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Narcosis

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  1. Like
    Narcosis reacted to siluman in [Releases] Anybody likes monster girls? [Siluman RPG]   
    Thank you for your inputs,
    As far as we plan to do we are planning to make this game better and better.
    of course we don't plan to rework everything from ground up.
    from the inputs we get about story, events, and anything we get from this game.
    we will try to input these to the next game.
    *after all if we fix everything in comments we will not release any games
    even though we are still learning we hope for your assistance in these points.
    Thank you  
  2. Like
    Narcosis got a reaction from Plk_Lesiak in [Releases] Anybody likes monster girls? [Siluman RPG]   
    I'm a huge fan of those.
    Your game looks nice and I see a lot of effort being put into everything. Sadly, there seems to be not much that could actually interest me enough to even give it a try.
    If you're willing to listen to feedback, let me tell you this. One of the biggest pet peeves of the industry is that monster girls genre relies too much on fetishism and erotic content, instead of trying to tell stories. I'd say 90% of games and vns including monster girls are typically rpgs or rpg maker porn games and it became stale years ago. I don't mind them being fetish fuel (it's only understandable from such perspective) and there's nothing wrong with porn either, but it's about time devs should try to actually start telling interesting stories, or at least try to incorporate those into the gameplay. Old folks like me get bored with the same exact thing being done over and over again.
    I'd like to see more games, that bring something new to the table. I think monster girls are an interesting subject for fantasy-based stories, which could discuss interracial relationships, racism and prejudice or even practical outcomes from such beings existing alongside other races (obviously, we're talking about us - humans - most of the time). It's definitely something that gives a lot of space and freedom for really interesting tales to be told and more or less - something I truly root for.
  3. Like
    Narcosis got a reaction from Dergonu in FuwaFM episode 12: the State of Fan Translation / Fuwanovel   
    "I'm currently translating a game. It's a good visual novel but I can't remember it's name." Zakamutt 2018
  4. Like
    Narcosis got a reaction from sarkasmus in [Releases] Anybody likes monster girls? [Siluman RPG]   
    I'm a huge fan of those.
    Your game looks nice and I see a lot of effort being put into everything. Sadly, there seems to be not much that could actually interest me enough to even give it a try.
    If you're willing to listen to feedback, let me tell you this. One of the biggest pet peeves of the industry is that monster girls genre relies too much on fetishism and erotic content, instead of trying to tell stories. I'd say 90% of games and vns including monster girls are typically rpgs or rpg maker porn games and it became stale years ago. I don't mind them being fetish fuel (it's only understandable from such perspective) and there's nothing wrong with porn either, but it's about time devs should try to actually start telling interesting stories, or at least try to incorporate those into the gameplay. Old folks like me get bored with the same exact thing being done over and over again.
    I'd like to see more games, that bring something new to the table. I think monster girls are an interesting subject for fantasy-based stories, which could discuss interracial relationships, racism and prejudice or even practical outcomes from such beings existing alongside other races (obviously, we're talking about us - humans - most of the time). It's definitely something that gives a lot of space and freedom for really interesting tales to be told and more or less - something I truly root for.
  5. Like
    Narcosis got a reaction from Akshay in [Releases] Anybody likes monster girls? [Siluman RPG]   
    I'm a huge fan of those.
    Your game looks nice and I see a lot of effort being put into everything. Sadly, there seems to be not much that could actually interest me enough to even give it a try.
    If you're willing to listen to feedback, let me tell you this. One of the biggest pet peeves of the industry is that monster girls genre relies too much on fetishism and erotic content, instead of trying to tell stories. I'd say 90% of games and vns including monster girls are typically rpgs or rpg maker porn games and it became stale years ago. I don't mind them being fetish fuel (it's only understandable from such perspective) and there's nothing wrong with porn either, but it's about time devs should try to actually start telling interesting stories, or at least try to incorporate those into the gameplay. Old folks like me get bored with the same exact thing being done over and over again.
    I'd like to see more games, that bring something new to the table. I think monster girls are an interesting subject for fantasy-based stories, which could discuss interracial relationships, racism and prejudice or even practical outcomes from such beings existing alongside other races (obviously, we're talking about us - humans - most of the time). It's definitely something that gives a lot of space and freedom for really interesting tales to be told and more or less - something I truly root for.
  6. Like
    Narcosis reacted to siluman in [Releases] Anybody likes monster girls? [Siluman RPG]   
    Anybody here likes monster girls?
    We develop monster girls game and want some input about the story and how can we make it better,
    It's free to play
    About This project is still revolves on a man named "Minoru" yes that is you presumably. He is a net and gaming addict that loves to be the top of everything related to game. He was about to finish his current favorite game only to be abducted to another world. Where in this world he lost and search for the way home. He must collect the lust and libido as a key to become stronger and open the way home.
    The system is RPG Maker default with some gimmick here and there. While there is a lot of meme and reference we inserting, we still hope you can enjoy this game.
    [SC RPG-August Release]  | Siluman on Patreon

    there is freebies of art-books and sketchbook if you become a patron for only $1



  7. Like
    Narcosis reacted to Zakamutt in FuwaFM episode 12: the State of Fan Translation / Fuwanovel   
    This is where I die today, and it's all your fault. Cyberbullying smh


