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  1. So, we are the creative studio "Ray Out"! In short, we are a bunch of enthusiasts who have united in a team for creativity. Thanks to our rich YouTube history, as well as translations, voice acting and songs, we finally have enough connections to dev Visual Novel! Of course, we will tell you about this in this post, but at the very beginning it is worth noting only one thing. We know our business, we know many talented people, and we just have to collect the necessary funds to implement our ambitious idea. We hope for your support! Once a young man who lost his parents a few years ago receives an unexpected call. He is called by a certain Collins Brooks, who reports on a large inheritance awaiting the protagonist in a distant town. Mark Tino, whose role you take on, will certainly go for untold wealth. After all, he just finished his studies as a psychotherapist, and now his future is in question. Life was not easy for him, because he lived in a rented apartment and always worked part-time to feed himself. Study and work absorbed him so much that he did not even have time to rest. But having arrived in the distant town of Akunagi, Mark learns that his deceased grandparents lived in this wonderful place for a reason. Тhe town itself is surrounded by a forest and located behind high walls, far from civilization… Immerse yourself in a world where money does not matter, you do not know who you are, and you are surrounded by persons with mental disorders. Or is it not so? Why did you come? Who are you? Perhaps you will find here the love of your life, or perhaps … your death. Only by knowing the whole truth behind the walls of Akunagi City you can find your true self. "Town" is not the most standard visual novel. Have you ever asked yourself what is missing for you in this amazing Japanese genre? We asked ourselves this question and … Here's what we decided: - Collecting items in different routes (to reveal the truth) - Collection of folklore in different routes (to reveal the truth) - Over a hundred choices and decisions for the player (to make your own story) - Easy puzzles (this is not a game for children) - Romantic scenes (18+) - More than 5 romantic routes (different options and girls) - Two personal routes with an emphasis on yourself (where there is no romance, but crumbs of truth are sown) - Additional root after passing the main (for those who are looking for real freedom) - Displacement map (so the replay value is high) - Different times of the day: Morning, Lunch, Evening (after all, this is how life is … and events can be different) - Choosing where to go (to reveal the truth) - The consequences of your decisions (to make your own story) - Colorful characters (we devote the most time to the player, but the rest of the characters have their own lives) - Thoughtful story where you can be a scientist and rely on facts, or accept the true mystical nature of the city (to make your own story) - Personal scale of character development (and no, these are not levels, it's just your mental state) - You can live in Akunagi without thinking at all, but this will lead to very different consequences (to make your own story) - Each character has from two to seven endings (yes … because your role in their life can be completely different) And most likely we have not even listed everything here (because we are waiting for you …) What have we already done? The novel has been in development for about 2 months, and now we are finally ready to show you what we have already done in hope that the "Town" will be released and will delight many players. So what do we already have? - 40% finished script - 10 prescribed routes - Five+ original sound compositions - Sketches of the main characters (1 ready to go ) - Interface layouts and some menus - More than 30 different endings - City map For more info please visit our wesite! Its here! You can also fallow us on Twitter Or on Itch.io Or on VnDb Or on Indigogo Or just buy me some coffy! Or find us on Tumblr Before you make up your mind, let's just say that we are big fans of the Kara No Shojo and would really appreciate you spreading this news among fans of similar topics! Thank you and have a nice day!
