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  1. Tap It Games presents to you our project - Perseverance, visual novel about survival & redemption ABOUT Release date: AVAILABLE NOW! Screensize: 1920x1080 Length: 20,000 words Genre: Adventure, Horror, Mystery, Drama Rating: 17+ for Violence MAIN GAME FEATURES PLAY At your own pace IMMERSE yourself in a gripping story EXPERIENCE the first installment of a larger plot CHOOSE and create your own version of Jack UNLOCK dozen Steam Achievements STORY BEHIND THE PROJECT Perseverance is a horror & drama visual novel about survival and redemption. The idea for the project came back in 2011. First works were made, such as the outline of the story and first concept art for characters. Unfortunately, the project went into a drawer for many years. The reason behind it was our focus on developing other games, such as 9 Clues and 9 Clues 2. Fortunately, the project survived and was 'resurrected' by at the end of 2017. We approached to the Perseverance with new energy and fresh look. Our aim was to give players a gripping story and show them the drama of individuals in the face of terrifying events. As we decided to make Perseverance an episodic production, we would like to give you some insight of what to expect from the story in Perseverance: Part 1. SYNOPSIS In Part 1 you play as Jack Cutter, a father who is struggling to keep his family together. He's a ‘go-to' guy in his hometown of Grey Ville. On the surface Grey Ville looks like a peaceful city, but research conducted in a nearby military base gives the town a mysterious aura. Residents prefer to stay away from it, however, they love to speculate on what's going on there. Things take an unexpected turn and the area is quarantined. Meanwhile, a mysterious woman is after a fugitive. Her superiors expect her to fulfill her orders as usual. But they are not telling her everything. The person she's after is more than what she appears to be. Soon both Jack and the mystery agent will find themselves in a middle of a crisis that will change them forever. LINKS TRY OUT THE DEMO TEASER VNDB INDIEDB WEBSITE TWITTER FACEBOOK INSTAGRAM QUESTIONS 1.What do you think about the story/setting so far? 2.Any comments or questions?:)
  2. We are happy to introduce Lisistrata, an unforgiving and unconventional RPG-Visual Novel hybrid that elevates the importance of Tactics, Choices, Character Progression and Resource Management. Immersed in an ancient Greece setting, you will recruit, train and lead a team of Athens’ young girls through battles, challenges, critical choices and beyond. It will be up to you to organize an effective rebellion against every man of Athens. It will be your responsibility to stop a war that has been endured for decades. Once inside the Acropolis everything will be in your hands. Choose different skills, improve buildings, elaborate new tactics, betray, seduce, be a diplomat or a warrior. The game (and its characters) will be shaped entirely by you. Inspired by Aristophanes’ great work Also known as the “Father of Comedy” and “The Prince of Ancient Comedy”, Aristophanes lived between 446 - 386 BC and inspired thousands of people in ancient Greece. We would like to do the same by bringing his legendary work back to life and expanding upon its original linearity while still remaining faithful to the source. “I’ve had enough of these wars!! Enough! We can not keep living like this!” “I'm tired to be neglected by my husband!! His sword will not warm his bed for sure! I've made up my mind: Starting from now we say no more! We shall strike!" “If they won’t listen to us, they will sleep alone from now on. It will be a torture for them!!” And so every woman in Athens left their home and took the Acropolis - the heart of the city, as well as the place where the most important resources are held. They decided to offer no more company or affection whatsoever to those man who have been so busy making war. Finding the means and forcing them to declare peace is your objective… ... but managing the Acropolis and your group at the same time while keeping the morale high, won’t be an easy task. Unlock new abilities, forge your character, make the Acropolis a safer place and assemble your team! Level up and make your build unique During the game you will be able to choose different abilities by gaining experience and leveling up your character. Feel free to choose what you like based on your playstyle, there is no best way to beat the game. 34 Skills gathered in 4 different branches. - Athletics - Intelligence - Charisma - Luck Of course it won’t be possible to unlock them all. Choosing your specialties and making decisions will be incredibly important and it will also increase the game replayability. (the image has been drastically reduced so it lost a big chunk of its original quality, sorry for that) Build the Acropolis Better walls, easier access to water or maybe earning the favor of the Gods? Everything counts! But consider… It will take time, which you won’t be able to spend to acquire new skills. Hmm, decisions, decisions… Every time you level up and/or between chapters the game will give you the following option: What shall we do? What you decide to do it's up to you. A better Acropolis will mean a better defense against incursions, better morale for your heroines and other buffs. There is a lot to build but those kind of improvements are designed to make the general environment a better place for you. On the other side, skills bring more specific bonuses. Of course the angry men and the soldiers will not remain idle for long. They didn’t like Lisistrata’s little plan one bit and they will do everything in their power to sabotage your rebellion. They will strike back quickly and it will be quite challenging to survive. Your Skills under a magnifying glass Everything you do, every path you take, every decision you make will present the player with small challenges to overcome: Skill checks. On a successful skill check the player may acquire various advantages that will help the game progression in general; upon a failed skill check the consequences may vary from minor to catastrophic and they may be suffered immediately or later in the game. Therefore, it’s not advisable to Swim if your character has not yet unlocked that ability, you may regret this... Death in this game is permanent. Turn Based Combat Strategize with party order, party composition, and unlocked skills against a huge variety of enemies. When diplomacy fails, it’s time to put your abilities to good use! Each one of our heroines have their own strengths and weaknesses so be careful and evaluate the situation very carefully before choosing who to bring with you in combat. Managing a good mix of abilities is the key to victory. Also we've added some modern RPG concepts on top of this structure; these include AoEs, DoTs, grapples and combos, creating a tactical battle full of depth. Who will oppose you... Our heroines! More characters to come! Also our game will feature voice acting and handmade frame by frame animations. Like some old anime we decided to refrain from using automatic lip sync and blinking. Here is the result: Thanks for reading so far! We are a young indie studio but this is not our first Visual Novel! We are always looking for new ways to improve so this time we decided to be as much open as possible towards the community. We learned from past experiences that getting some honest feedback is the most important part and this time we will apply this to the letter. - What do you think about our project in general? - Do you like our skill system and the possibility to build your character as you like? - Do you believe the RPG-VN mix could work? - Is there anything you would change or improve? We are eager to work with you guys and keep discussing with you about this project. This is our most ambitious work and we are very passionate about it, we really want to create something that will not be forgotten after a week... at least we hope so! =) We are on Kickstarter! https://www.kickstarter.com/projects/2044603064/lisistrata For daily updates check out our Twitter! https://twitter.com/NeoclassicGames If you don't use twitter so much, we have just created a Facebook page. (it's literally brand new). https://www.facebook.com/neoclassicgames/ Thanks and have a great day!