    I wish bee had actually added it to the video smh
  8. Like
    Narcosis reacted to a862 in Heartbeat [work-in-progress][point-and-click elements][Patreon][free] - v.1.0.12 (2018.09.14)   
    Good day to all. I would like to introduce my work-in-progress, "Heartbeat". It's about a young man who decides to commit suicide. Or maybe more about his growing up, or maybe a bit about a world around him. Something-something like that, "non action-oriented adventure".
    The translation into English started recently, right now a bit more than introduction scene is available. Much more can be read in Russian. So, while slowly pushing update after update, I'm seeking for interested audience.




    Download links and additional information are in development blog http://heartbeat-game.blogspot.com/
  9. Like
    Narcosis got a reaction from ratboi in It's Official, Almost 1 Year After it's Release Subarashiki Hibi One of the Best VN Ever Made Didn't Sell   
    How, oh how am I not surprised at all?
    People aren't interested in great, thought-provoking stories. All they care about are animay boobs.
    I actually doubt whether they are actually read at all. VNs on Steam are an entirely different beast, with both western and english-language versions of new games tailored specially towards your average Steam user, choke full of memes & silliness to warrant decent streaming potential... and gods forbid them for containing any sort of politically incorrect content. People are so surprised publishers nowadays rarely release large titles without crowdfunding help.
    VNs were niche, are a niche and will forever remain a niche. You actually need a bit more than just a decently written story to garner any sort of success.
    At this point, from a western developer's perspective, it's better to remain small and balance between funding, quality and creativity.
  10. Thanks
    Narcosis got a reaction from blckrcksh00t3r in Island   
    ISLAND
    VNDB: https://vndb.org/v18498
    BUY on Steam: https://store.steampowered.com/app/857450/ISLAND/
     
    Summary
    Urashima is a small island, far from mainland Japan. It’s a true utopia, blessed with rich natural beauty. But the island harbours a difficult past, and it’s about to be erased, silently, from history.

    Soot blight syndrome, an endemic disease, has brought about a rift between the island and the mainland. An offshore platform intended for marine research has long been left abandoned; five years ago, three separate incidents brought the once influential Three Families of Urashima to near ruin. Rumours about children being spirited away have become part of the local folklore, alongside another legend, one that has been repeated on the island since time immemorial...

    “Let me tell you the legend of this island: it’s a story of tragic love...”

    The key to saving the island lies with three girls, each of whom belongs to one of the Three Families. These girls aren’t able to change the fate of the island by themselves, but might they succeed with the help of the young man who’s just washed ashore? Claiming that he’s traveled back in time, the man immediately sets out on a lonely path, challenging the long-standing traditions of the island, and seeking to change the future. But those aren’t his only goals...

    How will his presence transform the lives of these three girls, the future of the island, and the fate of the world...?

    [From official website]
    About "Island"
    Similar to G.O.'s previous works (Himawari), Island is a science fiction multiple route mystery with a fixed progression order. Your own enjoyment from the game will greatly depend whether you're capable of piecing together the presented fragments on the way to discover the truth. Despite being an all-ages title, Island is choke heavy on sexual humor (called shimoneta in japanese) and adult themes, including sexual content; explicit erotic content is simply not shown on-screen. Story discusses topics such as death and rebirth, loss of beloved ones, family, personal responsibility and a variety of science fiction related subjects - with time travel and many-worlds interpretation amongst few - but also astrophysics, genetics, spirituality, philosophy, human psychology and history of mankind. Most of the topics are entry-level, making Island a perfect choice for beginners willing to delve deeper into more complicated visual novels.
    General Info
    It is possible to actually chose between Karen and Sara during your initial playthrough, but I highly advise to chose Karen first, since her route acts as a natural introduction to the setting, without being as convoluted or cryptic as Sara's.
    Island contains many alternate endings (The so called BAD ENDS, although only few of them are tragic), with vast majority being story-based (non "game over" screens, where the protagonist typically just dies). Those endings need to be cleared in order to progress the story beyond certain points.
    The overall recommended progression order is as follows:
    SUMMER [Karen (restart) -> Sara (restart) -> Rinne] -> WINTER -> MIDSUMMER [Rinne End -> True End]
    This guide follows the above mentioned order, unlocking all the content along the way.
    Endings
    Aside from four main endings (Karen, Sara, Rinne and True End), there are total thirteen alternate endings available in-game (twelve for the SUMMER and one for the MIDSUMMER). You will see them all in a fixed order, provided you follow this guide. Names for the BAD ENDINGS are as follows (within their chronological order):
    Walkthrough
    Guide:
    All the saves are meant to be done during choices. The total number of saves used in this guide equals 16 and allows you to 100% clear the entire game. Save states in red are meant only for collecting BAD ENDS. You can skip those, if you prefer the trial & error approach. Regardless, this guide always assumes you have them cleared whenever required. Save states in blue are used for progression and remain the only ones you should be concerned about in general. We will be using those to jump quickly to required scenes without being forced to continously repeat large portions of the story. "Your choice" describes so called "flavour choices"; no matter the decision, they always lead to same exact outcome so pick whichever you like the most. Answers are merely kept to ease guidance. If you're lost or unsure, don't forget about the in-game flowchart! You can access it any time from the In-game menu and it can also be used to jump between already cleared scenes, similar to loading save states. Use it often! SUMMER