  2. WELCOME TO MY NEW REALITY! In the story we will follow a group of young people who are trying to solve the murder of one of their friends, and the disappearance of a most people in the town. I'm Yume! and I'm a developer that likes to create and play a lot of different games, but mostly the ones that are more focused on the story. Right now I'm working on a visual novel that I've been wanting to create since a long time ago. This game is a nonlinear visual novel that combines horror and romance, with also some meta elements added to the mix. The game also has multiple endings and different branches that explore different aspects of the town's lore and mysteries. (The game is still in early development and I'll be giving updates here and on social media and on my discord server) Twitter | Instagram | Tumblr | Discord
  3. I decided to remake a scene in my hololive fangame Remnancy, so after some grammar fixes and removing placeholder dialogues, here's the final result. https://youtu.be/4MVuOR8UNIM
  4. “One leg was longer than the other. This part of the skin doesn't match the rest of the body — there is something written.. in the intestines.” Story Following the untimely passing of his father, Sasaki Shin'ya and his mother moved to a countryside town called Hinoyama, where they now operate a café together. Apart from his job, he has become withdrawn and no longer has any passion. What he seeks is a peaceful and uneventful day-to-day life. Under the dark winter sky, on a day like any other — multiple people were found dead inside an initially assumed single victim, in a park he passes by everyday. On the same day, by the twist of an inevitable fate, he meets a woman he never should've met. That same night, he died. Then he woke up—40 years later. Version 1.2.0 contains Prologue (Day 1 - Day 0 ) Partial Chapter 1 (Day -1) 50, 000+ words, ~4 hours of reading Screenshots Links VNDB: https://vndb.org/v44219 Itch.io: https://hiera.itch.io/kill-the-night Twitter: https://twitter.com/_hier Progress Prologue- Day 1: 100% Day 0: 100% Chapter 1- Day -1: 100% Day -2: 20% Day -3: 20% Day -4: 0% Day -5: 0% --------------------------------------------------------------- If you're still reading, first of all, thank you for taking the time! I'm Hiera and I handle the story, art (sprites/CG) as well as the programming. Every other asset I use are royalty free stuff (all individually credited.) I've been working on KTN for the past year and developed everything surrounding it in that time. It went from a test project/short story to check out what Ren'py can do and it evolved into the longest project I've ever worked on (many such cases.) As mentioned earlier, the vn is Day-based. Prologue contains Days 1 to -1 (not including -1. at the moment I'm writing -1, I make most of my updates on twitter if you're interested in that.) and Days belong to Chapters. Nothing concrete but in my head there should be something like 5 Chapters, as well as 5 mini-story "Character Story" sections. The entirety of Chapter 1 I plan on releasing for free and everything else sold together, potentially, if a kickstarter campaign succeeds. I'll be happy to answer any questions and receive any feedback or advice!
  5. Introduction Hello everyone! I'm Gyme-gyme. I'm making a visual novel about a character named Paloma. I'm the only one in the team^^ and will be making everything (except for music) Story Paloma is an Angelical, a creature that enjoys devouring the memories of humans. Paloma began her training recently and must learn to distinguish the good memories from the bad ones in order to satisfy her superiors. However, she finds it difficult to understand the humans and the decisions they made to get here. Will you help her devour the good memories, or will you let her succumb to her superiors? Features Choose who will receive the 'Angelical Trial'. Put yourself in the shoes of Paloma, the main character. Make your own decisions and forge how the story will continue, multiple endings and nonsense scenes. 3 Endings Around 3 hours long English and Spanish. Progress Story 75% Art 10% I don't have many art to share wihtout spoiling the story yet -sorry! You can find the game, for now, only on the itch.io page. Thank you for reading.
