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Senri-in-the-Minamisawa

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Senri-in-the-Minamisawa last won the day on June 23 2019

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  1. Why is there no invite link for the infinity series discord? Has it simply died or did they go private? Is there any way to still join them?
  2. Over the last few years I created quite a few pieces of rather ambitious fancontent. Amongst those were a Visual Novel adaptation of "The Distant Valhalla" (a Light Novel to Steins;Gate), an animation of "Slumbering Fools" (a drama CD to Chaos;Child) and another animation to "Delusion of Zero" (a short story to Chaos;Head). All of which was official side content that we fortunately received a translation of. With the recent release of Robotics;Notes Elite I realized it was the only mainline entry in the SciADV franchise I haven't yet "covered", so to speak. So I looked into ways of creating an animation to the side content we had, but gave up rather soon. Partially this was due to the 3D character models that just make an animation more difficult compared to the simple sprite images used in the previous titles. But on the other hand, we also don't really have translated side content that's suitable for an animation. So in the end I decided to write up something on my own. Part of that decision also came from me realizing I only ever "remixed" existing content that has already been created by other artists. Never did I create something that I came up with entirely myself, and that I poured my own creativity into. That's why I wanted to give it a shot just once in my life and wrote up Phase 13 – an extension of the Visual Novel's True End. So is this about a fanfic? Yes, definitely. Please turn away if you're already prejudiced – I don't need you here. For the ones still remaining I'll give a short explanation of what you can and what you cannot expect from Phase 13. If you want to skip straight to the blurb and actual story contents see the end of this post. As for what I believe you can expect: — Relevance to Science Adventure — Even though this is original content, it doesn't come up with a totally random premise. The plot is supposed to fill the missing gap to a certain piece of official side content that you're better off not knowing anything about for now. You could certainly see it as some sort of "midquel" between two other SciADV stories. Due to that, this story strives to remain consistent to the relevant side content and heavily interconnects with its plot strings. While doing so, it also paves the way for the events occurring in Robotics;Notes DaSH. To understand the plot you only need to know the original Robotics;Notes though – preferably the Visual Novel, but the anime is sufficient as well. — Consistent terminology — SciADV releases have been plagued by inconsistent terms and expressions depending on the translator or agency. Thankfully we have a group of dedicated fans at Committee of Zero who released fan patches that keep up a community-accepted consistency. Phase 13 follows that consistency, so its terminology corresponds to all other SciADV games. If you're coming from an anime only background or read the game without a patch don't worry — there's an "integrated" glossary. — Long story and properly stylized release — This whole story contains about 10k words, giving it the approximate length of one Phase (one "Chapter") of the Visual Novel. I released it as a more pretty-looking HTML release, that I published on my GitHub Pages account. Due to that I could make use of the whole plethora of CSS-style rules and created a rather unique visual representation. The entire website is also responsive and adjusts to any screen size – no matter if it's a smartphone, a tablet or a desktop. As for what you cannot expect: — Exact same writing style — It's still fan content, and as such not written by a professional scenario writer like Hayashi Naotaka. Therefore I'm not gonna be as bold to claim I perfectly nailed the original writing style. One significant change compared to the Visual Novel is that Phase 13 is written in past tense, as it's a lot more suitable for literature. Another one might be it's less dialogue focused as I wanted to focus on the characters thoughts and feelings as well. — Consistency with untranslated side content — I'm not one of those lucky people who know Japanese. Therefore it might be the events of Phase 13 are rendered inconsistent by yet untranslated side-content. There is actually a certain 250 pages strong Light Novel that might cause problems in that regard. If you finish Phase 13 and look around for a bit I'm sure you'll figure out which Light Novel I'm referring to – I'll refrain from mentioning it due to spoiler reasons. What is left up to you: — Judgement — The whole story has received multiple editing passes, and I've rewritten and truncated more than a few parts after I was finished. I also consulted various people credited below while writing. However, that doesn't automatically guarantee a well-written plot. Whether it turned out as a faithful extension of the Visual Novel's True End or as just another poorly developed fanfic is something you have to judge for yourself. So let's finally come to an end with this wall of text. I'm not sure how many of you actually read through all of it, but if you're still interested you can find the entirety of Phase 13 below :^) Blurb and Link: Right after the faithful events at the Osaki Launch Complex, the enfeebled body of Senomiya Misaki found its way to the abandoned airport hangar one last time. Arriving at the very same place that