needs of the archetype, and drama is used solely to add 'spice' (like one sprinkle of pumpkin spice, not cracked red pepper) to an otherwise endlessly sweet and bland recipe. So how is it that someone who has experienced that much essentially boring and pointless repetition of the same scenarios able to continue to enjoy VNs, even if he can't stand meaningless SOL anymore? At one time, it was a sense of duty, a belief that I was doing the community good by digging gems out of the piles of crap that are the SOL genre. I also had a sense of pride that I made an effort of objectivity that I have literally seen no one else attempt. I played games no one else bothered with because they didn't have the time or patience, and I did it because I thought someone looking at the games would want to know what they were getting into. I paid a price in a growing sense of bitterness, of boredom, and of a sense that I was forgetting the reason why I began to read fiction in the first place. I paid a price in people continually being trolls and trying to draw me into fights over my opinions on these games. I had people start reddits and send me pms being sympathetic about the very conversations they'd started (yes that happens). I also had people who respected what I was doing, and I knew there were people in the community who benefited from the fact that I was doing it. I watched VNs I had pushed get localizations and fantls (usually to my surprise), and I saw others that I had labeled as mediocre get hyped to a ridiculous degree. I tried to get other people to help with what I was doing, only to find that, without a reading speed similar to mine, it was too much of a burden on their lives and ate up the time to read the VNs they wanted to read. The bad generally outweighed the good immensely while I was doing VN of the Month, and even after, I found that the after-effects of my years of playing games I wasn't interested in personally had left me with scars I was unable to feel while my sense of duty was keeping me going. However, I can say that I still haven't given up on VNs. Why? The reason is ridiculously simple and at the same time profound (at least to me). I love the medium. For someone who likes an experience that combines the reading, visual input, and music without the need for a lot of input from the one experiencing it, VNs provide a unique storytelling experience. Books are great for the imagination and can send our souls exploring across landscapes that exist only in our own minds, but VNs provide a more filled-out framework for those who don't necessarily have the imagination to fill in all the gaps on their own, without rotting the imagination to the degree manga and anime do. I've been able to get people who had trouble reading books into VNs, then led them straight back to books and opened the world of imagination to them. I've seen people who had begun to feel the otaku community offered nothing more to them come alive again after playing a chuunige or a charage. I've picked up a random moe-looking VN and found a deep and compelling story that remains within me dozens of times. In the end, it is moments, experiences like that that keep me coming back, believing in the possibilities of VNs even now. It is the desire to find more such experiences that keeps me looking at new releases each month, and it is the belief that those experiences will never entirely vanish that keeps me from condemning the industry as a whole for the way it sabotages itself at times.
  4. Romance VN with poetical and good quote MC

    Ou no Mimi ni wa Todokanai's protagonist is articulate and intelligent. The girls all have good reasons for falling for him (mostly because he is all-around capable and clear-thinking, though he generally fakes being lazy during the day). Tsuisou no Augment is another good choice, though the protagonist is something of a chatterbox (internally and externally). The heroines definitely have solid reasons for falling for him, but the drama in the heroine paths is pretty gritty, so be prepared. Semiramis no Tenbin is another one where the protagonist is intelligent and tends to be decent at articulating his thoughts. Honestly, this one might give you some trouble, because, while the heroines have good reasons for falling for him (except Sunao, who I suggest you skip for the sake of your mental health), the paths several of the heroines take to get to that point are pretty twisted and warped. I will warn you that some of Semiramis's characters tend to have extremely cynical outlooks when it comes to romance, and some of the events can lead to cynicism when it comes to romance. Ojou-sama no Hanbun wa Ren'ai de Dekiteimasu has a great protagonist from your point of view, and it fulfills the latter condition (even if the main heroine's reason is a bit twisted and wrapped up in other emotions). However, I need to warn you in advance that he sleeps around a lot and can be amoral in the pursuit of his goals, so, despite the title, don't expect a pure SOL game. I know you said you don't like traps, but I went ahead and mentioned this one. Campus's Uso series. Mmm... the protagonist in this one, because of his hangups involving lies, is a careful and thoughtful speaker. At the same time, the heroines fall for him for solid but varied reasons, usually involving their personal hangups. Note: Because of the nature of finding heroines that actually have good reasons for falling for the protagonist, most charage are automatically knocked out of the running, lol. I'm not including ones where the sole reasons the heroine likes him is because they are osananajimi or because he sits next to them in class or some BS like that. Also, I'm avoiding ones where 'love at first sight' is an issue. For that matter, where there is an imouto who just blindly loves her oniichan.
  5. Romance VN with poetical and good quote MC

