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MaggieROBOT

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MaggieROBOT last won the day on November 9

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About MaggieROBOT

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    Gayme Enthusiast
  • Birthday 09/04/1993

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    Female
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    There
  • Interests
    Gaming, BL, Vocaloid, RPG Maker games, gacha games, cute boys, cute robots, 2D cute idol robot boys, finding new hobbies~

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  1. Surprise landing and whatnot [Re:CAP++]

    Your mom. And now you're grounded.
  2. Well, this blog is... quite unused lately, but I had to come back to talk about this game. The one that effectively reignited my enthusiasm for VNs that was waning a bit for some months. The one that made me sit and only think about reading it for all weekend when I was reading best boy's route. Yes, the long-awaited psychedelic artsy and moody historical game, the latest BL game by Mangagamer Hashihime of the Old Book Town. From the introduction, you can see it was totally worth my time, but was the entirety of the game such good? Details below. And before anyone asks, Hashihime is a water yokai. Me, writing about my thought on this game in an epic manner This piece by the little developers ADELTA tells us the story of Tamamori, an incredibly lazy and somewhat self-centered aspiring writer, and his two childhood friends, the quiet bookworm that sometimes is a bit too focused on reading Minakami and the completely ruthless and sharp-tongued clean freak Kawase, living in the district of Jinbouchou in 1922, after moving from the countryside to attend the Tokyo Imperial University, a feat that only our poor protagonist failed to do. So he starts to work in a mysterious used bookstore and meet all kinds of weird people, except some of them are all but his delusions as he have the habit to daydream quite a lot. But when things start to get real weird and supernatural and his friends start dying, Tamamori suddenly goes back in time, only three days to be more precise, but it's enough of a chance to undo his friends' deaths. But will someone actually believe his story? The beginning is incredibly strong, doing a great job transporting us to Japan's Taishou Era with a lot of attention to detail. There's a ton of cultural references, most of them highlighted so you can click on them for a glossary explanation to pop up with on-screen on the go (although you can make them highlight only on the first time the word appears or disable it entirely). The world it's trying to build is our own, but it feels actually charming and make you curious about the era rather than a storm of unknown terms and explanations that makes you wonder why the characters are explaning something they should know. It flows really naturally, just the characters talking about what was "in" in their time. The main references, especially in the first few routes, are japanese authors of the era and, while my experience wasn't diminished at all for not having read a single one of those books, I do wonder how I would perceive the story itself, or catch even more subtle references, actually knowing the multiple times quoted Dogra Magra by Yumeno Kyusaku, or some less quoted works by Kuroiwa Ruikou or Ozaki Kouyou. The story is mainly a mystery, so your peaceful historical slice of life will turn into an irrational scenario when you're least expecting, and the mood shifts went all well. You and Tamamori will progress through the story in confusion more often than not, but keeping in check everything you learned until now can offer some fun theory crafting along the way and very satisfying "I knew it!" moments when some answers finally reveals themselves. That worked most on small details for me though, since some twist are very hard to see them coming. The time travel plot is used mostly effectively too, draining poor Tamamori's mental health with each failed loop. That also allowed for several bad ending scenarios to take place even with each route having a single ending, leaving you constantly in the edge of your seat because you never what, how or when things will go south. We have these cutouts instead of regular sprites, but they have quite some variations in clothing and expression There are a lot of good themes explored in this game, but the strongest ones all revolves around our three childhood friends (the group is actually composed by four people, but the fourth one is meh at best). Only after the story takes a weird turn that Tamamori notices but since they moved to the capital they all started growing apart somewhat, and it all may have started way back in the countryside. Their