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  1. 6 points
    Ey, I just hit 4000 posts, or should I say, I'm only 10283 posts away from Nosebleed's disgusting post count. Wohoo. Totally going to beat that in like... 2 weeks. Totally. I'd like to take this moment to thank some special people here on Fuwanovel. @Fiddle For being the best user. @Fiddle For being the funniest user. @Fiddle For being the best at posting funny gifs, even in the most serious of discussions. @Fiddle For being the best AND the funniest user. ... ... ... Yeah, that seems to be everyone! Oh, right, AMA and all that. Ask me stuff!
  2. 5 points
    Hope you all look forward to it ^^
  3. 5 points
    Nosebleed

    Hey

    I don't really know how to start this post, it's been so long since I've even visited Fuwanovel. To the people who knew me from way back when I was a Global Mod, I'm back! To those who don't know me at all: hello, I'm Nosebleed (though these days only this site knows me by that user), long time member and former global mod only now returning. I figured, rather than just pop up in a discussion as if nothing happened, I'd make an introduction thread in hopes of reconnecting with people a bit. If anyone has any questions about me or what happened to me, feel free to ask. As to whether this is just a short term return or not, I don't know, but I do feel compelled to at least show my face once in a while. As for a closing statement, it pleases me greatly to see Flutterz has still not overtaken me in the top members leader boards, as it should be.
  4. 4 points
    Alriiiiiiiight, now comes the moment no one asked for: the disappointing answers and the shocking results! 1) A Not my fault the teachers never picked a book I actually wanted to read so classic lit usually put me to sleep. My school's cafeteria was also so-so most of the time so lunch break didn't deserve top spot by any means either. 2) B I wanted to argue with Poltroon's motive but... eeerrr... Last time I tried to argue with a friend I don't like DMC all that much they pointed how I was buying my 2nd copy of DMC4 in that same instant so welp, I give up trying to hide it. 3) A I FEEL LIKE A CHAMPION OF SELF-CONTROL WOOOO! I hope the streak doesn't break any time soon. And yes, there are BL gachas but either their translations or gameplay sucks too much for me to care about grinding them so I usually stick to otome ones. 4) B At least that was the original answer, but turns out I beat one more yesterday after posting. Go me, but oops. I'm sorry for breaking my promise that all questions had one right answer, so everyone gets a point for this one as an apology. Bonus 0.5 for Lesiak for getting it right the first time, bonus 0.25 for Zaka for having faith in my capacity of beating 11 bosses and bonus 0.1 for Kiri because he picked the 11 option too one way or the other I guess. 5) A I'm real sorry, but my shit sense of humor kinda prevents me of not choosing Mogeko Castle. I do love To The Moon, but default assets, the align puzzles serves no real purpose, yadda yadda technical bullshit excuses yadda yadda 6) C The other options are glorious, but the last one comes with an extra Archer and oh my god, imagine being served by Archer and eating with him, yadda yadda fangirlism yadda yadda 7) A I prefer 9S as a character, but voice prize goes to Eve. This is him btw (on the right): And if anyone's wondering what the コノママジャダメ is: So after this breakdown, the final score ends up as: 1st - Fiddle (4 pts) 2nd - Zaka (3.25 pts) 3rd - Poltroon (3 pts) 4th - Kiri (2.1 pts) 5th - Lesiak (1.5 pts) So our crowned champion whose badge is coming soon-tm-maybe-never is: FIDDLE!!! Moral of the story: Sheeps are powerful and now I'm scared
  5. 4 points
    1. B 2. A 3. A 4. A 5. A 6. A 7. A
  6. 4 points
    Clephas