    It's not a primarily romance VN, but Narita Shinri in Hello Lady is about as poetic as you can get for a protagonist. The girls fight falling in love with him, but they generally have good reason for it (with the possible exception of Eru). Otome ga Tsumugu Koi no Canvas... the protagonist is articulate, and the heroines have good reasons for falling for him. However, he is also a trap. Tenshi no Hane o Fumanaide... The heroines generally have a good reason for falling for him, and he is pretty articulate. However, yet again, he is a trap. (for some reason, trap protagonists in mostly serious games tend to be more articulate than the average protagonist, probably because they have to take care with their speech) Edit: tbh, most straight SOL game protagonists just aren't articulate... lots of airheads and barely human people. Tsukommi protagonists are more likely to be articulate, but those were the three I thought of off the top of my head.
  6. When does Dies Irae get good?

    tbh, Kasumi is just unlikable from a chuunige-reader's point of view.
  7. When does Dies Irae get good?

    One thing with Dies Irae - and indeed a significant proportion of chuunige in general - is that the antagonists can have a tendency to overwhelm the protagonist's qualities. Ren has a few good points, but when it comes down to it, he is essentially the ultimate version of the type that 'just wants to return to normal life' and Kasumi is Victim A. For this reason, I skipped Kasumi's route entirely the first time I played Dies Irae and only reluctantly played it the second time. Reinhardt, on the other hand, is a grand character who, for all that he is very obviously evil, is also glorious in his own way. Mercurius, for all his evil, obviously loves Marie, even if he shows it in a really screwy way. The fact is, you have to see Kasumi as a symbol rather than a character, when it comes down to it, since her character is a fairly standard osananajimi type. Masada generally lavishes his full skills on descriptions of his villains/antagonists' internal qualities, their motivations, their pasts, etc. He actually seems to prefer the villainous characters over the 'good guys', as is shown in Paradise Lost, where everyone is evil to one degree or another, with the possible exception of Riliel (though this is only in the sense that she isn't malicious, not that she doesn't kill people). Lyle, the protagonist of Paradise Lost, is about as evil as they get, and most of the characters of Kajiri Kamui are also amoral or have a very strong dark side. This can also be seen in Senshinkan, where the protagonist and his closest friends were so much more boring than the antagonists and side-characters (with the possible exception of the main heroine, who has a really wonderfully twisted personality). Honestly, I just recommend you play the game through, then think on whether you liked the characters or not, since almost nobody is going to like Ren based on the events of Kasumi's path or the common route (he spends way too much time escaping from reality). Edit: Honestly, I've never met anyone who loved Dies Irae based on Ren or Kasumi. Most people just liked the antagonists and other heroines... or the writing and plot. I personally am fond of Ren, but, except for his weird hangups (the biggest of which is the one that defines his power), his desires are fairly standard for an early-era chuunige protagonist. The main reason you'll almost never see the untranslated readers criticize Dies Irae is because only chuunige-lovers ever play Dies Irae in Japanese. The game is as well-written as it gets, and the presentation is first-class, with great opposition characters. I can guarantee you that most of them think of the antagonists and the heroines first when they look back at the game, and Ren is probably an afterthought (except for the coupling with Rusalka, of course, since that was hugely popular). The sheer difficulty level of Dies Irae in Japanese meant that only people with the level of Japanese knowledge to be able to enjoy the first-class writing ever played the game in the first place, and generally only chuunige readers had that level of understanding. I have declined to comment on the recent discussions on whether Dies Irae is 'good' or not because, regardless of what I say in that matter, it will end up being disregarded because I am a chuunige-addict and a player of untranslated games. One thing that I should probably mention about my initial experience with Dies Irae was that, until I got through Marie's path, I experienced a great deal of frustration with the game and Ren and Kasumi. I have mentioned this in some of my blog posts, but I personally believe that Victim A type heroines should never be present in chuunige, meaning that, even though I understand her role in the game as a symbol of everyday life/what Ren wants from life, I still loathed Kasumi's presence in the game. For this reason, I've actually advocated in the past for skipping Kasumi's route entirely, since it doesn't add a whole lot to the story in comparison to Kei's route, which is actually a better intro in a lot of ways (Kei being a better heroine in general). I had to actually finish Marie's path before I was ready to like Ren as a character, and I liked him even more after Rea's path.
  8. What were the worst vn's of 2018?

