Will be gradually updating old posts to the way they should have been from the start and filling this post with links when finished.
Review Database and Reviews of god forgotten Visual Novels
Will be gradually updating old posts to the way they should have been from the start and filling this post with links when finished.
Foreword: Again, C's Ware game and EVE on top of that. I actually played it before EVE Zero as a substitute for EVE:Adam Doublefactor, but decided to to keep it for a later time since it has some imminent spoilers for EVE Zero.
Title: Eve: The Fatal Attraction
Developer: C's Ware
Length: 22 hours.
Game type: Point-and-Click ADV.
Difficulty: More severe than the previous three EVE games that I played. At one point I needed to guess and move each of the characters to the location behind the Sun Mansions apartments to progress the story. In last titles the zapping moments were pretty evident since you got stuck at one scene and there were like only couple of actions available. Here you have 10 maps and lots of locations inside them, so you don't really know if you know to brute-force every object and command at all those locations again for both characters or look for a zapping spot for characters to meet. Another time I got stuck since at the old location you needed to click at lots of ambient objects for a new location (park) to open up. That was counterintuite at all and there were zero tips what needed to be done. Hopefully I found a very good japanese walkthrough and I'd strongly recommend to use it.
Synopsis: Detective Kojiroh receives a request to become a bodyguard for trading company director for seven days. But a lot of aspects of this task look fishy: director does not want to explain who or why is going to attack.
At the same time investigator Marina is tracking the serial killer who violently tortures their victims with a knife. How are those incidents linked with each other? What does the criminal strives to know from the victims?
Both plot-lines eventually come together only to reveal the grand scale of political game and conspiracy.
Structure: Game takes place during seven days with Marina part having a small continuation on 8th day.
Character Design rating: 8/10
Protagonist rating: 9/10
Story rating: 10/10
Game quality: 9/10
Overall rating: 9/10
Rating comments: I tried to rate based on the weight of shortcomings noticed. I don't really have questions to character design - I rather don't like the style of the artist. He managed to make even good old characters ugly. Standing sprites for female characters don't bear comparison with the game prequels. Male characters are actually ok. Lots characters on CG are looking weird and sometimes just horrible. The happy face of Queen Prisia on Kojiroh's shoulder made me want to cry. Again, males on CG are mostly cool. Both Marina and Kojiroh lost a bit of their charm due to lack of humor or rather more drama. Kojiroh scenes are especially painful since protagonists only have their thoughts, but not dialogues voiced. So in dialogues his everlively nature gets lost and he becomes the guy who does not know what he wants. But after the event I hear his voiced thoughts and it gets much easier since this is our old humorous Kojiroh who's making sarcastic comments over the passed event. Still those aren't decisive faults to lover the score. What's important is that the ending day is rushed and for both Marina and Kojiroh it's just a series of flashbacks rather than coherent gameplay. There's a lot of new difficult to chew stuff poured on the reader without much explanation and that leaves the feeling of the ending being rushed with some loose ends.
Protagonist Marina and Kojiroh, of course! I've already said that they both lost a bit of their charm. Partly it's because both the protagonists have a new soul trauma. It was unusual for me to see those lively problems-free guys in depressed state at times.
Characters: Well, first of all I'd like to notice that the opening is absolutely cool and I really awaited lots of gunfire, cool scenes and lots of new characters. However, the two characters featured in the opening (the blue-haired one and the yellow-haired one) never appeared in the game and that was really disappointing. The game also has veeeery few action scenes. But we're speaking about characters now. There are fewer cool female characters this time (again, lots of cool men characters). All I can think of is the head of secretary department of trading firm Ami and a very cool receptionist girl at the same company. But Himuro Kyouko character even turned for the worse. She is the source for lots of jealousy and drama in Kojiroh's office (she's Kojiroh assistant in this game) and the only time she's actually useful she features a huge explanations over the most trival pc topics so that I started to guess whether she was good with computers at all or just bluffed about it. But overall there's a great cast of characters, as usual. Nothing to complain, really.
Story: Finally, the story. Well, I actually told too much of it in the synopsis. The structure of the story does not really innovating. Kojiroh becomes a bodyguard and actually Marina becomes a bodyguard of one surviving girl Yuka as well. And this part looked actually very similar to Burst Error. There was Mayako - now here is Yuka. There was 50/50 split of the time with the guarded person and it's roughly remains the same. There is also a scene of alcohol party with Marina+Yayoi+Yuka that looks almost identical to that of Burst Error with Marina+Yayoi+Mayako. It follows absolutely the same pattern and happens in the same apartment. The only difference is in Yuka lively attitude compared to reserved one of Mayako (Yuka has short yellow hair, she is featured on two pictures in this post). And the structure of the plot is not as difficult as in prequels. Basically, both protagonist just guard the target person and wait for attacker to make his move. The do get to know a lot of details about their protected person and their shady dealings. Marina has more screen time in this game and she actually investigates other leads, but in the end what only matters is the aggressor move, not her activity. The game had a very cool action opening. In the very first animated intro of the game Marina and Kojiroh cooperate to prevent Prisia assassination by a sniper. And there was a lot of talk that the town got flooded with illegal weapons. Those three factors made me think there was going to be lots of gunfire and cool scenes. But actually the main weapon of the game is a knife and no the only time something other than a handgun is featured - UZI - it never gets to be used. That sniper episode is not returned to till the very last minutes of the ending when we seen the short resolution of that incident. The only meaning of it seemed to be in that we get to know the face of the sniper, but it was not familiar to me - exactly because I have not played EVE Zero yet at that time. There are quite many references to Eve Zero and only couple really to the events of Lost One. Overall, I don't have complaints over the story apart of the rushed ending. It just looks that they wanted this game to be much bigger initially, but it was growing to a long playtime already so some things were scrapped. It's still our EVE and its story is still intriguing and totally unrivaled by any other companies of that time.
CG: I already complained about the artist in the ratings. So i'll mention only HCG here. There are TWO HCG in the game. Yes, just two HCG of bare chest and that's all. I was relieved to learn that since EVE Lost One and EVE Zero are all-age ones and thus there aren't sudden shifts here.
Sound: Everyone is voiced apart of the current protagonist dialogues (well, there were actually couple places without voicing). Protagonist thought monologues are voiced, actually. No complaints here.
Themes and symbols: Well, game's not thought-provoking, but here are couple themes that I can discern:
1) I will live by my own rules. That thought appeared several time from both Marina and Korijoh. I don't think there's any special meaning apart of that they really break some rules sometimes there are moments of doubt where they turned into bad guys.
2) EVE theme lives on, naturally. By now everyone must know that EVE theme is cloning. In EVE Lost One there were quality developments in that field, but here in EVE:TFA there's rather a quantity development. Clones get numerous and that rises several questions. Some demand equal rights with other humans. Some demand freedom and isolation from the humans. Some just try to hide among humans. But the question remains : what to do with clones if their populations rises? This question does not bear much meaning nowadays though since human cloning experiments are forbidden worldwide.
Humor: I skip this part when there's noting to talk about. And this game is rather a serious one. But I totally adored the receptionist at president Ando (Kojoroh's client) company. That's a very stingy woman with a very formal attitude. Every time Kojiroh visits the company she asks of his name and the purpose of his visit. And every time there's a very amusing word battle among them. Kojiroh refuses to tell his name or purpose and she keeps asking. She looses temper and all her formal attitude in this arguement. Finally she gives up and gives a call to the director without knowing the name and purpose and Kojiroh is let in. That's fun enough, but the next day everything repeats itself. She refuses to acknowledge that Kojiroh visited just recently and keeps asking the same question. The argument vocabulary is different for each new fight and each following time there is more fun.
Overall comments: It's a new EVE game and I totally like it! If it was issued in the same format in 1999 instead of ADAM - that would be the game of the year 1999 right away for me kicking Kanon. And - who knows - maybe it's going to be the game of the year 2001 for me. As every EVE game so far it has entertaining and thrilling scenes, serious development, great characters and lots of interesting to read dialogues. The characters have become most dear by now and they stay true to to their personalities. It's like a new season of your favorite show. There are ups and downs, but that's natural since characters can't stay the same and they constantly develop. Those are your favorite characters and you can't stop loving them.
Foreword: Phew, this game took a while to beat! Command selection was not comfortable after point-and-click EVE TFA that I finished before Zero. Eve Zero is best be played as the third game in the series, after EVE Burst Error and EVE Lost One.
Title: Eve: Zero
Developer: C's Ware
Length: 23 hours.
Game type: Command selection ADV.
Difficulty: Quite ok. There are some 5 spots where actions for another protagonist are needed to take place for the story to proceed.
Synopsis: Events take place before EVE:Burst Error. Game starts with a wicked murder of a man with his entrails cut out of his ribs. But Marina job this time is just to escort an important american business-woman Ruth Bradford. Kojiroh is working at Aoi's place as a detective and he gets a case to find a lost child from Nishina genetic institute chief. Those banal tasks do not stop our heroes from getting involved into a much bigger scheme of serial killings and organs illegal trafficking.
Structure: Game takes place during eight days and has two minor actions in the middle of day 3 and day 4 that lead to two different endings on day 8.
Character Design rating: 10/10
Protagonist rating: 9/10
Story rating: 10/10
Game quality: 9/10
Overall rating: 10/10
Rating comments: After the first non-true ending I actually had mixed feelings with some threads left hanging loose, but true ending left a good impression and most of the actions got explained. Game still does not really tell everything explicitly leaving a space for afterthought. So this time I have no complaints with the characters - cute, interesting and useful for the story. The only small complaint with the protagonist Kojiroh is that we don't get to hear his voice at all and another one is that his character is shown while withstanding a series of very serious shocks and he often gets to act based on emotions in this game. On the other hand Marina is totally cool. After playing EVE TFA I really thought we gonna discover her dark past in Zero as well, but she's totally cool and great-looking in her perfect dress. Story moves quite slow for the first 5 days with mostly information gaining, but few fascinating events - still it suddenly blows out on the day 6 and keeps an insane tempo through the day 8.
Protagonist Marina and Kojiroh. Kojiroh is not in his best shape though. He is not voiced and does not really joke. But Marina stands up for the both! That dress is something.
Characters: First of all, thanks to Carnelian all characters are beautiful. The main cast remains the same, so Chief, Himuro, Akane are as lively as ever. It was a bit weird to see how Himuro already knows both of protagonists prior to Eve Burst Error, but she wears different disguise so it's probably ok. Genzaburo (Kojiroh's stepfather) is back so we can again bathe in the light of his awesomeness. There's Glen and Nikaido too! A very strong character cast including lots of fresh ones that I'd prefer not to cover here for the sake of not spoilering.
Story: So Kojiroh is looking for a missing boy Shin. And he actually finds him pretty fast. But he discovers some facts in the process that prevent him from returning the boy to his scientist father. That father is involved in some shady schemes and seems to be a boss of local mafia gang. The boy is also not so simple since he looses consciousness and takes actions that he does not remember about after that. Marina is just escorting an american business-woman, but that woman is also involved into some shady schientific business looking for organ transplantation technology. But the scientist Shasha Novalis who has that technology can only think of his daughter disappearance and Marina is eager to help. The girl is found pretty fast as well, but the girl is also suffering from loosing consciousness and takes unknown actions while in that state. And gradually the town gets drowned in blood. This is the prequel to the series, so there are only a few important for the next parts characters who are guaranteed survival. Most of fresh introduced characters aren't so lucky. That covers hardly some 5% of the story and the rest you will know in the game! There's a lot of mystery to follow up!
CG: Absolutely fantastic. Carnelian is a real pro. Some might think that his style is too cute for such a bloody game, but that's much better than the style of EVE:TFA where an unknown artist was invited with a lot of rough looking characters and CG to introduce.
Sound: Everyone is voiced apart of the current protagonist dialogues. Same as usual.
Themes and symbols:
1) Cloning there is an old theme, but here it stays the strongest since here is where it starts and develops initially.
2) Sacrifice is also an old one as well, but... It's a totally different sacrifice now. It used to be patriotic self-sacrifice, but now it's coercion sacrifice of other human beings in the name of the science.
3) The new theme is that of the spirit. Some characters get to live after they actually die in limbless state. That's a creepy and interesting thought.
Overall comments: Being a prequel EVE Zero introduces lots of new characters and mercilessly gets rid of many of them. That's why the game has the most amount of gore among first four games (have not played New Generation yet). The story itself is not really outstanding and moves at quite a slow pace while both of protagonists guard their protection target. But along with the story we get to know the conditions that led to events in Burst Error as well as more of the personalities of the main heroes. The flow is really lively thanks to appearance of many cute characters. Command selection with lots of locations to visit is quite painful though - I'd prefer just watching it myself. This is one of the greatest plot-driven games and I'm glad to be a part of it. Oh, and there's an obligatory for the series underwear girl party, of course (no, it's not that kind of a game)!
Not really a post. Just an overview of recent events and their consequences.
That all led to the following horrible decision - I'm getting back to the 1980's. This time I'm going to unblock all the eroge (except for nukige, but 1980s-1990s had very few pure nukige), multiple stories and all the under 2 hours works (till 2000s). Moreover, I'm going to try to present synopsis of every blocked work as well - together with all the reviews found for those works. That's going to result in very long cumbersome posts since it's not rare for a single month to have over 100 vns issued in 2000s.
I'm getting to it after I've indexed all the English reviews for untranslated vns and rare translated vns. I'll post all the indexed sources and reviews links probably at this free wiki where I've set just bare carcass. But this time I'm keeping the original in excel file only since it's the fastest way to find and edit a really big set of items.
So I'll get Eve Zero and Eve The Final Attraction reviews set and then start my back to the future quest.
Why am I doing this now when I've finally approached interesting vns? Do I really like old games? Actually, I don't like them much. What I like is the order where every piece is categorized and described. I can't really move on if I'm not satisfied with the result.
Meet those of you who survive this long ride of exhaustion in the future!
I've waited for this day with terror since it's going to show whether this blog going to have a purpose after year 2008 - first clash with Micchi blog and notably his fool's day edition targeting April 2000! And the results are quite satisfying so far. Micchi highlighted 13 works and has one work that I can't allow to include because it's Tinkerbell work that produces only camouflaged nukige. But I include 11 more works that Micchi does not have. So for now I'm quite content with the result - there are a lot of obscure works Micchi misses and that's why there's probably a reason for this blog even after 2008. So in April 2000 I consider these four (!) games masterpieces: Castle Fantasia ~Erencia Senki~, Rumble ~Bankara Yashahime, Fukakutei Sekai no Tantei Shinshi and Gyousatsu♥Shinsengumi Hitokiri Bishoujo Adventure. Basically those are RTS, bakage, bad Dreamcast port and a "serious bakage" from Liar-Soft. I totally prefer that serious bakage which makes this strange game the VN of the Month April 2000 - Gyousatsu♥Shinsengumi Hitokiri Bishoujo Adventure.
School life is over in a few months. With parents gone overseas it's a great opportunity to make memories with the school's idol.
Wizards, ghosts, robots and rabbits coexist at this school. Something must happen in such a perfect environment!
A rather mysterious work - and mysterious here means beyond the scope of understanding. First of all - all the endings are bad. Secondly, it goes totally crazy from the second part. It has lots of moving screens and is just fun by watching alone. But in the end it's just a school bakage+galge. You basically just pursue one of the girls without any story. I tried to play it, but I really need at least some additional story to go on. Just girls got too boring and the number of girls is quite big, like 6.
\A fallen angel studying in a "special angel school" to become independent has to go to earth to study the behavior of regular humans.
This particular angel doesn't understand love well, and comes to live a happy campus life with the protagonist to better her understanding of it.
Well, I hated this game for a long time even without knowing anything about the game just because it spawned such a huge number of side stories and fandisks. Now knowing the contents I can only cite Zen from Micchi blog: "Aries may quite possibly become the worst game ever made, to the point I cannot decide which is worse, Aries or Card Captor Sakura. I honestly cannot see a company getting away with a game like this unless there are a lot more lonely pedophiles in the world than I could have possibly imagined. I for one shall pray to every god and demon I can think of for the next nine years if necessary in the hope of burning this company to the ground before they can visit any more of such misery upon the world."
Yoshizo moved to the town to continue study there. What conceal the memories of the forgotten past?
Number of characters is 12. There is some free time after school and on weekends when we can initiate conversations, but each type of story only available at corresponding day of the week. Remembering all the types of stories for all 12 characters is a good training for the memory! Eventually characters may give you dream glass that contain pieces of your forgotten memories. All girls are also from different zodiac signs. Quite an average dating SIM without any story.
The year 1247 of the Holy Calendar, the Erencia Kingdom was invaded and occupied by Illumina Kingdom.
Eight years later, Faizeru, son of the Erencia Kingdom consul, returned as the leader of Fenrir, the best mercenary group in the continent. As he landed at the harbour of the occupied hometown and is asked to join the rebel group Erencia Liberation Army, the second Erencia War commences.
The scenario value is great, but battles last long, so it isn't suitable for an impatient person. During battle each unit behaves in real time, and the player issues commands according to situation. The flexible strategy helps to fulfill victory conditions such as person's rescue and guard, and extermination of enemies. Battles aren't really difficult and don't need tactics. After the battle there is conversation stage with heroines belonging to the unit that can deepen friendship ties. Depending on choices and battle outcome multiple plot branches take off. So... game's very amusing, I'd say a masterpiece and first Studio e.go work to compliment.
Masaki happens upon his classmate Futaba who ran away from home. She forces him to come with her to a closed-down school in the countryside. He then noticed that there were many other runaway girls who lived in there.
The only review found affirms that it's a short game in an abandoned school with three girls. Coversation is loose. I know it's C's Ware BLITZ, but looks like they don't really stand up to the fame of parent brand. If only there was some quirk...
Agyou Souma, the protagonist, is the IDLA Class A Detective. IDLA stands for International Detective License Agency. It's a highly respectable agency that evaluates and classifies a detective based on one's ability as a detective, from Class A to Class F. There are only 30 Class A detective in the whole world and there are only 2 Class A detective in Japan.
IDLA also collects all kinds of requests and offers them to the detectives to work on it. Its base is located in London. Of course, Souma is the type of person who most likely won't accept any cases from the IDLA.
He is a stoic, brooding man of few words, his incredible observation and deduction skills are tempered by his abysmal luck. He can't even step out for a cup of coffee without the cafe being robbed, or cross the street without walking into a firefight between two rival gangs. Still, what can he do? Life goes on...
Over the course of the game, Souma works on four separate (but simultaneous) cases, each of which contains a unique storyline that is independent of the others, and meets a vast array of characters. If he clears all four cases with time to spare, a more complex, fifth case is presented.
There are two English reviews of this Abel Software game. I wanted to play it too even despite the genius boy detective setting, but my pc version does not have voicing in it and this game is known for some very good seiyu. All the Enlgish and Japanese reviews agree on the point that this game is a masterpiece.
End of Edo period, Kyoto.
Hero becomes a part of a newly-formed Shinsengumi unit. He is to protect Kyoto from the evil hands of Kinno (Kyushu) and develop relations with squad female members such as Hijikata and Okita.
Despite the real historical period, events are mostly comical and beyond time limits. For example, heroines often appeal to human rights protection. Depending on the value of real "absurdity" parameter in the game you can get rid of the great devil coming to Kyoto with a 88 mm cannon, cyborgs or panda samurai.
If this game was released by some shady brand it would be blocked. But it's Liar-soft title! And a supercrazy one! Moreover, I'm going to block next Liar-soft title Bloomers 2000 for fetishism, so I'll try to pour all my love on Shinsengumi. I opened web.archive introduction page of the game and there's so much love in there that I'm really shocked. It has about 12 pages about different aspects of the game including lots of history ones. There's a very fun opening here. But let's get to the game already. Story is full of absurd. Lots of parts aren't explained and there are crazy shifts from one topic to another. But it's not just pure entertainment, there are a lot of historical figures and there's a lot of history involved. As you can see on the screenshot there are like seven parameters (but most of them are ignored, lol) and there's constant need to meet different people and improve popularity. You can borrow money or can sit without money - it actually does not matter at all. A serious quiz is used while borrowing. Heroine is determined by first several choices, so capture is rather easy. One playthrough is also short enough. That can be expressed in short as Serious bakage. Absurd? Yes, but it suits perfectly for this game. There's an absolutely magical atmosphere created. So is this a masterpiece? YES! But only if you are ok with historical parodies, if you know Japanese history (or watched couple shinsengumi doramas) relatively well and if you can understand specific Liar-soft humor. Too many "If" but luckily I totally fit in here.
Hero is a student in Tokyo university and he's taking part-time job as home tutor. He soon realizes that both heroines who take his lessons have feelings for him, but they are too shy to confess. They study diligently in hope to enter the same university as the hero and confess then. However...
Scenario unfolds slowly, then manages to confuse greatly, confuse immensely and ends abruptly with solving everything. The problem is that hero becomes uncontrollable and does really stupid things. The only good points of this game is graphics and not bad music.
The protagonist, Perky, has only his name to remember, but nothing else in his memory to confirm his true identity. He is found unconscious by Parfait Sucreal near the Crabell Waterfall outside Florelmos. When Parfait allows him to recover in her house and informs him about Florelmos, as well as herself, she takes Perky to the wise witch to see if she knew anything about Perky.
Unfortunately, the wise witch says she is not able to claim his identity but that he owns 500000 gold in return for keeping her keeping his sword for him. Until he collects the money by 6 months, the wise witch tells Parfait to allow Perky to stay in the Black Cat Market.
New Little Witch Parfait title. That's fourth game of this franchise done within a year. A formidable persistence.
Day of Love is about Haruki, the main character, that knew about a girl named Maho when he was young, but forgot about her when he was older, which had made her angry when she asked him years later when he's in high school. So to get back at him for not remembering, she dresses up as a guy and lives in the same dorm as him using the alias Mao.
There are at least four English reviews for this localized to English game.