  6. Hello! With a group of friends we have been writing this psychological horror and romance novel. Basically, it is about a guy who, due to a mental disorder, perceives the world differently and can travel to other worlds and times when he sleeps. We have 2/5 routes almost finished: Route 1. A tale in the circus of phenomena. Here the heroine is a clown/harlequin named Crulleica. Here it is explored how disturbing and cruel were the circuses of freaks at that time Route 2. A story in a hospital. Here the heroine is a patient with physical and mental disabilities named Ofelia But do not worry. Romance will not be left out as it is a fundamental part of the story It has been a bit hard since to be more exact we have had to research and read about these issues (I even got to talk to a doctor for Ofelia's route) So with these references that I have given... Are you an artist or do you know an artist who knows how to draw and color models and backgrounds that fit perfectly with this type of theme? Here some of us can draw but unfortunately not digitally What are your opinions? Should we add or change something? Do you have an idea for a route? Should we add some kind of mechanics or minigames? I would like to hear your thoughts
  7. Siren's Call: A free Denpa visual novel where you escape from an actual tourist trap. Siren's Call is a Denpa visual novel loosely based off of my experiences living in (and escaping) Central Florida as an adult on the autism spectrum. The game was a passion project made by myself, my wife, my best friend, and a couple other close friends and freelancers. It took us roughly four years to complete and is now out on Steam for free. While your millage may vary on how scary you find the game (much of it is based off of my own personal fears), I can say with conviction that you will feel the love and effort put into this project. Steam Download: here Features and stuff: 7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours. 55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer. An original story centered on saying goodbye to friends rather than saying hello to strangers. A dynamic, original soundtrack meant to perfectly capture the feel of central Florida music. A cast of lovely characters that only want what's best for you. A 94% positivity rating on steam with 150+ reviews! (not a feature, but I'm proud of this one} Characters: Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call! Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own! Ashton, a hero in training whose sizable fist is matched only by the size of his heart! Emil, the once timid boy turned man who will not stop until he reaches absolute perfection... and, of course, Violet: your actual girlfriend. We've finished the main game which you can find on steam right here, but my team and I are also making extra story content as well! Prove You Aren't Dead: A Epilogue While it is true that our team succeeded where many others have failed and got Siren's Call out in a playable state, it is far from being "complete." Over the course of the past five months, I've released a few bonus stories acting as a prequel of sorts to the events of the main game. But in terms of the true epilogue...that is what I'm going to be working on for the foreseeable future. If you would like to support this project, there's a link to the kickstarter right here, but I mostly just wanted to create this post as a little home where I can post updates on not just this new content, but Siren's Call as a whole. If anybody has any comments or feedback on the project, I am very excited to hear them and discuss your experiences. This VN has been my wife and I's life for the past few years and if ya'll have any thoughts, don't hesitate to share them. Until then, enjoy your stay in Siren's Call.
  8. Hey, guys! I'm Nayru, the creator/lead of SoulSet and Blankspace, and I'm here to share with you a new project I'm working on together with KleeBentz and Xolf! >> Kickstarter link << (Successfully funded on November 25th, 2021) The Elevator Game with Catgirls is a horror visual novel with point-and-click elements, inspired by the Korean urban legend, Elevator to Another World. Many chances to make terrible mistakes The elevator game is all about following the rules and treading forward in a strictly specified manner. Are you sure you'll be able to get everything right on your first try? Short sessions with multiple endings A playthrough may take you a single sitting, but it's all about exploring different options. Can you solve all the mysteries? What lengths will you have to go to to find some clues? An eerie atmospheric setting Immerse yourself in the narrative with the help of a unique, sketchy art-style, carefully chosen music, and sound design. There are situations in this game some might find disturbing or triggering. Player discretion is advised. The game will be available for Windows and Linux. The Elevator Game is a ritual that is said to give the player access to another world by following a strict set of rules. Motivated by a bet made with her classmate, Asahi's girlfriend Kirin decides to give the game a try, and drags her along for company. As Asahi waits outside of the building that Kirin chose to perform the ritual in, she starts to experience some confusing and unexplainable things... Kirin fails to return that day, or the day after. Feeling somehow guilty as though Kirin's disappearance might be her fault, Asahi determines to try and find her missing girlfriend... by playing the elevator game herself. Where will your choices take her? Credits: Nayru - Story & Script / Coding / GUI Design KleeBentz - Art / Character Design / 3D Modeling Xolf - Co-writing / Coding Assistance Music/Sounds from Audio Alchemist OddTillTheEnd will join us as the composer for an original soundtrack, thanks to a successful Kickstarter campaign! Planned release date: Q2 2022 Thank you for your time, meow! ^^
