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About fun2novel

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  1. Oh, I see. Thanks for the info.
  2. Weren't you going to do Steel? Though 3Days is a great game too.
  3. Root double

    Start with route A first.
  4. Forgot to mention that you can turn off h-scenes too.
  5. Favorite VN trilogy?

    Can I name three trilogies? Infinity series, Zero Escape trilogy, and the Shinza Banshou trilogy.
  6. Dies Irae down, recommendations needed

    Tokyo Babel is long and might be a good choice.
  7. Vampirdzhija Vjedogonia

    Yeah that is interesting. I didn't watch Gaim yet. I agree. The English version of Phantom of Inferno is literally unplayable. I tried all kinds of video players and nothing works. If you want to play this version (some say it's the best one) then I suggest you try the PS2 port. It's exactly the same but without the same problems. The only difference (that I know) between the English and the PS2 versions is the opening.
  8. Vampirdzhija Vjedogonia

    Vampirdzhija Vjedogonia Urobuchi Gen and Nitroplus have proven themselves to be quite an irresistible lethal combination of dark gritty stories and highly quality stylized production values pinpointing straight into the heart of those visual novel gamers who look for something more serious and unusual, especially when compared to what their contemporaries are doing. Vampirdzhija Vjedonia is Nitroplus’s only the 2nd game but unsurprisingly it keeps the company’s focus on pushing the envelope and trying something fresh and different with their every game but still build upon their recognized stylistic brand. This time Urobuchi (who is also the director) went for a combination cheesy Kaiju, specifically Kamen Raider (bike and mask included), mutated vampire monsters, and the western comic Blade. The premise is very cheesy, in fact so much that you can almost smell the pizza in the oven, it’s sticky and rubbery but sure can be tasty. Somehow Urobuchi made it all work, even with hot thick layers of cheese the story is very dark and serious with almost no humor but plenty of gore. This all gets even darker and stranger as the plot progresses to a point that things might even feel uncomfortable for some. However this is not to make things darker for the sake of being dark but plays a crucial role in the plot and style of this visual novel. The game does a really great job of pulling your interest and keeps you wanting to know more about what’s going to happen next. It introduces new characters with critical roles to an overarching plot, conspiracies, science experiments, and lots of action. In terms of pacing the story almost never wastes your time. The story is presented as a series of episodes, each episode starts with an opening and an end credits videos which really gives it that Kaiju series feel, even if the tone is a lot more mature. Speaking of presentation, this is where the game might be a hit or miss for some. In terms of visuals the game looks really good, at least for such an old game from 2001-2003, characters look great and are well designed with a really great color palette and cloth designs. The backgrounds are 3DCG, not surprising since Nitroplus relies a lot on computer graphics for their backgrounds. However the problem with the presentation is, first of all the music is bland and there are NO voices at all. No voices doesn’t mean it’s not a fun vn to play but it takes away from some of the more dramatic moments. Another problem are the monster designs, they aren’t just Ultraman cheesy, they have really bad designs and at times even funny, that is when you aren’t left asking yourself wtf am I even looking at. An even bigger problem with Vampirdzhija Vjedogonia is that it has gameplay, and it’s a bad gameplay. Since the story plays out like an episodic monster of the week series (with an overarching plot), almost every episode has an action scene where the main character has to fight at least one of these monsters. Before the main character goes on a mission to kill the monster he can choose from a variety of weapons to take with him. As a player you have to pick your weapons carefully, some are better against certain monsters than others. Once you encounter the enemy you enter this really strange rpg style battle with menu selections. The problem is that sometimes whether you hit or miss are just random results. Other times it’s just knowing a patter, select the right choice in response to what the monster is doing. Sometimes the battles can take a long time to finish because you either keep missing or your attacks do very little damage. The end result is that it’s just a waste of time. With all the praises the game gets it’s also important to know that the game was developed on a quite an old technology. It was only the 2nd game Nitroplus ever released and as far as I know back then they didn’t have their own engine back then and the game looks very primitive on a technological level. Their first game, Phantom of Inferno, was originally developed on Macromedia Director, today known as Adobe Director. For those who aren’t aware, Director was a multimedia content creation editor and was very popular in the 90’s. Think of it sort of like Flash. You can make animations, films, and even interactive games in it, a lot of people used it to make adventure games. The first Phantom of Inferno version looks extremely primitive and Nitro+ probably doesn’t want you to see it, however Vampirdzhija Vjedogonia on the other hand is a little more advanced with a much better, smoother, and more colorful art and better quality sound. So in terms of production values Vampirdzhija Vjedogonia is still playable but don’t expect the sound or the technology to wow you. Also, find a way to cheat through the gameplay parts and you’ll surely enjoy this little known game.
  9. Nazi wizards anime released

    Perhaps but sometimes you just can't steer your eyes away from an oncoming train wreck. I still say if you plan to read the vn and still want to watch a few episodes then skip episode 00 entirely. Maybe come back once you're done with the game but by that time you might not care anymore, lol.
  10. Nazi wizards anime released