Kazuto is a new teacher at a prestigious girl’s school and was asked to be the drama club’s advisor. He had heard many great things about the drama club, so he was nervous accepting the position. However, afterwards he found out that there’s only one member in the club and that it is in danger of becoming disbanded. So they have to try to recruit as many students to save the club! To recruit students, you have to go around the school, interacting with girls and being able to relate to their interests. There’s lots of girls to ask to join, so it’s up to you to decide on whom you want to join the club.
I do not trust Mink - almost all their games turn out to be ero-centered. Here we're supposed to gave a pure love romance game. Very low difficulty, no story and lots of heroines. It's a light comedy. But the selling point of the game is interactive touching system during H-scenes. Mink can't be trusted indeed...
Leaf’s newest game is a business SLG+ADV. After the protagonist’s parents left one day to find more antiques overseas, he took over running the family antique shop. Later he meets Sophie, who comes from the magic world, and she helps out at the shop.
Gah! Two games of little witch parfait type in one month! There's an English review and Micchi commentary on the game which should be enough.
Memories Off: Pure game takes place a few years prior to the events in Memories Off. Tomoya and Ayaka are neighbors who communicate with each other through their bedroom windows and who attend the same junior high school with Yue.
There's an English review of this game.
Saburou is in his 20’s and works at a perfume company, living a normal life (without a girlfriend though). One day, he heads out with one of the part-time girls, Misa, since it was her birthday and he bought her a present. The next day, girls kept coming on to him… something must have happened to make him so suddenly popular. With some research, he found out that it must be because of some type of pheromone. Was it because of something he drank or maybe the flowers he bought for Misa?
Game is not voiced. There's no real story. Type is dating SIM with some twist. Nothing really remarkable.
PERSIOM takes place in a dungeon that leads to Hades and hell. Even though it is extremely dangerous, heroes enter to find treasure and make lots of money. Oh, and you can also capture female monsters.
There is an English review of this game.
Several months after the battle of Desert City, the desertification of the earth is growing. People call this phenomenon "phantom phenomenon."
Main character is an elite knight who gets into a survey team to fulfill royal mission.
Well, system and the content is pretty much like the prequel. But here there'a automatic dungeon generation.
In the sunny world of Eden, there is a cave that is always changing and full of monsters. Our protagonist finds a girl named Felia, who lost both her memories and her ‘heart’. He helps her to regain her memories and form.
Yet another RPG and again with automatic dungeon generation. The number of events is very small. RPG system is quite simple, but it's enough to enjoy the gameplay. There's just one H scene per heroine in the very end so it's more of an RPG.
There was a hero once who saved the school from violence and it returned to a peaceful routine. His name was soon forgotten.
Nowadays there's a new threat and those who still remember that hero try to find a new hero for this task. And the search is finally over. That's you!
Type is ordinary ADV. Game story is inconsistent, but it's normal for a comedy game. Systems are very poor and skipping is troublesome. There's excessive number of characters without significant meaning. There are 5 heroines, each with a separate ending. Battles are done in command selection mode and relatively easy if follow the pattern. About 80% of the 10 hours scenario length is awesome due to very strong comedy elements. It's a masterpiece, but only if you don't mind gag games and broken characters.
Transferring into portside private school Seiouga Gakuen, the protagonist meets new friends and enjoys the school life. As spring comes about, his feelings for his classmate become more than just as friends. Since Mer Rouge consists of only female staff, this SLG is supposed to be portray the female perspective and the heroine’s actions more realistically.
Characters are cute and CG are nice, but length is too short - one girl path is over in like 30 minutes. There are many girls, but still.. Text is very bad. It's a doujin game sold as a serious work.
After losing both his parents, Hiroshi decides to rent a room in a mansion owned by the parents of his childhood friends Kotobuki and Youko. The rent was surprisingly cheap, since it was haunted by a ghost. But Hiroshi is the science club leader and doesn’t believe in ghosts. On the day he moved in, a hole opened in the floor, but he ignored it and went to bed. Woken up by a nightmare, he found a pot in the hole. He broke open the seal on the pot in curiosity and a girl came out, introducing herself as Ruri the yuki-onna.
PC-98 game was a hit and this is a safe for sales remake. There are quite many heroines. Many call this game a masterpiece, but there is not enough in the story department for that. All the important events are poured in the final part of the game.
The story takes place at a highschool (featuring all kinds of pupils, including robo- and catgirls).
The players character (Kichijouji Kai) loves to play mahjonng and wants to become a regular member of the mahjonng-club of the school.
However, at that day, when he went together with his classmate Ekoda Shoko (who secretly seems to have a crush on him) to the mahjongg-club, they arrive at a scene of horror:
All the regular member of the club lie around in the room, unconscious. The tables are all broken in half. Everywhere in the room, there are mahjong-tiles scattered on the ground. Some people are even pinned to the ground with counting-sticks.
So, suddenly, the whole mahjonng-club is reduced to him and Shoko.
Because two people are not enough for a decent game of mahjong and in order to rebuild the mahjong-club as well as to investigate, who did that to the former mebers, Kai and Shoko start to challenge members of other clubs in mahjong. If these other club members lose, they have to join the new mahjong-club and have to tell them everything they know or suspect about the incident.
I'm over-enjoyed to say that this C's Ware game has an English review and I don't need to play mahjong.
A 100 year long war raged between two countries. The princess of one of the countries went missing, causing a ceasefire, which led to the end of the war. At around this time, Liolet saved a girl with amnesia named Colleen from some bandits, who treated him like her older brother. Her feelings for him began to grow with every passing day.
First half is a comedy, while there is much more serious development in second half. Text is only good during the daily routine scenes and is a headache for serious depictions since those aren't adapted for visual novel format. Second half feels a bit rushed. H scenes are bland.
Yuzawa Yuuki is a pessimist. He thinks that life is meaningless since everyone is going to die one day.
Before the Christmas he meets a mysterious "angel" girl Mika. She claims that she came to save Yuuki from his desperate state. He doubts her sanity but decides to play along. After that self-proclaimed "devils" appear. Some of them aim to claim Mika's life, others are here to tempt Yuuki.
Yuuki's long and unforgettable Christmas night begins.
Game is short. There are some four stories and each playthrough opens up a new one. All routes are cleared within three hours. The only good point about it is Tony's CG and not bad text. It's not voiced. Protagonist is weird so it's difficult to sympathize with him. If only the volume was bigger.
Eve Zero is the game of the Month March 2000. The other masterpiece of the month is Harlem Blade II, but it's only suitable for those who appreciate RPG.
You're in tenth grade, your parents are out of the country for a year, and your new private school has affairs of the heart as a major elective. If that isn't reason enough to get chummy with the opposite sex, you're also a teenage male, and your father has decided that he'll find you a "really nice" girlfriend if you can't do it yourself. Throw in the fact that the only person you know at this new school is a Casanova who turned down a top-ten prep school because it wasn't coed, and one has the ingredients for a good old-fashioned romance sim.
As Ichinose Sinya, the player examines a variety of sloe-eyed high school girls through his daily interactions with them in the school environment. Once their characters, dispositions, and interest (or lack thereof) in the player become more clear through their own statements and interactive events, the pursuit phase begins.
The first goal -- one that is traditionally laid out as the be-all and the end-all in romance sims -- is to make yourself agreeable to the girl and eventually ask her out on a date. The tedious details of daily life can be taken care of selecting "Everyday Goals" in the auto-play configuration. Personality parameters can be adjusted either to the player's tastes or some chosen girl's preferences. For the more important things, manual play mode will allow the player to arrange the hot date by phoning to ask a girl out, reserving concert tickets, and buying presents. The player can also stake out a nice romantic spot or find a part-time job to pay for all this extravagance.
Well, vndb description pretty much contains review in itself. A dating SIM that tries to invent something new like nicknames or long dates.
"Eve Zero" is a prequel to the famous detective/mystery adventure Eve Burst Error.
You control once again the two main heroes of the series: the witty and womanizing private investigator Kojiroh Amagi, and the beautiful red-haired secret agent Marina Hojo. The events of the game take place shortly before those of "Eve Burst Error". Kojiroh is working at Katsuragi Detective Office together with his girlfriend Yayoi. Dr. Nishina, the head of a genetic research facility, hires Kojiroh to investigate the disappearance of his son Shin. At the same time, Marina receives an assignment from her boss Kono, which involves watching over a representative of an American company. As in all EVE games, the two stories appear unrelated in the beginning and are gradually linked together later in the game.
Ever wondered what was Marina's previous assignment, with whom did Kyoko Himuro work before, or what exactly happened to Genzaburo Katsuragi when he was still the chief of Katsuragi Detective Office? Cared to know more about the appealing protagonist, Kojiroh Amagi? "Eve Zero" gives the answers to those questions.
Damn, I'm already playing EVE:TFA and it looks like EVE Zero should be played before it since in the last days there are links to events of EVE Zero. Anyway, from what I've seen already in EVE Zero it's definitely a masterpiece. But my full review of it along with video playthrough is pending. I won't get to next year till cover everything in 2000, so "sometime soon".
Our guy is a columnist that write about people's relationship base on their sign, blood type and other stuff. It's funny giving love advice when he doesn't even have a girlfriend. He has 4 prospects, one of them being his old girlfriend that left him without notice. Can he find a lasting girlfriend before Christmas eve in less than a month?
A normal galge with a twist in form of blood type and horoscope. There is also "gears" system which calls to listen to the girl and make suitable for her actions during H scene, otherwise scene ends abruptly. Each girl has a different psychological problem that you need to cure. There are only four heroines and game is short.
Two weeks till protagonist moves to Hokkaido university.
The departure makes hero recognize the existence of his sister-in-law Nagisa once again as he needs a person to take care of the house. His feelings still linger for her. There are a lot of other nice characters around the hero at the university. A lot may happen in two weeks time.
There are a lot of days when nothing happens and that only prolongs game unnecessarily. There are a lot of forced events involving Nagisa so it looks painful if you target girl other than Nagisa. But Nagisa concept is also blurred with a lot of other heroines added to the mix. Message speed is adjustable, but there is not skipping function - that kills repeatability. All operations are done with mouse only and there are multiple windows that keep moving. So quite a normal galge, but with really bad systems.
Our guy left his childhood girl and went to war against a monster after his father got killed in it. When he came back a year later, he was just in time to see his childhood girl taken away by the monster's army. He joined the resistance and started to find her. Within 30 days, he can help girls who will join him in the fight.
Picture becomes anime'ish and flow is rather comic. Game balance has improved. Overall the story is solid and gameplay is enjoyable. It's well worth a masterpiece title for those who appreciate RPG.
The story takes place in a common town. Your parents disappeared long time ago leaving you and your half sister. You go blind after a car accident because of your little sister. Doc says some day after some special event (hint) you will regain your sight, maybe. So there you live your miserable life not being able to see all the cute girls around you. Until you regain your sight, you predict the appereance of the girls they have now with your memories.
There's a English review of it.
This is the first title completely created and produced by KID, origin of infinity series. The game features five scenarios, one for each main heroine. "Infinity Cure." features two new scenarios: 'Yuka Cure' and 'Cure Izumi'. All these scenarios are included in the game "Never7 -The End of Infinity-", with 'Yuka Cure' as an append story in the PC version.
So this game is the prototype of Never7 - The End of Infinity. It shared the plot and the loop structure with it. First release could not be completed due to a bug. Besides that the true route after 4 usual routes is totally anticlimactic and underdone. KID admitted that and was selling Infinity for a very low price instead focusing on correcting mistakes in Never7 - The End of Infinity.
The hero was living a normal school life, but recently some strance incident has happened around it. The hero has the blood of ancient demon flowing and thus he is chosen to stop the resurrection of "Kidon" that threatens Tokyo. Will you fight to destroy the threat or become a demon yourself and destroy humankind?
There are story (AVG part) and battle (SRPG part) sections. Battles use anime'ish figures and animation. The "double" realease improved the SRPG part, but it still is unsatisfactory as a serious RPG. Balance gets a bit off closer to the ending. There are two different rountes - human and orge (demon). Ogre one has some dark H-scenes in it. Graphics of the game are mostly beautiful, yet specific, but gameplay makes this game just a good game, not a great one.
Natsuiro Kenjutsi Komachi is about a school tournament and the player takes the role of Akira, the captain of the athletic team of the Katsuragi Hall High School.
Natsuiro Kenjutsi Komachi is the typical dating simulation game in which the player's character will encounter different kind of girls to date. During the game the player's character can also participate in different kind of activities (sports, studying, etc) to improve his stats and have more chances to date the girls. The game uses a first person perspective in the adventure part and third person in the activities part.
It's mostly a comedy work. Kendo actually takes a good half of the time and girls have to make with the rest. There are some 5 kendo matches. Quite a typical dating SIM otherwise.
Hero is living alone in Tokyo and is persuaded to visit his home town by his mother. He will need to take care of parents' ryoukan for a month. He is surprised to find out that there are girls in his hometown waiting for him.
There's a short scenario for each of the six girls. One playthrough is about 2 hours. Only three girls icons are shown on the map and the rest three are needed to discover yourself, but difficulty level is relatively low. Atmosphere is light and relaxed. But the number of H events is rather big, so it's a borderline work.
It's a cold winder day. Suddenly a warm feeling is born inside me. It gently melts the frozen heart. It's a soft warmth like the sun in winter. It was that one encounter that gave me warmth.
A generic AVG. System is bad (like only 4 save slots) and tempo is bad and only gets worse further on. Text and scenario are bad. There are only four locations to go. One playthrough is over in an hour, so there's just not enough development.
Hero was adopted by Takamori family at the age of 15 and he has no memory of previous years. Now he returns there after two years of absence and finds a lot of sisters-in-law. He also meets a girl with magic and gets involved in affairs of a mysterious organization. What is the mystery about hero's past?
There are a lot of gaps in the story and the whole scenario holds on the fact that nothing about the mysteries gets explained. With each playthrough new path is opened. Hero is granted some powers, but he's afraid to used them because something bad may happen. Ending is not satisfactory as it hardly explains anything. It looks like one big imitation of Kizuato and MOON. It's generally a comedy. There are a lot of bad endings and a lot of insult scenes to moe characters. So evaluation mostly depends on whether you can bear with the cryptic scenario or not.
Our guy lives with his older sister. Since he doesn't have much to do while going to university, she found him a part time job at her best friend's company. It turns out there are 6 girls in that place, including his sister's best friend, the owner of that H game company(London Star). During two months work, he can chase a girl by helping her, if his personality matches the girl's. His personality is determined by some questions during game start, and affect by some in game choices. His older sister is one like none I have seen before in a H game. She plays the role usually a childhood girl would play, waking him up in the morning with real wrestling moves, especially if it is his turn to cook breakfast. Most unusual is that she is just there for support and can't be chased, unless you count the bad ending comfort part.
Period is two months and majority of days there's no events, so pace is not good. There are six heroines and if you totally fail there is a comfort ending with the imouto. Notably there is autoplay feature. In the prologue there are choices that build up hero's personality and the suitable girl is mostly decided by his personality. Girls are grown-up eroge games production specialists and it's refreshing for a galge.
The only masterpiece of February 2000 is Phantom of Inferno and thus it's the VN of the Month.
After graduating from high school, hero succeeded hot springs inn "Aoiya" that was previously managed by his parents. However, business conditions have deteriorated with the rise of rivals. As a result all of the employees with an exception of childhood friend Yonagawa Kasu have left. He managed to rebuild the inn with financial help of his acquaintance.
Will he bounce back and blow new life in Aoiya?
It's an ADV with SIM elements. It's still more of an ADV since state of ryoukan depends on text choices rather than management. Difficulty level is low. Atmosphere is calm and relaxing. There's a comedy touch. There are only three heroines and overall volume is not big. Game is not voiced.
You play as an adventurer named Hyde. He's been dungeon explorer for a short while now. The desire to do so is because within many of these places lay remnants of the "Old World". Upon coming across a town named Arvil, he is told of a nearby cave that no one has yet looted for the monsters that guard it. This doesn't stop Hyde, and he soon stumbles upon something he wasn't expecting within the ancient cave--a woman!? This mystery-girl is going to really complicate things...
There are English reviews for this game.
Starting from tomorrow I shall travel with mercenary Tudus and fulfill my dream of adventures!
Game is free and flash-based. But it was eventually released with heroines voice and graphics aren't bad at all (backgrounds are photo based though). They go on adventure and meed five different girls. There are seven endings overall. Length is actually substantial, over 10 hours. There aren't good reviews of it.
During the earthquake a young man fell under the ground and lost memory as a result. He injured his arms, but was found and taken care of by a girl. The girl only knew that earthquake happened. Together they try to survive and get back to the ground.
The last work of Fairy Tale HARDCOVER, experimental division for horror stories. This work lives up to its fame. You need to play the game 14 (!) times to complete it... Each time we meet some girl and by the end of the route hero gets to remember or understand something and new branch opens up. Clearing the game once takes 16 hours... so it's a game of exhaustion. Text speed is slow and non-changeble and skipping is poorly implemented. However, meaningful part is not that big, half of the work can be scrapped without any harm done. H scenes should not be skipped since the psychological enlightenment happens usually at that time and you would not understand the result. Game also featured 3D sound and some moments are transferred to the player only through it. There is only one save slot and saving only allowed at special times which sometimes happen with gaps of couple hours long. And it used to freez pc after several hours of running. So completing this game is one of big challenges and those very few people who managed to get to the final consider it as one of huge achievements.
Winter. Hero lives peacefully in his own pace. But with so many girls around him gradually a new feeling is born.
I just can't believe my eyes. The same Union Shift that we know for bitterest utsuge series started with something like this. There are eight heroines and there are two endings for each one. One playthrough is one hour. Lack of volume and thus lack of depth is the biggest flaw.
School that hero attended is going to be closed down. There are only two months left to say proper goodbyes to the classmates.
Every hour of this time with the most important people should be cherished.
Debut work of Clear, but a high quality one. There are five heroines. The first half is for flagging and the second for dates and endings (there are bad endings in case of poor choices). Difficulty level is quite high. The atmosphere is quite special and a bit dark thanks to the feeling of loss. Text is good and easy to read. All the characters are quite attractive. Imitation of Kanon is felt in the picture, structure and text (game even takes place in winter as well). Also protagonist only transferred to this school the previous semester and it's really difficult to believe that he already has bad feelings about abandoning school. Characters are properly linked around the different routes. So it's a very solid start, but in the end game's a charage and Kanon imitation, although a good one, and thus not a masterpiece.
Phantom of Inferno is a story detailing the life of a 15-year-old Japanese boy who is kidnapped after witnessing the killing of a reporter. After being kidnapped his memories of his past life are erased and is given the choice to join Inferno or die. He makes the only choice he can to join and is given the name Zwei and will study under Ein. She is also known as Phantom since this is the title given to the organization's top assassin.
I don't think this work needs introduction. The first game of Nitroplus became a blockbuster and even was imported to the west market in English. It's the best game of early Nitroplus games. I still believe that it lacks depth, but there's so much coolness in this work that it'd be enough for a dozen of action games. But as I read reviews on this game the scores weren't too high and DVD format and its system was to blame. Some had trouble with disappearing subtitles, some with subtitles fonts and some with the password system which sometimes goes without another password for two-three hours straight. So I thought that people should stop reviewing game system and start reviewing its content, so I've made my own video playthrough of the game with both English and Japanese subtitles, all five good endings and a clear structure. I'll try to use this work for study purposes thanks to double subtitles. So here is the link to my video playthrough.
The protagonist and his childhood friend, Ao, both aspired to become artists, but her life was tragically cut short by a car accident. While the protagonist was despairing from the loss of his friend, a small doll that Ao had once given him came to life. The doll, named Aoi, encourages him not to give up on his life and his dreams of art.
First of all, it's a nakige. Secondly, it's from a very good company that brought us Hajimari no Kisetsu and Silver Moon. It's the last game of this company and the one of the biggest impact. What I like most about this game is that it is not really about girls. Girls are merely catalysts for recovery and that's why girl parts and H-events aren't really important. There is a unique message in all of the three routes and there's also a true route. But I see a tendency of overdramatization. I can't really sympathize to a hero who was on the brink of attempting a suicide. Also although the text is good, the middle of the game is serious and uneventful which makes it boring for consequent playthroughs. If you have a thing for nakige, it might easily be a masterpiece. But I don't, so it was a good try, but no.
Ryo Uehara was on summer vacations when the elementary school girl living next door rang the doorbell. She explained with tears that before the summer vacations she had a quarrel with boy Yura Yuta and then he changed schools so they could not properly make it up.
Hero takes boy's photo and jumps into a bus to begin his search.
It's a travel adventure. There's a lot of map movement. Somehow, all those movements are exhausting and asking the same questions about the boy all the time does not make it more interesting. The whole synopsis looks unreal and the original aim of finding a boy very soon gets behind. It's not necessarily a bad game, but it's difficult to find appeal points in it.
400 hundred years ago the continent was ruled by demon kings, but eventually he was slayed with the help of holy sword Brave Blade. Now hero who is mercenary captain acquires this blade.
A girl requests help from a tyrant. Hero sets to investigate and on the way he discovers and frees girls who are possessed by evil dresses "R-Enhance". No remorse for the tyrant!
Tactical turn-based strategy with rules reminding some difficult board game. There are 16 chapters with adventure, simulation and free action parts in each. There are permanent companions and mercenaries who appear just for one battle and have to be paid anew. Early part is bland and later on fights take just enormous amount of time. Rules are difficult to grasp and aren't explained so there's a long learning by mistakes. Story is ok, but this breaking armor of girl generals does not let it flow seriously.
Masato is a sophomore student in Kaori high school. He confesses to the girl of his interest, but gets rejected. In grief he occasionally breaks the seal of a shrine and releases vampire Kiko. She is hungry for human blood, but Masato sees a cute little girl in her and eagerly gives away blood. Later he notices he can use special abilities. He wanders around the town in search for assistance and new love...
During the game Kiko becomes transparent and comes behind the hero. The main character will master the three abilities of Kiko:
"Fascination" (creating a good impression on a girl),
"people perception" (you see girls icons on a map) and "Future sense" (can hear Kiko's opinion on what's going to happen with each of the choices). Text is very rough and not fun to read. Other than Kiko routes look bland. There is a comedy touch to the story, but it's not remotely enough. First playtime is around 5 hours.