relationship, and most relationship between the main cast, stem from negative emotions such as loneliness, guilty, obsession, pity or even hatred, so Tamamori's journey through time for trust, love and to mend their friendship is one of my favorite aspects of the story, and the hardships he faces along the way were heartbreaking and emotional, turning him into a very memorable protagonist, even if he starts the game as one big good-for-nothing (and he is well aware of that). Let's remember though that the game sells itself as psychedelic so this journey will be full of CGs in weird and vibrant coloring, very magical parts, talking animals, delusion sequences, a lot of insanity overall and some explanations that makes very little sense the first time you read them. While not excessive to turn someone off entirely for being too bizarre, it can make people unsatisfied as some plot points only have weirdly metaphorical explanations... while others I still have to think about where to look at in the game to understand their answers. It's definitely food for thought though, one that can definitely make people who likes rereading things excited as there's several clues and foreshadowing all over the place that are only possible to catch a second time around. The story structure is a very simple one. The game have an enforced playing order and the only choices you have are to get into the routes. First time around you only have chapter 1 (as the game calls it, but it's Minakami's route) unlocked, and it'll look like this is a kinetic novel. After clearing it, the choice to the chapter 2 reveals itself, and after clearing it the choice to chapter 3 appears and so on. There are 5 chapters in total, all of them branching off the "main path", in a "bus stop" like fashion with Minakami's ending as the last stop if you didn't let off before. Each chapter focus on a different hero, and that's where the enforced order makes it annoying. Only 2 heroes interested me at first, and I ultimately only enjoyed 3 routes, but I can't even suggest to others to skip one chapter entirely because it's right in the middle of the game and you need it to unlock the next one. I can see why lock Minakami's route as the first one, as the others works best if you have some knowledge about the supernatural lore, but chapter 2, 3 and 4 could probably be read in any other or even skipped without losing all that much. I think the VN itself says Minakami keeps his eyes open only a few millimeters to read xD On the characters and routes themselves. Minakami is our first boy and, in my opinion, the best route of the game. Yeah, right off the bat to hook you on. According to the scenario writer herself, each route have a literary genre as base and Minakami's is "romance". And indeed, it was one sweet ride to save him. It's the longest route, but you'll find out very soon why this route will make you cry a lot. I can also add there's one good mini arc about a transgender side character here where the fact she is transgender is actually pointed out for once. Chapter 2 is for Tamamori's second friend Kawase. His theme is "mystery". And indeed, this guy is full of them. His abrasive personality, that is downright cruel on occasion, may make people not like him much, but he ended up being my best boy, help. >.< Some of his banter with Tamamori is really funny and the few glimpses of positive emotions he lets through his evil mask are genuine, or even cute if you're a fan of gap moe effect (like me). His route is very nice and its narrative complements quite well Minakami's route, and the support cast here is a really interesting bunch, so I think there's something to enjoy even if you're not the biggest fan of his character. Oh well, he never goes full well nor even a half nor a quarter deredere (romance is Minakami's theme after all), but his rudeness is a spice that's part of his charm ;p Chapter 3's hero is Hanazawa, Tamamori's third childhood friend, one that's 3 years older than him and one that our protagonist doesn't see in 8 years. Yeah, he's the meh guy I mentioned earlier. AND the route you could skip I used as example of why the enforced order is a bad idea. His theme is "adventure", but it's more a character theme than a route theme. His route is so short and thus underwhelming, adding literally nothing to the story nor exploring the character. So I don't even have much to say. The ending will meme you hard though, I warn you. Chapter 4 is for Hikawa Kijuurou aka Professor, the used bookstore faithful costumer and a massive dork. I'm not even fan of the blindly obsessed types, but man is it impossible to hate this guy. His dumb reactions, cute giggles when he "scores" very little with Tamamori like learning his name or his knees failing at the audacious idea of becoming friends with his crush will either