    Kami-sama no You na Kimi e

    Kami-sama no You na Kimi e is the latest game by Cube, and it is based in a near-future setting where AIs run just about every aspect of society. In this society, people have gotten past that raw terror of AI horror stories and have pretty much accepted the the ease and luxury of having AI run most of the important things that make civilization possible. At the beginning of the story, the protagonist, Kaito, is hacking into Central AI, the AI based on the Moon that runs most of the world's infrastructure. Triumphantly, he succeeds, essentially gaining control over the AI that rules the world... and the one thing he asks for before getting out of the system is for it to find his ideal girlfriend, which the system then says doesn't exist. Kaito, quite naturally, is a bit down after this, but he goes to sleep more or less normally... only to answer the door in the morning to find his ideal girl standing outside. Quite naturally, this ideal girl is Tsukuyomi, the game's flagship heroine and the embodiment of Central AI in girl form. As requested, she is already completely deredere over him, and a great deal of the common route has him running from her excessively sexual approaches. In the days after this, like dominoes falling in a row, he meets a number of attractive heroines, and he shows off the usual donkan protagonist routine almost constantly when it matters. Now, just from this, you'd think this was your standard charage... but in actuality, it is a lot closer to a plotge in structure. The heroines have real issues, the protagonist doesn't flake out or become less interesting as you proceed, and the paths actually have solid stories that involve most of the game's cast of characters. For someone who wants an SOL plotge with some decent drama in a futuristic setting, this game is pure crack. Tsukuyomi I probably should have left her for last, but I played Tsukuyomi's path first. Tsukuyomi is the game's obvious main heroine, the girl who is most prominent on the package and in the advertising, and in general is the one most central in the common route. In most cases, I don't like 'no common sense' heroines, but Tsukuyomi manages to pull it off without it feeling excessively contrived, which is actually a feat, considering she is a robot heroine. It is helped along by the fact that Kaito generally accepts that Tsukuyomi is what she is, has no illusions about her nature, and is perfectly fine with her being a different existence from himself. Her story is your usual deredere heroine romance at first, but it quickly goes dramatic about midway through, for reasons that should be fairly obvious. While the templated turn of events in this path is not revolutionary, it is well-executed and interesting. There is even a truly surprising and emotional moment near the end that had me crying. That, in itself, makes this path a success. My only real complaint is that this path lacked an epilogue to tie off the story. Rein Rein is the cold-hearted student council president, an honor student with a black heart and an overabundance of pride. Her path branches off from Tsukuyomi's path and is a great deal weaker, at least in my opinion. To be honest, this path was kind of 'meh' for me, since it never revealed anything important about the details of what was going on with Rein beyond the basics that were revealed in Tsukuyomi's path, which is a huge weakness in a plotge or a charage. While the protagonist remains a cool and interesting character, the failures of this path are really glaring. Worse, the same as Tsukuyomi's path, there is no real epilogue, meaning you don't get to find out what happened after. Rana Rana... Rana is the heroine on the cover dressed like Sherlock Holmes, a cosplay uniform she wears nearly constantly. As it indicates, she is a private detective and extremely intelligent... but also fairly perverted (she has a thing for Kaito's butt). Her path... let's just say it is surprising and diverges widely from the events in Tsukuyomi's path (I didn't really like how Tsukuyomi almost became a non-entity in her path, but meh...). This path... is a bit depressing, to be honest. Oh, if you choose the Rana-only good ending, it is actually pretty good and heart-warming at the end, but the process you go through to reach that point is pretty hard if you came to like Rana. Sophia/Sophia & Rana At first glance, Sophia seems like your standard 'yurufuwa oneesan', but she is actually a fairly intelligent adult (yes, she is the adult heroine in this game). She is Rana's older sister and one of those involved in developing the S-CHIP, an AI chip designed to be implanted into the human brain as an aid to those who have brain diseases. Sophia's 'path' diverges from Rana's during the darkest period of Rana's path, and... to be honest, while it is easy to understand why it happens, this path is fairly unusual/stand out for a modern VN for reasons I'm not going to spell out here. Anyway, toward the end of Sophia's path, you have to decide whether you want the protagonist to be with just Sophia or with both Sophia and Rana... of course, after a seriously awkward set of events. Generally, I recommend the Sophia and Rana choice... the guilt-trip you get from choosing just Sophia is pretty awful. Kirika Kirika is the protagonist's fellow loner, a girl who accuses him of stalking her because they keep meeting whenever they are trying to find places to be alone. Her secret comes out relatively early in the common route, but I'll keep it quiet since it is funnier if you don't know in advance. Her path actually begins very much like a charage path. It is only toward the end where it becomes as deadly serious as the other paths above. Indeed, in some ways it is the grimmest and most shocking of the paths, even compared to the depressing aspects of Rana's path. It is also the path where the other heroines showed the least amount of relevance, a fact that I have mixed feelings about, considering how powerful the characters are. Similar to most of the paths above, this path's greatest weakness is the fact that while it does have a conclusion, it doesn't have an epilogue or after-story to tie off the last few loose ends. For that reason, I'm pretty sure they are planning a fandisc, as I can't see them leaving things as is. Airi Airi has the dubious honor of having the single weakest path in the game. She is a net idol that the protagonist meets in the course of interacting with Kirika, and her main focus in life is on her work, despite being the youngest heroine. Unfortunately, she is also the least unusual personality in the group, meaning that her character is by far the weakest... and her path follows suit. Where the other paths had somewhat grandiose episodes that showed off the darkest aspects of an over-connected society, Airi's path's drama feels like an extension of internet trolling, so I had trouble getting into it. Conclusion A good game with a solid setting and characters, this is probably a good choice for those who want a decent near-future sci-fi plotge who have already played Komorebi no Nostalgica and Missing X-Link. Tsukuyomi is an above-average AI heroine, though she falls short of the genius of Cinema and Fluorite from Komorebi or the raw emotions experienced with the AIs in Missing X-Link. It's greatest flaw is how it handles the endings, a common flaw in modern VNs that seems to be born of the bad habits of the fandisc-loving charage companies. It's greatest strength lies in the way it manages to keep the protagonist, the heroines, and the story interesting while balancing it with enough SOL to make them feel real in the first place.
  7. 4 points
    Not buying from MG due to discord leak seems kind of stupid if you ask me, I would guess pretty much anyone in retail sometimes behind closed doors talk about annoying customers. And considering the 90% piracy rates and low pay I think it is pretty understandable that they rant among themselves when people are acting in an annoying way.
  8. 4 points
    alpacaman

    What are you playing?

