Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

Larxe1

Members
  • Content Count

    100
  • Joined

  • Last visited

  • Days Won

    1

Larxe1 last won the day on February 19 2020

Larxe1 had the most liked content!

About Larxe1

  • Rank
    Fuwa Senior
  • Birthday August 27

Profile Information

  • Gender
    Male
  • Location
    Philippines
  • VNDB
    148720

Recent Profile Visitors

2,279 profile views
  1. Reading Hakuchuumu no Aojashin Its extremely highly rated on vndb and I always take vndb ratings with a grain of salt but if its a consistent 9 or 10 score on a non-moege game, i think i can trust it a lil bit. VN's extremely good though, honestly I dont like this kind of format for a VN which is an anthology. Its 3 loosely connected stories that are all somehow connected to one main story. case 1-3 are all different stories with different atmopsheres and even totally different UI so it kinda feels like a different game sometime. The order you read the cases are all randomized, I got case 3 first which is a rather light story with an interesting cast. It feels rather real with a rather bright atmosphere and I liked that as all of the characters made me laugh in some way including the protagonist which isnt a blank slate but rather has a real personality. Warning though, I know some people would be pissed if their love interest in the VN isnt a virgin, Sumomo the main girl had a bad past in which she slept around for money. Its not really a spoiler since its in the tag on her VNDB but this kind of things are better of mentioned early on, personally I don't care if a love interest is a virgin or not, but some people care a bit too much about that. Im on case 1 which has a very diff atmosphere right now. It feels rather sad and somber, considering the synopsis i read about case 1, I can kinda understand. I like plots like this about forbidden love or rather a fucked up love that isnt incest. Incest romance in VN's are done too much that i kinda lost care about that kind of trope. The forbidden love about case 1 is that the protagonist is a teacher, and the main love interest i guess is one of his students. Kinda standard plot right? No, the protagonist is married so its a double whammy of forbidden love.
  2. They're kinda different experiences. I don't remember flyable heart much since after i read one heroine(don't remember) and mayuri's route, i played Kimi no Nagori instantly since I didn't really care much about the other heroines aside from Mayuri. Flyable heart is your well-made average romcom but with rather magic aspects similar to how clannad uses magic. Kimi no Nagori is more grounded without any of that magic nonsense and more on how Mayuri's insane family each with their own personal issues you encounter. I just like VN's like this where you weather through hard times with the girl you love, since Kimi no Nagori keeps throwing you in hard and depressing situations but you and Mayuri are together to deal with it. I really am not sure on what for you to read first since if you read Kimi no Nagori, her entire route in flyable heart is playable anyway so you dont miss anything. In a sense it is kinda standalone. But I reallly really like Kimi no Nagori a lot better but it kinda relies on whether you like Mayuri in the first place
  3. I rarely read VN's now and mostly I read charages yet again, I'm still finding those rare charages where something actively happens and it just aint pure ichaicha or low tension events. I probably read a shit ton of VN's and drop it within an hour if I my experience predicts that this novel will be a cookie cutter moege yet again or a charage where nothing reallly happens that much. Aonatsu Line I'll just copy paste what I said on the WAYR forums a while ago, "Playing Aonatsu Line. Giga games rarely surprise me but aonatsu line surprised me by just being normally good and pulling off tropes i normally see. What I really am surprised about Aonatsu Line is the male side character Chihiro, IT IS INCREDIBLY RARE AS HELL FOR ANY school life romcoms in VN to have cool and reliable male side characters that fulfill the typical best friend roles ( while also having a sprite). Its a big positive thing for me if a male side character in a school life romcom vn is not incredibly perverted, exist only to make the protag look better in comparison, and doesn't really have any redeeming qualities and is used only for laughs." Aonatsu Line looked like a pretty average moege without much plot or anything deep about the characters but it really surprised me on how high quality the writing and characterization is. Chihiro is probably one of the best obligatory male friend character I read recently as he is pretty cool in his own right and has an actual personality, not just being a laughing stock. All the characters and girls are pretty good and has decent characterization actually, betraying my first impression of it just being stereotypes with slight twists( didnt like the ojou-sama character though). I only played Kotone's route, a thorny kouhai at your first meeting but is kinda actually nice when you get to be close to her. It was one of those rare moments where there was actually tension and hostility between the cast in a game like this due to her personality. I didn't even finish her route lol, I got busy in online class and i rarely continue play games or read novels that I stalled 8.5/10 based on my experience so far, didnt drop it because its bad, dropped it because i got too lazy to continue a game i stalled. Its just my personality Kotonoha Maichiriu Natsu no Koe I like seiyuus not gonna lie, but I haven't read a VN thats focused on that topic and this is my first. They actually did it well, I enjoyed their script-readings and practices. One of the few moments in my reading that I actually laughed out loud as some of the cast was really bad at acting and mostly the protagonist. The protagonist is voiced in the