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RockARoleGames

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About RockARoleGames

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  1. The Super/Human Identity Demo is finally out on Steam! Both Steam and Itch.io versions are now also updated to version 1.1, with minor fixes. If you haven't taken a look, feel free to do so now. Your feedback would be greatly appreciated!
  2. Oh, I see. 3D characters isn't our style either. What we have is hand painted 2D CGs using a realistic art style.
  3. Okay, so it's more the mix of 3D backgrounds and 2D sprites that is jarring, then? Apologies, I thought you were referring to the difference between the sprites and the CG art. The decision to use 3D backgrounds was taken so we could craft the action sequences we wanted, with full-fledged 3D animations, but I understand if it's not for everyone.
  4. Having a more realistic style for the CGs was a stylistic choice we made early on in development. We personally really like the style and think it makes the CGs stand out a bit more in contrast to the regular sprites to give a bit more impact during those important moment. Having said that, we are open to criticism and making changes. Do you think the different artstyles work together or do they clash in a way that detracts from the overall experience?
  5. Super/Human Identity is a dark superhero origin story RPG/visual novel hybrid featuring complex companion group dynamics, romances, action, tough choices and vast variability. Me and my wife have been working on this game for more than a year now, and would love if you checked out the demo on Itch.io and gave us your thoughts. Anything you could do to help us spread awareness of our Kickstarter would also be greatly appreciated. Genre: Dark Superhero Drama Platforms: Demo available on Steam and Itch.io for Windows and MacOS. Release: Oct 2021 Website: www.rockarolegames.com Twitter: @RockARoleGames Facebook Indiedb Warning: This game contains mature themes, including violence, strong language, use of alcohol, and optional consensual sexual content. Available on Kickstarter now! ABOUT In Super/Human Identity, you wake up with superpowers in an unfamiliar facility, the designation “Subject 5" your only clue to a former life you have no memory of. On the run, fighting for your life, you join up with Subjects 1-4. Together, you must cross a ruined city to get to safety and find answers. Beset by an external threat as well as internal conflict, you have to navigate alarming revelations and difficult choices, before finding your freedom. The choices you make as Subject 5 will have a significant impact on your experience. They will – directly or indirectly – affect your companions' attitudes, identities, and relationships with each other, making for major differences in the group dynamics form one playthrough to the next. Any two characters can end up as friends or bitter enemies, and no one is safe from death. Super/Human Identity also allows you to play as the character you want to play. Plenty of dialogue choices means that Subject 5 only says what you want them to say, without being forced to act a certain way. Your control extends to your physical appearance, with two different avatars to choose from, and your pronoun, with three options. As a queer studio, it is also important for us to be inclusive to the LGBTQIA+ community, and try to ensure that no matter who you are, you will be able to play a character who is like you. One aspect of this is our six romances, with both male and female love interests who are available for all genders, and a choice of whether to turn the relationship sexual or not. KEY FEATURES • Choose your avatar, pronoun and name as you develop your main character into who you want them to be with nuanced choices. • Influence each of your companions' fates. Will they live or die? Who will they become if they survive? • Experience different group dynamics as a consequence of your choices. Any two characters can be friends or bitter enemies. • Romance one of 6 different characters – 3 male and 3 female – available for all genders. • Think fast and use your telekinetic powers on the environment to defeat enemies. Choose between 4 difficulty settings ranging from Narrative to Superhuman. • 7+ hours long, highly interactive, narrative gameplay. One story with vast variability. • Stylized, cel-shaded characters and backgrounds, with gorgeous painted CG artworks illustrating key story moments. • Epic, emotional, soundtrack from composer Edwin Montgomery (Warhammer 40,000: Regicide, Wasteland Remastered, Ghost In The Shell, Neverwinter). CHARACTERS CGs
  6. Hi, I'm Jacob from Rock A Role Games. I got into visual novels about six years ago, and last year me and my wife started our own game dev studio to create visual novels ourselves. We both have a burning passion for story-telling, and having gotten to spend the last year developing a game has been amazing. I've been meaning to try and get into the community a bit more, but game dev has just taken too much time. Now we have finally launched our first Kickstarter, however, and though marketing is still a full-time job, I hope to have time to engage with the community a bit more. Of course, I would also welcome any and all thoughts you all might have about the game we've made. Since this is our first game, critique - both positive and negative - is invaluable. If you would take the time to check our game out, I would be ever so grateful. We're on Kickstarter now, and our demo is free on Itch.io. Looking forward to getting to know you all better, Jacob
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