    Just finished SubaHibi and yeah, I liked it a lot. What surprised me a little was how "normal" the VN is in the sense that there is a coherent plot and way less artsy posing than I expected after what I read about the game beforehand. Occasionally there is an overly long tangent or some pretentious symbolism, but never to a degree that it hurts the overall experience. Also SubaHibi is one of the rare cases in Japanese media I consumed so far where I felt like the author actually did some research on the mental illnesses they wanted to portray. And it has one of the best soundtracks of any non-Key VN I've read so far, including one of the greatest stupid shenanigans songs ever, which is close to the last thing I expected to get out of it all: So after having finished almost every long VN on my must-read list, I decided to go for a change of pace and purchased a total of 14 promising looking short EVNs (plus one JVN) for a total of ~33€ in the recent VN-sale on Steam and which I'm probably going to read all over next few weeks.
  9. 3 points
    Aaaaaaah I love seiyuu stuff so I frequently read a lot about it but it's not like I save it so I can share what I remember but I sadly can't source anything. I'm only talking about male seiyuus here as I know eroge voice actresses have a total different set of rules. From what I read, for r18 game (if their agency allow them to work in r18 stuff, that is) they usually record their lines separately, get credit under an alias (but not always, surprisingly enough) and call it a day. They usually don't promote it in person nor with their personal twitter account, they have a separate one for the alias and they simply don't talk about it. It seems to be more of an entry level kind of stuff, probably because it doesn't pay as well as anime given a lot of VN developers (especially BL ones) are minuscule tiny groups in comparison with the anime industry. Not that the pay is incredible anyway, like Texas mentioned, that's why they do a lot of stuff. For drama CDs it seems to be a bit more lax, as I see some explicit shit being credit with their own names, they attend events, do radio shows about them and stuff. They also record it together, same room side by side, as I remember one seiyuu once commenting how it's harder to voice drama CD because they have to "breath in synch" for the steamy scenes or something (for the background sounds). Of course, this is only true for BL since in otome there's usually only one guy per CD. When they do mention something like embarrassement, it's usually if the one they're working with it's their senpai because "oh no, I'm so inexperienced, can't let senpai down" kind of Japanese culture stuff. A job is a job, it looks like. They audition for it knowing what they're going for, it's not like they don't know beforehand. But it's not like everyone have no shame whatsoever either, of course, but I have the impression that the ones that get a little shy aren't the most people's person in the first place. Some just want to voice shit and not really talk about it in public, I wouldn't like it either xD On the other end, a lot of seiyuus are pretty open about doing drama CDs. Taniyama Kishou (vocalist of GRANRODEO, Wilhelm from Dies Irae) and Suzuki Tatsuhisa (not VN but he voices Noctis in Final Fantasy 15 and Makoto in Free!) openly say they like doing these kind of jobs (then again, both don't waste an opportunity to say dirty shit in seiyuu events, so not surprising at all). I think I once read an interview with Midorikawa Hikaru (Shiki from Togainu no Chi and Fuminori from Saya no Uta) where he said he likes to reminisce about all the BL he did with Koyasu Takehito (Dio from JoJo) when the two meet up (they are old friends and they did a lot of r18 drama CDs together when they were starting). I once watched a video where Tomokazu Seki (Gilgamesh from FSN) did even a live improv of a more sexy passage and his translator was getting embarrassed at his side xD And then, there's Morikawa Toshiyuki (Sephiroth in Final Fantasy 7) who's known as "emperor of BL" for the overwhelming number of BL CDs he did (usually as the top role), he also openly talks about it like it's a good experience (in one interview he even mentions his favorite CD) and that nickname is even mentioned in a gag in the anime Fudanshi Koukou Seikatsu. I got most of these following the seiyuus themselves since they don't really hide it.
  10. 3 points
    Human beings are contradictory creatures, whose behaviour is rarely as consistent as we would like to see and whose motivations are often complex, to the point they’re not fully understood even by the specific person themselves. This fact is often minimized in fiction, which instinctively strives for clear narratives and characters that are ultimately possible to fully understand and assess according to some kind of moral standards. At the same time, there’s undeniable value in exploring the ambiguity of the human condition and ebi-hime is one of the EVN authors that do it with a borderline-painful consistency, often creating harsh or melancholic plots and populating her stories with deeply flawed, realistic-feeling characters. And her latest release, The End of an Actress, definitely do not break this trend. Released on Steam in late February 2020, this new title by ebi is loosely based on the last years of Marie Antoinette’s life, where she was imprisoned by the revolutionaries and eventually executed for her perceived crimes against the French people. It transfers these core events and many features of the queen’s biography into a fictional setting, closely resembling 18th-century France, but without any pretences for full historical accuracy. However, instead of a grant political tale, what plays out on this stage is a very intimate drama involving the deposed queen, Liliane, and Marcus, a revolutionary who led the assault on her palace and unwittingly became her jailor. In isolation and hopelessness, the relationship between the two will be redefined in a few possible directions, fluctuating between naïve fascination, hate and, possibly, mutual understanding and affection, making for a rather captivating literary experience and one of my new favourites in ebi’s catalogue. But what makes it this special? Considering its inspiration, the game’s plot leads to some predictably grim conclusions – however, it’s hardly a full-on utsuge, featuring many ambivalent, and even hopeful moments Me calling The End of an Actress “intimate” is connected less to its romantic elements and more to its storytelling formula, focused very heavily on interactions between Liliane and Marcus, with other characters present in a purely episodic manner, usually without even having sprites. After capturing the queen, Marcus is tasked with keeping her imprisoned in her palace until she can be tried for her crimes – a process that is constantly prolonged by the legal and political disputes between the revolutionaries. With Liliane permanently confined to her bedroom and Marcus, as the most trusted agent of the revolution’s leadership, unable to leave his post as her jailor, the two become the only meaningful sources of human interaction for each other for months-on-end. In this time they have many opportunities to rework their preconceptions about each other and the peculiar “relationship” they shared – a hopeless fascination of a poor orphan, sparked by the queen that once embodied hope and national pride, but became the reviled symbol of monarchy’s corruption, turning all that love into disappointment and hate. While we observe the story primarily from Marcus’ perspective, the most interesting part of it is probably still the queen. Proud and arrogant, she never allows herself to show fear or weakness, even when her life is threatened by the revolutionaries. She also seems to show little remorse for the disastrous reign, despite being confronted with her failings by Marcus on multiple occasions. Over time, however, she shows more of her true thoughts, as fatigue and new tragedies striking her family make her persona crumble. Her relationship with Markus evolves accordingly, although how far this change will go depends on the player’s choices. There’s even an option in which Markus kills Liliane immediately after storming the palace, which is more or less the outcome she hoped for, allowing her to escape the humiliation of being imprisoned and executed like a criminal. Other endings, while also tragic in their own ways, involve Marcus and Liliane getting closer to understanding each other and forming a genuine bond – with the “best” ending blooming into a short, hopeless romance. The game’s art, with its level of detail and otome-feeling character designs, does a good job of presenting the quasi-historical setting and building appropriate climate While the game definitely has an utsuge vibe, with no “happy ending” that could fully circumvent the characters’ hopeless circumstances, I wouldn’t necessarily call it depressing. It focuses less on the impending death that is awaiting Liliane, and more on the paths that led her and Markus to this point, along with their clashing personalities and ideals. The true strength of the VN lies exactly with how compelling they are as characters – both are essentially wearing masks, playing roles they think they’re obliged to perform while hiding their true feeling and the pain the current situation brings them. The more their façades crack, the more complex things become, with internal conflict, regrets and vulnerabilities showing up on each side. Particularly the character of Liliane is, even at her most sympathetic moments, highly ambiguous, quite like her historical counterpart. Her unhappiness and limited influence in no way absolving her selfishness and careless pursuit of pleasure at the time when her kingdom was crumbling, but lets the reader understand her better. At the point they’re at, neither Liliane nor Markus can hope for redemption, but they can achieve some kind of closure and the endings in which this happens are, in my opinion, more touching than plain sad. In the “best” route, the romance between the queen and Marcus leads to the game’s sole sex scene, which is quite like the one I complimented last year in ebi's The Language of Love – not overly explicit and very much story-relevant. I was quite worried it would feel out of place considering the dire circumstances the characters are at, particularly in the later parts of the story, but it felt like an appropriate and believable conclusion to the troubled romance, exploring the characters in new ways. I find this “softcore” formula a lot more meaningful than the typical h-scenes and I’m glad that’s how the erotic content was dealt with in this case. And speaking more broadly, I have a hard time pointing out something I didn’t like about the story in The End of an Actress. The biggest one I can think of is that between the 5 different endings, not all of them are very distinct. Also, not everyone will be satisfied with its small-scale, melodramatic approach to topic, resembling a minimalistic stage play rather than an epic political drama, but I think that it was excellent in what it was trying to achieve. Even the way the queen’s character has been modified, being younger and less politically involved than her historical inspiration, shows that this was meant to be, above all, the story of her and Markus as people, very much succeeding in this task. The typos in the initial release often showed up in most unfortunate moments, but in my experience, such details are pretty much as far as this game’s flaws go Visually, the game uses a rather detailed artstyle somewhat resembling otome games, which are also quite often period dramas – this also applies to Markus’ design, as he could easily pass as an ikemen in an Otomate title. The setting, while fictionalized, represents XVIII-century France in a rather believable manner, with environments and various details of daily life seeming decently-researched and consistent. For history buffs, the highly-simplified version of the French Revolution, starting with the abolition of monarchy and imprisonment of the royal family, might be something of a disappointment, but it's believable-enough as its own story and gives all the necessary context for the core narrative, that is one about the relationship between Lilian and Markus. The minimalism of the story also made it possible for the few backgrounds and CGs being decently-detailed and while the game does not linger on the extravagance of the royal palace or show much of Liliane’s life before imprisonment, it gives a good-enough impression of its lavishness. And finally, the music consisting mostly of classical tunes, would not be out of place in a good TV drama set in the same period – it's nice to listen to, despite the overall sad tone and enhances the climate of the whole experience. There's even an original song that kicks in during some of the most touching moments of the story and although I usually prefer instrumental background music in VNs, this one blended in very well without taking me out of the experience. Ultimately, The End of an Actress was a highly refreshing and satisfying experience for me, using a formula heavily under-utilized in VNs other than otome and telling a genuinely emotional, impactful story. While its clear focus on personal drama and romance will not appeal to everyone, it delivered on its promises and kept good pacing and climate all the way through. While I had a somewhat ambivalent experience reading ebi's previous period drama, Blackberry Honey, being tired of the persecution the protagonist constantly suffered through and the extremely slow story progression, here I was kept engaged by the character progression and thought-provoking ambiguity of the events. It wasn't perfect, as the romance didn't avoid a few cheesy moments and the first bad ending CG got a clearly-unintended chuckle out of me, but such details could not really undermine my overall, extremely positive impression. If this kind of story is even remotely within your preference, I deeply recommend giving this VN a try – in its category, there are few better ones. Final Rating: 4,5/5 Pros: + An interesting, complex relationship between the main characters + Well-constructed quasi-historical setting + High-quality art + Climatic soundtrack Cons: – Some endings feel similar to each other/repetitive – The political context is only vaguely portrayed, as a background for the personal/romance drama VNDB Page Buy The End of an Actress on Steam or Itch.io
  11. 3 points
    Clannad, well-written protagonist, who is not dense and has actual issues of his own Hoshi Ori Yume Mirai, nothing too special but the protagonist has his own dream Fureraba, I remember this one being a dumbass but I actually found it absolutely hilarious, it was too much so I kind of thought it was to mock actual self-insert protagonists but I may be reading too much into it
  12. 3 points
    I always recommend Key games to newcomers, so you could start with them. Kanon, Air, Clannad are good games to start, but all of their VNs are perfect and the protagonists have great personalities. I also like Symphonic Rain a lot. It has romance, drama and a protagonist that'll change your perspective on things
  13. 3 points
    Aiming for a Christmas release *fingers crossed* I hope everyone is well.
  14. 3 points
    From NekoNyan's TT:
  15. 3 points
    Nayleen