    KAREN

    SARA

    RINNE

    WINTER
    MIDSUMMER

    RINNE'S END

    RE: (TRUE END)
    BAD ENDINGS
    Attribution
    This guide was made thanks to the walkthrough available on Seiya-Saiga repository. All rights go to their respective owners. Everything else was done by le watakushi. If you'd like the high-res version of the title banner, PM me.
    Changelog
    28/08/2019 - Rewrote certain parts of the guide for better workflow and fixed an inconsistency with Common/Summer route, which also made me partially omit one of the bad endings.
    05/10/2018 - True end retrieved it's original name
    09/09/2018 - Initial release
  11. Like
    Narcosis got a reaction from Emi in Island   
    ISLAND
    VNDB: https://vndb.org/v18498
    BUY on Steam: https://store.steampowered.com/app/857450/ISLAND/
     
    Summary
    Urashima is a small island, far from mainland Japan. It’s a true utopia, blessed with rich natural beauty. But the island harbours a difficult past, and it’s about to be erased, silently, from history.

    Soot blight syndrome, an endemic disease, has brought about a rift between the island and the mainland. An offshore platform intended for marine research has long been left abandoned; five years ago, three separate incidents brought the once influential Three Families of Urashima to near ruin. Rumours about children being spirited away have become part of the local folklore, alongside another legend, one that has been repeated on the island since time immemorial...

    “Let me tell you the legend of this island: it’s a story of tragic love...”

    The key to saving the island lies with three girls, each of whom belongs to one of the Three Families. These girls aren’t able to change the fate of the island by themselves, but might they succeed with the help of the young man who’s just washed ashore? Claiming that he’s traveled back in time, the man immediately sets out on a lonely path, challenging the long-standing traditions of the island, and seeking to change the future. But those aren’t his only goals...

    How will his presence transform the lives of these three girls, the future of the island, and the fate of the world...?

    [From official website]
    About "Island"
    Similar to G.O.'s previous works (Himawari), Island is a science fiction multiple route mystery with a fixed progression order. Your own enjoyment from the game will greatly depend whether you're capable of piecing together the presented fragments on the way to discover the truth. Despite being an all-ages title, Island is choke heavy on sexual humor (called shimoneta in japanese) and adult themes, including sexual content; explicit erotic content is simply not shown on-screen. Story discusses topics such as death and rebirth, loss of beloved ones, family, personal responsibility and a variety of science fiction related subjects - with time travel and many-worlds interpretation amongst few - but also astrophysics, genetics, spirituality, philosophy, human psychology and history of mankind. Most of the topics are entry-level, making Island a perfect choice for beginners willing to delve deeper into more complicated visual novels.
    General Info
    It is possible to actually chose between Karen and Sara during your initial playthrough, but I highly advise to chose Karen first, since her route acts as a natural introduction to the setting, without being as convoluted or cryptic as Sara's.
    Island contains many alternate endings (The so called BAD ENDS, although only few of them are tragic), with vast majority being story-based (non "game over" screens, where the protagonist typically just dies). Those endings need to be cleared in order to progress the story beyond certain points.
    The overall recommended progression order is as follows:
    SUMMER [Karen (restart) -> Sara (restart) -> Rinne] -> WINTER -> MIDSUMMER [Rinne End -> True End]
    This guide follows the above mentioned order, unlocking all the content along the way.
    Endings
    Aside from four main endings (Karen, Sara, Rinne and True End), there are total thirteen alternate endings available in-game (twelve for the SUMMER and one for the MIDSUMMER). You will see them all in a fixed order, provided you follow this guide. Names for the BAD ENDINGS are as follows (within their chronological order):
    Walkthrough
    Guide:
    All the saves are meant to be done during choices. The total number of saves used in this guide equals 16 and allows you to 100% clear the entire game. Save states in red are meant only for collecting BAD ENDS. You can skip those, if you prefer the trial & error approach. Regardless, this guide always assumes you have them cleared whenever required. Save states in blue are used for progression and remain the only ones you should be concerned about in general. We will be using those to jump quickly to required scenes without being forced to continously repeat large portions of the story. "Your choice" describes so called "flavour choices"; no matter the decision, they always lead to same exact outcome so pick whichever you like the most. Answers are merely kept to ease guidance. If you're lost or unsure, don't forget about the in-game flowchart! You can access it any time from the In-game menu and it can also be used to jump between already cleared scenes, similar to loading save states. Use it often! SUMMER