acting parts and damn he always makes me laugh. This is a high quality game that I recommend if you want a light game that is happy happy compared to the rather somber tone of Aonatsu Line. I actually didnt finish this too lol but I was right before the ending, I have a hard time reading until the endings usually since if there isn't any real tension I drop it or become lazy to read. Once I passed the problem of the route I just skipped it to the ending which is is usually just a few scenes away. I only did the wheelchair girl Kaede, and damn I rarely like characters like her( I mean the personality), but she is adorable as hell. My opinion that I cannot handle reading a plot without a lot of tension drains me and I usually drop it was reinforced by my reading of this novel. I know objectively that this game is good and enjoy it while reading but I don't get the excitement of wanting to play it when I get home. Now otw to finding another vn to read
  4. Playing Aonatsu Line. Giga games rarely surprise me but aonatsu line surprised me by just being normally good and pulling off tropes i normally see. What I really am surprised about Aonatsu Line is the male side character Chihiro, IT IS INCREDIBLY RARE AS HELL FOR ANY school life romcoms in VN to have cool and reliable male side characters that fulfill the typical best friend roles ( while also having a sprite). Its a big positive thing for me if a male side character in a school life romcom vn is not incredibly perverted, exist only to make the protag look better in comparison, and doesn't really have any redeeming qualities and is used only for laughs. Im only a few hours in but color me surprised
  5. So I'm back to playing VN's this quarantine. I didn't have much time to read since my last blog post which was last year since I spent that time on college and hanging out. But now I'm stuck at home again without anything to do so I'm gonna start playing VN's again. I usually only play charages and moeges and sometimes chuuniges depending on my mood. I try to only play long VN's since short VN's make me lazy to read it since the moment I get immersed in the game, the game is near the ending already. General Discussion: This was surprisingly a good game with interesting characters and an actual plot driving it forward. While the plot isn't exactly too strong or emphasized. its interesting and doesn't require you to exercise your suspension of disbelief too much. There were a lot of points where I genuinely laughed which is a plus. Although if you're looking for something deep, this ain't it. This game is enjoyable and light but not in the mindless way. I got bored as hell playing Kakenuke Seishun and other VN's that just don't have a semblance of plot, while Kakenuke Seishun had that Seishun Club, I was bored out of my mind on their activities and it felt like a flimsy excuse to just have them all gather in one place. Meanwhile, the protagonist is the student council president and while how he becomes one is funny and insane, what they do in the student council actually feels like a student council. Each member there had there own reason being there which can all be summed up to "All of them are truants and they can only graduate by being part of the student council. They actually do stuff that feels like a student council although I would have liked it if the routes were longer though. The common route had a nice pace and length and didn't feel too rushed or too long. The routes focus on some problems and wrap it up quickly and don't prolong it but sometimes it felt jarring on the transitions from the happy tone to the dramatic tone. Essentially its mostly 70% icha-icha and 30% them actually doing something with the plot and drama. Aaaand on to the characters. All of them are truants,talented and popular all in one. One is a vtuber, seiyuu, novelist, and an illustrator(the erotic one) Normally, in VN's the protagonist works hard to support their family and doesn't want them to work but it was the reverse this time. The sister does most of the work while the protag kinds of lead a parasitic lifestyle(in his own words). Its balanced out by Hiyori, his little sister's intense dependence to the protag for her mental state. She's a brocon and he is a siscon, the usual VN setting but its carried by how adorable Hiyori is. The protagonist is actually competent when he puts his mind into it and he seems like the classic protagonist that is caring and the usual fare for charage protags. Hiyori is the adorable sister character that I just went straight into her route. Even before reading this game, I already knew her seiyuu and it fit her character so well its adorable. She is a brocon and deredere towards the protag right from the start and works as a Seiyuu. Although I admit I didn't like one of the choices leading up to her route but the route's main problem was focused on her dependence on the protag and the typical reactions of the fans to their idols getting a boyfriend in VN's. A solid route Tokiwa Kano, is the illustrator and I liked her back and forth with the protag. She's a bit socially awkward and had a funny past with the protag on why she also became a truant. I actually haven't played her route yet since Im too lazy to finish other routes. Shes a good heroine, that is all I could say since I actually haven't played her route. If I read her route, I will edit this post with my thoughts. Nishiki Asumi is the token loli of the VN. She's a vtuber and a singer and the quiet and innocent girl in the group. I'll be honest I skipped most of her scenes alone with the protag since I didn't like her. I know some of you guys will burn me at the stake for saying this but I really don't like lolis unless they are really well made characters. I also dont like the quiet, innocent and pure trope for a character and thats why I skipped every alone scene she had with the protag. Kamakura Shio is the competent and reliable senpai of the