Main character is hooligan who spends school days fighting and now is hospitalized due to a minor incident. A cute girl visits him there.
Other girls get jealous and a fierce girl battle for the hero begins.
Easygoing and short love comedy. There are 5+1 heroines and playtime is around 3 hours. Game series involves somewhat aggressive girls behavior. Story is quite simple, nothing really stands out, but there's a constant feeling that something is lacking.
Gensou no Artemis, Lien ~Owaranai Kimi no Uta~ and Treating 2U are the masterpieces of the month. And VN of the Month January 2000 is Lien ~Owaranai Kimi no Uta~. That's a very solid start of the year.
An ancient magician had the knowledge to resurrect with a ceremony. That awakening triggered a magical war involving the whole world. Magicians of the old stood up to protect humanity.
Nowadays news reporter Merlin discovers the ancient secret of resurrection and awakens Simon the Magus and the vicious circle repeats itself. Will humanity survive?
Simon the Magus is actually the real protagonist of the story. The selling point of the game is magic battles. You get a magical grimoir and five different colored sources of mana. Developers promise 300 different magical spells in our repertoire. There's no real tutorial or explanation so it gets quite difficult even for native speaker. Game has trouble installing since it does not recognize partitions over 2gb. Since there's close to zero chance that someone finishes here's the spoilers: magicians are actually aliens from planet of Eden. They depleted mana resources from their star and came to Earth. They actually created atmosphere from lava as well as living creatures and finally mankind. Simon the Magus was the bearer of "festus" title eventually decided to get rid of the mankind and their eternal vices. Such mages as Drakula, Merlin, Pharaoh opposed that decision since not all people were evil. They sealed Simon the Magus, but could not find the concealed by Simon mothership "arc" and their power was fading. But new enemy Noah appeared, so magicians collaborated to oppose him. Phew, at least we're not gonna kill humans in the game. And even that's not the end since afterwards Merlin gets completely insane trying to destroy the world and the mother ship "ark" altogether. Story is as muddy as this. Actually the story is only explained in the end and most of the time there's no idea what's going on. Five bosses are females and that's the main source of H scenes, mostly with tentacles.
Hero had a dream of studying abroad in an international academy and now his dream comes true. Meet you new acquaintances and use card conversation system for communication.
Card conversation system is not intuitive and not really a good idea. Girls are anime-style and too aggressive. No really attractive girls. No skipping allowed. Otherwise it's a dating SIM below the standard level.
The game takes place in Ikoma Aku Torres Actress School where different girls go to grow their perfomance abilities, and one night when a performing is taking place the owner of the school jump off a roof to the death. The police think that is just a suicide, but the motive is still a mystery, so the people on charge of the school decide to hire a private detective (Kiyouiti Kusakabe) to make an investigation. So when they hire him they decide that he enters the school as a new instructor in the academy. That's when the game begins.
Player takes the role of a detective that has to investigate a murder in an actress school, the game at the beginning let the player choose between 5 different girls to help him in his investigation, each of them got a different story and the game will go in a different way depending of that choice, and also the ending. The main part of the game is to solve the case but during the investigation the player will also talk to different people and girls and there is a chance of a possible romance with any of them, so the game is also a dating simulation. Glad to see that Lipstick ADV conception is alive and having an assistant on you side is really the best way to get to know the girl. Quite a quality galge. Good masterpiece call.
Our guy wants to move out of his home town into the big city. Before he can do that, he has to do a five day husband and wife ceremony with his childhood girl on new years day. This ceremony comes from the tragic legend of two sisters, their childhood guy and another nasty guy. Can he successfully complete this event, free some spirits and find love at the same time?
The atmosphere of Sengoku is not bad, but the actual "tragedy" is too light. Actions of characters look spontaneous. The structure is looped with the past events, but there's still no satisfactory explanation. There are too many symbols with real persons almost pushed to behind. Multiple choices open up with additional playthroughs. Game lacks excitement and feels unfinished in many ways.
Main character had just entered university when he got hit by a car. He recovers in the hospital and only joins the study from Autumn.
School director's daughter gets raped and the whole campus gets into a chaos. Suspicions arise everywhere. Main character gets to assist in the investigation.
What awaits hero at the crossroads of his life? Please, please open the door of your heart to these heroines.
There are five heroines. All girls have some secrets and troubles of the past. One route takes less than an hour. There are some bad endings in addition to good ones. It looks like a detective story, but detective element is too thin - it's a normal romance game. And it can be enjoyed as one.
The Protagonist and his sister are brought to a mansion by a catgirl. The mansion lady lets him stay, but he has to work as a doll trainer. He trains created females in virtual worlds. His own world doesn't seem all that real either, with all those maids, the lady and weird mansion owner. Can he regain his lost memory and figure out what's going on?
Well such synopsis would be blocked for some unknown company, but we're talking about "Age" here - is it new Nocturnal Illusion?
Setting is unusual. Distant future where the whole galaxy is inhabited, but interstellar trade fell into dysfunction and there are a lot of abandoned colonies. Decadent atmosphere prevails.
Game period is one week, and we indeed have to raise doll girls. We enter virtal spaces and look for pieces of memory. The atmosphere is good and graphics is very beautiful and there are a lot of well thought details. But... in he end it's just a museum eroge. The amount of text is thin. Unlike ordinary museum eroge, difficulty level of clearing is high and getting to true ending is troublesome. Setting is difficult to grasp, but there does not seem to be any good consistent story here.
Afterwar Tokyo. There is a hill called "dark slope". There is an old house where master is missing for 18 years already. Women in the house still know nothing of that mysterious disappearance.
That is the beginning of the story about serial killer.
First of all, it's 3D as well as other h.m.p. games. It's a mystery solving game and gameplay is mostly exploring old buildings. I tend to block 3D if it has sexual content and h.m.p. used to be eroge creator, but neither the box, nor reviews mention sexual content presence (there is a scene of bathing in a tube), so should be safe to leave it here.
Julius is an aspiring adventurer visiting port city of Genoa in Larentia region. The city is prospering and thus there is a constant shortage of manpower. Julius answers the call to make a name for himself over three years.
Training SIM + realtime action battles. It is also possible to hire up to four mercenary heroines participate in battle. Action part is quite well done and there can be up to some 70 people on the screen. But there is literally no main storyline. Just take on missions and develop relations with the mercenary girls. If you ok with that, it's a very entertaining game.
When I regained consciousness, it seemed I had died. At first, experiencing things as a spirit (like, going through things) was somewhat fun, but I soon got a grip on myself. Well, what to do now. It looks like a wild dream, but it's not as if I feel resentment or pain. I don't feel the necessity to achieve anything either. Even after becoming a ghost, I commute to school as usual.
Days pass by nonchalantly, but those days are forever lost to me. Yet, even after having passed away, I'm remaining here. People I interacted with. New memories. A frozen flow of time. A running flow of time. In-between, I am in those maidens' everyday.
There's a great English review of this game.
New title in Magic Witch Parfait universe.
The story is about Furetre, Parfait and Lennett who are 11 years old and like growing flowers. Grow over 50 different varieties of flowers with them!
Eeew... PASS. Opening is good as usual.
Thousands years ago a great demon was defeated. That demon appears again in modern time. Momotaro's reincarnation Momota set off to defeat the evil again.
An adventure quiz game with a story featuring familiar characters from old japanese tales.
What a weird game. Success on fighting the demons depends on the timed answers to the quizzes... Famous characters like Kaguya Hime don't really add the appeal. Game's quite short as well, some 4 hours length.
Sawaki summoned an angel Rose and a devil Lose by chance. They are about to destroy the world, but agree to set a condition that the world could be saved if Sawaki found a lifetime partner in the remaining 5 months. The world's fate is in your hands!
Raising SIM with six girls. Make a schedule for a week and trigger events on maps, common stuff. Synopsis is very stupid, but text is ok. Graphics is as if came from shoujo game. But price is low so it's a good cost efficiency for lovers of such kind of games. At least Ciel dropped its initial nukige style and working towards more neutral games.
Knight defeated an evil dragon, but his shrine maiden lover also died as a result. Now the devastated lover gathers forces to conquer the world.
Hero is an adventurer who is requested to investigate the circumstances of northern fort destruction overnight.
I think I only touched first part since I could not find any text information on the second part. As a longstanding tradition SRPG part here is akin to previous parts, very simple and in squares. The hero party can include at least 6 people in it. Story is solid, but I don't feel confident to discuss it.
That bizarre incident occurred at 8 PM. Girl student was murdered with face distorted violently. Strange killings keep happening around the hero. When judgement and emotions disappear something is going to break...
Game is free, but it does not really help since its title is mental destruction. Anyway, only girls who confess to the hero keep dying. And eventually game really gets into a state of deep suspense and esoterics.
An adventure game that takes place 600 years after the events of the first Seishin Hakai
The stage is underground research center. Main character is the inventor. This time we can either prioritize mystery or just chase afte the girls, it works both way. Game is also free and leaves bad aftertaste.
Tsutsumi Inosuke is a musician who makes his living by working at a convenience store. But his life changes when he’s taken to a hospital because of a cold and is told to stay at the hospital. There, he meets many people including a small boy, his mother, the nurses, and other people at the hospital…
There's an English review for this game.
Hero lives along in the house. One day he goes from school with childhood friend Ichigo when his cousin Aya and maid Karen suddenly push into living with him. And feeling the warmth of relations he starts to recover memories sealed in the past...
There are six heroines with one playthrough about 2-3 hours. There's a constant feeling that it lacks uniqueness and it's been already before. There is a feature of stories composing in the game and downloading plug-ins via the internet, but it's a bad excuse to disregard the story.
That winter, and those women he met...
First of all, character design (especially in CG), composition and structure looks very much alike Kanon, but story-wise game tries to differentiate from Kanon as much as possible. Period is some 18 days. There are five heroines. It's a quality warm galge with a good scenario. But masterpiece level needs something to stand out.
1990s are over. And to commemorate that I've made a video playlist of all the openings/demo/endings with singing/energetic instrumental from 1990s here
I'll be making such playlists for each new year starting with 2000 since each year is going to have over 100 such opening/ending/demo themes.
Second Windows era year is behind. It failed to bring such a game that I'd announce Vn of the year 1999 right away. Instead, it brought a number of quality galge and some quirky cryptic games that I personally had a good time unwinding.
Let's prolong the chart.
Windows years show a rapid increase in number of games, almost 50% total growth overall compared to 1998. In 1999 there's a shift towards blocked games, mostly because of nukige number increase.
Let's look at year 1999 highlights:
To choose the game of the year 1999 let's observe the masterpieces presented:
So, thirteen. A very solid selection. I don't really have a personal favorite here. And there is no such work that I'd say - yes - it' perfect. Taking out cryptic, simulation, rpg, bakage and ero-centered works we basically left only with Captain Love, Kanon, L no Kisetsu, Memories Off, Refrain Love 2 - a bunch of pretty normal galge. And among those Kanon quality level is significantly higher and thus Kanon is the Vn of the Year 1999.
Well, I'm already back. I decided not to restore 80s and 90s (maybe with time) for my wiki and just to move forward right from December 1999.
There are surprisingly many masterpieces this month. There are three: Elemental Arts, Green and SPARK! My personal favourtite would of course be Vist, but even I understand that it lacks the masterpiece level. The game of the Month December 1999 is Elemental Arts since I would not like to compliment eroge'ish Green and bakage'ish SPARK!
A winter story. Kihara Yuuji , Sawaki Yuriko and Sakagami Yuzuki. A trio of best friends, two of them recently being a couple and the last blessing and watching over them. A short happiness that suddenly escapes everyone's hands as tragedy strikes and kills one of them. This is a story where the protagonist tries to overcome such a sorrow. The unforgiveable sin that is love. An eternal damnation. An unavoidable and cruel destiny. Unrequited feelings. And, caught in the middle, good and kind people who are in the end but innocent sacrifices.
Game actually feels very different from the synopsis. The trio happy school life introduction is very long so it's possible to get bored even at this stage. But the main part after sudden Yuzuki death is quite short and underdeveloped. There are four girls with their routes. But actually only main heroine route and true endings have some impact - the others are totally bland - there just is not enough discussions and expressions. A big shift in quality. That might be actually improved in the "Renewal" release in 2001. Overall it's a game based on atmosphere only.
"Even without my memories, I won't be scared. As long as you're there to remember for me." So said the girl with 『no future』. If a future is made by repetition, stacking up the days, then indeed a 『future』 she lacked. 『Anterograde amnesia』. Also known as 『repeating disease』, a curse that eats away at your memories and future as they form. "If someone makes a mistake, they correct it. Not just repeat it over and over... No one should be forced into doing that." So said the man with 『no past』. And thus the two set out to recover the 『past』 and 『future』 that they respectively lack. All the while not realizing they've already entered the 『repeating world』...
Game was released only for a very old system x68000 in 1999, but we'll look at 2001 version, of course. Setting is fantasy-like with magic. It's basically a sound novel, but renewal version has game system that remembers choices and you can easily go to any past choice and play from there. Game actually has loop structure and the same story repeats over and over and over and with each new choice it gets minor changes. So from the second loop you need to remember locations of keywords and juggle them to modify the story. Like in the first loop you run away from monster, in the second loop you get to know the weakness of the monster and in the third loop you can remember that keyword and defeat the monster. Gameplay was fresh and the game gained cult-like following, at part thanks to that free x68000 release. Total length is about 6-7 hours.
Baldr Fist is a branching adventure game with 2D action-shooter elements.
I think everyone by now should be familiar with baldr games gameplay - long range weapons for the safety, close range for the excitement. There are 6 heroines total for capture. Scenario has gone downhill compared to Baldr Head and is almost nonexistant. This game should rather be treated as gameplay polish since it reached new heights of enjoyment and fun.
It's been ten years since the Devil was defeated by five heroes. Peace was maintained under the rule of the heroes. People kept summoning demons and forced them to work and live and terrible conditions.
Ren lived in a mountain locket with his parents. Occasionally girl named Lier came from the village to visit them. But one day Ren was attacked by a group of three bounty hunters who were searching for powerful demons and sealing them. Ren was surprised to know he was a demon even though he was brought up as a human. His powers were unsealed by the bounty hunters attack and he set on a journey. At first he was only seeking his family enemies, but observing the humiliating life conditions of demons he eventually begins to oppose the reign of brave heroes.
Game is pretty much a sequel of previous BAROQUE game Midgard. Now finally we play for the bad guys... or rather good guys oppressed by other good guys. It's one of the first work to implement 3D topographic elements and it looks awesome. There are 8 magic elements with different skills so it's necessary to pay attention to the elemental stats that equipment brings. You start alone, then gradually party size increases to 7 and after 8th member there's split of parties and all the characters meet together for the final battle in one huge 8-man party. Game story gets somewhat stale by the middle of the game, but overall it's a great rpg, definitely a masterpiece.
Nowadays video cameras are more popular than 8 mm films and rival video school club gets all the attention. In these circumstances Mayu Natsu is struggling to gather performers and staff in order to shoot his own independent film before he graduates.
Game's divided into adventure part where hero finds the staff and simulation part where we shoot the film and this second part is not too serious. Period is 40 days but all the simultaneous flagging can be done in just one week and rest is just killing time. Game was postponed several times and thus feels old by the time of release. Text is also not good. There's not much meaning in the game apart of capturing all 9 girls, but atmosphere is good.
Movie club is preparing a sophomore student film, you are the director and the players are the other members of the club, all girls, lucky for you. The art teacher is also helping with the movie but there is also an another film project going on, led by your rival who is a bit of an eccentric... There isn't much time until the festival...
I'm really at a loss here. I tend to block such animated games since they inevitably fall into made just for animated H-scenes category. Game's quite good, but since it's fully animated it has over an hour of full animation scenes which puts it into a definite eroge category in my point of view. Let's try to observe other parts of the game. Game basically is a single road with Makoto route as the only true one and other two heroines choices are inevitably bad endings. What actually made me list this game here is the amateur film that the heroes are shooting. Game is quite long and you see odd scenes here and there, but when all the scenes join in one full amateur film - that's really amazing and film contents are touching indeed. After true end is cleared there's a bonus scenario, but it's not just omake - it's an alternative view on the same game events from the point of view of a transfer student. This game is quite a masterpiece, but the other Jellyfish games are inevitably going to be blocked by me.
Main character is easily motivated and he takes part in multiple school clubs activities, but his grades aren't really good.
The story starts at the point when swimming club competition ends with a strange result and hero is depressed. His friends cheer him up and motivate to prepare passionately for the arts contest in autumn. He admires arts club head Mizuno Yuki and decides to confess his feelings to her after the competition ends.
Events happen a year after the prequel, but... there aren't any connections, really. This sequel was trying to sell on the original short fame. This game is very much like the prequel plus the improved H scenes. But at the same time this sequel has some very poor scenario moves like selecting between two simple choices results in whether you gonna be fine or gonna crash and get to hospital. There are four girls, but one character feels totally inappropriate and offensive to the whole story.
A strategic dating SIM game where player needs to outperform and outsmart the rivals to win the heart of a girl.
It's actually a common dating SIM with parameters and occasional events. We can see girls parameters as well so it's clear what each girls likes. There are 8 girls. The rivals is the most important part of the game. You can see their parameters and their next movements with many tricks to apply. It all seems only luck-dependent at times. Love is a tough competition.
800 years ago, the benevolent guardian of the continent, Empress of Flame had gone mad. Four girls came and used 4 'Red Arcane Stones' to seal her in the 'Jewel of Flame'.
Centuries later, Horse Clan, the decadent ruling clan of the time, lost their power to rebellion. Before they were expelled to the wild and became a clan of dreadful highwayman, they took the 'Jewel of Flame'. Now they are looking for the 'Red Arcane Stones'.
Fei, a martial art master, just finished 3 months of training that would normally take 10 years, meets a heroine when she is under attack by the Horse Clan. After the Horse Clan are dealt with, she invites protagonist to come and patch the damaged cloths. Fei goes along and is revealed that the heroines are guarding the 'Red Arcane Stones', thus the Horse Clan are coming for them. Being a martial art master, Fei is asked to help the 3 heroines.
Chinese-style worldview and story with its appropriate attributes. Story is deliberately depicted in an epic scale manner. There are five traditional chinese magic elements. There are 6 people in party divided into two rows. But actually it's more of a gag comedy with very funny talks. Each of three sisters has unique personality and they bring lots of laughs. Ending is also not serious at all it ends with a gag. Overall the game is really simple, akin to Men at Work series. AVG part takes place in the city and when you get a request you automatically moved on the needed map. Battles are too easy with enemies underpowered. Game length is just 8 hours. Studio e.go still has a long way to go till it creates proper RPG games.
Medieval-style heroic fantasy.
A young knight apprentice dreams of marrying princess Felicia and to achieve this goal he needs to form connections with a wide range of important or useful women.
It's a self-raising SIM. Period is 6 months. We train each day and there are also events to trigger. If you train diligently you see how your rank rises. There are also duels in the game (with husbands, naturally) and it's satisfying to see that your stats actually determine your attack/defense/constitution. But text in the game is very slow and need to press shift for each screen separately. There are also quite many bugs around.
Momo, Rika and Nozomi are friends with each other and they have common affection for Tsuyoshi. However, Tsuyoshi gets in a traffic accident and with time girls' attention shift to main character. Protagonist is actually the older brother of Momo. Even though she
understands her feelings can't be fulfilled, she can not tolerate that her brother loved another girl.
Last game of Pocket which is relieving. Game has a famous artist, so graphics is probably the only aspect that does not invoke questions. Text is too bad. Even the ending is literally 10 lines long. Imouto is nothing but annoying. There is a map to choose location where someone may or may not show up, but it's impossible to save on this map so it gets pretty stupid. Some choices are poorly implemented and actually get you into a loop. There's zero explanation of why three persons got in love with some Tsuyushi and why they suddenly got in love with protagonist. This work seems to be aimed at imouto fans, but it fails even at that since the other two heroines are much more convincing.
The star of this raising sim game is Yumi Aida, a little girl that you meet when she's 11 years old in a park. Later, the player will discover that she's his neighbour and keeps visiting her.
For raising her stats, you must pass some minigames that allow you to buy her presents and take her to new places.
The three games got different openings, that's admirable. But most of the resources are repeated between the games. Watching over girl from 11 years old to adulthood might be fascination for someone.
Pocke-Kano - Shizuka Houjouin is a sort of an adventure game with mini games in which the player start the game meeting Shizuka Houjouin, a little girl that he finds in the park and after that she takes him to meet her mother. After that he will continue visiting her and during the game he will more or less appreciated by her depending of the results of the different mini games that the player can play in his PocketStation that will make him earn money to buy Shizuka better presents.
One different thing about the game is that you will see her raise from a little girl to a woman (the game last 7 years of the girl's lifetime).
Bring up young Shizuka Houjouin in this girl raising sim.
The three games got different openings, that's admirable. But most of the resources are repeated between the games. Watching over girl from 11 years old to adulthood might be fascination for someone.
Pocke-Kano - Fumio Ueno is a sort of an adventure game with mini games in which the player start the game meeting Fumio Ueno, a little girl that he finds injured in the floor and he takes to an hospital. After that he will continue visiting her and during the game he will more or less appreciated by her depending of the results of the different mini games that the player can play in his PocketStation that will make him earn money to buy Fumio better presents.
One different thing about the game is that you will see her raise from a little girl to a woman (the game last 7 years of the girl's lifetime).
Bring up young Fumio Ueno in this girl raising sim.
The three games got different openings, that's admirable. But most of the resources are repeated between the games. Watching over girl from 11 years old to adulthood might be fascination for someone.
Hero gets into an all-girl school band as a result of the injury of sempai. He is responsible for the keyboard and there is a rhythm minigame introduced to measure his success.
Another Libido game... somehow they all look the same to me and keyword here is tasteless. Now you also need to play the keyboard as if it was a piano. Apart of that it's not much different from a galge. There are 8 heroines to capture. Well, it's not that the story changes for each character. Scenario is painful to read without skipping.