    Forum email server probably borked

    Let's see if that (read: what I intend to be a fix for this particular problem) manages to fix those issues.
  16. 3 points
    Yes, actually! It wasn’t really intentional, but I was IP banned for about 1 day. I made an alt account, and since this is kind of frowned upon and I was openly posting on both, Nayleen wanted to merge the two, though in the process accidentaly blocked me from accessing the site completely, and I had to borrow a friend’s internet to make yet another alt, PM Nay and have him fix it Fun fact, this is also the reason I currently have a pretty unique account that is following itself. Twice. Lol. (This happened when the alts were merged with my account, while still following myself.)
  17. 3 points
    Fiddle

    Hey

    Nosebleed? More like Reposebleed.
  18. 3 points
    Fiddle

    Coronavirus discussion thread

    I will be spending the coming weeks quarantined in my home, playing video games and masturbating. I hope you're all grateful for my sacrifice.
  19. 3 points
    Plug for my new project. I am making a full length VN with two collaborators called “Heart Of A Hero”. It is a story about young people manifesting superpowers and being confined to specially built school/research facilities. Your character has a particularly “bad” power but discovers as they meet other students that many superpowers are often as much a curse as a blessing. We’re going with an overall comedy/romance/action formula. Some of the features that are implemented of planned: Three major routes with 3 heroines Character choices that can lead to more than 30 good and bad endings Vocalization for all major characters to help bring them to life Choose your name and gender preference at the beginning of the game to personalize the experience. These preferences will not limit your options in game, but will change the pronouns and name the characters use for you. Lots of character art that includes multiple outfits, poses, and expressions for every character About 90,000 words of text We are about half done (most of the script, some of the art and scripting) and are aiming for a release date in September. We're using Ren'Py as the game engine, and as you can tell are using a non-anime art style. If you are interested, feel free to check out our Kickstater and Facebook pages: https://www.facebook.com/HoaHvn/ https://www.kickstarter.com/projects/heartofahero/heart-of-a-hero-a-visual-novel
  20. 3 points
    Plk_Lesiak

    What are you playing?

    I've played through Karakara 1 & 2 and the best way I could describe the experience is "NEKOPARA, but without sex slavery". The first episode is beautiful visually, greatly voice-acted and just wholesome slice-of-life fun spiced up by the interesting post-apocalyptic setting (definitely the most lighthearted post-apocalypse I've seen). The scripting is great, making the dialogue very lively despite the lack of Live 2D or similar techniques used. Even the way heroines are treated feels extremely NEKOPARA, with two added to the harem every episode. I have to say though, I liked the second one, which Fred the Barber trolled everyone with by giving it a 5/5, a bit less than the first. The gimmicks of the new heroines are pretty poorly done, the story introduces many new elements that feel more like retcons than expanding the game's world and the mystery subplot is a jumbled mess. I'd rather get more slice-of-life stuff and well thought out stories about the setting than these half-assed attempts at being dramatic with a massive cliffhanger at the end. I felt antithetical to what was actually enjoyable about these games. I give 3,5/5 to Karakara and 3/5 to Karakara 2. Nice, short distraction, but hardly anything beyond that.
  21. 3 points
    MaggieROBOT

    Worst VN of The Decade?