  9. My name is Ziczin About me: - I write in many genres, I experiment a lot. More than 4 years of experience. - I consider awareness to be an important part of the process of creating a composition. Those. the performer is obliged to fully understand all the details of the process of creating a track, since in most cases, this is exactly what is the key to high-quality sound design. Work process: - Make the most detailed TK. Be prepared to write a little more, maybe I'll ask about the project. The quality of the composition depends on the fullness of the TK. - Indicate in advance whether the track is being written for a specific scene or will be used many times, whether this track will characterize a character, root, location, or should simply accompany the mood. It is important. - As a reference (mastering | post-processing) I can request a couple of finished tracks. It is important that the tracks have the same audible volume and are not altered by the engine sequencer (or altered equally). - Edits are accepted only from one person. - Edits must be specific, i.e. phrases like "This is not the mood here" will not be quoted. - The price may depend on the complexity and duration of the composition, as well as on the number of renders sent. Examples of my tracks on SoundCloud: - Plays (Free use) - Experiments - Old tracks - Once upon a time for a short story (Free use) - About~trailer tracks - Tracks for the visual novel "Amalgamms" - Tracks for the visual novel "Golden Leaves" - Tracks for the "Splitlands" Competitive Novel (10th out of 136 by the "Audio" criterion) - Tracks for Anivisual Jam3 Novel "Singularity of Hearts" - Tracks for the modification of Katawa Shoujo: Letters to Venus You can contact me in VK - https://vk.com/ziczin Or by discord - Зишка#7806 Or by mail - [email protected] Well you get the idea/
  10. Hi everyone! I already know some of you through Discord server, I've been talking about this game my friends and I are working on, but let me introduce it to everyone in more detail here! Unwritten: How will your story end? is a F2P visual novel game that 15 of us worked together on, for more than 10 months! It will feature hybrid gameplay with interactive elements and choice-based system that WE KNOW will make a difference! We're hoping to bring something new to the world of visual novels, be it through the beautiful art, unique personalities of each series, or compelling storytelling that combines different interactive elements to create a truly exciting narrative. Also, featured series will be diverse with genres and will range from modern love and romance to mystery, fantasy, horror, comedy, drama… The first four series of the game have already been announced! Those are: Second Society (a paranormal/vampire story), Triple Scoop (a high school comedy setting), Gears of Snow and Cinders (a very cool fantasy/forbidden love series) and Business with Pleasure (set in a steamy, passionate location of a popular club!) The series first to be released is Business with Pleasure, and I'm happy to introduce Camila and Ignasi, main protagonists of the series! Keep in mind that these are not their only looks! (you can pick the gender, race, clothes, hair etc) The game will be released very soon, both on Google Play and App Store! We'll make sure to update you about that, ofc! But while we're waiting for the release, I'm inviting you to join our official subreddit! There you'll get the newest content and learn more about the game, read the full synopsis of these series, details about the development of the game, fanart etc. Link to our sub ---- Unwritten Some more info about Unwritten: Choices WILL make a difference! Based on the choices you made in the game, the plot shifts to a different version of the same path. Those new paths triggered by the choices are creating a much larger story, and an entertaining experience that will be similar to reading the book or watching a TV series. Points based structure, which dictates the progression of the game. They are not implemented to add to the difficulty of the game, but to truly immerse players into the storyline and give them higher control while playing. The authenticity of the characters and the situations. Often, main characters and NPCs in games are lacking the backbone, or the conviction when doing something. We tried to counter that in the game and give them their own mindset, backgrounds, traumas and triggers, with some more realism woven in the plot. Ofc, the series and scenes will have trigger warnings when applicable! Diversity! We want our app to be inclusive, affirmative, and positive! We're aiming to become an app that will set a new standard on the market and be universally enjoyed by everyone, no matter the cultural background, religion, gender, race, sexuality, or age! More TBA! I'm looking forward to all of your comments and questions here, I'll try to answer each one of them! But to make sure we're seeing your messages, please contact us directly on our sub, or through our social media channels: Instagram Facebook Tumblr Thank you!!!!!!