group. The past student council president who handled all of the affairs alone, she's that competent and smart. I didn't like how she was introduced which was stepping on the protag. I don't like scenes where they can be physically hurting the male characters and its just played for laughs. Theres a weird Japanese common trope where the males are frequently beaten up as a joke and I seriously dislike that. Aside from that she was actually a solid character. A kind of a eccentric and odd character that usually does what she want. The competent and reliable onee-san trope is my favorite and well since I am biased towards that, I liked her so I immediately dived into her route after Hiyori. I;m halfway into her route and I'll edit this when I finish it. I made a blog post about this even if I haven't finished it since I would probably be stalling playing VN's for a while and I dont want to forget my thoughts. ITS AN ABSOLUTE SIN THOUGH THAT AMERI DIDN'T HAVE A ROUTE. She didn't fit in with the theme of truancy but she did fit in the theme of them being talented and popular since she was a model. She was obviously a good character and had a lot of screen time in the common route, if she had a route I would have played her first. She's the model of the group and is the type of innocent that doesn't make her feel like a kid but rather someone that is just weak against that type of topic. She's just too cheerful and pure its cute, madosoft is obviously pandering for a fandisc at this point since why would they give her a CG and a place in the main group but not make her a heroine. The student council president of the other school, Hijiri Ririko is the same. She had a little screen time but had an interesting personality and a sprite, and had some mysterious moments in the common route which wasn't explored, so obviously a fandisc heroine if there was one. The artstyle was something I didn't like in madosoft. Everyone felt like a bit cartoon-ish. Too big eyes and boobs made me dislike their artstyle but its a bit more balanced this game. The heroines didn't feel like they had extremely big tits and actually had a body that looked good. Now the music, I loved it! Sometimes in their daily life scenes they used a piano that felt melancholic and kind of jazzy. Its so calming to hear it and sometimes I just browse the internet while playing that music in the background. Their other OST's are good but I dont know much about music to say anything constructive about them All in all a solid game for a light read, although the Japanese here is harder than normal for some reason that I cant determine. But one of the reasons is probably the gyaru speak that one of the characters do that is hard to understand. One of the better charages I played and a personal recommendation for casual reading. (My thoughts may change though if I finish the other routes and I'll edit it when I finish the other routes.)
  6. Playing Hamidashi Creative. I played wagamama high spec in the past and thought it was an average moege without a semblance of proper plot, so i was expecting a mindless moege from hamidashi right at the start. Unexpectedly, there was an actual plot driving it that was interesting for me, and thats something since i usually skip daily life scenes that are just plain cliche and not interesting. I wont say anything about the quality of the heroines since well, thats very subjective but damn I extremely adore Hiyori (the lil sis character) and her seiyuu I found extremely cute. She's just so adorable and the little flashbacks about them are nice. Shio-senpai is interesting too since I like competent and reliable type of characters and seeing them dere is cute as hell. Also its the seiyuu's first character, and damn her voice is good and fits the competent and adult atmosphere of the character. Although I didn't like how she was introduced though so thats a negative. Also prob why I liked this game is I rarely see student council president protagonists. I'm probably go just flip a coin whether I play Hiyori or Shio first since both of them are likeable for me. Unexpectedly good game so far, although I'm only 5-10 hours in (idk I dont count), I hope the quality stays the same Its disappointing as hell to see that Ameri doesnt have a route though as she was clearly into the protag and personally was one of the most interesting characters in the game The art is kinda good too compared to their other games where it just felt a bit too cartoon-ish?? idk how to describe it but it just felt off but hamidashi retains the same style but looks really better.
  7. Starting to play Fate/Empire Dirt, saw it was recently released and damn for a fan game it has impressive production qualities and its even voiced. I love anything fate related so I jumped at the opportunity
  8. I stopped playing visual novels at the beginning of 2020, and I want to get back in the scene again. I think I already played most of the english releases in 2020 so don't recommend something before 2020. I can read japanese and english but im primarily looking for notable english releases to play. If there was some god tier vn that is untranslated but released recently, sure recommend it im gonna play it in the future but im gonna finish the english ones first.
  9. Replaying some parts of White Album 2. I normally don't like acoustic songs but when I listen to the acoustic version of Todokana Koi and thinking about it's story makes me emotional. The raw emotion that song can make me feel even after I finished reading it a long time ago is an achievement by itself. This game is probably the only game to make me not want to play one route because playing that just made me felt too bad (Kazuza's route in Coda). Setsuna all the way