    If you want to read the vn I recommend staying away from the anime. Episode 0 has some major spoilers, stuff you only get much later in the game.
  11. Exodus Guilty エクソダスギルティー [Abel]

    The fact that they gave 'samples' of all three stories before starting the 'present' chapter did not bother me. I think it was the right thing to do present->past->future chapters in that respective order. But I have to disagree about the story. The entire story was bad. Kano, may his soul rest in peace, had great ideas but a lot of time the execution was not up to par. The 'present' chapter had boring characters, the protag was insufferable, the story just went no where and felt pointless. The 'past' chapter was even worse, it's as basic as a final fantasy plot can get. The idea is interesting, the protag is determined to go against the gods. Great idea but really, it's like a 5 year old wrote it, it's a typical boring story about the 4 elements of earth, wind, fire, water. I was bored enough that I decided to drop the 'future' chapter in the middle. This is not a well done story. Excellent idea and a great premise, but not well executed story. Edit: Like I said it had some interesting ideas. For example, in the non dvd version like the playstation and the dreamcast ones, you had to jump between different times to gain clues for puzzles in another time. The gameplay was pretty much lost in the dvd version.
  12. DiaboLiQuE / -デアボリカ- [Alice Soft]

    Now this is what I'm talking about. Great review and lots of information. Good job!
  13. Dra+Koi

    Some years ago Nitro+ released a fandisc under the title Sabato Nabe which included three games. Nitro Wars, a generic Tohou style 2D shu’m’up with a lot of recruitable Nitoplus characters. Kaigen Seito, a shitty addon mini game to the shitty Hanachirasu. And Dra+Koi, a surprising little gem and just might be the only reason to try and track down this rare fandisc. Dra+Koi comes almost out of nowhere as a complete surprise. Coming straight out of the creative over the top loving and passionate mind of Jin Haganeya as if he watched too much of Schinichi Watanabe’s crazy stomach piercing outrageous and excessive comedic anime, or too much of Hiroyuki Imaishi’s insane over frantic exceptionally outstanding and hot blooded mind bending epic anime, Dra+Koi comes as something in between with its own outrageous breakneck speed at light speed pacing. Everything goes by so quick you barely have time to react but this also what makes this such a great and fun as well as a satisfying visual novel. The story starts in the mids of a battle between a big ground and air army vs a big flying fire breathing dragon. Shooting it barely scratches it, barraging it with tank shells doesn’t do anything, bombarding it with bombs and missiles from the air has no effect, only entire cities are left in ruins and all the buildings in the area are totaled and leveled to the ground. The dragons appeared in not too distant past of half a century ago and ever since then humanity had a nonstop battle against these unstoppable giant terrible beasts. Dark as it is Dra+Koi is a complete contrast to what you’d expect from such grim and gritty setting, not that the story is very light and completely comedic in nature but the setting itself never gets in the way of what the story was really intended for. Dra+Koi’s characters are very few but the script does a well enough job so we have no sort of any kind of doubt about who they are and their characteristics and personalities. The protagonist is kind of your typical of the map patterned generic guy, this isn’t a negative and not as bad as it could have been because in a short span of time he changes and the story moves him into certain hard hitting decisions he eventually will have to take responsibility for it as well as how these decisions will change his life in this war turned charred setting. The heroine is there to fall in love in our hero but it’s not worked out as a cliché but more like a twist on the usual fairy tale, only instead the prince on white horse coming to rescue the beautiful princess, we have the princess to be the one who takes action. She’s abrasive, take not shit from no body and will stomp and chomp anyone in her path to her goal, she’s like a just born innocent baby that knows what it wants and doesn’t even consider the possibility of the task. Romantic fairy tale is what Dra+Koi is at its core but it is also a take on the mysterious or sudden girlfriend genre. If you played Jin Haganeya’s other works such as first Demonbane you’ll know he likes to pay a homage and glorify the typical anime genres in a visual novel medium, it’s a love send off to the years gone by and it’s just as wonderfully awesome but it shouldn’t be, and yet yes it works and it works really well. Many different emotions and themes are covered in such a short span of time, you might have a big fight scene on moment and then a beautifully written slow poetic narration and suddenly some crazy over the top comedy and then some more love and affection scenes. There are even a few h-scenes here which don’t even feel out of place or eye rolling bad boring ones that usually displayed and forced in longer and bigger visual novels. In just its short length you’ll go from insanity to insanity and everything will come to an ending you’ll probably like but not be entirely satisfied. But sometimes the journey is the life and blood of our enjoyment, not the end. And is there but the journey is what takes us there and Dra+Koi is a worthy journey to take.
  14. Phenomeno