    Chuuni Hime no Teikoku
  9. Random VN: Paradise Lost

    Paradise Lost was the first game in Masada's/Light's 'Shinza series (Paradise Lost>Dies Irae>Kajiri Kamui Kagura). For the sake of those who read Dies Irae but still don't understand how this universe/setting works, I'll explain it in a spoiler box at the end of the post. Paradise Lost is based in the ruins of a city once called Sodom, now the Quarantine City, a city full of poisonous miasma that causes death and mutation in its inhabitants, a city sealed from the outside world by an impenetrable barrier, a city where Darwinism is the only law. All the denizens of that city are beasts, monsters who combine human cruelty with the lack of restraint of an animal. In that city, a man, sometimes named Lyle, at others Nacht, and at yet others Death Scythe, walks the streets of the darkest, most toxic area of the city, stained with the blood of those unfortunate enough to encounter him. That's my intro to one of Paradise Lost's two protagonists, Lyle. In a city where everyone is out for themselves, with no pretense of anything else, Lyle is a living legend, a monster who kills simply because he can, because he feels like it. Always at war with his even more violent alternative ego, Nacht, he searches for a past lost so long ago that it was forgotten by time itself. Frozen in place for years, time begins to move forward when he encounters the angel Ririel deep in the depths of the Dead Zone. The other protagonist, Knowe Christ, is a bit more comprehensible from the average human perspective. He is a young man who is on the lowest rung of the Quarantine City's societal ladder. Born with defects that make a life of violence impossible for him, he supports his adopted little sister Sophie by selling drugs and being a 'body chopper', selling his own body parts for enough money to feed them both. He loves Sophie dearly, and she is the only thing keeping him sane in the abyss that is that city. Paradise Lost is, like all Masada games, over the top and pretty much a perfect example of epic chuunige style (as opposed to the standard types, which are less melodramatic and grand in scale). In some ways, this game avoids everything that Masada normally does poorly (namely slice-of-life) entirely. It is pure story from beginning to end. There is no conflict between daily life and the darker struggle, because the struggle is merely an extension of that daily life. Both protagonists are dark by nature, though Knowe can be pretty frustrating for his surprising naivete (understandable, since he is a weakling by the standards of the city). This game has a lot of great fights and slaughter, and the actual story is pretty interesting. Unfortunately, the visuals are dated (though still pretty cool) and the protagonists aren't voiced, both of which are negatives for a chuunige (you would have thought Light would have fixed that when they re-released the game). There is only one truly good person in this entire VN (Ririel), and most of the characters in the game would be considered to be monsters by our moral standards. Both inside and outside of the city the world is a huge dystopia, with merely the vector differing. This game uses a lot of Christian apocrypha (as should be obvious, considering that Ririel is an angel) in the setting, but it is done in a way that should be pretty offensive to most Christians, lol (seriously, I don't think that Masada could have so thoroughly designed a blasphemous work even if he'd done so intentionally). While there are six endings to the game, it should be noted that there are only two possible overall outcomes, with the only differences between them being whether the endings are focused on Knowe's side (and one of his two heroines) or Lyle's side. Basically, the essential difference between the endings is determined by whether the antagonist succeeds or fails in his main goal (ironically, the antagonist succeeding creates the 'good' endings). Overall, this game is a great chuunige... but anyone who doesn't like chuunige won't like it, because there is literally nothing but chuunige content in this game.
  10. VNs about royal family feud.

    There are only two paths in the game, one is the true/harem path, the other the joke path. No, there isn't as much SOL as Tiny Dungeon.
  11. Semi-specific Open Request

    Semiramis no Tenbin Hatsuru Koto naki Mirai Yori Hyper→Highspeed→Genius Komorebi no Nostalgica
  12. Easy to read Japanese visual novels

    Level two of my list is my 'still readable but has literary/more difficult Japanese', so I only suggest that for people who learn better by challenging themselves a bit or those who feel they've gained confidence from reading level one VNs.
  13. It takes a lot of energy to read things you aren't naturally inclined to like. Toward the end, it was worse than reading Dickens in high school at times. As for Sakura no Uta... I've already made my opinion (key word being 'opinion') on the game in particular and SCA-ji's works in general clear.
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