  11. Mycorrhiza is a love letter to horror manga in the form of a visual novel. Some of our biggest inspirations include the works of Junji Ito and Masaaki Nakayama. While the protagonist is trying to find a way back home, reality distorts and people’s morals start shifting in cruel and unexpected ways. A strange plant transforming animals, a strange comedy trend and a strange building trapping people. Each of the three arcs explores different terrors. The game features a manga aesthetic (with CGs drawn by a manga artist), as well as a higher focus on dynamic audio. The first arc is available in the demo. It features the aforementioned plants that transform people's pets into monsters and how these monsters are used by the pet owners to terrorize their neighbors. Arcs two and three will follow over the course of development. We would really appreciate if you would share some feedback with us! Is the horror manga focused art direction of the game effective? Is the audio direction fitting and immersive? Did you find any bugs? Every bit would help us out a lot! The demo can be downloaded on itch.io: https://fulminisictus.itch.io/mycorrhiza Feedback form: https://forms.gle/3fEECYGWdGKpjjy99 You can also follow us on Twitter (@MycorrhizaVN) if you'd like to be kept up to date on the game's progress and chat with us about horror manga! https://twitter.com/MycorrhizaVN
  12. We believe that video games are meant to push the boundaries, both technological and of the way we experience stories and beauty. We are passionate about every magical gem that comes from our fiery forge. The road from an idea to a final product requires patience and hard work but what an adventure it is! Hello everyone Most of our graphics are made on Procreate - our artist Michalina simply can't imagine working without this splendid tool. In previous articles, we wrote a bit about the process of creating graphics for our game (mostly backgrounds and renders), but today we will show you the process of creating cutscenes - it's not complicated, but the graphics must meet several requirements to be ready. Of course, the initial phase is to prepare a description of the graphics. After that our artist creates a concept. The goal is not to create an accurate frame, but just a simple graphic. We also want to see shadows and lights. Wonderfully we have it! But is it finished? Actually, it's the beginning of the fun After the initial concept is done, our artist gets some tips and she can create a comic book line art without shadows and lights. Another portion of tips and our artist again refines the frame. Looks much better, right? Great! The graphic looks good. The face expresses cold emotions, the room has taken shape. Ready! It's time to send the graphics to the next artist, who will color it. The artist sends us a frame with a question if the choice of colors is appropriate - we agree. Michalina starts improving the picture and sends us the final version. Finally, it's ready! We animate the frame and the final version is presented as below: We are very happy that we could show you the process of creating that frame. We believe that video games are meant to push the boundaries, both technological and of the way we experience stories and beauty. We are passionate about every magical gem that comes from our fiery forge. The road from an idea to final product requires patience and hard work but what an adventure it is!
  13. Overview YOUTUBE TRAILER The Remission of Sins is a fully-voiced, multi-ending short horror visual novel. Depending on the player’s choice, it branches to 12 different endings. Features Remission’s mysterious story consists of around 7k words (about an hour of gameplay) with multiple endings. This game includes 8 character sprites along with 11 images of landscapes and tools. The soundtrack is composed of a stunning theme song but it also counts with extensive voice acting in Japanese. The game supports English, Japanese, Russian, Spanish, and Polish. Screenshots Available on Steam