  3. RockTheClockGaming, an independent game company of two, Caty Herndon and Marty Duff, presents to you, its first game, The Cold Case of Noella Bejerot! We've been working hard at this game for almost 2 years now and we're still not done! So please keep in mind that everything you see here may change in the future. The Cold Case of Noella Bejerot, is an exciting point and click adventure game where you search for clues, question witnesses, and put together the facts to figure out who dun it! In addition to this, it is also a visual novel with a rich story driven by the ever optimistic protagonist Grace Sinclair! Available for PC, Linux, and Mac. Download here!!! Please Support Us Here: Kickstarter Trailer Synopsis Grace Sinclair is a less than stellar student. In fact, she’s flunked out of her high school at 20 years old! That’s not even the worst of her problems. When she gets home later that day, her dad kicks her out! Now starving and homeless, our hero bravely steals a snack from the convenience store on the other side of town. Just then, a masked man comes in! He holds up the store, waving a gun around and demands for all the money in the register or there’ll be consequences.The police show up and out of luck, Grace is able to help them find out the identity of the robber. The head detective, Delilah Araceli, is so impressed she offers Grace a job. Feeling that this may be her chance to make a true difference in the world, she accepts the job! The only problem is, Grace does NOT have good reasoning skills and on top of that has a condition where she faints at the sight of blood! As you progress through the story, it’s up to Grace to solve cases from homicide to domestic abuse to the legends of the mysterious and murderous serial killer known only as “The Banshee”. All while she’s hiding her secret from her quirky co-workers, who I remind you are DETECTIVES, or else she’ll end up back on the streets! She’ll have to solve her hardest case yet when she faces, The Cold Case of Noella Bejerot. Here's what other people thought of our game when they play tested it! Characters Grace Sinclair Very optimistic, caring, and naive. She’s terrible at English (held back twice because of reading problems and started school a year late). Absolutely, adores her dad and takes care of him when he has episodes of intense depression. Faints at the sight of blood. Lem Yasui Very perceptive and sarcastic. He finds others in awkward or uncomfortable situations funny, and takes great enjoyment in placing them there though he’d never do anything to cause others harm. Has a lot of confidence and this can sometimes lead him to do odd things that he is convinced is normal such as ride elevators with his back turned to the door. He is also not very good at expressing his feelings or hearing feelings from others and can be rightly classified as a tsundere. Delilah Araceli Smart, clever, beautiful, and kind. Though she is intelligent and fun to be around, she is unaware of these qualities and as a result is self doubting and socially awkward. She believes that using the younger generation’s lingo will make her seem younger and more attractive but often comes off as trying too hard. George Poppell Family-oriented, can’t talk enough about his kids. Even carries around their sonograms and birth certificates. He’s not very social, and usually declares dramatic statements incorrectly when excited. For example, when he proposed to his wife, he told her he was having heart failure. When she insisted on bringing him to the hospital, he frantically apologized and said he meant that she had stolen his heart and he wanted to spend the rest of his life with her. Bernard Bejerot At his job, Bernard is very enthusiastic and no rule is too small to break. Off the clock, he is very endearing and kind. He cries at every movie where a county law is broken. He can’t get angry without tearing up and sincerely believes world peace can be achieved. Game Mechanics Finding Clues The Cold Case of Noella Bejerot isn't about clicking everything on the screen hoping you'll find everything. When you search for clues, everything that Grace thinks is important to the case will light up! This is done when you scroll your mouse over an important item. Everything you find is kept in the little evidence folder in the top left corner. Blood Meter Not all evidence is pretty. Sometimes they're covered in blood! Since Grace faints at the sight of blood, she can only look at 4 bloody items before passing out! It's up to you to decide which pieces of evidence will help your case or drive you around in circles! Don't worry though, the game will ask you whether or not you want to look at an item if it has blood on it. Questioning Witnesses Questioning witnesses is an important way to find clues and catch the villain! If you play good cop, some witnesses may feel comfortable opening up to you, but other witnesses will use it as a chance to take advantage of you and completely ignore your questions! If you play bad cop, some witnesses may feel scared and completely gush all the juicy details of the case! But! Other witnesses will get offended and not want to speak with you! It's up to you to figure out what kind of personality your witness has and what kinds of things you'll have to say to make them talk! If you don’t get any information out of your witness, the case will be that much harder to solve! Please support us here! Our Development Blog: https://thecoldcaseofnoellabejerot.wordpress.com Our free demo comes out this December so please follow us here so you don't miss its big release! Twitter: https://twitter.com/CCNBdev Facebook: https://www.facebook.com/TCCNB/
  4. Hello! We prepared the first localization of the alpha version of our new game. This game is a genre of visual novell - clicker - dating simulator. We look forward to your feedback and ideas! The main heroine is tsundere; so be careful... Thank you ) Alpha version (Android): https://drive.google.com/file/d/1j3-yuy8_TPTeg7ih3q2Zwvm-BvzrIw7A/view Twitter: https://twitter.com/sugoi_studio
  5. "My name is Guywood Thrilegs, and I want to be a pirate" Join us to discover the secrets of the Caribbean islands, the stories of brave pirates, wise advices of the voodoo maiden, great deeds ... Well, and above all, of drunks drinking grog and, yes, beautiful women! Video Trailer: More than 400 3D FullHD images. Dozens of animations. Game available in English and Spanish. Four full H events. https://discord.gg/MAcgjJY https://www.patreon.com/GrogsDevs