The story of Keith, a young adventurer who falls one night on Princess Elfarcia's balcony. She has lost her precious pendant - The Silver Rainbow - and, thinking him to be an angel, asks him to bring it back to her. So Keith quests for the pendant to gain the trust of the beautiful princess and encounters many dangers, adventures and women along the way.
RPG. Dungeons are huge and complex so majority of the time will be spent there and reported in the town. There are 4 people in the party and there are 8 girls to capture. . But with such frequent battles stats grow really fast and get maxed for each character long before final battle. The scenario is surprisingly solid. The main theme of the game is coexistence with different races and for that game reminds of Canaan. Since it's an RPG - RPG part should be good, but actually balance suffers a lot, dungeons are painful, operating multiple characters is slow. Resolution of the game is quite low and eyes tiredness sums up. Play time is around 20 hours.
Yasha is very brutal character. One day he steals some relic and triggers space distortion resulting in the human world.
The heroine was dying of a heart disease at this time the the jewel that Yasha dropped healed her completely. He tries to take the jewel back, but the girl gets to die in that case. She manages to persuade him to wait for a week and live together for that time. However, it turns out that jewel is not just a precious item, but a "jewel of bliss" that can fulfill one wish.
Wow, what a boring synopsis. And it actually feels the same - like a boring anime for children... well some of the scenes are not for children though. Game is also very short.
Protagonist is a normal high school student, has at times he sees strange scenes and gets depressed. One day he meets transfer student Yanan Michiru who calls herself an agent of human world management institution. According to her tale, hero has an ability to see the world where the balance is being broken by a stray angel. They will go to school together and search for an angel.
It's a comedy work at school setting. The purpose to find the angel does not really matter in the end and there's just a series of events triggered. The process is more valuable than the result here and it's just exciting to see what happens in the new dream. It may be a bakage, but its strength is not in individual gags, but in the flow they create so that it feels like a melody. Even H-scenes are overflowing with playfulness and humor. That's a very unique atmosphere created and it's worthy to be called a masterpiece.
In a rainy night, the cops are investigating a bizarre murder scene.
"What he saw?" - wonders the detective.
Takuto, the protagonist, is a sickly highschool student with a heart disease. His father is a scientist and researcher who is traveling overseas. Even thought he is alone in home, his neighbor and university student Rin come visit him every day, and every night his father call him and they talk by phone.
But one day, his father stops calling and they lost contact. Takuto wonders if something happened to him and contacts the laboratory where his father works. But the staff members dont' know anything.
Takuto is worried, until one day a strange girl called Eryu appears in his house with a letter from his father.
"I'm sorry ------" - Says the last words of his father.
And something who don't look to be human starts to approach the hero, who little by little get caught in the case of the bizarre murders.
And seeing the disturbing signs --- a heartbeat began to drift.
I've already provided full review in the previous post. But now I'm interested what other reviewers think of the game.
№1:Have not understood the end... chapter 5 too fast development... the impressive reunion scene missing... there is no excitement in the ending at all... have to load game if there is a single counterattack.
№2:Replay is very painful due to complex system... bloodshed scenes glorious... HCG quite large number... this work is not balanced... unexplained and esoteric development leaves bad aftertaste.
№3:Hard to understand story... story is good, but story development is not good... first two chapter sluggish, but next two chapters thrilling.
№4:Totally suspense... repeated playthrough is troublesome... very bad that losing in battle can get bad ending fixed... if only 5th chapter scenario was deeper it would be a masterpiece... it's one of the best masterpieces of suspense genre... why no male voicing (cries)... atmosphere is good... scenario is of high quality... not a work that leaves something after it is over.
Wow, I can totally subscribe to every word here. Very strange, but very fascinating and mysterious work.
Heterographers are people who can manipulate language and create powerful word forms with almost magical effect capable of summoning spirits.
This is a school where a lot of heterographers are gathered. There is fighting and a lot of mysterious events happening. Feng Hong transferred to such school in pursuit of his first love. What will these events conclude with?
This is the second work of Tinkerbell, the producer of some most hardcore nukige over these last 17 years. The first work was some weird psychology tilt game. The third work is already an eroge and is going to be blocked same as future Tinkerbell games. So this 2nd game is all we've got to try and see what the hell went wrong.
What's only clear is that protagonist has some sort of unique power that makes him move the plot. The series of visions that occur aren't spectacular and it feels more like museum exhibition - it's not particularly interesting, but need to bear with all those pieces. Interaction between the students in school is quite interesting, but we can't relate those conversations to the scenario events. Character placement is lazy - there's no clear meaning about any character in the story. Some chracters just happen to appear on the screen and say let's have fun. The skeleton of the scenario is very weak. It's presented in such form that it can not be enjoyed much. There aren't likable characters. So it's either already a nukige or a very cleverly concealed nukige behind all the esoterics. Well, we don't need such games anyway, so farewell, TinkerBell.
It's going to be pretty much my first off-topic post, but I feel the need to inform on the matter why all the links are inaccessible.
My free hosting (http://tigrimigri.com/) died on me on November 6th and I've been waiting for it to show up ever since. I can't do monthly overviews without it since I initially fill in data through the wiki.
I don't really have any backups save for very early crude version so I felt reluctant searching for a new home. But it's finally the time and I've tried some free services only to find out that I need a paid hosting.
First my requirements. I needed Semantic Mediawiki with a bandwith over 5gb. Here is my list of free services with evaluation why they did not work for me.
1) http://www.shoutwiki.com - they provide semantic mediawiki extension only on request, but I sent that request over a week ago and there's still no answer and ticket status directs at 404 error since the very beginning so I guess that's it.
2) http://referata.com/ - it returns error on the very basic create template choice so it looks abandoned for some time
3) https://www.gamepedia.com/ - has Semantic Mediawiki in its extensions but hosts only wikis on one certain game, not other around gaming wikis
4) https://byet.host - is actually the only service that I was able to comfortably test semantic mediawiki after the collapse, but it has quite strict policies and my fresh semantic mediawiki has been banned twice already - for load spikes (I ran shell scripts to upload pages from .csv files faster) and for some 2ch/4ch content (I guess links to vndb.org were considered as that since there is literally nothing else on that wiki). There are tonns of noname other free hosts who actually are byet resellers. They are easily identified by unlimited everything for free, the same signup pattern and nameservers actually looking at byet.
5) https://x10hosting.com/ - can't say much about it, since it says right away at signup that signups from my country are not allowed, unwise to try and violate that.
6) https://www.heliohost.org/ - i tried to register on both available servers and it's it's just unmanagable with very slop operating speed on a fresh installed mediawiki
7) https://viewen.com/ - they look legible, but they demand to like and share them every month on facebook and stay constantly in touch. Upon registration they provide a list of eight (!) segments where you need to give out pretty much all your personal data, vow to worship them as facebook god and some other sections that I did not read up to. Can't stand that much intimacy from a hosting. Their TOS is quite strict as well, so such site as vndb on semantic mediawiki could fall under child porn, scripts abuse and copyright infringement.
8 ) https://aws.amazon.com/ - they refused to accept my card information - guess it's because they are USA-centered.
9) https://www.000webhost.com - they're well known for leaking millions of private data records recently but even without noticing that there are some obvious shortcomings. There's an automated script only for wordpress site, otherwise manual uploading the site and configuring database needed. There's a lot of negative feedback about sudden violating the terms of service notices, so Semantic wiki with its background data update services would be in the vanguard of violation.
10) http://www.host-ed.net/ - company is an old one and there are a lot of issues piled up around it - the most pressing one for me is that PHP version is as low as 5.4 and only quite old mediawiki versions would be able to start here.
11) https://www.freewebhostingarea.com/ - php version is only 5.2.6 and most of pages go into 404 redirects
12) https://www.5gbfree.com/ - site's down for last few days, probably dead. In past I tried it and I remember some severe limitations like inability to have own domain name.
13) https://googiehost.com/ - actually a reliable choice, but I had my first Mediawiki there and once a month mediawiki was just dying with pages loading for 5 minutes/initiating an error. Support ticket improved the situation each time, but after several months of such torture I moved out afrom there.
14) https://www.atspace.com/ - has some real limitations on the MySQL database with just 30mb storage and only 15 tables allowed.
That's actually it. All the others are the resellers or/and offer too little disc space (I need at least 300-400mb) or severe limitations on bandwidth/database.
So far I've set up with one of the the cheapest possible web hosting (and I'll be making .xml exports of all pages periodically) and I really hope I would not ever need to make a 1$/month web hostings review after this free hostings review.
Foreword: It's a C's Ware story game so I'm in. I have not read reviews prior to playing the game. I followed three different walkthroughs though - and still failed to get even a single happy ending. You can read about my torments below.
Developer: C's Ware
Length: 20 hours.
Game type: Map selection ADV.
Difficulty: Pretty insane. Some mazes are ridiculously difficult and twice I failed to find a way within an hour and had to precisely follow walkthrough. Another my huge disappointment is that I failed miserably to get any happy ending. So here how it was. I followed walkthrough accurately for the first time aiming for Rin ending. For some reason I got only a normal one no matter how many times I reloaded the last two battles. Then i dug two more walkthroughs and one said that simultaneous capture was possible so I flagged every heroine twice and saved before the final 3rd flagging... and no matter how many times I followed that choice to the end I still got only same normal ending. So my guess is that
1) simultaneous capturing is impossible and it's needed to strictly not flag any other girl
2) you probably need to make sure you win all the battles (it's very unclear in the game whether you actually got hit or made a successful counter-attack)
3) C's Ware turned into complete sadists after very very torturing Kazeoto, Chirin. There are a lot of choices and hundreds of map and items interaction so even with skipping whole playthrough for the heroines ending scene is going to take at least two hours (more like three). And there are EIGHT heroines! There's just one CG for this final scene so it's a very short one. After a full day of replaying trying to get good ending I just got so sick of the game that I don't the will to keep trying.
Synopsis: Takuto, the protagonist, is a sickly highschool student with a heart disease. His father is a scientist and researcher who is traveling overseas. Even thought he is alone in home, his neighbor and university student Rin come visit him every day, and every night his father call him and they talk by phone.
But one day, his father stops calling and they lost contact. Takuto wonders if something happened to him and contacts the laboratory where his father works. But the staff members dont' know anything.
Takuto is worried, until one day a strange girl called Eryu appears in his house with a letter from his father.
"I'm sorry ------" - Says the last words of his father.
And something who don't look to be human starts to approach the hero, who little by little get caught in the case of the bizarre murders.
Structure: There are 5 chapters each containing on average 8 days.
Character Design rating: 8/10
Protagonist rating: 8/10
Story rating: 7/10
Game quality: 8/10
Overall rating: 8/10
Rating comments: I'm biased here since watching all the good endings could melt my heart a bit. But overall characters don't look too likable. Out of 8 heroines I liked Reiko the scientist woman the most and she's pretty much a standard office lady. So there aren't really likable characters. Protagonist is too weak at first and in the second half he fails to control himself repeatedly and looses memory of what happened more than once. Can't really say that he's moving the flow of the story. Game looks and feels quite cheap - mostly thanks to character design and only female cast voicing. Don't get me wrong - CG and interactive part are awesome. Game also has a number of very colorful enemies and side-characters... but they are males and thus not voiced. Story was a firm 9 up to the last fifth chapter where it suddenly changed the location and got too cryptic leaving a lot of loose ends behind.
Protagonist The transformation from a weakling into superhuman was quite well done. He's beaten bloody for the first half of the game by other hooligan students and is only occasionally saved by girls who happen to be around. What differs him from other students is his high metabolism and ability to stay close to the infection fog without being infected. What I like about him is how he takes the beatings by the hooligans. He hardly says a word and just tolerates everything with the thoughts "If I do as they want the beatings will only get worse". Apart of that he hardly knows and does not have his own will - it might be for the best since it's easy to associate oneself with him.
Characters: As I've mentioned there are a lot of cool bad guys in this game. Later game is based on fights, but there is only one capable of fighting heroine.Apart of the bad guys there is one very impressive "Scarred man" - he's basically of the same source as yourself and thus he just terminates his enemies. You hardly manage to fight one beast and then just walk and see rivers of blood and guts left behind that person. He showed up at different moments in the game and was a great guy to look up to. But again, last chapter prepared a hasty resolution for him as well and this trump card was poorly played. Since there are 8 heroines it's supposed to be a gal game? Well, absolutely not. Every girl has three flags and flagging is basically done by the end of 4th chapter. There are no girls in 5th chapter (well, almost), but after the final battle the girl suddenly appears and you see her ending with just one CG and some phrases. It can hardly be called a "route" and especially an "ending". It's a story game. What's nice in the heroines is that three of them are grown-up ladies in their 30's and the other half are of the same or close age to Takuto. So there is a childhood friend, a meganekko, a hooligan girlfriend, a mysterious girl who is sent to you from your father, a half-native african girl, scientific researcher, news reporter and some superstrong mysterious woman.
Story: So for the story. The most stunning fact is that first two chapters last for 18 days and literally nothing happens during that time. You just go to school and go to sleep at home, that's it. What's that - a slice of life? Whenever I got slightly bored with it I just rewatched the cool opening and and kept on waiting. Chapter 3 is where girls start to show up and story finally starts to form. By the end of Chapter 4 the story is over and heroine route is finalized. I would actually prefer finishing the story there with maybe one additional fight. But it goes on in some forgotten African country laboratory. But it's actually Chapter 4 that gives us all the answers. Chapter 5 throws genetics, superhuman entity, clones and superficial myths together and only tells us the story of our father (and mother?). There are only couple locations here, development is hasty and there's little meaning in what's going on anymore, then it gets even more confusing and - bam - battles - battles - the end. Battles are done pretty well so you only choose the part of enemy to attack or the defend action for each turn. Enemy may choose to block one of these three parts and counter-attacks if you choose the same body part. Saving helps, but there are also some tricks involving using special items against special enemies. Some enemies attack animations are pictured clearly, but some can't be seen in advance. Some don't have attack animation and they retaliate every round. It's quite ok as it is. So my greatest complaints are to the story and especially this final chapter. Also the first four chapters were quite lively for the most part with frequent mysterious events happening. Chapter 5 has a totally different, decadent atmosphere - grim music, cold pictures and the hero who does not care about his survival, but needs this last chain to break. Ending is the most important part of the game and here it's just wrecked mercilessly which inevitably hurts the evaluation a lot.
CG: Character designs are not too exciting, but CG truly are. Somehow HCG are especially beautiful.
Sound: Only female voicing. BGM is fine, at times slightly irritating.
Themes and symbols: As you might have already guessed, the story does not feel integral. There are a lot of actions and cool scenes, but there is not much talk behind them. And there is no afterthought either. The mind is blank and is helplessly trying to put the pieces together rather than think it over.
Overall comments: It's a good C's Ware game and I'm in no way disappointed. The impression reminded me the one after most of Nitro+ earlier games - WTH was that just now? It's not a bad way, but it does not suit C's Ware. Previous games had a satisfying resolution, but here I got only main answers while the fates of the side-characters and even their true nature remained in the dark. A true route would really fit here well. So I'll try to remember Vist and a colorful breathtaking game with a vast amount of beauty and gore.
Foreword: If you do not know of EVE:Burst Error, you better stop here right now and go watch video playthrough of that gorgeous game. EVE the Lost One is a direct sequel to that game and there will naturally be spoilers on the prequel content. That being settled - I did not pay much attention to the Lost One right away and did not review it properly while observing year 1998. Japanese reviews failed even to give an outline of the plot and were generally not too favorable. Only after playing it myself I found out the perfect answer "why" and that will be covered below.
Title: EVE: The Lost One
Developer: C's Ware
Length: 21 hour.
Game type: Command selection ADV.
Difficulty: Easy but command bruteforcing required at times
Synopsis: 3 years after EVE:Burst Error. Prisia is the new queen of Eldia but her rule is challenged by radical nationalists headed by archbishop. Marina retired from investigator duty to become newcomers instructor. Kyoko is the newcomer investigator just after severe course of training and her first task is investigating circumstances of death of a young scientist.. Snake is a mysterious figure who is blackmailed to find "memories" of former Eldia king to bring back to life sleeping EVE/Mayako Mido. Somehow everyone hunts for the "memories" and the truth lies in Eldia.
Structure: Game takes place from June 2nd to June 6th, then from June 9th to June 10th with an epilogue on June 16th.
Character Design rating: 9/10
Protagonist rating: 9/10
Story rating: 10/10
Game quality: 10/10
Overall rating: 10/10
Rating comments: I like it when the game is easy to evaluate. I try to find flaws whenever possible and now just can't find anything. It's not a flaw, but my tiny complaint is that protagonists aren't as fun as Kojiro/Marina pair. Those two were just insanely charismatic. Kyoko compared to Marina is quite a plain investigator young woman and her messy hair really hurt her image. Snake does some very ambiguous action, but overall is not a bad guy - still compared to the endlessly funny Kojiro Snake does not stand a chance. But there is one huge BUT. The japanese reviews are mostly based on the initial Sega Saturn version and game evaluation is average. But Sega Saturn and PC version have one HUGE difference - PC version has Marina route crammed in from June 4th to June 6th. This is a huge 3-hour story that gets all the loose ends together and not only that! Marina investigates together with Kojiro, so we're provided with loads of fun scenes and awesome comments. Marina route flips the table and gets the game from just a good straightforward adventure story category to the perfect sequel and eternal masterpiece one.
Protagonist:Kyoko I already tackled on protagonists in rating comments so will elaborate a bit. Kyoko is ok, she is normal. She is a diligent investigator, but she does not mind quality girl-time going shopping and relaxing idly all day long.with a cup of coffee au lait. Her first case investigating the death of a young scientist gradually reveals that he was connected with the former Eldia mad king "memories" that everyone started searching. She's does not have that much sex appeal, so there are much less funny jokes and commentaries on the way compared to Marina in Eve:Burst Error. To the left of her is Yuji, a quiet student with a part-time work. He only wants a quiet life, but reluctantly helps her couple times and gets involved into a big game facing charges in crimes himself. For a good half of the game he gets to accompany Kyoko, so her side of the story gets a social boost and feels good.
Protagonist:SNAKE This picture is the best view we get of him during the opening and I would not like to spoiler his identity which remains unknown up up to the middle of the game. The first minutes of his route show us how he places a bomb and blows up clothes boutique in a big trade center. How can this monster be protagonist?! But almost right after that we get to know that the instructions to create a hand-made bomb that were sent to him were deliberately diminished the effect with the listed amount. It was supposed to break one chair at maximum. So SNAKE was contacted via pc by some ADONIS who showed him the recording of him setting the bomb in the trade center and blackmailed him into getting "memories" of the Eldia former mad king. It's still very difficult to sympathize with this character since he continues to take some
Characters: This is not a galge and there aren't character routes so there's little point in talking about characters individually. At first sight I thought they were overall less likable than those from Eve:Burst Error - it has very cute Mayako, libririan girl, young Himura, affectionate Yayoi, mysterious prime-minister Lloyd. Here there are less characters, but they are shown in development and gain lots of appeal as story unfolds - bartender student Mina, alcoholic Monica, Rena and her president mother, turned on dolphins Ayano, ever-young Natsumi - they are all a curious bunch. And of course the game shares a good number of common characters like Chief, Himura, Prisia, EVE, crazy ministry supervisor woman. They create a pretty cozy atmosphere.
Story: That may be considered a spoiler, but I'm going to draw a very faint structure of the work since I failed to find it in japanese reviews. Game is roughly divided into two storylines. The first half is about finding "memories" and discovering why everyone needs them (there is more than one reason, actually). The second half is three days after first story is over. It's about the sudden spread of biological infection all over the world and the key points here are also Japan and Eldia. Both stories are closely connected and second story relies heavily on the events of the first half. And in PC version there is also Marina story which takes the last two days of the first "memories" story. Marina and Kojiro get to find the real culprit over the caused crimes and even investigate the studies that laid foundation for the events in second story. Without Marina story it would not be really a coherent narration and I can totally understand Japanese reviews based on Saturn version.
CG: I've checked all the CG again and - surprisingly enough - there's ain't much to show since most of those 150 CG are for story related events or items rather than for characters to show off.
Sound: Everything is voiced except for the acting at the moment protagonist. BGM is very good.
Actually, there's not so bad humor in here not even counting Kojiro funny streak. Humor is event-based and this type of humor I find the best. So here are the three occasions that come to mind. Oh and I did not find not a single Bill Clinton joke here! That's an accomplishment in itself! (Those who played EVE:Burst Error will get what I mean).
1) At some point of the story Kyoko has to hide, but she's greatly disappointing by the fact that her friends drew a beard over the wanted posters.
2) There's a small serious meeting discussing the ADD project and how it gets into effect. Yuji who is not strong into genetics adds the bottom drawing and when he's asked what it means, he answers: "anus". It was very unexpected ease of tensions and that's why it was pretty great.
3) Only the dolphin saw the criminal and it's invented how to transform dolphin thought impulses into an image to the fax (PC-98 game My Eyes! nervously smokes in the back). Now the dolphin lies in the bathtub and here's what we get when he ask him to picture the event he recently seen. Just awesome!
Themes and symbols: It's more of a straightforward game that tries to explain everything under the question so that there was no afterthought behind.
- One of the strongest motives of the game is that of the sacrifice. Eldia is full of patriots, that's one thing that does not change.
- There's a very nice developed theme of siblings separated in the early childhood.
Overall comments: It's a surprisingly interesting game series full of vivid characters, animations and it's just a really twisted story with lots of deaths. If command selection gameplay looks troublesome - just watch my video walkthrough of the game. I'm really weak to good game series, so I'm getting to the bottom of it. The next stop is Eve:The Fatal Attraction.
I don't feel eligible to write a full review since I only listened to the voice parts of the game. And the reason for that is that the game is unhookable by any instruments. No threads are found at all. Still I'm confident enough on the grappled content to write my thoughts of it.
First things first: game has very poor systems.
1) Full-screen only. My try to launch it in window-mode with Dxwnd succeeded, but menu top started to fly separately from the main windows and mouse cursor started being distorted in space so full-screen is the only comfortable way to play.
