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What essential features should modern VNs today have?


Kanbe

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1 hour ago, CeruleanGamer said:

Better solution: Dont be a premature ejaculator. Ladies irl would also love you more if you dont get off before they do. :miyako: 

To be fair Cerulean, most women have never even experienced an orgasm or even know how to get off. Japan doesn't seem to understand clitoral stimulation is pretty much needed, because vaginal doesn't cut it.

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3 minutes ago, OriginalRen said:

To be fair Cerulean, most women have never even experienced an orgasm or even know how to get off. Japan doesn't seem to understand clitoral stimulation is pretty much needed, because vaginal doesn't cut it.

I wonder how much they pay sex ed teachers in Japan. Also I wonder if this has any indirect impact of why Japan has extreme birth rate decline?

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2 minutes ago, CeruleanGamer said:

I wonder how much they pay sex ed teachers in Japan. Also I wonder if this has any indirect impact of why Japan has extreme birth rate decline?

I blame 2D and the pressure of success. Most women and men won't be attracted to otaku habits; it's viewed pretty poorly, especially the lolicon concept. I also blame the schools, lack of protection, and exposure to pornographic material (i.e. = magazines in the Family Mart).

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Back to topic you lewd people, talking about so indecent things in open like that.


Something like in ef - rewinding. Usually you can only open backlog, read the dialogues and hear the voices (and not always, Kara no Shoujo 1, lol), but in ef was a great rewinding function when you could just go back to what it looked like when this dialogue had place. Sprite emotions, background, voices, music, everything.
 

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Modern UI would make many older VN's more enjoyable but then again I like convenience :upupu:.

- Backlog with voice replay
- Instantly show rest of the text on wheel down / click
- Separate setting for normal voices and shouts/screams which may or may not happen in h-scene, basically to limit big fluctuations in volume without making normal voices too quiet or unbearably loud
- Working "Don't skip unread text" option (in many VN's either translation breaks this or it's originally broken)
- Windowed fullscreen, textbox transparency, quicksave
- Not really a feature but resolution should be high enough to not fully blur on 1080p monitor
 

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3 hours ago, Funyarinpa said:

I think the biggest lack is a flowchart.

It's not so much a lack of a flowchart which is a problem, but the world and people around you responding to your choices in weird and unpredictable ways. If the route structure is all about picking a person to romance, it shouldn't be like deciphering the fucking Voynich Manuscript.

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A decent user interface
An interface that fits the feel or theme of a VN is always a nice-to-have.

A backlog with jump options
It is a cardinal sin for any VN not to have this feature.

The ability to change the font
OsakaMono trumps all.

Infinite save slots
I have a tendency to save quite often, always in different slots. Many VN's are not quite accommodating to this particular need.

Scene recollections
Being able to replay certain scenes (besides h-scenes) in a VN would be very nice, and would actually lower my need for infinite save slots.

Skip to next/previous choice
This comes in handy when I finish the first route in a VN and would like to start up the next one as soon as possible.

Decent sound/music mixing
Essentially, lower the music volume when a character speaks so that I can hear them properly.

Dynamic character sprites
Like Ren said, it helps add depth.

A fully-realized protagonist (visually and vocally)
A protagonist with their own character sprite and voiced lines just helps with the immersion.

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9 hours ago, Keisuke said:

Decent sound/music mixing
Essentially, lower the music volume when a character speaks so that I can hear them properly.

I would say:
Option to turn that function on/off, cause I hate when music suddenly gets quieter only because someone speaking. And sometimes I just can't. So to pleasure both parties - function on/off. ;)

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15 hours ago, wyldstrykr said:

I thought that grisaia customs owns all....

OsakaMono and GrisaiaCustom are the exact same font. Why the translation team felt the need to create a "new" font and call it GrisaiaCustom is beyond my knowledge. Perhaps they modified a few parts, but from what I can tell, it's the exact same thing.

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10 hours ago, ittaku said:

Blinking eyes and expressions changing continuously instead of static sprites for each text click. It makes the characters seem so much more alive.

Both of these, completely agreed.

I didn't know I would like the former until Symphonic Rain did it, but I loved it there for exactly the reason you said: the characters felt more alive.

For the latter, while it's a bit more common than the other, it's still so uncommon that my bad habit of clicking to make text appear faster sometimes messes with it, and I have to retrain myself when a game has this feature; so it's actually a bit frustrating at first (but wouldn't be if everything had it). I'm currently playing the Grisaia no Kajitsu common route, which uses this technique a fair bit, and it uses it really well for effective comedic delivery - it lets you synchronize voices and expressions without sacrificing timing of your delivery, which really broadens the possibilities for humor substantially. Timing is crucial for a lot of comedy, and the static sprite for a single page of text really doesn't cut it for that.

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1 hour ago, Arcadeotic said:

Yuzusoft change their sprites continously during text

And that is the exact reason why I fell in love with Yuzu and Dracu-riot!

Although their sprites changes during text it is too much change in one line.

I stick with grisaia sprites changes during text..

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4 minutes ago, CeruleanGamer said:

It would be awesome if the sprites can breathe too (inhale/exhale).

This one... maybe. The only game I can recall playing recently that did this (with sprites, of course, not fully-textured models) was HyperDimension Neptunia, and I actually found it pretty weird there. I'm not saying it can't be done well, even making me prefer it over that static look, but I never did get comfortable with it in Neptunia, at least.

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a clean font, this is not an issue with translated vns because they use normal fonts but some jap vns uses really weird fonts which makes a pain to distinguish some kanji...sometimes is even hard to figure out what hiragana or katakana is being displayed 

transparent textbox with a readable font that contrast with the backgrounds, I can number so many vns where the background is white or too bright and you can't actually read the text...ffs designers you have 1 job do it right!

panic button, there was a vn (I cant remember which one) that let you put a .jpg image so when you right clicked it will put that jpg, it was pure magic xD

setting the music...this sounds silly but some vns you either turn it off or is too fucking loud that you cant even hear the voice acting.

last a clear screen, like muv luv alt or some minori vns, I don't want to see a fancy textbox blocking the characters, why would I prefer a textbox over seeing the background and characters? leave the text, preferably changing the color depending of the character that is talking, also dont do full screen text that shit is dumb and doesnt make any sense >_>

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55 minutes ago, Fred the Barber said:

This one... maybe. The only game I can recall playing recently that did this (with sprites, of course, not fully-textured models) was HyperDimension Neptunia, and I actually found it pretty weird there. I'm not saying it can't be done well, even making me prefer it over that static look, but I never did get comfortable with it in Neptunia, at least.

Ooo Neptunia comrade found. Yeah thats where I got it from. I never found it weird tho. It makes the characters look more alive.

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22 hours ago, CeruleanGamer said:

Ooo Neptunia comrade found. Yeah thats where I got it from. I never found it weird tho. It makes the characters look more alive.

It'd have to be a lot more subtle and less frequent for me to view it as a positive.  People don't move like that when they breathe unless they just finished a 5k run.

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4 hours ago, Scars Unseen said:

It'd have to be a lot more subtle and less frequent for me to view it as a positive.  People don't move like that when they breathe unless they just got finished a 5k run.

Oh yeah sure it has to be more subtle. I'm not saying Neptunia executed it well but they are heading the right direction in terms of making the characters not be like a frozen tuna.

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On 2/25/2016 at 1:45 PM, Arcadeotic said:

A decent backlog

Quicksave option

Textbox transparency

Skip to next choice/skip common route option

These are just some of the essentials

That's the list i would've made, such useful things that some vn's overlook like Next / Previous choice among some

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