  6. Panzer Hearts is a visual novel filled with romance and adventure. The setting is an alternative WW2 where the Third Reich is replaced with a war mongering “Empire” that is terrorizing its neighbors. The Empire has been in existence for a long time and it’s architecture and mythology combine European and ancient Egyptian themes into a unique concoction. The young men and women born and raised in the Empire see the war of aggression as justified. In our protagonist’s case, a chain of events and a cry from his past make him question his loyalty and his side on the conflict. The game contains a minigame where the player gets to build WW2 tanks. In Panzer Hearts you take the role of a young soldier, Bastian. Wounded in battle, Bastian gets a second chance to serve the Empire in a factory producing tanks. Some of the people in the factory are linked to Bastian’s past and some to his future. They say love is blind, but in this case love and where it leads our young protagonist can completely change his future and the course of the war. Progress 78/100 % We are developing our character art from Western Cartoon style to Anime style! Otherwise the game is pretty closed to finished! Staff or Team Members We are three friens from Helsinki, Finland (Europe). Also we have support members all over the world (U.S.A, Brazil, Russia...). Please consider helping us on social media. It would help tremendously! <3 Facebook: https://www.facebook.com/panzerhearts/ Tube: https://www.youtube.com/channel/UC3LM74CiiWragQduYU-OEbA Instagram: https://www.instagram.com/panzerhearts/ Twitter: https://twitter.com/PanzerHearts <3 THANK YOU FOR YOUR INTEREST in Panzer Hearts! <
  7. Hello everyone. I have just updated my kickstarter campaign by adding a link to the demo (just the first few scenes). Please be aware that the music is just a temp track for the moment. Thank you for your patience. I hope you find it of interest. If there are any issues please let me know. I'll try to fix it as soon as possible. Thank you again. Joel Portillo Yelth+Zhana (Prologue: Dawn of Descent) KS yelthzhana01.zip Deep within the jungles of Mesoamerica, sometime after the Spanish Conquistadors established a foothold in the New World, a young man bent on vengeance accidentally calls down an evil as old as the universe itself. The consequences are not his alone to bear. Gameplay Yelth + Zhana is a visual novel. Similar to the adventure books of the 70s and 80s, the player is given an opportunity to interact with the story by choosing a path for the protagonist to follow. The path can lead to a "good", "bad" or "neutral" ending. Depending on the ending, the story may or may not continue onward. The ultimate goal for any player and completest is to discover all the endings. Game Art
  8. Hello everyone We are a new indie game development studio that is launching a Kickstarter for our first visual novel: Analog Fantasy! Please check it out here: [link] This is a small preview of what the characters will look like: Some of the game art: More information and images can be found on the campaign page: [link] We'd be happy to answer any questions here !
  9. KICKSTARTER | WEBSITE | TWITTER | ITCH.IO | FACEBOOK | INSTAGRAM | TUMBLR | LEMMASOFT Update #10: Mysteries and Science Fiction in A Near Dawn Our KickStarter wrapped at 76% ~ We didn't quite reach our goal. It will be nice to take a little break and reflect on things. You can download the full Prologue for A Near Dawn FREE on Itch.io (Russian Version available, as well) / Steam / GooglePlay (Android Version) A Near Dawn is a visual adventure created by Leonid Pilchin. It is the first commercial project from Far-off Daydream Games. A Near Dawn is an enjoyable yet devastating psychological thriller with amusing highs, gut-wrenching crashes, and mature themes. While grounded in reality, supernatural and science fiction elements will unfold as the story progresses. The opening sees our main character - Seattle-based attorney Sam Nichols - who seems to be experiencing disturbing psychological difficulties, exposed to progressively dire circumstances that threaten to unravel his reality and destroy those closest to him. Haunted by personal demons, with your law firm struggling and on the brink of collapse, you take the helm on an important new case involving a ruthless multinational corporation, defended by some of the vilest people you ever had the misfortune of knowing. The odds already seem stacked against you, but you will soon learn that things are not as they appear, as a deeper conspiracy begins to emerge. Where will you end up if you keep untangling the threads? You must be brave to uncover the truth. This project is an interactive visual novel adventure featuring: Beautiful artwork and animations rendered in 1080p Immersive cinematics with some frame-by-frame animation Original music composed for the game Full voice audio provided by some very talented actors Puzzles to solve - the flow of this game is inspired by traditional adventure games Dynamic decisions that alter the course of your interactions with others - rewards or consequences for your actions Psychological tension - the main character has a darker personality who will come to the surface if you feed that darkness Multiple endings - there is one true ending, but your successes or failures can take you off course Episodic narrative - This is a full game, but it is part of an ambitious project with a far-reaching storyline The plot will not progress without you, you are in control of the main character's actions at every turn. You will explore your environment and speak to other characters to learn about what is happening and what must be done. A key concept of this game was to give as much freedom and put as much detail into the content of the story as could be managed, as such you will have the option to skip important elements of the game not necessary for advancing the main plot if your character chooses to ignore them or fails to explore them. At the same time, you will not be able to move forward without resolving issues necessary for advancing the story along. In fair Seattle, where we lay our scene. We're getting close to finishing art for the opening! The neighborhood diner near your workplace. Our story begins here with a chat between two of our protagonists over a lunch that goes terribly wrong. Where, oh where could this be? Writing - Leonid Pilchin Character Art & Animation - Leonid Pilchin Background Art & UI - Alexander Kaloyan Programming - Leonid Pilchin Music - Soundicate 1. What do you think about the concept? 2. What are your impressions of the characters and story? Who is your favorite? 3. How do you like the art style? 4. Are you interested in playing this game? 5. Would you support this project on KickStarter? Follow us here: WEBSITE | TWITTER | ITCH.IO | FACEBOOK | INSTAGRAM | TUMBLR Let us know what you think and wish us luck!