    KAREN

    SARA

    RINNE

    WINTER
    MIDSUMMER

    RINNE'S END

    RE: (TRUE END)
    BAD ENDINGS
    Attribution
    This guide was made thanks to the walkthrough available on Seiya-Saiga repository. All rights go to their respective owners. Everything else was done by le watakushi. If you'd like the high-res version of the title banner, PM me.
    Changelog
    28/08/2019 - Rewrote certain parts of the guide for better workflow and fixed an inconsistency with Common/Summer route, which also made me partially omit one of the bad endings.
    05/10/2018 - True end retrieved it's original name
    09/09/2018 - Initial release
  12. Thanks
    Narcosis got a reaction from cykaki in Island   
    ISLAND
    VNDB: https://vndb.org/v18498
    BUY on Steam: https://store.steampowered.com/app/857450/ISLAND/
     
    Summary
    Urashima is a small island, far from mainland Japan. It’s a true utopia, blessed with rich natural beauty. But the island harbours a difficult past, and it’s about to be erased, silently, from history.

    Soot blight syndrome, an endemic disease, has brought about a rift between the island and the mainland. An offshore platform intended for marine research has long been left abandoned; five years ago, three separate incidents brought the once influential Three Families of Urashima to near ruin. Rumours about children being spirited away have become part of the local folklore, alongside another legend, one that has been repeated on the island since time immemorial...

    “Let me tell you the legend of this island: it’s a story of tragic love...”

    The key to saving the island lies with three girls, each of whom belongs to one of the Three Families. These girls aren’t able to change the fate of the island by themselves, but might they succeed with the help of the young man who’s just washed ashore? Claiming that he’s traveled back in time, the man immediately sets out on a lonely path, challenging the long-standing traditions of the island, and seeking to change the future. But those aren’t his only goals...

    How will his presence transform the lives of these three girls, the future of the island, and the fate of the world...?

    [From official website]
    About "Island"
    Similar to G.O.'s previous works (Himawari), Island is a science fiction multiple route mystery with a fixed progression order. Your own enjoyment from the game will greatly depend whether you're capable of piecing together the presented fragments on the way to discover the truth. Despite being an all-ages title, Island is choke heavy on sexual humor (called shimoneta in japanese) and adult themes, including sexual content; explicit erotic content is simply not shown on-screen. Story discusses topics such as death and rebirth, loss of beloved ones, family, personal responsibility and a variety of science fiction related subjects - with time travel and many-worlds interpretation amongst few - but also astrophysics, genetics, spirituality, philosophy, human psychology and history of mankind. Most of the topics are entry-level, making Island a perfect choice for beginners willing to delve deeper into more complicated visual novels.
    General Info
    It is possible to actually chose between Karen and Sara during your initial playthrough, but I highly advise to chose Karen first, since her route acts as a natural introduction to the setting, without being as convoluted or cryptic as Sara's.
    Island contains many alternate endings (The so called BAD ENDS, although only few of them are tragic), with vast majority being story-based (non "game over" screens, where the protagonist typically just dies). Those endings need to be cleared in order to progress the story beyond certain points.
    The overall recommended progression order is as follows:
    SUMMER [Karen (restart) -> Sara (restart) -> Rinne] -> WINTER -> MIDSUMMER [Rinne End -> True End]
    This guide follows the above mentioned order, unlocking all the content along the way.
    Endings
    Aside from four main endings (Karen, Sara, Rinne and True End), there are total thirteen alternate endings available in-game (twelve for the SUMMER and one for the MIDSUMMER). You will see them all in a fixed order, provided you follow this guide. Names for the BAD ENDINGS are as follows (within their chronological order):
    Walkthrough
    Guide:
    All the saves are meant to be done during choices. The total number of saves used in this guide equals 16 and allows you to 100% clear the entire game. Save states in red are meant only for collecting BAD ENDS. You can skip those, if you prefer the trial & error approach. Regardless, this guide always assumes you have them cleared whenever required. Save states in blue are used for progression and remain the only ones you should be concerned about in general. We will be using those to jump quickly to required scenes without being forced to continously repeat large portions of the story. "Your choice" describes so called "flavour choices"; no matter the decision, they always lead to same exact outcome so pick whichever you like the most. Answers are merely kept to ease guidance. If you're lost or unsure, don't forget about the in-game flowchart! You can access it any time from the In-game menu and it can also be used to jump between already cleared scenes, similar to loading save states. Use it often! SUMMER