    Yeah, I believe expectation plays a big role in what we perceive as "worst". We do see those as more trash than we should because disappointment and frustration doesn't really have a "so bad it's good" funny meme value to poke fun at in the future. I did play games that are sitting at 57 in Metacritic thrice from scratch while dropping titles at score 93 halfway so ¯\_(ツ)_/¯ expectation is one bitch that takes time to adjust. p.s. I could contribute to the discussion but no one needs to know that one bad nukige I played
  22. 3 points
    Hello and welcome to EVN Chronicles' seasonal Steam Curator Wrap-up, where I cover the VNs sent to me for review through Steam's Curator Connect functionality. Lately, I’ve come to a sad realisation that I’m unlikely to keep up with all the games I’m receiving, with the appropriate tab in my Steam library growing more and more intimidating over time. However, I’ll be still working to give a chance to as many of them as possible, and assess them for all of you. This time around, I've been able to check out five titles, the main highlight being the newest VN by the Indonesian studio Kidalang, Legend of Everything, with its deeply unique spin on the isekai formula. This is, however, not where the interesting stuff ends, as the climatic Revenant March and wonderfully-stylized Tell a Demon also proved to be strong contenders, making this one of the most compelling lists I've worked on in this series. So, please join me in this brief overview and if any of the games catch your interest, you can go straight to their Steam pages by clicking their titles. Enjoy! Legend of Everything Legend of Everything is definitely the most unusual visual novel in today’s post, particularly because of its subject matter. At first glance, it might look like a simple spin on the isekai formula, with an inhabitant of a fantasy-themed, video game world being the protagonist and interacting with a particularly chaotic person transported there from our reality. However, pretty soon it transforms into a giant thought experiment, and basically a lecture on the simulation hypothesis – the idea that our universe is actually a simulation created by some advanced intelligence. This notion might seem absurd at first glance, but is made less so the more you learn about modern physics theory and strangely arbitral rules that govern various phenomena it describes. While never fully abandoning the formula of comedic fantasy adventure, Legend of Everything thoroughly explores this idea and conveys tons of legitimate science knowledge, basically becoming the most moe course on modern science you're likely to can find, presented in a highly accessible, but genuinely educational way. If you’re at least marginally interested in this kind of topics, the game should be quite enjoyable to you. What’s less impressive, in my opinion, is the visual side of the experience, dependent on subpar-quality 3D sprites and environments. It’s particularly disappointing in contrast with the rather-stylish art in this studio's previous titles, An Octave Higher and One Small Fire at a Time. However, I was pretty quickly able to look past it thanks to how enjoyable the writing was, consistently combining well-constructed science discussions with quirky characters and humour, and even some epic and heartfelt moments worthy of a “proper” fantasy story. Saying anything more would inevitably involve spoilers, so I’ll simply recommend everyone to check this game out – it offers a lot more than you’d expect at first glance. Final rating: Highly Recommended Weeping Willow Weeping Willow is a short (2-3 hours of reading, no choices) detective story observed from the perspective of Sophie, a young demi-human woman whose recently-wed husband, a wealthy noble, disappeared mysteriously during a plague. After she starts working with the local investigator to learn what happened, a man claiming to be the missing Baron von Wolf enters her house. Desperate to expose the impostor before she’s removed as an obstacle, but without appropriate proof, she has to cooperate with the investigator, who's also suspicious of the Baron’s sudden “return”. This creates a tense, high-stakes story with a decent amount of twists, while Sophie fights to preserve both her life and her sanity amid a conspiracy that proves even more complex and hard to break than she could imagine. Once more, saying anything more would inevitably involve spoilers, as the story relies very heavily on mystery and subverting reader’s expectations. While the plot involves some minor contrivances if you analyse it closely enough, I have to say that I deeply enjoyed the writing and production quality the game offered. The art and music were maybe not exceptional, but fully serviceable and the intrigue never stopped being suspenseful. Also, for the low price of $2, it’s an amazing value proposition. If murder mystery and detective stories are your things, you should definitely check this one out. Final rating: Highly Recommended Usagiri The newest game by a veteran of this section, Mikołaj Spychał, is something of a disappointment even by the humble standards of his usual output. It tells a story of a person (you can choose the protagonist’s name and gender) who becomes a patron for two bunnygirls – humanoids that appeared on modern Earth in mysterious circumstances and were all placed under an assimilation program, where they receive education and get acclimated to human society under volunteer caretakers. The protagonist is one such volunteer, anxiously awaiting their first assignment. What follows this brief setup is an extremely fluffy and by-the-numbers slice of life story without any real twists, or even romantic elements one would usually expect. While this is not a huge issue by itself, when coupled with relatively low production values, just around 3 hours of linear story and the relatively steep $10 price tag, there’s really no way to recommend buying this game. The author’s previous titles at least let you derive some entertainment from their unusual approach to romance and the ability to utterly ruin it with irresponsible decisions. This time around, even this hook is absent, which alongside purely-meaningless choices condemned the game into being utterly generic and forgettable. You can feel free to skip this one. Final rating: Not Recommended Revenant March Revenant March is another one of those low-budget EVNs that might look very unassuming, but compensate for that with strong climate and imaginative setting. This short mystery game follows the story of Olenine, a young exorcist who gets hired by a powerful merchant to save his daughter from a town beset by a curse. After travelling through magical mist, she finds her target kidnapped by a powerful spirit and the town’s community extremely hard to cooperate with, despite being besieged by an army of undead. To succeed, she’ll have to uncover the many secrets hidden in the town, including the one directly connected to the spirit’s presence – and not die while doing so. Quite appropriately to this theme, progressing through the game involves navigating a massive maze of choices (including many dead ends) through which Olenine attempts to gather information and build alliances with people crucial for her goals. At the same time, we’re learning details from her own, disturbing past, and the path that led her to the craft of dealing with the dead. The game, at first, seems pretty simple visually, but includes a lot of assets which are all stylized in a way that reinforces the suffocating, gloomy tone of the story. There’s a good number of major characters that are important for uncovering the town’s secrets, pretty much all of them very decently designed, and well fleshed out when it goes to personalities and motivations. Despite the rather brief main story (3-4 hours), Revenant March managed to be just as multi-layered and full of twists as I'd expect from a good mystery game, and even the sub-optimal ending I've reached on my first playthrough was pretty satisfying. The only real negative might be the choice-maze which makes it really hard to identify the path leading to the best ending, which also unlocks an epilogue expanding on Olenine's story. Even with this small caveat though, it's a worthwhile experience for anyone liking the mystery/investigation genre – if you're even remotely interested in those, I highly recommend checking out this VN. Final rating: Highly Recommended Tell a Demon Tell a Demon, the sequel to a freeware VN Asher, is not a new release, first appearing on Steam in mid-2017. It is, however, obscure enough that it completely escaped my attention before being sent to me through Curator Connect – and I’m glad it was, as this small series, despite some issues I have with its mechanics, has many interesting things to offer. It utilizes a unique Urban Fantasy setting, taking place in a city on a secluded continent, once ruled by the universally despised, immortal Empress. While the tyrannical monarch was killed by one of the nobles from her court, the blood-drinking demons she created, as both servants and enforcers, still roam the land, despite being considered a mere legend by the general public. Both games involve the same set of central characters, demons and those whose lives are influenced by them in the shadowy corners of the Asher city, stylized after 1920’s US but full of magic and hidden, ancient artefacts. Tell a Demon combines this setting with a striking, painting-like artstyle and a complex intrigue with three protagonists, the fate of whom will be decided by the player’s choices. Those choices, however, might be the single biggest issues I have with the game – with the number of them present and the ability to either pick a dialogue option or let it time out, they create a maze-like structure that only the most dedicated readers should approach without a guide. This is more of a personal preference though and other than that, the game’s complex world, eerie climate and atmospheric music are deeply enjoyable. I’d recommend Tell a Demon to anyone interested in mystery VNs that escape the usual tropes – although if you’re not sure it’ll be to your liking, it’s anyway highly advisable to read Asher first and familiarize yourself with the setting, some of the main characters and the visual style of the series. Final Rating: Highly Recommended Like I’ve mentioned, today's list was rather exceptional when it goes to the quality of games that got sent to me and it’s always very satisfying when I can compliment the developers that decided to share their work with me. With the sad, but somewhat expected exception of Usagiri, all these VNs impressed me with their creativity and interesting concepts. In this, they’re showcasing the best features of the EVN niche, able to overcome its small budgets and often tiny development teams through creativity and ability to escape overused tropes. I hope you’ll consider giving at least some of them a chance. Have a great weekend everyone, and until next time!
  23. 3 points
    GXOALMD

