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Everything posted by Narcosis

  1. You seem to stretch it a little bit too much, in all honesty. Have you tried to look at it from the perspective of a love story, instead of a sci-fi work? I know it's cheesy, but it's exactly what it is and I've seen numerous people having issues to come to terms with that.
  2. I don't see how this can be turned into a success; especially after the fiasco Dies Irae was, with all it's mismanagement and issues piling upon issues, failed promises and general disappointment. No amount of petitions or votes will change the fact they're a very niche company producing very niche vns. Not the best kind of recipe for overseas localization.
  3. You go the average route, you get the average results.
  4. If I remember correctly form the past, most that remained of Light went under AkabeiSoft's wings - most likely in an attempt to secure talents - but there's no official statement regarding their current legal status. The sole fact they're still operating under their original brand name means they must have been given some degree of freedom/independency to pursue their own projects. Regardless, no one will buy these vns aside from a small circle of rabid fans. I don't even know what's there to discuss.
  5. My initial experience with ATRI was very mixed. Minutes into game, I was trust into a story that seemed so hilariously bad, cliched and deprived of any sort of coherence or literal realism, I wanted to put my fist through the monitor. Another issue is that Konno Asta is good at writing heartfelt romance stories, but extremely bad at anything outside that requires him to step out of his bubble; not to say the writing itself is at most mediocre when it comes to dialogue and outright bland on everything else, including actual prose. It's just baffling to me he didn't even bother to do any sort of research, when writing the prologue. It really devalues the entire game afterwards and at the same time, forces you to greatly lower your expectations, thus lowering the enjoyment. There are moments, when the script shines, but these are an exception, not the rule. I hope the later parts will make me change my mind, because so far what I've seen was severely disappointing to me. I came expecting something along the lines of YKK or Aria, but the story doesn't even try to properly utilize it's setting.
  6. The opening of ATRI... it's so bad. I expected something better from Konno, but seems he's really an overrated writer, unable to write anything remotely decent outside his bubble. I have a feeling this visual novel will drive me insane.

  7. That's quite possible, definitely more so than the GDPR conspiracies and whatnot. Add the fact Aniplex so far was working mainly on anime licensing and such practices aren't uncommon in this business. I presume the reason they don't comment on it is... because there's no one to reply. Aniplex of America looks like a shell company and I wouldn't be surprised if they have barely anyone working there, least being responsible for any sort of PR. Also true.
  8. What do you mean? Are you referring to Sona Nyl? I'm kinda out of the loop with the latest news, but last time I checked they went as far as to port the game into an entirely new engine written from scratch in Ren'Py; hardly "bad" from my point of view.
  9. I don't know the background behind this release, but I would even go as far to say this might kill Liar-Soft, depending on the circumstances and their current legal agreements. Not to say they were doing bad... but their new games are considerably of lower quality - both story and art-wise - and it shows. Lo and behold - we just came full circle.
  10. Welcome to the world of modern day eroge.
  11. On one hand, I really want to support good visual novels and their developers. On the other, Aniplex is one of those companies I really don't want to have anything to do with. It's a tough nut to crack, especially considering it's the sort of a story I'm really in for.
  12. You're welcome. Sorry for this rather "late" reply, but I wasn't really around here until a while ago. Regarding the translation - I'd say it's at least possible. Applique -Sister- is no more, but the parent company still exists; it's hard to tell what is the game's legal situation in terms of rights but from my experience, such titles can be often easier to acquire. Obviously, it's age would also be a deciding factor, as older games tend to be cheaper to license. They actually let him. At least, that's what I remember. There's also some -very- interesting content regarding this matter
  13. I consider market to be completely oversaturated. In the end, it only hurts everyone.
  14. >VtM >5th Edition At least it does look genuinely good for an adventure game.
  15. I still wonder who actually buys these vns. Definitely not the original target audience. But you know? I'm totally not surprised and it's a perfect case study. This is what mindless piracy does. You have all these horny teens pirating every single game out of two reasons: 1. They have better things to spend what little money they have on 2. Why buy anything at all, if it's always available for free? ¯\_(ツ)_/¯