  10. Hey everyone! I made a post here a while back about a Kinetic Visual Novel series I'm working on called Viridescent Dragon. A few days ago I released the third chapter of my visual novel on itch.io, gamejolt and indiedb. I used Ren'py and it's available on Windows, Mac, Linux and Android devices. Official Website: http://viridescentdragon.weebly.com/ Here's the general story: After waking up in a forest, meet Charlotte, the smack-talking, amnesic dragon girl who travels with her friends on a quest to regain her memories... Who is she and where did she really come from? The journey won't be easy, as she will have to conquer many obstacles and find out the hidden truths about the world she travels through, the friends she makes, the reigning monarchs, and the deities that are worshiped... Thank you very much for checking out my game! Please be sure to leave feedback as I would love to hear from you! Also be sure to share with your friends!
  11. Risqué Vice is an adult game about Rebecca and her journey to become a successful girl and (hopefully) pay the rent. Rebecca - or Becca, if you prefer - will start as a hot humble girl and with your help, she'll become a true star of the porn industry! ~ Start from the bottom: build your destiny. From a broke girl to a Porn Industry's Diva. ~ A journey-driven adventure with arcade aspects. ~ 3D rendered scenes with post-processing to assure not only sexy but also creative and beautiful scenes. ~ Manage your own Porn Studio! ~ Gather materials for the artisan and she'll create everything you need for your studio! ~ Meet famous pornstars, such as Elisa Lan, Natasha Gray and Jewel Jetson! ~ Lots of fetishes! ~ And much more! Risqué Vice 0.1.3 for Windows Risqué Vice 0.1.0 for Mac If you honestly enjoy the game and also would like to support what I'm doing, please, consider supporting me on Patreon. There are some cool rewards there! Thanks a lot for making it possible, people! Yous truly, Langdon Alger
  12. Hey what is up guys! My name is Stone and i am a visual novel creator. Currently i am looking for a character design artist for our upcoming visual novel. We do Pay you per character design. If you are intrested please reply to this post or email me at [email protected] THANKS FOR READING!
  13. Hi there! I'm developing my first ever visual novel called The Cold Case of Noella Bejerot. It's a detective story about a girl named Grace Sinclair who gets kicked out of high school, kicked out of her house, and wanders the streets in search of a home. Things start to look up when she gets offered a job as a detective! The only problem is... how can a girl who faints at the sight of blood solve murder cases? If that sounds interesting, feel free to look at exclusive sneak peak into the actual writing of the game here: https://thecoldcaseofnoellabejerot.wordpress.com/2017/09/27/short-excerpt That's a pretty basic of the synopsis I have on the story. Here's a more detailed version of the story here: Grace Sinclair is a less than stellar student. In fact, she’s flunked out of her high school at 20 years old! That’s not even the worst of her problems. Her dad kicks her out, and now starving and homeless, our hero bravely steals a snack from the convenience store on the other side of town. Just then, a masked man comes in! He holds up the store, waving a gun around and demands for all the money in the register or there’ll be consequences.The police show up and out of luck, Grace is able to help them find out the identity of the robber. The head detective, Delilah Araceli, is so impressed she offers Grace a job. Feeling that this may be her chance to make a true difference in the world, she accepts the job! The only problem is, Grace does NOT have good reasoning skills and on top of that has a condition where she faints at the sight of blood! As you progress through the story, it’s up to Grace to solve cases from homicide to domestic abuse to the legends of the mysterious and murderous serial killer known only as “The Banshee”. All while she’s hiding her secret from her quirky co-workers, who I remind you are DETECTIVES, before she ends up back on the street! She’ll have to solve her hardest case yet when she faces, The Cold Case of Noella Bejerot. You'll meet some interesting characters that I will be posting about next week on my wordpress. I post a blog every Wednesday. Next Wednesday, is the start of character spotlights, so you won't want to miss it! Please feel free to check it out here: https://thecoldcaseofnoellabejerot.wordpress.com For more real time updates on the development of the game, I post them here: https://twitter.com/CCNBdev I would love to here feedback on your thoughts about the story! Our demo will be released late November/early December!
  14. OMEGA PATTERN The content of this post is available both in English and Spanish on http://www.patronomega.com GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. TEASER SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become an unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +6 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 6 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Sound Track: An OST that creates the perfect atmosphere in every situation. GALLERY INTRO VIDEO CG SAMPLE GAME SAMPLE DECISION SAMPLE IN-GAME MENU MAIN MENU SETTINGS DOWNLOAD If you use PC Windows, Mac or Linux, go to: If you use iPad or iPhone, go to: If you use Android, go to: Enjoy! QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website http://www.patronomega.com/en/#faq, but we will be glad to answer your questions on this forum too. You can even use the contact form of the website if you prefer it http://www.patronomega.com/en/#contact. FOLLOW US! Follow us on facebook and twitter and share our publications! http://www.facebook.com/patronomega http://www.twitter.com/patron_omega THANKS FOR YOUR SUPPORT!
  15. Hello, we are Broken Hammer Games. Our current project in development is: All is Fair in Dust and Air. VNdb: https://vndb.org/v21699 We are originally a fan team, turned indie developer who has a contract with Muse Games, the creators of Guns of Icarus. Our VN is based on the Guns of Icarus world. A steampunk/dieselpunk kind of world where airships are the main method of travel. Our story currently spans every nation faction within the world of Guns of Icarus and is expected to clock in past 700,000 word count. Being based within the world of Guns of Icarus, Dust and Air attempts to tell a story based on the pieces of lore that Muse has created. Their world lore is very open and vague, giving us plenty of room to flesh it out with this story. Our story is not canon, but it is within the realm of possibility and Muse could certainly choose to make some of it canon later. For more details you can check out our website: https://www.brokenhammergames.com or visit our IndieGoGo page: https://www.indiegogo.com/projects/all-is-fair-in-dust-and-air-visual-novel-anime/x/16780722#/ Our current progress is we are in active development on our initial neutral arc story. Between 40-50%. There is an alpha demo up here which offers the first day of that story: https://www.brokenhammergames.com/demo-download The story arcs are all finished in at least draft format. Edit passes are taking place in prep for production. Recruitment is open but we are looking only for serious people who are interested in long term commitments with the project. Most of us work day jobs or have college so we're understanding about limitations for workloads. But more than that, we seek people who will mesh well with our current team. Art styles/writing styles/etc. We want this project to be as much your project as it is ours. You can drop us a line at [email protected] . Most recruitment decisions will take place on conclusion of our IndieGoGo campaign. Thanks! SCREENSHOTS!