  14. "I can't stand this perfect couple!!" Eiichi has been friends with Takehito and Minami for 5 years. Takehito and Minami is the definition of the perfect couple. Eiichi wants to try to also have a perfect relationship like them. After years of breakups and misfortune, He becomes envious of them. Eiichi decides to find the reasoning of why they're so perfect.. and to even find dirt on them so he could break them up and feel happier. After finding what he needed, he discovered something disturbing about Minami. Minami isn't his girlfriend. And Takehito has to do something about it and Eiichi won't like it at all.. ------------------------------------------------------------------------------------------------------------------- Thank so much for reading the synopsis! I do plan to release the game but I don't have the funds as of yet. The demo version includes: - Placeholder Art (Backgrounds and Sprites either made by me or from resources) - - Half of the story (Chapter 1 Only) - - Animations - - Music by VFM - - SFX - - Menu with OP - The full version will include: - VA lines - - The rest of the story - - Replaced Art - - Replaced Music - - OP/ED - - New Menu - ------------------------------------------------------------------------------------------------------------------- Play this game today!! Download: https://ragyuop.itch.io/minami-demo VNDB: https://vndb.org/v28544
  15. Hey everyone! I’m relatively new to the whole world of visual novel games, but I’ve recently picked up the daunting task of making my own. https://youtu.be/1E_4eC8S2Eo What do you guys think so far? I’d appreciate any feedback at all ^^
  16. Heyo, I'm Sleepy from EXP-resso Mutt! I wanted to share a point-and-click steampunk horror visual novel we've been working on called "Camera Anima"! It's about twin sisters, floating islands, and a soul-stealing automaton who takes the souls of those who meet his face. If you're interested in what it looks like, check our trailer and demo link below: Demo 3.0 HERE (Mac/PC) Kickstarter Live HERE (Feb 15-March 16) We recently launched on Kickstarter, if you're interested in checking it out. Other than that, we always welcome feedback and questions about the game! SUMMARY “One, two, the bell tolls late “Three, four, don’t forget your Face "Five, six, don’t stay out late "Seven, eight, don’t meet his face "Nine, ten, never wake again” Camera Anima is a point-and-click visual novel game about twin sisters, a series of serial killings stretching across decades, and an automaton who takes the souls of those who meet its face. On the Floating Isles of Awyr, citizens live in a society where their livelihoods and social status are defined by the masks or “Faces” they wear. Though attitudes are slowly changing towards the Face-system, there are rumors that those who wander the streets at night without a Face become prey to the Artisan, doomed to turn up as a stylistically arranged corpse. You take control of Essie Flaversham, whose twin sister is taken by the Artisan. Pursue the Artisan, unravel the history behind them, and save your sister before it's too late. KEY FEATURES Exploration Wheel: Using the exploration wheel, players will be able to interact with objects to Look, Interact, Use Item, and Move. Interactive Environments: Explore and solve a number of levels, combining problem solving with a rich narrative. Timed Events: As events occurs, determine whether it is better to wait or act. 40K+ Words: A rich narrative that includes optional texts, secrets, and bad endings. SCREENSHOTS CREDITS Game Design and Narrative: Sleepy/Domini Gee Concept, Item, and GUI Art: Erin Onufrichuk Character and Background Art: George Aguirre Music: BENI.MARU Special thanks to csettdesigns for logo, Laila Aslund for cover art, and KotoriWorks for trailer. FOLLOW@ Itch.io: https://expressomutt.itch.io/camera-anima Twitter: https://twitter.com/EXPressoMutt Mailing List: http://eepurl.com/coHGRX Dev blog: https://camera-anima.tumblr.com FB: https://twitter.com/EXPressoMutt Thanks for stopping in! Hope you consider giving Camera Anima a try. And if you have any questions or feedback, will be happy to reply!
  17. Coming in 1985 to all 3 major personal home computer system formats!
  18. WATCH THE TRAILER "She's perfect." Clint married the girl of his dreams and moved to a new city with her. He was ready to navigate the highs and lows of their relationship, but nobody expected things to go out of control. Artificial Iridescence is a kinetic visual novel that tells the story of long-time sweethearts, Clint and Ava. In between lifestyle adjustments and a secret project, they learn to compromise. But when the gravity of how far reality is from how they imagined it to be, they realize that there's more to marriage than playing house. Forced to face the consequences of their choices, can they survive as husband and wife?