    Worst VN of The Decade?

    One hour of trash is less bad than 30+ hours of trash.
  24. 3 points
    Dropping by to check out the progress. Nearly 3 years have passed and the team still going on a good pace. I hope we can finally enjoy the final product this year!
  25. 2 points
    nothing has changed, even my travels. vns i still finish 2 in a month; same speed.
  26. 2 points
    I AM A GENIUS. BOW BEFORE ME, PEASANTS. This hypothetical badge will make a fine addition to my already amazing profile.
  27. 2 points
    I try to keep myself busy with games, watching anime and watch movies. Why would your cat kill you? I have 2 cats myself their name are Flekken and Nusse. I love them very much.
  28. 2 points
  29. 2 points
    MaggieROBOT

    What are you playing?

    Right? Tamamori is great, his conflicts are all so very human and relatable, he really carries the story as the main character well. And as the Kawase shill I am, I feel obliged to tell you his route is definitely worth more than just an extra (but yeah, it is weaker than Minakami's route, I have to admit) so hope you find it worth your time when you get around to it~ Unfortunately, the other three are just that, extras, yeah. As for myself, I'm slowly going through 428 and man, what a fun ride! The multiple protagonists thing and the very intertwined plot lines sounded confusing at first but it's actually pretty funny and rewarding to navigate on your own. The wackier the better, so I just can't not like Tama's and Minorikawa's antics and how much "destructive" for the others simple shit they pull can be (specially Minorikawa, guy can be really chaotic).
  30. 2 points
    onorub

    What are you playing?

    Finished the first route of Hashihime of the Old Book Town. I'll probably wait a while before going for the other routes because i keep hearing they aren't as good and are better seen as extras. Overall i thought everything about it was amazing, from the art to the story, hell even the H-Scene was better written than what i usually see in VNs. Tamamori might be my favorite VN protagonist now, i never thought i would see a character that could take Okabe Rintarou's comedy and Kurosu Taichi's unpredictability and combine them so flawlessly.
  31. 2 points
    Zidan209

    What are you playing?

    So I ended up binging through the 2nd half of Higurashi Watanagashi today. The words that best describe my impressions are probably "I wasn't disappointed".
  32. 2 points
    Lyndis

    Round One - FIGHT!