  16. You're either bold or stupid... or both. Have to commend you for that.
  17. Examples? Majority of the global IT/internet tech/media businesses operate from the Eastern US, Steam included and they're all currently under the influence of left-wing American activists who aim to pigeonhole people in order to control their speech. In truth, it's not really even as much of an left-wing ideology being the culprit, but social justice narrative that comes with it to scrub all the content deemed as "offensive" and "hurtful" off the internet and it varies from party to party; a trend, that surfaced lately to score points with various groups of people to win them over. Straight from Google's social engineering, Sony's ubiquitous "censorship of the lewds" to certain third wave feminist groups literally attacking everything I and people similar to me hold dear; what these companies do is pander to a fringe minority of complete screwballs, lately going amok to try and restructure the entire world to fit their viewpoint. Certain communities - including those of gamers, old-time hobbyists and anime/manga/pop culture fans - are considered by them to be the last bastions of everything that's oppressive, which must fall in order to make place for their ideal interpretation of a brave new world. Why is this so unnerving to many people in the first place? Because a business should aim to deliver products to people, not advocate for sociopolitical viewpoints and it's been something that has been predicted by many of the outstanding sci-fi writers of the past century as the rise of collective corporatocracy. It's clearly an ideological issue that has its roots in politics; how much of a threat you consider it to be to your own hobbies and your own well-being is up to you. To those social collectivists, Japanese pop culture in general is considered to be deeply rooted in "patriarchal" and "misogynist" ideologies and as such, it needs to be eradicated before it causes more harm; nothing else but buzzwords for being unable to mind your own business. Their self-need to validate their own moral superiority is slowly leading them to the point where they want to dismantle the entire system we built so far - one that gave us relative peace and prosperity for the last 75 years or so - in order to build their beautiful communist utopia. All under the guise of "compassion" and "mutual understanding". As for your previous remarks - censorship in general is neither left or right wing; it's a tool to subdue people. There are certain right-wing christian activists advocating for the ban of porn who did meddle with gamers, but let's be honest - they've been making fools of themselves for the past 15 years or so and many of their latest claims on successful censorship have been debunked as well. If it comes to myself, I'd gladly prefer these old boomers over the social justice activists; the former are just religious lunatics, the latter are insanely dangerous people who justify and advocate for physical violence as an accepted tool in conversation. It's slightly amusing to see such a train of thought coming from a fellow countryman, but who am I to judge. This is exactly where both companies and fans need to be more transparent about their goals. This is exactly where translators should unionise and fight for their rights in this growing market. This is exactly the time to finally show the publishers that the community ascended from simply being mindless consumers into more self-aware group that also strives for the well-being of the entire market they get their beloved entertainment from. It is not only to show we're aware of the issues that ail all of us, but also to stop the scummy businesses from exploiting said issues for their own benefit. TL&DR a clearer conversation is needed between all the parties. In my opinion, our western publishers should also strive to help the japanese developers willing to reach out to us, so they can secure a safe marketing space to publish their works. I would rather not believe in such a pessimistic future, where crowdfunding suddenly becomes the only safe way to localize or even release these games at all. It's because at a certain point, it becomes a habit. It's no longer a "phenomenon" in one's life - a hobby, side-job or a way to spend free time - but a part of their life and with it, so comes the need to sustain it in the only adult-like way possible - by earning money for the work they do. Either way, this entire community is an ecosystem of it's own; take one part away and everything will crumble down. Exploit it and you'll feel the wrath of nature raining down upon you like the dozens of thousands of weebs reeeeing in unison.
  18. Naivety at it's finest. Do you even know who's actually influencing these laws in the first place? If there's any sort of strawman to be had, it's blaming the current industry issues on cultural differences; the greatest otaku demise of it all. Furthermore, are we talking about vns or precisely about 18+ eroge counterparts? There's a major difference between these two. One is a self-restricting niche, the other is just not as popular and won't ever be. This brings us to the beginning point - how in the world are you expecting an ultra niche market to sustain it's profitability, while satisfying everyone's needs? But hey - it's much easier to look for scapegoats, than take responsibility for one's own actions.
  19. There's not much of advocating caution in here; all the TLs know about this. Every sensible community member knows about it. It's more of a market problem and balancing between profitability and future versus labour satisfaction in an ever increasingly hostile growing waters. If all the publishers go down under, there won't be any market and no games; It's all back to unofficial translations and piracy. As such, MG will either go bust or will have to adjust their wages, if applicable. Free market. That aside, there's a very delicate line between balancing worker rights and market needs. I doubt vns and eroge have any place in this cucked future, hence I'm expecting things to only grow worse on the west. For a while, Steam had a chance to open up a new market, but they chose to pander to the left-wing social justice activists instead. Off-site adult patches can only take it as far and as expected from latest developments - if a game is deemed "harmful", target audience does not matter; as a developer, you're being devoid of any chance to publish your works. Does that mean all-ages games are the only choice? Not really, since they're often rejected as well. Without a large, safe and stable outlet, there's no chance for this industry to fix itself out of it's own problems. Maybe it's time for the devs, publishers and community to sit down and have a chat?
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