  16. (full video trailer coming soon) Download the free demo and delve straight into the adventure...! Kickstarter: Coming Soon! Capital punishment hasn't occurred in the United Kingdom since 1964, but, on the 15th March 2019, a colossal domestic terrorist attack on the state's most prestigious law school leaves the criminal legal system in chaos. With thousands of deaths, survivor Storm Sente, a mere 20-year-old law student, finds himself called to the bar to fulfil his premature duty. But as the so-called People's Movement for the Revival of Capital Punishment grows into an ever-larger, ever-present threat, the bar is by no means a safe place to be. With even the long-standing local police corruption rearing its ugly head, there's more to fight against than the cases themselves as friends become almost indistinguishable from enemies – the very future of law and order hangs in the balance, from forces both inside and out. Join Storm and investigate crime scenes, defend clients in court, achieve justice for the innocent and – with a bit of luck – uncover the truth of the fateful terrorist attack and the sprawling cult behind it. Acquittal: Induction™, the first instalment in a planned series, was born from inspiration from Capcom's Ace Attorney series and is in many ways a homage. Alternating between the investigation of criminal cases at the crime scene and the defence of clients in heated courtroom trials, it inherits its basic mechanics from the classic visual novel series, while taking and running with those core concepts. The game draws more inspiration from both British courtroom dramas and real-life cases, also adapting the genre to a format more befitting the PC/Steam platform, featuring updated, stylish graphics and new Sherlockian game mechanics (such as Testimony Analysis, Brainstorming and Concatenation) in the way of divergent thinking. These new game modes allow for logic and puzzle-solving like never seen before, moving from pointing out simple contradictions in testimonies to deducing complex facts and theories in order to fight your case and uncover the truth. Featuring a distinctive style, innovative gameplay mechanics and an epic story with a colourful cast of characters to match, Acquittal: Induction is comprised of five episodes, each longer and more challenging than the last. The 1st of these (The First Daybreak) is available to be sampled in the demo. The subsequent episodes will be released incrementally (as free updates included in the purchase) as development completes with funding. This law-drama adventure game will be available for PC, Mac and Linux, to be released on Steam. The first episode of Acquittal: Induction has been completed, of which the entire first half is available for free to download as the demo. With further funding, the remaining four episodes will be completed in turn and released incrementally, as updates to the original game. Releasing episodes in this pseudo-agile way ensures security for the project, allowing players to be able to download and start playing content as soon as it's ready, rather than waiting a potentially painfully long time until the entirety of the game is completed. In addition, we'll be launching on Steam in order to get the game released on one of the best and most powerful distribution platforms around, supporting cloud save services, achievements, and much more! Though produced, developed, programmed and written by Procella Games, a great number of hugely talented people have already contributed to the various elements going into the game: Composers |Caleb Cuzner · Sherrick Wiegel Arranger |Ryuno VFX artist |Lazcht (Stellar-Ø) Sound designer |Clea Leshlick (Stellar-Ø) Character artist |Daphne Robinson Character animator |David Fuentes Background/incidental artists |Badriel · Julian Seifert GUI/logo designer |Juan Mojica Videographer |WhiteCharisma Prototype concept artist |Nicole Aniceto Prototype character artist |Karl Rillera Prototype background/animation artist |Alexis Rillera Prototype GUI designer |Angel Wareman Not to mention the wide range of voice talent: Storm Sente |Austin Lee Matthews Sebastian Donovan |David J. Dixon Lizzy Harrison |Kira Buckland Charlie Lawrence |Corey Holland Howard Silberling |Joshua Tomar Terri Wonder |Kristyn Mass The graphical interfaces and sound design for the entire game have already been fully completed. The original soundtrack has been fully composed (available physically as a reward tier...!), while the tracks for the first episode have been fully mastered - funding will also complete mastering for the rest. Here's a sample of the orchestral/electronic soundtrack as composed by Caleb Cuzner/Sherrick Wiegel and arranged by Ryuno. Acquittal: Induction's sleek GUI was designed by Juan Mojica, allowing for streamlined organisation of collected evidence and personnel profiles, with the dynamic screen animations and stylish divergent thinking interfaces being designed by Lazcht of Stellar-Ø. As such, the majority of funding for the remainder of the game will go into producing more of the vibrant character designs and animations and stunning backgrounds. The backgrounds for the courtroom were designed based on real British Crown Courts, expertly brought to life by Badriel, with the colourful cast of characters vividly designed and realised by Daphne Robinson and fluently animated by David Fuentes. - - - - - I've always been interested in English criminal law, and have toyed around with the idea of bringing the magnificent British courtroom dramas into a collaboration with one of my favourite game series, Ace Attorney. I hope fans of Phoenix Wright, Britain, criminal law, visual novels and PC gaming can all come together and hopefully enjoy this exciting project! Please do check out the demo, share your feedback and comments, follow us on social media and help share with others! In particular, liking us on Facebook and/or following us on Twitter is by far the best way to stay up-to-date with all the incoming news.
