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About RockARoleGames

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  1. The Super/Human Identity Demo is finally out on Steam! Both Steam and Itch.io versions are now also updated to version 1.1, with minor fixes. If you haven't taken a look, feel free to do so now. Your feedback would be greatly appreciated!
  2. Oh, I see. 3D characters isn't our style either. What we have is hand painted 2D CGs using a realistic art style.
  3. Okay, so it's more the mix of 3D backgrounds and 2D sprites that is jarring, then? Apologies, I thought you were referring to the difference between the sprites and the CG art. The decision to use 3D backgrounds was taken so we could craft the action sequences we wanted, with full-fledged 3D animations, but I understand if it's not for everyone.
  4. Having a more realistic style for the CGs was a stylistic choice we made early on in development. We personally really like the style and think it makes the CGs stand out a bit more in contrast to the regular sprites to give a bit more impact during those important moment. Having said that, we are open to criticism and making changes. Do you think the different artstyles work together or do they clash in a way that detracts from the overall experience?
  5. Super/Human Identity is a dark superhero origin story RPG/visual novel hybrid featuring complex companion group dynamics, romances, action, tough choices and vast variability. Me and my wife have been working on this game for more than a year now, and would love if you checked out the demo on Itch.io and gave us your thoughts. Anything you could do to help us spread awareness of our Kickstarter would also be greatly appreciated. Genre: Dark Superhero Drama Platforms: Demo available on Steam and Itch.io for Windows and MacOS. Release: Oct 2021 Website: www.rockar
  6. Hi, I'm Jacob from Rock A Role Games. I got into visual novels about six years ago, and last year me and my wife started our own game dev studio to create visual novels ourselves. We both have a burning passion for story-telling, and having gotten to spend the last year developing a game has been amazing. I've been meaning to try and get into the community a bit more, but game dev has just taken too much time. Now we have finally launched our first Kickstarter, however, and though marketing is still a full-time job, I hope to have time to engage with the community a bit more. Of
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