    Hello everyone! I'm excited to find another forum dedicated to visual novels and creation of original content. I use to make a couple games with friends back when I was in highschool, and now I've decided to pick up the hobby again in the effort to regain some of those fun feelings. And because what else are we all doing during this quarantine, amirite? I'm presently looking for people to play and read through my demo! So if you're interesting in tearing into my work, hit a sis up!
  33. 2 points
    The story of how I came to read this EVN is kind of like Countdown to silence itself. It started out with a bit of comic relief mingled with human drama (The dev came in and posted a link on the Fuwanovel discord and I grilled him for a bit because my ego is large and my opinions voluminous, but he managed to at least catch my interest). Then trouble struck (My Internet’s been down for hours now and it’s doing a number on me), but this led to some exciting events (I played the VN on a whim and it turned out to actually be good). The ending… well, my Internet’s still not back on, can someone tell the wankers over at Comhem to hurry up and get my router a bloody IP address? Thanks in advance. 13 hours later, I finally have the connection necessary to post this. Holy fuck. Countdown to Silence takes place in a world where (entirely benevolent and harmless) experiments intended to give humans superpowers have succeeded, but in an unexpected fashion: only their kids got a splash with the supe brush. This ability is called IO for “Information Overlay”, and true to its name it presents itself as an overlay showing you certain information – with varying levels of usefulness depending on your specific ability. The protagonist and (voiced!) narrator, Josh, didn’t get particularly lucky with his: all it shows him is a countdown to when people will speak to him next. While there are _some_ uses for this, it mostly doesn’t give him much benefit. His best friend Kyle has a much better ability: seeing potential conversation choices when talking to people, potentially revealing their secrets but also making him a great guy to talk to. The setting and abilities are used surprisingly well in the story, but don’t expect anything about uncovering government conspiracies or rebelling against society or whatever, it’s just accepted as a Thing in universe. You could probably rewrite the thing without the abilities, but it wouldn’t have the same zing to it, so I can’t say I’m bothered. No, but self-isolation does, so basically half of us are in the system now. The VN walks a delicate line between drama and comedy, and will frequently take the edge off tense moments with a comedic segment before ramping up the tension again. Thankfully, it succeeds in the balancing act; neither the comedy nor the drama are cheapened too much by its counterpart. The humor does have indulgent parts; the main character is a weeb into magical girl shows for kids. This doesn’t get too grating in my opinion, and it’s only mentioned in like three scenes, but after reading this many EVNs I still feel it’s a bit cliché. Otherwise, I would describe it as… a bit camp, I guess? On the low end of the scale though. I swear to god if the creator of this isn’t British I need to get my tea-dar fixed. Nisemonogatari >>> Bakemonogatari So why do I like it so much? Well, first of all, the plotting is tight: it doesn’t waste time, keeps you interested, and things slide into place from foreshadowing in pleasing ways. Second, the voiced narration actually adds a lot for me. There’s a constant echo-ish effect to it, it’s clearly not a super high quality recording, but I find it charming. Combined with the rest of the voices in this fully voiced VN (not badly acted, but certainly not recorded with the best equipment), the weird style convention of leaving off most ending periods in text boxes, and the uhh, funky backgrounds, it feels very doujin. Alone, any of these elements would be less than ideal, but together it forms a gestalt I find strangely palatable. Though I still must insist that you really should still end your text boxes with periods – I got used to the style because it was consistent and repetition legitimizes, but it’s not going to be a good fit for most stories and arguably made even this one worse. Anyway, the aesthetic fits the drama-comedy flow of the story pretty well. I’m left with the impression that it all shouldn’t fit together so well, and yet it just does. So yeah, I really recommend this for a fun and engaging 30-60 minutes or so of content. Extremely positively surprised. Download free at: https://plotline-progenitor.itch.io/countdown-to-silence – Okay, but as we all know I have autism, so let’s nitpick the craft a bit instead as I think the writer has potential and might read this. If you’re not into that, feel free to skip the rest of this. Hotkeys: Page up/down do nothing, despite the fact that they’re listed on the Help page! No hotkey to show message history, the SUPERIOR history function. UI: There’s no way to replay voice lines besides going back from a later line with rollback (and then they always play due to renpy rollback.) Rollback is the default backlog for mousewheel (my JVN soul cries for it to activate the backlog instead and then have scenario jump and voice replay buttons in that history). Uses default UI rather than anything custom as far as I can tell, though at least the modern Ren’Py default doesn’t make me want to tear my eyes out. Sound: Some voices are too hard to hear at the default music volume (full) while others are perfectly fine. I remember a scene where this made me have to go into the settings and lower the music volume to like half (which I left it at). I feel like this could have been avoided with more careful sound design. Why put this on your download page when you can just change the default settings??? Music doesn’t fade out, it just cuts, which makes scene transitions feel unnecessarily and jarringly sudden. Especially the final line of the game suffers from this – it really needed a soft fadeout to mimic the emotion at that point. Overall, think about transitions more when scripting. Voices sometimes do not fully match the written line, though the wording is often better than the actual text. One voiced line even adds a word that was accidentally omitted in the text! Text: Apart from the aforementioned thing where sentences just end without punctuation half the time, there’s a few typos that could’ve been caught by a careful eye. The phrasing style, and well, the style in general is unusual and feels like veering into the relaxed conventions of, I don’t know, fanfic writing? With everything else it kind of works, but it certainly won’t work for just any tone, and you’ll need to be careful with this in the future. The voiced narration does help sell some fairly long sentences without punctuation, so it’s good we have it. …And that’s about it, I think. View the full article
  34. 2 points
    Status update Overall progress: Translation: 11183/43896 Editing: 5287/43896
  35. 2 points
    Sharin no Kuni. It's similar to Grisaia in a way.
  36. 2 points
    Plk_Lesiak

    Birthday thread

    (Belated) Happy Birthday to @BookwormOtaku!
  37. 2 points
    Selfcest it is.
  38. 2 points
    This dude completely forgetting about getting triggered by NTR lmao
  39. 2 points
    Plk_Lesiak

    What Anime are you watching now?

    I still have such a hard time even imagining how Monogatari could work as a light novel, considering how much the shows rely on abstract visuals, cuts etc... You can do that in manga, but it must require some extremely creative writing to pull off a similar feel with mostly just text. Anyway, I'm nearly done with Bake and my previous impressions mostly stayed, it's really enjoyable in its craziness. I'm also on the exact opposite side when it goes to Senjougahara, I think she's a really cool partner for Araragi and her behaviour makes the romance pretty fun. As harsh as she might be in her words, she's really supportive towards Araragi and encourages his altruistic nature despite also being burdened by the messes he creates. Also, there was a full-on romantic episode suddenly breaking up the Hanekawa's arc and I really enjoyed how impactful it was and how it touched on some really serious themes, like Senjougahara's traumatic past being something she needs time to overcome before she can fully commit to the relationship. Monogatari formula is so wacky that it's often dangerous to dig for actual meaning in it, but the overall story is far from being random nonsense. There's some kind of balance here between the never-ending formal experiment and genuine storytelling, which is more than I'm willing to say about most "avant-garde" popculture. And the form itself is deeply unique, always introducing something new and subverting your expectations. Also, the production values and attention to detail are amazing... I mean, I'm not sure I've seen as many interesting elements in the OPs of all other shows I've seen as I did in just Bake. The fanservice is still the biggest downside, particularly when it suddenly explodes from nowhere with middle-schoolers being the focus. There were situation when I could look past it, like the tension between the protagonist and Nadeko, who clearly has a crush on him, but in most cases it's just deeply off-putting. Also, I imagine for some the core formula itself will be absolutely unwatchable, but I dig it. If not for the awful horniness and some grotesque violence that I'm not sure serves any purpose, I'd rate it extremely high. As it is now... 8/10. I'll probably take a break before I go to Nise though. This show is somewhat exhausting and I'll probably switch to some massive trash to laugh at and give my brain time to regenerate. Beatless maybe?
  40. 2 points
    alpacaman

    Coronavirus discussion thread

    Even Germany wouldn't be able to handle the mass-spreading approach. They may have greater capacities in terms of hospital beds and ICU units than other European countries, but still way to few to be able to manage rates like Italy has right. Also Germany has few nurses per hospital bed when compared to other countries so risks like medical personnel getting infected are higher than elsewhere. Also, comparing death rates between northern Italy right now and other countries isn't really helpful. Someone pointed out earlier that an overwhelmed healthcare system causes the death rate to go way up (this very long article discussing all the statistics we knew five days ago estimates a factor of around 8 compared to a proper response). A comparison to the total amount of deaths caused by the flu doesn't make a lot of sense either as infection rates for it are so low that it doesn't spread a lot and only a small fraction of the population get it at all.
  41. 2 points
    NowItsAngeTime

    Visual Novel with GIANT boobs

    Your link doesnt work for me Anyway first that comes to mind is Wagamama High Spec https://vndb.org/v17823 If those aren't big enough, you can always go to Funbag Fantasy https://vndb.org/v2762
  42. 2 points
    The update for this week, and yeah Trip did have a lot of time. Common: 100.0% Bethly: 100.0% Mizuha: 0.0% Yuzuki: 0.0% Momiji: 85.12% Hinata: 100.0% Total: 59.79% Apparently we'll going to have Irru going to Japan at the next week, so let's see it later in regard of the updates. That's all for this week update.
  43. 2 points
    GXOALMD

    What are you playing?