  17. Summary: One day, the face of the Earth was changed permanently when it came into contact with a mysterious force known as the “Alpha Nebula”. With it, humans developed various unexplainable abilities, and divided themselves based on those traits. The main factions include: The Tonitrui, the Excedente, the Praecantator, the Permuto, and the Northmanni. All have their own set of unique abilities that came with infamous Alpha Nebula collision, with the exception of the Northmanni who remain largely unchanged. Among these races however, existed a special group of people who managed to retain all the other race’s abilities. They were a very powerful, but small isolated group of people, called “emulators”. Arin Arlento was one of these people, living in a remote village with his grandfather and other emulators. All was going peacefully, until it was attacked by the Northmanni empire, who slaughtered his entire race and kidnapped his childhood friend, Aria. Being the only other survivor, Arin escaped into the Northmanni empire, hiding and plotting his revenge. That is until finding out that Aria is still alive, and is being experimented on by the Northmanni. Resentful of the world that took everything away from him, Arin begins his quest to retrieve his friend, and exact retribution on those who destroyed all that he held dear. It’s one misguided man against the world. Genres:[action, adventure, superpower, psychological, romance, war.] The GUI, done by Trey Fletcher; Structure: the story would be mostly linear as the choices mostly appear during battle and have their instant bad ends attached to it. The common route before each branching point is not very long as it serves to introduce the heroine who you would be branching into. It has an enforced playing order of Alacria->Aniam. Once the reader branches into the four other heroines the main story ends there and it focuses on the specific problems of the heroine. Due to various issues, Episicava would be released in 3 separate volumes as opposed to one whole. Setting: one of the main features of this story is that it is adventure styled. The protagonist and his posse of troubled combat capable girls move about on the various continents to seek new shelter. Each continent represents an ethnicity or fault of human nature. Northmanni- Modern day society. Styled after Japan and America. Fulgur- represents humanity’s scientific progression and the harm it causes. Tribus- represents African tribalism and the cultural implications it puts on its people. Progress: story- 1) prologue- 100% (will be used for demo) 2)part 1- { common route 100%, Alacria's route 70%} 3)part 2- {common route 100%, Aniam's route 70%} art- 1) sprites - 85% 2) bgs - 100% 3) cgs - 95% 4) GUI- 100% 5) Character designs- 100% music- 100% programming - 75% Team; Kotario (me) - Lead dev and main writer Snailmusk - Assistant dev and secondary writer Tristan Hallihan (Cipher) - Secondary writer Tim Reichert - Composer Nathan Cleary - Composer/Sound designer Leo Flores - Concept artist and character design Zhao - Main Character Artist and character design Hanh Chu - Secondary Character Artist Kertasu - Secondary Character artist Alais Legrand - Backgrounds Artist Joe "Bonesy" - Programmer/Marketer/PR Valhalla - Graphic Designer miscellaneous Please show your support for the Episicava visual novel by becoming a patron! thank you! https://www.patreon.com/user?u=3731847 check out our website at : http://epicworksnovels.com Some of our recently done CGS: Some of the backgrounds done by Alais Legrand; Thanks!
  18. We are happy to announce that Spirits: Ciel Bleu is now on steam! Here is the link >>>> STEAM Thank you so much for all the people that supported the project!
  19. For complete information check out in our IndieGoGo! >>> https://www.indiegogo.com/projects/nusantara-bermuda-triangle-visual-novel-adventure-fantasy/x/16687918#/ Genre: Otome Fantasy, Adventure, Romance, Comedy, Mystery WARNINGS: swearing, blood, death, psychological, and a little gore Rating: 16+ In 20XX, an enormous earthquake shook the world and caused a triangular crater to suddenly appear in the middle of Bermuda Triangle. The world was aghast with this discovery; even more so when scout teams discovered an ‘invisible wall’ around it, preventing further investigation. As if it wasn’t enough, spiritual events also increased all over the world after this phenomenon occurred. Our heroine, Maya (19), was a young adult who was busy earning her living so this kind of event was of little importance aside from adding an exciting spice into her life. But then her world crumbled when a Goddess came and announced that her family would die in a car accident in the near future. The Goddess offered Maya a deal: She would alter her family’s fate in exchange for closing the Bermuda Crater. To do that, Maya would have to go to a place called Forgotten Isles, find what caused it, and look for a solution. If she agreed, three men will accompany her, acting as bodyguards. Apparently, they each have their own circumstances and a wish to be granted. Characters: Here's our rename-able Heroine -And many more! x'D Background & GUI Samples: Game Info: Hi! This is SweetChiel who is responsible for the fantasy adventure visual novel with winged guys in loin cloths*cough* -I mean, traditional Indonesia Batik clothes. Remember this baby of mine? The warm welcome I received for Nusantara: Legend of the Winged Ones pushed me to make more visual novels with Indonesian elements in it. Please take note that Nusantara: Bermuda Triangle is NOT a sequel of Nusantara: Legend of the Winged Ones. It is set in the same world, but it will be in a wider horizon and a brand new story. I really didn't expect myself to jump head first into becoming a visual novel developer since I didn't know a thing about programming 3 years ago, but who knew! After a trial of errors and tears, I feel that Ren'Py now is like a magic item which allows me to create a whole new world! Features: - 4 Love interests (The last bachelor will be unlocked once you finished with all 3 main bachelors routes, more info later in IndieGoGo) - 9 Endings - 1 Minigame - Casual Status Raising - Regular & Time-Limited Choices - Translation/Definition Notes - Mini Encyclopedia - lots of original CGs & BGs (I haven't calculate the exact number yet) My Honored Proofreaders: - KrystalFlare - crystalscm - Blasé&Voracious I found awesome proofreaders! It's so much fun working with them and I love the result <3 :'3 Game Progress: - Plot: 75% - Script: 25% - Character Sprite: 60% - Programming: 25% (Demo Finished) - Backgrounds : 55% - Songs & Sound Effect: 75% DOWNLOAD DEMO HERE (Windows, Mac, Linux) Questions for you: 1. Which character caught your attention the most? 2. What do you expect to see in Bermuda? 3. Will you guys be happy if I add a route to romance the antagonist? xD 4 It will took awhile until I publish a demo since I still have things to experiment with Ren'Py -but feel free to give suggestion/critiques :'3 I will update once every Monday in lemmasoft forum/facebook fanpage/tumblr/itch.io <3 Oh, I also opened a Patreon: there will be more sneak peeks, step by step WIPs of my backgrounds, behind the scenes, and even a spot for beta-testing without strings attached if you want! I hope to see you around! xoxo, SweetChiel
  20. Painted in White is a shoujo-ai and light yuri visual novel developed by aE2S Novels in partnership with Top Hat Studios, Inc for Yuri Game Jam 2016 We started this project on the 1st of October and managed to complete and submit the game to the Jam before the deadline, the 4th of November. Throughout the past month, we've been working really hard to bring this demo to life and will continue to work hard to hopefully publish the finished game before the End of 2016 , or otherwise the start of 2017. Follow the comical adventure of Tomogi, Kuu, Asagi & Petra as they go through life as highschool students~! The story revolves around the main character, Tomogi, and her family's Yogurt Shop. Together, they will go through the most enjoyable times of their life and create everlasting memories. The demo currently only includes the first day, which is just a small excerpt from the game. I hope that you'll enjoy the game, and if you do, please help us by rating the game on the itch.io page, a review and share it with your friends ! :> Or you can support our patreon page, where there is currently a reward available for $5 to get early access to Painted in White! Patrons who helped us reach our first goal will have their names up on our website as a big thankyou !! It help us out a lot Credits Winter - Writing, Planning JBonesy - Programming, Editing Geoff Moore - Music Geoff's SoundCloud : soundcloud.com/geoff-moore-music Trey Fletcher - Interface Art & Implementation Nekonomicon - Art Neko DeviantArt : Link to Demo Download : Click Here AVAILABLE FOR LINUX , MAC , WINDOWS Please follow alongside us on our Journey to develop Visual Novels for the community We will do our best not to let any of you down!