    KAREN

    SARA

    RINNE

    WINTER
    MIDSUMMER

    RINNE'S END

    RE: (TRUE END)
    BAD ENDINGS
    Attribution
    This guide was made thanks to the walkthrough available on Seiya-Saiga repository. All rights go to their respective owners. Everything else was done by le watakushi. If you'd like the high-res version of the title banner, PM me.
    Changelog
    28/08/2019 - Rewrote certain parts of the guide for better workflow and fixed an inconsistency with Common/Summer route, which also made me partially omit one of the bad endings.
    05/10/2018 - True end retrieved it's original name
    09/09/2018 - Initial release
  13. Like
    Narcosis got a reaction from Thyndd in Island   
    ISLAND
    VNDB: https://vndb.org/v18498
    BUY on Steam: https://store.steampowered.com/app/857450/ISLAND/
     
    Summary
    Urashima is a small island, far from mainland Japan. It’s a true utopia, blessed with rich natural beauty. But the island harbours a difficult past, and it’s about to be erased, silently, from history.

    Soot blight syndrome, an endemic disease, has brought about a rift between the island and the mainland. An offshore platform intended for marine research has long been left abandoned; five years ago, three separate incidents brought the once influential Three Families of Urashima to near ruin. Rumours about children being spirited away have become part of the local folklore, alongside another legend, one that has been repeated on the island since time immemorial...

    “Let me tell you the legend of this island: it’s a story of tragic love...”

    The key to saving the island lies with three girls, each of whom belongs to one of the Three Families. These girls aren’t able to change the fate of the island by themselves, but might they succeed with the help of the young man who’s just washed ashore? Claiming that he’s traveled back in time, the man immediately sets out on a lonely path, challenging the long-standing traditions of the island, and seeking to change the future. But those aren’t his only goals...

    How will his presence transform the lives of these three girls, the future of the island, and the fate of the world...?

    [From official website]
    About "Island"
    Similar to G.O.'s previous works (Himawari), Island is a science fiction multiple route mystery with a fixed progression order. Your own enjoyment from the game will greatly depend whether you're capable of piecing together the presented fragments on the way to discover the truth. Despite being an all-ages title, Island is choke heavy on sexual humor (called shimoneta in japanese) and adult themes, including sexual content; explicit erotic content is simply not shown on-screen. Story discusses topics such as death and rebirth, loss of beloved ones, family, personal responsibility and a variety of science fiction related subjects - with time travel and many-worlds interpretation amongst few - but also astrophysics, genetics, spirituality, philosophy, human psychology and history of mankind. Most of the topics are entry-level, making Island a perfect choice for beginners willing to delve deeper into more complicated visual novels.
    General Info
    It is possible to actually chose between Karen and Sara during your initial playthrough, but I highly advise to chose Karen first, since her route acts as a natural introduction to the setting, without being as convoluted or cryptic as Sara's.
    Island contains many alternate endings (The so called BAD ENDS, although only few of them are tragic), with vast majority being story-based (non "game over" screens, where the protagonist typically just dies). Those endings need to be cleared in order to progress the story beyond certain points.
    The overall recommended progression order is as follows:
    SUMMER [Karen (restart) -> Sara (restart) -> Rinne] -> WINTER -> MIDSUMMER [Rinne End -> True End]
    This guide follows the above mentioned order, unlocking all the content along the way.
    Endings
    Aside from four main endings (Karen, Sara, Rinne and True End), there are total thirteen alternate endings available in-game (twelve for the SUMMER and one for the MIDSUMMER). You will see them all in a fixed order, provided you follow this guide. Names for the BAD ENDINGS are as follows (within their chronological order):
    Walkthrough
    Guide:
    All the saves are meant to be done during choices. The total number of saves used in this guide equals 16 and allows you to 100% clear the entire game. Save states in red are meant only for collecting BAD ENDS. You can skip those, if you prefer the trial & error approach. Regardless, this guide always assumes you have them cleared whenever required. Save states in blue are used for progression and remain the only ones you should be concerned about in general. We will be using those to jump quickly to required scenes without being forced to continously repeat large portions of the story. "Your choice" describes so called "flavour choices"; no matter the decision, they always lead to same exact outcome so pick whichever you like the most. Answers are merely kept to ease guidance. If you're lost or unsure, don't forget about the in-game flowchart! You can access it any time from the In-game menu and it can also be used to jump between already cleared scenes, similar to loading save states. Use it often! SUMMER