    I'll take your entire stock.
  44. 2 points
  45. 2 points
    Plk_Lesiak

    Worst VN of The Decade?

    Sure, but one person's treasure is another one's nightmare. Just read up some opinions on Hoshimemo or Himawari. And as you can see, few people here mentioned obvious trash. Obvious trash rarely can leave you with a strong impression and achieve real hights of terribleness, because no one expects anything from it, including its authors. When something actually tries and takes itself seriously... That's how true abominations are brought to this world.
  46. 2 points
    PsBuild from FreeMote
  47. 2 points
    THIS PORT IS UNRELATED TO Committee of Zero's PORT I ported Chaos;Head NoAH to PC, there is a catch though (a few, but more on that later); the game only runs at 576p. This is because the 16:9 versions of the engine the game runs on (N2) only supports 1024×576 (the Xbox 360 version of the engine is the only version that runs at 1280×720), changing the resolution, while not technically impossible, is a task that is so hard to achieve that it might as well be. The aim of this port is to recreate the Xbox 360 version of NoAH, but on PC at 576p. We got as close as we possibly could to this goal however, there are still some minor issues because of how cursed this engine is. I would also like to give massive thanks to DVN for helping me with this project, if it weren't for him this project would've died a long time ago. The port is distributed in xdelta files that you apply to the original Xbox 360 files. I may make xdelta files for the PS3 version at some point in the future. Screenshots: Windows Installation instructions: Linux installation instructions: (coming soon) Download link for patch files: https://drive.google.com/open?id=1MO5C3DVh8_MK9z-_JXIDWYcCHgDQVDHl Quickfix for a minor positioning error in chapter 4 (you don't need this if you're downloading for the first time, this is for people that downloaded before this link was added): https://drive.google.com/open?id=1MO5C3DVh8_MK9z-_JXIDWYcCHgDQVDHl To apply this quickfix, just patch your original 360 nss.npa and copy the newly generated nss.npa to your NoAH SD install directory. Issues: For Translators/Dataminers: FAQ/Troubleshooting: I can't get past the "Press Start" screen. Use right-click. I can't pull up the in-game menu/pause screen. Use right-click. I can't back out of a menu. Use right-click The game crashes when I click "Start". Verify that you have your system locale set to Japanese. Videos don't play. Verify that you have a codec pack installed. How do I go into fullscreen? Press "F" while you're inside a menu (e.g. pause screen, title screen, exit prompt, config menu, etc...). How do I select a delusion? Click on the top corners during the delusion trigger sequence. How do I scroll down in the config menu? Hover your mouse over the boxes highlighted in red in the following images (also, ignore the translucent bar in the middle of the screenshots and the text on the top-left corner, those are not present in the public release). I would also like to apologize if this post seems amateurish, this is my first time making a proper forum thread for a project. Also, we aren't really a team so don't expect another port/release from us (this specific group of people). Credits: Double Eyepatch – Project Leader DVN – Massive help with scripts & testing coltondrg? - Linux installation script writer & tester MrMonday – Tester Lesky – Tester Enorovan – Tester fl4t_is_justice – Tester Davixxa – Tester Andrew – Tester ChrisGLink – Tester KaitoCross – Tester Salami – Tester
  48. 1 point
    I'm, uh, actually having a harder time managing my academic responsibilities now than before. Working at home is an utter mess.
  49. 1 point
    And, today another one has been delivered - Kono Aozora ni, Yakusoku o (PSP version) Like many other VNs, I've found it by clicking on random screenshots on vndb home page It seemed interesting, and I liked the art. It also seems to have quite good scores. And it's written by the author of White Album (1 & 2) and Damekoi.
  50. 1 point
    Sanoba Witch ~ Sabbat of the Witch Licensed by NekoNyan, You can buy the game here: All-Ages (Steam), 18+ (NekoNyan Site) “Maybe this will be the start of something new.” Hoshina Shuuji has a secret: He has a mysterious power that allows him to perceive the emotions of others. One of Shuuji’s classmates, Ayachi Nene, likewise has her own grave secret: She will randomly experience periods of strong arousal, something which she has no control over. The two of them had nothing to do with one another beyond just being classmates, until one day, when Shuuji stumbled upon a scene that defied his wildest imaginations. Ayachi Nene, THAT Ayachi Nene is pressing her crotch against the corner of a library table… using it to MASTURBATE?! Following that one accident, two strangers became friends. They bonded with one another through their shared secrets, and from this, Shuuji came to learn about certain things. That is, not only about the reason for Nene’s random ‘fits’ where she gets uncontrollably aroused, but also about the existence of people called ‘witches’—-Nene’s secret actions as a ‘witch’, and the ‘fits’ she goes through because of that serving as the magnet, a junior, an upperclassman, and a transfer student all congregate together. [From VNDb] *Game Info (Read before using the guide!)* There are four main routes and one bonus route. The bonus route is shorter than the other four, and can only be played after completing at least one other route. Ayachi Nene route is split into two halves, her second half only becomes available after beating the first one and choosing "RESTART" on the title screen. Heroine epilogue's unlocks after beating their path and are located in the "After" section. There are various ways to reach the same route, the choices in this guide are only one way of many. H-scene choices will not be included, just remember to select all options for full gallery completion (they will not appear if you're playing the All-ages version). You'll get all achievements by playing all routes and seeing the after stories, but, if you want to see if you're missing any, check the "Achievement" section at the bottom of the guide. Feel free to play the heroine arc's in any order you want, there is no recommended route order. *Route-Ending Walkthrough* Ayachi Nene Inaba Meguru Shiiba Tsumugi Togakushi Touko Bonus Heroine (*Unlocks after you beat at least one route) *Achievements* Here is a list of achievements if you're missing any, most you'll naturally unlock as the story progresses so... Credits: This walkthrough is based on info attained on this Steam Guide by chuee. Achievements from Steam Store page.
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