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Areost

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  1. Typically, I tend to skip bad endings unless they actual add something to the storyline, unlock a secret route, or unlock achievements of some sort. It feels like a lot of bad ends are there just to increase the number of endings of the game, and are typically just a "game over"! Also, if I have an emotionally investment in the characters, I don't really like to see them suffer...
  2. Hello everyone We are a new indie game development studio that is launching a Kickstarter for our first visual novel: Analog Fantasy! Please check it out here: [link] This is a small preview of what the characters will look like: Some of the game art: More information and images can be found on the campaign page: [link] We'd be happy to answer any questions here !
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