  21. THE GRAND BALL PLAY ON The year is 1882 and Queen Victoria has sat on the British throne for 45 years. The British Empire is at the height of its power and over a quarter of the world’s population lives under her reign. Sadly House Blakely, one of Britain’s oldest noble families, does not share in the Empire’s good fortunes and has seen a strong decline in its riches over the past few years. Edgar Blakely, the eldest son and heir apparent to the Viscount Blakely, has just received an invitation to one of the most lavish and opulent events in all of England; Lady Amelia Camberwell’s Grand Ball. Edgar’s father, the Viscount Blakely, has informed Edgar that their estate is nearly bankrupt and that Edgar is to see this gala as an opportunity to secure himself a wealthy bride to save House Blakely. Can Edgar restore his family’s position in Britain? Will he find true love? The only way to find out is to attend “The Grand Ball”… “The Grand Ball” is a Visual Novel like none other that will whisk you away on your most indulgent Victorian dreams. Choose your own adventure and see which of the eight endings you end up with!
  22. Hi everyone! We're a u7committee — a small team of people from different parts of the world with backgrounds in gaming and video industry. We'd like to announce our Kickstarter project on Fuwanovel. It's called Minotaur, and it's a crossover between visual novel and point and click adventure/puzzle game. Zero escape and Danganronpa series are, of course, a big inspiration (the other side being LucasArts classics... And The Neverhood. Did anyone play The Neverhood?) Please take a look at our Kickstarter trailer. It's pretty short, but it tells a lot about the game: If you like the trailer, you can actually give the game a try. We have a one hour playable demo (which has a complete voice over from some great actors, by the way) for Windows PC and Mac available. You can download it from: Game Jolt | itch.io | IndieDB | Our website Remember: that's VN/adventure game — you'll need to solve puzzles, use inventory etc. But if you don't like that part (or get stuck doing it), jsut use this spoiler-free walkthrough that we wrote. We'd be happy to hear your feedback about the game. And if you liked it, you can check out our Kickstarter page and consider supporting Minotaur (at the moment of writing this, we're nearing €20K of our €30K goal): Our Kickstarter page A couple of words about the game... Minotaur is a sci-fi murder mystery set in the world we've spent two years creating. The game is now 50% done, and we expect to release at the end of this year. (If you're interested, you can read more about it here.) The game is split into five routes and features nine characters. The cast is pretty diverse... there's even a penguin (no EVA reference, I swear): These poor creatures wake up to find themselves trapped in their own apartment building, and (naturally) try to get out, struggling to understand what had happened in the process. More often than not, they die. Graphics are a mix of hand-drawn artwork and 3D modelling. Here are some screenshots from the game: (Did I already tell you there are no EVA references?) And that's that... I hope that you give Minotaur a try. If you happen to have any questions or feedback, let me know and I'll be there. Cheers and thanks for your time! Nick PS: I just can't not say it... Fuwanovel UI is really sexy. And the editor is one of the best I've seen. Writing this post was a pleasure!
  23. Kickstarter Live now! https://www.kickstarter.com/projects/1183318884/false-elegy-the-dark-fantasy-visual-novel In order to find his lost friend, a divine entity has to bind with a beautiful demon corrupted by sin. With their lives connected as one, the only way to survive is by withstanding heaven and hell together. "This messed up world consists of those who fall and those who thrive off of the fallen. Whatever you choose, you'll be one of the two." Since the dawn of man, Ascendants have been seen soaring in the skies. To the humans, they are ethereal, divine and immortal beings; guardians of earth and protectors of humankind. But even among the Ascendants, there are those who have Fallen. Areon is an Ascendant who hunts the creatures born from sin; the Fallen. Together with his partner Eden, he purges the world little by little. Everything goes effortlessly until Areon is asked to participate in the Divinity project; a project to rehabilitate Fallen. Only the best Ascendants are chosen due to the dangers. During the project, a Divinity Link will be formed between the two until one Ascends, or one Falls. At the selection, the beautiful Ark caught his attention. A Fallen that had been caught three weeks ago, but never approached due to her insanely corrupted personality. Areon, undaunted by her ferocity, forms a link with Ark. However, he did not realize that his powers will be irrelevant. What will be challenged are his wits, resolve, and mental fortitude. What awaits him is a bigger task than he could have ever imagined. Prepare for the release of the demo. Will you change the story? Or will the story change you? Who are we? Hey! We're Team geNe6 and we're an international team striving to make our mark in the visual novel world. Our goal is to create the high-quality visual novel which everyone has been waiting for, while also introducing people to the medium. Inspired by both Japanese and western media, we hope to create something unique, and surprise everyone with our upcoming visual novel; False Elegy. Characters General info: The story will contain psychological, action, fantasy, romance and mature elements We are aiming for around 15-20 hours of reading time. Sprites will have different poses with different expressions. The visual novel will contain original backgrounds. Music will be composed exclusively for the visual novel. Progress We are currently working towards finishing the demo! The demo will cover the first chapter of the story. Writing: 100% of the demo Editing: 100% Character Art: 100% CG Art: 100% WIP CG art: Background Art: 100% GUI: 100% Music: 100% Programming: 100% Feel free to introduce yourself and please share your first impressions! Questions, comments, and criticism are always welcome! Follow us now on twitter!: https://twitter.com/Team_geNe6 or on facebook!: https://www.facebook.com/FalseElegy/ Lemmasoft version of this post: http://lemmasoft.renai.us/forums/viewtopic.php?f=43&t=37416