  10. (Light spoilers) Wow this game is long as hell. What made the game so long is how wordy it is. As a writer myself, I got irritated as why can't the author just be concise and straight to the point. I don't mind if it has an insanely long paragraph I'll read it as long as it feels important, which Oretsuba's writing fails at. I don't need a whole paragraph describing how Takashi bought something at the vending machine. I'm guessing that the aim was to create a strong image by describing it a lot. Sure, I did imagine the environment quite well but it honestly was boring at some times, like I just wanted the writer to get to the point. On the pros of the writing, it does incredibly well in creating a living city. It really felt like a real city with real residents with their own lives. There is a ton of sub-characters that contributes to the "alive" feeling of the city. The characters don't live for the plot. Now that I'm writing my thoughts, I don't there was much of a plot rather than the psychological issues of the protagonists. I'm someone who has grown to hate games without plot and making me play a game like this is quite an achievement. I'm not saying there's no plot in Oretsuba but compared to how dense the writing is, the story is quite light. But somehow, it manages to catch your interest. It felt like people watching. You just watch interesting people live and go in their daily life and that's intriguing in it's own way. It also makes sense on how even if this game is a classic,popular and a lot of time has passed and still it didn't have a translation was because of HOW HARD THIS IS TO TRANSLATE. TOO MANY KANJI PUNS. It's incredibly hard to translate the quirks and talking characteristics of all the protagonists. They all have DISTINCT personalities that can be found in how they think and talk but It's hard to put that into english. Japanese sentences can have a lot of nuance and connotations that is hard to put into english. For me the real stars of Oretsuba was the protagonists. I have only finished Asuka and Hiyoko's route and it was short but done well. The routes reflect the protagonist, it felt more like the PROTAGONIST's routes rather than the heroines. I actually like it because the protags are well written and one of the best protags I have read. They're all human with their own personality. I was incredibly happy when the protagonists interact with each other because they play well with each other. If all of the personalities were split within different bodies and formed a family, I would be willing to read that. They really felt like some kind of fucked-up brotherhood but they care for each other. Haneda Takashi is the first protagonist, it really hurt to read the first time because of how ignorant he is on his situation. There were many times I just wanted for someone in the game to support and cheer him up, he was just so precious and innocent. Chitose Shuusuke is the second protagonist. He's the total opposite of Takashi. He's one of the most funny and sociable people I've seen in the game. I sympathized with him a lot considering we almost have the same personality. Beyond his light and talkative facade is someone who is incredibly frail and has trouble facing conflicts. It's a common thing to see in people who are incredibly agreeable and sociable that deep down those are just defense mechanisms to avoid getting hurt. I'll write more about the next protagonists when I finish their routes. Watarai Asuka- It BOTHERED ME ALOT THAT THEY WERE STILL TALKING ON LAST NAME TERMS EVEN IN THE TIME SKIP. Honestly I was excited to play her route the whole time since she felt different from most heroines and yeah she was totally different. Although the concept of "school idol with a hidden personality" is an overused template, her's was done well. I loved her story in the fandisk, technically not HER story but it was a subplot in Shuusuke's. Makes you think not everyone has a happy ending just like reailty. Skipped Miyako's. It's funny in the fandisk that she said "Why do I have a route, it felt unnatural". Wish that route could have went to Ai's ( I know she had a route but it wasn't written by the original author) or Kinako. Tamaizumi Hiyoko - CUTEEEEEE. She's a total tsundere but she is cute. She has a lot of problems hiding in her chest which Shuusuke forces out and solves it. I got lazy half way writing this Lol but this game lives up to it's reputation. I don't know how many hours I've put into this game but it's certainly more than White Album 2 or ChusinGura. After I finish the game, I'll try to write a more comprehensive post, along with the next protagonists and heroines.
  11. 1. Learned Japanese because I've read a lot of translated VN's that I ran out of them interesting titles to read that I got bored. Was tired waiting for translations and just went fuck it and learned the language. 2. It took me a few days to get the basics (considering I can focus and study incredibly fast that was quite slow). It took me 1 day to memorize the Kana and another day to atleast skim through the Tae Kim grammar book. At that point, I had probably the reading skill of a japanese 2 year old and I gradually got better after reading untranslated VN's nonstop. 3. First untranslated game was Cocoro@Function. The grammar itself wasn't the problem but considering you just recently learned the alphabet, you would be reading INCREDIBLY SLOW. IT WAS FRUSTRATING BUT I SURE AS HELL WASN'T GONNA LET MY 2 DAYS WORTH OF EFFORT GO TO WASTE. Although I dropped C@F because it was uninteresting for me, the next game I played which I also sadly dropped was Clover Days. I could understand the novels at this point and also dropped it because it wasn't interesting for me. Not sure about my third VN but it was the first jap VN I actually finished and I read it better and faster. I think that VN was Making*Lovers or Riddle Joker, not sure which. 4. I skipped trying to learn Kanji and just relied on text hookers. I can recognize most basic Kanji and know them just through conditioning. Although at this point, I fucked myself since I can recognize them but not write one.
  12. Larxe1