2) There is no skip function. The closest thing to it is CTRL which draws a full wall of text and you need to press CTRL separately for each such wall of text which amounts to thousands of hits of this key.
3) Sound volume is outrageous. Voice is way too low and sounds and bgm way too loud even when voice maxed up and other sounds minimized. I had to pull sound volume to the limit of speakers to hear voices well, but each time BGM stroke there was a shock feeling. BGM only sounds for one minute and calms down so that minute was the most painful time over and over again. Maybe it was different for win98 but no compatibility helps. By the way, installer only launches with win98 compatibility.
4) CG viewer is one of the worst I ever seen. Out of five heroines it shows CG of two first heroines fairly well and there's the beginning of 3rd heroine and there's no way see the rest with game means.
That being covered you can probably guess my irritation with the game even though the game was not started yet. But there are some positive sides of the game:
1) Full voiced, including protagonist.
2) Beautiful clean graphics.
3) Good structure - 2 girls available from the start, then consecutively three more girls open up and then there's the true route.
4) Longevity - all six routes take about 40 hours of time to read properly.
Let's touch the story a bit.
Matsunaga Yoshihiro is a young man given the task of watching over a group of students from Touyou School on their summer break to a beach. One of the students, Morisawa Nao, has had sadness in her heart from her past - something Yoshihiro can relate to, having his own issues arrising during the trip.
That's the rough synopsis with the only remark that it's for anime made the next year. Morisawa Nao is the main character only in anime. In the game she's just one of five ordinary heroines. She's one of the two started heroines, so I guess she's chosen for the main part in anime since first two days mostly focus on those two starter heroines in game while the path to the next ones is branched off much further. Morisawa Nao is a much better choice over the other starting heroine Iwasaki Chinatsu since the former one is much more attractive and has the most dramatic story among all the non-true heroines.
I don't really feel like covering heroines or even the true route heroine since I like the anime short version much more than those routes.
New Elf is different. Old Elf works were challenging and playful. This work is stripped of any playfulness and it's a mere imitation of other successful nakige with true route structure. Heroines routes are vastly meaningless and only true route has some meaning. The locked forced structure makes us play the same story for six times with the branching only done by the middle of it without a good skipping feature. This monotonous flow is extended to excessive 40 hours without any satisfying conclusion.
Shizuka is the most bashful heroine, but her route included childhood memories scene of her sitting and covering the head with hands while other children get in a round-play and sing the exact "Kagome" song from Kazeoto, Chirin. I get that it's not C's Ware that invented the song, but it looked just like a shameless plagiarism to me.
So one more faint question remains - why the hell this crap of a game is VN of the Month November 1999?! Well, with all the flaws of this work it's the modern type work with nice characters and true route. When I look at other November 1999 VNs there are even more irritation factors like SIM, bakage, hetare protagonist, H-focus, shortness or lack of info. Refrain Blue is the only one that's not defiled by those factors. And it's not that bad of a story, just overextended one and lacking in excitement. This is actually the 2nd case after Interlude (2003) where I liked anime version much more than the game. Interlude changed the plot to clear the mess of a setting and Refrain Blue just gathered the most interesting heroine path together with true route, cut everything else and set the table with a nice one hour long work. If you want to taste Refrain Blue, just watch the anime version, really.
The VN of the Month November 1999 is Refrain Blue. Why? I'd better tell that in my review of it.
One week before graduation from school the hero falls asleep at the part and upon waking up gets a feeling that he lost something. A hunger for love rises in him and he won't waste this week.
Period is actually only four real days. Some heroines personify love of the past and some love of today. Hero does not have a personality at all and he changes drastically from one route to another. Game flow is quite usual, as a normal galge. There are devil scenarios as well with dark themes dominating. There are a lot of bugs and flags are just non-identifiable. The events and endings are exactly the same for the heroines, just CG differ. It's quite a short game.
This is a story of three girls and three boys that attend the high school in a rural town. This is no place for emotions, but empathy will open hearts of these three pairs to each other.
Game has a good atmosphere, mostly thanks to the artist Koike Sadaji who did ~The world is drawing to an W/end~ of Abogado Powers just lately. And same as that work there's a lot of charm and uniqueness in this work, but the lack of volume strikes it all out. Full length is just a few hours. Otherwise it's a harmonious, calming and touching story with an atmosphere as if from Miyazaki works.
A girl appears before the hero who just proposed to his fiance. She has come from the future as a volunteer in time travel experiment. Time machine gets damaged in the process cutting the way back to future. he time machine got wrecked and the girl lost his way to return to the future. Will the hero successfully marry his fiance or get interested in time traveler?
Yet another work of Uran - 3rd one in two months already. It's obvious that there are two heroines here. Game is mostly a comedy with many deformed drawings. Engine is written on Visual basic and has no options. Text is not good, but tempo is great and length is sufficient, around 7 hours.
St. Orpheus Institute of Music. The quintet aims to participate in a prestigious music festival and conquer it. For that it's important to refine the hearts to produce impressive melodies as well as get musical techniques and knowledge. The participants are young girls with their troubles, conflicts and reasons. They will need to have their anxieties of mind lifted in order to play in unison.
Well, it's a SIM, although parameters aren't much emphasized as flags. Schedules on weekdays and free time on weekends. Skipping is difficult to use and one day takes very long, so even one playthrough is painful. Systems are primitive with nothing but save/load.
2100 A.D. Main character studies in the space university on the Earth and comes to Mars' residential dome to prepare for the final exam. He is assigned to a group of the best students to help each other as the exam focuses on the importance of communication. How will this month pass in a company of beautiful girl student fellows?
Every movement takes one hour from 12 hours in each day. There are some obligatory classes so just chasing girls is a no go. There's a distinct minigame for each heroine. Quite an ordinary work that's set in uncommon setting. Oh, and unlike first two works of "Actress" H-content is quite weak - it's a pure love game.
Kazuya Hyodo in Tokyo learns that his father is gruesomely killed. Without much confidence in police he starts looking for the killer himself.
Kiyoshi Saki in Kyoto finally gets a permission from the boss to investigate a serious case - he is set to follow the series of bizarre murders.
Two distant incidents get linked in one deadly dance.
There are a lot of choices and wrong choices lead to numerous bad endings. Demons and esoteric rituals are the the main theme. The viewpoint between the characters changes forcibly. Story lacks depth. Voice acting is especially bad.
Hero recently graduated. He had a job offer waiting, but it was cancelled. He looks through job vacancies magazine and applies for an animation production company since the anime he watched in the past was quite fun. However anime production turns out to be a very severe exhausting process with running over eccentric weirdos all the days and having to rush everyone day and night and constantly being on the verge of deadline. However, there are also people of unique personality here. Whenever he relaxes after work there all kind of situations possible, even serious love development.
Will animation be completed? Can you get the girl you like? Everything depends on you during these two months.
Every morning hero goes to a company, receives instructions from seniors and decides the action for that day. The story begins from the state when the original production is almost finished, but there's a a lot of room for animation and production improvement. Girls can be pursued at any time in the story development, but neglecting the job can lead to poor results. There aren't any reviews on the game.
Main character is a ronin student. If he fails to enter university this year he'll need to inherit his family ramen shop.
One day he meet again with his junior high school first love Iori and reunites with her. However, on another day a girl comes down from the sky on a broom and she is followed by another girl. Hero is caught up in a dispute, and turned into a small animal (ferret) by the magic. The first girl escapes and second girl Mariel, remains. Mariel explains the circumstances - he has to live in this form for a while till she finds a way to dispel the magic.
There are three heroines - Mariel, former girlfriend and Elma, another good witch. First half is comical, but second part is serous, so the overall balance is good. There are five chapters and there's a shooting game at the end of each chapter. Text is slow to draw and it contributes to monotonous feeling. There are around 10 flags so it's a bit difficult to grasp the right ones. Elma root is the best, but hardest to flag.
Matsunaga Yoshihiro is a young man given the task of watching over a group of students from Touyou School on their summer break to a beach. One of the students, Morisawa Nao, has had sadness in her heart from her past - something Yoshihiro can relate to, having his own issues arising during the trip.
Elf returned late for the party. I need to blind play and review this game myself in order to evaluate the state of Elf affairs.
As winter changes autumn there is premonition of new changes and new acquaintances in the air.
There are nine heroines and period is one October month. Capture is easy since the maps with the heroines are highlighted with ribbon image. There are some limited choices during conversations with heroines. Protagonist is a lumpy hetare who avoids heroines and in some routes he's just unintelligible. Each route has its own theme and main hero is forces into it. The flow is morning-school trip-lunch-after school-night. There's no real link with the prequel apart of the fact that they're both classic galge. Overall impression is good since routes vary from each other, there's a good atmosphere and there's a strong friendship theme.
In one local office of Mirai TV a few problems occurred over several weeks. The female news casters expression is too sexy and nasty during evening news. However the ratings skyrocketed with male viewers looking forward to continuation. Other media filed complaints and a serious investigation was launched. Hero is hired as a newcomer to soften the tension. What is the purpose of the crime?Who is the culprit? Only you can solve it ....
Wow, the return of bizarre cage series after a big pause. Map choice ADV. Compared to previous two titles the colors and the atmosphere got darker as the killings continue. System is inherited from previous parts, but time limit sections are much less demanding. Two mistaken answers are needed for a bad ending spawn and there aren't many bad endings. Difficulty level is high. There are six heroines and they are cute. H content level is the highest in the series.
Modern Tokyo. Hero attends music university and meets a girl who can neither talk nor remember anything on a street. He calls her Rumi and takes her home. One day vampire Sheri the Nosferatu appears before the hero, but she is driven off by female hunter Aisha. Rumi is linked to those two people and gets involved into conflict between them.
Finally a story work. There are three heroines and Rumi is not seen as a main heroine since she is weak compared to her counterparts and has to rely one someone. Well there is True Ending only for Rumi. Game's very rare.
An injured young man suddenly takes refuge at the detective agency. Investigation of two cases becomes complex as they are gradually woven together.
There's an English review of the game.
Rahel is a professional swordsman. He takes a job to hunt bandits since it's well paid and takes a female companion with him. He has to cooperate with the female group of bandit hunters "Arabian Knights".
Setting is arabic-like world. There are five heroines. Operation is mouse only. It's a very simple RPG - no parameters, no items, no money, no random encounters. There are from 3 to 5 people in the party in battles, but final battle gets the number to 11. Story is quite fascinating. H element is above average.
Tokimeki Memorial 2 takes the basic story of the first game where you are playing a male student through his 3 years of high school but this time when you first play you start out as a kid who then later moves away.
There are many English reviews.
You play the role of a active manager of a production company. One day your boss orders you to go out and find the "star of tomorrow." So you go to a talent development institution called Twinkle Actress School. Your job is to sneak into there undercover and find potential candidates. The only person there who knows your true identity is your ex-trainee Sanae who is now the dorm director. Besides her, there are 5 girls that catch your attention: Nozomi who is Sanae's niece, Mayu who is the sister of a really famous star, Hiziri whose voice can make her a famous singer, Shizuya who has a great potential to be a beautiful model, and Mamiko who is talented in voice acting.
You will stay for 3 weeks, and during your stay you will take lessons with girls and communicate with them and get as much data as possible so you can report to your boss.
There is an English review.
The goddess Karamichi spread chaos over the continent until buddhists from magical kingdom sealed her powers. With the destruction of that kingdom the competition over the Stone of Magic and thus continent hegemony has begun. Glenn gets hired by one of the sides and he leads his employer to the victory.
Tactical strategy. There is a hexagone map with units to move by turns. There is a card minigame during the battles. There are seven countries overall, so six to compete with. Difficulty is easy and length is short. H element is above average due to spoils of war in conquered land.
Since there are so many reviews of it, there's no need in full review, so I'm just explaining my choice for this game to be the game of the month October 1999.
The game is painful with a lot of text, characters, interaction with the scenery, puzzles and seemingly unrelated cases. Up to the middle of it I really struggled through painfully.
Game is about five cases of a heinous crime unit 1. But what's cool about it is that it's not about finding and catching the culprit. Those are just stories that have a beginning and some resolution, mostly sad resolution, actually - pretty much failing the case.
Case 1 is about a swat team being massacred by some legendary criminal Kamui and eventually finding this Kamui as a totally emotionless shell of a human.
Case 2 suddenly shifts the focus to some homeless children who live in the shelters - one of the boys is lost and we discover the story about his disappearance.
Case 3 is about two syndicates rivalry and kidnapping of one syndicate's director.
Case 4 is about illegal surveillance and streaming of private moments of life of a pop idol.
Case 5 returns us to the mystery behind Kamui and all the cases finally get connected into one satisfying resolution.
The gist of the story is presented in a fairytale told by one of characters and since it has great importance and great charm I'm giving the direct dialogue:
- You know, recently... some people say fantasy is like brainwashing. Giving kids sweet dreams for the purpose of controlling them.
- When you put it that way, that sounds right.
- Originally they were pretty messed up stories.
- Like "messed up" how?
- Realistic stories, without all the happy stuff.
- Well, that sure sucks.
- That's why they got turned into happier stories.
- Is that all?
- No. Here's where it starts. So anyways, when I was a kid, there was this fairytale I heard. It's an old folktale from my hometown, but...
- Once upon a time, there was a princess. A beautiful princess. A terrible giant serpent fell in love with her. The serpent ruled the land ... no, he had taken over the land.
- He invaded it?
- Yeah. The serpent turned the king into stone. The greedy serpent wanted the princess... So he took her away...
- Pretty standard shit. Go on, go on.
- Then came a band of heroes. To rescue the princess they ventured to the huge castle.
- Well of course. I'd do the same thing.
- The heroes combined their powers and fought the serpent. And then...
- What happened?
- They defeated it.
- Fuck yeah!!!
- Everything was fine and good.
- Is that the end?
- Well, mostly...
- What the fuck? That's just a normal-ass fairytale. That sucked.
- You liked it, right?
- No, that's no good. There's no twist.
- It's not over yet.
- Think of the story I just told you. It's been tweaked to make it nice. The realistic parts have been obfuscated.
- Well then what the hell happens?
- The princess was dead...
- What the fuck?! What do you mean?
- She was killed by the serpent.
- Man, FUCK that serpent! The fuck kind of story is that?
- And one more thing... There is no serpent.
- No? Why not...? That stuff comes up in stories all the time.
- Of course there isn't. There's no such thing as a "giant serpent"
- Well. yeah...
- It wasn't a serpent, but a human. The heroes were people, too. Humans killed another human, for revenge.
- That's just a crime...
- Yeah... Fairytales are crimes. The unrealistic fantasy that happens in real life is crime.
Rereading this dialog after finishing the game actually bears a lot of sense, it's the shortened version of the game's theme and meaning. The game does not really tell much directly and there's still the need to think up the rest of it, just like in this dialogue.
Let's get to the bad points. It's long (over 15 hours), slow-paced, low on events. It does not have voicing. It's mostly in sepia tone. Art is of specific and quite shy style. It's quite hard to guess who's talking since you just get the sentences appearing in one window one by one. It has a lot of interactivity. There's one hundred-questions spree with only 10 seconds for each answer and questions are mostly on history-sciences-media topics. Interface and controls are confusing. Dialogues are dodgy and make no sense. Characters treat each other poorly, trade in homophobic and sexist slurs. There are some puzzles. Game can be repetitive - at one case you need to search 80 separate and identical rooms in order to find five items.
Now to the good ones. Game is great because it has cool charismatic characters each with distinguishing personality. Characters-like it reminds me the Unit from Ghost in the Shell the most. The atmosphere is quite like that as well. Heroes smoke, curse like hell and talk in a cryptic way. The dialogues are just awesome with constant verbal abuse towards each other. But as for the story twists and mystery it resembles Metal Gear Solid series the most, as for me.
What makes a masterpiece for me is being memorable, no matter how many suffering it brings in the process - just need to treat them as trials. And there's no need to get tortured - there are a lot of great video let's plays of it without the commentaries. But in the end we get a mature, rich in details story that leaves much for the afterthought and lots of precious memories to cherish.
The game of the October 1999 is Silver Jiken. I wanted to write in couple sentences why, but I failed at that miserably and I'd better post a non-structured review of it in order not to overburden this post.
Mutsuki and Kaede are girl cousins who were very close at childhood friends but have not met for almost 10 years because Kaede illness and transfer. Now Kaede joins other girls in the study and her heart flies to tender their wounds.
Somehow I feel that this game should stay in the list despite quite a big number of H yuri scenes. It's a game of special atmosphere. There is no main character and the story is told from 3rd person perspective. Well, there isn't a story, but rather a collection of event-stories. Map is show and time goes in real time and from time to time character icons show up and there's an even upon clicking. There are five girls. The main line is how weak and lonely Kaede joins the study with other girls and gets supportive with their problems. It's more of a nakige than a yuri work and can be immersive. One playthrough is about 4 hours.
A mage found a magical girl and decided to raise her. He trains her in Earth, Water, Fire and Air magic with some help. She has the potential to become an angel, demon, or even human. How his treats her will determine what she becomes.
Yet another training SIM. Now the loli version. Actually it's much closer to ADV this time. In ten days there's a devil/angel branch and after 25 days game's over. There are a lot of events scattered around. The amount of text is small. There is no voicing.
Hiroshi and Yukiko were going out at school. After graduation Hiroshi went on to university in Tokyo and found a new girlfriend. They meet again in seven years at alumni gathering can't get enough of each other. However Yukiko gets leukemia and gradually weakens day by day.
The game was quite famous in Japan as some critics put it as the nakige of the year 1999 shamelessly pushing Kanon and Kana out. So first chapter is about junior school, second chapter is about new love Izumi and third chapter about Yukiko illness. It's a love triangle and medical nakige mix. I don't appreciate nakige, but medical sickness ones are the worst in my opinion. And only this third sickness story is voiced - that's cheap. There are choices, but they are totally ignored and story just goes in linear manner and it goes to quite crazy level - you may refuse to go to the meeting place with Izumi and you may refuse to date her, but game still would associate you as lovers. Hero is just an indecisive failure. It's probably another work that people either love or hate since evaluations vary from kusoge to kamige.
A beautiful female fighter Ayaka Shimada appeared like a comet in the female fighting sports world and got a nickname "Fighting Goddess". She had a legendary trainer whom she owned her success. Two years later she finally stepped down from the pedestal. New stars show up with the feeling "I want to be as strong as Ayaka!" and it's coach job to fulfill those dreams.
This game is quite ero-centered so I struggled a lot whether block it or not. Training is simplified and battles are fightings are done through cards. But there are quite many H-events in each of the six heroines routes. It's closer to the romance game than a raising SIM, to be honest.
With the advancing technology, man is able to create realistic man-made humanoids. One variation of such is the virtual brothels, one of which is called Karma. Such places are so expensive that spending one night there costs a month's salary. You as the player of this game, luckily got a freebie guest pass to this virtual brothels. There you meet an overly cute robot called Kasumi, and she is who you will spend your night life with. However, your guest pass can only last for ten visits... Will you be able to stay with Kasumi forever?
There's a good English review on the game.
You have arrived on a mysterious island with no memories. Searching for something that helps you remember, you meet a group of lonely girls...
There's an English review of this game.
Yoichiro comes from an old religious family, but he's unaware of his roots even though he has a potential. His parents worry about the decline of the clan and they decide to marry him on a talented spiritualist Mai even though he already has a fiance Yuko. The demon is aware of Yoichiro potential and he tempts Yoichiro through his classmate Taeko.
Game is quite dense with H events and story does not really hold much. Even upon choosing an option leading to bad end you can go on from last decision.
This is the world of sword and magic "Paiona". Three races occupy it.
There is "sword and magic school" in Sao Paolo, the central city of Paonaa. It is a prestigious school where freshmen are only accepted once in three years. At this school "Red Moon Battle" is held every three years when the red moons rise. The winners are recognized as wizards. Four girls participate in the contest to become real witches.
It's something like Sotsugyou ~Graduation~ but in fantasy world. Main hero is actually the teacher that's entrusted with teaching these four heroines. It's a very loose scenario with sudden H events and demon group appearing by the end just to be defeated instantly. The game is actually short and takes one hour to finish. Graphics is the only selling point of the game.
Yuichiro Ino is a photographer who does not sell well. This time he has to take a job of photographer assistant to get the views of Kyoto. He rides the Shinkansen and gets to Kyoto where he meets four beautiful girls.
ADV with mini-games. Taking pictures is also organized as a minigame. There's no text skip and message speed is not adjustable, so it's a very painful game. Second half is actually about how the hero gets involved in a murder, but the story is sloppy. Period is only three days so development is forced. Enjoy Kyoto views and the girls, quite average game.
Prismaticallization is a dating sim, whose hero is a highschool senior named Shoji. He finds a strange object when he's invited to a summer resort by his classmate Akemi. The object causes him to repeat a day, but seems slightly different.
The same day repeats over and over, but there are some decisions that you can make which affect the next day like the decision whether to keep or leave an item - somewhat like in YU-NO. It's more of an experimental work, but it has much charm about it. Several mysteries remain unsolved. Very few things are explained and players lack information all the time.
Five scientists died in the explosion upon conducting an experiment.
Among them were Samba Hiroshi's parents. He lost parents at the age of 12 and was taken in by the neighboring Imino family. He lost memory and only faintly remembers being in the laboratory just before the tragedy happened. After graduation we started working as assistant detective in the Imino family and the first job is Left Eye case. Over 60 victims were found with their left eye gouged.
Imino family head found the clues to it and was killed while investigating abandoned port warehouse. Samba is set to reveal the conspiracy behind this case and secret ESP's organization that manipulates unknown power with unknown purpose.
Game's based on a very weird engine. The battles in the game are done in turn-based mode with several parameters to take care of - stamina, soul and E.S.P. Each card has attack points, defense points. Upon some condition E.S.P. skills are allowed to use during the attack. As for plot... it's very trashy... I hope the chosen CG alone tells well to what extent.