  24. Genre:Adventure, Investigative, Management, and psychological Visual Novel Platforms:PC, Mac, Linux, PS4 Languages:English (Fully Voiced), English (Text) Visual Style: DreamWorks style graphics mixed with dark and mythological themes. Progress:~20% of the game completed. (20 hour game) Estimated release:~Summer 2017 “Whether friend or tyrant, I will become a King!" Welcome to the Rift, a dimensional tear located in Canaan where the ancient gods were created and where you must prove your worthiness to lead the world of men. You have allies and the training needed to fight, but nothing will prepare you for the wonders and horrors of the unstable plains in the Rift. Manage Respect, Relationships, and Mental will when making decisions. Assigning team members to missions best suited for them. Discovering weaknesses to epic enemies through investigations. Collecting real world lore and in game lore by discovering hidden items. Unlocking secrets of the past by collecting memory gems. Making timed decisions and avoiding damage in high intensity situations. Leveling up your characters to specialize in unique skills. Time In the game, everything will cost time to complete and characters may be away, unable to do a task available. Time is managed by the player and he has 6 months to prepare to face Nun. Special events will happen at certain times such as full moon cycles, changing of season, etc. This will give the player a level of management that makes them feel immersed. Leveling Each character has core stats which helps them succeed in feats. Completing certain missions and training will gain you very limited talent points to specialize your character in lore friendly ways. Respect You are a leader. You must earn the respect of your soldiers! Decisions you make and the success of those decisions will affect the confidence your allies have in you. If you fail a lot, they will lose confidence and go rogue during critical decisions. You may even lose command. A true Pharaoh never loses command… Kinship While how successful you are in decision making and your sense in the field affects the way they see you, it does not help one bit on how they think of you as a person. In order to get on their good side, you must appeal to their innate personalities. One cannot please everyone so make your choices wisely. It is worth noting that Kinship affects how allies act when not around you or when not commanded. Stability You are the strongest. Unfortunately, you are also the most flawed… You have an issue with Dementia and you must suppress these voices throughout your time in the Rift. The tradeoff is considerable though because when you were young, and you let the voices run wild, you could do things others could only dream of. In these dark days, will you allow your mind to slip in order to wield more power or will you avoid such pleasures and rely on knowledge of self? The rift has stood for thousands of years, since the day Nun arrived from the planet Nibiru. Located in the barren lands of Canaan, this void was created to keep the outside world uncontaminated while Nun worked on his creations. He spent centuries studying the humans and when he figured out this world, he created ancients similar to the life found on his home planet. They warred with each other inside the Rift until only 3 families remained. When they left the Rift, Nun used a stability gem to alter reality and hide the incomprehensible damage done. But now, thousands of years since the great sundering, Nun has created another race of beings to combat his creations from ions past. In order for them to prove themselves, they must survive the Rift, as it were during the time of the ancients. Stability is no more! Can the mortals survive the Trials of the Rift? There are many different types of quests in Black Sands. We will briefly go through some of them to better understand the gameplay mechanics involved in each. In Black Sands, time, health, and deployment all work against you as you stride to prepare yourself for the final battle with Nun. Scouting - designed to seek new quests exclusively. Minimal danger Investigation - A quest that requires discipline and perception. Player must decipher material and decide what is important and not. Proper investigation rewards secrets. Tracking - This is an extremely heavy skill check category that requires quick decision making and a little luck. These missions are available only once before they go back into the quest pool. Social - This is a quest where you develop relationships with the other characters and learn more about them. Instant Events - Automatically happen when certain criteria are met. May have nothing to do with prior tasks. Group Events - The entire group must participate. Nun will go over your notes and inspect your facility whenever this happens. Epic Events - Storyline Events that are either triggered by actions or chose by the player. These tend to have more decision making then other events. Exploration - A quest designed to explore unknown locations. These quests have no prior knowledge so player must use their wits to move forward. The farther you get, the better the rewards. These missions can be ended at any time but there is no guarantee you can return. This game is directly inspired by Dragon Age and Telltale. Their strong narratives and crucial game changing decisions inspired me to design a visual novel unlike any before it. Additional motivation was found in the way Hollywood depicts middle eastern and Saharan people. We do a lot of research and use annotations in game to teach the actual history behind the fantasy of our world. Future We will be converting all sprites to Live2d and making them look a bit more realistic and 20x more brutal. The goal is to make this like Conan while having the art leveling of pixar, dreamworks. How can I help? Follow us on facebook, Cosplay our characters, Share the hell out of this, and Pay homage to the gods by buying some of our merchandise. Don’t forget to sign up for the newsletter and remember, Nun sees all. We have these posters and more. You can support us while getting something tangible that will uplift both you and your families. Facebook Twitter Official Page Official Store Youtube
  25. Hi there, I'm currently free for commissions and am a keen bg artist I have a very adaptable style and a great grip on perspective, and frankly, I really enjoy it! I'm UK based so work in £s, but paypal handles this very easily so dont let that deter you!! Email me at: [email protected] with any questions you may have! Portfolio Link: chsmith11.carbonmade.com Min Cost of 1 BG: £100 (negotiable) Max Cost of 1 BG: £250 (negotiable) Cost For Variations: Day / Night / Weather £50 Max Cost of 1 CG: N/A Turnaround Time: It takes me 10-20 hours per image depending on complexity. have competed 3 backgrounds in the space of 1 week for another company. Royalties Desired: No Resume: please check out my profile for some of my recent artwork. I'm also creating my own comics tapastic.com/series/bajo-mano Please inform me how many images you need for your project! BG artwork in a comic page Lineart BG in a comic page lineart BG solo
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