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    Florida, USA
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    Anime, otome, JRPGs, music.

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  1. Oh, thanks for the compliment! Well, be sure to let us know what you think when you get a chance!
  2. I've been played a lot of Kingdom Hearts II.5 to unwind. Finally hit level 99 last night so I can do the Final Mix bosses
  3. During my project's time on Kickstarter I was constantly contacted by voice actors. I felt really terrible because I'm sure they were quite good, but voice acting carries all of the risks mentioned here. I think that voice acting should just be one side way to get into whatever industry one is pursuing, because it is so very subjective. For my part, if I could afford voice actors, I would still be incredibly picky about them and unfortunately they're often shooting in the dark because they don't know what roles they might fit. I'd have loved to be a VA when I was younger, but the fact is that you generally have to be very skilled AND do a wide range of voices, or you could end up out of work for a while.
  4. many small studios use engines as their first game, by hiring someone to build an engine it could take over 2 years and $9,000 to get that code. thats also not the worst part, since its a new engine, the one who build it might never explain how it works to other developers. this kind of stuff happens even to AAA games, examples include mabinogi, onverse, blender game engine, Quake engine, and so on. nope its real facts, i tested many of them (not kirikiri since its unreadable and its exactly the same like Novelty). so here how its done to prove that i have tested them: renpy: i made my games on it and tested on android, http://firecat.itch.io/serious-to-the-end tyranobuilder: it had a trial test (the removed it when it launched on steam) and the games can be tested here: https://itch.io/jam/tyranojam15 Novelty: tested and played this game, it wasnt defferent from renpy its just that it has yet to build other OS: http://visual-novelty.deviantart.com/art/Secret-Journal-Guardian-538656289 Belle: i'm still working on my game for it, in the meantime compare the two engines (Tyranobuilder http://baka-kun.itch.io/butterfly-effect-vn vs Belle http://fr33mind.github.io/Belle/demo.html ) Unity plugin: Fungus - i really did try to follow this official video guide and yes i try to find a game but couldent find any, https://youtu.be/u5fhU7xAz2o?list=PLiMlyObJfJmUohJ_M2pJhtrNKuNECo2Uk Cloudnovel: tested and played this game - http://cloudnovel.net/play?n=bc5599a0c9b as you can see, i did everything that should be done to make the facts as simple as possible. I didn't mean to imply that your information was just opinions. Pretty much the rest of the comments in the thread other than yours was though, as far as I could tell. My question was more wondering why wouldn't a small VN developer wouldn't just stick with Ren'py because of all the facts you presented made the rest look pretty bad honestly. I don't see any real drawbacks to it unless you're fluent in one of the other languages already.
  5. So for what purpose would any small studio use anything other than Ren'py, with the exception of those who build their own engines? Honestly this thread is full of opinions more than facts though... ._.
  6. This feels like the popular answer, but have you played Hakuoki yet? It is otome but completely serious and fairly historically accurate. A great deal of it is about the final battles up to the beginning of the Meiji restoration period and I feel like I learned a lot from it.
  7. Amazing!!! Congratulations on hitting your goal guys!!! It represents a large step forward for all visual novels too!
  8. Thank you! We're now on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=518944991
  9. We've been featured on Hardcore Gamer! http://www.hardcoregamer.com/2015/09/04/otome-visual-novel-mystic-destinies-is-already-half-funded/165838/ Are you referring to the pictures or the written text? And if you please would, can you show me a screenshot? I'm trying to replicate it but I'm not sure where to find the dark theme :S
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