    KAREN

    SARA

    RINNE

    WINTER
    MIDSUMMER

    RINNE'S END

    RE: (TRUE END)
    BAD ENDINGS
    Attribution
    This guide was made thanks to the walkthrough available on Seiya-Saiga repository. All rights go to their respective owners. Everything else was done by le watakushi. If you'd like the high-res version of the title banner, PM me.
    Changelog
    28/08/2019 - Rewrote certain parts of the guide for better workflow and fixed an inconsistency with Common/Summer route, which also made me partially omit one of the bad endings.
    05/10/2018 - True end retrieved it's original name
    09/09/2018 - Initial release
  14. Like
    Narcosis got a reaction from LanThief(HUN) in Island   
    ISLAND
    VNDB: https://vndb.org/v18498
    BUY on Steam: https://store.steampowered.com/app/857450/ISLAND/
     
    Summary
    Urashima is a small island, far from mainland Japan. It’s a true utopia, blessed with rich natural beauty. But the island harbours a difficult past, and it’s about to be erased, silently, from history.

    Soot blight syndrome, an endemic disease, has brought about a rift between the island and the mainland. An offshore platform intended for marine research has long been left abandoned; five years ago, three separate incidents brought the once influential Three Families of Urashima to near ruin. Rumours about children being spirited away have become part of the local folklore, alongside another legend, one that has been repeated on the island since time immemorial...

    “Let me tell you the legend of this island: it’s a story of tragic love...”

    The key to saving the island lies with three girls, each of whom belongs to one of the Three Families. These girls aren’t able to change the fate of the island by themselves, but might they succeed with the help of the young man who’s just washed ashore? Claiming that he’s traveled back in time, the man immediately sets out on a lonely path, challenging the long-standing traditions of the island, and seeking to change the future. But those aren’t his only goals...

    How will his presence transform the lives of these three girls, the future of the island, and the fate of the world...?

    [From official website]
    About "Island"
    Similar to G.O.'s previous works (Himawari), Island is a science fiction multiple route mystery with a fixed progression order. Your own enjoyment from the game will greatly depend whether you're capable of piecing together the presented fragments on the way to discover the truth. Despite being an all-ages title, Island is choke heavy on sexual humor (called shimoneta in japanese) and adult themes, including sexual content; explicit erotic content is simply not shown on-screen. Story discusses topics such as death and rebirth, loss of beloved ones, family, personal responsibility and a variety of science fiction related subjects - with time travel and many-worlds interpretation amongst few - but also astrophysics, genetics, spirituality, philosophy, human psychology and history of mankind. Most of the topics are entry-level, making Island a perfect choice for beginners willing to delve deeper into more complicated visual novels.
    General Info
    It is possible to actually chose between Karen and Sara during your initial playthrough, but I highly advise to chose Karen first, since her route acts as a natural introduction to the setting, without being as convoluted or cryptic as Sara's.
    Island contains many alternate endings (The so called BAD ENDS, although only few of them are tragic), with vast majority being story-based (non "game over" screens, where the protagonist typically just dies). Those endings need to be cleared in order to progress the story beyond certain points.
    The overall recommended progression order is as follows:
    SUMMER [Karen (restart) -> Sara (restart) -> Rinne] -> WINTER -> MIDSUMMER [Rinne End -> True End]
    This guide follows the above mentioned order, unlocking all the content along the way.
    Endings
    Aside from four main endings (Karen, Sara, Rinne and True End), there are total thirteen alternate endings available in-game (twelve for the SUMMER and one for the MIDSUMMER). You will see them all in a fixed order, provided you follow this guide. Names for the BAD ENDINGS are as follows (within their chronological order):
    Walkthrough
    Guide:
    All the saves are meant to be done during choices. The total number of saves used in this guide equals 16 and allows you to 100% clear the entire game. Save states in red are meant only for collecting BAD ENDS. You can skip those, if you prefer the trial & error approach. Regardless, this guide always assumes you have them cleared whenever required. Save states in blue are used for progression and remain the only ones you should be concerned about in general. We will be using those to jump quickly to required scenes without being forced to continously repeat large portions of the story. "Your choice" describes so called "flavour choices"; no matter the decision, they always lead to same exact outcome so pick whichever you like the most. Answers are merely kept to ease guidance. If you're lost or unsure, don't forget about the in-game flowchart! You can access it any time from the In-game menu and it can also be used to jump between already cleared scenes, similar to loading save states. Use it often! SUMMER