    It’s a wonder why people love to be scared so much. Maybe the rush of adrenalin in their brain catches their bodies of guard after of which, a great release when we finally see that there’s nothing there, no real danger, and we are in our usual safe environment. Maybe the after laughter brings hope and restores our belief in the culminations and worries of our mind, secreting a form of powerful alembic of pure neural ecstasy. Or maybe it’s just fun to be scared sometimes. Horror films are undeniably the most profited movies in the business. They are very cheap to make and have great high returns, no wonder in a field where emotional excess is the rule the movie studios keep churning horror films, and their remakes, and their reboots, and reimaginings. Visual novels are not strangers to the horror genre and if anything their unique enamoring style, the terrifying bloodcurdling script, the spine chilling ambient sounds, and dark creepy visceral images, make visual novels one of the best mediums for horror stories and experiences in general. Phenomeno is a very short promotional horror kinetic visual novel and an adaptation of a light novel by Hajime Ninomae who partnered with Nitro+ to promote his book. Nitro+ also hired the famous and talented Yoshitoshi Abe as a character designer. He worked on a few games and anime in the past, most famous and most well known of his works is a highly praised and highly regarded as an all time classic anime series Serial Experiment Lain. To be more precise, Phenomeno is a kinetic sound novel and the experience feels very close to the classic Chunsoft’s –the inventors of the genre—sound novels such as the chilling horrors Otogirisou and Imabikisou and the mystery Kamaitachi no Yoru series or 07th Expansion’s Umineko or the more appropriate horror mystery Higurashi. It doesn’t have quite the exact same visual appearance as the Chunsoft’s games but at it’s core Phenomeno is as classic sound novel as they come. Contrary to what you might have heard, sound novels are not visual novels with an emphasis on sound, music, effects, and other audio techniques. Sound novels don’t use audio anymore or any differently from any other visual novel. They were called sound novels to promote the so called new genre of games but visual novels already existed before that. So sound novels are just visual novels only with few careful differences. The first main difference is that they use an NVL style text box that fills the entire screen rather than a small text box at the bottom third of the screen. Another difference people might notice is that they have a differently kind of presentation style than a typical visual novel, so if a visual novel has an NVL style textbox it might still not completely be referred as a sound novel. At the end of the day it all comes down to personal preferences, nuances, and technicalities. The audio in Phenomeno is very minimal, there are only few music tracks, all are good but as the game progresses there is a much bigger reliance on the natural ambient sounds and sound effects to carry the script and once again Nitro+ did a fantastic job here as well. Phenomeno has great sound but also knows when to scale back and, importantly, not afraid to surround the reader in complete silence. The game was directed by a Nitro+ veteran Keichi Ogami who also directed Guilty Crown Lost Christmas and Tokyo Necro. These games, Phenomeno included, show his ability to change styles as appropriate for the project he’s currently working on. And Phenomeno really shows his skills as an excellent horror director. Phenomeno is also one of the best books to visual novel adaptations, and it’s much harder to do than it sounds. After moving away from home and getting a surprisingly cheap offer for a new living apartment, Yamada Nagito, a young university student far away from home, suddenly one quiet night as he was falling as sleep, starts hearing strange noises. Could this just be his imagination, maybe it’s a howls of the wind scratching over the surface of the outside walls and roof, or perhaps a tree branch caressing his house. But the noise is too close, too inside the house, too close. Where is this noise coming from anyway? The game is an adaptation of the first case of the first light novel. The case is divided into two parts and both tell one complete story so essentially one is a direct continuation of another. There’s also a very short prologue in the very beginning. Each part starts quietly and slowly but in no time the tension builds and the horror begins. It is propagated by the strong narrative with a focus on just as strong progression and pacing by keeping the reader constantly engaged with a perpetually increasing layers of fear, tension, and confusion on top of a compelling mystery really bring the story to life. There are genuine scare moments here but surprisingly there is not much here that could be called a jump scare which is quite incredible considering how too easy it is to rely on jump scares. The nightly dark visuals, the interesting script, the scratching sounds, or just someone walking up the stairs or even a sudden revelation make Phenomeno into a really good page turner. There isn’t particularly anything here that will blow your mind on any intellectual or cerebral level. The story doesn’t try to be anything more than what it is and it’s best to take it for what it is and just have fun. Eventually and pretty quickly we discover the strange reason for these ear chilling noises however the source of these noises still alludes us, we’re not even close to discover who or what is making them. What is revealed appears very likely to be a kanji character for the number seven. Yamada admits that in addition he later discovered another number after he heard the very same kind of noise in the night, but that time it was kanji for a number six. If only things were so simple for Yamada but just a week ago he found another number, again it was a kanji for a number five. These numbers appear out of nowhere and always preceded by these strange ghostly scratch noises. What could they really mean, is this some kind of a countdown, is something going to happen when it reaches number one, and will Yamada die. This will be the central mystery throughout this game. It will lead Yamada to meet a mysterious girl with beautiful blue gem like deep eyes, and later he’ll meet a few other friends, people in the occult club. His case will be quite an attractive thing for the club members and they will be on a way to solve this strange and scary mystery. At the conclusion of which, well… You’ll have to play and find out. It won’t blow your mind but for a short length vn, Phenomeno is pretty much phenomenal.