    Sugar*Style thoughts

    Smee games are usually high quality and very similar. Cute heroines with a funny plot and little moments of seriousness is their usual pattern. I tried to like Sugar*Style really, unfortunately I didn't like it that much. The gimmick in Sugar*Style is you can select what your protag is good at and you can also inspect the room of the heroine. I didn't like how they played that gimmick it felt really tacked on. Unlike Making*Lovers, the gimmick here has more impact but it didn't really feel, meaningful. You can view a lot of additional scenes depending on your talent and usually it's just joking around. Moeges like Sugar*Style live and die on their heroines and it just failed to grab me in. The difference in Sugar*style from other Smee games is that the protagonist usually is the one that falls in love first and you watch him try to ask the girl out. The heroines in the common route feel like they treat the protagonist like shit too much. I know it's played for laughs but if you use that kind of scenes too much it has a negative effect. Take my thoughts with a grain of salt, I used to love SMEE games with all my heart, Making*Lovers is still one of my favorite moeges and that is the perfect example of good progression for me that Sugar*Style lacked. About the progression, it felt unnatural. You pick the heroine you like after their respective introduction chapters, when you pick one , you immediately go through her route. The problem here for me is that The common route and heroine route happen at the same time. It felt unnatural for me like you go with a date with a heroine and you both like each other a little now and the next day(common route), it's as if nothing happened. SMEE should just have done something similar to Making*Lovers and I would have probably been easily satisfied. It also didn't help that there WERE A LOT OF TROPES USED TOO MUCH. SMEE isn't the symbol of originality but I didn't recall scenes in Fureraba or Making*Lovers that involved walking into girls dressing, peeping, or accidentally holding someone else's boobs, and that scenes happened too much. The heroines felt shallow. I wouldn't call Making*Lovers heroines deep but they didn't feel too shallow especially Karen. I also don't give scores on VN's I dropped. It wouldn't feel right to me to rate the game with an incomplete experience. I would prioritize new works to read so others can know my thoughts on them and so far my reading list is the following (Not necessarily in that order) : Gunjou no Sora o Koete Sora ni Kizanda Parallelogram ( Although it looks like an AoKana rip-off, the writer is someone respected by the community so looking forward to how it becomes different) Sakaagari Hurricane - Let's Pile Up Our School!! Komorebi no Nostalgica Muramasa Ore-tachi ni Tsubasa wa nai
  13. Noticed I keep asking for recommendations and now my backlog is filled to the brim. Well more choices is good anyway. I like fantasy worlds that aren't completely cliche. It doesn't have to be fantasy as long as that fictional setting is well developed. It's better if the story is dark but not an utsuge since I read novels to make myself fulfilled and happy, and not want to slit my wrist. Examples of VN's like this is Muv Luv (Best example) Rose Guns Days Type-moon settings Sorceress Alive
  14. Sorceress Alive is a game that tries to emulate a pattern similar to MLA. Introduce characters in a generic setting so that it is easy to understand for readers, also serving as an introduction to the world. Downsides of patterns like that is you really have to endure playing something generic for the best part to come. Sorceress Alive does that pattern well albeit with some glaring weaknesses, if those weakness were solved, I wouldn't hesitate to call this one of the best fantasy VN's I played. I'll start with the weaknesses first. It tries to create a story with a large scale. They build it up well, honestly the world-building is very good. What they failed at here is that there were just too few characters. In large scale VN's you would probably have a lot of side characters to create a living world. The world of Sorceress Alive would have been amazing if they invested more in creating side characters. Whatever side characters that should have been important went sprite-less and had no