leaves you laughing or going aaawww as the guy is a social failure but a very moe one at that. His theme is "sci-fi". The route does takes a weird turn by the end, even by the game standards www, that can considered a bit of a "cheat", but it was pretty nice overall, raising some interesting questions that are often ignored in time travel stories. And then there's chapter 5. Oh boy, chapter 5. Theme is "bizarre thriller" and bizarre is, indeed, the right word for it. It takes a completely different approach to the plot as a whole, moving the story in the totally opposite direction with different themes, lessons and motivations. Unfortunately it's less like Fate Stay Night's Heaven's Feel and more like a glorified bad ending. And the game even forces you to go for it last so you can end it all in a low note, instead of the sweet endings of most of the other routes. It's quite a short route too, far too short to explain most of it, but its main twist have such massive destructive power you'll either just brush it off as "just one of many routes, I will focus on the better ones instead", have the whole VN completely ruined or find it a really smart, shocking and amazing ending, depending how you take it. I can't say more without spoiling, so I'll just say I'm with the brush it off camp, and I would have rated the game higher if not for this one route. Professor reading the next section of this review. Sex scenes are your average VN stuff, just to show their relationship is going to another stage, but are safe to skip without losing much. In fact, I think the all-ages version that supposedly would be released on Steam would be real good for this one VN. It would make recommending it to mystery/historical fiction lovers easier www. And frankly, it would get rid of 2 h-scenes that are really awful context-wise (one is a rape scene and the other is... concerning). Although I must say you'll miss some funny banter that happens during the normal h-scenes if you skip them, like one of the heroes chanting sutras to get rid of his everlasting boner and Tamamori not moving and then demanding another hero to say "please" before simply hoping into a different position. Each hero get one scene, usually in the end of their routes. And if you really must know, Tamamori is always the bottom, but 2 heroes did volunteer to be on the receiving end, but our MC simply didn't agree. Oh man, why. Worth to mention too that the Mangagamer version is fully uncensored, so you can see Tamamori's impressive average size. To be fair, he is a rather short guy (5'3"/160 cm tall), but without looking like a shota, bless, we need more non-shota short boys in VNs. Art is simple but have that "doujin charm" that I love (it's hard to explain what that means wwwwww). This VN have quite an impressive number of CGs, 159 in total not including variations. Characters are mostly really really normal, with normal hair colors and haircuts, it was almost refreshing! Every mob character made just to populate backgrounds is a shadow though, but there's some eeriness to it. Speaking of backgrounds, the game have both gloomy, cool colored ones and bright, vibrant colored ones, that kinda goes well with all the mood shifts the VN goes through. The music also helps to set the mood, be it calm, tense or one of relief, and the jazzy tracks in particular were quite pleasant to listen to. You can also play back the opening/ending songs in the main menu, but sadly only those. Voice acting is well done, there's no big names in the cast or anything, but they conveyed pretty well the characters' personality and emotions. I did have other minor grips with the system in general, like noticing the area where you could click in the system buttons are a loooot smaller than their actual size, some random line breaks in the middle of the text box for no reason mainly on Kawase's route and a handful of lines that advanced by itself, but nothing that renders the game unplayable. I refuse to provide context for this CG In conclusion, Hashihime is one hell of an addition to the small pool of localized BL VNs, a truly unique experience, and a great bizarre and artsy plotge in general (are there other games in this category www? maybe Inganock??? both have a lot of literary references too hmmm). The 3 good routes are very high quality for me, but sadly it gets dragged down by 2 subpar routes when you rate the game as a whole. The last route is highly divisive but you'll definitely have something to appreciate in this adventure, be it the ending route itself or anything else despite the ending route. Well, Minakami would probably like all routes regardless. According to Kawase, "that guy enjoys anything as long as it's written. He would even enjoy reading the diary of a tuberculosis patient" (exact words).
  3. Surprise landing and whatnot [Re:CAP++]