    KAREN

    SARA

    RINNE

    WINTER
    MIDSUMMER

    RINNE'S END

    RE: (TRUE END)
    BAD ENDINGS
    Attribution
    This guide was made thanks to the walkthrough available on Seiya-Saiga repository. All rights go to their respective owners. Everything else was done by le watakushi. If you'd like the high-res version of the title banner, PM me.
    Changelog
    28/08/2019 - Rewrote certain parts of the guide for better workflow and fixed an inconsistency with Common/Summer route, which also made me partially omit one of the bad endings.
    05/10/2018 - True end retrieved it's original name
    09/09/2018 - Initial release
  15. Like
    Narcosis got a reaction from Akshay in Island walkthrough   
    Seiya Saiga has one that covers everything nicely. I remember there's another one already available on Steam as well.
    I was actually considering creating a slightly expanded version for Fuwanovel.
  16. Like
    Narcosis reacted to BunnyAdvocate in The state of VNs on Steam   
    I’ve recently read a few thoughtful discussion threads on the state of the VN market here in the West. Some taking a negative stance, some with a more positive outlook. I thought I’d try to put some numbers on these statements and look at VN ownership on Steam, still the predominant market for PC games, and use that to analyse whether VNs are on their true route or have stumbled into a bad end.

    Data collection
    I checked just over a million steam profiles to try and get a random sample of gamers. With Steam’s new private-by-default profile settings, only 8% of those users had public game lists, but that still gave us 80k user profiles to work with. I could then compare my sample with the “leaked” owner data and scale up my numbers accordingly to represent Steam as a whole.
    Steam is rather haphazard with what gets tagged as a Visual Novel (RPGMaker games like A Bird Story are tagged as VNs), so I’ll only be including games that also have a VNDB entry.

    Steam VN releases
    So let’s start simple, with a simple plot of how many VNs are being released each month.

     
    At first glance things seem rosy for VN fans, there have never been more VNs being released in the West. But let’s break down those results a bit:

    Note that these trends are cumulative but NOT stacked. The EVN, JVN, and other VNs trends include only non-free VNs.
    Here we can start to see the reason for the differing perspectives on the state of the VN market depending upon whether you read more JVNs or EVNs. While the rate of EVNs releases has steadily increased, the number of new JVNs has remained fairly static since 2016, despite Steam’s lowered release requirements. Steady release rates aren’t definitely bad news, but in general profitable industries want to expand, so the lack of expansion tells you something about the industry. But as someone with a plan-to-read list that grows longer by the day, I’m not complaining if the rate doesn’t increase.
    One under-reported development in the VN market is the recent rapid growth of Chinese VNs (listed as other here), who have quietly been doing well in their home markets, but are rarely translated.
    So while more VNs might be good for us fans, how does the market look for developers? Let’s have a look at VN sales.

    Note that these trends are cumulative but NOT stacked. All sales are back-dated to the release date of the VN on Steam. Free VNs count sales as the number of users who have logged some playtime in it.
    Unfortunately Steam’s API doesn’t list when someone bought a game, so we’ve got to group sales by the release date of the VN. That means there will be a bias towards older releases which have been out longer and so had more time to build up sales.
    Here we can see some justification for the doom and gloom perspectives, with more recent VN releases selling significantly less than older ones. With new JVNs in 2017 selling only half what they did in 2016. The EVN downward trend is especially stark given that the number of new releases has been increasing, so that’s less revenue split among even more VNs.
    Not all VNs are equal, some are priced higher, so let’s look at total revenue rather than total sales.

    Note that this assumes every user pays full price, so this is more the maximum possible revenue than actual revenue.
    Here we can see the difference between EVN and JVN markets. While JVNs sell only half as many as EVNs, they earn almost as much revenue due to their higher price. We again see the same dip in more recent revenue though, 2017 was only 46% of 2016′s revenue, and 2018 looks even worse so far.
    Remember, this fall in revenue coincidences with an increase in the total number of releases, so to fully comprehend the drop on revenue, let’s look at the average sales per VN.

     
    First, we should note that this massively overestimates the average revenue generated as it assumes every user pays full price. I know devs who would sell their soul for 282k per VN. Oh wait, they already did when they signed up for Steam... (just kidding, I do like Steam, but it has issues). The important aspect here isn’t the y-axis total which is unreliable, but the consistent downwards trend.
    But it might not be as bleak as it seems, older VNs are more likely to have been in bundles and in Steam sales, so their revenue is likely overestimated compared with more recent releases. So I’d be hesitant to claim that revenue is necessarily dropping, but I think we can confidently claim that revenue isn’t increasing.

    VN Reviews
    Nostalgia for a past golden age is common everywhere, not least among VN fans. It’s not uncommon to hear that newly released VNs aren’t as good as older ones, but can we get any empirical data on this point? We can get close by looking at the Steam reviews of VNs over time.

    Each dot represents the average thumbs up/down ratio for any VNs released that month.
    Within the JVN market, we can see some truth to the nostalgia viewpoint. Older releases were more consistently rated higher. But that isn’t to say there aren’t new highly rated JVNs. They still maintain enviously high scores overall.
    As for EVNs, while they had consistently scored lower than JVNs, they’re catching up and are now pretty comparable in review ratings of JVNs.
    Just for fun, let’s see how the total review count compares between VNs.