  19. The Pain They Cause; Devil Gods -Free Edition- Released! Link Summary The Highly Anticipated Visual Novel/RPG -3 Years- In the Making is Finally Here! Set in the UCT (United Countries of Terra). The Pain They Cause; Devil Gods is a visual novel with an enriched story, developed with the help of RPG Maker VX Ace, about three life long friends who come into conflict after a strange phenomenon tears them apart at the seams (literally). -Inspired by popular Visual Novels such as Higurashi no Naku Koro ni and Steins;Gate- In this indie game we ask the question: “Why do creators force their characters to suffer? And how can they really love them?” In a story about trust, betrayal, conflicts of morality and hope vs. reality. Made for Windows PC. *Some images from beta build -Key Features- -Comprehensive Story -Intuitive Keyboard and Mouse Control -RPG Elements -Story Rich -Team- Lead/Sole Developer Art/Music Tekaji/Project C. (Christian Sword) -RPG Maker VX Ace & RTP- Enterbrain -Super Simple Mouse Script 1.10- Script by: Near Fantastica SephirothSpawn Amaranth Games Shaz -Ace Message System v1.05- Script by: Yanfly -Galge Conversation Script- Saba Kan of Petit Rare Official Site: https://projectcdev.wordpress.com/ Download: https://projectcdev.itch.io/the-pain-they-cause-devil-gods Social Media |Twitter|DeviantArt|Wattpad| Developers Note: Thank you for taking interest in my project. I know you all have a lot of questions! Please take this time to view the project's project page here if you have the time and are seeking immediate answers as they may have been answered already by yours truly. I never would have thought this project could grow so big. It was one part experimentation and one part dedication and heart. It was very explosive and if given the opportunity. I would very well like to do it all again. Here I present to you the free copy of this game (donations optional). The game itself is completed and the overall development is done. However, I hope to add more content over time along with other improvements and renditions. Let's just see how this one goes. Shall we? All in all. Thank you for this moment of your time and I look forward to sharing it all with you. My enjoyment I mean as you play the game and test the story for yourselves! Please share your experience!
  20. Salangan Games team presents you our project - Zeliria Sanctuary visual novel. Rating: 18+ A colorful and dynamic adult story about the adventures of special forces soldier Maxx in the mysterious world of Zeliria. Our visual novel combines fantasy, drama, romance, humor, thriller, and, of course, beautiful girls and fluffy (not)humster. We offer you: 25+ hours of gameplay 100+ CGs 30+ realistic backgrounds 15 endings Multiplatform Piles of additional materials: Bestiary, Pantheon of Zeliria, History of the World, etc You can learn more and try our demo here You can support us on Indigogo
  21. Hello! So this is my debut VN made with Ren'Py. It started development since 2015 but will only be seeing its First Chapter after a few days because of some difficulties. I also had to rewrite the entire plot. If you can tell, I'm a one-man crew. Only the writing and programming is 100% me. The rest of the assets are CC. What will be releasing in a few days is the first of ten chapters that will span until mid-2018. Call it 0.98 for now; it just needs some polishing. Release will be on itch.io. Death Roulette focuses on ten students from Maria St. Claire Institute, all of whom are graduating from high school. Everything seems normal at first... until a strange "link" is uncovered. Conspiracy theories circulate around an incident the previous academic year, when a mass murder occurs at Sacred Heart Village. One by one, a student is killed each month, and the mastermind is never unmasked. To top it off, one of MSCI's alumna is involved, but even she is proven innocent... or is she? Come one morning, and the students of MSCI find out that even they have been compromised: someone is re-enacting the Sacred Heart Murders through a long-running game of deadly roulette. This time, they have a chance of unmasking the culprit, but how many lives will the effort cost? The time has started, and the game is on. It draws a lot of inspiration from Higurashi and Corpse Party, but the plot's basis is on semi-true events. Expect to see some neat references there... or not. Parallelisms, maybe? You can follow updates through my Twitter account or Facebook Page (I post my updates and teasers there), though you'll be seeing some images from the VN at this very post (if I can figure it out, that is). I'll be updating this throughout the entirety of the development. It's gonna be a long trip ahead! UPDATE: The game is now available on itch.io! Follow this link to the VN: https://jamiedw-offc0728.itch.io/death-roulette-chap-01