almost ten years ago gave birth to her unyielding desires, and steadfast convictions. Just next to her were two persons, that long since became the most important people in her life: Senomiya Akiho and Yashio Kaito – both anxiously awaiting the moment her eyes were about to open. Still unaware of a hidden truth that neither Kimijima's reports nor his words ever revealed. Something, that more than a decade ago caused hopes to flourish, and dreams to rise. https://ghostinthesteiner.github.io/Phase%2013.1.html Credits: Enorovan#1283: Primarily: Fact checking and consistency assistance. Also provided a CG the Committee of Zero translated but that ended up unused in the patch SinicalGeek#9001: Editing assistance (for wordings that required a native speaker) Zakamutt#8430: Editing assistance (and "helpful" autism) Commando.PAX#7605: Proofreading (for an early draft and an almost completed version) Janirf#7218: Proofreading (for an early draft)
  3. This is a Chaos;Child-esque animation to "Delusion of Zero" - a short story to Chaos;Head written by SciADV scenario writer Hayashi Naotaka. Recounting the memories of 'Shogun', it serves as prequel to the events of Chaos;Head and sheds some more light on his intentions as well as his past in general: I plan on adapting the story in three parts, with part one and two (Black Sky and Blue Sky) being an introduction as well as the main part (Shogun's POV) respectively. The "introduction" is a slightly altered and truncated remake of the AA ending (Noah's "Blue Sky" ending), leading up to the point where Delusion of Zero starts off. The altered script is supposed to serve as more suitable exposition, as Delusion of Zero could be seen as sort of midquel. The first two parts I'll upload today, the remaining third part focusing on Rimi's epilogue I'll upload as soon as I find the time to finish it. ---------------- Previously there has been an in-game rendering done by a group around spiderfreak1011. If you liked my version, please consider to check out their one as well:
  4. The original Visual Novel already hinted about Mio's time in America, however it never properly explained what happened to her back then. This was supposed to be taken care of by a manga called "Children's Collapse" as well as an audio drama called "FAR TOO LATE - Slumbering Fools". Over the course of the last six months I animated the majority of the audio drama the entirety of the audio drama (except for a few Slice of Life scenes) in a Visual Novel esque manner. It's been quite a wild ride for me - and I probably put in way more effort than it was worth - but in the end I came up with a self-contained animation, which covers all relevant scenes and will give you a good impression of the story - in a not-only-acoustic way. I know everyone judges animations differently, some might prefer if only the "bare bones" were animated, while others are quite happy about more extensive animation, experimenting with new ways to surpass the one used in the original VN. No matter who you are - I hope that I managed to convey the story in an at least somewhat faithful way, and that I found a consistent style for everything from episode two onwards (as the pilot-episode is animated in a different manner from the rest of the drama, partially due to a lack of routine on my behalf, but also due to the lack of character sprites). Chaos;Child is one of the rare "darker" and more "serious" VN's, and was overall received very well. Even for me it turned pretty much into one of my favourite stories, despite the fact I don't normally read Visual Novels. I always had the impression that VN's are the perfect way to consume a story, and that's also why I think it's so sad 90% of the market share of localized and non-localized titles likewise consist of Slice of Life content mainly directed at a rather young teen-audience. Chaos;Child's SOL scenes aren't a lot better on that regard, but as those aren't what drives the plot it's fine and can be ignored most of the time. While reading I really had the urge to contribute something in some kind of way, to recreate the unique way the VN was able to establish its atmosphere. While it took me a lot of time to come up with a script to render the text and to put the actual animation together in Kdenlive, it was definitely worth it. Sure, the animation itself still has a few glitches which bug me until today. But it comes fairly close to the original VN's animation regarding the character sprites and textbox. So at least personally I feel satisfied with the result. Today I finished animating the last part, mostly focusing on Shinjo and Takuru, but also on Mio and a perhaps hinted (?) change in her attitude towards Gigalomaniacs. This one pretty much turned out to be what I wanted it to become, and was quite refreshing to watch after the last part about Momose and Shinjo was more or less done in a rush... I'll pass the "final judgement" on to you though "Final" (Part 4): The entire playlist: https://www.youtube.com/playlist?list=PLy_Bwyf7LCb5c73MCP0JRgVd2uovEYRoN No matter if you like or dislike it, I'm always happy about any comments ('_v')
  5. I don't want to make a new thread yet, so I'll post it in here. By now I'm pretty much done with the fourth and final part of Fools, and at least personally quite satisfied with how it turned out. That's why I'll post the credits as quick preview here on fuwa, the entire episode will follow soon™. (this video was actually intended as quality test, as I had one case where YouTube significantly increased video compression even hours after the initial upload... This video shouldn't be affected by any such issues though, as I used a different encoding.)