    The two free-VN spikes are for Emily is Away and DDLC.
    As I’m sure anyone familiar with the VN community can tell you, JVN fans are vocal, and it shows in the total reviews VNs get. Despite there being only half as many JVNs as EVNs, they still attract more reviews than EVNs do. This is perhaps because JVNs are typically far longer than EVNs, so might be worth the time of writing a review.
    What free-VN fans lack in the wallet, they make up for in their word-count. Although this is massively skewed by two free VNs which compromise 70% of all free-VN reviews: Emily is Away and DDLC. They seem anomalies rather than trends. As shown by the graph when we exclude those two:

    *Excluding Emily is Away and DDLC.
    Despite the drop in position, free-VNs still out-perform what we’d expect given their lower count of total owners, but that may be because EVN and JVN totals include users who own the VN but have never read it. Whereas the free-VN total only includes those who have logged playtime in that VN, so there’s a larger pool of possible reviewers.

    Potential Issues
    There are a few sources of uncertainty in the dataset. The selection of users who have set their profiles to public might not be representative of the wider Steam userbase. It probably undercounts more casual fans who are less likely to configure their Steam profile.
    We also don’t know when someone purchased a VN, so it’s possible VN sales are increasing, but a lot of that money is going to older releases, especially if they’re in bundles and Steam sales.
    In inclusion of VNs in game bundles may be distorting the image of the VN fandom, as it’ll include those who have little interest in the medium and only own a VN by happenstance.
    We should also remember that “Steam” is not synonymous with the VN market. There are plenty of competitors in the VN scene, namely Mangagamer and itch.io, who tend to cater to different tastes than Steam does. So we’re only getting a partial picture of the Western VN scene.

    Conclusion
    There’s data here to support both the optimistic and pessimistic commentary. On the positive side, there have never been more VNs being released as there are now. EVNs are improving with higher average ratings and a few have reached mainstream attention.
    On the pessimistic side, it seems like there are ever more VNs competing for a fanbase that isn’t significantly growing. While I’d be wary of claiming profits are falling, it seems highly likely they aren’t increasing, and a stagnant market is not a healthy one.
    Personally, I think the future is bright. While VNs might not be destined to become blockbuster successes, there is enough of sustainable fanbase to support lots of indie developers, who are the most prone to innovate and write interesting new stories. As a VN fan, I’m excited to see what comes next~
    ---
    I hope you found the article interesting. I had wanted to include a section analysing the Steam users, how many VNs do JVN fans purchase compared to EVN fans etc. But I want to spend a little longer going into more depth on it, so I’ll have a post up next week on that. If you’re interested in more until then, check out my other tumblr analysis posts, look out for updates on my twitter, or give me a yell on Discord (Sunleaf_Willow /(^ n ^=)\#1616). Special thanks to /u/8cccc9 for collaborating on the analysis, and Part-time Storier for proof-reading.
    I just do these analyses for fun, but if you want to support my work with a tip, I accept small donations at ko-fi.
  17. Like
    Narcosis got a reaction from Canicheslayer in Island walkthrough   
    Seiya Saiga has one that covers everything nicely. I remember there's another one already available on Steam as well.
    I was actually considering creating a slightly expanded version for Fuwanovel.
  18. Sad
    Narcosis got a reaction from JoshB2084 in Uhmm, How I... (VNs Junkie)   
    Change your preferences and stop playing trash, then maybe she'll accept it.
  19. Like
    Narcosis got a reaction from Corrupted in Nekopara Extra's existence has destroyed my life.(Gone wrong)(Gone sexual)   
    The abyss you're about to descend into goes far deeper than you might think

    #outofcontextvns
  20. Like
    Narcosis got a reaction from Okarin in Moenovel announces next Title   
    >all-ages FD

  21. Like
    Narcosis reacted to Yuuko in Moenovel announces next Title   
    If anyone was interested in this game they would have already translated it years ago. Dunno what's up with people starting translation projects only after something is badly translated...
  22. Haha
    Narcosis got a reaction from Infernoplex in Moenovel announces next Title   
    >all-ages FD

  23. Like
    Narcosis reacted to Satsuki in Meanwhile, in Australia...   
    Their politician is being weird.
    I mean, I'm all for anime (obviously), but I'm not entirely sure if bringing it into politic is a good move...
  24. Like
    Narcosis got a reaction from BlackCatPrincess in Why do you prefer 2D ecchiness?   
    Why is the sky blue?
  25. Like
    Narcosis got a reaction from BlackCatPrincess in Nekopara best girl poll and general thread   
    Fuck my life.
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