You play the role of Rian, who lost his memory and was taken care of by a mercenary called Will since 3 years ago. Since then Rian joined Will's mercenary group to work and got pretty popular, especially among girls. Now, Will orders Rian to help stop the war between 2 foreign countries, and through this journey Rian will gradually recover his memory. After Will gives you the task, you have the freedom to choose 1 of the 3 main heroines by finding them in your town. Later, a knight (female) who is one of the 2 warring countries will join you.
There's an English review of this Giga game.
The main character is a graduating high school student.
On Christmas Eve he confesses his feelings to his childhood friend. She passes him the ring saying that she will come to him when he remembers. In a dream a mysterious girl comes to him saying that he should get the paired ring in order to fulfill his hopes.
Paired ring is divided into many pieces and scattered around the world and some pieces are hidden in the world of books. You can gain access to the world of each book by buying the needed book at the antique shop. Different girls need different books. You start with the ability to read three books overnight and that will increase with time. If you choose wrong books, you may fail to meet the girl. There are 8 heroines. So it's a SIM with multiple girls and endings.
Rail has a faint feeling for his childhood friend Tina.
Tina gets mysterious power and is chosen as chief of the temple because of it. From that day Rail feels that there's impenetrable wall between them. One day Rail meets a woman Luana who is a messenger from the temple and who requests to cooperate to protect Tina against the new king who desires to eradicate the rival in the temple. Rail gathers a team to oppose the king.
Game has no reviews and only after trying it I understood why. No skip. Speed is non-adjustable. Font of previous lines gets blurred all the time. Despite the synopsis there are no RPG elements here. There are a lot of choices, each of 2-3 lines. Battle is shown only to pick which girl to help. So it's an eroge with quite pleasant fantasy story, but horrible system with no options is a huge drawback.
The protagonist of the game, a high-school student, finds himself and other characters (mostly female high school students) trapped in a marine research facility. Exploring the abandoned building, the hero discovers the research staff died under mysterious circumstances. Was this a murder committed by a human being, or some sort of an unknown evil force? The hero does not have much time to think, since whatever took the lives of the scientists also threatens to murder them...
System is akin to prequel Doukoku Soshite with navigation on an isometric map with traps, puzzles and timed sequences. It's definitely much more difficult and fancy than the prequel. There's not much of the story and gameplay does not have fresh feeling anymore, so overall impression is worse than that of the prequel.
Jinba high school is a prestigious school where political and business elite children study. A small passenger ship "Silent" is a place for a student party. Hero is preparing the party in the course of his part-time job. The next morning after the party a female teacher is discovered abused and killed. The crew hurried towards the ground, but other incidents happen one by one involving girls assaults. Hero is requested to help the investigation by the teachers.
You move around the boat, get testimonies and investigate. One topic of conversation takes 10 minutes and time is limited. The theme of the work is "fight to protect" and not only against the criminals but also from self. There are five heroines. Graphics is ok and there's a solid feeling from the game, but it has specific content.
1999 - the "24 Wards". A string of mysterious serial killings plagues the city. The detectives of the 24 Wards Heinous Crimes Unit have their eyes on one man: Kamui Uehara, legendary serial killer and assassin of a number of government officials 20 years prior in the now-famous "Silver Case". However, nobody knows who - or what - Kamui really is. Has he really returned? Who is this infamous serial killer?
Game is localized and has dozens of reviews.
Let's fall in love with three heroines at school and around the town.
School - part-time job and lots of schedule management. Raise the three parameters - money, strength, experience - and go on a date. Girls have two parameters - experience and the level they like you. Moving around town is as if came down from RPGmaker, totally ugly and by squares. There's no story besides making it with the girl, but since it's a SIM, it should stay.
2027. Aliens came to the Earth and for a year a group of them will study as international students for a year. They aren't much different from humans apart of some features like wings and tails - and they have special abilities. Main hero is student council chairman and he needs to help them socialize.
Another SIM. There is a set of parameters like curiosity, intelligence, physical strength. There are five heroines. Hero needs to organize his schedule for each week. On weekends the only option is to rest or to go on a part-time job. There are a lot of fixed events like sports tournaments or national holidays, so it gets repetitive on consequential playthroughs. Basically we only need to raise specific parameter so specific value and one of girls will automatically take the bait. Since heroines are aliens, they follow some archetype - cat, maid, angel, raccoon, fish. Otherwise nothing out of ordinary.
You're a high school student enyoing summer with your best friend Kimi. One day of August, she receives a call from her father, telling her to go home in 21 days. You then start enjoying those last days together...
There are 10 heroines. And you create them yourself... there are tools for it. Apart of that there are parameters and lots of actions to fill the schedule. So it's a very basic level SIM with ability to create own event situations.
A gigantic meteorite will fall on the Earth in 3 days destroying it forever. At this time one amateur astronomer's photo of the comet tail initiated a series of full-scale riots and mayhem. How will you live three last days in such a world?
Another end of the world story. Command selection ADV, but creator tried to make it as user-friendly and speedy as possible. The is some gunpowder in some of heroines stories, but they are too short to have an impact. There are some 20 endings. Well, there is some unique atmosphere of lawless ruined Tokyo, so might be to someone's taste.
Zoku Mikagura Shoujo Tanteidan - Kanketsuhen is the sequel that finishes the story of Mikagura Shoujo Tanteidan. The game features some action sequences in which the player has to press a directional button or an action button to pass it and advance in the game, if the player fails he will have to repeat the action sequence again.
The only new feature is mentioned in the synopsis. There quite a lot of interesting and fun cases here as well, but the impact is much smaller than that of the prequel. So if you like Taisho era atmospheric detective stories, nothing should stop you from playing it. Opening is pretty much the same as that of the prequel, just some eyes changed.
Foreword: It's a C's Ware game and these guys have not let me down even once. Unlike Re-Leaf which has quite a clear synopsis and multiple endings, this work is much more mysterious. I thought I'd get just another rural slice of life with some side mystery, but what I got was an ancestor of Cross†Channel with a global anomaly and looped story.
Title: Kazeoto, Chirin (I'd translate it as "Sound of bells in the wind")
Developer: C's Ware
Length: That's tricky. Some 5 hours for first playthrough, plus some 4 hours more to get other routes to the end. It actually took me more that 15 hours due to a complicated walkthrough and confusion of the true routes.
Game type: Global mystery rural story.
Difficulty: Medium when you get how it's organized. For me it was very high since even choosing locations in wrong order can lead to falling out of heroine route.
Synopsis: Satoshi, the protagonist, and his best friend, are both college students who came back to their old town to spend their summer vacation. But residents suddenly start to disappear without any reason. The most optimistic versions are that people are being spirited away or aliens abduct humans or that an ogre comes down from the mountain or that yakuza sell people into slavery because of debts. Hero does not care till the closest people to him start disappearing as well.
Structure: Game takes place for 8 days from July 31st to August 8th when the Obon festival is held.
Character Design rating: 8/10
Protagonist rating: 7/10
Story rating: 9/10
Game quality: 8/10
Overall rating: 8/10
Rating comments: It's a good game with great atmosphere, main idea and nice events. But heroines aren't charming enough. Out of six heroines I liked only Ageha, because she's a diligent student, hard-working keeper of a boarding house, loving older sister of Kanako and tsundere-ish at the beginning and very reasonable later on. Protagonist is a university student, but he's quite passive and he does not care about disappearings till his friends get missing, so it's a minus for him. Game quality is high, but I had to undergo through a lot of repetitiveness since heroines don't have their own routes and the difference is mainly just in several choices. If you watch my video walkthrough, you won't see that repetitiveness since it's cut there, so I hope you get to like this game even better.
Protagonist: Satoshi-san is your ordinary megane university student. As he admits himself, he just goes with the flow and never really gives attention to studies. When Ageha asks him to help with the university summer homework on maths, Satoshi says he's in humanitarian division and that he "avoided" math entrance exams to the university somehow. And he has amnesia and is trapped in the eternal loop of 8 days, so he has all kinds of memory flashes all the time which does not help to concentrate on something. To the left is Satoshi and to the right is his brother Bozo (such is name when he's called in game) which i ended up calling Boshi and synopsis writer on VNDB called him Takeshi. Bozo is more of a playful type. He's fast to know the news and always eager to help.
Characters: I wanted to talk about heroines in bulk, but there's no good joint CG, so let's run through them separately. First of all, there are no separate character roots. Secondly, there are no romantic feelings at all here - all H events happen on August 6 out of desperation of two last people in the world. Six main heroines routs are paired by two: sisters Ageha+Kanako, sisters Satomi+Shihori, nurse Midori+patient Ayane. It's difficult to call even those branched routes separate ones since the flow is the same aside from several events and the people who get to disappear first.
Ageha is a diligent university student, keeper of a boarding house and a kind sister to Kanako. She's depicted as an angry comic person in the beginning of the story since Satoshi has not payed for the stay for quite a long time, but she gets to be the most attractive character for me - responsible, intelligent, kind.
Kanako is a school student, but she runs the soba dining hall almost by herself. She's cheerful and childlish.
Ayane is the most mysterious person since unless we follow her route we get to see her just once occasionally. She visits the local doctor since she's having pains, but the doctor claims that those are psychological ones after the death of her husband. She's the oldest of characters and she has a complex about here age - she even calls herself obaasan. Well, but she's the most experienced one and she's actually quite a nymphomaniac.
Midori is the nurse in the local hospital. Since she's the most typical character, the writer really tried to pull her out of her role giving her lots of very nice events (in the sunset etc) outside of her working clothes, in casual - at those times she's cheerful and likes to set pranks.
Satomi is Satoshi's cousin. She's always together with Shihori and they have the coolest CG together. Again, the writer tried to give her traits discerning from her sister. So Satomi is cheerful, creative, and workaholic, but she's quite irrational.
Shihori is Satoshi's cousin. The more rational of the two, but she hates cooking and working - more of a city girl. Together with sister they came for several days to rest and see their cousins and their theme is to get out of the town as soon as politeness allows.
Hibiki is the joker of the game. She only appears on sunset before the end of the day to say some cryptic stuff about the time, the universe etc. Her route is the true route that opens up after clearing all the six heroines. A lot of questions are getting answered in it, so any additional information would be a spoiler.
Story: Satoshi and Bozo don't have real plans. They just wander around the town that's very ordinary rural town without any discerning feature. There's an Inn, a Soba shob, a souvenir shop, a marketplace, a river bank, a bridge, a clinic, a shrine, a bus stop, a small square with a bronze statue and that's it. Then their cousin sisters arrive and they get a full-scale investigation of the time once more. Here and there there is information that some people get missing, but it's usually neglected as people might just go to hot springs or somewhere. Then their important person disappears (who - depends on route) and start searching around. Eventually everyone disappears but Satoshi and one girl by the day of the Bon festival and after visiting this spirit festival the world resets. That's the loop that keeps on repeating. Composition-wise Cross†Channel is better since the hero works towards getting out of the loop by trying to remember things or writing them down in the diary. Here Satoshi is the same each time - first he's pulled in some merry adventures and then he's on the brink of despair. Through next five routes it's monotonous gameplay since very few events change and there's a lot of movement on the map, so skipping is not fast. Hibiki route that comes with everyone cleared finally puts some dots and breaks the loop without any active actions from Satoshi side. Thus Cross†Channel wins by all the parameters - the charm of characters, the humor, the protagonist, but it is a perfect 10 by my standards, but it came four very saturated years later and had some predecessors - including this work - to fix its flaws.
CG: Well, I loved its CG. Heroines are gorgeous there. Best to see for yourself.
HCG: What I appreciated was that every heroine got only one H-event (with some exceptions) - in the end of her branch. Those events are short and involve mostly talking in the beginning and in the end so it's the best type.
Sound: Full voicing except for Satoshi protagonist. Just as in Chiruhana the tunes in the first half of the game are absurdly merry, some sound like parade ones. And C's Ware still can't get sound volumes even since both BGM and Voice for different occasions differ a lot.
Themes and Symbols:
1) Unfortunately there's nothing deep in the main theme of the game - that's just remembering the truth about his deceased mother and thus breaking the loop. Well, there is some cool twist in it, but I won't spoiler.
2) What's much cooler is the mystic atmosphere that's created. There are sounds of bells heard all of a sudden in this town - some say it's the air, some invent more fancy explanations like plazma. And at some point it gets clear that each time the bell rings a person disappears and then it gets scary. This goes very well wit the Obon festival theme - the most pagan and spiritual festival celebrated. There a lot of impact in spirits roundelay. And when your heroine gets sucked it in it's horrifying.
3) There is a bridge in the town. When Satoshi asks what's on the other side of it - noone can answer. Well, that's weird, but we get to forget about if till the situation with the disappearings gets critical. There's a great scene when Satoshi and Bozo set off through the bridge... and the bridge ends and beyond it there is nothingness. Just insane. What's happening? Is this world not real? AM I ALIVE? That's just a wonderful mindscrew.
4) But the deepest theme is quite unnoticeable. It's when doctor says that he wants this damned rural town to disappear with all of the inhabitants. This hate grew strengthened in him each day. He wanted to break free of it, but was forced by his parents to return after studying. He even had a girlfriend in Tokyo and they had to divorce because he needed to return to this dump. And this is scary, because it's a social reality. Japanese society in some places remains quite archaic. Oldest son has to inherit the house and even the profession of the father and devote his life to whatever miserable life his father had. Well, in case of this game it was not the Doctor who was the source of the disapperings and notes it himself - at first only outsiders and tourists started to disappear and if it was in his power the whole basis of the town should have rot with its core inhabitants.
Overall comments: This game is very good. It has very nice characters, great global mystery and unique strong atmosphere. It's not an S-class work like Eve:Burst Error, but this little cursed game is definitely a masterpiece for me, something that has an ability create memories.
For me the best VN of September 1999 is Kazeoto, Chirin. There's such well known game as Memories Off as well, but a I place a good midscrew over a good slice of life in most of cases.
You as male main character returns to japan after completing your Europe ART studies. As a rich man's son you were allowed to travel around to seek education around the globe. Now that you have completed your quest its time to return to japan... and marry Satsuki, your preset bride to be. There is a problem, you have got a maid that's been following you most of your life. She likes you. After arriving in Japan, you soon became the art teacher of an all girls school. Now 3 more girls join the wagon and they all want a piece of you alright. Who would you chose?
There is an English review of this work.
Summer. Yuusuke Sugihara runs with a father a family restaurant "BERRIES". One day Yuusuke wakes up and finds a letter on the desk saying that his father went surfing and that Yuusuke should be store manager in his absence. What kind of memories will he gather by the autumn?
Pocket tried to get into the pocket of gamers and put such high price for this usual setting game - 9,000 yen - that there is still not a single proper review of the game. What's known is that the game has terrible systems, but quite normal content. Still, it' feels more like a doujinshi in a box rather than a professional work.
Near future. Private Maritime Academy is governed by students and its head is student council which consist only of women. All the male students study in oppression there. Main character deliberately transfers to this school in order to set male dominance there.
Frankly speaking, only first part is about domination since in the second part he chooses one of girls' paths. You move around the map and trigger events and fights. Fighting is led till you embarrass opponent enough winning in hit/block game for five rounds. There are five girls to capture. Atmosphere is light and there are enough funny moments. Game period is 10 days and play time is around 5 hours.
Tomoya Kamijo returns to his hometown after 12 years. He has no clear aim and during university course "Learning ways to create a future" he learns his due course.
There are four heroines. All the characters are linked to the psychology department and this game was supposed to be as close to reality as possible, it's written in a manner of a book. That's all that's known and I bet the price of 8,800 yen has played an important role in that. Pretty soon Tinkerbell will drop all those psychology movements and will only be making hardcore eroge.
Our guy woke up in a dungeon without his memory. What will you have him do? Live life unknown, or go to town and find out who he is? This may sound like a role playing game, but it is a pick your choice adventure game with 90 different endings.
Oh well this kind of games again. 90 endings and stories are ultrashort (some 5 minutes) and follow some typical pattern. It's enough to entertain, but I'd want smth more.
Satoshi, the protagonist, and Takashi his best friend, are both college students who came back to their old town to spend their summer vacation. In their village, Satoshi came back to his small house that is now an inn since his mother died.
But there was some event going on there.
"People will disappear" - a strange woman says to him.
Residents suddenly start to disappear without any reason.
The most optimistics came with the opinion that many people are being spirited away. And no one can avoid that. The hero decide to look into the matter.
"Do not try to solve this case without us" - said his friend Takashi to the half-hearted hero.
I've actually already written a full review of this work and will publish it next time.
Main hero is a high school student adept in sorcery. He's got the power to possess other people & even animals bodies.
You don't really possess others as you can't control them - you just peep from their eyes. There are three main heroines, but you can haunt pretty much anyone at any time, so it's very tiresome to try out all the combinations and see if it works. There was no manual released at that time so it was a game of guesses. Difficulty is skyhigh because of that. There are also some technical questions like a very long load time. Heroines aren't attractive enough and it's not clear what's the target auditory of the game.
The story takes place in the two weeks right after the protagonist graduates from university.
There's nothing to add to the synopsis. The guy studied so hard that he never seen the city he was studying at and only after graduation went breaking bad. There are eight characters overall. Capturing one heroine takes some hour while not accustomed to the system and some 20 minutes afterwards, so there is a feeling that the content is thin.
Our guy received an invitation to enter a contest to win a very rich man's inheritance. The contest consist of quizs and games. Other contestants will compete with him. He can either do it alone or with someone's help.
Forget about the story here. There is more to the synopsis in here, but the story does not lead anywhere. It's puzzles + H events and since it's reported that the quantity of H-events is ordinary, I'll leave it be for now.
It starts with a magical competition mentioned in original Little Witch Parfait. Now from Reinette point of view.
It's been just five months since releasing the original. So, did you even wanted to be a magical girl and create wondrous recipes? Well, I did not.
The player takes the role of Takashi Tanaka who one summer night meets a ghost of a girl in the park, and this ghost starts living with him in his apartment. The ghost can enter other people's bodies too...
Usual trigger events on the map system. The period is two months. The appeal point of the game is the background of the ghost heroine. She died in Taisho era and is a typical Yamato Nadeshiko. There's a huge culture gap that's the scene for many jokes. There are a lot of colorful characters who are interested in this ghost for various reasons. You can easily shift to one of them, but you need to exorcise Ayame spirit for that, then it's an ordinary galge. But if you pursue Ayame, there's more of the story and as many as two endings prepared.
Goddess of Salvation is spreading chaos, devastation, conspiracy, rebellion in the fantasy world and it's not clear whether it's for destruction or creation. Carmine controlled by the spirit of the goddess is looking for a shrine maiden holding "the beads of gods".
The player takes role of an inquisition officer who aims to eradicate the rebellion spreading around the country and to suppress those who receive the trust of the heretic Goddess of Salvation.
Game's is noticeable for a heavy dark fantasy atmosphere. There's quite a lot of infodumping. In the first half main character moves the story but later on he just moves with the flow. There is no good ending. It may be quite close to being an eroge, but it's impossible to know since the game's is very rare.
It's a surprisingly bittersweet tale about a guy named Tomoya Mikami who actually was dating the girl of his dreams, Ayaka Hizuki, for a long time...only to have her die tragically a good while before the game starts. The game even begins with Tomoya having a flashback about Ayaka whilst walking to the train station to get to school. On the train, as usual, is Yue Imasaka - a close friend of Tomoya and Ayaka who pretty much grew up with them. The gist of the story is that Tomoya feels that he's spent enough time grieving over the loss of Ayaka and is ready to try his hand at love again and hopefully find another wonderful girl to make beautiful memories with.
Game has English reviews.
A small town between the sea and the mountains. The last school year passes by and main hero has time before Christmas to settle his feelings.
Hero suffered from consequences of his parents divorce and only partly recovered from that by the last year of school. There are 8 girls. There's a month of time. Both pure love and devil mode are available for the girls.
A game in which the V.G. waitresses are rendered as super deformed (chibi) style characters. Includes the original six V.G. contestants, as well as Satomi Yajima from Advanced V.G., Tamao Mitsurugi from Advanced V.G. 2, Yumiko Watanuki from V.G. II and new character Masako Houjouin.
It's the franchise that comes from the pre-windows era and it's at least the third title in the V.G. fighting series (not visual novel fighting, but real fighting fighting), but it must the first one with substantial ADV part. It's the first such mix with very active fighting action gameplay. There are H insult scenes present. V.G. MAX is said to be of better quality than the predecessors and holding a new interesting character, but overall a very average passable game.
There's not much to talk about this month. L no Kisetsu: A piece of memories is the only masterpiece of August 1999. Alas, it's only for PS1 and its sequel for PS2, so it's difficult to hook.
You as main character, gets a winter vacation that you will not forget. Living somewhere on the world, with your parents on vacation, a period of around 2 weeks of solitude is given to you. During this time you will be able to roam around your area and meet new girls.
Game has an English review.
2. Hajimete no Otsukai ~first adventure of little witch~ はじめてのおつかい ～first adventure of little witch～ [Force] VNDB
Main character is a black cat Georges who lives with a witch in the forest house. One day master brought a little human girl Apple. 100 years passed and master decided that Apple should see the world. The cat was sent with her to bodyguard and counsel her. And so they set off.
Cat can not talk to the girl so he uses cries and gestures, but he's perfectly understood. There are five stories that take the period of another 10 years. In one of them prince is met and helped so in a sense it might be called a romance story with the prince. Total length is only about two hours. Story lacks integrity since we just wondering around and then it's the end. The feature of this game is that H-events are seen from a point of view of woman.
Shogo decided to spend university summer vacations doing a part-time job. He gets a job in Kodoin family mansion where a doll-like girl with emotions closed to the world lives. Shogo manages to gradually return here to senses and gets involved into a plot to claim family's heritage. At the same time Shogo's girlfriend visits the same mansion as tutor. How will Shogo settle all that?
Multiple endings story (without bad ones). Gameplay is fully decisions driven. And it looks quite stupid that according to the decision events start to happen instantly without any context built up. There is a decadent atmosphere of madness inside the mansion and some disturbing events are happening there.
Main character is a high school student who is good at basketball and who has a girlfriend. But as graduation approaches he gets fatigued of his girlfriend. Older memories call him and he is going to pay a visit to his other acquaintances.
