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BrokenHammer

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About BrokenHammer

  • Birthday 07/01/1982

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    All is Fair in Dust and Air

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    www.brokenhammergames.com

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  1. Tyrano developer here. Given their Frameworks haven't been updated in nearly 10 years, trying to find some viable options. PhoneGap was the goto choice for a long time but Adobe deprecated it. Cordova is similar but, it's still using UIwebview which Apple deprecated in favor of WKwebview. Anyone find something that supports all the modern platforms? Also given the changes to Google and them now requiring apps to be split into a 150MB launcher and have 2GB asset batches is another issue. Game wasn't intended to be split up like that.
  2. Clocking in day 1 right now on the Alpha Demo, our testers are noting about 1-2hrs. The full initial story when it launches will have 4 days + two extra chapters. Granted, day 1 and 2 are the longest but the whole thing is sitting around 30-40k word count. Also account for scene transitions and other effects, time gets increased. Yeah sure if you took the scripts out and read them straight without images, 10-12hrs could be doable. But then you'd lose part of the joy of what makes Visual novels great. The art. Do you usually speed run VNs? I don't know many who actually blow through them like that. Could you list some big VNs with over 300k word count and give us your times that you finished them on? Including all alternate routes and endings. We're in the Lord of the Rings territory when it comes to word count. Which if you look at the time it takes for someone to read it audibly: Fellowship of the Ring is 23hrs, Two Towers is 16hrs, Return of the King is 18hrs. So, our estimates at over 50hrs is not without grounding.
  3. Hello, we are Broken Hammer Games. Our current project in development is: All is Fair in Dust and Air. VNdb: https://vndb.org/v21699 We are originally a fan team, turned indie developer who has a contract with Muse Games, the creators of Guns of Icarus. Our VN is based on the Guns of Icarus world. A steampunk/dieselpunk kind of world where airships are the main method of travel. Our story currently spans every nation faction within the world of Guns of Icarus and is expected to clock in past 700,000 word count. Being based within the world of Guns of Icarus, Dust and Air attempts to tell a story based on the pieces of lore that Muse has created. Their world lore is very open and vague, giving us plenty of room to flesh it out with this story. Our story is not canon, but it is within the realm of possibility and Muse could certainly choose to make some of it canon later. For more details you can check out our website: https://www.brokenhammergames.com or visit our IndieGoGo page: https://www.indiegogo.com/projects/all-is-fair-in-dust-and-air-visual-novel-anime/x/16780722#/ Our current progress is we are in active development on our initial neutral arc story. Between 40-50%. There is an alpha demo up here which offers the first day of that story: https://www.brokenhammergames.com/demo-download The story arcs are all finished in at least draft format. Edit passes are taking place in prep for production. Recruitment is open but we are looking only for serious people who are interested in long term commitments with the project. Most of us work day jobs or have college so we're understanding about limitations for workloads. But more than that, we seek people who will mesh well with our current team. Art styles/writing styles/etc. We want this project to be as much your project as it is ours. You can drop us a line at [email protected] . Most recruitment decisions will take place on conclusion of our IndieGoGo campaign. Thanks! SCREENSHOTS!
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