    We still can't react with more than one emote, it seems. So I can't cry for the main site and say thanks for you welcoming me back in one go. So tearful reunion it is now.
  4. Surprise landing and whatnot [Re:CAP++]

    I don't think so. Wew man, that badge does suits you and makes you 12.1% sexier (also increases resistance against fire but eh who hacked the game to know that)~
  5. Birthday thread

    Happy birthday @everyone whose birthday I missed while I was away!!! ...Wait, who disabled the @everyone?????
  6. cleans off dust Ahem, okay folks, what's uuuuuuup?!?!?! MaggieP is in da building!!! It's been a whole while, and while I still didn't graduated from my position of elusive shiny pokémon in the early gens just yet and I am very much still quite busy to handle multiple communities together with gacha, I decided to drop here this fine day to at least give you guys a big hello then a big bye and go my way. And while I'm here why not we chat and catch up over average quality tea? Do tell me what happened around these parts aside from the big warning of doom from Tay in the front page. I'm seeing new faces, new medals, new mods, and the same old shit all around, so whatever more did I miss? Do give me your worst barely intelligible tl;dr k thx bye* *This still isn't the big bye I mentioned yet, rest assured.
  7. Yes, I'm still among the living

    Well, I read it and quite enjoyed it! ^^ The story is pretty well written, creating a situation with a tough decision to be made and no obvious villain. Both heroes have their good and bad points and are likable characters overall (but I'm team Alto). Bonus points for the little MC customization (adds a personal touch to story) and the music that, while very simple, fits the game really well and I love these kinda things where there are subtle changes to the track when the mood of the scenes shift. Another good point is that even if it's short, the story feels more or less complete, and not just a prologue to some bigger project. My biggest complaint is not even something generally bad, just a stylistic choice that I particularly dislike: too many choices one after another, coupled with an affection points system. As I prefer to play without walkthroughs, figuring it out where something went wrong with this type of system is usually a nightmare (okay, this game in particular is pretty short so no real damage, but I kinda like when I see the results of what I picked before my next set of choices, I'm spoiled ), so I usually prefer less choices that activate some flags system or instant bad endings (I know the latter wouldn't really work here though). So guess in the end is kind of a tie? www Mnemonic Devices definitely have a better plot, development and conclusion, but I preferred Monochrome Blues art and choices (hey, we can give snarky responses to a bunch of 5 years old, what's not to love? ) But both dev groups have talent, cheers to them. I'm not giving a score just yet though because I still have a few endings to catch on Mnemonic
  8. Yes, I'm still among the living

    I'm actually baffled I could miss a game with Robot Protagonist tag You know what? I'll read it tomorrow and update this entry accordingly Don't disappoint me here, man, I'm trusting your opinion that's good!!!!!
  9. Yes, I'm still among the living