There are three heroines. Hero is difficult to sympathize with. Events are depicted very unrealistically.
5. Kindaichi Shounen no Jikenbo 3: Seiryuu Densetsu Satsujin Jiken 金田一少年の事件簿 3:青龍伝説殺人事件 [Digital Frontier] VNDB
In this case Kindaichi & Mijuki go to an island and they are in the Seiryu Hotel and when they are in the reception a murdered happened in the elevator, Kindaichi & Mijuri helped police inspector Kenmochi solving the case. The game featured 4 different cases in the Seiryu Hotel.
The third case of our boy detective. After reading that my attention got completely lost.
Main character works for school newspaper. One morning a student falls unconscious and after that the number of victims of the strange illness increases. The newspaper staff decide to start own investigation and find out what causes the illness.
Despite the synopsis it's a fantasy or rather both fantasy and reality since there are two plot lines with different heroes that move separately in each world, but are heavily connected. Somewhat like in Guity Exodus. Difficulty degree is not high, but to reach the best ending it's important to keep affection level of characters high and for that to use proper lines. There are four main heroines and some sub-heroines. There are questions to those sub-heroines routes, but main heroines routs are great. There are multiple endings and first playthrough is going to be a bad end, just accept it. There's a lot of animation and just an awesome opening. So it's a high quality galge with a good plot - that alone makes it a masterpiece since most of its competitors settle with ordinary plots and focus only on relations.
It is the end of the year in December.
Asumi has lost complete contact with her elder sister who goes to a graduate school in Tokyo.
Worried for her sister's safety, Asumi travels alone to Tokyo to find her – but no trace of her could be found. Her sister wasn't in the laboratory where she had been assigned to, nor at her apartment.
Asumi is at loss as for what to do…
What has happened to her sister…?
Asumi is determined to find out.
What she doesn't know, however, is that she is in imminent danger… and there are frightening facts awaiting her.
Game is localized and has English reviews.
You can choose between a male and female protagonist, and play as a doll/puppet maker who's about to starve to death on Christmas Eve due to the inability to make a "pinocchia", a doll that looks and acts like a real human being (but isn't truly alive), and make enough money to feed yourself. As you slip into unconsciousness, you plead to any higher being that's listening to grant you a pinocchia, willing to give your life in exchange.... and wake up the next morning, with a "new-born" pinocchia in your hands.
A raising SIM. Gender is decided at the age of 5 and one of three personality types is determined at the age of 14. Romancing only allowed in the very end if you raise her/him good. There are 12 different endings (6 for each gender, good/bad for each personality). There are some mind-blowing fantasy events and some minigames to diffuse the raising process.
Hero is a boy who likes inventing just as his genius parents who live abroad. One day a mysterious capsule with a girl inside it falls from the sky. She is a princess of some star in the Universe. In her royal family there's a habit of practice as a servant on other stars, but she failed the first attempt and came to train to the Earth where invasion level was low. Still doubtful, hero allows her to stay with him in the mansion and he's got no complaints with her cooking and cleaning. She even starts to visit the same school as his cousin. Then one day a shady figure shows up at the mansion...
The number of episodes is 5. Play time is around 5 hours. The system and the flow is totally the same as the earlier two works of Triangle - Angel and Cowboy babe. H element is quite high, but it's a gag bakage comedy first of all.
Wow, there's a mortal combat between such titans as Team Baldrhead, Alice Soft and Studio e.go this month. Well, Men at Work is the second RPG offspring of Studio e.go and it's just too simplistic to compete yet. Baldrhead is also the first part in the series and suffers from some technical problems and short duration. Mamatoto ~a record of war~ on the other hand is quite a polished rpg that even has English patch and it is the VN of the Month July 1999.
Hero knew girl Hime when he was a child. She had a soft old-fashioned character. Now he meets her in Tokyo and she's totally different. It turns out that Hime suffers from personality disorder and each day of week she's a different person - seven in total. Hero asks gets a permission to look after Hime for a month to try to heal the distortion. Can he change Hime in just 4 weeks of living together?
All that is left to the hero.
Well, the personality that gets the most favorability wins. The conditions for the True End are very strict. Game systems is bad in the way that the speed is very slow. A well balanced work with a fresh concept.
It's the future where the technology is being over-used and at the same time conflicts between countries and religion occur which causes a loss in theory and technology. The world is now in corrupted towns with ruins of ancient technology everywhere. The story takes place in future Japan,and the hero of the game is an ex-mercenary called Bloody Baldy who earns his living by being an armament banker...
Baldrhead is a linear adventure game with 2D action-shooter elements.
There is an English review of this game.
Hero has not had his hair cut for three years due to fear of having ears cut off. When his sister finally managed to cut his hair, girls in the school started to look at him with interest. What kind of future will he choose?
Game is quite short, but it's fully voiced (apart of protagonist) and quite funny. There are five heroines and they are strong willed and quite nicely outlined. Through several choices you choose a girl/several girls and there's an ending. Graphics is quite unusual. But the most disappointment is in the systems. There aren't options at all and BGM is deafening with all those beats. BGM is like 10 times louder than voices so it's quite difficult to discern phrases while it trumpets.
Our guy is 1/8 vampire. His grandfather asked him to take care of a dead friend's family, which include four sisters and one brother. So now, in the first two months, he can chase after those four sisters, his maid, childhood girl, rival's sister or another vampire. The chasing is easy since he can check a location to see who is there before going, one advantage of a vampire I guess. In the later two months, he has to find a way to tell the girl he loves that he is a vampire and has to go through some obstacles to win her.
Game play is not good as it follows the same pattern: Good morning → Map move → Event → Date management screen → repeat from the next day . The whole game period of four months is divided into the first half (until harvest festival dance) and the second half which is actually division into general route and choosing a heroine and heroine routes. There are also mini-games. Clear is difficult since there is a random element in events generation and in order to capture a girl the whole chain of events must be triggered. The work is centered around love obstacles - hero has an evident race difference and girls have their own themed obstacles. There are six main heroines and two sub-heroines.
For five years since the events of the prequel Erica has been living peacefully with Satoru. Satoru left the laboratory shortly after creating Erica. Following his notes the laboratory was able to create Erica Version 2, but the result was poor and director proceeded to illegal means. Meteor shower was launched to mount Fuji and at the same time Erica started to suffer from brain disorder. What caused the illness? Will Satoru be able to find the cure?
Well, there are zero reviews for this game, but it's basically the third game in the franchise with totally the same heroine, so I guess everyone got tired of it by the third game. The suggested mystery is not appealing at all to check it out.
The city where the old and the new live together.
Hero lost parents early and last year his grandmother also died. Since then he moved to distant relatives. Occasionally a mysterious memory of a girl crosses his head and the level of confusion gradually rises...
Play time is around 8 hours. Everyday scenes are substitute by the need to say something funny and those pseudo fun sequences last for a very long time, just to eat up players time. Then it gets only more confusing and ends with a fluke. Characters are totally unmemorable. Protagonist is one big hetare with amnesia. Even in the end he can't decide anything ... "because all the friends are precious to me". And it's a linear game with choices only for additional CG, so you can't decide on anything. A surprisingly tiresome story without any appeal points.
7. Heisa Byoutou no Megami-tachi ~Goddess of Close Ward~ 閉鎖病棟の女神たち ～Goddess of Close Ward～ [Archive] VNDB
Our guy wakes up in a hospital without remembering anything. It seems he fell from a pedestrian overpass to the street. He is now in a hospital ward with 3 nurses and a female doctor. Can he remember his past and does he even want to?
It's a very confusing scenario. The theme is madness. There are many memory pieces flashes, but it does not get into integral story. Even in the ending there is no impact. The degree of H is medium.
Our guy transferred to a new school. He is just in time to save the school theater club from being canceled. He gets to pick his heroine out of 3 girls for their next play. He also has to set schedule for set building, customs making, and practicing. Well, no matter, he still has time to chase the 5 club girls and 2 others.
We need to pass preliminary theatrical competition and then participate in the main event and for that need the right choices. Parameters and schedule are still here, so there's a lot of work to do. Three obligatory parameters must reach 100% by the contest or it's game over. The story is orthodox and very thin. There are a lot of events to try and fix that. There is a huge number of choices - each between three lines - even on the most trivial matters, so clearing is difficult.
The protagonist thinks that he is the strongest fighter around his school, until he got totally trashed by a new rival. If that wasn't bad enough, his sister got murdered and he was left for dead in his burning house. He got saved and found out that he has the potential to become the strongest person on earth. Will his girlfriend and other friends be able to keep him from the revenge-driven dark side of his power?
Poor Escu:de - it started with a very plain romance work and now fills the shoes of another visual novel fighting. What differs it from Crazy Knuckle 2 is very high production values and engaging and moderately difficult battles. Hero is very colorful and is voiced which creates a very solid atmosphere. Game uses songs very efficiently at crucial moments. Considered the limitations of the genre Escu:de managed to produced a paragon visual novel fighting.
Masaki has 4 childhood friends – Yayoi, Michiru, Marika and Akira who are all sisters, they let him stay in one of their family’s apartments since he doesn’t live with his family. Masaki’s hobby is photography and one day, he meets a famous photographer who lets Masaki become his apprentice. Time passes, and Masaki also gets a girlfriend too and life couldn’t be any happier for him. However, one day he is asked to go to America to work in the huge photography business over there but he thinks that having a long distance relationship would be incredibly hard. He now has a life-changing decision to make – does he follow his dream or does he stay with the person who he loves most in this world?
There is an English review of this game.
There is a coffee shop "Gerbera" on the bank of a beautiful lake in Tokyo. Cute girls are serving as waitresses and establishment is famous for its homemade cakes. Hero is a university student who works here part-time as a waiter. This summer will be most entertaining!
The biggest difference of this game from other cafe games is that the number of characters is very small - just four heroines. At least it allows to build up a lot of unique events and advancements for each heroine. Branching starts right after welcome party and even dialogues change with increased favorability. Yayoi is the main heroine and she has the longest route of all. There is a good and a bad ending for each heroine as well as a lonely ending.
You (Nanasu) are the prince of Mamatoto. You go out and conquer other nations in order to conquer the world.
There is stability/stalemate, so none of the nations can actually take over the world because if they start a war with another country, a third one might have an advantage. Mamatoto is different it has zero territory to worry about. The problem is, it doesn't have much of a population either. So you don't really have an army, thus for many years, Mamatoto, the moving fortress, has been hiding in the monster lands.
You, Nanasu, who has studied magic really hard has recently invented magic to create these magical soldiers. These soldiers are made via cards which you can obtain via battles. So the more battles you fight, the more cards you collect, and the more troops you have in reserve. So now, Mamatoto, the fastest moving fortress in the world, started its move to conquer the world. Mamatoto's goal isn't to get territory - it's to take out governments.
Game's localized - there's an English and a Polish review.
The game takes place in a Middle-Age western European town. At the daytime it is a very active and joyous town. However at night it's another story. After sun sets, monsters will lurk all around town which raises concern about the safety of the townspeople. As a result the town has set up a guild of hunters who go around at night and kill these monsters. Most of these hunters are doing so for money, and they rarely reveal their true identity to anyone. The player takes on the role of Wil, who in daytime is a geeky part-time history teacher, but at night is a strong hunter.
There's an English and a Russian review.
Takahiro is a novice teacher. A demon suddenly appears before him saying that she's half angel and half demon and she does not qualify to enter either faction because of that. The strange cohabitation and rigorous training begins. Will she grow into an angel or a demon?
A raising SIM. Both angle and demon ways are possible. Game's strange that it does not have time limit. Otherwise a normal training SIM with parameters and play time around 3 hours.
The era when magic declines gradually and is about to be replaced by science and technology. But there are still "demon" race monsters living on the outskirts of the empire and organizing skirmishes at border guards.
Hero is a battle magician responsible for three failure students. They have personal conditions that prevent them from learning normally. You have a year to train them into excellent witches.
There's a good dozen of parameters to track. As girls grow, they can summon a powerful monster that can participate in battles. Difficulty is easy and it's ok to train all three girls simultaneously. Despite the emphasized personal drama of each girl, the training method is almost identical, the difference is only in ADV sequences. It's a very good attempt to revitalize boring raising SIMs.
Makihara Kosuke works as a substitute janitor of woman dormitory, “Sazanami So”, while the regular janitor, who is his aunt, travels abroad. The contract term is almost over, but he has one thing worried about. Among the member of the dormitory, only Jinnai Mio doesn’t open out to him and doesn’t try to eat his dishes. Then, he makes the former janitor’s favorite dish to let her eat.
Moege. There is map movement to trigger events. Characters are cute and atmosphere is relaxed. But there are 12 heroines and the number of CG for each is small. Period is one year and intervals between the events are quite large. Play time is some 5 hours for first time and about 2 hours with skip for the next ones. The impact is less than the previous work. Nothing really stands out and such games are soon to be forgotten.
Our guy trains with a famous author. As a test for him, he is sent to gather info from a performance group, with the author's daughter tagging alone. There seem to be rumors about how this group gets their donations. If he can chase one girl per chapter, he will find out what this all has to do with a big fire 18 years ago.
Taisho era. The flow is like this: first movement → lunch break (information exchange with the teacher) → second movement → evening automatic event → night. There are many H scenes with different characters, but romance relations are only possible with one heroine which is set right from the first chapter. One playthrough is less than 10 hours and all the mysteries are only poured in the last chapter that lasts about 30 minutes. There are multiple endings, including a bad one. But generally it's a one-way road with couple opportunities for mistakes. There is no distinguishing feature to call it a masterpiece, but overall a very solid work with beautiful CG centered on Tasho era.
The VN of June 1999 is Kanon. Not because it's well known - that's irrelevant. But because I've found a route in it that I totally liked. I'm talking about Mai route, the demon hunter. The main funny part coupled with night school hunt were a cool mix. The three-sided friendship of Mai-Sayuri-Yuuichi was just perfect, because the bonds between the girls were so firm and that they understood each other completely compared to Yuuichi who doubted them often. There are night evil spirits fights, lots of swordplay, cool and always right Mai - what's not to like here? I did not notice forced drama or sleazy relations there. Well, the last hour of Mai route was horrible, because nothing happens apart of childhood memories and desperate attempts to squeeze a tear by endless repeats of the same things. I safely ignored the last hour and thus saved only good memories about Mai route. I'm not going to explore other heroines routes since I'm not ok with their personalities and/or mental health. So hip hip hooray to Kanon, the great devil hunter story or at least so I remember it for. I'm absolutely assured that the main power of Key is in creating very enjoyable drama-free general routes and heroines routes and especially endings fall into being forced nakige.
Marina and Kojiroh have returned!
Kojiroh's Scenario- A woman, who introduces herself as the President's Secretary, appeared in Kojiroh's office as a client. The woman's request was to have Kojiroh as her boss's bodyguard, whose life is in danger. Kojiroh took the case and went to meet President Ando... And the daughters Mika and Miki. Kojiroh asks Ando why his life is in danger, but Ando refuses to answer... Kojiroh has been dragged into the problem without knowing the reason.
Marina's Scenario- Marina, who has been reinstated with the Cabinet of Investigation, took the case of investigating the successive murders in Japan by Chief Kono's request. As the investigation goes along, Marina finds a sole survivor, who is the daughter of one of the victims, and went to see her. Her name is Yuka. Throughout Marina's investigations, the time to decide to help Yuka or not to will come... All the while serving to protect Yuka...
Game is localized and has English reviews. If everything goes ok, I'll prepare reviews for the full series of Eve games except for the original well known Burst error.
Hero is given an envelope by a mysterious woman in front of school. Inside is a handgun ... He is surprised and hides the gun for the time being. If there is a gun involved, it's destined to shoot sometime...
Basically this is further degraded variation of Heart Work Symphony of Destruction. Same gun involvement, same short scenarios with same multiple ends. The major difference is that Logg work is weaker in H department.
Yup. It means draw one month close to another month.
Why people kiss?
I do not know, but ... I tried it yesterday
Does it tickle?
Yup. My mouth was licked as if it was going to be eaten
So, let's try it.
- And that girl pulled her lips towards me and closed her eyes.
ADV with map choice. There are five heroines. It's quite ero tilt. Routes scenarios are bad as if they come from a bad Hollywood movie. It's light themed but leaves an irritated feel.
You play the role of Narusawa Daisuke who is now living with your grandfather and just got transferred to a new high school and meets new people. From time to time you will switch perspectives from Daisuke to the girls so you can understand what they are thinking and more importantly how they are feeling deep inside their hearts. This means that not only will you make decisions for Daisuke but occasionally for the girls also.
There is an English review of the game.
Hero was about to live the last months before graduation peacefully when he was forced to transfer to all-girls school where his father was a chairman. What will happen to the only male student in all-girl school?
A hundred flowers... quite a shouting title. There are only four heroines though, each with 2-3 endings. This is a comedy with strange not really funny jokes. The characters are very eccentric. Hero is an imbecile whose hobby is to sleep and whose super ability is to sleep anywhere with any circumstances. Oh, and he's mega rich. Game's short - 2 hours for first playthrough.
Uninhabited island. Blue sky, coral sea and white sand beach. Our ship sunk and we were drifted to it. All we can do is wait for help.
But just waiting is boring. There is even a girl who always wanted to live like this once. Anyway, our uninhabited island life begins.
Mujintou Monogatari fame does not let competitors sleep soundly. Here's another work with survival element reduced to minimum and love element increased shamelessly. The routine is done by command selection and there's a lot of routine early on. The number of game events is small. As for H-events, there's only one per heroine who are five overall. Length is small and the aim "to wait" is not the best motivation. Very ordinary game, though a lively one.
You have a sister by the name of Kana, who is 2 years younger than you are. You are an important figure to her; you have always watched over her. You have always taken care of her and loved her.
Kana is also an important figure to you.
It's not love or like, but it's something special.
You care about her a lot and you feel that you have to protect her.
You wish for her eternal happiness, but you just don't know how you feel about Kana.
Yet. . .
Game is localized and it got a large number of reviews.
Yuuichi Aizawa, a high school student, returns to a town that he last visited 7 years previously to live with his aunt and cousin. For a reason he’s not quite sure of, he can hardly remember anything about his last visit, but initially this doesn’t seem to worry him too much.
The day after he arrives he goes into town where he (literally) bumps into a girl named Ayu Tsukimiya, and Yuuichi’s memories slowly begin to return.
Game is localized and has many reviews.
You're Mina, a housemaid. You've lost your memory and serve at a household together with other maids. Which is SLG part, as you need to clean up the house, wash etc. trying to keep everything below a certain dirtyness level (100) without exhausting yourself. The other maids aren't necessarily your friends and with lots of woman around there are plenty of chances for yuri action (but it's not limited to that). Needless to say there is also a secret to uncover...
Events vary according to parameters. Player sees the story from the viewpoint of main heroine. Only the ending is going to explain the meaning behind "irregular world" in the title. Game is divided by chapter and chapters names vary by the decisions made, so there is some replay value. So there is some intrigue in the story, but high difficulty level and monotonous gameplay stand in the way.
All Japan Maid Championship will be held in 3 months and you need to choose your champion out of four candidates and train her into the best maid Japan ever seen.
Aww, another maid SIM. You set maid's schedule and train them in various maid specialties like cleaning and cooking or more exotic ones like dancing and English conversation. But other three rivals are strong and in the nighttime you also need to obstruct other three maids using variety of attacks killing their motivation to compete. This maid obsession is getting kind of nuts.
Lina Kanzaki helped main hero when he was got drunk under the rain. She continues to live in his house with some purpose. By becoming friends he will know the secret of Lina.
Some innovative SIM that introduces lots of excessive instruments like all kinds of schedulers, address books, notepads etc.
Several months after events of Teito Kitan ~Doushi Tantei no Jiken Memo~. Kudo was staying at Iwasaki residence in Shanghai with Aya when they were assaulted and Aya kidnapped. Iwasaki tells Kudo that the attack was done by members of "The Legion Party", a secret society that appeared in Shanghai lately. Kudo takes maid Masha as assistant and starts investigation.
This work is same obscure as its prequel. There are three scenarios plus a bonus one after all cleared. Game system is same bad as of the prequel. Memory leak noticed. Game was made as a result of the call to create more beautiful works with beautiful music about Taisho era - aesthetic side dominates here. Story lacks excitement, but atmosphere of Shanghai before the Second World War is quite lovely depicted.
Kazuya steals an android girl that was going to be disposed of. In couple days android suddenly starts to move and talk - so they start living together. However, android Karen 's secret is is concealed in the depths of a mysterious organization.
Jeez, synopsis copied entirely from Girl Doll Toy ~Tamashii o Kudasai~ from 1997. Music and drawing are beautiful and full voicing is luxurious. But voice sound level is unstable and story is too short and weak. This work is of very low price segment.
Sixteen years age is an unforgettable time of school life full of chatting with friends and searching for love. At such time hero has to start living with his annoying twin sister while parents stay abroad. The best year of life begins now!
System-wise quite a typical D-SIM, but with PS1 title animation charm. There are 12 heroines to capture which is a LOT. In addition to usual parameters there are internal parameters that change according to conversations. So clearing is very difficult. At least there is not BAD END and even if you fail miserably you're forced into ending with Nami girl. One playthrough is slightly over 10 hours. Twin sister is the main attraction of the game but her story is not really special.
Hero was absent at school due to traffic incident. Now with a new semester he finally comes to school and starts to feel interest from girls in his class. A new feeling is being born.
Pretty much nothing is known about the game apart of the fact that there are six girls and their personalities. All of them are school students, so it must be a normal school love story.
The games story starts when YOU the main character, Male, goes into a town for a vacation. During the Vacation wild things started to happen and from it you find the person that you loved for soo long.
There is an English review.
There should be no two opinions about this, Comic party rocked May 1999. It's very difficult for a SIM to gain my approval, but all the elements fit here perfectly. So far there have not been more than a couple of doujin games released, but this game has woken the devil of 2000s.
Main character is a teacher at a private girls' school. One day he and his students set off on excursion to Yokohama port and then by luxurious liner "Ingleb" to Hong Kong. However, they fall into a trap set by someone just before departure. Can they safely survive?