  6. Alright, found the channel and also the video link, but unfortunately he indeed deleted the demo: https://www.youtube.com/user/YokiFox2 https://www.youtube.com/watch?v=f7Ndtw4kbog Welp. Guess his animation sadly isn't a thing any longer...
  7. Huh... I didn't even know the Seven Wonders one was animated. It's a very basic animation, sure, but hey! It's cool that it exists. About the "Prologue to the day of the beginning": Sorry, that one apparently isn't even animated. It was the last CD Senri (the *actual* Senri) translated, but noone animated it so far. Rigs, who is part of the Committee of Zero, only animated the rightsider-dram, which I was actually referring to. I mixed up the names... Unfortunately I don't know of any other animations or translations besides the ones mentioned in the sheet. There's a guy on the Steins;Gate Discord called "Croowe" (or bad_spot on reddit) who intended to animate "The narrow path of the beaten track", and uploaded a demo video somewhere on YouTube where he presented a few minutes of his animation. It was fairly close to the actual VN as well, also using the original game assets such as the textbox and the nameplates, and in fact that video was what really spurred me to create a similar animation for Fools. I didn't want my animation to be below his quality standards, and in the end it turned out to be what you've probably already seen. No, I really don't want to brag about "how great my animation is". My point is just that I would really like to show you Croowe's demo video, because (in case he didn't already drop his animation) his attempt might be fairly similar in quality to mine. Unfortunately I'm unable to still find it anywhere on YouTube, neither do I still find his channel (I'm not sure about how exactly it was called). Perhaps he already deleted the demo, even though I really don't hope so because it looked quite promising. If I'm gonna stumble across it sometime in the future I'll link to it in this thread though.
  8. You probably wanted to know how many *parts* were released, because the entirety of Fools is contained on just one disc. As for the parts: The Fools-CD consists of five tracks, even though those are virtually six because the last track was split into two parts. I'm only intending to animate the first few minutes of the 5th track and will close up the series afterwards. The remaining dialogue of track 5 and the entirety of track 2 is just SOL, serving as some kind of intro and outro. Not only would that very quickly spoken discussion between all club members be a lot of work/result in a lot of character sprites to animate, it's also not relevant for the main plotline in any way. If you still want to read those parts up you can do so by following the links below. "Onee-chan" translated all of those, I'm just the one animating You'll also find the other audio dramas there, partially transcribed, translated and also animated (by different persons in a different quality though. I think the Committee of Zero animated "Prologue to the day of the beginning" as well). Just check the first table "Start here" for them. https://docs.google.com/spreadsheets/d/12M9VzbTDRwTUFCSp-F47bEg01KmoOMuK2LdisNXVBlI/htmlview#gid=364082912 Edit: I guess I was wrong. The last SOL scene *might* even be relevant for the plot. To show that Mio changed her inner attitude...
  9. @mods: I wasn't sure where to post this, so feel free to move the post to where it belongs to if you consider it placed wrongly here. The original Visual Novel already hinted about Mio's time in America, however it never properly explained what happened to her back then. This was supposed to be taken care of by a manga called "Children's Collapse" as well as an audio drama called "FAR TOO LATE - Slumbering Fools". Overthe course of the last six months I animated the majority of the audio drama (it's an hour in length so please bear with me) in a Visual-Novel-esque manner, so as to give you a way to read the transcript along with the voice-over. If you're interested, then you'll find the playlist to the entire animation below. Keep in mind the first part can't really use a lot of sprites, as the featured characters simply don't have any. This changes from the second part onwards though
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