  22. "We thought we were helping mankind ... but all we did was create another monster." DEVELOPMENT BLOG I FACEBOOK I ITCH.IO In a time where human life is sparse and fragile; Adeline, a prisoner of the government has kept quiet about all she has seen. She was once a unique asset to the government and she participated in a group effort to keep humanity safe. But somehow the organization she was a part of began to crumble and all that was left was a pile of bodies and Adeline. It's been over 6 months of containment for her and she has yet to reveal anything to anyone. Until you come in. *Play as multiple characters to gain alternate perspectives of the story to discover the truth. *Light RPG elements throughout the entire game. *Option to turn off Blood/Gore/ and Horror elements in CG's. *Point and Click options to search backgrounds and new locations. MORE CHARACTERS AND DETAILS TO BE ADDED IN THE NEAR FUTURE. PERTAINING TO DEMO ONLY SPRITES: 20% MUSIC: 15% SCRIPT: 100% PROGRAMMING: 10% RPG PROGRAMMING: 20% GUI: 15% LOGO: 100% BG: 0% CG: 0% ADDITIONAL INFO: DEMO RELEASE IS SCHEDULED FOR MAY 2019 AND A KICKSTARTER CAMPAIGN WOULD FOLLOW 2 WEEKS LATER. WE ARE STILL IN EARLY DEVELOPMENT, BUT QUESTIONS AND SUGGESTIONS ARE MORE THAN WELCOME! WE WILL UPDATE AS DEVELOPMENT CONTINUES. THANK YOU FOR YOUR TIME! QUESTIONS AND FEEDBACK ARE WELCOME! *Are you interested in playing the demo? *Are light RPG elements an enhancement to a game or a distraction? *Is the artwork satisfying for a visual novel so far? *Any tips on improvement, ideas or suggestions as we develop the game?
  23. Tap It Games presents to you our project - Perseverance, visual novel about survival & redemption ABOUT Release date: AVAILABLE NOW! Screensize: 1920x1080 Length: 20,000 words Genre: Adventure, Horror, Mystery, Drama Rating: 17+ for Violence MAIN GAME FEATURES PLAY At your own pace IMMERSE yourself in a gripping story EXPERIENCE the first installment of a larger plot CHOOSE and create your own version of Jack UNLOCK dozen Steam Achievements STORY BEHIND THE PROJECT Perseverance is a horror & drama visual novel about survival and redemption. The idea for the project came back in 2011. First works were made, such as the outline of the story and first concept art for characters. Unfortunately, the project went into a drawer for many years. The reason behind it was our focus on developing other games, such as 9 Clues and 9 Clues 2. Fortunately, the project survived and was 'resurrected' by at the end of 2017. We approached to the Perseverance with new energy and fresh look. Our aim was to give players a gripping story and show them the drama of individuals in the face of terrifying events. As we decided to make Perseverance an episodic production, we would like to give you some insight of what to expect from the story in Perseverance: Part 1. SYNOPSIS In Part 1 you play as Jack Cutter, a father who is struggling to keep his family together. He's a ‘go-to' guy in his hometown of Grey Ville. On the surface Grey Ville looks like a peaceful city, but research conducted in a nearby military base gives the town a mysterious aura. Residents prefer to stay away from it, however, they love to speculate on what's going on there. Things take an unexpected turn and the area is quarantined. Meanwhile, a mysterious woman is after a fugitive. Her superiors expect her to fulfill her orders as usual. But they are not telling her everything. The person she's after is more than what she appears to be. Soon both Jack and the mystery agent will find themselves in a middle of a crisis that will change them forever. LINKS TRY OUT THE DEMO TEASER VNDB INDIEDB WEBSITE TWITTER FACEBOOK INSTAGRAM QUESTIONS 1.What do you think about the story/setting so far? 2.Any comments or questions?:)
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