    Heya, people! It's such a long time I don't see you guys, I almost forgot my password to this forum. Guess Fuwa is still alive and kicking just like me, huh. First of all, sorry I disappeared from the face of the Earth and if I disappointed any fans I might had in this site (silly me). Since last time I posted back in February, a lot of things happened so if anyone's curious (maybe the aforementioned imaginary fans of mine) about what the hell's been happening with me, do keep reading. I talk about VNs, anime, and other disgusting weeb things, but it does include some personal shit. Well, a blog is a blog. 1) Maybe I mentioned this a huge while ago at some point, but I'm pursuing a master's degree in the structural engineering field. All was going well and good, but now it came the time for me to write my thesis. Oof. So yeah, that's the main reason I became a ghost as my weekday free times went down the drain along with my hopes and dreams. It doesn't help my thesis requires some programming knowledge that may be more than what I can chew, sasuga me (whining aside, it's coming along fine as of now, let's hope I can keep it up). 2) Not only my free time evaporated but also my attention spam. I'm honestly having a hard time staying focused for more than 40 minutes in the same task. When that happens, I usually take a short break to relax before going back. Except I move on to something else, oops. 3) Related to the problem mentioned in 2, I fearfully discovered a new wonderful world that's now high in my interests list: gacha games. Their content is usually bite sized (except in events, but I don't play all that seriously... I think), I can auto play to grind, and I can play on the train going to uni. No huge time investment at once required, so what can possibly go wrong (dramatic zoom on my face)? Fortunately, I'm still keeping my two accounts (yep) free-to-play and I feel that I grew a lot on the self control department because of this www. Seriously though, never invite me to a casino trip, I may have an undiscovered gamble addiction and I don't want to open that door. But yeah, if anyone else plays Opera Omnia or Shining Live send me a friend inviteeeeeeeeeeeeee! 4) Even with all that going on, I still find time to at least watch my anime and read my VNs, surprisingly. Thank God for weekend. Guess cutting yourself off of social media truly does wonders too, huh. Not that I check Twitter on occasion to look at art or anything... Soooo about that weeb shit... 4.1) La Squadra was right all along 4.2) I'm still a proud BL trash. From what I recently finished, the highlights are Sweet Pool and Nie no Machi. Both are really really amazing games, both scored higher than 9 in my book, and I definitely want to write a review for them at some point. Spread that love, Maggie! 4.3) I'm actually a bit slow on the otomege department, sorry >.< I did get Steam Prison and read both of the Prisoner Routes, but I'm not in the right mindset to keep going with it. I wouldn't enjoy it if I force myself through it. Eltcreed and Ulrik were striking my fancy, so I want to savor them. ......Okay, that came out wrong. 4.4) EVN ftw, I always find some time to read them. Nanoreno gave me some nice short experiences, the highlight being Monochrome Blues despite the ending kek. Oh, and read Heart of the Woods, people. It's an order. High quality shit right there. 4.5) Also I keep stumbling upon horror games and I'm okay with this. Recently I played Death Mark. As usual, I went without a walkthrough, solving every mystery by myself. Totally worth it. And it also have very good sound design. Mashita best boi. 4.6) It does sounds like a lot, but there's nothing much more than what I mentioned wwwwww 4.7) Did I mentioned La Squadra? (<-- edit that bit out, I totally did, as I should) 5) Now, about my Fuwa life. I'll probably remain on indefinite hiatus, but every time I find the file I wrote some ideas for Dank a Ronpa, I feel sad. "How could I write such a shit story?" Jokes aside, I can try to maybe finish it at some point when Derg finished his battle royale. Such a rude, I gave him such a brutal death in my story and I didn't even debut on his smh. But yeah, I accept suggestion of what to do with it? Give it a Berserk treatment and finish it soon TM? Write all the bad ideas I had for it and let you guys fill the blanks yourselves in a very lazy way? Make each one of you write a chapter, put everything together, approve it as canon and call it a day? Decisions, decisions. Actually, I'm actually paying a homage to it in this post, as I'm not proof reading anything, hope you spot the reference. Aaaaaaaaaaaand that's it, I guess. For all of you that reach this line without pressing page down 3 times in less than 3 seconds, a big thank you. Please smash that like button and subscribe to someone's channel that's more active than me. Love, peace, and hope to see you all eventually when I get my degree! Until them!
  10. Now that I noticed, all of my favorites are horror VNs and start with S. All of them have a special place in my heart, even if some aren't "masterpieces": Shingakkou ~Noli me Tangere~ (JVN, untranslated, long): characters, plot, horror, everything was just so good. Saya no Uta (JVN, translated, short): awesome atmosphere and soundtrack, I'll take these gruesome descriptions over gruesome CGs. Sweet Pool (JVN, translated, medium): this shit was so tense, I was on the edge of my seat all the time the plot was moving forward. Soundless (EVN, short): the one VN I read the fastest and the only one I read twice. I was really invested.
  11. Hidden Pearls

    Yay, that's like 70% of my VNDB list maybe Kikokugai ~The Cyber Slayer~? it's on 7.47, still counts Cool cyborg fights, what's not to love? Although this one is not that unknown, I think I was the one late to the party also +1 to EoSD for Busy Person. I laughed too much in Marisa's path.
  12. Mosaic preferences in Visual Novel H-Scenes

    I don't really mind them, as the best part, the butt, is already uncensored
  13. Oh damn, this art is indeed gorgeous!!! Best of luck to this project~
  14. To be honest, I understand the need to tag content and stuff, but people seriously went overboard in the VNDB page. I didn't read it, but I'm guessing 10% of the stuff tagged there also only makes 0% of Subahibi, and yet it'll make it way easier to be blacklisted.
  15. Oh, I actually agree with you. I read that the CG only stays on screen for, what, a minute? I really can't stomach bestiality, but I can see myself bearing with it for a short while for the sake of a good plot. The thing is: not everyone is willing to do the same. What I tried to say is that a bestiality tag, sexualized or not, disgusting or not, just being there is enough to scare people away from it. More than that, if you have the bestiality tag blacklisted on VNDB, Subahibi even fails to appear in any search results. Because the tag is there.
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