lines. There was also an obvious lack of graphics, things like CG,sprites and more animations. Some scenes had CG that didn't need one and some scenes that needed CG's didn't have one. Side-characters should have been used more, there was just so more unused potential. Interesting side characters appeared only a few times and there were a lot of scenes that could have been used for them. Alive route, which is the real game, had a lot of twists. I loved it and I'll say more on it later but sometimes they don't know the tone they want to do leading to varying tone shifts. The story keeps jumping over and over that it's confusing on what it's trying to be. I absolutely loved the tone in the first half of Alive but it changes in the second half. Not that I'm saying it's bad, I just liked the first half better. It really played like an Utsuge that would rip your heart every moment. I guess most of these weaknesses can be explained by them lacking funding, I dont know, I'm just guessing here. And now to the strengths. The game has strong world-building putting aside what I said in the weaknesses. The history and mechanics is consistent which is a big plus for me as I love world-building. Usually isekai writers skimp on this and just create random interesting worlds without a logical history but it's different in Sorceress Alive. I don't know if this part will be a strength to some people but I loved how the game dared into going into something people might not like. The heroines WILL show you hostility to the point of murdering you. It's not the kind of hostility played for laughs but real hostility with actual reasons that is heartbreaking. It doesn't hesitate to show the ugly sides of everyone when forced into a corner. In a certain event, I was shocked they went there. Considering most eroge companies have their heroines have angel-like kindness and there is always redemption for them but seriously what that certain heroine did was understandable but there was no redemption for that. Even with that, that made me love their character even more. Kouki, the protagonist had me fearing at first since he can't use magic. I thought he could be useless but his intelligence was his real weapon. I would have preferred if he had a voice considering The tone of the first half of Alive made me discover what I love and that is putting characters into extremely troubling situations and their attitudes. The tone was grim and was completely the opposite of the happy-go-lucky Sorceress routes. It's absolutely heartbreaking and the perfect introduction to the world of Sorceress Alive. Although sadly, the tone became lighter in the second half but it still had it's own tragedies. It's filled to the brim with story and suspense that it was hard to bring down for me. A medium-high level spoiler Alive, had short epilogues depending on the heroine you pick and then you unlock the true end after clearing one. The true end had my heart aching but it was the perfect end. (Of course, I liked Akina's end more considering she was my favorite heroine along with Yumi. If I had to compare it to something, this would be an inferior MLA. Although it may sound like an insult, that is a big compliment for me considering MLA was also one of my favorite VN's. I would rate Alive by itself, 9/10. My overall rating for the game would be 8.7/10 because even if I completely loved Alive, I still think that playing Sorceress was quite a hurdle as it is a generic Isekai. I would heavily recommend people to try this and just try to bare with the first part. It may be a generic Isekai but it's not complete shit. It had it's own moments. Probably too early for this but I feel this would be one of the must plays this year. Now going to play Sugar*Sweet by smee for some light fun. After that I'm going to finish ChuSinGura or something. I usually play Serious and light VN's alternatively.
  15. On the latter part of Sorceress Alive. Definitely no regrets playing this. If I didn't have exams tomorrow, I would probably binge this until I finish it. It's an ambitious game that tries too be a lot of things. It tries to be at the same scale of Muv-luv Alternative but seriously it lacks the production values MLA had, so it dampened the enjoyment a bit. After I finish this game I'll try to post on the blog again
×
×
  • Create New...