There are nine girls and each has her own unique survival route to follow even though they all start off the same prologue. One route takes roughly one hour. There are a lot of time limit events with bad end prepared. Some routes involve mini-games. The gags are surprisingly mature and best fit for the age of 30s. So it's very difficult to stuff something more than a suspense action scenario and a hasty H-event in one-hour route and that's exactly what this game is.
Early April, Kazuki Sendō is invited by his friend, Taishi Kuhonbutsu, to come with him to Tokyo Big Sight. He is surprised to see thousands of people waiting in line to get in. Apparently they're at Comic Party, a giant dōjinshi convention. Once inside, Kazuki meets some of the dōjinshi artists and is surprised to find himself enjoying their work. Taishi convinces Kazuki to draw dōjinshi after their visit because he recognizes Kazuki's skill as an artist, but Kazuki's childhood friend Mizuki tries to talk him out of it because she believes otakus are smelly, dirty, and disgusting. Her reasoning doesn't help because Kazuki already made up his mind and begins to draw his first dōjinshi.
Game has lots of English reviews.
Protagonist is a Treasure Hunter who comes to a foreign land to get Miron 's treasure, but is reported and arrested by archaeologist Yuki. Hero agrees to cooperate and gets released - together with Yuki they get on an adventure.
Story is good, but system is troublesome so it can't be really recommended. Uran got turned on Doll Toy and he's getting the third game in this franchise just in July 1999. That's all that's known about this game and there's no motivation to check it out.
In Marionette Company your character happens to come across a broken android girl (called "marionettes" in the game) weakly crying for your help inside a cardboard box abandoned in dark alleyway. You of course decide to pick the poor thing up and repair her to the best of your ability. However there's still much work to be done on her to make her as "human" as possible.
There's an English review of this game.
Events take place on an uninhabited island around Hawaii. There is electricity and basic facilities ready. Resort love story begins now!
Game's gone pretty far from its origins. There is no superficial element of prequels and there is basically everything ready and it's even a resort... really... it's survival game series, not a vacation rabu-rabu, for god's sake! Battle gets really like jrpg. This is one of the last games in the series and I think everyone got tired reinventing the same setting for the 10th time.
The world collapsed, before that, people would actively researching Psionics. In the new era, people who with psionics power became decadent aristocracy and dominate the continent for years. Rebellion broken out and took over, soon neighbouring country took the chance to invade.
Protagonist suffered amnesia, believing that artefacts have a link to his memory recovery, come to the capital to investigate surrounding ruins amid the chaos.
SRPG. There are 15 chapters, each with 0 to 3 battles. Game balance is not the best. Story is very difficult to grasp - it's not integral enough and some plot twists look really random. Game features special undressing system.
Ronji Mizushima failed to pass entrance exams and moved to Sakura Heights boarding house to study as ronin. He chose this place because the rent was cheap and landlord was a beautiful woman. It turned out that it was inhabited only by women and thus his life in an apartment full of women begins.
I should probably have blocked this game because it's a borderline eroge. It's mostly remembered by the description on the box "How much ecchi can SLG contain"? And the answer is a LOT. Even though it's a raising SIM, all the girls are nymphomaniacs. Still it's most unusual for such boring genre as a raising SIM to be H-oriented, so I'll let it slip for now. There are some 8 heroines and also guests who make only occasional appearance. We take care of hero's weekly schedule for 11 months. There are four parameters to worry about.
Frontier planet "XIAN" far from the Earth. There are no planetary governments and the two major conglomerates of Ron and Zoroa dominate and prosper by free trade. Ryuta graduated from the military academy and came to Shan, the land of memories of his deceased father. He was welcomed by Ron Ron, the general commander of the army, and was invited to the Mayfa Corps Base, which is the headquarters. In the meantime president Ray Long suddenly dies. At the same time unknown identity enemies attack the base. Ryuta picks up three young ace pilot girls and tries to organize defense. From now on they are being swallowed by the war...
Tactic strategy mix. Only one girl pilots the mecha and it depends on favorability. In battle there are three types of robots: proximity type, middle range type, and long range type. Enemy turns take quite a long time. When girl attacks, you gain favorability, when she suffers damage or you're far from her, you lose favorability. One playthrough is about 8 hours.
A small town along the sea. A slight tide smell in the air ... in such a town I met a girl. Gir's name is Suzu. That small incident changed the boring summer and turned it into an irreplaceable season that I won't be able to forget till the rest of my life...
Split with Key was devastating for Tactics. Their new game has the same systems as "One". The text is quite bad, but some gags are ok. You need to choose places on a the map and check if it triggers some event, so it's not really fun. Game period is 20 days. One playthrough is just 3 hours. There's no voicing. Characters are... I don't know, but anything but cute. Only Suzu route has some meaning in it, but it's not good either. A very plain and much more inferior game than "One".
Once per several hundred years the Gods summon a human to their domain for eight days to study human nature. Main character is such a summoned man. Different Gods represent different elements and main character is given cards representing different elements to use wisely in conversations.
I tried to play that since it was Abel Software... and it's plain horrible. It's just a hundred megabytes in size, ugly, with only mouse control, no skipping or even instant text drawing and with zero options at all... After small introduction you're thrown on a map where you can visit different Gods and use conversation cards... That's basically it, with clever use of cards and diligence you should gain any God's trust. And now the most important thing... this work is not made by Abel directly, it was made by "Art Club" company and only published by Abel Soft group, so it should not really be considered an Abel game.
Lipstick Adv.EX does not have rivals this month for me since I really need some plot to enjoy the game, not just a school setting with some twist. It's not without flaws, but I'm being sentimental here after its older prequels.
Hero is an ordinary high school student who used to be a national level kendo sportsman till his father abandoned him in junior school. He has hated his father ever since. He was adopted by another family but he does not feel at home there. One day a news of his father's death arrives and it's going to change everything in his life...
Multi-end ADV with four endings, one for each girl. They are mother-in-law, two sisters-in-law and a classmate. Game is linear with the only significant choice determining girl of interest. There is much animation used and Kurage Club takes roots from the same Umitsuki Production company that the famous full-animated works brand Jellyfish. A series of incidents breaks out with his hero father's death, but romance is developing at the same time and those two lines look alien to each other. But generally speaking it's the story of pessimistic boy who gets over his hatred towards father with the warmth of family members or a classmate. And that grows into knowing the will of his father and accomplishing it. That kind of story.
Richard Baguel is a young businessman and a competent architecture designer. By a twist of fate he gets to the heavens and with a divide intervention he gets to change his destiny.
Story is quite loose. There is full voicing. It's basically a pure love story and the degree of H-events is not very high. There are very few choices.
Yoshio Kusunoki was drinking with an old man at the bar. He was told that a mansion not far from the town has only girls as workers and now is recruiting. The next morning that old man died of heart attack in an alley and Yoshio looked at his last words about the mansion as a testament and set off for the mansion.
Cat's Pro is a notable game brand from PC-98 era and it returns after 5 years of slumber. Game period is five months including three months of a trial period. Each day consists of morning and evening with a rest time between them. If you do not work, you get mansion destruction point and with three points it's game over. But losing characters sympathy is even worse. There are six heroines to win attention of. So it's quite a boring game that's saved only by its small volume of about 4 hours altogether.
Fujimi is a third grade school student who attends school cinema club and dreams of shooting a film. Finally he gets such opportunity. Now he needs to appoint the roles and find the main heroine for the film out of many worthy beautiful girl candidates.
Setting is late 80s so it's a nice retro feeling. There are very few choices. There are three heroines. The volume is quite small, around 2 hours.
There is a world where only women are born. Occasionally a man is sent from the sky to maintain population. Here is such man who has no memory of previous life. Unlike earlier sent men he's not a crude person. He wants to get memories back.
There are six heroines to capture. There are BAD ENDs as well. Some heroines routs open up only after clearing other heroines routes. Volume is around 2 hours.
In a small village on the North Pole witches live. They are forever young and beautiful magic wielders. But first of all they are girls. They feel the need for love, friendship, thrill, suspense, violence, laugh just like everyone else. One of witches starts an investigation to learn the truth about her best friend's death during magical experiment.
This is a debut work of Studio Nekopunch. First of all, this is a Yuri work. Volume is small, around 2 hours. There are only several choices. Prologue is serious, but it's a comedy work for the rest of the game. Operation is mouse only, no skip function.
The story starts as a usual day of Detective Ichijou Megumi and his assistant, Hidaka Koume. Like many detective games, this detective has not gotten any case for a long time. As a result, he just wonders aimlessly around the town flirting with a female in public library and helps Koume's Detective Club out to find the culprit of stealing her classmate's clothes. While these two events seemed irrelevant, it is a slow pavement behind a big evil (?!) scheme hidden in the city.
In this game, you will be switching between perspectives of the detective and his assistant.
Game has an English review. It's your only chance to pick up a part of Lipstick ADV legacy on Windows.
Parfait Sucreal is a young witch, who is yet in training and full of clumsiness in raising a potion shop called Black Cat Market run by her mother and Parfait's black cat, Sakemas, who can amazingly talk. A year ago from the time this game was set, her mother had died from an illness - her father was a famous wizard who died from saving the kingdom when Parfait was young.
At the beginning, Parfait introduces herself and tells the player that she is almost at the risk of losing her beloved shop (the only remains of her mother), for Parfait has to pay the debt of 1,000,000G (gold) by 12 months to keep the shop running. As a normal shop, there seems no hope for raising the Black Cat Market's fame.
Game has an English review.
Toru just graduated from school and entered university when he received a letter from old friend Sanae that invited him to visit her boarding house. The same invitations were passed to many hero's girl acquaintances as well. It was the beginning of summer drama.
First half is ADV at university and second one is SIM at the boarding house that looks very similar to previous game Happening Journey. Two heroines are just taken from Graffiti of Petit - shameless as that. Hero is deliberately put into a harem situation and he does not need to put much effort at all. It's different from other games in that all the heroines are students and thus are grown-ups. Game has pleasant graphics and calming atmosphere. Play time is around 5 hours.
Hero is taking tutorship in order to enter a special prestigious school. His childhood friend was supposed to tutor him during summer, but hero's mother forced the decision to hire several women tutors on various science subjects. How far will he progress by the end of the studies with studies and relations?
Each day of the week save for days off there is its own tutor with his science attending. Hero is middle school student and thus does not invoke much sympathy. Heroines character design is not good and those huge melons might even rival those from minori. This is a SIM game with parameters so the tempo is not good either.
Hero was staying under the tree hesitating whether to approach the girl he liked for a long time or not when the tree was struck by the lightning. As his vision cleared he saw a cave with an altar and a beautiful woman looking at him anxiously. And she looked almost like the girl of his interest! Where is he? Is this a fantasy world? What will happen to him?
The different world is populated only by women and that fact kills the whole synopsis intrigue - just another convenient environment. There is a happy ending for each heroine around, but only three of them have routes and side-characters have a H-event and game over. It's a light solid work, but far from masterpiece.
Boys school suddenly gets merged with girls school. Hero is secretly in love with one girl from there and he has only one year till graduation to confess his feelings.
This is a board game with the use of dice etc. You trigger events and accumulate service points through replays opening more heroines and more CG. There are five heroines each with its own rival.
The protagonist of the story is hospitalized and needs to stay for three months in a hospital. What to do during all that time, worry about getting better? Nope, walk all over the hospital and try to woo the nurses and hospital staff. First part of the game centers on your trying to win the heart of the woman of your choice in a typical love simulation style. Second part then turns into a romantic visual novel story.
Game period is 3 months. You spend hearts to move around the hospital up to four times a day and replenish them as you visit the doctor. Talking to characters increases or decreases their mood depending on answers. If you don't meet anyone, that's a day wasted, so harsh use of save and load is needed. The second parameter is money... well, it's self-descriptory. Each month he gets 10,000 yen and can also participate in lotteries. It's random, but save/load can make you a millionaire or close to that. There are eight heroines and they include everyone who has a skirt - nurses, doctors, patients... Despite tedious gameplay, characters and dramatic parts are alright.
Toyoda Shinji lives with his father, a teacher at school. Shinji was enjoying his school life till one of his classmates became his sister-in-law. She started to live under the same roof and from that day peaceful life went awry...
There are four heroines and there is a rival heroine in each branch so can switch to rival heroine. It's definitely not an onii-chan game, but rather school romance one - it's just very weird that classmates call the hero onii-chan. Girl routes are pretty much the same, so there's little point in aiming to clear all.
You are a guard and your current duty is to guard a lone princess with other guards disguised as princess friends and relatives in accordance with the last order of the king.
It's an RPG mix game. Game progresses by minutes and sleep takes only three hours. The leftover time is spent moving around, getting information and protecting the princess, of course. You need to protect her for 30 days and constantly defend against attackers at night and in the forest. Story is not very good and its developments only make feel uncomfortable. Battles are no fun at all. Damage is random. Overall it's a painful game without even any clear aim.
16. Shuumatsu no Sugoshikata ~The world is drawing to an W/end~ 終末の過ごし方 ～The world is drawing to an W/end～ [Abogado Powers] VNDB
In a week the human race will perish. In this situation the hero keeps going to school while everyone gives up. What is there ahead?
Abogado Powers are back from PC-98 slumber and I'm excited about it! The game has awesome styled graphics, sound and text. But it lacks greatly in the story department and is short, just 2 hours long. Everyone accepted the defeat and there is decadent atmosphere everywhere. Story is told from the 3rd person view instead of that of the hero. Too little volume, too underdeveloped characters, too few days to matter. One of the most mysterious features of the game is that everyone wears glasses save for one character who wears contacts.
17. Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta ときめきメモリアルドラマシリーズ Vol.3 旅立ちの詩 [Konami] VNDB
Tokimeki Memorial Drama Series vol.3 Tabidachi no Uta ("Poem of Journeys") features both Shiori Fujisaki and Miharu Tatebayashi sharing a similar story about the player running a marathon just before graduation that branches off into different directions depending on which girl you choose to pursue.
Game takes 10 days before graduation. Unlike first two volumes this game has hero parameters that a raised by winning main marathon and other mini-games, including even guitar mini-games from second volume. Game feels inferior to first two volumes due to short period and lack of side characters. It was supposed to be the final game in series, thus the graduation poetic atmosphere, but as we know now the claim to be the final game in the series was GREATLY exaggerated.
A plan to migrate humanity to the planet "Elan" is created, the Elan Project.
In order to select suitable people to join the project many boys and girls with great mental ability are gathered in the research city Alpha.
The protagonist is one of the best candidates, and while acquiring training they interact with the other candidates.
While conversing with the other candidates there aren't just the usual conversation options. It is also possible to choose Happy/Normal/Sad/Mad emotional type responses.
Well, it's half an otome game since you can choose either gender, but I'll only tackle galge part ofc. Dating SIM with intensive SIM part. Game part is tedious, events are commonplace. Characters are too many and too underdeveloped.
"Captain Love" to the rescue! That's the VN of the Month March 1999. Endlessly fun and charming game. And bakage are very rarely good games.
A freelance photographer and a middle school teacher take the night train that goes from Tokyo's Ueno to Sapporo, but what started as a normal train trip soon will become a little more complicated since they will be involved in murders, assassinations and other dangerous situations. Depending on the player's choices his character may or may not survive the trip.
Well, it's actually a sequel to the more or less same system game and has many links to it. Previous work centered on occult topic - this time it's monster movies and panic movies, so it's more thrilling. There are several protagonists so actions can be observed from several perspectives. Not necessarily a bad game, but rather a story-less one. The point of the game is to get its numerous endings (including bad ones).
Hero and his six friends come to play to a solitary island. There they meet a girl named Lara. She and other local girls get to sing traditional songs which are a key to the mystery of the island and to the legend of a sleeping mermaid.
There are three routes - adventure (centered on exploring the cave) and horror (centered on murder) ones are available from the start and after clearing fantasy route appears that reveals all the mysteries. Genre is point and click adventure. The relevance between the scenarios is small and the volume is insufficient to enjoy it, around 2 hours.
In Captain Love the player's controls a high school student boy that will meet different kind of girls and have to improve his relationships with them to increase his love power. The love power will be used when he got to fight some of the enemies of the evil organization that will try to defeat him.
So it's an ADV when meeting girls and battle with enemies - in battle you need to find the attack that would be effective through command selection. Battles are especially fun for the voice abuse that's used. Plot-wise it's a bakage. This work's problem is that main heroine is not attractive no matter how you look at her and she got a very weird voice on top of that. Well, there are all kinds of attractive sub heroines instead. So it's a masterpiece game as long as one can tolerate bakage style games.
Hero is killed by someone and he is going through Hell and Heaven to find salvation and reveal the truth about his death.
Game is full of bugs and freezes upon selecting wrong choice usually. Message skipping is also poorly realized. The flow of the game is normal, but game system flaws are crucial here.
The player, a second-year high school student (17 years old), travels from Tokyo to Sapporo in Hokkaidō (hence the basic title of the game Kita E - To The North). There, he encounters eight different girls, including the lead character Kotori Haruno, whose family he stays with during his time up north. In the game, the player explores the island, plays video games, does karaoke, goes shopping -- and most of all, tries to find that special someone to share his heart with.
There are English reviews.
This is a traditional four-person family: a working dad, a housewife, an older sister and a younger brother (and a cat). One day dad has to go out to work for a week, so the house is left with three helpless souls. Of course those little star-shaped akumas (devils) are coming to take advantage, and you, as the mamorigami (protection god) will have to make sure they have a peaceful life before dad comes back.
There is an English review of this game.
Hero is being forced to kill 12 warrior girls in order to reincarnate old Christianity goddess Lilith. Will he fulfill his fate or come under favor of other goddess?
This is an RPG and it has 12 chapters with each chapter to have ADV beginning and then a battle. There are 8 girls to capture, each with her own mutually exclusive conditions. There are a lot of questions to the systems. In order to launch the game it's needed to create directory in Program Files and install anew. There is message skip function but it's very painful to use. The way hero just accepts his fate is not explained and looks stupid.
The main character becomes a new chief priest of a shrine after his father's death. He needs to employ some Miko for a summer festival taken place in a month. But all the six Miko whom he employed have totally different personalities and he gets into trouble. Deal with troubles and feel their "Heart". Will he be able to organize a summer festival successfully?
Story branches only late in the game, but if you flag one girl, you won't be able to see other girls events in this play-through, so freshness is maintained. It's a comedy for the most part so the flow is nice. Girls are quite charming. It's a light galge without much fancy.
Hero gets a part-time job at a television station. It's a very rigorous job and he's yelled by the boss all the time. However, with time he becomes friends with five female casters, each with her own goals, and he gets motivated to learn more about the place and its workers.
Period is three months. We move on the map and trigger events. Apart of 5 female casters there are other 10 girls in the neighborhood that are available for some romance. Every moving takes some time and characters move around all the time, so capturing is very very tiresome unless you hunt just for one girl (it's claimed by manufacturer that up to 14 girls captures can be done simultaneously in a perfect situation). There are 6 endings with five being for female casters and one is hidden for an idol girl.
Hero was brought up in the institution for gifted children "Geo". He lives a normal life and attends college. One day a mysterious woman V.A. appears before him and tells him that he is bound to die in 15 days. Who is this woman? What's the secret behind his physical condition? How will he live these 15 days?
This is probably the second work after "One" that inherited the richness of colors and close to contemporary beautiful drawing. And it really looks like this game tries to imitate "One" as much as possible - in romance, in gags, in graphics. There are four heroines and heroine is decided on the 10th day and after that it's just heroine route without any choices. So common route is full of gags and heroine routes are dramatic. Game is not voiced. There are some bugs and typos that are removed with the patch. What's really weird is that in all the routes protagonist's thoughts, descriptions and words are the same or almost the same and only environment and girl changes - girls are lively and great, but from 2nd playthrough there's a very weird feeling because of that.
For fifty years humankind has been migrating all over the universe. Ricks visits training school as a candidate for captain of a space ship. And with time and encounters he begins to touch the hearts of pilot candidate girls...
This is a Dating SIM. There are 18 days and 6 girls. That's pretty much all that's known, there's not a single comment anywhere apart from walk-through which already tells a lot by itself.
Hero who is a writer on travels and arts receives a message saying that Ukyo, a longtime friend, gone missing. In a couple of days, a letter comes from Ukraine with the same content and demand to come to a certain Western-style hotel. He steps in the hotel and gets in a whirlpool of events.
Finally a card game that's not a strip poker and not a strip mahjong. Instead of choices we choose cards and the same card can not be used more than once so it feels fresh. There are five types of cards reflecting emotions (pushy, soft, etc). There is no skip function so the chances that one replays it to see another ending are slim. Story is basically a bakage (since there is so much unrealistic stuff) with sudden sexual fantasies. There are six girls to capture each with 5 HCG. Flags are very difficult to recognize.
The player is in the medical major. Under the threat of your father, you go to an all-girls high school and spent a month there as a doctor at the health department. Of course, a male doctor in an all-girls school is pretty odd and rare. Basically, during your month of stay, you will meet a total of 5 girls, each having their own personality and problems/troubles in love. So, as a school doctor, you have to somehow see to their hearts, help them somehow and make them feel happy. Maybe you will end up having a relationship with them too...
You and everybody else go to school on weekdays as well as saturday morning. You will have a chance to walk around school before school starts, lunch break, and after school. Each break has a different time limit, and during that time limit you can walk around school and by chance you may be able to meet girls, chat with them, have lunch with them, etc. As you do things or say good things to them, their impression will increase, and certain events will appear only if the impression gets to a certain point. On Sundays, you can choose to go out with a girl for a date, or you can choose to loiter in school.
There is an English review for this game.
Wedding ceremony is the happy event and noone thought it would be the start of a big tragedy. Everything starts with a minor injury incident to the bride and then one by one people close to Junya are attacked and killed. The dark past strikes back and Junya with Natsumi need to act and find out the truth behind the incidents.
Hero cooperated with Kyoto police as boy detective in the past and now past comes back to him. This is a borderline eroge work with a unique style.